@needle-tools/engine 4.7.0-alpha → 4.7.0-next.22483b4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-BnGp0ASs.min.js} +75 -74
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CP5AJL1A.umd.cjs} +66 -65
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-RgZNbAgp.js} +1185 -1176
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  482. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  483. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  498. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  499. package/lib/engine-components/export/usdz/index.js +2 -2
  500. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  501. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  502. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  503. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  504. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  505. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  510. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  511. package/lib/engine-components/particlesystem/api.js +2 -2
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  539. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  540. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -480
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  546. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  547. package/lib/engine-components/postprocessing/Volume.js +385 -385
  548. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  549. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  550. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  551. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  552. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  553. package/lib/engine-components/postprocessing/index.js +6 -6
  554. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  555. package/lib/engine-components/postprocessing/utils.js +119 -119
  556. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  557. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  558. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  559. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  560. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  561. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  562. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  563. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  564. package/lib/engine-components/timeline/index.d.ts +4 -4
  565. package/lib/engine-components/timeline/index.js +3 -3
  566. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  567. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  568. package/lib/engine-components/ui/Button.d.ts +64 -64
  569. package/lib/engine-components/ui/Button.js +315 -315
  570. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  571. package/lib/engine-components/ui/Canvas.js +407 -407
  572. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  573. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  574. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  575. package/lib/engine-components/ui/EventSystem.js +765 -765
  576. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  577. package/lib/engine-components/ui/Graphic.js +255 -255
  578. package/lib/engine-components/ui/Image.d.ts +35 -35
  579. package/lib/engine-components/ui/Image.js +116 -116
  580. package/lib/engine-components/ui/InputField.d.ts +42 -42
  581. package/lib/engine-components/ui/InputField.js +268 -268
  582. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  583. package/lib/engine-components/ui/Interfaces.js +12 -12
  584. package/lib/engine-components/ui/Layout.d.ts +84 -84
  585. package/lib/engine-components/ui/Layout.js +330 -330
  586. package/lib/engine-components/ui/Outline.d.ts +7 -7
  587. package/lib/engine-components/ui/Outline.js +20 -20
  588. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  589. package/lib/engine-components/ui/PointerEvents.js +145 -145
  590. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  591. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  592. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  593. package/lib/engine-components/ui/Raycaster.js +95 -95
  594. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  595. package/lib/engine-components/ui/RectTransform.js +356 -356
  596. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  597. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  598. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  599. package/lib/engine-components/ui/Symbols.js +1 -1
  600. package/lib/engine-components/ui/Text.d.ts +78 -78
  601. package/lib/engine-components/ui/Text.js +539 -539
  602. package/lib/engine-components/ui/Utils.d.ts +24 -24
  603. package/lib/engine-components/ui/Utils.js +90 -90
  604. package/lib/engine-components/ui/index.d.ts +1 -1
  605. package/lib/engine-components/ui/index.js +1 -1
  606. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  607. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  608. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  609. package/lib/engine-components/utils/LookAt.js +82 -82
  610. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  611. package/lib/engine-components/utils/OpenURL.js +119 -119
  612. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  613. package/lib/engine-components/webxr/Avatar.js +255 -255
  614. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  615. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  616. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  617. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  618. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  619. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  620. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  621. package/lib/engine-components/webxr/WebXR.js +561 -561
  622. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  623. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  624. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  625. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  626. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  627. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  628. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  629. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  630. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  631. package/lib/engine-components/webxr/XRFlag.js +139 -139
  632. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  633. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  634. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  635. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  636. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  637. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  638. package/lib/engine-components/webxr/index.d.ts +3 -3
  639. package/lib/engine-components/webxr/index.js +3 -3
  640. package/lib/engine-components/webxr/types.d.ts +3 -3
  641. package/lib/engine-components/webxr/types.js +1 -1
  642. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  643. package/lib/engine-components-experimental/Presentation.js +9 -9
  644. package/lib/engine-components-experimental/api.d.ts +4 -4
  645. package/lib/engine-components-experimental/api.js +4 -4
  646. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  647. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  648. package/lib/engine-schemes/api.d.ts +12 -12
  649. package/lib/engine-schemes/api.js +12 -12
  650. package/lib/engine-schemes/schemes.d.ts +7 -7
  651. package/lib/engine-schemes/schemes.js +19 -19
  652. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  653. package/lib/engine-schemes/synced-camera-model.js +67 -67
  654. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  655. package/lib/engine-schemes/synced-transform-model.js +66 -66
  656. package/lib/engine-schemes/transform.d.ts +12 -12
  657. package/lib/engine-schemes/transform.js +39 -39
  658. package/lib/engine-schemes/vec2.d.ts +10 -10
  659. package/lib/engine-schemes/vec2.js +25 -25
  660. package/lib/engine-schemes/vec3.d.ts +11 -11
  661. package/lib/engine-schemes/vec3.js +29 -29
  662. package/lib/engine-schemes/vec4.d.ts +12 -12
  663. package/lib/engine-schemes/vec4.js +33 -33
  664. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  665. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  666. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  667. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  668. package/lib/needle-engine.d.ts +7 -7
  669. package/lib/needle-engine.js +64 -64
  670. package/package.json +2 -2
  671. package/plugins/common/buildinfo.js +64 -64
  672. package/plugins/common/cloud.js +1 -1
  673. package/plugins/common/config.cjs +31 -31
  674. package/plugins/common/config.js +35 -35
  675. package/plugins/common/files.js +31 -31
  676. package/plugins/common/generator.js +10 -10
  677. package/plugins/common/license.js +452 -452
  678. package/plugins/common/npm.js +15 -15
  679. package/plugins/common/timers.js +7 -7
  680. package/plugins/common/version.js +37 -37
  681. package/plugins/gltf-packer.mjs +1 -1
  682. package/plugins/next/alias.cjs +39 -39
  683. package/plugins/next/license.cjs +24 -24
  684. package/plugins/next/meshbvhworker.cjs +18 -18
  685. package/plugins/next/next.js +141 -141
  686. package/plugins/types/index.d.ts +2 -2
  687. package/plugins/types/license.d.ts +24 -24
  688. package/plugins/types/needleConfig.d.ts +27 -27
  689. package/plugins/types/next.d.ts +2 -2
  690. package/plugins/types/userconfig.d.ts +122 -120
  691. package/plugins/types/vite.d.ts +13 -13
  692. package/plugins/types/webmanifest.d.ts +32 -32
  693. package/plugins/vite/alias.js +184 -174
  694. package/plugins/vite/asap.js +251 -251
  695. package/plugins/vite/build-pipeline.js +371 -371
  696. package/plugins/vite/build.js +19 -19
  697. package/plugins/vite/buildinfo.js +41 -41
  698. package/plugins/vite/config.js +106 -106
  699. package/plugins/vite/copyfiles.js +138 -138
  700. package/plugins/vite/defines.js +70 -70
  701. package/plugins/vite/dependencies.js +232 -232
  702. package/plugins/vite/dependency-watcher.js +237 -237
  703. package/plugins/vite/drop-client.js +76 -76
  704. package/plugins/vite/drop.js +87 -87
  705. package/plugins/vite/editor-connection.js +124 -124
  706. package/plugins/vite/facebook-instant-games.js +102 -102
  707. package/plugins/vite/gzip.js +5 -5
  708. package/plugins/vite/imports-logger.js +143 -143
  709. package/plugins/vite/index.js +145 -143
  710. package/plugins/vite/license.js +56 -56
  711. package/plugins/vite/local-files.js +440 -440
  712. package/plugins/vite/materialx.js +30 -0
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -31
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +680 -680
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1823
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +117 -117
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +168 -168
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +925 -925
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +136 -136
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -560
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1295 +1,1295 @@
1
- import { Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
- import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
- import { Context } from './engine_setup.js';
4
- import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
5
- import { DeviceUtilities, getParam } from './engine_utils.js';
6
- const debug = getParam("debuginput");
7
- export var PointerType;
8
- (function (PointerType) {
9
- PointerType["Mouse"] = "mouse";
10
- PointerType["Touch"] = "touch";
11
- PointerType["Controller"] = "controller";
12
- PointerType["Hand"] = "hand";
13
- })(PointerType || (PointerType = {}));
14
- var PointerEnumType;
15
- (function (PointerEnumType) {
16
- PointerEnumType["PointerDown"] = "pointerdown";
17
- PointerEnumType["PointerUp"] = "pointerup";
18
- PointerEnumType["PointerMove"] = "pointermove";
19
- })(PointerEnumType || (PointerEnumType = {}));
20
- var KeyboardEnumType;
21
- (function (KeyboardEnumType) {
22
- KeyboardEnumType["KeyDown"] = "keydown";
23
- KeyboardEnumType["KeyUp"] = "keyup";
24
- KeyboardEnumType["KeyPressed"] = "keypress";
25
- })(KeyboardEnumType || (KeyboardEnumType = {}));
26
- export var InputEvents;
27
- (function (InputEvents) {
28
- InputEvents["PointerDown"] = "pointerdown";
29
- InputEvents["PointerUp"] = "pointerup";
30
- InputEvents["PointerMove"] = "pointermove";
31
- InputEvents["KeyDown"] = "keydown";
32
- InputEvents["KeyUp"] = "keyup";
33
- InputEvents["KeyPressed"] = "keypress";
34
- })(InputEvents || (InputEvents = {}));
35
- /**
36
- * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
37
- */
38
- export class NEPointerEvent extends PointerEvent {
39
- /**
40
- * Spatial input data
41
- */
42
- clientZ;
43
- /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
44
- deviceIndex;
45
- /** The origin of the event contains a reference to the creator of this event.
46
- * This can be the Needle Engine input system or e.g. a XR controller.
47
- * Implement `onPointerHits` to receive the intersections of this event.
48
- */
49
- origin;
50
- /** the browser event that triggered this event (if any) */
51
- source;
52
- /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
53
- mode;
54
- /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
55
- get isSpatial() {
56
- return this.mode != "screen";
57
- }
58
- /** A ray in worldspace for the event.
59
- * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
60
- get ray() {
61
- if (!this._ray) {
62
- this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
63
- }
64
- return this._ray;
65
- }
66
- set ray(value) { this._ray = value; }
67
- /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
68
- get hasRay() { return this._ray !== undefined; }
69
- _ray;
70
- /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
71
- * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
72
- */
73
- space;
74
- /** true if this event is a click */
75
- isClick = false;
76
- /** true if this event is a double click */
77
- isDoubleClick = false;
78
- /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
79
- get used() { return this._used; }
80
- _used = false;
81
- /** Call to mark an event to be used */
82
- use() {
83
- this._used = true;
84
- }
85
- /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
86
- get pointerId() { return this._pointerid; }
87
- _pointerid;
88
- // this is set via the init arguments (we override it here for intellisense to show the string options)
89
- /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
90
- get pointerType() { return this._pointerType; }
91
- _pointerType;
92
- // this is set via the init arguments (we override it here for intellisense to show the string options)
93
- /** The input that raised this event like `pointerdown` */
94
- get type() { return this._type; }
95
- _type;
96
- /** metadata can be used to associate additional information with the event */
97
- metadata = {};
98
- /** intersections that were generated from this event (or are associated with this event in any way) */
99
- intersections = new Array();
100
- constructor(type, source, init) {
101
- super(type, init);
102
- this.clientZ = init.clientZ;
103
- // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
104
- // so we have to be careful if we override properties - we then also need to set them in the constructor
105
- this._pointerid = init.pointerId;
106
- this._pointerType = init.pointerType;
107
- this._type = type;
108
- this.deviceIndex = init.deviceIndex;
109
- this.origin = init.origin;
110
- this.source = source;
111
- this.mode = init.mode;
112
- this._ray = init.ray;
113
- this.space = init.device;
114
- }
115
- _immediatePropagationStopped = false;
116
- get immediatePropagationStopped() {
117
- return this._immediatePropagationStopped;
118
- }
119
- _propagationStopped = false;
120
- get propagationStopped() {
121
- return this._immediatePropagationStopped || this._propagationStopped;
122
- }
123
- stopImmediatePropagation() {
124
- this._immediatePropagationStopped = true;
125
- super.stopImmediatePropagation();
126
- this.source?.stopImmediatePropagation();
127
- }
128
- stopPropagation() {
129
- this._propagationStopped = true;
130
- super.stopPropagation();
131
- this.source?.stopPropagation();
132
- if (debug)
133
- console.warn("Stop propagation...", this.pointerId, this.pointerType);
134
- }
135
- }
136
- export class NEKeyboardEvent extends KeyboardEvent {
137
- source;
138
- constructor(type, source, init) {
139
- super(type, init);
140
- this.source = source;
141
- }
142
- stopImmediatePropagation() {
143
- super.stopImmediatePropagation();
144
- this.source?.stopImmediatePropagation();
145
- }
146
- }
147
- export class KeyEventArgs {
148
- key;
149
- keyType;
150
- source;
151
- constructor(evt) {
152
- this.key = evt.key;
153
- this.keyType = evt.type;
154
- this.source = evt;
155
- }
156
- }
157
- export var InputEventQueue;
158
- (function (InputEventQueue) {
159
- InputEventQueue[InputEventQueue["Early"] = -100] = "Early";
160
- InputEventQueue[InputEventQueue["Default"] = 0] = "Default";
161
- InputEventQueue[InputEventQueue["Late"] = 100] = "Late";
162
- })(InputEventQueue || (InputEventQueue = {}));
163
- /**
164
- * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
165
- */
166
- export class Input {
167
- /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
168
- * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
169
- * Listeners per event are sorted
170
- */
171
- _eventListeners = {};
172
- addEventListener(type, callback, options) {
173
- if (!this._eventListeners[type])
174
- this._eventListeners[type] = [];
175
- if (!callback || typeof callback !== "function") {
176
- console.error("Invalid call to addEventListener: callback is required and must be a function!");
177
- return;
178
- }
179
- if (!options)
180
- options = {};
181
- // create a copy of the options object to avoid the original object being modified
182
- else
183
- options = { ...options };
184
- let queue = 0;
185
- if (options?.queue != undefined)
186
- queue = options.queue;
187
- const listeners = this._eventListeners[type];
188
- const queueListeners = listeners.find(l => l.priority === queue);
189
- if (!queueListeners) {
190
- listeners.push({ priority: queue, listeners: [{ callback, options }] });
191
- // ensure we sort the listeners by priority
192
- listeners.sort((a, b) => a.priority - b.priority);
193
- }
194
- else {
195
- queueListeners.listeners.push({ callback, options });
196
- }
197
- }
198
- removeEventListener(type, callback, options) {
199
- if (!this._eventListeners[type])
200
- return;
201
- if (!callback)
202
- return;
203
- const listeners = this._eventListeners[type];
204
- // if a specific queue is requested the callback should only be removed from that queue
205
- if (options?.queue != undefined) {
206
- const queueListeners = listeners.find(l => l.priority === options.queue);
207
- if (!queueListeners)
208
- return;
209
- const index = queueListeners.listeners.findIndex(l => l.callback === callback);
210
- if (index >= 0)
211
- queueListeners.listeners.splice(index, 1);
212
- }
213
- // if no queue is requested the callback will be removed from all queues
214
- else {
215
- for (const l of listeners) {
216
- const index = l.listeners.findIndex(l => l.callback === callback);
217
- if (index >= 0)
218
- l.listeners.splice(index, 1);
219
- }
220
- }
221
- }
222
- dispatchEvent(evt) {
223
- /** True when the next event queue should not be invoked */
224
- let preventNextEventQueue = false;
225
- // Handle keyboard event
226
- if (evt instanceof NEKeyboardEvent) {
227
- const listeners = this._eventListeners[evt.type];
228
- if (listeners) {
229
- for (const queue of listeners) {
230
- for (let i = 0; i < queue.listeners.length; i++) {
231
- const entry = queue.listeners[i];
232
- // if the abort signal is aborted we remove the listener and will not invoke it
233
- if (entry.options?.signal?.aborted) {
234
- queue.listeners.splice(i, 1);
235
- i--;
236
- continue;
237
- }
238
- // if the event should only be invoked once then we remove the listener before invoking it
239
- if (entry.options.once) {
240
- queue.listeners.splice(i, 1);
241
- i--;
242
- }
243
- entry.callback(evt);
244
- }
245
- }
246
- }
247
- }
248
- // Hnadle pointer event
249
- if (evt instanceof NEPointerEvent) {
250
- const listeners = this._eventListeners[evt.type];
251
- if (listeners) {
252
- for (const queue of listeners) {
253
- if (preventNextEventQueue)
254
- break;
255
- for (let i = 0; i < queue.listeners.length; i++) {
256
- const entry = queue.listeners[i];
257
- // if the abort signal is aborted we remove the listener and will not invoke it
258
- if (entry.options?.signal?.aborted) {
259
- queue.listeners.splice(i, 1);
260
- i--;
261
- continue;
262
- }
263
- // if immediatePropagationStopped is true we stop propagation altogether
264
- if (evt.immediatePropagationStopped) {
265
- preventNextEventQueue = true;
266
- if (debug)
267
- console.log("immediatePropagationStopped", evt.type);
268
- break;
269
- }
270
- // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
271
- else if (evt.propagationStopped) {
272
- preventNextEventQueue = true;
273
- if (debug)
274
- console.log("propagationStopped", evt.type);
275
- // we do not break here but continue invoking the listeners in the queue
276
- }
277
- // if the event should only be invoked once then we remove the listener before invoking it
278
- if (entry.options.once) {
279
- queue.listeners.splice(i, 1);
280
- i--;
281
- }
282
- entry.callback(evt);
283
- }
284
- }
285
- }
286
- }
287
- }
288
- _doubleClickTimeThreshold = .2;
289
- _longPressTimeThreshold = 1;
290
- get mousePosition() { return this._pointerPositions[0]; }
291
- ;
292
- get mousePositionRC() { return this._pointerPositionsRC[0]; }
293
- get mouseDown() { return this._pointerDown[0]; }
294
- get mouseUp() { return this._pointerUp[0]; }
295
- /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
296
- get mouseClick() { return this._pointerClick[0]; }
297
- /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
298
- get mouseDoubleClick() { return this._pointerDoubleClick[0]; }
299
- get mousePressed() { return this._pointerPressed[0]; }
300
- get mouseWheelChanged() { return this.getMouseWheelChanged(0); }
301
- /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
302
- get click() { return this._pointerClick[0]; }
303
- /** Was a double click detected for the primary pointer? */
304
- get doubleClick() { return this._pointerDoubleClick[0]; }
305
- /**
306
- * Get a connected Gamepad
307
- * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
308
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
309
- * @returns The gamepad or null if no gamepad is connected
310
- */
311
- getGamepad(index = 0) {
312
- if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
313
- return navigator.getGamepads()[index] || null;
314
- }
315
- return null;
316
- }
317
- _setCursorTypes = [];
318
- /** @deprecated use setCursor("pointer") */
319
- setCursorPointer() {
320
- this.setCursor("pointer");
321
- }
322
- /** @deprecated use unsetCursor() */
323
- setCursorNormal() {
324
- this.unsetCursor("pointer");
325
- }
326
- /**
327
- * Set a custom cursor. This will set the cursor type until unsetCursor is called
328
- */
329
- setCursor(type) {
330
- this._setCursorTypes.push(type);
331
- if (this._setCursorTypes.length > 10) {
332
- this._setCursorTypes.shift();
333
- }
334
- this.updateCursor();
335
- }
336
- /**
337
- * Unset a custom cursor. This will set the cursor type to the previous type or default
338
- */
339
- unsetCursor(type) {
340
- for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
341
- if (this._setCursorTypes[i] === type) {
342
- this._setCursorTypes.splice(i, 1);
343
- this.updateCursor();
344
- break;
345
- }
346
- }
347
- }
348
- updateCursor() {
349
- if (this._setCursorTypes?.length == 0)
350
- this.context.domElement.style.cursor = "default";
351
- else
352
- this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
353
- }
354
- /**
355
- * Check if a pointer id is currently used.
356
- */
357
- getIsPointerIdInUse(pointerId) {
358
- for (const evt of this._pointerEventsPressed) {
359
- if (evt.pointerId === pointerId) {
360
- if (evt.used)
361
- return true;
362
- }
363
- }
364
- return false;
365
- }
366
- /** how many pointers are currently pressed */
367
- getPointerPressedCount() {
368
- let count = 0;
369
- for (let i = 0; i < this._pointerPressed.length; i++) {
370
- if (this._pointerPressed[i]) {
371
- count++;
372
- }
373
- }
374
- return count;
375
- }
376
- /**
377
- * Gets the position of the given pointer index in pixel
378
- * @param i The pointer index
379
- * @returns The position of the pointer in pixel
380
- */
381
- getPointerPosition(i) {
382
- if (i >= this._pointerPositions.length)
383
- return null;
384
- return this._pointerPositions[i];
385
- }
386
- getPointerPositionLastFrame(i) {
387
- if (i >= this._pointerPositionsLastFrame.length)
388
- return null;
389
- return this._pointerPositionsLastFrame[i];
390
- }
391
- getPointerPositionDelta(i) {
392
- if (i >= this._pointerPositionsDelta.length)
393
- return null;
394
- return this._pointerPositionsDelta[i];
395
- }
396
- /**
397
- * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
398
- * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
399
- */
400
- getPointerPositionRC(i) {
401
- if (i >= this._pointerPositionsRC.length)
402
- return null;
403
- return this._pointerPositionsRC[i];
404
- }
405
- getPointerDown(i) {
406
- if (i >= this._pointerDown.length)
407
- return false;
408
- return this._pointerDown[i];
409
- }
410
- getPointerUp(i) {
411
- if (i >= this._pointerUp.length)
412
- return false;
413
- return this._pointerUp[i];
414
- }
415
- getPointerPressed(i) {
416
- if (i >= this._pointerPressed.length)
417
- return false;
418
- const res = this._pointerPressed[i];
419
- // if (i === 0) console.log(...this._pointerIds);
420
- return res;
421
- }
422
- getPointerClicked(i) {
423
- if (i >= this._pointerClick.length)
424
- return false;
425
- return this._pointerClick[i];
426
- }
427
- getPointerDoubleClicked(i) {
428
- if (i >= this._pointerDoubleClick.length)
429
- return false;
430
- return this._pointerDoubleClick[i];
431
- }
432
- getPointerDownTime(i) {
433
- if (i >= this._pointerDownTime.length)
434
- return -1;
435
- return this._pointerDownTime[i];
436
- }
437
- getPointerUpTime(i) {
438
- if (i >= this._pointerUpTime.length)
439
- return -1;
440
- return this._pointerUpTime[i];
441
- }
442
- getPointerLongPress(i) {
443
- if (i >= this._pointerDownTime.length)
444
- return false;
445
- return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
446
- }
447
- getIsMouse(i) {
448
- if (i < 0 || i >= this._pointerTypes.length)
449
- return false;
450
- return this._pointerTypes[i] === PointerType.Mouse;
451
- }
452
- getIsTouch(i) {
453
- if (i < 0 || i >= this._pointerTypes.length)
454
- return false;
455
- return this._pointerTypes[i] === PointerType.Touch;
456
- }
457
- getTouchesPressedCount() {
458
- let count = 0;
459
- for (let i = 0; i < this._pointerPressed.length; i++) {
460
- if (this._pointerPressed[i] && this.getIsTouch(i)) {
461
- count++;
462
- }
463
- }
464
- return count;
465
- }
466
- getMouseWheelChanged(i = 0) {
467
- if (i >= this._mouseWheelChanged.length)
468
- return false;
469
- return this._mouseWheelChanged[i];
470
- }
471
- getMouseWheelDeltaY(i = 0) {
472
- if (i >= this._mouseWheelDeltaY.length)
473
- return 0;
474
- return this._mouseWheelDeltaY[i];
475
- }
476
- getPointerEvent(i) {
477
- if (i >= this._pointerEvent.length)
478
- return undefined;
479
- return this._pointerEvent[i] ?? undefined;
480
- }
481
- *foreachPointerId(pointerType) {
482
- for (let i = 0; i < this._pointerTypes.length; i++) {
483
- // check if the pointer is active
484
- if (this._pointerIsActive(i)) {
485
- // if specific pointer types are requested
486
- if (pointerType !== undefined) {
487
- const type = this._pointerTypes[i];
488
- if (Array.isArray(pointerType)) {
489
- let isInArray = false;
490
- for (const t of pointerType) {
491
- if (type === t) {
492
- isInArray = true;
493
- break;
494
- }
495
- }
496
- if (!isInArray)
497
- continue;
498
- }
499
- else {
500
- if (pointerType !== type)
501
- continue;
502
- }
503
- }
504
- yield i;
505
- }
506
- }
507
- }
508
- *foreachTouchId() {
509
- for (let i = 0; i < this._pointerTypes.length; i++) {
510
- const type = this._pointerTypes[i];
511
- if (type !== PointerType.Touch)
512
- continue;
513
- if (this._pointerIsActive[i])
514
- yield i;
515
- }
516
- }
517
- _pointerIsActive(index) {
518
- if (index < 0)
519
- return false;
520
- return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
521
- }
522
- context;
523
- _pointerDown = [false];
524
- _pointerUp = [false];
525
- _pointerClick = [false];
526
- _pointerDoubleClick = [false];
527
- _pointerPressed = [false];
528
- _pointerPositions = [new Vector2()];
529
- _pointerPositionsLastFrame = [new Vector2()];
530
- _pointerPositionsDelta = [new Vector2()];
531
- _pointerPositionsRC = [new Vector2()];
532
- _pointerPositionDown = [new Vector3()];
533
- _pointerDownTime = [];
534
- _pointerUpTime = [];
535
- _pointerUpTimestamp = [];
536
- _pointerIds = [];
537
- _pointerTypes = [""];
538
- _mouseWheelChanged = [false];
539
- _mouseWheelDeltaY = [0];
540
- _pointerEvent = [];
541
- /** current pressed pointer events. Used to check if any of those events was used */
542
- _pointerEventsPressed = [];
543
- /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
544
- _pointerSpace = [];
545
- _pressedStack = new Map();
546
- onDownButton(pointerId, button) {
547
- let stack = this._pressedStack.get(pointerId);
548
- if (!stack) {
549
- stack = [];
550
- this._pressedStack.set(pointerId, stack);
551
- }
552
- stack.push(button);
553
- }
554
- onReleaseButton(pointerId, button) {
555
- const stack = this._pressedStack.get(pointerId);
556
- if (!stack)
557
- return;
558
- const index = stack.indexOf(button);
559
- if (index >= 0)
560
- stack.splice(index, 1);
561
- }
562
- /** the first button that was down and is currently pressed */
563
- getFirstPressedButtonForPointer(pointerId) {
564
- const stack = this._pressedStack.get(pointerId);
565
- if (!stack)
566
- return undefined;
567
- return stack[0];
568
- }
569
- /** the last (most recent) button that was down and is currently pressed */
570
- getLatestPressedButtonForPointer(pointerId) {
571
- const stack = this._pressedStack.get(pointerId);
572
- if (!stack)
573
- return undefined;
574
- return stack[stack.length - 1];
575
- }
576
- getKeyDown(key) {
577
- // If a key is provided check if it was pressed this frame
578
- if (key !== undefined) {
579
- return this.isKeyDown(key);
580
- }
581
- // If no key was provided get the first key that was pressed this frame
582
- for (const key in this.keysPressed) {
583
- const k = this.keysPressed[key];
584
- if (k.startFrame === this.context.time.frameCount)
585
- return k.key;
586
- }
587
- return null;
588
- }
589
- getKeyPressed(key) {
590
- if (key !== undefined) {
591
- return this.isKeyPressed(key);
592
- }
593
- for (const key in this.keysPressed) {
594
- const k = this.keysPressed[key];
595
- if (k.pressed)
596
- return k.key;
597
- }
598
- return null;
599
- }
600
- getKeyUp(key) {
601
- if (key !== undefined) {
602
- return this.isKeyUp(key);
603
- }
604
- for (const key in this.keysPressed) {
605
- const k = this.keysPressed[key];
606
- if (k.pressed === false && k.frame === this.context.time.frameCount)
607
- return true;
608
- return false;
609
- }
610
- return null;
611
- }
612
- isKeyDown(keyCode) {
613
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
614
- return false;
615
- const codes = this.getCodeForCommonKeyName(keyCode);
616
- if (codes !== null) {
617
- for (const code of codes)
618
- if (this.isKeyDown(code))
619
- return true;
620
- return false;
621
- }
622
- const k = this.keysPressed[keyCode];
623
- if (!k)
624
- return false;
625
- return k.startFrame === this.context.time.frameCount && k.pressed;
626
- }
627
- isKeyUp(keyCode) {
628
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
629
- return false;
630
- const codes = this.getCodeForCommonKeyName(keyCode);
631
- if (codes !== null) {
632
- for (const code of codes)
633
- if (this.isKeyUp(code))
634
- return true;
635
- return false;
636
- }
637
- const k = this.keysPressed[keyCode];
638
- if (!k)
639
- return false;
640
- return k.frame === this.context.time.frameCount && k.pressed === false;
641
- }
642
- isKeyPressed(keyCode) {
643
- if (!this.context.application.isVisible || !this.context.application.hasFocus)
644
- return false;
645
- const codes = this.getCodeForCommonKeyName(keyCode);
646
- if (codes !== null) {
647
- for (const code of codes)
648
- if (this.isKeyPressed(code))
649
- return true;
650
- return false;
651
- }
652
- const k = this.keysPressed[keyCode];
653
- if (!k)
654
- return false;
655
- return k.pressed || false;
656
- }
657
- // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
658
- getCodeForCommonKeyName(keyName) {
659
- if (keyName.length === 1) {
660
- // check if this is a digit
661
- if (keyName >= "0" && keyName <= "9")
662
- return ["Digit" + keyName];
663
- // check if this is a letter
664
- if (keyName >= "a" && keyName <= "z")
665
- return ["Key" + keyName.toUpperCase()];
666
- if (keyName == " ")
667
- return ["Space"];
668
- }
669
- switch (keyName) {
670
- case "shift":
671
- case "Shift":
672
- return ["ShiftLeft", "ShiftRight"];
673
- case "control":
674
- case "Control":
675
- return ["ControlLeft", "ControlRight"];
676
- case "alt":
677
- case "Alt":
678
- return ["AltLeft", "AltRight"];
679
- }
680
- return null;
681
- }
682
- createInputEvent(args) {
683
- // TODO: technically we would need to check for circular invocations here!
684
- switch (args.type) {
685
- case InputEvents.PointerDown:
686
- if (debug)
687
- showBalloonMessage("Create Pointer down");
688
- this.onDownButton(args.deviceIndex, args.button);
689
- this.onDown(args);
690
- break;
691
- case InputEvents.PointerMove:
692
- if (debug)
693
- showBalloonMessage("Create Pointer move");
694
- this.onMove(args);
695
- break;
696
- case InputEvents.PointerUp:
697
- if (debug)
698
- showBalloonMessage("Create Pointer up");
699
- this.onUp(args);
700
- this.onReleaseButton(args.deviceIndex, args.button);
701
- break;
702
- }
703
- }
704
- convertScreenspaceToRaycastSpace(vec2) {
705
- vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
706
- vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
707
- return vec2;
708
- }
709
- /** @internal */
710
- constructor(context) {
711
- this.context = context;
712
- this.context.post_render_callbacks.push(this.onEndOfFrame);
713
- }
714
- /** this is the html element we subscribed to for events */
715
- _htmlEventSource;
716
- bindEvents() {
717
- this.unbindEvents();
718
- // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
719
- // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
720
- this._htmlEventSource = this.context.renderer.domElement;
721
- window.addEventListener('contextmenu', this.onContextMenu);
722
- this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
723
- window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
724
- window.addEventListener('pointerup', this.onPointerUp, { passive: true });
725
- window.addEventListener('pointercancel', this.onPointerCancel, { passive: true });
726
- window.addEventListener("touchstart", this.onTouchStart, { passive: true });
727
- window.addEventListener("touchmove", this.onTouchMove, { passive: true });
728
- window.addEventListener("touchend", this.onTouchEnd, { passive: true });
729
- this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
730
- window.addEventListener("wheel", this.onWheelWindow, { passive: true });
731
- window.addEventListener("keydown", this.onKeyDown, false);
732
- window.addEventListener("keypress", this.onKeyPressed, false);
733
- window.addEventListener("keyup", this.onKeyUp, false);
734
- // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
735
- window.addEventListener('blur', this.onLostFocus);
736
- }
737
- unbindEvents() {
738
- window.removeEventListener('contextmenu', this.onContextMenu);
739
- this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
740
- window.removeEventListener('pointermove', this.onPointerMove);
741
- window.removeEventListener('pointerup', this.onPointerUp);
742
- window.removeEventListener('pointercancel', this.onPointerCancel);
743
- window.removeEventListener("touchstart", this.onTouchStart);
744
- window.removeEventListener("touchmove", this.onTouchMove);
745
- window.removeEventListener("touchend", this.onTouchEnd);
746
- this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
747
- window.removeEventListener("wheel", this.onWheelWindow, false);
748
- window.removeEventListener("keydown", this.onKeyDown, false);
749
- window.removeEventListener("keypress", this.onKeyPressed, false);
750
- window.removeEventListener("keyup", this.onKeyUp, false);
751
- window.removeEventListener('blur', this.onLostFocus);
752
- }
753
- dispose() {
754
- const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
755
- if (index >= 0)
756
- this.context.post_render_callbacks.splice(index, 1);
757
- this.unbindEvents();
758
- }
759
- onLostFocus = () => {
760
- for (const kp in this.keysPressed) {
761
- this.keysPressed[kp].pressed = false;
762
- }
763
- };
764
- _receivedPointerMoveEventsThisFrame = new Array;
765
- onEndOfFrame = () => {
766
- this._receivedPointerMoveEventsThisFrame.length = 0;
767
- for (let i = 0; i < this._pointerUp.length; i++)
768
- this._pointerUp[i] = false;
769
- for (let i = 0; i < this._pointerDown.length; i++)
770
- this._pointerDown[i] = false;
771
- for (let i = 0; i < this._pointerClick.length; i++)
772
- this._pointerClick[i] = false;
773
- for (let i = 0; i < this._pointerDoubleClick.length; i++)
774
- this._pointerDoubleClick[i] = false;
775
- for (const pt of this._pointerPositionsDelta)
776
- pt.set(0, 0);
777
- for (let i = 0; i < this._mouseWheelChanged.length; i++)
778
- this._mouseWheelChanged[i] = false;
779
- for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
780
- this._mouseWheelDeltaY[i] = 0;
781
- };
782
- canReceiveInput(evt) {
783
- // If the user has HTML objects ontop of the canvas
784
- // if(evt.target === this.context.renderer.domElement) return true;
785
- // const css = window.getComputedStyle(evt.target as HTMLElement);
786
- // if(css.pointerEvents === "all") return false;
787
- // We only check the target elements here since the canvas may be overlapped by other elements
788
- // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
789
- if (evt.target === this.context.renderer?.domElement)
790
- return true;
791
- if (evt.target === this.context.domElement)
792
- return true;
793
- // if we are in AR we always want to receive touches because the canvas is the whole screen.
794
- // See https://linear.app/needle/issue/NE-4345
795
- if (this.context.isInAR) {
796
- return true;
797
- }
798
- // looks like in Mozilla WebXR viewer the target element is the body
799
- if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR())
800
- return true;
801
- if (debug)
802
- console.warn("CanReceiveInput:False for", evt.target);
803
- return false;
804
- }
805
- onContextMenu = (evt) => {
806
- if (this.canReceiveInput(evt) === false)
807
- return;
808
- if (evt instanceof PointerEvent) {
809
- // for longpress on touch there might open a context menu
810
- // in which case we set the pointer pressed back to false (resetting the pressed pointer)
811
- // we need to emit a pointer up event here as well
812
- if (evt.pointerType === "touch") {
813
- // for (const index in this._pointerPressed) {
814
- // if (this._pointerTypes[index] === PointerType.Touch) {
815
- // // this._pointerPressed[index] = false;
816
- // // this throws orbit controls?
817
- // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
818
- // // this.onUp(ne);
819
- // }
820
- // }
821
- }
822
- }
823
- };
824
- keysPressed = {};
825
- onKeyDown = (evt) => {
826
- if (debug)
827
- console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
828
- if (!this.context.application.hasFocus)
829
- return;
830
- const ex = this.keysPressed[evt.code];
831
- if (ex && ex.pressed)
832
- return;
833
- this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
834
- const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
835
- this.onDispatchEvent(ne);
836
- };
837
- onKeyPressed = (evt) => {
838
- if (!this.context.application.hasFocus)
839
- return;
840
- const p = this.keysPressed[evt.code];
841
- if (!p)
842
- return;
843
- p.pressed = true;
844
- p.frame = this.context.time.frameCount + 1;
845
- const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
846
- this.onDispatchEvent(ne);
847
- };
848
- onKeyUp = (evt) => {
849
- if (!this.context.application.hasFocus)
850
- return;
851
- const p = this.keysPressed[evt.code];
852
- if (!p)
853
- return;
854
- p.pressed = false;
855
- p.frame = this.context.time.frameCount + 1;
856
- const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
857
- this.onDispatchEvent(ne);
858
- };
859
- onWheelWindow = (evt) => {
860
- // check if we are in pointer lock mode
861
- if (document.pointerLockElement) {
862
- // only if yes we want to use the mouse wheel as a pointer event
863
- this.onMouseWheel(evt);
864
- }
865
- };
866
- onMouseWheel = (evt) => {
867
- if (this.canReceiveInput(evt) === false)
868
- return;
869
- if (this._mouseWheelDeltaY.length <= 0)
870
- this._mouseWheelDeltaY.push(0);
871
- if (this._mouseWheelChanged.length <= 0)
872
- this._mouseWheelChanged.push(false);
873
- this._mouseWheelChanged[0] = true;
874
- const current = this._mouseWheelDeltaY[0];
875
- this._mouseWheelDeltaY[0] = current + evt.deltaY;
876
- };
877
- onPointerDown = (evt) => {
878
- if (this.context.isInAR)
879
- return;
880
- if (this.canReceiveInput(evt) === false)
881
- return;
882
- if (evt.target instanceof HTMLElement) {
883
- evt.target.setPointerCapture(evt.pointerId);
884
- }
885
- const id = this.getPointerId(evt);
886
- if (debug)
887
- showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
888
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
889
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
890
- this.onDown(ne);
891
- };
892
- onPointerMove = (evt) => {
893
- if (this.context.isInAR)
894
- return;
895
- // Prevent multiple pointerMove events per frame
896
- if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId))
897
- return;
898
- this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
899
- // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
900
- // if (this.canReceiveInput(evt) === false) return;
901
- let button = evt.button;
902
- if (evt.pointerType === "mouse") {
903
- const pressedButton = this.getFirstPressedButtonForPointer(0);
904
- button = pressedButton ?? 0;
905
- }
906
- const id = this.getPointerId(evt, button);
907
- if (button === -1) {
908
- button = id;
909
- }
910
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
911
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
912
- this.onMove(ne);
913
- };
914
- onPointerCancel = (evt) => {
915
- if (this.context.isInAR)
916
- return;
917
- if (debug)
918
- console.log("Pointer cancel", evt);
919
- // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
920
- this.onPointerUp(evt);
921
- };
922
- onPointerUp = (evt) => {
923
- if (this.context.isInAR)
924
- return;
925
- if (evt.target instanceof HTMLElement) {
926
- evt.target.releasePointerCapture(evt.pointerId);
927
- }
928
- // the pointer up event should always be handled
929
- // if (this.canReceiveInput(evt) === false) return;
930
- const id = this.getPointerId(evt);
931
- // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
932
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
933
- this.onUp(ne);
934
- this._pointerIds[id] = -1;
935
- if (debug)
936
- console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
937
- };
938
- getPointerId(evt, button) {
939
- if (evt.pointerType === "mouse")
940
- return 0 + (button ?? evt.button);
941
- return this.getPointerIndex(evt.pointerId);
942
- }
943
- getButtonName(evt) {
944
- const button = evt.button;
945
- if (evt.pointerType === "mouse") {
946
- switch (button) {
947
- case 0: return "left";
948
- case 1: return "middle";
949
- case 2: return "right";
950
- }
951
- }
952
- return "unknown";
953
- }
954
- // the touch events are currently only used for AR support on android
955
- onTouchStart = (evt) => {
956
- if (!this.context.isInAR)
957
- return;
958
- for (let i = 0; i < evt.changedTouches.length; i++) {
959
- const touch = evt.changedTouches[i];
960
- const id = this.getPointerIndex(touch.identifier);
961
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
962
- const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
963
- this.onDown(ne);
964
- }
965
- ;
966
- };
967
- onTouchMove = (evt) => {
968
- if (!this.context.isInAR)
969
- return;
970
- for (let i = 0; i < evt.changedTouches.length; i++) {
971
- const touch = evt.changedTouches[i];
972
- const id = this.getPointerIndex(touch.identifier);
973
- const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
974
- const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
975
- this.onMove(ne);
976
- }
977
- ;
978
- };
979
- onTouchEnd = (evt) => {
980
- if (!this.context.isInAR)
981
- return;
982
- for (let i = 0; i < evt.changedTouches.length; i++) {
983
- const touch = evt.changedTouches[i];
984
- const id = this.getPointerIndex(touch.identifier);
985
- const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
986
- this.onUp(ne);
987
- this._pointerIds[id] = -1;
988
- }
989
- ;
990
- };
991
- tempNearPlaneVector = new Vector3();
992
- tempFarPlaneVector = new Vector3();
993
- tempLookMatrix = new Matrix4();
994
- getAndUpdateSpatialObjectForScreenPosition(id, screenX, screenY) {
995
- let space = this._pointerSpace[id];
996
- if (!space) {
997
- space = new Object3D();
998
- this._pointerSpace[id] = space;
999
- }
1000
- this._pointerSpace[id] = space;
1001
- const camera = this.context.mainCamera;
1002
- if (camera) {
1003
- const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1004
- this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1005
- const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1006
- pointOnNearPlane.unproject(camera);
1007
- pointOnFarPlane.unproject(camera);
1008
- const worldUp = camera.worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera));
1009
- this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1010
- space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1011
- space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1012
- }
1013
- return space;
1014
- }
1015
- // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1016
- // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1017
- // while (arr.length <= index) arr.push(-1);
1018
- // if (timestamp === arr[index]) return false;
1019
- // arr[index] = timestamp;
1020
- // return true;
1021
- // }
1022
- isInRect(e) {
1023
- if (this.context.isInXR)
1024
- return true;
1025
- const rect = this.context.domElement.getBoundingClientRect();
1026
- const px = e.clientX;
1027
- const py = e.clientY;
1028
- const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1029
- if (debug && !isInRect)
1030
- console.log("Not in rect", rect, px, py);
1031
- return isInRect;
1032
- }
1033
- onDown(evt) {
1034
- const index = evt.pointerId;
1035
- if (this.getPointerPressed(index)) {
1036
- console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1037
- }
1038
- if (debug)
1039
- console.log(evt.pointerType, "DOWN", index);
1040
- if (!this.isInRect(evt))
1041
- return;
1042
- // if (this.isMouseEventFromTouch(evt)) return;
1043
- this.setPointerState(index, this._pointerPressed, true);
1044
- this.setPointerState(index, this._pointerDown, true);
1045
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1046
- while (index >= this._pointerTypes.length)
1047
- this._pointerTypes.push(evt.pointerType);
1048
- this._pointerTypes[index] = evt.pointerType;
1049
- while (index >= this._pointerPositionDown.length)
1050
- this._pointerPositionDown.push(new Vector3());
1051
- this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1052
- while (index >= this._pointerPositions.length)
1053
- this._pointerPositions.push(new Vector2());
1054
- this._pointerPositions[index].set(evt.clientX, evt.clientY);
1055
- if (index >= this._pointerDownTime.length)
1056
- this._pointerDownTime.push(0);
1057
- this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1058
- this.updatePointerPosition(evt);
1059
- this._pointerEventsPressed.push(evt);
1060
- this.onDispatchEvent(evt);
1061
- }
1062
- // moveEvent?: Event;
1063
- onMove(evt) {
1064
- const index = evt.pointerId;
1065
- const isDown = this.getPointerPressed(index);
1066
- if (isDown === false && !this.isInRect(evt))
1067
- return;
1068
- if (evt.pointerType === PointerType.Touch && !isDown)
1069
- return;
1070
- // if (this.isMouseEventFromTouch(evt)) return;
1071
- // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1072
- this.updatePointerPosition(evt);
1073
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1074
- this.onDispatchEvent(evt);
1075
- }
1076
- onUp(evt) {
1077
- const index = evt.pointerId;
1078
- const wasDown = this.getPointerPressed(index);
1079
- if (!wasDown) {
1080
- if (debug)
1081
- console.log(evt.pointerType, "UP", index, "was not down");
1082
- return;
1083
- }
1084
- // if (this.isMouseEventFromTouch(evt)) return;
1085
- if (debug)
1086
- console.log(evt.pointerType, "UP", index);
1087
- this.setPointerState(index, this._pointerPressed, false);
1088
- this.setPointerStateT(index, this._pointerEvent, evt.source);
1089
- this.setPointerState(index, this._pointerUp, true);
1090
- this.updatePointerPosition(evt);
1091
- for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1092
- const ptr = this._pointerEventsPressed[i];
1093
- if (ptr.pointerId === index) {
1094
- this._pointerEventsPressed.splice(i, 1);
1095
- break;
1096
- }
1097
- }
1098
- if (!this._pointerPositionDown[index]) {
1099
- if (debug)
1100
- showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1101
- console.warn("Received pointer up event without matching down event for button: " + index);
1102
- return;
1103
- }
1104
- const lastUpTime = this._pointerUpTime[index];
1105
- const downTime = this._pointerDownTime[index];
1106
- const upTime = this.context.time.realtimeSinceStartup;
1107
- const dt = upTime - downTime;
1108
- if (index >= this._pointerUpTime.length)
1109
- this._pointerUpTime.push(-99);
1110
- this._pointerUpTime[index] = upTime;
1111
- // If the time from down to up is less than 1 second check if it was a click
1112
- if (dt < 1) {
1113
- let dx = evt.clientX - this._pointerPositionDown[index].x;
1114
- let dy = evt.clientY - this._pointerPositionDown[index].y;
1115
- let dz = 0;
1116
- if (evt.isSpatial && evt.clientZ != undefined) {
1117
- dz = evt.clientZ - this._pointerPositionDown[index].z;
1118
- // spatial clicks remapping
1119
- dx *= 200;
1120
- dy *= 200;
1121
- dz *= 200;
1122
- }
1123
- if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1124
- this.setPointerState(index, this._pointerClick, true);
1125
- evt.isClick = true;
1126
- // handle double click
1127
- const dt = upTime - lastUpTime;
1128
- if (debug)
1129
- console.log("CLICK", index, dx, dy, dz, dt);
1130
- if (dt < this._doubleClickTimeThreshold && dt > 0) {
1131
- this.setPointerState(index, this._pointerDoubleClick, true);
1132
- evt.isDoubleClick = true;
1133
- }
1134
- }
1135
- }
1136
- this.onDispatchEvent(evt);
1137
- }
1138
- updatePointerPosition(evt) {
1139
- const index = evt.pointerId;
1140
- while (index >= this._pointerPositions.length)
1141
- this._pointerPositions.push(new Vector2());
1142
- while (index >= this._pointerPositionsLastFrame.length)
1143
- this._pointerPositionsLastFrame.push(new Vector2());
1144
- while (index >= this._pointerPositionsDelta.length)
1145
- this._pointerPositionsDelta.push(new Vector2());
1146
- const lf = this._pointerPositionsLastFrame[index];
1147
- lf.copy(this._pointerPositions[index]);
1148
- // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1149
- const delta = this._pointerPositionsDelta[index];
1150
- let dx = evt.clientX - lf.x;
1151
- let dy = evt.clientY - lf.y;
1152
- // if pointer is locked, clientX and Y are not changed, but Movement is.
1153
- if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1154
- const source = evt.source;
1155
- if (dx === 0 && source.movementX !== 0)
1156
- dx = source.movementX || 0;
1157
- if (dy === 0 && source.movementY !== 0)
1158
- dy = source.movementY || 0;
1159
- }
1160
- delta.x += dx;
1161
- delta.y += dy;
1162
- this._pointerPositions[index].x = evt.clientX;
1163
- this._pointerPositions[index].y = evt.clientY;
1164
- // we want to have the position 01 on the canvas for raycasting
1165
- const px = evt.clientX;
1166
- const py = evt.clientY;
1167
- while (index >= this._pointerPositionsRC.length)
1168
- this._pointerPositionsRC.push(new Vector2());
1169
- const rc = this._pointerPositionsRC[index];
1170
- rc.set(px, py);
1171
- this.convertScreenspaceToRaycastSpace(rc);
1172
- // console.log(this.context.alias, rc);
1173
- // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1174
- // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1175
- // console.log(evt.button)
1176
- }
1177
- /** get the next free id */
1178
- getPointerIndex(pointerId) {
1179
- // test if theres a pointer with the id
1180
- let firstFreeIndex = -1;
1181
- for (let i = 0; i < this._pointerIds.length; i++) {
1182
- if (this._pointerIds[i] === pointerId)
1183
- return i;
1184
- else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1185
- firstFreeIndex = i;
1186
- }
1187
- }
1188
- // if not take the free slot if any
1189
- if (firstFreeIndex !== -1) {
1190
- this._pointerIds[firstFreeIndex] = pointerId;
1191
- return firstFreeIndex;
1192
- }
1193
- if (debug)
1194
- console.log("PUSH pointerId:", pointerId);
1195
- this._pointerIds.push(pointerId);
1196
- return this._pointerIds.length - 1;
1197
- }
1198
- setPointerState(index, arr, value) {
1199
- arr[index] = value;
1200
- }
1201
- setPointerStateT(index, arr, value) {
1202
- // while (arr.length <= index) arr.push(null as any);
1203
- arr[index] = value;
1204
- return value;
1205
- }
1206
- onDispatchEvent(evt) {
1207
- const prevContext = Context.Current;
1208
- try {
1209
- Context.Current = this.context;
1210
- this.dispatchEvent(evt);
1211
- }
1212
- finally {
1213
- Context.Current = prevContext;
1214
- }
1215
- }
1216
- }
1217
- // KEY_1 = 49,
1218
- // KEY_2 = 50,
1219
- // KEY_3 = 51,
1220
- // KEY_4 = 52,
1221
- // KEY_5 = 53,
1222
- // KEY_6 = 54,
1223
- // KEY_7 = 55,
1224
- // KEY_8 = 56,
1225
- // KEY_9 = 57,
1226
- // KEY_A = 65,
1227
- // KEY_B = 66,
1228
- // KEY_C = 67,
1229
- // KEY_D = "d",
1230
- // KEY_E = 69,
1231
- // KEY_F = 70,
1232
- // KEY_G = 71,
1233
- // KEY_H = 72,
1234
- // KEY_I = 73,
1235
- // KEY_J = 74,
1236
- // KEY_K = 75,
1237
- // KEY_L = 76,
1238
- // KEY_M = 77,
1239
- // KEY_N = 78,
1240
- // KEY_O = 79,
1241
- // KEY_P = 80,
1242
- // KEY_Q = 81,
1243
- // KEY_R = 82,
1244
- // KEY_S = 83,
1245
- // KEY_T = 84,
1246
- // KEY_U = 85,
1247
- // KEY_V = 86,
1248
- // KEY_W = 87,
1249
- // KEY_X = 88,
1250
- // KEY_Y = 89,
1251
- // KEY_Z = 90,
1252
- // LEFT_META = 91,
1253
- // RIGHT_META = 92,
1254
- // SELECT = 93,
1255
- // NUMPAD_0 = 96,
1256
- // NUMPAD_1 = 97,
1257
- // NUMPAD_2 = 98,
1258
- // NUMPAD_3 = 99,
1259
- // NUMPAD_4 = 100,
1260
- // NUMPAD_5 = 101,
1261
- // NUMPAD_6 = 102,
1262
- // NUMPAD_7 = 103,
1263
- // NUMPAD_8 = 104,
1264
- // NUMPAD_9 = 105,
1265
- // MULTIPLY = 106,
1266
- // ADD = 107,
1267
- // SUBTRACT = 109,
1268
- // DECIMAL = 110,
1269
- // DIVIDE = 111,
1270
- // F1 = 112,
1271
- // F2 = 113,
1272
- // F3 = 114,
1273
- // F4 = 115,
1274
- // F5 = 116,
1275
- // F6 = 117,
1276
- // F7 = 118,
1277
- // F8 = 119,
1278
- // F9 = 120,
1279
- // F10 = 121,
1280
- // F11 = 122,
1281
- // F12 = 123,
1282
- // NUM_LOCK = 144,
1283
- // SCROLL_LOCK = 145,
1284
- // SEMICOLON = 186,
1285
- // EQUALS = 187,
1286
- // COMMA = 188,
1287
- // DASH = 189,
1288
- // PERIOD = 190,
1289
- // FORWARD_SLASH = 191,
1290
- // GRAVE_ACCENT = 192,
1291
- // OPEN_BRACKET = 219,
1292
- // BACK_SLASH = 220,
1293
- // CLOSE_BRACKET = 221,
1294
- // SINGLE_QUOTE = 222
1
+ import { Matrix4, Object3D, Ray, Vector2, Vector3 } from 'three';
2
+ import { showBalloonMessage, showBalloonWarning } from './debug/debug.js';
3
+ import { Context } from './engine_setup.js';
4
+ import { getTempVector, getWorldQuaternion } from './engine_three_utils.js';
5
+ import { DeviceUtilities, getParam } from './engine_utils.js';
6
+ const debug = getParam("debuginput");
7
+ export var PointerType;
8
+ (function (PointerType) {
9
+ PointerType["Mouse"] = "mouse";
10
+ PointerType["Touch"] = "touch";
11
+ PointerType["Controller"] = "controller";
12
+ PointerType["Hand"] = "hand";
13
+ })(PointerType || (PointerType = {}));
14
+ var PointerEnumType;
15
+ (function (PointerEnumType) {
16
+ PointerEnumType["PointerDown"] = "pointerdown";
17
+ PointerEnumType["PointerUp"] = "pointerup";
18
+ PointerEnumType["PointerMove"] = "pointermove";
19
+ })(PointerEnumType || (PointerEnumType = {}));
20
+ var KeyboardEnumType;
21
+ (function (KeyboardEnumType) {
22
+ KeyboardEnumType["KeyDown"] = "keydown";
23
+ KeyboardEnumType["KeyUp"] = "keyup";
24
+ KeyboardEnumType["KeyPressed"] = "keypress";
25
+ })(KeyboardEnumType || (KeyboardEnumType = {}));
26
+ export var InputEvents;
27
+ (function (InputEvents) {
28
+ InputEvents["PointerDown"] = "pointerdown";
29
+ InputEvents["PointerUp"] = "pointerup";
30
+ InputEvents["PointerMove"] = "pointermove";
31
+ InputEvents["KeyDown"] = "keydown";
32
+ InputEvents["KeyUp"] = "keyup";
33
+ InputEvents["KeyPressed"] = "keypress";
34
+ })(InputEvents || (InputEvents = {}));
35
+ /**
36
+ * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
37
+ */
38
+ export class NEPointerEvent extends PointerEvent {
39
+ /**
40
+ * Spatial input data
41
+ */
42
+ clientZ;
43
+ /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
44
+ deviceIndex;
45
+ /** The origin of the event contains a reference to the creator of this event.
46
+ * This can be the Needle Engine input system or e.g. a XR controller.
47
+ * Implement `onPointerHits` to receive the intersections of this event.
48
+ */
49
+ origin;
50
+ /** the browser event that triggered this event (if any) */
51
+ source;
52
+ /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
53
+ mode;
54
+ /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
55
+ get isSpatial() {
56
+ return this.mode != "screen";
57
+ }
58
+ /** A ray in worldspace for the event.
59
+ * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
60
+ get ray() {
61
+ if (!this._ray) {
62
+ this._ray = new Ray(this.space.worldPosition.clone(), this.space.worldForward.clone());
63
+ }
64
+ return this._ray;
65
+ }
66
+ set ray(value) { this._ray = value; }
67
+ /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
68
+ get hasRay() { return this._ray !== undefined; }
69
+ _ray;
70
+ /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
71
+ * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
72
+ */
73
+ space;
74
+ /** true if this event is a click */
75
+ isClick = false;
76
+ /** true if this event is a double click */
77
+ isDoubleClick = false;
78
+ /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
79
+ get used() { return this._used; }
80
+ _used = false;
81
+ /** Call to mark an event to be used */
82
+ use() {
83
+ this._used = true;
84
+ }
85
+ /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
86
+ get pointerId() { return this._pointerid; }
87
+ _pointerid;
88
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
89
+ /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
90
+ get pointerType() { return this._pointerType; }
91
+ _pointerType;
92
+ // this is set via the init arguments (we override it here for intellisense to show the string options)
93
+ /** The input that raised this event like `pointerdown` */
94
+ get type() { return this._type; }
95
+ _type;
96
+ /** metadata can be used to associate additional information with the event */
97
+ metadata = {};
98
+ /** intersections that were generated from this event (or are associated with this event in any way) */
99
+ intersections = new Array();
100
+ constructor(type, source, init) {
101
+ super(type, init);
102
+ this.clientZ = init.clientZ;
103
+ // apply the init arguments. Otherwise the arguments will be undefined in the bundled / published version of needle engine
104
+ // so we have to be careful if we override properties - we then also need to set them in the constructor
105
+ this._pointerid = init.pointerId;
106
+ this._pointerType = init.pointerType;
107
+ this._type = type;
108
+ this.deviceIndex = init.deviceIndex;
109
+ this.origin = init.origin;
110
+ this.source = source;
111
+ this.mode = init.mode;
112
+ this._ray = init.ray;
113
+ this.space = init.device;
114
+ }
115
+ _immediatePropagationStopped = false;
116
+ get immediatePropagationStopped() {
117
+ return this._immediatePropagationStopped;
118
+ }
119
+ _propagationStopped = false;
120
+ get propagationStopped() {
121
+ return this._immediatePropagationStopped || this._propagationStopped;
122
+ }
123
+ stopImmediatePropagation() {
124
+ this._immediatePropagationStopped = true;
125
+ super.stopImmediatePropagation();
126
+ this.source?.stopImmediatePropagation();
127
+ }
128
+ stopPropagation() {
129
+ this._propagationStopped = true;
130
+ super.stopPropagation();
131
+ this.source?.stopPropagation();
132
+ if (debug)
133
+ console.warn("Stop propagation...", this.pointerId, this.pointerType);
134
+ }
135
+ }
136
+ export class NEKeyboardEvent extends KeyboardEvent {
137
+ source;
138
+ constructor(type, source, init) {
139
+ super(type, init);
140
+ this.source = source;
141
+ }
142
+ stopImmediatePropagation() {
143
+ super.stopImmediatePropagation();
144
+ this.source?.stopImmediatePropagation();
145
+ }
146
+ }
147
+ export class KeyEventArgs {
148
+ key;
149
+ keyType;
150
+ source;
151
+ constructor(evt) {
152
+ this.key = evt.key;
153
+ this.keyType = evt.type;
154
+ this.source = evt;
155
+ }
156
+ }
157
+ export var InputEventQueue;
158
+ (function (InputEventQueue) {
159
+ InputEventQueue[InputEventQueue["Early"] = -100] = "Early";
160
+ InputEventQueue[InputEventQueue["Default"] = 0] = "Default";
161
+ InputEventQueue[InputEventQueue["Late"] = 100] = "Late";
162
+ })(InputEventQueue || (InputEventQueue = {}));
163
+ /**
164
+ * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
165
+ */
166
+ export class Input {
167
+ /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
168
+ * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
169
+ * Listeners per event are sorted
170
+ */
171
+ _eventListeners = {};
172
+ addEventListener(type, callback, options) {
173
+ if (!this._eventListeners[type])
174
+ this._eventListeners[type] = [];
175
+ if (!callback || typeof callback !== "function") {
176
+ console.error("Invalid call to addEventListener: callback is required and must be a function!");
177
+ return;
178
+ }
179
+ if (!options)
180
+ options = {};
181
+ // create a copy of the options object to avoid the original object being modified
182
+ else
183
+ options = { ...options };
184
+ let queue = 0;
185
+ if (options?.queue != undefined)
186
+ queue = options.queue;
187
+ const listeners = this._eventListeners[type];
188
+ const queueListeners = listeners.find(l => l.priority === queue);
189
+ if (!queueListeners) {
190
+ listeners.push({ priority: queue, listeners: [{ callback, options }] });
191
+ // ensure we sort the listeners by priority
192
+ listeners.sort((a, b) => a.priority - b.priority);
193
+ }
194
+ else {
195
+ queueListeners.listeners.push({ callback, options });
196
+ }
197
+ }
198
+ removeEventListener(type, callback, options) {
199
+ if (!this._eventListeners[type])
200
+ return;
201
+ if (!callback)
202
+ return;
203
+ const listeners = this._eventListeners[type];
204
+ // if a specific queue is requested the callback should only be removed from that queue
205
+ if (options?.queue != undefined) {
206
+ const queueListeners = listeners.find(l => l.priority === options.queue);
207
+ if (!queueListeners)
208
+ return;
209
+ const index = queueListeners.listeners.findIndex(l => l.callback === callback);
210
+ if (index >= 0)
211
+ queueListeners.listeners.splice(index, 1);
212
+ }
213
+ // if no queue is requested the callback will be removed from all queues
214
+ else {
215
+ for (const l of listeners) {
216
+ const index = l.listeners.findIndex(l => l.callback === callback);
217
+ if (index >= 0)
218
+ l.listeners.splice(index, 1);
219
+ }
220
+ }
221
+ }
222
+ dispatchEvent(evt) {
223
+ /** True when the next event queue should not be invoked */
224
+ let preventNextEventQueue = false;
225
+ // Handle keyboard event
226
+ if (evt instanceof NEKeyboardEvent) {
227
+ const listeners = this._eventListeners[evt.type];
228
+ if (listeners) {
229
+ for (const queue of listeners) {
230
+ for (let i = 0; i < queue.listeners.length; i++) {
231
+ const entry = queue.listeners[i];
232
+ // if the abort signal is aborted we remove the listener and will not invoke it
233
+ if (entry.options?.signal?.aborted) {
234
+ queue.listeners.splice(i, 1);
235
+ i--;
236
+ continue;
237
+ }
238
+ // if the event should only be invoked once then we remove the listener before invoking it
239
+ if (entry.options.once) {
240
+ queue.listeners.splice(i, 1);
241
+ i--;
242
+ }
243
+ entry.callback(evt);
244
+ }
245
+ }
246
+ }
247
+ }
248
+ // Hnadle pointer event
249
+ if (evt instanceof NEPointerEvent) {
250
+ const listeners = this._eventListeners[evt.type];
251
+ if (listeners) {
252
+ for (const queue of listeners) {
253
+ if (preventNextEventQueue)
254
+ break;
255
+ for (let i = 0; i < queue.listeners.length; i++) {
256
+ const entry = queue.listeners[i];
257
+ // if the abort signal is aborted we remove the listener and will not invoke it
258
+ if (entry.options?.signal?.aborted) {
259
+ queue.listeners.splice(i, 1);
260
+ i--;
261
+ continue;
262
+ }
263
+ // if immediatePropagationStopped is true we stop propagation altogether
264
+ if (evt.immediatePropagationStopped) {
265
+ preventNextEventQueue = true;
266
+ if (debug)
267
+ console.log("immediatePropagationStopped", evt.type);
268
+ break;
269
+ }
270
+ // if propagationStopped is true we continue invoking the current queue but then not invoke the next queue
271
+ else if (evt.propagationStopped) {
272
+ preventNextEventQueue = true;
273
+ if (debug)
274
+ console.log("propagationStopped", evt.type);
275
+ // we do not break here but continue invoking the listeners in the queue
276
+ }
277
+ // if the event should only be invoked once then we remove the listener before invoking it
278
+ if (entry.options.once) {
279
+ queue.listeners.splice(i, 1);
280
+ i--;
281
+ }
282
+ entry.callback(evt);
283
+ }
284
+ }
285
+ }
286
+ }
287
+ }
288
+ _doubleClickTimeThreshold = .2;
289
+ _longPressTimeThreshold = 1;
290
+ get mousePosition() { return this._pointerPositions[0]; }
291
+ ;
292
+ get mousePositionRC() { return this._pointerPositionsRC[0]; }
293
+ get mouseDown() { return this._pointerDown[0]; }
294
+ get mouseUp() { return this._pointerUp[0]; }
295
+ /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
296
+ get mouseClick() { return this._pointerClick[0]; }
297
+ /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
298
+ get mouseDoubleClick() { return this._pointerDoubleClick[0]; }
299
+ get mousePressed() { return this._pointerPressed[0]; }
300
+ get mouseWheelChanged() { return this.getMouseWheelChanged(0); }
301
+ /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
302
+ get click() { return this._pointerClick[0]; }
303
+ /** Was a double click detected for the primary pointer? */
304
+ get doubleClick() { return this._pointerDoubleClick[0]; }
305
+ /**
306
+ * Get a connected Gamepad
307
+ * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
308
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
309
+ * @returns The gamepad or null if no gamepad is connected
310
+ */
311
+ getGamepad(index = 0) {
312
+ if (typeof navigator !== "undefined" && "getGamepads" in navigator) {
313
+ return navigator.getGamepads()[index] || null;
314
+ }
315
+ return null;
316
+ }
317
+ _setCursorTypes = [];
318
+ /** @deprecated use setCursor("pointer") */
319
+ setCursorPointer() {
320
+ this.setCursor("pointer");
321
+ }
322
+ /** @deprecated use unsetCursor() */
323
+ setCursorNormal() {
324
+ this.unsetCursor("pointer");
325
+ }
326
+ /**
327
+ * Set a custom cursor. This will set the cursor type until unsetCursor is called
328
+ */
329
+ setCursor(type) {
330
+ this._setCursorTypes.push(type);
331
+ if (this._setCursorTypes.length > 10) {
332
+ this._setCursorTypes.shift();
333
+ }
334
+ this.updateCursor();
335
+ }
336
+ /**
337
+ * Unset a custom cursor. This will set the cursor type to the previous type or default
338
+ */
339
+ unsetCursor(type) {
340
+ for (let i = this._setCursorTypes.length - 1; i >= 0; i--) {
341
+ if (this._setCursorTypes[i] === type) {
342
+ this._setCursorTypes.splice(i, 1);
343
+ this.updateCursor();
344
+ break;
345
+ }
346
+ }
347
+ }
348
+ updateCursor() {
349
+ if (this._setCursorTypes?.length == 0)
350
+ this.context.domElement.style.cursor = "default";
351
+ else
352
+ this.context.domElement.style.cursor = this._setCursorTypes[this._setCursorTypes.length - 1];
353
+ }
354
+ /**
355
+ * Check if a pointer id is currently used.
356
+ */
357
+ getIsPointerIdInUse(pointerId) {
358
+ for (const evt of this._pointerEventsPressed) {
359
+ if (evt.pointerId === pointerId) {
360
+ if (evt.used)
361
+ return true;
362
+ }
363
+ }
364
+ return false;
365
+ }
366
+ /** how many pointers are currently pressed */
367
+ getPointerPressedCount() {
368
+ let count = 0;
369
+ for (let i = 0; i < this._pointerPressed.length; i++) {
370
+ if (this._pointerPressed[i]) {
371
+ count++;
372
+ }
373
+ }
374
+ return count;
375
+ }
376
+ /**
377
+ * Gets the position of the given pointer index in pixel
378
+ * @param i The pointer index
379
+ * @returns The position of the pointer in pixel
380
+ */
381
+ getPointerPosition(i) {
382
+ if (i >= this._pointerPositions.length)
383
+ return null;
384
+ return this._pointerPositions[i];
385
+ }
386
+ getPointerPositionLastFrame(i) {
387
+ if (i >= this._pointerPositionsLastFrame.length)
388
+ return null;
389
+ return this._pointerPositionsLastFrame[i];
390
+ }
391
+ getPointerPositionDelta(i) {
392
+ if (i >= this._pointerPositionsDelta.length)
393
+ return null;
394
+ return this._pointerPositionsDelta[i];
395
+ }
396
+ /**
397
+ * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
398
+ * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
399
+ */
400
+ getPointerPositionRC(i) {
401
+ if (i >= this._pointerPositionsRC.length)
402
+ return null;
403
+ return this._pointerPositionsRC[i];
404
+ }
405
+ getPointerDown(i) {
406
+ if (i >= this._pointerDown.length)
407
+ return false;
408
+ return this._pointerDown[i];
409
+ }
410
+ getPointerUp(i) {
411
+ if (i >= this._pointerUp.length)
412
+ return false;
413
+ return this._pointerUp[i];
414
+ }
415
+ getPointerPressed(i) {
416
+ if (i >= this._pointerPressed.length)
417
+ return false;
418
+ const res = this._pointerPressed[i];
419
+ // if (i === 0) console.log(...this._pointerIds);
420
+ return res;
421
+ }
422
+ getPointerClicked(i) {
423
+ if (i >= this._pointerClick.length)
424
+ return false;
425
+ return this._pointerClick[i];
426
+ }
427
+ getPointerDoubleClicked(i) {
428
+ if (i >= this._pointerDoubleClick.length)
429
+ return false;
430
+ return this._pointerDoubleClick[i];
431
+ }
432
+ getPointerDownTime(i) {
433
+ if (i >= this._pointerDownTime.length)
434
+ return -1;
435
+ return this._pointerDownTime[i];
436
+ }
437
+ getPointerUpTime(i) {
438
+ if (i >= this._pointerUpTime.length)
439
+ return -1;
440
+ return this._pointerUpTime[i];
441
+ }
442
+ getPointerLongPress(i) {
443
+ if (i >= this._pointerDownTime.length)
444
+ return false;
445
+ return this.getPointerPressed(i) && this.context.time.time - this._pointerDownTime[i] > this._longPressTimeThreshold;
446
+ }
447
+ getIsMouse(i) {
448
+ if (i < 0 || i >= this._pointerTypes.length)
449
+ return false;
450
+ return this._pointerTypes[i] === PointerType.Mouse;
451
+ }
452
+ getIsTouch(i) {
453
+ if (i < 0 || i >= this._pointerTypes.length)
454
+ return false;
455
+ return this._pointerTypes[i] === PointerType.Touch;
456
+ }
457
+ getTouchesPressedCount() {
458
+ let count = 0;
459
+ for (let i = 0; i < this._pointerPressed.length; i++) {
460
+ if (this._pointerPressed[i] && this.getIsTouch(i)) {
461
+ count++;
462
+ }
463
+ }
464
+ return count;
465
+ }
466
+ getMouseWheelChanged(i = 0) {
467
+ if (i >= this._mouseWheelChanged.length)
468
+ return false;
469
+ return this._mouseWheelChanged[i];
470
+ }
471
+ getMouseWheelDeltaY(i = 0) {
472
+ if (i >= this._mouseWheelDeltaY.length)
473
+ return 0;
474
+ return this._mouseWheelDeltaY[i];
475
+ }
476
+ getPointerEvent(i) {
477
+ if (i >= this._pointerEvent.length)
478
+ return undefined;
479
+ return this._pointerEvent[i] ?? undefined;
480
+ }
481
+ *foreachPointerId(pointerType) {
482
+ for (let i = 0; i < this._pointerTypes.length; i++) {
483
+ // check if the pointer is active
484
+ if (this._pointerIsActive(i)) {
485
+ // if specific pointer types are requested
486
+ if (pointerType !== undefined) {
487
+ const type = this._pointerTypes[i];
488
+ if (Array.isArray(pointerType)) {
489
+ let isInArray = false;
490
+ for (const t of pointerType) {
491
+ if (type === t) {
492
+ isInArray = true;
493
+ break;
494
+ }
495
+ }
496
+ if (!isInArray)
497
+ continue;
498
+ }
499
+ else {
500
+ if (pointerType !== type)
501
+ continue;
502
+ }
503
+ }
504
+ yield i;
505
+ }
506
+ }
507
+ }
508
+ *foreachTouchId() {
509
+ for (let i = 0; i < this._pointerTypes.length; i++) {
510
+ const type = this._pointerTypes[i];
511
+ if (type !== PointerType.Touch)
512
+ continue;
513
+ if (this._pointerIsActive[i])
514
+ yield i;
515
+ }
516
+ }
517
+ _pointerIsActive(index) {
518
+ if (index < 0)
519
+ return false;
520
+ return this._pointerPressed[index] || this._pointerDown[index] || this._pointerUp[index];
521
+ }
522
+ context;
523
+ _pointerDown = [false];
524
+ _pointerUp = [false];
525
+ _pointerClick = [false];
526
+ _pointerDoubleClick = [false];
527
+ _pointerPressed = [false];
528
+ _pointerPositions = [new Vector2()];
529
+ _pointerPositionsLastFrame = [new Vector2()];
530
+ _pointerPositionsDelta = [new Vector2()];
531
+ _pointerPositionsRC = [new Vector2()];
532
+ _pointerPositionDown = [new Vector3()];
533
+ _pointerDownTime = [];
534
+ _pointerUpTime = [];
535
+ _pointerUpTimestamp = [];
536
+ _pointerIds = [];
537
+ _pointerTypes = [""];
538
+ _mouseWheelChanged = [false];
539
+ _mouseWheelDeltaY = [0];
540
+ _pointerEvent = [];
541
+ /** current pressed pointer events. Used to check if any of those events was used */
542
+ _pointerEventsPressed = [];
543
+ /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
544
+ _pointerSpace = [];
545
+ _pressedStack = new Map();
546
+ onDownButton(pointerId, button) {
547
+ let stack = this._pressedStack.get(pointerId);
548
+ if (!stack) {
549
+ stack = [];
550
+ this._pressedStack.set(pointerId, stack);
551
+ }
552
+ stack.push(button);
553
+ }
554
+ onReleaseButton(pointerId, button) {
555
+ const stack = this._pressedStack.get(pointerId);
556
+ if (!stack)
557
+ return;
558
+ const index = stack.indexOf(button);
559
+ if (index >= 0)
560
+ stack.splice(index, 1);
561
+ }
562
+ /** the first button that was down and is currently pressed */
563
+ getFirstPressedButtonForPointer(pointerId) {
564
+ const stack = this._pressedStack.get(pointerId);
565
+ if (!stack)
566
+ return undefined;
567
+ return stack[0];
568
+ }
569
+ /** the last (most recent) button that was down and is currently pressed */
570
+ getLatestPressedButtonForPointer(pointerId) {
571
+ const stack = this._pressedStack.get(pointerId);
572
+ if (!stack)
573
+ return undefined;
574
+ return stack[stack.length - 1];
575
+ }
576
+ getKeyDown(key) {
577
+ // If a key is provided check if it was pressed this frame
578
+ if (key !== undefined) {
579
+ return this.isKeyDown(key);
580
+ }
581
+ // If no key was provided get the first key that was pressed this frame
582
+ for (const key in this.keysPressed) {
583
+ const k = this.keysPressed[key];
584
+ if (k.startFrame === this.context.time.frameCount)
585
+ return k.key;
586
+ }
587
+ return null;
588
+ }
589
+ getKeyPressed(key) {
590
+ if (key !== undefined) {
591
+ return this.isKeyPressed(key);
592
+ }
593
+ for (const key in this.keysPressed) {
594
+ const k = this.keysPressed[key];
595
+ if (k.pressed)
596
+ return k.key;
597
+ }
598
+ return null;
599
+ }
600
+ getKeyUp(key) {
601
+ if (key !== undefined) {
602
+ return this.isKeyUp(key);
603
+ }
604
+ for (const key in this.keysPressed) {
605
+ const k = this.keysPressed[key];
606
+ if (k.pressed === false && k.frame === this.context.time.frameCount)
607
+ return true;
608
+ return false;
609
+ }
610
+ return null;
611
+ }
612
+ isKeyDown(keyCode) {
613
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
614
+ return false;
615
+ const codes = this.getCodeForCommonKeyName(keyCode);
616
+ if (codes !== null) {
617
+ for (const code of codes)
618
+ if (this.isKeyDown(code))
619
+ return true;
620
+ return false;
621
+ }
622
+ const k = this.keysPressed[keyCode];
623
+ if (!k)
624
+ return false;
625
+ return k.startFrame === this.context.time.frameCount && k.pressed;
626
+ }
627
+ isKeyUp(keyCode) {
628
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
629
+ return false;
630
+ const codes = this.getCodeForCommonKeyName(keyCode);
631
+ if (codes !== null) {
632
+ for (const code of codes)
633
+ if (this.isKeyUp(code))
634
+ return true;
635
+ return false;
636
+ }
637
+ const k = this.keysPressed[keyCode];
638
+ if (!k)
639
+ return false;
640
+ return k.frame === this.context.time.frameCount && k.pressed === false;
641
+ }
642
+ isKeyPressed(keyCode) {
643
+ if (!this.context.application.isVisible || !this.context.application.hasFocus)
644
+ return false;
645
+ const codes = this.getCodeForCommonKeyName(keyCode);
646
+ if (codes !== null) {
647
+ for (const code of codes)
648
+ if (this.isKeyPressed(code))
649
+ return true;
650
+ return false;
651
+ }
652
+ const k = this.keysPressed[keyCode];
653
+ if (!k)
654
+ return false;
655
+ return k.pressed || false;
656
+ }
657
+ // utility helper for mapping common names to actual codes; e.g. "Shift" -> "ShiftLeft" and "ShiftRight" or "a" -> "KeyA"
658
+ getCodeForCommonKeyName(keyName) {
659
+ if (keyName.length === 1) {
660
+ // check if this is a digit
661
+ if (keyName >= "0" && keyName <= "9")
662
+ return ["Digit" + keyName];
663
+ // check if this is a letter
664
+ if (keyName >= "a" && keyName <= "z")
665
+ return ["Key" + keyName.toUpperCase()];
666
+ if (keyName == " ")
667
+ return ["Space"];
668
+ }
669
+ switch (keyName) {
670
+ case "shift":
671
+ case "Shift":
672
+ return ["ShiftLeft", "ShiftRight"];
673
+ case "control":
674
+ case "Control":
675
+ return ["ControlLeft", "ControlRight"];
676
+ case "alt":
677
+ case "Alt":
678
+ return ["AltLeft", "AltRight"];
679
+ }
680
+ return null;
681
+ }
682
+ createInputEvent(args) {
683
+ // TODO: technically we would need to check for circular invocations here!
684
+ switch (args.type) {
685
+ case InputEvents.PointerDown:
686
+ if (debug)
687
+ showBalloonMessage("Create Pointer down");
688
+ this.onDownButton(args.deviceIndex, args.button);
689
+ this.onDown(args);
690
+ break;
691
+ case InputEvents.PointerMove:
692
+ if (debug)
693
+ showBalloonMessage("Create Pointer move");
694
+ this.onMove(args);
695
+ break;
696
+ case InputEvents.PointerUp:
697
+ if (debug)
698
+ showBalloonMessage("Create Pointer up");
699
+ this.onUp(args);
700
+ this.onReleaseButton(args.deviceIndex, args.button);
701
+ break;
702
+ }
703
+ }
704
+ convertScreenspaceToRaycastSpace(vec2) {
705
+ vec2.x = (vec2.x - this.context.domX) / this.context.domWidth * 2 - 1;
706
+ vec2.y = -((vec2.y - this.context.domY) / this.context.domHeight) * 2 + 1;
707
+ return vec2;
708
+ }
709
+ /** @internal */
710
+ constructor(context) {
711
+ this.context = context;
712
+ this.context.post_render_callbacks.push(this.onEndOfFrame);
713
+ }
714
+ /** this is the html element we subscribed to for events */
715
+ _htmlEventSource;
716
+ bindEvents() {
717
+ this.unbindEvents();
718
+ // we subscribe to the canvas element because we don't want to receive events when the user is interacting with the UI
719
+ // e.g. if we have slotted HTML elements in the needle engine DOM elements we don't want to receive input events for those
720
+ this._htmlEventSource = this.context.renderer.domElement;
721
+ window.addEventListener('contextmenu', this.onContextMenu);
722
+ this._htmlEventSource.addEventListener('pointerdown', this.onPointerDown, { passive: true });
723
+ window.addEventListener('pointermove', this.onPointerMove, { passive: true, capture: true, });
724
+ window.addEventListener('pointerup', this.onPointerUp, { passive: true });
725
+ window.addEventListener('pointercancel', this.onPointerCancel, { passive: true });
726
+ window.addEventListener("touchstart", this.onTouchStart, { passive: true });
727
+ window.addEventListener("touchmove", this.onTouchMove, { passive: true });
728
+ window.addEventListener("touchend", this.onTouchEnd, { passive: true });
729
+ this._htmlEventSource.addEventListener('wheel', this.onMouseWheel, { passive: true });
730
+ window.addEventListener("wheel", this.onWheelWindow, { passive: true });
731
+ window.addEventListener("keydown", this.onKeyDown, false);
732
+ window.addEventListener("keypress", this.onKeyPressed, false);
733
+ window.addEventListener("keyup", this.onKeyUp, false);
734
+ // e.g. when using sharex to capture we loose focus thus dont get e.g. key up events
735
+ window.addEventListener('blur', this.onLostFocus);
736
+ }
737
+ unbindEvents() {
738
+ window.removeEventListener('contextmenu', this.onContextMenu);
739
+ this._htmlEventSource?.removeEventListener('pointerdown', this.onPointerDown);
740
+ window.removeEventListener('pointermove', this.onPointerMove);
741
+ window.removeEventListener('pointerup', this.onPointerUp);
742
+ window.removeEventListener('pointercancel', this.onPointerCancel);
743
+ window.removeEventListener("touchstart", this.onTouchStart);
744
+ window.removeEventListener("touchmove", this.onTouchMove);
745
+ window.removeEventListener("touchend", this.onTouchEnd);
746
+ this._htmlEventSource?.removeEventListener('wheel', this.onMouseWheel, false);
747
+ window.removeEventListener("wheel", this.onWheelWindow, false);
748
+ window.removeEventListener("keydown", this.onKeyDown, false);
749
+ window.removeEventListener("keypress", this.onKeyPressed, false);
750
+ window.removeEventListener("keyup", this.onKeyUp, false);
751
+ window.removeEventListener('blur', this.onLostFocus);
752
+ }
753
+ dispose() {
754
+ const index = this.context.post_render_callbacks.indexOf(this.onEndOfFrame);
755
+ if (index >= 0)
756
+ this.context.post_render_callbacks.splice(index, 1);
757
+ this.unbindEvents();
758
+ }
759
+ onLostFocus = () => {
760
+ for (const kp in this.keysPressed) {
761
+ this.keysPressed[kp].pressed = false;
762
+ }
763
+ };
764
+ _receivedPointerMoveEventsThisFrame = new Array;
765
+ onEndOfFrame = () => {
766
+ this._receivedPointerMoveEventsThisFrame.length = 0;
767
+ for (let i = 0; i < this._pointerUp.length; i++)
768
+ this._pointerUp[i] = false;
769
+ for (let i = 0; i < this._pointerDown.length; i++)
770
+ this._pointerDown[i] = false;
771
+ for (let i = 0; i < this._pointerClick.length; i++)
772
+ this._pointerClick[i] = false;
773
+ for (let i = 0; i < this._pointerDoubleClick.length; i++)
774
+ this._pointerDoubleClick[i] = false;
775
+ for (const pt of this._pointerPositionsDelta)
776
+ pt.set(0, 0);
777
+ for (let i = 0; i < this._mouseWheelChanged.length; i++)
778
+ this._mouseWheelChanged[i] = false;
779
+ for (let i = 0; i < this._mouseWheelDeltaY.length; i++)
780
+ this._mouseWheelDeltaY[i] = 0;
781
+ };
782
+ canReceiveInput(evt) {
783
+ // If the user has HTML objects ontop of the canvas
784
+ // if(evt.target === this.context.renderer.domElement) return true;
785
+ // const css = window.getComputedStyle(evt.target as HTMLElement);
786
+ // if(css.pointerEvents === "all") return false;
787
+ // We only check the target elements here since the canvas may be overlapped by other elements
788
+ // in which case we do not want to use the input (e.g. if a HTML element is being triggered)
789
+ if (evt.target === this.context.renderer?.domElement)
790
+ return true;
791
+ if (evt.target === this.context.domElement)
792
+ return true;
793
+ // if we are in AR we always want to receive touches because the canvas is the whole screen.
794
+ // See https://linear.app/needle/issue/NE-4345
795
+ if (this.context.isInAR) {
796
+ return true;
797
+ }
798
+ // looks like in Mozilla WebXR viewer the target element is the body
799
+ if (this.context.isInAR && evt.target === document.body && DeviceUtilities.isMozillaXR())
800
+ return true;
801
+ if (debug)
802
+ console.warn("CanReceiveInput:False for", evt.target);
803
+ return false;
804
+ }
805
+ onContextMenu = (evt) => {
806
+ if (this.canReceiveInput(evt) === false)
807
+ return;
808
+ if (evt instanceof PointerEvent) {
809
+ // for longpress on touch there might open a context menu
810
+ // in which case we set the pointer pressed back to false (resetting the pressed pointer)
811
+ // we need to emit a pointer up event here as well
812
+ if (evt.pointerType === "touch") {
813
+ // for (const index in this._pointerPressed) {
814
+ // if (this._pointerTypes[index] === PointerType.Touch) {
815
+ // // this._pointerPressed[index] = false;
816
+ // // this throws orbit controls?
817
+ // // const ne = this.createPointerEventFromTouch("pointerup", parseInt(index), this._pointerPositions[index].x, this._pointerPositions[index].y, 0, evt);
818
+ // // this.onUp(ne);
819
+ // }
820
+ // }
821
+ }
822
+ }
823
+ };
824
+ keysPressed = {};
825
+ onKeyDown = (evt) => {
826
+ if (debug)
827
+ console.log(`key down ${evt.code}, ${this.context.application.hasFocus}`, evt);
828
+ if (!this.context.application.hasFocus)
829
+ return;
830
+ const ex = this.keysPressed[evt.code];
831
+ if (ex && ex.pressed)
832
+ return;
833
+ this.keysPressed[evt.code] = { pressed: true, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: evt.key, code: evt.code };
834
+ const ne = new NEKeyboardEvent(InputEvents.KeyDown, evt, evt);
835
+ this.onDispatchEvent(ne);
836
+ };
837
+ onKeyPressed = (evt) => {
838
+ if (!this.context.application.hasFocus)
839
+ return;
840
+ const p = this.keysPressed[evt.code];
841
+ if (!p)
842
+ return;
843
+ p.pressed = true;
844
+ p.frame = this.context.time.frameCount + 1;
845
+ const ne = new NEKeyboardEvent(InputEvents.KeyPressed, evt, evt);
846
+ this.onDispatchEvent(ne);
847
+ };
848
+ onKeyUp = (evt) => {
849
+ if (!this.context.application.hasFocus)
850
+ return;
851
+ const p = this.keysPressed[evt.code];
852
+ if (!p)
853
+ return;
854
+ p.pressed = false;
855
+ p.frame = this.context.time.frameCount + 1;
856
+ const ne = new NEKeyboardEvent(InputEvents.KeyUp, evt, evt);
857
+ this.onDispatchEvent(ne);
858
+ };
859
+ onWheelWindow = (evt) => {
860
+ // check if we are in pointer lock mode
861
+ if (document.pointerLockElement) {
862
+ // only if yes we want to use the mouse wheel as a pointer event
863
+ this.onMouseWheel(evt);
864
+ }
865
+ };
866
+ onMouseWheel = (evt) => {
867
+ if (this.canReceiveInput(evt) === false)
868
+ return;
869
+ if (this._mouseWheelDeltaY.length <= 0)
870
+ this._mouseWheelDeltaY.push(0);
871
+ if (this._mouseWheelChanged.length <= 0)
872
+ this._mouseWheelChanged.push(false);
873
+ this._mouseWheelChanged[0] = true;
874
+ const current = this._mouseWheelDeltaY[0];
875
+ this._mouseWheelDeltaY[0] = current + evt.deltaY;
876
+ };
877
+ onPointerDown = (evt) => {
878
+ if (this.context.isInAR)
879
+ return;
880
+ if (this.canReceiveInput(evt) === false)
881
+ return;
882
+ if (evt.target instanceof HTMLElement) {
883
+ evt.target.setPointerCapture(evt.pointerId);
884
+ }
885
+ const id = this.getPointerId(evt);
886
+ if (debug)
887
+ showBalloonMessage(`pointer down #${id}, identifier:${evt.pointerId}`);
888
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
889
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
890
+ this.onDown(ne);
891
+ };
892
+ onPointerMove = (evt) => {
893
+ if (this.context.isInAR)
894
+ return;
895
+ // Prevent multiple pointerMove events per frame
896
+ if (this._receivedPointerMoveEventsThisFrame.includes(evt.pointerId))
897
+ return;
898
+ this._receivedPointerMoveEventsThisFrame.push(evt.pointerId);
899
+ // We want to keep receiving move events until pointerUp and not stop handling events just because we're hovering over *some* HTML element
900
+ // if (this.canReceiveInput(evt) === false) return;
901
+ let button = evt.button;
902
+ if (evt.pointerType === "mouse") {
903
+ const pressedButton = this.getFirstPressedButtonForPointer(0);
904
+ button = pressedButton ?? 0;
905
+ }
906
+ const id = this.getPointerId(evt, button);
907
+ if (button === -1) {
908
+ button = id;
909
+ }
910
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY);
911
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: space, pressure: evt.pressure });
912
+ this.onMove(ne);
913
+ };
914
+ onPointerCancel = (evt) => {
915
+ if (this.context.isInAR)
916
+ return;
917
+ if (debug)
918
+ console.log("Pointer cancel", evt);
919
+ // we treat this as an up event for now to make sure we don't have any pointers stuck in a pressed state etc. Technically we dont want to invoke a up event for cancels...
920
+ this.onPointerUp(evt);
921
+ };
922
+ onPointerUp = (evt) => {
923
+ if (this.context.isInAR)
924
+ return;
925
+ if (evt.target instanceof HTMLElement) {
926
+ evt.target.releasePointerCapture(evt.pointerId);
927
+ }
928
+ // the pointer up event should always be handled
929
+ // if (this.canReceiveInput(evt) === false) return;
930
+ const id = this.getPointerId(evt);
931
+ // if (!this.isNewEvent(evt.timeStamp, id, this._pointerUpTimestamp)) return;
932
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: evt.button, clientX: evt.clientX, clientY: evt.clientY, pointerType: evt.pointerType, buttonName: this.getButtonName(evt), device: this.getAndUpdateSpatialObjectForScreenPosition(id, evt.clientX, evt.clientY), pressure: evt.pressure });
933
+ this.onUp(ne);
934
+ this._pointerIds[id] = -1;
935
+ if (debug)
936
+ console.log("ID=" + id, "PointerId=" + evt.pointerId, "ALL:", [...this._pointerIds]);
937
+ };
938
+ getPointerId(evt, button) {
939
+ if (evt.pointerType === "mouse")
940
+ return 0 + (button ?? evt.button);
941
+ return this.getPointerIndex(evt.pointerId);
942
+ }
943
+ getButtonName(evt) {
944
+ const button = evt.button;
945
+ if (evt.pointerType === "mouse") {
946
+ switch (button) {
947
+ case 0: return "left";
948
+ case 1: return "middle";
949
+ case 2: return "right";
950
+ }
951
+ }
952
+ return "unknown";
953
+ }
954
+ // the touch events are currently only used for AR support on android
955
+ onTouchStart = (evt) => {
956
+ if (!this.context.isInAR)
957
+ return;
958
+ for (let i = 0; i < evt.changedTouches.length; i++) {
959
+ const touch = evt.changedTouches[i];
960
+ const id = this.getPointerIndex(touch.identifier);
961
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
962
+ const ne = new NEPointerEvent(InputEvents.PointerDown, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
963
+ this.onDown(ne);
964
+ }
965
+ ;
966
+ };
967
+ onTouchMove = (evt) => {
968
+ if (!this.context.isInAR)
969
+ return;
970
+ for (let i = 0; i < evt.changedTouches.length; i++) {
971
+ const touch = evt.changedTouches[i];
972
+ const id = this.getPointerIndex(touch.identifier);
973
+ const space = this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY);
974
+ const ne = new NEPointerEvent(InputEvents.PointerMove, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: space, pressure: touch.force });
975
+ this.onMove(ne);
976
+ }
977
+ ;
978
+ };
979
+ onTouchEnd = (evt) => {
980
+ if (!this.context.isInAR)
981
+ return;
982
+ for (let i = 0; i < evt.changedTouches.length; i++) {
983
+ const touch = evt.changedTouches[i];
984
+ const id = this.getPointerIndex(touch.identifier);
985
+ const ne = new NEPointerEvent(InputEvents.PointerUp, evt, { origin: this, mode: "screen", deviceIndex: 0, pointerId: id, button: 0, clientX: touch.clientX, clientY: touch.clientY, pointerType: "touch", buttonName: "unknown", device: this.getAndUpdateSpatialObjectForScreenPosition(id, touch.clientX, touch.clientY), pressure: touch.force });
986
+ this.onUp(ne);
987
+ this._pointerIds[id] = -1;
988
+ }
989
+ ;
990
+ };
991
+ tempNearPlaneVector = new Vector3();
992
+ tempFarPlaneVector = new Vector3();
993
+ tempLookMatrix = new Matrix4();
994
+ getAndUpdateSpatialObjectForScreenPosition(id, screenX, screenY) {
995
+ let space = this._pointerSpace[id];
996
+ if (!space) {
997
+ space = new Object3D();
998
+ this._pointerSpace[id] = space;
999
+ }
1000
+ this._pointerSpace[id] = space;
1001
+ const camera = this.context.mainCamera;
1002
+ if (camera) {
1003
+ const pointOnNearPlane = this.tempNearPlaneVector.set(screenX, screenY, -1);
1004
+ this.convertScreenspaceToRaycastSpace(pointOnNearPlane);
1005
+ const pointOnFarPlane = this.tempFarPlaneVector.set(pointOnNearPlane.x, pointOnNearPlane.y, 1);
1006
+ pointOnNearPlane.unproject(camera);
1007
+ pointOnFarPlane.unproject(camera);
1008
+ const worldUp = camera.worldUp || getTempVector(0, 1, 0).applyQuaternion(getWorldQuaternion(camera));
1009
+ this.tempLookMatrix.lookAt(pointOnFarPlane, pointOnNearPlane, worldUp);
1010
+ space.position.set(pointOnNearPlane.x, pointOnNearPlane.y, pointOnNearPlane.z);
1011
+ space.quaternion.setFromRotationMatrix(this.tempLookMatrix);
1012
+ }
1013
+ return space;
1014
+ }
1015
+ // Prevent the same event being handled twice (e.g. on touch we get a mouseUp and touchUp evt with the same timestamp)
1016
+ // private isNewEvent(timestamp: number, index: number, arr: number[]): boolean {
1017
+ // while (arr.length <= index) arr.push(-1);
1018
+ // if (timestamp === arr[index]) return false;
1019
+ // arr[index] = timestamp;
1020
+ // return true;
1021
+ // }
1022
+ isInRect(e) {
1023
+ if (this.context.isInXR)
1024
+ return true;
1025
+ const rect = this.context.domElement.getBoundingClientRect();
1026
+ const px = e.clientX;
1027
+ const py = e.clientY;
1028
+ const isInRect = px >= rect.x && px <= rect.right && py >= rect.y && py <= rect.bottom;
1029
+ if (debug && !isInRect)
1030
+ console.log("Not in rect", rect, px, py);
1031
+ return isInRect;
1032
+ }
1033
+ onDown(evt) {
1034
+ const index = evt.pointerId;
1035
+ if (this.getPointerPressed(index)) {
1036
+ console.warn(`Received pointerDown for pointerId that is already pressed: ${index}`, debug ? evt : '');
1037
+ }
1038
+ if (debug)
1039
+ console.log(evt.pointerType, "DOWN", index);
1040
+ if (!this.isInRect(evt))
1041
+ return;
1042
+ // if (this.isMouseEventFromTouch(evt)) return;
1043
+ this.setPointerState(index, this._pointerPressed, true);
1044
+ this.setPointerState(index, this._pointerDown, true);
1045
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1046
+ while (index >= this._pointerTypes.length)
1047
+ this._pointerTypes.push(evt.pointerType);
1048
+ this._pointerTypes[index] = evt.pointerType;
1049
+ while (index >= this._pointerPositionDown.length)
1050
+ this._pointerPositionDown.push(new Vector3());
1051
+ this._pointerPositionDown[index].set(evt.clientX, evt.clientY, evt.clientZ ?? 0);
1052
+ while (index >= this._pointerPositions.length)
1053
+ this._pointerPositions.push(new Vector2());
1054
+ this._pointerPositions[index].set(evt.clientX, evt.clientY);
1055
+ if (index >= this._pointerDownTime.length)
1056
+ this._pointerDownTime.push(0);
1057
+ this._pointerDownTime[index] = this.context.time.realtimeSinceStartup;
1058
+ this.updatePointerPosition(evt);
1059
+ this._pointerEventsPressed.push(evt);
1060
+ this.onDispatchEvent(evt);
1061
+ }
1062
+ // moveEvent?: Event;
1063
+ onMove(evt) {
1064
+ const index = evt.pointerId;
1065
+ const isDown = this.getPointerPressed(index);
1066
+ if (isDown === false && !this.isInRect(evt))
1067
+ return;
1068
+ if (evt.pointerType === PointerType.Touch && !isDown)
1069
+ return;
1070
+ // if (this.isMouseEventFromTouch(evt)) return;
1071
+ // if (debug) console.log(evt.pointerType, "MOVE", index, "hasSpace=" + evt.space != null);
1072
+ this.updatePointerPosition(evt);
1073
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1074
+ this.onDispatchEvent(evt);
1075
+ }
1076
+ onUp(evt) {
1077
+ const index = evt.pointerId;
1078
+ const wasDown = this.getPointerPressed(index);
1079
+ if (!wasDown) {
1080
+ if (debug)
1081
+ console.log(evt.pointerType, "UP", index, "was not down");
1082
+ return;
1083
+ }
1084
+ // if (this.isMouseEventFromTouch(evt)) return;
1085
+ if (debug)
1086
+ console.log(evt.pointerType, "UP", index);
1087
+ this.setPointerState(index, this._pointerPressed, false);
1088
+ this.setPointerStateT(index, this._pointerEvent, evt.source);
1089
+ this.setPointerState(index, this._pointerUp, true);
1090
+ this.updatePointerPosition(evt);
1091
+ for (let i = this._pointerEventsPressed.length - 1; i >= 0; i--) {
1092
+ const ptr = this._pointerEventsPressed[i];
1093
+ if (ptr.pointerId === index) {
1094
+ this._pointerEventsPressed.splice(i, 1);
1095
+ break;
1096
+ }
1097
+ }
1098
+ if (!this._pointerPositionDown[index]) {
1099
+ if (debug)
1100
+ showBalloonWarning("Received pointer up event without matching down event for button: " + index);
1101
+ console.warn("Received pointer up event without matching down event for button: " + index);
1102
+ return;
1103
+ }
1104
+ const lastUpTime = this._pointerUpTime[index];
1105
+ const downTime = this._pointerDownTime[index];
1106
+ const upTime = this.context.time.realtimeSinceStartup;
1107
+ const dt = upTime - downTime;
1108
+ if (index >= this._pointerUpTime.length)
1109
+ this._pointerUpTime.push(-99);
1110
+ this._pointerUpTime[index] = upTime;
1111
+ // If the time from down to up is less than 1 second check if it was a click
1112
+ if (dt < 1) {
1113
+ let dx = evt.clientX - this._pointerPositionDown[index].x;
1114
+ let dy = evt.clientY - this._pointerPositionDown[index].y;
1115
+ let dz = 0;
1116
+ if (evt.isSpatial && evt.clientZ != undefined) {
1117
+ dz = evt.clientZ - this._pointerPositionDown[index].z;
1118
+ // spatial clicks remapping
1119
+ dx *= 200;
1120
+ dy *= 200;
1121
+ dz *= 200;
1122
+ }
1123
+ if (Math.abs(dx) < 5 && Math.abs(dy) < 5 && Math.abs(dz) < 5) {
1124
+ this.setPointerState(index, this._pointerClick, true);
1125
+ evt.isClick = true;
1126
+ // handle double click
1127
+ const dt = upTime - lastUpTime;
1128
+ if (debug)
1129
+ console.log("CLICK", index, dx, dy, dz, dt);
1130
+ if (dt < this._doubleClickTimeThreshold && dt > 0) {
1131
+ this.setPointerState(index, this._pointerDoubleClick, true);
1132
+ evt.isDoubleClick = true;
1133
+ }
1134
+ }
1135
+ }
1136
+ this.onDispatchEvent(evt);
1137
+ }
1138
+ updatePointerPosition(evt) {
1139
+ const index = evt.pointerId;
1140
+ while (index >= this._pointerPositions.length)
1141
+ this._pointerPositions.push(new Vector2());
1142
+ while (index >= this._pointerPositionsLastFrame.length)
1143
+ this._pointerPositionsLastFrame.push(new Vector2());
1144
+ while (index >= this._pointerPositionsDelta.length)
1145
+ this._pointerPositionsDelta.push(new Vector2());
1146
+ const lf = this._pointerPositionsLastFrame[index];
1147
+ lf.copy(this._pointerPositions[index]);
1148
+ // accumulate delta (it's reset in end of frame), if we just write it here it's not correct when the browser console is open
1149
+ const delta = this._pointerPositionsDelta[index];
1150
+ let dx = evt.clientX - lf.x;
1151
+ let dy = evt.clientY - lf.y;
1152
+ // if pointer is locked, clientX and Y are not changed, but Movement is.
1153
+ if (evt.source instanceof MouseEvent || evt.source instanceof TouchEvent) {
1154
+ const source = evt.source;
1155
+ if (dx === 0 && source.movementX !== 0)
1156
+ dx = source.movementX || 0;
1157
+ if (dy === 0 && source.movementY !== 0)
1158
+ dy = source.movementY || 0;
1159
+ }
1160
+ delta.x += dx;
1161
+ delta.y += dy;
1162
+ this._pointerPositions[index].x = evt.clientX;
1163
+ this._pointerPositions[index].y = evt.clientY;
1164
+ // we want to have the position 01 on the canvas for raycasting
1165
+ const px = evt.clientX;
1166
+ const py = evt.clientY;
1167
+ while (index >= this._pointerPositionsRC.length)
1168
+ this._pointerPositionsRC.push(new Vector2());
1169
+ const rc = this._pointerPositionsRC[index];
1170
+ rc.set(px, py);
1171
+ this.convertScreenspaceToRaycastSpace(rc);
1172
+ // console.log(this.context.alias, rc);
1173
+ // this._pointerPositionsRC[evt.button].x = (px - this.context.domX) / this.context.domWidth * 2 - 1;
1174
+ // this._pointerPositionsRC[evt.button].y = -((py - this.context.domY) / this.context.domHeight) * 2 + 1;
1175
+ // console.log(evt.button)
1176
+ }
1177
+ /** get the next free id */
1178
+ getPointerIndex(pointerId) {
1179
+ // test if theres a pointer with the id
1180
+ let firstFreeIndex = -1;
1181
+ for (let i = 0; i < this._pointerIds.length; i++) {
1182
+ if (this._pointerIds[i] === pointerId)
1183
+ return i;
1184
+ else if (firstFreeIndex === -1 && this._pointerIds[i] === -1) {
1185
+ firstFreeIndex = i;
1186
+ }
1187
+ }
1188
+ // if not take the free slot if any
1189
+ if (firstFreeIndex !== -1) {
1190
+ this._pointerIds[firstFreeIndex] = pointerId;
1191
+ return firstFreeIndex;
1192
+ }
1193
+ if (debug)
1194
+ console.log("PUSH pointerId:", pointerId);
1195
+ this._pointerIds.push(pointerId);
1196
+ return this._pointerIds.length - 1;
1197
+ }
1198
+ setPointerState(index, arr, value) {
1199
+ arr[index] = value;
1200
+ }
1201
+ setPointerStateT(index, arr, value) {
1202
+ // while (arr.length <= index) arr.push(null as any);
1203
+ arr[index] = value;
1204
+ return value;
1205
+ }
1206
+ onDispatchEvent(evt) {
1207
+ const prevContext = Context.Current;
1208
+ try {
1209
+ Context.Current = this.context;
1210
+ this.dispatchEvent(evt);
1211
+ }
1212
+ finally {
1213
+ Context.Current = prevContext;
1214
+ }
1215
+ }
1216
+ }
1217
+ // KEY_1 = 49,
1218
+ // KEY_2 = 50,
1219
+ // KEY_3 = 51,
1220
+ // KEY_4 = 52,
1221
+ // KEY_5 = 53,
1222
+ // KEY_6 = 54,
1223
+ // KEY_7 = 55,
1224
+ // KEY_8 = 56,
1225
+ // KEY_9 = 57,
1226
+ // KEY_A = 65,
1227
+ // KEY_B = 66,
1228
+ // KEY_C = 67,
1229
+ // KEY_D = "d",
1230
+ // KEY_E = 69,
1231
+ // KEY_F = 70,
1232
+ // KEY_G = 71,
1233
+ // KEY_H = 72,
1234
+ // KEY_I = 73,
1235
+ // KEY_J = 74,
1236
+ // KEY_K = 75,
1237
+ // KEY_L = 76,
1238
+ // KEY_M = 77,
1239
+ // KEY_N = 78,
1240
+ // KEY_O = 79,
1241
+ // KEY_P = 80,
1242
+ // KEY_Q = 81,
1243
+ // KEY_R = 82,
1244
+ // KEY_S = 83,
1245
+ // KEY_T = 84,
1246
+ // KEY_U = 85,
1247
+ // KEY_V = 86,
1248
+ // KEY_W = 87,
1249
+ // KEY_X = 88,
1250
+ // KEY_Y = 89,
1251
+ // KEY_Z = 90,
1252
+ // LEFT_META = 91,
1253
+ // RIGHT_META = 92,
1254
+ // SELECT = 93,
1255
+ // NUMPAD_0 = 96,
1256
+ // NUMPAD_1 = 97,
1257
+ // NUMPAD_2 = 98,
1258
+ // NUMPAD_3 = 99,
1259
+ // NUMPAD_4 = 100,
1260
+ // NUMPAD_5 = 101,
1261
+ // NUMPAD_6 = 102,
1262
+ // NUMPAD_7 = 103,
1263
+ // NUMPAD_8 = 104,
1264
+ // NUMPAD_9 = 105,
1265
+ // MULTIPLY = 106,
1266
+ // ADD = 107,
1267
+ // SUBTRACT = 109,
1268
+ // DECIMAL = 110,
1269
+ // DIVIDE = 111,
1270
+ // F1 = 112,
1271
+ // F2 = 113,
1272
+ // F3 = 114,
1273
+ // F4 = 115,
1274
+ // F5 = 116,
1275
+ // F6 = 117,
1276
+ // F7 = 118,
1277
+ // F8 = 119,
1278
+ // F9 = 120,
1279
+ // F10 = 121,
1280
+ // F11 = 122,
1281
+ // F12 = 123,
1282
+ // NUM_LOCK = 144,
1283
+ // SCROLL_LOCK = 145,
1284
+ // SEMICOLON = 186,
1285
+ // EQUALS = 187,
1286
+ // COMMA = 188,
1287
+ // DASH = 189,
1288
+ // PERIOD = 190,
1289
+ // FORWARD_SLASH = 191,
1290
+ // GRAVE_ACCENT = 192,
1291
+ // OPEN_BRACKET = 219,
1292
+ // BACK_SLASH = 220,
1293
+ // CLOSE_BRACKET = 221,
1294
+ // SINGLE_QUOTE = 222
1295
1295
  //# sourceMappingURL=engine_input.js.map