@needle-tools/engine 4.7.0-alpha → 4.7.0-next.22483b4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-BnGp0ASs.min.js} +75 -74
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CP5AJL1A.umd.cjs} +66 -65
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-RgZNbAgp.js} +1185 -1176
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  482. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  483. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  498. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  499. package/lib/engine-components/export/usdz/index.js +2 -2
  500. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  501. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  502. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  503. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  504. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  505. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  510. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  511. package/lib/engine-components/particlesystem/api.js +2 -2
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  539. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  540. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -480
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  546. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  547. package/lib/engine-components/postprocessing/Volume.js +385 -385
  548. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  549. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  550. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  551. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  552. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  553. package/lib/engine-components/postprocessing/index.js +6 -6
  554. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  555. package/lib/engine-components/postprocessing/utils.js +119 -119
  556. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  557. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  558. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  559. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  560. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  561. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  562. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  563. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  564. package/lib/engine-components/timeline/index.d.ts +4 -4
  565. package/lib/engine-components/timeline/index.js +3 -3
  566. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  567. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  568. package/lib/engine-components/ui/Button.d.ts +64 -64
  569. package/lib/engine-components/ui/Button.js +315 -315
  570. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  571. package/lib/engine-components/ui/Canvas.js +407 -407
  572. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  573. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  574. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  575. package/lib/engine-components/ui/EventSystem.js +765 -765
  576. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  577. package/lib/engine-components/ui/Graphic.js +255 -255
  578. package/lib/engine-components/ui/Image.d.ts +35 -35
  579. package/lib/engine-components/ui/Image.js +116 -116
  580. package/lib/engine-components/ui/InputField.d.ts +42 -42
  581. package/lib/engine-components/ui/InputField.js +268 -268
  582. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  583. package/lib/engine-components/ui/Interfaces.js +12 -12
  584. package/lib/engine-components/ui/Layout.d.ts +84 -84
  585. package/lib/engine-components/ui/Layout.js +330 -330
  586. package/lib/engine-components/ui/Outline.d.ts +7 -7
  587. package/lib/engine-components/ui/Outline.js +20 -20
  588. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  589. package/lib/engine-components/ui/PointerEvents.js +145 -145
  590. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  591. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  592. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  593. package/lib/engine-components/ui/Raycaster.js +95 -95
  594. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  595. package/lib/engine-components/ui/RectTransform.js +356 -356
  596. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  597. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  598. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  599. package/lib/engine-components/ui/Symbols.js +1 -1
  600. package/lib/engine-components/ui/Text.d.ts +78 -78
  601. package/lib/engine-components/ui/Text.js +539 -539
  602. package/lib/engine-components/ui/Utils.d.ts +24 -24
  603. package/lib/engine-components/ui/Utils.js +90 -90
  604. package/lib/engine-components/ui/index.d.ts +1 -1
  605. package/lib/engine-components/ui/index.js +1 -1
  606. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  607. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  608. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  609. package/lib/engine-components/utils/LookAt.js +82 -82
  610. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  611. package/lib/engine-components/utils/OpenURL.js +119 -119
  612. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  613. package/lib/engine-components/webxr/Avatar.js +255 -255
  614. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  615. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  616. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  617. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  618. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  619. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  620. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  621. package/lib/engine-components/webxr/WebXR.js +561 -561
  622. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  623. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  624. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  625. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  626. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  627. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  628. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  629. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  630. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  631. package/lib/engine-components/webxr/XRFlag.js +139 -139
  632. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  633. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  634. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  635. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  636. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  637. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  638. package/lib/engine-components/webxr/index.d.ts +3 -3
  639. package/lib/engine-components/webxr/index.js +3 -3
  640. package/lib/engine-components/webxr/types.d.ts +3 -3
  641. package/lib/engine-components/webxr/types.js +1 -1
  642. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  643. package/lib/engine-components-experimental/Presentation.js +9 -9
  644. package/lib/engine-components-experimental/api.d.ts +4 -4
  645. package/lib/engine-components-experimental/api.js +4 -4
  646. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  647. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  648. package/lib/engine-schemes/api.d.ts +12 -12
  649. package/lib/engine-schemes/api.js +12 -12
  650. package/lib/engine-schemes/schemes.d.ts +7 -7
  651. package/lib/engine-schemes/schemes.js +19 -19
  652. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  653. package/lib/engine-schemes/synced-camera-model.js +67 -67
  654. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  655. package/lib/engine-schemes/synced-transform-model.js +66 -66
  656. package/lib/engine-schemes/transform.d.ts +12 -12
  657. package/lib/engine-schemes/transform.js +39 -39
  658. package/lib/engine-schemes/vec2.d.ts +10 -10
  659. package/lib/engine-schemes/vec2.js +25 -25
  660. package/lib/engine-schemes/vec3.d.ts +11 -11
  661. package/lib/engine-schemes/vec3.js +29 -29
  662. package/lib/engine-schemes/vec4.d.ts +12 -12
  663. package/lib/engine-schemes/vec4.js +33 -33
  664. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  665. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  666. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  667. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  668. package/lib/needle-engine.d.ts +7 -7
  669. package/lib/needle-engine.js +64 -64
  670. package/package.json +2 -2
  671. package/plugins/common/buildinfo.js +64 -64
  672. package/plugins/common/cloud.js +1 -1
  673. package/plugins/common/config.cjs +31 -31
  674. package/plugins/common/config.js +35 -35
  675. package/plugins/common/files.js +31 -31
  676. package/plugins/common/generator.js +10 -10
  677. package/plugins/common/license.js +452 -452
  678. package/plugins/common/npm.js +15 -15
  679. package/plugins/common/timers.js +7 -7
  680. package/plugins/common/version.js +37 -37
  681. package/plugins/gltf-packer.mjs +1 -1
  682. package/plugins/next/alias.cjs +39 -39
  683. package/plugins/next/license.cjs +24 -24
  684. package/plugins/next/meshbvhworker.cjs +18 -18
  685. package/plugins/next/next.js +141 -141
  686. package/plugins/types/index.d.ts +2 -2
  687. package/plugins/types/license.d.ts +24 -24
  688. package/plugins/types/needleConfig.d.ts +27 -27
  689. package/plugins/types/next.d.ts +2 -2
  690. package/plugins/types/userconfig.d.ts +122 -120
  691. package/plugins/types/vite.d.ts +13 -13
  692. package/plugins/types/webmanifest.d.ts +32 -32
  693. package/plugins/vite/alias.js +184 -174
  694. package/plugins/vite/asap.js +251 -251
  695. package/plugins/vite/build-pipeline.js +371 -371
  696. package/plugins/vite/build.js +19 -19
  697. package/plugins/vite/buildinfo.js +41 -41
  698. package/plugins/vite/config.js +106 -106
  699. package/plugins/vite/copyfiles.js +138 -138
  700. package/plugins/vite/defines.js +70 -70
  701. package/plugins/vite/dependencies.js +232 -232
  702. package/plugins/vite/dependency-watcher.js +237 -237
  703. package/plugins/vite/drop-client.js +76 -76
  704. package/plugins/vite/drop.js +87 -87
  705. package/plugins/vite/editor-connection.js +124 -124
  706. package/plugins/vite/facebook-instant-games.js +102 -102
  707. package/plugins/vite/gzip.js +5 -5
  708. package/plugins/vite/imports-logger.js +143 -143
  709. package/plugins/vite/index.js +145 -143
  710. package/plugins/vite/license.js +56 -56
  711. package/plugins/vite/local-files.js +440 -440
  712. package/plugins/vite/materialx.js +30 -0
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -31
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +680 -680
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1823
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +117 -117
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +168 -168
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +925 -925
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +136 -136
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -560
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,467 +1,467 @@
1
- import { CubeCamera, Scene, WebGLCubeRenderTarget } from 'three';
2
- import { isDevEnvironment } from "./debug/index.js";
3
- import * as constants from "./engine_constants.js";
4
- import { ContextRegistry } from "./engine_context_registry.js";
5
- import { isActiveSelf } from './engine_gameobject.js';
6
- import { safeInvoke } from "./engine_generic_utils.js";
7
- import { getParam } from './engine_utils.js';
8
- const debug = getParam("debugnewscripts");
9
- const debugHierarchy = getParam("debughierarchy");
10
- // if some other script adds new scripts in onEnable or awake
11
- // the original array should be cleared before processing it
12
- // so we use this copy buffer
13
- const new_scripts_buffer = [];
14
- /** @internal */
15
- export function hasNewScripts() {
16
- return new_scripts_buffer.length > 0;
17
- }
18
- /**
19
- * This method is called by the engine to process new scripts that were added to the scene.
20
- * It will call the registering method on the script, then the awake method and finally the onEnable method.
21
- * @internal
22
- */
23
- export function processNewScripts(context) {
24
- if (debug)
25
- console.log("Register new components", context.new_scripts.length, [...context.new_scripts], context.alias ? ("element: " + context.alias) : context["hash"], context);
26
- if (context.new_scripts_pre_setup_callbacks.length > 0) {
27
- for (const cb of context.new_scripts_pre_setup_callbacks) {
28
- if (!cb)
29
- continue;
30
- cb();
31
- }
32
- context.new_scripts_pre_setup_callbacks.length = 0;
33
- }
34
- if (context.new_scripts.length <= 0)
35
- return;
36
- // TODO: update all the code from above to use this logic
37
- // basically code gen should add the scripts to new scripts
38
- // and this code below should go into some util method
39
- new_scripts_buffer.length = 0;
40
- if (context.new_scripts.length > 0) {
41
- new_scripts_buffer.push(...context.new_scripts);
42
- }
43
- context.new_scripts.length = 0;
44
- // Check valid scripts and add all valid to the scripts array
45
- for (let i = 0; i < new_scripts_buffer.length; i++) {
46
- try {
47
- const script = new_scripts_buffer[i];
48
- if (script.isComponent !== true) {
49
- if (isDevEnvironment() || debug)
50
- console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
51
- new_scripts_buffer.splice(i, 1);
52
- i--;
53
- continue;
54
- }
55
- if (script.destroyed)
56
- continue;
57
- if (!script.gameObject) {
58
- console.warn("Component can not be initialized: no GameObject assigned.\nDid you add and remove a component in the same frame?");
59
- new_scripts_buffer.splice(i, 1);
60
- i--;
61
- continue;
62
- }
63
- script.context = context;
64
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
65
- addScriptToArrays(script, context);
66
- }
67
- catch (err) {
68
- console.error(err);
69
- removeScriptFromContext(new_scripts_buffer[i], context);
70
- new_scripts_buffer.splice(i, 1);
71
- i--;
72
- }
73
- }
74
- // Awake
75
- for (let i = 0; i < new_scripts_buffer.length; i++) {
76
- try {
77
- const script = new_scripts_buffer[i];
78
- if (script.destroyed) {
79
- removeScriptFromContext(new_scripts_buffer[i], context);
80
- new_scripts_buffer.splice(i, 1);
81
- i--;
82
- continue;
83
- }
84
- if (script.registering) {
85
- try {
86
- script.registering();
87
- }
88
- catch (err) {
89
- console.error(err);
90
- }
91
- }
92
- // console.log(script, script.gameObject)
93
- // TODO: we should not call awake on components with inactive gameobjects
94
- if (script.__internalAwake !== undefined) {
95
- if (!script.gameObject) {
96
- console.error("Calling awake for a component without a GameObject", script, script.gameObject);
97
- }
98
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
99
- if (script.activeAndEnabled)
100
- safeInvoke(script.__internalAwake.bind(script));
101
- // registerPrewarmObject(script.gameObject, context);
102
- }
103
- }
104
- catch (err) {
105
- console.error(err);
106
- removeScriptFromContext(new_scripts_buffer[i], context);
107
- new_scripts_buffer.splice(i, 1);
108
- i--;
109
- }
110
- }
111
- // OnEnable
112
- for (let i = 0; i < new_scripts_buffer.length; i++) {
113
- try {
114
- const script = new_scripts_buffer[i];
115
- if (script.destroyed)
116
- continue;
117
- // console.log(script, script.enabled, script.activeAndEnabled);
118
- if (script.enabled === false)
119
- continue;
120
- updateActiveInHierarchyWithoutEventCall(script.gameObject);
121
- if (script.activeAndEnabled === false)
122
- continue;
123
- if (script.__internalEnable !== undefined) {
124
- script.enabled = true;
125
- safeInvoke(script.__internalEnable.bind(script));
126
- }
127
- }
128
- catch (err) {
129
- console.error(err);
130
- removeScriptFromContext(new_scripts_buffer[i], context);
131
- new_scripts_buffer.splice(i, 1);
132
- i--;
133
- }
134
- }
135
- // Enqueue Start
136
- for (let i = 0; i < new_scripts_buffer.length; i++) {
137
- try {
138
- const script = new_scripts_buffer[i];
139
- if (script.destroyed)
140
- continue;
141
- if (!script.gameObject)
142
- continue;
143
- context.new_script_start.push(script);
144
- }
145
- catch (err) {
146
- console.error(err);
147
- removeScriptFromContext(new_scripts_buffer[i], context);
148
- new_scripts_buffer.splice(i, 1);
149
- i--;
150
- }
151
- }
152
- // for (const script of new_scripts_buffer) {
153
- // if (script.destroyed) continue;
154
- // context.scripts.push(script);
155
- // }
156
- new_scripts_buffer.length = 0;
157
- // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
158
- for (const cb of context.new_scripts_post_setup_callbacks) {
159
- if (cb)
160
- cb();
161
- }
162
- context.new_scripts_post_setup_callbacks.length = 0;
163
- }
164
- /** @internal */
165
- export function processRemoveFromScene(script) {
166
- if (!script)
167
- return;
168
- script.__internalDisable(true);
169
- removeScriptFromContext(script, script.context);
170
- }
171
- /** @internal */
172
- export function processStart(context, object) {
173
- // Call start on scripts
174
- for (let i = 0; i < context.new_script_start.length; i++) {
175
- try {
176
- const script = context.new_script_start[i];
177
- if (object !== undefined && script.gameObject !== object)
178
- continue;
179
- if (script.destroyed)
180
- continue;
181
- if (script.activeAndEnabled === false) {
182
- continue;
183
- }
184
- // keep them in queue until script has started
185
- // call awake if the script was inactive before
186
- safeInvoke(script.__internalAwake.bind(script));
187
- if (script.enabled) {
188
- safeInvoke(script.__internalEnable.bind(script));
189
- // now call start
190
- safeInvoke(script.__internalStart.bind(script));
191
- context.new_script_start.splice(i, 1);
192
- i--;
193
- }
194
- }
195
- catch (err) {
196
- console.error(err);
197
- removeScriptFromContext(context.new_script_start[i], context);
198
- context.new_script_start.splice(i, 1);
199
- i--;
200
- }
201
- }
202
- }
203
- /** @internal */
204
- export function addScriptToArrays(script, context) {
205
- // TODO: not sure if this is ideal - maybe we should add a map if we have many scripts?
206
- const index = context.scripts.indexOf(script);
207
- if (index !== -1)
208
- return;
209
- context.scripts.push(script);
210
- if (script.earlyUpdate)
211
- context.scripts_earlyUpdate.push(script);
212
- if (script.update)
213
- context.scripts_update.push(script);
214
- if (script.lateUpdate)
215
- context.scripts_lateUpdate.push(script);
216
- if (script.onBeforeRender)
217
- context.scripts_onBeforeRender.push(script);
218
- if (script.onAfterRender)
219
- context.scripts_onAfterRender.push(script);
220
- if (script.onPausedChanged)
221
- context.scripts_pausedChanged.push(script);
222
- if (isNeedleXRSessionEventReceiver(script, null))
223
- context.new_scripts_xr.push(script);
224
- // do we want to check if a XR session is active before adding scripts here?
225
- if (isNeedleXRSessionEventReceiver(script, "immersive-vr"))
226
- context.scripts_immersive_vr.push(script);
227
- if (isNeedleXRSessionEventReceiver(script, "immersive-ar"))
228
- context.scripts_immersive_ar.push(script);
229
- }
230
- /** @internal */
231
- export function removeScriptFromContext(script, context) {
232
- removeFromArray(script, context.new_scripts);
233
- removeFromArray(script, context.new_script_start);
234
- removeFromArray(script, context.scripts);
235
- removeFromArray(script, context.scripts_earlyUpdate);
236
- removeFromArray(script, context.scripts_update);
237
- removeFromArray(script, context.scripts_lateUpdate);
238
- removeFromArray(script, context.scripts_onBeforeRender);
239
- removeFromArray(script, context.scripts_onAfterRender);
240
- removeFromArray(script, context.scripts_pausedChanged);
241
- removeFromArray(script, context.new_scripts_xr);
242
- removeFromArray(script, context.scripts_immersive_vr);
243
- removeFromArray(script, context.scripts_immersive_ar);
244
- context.stopAllCoroutinesFrom(script);
245
- }
246
- function removeFromArray(script, array) {
247
- const index = array.indexOf(script);
248
- if (index >= 0)
249
- array.splice(index, 1);
250
- }
251
- /** @internal */
252
- export function isNeedleXRSessionEventReceiver(script, mode) {
253
- if (script) {
254
- const i = script;
255
- if (i.onBeforeXR ||
256
- i.onEnterXR ||
257
- i.onUpdateXR ||
258
- i.onLeaveXR ||
259
- i.onXRControllerAdded ||
260
- i.onXRControllerRemoved) {
261
- if (mode != null) {
262
- if (i.supportsXR?.(mode) === false)
263
- return false;
264
- }
265
- return true;
266
- }
267
- }
268
- return false;
269
- }
270
- /** @internal */
271
- export function updateIsActive(obj) {
272
- if (!obj)
273
- obj = ContextRegistry.Current.scene;
274
- if (!obj) {
275
- console.trace("Invalid call - no current context.");
276
- return;
277
- }
278
- const activeSelf = isActiveSelf(obj);
279
- const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, activeSelf, true);
280
- if (!wasSuccessful) {
281
- if (debug || isDevEnvironment()) {
282
- console.error("Error updating hierarchy\nDo you have circular references in your project? <a target=\"_blank\" href=\"https://docs.needle.tools/circular-reference\"> Click here for more information.", obj);
283
- }
284
- else
285
- console.error("Failed to update active state in hierarchy of \"" + obj.name + "\"", obj);
286
- console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again).");
287
- }
288
- }
289
- function updateIsActiveInHierarchyRecursiveRuntime(go, activeInHierarchy, allowEventCall, level = 0) {
290
- if (level > 1000) {
291
- console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state");
292
- return false;
293
- }
294
- const isActive = isActiveSelf(go);
295
- if (activeInHierarchy) {
296
- activeInHierarchy = isActive;
297
- // IF we update activeInHierarchy within a disabled hierarchy we need to check the parent
298
- if (activeInHierarchy && go.parent) {
299
- const parent = go.parent;
300
- activeInHierarchy = parent[constants.activeInHierarchyFieldName];
301
- if (activeInHierarchy === undefined) {
302
- // TODO: come up with a better solution for this. When we are in a r3f hierarchy (externally managed) and the parent flag is undefined we set it to true if the parent is NOT a scene. This activates the object by default. We should probably walk up the stack and check if we can find either the root Scene or any object that is disabled and use that to set the activeInHierarchy flag.
303
- if (parent instanceof Scene) {
304
- }
305
- else {
306
- activeInHierarchy = true;
307
- }
308
- }
309
- }
310
- }
311
- const prevActive = go[constants.activeInHierarchyFieldName];
312
- const changed = prevActive !== activeInHierarchy;
313
- go[constants.activeInHierarchyFieldName] = activeInHierarchy;
314
- // only raise events here if we didnt call enable etc already
315
- if (changed) {
316
- if (debugHierarchy)
317
- console.warn("ACTIVE CHANGE", go.name, isActive, go.visible, activeInHierarchy, "changed?" + changed, go);
318
- if (allowEventCall) {
319
- perComponent(go, comp => {
320
- if (activeInHierarchy) {
321
- if (comp.enabled) {
322
- safeInvoke(comp.__internalAwake.bind(comp));
323
- if (comp.enabled) {
324
- comp.__internalEnable();
325
- }
326
- }
327
- }
328
- else {
329
- if (comp["__didAwake"] && comp.enabled) {
330
- comp["__didEnable"] = false;
331
- comp.onDisable();
332
- }
333
- }
334
- });
335
- }
336
- }
337
- let success = true;
338
- if (go.children) {
339
- for (const ch of go.children) {
340
- const res = updateIsActiveInHierarchyRecursiveRuntime(ch, activeInHierarchy, allowEventCall, level + 1);
341
- if (res === false)
342
- success = false;
343
- }
344
- }
345
- return success;
346
- }
347
- // function tryFindActiveStateInParent(obj: Object3D): boolean {
348
- // let current: Object3D | undefined | null = obj;
349
- // while (current) {
350
- // const activeState = current[constants.activeInHierarchyFieldName];
351
- // if (activeState !== undefined) return activeState;
352
- // if (current instanceof Scene && !current.parent) {
353
- // return true;
354
- // }
355
- // current = current.parent;
356
- // }
357
- // return false;
358
- // }
359
- // let isRunning = false;
360
- // // Prevent: https://github.com/needle-tools/needle-tiny/issues/641
361
- // const temporyChildArrayBuffer: Array<Array<Object3D>> = [];
362
- // export function* iterateChildrenSafe(obj: Object3D) {
363
- // if (!obj || !obj.children) yield null;
364
- // // if(isRunning) return;
365
- // // isRunning = true;
366
- // const arr = temporyChildArrayBuffer.pop() || [];
367
- // arr.push(...obj.children);
368
- // for (const ch of arr) {
369
- // yield ch;
370
- // }
371
- // // isRunning = false;
372
- // arr.length = 0;
373
- // temporyChildArrayBuffer.push(arr);
374
- // }
375
- /** @internal */
376
- export function updateActiveInHierarchyWithoutEventCall(go) {
377
- let activeInHierarchy = true;
378
- let current = go;
379
- let foundScene = false;
380
- while (current) {
381
- if (!current)
382
- break;
383
- if (current.type === "Scene")
384
- foundScene = true;
385
- if (!isActiveSelf(current)) {
386
- activeInHierarchy = false;
387
- break;
388
- }
389
- current = current.parent;
390
- }
391
- if (!go) {
392
- console.error("GO is null");
393
- return;
394
- }
395
- go[constants.activeInHierarchyFieldName] = activeInHierarchy && foundScene;
396
- }
397
- function perComponent(go, evt) {
398
- if (go.userData?.components) {
399
- for (const comp of go.userData.components) {
400
- evt(comp);
401
- }
402
- }
403
- }
404
- const prewarmList = new Map();
405
- const $prewarmedFlag = Symbol("prewarmFlag");
406
- const $waitingForPrewarm = Symbol("waitingForPrewarm");
407
- const debugPrewarm = getParam("debugprewarm");
408
- /** @internal */
409
- export function registerPrewarmObject(obj, context) {
410
- if (!obj)
411
- return;
412
- // allow objects to be marked as prewarmed in which case we dont need to register them again
413
- if (obj[$prewarmedFlag] === true)
414
- return;
415
- if (obj[$waitingForPrewarm] === true)
416
- return;
417
- if (!prewarmList.has(context)) {
418
- prewarmList.set(context, []);
419
- }
420
- obj[$waitingForPrewarm] = true;
421
- const list = prewarmList.get(context);
422
- list.push(obj);
423
- if (debugPrewarm)
424
- console.debug("register prewarm", obj.name);
425
- }
426
- let prewarmTarget = null;
427
- let prewarmCamera = null;
428
- /** @internal called by the engine to remove scroll or animation hiccup when objects are rendered/compiled for the first time */
429
- export function runPrewarm(context) {
430
- if (!context)
431
- return;
432
- const list = prewarmList.get(context);
433
- if (!list?.length)
434
- return;
435
- const cam = context.mainCamera;
436
- if (cam) {
437
- if (debugPrewarm)
438
- console.log("prewarm", list.length, "objects", [...list]);
439
- const renderer = context.renderer;
440
- if (renderer.compile) {
441
- const scene = context.scene;
442
- renderer.compile(scene, cam);
443
- prewarmTarget ??= new WebGLCubeRenderTarget(64);
444
- prewarmCamera ??= new CubeCamera(0.001, 9999999, prewarmTarget);
445
- prewarmCamera.update(renderer, scene);
446
- for (const obj of list) {
447
- obj[$prewarmedFlag] = true;
448
- obj[$waitingForPrewarm] = false;
449
- }
450
- list.length = 0;
451
- if (debugPrewarm)
452
- console.log("prewarm done");
453
- }
454
- }
455
- }
456
- /** @internal */
457
- export function clearPrewarmList(context) {
458
- const list = prewarmList.get(context);
459
- if (list) {
460
- for (const obj of list) {
461
- obj[$waitingForPrewarm] = false;
462
- }
463
- list.length = 0;
464
- }
465
- prewarmList.delete(context);
466
- }
1
+ import { CubeCamera, Scene, WebGLCubeRenderTarget } from 'three';
2
+ import { isDevEnvironment } from "./debug/index.js";
3
+ import * as constants from "./engine_constants.js";
4
+ import { ContextRegistry } from "./engine_context_registry.js";
5
+ import { isActiveSelf } from './engine_gameobject.js';
6
+ import { safeInvoke } from "./engine_generic_utils.js";
7
+ import { getParam } from './engine_utils.js';
8
+ const debug = getParam("debugnewscripts");
9
+ const debugHierarchy = getParam("debughierarchy");
10
+ // if some other script adds new scripts in onEnable or awake
11
+ // the original array should be cleared before processing it
12
+ // so we use this copy buffer
13
+ const new_scripts_buffer = [];
14
+ /** @internal */
15
+ export function hasNewScripts() {
16
+ return new_scripts_buffer.length > 0;
17
+ }
18
+ /**
19
+ * This method is called by the engine to process new scripts that were added to the scene.
20
+ * It will call the registering method on the script, then the awake method and finally the onEnable method.
21
+ * @internal
22
+ */
23
+ export function processNewScripts(context) {
24
+ if (debug)
25
+ console.log("Register new components", context.new_scripts.length, [...context.new_scripts], context.alias ? ("element: " + context.alias) : context["hash"], context);
26
+ if (context.new_scripts_pre_setup_callbacks.length > 0) {
27
+ for (const cb of context.new_scripts_pre_setup_callbacks) {
28
+ if (!cb)
29
+ continue;
30
+ cb();
31
+ }
32
+ context.new_scripts_pre_setup_callbacks.length = 0;
33
+ }
34
+ if (context.new_scripts.length <= 0)
35
+ return;
36
+ // TODO: update all the code from above to use this logic
37
+ // basically code gen should add the scripts to new scripts
38
+ // and this code below should go into some util method
39
+ new_scripts_buffer.length = 0;
40
+ if (context.new_scripts.length > 0) {
41
+ new_scripts_buffer.push(...context.new_scripts);
42
+ }
43
+ context.new_scripts.length = 0;
44
+ // Check valid scripts and add all valid to the scripts array
45
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
46
+ try {
47
+ const script = new_scripts_buffer[i];
48
+ if (script.isComponent !== true) {
49
+ if (isDevEnvironment() || debug)
50
+ console.error("Registered script is not a Needle Engine component. \nThe script will be ignored. Please make sure your component extends \"Behaviour\" imported from \"@needle-tools/engine\"\n", script);
51
+ new_scripts_buffer.splice(i, 1);
52
+ i--;
53
+ continue;
54
+ }
55
+ if (script.destroyed)
56
+ continue;
57
+ if (!script.gameObject) {
58
+ console.warn("Component can not be initialized: no GameObject assigned.\nDid you add and remove a component in the same frame?");
59
+ new_scripts_buffer.splice(i, 1);
60
+ i--;
61
+ continue;
62
+ }
63
+ script.context = context;
64
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
65
+ addScriptToArrays(script, context);
66
+ }
67
+ catch (err) {
68
+ console.error(err);
69
+ removeScriptFromContext(new_scripts_buffer[i], context);
70
+ new_scripts_buffer.splice(i, 1);
71
+ i--;
72
+ }
73
+ }
74
+ // Awake
75
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
76
+ try {
77
+ const script = new_scripts_buffer[i];
78
+ if (script.destroyed) {
79
+ removeScriptFromContext(new_scripts_buffer[i], context);
80
+ new_scripts_buffer.splice(i, 1);
81
+ i--;
82
+ continue;
83
+ }
84
+ if (script.registering) {
85
+ try {
86
+ script.registering();
87
+ }
88
+ catch (err) {
89
+ console.error(err);
90
+ }
91
+ }
92
+ // console.log(script, script.gameObject)
93
+ // TODO: we should not call awake on components with inactive gameobjects
94
+ if (script.__internalAwake !== undefined) {
95
+ if (!script.gameObject) {
96
+ console.error("Calling awake for a component without a GameObject", script, script.gameObject);
97
+ }
98
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
99
+ if (script.activeAndEnabled)
100
+ safeInvoke(script.__internalAwake.bind(script));
101
+ // registerPrewarmObject(script.gameObject, context);
102
+ }
103
+ }
104
+ catch (err) {
105
+ console.error(err);
106
+ removeScriptFromContext(new_scripts_buffer[i], context);
107
+ new_scripts_buffer.splice(i, 1);
108
+ i--;
109
+ }
110
+ }
111
+ // OnEnable
112
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
113
+ try {
114
+ const script = new_scripts_buffer[i];
115
+ if (script.destroyed)
116
+ continue;
117
+ // console.log(script, script.enabled, script.activeAndEnabled);
118
+ if (script.enabled === false)
119
+ continue;
120
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
121
+ if (script.activeAndEnabled === false)
122
+ continue;
123
+ if (script.__internalEnable !== undefined) {
124
+ script.enabled = true;
125
+ safeInvoke(script.__internalEnable.bind(script));
126
+ }
127
+ }
128
+ catch (err) {
129
+ console.error(err);
130
+ removeScriptFromContext(new_scripts_buffer[i], context);
131
+ new_scripts_buffer.splice(i, 1);
132
+ i--;
133
+ }
134
+ }
135
+ // Enqueue Start
136
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
137
+ try {
138
+ const script = new_scripts_buffer[i];
139
+ if (script.destroyed)
140
+ continue;
141
+ if (!script.gameObject)
142
+ continue;
143
+ context.new_script_start.push(script);
144
+ }
145
+ catch (err) {
146
+ console.error(err);
147
+ removeScriptFromContext(new_scripts_buffer[i], context);
148
+ new_scripts_buffer.splice(i, 1);
149
+ i--;
150
+ }
151
+ }
152
+ // for (const script of new_scripts_buffer) {
153
+ // if (script.destroyed) continue;
154
+ // context.scripts.push(script);
155
+ // }
156
+ new_scripts_buffer.length = 0;
157
+ // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
158
+ for (const cb of context.new_scripts_post_setup_callbacks) {
159
+ if (cb)
160
+ cb();
161
+ }
162
+ context.new_scripts_post_setup_callbacks.length = 0;
163
+ }
164
+ /** @internal */
165
+ export function processRemoveFromScene(script) {
166
+ if (!script)
167
+ return;
168
+ script.__internalDisable(true);
169
+ removeScriptFromContext(script, script.context);
170
+ }
171
+ /** @internal */
172
+ export function processStart(context, object) {
173
+ // Call start on scripts
174
+ for (let i = 0; i < context.new_script_start.length; i++) {
175
+ try {
176
+ const script = context.new_script_start[i];
177
+ if (object !== undefined && script.gameObject !== object)
178
+ continue;
179
+ if (script.destroyed)
180
+ continue;
181
+ if (script.activeAndEnabled === false) {
182
+ continue;
183
+ }
184
+ // keep them in queue until script has started
185
+ // call awake if the script was inactive before
186
+ safeInvoke(script.__internalAwake.bind(script));
187
+ if (script.enabled) {
188
+ safeInvoke(script.__internalEnable.bind(script));
189
+ // now call start
190
+ safeInvoke(script.__internalStart.bind(script));
191
+ context.new_script_start.splice(i, 1);
192
+ i--;
193
+ }
194
+ }
195
+ catch (err) {
196
+ console.error(err);
197
+ removeScriptFromContext(context.new_script_start[i], context);
198
+ context.new_script_start.splice(i, 1);
199
+ i--;
200
+ }
201
+ }
202
+ }
203
+ /** @internal */
204
+ export function addScriptToArrays(script, context) {
205
+ // TODO: not sure if this is ideal - maybe we should add a map if we have many scripts?
206
+ const index = context.scripts.indexOf(script);
207
+ if (index !== -1)
208
+ return;
209
+ context.scripts.push(script);
210
+ if (script.earlyUpdate)
211
+ context.scripts_earlyUpdate.push(script);
212
+ if (script.update)
213
+ context.scripts_update.push(script);
214
+ if (script.lateUpdate)
215
+ context.scripts_lateUpdate.push(script);
216
+ if (script.onBeforeRender)
217
+ context.scripts_onBeforeRender.push(script);
218
+ if (script.onAfterRender)
219
+ context.scripts_onAfterRender.push(script);
220
+ if (script.onPausedChanged)
221
+ context.scripts_pausedChanged.push(script);
222
+ if (isNeedleXRSessionEventReceiver(script, null))
223
+ context.new_scripts_xr.push(script);
224
+ // do we want to check if a XR session is active before adding scripts here?
225
+ if (isNeedleXRSessionEventReceiver(script, "immersive-vr"))
226
+ context.scripts_immersive_vr.push(script);
227
+ if (isNeedleXRSessionEventReceiver(script, "immersive-ar"))
228
+ context.scripts_immersive_ar.push(script);
229
+ }
230
+ /** @internal */
231
+ export function removeScriptFromContext(script, context) {
232
+ removeFromArray(script, context.new_scripts);
233
+ removeFromArray(script, context.new_script_start);
234
+ removeFromArray(script, context.scripts);
235
+ removeFromArray(script, context.scripts_earlyUpdate);
236
+ removeFromArray(script, context.scripts_update);
237
+ removeFromArray(script, context.scripts_lateUpdate);
238
+ removeFromArray(script, context.scripts_onBeforeRender);
239
+ removeFromArray(script, context.scripts_onAfterRender);
240
+ removeFromArray(script, context.scripts_pausedChanged);
241
+ removeFromArray(script, context.new_scripts_xr);
242
+ removeFromArray(script, context.scripts_immersive_vr);
243
+ removeFromArray(script, context.scripts_immersive_ar);
244
+ context.stopAllCoroutinesFrom(script);
245
+ }
246
+ function removeFromArray(script, array) {
247
+ const index = array.indexOf(script);
248
+ if (index >= 0)
249
+ array.splice(index, 1);
250
+ }
251
+ /** @internal */
252
+ export function isNeedleXRSessionEventReceiver(script, mode) {
253
+ if (script) {
254
+ const i = script;
255
+ if (i.onBeforeXR ||
256
+ i.onEnterXR ||
257
+ i.onUpdateXR ||
258
+ i.onLeaveXR ||
259
+ i.onXRControllerAdded ||
260
+ i.onXRControllerRemoved) {
261
+ if (mode != null) {
262
+ if (i.supportsXR?.(mode) === false)
263
+ return false;
264
+ }
265
+ return true;
266
+ }
267
+ }
268
+ return false;
269
+ }
270
+ /** @internal */
271
+ export function updateIsActive(obj) {
272
+ if (!obj)
273
+ obj = ContextRegistry.Current.scene;
274
+ if (!obj) {
275
+ console.trace("Invalid call - no current context.");
276
+ return;
277
+ }
278
+ const activeSelf = isActiveSelf(obj);
279
+ const wasSuccessful = updateIsActiveInHierarchyRecursiveRuntime(obj, activeSelf, true);
280
+ if (!wasSuccessful) {
281
+ if (debug || isDevEnvironment()) {
282
+ console.error("Error updating hierarchy\nDo you have circular references in your project? <a target=\"_blank\" href=\"https://docs.needle.tools/circular-reference\"> Click here for more information.", obj);
283
+ }
284
+ else
285
+ console.error("Failed to update active state in hierarchy of \"" + obj.name + "\"", obj);
286
+ console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again).");
287
+ }
288
+ }
289
+ function updateIsActiveInHierarchyRecursiveRuntime(go, activeInHierarchy, allowEventCall, level = 0) {
290
+ if (level > 1000) {
291
+ console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state");
292
+ return false;
293
+ }
294
+ const isActive = isActiveSelf(go);
295
+ if (activeInHierarchy) {
296
+ activeInHierarchy = isActive;
297
+ // IF we update activeInHierarchy within a disabled hierarchy we need to check the parent
298
+ if (activeInHierarchy && go.parent) {
299
+ const parent = go.parent;
300
+ activeInHierarchy = parent[constants.activeInHierarchyFieldName];
301
+ if (activeInHierarchy === undefined) {
302
+ // TODO: come up with a better solution for this. When we are in a r3f hierarchy (externally managed) and the parent flag is undefined we set it to true if the parent is NOT a scene. This activates the object by default. We should probably walk up the stack and check if we can find either the root Scene or any object that is disabled and use that to set the activeInHierarchy flag.
303
+ if (parent instanceof Scene) {
304
+ }
305
+ else {
306
+ activeInHierarchy = true;
307
+ }
308
+ }
309
+ }
310
+ }
311
+ const prevActive = go[constants.activeInHierarchyFieldName];
312
+ const changed = prevActive !== activeInHierarchy;
313
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy;
314
+ // only raise events here if we didnt call enable etc already
315
+ if (changed) {
316
+ if (debugHierarchy)
317
+ console.warn("ACTIVE CHANGE", go.name, isActive, go.visible, activeInHierarchy, "changed?" + changed, go);
318
+ if (allowEventCall) {
319
+ perComponent(go, comp => {
320
+ if (activeInHierarchy) {
321
+ if (comp.enabled) {
322
+ safeInvoke(comp.__internalAwake.bind(comp));
323
+ if (comp.enabled) {
324
+ comp.__internalEnable();
325
+ }
326
+ }
327
+ }
328
+ else {
329
+ if (comp["__didAwake"] && comp.enabled) {
330
+ comp["__didEnable"] = false;
331
+ comp.onDisable();
332
+ }
333
+ }
334
+ });
335
+ }
336
+ }
337
+ let success = true;
338
+ if (go.children) {
339
+ for (const ch of go.children) {
340
+ const res = updateIsActiveInHierarchyRecursiveRuntime(ch, activeInHierarchy, allowEventCall, level + 1);
341
+ if (res === false)
342
+ success = false;
343
+ }
344
+ }
345
+ return success;
346
+ }
347
+ // function tryFindActiveStateInParent(obj: Object3D): boolean {
348
+ // let current: Object3D | undefined | null = obj;
349
+ // while (current) {
350
+ // const activeState = current[constants.activeInHierarchyFieldName];
351
+ // if (activeState !== undefined) return activeState;
352
+ // if (current instanceof Scene && !current.parent) {
353
+ // return true;
354
+ // }
355
+ // current = current.parent;
356
+ // }
357
+ // return false;
358
+ // }
359
+ // let isRunning = false;
360
+ // // Prevent: https://github.com/needle-tools/needle-tiny/issues/641
361
+ // const temporyChildArrayBuffer: Array<Array<Object3D>> = [];
362
+ // export function* iterateChildrenSafe(obj: Object3D) {
363
+ // if (!obj || !obj.children) yield null;
364
+ // // if(isRunning) return;
365
+ // // isRunning = true;
366
+ // const arr = temporyChildArrayBuffer.pop() || [];
367
+ // arr.push(...obj.children);
368
+ // for (const ch of arr) {
369
+ // yield ch;
370
+ // }
371
+ // // isRunning = false;
372
+ // arr.length = 0;
373
+ // temporyChildArrayBuffer.push(arr);
374
+ // }
375
+ /** @internal */
376
+ export function updateActiveInHierarchyWithoutEventCall(go) {
377
+ let activeInHierarchy = true;
378
+ let current = go;
379
+ let foundScene = false;
380
+ while (current) {
381
+ if (!current)
382
+ break;
383
+ if (current.type === "Scene")
384
+ foundScene = true;
385
+ if (!isActiveSelf(current)) {
386
+ activeInHierarchy = false;
387
+ break;
388
+ }
389
+ current = current.parent;
390
+ }
391
+ if (!go) {
392
+ console.error("GO is null");
393
+ return;
394
+ }
395
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy && foundScene;
396
+ }
397
+ function perComponent(go, evt) {
398
+ if (go.userData?.components) {
399
+ for (const comp of go.userData.components) {
400
+ evt(comp);
401
+ }
402
+ }
403
+ }
404
+ const prewarmList = new Map();
405
+ const $prewarmedFlag = Symbol("prewarmFlag");
406
+ const $waitingForPrewarm = Symbol("waitingForPrewarm");
407
+ const debugPrewarm = getParam("debugprewarm");
408
+ /** @internal */
409
+ export function registerPrewarmObject(obj, context) {
410
+ if (!obj)
411
+ return;
412
+ // allow objects to be marked as prewarmed in which case we dont need to register them again
413
+ if (obj[$prewarmedFlag] === true)
414
+ return;
415
+ if (obj[$waitingForPrewarm] === true)
416
+ return;
417
+ if (!prewarmList.has(context)) {
418
+ prewarmList.set(context, []);
419
+ }
420
+ obj[$waitingForPrewarm] = true;
421
+ const list = prewarmList.get(context);
422
+ list.push(obj);
423
+ if (debugPrewarm)
424
+ console.debug("register prewarm", obj.name);
425
+ }
426
+ let prewarmTarget = null;
427
+ let prewarmCamera = null;
428
+ /** @internal called by the engine to remove scroll or animation hiccup when objects are rendered/compiled for the first time */
429
+ export function runPrewarm(context) {
430
+ if (!context)
431
+ return;
432
+ const list = prewarmList.get(context);
433
+ if (!list?.length)
434
+ return;
435
+ const cam = context.mainCamera;
436
+ if (cam) {
437
+ if (debugPrewarm)
438
+ console.log("prewarm", list.length, "objects", [...list]);
439
+ const renderer = context.renderer;
440
+ if (renderer.compile) {
441
+ const scene = context.scene;
442
+ renderer.compile(scene, cam);
443
+ prewarmTarget ??= new WebGLCubeRenderTarget(64);
444
+ prewarmCamera ??= new CubeCamera(0.001, 9999999, prewarmTarget);
445
+ prewarmCamera.update(renderer, scene);
446
+ for (const obj of list) {
447
+ obj[$prewarmedFlag] = true;
448
+ obj[$waitingForPrewarm] = false;
449
+ }
450
+ list.length = 0;
451
+ if (debugPrewarm)
452
+ console.log("prewarm done");
453
+ }
454
+ }
455
+ }
456
+ /** @internal */
457
+ export function clearPrewarmList(context) {
458
+ const list = prewarmList.get(context);
459
+ if (list) {
460
+ for (const obj of list) {
461
+ obj[$waitingForPrewarm] = false;
462
+ }
463
+ list.length = 0;
464
+ }
465
+ prewarmList.delete(context);
466
+ }
467
467
  //# sourceMappingURL=engine_mainloop_utils.js.map