@needle-tools/engine 4.7.0-alpha → 4.7.0-next.22483b4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-BnGp0ASs.min.js} +75 -74
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CP5AJL1A.umd.cjs} +66 -65
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-RgZNbAgp.js} +1185 -1176
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
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  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,788 +1,788 @@
1
- import { Color, Object3D, PerspectiveCamera, Quaternion, Vector3, WebGLState } from "three";
2
-
3
- import { InputEvents } from "../engine/engine_input.js";
4
- import { RoomEvents } from "../engine/engine_networking.js";
5
- import type { IModel } from "../engine/engine_networking_types.js";
6
- import { RaycastOptions } from "../engine/engine_physics.js";
7
- import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
- import { serializable } from "../engine/engine_serialization.js";
9
- import { Context } from "../engine/engine_setup.js";
10
- import type { ICamera } from "../engine/engine_types.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
- import { Camera } from "./Camera.js";
13
- import { Behaviour, Component, GameObject } from "./Component.js";
14
- import { OrbitControls } from "./OrbitControls.js";
15
- import { SmoothFollow } from "./SmoothFollow.js";
16
- import { AvatarMarker } from "./webxr/WebXRAvatar.js";
17
- import { XRStateFlag } from "./webxr/XRFlag.js";
18
-
19
-
20
- /**
21
- * Defines the viewing perspective in spectator mode
22
- */
23
- export enum SpectatorMode {
24
- /** View from the perspective of the followed player */
25
- FirstPerson = 0,
26
- /** Freely view from a third-person perspective */
27
- ThirdPerson = 1,
28
- }
29
-
30
- const debug = getParam("debugspectator");
31
-
32
- /**
33
- * Provides functionality to follow and spectate other users in a networked environment.
34
- * Handles camera switching, following behavior, and network synchronization for spectator mode.
35
- *
36
- * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
- *
38
- * @category Networking
39
- * @group Components
40
- */
41
- export class SpectatorCamera extends Behaviour {
42
-
43
- /** Reference to the Camera component on this GameObject */
44
- cam: Camera | null = null;
45
-
46
- /**
47
- * When enabled, pressing F will send a request to all connected users to follow the local player.
48
- * Pressing ESC will stop spectating.
49
- */
50
- @serializable()
51
- useKeys: boolean = true;
52
-
53
- private _mode: SpectatorMode = SpectatorMode.FirstPerson;
54
-
55
- /** Gets the current spectator perspective mode */
56
- get mode() { return this._mode; }
57
- /** Sets the current spectator perspective mode */
58
- set mode(val: SpectatorMode) {
59
- this._mode = val;
60
- }
61
-
62
- /** Returns whether this user is currently spectating another user */
63
- get isSpectating(): boolean {
64
- return this._handler?.currentTarget !== undefined;
65
- }
66
-
67
- /**
68
- * Checks if this instance is spectating the user with the given ID
69
- * @param userId The user ID to check
70
- * @returns True if spectating the specified user, false otherwise
71
- */
72
- isSpectatingUser(userId: string): boolean {
73
- return this.target?.userId === userId;
74
- }
75
-
76
- /**
77
- * Checks if the user with the specified ID is following this user
78
- * @param userId The user ID to check
79
- * @returns True if the specified user is following this user, false otherwise
80
- */
81
- isFollowedBy(userId: string): boolean {
82
- return this.followers?.includes(userId);
83
- }
84
-
85
- /** List of user IDs that are currently following the user */
86
- get followers(): string[] {
87
- return this._networking.followers;
88
- }
89
-
90
- /** Stops the current spectating session */
91
- stopSpectating() {
92
- if (this.context.isInXR) {
93
- this.followSelf();
94
- return;
95
- }
96
- this.target = undefined;
97
- }
98
-
99
- /** Gets the local player's connection ID */
100
- private get localId() : string {
101
- return this.context.connection.connectionId ?? "local";
102
- }
103
-
104
- /**
105
- * Sets the player view to follow
106
- * @param target The PlayerView to follow, or undefined to stop spectating
107
- */
108
- set target(target: PlayerView | undefined) {
109
- if (this._handler) {
110
-
111
- // if (this.target?.userId) {
112
- // const isFollowedByThisUser = this.followers.includes(this.target.userId);
113
- // if (isFollowedByThisUser) {
114
- // console.warn("Can not follow follower");
115
- // target = undefined;
116
- // }
117
- // }
118
-
119
- const prev = this._handler.currentTarget?.userId;
120
- const self = this.context.players.getPlayerView(this.localId);
121
-
122
- // if user is in XR and sets target to self disable it
123
- if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
124
- if (this._handler.currentTarget !== undefined) {
125
- this._handler.disable();
126
- GameObject.setActive(this.gameObject, false);
127
- if (this.orbit) this.orbit.enabled = true;
128
- this._networking.onSpectatedObjectChanged(target, prev);
129
- }
130
- }
131
- else if (this._handler.currentTarget !== target) {
132
- this._handler.set(target);
133
- GameObject.setActive(this.gameObject, true);
134
- if (this.orbit) this.orbit.enabled = false;
135
- this._networking.onSpectatedObjectChanged(target, prev);
136
- }
137
- }
138
- }
139
-
140
- /** Gets the currently followed player view */
141
- get target(): PlayerView | undefined {
142
- return this._handler?.currentTarget;
143
- }
144
-
145
- /** Sends a network request for all users to follow this player */
146
- requestAllFollowMe() {
147
- this._networking.onRequestFollowMe();
148
- }
149
-
150
- /** Determines if the camera is spectating the local player */
151
- private get isSpectatingSelf() {
152
- return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
153
- }
154
-
155
- // private currentViewport : Vector4 = new Vector4();
156
- // private currentScissor : Vector4 = new Vector4();
157
- // private currentScissorTest : boolean = false;
158
-
159
- private orbit: OrbitControls | null = null;
160
- private _handler?: ISpectatorHandler;
161
- private eventSub_WebXRRequestStartEvent: Function | null = null;
162
- private eventSub_WebXRStartEvent: Function | null = null;
163
- private eventSub_WebXREndEvent: Function | null = null;
164
- private _debug?: SpectatorSelectionController;
165
- private _networking!: SpectatorCamNetworking;
166
-
167
- awake(): void {
168
- this._debug = new SpectatorSelectionController(this.context, this);
169
- this._networking = new SpectatorCamNetworking(this.context, this);
170
- this._networking.awake();
171
-
172
- GameObject.setActive(this.gameObject, false);
173
-
174
- this.cam = GameObject.getComponent(this.gameObject, Camera);
175
- if (!this.cam) {
176
- console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
177
- return;
178
- }
179
-
180
- if (!this._handler && this.cam)
181
- this._handler = new SpectatorHandler(this.context, this.cam, this);
182
-
183
- this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
184
- }
185
-
186
- onDestroy(): void {
187
- this.stopSpectating();
188
- this._handler?.destroy();
189
- this._networking?.destroy();
190
- }
191
-
192
- /**
193
- * Checks if the current platform supports spectator mode
194
- * @returns True if the platform is supported, false otherwise
195
- */
196
- private isSupportedPlatform() {
197
- const ua = window.navigator.userAgent;
198
- const standalone = /Windows|MacOS/.test(ua);
199
- const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
200
- return standalone && !isHololens;
201
- }
202
-
203
- /**
204
- * Called before entering WebXR mode
205
- * @param _evt The WebXR event
206
- */
207
- onBeforeXR(_evt) {
208
- if (!this.isSupportedPlatform()) return;
209
- GameObject.setActive(this.gameObject, true);
210
- }
211
-
212
- /**
213
- * Called when entering WebXR mode
214
- * @param _evt The WebXR event
215
- */
216
- onEnterXR(_evt) {
217
- if (!this.isSupportedPlatform()) return;
218
- if (debug) console.log(this.context.mainCamera);
219
- if (this.context.mainCamera) {
220
- this.followSelf();
221
- }
222
- }
223
-
224
- /**
225
- * Called when exiting WebXR mode
226
- * @param _evt The WebXR event
227
- */
228
- onLeaveXR(_evt) {
229
- this.context.removeCamera(this.cam as ICamera);
230
- GameObject.setActive(this.gameObject, false);
231
- if (this.orbit) this.orbit.enabled = true;
232
- this._handler?.set(undefined);
233
- this._handler?.disable();
234
- if (this.isSpectatingSelf)
235
- this.stopSpectating();
236
- }
237
-
238
- /**
239
- * Sets the target to follow the local player
240
- */
241
- private followSelf() {
242
- this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
243
- if (!this.target) {
244
- this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
245
- this.target = this.context.players.getPlayerView(this.localId);
246
- }
247
- if (debug) console.log("Follow self", this.target);
248
- }
249
-
250
- // TODO: only show Spectator cam for DesktopVR;
251
- // don't show for AR, don't show on Quest
252
- // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
253
- /**
254
- * Called after the main rendering pass to render the spectator view
255
- */
256
- onAfterRender(): void {
257
- if (!this.cam) return;
258
-
259
- const renderer = this.context.renderer;
260
- const xrWasEnabled = renderer.xr.enabled;
261
-
262
- if (!renderer.xr.isPresenting && !this._handler?.currentTarget) return;
263
-
264
- this._handler?.update(this._mode);
265
-
266
- // remember XR render target so we can restore later
267
- const previousRenderTarget = renderer.getRenderTarget();
268
- let oldFramebuffer: WebGLFramebuffer | null = null;
269
-
270
- const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
271
-
272
- // seems that in some cases, renderer.getRenderTarget returns null
273
- // even when we're rendering to a headset.
274
- if (!previousRenderTarget) {
275
- if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
276
- return;
277
-
278
- oldFramebuffer = renderer["_framebuffer"];
279
- webglState.bindXRFramebuffer(null);
280
- }
281
-
282
- this.setAvatarFlagsBeforeRender();
283
-
284
- const mainCam = this.context.mainCameraComponent;
285
-
286
- // these should not be needed if we don't override viewport/scissor
287
- // renderer.getViewport(this.currentViewport);
288
- // renderer.getScissor(this.currentScissor);
289
- // this.currentScissorTest = renderer.getScissorTest();
290
- // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
291
- // let left = 0;
292
- // let bottom = 100;
293
- // let width = 300;
294
- // let height = 300;
295
- // renderer.setViewport(left, bottom, width, height);
296
- // renderer.setScissor(left, bottom, width, height);
297
- // renderer.setScissorTest(true);
298
- if (mainCam) {
299
- const backgroundColor = mainCam.backgroundColor;
300
- if (backgroundColor)
301
- renderer.setClearColor(backgroundColor, backgroundColor.alpha);
302
- this.cam.backgroundColor = backgroundColor;
303
- this.cam.clearFlags = mainCam.clearFlags;
304
- this.cam.nearClipPlane = mainCam.nearClipPlane;
305
- this.cam.farClipPlane = mainCam.farClipPlane;
306
- }
307
- else
308
- renderer.setClearColor(new Color(1, 1, 1));
309
- renderer.setRenderTarget(null); // null: direct to Canvas
310
- renderer.xr.enabled = false;
311
- const cam = this.cam?.threeCamera;
312
- this.context.updateAspect(cam as PerspectiveCamera);
313
- const wasPresenting = renderer.xr.isPresenting;
314
- renderer.xr.isPresenting = false;
315
- renderer.setSize(this.context.domWidth, this.context.domHeight);
316
- renderer.render(this.context.scene, cam);
317
- renderer.xr.isPresenting = wasPresenting;
318
-
319
- // restore previous settings so we can continue to render XR
320
- renderer.xr.enabled = xrWasEnabled;
321
- //renderer.setViewport(this.currentViewport);
322
- //renderer.setScissor(this.currentScissor);
323
- //renderer.setScissorTest(this.currentScissorTest);
324
-
325
- if (previousRenderTarget)
326
- renderer.setRenderTarget(previousRenderTarget);
327
- else if (webglState.bindXRFramebuffer)
328
- webglState.bindXRFramebuffer(oldFramebuffer);
329
-
330
- this.resetAvatarFlags();
331
- }
332
-
333
- /**
334
- * Updates avatar visibility flags for rendering in spectator mode
335
- */
336
- private setAvatarFlagsBeforeRender() {
337
- const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
338
-
339
- for (const av of AvatarMarker.instances) {
340
- if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
341
- let mask = XRStateFlag.All;
342
- if (this.isSpectatingSelf)
343
- mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
344
- const flags = av.avatar.flags;
345
- if (!flags) continue;
346
- for (const flag of flags) {
347
- flag.UpdateVisible(mask);
348
- }
349
- }
350
- }
351
- }
352
-
353
- /**
354
- * Restores avatar visibility flags after spectator rendering
355
- */
356
- private resetAvatarFlags() {
357
- for (const av of AvatarMarker.instances) {
358
- if (av.avatar && "flags" in av.avatar) {
359
- const flags = av.avatar.flags;
360
- if (!flags) continue;
361
- for (const flag of flags) {
362
- if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
363
- flag.UpdateVisible(XRStateFlag.FirstPerson);
364
- }
365
- else {
366
- flag.UpdateVisible(XRStateFlag.ThirdPerson);
367
- }
368
- }
369
- }
370
- }
371
- }
372
- }
373
-
374
- /**
375
- * Interface for handling spectator camera behavior
376
- */
377
- interface ISpectatorHandler {
378
- context: Context;
379
- get currentTarget(): PlayerView | undefined;
380
- set(target?: PlayerView): void;
381
- update(mode: SpectatorMode);
382
- disable();
383
- destroy();
384
- }
385
-
386
- /**
387
- * Handles the smooth following behavior for the spectator camera
388
- */
389
- class SpectatorHandler implements ISpectatorHandler {
390
-
391
- readonly context: Context;
392
- readonly cam: Camera;
393
- readonly spectator: SpectatorCamera;
394
-
395
- private follow?: SmoothFollow;
396
- private target?: Object3D;
397
- private view?: PlayerView;
398
- private currentObject: Object3D | undefined;
399
-
400
- /** Gets the currently targeted player view */
401
- get currentTarget(): PlayerView | undefined {
402
- return this.view;
403
- }
404
-
405
- constructor(context: Context, cam: Camera, spectator: SpectatorCamera) {
406
- this.context = context;
407
- this.cam = cam;
408
- this.spectator = spectator;
409
- }
410
-
411
- /**
412
- * Sets the target player view to follow
413
- * @param view The PlayerView to follow
414
- */
415
- set(view?: PlayerView): void {
416
- const followObject = view?.currentObject;
417
- if (!followObject) {
418
- this.spectator.stopSpectating();
419
- return;
420
- }
421
- if (followObject === this.currentObject) return;
422
- this.currentObject = followObject;
423
- this.view = view;
424
- if (!this.follow)
425
- this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
426
- if (!this.target)
427
- this.target = new Object3D();
428
- followObject.add(this.target);
429
-
430
- this.follow.enabled = true;
431
- this.follow.target = this.target;
432
- // this.context.setCurrentCamera(this.cam);
433
- if (debug) console.log("FOLLOW", followObject);
434
- if (!this.context.isInXR) {
435
- this.context.setCurrentCamera(this.cam as ICamera);
436
- }
437
- else this.context.removeCamera(this.cam as ICamera);
438
- }
439
-
440
- /** Disables the spectator following behavior */
441
- disable() {
442
- if (debug) console.log("STOP FOLLOW", this.currentObject);
443
- this.view = undefined;
444
- this.currentObject = undefined;
445
- this.context.removeCamera(this.cam as ICamera);
446
- if (this.follow)
447
- this.follow.enabled = false;
448
- }
449
-
450
- /** Cleans up resources used by the handler */
451
- destroy() {
452
- this.target?.removeFromParent();
453
- if (this.follow)
454
- GameObject.destroy(this.follow);
455
- }
456
-
457
- /**
458
- * Updates the camera position and orientation based on the spectator mode
459
- * @param mode The current spectator mode (first or third person)
460
- */
461
- update(mode: SpectatorMode) {
462
- if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
463
- if (debug) console.log("Target disconnected or timeout", this.currentTarget);
464
- this.spectator.stopSpectating();
465
- return;
466
- }
467
- if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
468
- if (debug) console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
469
- this.set(this.currentTarget);
470
- }
471
- const perspectiveCamera = this.context.mainCamera as PerspectiveCamera;
472
- if (perspectiveCamera) {
473
- const cam = this.cam.threeCamera;
474
- if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
475
- cam.near = perspectiveCamera.near;
476
- cam.far = perspectiveCamera.far;
477
- cam.updateProjectionMatrix();
478
- }
479
- }
480
-
481
- const target = this.follow?.target;
482
- if (!target || !this.follow) return;
483
- switch (mode) {
484
- case SpectatorMode.FirstPerson:
485
- if (this.view?.viewDevice !== ViewDevice.Browser) {
486
- // soft follow for AR and VR
487
- this.follow.followFactor = 5;
488
- this.follow.rotateFactor = 5;
489
- }
490
- else {
491
- // snappy follow for desktop
492
- this.follow.followFactor = 50;
493
- this.follow.rotateFactor = 50;
494
- }
495
- target.position.set(0, 0, 0);
496
- break;
497
- case SpectatorMode.ThirdPerson:
498
- this.follow.followFactor = 3;
499
- this.follow.rotateFactor = 2;
500
- target.position.set(0, .5, 1.5);
501
- break;
502
- }
503
- this.follow.flipForward = false;
504
- // console.log(this.view);
505
- if (this.view?.viewDevice !== ViewDevice.Browser)
506
- target.quaternion.copy(_inverseYQuat);
507
- else target.quaternion.identity();
508
- }
509
- }
510
-
511
- const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
512
-
513
- /**
514
- * Handles user input for selecting targets to spectate
515
- */
516
- class SpectatorSelectionController {
517
-
518
- private readonly context: Context;
519
- private readonly spectator: SpectatorCamera;
520
-
521
- constructor(context: Context, spectator: SpectatorCamera) {
522
- this.context = context;
523
- this.spectator = spectator;
524
- console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
525
- this.context.domElement.addEventListener("keydown", (evt) => {
526
- if(!this.spectator.useKeys) return;
527
- const key = evt.key;
528
- if (key === "Escape") {
529
- this.spectator.stopSpectating();
530
- }
531
- });
532
- let downTime: number = 0;
533
- this.context.input.addEventListener(InputEvents.PointerDown, _ => {
534
- downTime = this.context.time.time;
535
- });
536
- this.context.input.addEventListener(InputEvents.PointerUp, _ => {
537
- const dt = this.context.time.time - downTime;
538
- if (dt > 1) {
539
- this.spectator.stopSpectating();
540
- }
541
- else if (this.context.input.getPointerClicked(0) && dt < .3)
542
- this.trySelectObject();
543
- });
544
- }
545
-
546
- /**
547
- * Attempts to select an avatar to spectate through raycasting
548
- */
549
- private trySelectObject() {
550
- const opts = new RaycastOptions();
551
- opts.setMask(0xffffff);
552
- // opts.cam = this.spectator.cam?.cam;
553
- const hits = this.context.physics.raycast(opts);
554
- if (debug) console.log(...hits);
555
- if (hits?.length) {
556
- for (const hit of hits) {
557
- if (hit.distance < .2) continue;
558
- const obj = hit.object;
559
- const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
560
- const id = avatar?.connectionId;
561
- if (id) {
562
- const view = this.context.players.getPlayerView(id);
563
- this.spectator.target = view;
564
- if (debug) console.log("spectate", id, avatar);
565
- break;
566
- }
567
- }
568
- }
569
- }
570
- }
571
-
572
- /**
573
- * Network model for communicating follower changes
574
- */
575
- class SpectatorFollowerChangedEventModel implements IModel {
576
- /** The user ID that is following */
577
- guid: string;
578
- readonly dontSave: boolean = true;
579
-
580
- /** The user ID being followed */
581
- targetUserId: string | undefined;
582
- /** Indicates if the user stopped following */
583
- stoppedFollowing: boolean;
584
-
585
- constructor(connectionId: string, userId: string | undefined, stoppedFollowing: boolean) {
586
- this.guid = connectionId;
587
- this.targetUserId = userId;
588
- this.stoppedFollowing = stoppedFollowing;
589
- }
590
- }
591
-
592
- /**
593
- * Network model for requesting users to follow a specific player
594
- */
595
- class SpectatorFollowEventModel implements IModel {
596
- guid: string;
597
- userId: string | undefined;
598
-
599
- constructor(comp: Component, userId: string | undefined) {
600
- this.guid = comp.guid;
601
- this.userId = userId;
602
- }
603
- }
604
-
605
- /**
606
- * Handles network communication for spectator functionality
607
- */
608
- class SpectatorCamNetworking {
609
-
610
- /** List of user IDs currently following this player */
611
- readonly followers: string[] = [];
612
-
613
- private readonly context: Context;
614
- private readonly spectator: SpectatorCamera;
615
- private _followerEventMethod: Function;
616
- private _requestFollowMethod: Function;
617
- private _joinedRoomMethod: Function;
618
-
619
- constructor(context: Context, spectator: SpectatorCamera) {
620
- this.context = context;
621
- this.spectator = spectator;
622
- this._followerEventMethod = this.onFollowerEvent.bind(this);
623
- this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
624
- this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
625
- }
626
-
627
- /**
628
- * Initializes network event listeners
629
- */
630
- awake() {
631
- this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
632
- this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
633
- this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
634
- this.context.domElement.addEventListener("keydown", evt => {
635
- if(!this.spectator.useKeys) return;
636
- if (evt.key === "f") {
637
- this.onRequestFollowMe();
638
- }
639
- else if (evt.key === "Escape") {
640
- this.onRequestFollowMe(true);
641
- }
642
- });
643
- }
644
-
645
- /**
646
- * Removes network event listeners
647
- */
648
- destroy() {
649
- this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
650
- this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
651
- this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
652
- }
653
-
654
- /**
655
- * Notifies other users about spectating target changes
656
- * @param target The new target being spectated
657
- * @param _prevId The previous target's user ID
658
- */
659
- onSpectatedObjectChanged(target: PlayerView | undefined, _prevId?: string) {
660
- if (debug)
661
- console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
662
- if (this.context.connection.connectionId) {
663
- const stopped = target?.userId === undefined;
664
- const userId = stopped ? _prevId : target?.userId;
665
- const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
666
- this.context.connection.send("spectator-follower-changed", evt)
667
- }
668
- }
669
-
670
- /**
671
- * Requests other users to follow this player or stop following
672
- * @param stop Whether to request users to stop following
673
- */
674
- onRequestFollowMe(stop: boolean = false) {
675
- if (debug)
676
- console.log("Request follow", this.context.connection.connectionId);
677
- if (this.context.connection.connectionId) {
678
- this.spectator.stopSpectating();
679
- const id = stop ? undefined : this.context.connection.connectionId;
680
- const model = new SpectatorFollowEventModel(this.spectator, id);
681
- this.context.connection.send("spectator-request-follow", model);
682
- }
683
- }
684
-
685
- /**
686
- * Handles room join events
687
- */
688
- private onUserJoinedRoom() {
689
- if (getParam("followme")) {
690
- this.onRequestFollowMe();
691
- }
692
- }
693
-
694
- /**
695
- * Processes follower status change events from the network
696
- * @param evt The follower change event data
697
- */
698
- private onFollowerEvent(evt: SpectatorFollowerChangedEventModel) {
699
- const userBeingFollowed = evt.targetUserId;
700
- const userThatIsFollowing = evt.guid;
701
-
702
- if (debug)
703
- console.log(evt);
704
-
705
- if (userBeingFollowed === this.context.connection.connectionId) {
706
- if (evt.stoppedFollowing) {
707
- const index = this.followers.indexOf(userThatIsFollowing);
708
- if (index !== -1) {
709
- this.followers.splice(index, 1);
710
- this.removeDisconnectedFollowers();
711
- console.log(userThatIsFollowing, "unfollows you", this.followers.length);
712
- }
713
- }
714
- else {
715
- if (!this.followers.includes(userThatIsFollowing)) {
716
- this.followers.push(userThatIsFollowing);
717
- this.removeDisconnectedFollowers();
718
- console.log(userThatIsFollowing, "follows you", this.followers.length);
719
- }
720
- }
721
- }
722
- }
723
-
724
- /**
725
- * Removes followers that are no longer connected to the room
726
- */
727
- private removeDisconnectedFollowers() {
728
- for (let i = this.followers.length - 1; i >= 0; i--) {
729
- const id = this.followers[i];
730
- if (this.context.connection.userIsInRoom(id) === false) {
731
- this.followers.splice(i, 1);
732
- }
733
- }
734
- }
735
-
736
- private _lastRequestFollowUser: SpectatorFollowEventModel | undefined;
737
-
738
- /**
739
- * Handles follow requests from other users
740
- * @param evt The follow request event
741
- * @returns True if the request was handled successfully
742
- */
743
- private onRequestFollowEvent(evt: SpectatorFollowEventModel) {
744
- this._lastRequestFollowUser = evt;
745
-
746
- if (evt.userId === this.context.connection.connectionId) {
747
- this.spectator.stopSpectating();
748
- }
749
- else if (evt.userId === undefined) {
750
- // this will currently also stop spectating if the user is not following you
751
- this.spectator.stopSpectating();
752
- }
753
- else {
754
- const view = this.context.players.getPlayerView(evt.userId);
755
- if (view) {
756
- this.spectator.target = view;
757
- }
758
- else {
759
- if (debug)
760
- console.warn("Could not find view", evt.userId);
761
- this.enforceFollow();
762
- return false;
763
- }
764
- }
765
- return true;
766
- }
767
-
768
- private _enforceFollowInterval: any;
769
-
770
- /**
771
- * Periodically retries following a user if the initial attempt failed
772
- */
773
- private enforceFollow() {
774
- if (this._enforceFollowInterval) return;
775
- this._enforceFollowInterval = setInterval(() => {
776
- if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
777
- clearInterval(this._enforceFollowInterval);
778
- this._enforceFollowInterval = undefined;
779
- }
780
- else {
781
- if (debug)
782
- console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
783
- this.onRequestFollowEvent(this._lastRequestFollowUser);
784
- }
785
-
786
- }, 1000);
787
- }
1
+ import { Color, Object3D, PerspectiveCamera, Quaternion, Vector3, WebGLState } from "three";
2
+
3
+ import { InputEvents } from "../engine/engine_input.js";
4
+ import { RoomEvents } from "../engine/engine_networking.js";
5
+ import type { IModel } from "../engine/engine_networking_types.js";
6
+ import { RaycastOptions } from "../engine/engine_physics.js";
7
+ import { PlayerView, ViewDevice } from "../engine/engine_playerview.js";
8
+ import { serializable } from "../engine/engine_serialization.js";
9
+ import { Context } from "../engine/engine_setup.js";
10
+ import type { ICamera } from "../engine/engine_types.js";
11
+ import { getParam } from "../engine/engine_utils.js";
12
+ import { Camera } from "./Camera.js";
13
+ import { Behaviour, Component, GameObject } from "./Component.js";
14
+ import { OrbitControls } from "./OrbitControls.js";
15
+ import { SmoothFollow } from "./SmoothFollow.js";
16
+ import { AvatarMarker } from "./webxr/WebXRAvatar.js";
17
+ import { XRStateFlag } from "./webxr/XRFlag.js";
18
+
19
+
20
+ /**
21
+ * Defines the viewing perspective in spectator mode
22
+ */
23
+ export enum SpectatorMode {
24
+ /** View from the perspective of the followed player */
25
+ FirstPerson = 0,
26
+ /** Freely view from a third-person perspective */
27
+ ThirdPerson = 1,
28
+ }
29
+
30
+ const debug = getParam("debugspectator");
31
+
32
+ /**
33
+ * Provides functionality to follow and spectate other users in a networked environment.
34
+ * Handles camera switching, following behavior, and network synchronization for spectator mode.
35
+ *
36
+ * Debug mode can be enabled with the URL parameter `?debugspectator`, which provides additional console output.
37
+ *
38
+ * @category Networking
39
+ * @group Components
40
+ */
41
+ export class SpectatorCamera extends Behaviour {
42
+
43
+ /** Reference to the Camera component on this GameObject */
44
+ cam: Camera | null = null;
45
+
46
+ /**
47
+ * When enabled, pressing F will send a request to all connected users to follow the local player.
48
+ * Pressing ESC will stop spectating.
49
+ */
50
+ @serializable()
51
+ useKeys: boolean = true;
52
+
53
+ private _mode: SpectatorMode = SpectatorMode.FirstPerson;
54
+
55
+ /** Gets the current spectator perspective mode */
56
+ get mode() { return this._mode; }
57
+ /** Sets the current spectator perspective mode */
58
+ set mode(val: SpectatorMode) {
59
+ this._mode = val;
60
+ }
61
+
62
+ /** Returns whether this user is currently spectating another user */
63
+ get isSpectating(): boolean {
64
+ return this._handler?.currentTarget !== undefined;
65
+ }
66
+
67
+ /**
68
+ * Checks if this instance is spectating the user with the given ID
69
+ * @param userId The user ID to check
70
+ * @returns True if spectating the specified user, false otherwise
71
+ */
72
+ isSpectatingUser(userId: string): boolean {
73
+ return this.target?.userId === userId;
74
+ }
75
+
76
+ /**
77
+ * Checks if the user with the specified ID is following this user
78
+ * @param userId The user ID to check
79
+ * @returns True if the specified user is following this user, false otherwise
80
+ */
81
+ isFollowedBy(userId: string): boolean {
82
+ return this.followers?.includes(userId);
83
+ }
84
+
85
+ /** List of user IDs that are currently following the user */
86
+ get followers(): string[] {
87
+ return this._networking.followers;
88
+ }
89
+
90
+ /** Stops the current spectating session */
91
+ stopSpectating() {
92
+ if (this.context.isInXR) {
93
+ this.followSelf();
94
+ return;
95
+ }
96
+ this.target = undefined;
97
+ }
98
+
99
+ /** Gets the local player's connection ID */
100
+ private get localId() : string {
101
+ return this.context.connection.connectionId ?? "local";
102
+ }
103
+
104
+ /**
105
+ * Sets the player view to follow
106
+ * @param target The PlayerView to follow, or undefined to stop spectating
107
+ */
108
+ set target(target: PlayerView | undefined) {
109
+ if (this._handler) {
110
+
111
+ // if (this.target?.userId) {
112
+ // const isFollowedByThisUser = this.followers.includes(this.target.userId);
113
+ // if (isFollowedByThisUser) {
114
+ // console.warn("Can not follow follower");
115
+ // target = undefined;
116
+ // }
117
+ // }
118
+
119
+ const prev = this._handler.currentTarget?.userId;
120
+ const self = this.context.players.getPlayerView(this.localId);
121
+
122
+ // if user is in XR and sets target to self disable it
123
+ if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
124
+ if (this._handler.currentTarget !== undefined) {
125
+ this._handler.disable();
126
+ GameObject.setActive(this.gameObject, false);
127
+ if (this.orbit) this.orbit.enabled = true;
128
+ this._networking.onSpectatedObjectChanged(target, prev);
129
+ }
130
+ }
131
+ else if (this._handler.currentTarget !== target) {
132
+ this._handler.set(target);
133
+ GameObject.setActive(this.gameObject, true);
134
+ if (this.orbit) this.orbit.enabled = false;
135
+ this._networking.onSpectatedObjectChanged(target, prev);
136
+ }
137
+ }
138
+ }
139
+
140
+ /** Gets the currently followed player view */
141
+ get target(): PlayerView | undefined {
142
+ return this._handler?.currentTarget;
143
+ }
144
+
145
+ /** Sends a network request for all users to follow this player */
146
+ requestAllFollowMe() {
147
+ this._networking.onRequestFollowMe();
148
+ }
149
+
150
+ /** Determines if the camera is spectating the local player */
151
+ private get isSpectatingSelf() {
152
+ return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
153
+ }
154
+
155
+ // private currentViewport : Vector4 = new Vector4();
156
+ // private currentScissor : Vector4 = new Vector4();
157
+ // private currentScissorTest : boolean = false;
158
+
159
+ private orbit: OrbitControls | null = null;
160
+ private _handler?: ISpectatorHandler;
161
+ private eventSub_WebXRRequestStartEvent: Function | null = null;
162
+ private eventSub_WebXRStartEvent: Function | null = null;
163
+ private eventSub_WebXREndEvent: Function | null = null;
164
+ private _debug?: SpectatorSelectionController;
165
+ private _networking!: SpectatorCamNetworking;
166
+
167
+ awake(): void {
168
+ this._debug = new SpectatorSelectionController(this.context, this);
169
+ this._networking = new SpectatorCamNetworking(this.context, this);
170
+ this._networking.awake();
171
+
172
+ GameObject.setActive(this.gameObject, false);
173
+
174
+ this.cam = GameObject.getComponent(this.gameObject, Camera);
175
+ if (!this.cam) {
176
+ console.warn("SpectatorCamera: Spectator camera needs camera component on the same object.", this);
177
+ return;
178
+ }
179
+
180
+ if (!this._handler && this.cam)
181
+ this._handler = new SpectatorHandler(this.context, this.cam, this);
182
+
183
+ this.orbit = GameObject.getComponent(this.context.mainCamera, OrbitControls);
184
+ }
185
+
186
+ onDestroy(): void {
187
+ this.stopSpectating();
188
+ this._handler?.destroy();
189
+ this._networking?.destroy();
190
+ }
191
+
192
+ /**
193
+ * Checks if the current platform supports spectator mode
194
+ * @returns True if the platform is supported, false otherwise
195
+ */
196
+ private isSupportedPlatform() {
197
+ const ua = window.navigator.userAgent;
198
+ const standalone = /Windows|MacOS/.test(ua);
199
+ const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
200
+ return standalone && !isHololens;
201
+ }
202
+
203
+ /**
204
+ * Called before entering WebXR mode
205
+ * @param _evt The WebXR event
206
+ */
207
+ onBeforeXR(_evt) {
208
+ if (!this.isSupportedPlatform()) return;
209
+ GameObject.setActive(this.gameObject, true);
210
+ }
211
+
212
+ /**
213
+ * Called when entering WebXR mode
214
+ * @param _evt The WebXR event
215
+ */
216
+ onEnterXR(_evt) {
217
+ if (!this.isSupportedPlatform()) return;
218
+ if (debug) console.log(this.context.mainCamera);
219
+ if (this.context.mainCamera) {
220
+ this.followSelf();
221
+ }
222
+ }
223
+
224
+ /**
225
+ * Called when exiting WebXR mode
226
+ * @param _evt The WebXR event
227
+ */
228
+ onLeaveXR(_evt) {
229
+ this.context.removeCamera(this.cam as ICamera);
230
+ GameObject.setActive(this.gameObject, false);
231
+ if (this.orbit) this.orbit.enabled = true;
232
+ this._handler?.set(undefined);
233
+ this._handler?.disable();
234
+ if (this.isSpectatingSelf)
235
+ this.stopSpectating();
236
+ }
237
+
238
+ /**
239
+ * Sets the target to follow the local player
240
+ */
241
+ private followSelf() {
242
+ this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
243
+ if (!this.target) {
244
+ this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
245
+ this.target = this.context.players.getPlayerView(this.localId);
246
+ }
247
+ if (debug) console.log("Follow self", this.target);
248
+ }
249
+
250
+ // TODO: only show Spectator cam for DesktopVR;
251
+ // don't show for AR, don't show on Quest
252
+ // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
253
+ /**
254
+ * Called after the main rendering pass to render the spectator view
255
+ */
256
+ onAfterRender(): void {
257
+ if (!this.cam) return;
258
+
259
+ const renderer = this.context.renderer;
260
+ const xrWasEnabled = renderer.xr.enabled;
261
+
262
+ if (!renderer.xr.isPresenting && !this._handler?.currentTarget) return;
263
+
264
+ this._handler?.update(this._mode);
265
+
266
+ // remember XR render target so we can restore later
267
+ const previousRenderTarget = renderer.getRenderTarget();
268
+ let oldFramebuffer: WebGLFramebuffer | null = null;
269
+
270
+ const webglState = renderer.state as WebGLState & { bindXRFramebuffer?: Function };
271
+
272
+ // seems that in some cases, renderer.getRenderTarget returns null
273
+ // even when we're rendering to a headset.
274
+ if (!previousRenderTarget) {
275
+ if (!renderer.state.bindFramebuffer || !webglState.bindXRFramebuffer)
276
+ return;
277
+
278
+ oldFramebuffer = renderer["_framebuffer"];
279
+ webglState.bindXRFramebuffer(null);
280
+ }
281
+
282
+ this.setAvatarFlagsBeforeRender();
283
+
284
+ const mainCam = this.context.mainCameraComponent;
285
+
286
+ // these should not be needed if we don't override viewport/scissor
287
+ // renderer.getViewport(this.currentViewport);
288
+ // renderer.getScissor(this.currentScissor);
289
+ // this.currentScissorTest = renderer.getScissorTest();
290
+ // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
291
+ // let left = 0;
292
+ // let bottom = 100;
293
+ // let width = 300;
294
+ // let height = 300;
295
+ // renderer.setViewport(left, bottom, width, height);
296
+ // renderer.setScissor(left, bottom, width, height);
297
+ // renderer.setScissorTest(true);
298
+ if (mainCam) {
299
+ const backgroundColor = mainCam.backgroundColor;
300
+ if (backgroundColor)
301
+ renderer.setClearColor(backgroundColor, backgroundColor.alpha);
302
+ this.cam.backgroundColor = backgroundColor;
303
+ this.cam.clearFlags = mainCam.clearFlags;
304
+ this.cam.nearClipPlane = mainCam.nearClipPlane;
305
+ this.cam.farClipPlane = mainCam.farClipPlane;
306
+ }
307
+ else
308
+ renderer.setClearColor(new Color(1, 1, 1));
309
+ renderer.setRenderTarget(null); // null: direct to Canvas
310
+ renderer.xr.enabled = false;
311
+ const cam = this.cam?.threeCamera;
312
+ this.context.updateAspect(cam as PerspectiveCamera);
313
+ const wasPresenting = renderer.xr.isPresenting;
314
+ renderer.xr.isPresenting = false;
315
+ renderer.setSize(this.context.domWidth, this.context.domHeight);
316
+ renderer.render(this.context.scene, cam);
317
+ renderer.xr.isPresenting = wasPresenting;
318
+
319
+ // restore previous settings so we can continue to render XR
320
+ renderer.xr.enabled = xrWasEnabled;
321
+ //renderer.setViewport(this.currentViewport);
322
+ //renderer.setScissor(this.currentScissor);
323
+ //renderer.setScissorTest(this.currentScissorTest);
324
+
325
+ if (previousRenderTarget)
326
+ renderer.setRenderTarget(previousRenderTarget);
327
+ else if (webglState.bindXRFramebuffer)
328
+ webglState.bindXRFramebuffer(oldFramebuffer);
329
+
330
+ this.resetAvatarFlags();
331
+ }
332
+
333
+ /**
334
+ * Updates avatar visibility flags for rendering in spectator mode
335
+ */
336
+ private setAvatarFlagsBeforeRender() {
337
+ const isFirstPersonMode = this._mode === SpectatorMode.FirstPerson;
338
+
339
+ for (const av of AvatarMarker.instances) {
340
+ if (av.avatar && "isLocalAvatar" in av.avatar && "flags" in av.avatar) {
341
+ let mask = XRStateFlag.All;
342
+ if (this.isSpectatingSelf)
343
+ mask = isFirstPersonMode && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
344
+ const flags = av.avatar.flags;
345
+ if (!flags) continue;
346
+ for (const flag of flags) {
347
+ flag.UpdateVisible(mask);
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ /**
354
+ * Restores avatar visibility flags after spectator rendering
355
+ */
356
+ private resetAvatarFlags() {
357
+ for (const av of AvatarMarker.instances) {
358
+ if (av.avatar && "flags" in av.avatar) {
359
+ const flags = av.avatar.flags;
360
+ if (!flags) continue;
361
+ for (const flag of flags) {
362
+ if ("isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
363
+ flag.UpdateVisible(XRStateFlag.FirstPerson);
364
+ }
365
+ else {
366
+ flag.UpdateVisible(XRStateFlag.ThirdPerson);
367
+ }
368
+ }
369
+ }
370
+ }
371
+ }
372
+ }
373
+
374
+ /**
375
+ * Interface for handling spectator camera behavior
376
+ */
377
+ interface ISpectatorHandler {
378
+ context: Context;
379
+ get currentTarget(): PlayerView | undefined;
380
+ set(target?: PlayerView): void;
381
+ update(mode: SpectatorMode);
382
+ disable();
383
+ destroy();
384
+ }
385
+
386
+ /**
387
+ * Handles the smooth following behavior for the spectator camera
388
+ */
389
+ class SpectatorHandler implements ISpectatorHandler {
390
+
391
+ readonly context: Context;
392
+ readonly cam: Camera;
393
+ readonly spectator: SpectatorCamera;
394
+
395
+ private follow?: SmoothFollow;
396
+ private target?: Object3D;
397
+ private view?: PlayerView;
398
+ private currentObject: Object3D | undefined;
399
+
400
+ /** Gets the currently targeted player view */
401
+ get currentTarget(): PlayerView | undefined {
402
+ return this.view;
403
+ }
404
+
405
+ constructor(context: Context, cam: Camera, spectator: SpectatorCamera) {
406
+ this.context = context;
407
+ this.cam = cam;
408
+ this.spectator = spectator;
409
+ }
410
+
411
+ /**
412
+ * Sets the target player view to follow
413
+ * @param view The PlayerView to follow
414
+ */
415
+ set(view?: PlayerView): void {
416
+ const followObject = view?.currentObject;
417
+ if (!followObject) {
418
+ this.spectator.stopSpectating();
419
+ return;
420
+ }
421
+ if (followObject === this.currentObject) return;
422
+ this.currentObject = followObject;
423
+ this.view = view;
424
+ if (!this.follow)
425
+ this.follow = GameObject.addComponent(this.cam.gameObject, SmoothFollow);
426
+ if (!this.target)
427
+ this.target = new Object3D();
428
+ followObject.add(this.target);
429
+
430
+ this.follow.enabled = true;
431
+ this.follow.target = this.target;
432
+ // this.context.setCurrentCamera(this.cam);
433
+ if (debug) console.log("FOLLOW", followObject);
434
+ if (!this.context.isInXR) {
435
+ this.context.setCurrentCamera(this.cam as ICamera);
436
+ }
437
+ else this.context.removeCamera(this.cam as ICamera);
438
+ }
439
+
440
+ /** Disables the spectator following behavior */
441
+ disable() {
442
+ if (debug) console.log("STOP FOLLOW", this.currentObject);
443
+ this.view = undefined;
444
+ this.currentObject = undefined;
445
+ this.context.removeCamera(this.cam as ICamera);
446
+ if (this.follow)
447
+ this.follow.enabled = false;
448
+ }
449
+
450
+ /** Cleans up resources used by the handler */
451
+ destroy() {
452
+ this.target?.removeFromParent();
453
+ if (this.follow)
454
+ GameObject.destroy(this.follow);
455
+ }
456
+
457
+ /**
458
+ * Updates the camera position and orientation based on the spectator mode
459
+ * @param mode The current spectator mode (first or third person)
460
+ */
461
+ update(mode: SpectatorMode) {
462
+ if (this.currentTarget?.isConnected === false || this.currentTarget?.removed === true) {
463
+ if (debug) console.log("Target disconnected or timeout", this.currentTarget);
464
+ this.spectator.stopSpectating();
465
+ return;
466
+ }
467
+ if (this.currentTarget && this.currentTarget?.currentObject !== this.currentObject) {
468
+ if (debug) console.log("Target changed", this.currentObject, "to", this.currentTarget.currentObject);
469
+ this.set(this.currentTarget);
470
+ }
471
+ const perspectiveCamera = this.context.mainCamera as PerspectiveCamera;
472
+ if (perspectiveCamera) {
473
+ const cam = this.cam.threeCamera;
474
+ if (cam.near !== perspectiveCamera.near || cam.far !== perspectiveCamera.far) {
475
+ cam.near = perspectiveCamera.near;
476
+ cam.far = perspectiveCamera.far;
477
+ cam.updateProjectionMatrix();
478
+ }
479
+ }
480
+
481
+ const target = this.follow?.target;
482
+ if (!target || !this.follow) return;
483
+ switch (mode) {
484
+ case SpectatorMode.FirstPerson:
485
+ if (this.view?.viewDevice !== ViewDevice.Browser) {
486
+ // soft follow for AR and VR
487
+ this.follow.followFactor = 5;
488
+ this.follow.rotateFactor = 5;
489
+ }
490
+ else {
491
+ // snappy follow for desktop
492
+ this.follow.followFactor = 50;
493
+ this.follow.rotateFactor = 50;
494
+ }
495
+ target.position.set(0, 0, 0);
496
+ break;
497
+ case SpectatorMode.ThirdPerson:
498
+ this.follow.followFactor = 3;
499
+ this.follow.rotateFactor = 2;
500
+ target.position.set(0, .5, 1.5);
501
+ break;
502
+ }
503
+ this.follow.flipForward = false;
504
+ // console.log(this.view);
505
+ if (this.view?.viewDevice !== ViewDevice.Browser)
506
+ target.quaternion.copy(_inverseYQuat);
507
+ else target.quaternion.identity();
508
+ }
509
+ }
510
+
511
+ const _inverseYQuat = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Math.PI);
512
+
513
+ /**
514
+ * Handles user input for selecting targets to spectate
515
+ */
516
+ class SpectatorSelectionController {
517
+
518
+ private readonly context: Context;
519
+ private readonly spectator: SpectatorCamera;
520
+
521
+ constructor(context: Context, spectator: SpectatorCamera) {
522
+ this.context = context;
523
+ this.spectator = spectator;
524
+ console.log("[Spectator Camera] Click other avatars or cameras to follow them. Press ESC to exit spectator mode.");
525
+ this.context.domElement.addEventListener("keydown", (evt) => {
526
+ if(!this.spectator.useKeys) return;
527
+ const key = evt.key;
528
+ if (key === "Escape") {
529
+ this.spectator.stopSpectating();
530
+ }
531
+ });
532
+ let downTime: number = 0;
533
+ this.context.input.addEventListener(InputEvents.PointerDown, _ => {
534
+ downTime = this.context.time.time;
535
+ });
536
+ this.context.input.addEventListener(InputEvents.PointerUp, _ => {
537
+ const dt = this.context.time.time - downTime;
538
+ if (dt > 1) {
539
+ this.spectator.stopSpectating();
540
+ }
541
+ else if (this.context.input.getPointerClicked(0) && dt < .3)
542
+ this.trySelectObject();
543
+ });
544
+ }
545
+
546
+ /**
547
+ * Attempts to select an avatar to spectate through raycasting
548
+ */
549
+ private trySelectObject() {
550
+ const opts = new RaycastOptions();
551
+ opts.setMask(0xffffff);
552
+ // opts.cam = this.spectator.cam?.cam;
553
+ const hits = this.context.physics.raycast(opts);
554
+ if (debug) console.log(...hits);
555
+ if (hits?.length) {
556
+ for (const hit of hits) {
557
+ if (hit.distance < .2) continue;
558
+ const obj = hit.object;
559
+ const avatar = GameObject.getComponentInParent(obj, AvatarMarker);
560
+ const id = avatar?.connectionId;
561
+ if (id) {
562
+ const view = this.context.players.getPlayerView(id);
563
+ this.spectator.target = view;
564
+ if (debug) console.log("spectate", id, avatar);
565
+ break;
566
+ }
567
+ }
568
+ }
569
+ }
570
+ }
571
+
572
+ /**
573
+ * Network model for communicating follower changes
574
+ */
575
+ class SpectatorFollowerChangedEventModel implements IModel {
576
+ /** The user ID that is following */
577
+ guid: string;
578
+ readonly dontSave: boolean = true;
579
+
580
+ /** The user ID being followed */
581
+ targetUserId: string | undefined;
582
+ /** Indicates if the user stopped following */
583
+ stoppedFollowing: boolean;
584
+
585
+ constructor(connectionId: string, userId: string | undefined, stoppedFollowing: boolean) {
586
+ this.guid = connectionId;
587
+ this.targetUserId = userId;
588
+ this.stoppedFollowing = stoppedFollowing;
589
+ }
590
+ }
591
+
592
+ /**
593
+ * Network model for requesting users to follow a specific player
594
+ */
595
+ class SpectatorFollowEventModel implements IModel {
596
+ guid: string;
597
+ userId: string | undefined;
598
+
599
+ constructor(comp: Component, userId: string | undefined) {
600
+ this.guid = comp.guid;
601
+ this.userId = userId;
602
+ }
603
+ }
604
+
605
+ /**
606
+ * Handles network communication for spectator functionality
607
+ */
608
+ class SpectatorCamNetworking {
609
+
610
+ /** List of user IDs currently following this player */
611
+ readonly followers: string[] = [];
612
+
613
+ private readonly context: Context;
614
+ private readonly spectator: SpectatorCamera;
615
+ private _followerEventMethod: Function;
616
+ private _requestFollowMethod: Function;
617
+ private _joinedRoomMethod: Function;
618
+
619
+ constructor(context: Context, spectator: SpectatorCamera) {
620
+ this.context = context;
621
+ this.spectator = spectator;
622
+ this._followerEventMethod = this.onFollowerEvent.bind(this);
623
+ this._requestFollowMethod = this.onRequestFollowEvent.bind(this);
624
+ this._joinedRoomMethod = this.onUserJoinedRoom.bind(this);
625
+ }
626
+
627
+ /**
628
+ * Initializes network event listeners
629
+ */
630
+ awake() {
631
+ this.context.connection.beginListen("spectator-follower-changed", this._followerEventMethod);
632
+ this.context.connection.beginListen("spectator-request-follow", this._requestFollowMethod);
633
+ this.context.connection.beginListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
634
+ this.context.domElement.addEventListener("keydown", evt => {
635
+ if(!this.spectator.useKeys) return;
636
+ if (evt.key === "f") {
637
+ this.onRequestFollowMe();
638
+ }
639
+ else if (evt.key === "Escape") {
640
+ this.onRequestFollowMe(true);
641
+ }
642
+ });
643
+ }
644
+
645
+ /**
646
+ * Removes network event listeners
647
+ */
648
+ destroy() {
649
+ this.context.connection.stopListen("spectator-follower-changed", this._followerEventMethod);
650
+ this.context.connection.stopListen("spectator-request-follow", this._requestFollowMethod);
651
+ this.context.connection.stopListen(RoomEvents.JoinedRoom, this._joinedRoomMethod);
652
+ }
653
+
654
+ /**
655
+ * Notifies other users about spectating target changes
656
+ * @param target The new target being spectated
657
+ * @param _prevId The previous target's user ID
658
+ */
659
+ onSpectatedObjectChanged(target: PlayerView | undefined, _prevId?: string) {
660
+ if (debug)
661
+ console.log(this.context.connection.connectionId, "onSpectatedObjectChanged", target, _prevId);
662
+ if (this.context.connection.connectionId) {
663
+ const stopped = target?.userId === undefined;
664
+ const userId = stopped ? _prevId : target?.userId;
665
+ const evt = new SpectatorFollowerChangedEventModel(this.context.connection.connectionId, userId, stopped);
666
+ this.context.connection.send("spectator-follower-changed", evt)
667
+ }
668
+ }
669
+
670
+ /**
671
+ * Requests other users to follow this player or stop following
672
+ * @param stop Whether to request users to stop following
673
+ */
674
+ onRequestFollowMe(stop: boolean = false) {
675
+ if (debug)
676
+ console.log("Request follow", this.context.connection.connectionId);
677
+ if (this.context.connection.connectionId) {
678
+ this.spectator.stopSpectating();
679
+ const id = stop ? undefined : this.context.connection.connectionId;
680
+ const model = new SpectatorFollowEventModel(this.spectator, id);
681
+ this.context.connection.send("spectator-request-follow", model);
682
+ }
683
+ }
684
+
685
+ /**
686
+ * Handles room join events
687
+ */
688
+ private onUserJoinedRoom() {
689
+ if (getParam("followme")) {
690
+ this.onRequestFollowMe();
691
+ }
692
+ }
693
+
694
+ /**
695
+ * Processes follower status change events from the network
696
+ * @param evt The follower change event data
697
+ */
698
+ private onFollowerEvent(evt: SpectatorFollowerChangedEventModel) {
699
+ const userBeingFollowed = evt.targetUserId;
700
+ const userThatIsFollowing = evt.guid;
701
+
702
+ if (debug)
703
+ console.log(evt);
704
+
705
+ if (userBeingFollowed === this.context.connection.connectionId) {
706
+ if (evt.stoppedFollowing) {
707
+ const index = this.followers.indexOf(userThatIsFollowing);
708
+ if (index !== -1) {
709
+ this.followers.splice(index, 1);
710
+ this.removeDisconnectedFollowers();
711
+ console.log(userThatIsFollowing, "unfollows you", this.followers.length);
712
+ }
713
+ }
714
+ else {
715
+ if (!this.followers.includes(userThatIsFollowing)) {
716
+ this.followers.push(userThatIsFollowing);
717
+ this.removeDisconnectedFollowers();
718
+ console.log(userThatIsFollowing, "follows you", this.followers.length);
719
+ }
720
+ }
721
+ }
722
+ }
723
+
724
+ /**
725
+ * Removes followers that are no longer connected to the room
726
+ */
727
+ private removeDisconnectedFollowers() {
728
+ for (let i = this.followers.length - 1; i >= 0; i--) {
729
+ const id = this.followers[i];
730
+ if (this.context.connection.userIsInRoom(id) === false) {
731
+ this.followers.splice(i, 1);
732
+ }
733
+ }
734
+ }
735
+
736
+ private _lastRequestFollowUser: SpectatorFollowEventModel | undefined;
737
+
738
+ /**
739
+ * Handles follow requests from other users
740
+ * @param evt The follow request event
741
+ * @returns True if the request was handled successfully
742
+ */
743
+ private onRequestFollowEvent(evt: SpectatorFollowEventModel) {
744
+ this._lastRequestFollowUser = evt;
745
+
746
+ if (evt.userId === this.context.connection.connectionId) {
747
+ this.spectator.stopSpectating();
748
+ }
749
+ else if (evt.userId === undefined) {
750
+ // this will currently also stop spectating if the user is not following you
751
+ this.spectator.stopSpectating();
752
+ }
753
+ else {
754
+ const view = this.context.players.getPlayerView(evt.userId);
755
+ if (view) {
756
+ this.spectator.target = view;
757
+ }
758
+ else {
759
+ if (debug)
760
+ console.warn("Could not find view", evt.userId);
761
+ this.enforceFollow();
762
+ return false;
763
+ }
764
+ }
765
+ return true;
766
+ }
767
+
768
+ private _enforceFollowInterval: any;
769
+
770
+ /**
771
+ * Periodically retries following a user if the initial attempt failed
772
+ */
773
+ private enforceFollow() {
774
+ if (this._enforceFollowInterval) return;
775
+ this._enforceFollowInterval = setInterval(() => {
776
+ if (this._lastRequestFollowUser === undefined || this._lastRequestFollowUser.userId && this.spectator.isFollowedBy(this._lastRequestFollowUser.userId)) {
777
+ clearInterval(this._enforceFollowInterval);
778
+ this._enforceFollowInterval = undefined;
779
+ }
780
+ else {
781
+ if (debug)
782
+ console.log("REQUEST FOLLOW AGAIN", this._lastRequestFollowUser.userId);
783
+ this.onRequestFollowEvent(this._lastRequestFollowUser);
784
+ }
785
+
786
+ }, 1000);
787
+ }
788
788
  }