@needle-tools/engine 4.5.5-next.f053174 → 4.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1044) hide show
  1. package/CHANGELOG.md +3740 -3740
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-DFfLpZpn.min.js → needle-engine.bundle-2nTaeeW3.min.js} +62 -62
  6. package/dist/{needle-engine.bundle-Dx2hV9Bu.umd.cjs → needle-engine.bundle-B3qVc_uH.umd.cjs} +54 -54
  7. package/dist/{needle-engine.bundle-DvRTYg0j.js → needle-engine.bundle-B9tUMvDR.js} +623 -623
  8. package/dist/{needle-engine.bundle-BxW8rOic.light.min.js → needle-engine.bundle-BWeBylyu.light.min.js} +62 -62
  9. package/dist/{needle-engine.bundle-5YrltOTW.light.umd.cjs → needle-engine.bundle-Bx32FU5Z.light.umd.cjs} +54 -54
  10. package/dist/{needle-engine.bundle-Bjtl-M4D.light.js → needle-engine.bundle-CAuuubKQ.light.js} +623 -623
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/assets/index.d.ts +11 -11
  32. package/lib/engine/assets/index.js +47 -47
  33. package/lib/engine/assets/static.d.ts +1 -1
  34. package/lib/engine/assets/static.js +4 -4
  35. package/lib/engine/codegen/register_types.d.ts +1 -1
  36. package/lib/engine/codegen/register_types.js +300 -300
  37. package/lib/engine/debug/debug.d.ts +15 -15
  38. package/lib/engine/debug/debug.js +44 -44
  39. package/lib/engine/debug/debug_console.d.ts +2 -2
  40. package/lib/engine/debug/debug_console.js +307 -307
  41. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  42. package/lib/engine/debug/debug_overlay.js +316 -316
  43. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  44. package/lib/engine/debug/debug_spatial_console.js +390 -390
  45. package/lib/engine/debug/index.d.ts +2 -2
  46. package/lib/engine/debug/index.js +2 -2
  47. package/lib/engine/engine_addressables.d.ts +166 -166
  48. package/lib/engine/engine_addressables.js +608 -608
  49. package/lib/engine/engine_animation.d.ts +43 -43
  50. package/lib/engine/engine_animation.js +133 -133
  51. package/lib/engine/engine_application.d.ts +45 -45
  52. package/lib/engine/engine_application.js +104 -104
  53. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  54. package/lib/engine/engine_assetdatabase.js +344 -344
  55. package/lib/engine/engine_audio.d.ts +4 -4
  56. package/lib/engine/engine_audio.js +23 -23
  57. package/lib/engine/engine_camera.d.ts +13 -13
  58. package/lib/engine/engine_camera.js +30 -30
  59. package/lib/engine/engine_components.d.ts +110 -110
  60. package/lib/engine/engine_components.js +374 -374
  61. package/lib/engine/engine_components_internal.d.ts +9 -9
  62. package/lib/engine/engine_components_internal.js +36 -36
  63. package/lib/engine/engine_constants.d.ts +10 -10
  64. package/lib/engine/engine_constants.js +41 -41
  65. package/lib/engine/engine_context.d.ts +472 -472
  66. package/lib/engine/engine_context.js +1664 -1664
  67. package/lib/engine/engine_context_registry.d.ts +71 -71
  68. package/lib/engine/engine_context_registry.js +117 -117
  69. package/lib/engine/engine_coroutine.d.ts +35 -35
  70. package/lib/engine/engine_coroutine.js +52 -52
  71. package/lib/engine/engine_create_objects.d.ts +119 -119
  72. package/lib/engine/engine_create_objects.js +320 -320
  73. package/lib/engine/engine_default_parameters.d.ts +2 -2
  74. package/lib/engine/engine_default_parameters.js +3 -3
  75. package/lib/engine/engine_editor-sync.d.ts +21 -21
  76. package/lib/engine/engine_editor-sync.js +4 -4
  77. package/lib/engine/engine_fileloader.d.ts +2 -2
  78. package/lib/engine/engine_fileloader.js +8 -8
  79. package/lib/engine/engine_gameobject.d.ts +68 -68
  80. package/lib/engine/engine_gameobject.js +616 -616
  81. package/lib/engine/engine_generic_utils.d.ts +1 -1
  82. package/lib/engine/engine_generic_utils.js +13 -13
  83. package/lib/engine/engine_gizmos.d.ts +149 -149
  84. package/lib/engine/engine_gizmos.js +530 -530
  85. package/lib/engine/engine_gltf.d.ts +12 -12
  86. package/lib/engine/engine_gltf.js +15 -15
  87. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  88. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  89. package/lib/engine/engine_hot_reload.d.ts +8 -8
  90. package/lib/engine/engine_hot_reload.js +197 -197
  91. package/lib/engine/engine_input.d.ts +362 -362
  92. package/lib/engine/engine_input.js +1294 -1294
  93. package/lib/engine/engine_input_utils.d.ts +2 -2
  94. package/lib/engine/engine_input_utils.js +22 -22
  95. package/lib/engine/engine_instancing.d.ts +19 -19
  96. package/lib/engine/engine_instancing.js +39 -39
  97. package/lib/engine/engine_license.d.ts +11 -11
  98. package/lib/engine/engine_license.js +369 -369
  99. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  100. package/lib/engine/engine_lifecycle_api.js +106 -106
  101. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  102. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  103. package/lib/engine/engine_lightdata.d.ts +23 -23
  104. package/lib/engine/engine_lightdata.js +91 -91
  105. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  106. package/lib/engine/engine_loaders.callbacks.js +86 -86
  107. package/lib/engine/engine_loaders.d.ts +48 -48
  108. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  109. package/lib/engine/engine_loaders.gltf.js +62 -62
  110. package/lib/engine/engine_loaders.js +337 -337
  111. package/lib/engine/engine_lods.d.ts +31 -31
  112. package/lib/engine/engine_lods.js +146 -146
  113. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  114. package/lib/engine/engine_mainloop_utils.js +466 -466
  115. package/lib/engine/engine_math.d.ts +114 -114
  116. package/lib/engine/engine_math.js +247 -247
  117. package/lib/engine/engine_modules.d.ts +36 -36
  118. package/lib/engine/engine_modules.js +85 -85
  119. package/lib/engine/engine_networking.d.ts +260 -260
  120. package/lib/engine/engine_networking.js +764 -764
  121. package/lib/engine/engine_networking_auto.d.ts +24 -24
  122. package/lib/engine/engine_networking_auto.js +310 -310
  123. package/lib/engine/engine_networking_blob.d.ts +48 -48
  124. package/lib/engine/engine_networking_blob.js +228 -228
  125. package/lib/engine/engine_networking_files.d.ts +35 -35
  126. package/lib/engine/engine_networking_files.js +172 -172
  127. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  128. package/lib/engine/engine_networking_files_default_components.js +42 -42
  129. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  130. package/lib/engine/engine_networking_instantiate.js +345 -345
  131. package/lib/engine/engine_networking_peer.d.ts +15 -15
  132. package/lib/engine/engine_networking_peer.js +132 -132
  133. package/lib/engine/engine_networking_streams.d.ts +123 -123
  134. package/lib/engine/engine_networking_streams.js +645 -645
  135. package/lib/engine/engine_networking_types.d.ts +22 -22
  136. package/lib/engine/engine_networking_types.js +7 -7
  137. package/lib/engine/engine_networking_utils.d.ts +2 -2
  138. package/lib/engine/engine_networking_utils.js +20 -20
  139. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  140. package/lib/engine/engine_networking_websocket.js +2 -2
  141. package/lib/engine/engine_patcher.d.ts +10 -10
  142. package/lib/engine/engine_patcher.js +142 -142
  143. package/lib/engine/engine_physics.d.ts +152 -152
  144. package/lib/engine/engine_physics.js +645 -645
  145. package/lib/engine/engine_physics.types.d.ts +40 -40
  146. package/lib/engine/engine_physics.types.js +33 -33
  147. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  148. package/lib/engine/engine_physics_rapier.js +1433 -1433
  149. package/lib/engine/engine_playerview.d.ts +26 -26
  150. package/lib/engine/engine_playerview.js +64 -64
  151. package/lib/engine/engine_scenelighting.d.ts +71 -71
  152. package/lib/engine/engine_scenelighting.js +226 -226
  153. package/lib/engine/engine_serialization.d.ts +3 -3
  154. package/lib/engine/engine_serialization.js +3 -3
  155. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  156. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  157. package/lib/engine/engine_serialization_core.d.ts +94 -94
  158. package/lib/engine/engine_serialization_core.js +607 -607
  159. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  160. package/lib/engine/engine_serialization_decorator.js +66 -66
  161. package/lib/engine/engine_setup.d.ts +1 -1
  162. package/lib/engine/engine_setup.js +2 -2
  163. package/lib/engine/engine_shaders.d.ts +53 -53
  164. package/lib/engine/engine_shaders.js +252 -252
  165. package/lib/engine/engine_shims.d.ts +4 -4
  166. package/lib/engine/engine_shims.js +24 -24
  167. package/lib/engine/engine_test_utils.d.ts +39 -39
  168. package/lib/engine/engine_test_utils.js +83 -83
  169. package/lib/engine/engine_texture.d.ts +28 -28
  170. package/lib/engine/engine_texture.js +64 -64
  171. package/lib/engine/engine_three_utils.d.ts +201 -201
  172. package/lib/engine/engine_three_utils.js +731 -731
  173. package/lib/engine/engine_time.d.ts +51 -51
  174. package/lib/engine/engine_time.js +82 -82
  175. package/lib/engine/engine_time_utils.d.ts +88 -88
  176. package/lib/engine/engine_time_utils.js +215 -215
  177. package/lib/engine/engine_tonemapping.d.ts +2 -2
  178. package/lib/engine/engine_tonemapping.js +194 -194
  179. package/lib/engine/engine_types.d.ts +578 -578
  180. package/lib/engine/engine_types.js +95 -95
  181. package/lib/engine/engine_typestore.d.ts +28 -28
  182. package/lib/engine/engine_typestore.js +55 -55
  183. package/lib/engine/engine_util_decorator.d.ts +13 -13
  184. package/lib/engine/engine_util_decorator.js +116 -116
  185. package/lib/engine/engine_utils.d.ts +248 -248
  186. package/lib/engine/engine_utils.js +993 -993
  187. package/lib/engine/engine_utils_format.d.ts +24 -24
  188. package/lib/engine/engine_utils_format.js +239 -239
  189. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  190. package/lib/engine/engine_utils_screenshot.js +513 -513
  191. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  192. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  193. package/lib/engine/engine_xr.d.ts +1 -1
  194. package/lib/engine/engine_xr.js +1 -1
  195. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  196. package/lib/engine/export/gltf/Writers.js +24 -24
  197. package/lib/engine/export/gltf/index.d.ts +11 -11
  198. package/lib/engine/export/gltf/index.js +123 -123
  199. package/lib/engine/export/index.d.ts +2 -2
  200. package/lib/engine/export/index.js +2 -2
  201. package/lib/engine/export/state.d.ts +7 -7
  202. package/lib/engine/export/state.js +17 -17
  203. package/lib/engine/export/utils.d.ts +2 -2
  204. package/lib/engine/export/utils.js +7 -7
  205. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  206. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  207. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  208. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  209. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  210. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  211. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  212. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  213. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  214. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  215. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  216. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  217. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  218. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  219. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  220. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  221. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  222. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  223. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  224. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  225. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  226. package/lib/engine/extensions/extension_resolver.js +1 -1
  227. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  228. package/lib/engine/extensions/extension_utils.js +152 -152
  229. package/lib/engine/extensions/extensions.d.ts +32 -32
  230. package/lib/engine/extensions/extensions.js +107 -107
  231. package/lib/engine/extensions/index.d.ts +6 -6
  232. package/lib/engine/extensions/index.js +6 -6
  233. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  234. package/lib/engine/extensions/usage_tracker.js +65 -65
  235. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  236. package/lib/engine/js-extensions/Camera.js +39 -39
  237. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  238. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  239. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  240. package/lib/engine/js-extensions/Layers.js +22 -22
  241. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  242. package/lib/engine/js-extensions/Object3D.js +136 -136
  243. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  244. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  245. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  246. package/lib/engine/js-extensions/Vector.js +13 -13
  247. package/lib/engine/js-extensions/index.d.ts +5 -5
  248. package/lib/engine/js-extensions/index.js +5 -5
  249. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  250. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  251. package/lib/engine/shaders/shaderData.d.ts +55 -55
  252. package/lib/engine/shaders/shaderData.js +58 -58
  253. package/lib/engine/tests/test_utils.d.ts +2 -2
  254. package/lib/engine/tests/test_utils.js +53 -53
  255. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  256. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  257. package/lib/engine/webcomponents/api.d.ts +5 -5
  258. package/lib/engine/webcomponents/api.js +4 -4
  259. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  260. package/lib/engine/webcomponents/buttons.js +264 -264
  261. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  262. package/lib/engine/webcomponents/fonts.js +32 -32
  263. package/lib/engine/webcomponents/icons.d.ts +9 -9
  264. package/lib/engine/webcomponents/icons.js +52 -52
  265. package/lib/engine/webcomponents/index.d.ts +1 -1
  266. package/lib/engine/webcomponents/index.js +1 -1
  267. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  268. package/lib/engine/webcomponents/logo-element.js +67 -67
  269. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  270. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  271. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  272. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  273. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  274. package/lib/engine/webcomponents/needle-button.js +161 -161
  275. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  276. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  277. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  278. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  279. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  280. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  281. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  282. package/lib/engine/webcomponents/needle-engine.js +831 -831
  283. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  284. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  287. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  288. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +634 -634
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +700 -700
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  1009. package/src/engine-schemes/dist/api.js +17 -0
  1010. package/src/engine-schemes/dist/api.js.meta +7 -0
  1011. package/src/engine-schemes/dist/schemes.js +25 -0
  1012. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1013. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1014. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1015. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1016. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1017. package/src/engine-schemes/dist/transform.js +46 -0
  1018. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1019. package/src/engine-schemes/dist/vec2.js +32 -0
  1020. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1021. package/src/engine-schemes/dist/vec3.js +36 -0
  1022. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec4.js +40 -0
  1024. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1026. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
@@ -1,132 +1,131 @@
1
1
  export { }
2
2
 
3
-
4
- declare module 'three' {
5
- interface SkinnedMesh {
6
- staticGenerator?: StaticGeometryGenerator;
7
- staticGeometry?: BufferGeometry;
8
- staticGeometryLastUpdate?: number;
9
- }
10
- interface Mesh {
11
- acceleratedRaycast?: any;
12
- }
13
- interface SkinnedMesh {
14
- autoUpdateMeshBVH?: boolean;
15
- bvhNeedsUpdate?: boolean;
16
- }
17
- }
18
-
19
-
20
- declare module 'three' {
21
- interface Object3D {
22
- get guid(): string | undefined;
23
- set guid(value: string | undefined);
24
- /**
25
- * Allows to control e.g. if an object should be exported
26
- */
27
- hideFlags: HideFlags;
28
- /**
29
- * Add a Needle Engine component to the {@link Object3D}.
30
- * @param comp The component instance or constructor to add.
31
- * @param init Optional initialization data for the component.
32
- * @returns The added component instance.
33
- * @example Directly pass in constructor and properties:
34
- * ```ts
35
- * const obj = new Object3D();
36
- * obj.addComponent(MyComponent, { myProperty: 42 });
37
- * ```
38
- * @example Create a component instance, assign properties and then add it:
39
- * ```ts
40
- * const obj = new Object3D();
41
- * const comp = new MyComponent();
42
- * comp.myProperty = 42;
43
- * obj.addComponent(comp);
44
- * ```
45
- */
46
- addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
47
- /**
48
- * Remove a Needle Engine component from the {@link Object3D}.
49
- */
50
- removeComponent(inst: IComponent): IComponent;
51
- /**
52
- * Get or add a Needle Engine component to the Object3D.
53
- * If the component already exists, it will be returned. Otherwise, a new component will be added.
54
- * @param typeName The component constructor to get or add.
55
- * @param init Optional initialization data for the component.
56
- * @returns The component instance.
57
- */
58
- getOrAddComponent<T extends IComponent>(typeName: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
59
- /**
60
- * Get a Needle Engine component from the {@link Object3D}.
61
- * @returns The component instance or null if not found.
62
- */
63
- getComponent<T extends IComponent>(type: Constructor<T>): T | null;
64
- /**
65
- * Get all components of a specific type from the {@link Object3D}.
66
- * @param arr Optional array to fill with the found components.
67
- * @returns An array of components.
68
- */
69
- getComponents<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
70
- /**
71
- * Get a Needle Engine component from the {@link Object3D} or its children. This will search on the current Object and all its children.
72
- * @returns The component instance or null if not found.
73
- */
74
- getComponentInChildren<T extends IComponent>(type: Constructor<T>): T | null;
75
- /**
76
- * Get all components of a specific type from the {@link Object3D} or its children. This will search on the current Object and all its children.
77
- * @param arr Optional array to fill with the found components.
78
- * @returns An array of components.
79
- */
80
- getComponentsInChildren<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
81
- /**
82
- * Get a Needle Engine component from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
83
- * @returns The component instance or null if not found.
84
- */
85
- getComponentInParent<T extends IComponent>(type: Constructor<T>): T | null;
86
- /**
87
- * Get all Needle Engine components of a specific type from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
88
- * @param arr Optional array to fill with the found components.
89
- * @returns An array of components.
90
- */
91
- getComponentsInParent<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
92
- /**
93
- * Destroys the {@link Object3D} and all its Needle Engine components.
94
- */
95
- destroy(): void;
96
- /**
97
- * Get or set the world position of the {@link Object3D}.
98
- * Added by Needle Engine.
99
- */
100
- worldPosition: Vector3;
101
- /**
102
- * Get or set the world quaternion of the {@link Object3D}.
103
- * Added by Needle Engine.
104
- */
105
- worldQuaternion: Quaternion;
106
- /**
107
- * Get or set the world rotation of the {@link Object3D}.
108
- * Added by Needle Engine.
109
- */
110
- worldRotation: Vector3;
111
- /**
112
- * Get or set the world scale of the {@link Object3D}.
113
- * Added by Needle Engine.
114
- */
115
- worldScale: Vector3;
116
- /**
117
- * Get the world forward vector of the {@link Object3D}.
118
- * Added by Needle Engine.
119
- */
120
- get worldForward(): Vector3;
121
- /**
122
- * Get the world right vector of the {@link Object3D}.
123
- * Added by Needle Engine.
124
- */
125
- get worldRight(): Vector3;
126
- /**
127
- * Get the world up vector of the {@link Object3D}.
128
- * Added by Needle Engine.
129
- */
130
- get worldUp(): Vector3;
131
- }
132
- }
3
+
4
+ declare module 'three' {
5
+ interface SkinnedMesh {
6
+ staticGenerator?: StaticGeometryGenerator;
7
+ staticGeometry?: BufferGeometry;
8
+ staticGeometryLastUpdate?: number;
9
+ }
10
+ interface Mesh {
11
+ acceleratedRaycast?: any;
12
+ }
13
+ interface SkinnedMesh {
14
+ autoUpdateMeshBVH?: boolean;
15
+ bvhNeedsUpdate?: boolean;
16
+ }
17
+ }
18
+
19
+ declare module 'three' {
20
+ interface Object3D {
21
+ get guid(): string | undefined;
22
+ set guid(value: string | undefined);
23
+ /**
24
+ * Allows to control e.g. if an object should be exported
25
+ */
26
+ hideFlags: HideFlags;
27
+ /**
28
+ * Add a Needle Engine component to the {@link Object3D}.
29
+ * @param comp The component instance or constructor to add.
30
+ * @param init Optional initialization data for the component.
31
+ * @returns The added component instance.
32
+ * @example Directly pass in constructor and properties:
33
+ * ```ts
34
+ * const obj = new Object3D();
35
+ * obj.addComponent(MyComponent, { myProperty: 42 });
36
+ * ```
37
+ * @example Create a component instance, assign properties and then add it:
38
+ * ```ts
39
+ * const obj = new Object3D();
40
+ * const comp = new MyComponent();
41
+ * comp.myProperty = 42;
42
+ * obj.addComponent(comp);
43
+ * ```
44
+ */
45
+ addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
46
+ /**
47
+ * Remove a Needle Engine component from the {@link Object3D}.
48
+ */
49
+ removeComponent(inst: IComponent): IComponent;
50
+ /**
51
+ * Get or add a Needle Engine component to the Object3D.
52
+ * If the component already exists, it will be returned. Otherwise, a new component will be added.
53
+ * @param typeName The component constructor to get or add.
54
+ * @param init Optional initialization data for the component.
55
+ * @returns The component instance.
56
+ */
57
+ getOrAddComponent<T extends IComponent>(typeName: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
58
+ /**
59
+ * Get a Needle Engine component from the {@link Object3D}.
60
+ * @returns The component instance or null if not found.
61
+ */
62
+ getComponent<T extends IComponent>(type: Constructor<T>): T | null;
63
+ /**
64
+ * Get all components of a specific type from the {@link Object3D}.
65
+ * @param arr Optional array to fill with the found components.
66
+ * @returns An array of components.
67
+ */
68
+ getComponents<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
69
+ /**
70
+ * Get a Needle Engine component from the {@link Object3D} or its children. This will search on the current Object and all its children.
71
+ * @returns The component instance or null if not found.
72
+ */
73
+ getComponentInChildren<T extends IComponent>(type: Constructor<T>): T | null;
74
+ /**
75
+ * Get all components of a specific type from the {@link Object3D} or its children. This will search on the current Object and all its children.
76
+ * @param arr Optional array to fill with the found components.
77
+ * @returns An array of components.
78
+ */
79
+ getComponentsInChildren<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
80
+ /**
81
+ * Get a Needle Engine component from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
82
+ * @returns The component instance or null if not found.
83
+ */
84
+ getComponentInParent<T extends IComponent>(type: Constructor<T>): T | null;
85
+ /**
86
+ * Get all Needle Engine components of a specific type from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
87
+ * @param arr Optional array to fill with the found components.
88
+ * @returns An array of components.
89
+ */
90
+ getComponentsInParent<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
91
+ /**
92
+ * Destroys the {@link Object3D} and all its Needle Engine components.
93
+ */
94
+ destroy(): void;
95
+ /**
96
+ * Get or set the world position of the {@link Object3D}.
97
+ * Added by Needle Engine.
98
+ */
99
+ worldPosition: Vector3;
100
+ /**
101
+ * Get or set the world quaternion of the {@link Object3D}.
102
+ * Added by Needle Engine.
103
+ */
104
+ worldQuaternion: Quaternion;
105
+ /**
106
+ * Get or set the world rotation of the {@link Object3D}.
107
+ * Added by Needle Engine.
108
+ */
109
+ worldRotation: Vector3;
110
+ /**
111
+ * Get or set the world scale of the {@link Object3D}.
112
+ * Added by Needle Engine.
113
+ */
114
+ worldScale: Vector3;
115
+ /**
116
+ * Get the world forward vector of the {@link Object3D}.
117
+ * Added by Needle Engine.
118
+ */
119
+ get worldForward(): Vector3;
120
+ /**
121
+ * Get the world right vector of the {@link Object3D}.
122
+ * Added by Needle Engine.
123
+ */
124
+ get worldRight(): Vector3;
125
+ /**
126
+ * Get the world up vector of the {@link Object3D}.
127
+ * Added by Needle Engine.
128
+ */
129
+ get worldUp(): Vector3;
130
+ }
131
+ }
@@ -1,5 +1,5 @@
1
- import { GameObject as r, onClear as a, onDestroy as s, onInitialized as l, onAfterRender as d, onBeforeRender as c, onUpdate as m, onStart as g, loadAsset as p, NeedleXRSession as u, Context as S, VERSION as C, Component as y, Components as E } from "./needle-engine.bundle-DvRTYg0j.js";
2
- import { $physicsKey as T, ActionBuilder as A, ActionCollection as b, ActionModel as M, Addressables as I, AlignmentConstraint as D, AmbientMode as O, Animation as x, AnimationCurve as k, AnimationExtension as L, AnimationTrackHandler as N, AnimationUtils as B, Animator as F, AnimatorConditionMode as U, AnimatorController as w, AnimatorControllerParameterType as G, AnimatorStateInfo as W, Antialiasing as H, Application as X, AssetDatabase as z, AssetReference as V, AudioExtension as _, AudioListener as j, AudioSource as K, AudioTrackHandler as Z, Avatar as Q, AvatarBlink_Simple as Y, AvatarEyeLook_Rotation as $, AvatarLoader as J, AvatarMarker as q, AvatarModel as ee, Avatar_Brain_LookAt as te, Avatar_MouthShapes as oe, Avatar_MustacheShake as re, Avatar_POI as ne, Axes as ie, AxesHelper as ae, BUILD_TIME as se, BaseUIComponent as le, BasicIKConstraint as de, BehaviorExtension as ce, BehaviorModel as me, Component$1 as ge, BlobStorage as pe, BloomEffect as ue, BoxCollider as Se, BoxGizmo as Ce, BoxHelperComponent as ye, Button as Ee, ButtonsFactory as Re, CallDirection as he, CallInfo as fe, Camera as ve, CameraTargetReachedEvent as Pe, Canvas as Te, CanvasGroup as Ae, CapsuleCollider as be, ChangeMaterialOnClick as Me, ChangeTransformOnClick as Ie, CharacterController as De, CharacterControllerInput as Oe, ChromaticAberration as xe, CircularBuffer as ke, ClearFlags as Le, ClipExtrapolation as Ne, Collider as Be, Collision as Fe, CollisionDetectionMode as Ue, ColorAdjustments as we, ColorBySpeedModule as Ge, ColorOverLifetimeModule as We, Component$1 as He, ComponentLifecycleEvents as Xe, ConnectionEvents as ze, ContactPoint as Ve, ContactShadows as _e, ContextArgs as je, ContextEvent as Ke, ContextRegistry as Ze, ControlTrackHandler as Qe, CustomBranding as Ye, CustomShader as $e, DefaultReflectionMode as Je, Deletable as qe, DeleteBox as et, DepthOfField as tt, DeviceFlag as ot, DeviceUtilities as rt, DocumentExtension as nt, DragControls as it, DragMode as at, DropListener as st, Duplicatable as lt, EffectWrapper as dt, EmissionModule as ct, EmphasizeOnClick as mt, EngineLoadingView as gt, EnvironmentScene as pt, EventList as ut, EventListEvent as St, EventSystem as Ct, EventTrigger as yt, FieldWithDefault as Et, FileReference as Rt, FileReferenceSerializer as ht, FileSpawnModel as ft, File_Event as vt, FixedJoint as Pt, Fog as Tt, FrameEvent as At, GENERATOR as bt, Gizmos as Mt, GltfExport as It, GltfExportBox as Dt, Gradient as Ot, Graphic as xt, GraphicRaycaster as kt, Graphics as Lt, GridHelper as Nt, GridLayoutGroup as Bt, GroundProjectedEnv as Ft, GroupActionModel as Ut, HideFlags as wt, HideOnStart as Gt, HingeJoint as Wt, HorizontalLayoutGroup as Ht, HostData as Xt, Image as zt, ImageReference as Vt, ImageReferenceSerializer as _t, InheritVelocityModule as jt, Input as Kt, InputEventQueue as Zt, InputEvents as Qt, InputField as Yt, InstanceHandle as $t, InstancingHandler as Jt, InstancingUtil as qt, InstantiateEvent as eo, InstantiateIdProvider as to, InstantiateOptions as oo, Interactable as ro, InternalScreenshotUtils as no, JoinedRoomResponse as io, KeyEventArgs as ao, Keyframe as so, LODGroup as lo, LODModel as co, LeftRoomResponse as mo, Light as go, LightData as po, LimitVelocityOverLifetimeModule as uo, LoadingElementOptions as So, LogStats as Co, LogType as yo, LookAt as Eo, LookAtConstraint as Ro, MainModule as ho, MarkerType as fo, MaskableGraphic as vo, Mathf as Po, MeshCollider as To, MeshRenderer as Ao, MinMaxCurve as bo, MinMaxGradient as Mo, MODULES as Io, NEKeyboardEvent as Do, NEPointerEvent as Oo, NeedleButtonElement as xo, ContextRegistry as ko, NeedleEngineHTMLElement as Lo, NeedleEngineModelLoader as No, NeedleMenu as Bo, NeedlePatchesKey as Fo, USDZExporter$1 as Uo, NeedleXRController as wo, NeedleXRSync as Go, NeedleXRUtils as Wo, NestedGltf as Ho, NetworkConnection as Xo, NetworkedStreamEvents as zo, NetworkedStreams as Vo, Networking as _o, NewInstanceModel as jo, NoiseModule as Ko, ObjectRaycaster as Zo, ObjectUtils as Qo, OffsetConstraint as Yo, OneEuroFilter as $o, OneEuroFilterXYZ as Jo, OpenURL as qo, OrbitControls as er, Outline as tr, OwnershipEvent as or, OwnershipModel as rr, PUBLIC_KEY as nr, Padding as ir, ParticleBurst as ar, ParticleSubEmitter as sr, ParticleSystem as lr, ParticleSystemBaseBehaviour as dr, ParticleSystemRenderer as cr, ParticleSystemShapeType as mr, PeerHandle as gr, PeerNetworking as pr, Physics as ur, PhysicsExtension as Sr, PhysicsMaterialCombine as Cr, PixelationEffect as yr, PlayAnimationOnClick as Er, PlayAudioOnClick as Rr, PlayableDirector as hr, PlayerColor as fr, PlayerState as vr, PlayerStateEvent as Pr, PlayerSync as Tr, PlayerView as Ar, PlayerViewManager as br, PointerEventData as Mr, PointerType as Ir, PostProcessingEffect as Dr, PostProcessingHandler as Or, Volume as xr, PreliminaryAction as kr, PreliminaryTrigger as Lr, PreviewHelper as Nr, PrimitiveType as Br, Progress as Fr, PromiseAllWithErrors as Ur, PromiseErrorResult as wr, RGBAColor as Gr, RapierPhysics as Wr, RawImage as Hr, RaycastOptions as Xr, Rect as zr, RectTransform as Vr, ReflectionProbe as _r, RegisteredAnimationInfo as jr, RemoteSkybox as Kr, RenderTexture as Zr, RenderTextureSerializer as Qr, Renderer as Yr, RendererData as $r, RendererLightmap as Jr, Rigidbody as qr, RigidbodyConstraints as en, RoomEvents as tn, RotationBySpeedModule as on, RotationOverLifetimeModule as rn, SceneLightSettings as nn, SceneSwitcher as an, ScreenCapture as sn, ScreenSpaceAmbientOcclusion as ln, ScreenSpaceAmbientOcclusionN8 as dn, SendQueue as cn, SerializationContext as mn, SetActiveOnClick as gn, ShadowCatcher as pn, ShapeModule as un, SharpeningEffect as Sn, SignalAsset as Cn, SignalReceiver as yn, SignalReceiverEvent as En, SignalTrackHandler as Rn, Size as hn, SizeBySpeedModule as fn, SizeOverLifetimeModule as vn, SkinnedMeshRenderer as Pn, SmoothFollow as Tn, SpatialGrabRaycaster as An, SpatialHtml as bn, SpatialTrigger as Mn, SpatialTriggerReceiver as In, SpectatorCamera as Dn, SphereCollider as On, SphereIntersection as xn, SphereOverlapResult as kn, Sprite as Ln, SpriteData as Nn, SpriteRenderer as Bn, SpriteSheet as Fn, StateMachineBehaviour as Un, StreamEndedEvent as wn, StreamReceivedEvent as Gn, SubEmitterSystem as Wn, SyncedCamera as Hn, SyncedRoom as Xn, SyncedTransform as zn, TapGestureTrigger as Vn, TeleportTarget as _n, TestRunner as jn, TestSceneUtils as Kn, TestSimulateUserData as Zn, Text as Qn, TextBuilder as Yn, TextExtension as $n, TextureSheetAnimationModule as Jn, TiltShiftEffect as qn, Time as ei, ToneMappingEffect as ti, TrackHandler as oi, TrackType as ri, TrailModule as ni, TransformData as ii, TransformGizmo as ai, TriggerBuilder as si, TriggerModel as li, TypeStore as di, UIRaycastUtils as ci, UIRootComponent as mi, USDDocument as gi, USDObject as pi, USDWriter as ui, USDZExporter as Si, USDZText as Ci, USDZUIExtension as yi, UriSerializer as Ei, UsageMarker as Ri, UserJoinedOrLeftRoomModel as hi, VariantAction as fi, VelocityOverLifetimeModule as vi, VerticalLayoutGroup as Pi, VideoPlayer as Ti, ViewDevice as Ai, Vignette as bi, VisibilityAction as Mi, Voip as Ii, Volume as Di, VolumeParameter as Oi, VolumeProfile as xi, WaitForFrames as ki, WaitForPromise as Li, WaitForSeconds as Ni, Watch as Bi, WebARCameraBackground as Fi, WebARSessionRoot as Ui, WebXR as wi, WebXRButtonFactory as Gi, WebXRImageTracking as Wi, WebXRImageTrackingModel as Hi, WebXRPlaneTracking as Xi, WebXRTrackedImage as zi, XRControllerFollow as Vi, XRControllerModel as _i, XRControllerMovement as ji, XRFlag as Ki, XRRig as Zi, XRState as Qi, XRStateFlag as Yi, __Ignore as $i, __internalNotifyObjectDestroyed as Ji, activeInHierarchyFieldName as qi, addAttributeChangeCallback as ea, addComponent as ta, addCustomExtensionPlugin as oa, addNewComponent as ra, addPatch as na, apply as ia, applyHMRChanges as aa, applyPrototypeExtensions as sa, beginListenDestroy as la, beginListenInstantiate as da, binaryIdentifierCasts as ca, build_scene_functions as ma, builtinComponentKeyName as ga, calculateProgress01 as pa, clearMessages as ua, clearMessages as Sa, colorSerializer as Ca, compareAssociation as ya, componentSerializer as Ea, copyTexture as Ra, createMotion as ha, debugNet as fa, debugOwner as va, decompressGpuTexture as Pa, deepClone as Ta, delay as Aa, delayForFrames as ba, deserializeObject as Ma, destroy as Ia, destroyComponentInstance as Da, determineMimeTypeFromExtension as Oa, disposeObjectResources as xa, disposeStream as ka, editorGuidKeyName as La, enableSpatialConsole as Na, euler as Ba, eventListSerializer as Fa, exportAsGLTF as Ua, findByGuid as wa, findObjectOfType as Ga, findObjectsOfType as Wa, findResourceUsers as Ha, fitObjectIntoVolume as Xa, foreachComponent as za, foreachComponentEnumerator as Va, forward as _a, generateQRCode as ja, generateSeed as Ka, getBoundingBox as Za, getCameraController as Qa, getComponent as Ya, getComponentInChildren as $a, getComponentInParent as Ja, getComponents as qa, getComponentsInChildren as es, getComponentsInParent as ts, getFormattedDate as os, getIconElement as rs, getIconTexture as ns, getLoader as is, getOrAddComponent as as, getParam as ss, getParentHierarchyPath as ls, getPath as ds, getPeerOptions as cs, getPeerjsInstance as ms, getResourceUserCount as gs, getTempColor as ps, getTempQuaternion as us, getTempVector as Ss, getUrlParams as Cs, getVisibleInCustomShadowRendering as ys, getWorldDirection as Es, getWorldEuler as Rs, getWorldPosition as hs, getWorldQuaternion as fs, getWorldRotation as vs, getWorldScale as Ps, hasCommercialLicense as Ts, hasIndieLicense as As, hasPointerEventComponent as bs, hasProLicense as Ms, hideDebugConsole as Is, imageToCanvas as Ds, instantiate as Os, invokeLoadedImportPluginHooks as xs, invokeXRSessionEnd as ks, invokeXRSessionStart as Ls, isActiveInHierarchy as Ns, isActiveSelf as Bs, isAndroidDevice as Fs, isAnimationAction as Us, isComponent as ws, isDebugMode as Gs, isDesktop as Ws, isDestroyed as Hs, isDevEnvironment as Xs, isDisposed as zs, isExporting as Vs, isGLTFModel as _s, isHostedOnGlitch as js, isHotReloadEnabled as Ks, isHotReloading as Zs, isIPad as Qs, isIconElement as Ys, isLocalNetwork as $s, isMacOS as Js, isMobileDevice as qs, isMozillaXR as el, isQuest as tl, isResourceTrackingEnabled as ol, isSafari as rl, isUsingInstancing as nl, isiOS as il, isiPad as al, loadSync as sl, logHierarchy as ll, lookAtInverse as dl, lookAtObject as cl, lookAtScreenPoint as ml, makeId as gl, makeIdFromRandomWords as pl, makeNameSafe as ul, markAsInstancedRendered as Sl, microphonePermissionsGranted as Cl, nameof as yl, nameofFactory as El, objectSerializer as Rl, offXRSessionEnd as hl, offXRSessionStart as fl, onXRSessionEnd as vl, onXRSessionStart as Pl, parseSync as Tl, placeOnSurface as Al, postprocessFBXMaterials as bl, prefix as Ml, pushState as Il, randomNumber as Dl, registerBinaryType as Ol, registerComponent as xl, registerComponentExtension as kl, registerCustomEffectType as Ll, registerExportExtensions as Nl, registerExtensions as Bl, registerHotReloadType as Fl, registerLoader as Ul, registerPrefabProvider as wl, registerPrototypeExtensions as Gl, registerType as Wl, relativePathPrefix as Hl, removeAttributeChangeCallback as Xl, removeComponent as zl, removeCustomImportExtensionType as Vl, removePatch as _l, resolveUrl as jl, sanitizeString as Kl, saveImage as Zl, screenshot as Ql, screenshot2 as Yl, sendDestroyed as $l, serializable as Jl, serializeObject as ql, serializeable as ed, setActive as td, setAllowBalloonMessages as od, setAllowOverlayMessages as rd, setAutoFitEnabled as nd, setCameraController as id, setDestroyed as ad, setDevEnvironment as sd, setDisposable as ld, setDontDestroy as dd, setOrAddParamsToUrl as cd, setParam as md, setParamWithoutReload as gd, setPeerOptions as pd, setResourceTrackingEnabled as ud, setState as Sd, setVisibleInCustomShadowRendering as Cd, setWorldEuler as yd, setWorldPosition as Ed, setWorldPositionXYZ as Rd, setWorldQuaternion as hd, setWorldQuaternionXYZW as fd, setWorldRotation as vd, setWorldRotationXYZ as Pd, setWorldScale as Td, showBalloonError as Ad, showBalloonMessage as bd, showBalloonWarning as Md, showDebugConsole as Id, slerp as Dd, syncDestroy as Od, syncField as xd, syncInstantiate as kd, textureToCanvas as Ld, tryCastBinary as Nd, tryDetermineMimetypeFromBinary as Bd, tryDetermineMimetypeFromURL as Fd, tryFindObject as Ud, tryGetGuid as wd, unregisterHotReloadType as Gd, unwatchWrite as Wd, useForAutoFit as Hd, validate as Xd, watchWrite as zd } from "./needle-engine.bundle-DvRTYg0j.js";
1
+ import { GameObject as r, onClear as a, onDestroy as s, onInitialized as l, onAfterRender as d, onBeforeRender as c, onUpdate as m, onStart as g, loadAsset as p, NeedleXRSession as u, Context as S, VERSION as C, Component as y, Components as E } from "./needle-engine.bundle-B9tUMvDR.js";
2
+ import { $physicsKey as T, ActionBuilder as A, ActionCollection as b, ActionModel as M, Addressables as I, AlignmentConstraint as D, AmbientMode as O, Animation as x, AnimationCurve as k, AnimationExtension as L, AnimationTrackHandler as N, AnimationUtils as B, Animator as F, AnimatorConditionMode as U, AnimatorController as w, AnimatorControllerParameterType as G, AnimatorStateInfo as W, Antialiasing as H, Application as X, AssetDatabase as z, AssetReference as V, AudioExtension as _, AudioListener as j, AudioSource as K, AudioTrackHandler as Z, Avatar as Q, AvatarBlink_Simple as Y, AvatarEyeLook_Rotation as $, AvatarLoader as J, AvatarMarker as q, AvatarModel as ee, Avatar_Brain_LookAt as te, Avatar_MouthShapes as oe, Avatar_MustacheShake as re, Avatar_POI as ne, Axes as ie, AxesHelper as ae, BUILD_TIME as se, BaseUIComponent as le, BasicIKConstraint as de, BehaviorExtension as ce, BehaviorModel as me, Component$1 as ge, BlobStorage as pe, BloomEffect as ue, BoxCollider as Se, BoxGizmo as Ce, BoxHelperComponent as ye, Button as Ee, ButtonsFactory as Re, CallDirection as he, CallInfo as fe, Camera as ve, CameraTargetReachedEvent as Pe, Canvas as Te, CanvasGroup as Ae, CapsuleCollider as be, ChangeMaterialOnClick as Me, ChangeTransformOnClick as Ie, CharacterController as De, CharacterControllerInput as Oe, ChromaticAberration as xe, CircularBuffer as ke, ClearFlags as Le, ClipExtrapolation as Ne, Collider as Be, Collision as Fe, CollisionDetectionMode as Ue, ColorAdjustments as we, ColorBySpeedModule as Ge, ColorOverLifetimeModule as We, Component$1 as He, ComponentLifecycleEvents as Xe, ConnectionEvents as ze, ContactPoint as Ve, ContactShadows as _e, ContextArgs as je, ContextEvent as Ke, ContextRegistry as Ze, ControlTrackHandler as Qe, CustomBranding as Ye, CustomShader as $e, DefaultReflectionMode as Je, Deletable as qe, DeleteBox as et, DepthOfField as tt, DeviceFlag as ot, DeviceUtilities as rt, DocumentExtension as nt, DragControls as it, DragMode as at, DropListener as st, Duplicatable as lt, EffectWrapper as dt, EmissionModule as ct, EmphasizeOnClick as mt, EngineLoadingView as gt, EnvironmentScene as pt, EventList as ut, EventListEvent as St, EventSystem as Ct, EventTrigger as yt, FieldWithDefault as Et, FileReference as Rt, FileReferenceSerializer as ht, FileSpawnModel as ft, File_Event as vt, FixedJoint as Pt, Fog as Tt, FrameEvent as At, GENERATOR as bt, Gizmos as Mt, GltfExport as It, GltfExportBox as Dt, Gradient as Ot, Graphic as xt, GraphicRaycaster as kt, Graphics as Lt, GridHelper as Nt, GridLayoutGroup as Bt, GroundProjectedEnv as Ft, GroupActionModel as Ut, HideFlags as wt, HideOnStart as Gt, HingeJoint as Wt, HorizontalLayoutGroup as Ht, HostData as Xt, Image as zt, ImageReference as Vt, ImageReferenceSerializer as _t, InheritVelocityModule as jt, Input as Kt, InputEventQueue as Zt, InputEvents as Qt, InputField as Yt, InstanceHandle as $t, InstancingHandler as Jt, InstancingUtil as qt, InstantiateEvent as eo, InstantiateIdProvider as to, InstantiateOptions as oo, Interactable as ro, InternalScreenshotUtils as no, JoinedRoomResponse as io, KeyEventArgs as ao, Keyframe as so, LODGroup as lo, LODModel as co, LeftRoomResponse as mo, Light as go, LightData as po, LimitVelocityOverLifetimeModule as uo, LoadingElementOptions as So, LogStats as Co, LogType as yo, LookAt as Eo, LookAtConstraint as Ro, MainModule as ho, MarkerType as fo, MaskableGraphic as vo, Mathf as Po, MeshCollider as To, MeshRenderer as Ao, MinMaxCurve as bo, MinMaxGradient as Mo, MODULES as Io, NEKeyboardEvent as Do, NEPointerEvent as Oo, NeedleButtonElement as xo, ContextRegistry as ko, NeedleEngineHTMLElement as Lo, NeedleEngineModelLoader as No, NeedleMenu as Bo, NeedlePatchesKey as Fo, USDZExporter$1 as Uo, NeedleXRController as wo, NeedleXRSync as Go, NeedleXRUtils as Wo, NestedGltf as Ho, NetworkConnection as Xo, NetworkedStreamEvents as zo, NetworkedStreams as Vo, Networking as _o, NewInstanceModel as jo, NoiseModule as Ko, ObjectRaycaster as Zo, ObjectUtils as Qo, OffsetConstraint as Yo, OneEuroFilter as $o, OneEuroFilterXYZ as Jo, OpenURL as qo, OrbitControls as er, Outline as tr, OwnershipEvent as or, OwnershipModel as rr, PUBLIC_KEY as nr, Padding as ir, ParticleBurst as ar, ParticleSubEmitter as sr, ParticleSystem as lr, ParticleSystemBaseBehaviour as dr, ParticleSystemRenderer as cr, ParticleSystemShapeType as mr, PeerHandle as gr, PeerNetworking as pr, Physics as ur, PhysicsExtension as Sr, PhysicsMaterialCombine as Cr, PixelationEffect as yr, PlayAnimationOnClick as Er, PlayAudioOnClick as Rr, PlayableDirector as hr, PlayerColor as fr, PlayerState as vr, PlayerStateEvent as Pr, PlayerSync as Tr, PlayerView as Ar, PlayerViewManager as br, PointerEventData as Mr, PointerType as Ir, PostProcessingEffect as Dr, PostProcessingHandler as Or, Volume as xr, PreliminaryAction as kr, PreliminaryTrigger as Lr, PreviewHelper as Nr, PrimitiveType as Br, Progress as Fr, PromiseAllWithErrors as Ur, PromiseErrorResult as wr, RGBAColor as Gr, RapierPhysics as Wr, RawImage as Hr, RaycastOptions as Xr, Rect as zr, RectTransform as Vr, ReflectionProbe as _r, RegisteredAnimationInfo as jr, RemoteSkybox as Kr, RenderTexture as Zr, RenderTextureSerializer as Qr, Renderer as Yr, RendererData as $r, RendererLightmap as Jr, Rigidbody as qr, RigidbodyConstraints as en, RoomEvents as tn, RotationBySpeedModule as on, RotationOverLifetimeModule as rn, SceneLightSettings as nn, SceneSwitcher as an, ScreenCapture as sn, ScreenSpaceAmbientOcclusion as ln, ScreenSpaceAmbientOcclusionN8 as dn, SendQueue as cn, SerializationContext as mn, SetActiveOnClick as gn, ShadowCatcher as pn, ShapeModule as un, SharpeningEffect as Sn, SignalAsset as Cn, SignalReceiver as yn, SignalReceiverEvent as En, SignalTrackHandler as Rn, Size as hn, SizeBySpeedModule as fn, SizeOverLifetimeModule as vn, SkinnedMeshRenderer as Pn, SmoothFollow as Tn, SpatialGrabRaycaster as An, SpatialHtml as bn, SpatialTrigger as Mn, SpatialTriggerReceiver as In, SpectatorCamera as Dn, SphereCollider as On, SphereIntersection as xn, SphereOverlapResult as kn, Sprite as Ln, SpriteData as Nn, SpriteRenderer as Bn, SpriteSheet as Fn, StateMachineBehaviour as Un, StreamEndedEvent as wn, StreamReceivedEvent as Gn, SubEmitterSystem as Wn, SyncedCamera as Hn, SyncedRoom as Xn, SyncedTransform as zn, TapGestureTrigger as Vn, TeleportTarget as _n, TestRunner as jn, TestSceneUtils as Kn, TestSimulateUserData as Zn, Text as Qn, TextBuilder as Yn, TextExtension as $n, TextureSheetAnimationModule as Jn, TiltShiftEffect as qn, Time as ei, ToneMappingEffect as ti, TrackHandler as oi, TrackType as ri, TrailModule as ni, TransformData as ii, TransformGizmo as ai, TriggerBuilder as si, TriggerModel as li, TypeStore as di, UIRaycastUtils as ci, UIRootComponent as mi, USDDocument as gi, USDObject as pi, USDWriter as ui, USDZExporter as Si, USDZText as Ci, USDZUIExtension as yi, UriSerializer as Ei, UsageMarker as Ri, UserJoinedOrLeftRoomModel as hi, VariantAction as fi, VelocityOverLifetimeModule as vi, VerticalLayoutGroup as Pi, VideoPlayer as Ti, ViewDevice as Ai, Vignette as bi, VisibilityAction as Mi, Voip as Ii, Volume as Di, VolumeParameter as Oi, VolumeProfile as xi, WaitForFrames as ki, WaitForPromise as Li, WaitForSeconds as Ni, Watch as Bi, WebARCameraBackground as Fi, WebARSessionRoot as Ui, WebXR as wi, WebXRButtonFactory as Gi, WebXRImageTracking as Wi, WebXRImageTrackingModel as Hi, WebXRPlaneTracking as Xi, WebXRTrackedImage as zi, XRControllerFollow as Vi, XRControllerModel as _i, XRControllerMovement as ji, XRFlag as Ki, XRRig as Zi, XRState as Qi, XRStateFlag as Yi, __Ignore as $i, __internalNotifyObjectDestroyed as Ji, activeInHierarchyFieldName as qi, addAttributeChangeCallback as ea, addComponent as ta, addCustomExtensionPlugin as oa, addNewComponent as ra, addPatch as na, apply as ia, applyHMRChanges as aa, applyPrototypeExtensions as sa, beginListenDestroy as la, beginListenInstantiate as da, binaryIdentifierCasts as ca, build_scene_functions as ma, builtinComponentKeyName as ga, calculateProgress01 as pa, clearMessages as ua, clearMessages as Sa, colorSerializer as Ca, compareAssociation as ya, componentSerializer as Ea, copyTexture as Ra, createMotion as ha, debugNet as fa, debugOwner as va, decompressGpuTexture as Pa, deepClone as Ta, delay as Aa, delayForFrames as ba, deserializeObject as Ma, destroy as Ia, destroyComponentInstance as Da, determineMimeTypeFromExtension as Oa, disposeObjectResources as xa, disposeStream as ka, editorGuidKeyName as La, enableSpatialConsole as Na, euler as Ba, eventListSerializer as Fa, exportAsGLTF as Ua, findByGuid as wa, findObjectOfType as Ga, findObjectsOfType as Wa, findResourceUsers as Ha, fitObjectIntoVolume as Xa, foreachComponent as za, foreachComponentEnumerator as Va, forward as _a, generateQRCode as ja, generateSeed as Ka, getBoundingBox as Za, getCameraController as Qa, getComponent as Ya, getComponentInChildren as $a, getComponentInParent as Ja, getComponents as qa, getComponentsInChildren as es, getComponentsInParent as ts, getFormattedDate as os, getIconElement as rs, getIconTexture as ns, getLoader as is, getOrAddComponent as as, getParam as ss, getParentHierarchyPath as ls, getPath as ds, getPeerOptions as cs, getPeerjsInstance as ms, getResourceUserCount as gs, getTempColor as ps, getTempQuaternion as us, getTempVector as Ss, getUrlParams as Cs, getVisibleInCustomShadowRendering as ys, getWorldDirection as Es, getWorldEuler as Rs, getWorldPosition as hs, getWorldQuaternion as fs, getWorldRotation as vs, getWorldScale as Ps, hasCommercialLicense as Ts, hasIndieLicense as As, hasPointerEventComponent as bs, hasProLicense as Ms, hideDebugConsole as Is, imageToCanvas as Ds, instantiate as Os, invokeLoadedImportPluginHooks as xs, invokeXRSessionEnd as ks, invokeXRSessionStart as Ls, isActiveInHierarchy as Ns, isActiveSelf as Bs, isAndroidDevice as Fs, isAnimationAction as Us, isComponent as ws, isDebugMode as Gs, isDesktop as Ws, isDestroyed as Hs, isDevEnvironment as Xs, isDisposed as zs, isExporting as Vs, isGLTFModel as _s, isHostedOnGlitch as js, isHotReloadEnabled as Ks, isHotReloading as Zs, isIPad as Qs, isIconElement as Ys, isLocalNetwork as $s, isMacOS as Js, isMobileDevice as qs, isMozillaXR as el, isQuest as tl, isResourceTrackingEnabled as ol, isSafari as rl, isUsingInstancing as nl, isiOS as il, isiPad as al, loadSync as sl, logHierarchy as ll, lookAtInverse as dl, lookAtObject as cl, lookAtScreenPoint as ml, makeId as gl, makeIdFromRandomWords as pl, makeNameSafe as ul, markAsInstancedRendered as Sl, microphonePermissionsGranted as Cl, nameof as yl, nameofFactory as El, objectSerializer as Rl, offXRSessionEnd as hl, offXRSessionStart as fl, onXRSessionEnd as vl, onXRSessionStart as Pl, parseSync as Tl, placeOnSurface as Al, postprocessFBXMaterials as bl, prefix as Ml, pushState as Il, randomNumber as Dl, registerBinaryType as Ol, registerComponent as xl, registerComponentExtension as kl, registerCustomEffectType as Ll, registerExportExtensions as Nl, registerExtensions as Bl, registerHotReloadType as Fl, registerLoader as Ul, registerPrefabProvider as wl, registerPrototypeExtensions as Gl, registerType as Wl, relativePathPrefix as Hl, removeAttributeChangeCallback as Xl, removeComponent as zl, removeCustomImportExtensionType as Vl, removePatch as _l, resolveUrl as jl, sanitizeString as Kl, saveImage as Zl, screenshot as Ql, screenshot2 as Yl, sendDestroyed as $l, serializable as Jl, serializeObject as ql, serializeable as ed, setActive as td, setAllowBalloonMessages as od, setAllowOverlayMessages as rd, setAutoFitEnabled as nd, setCameraController as id, setDestroyed as ad, setDevEnvironment as sd, setDisposable as ld, setDontDestroy as dd, setOrAddParamsToUrl as cd, setParam as md, setParamWithoutReload as gd, setPeerOptions as pd, setResourceTrackingEnabled as ud, setState as Sd, setVisibleInCustomShadowRendering as Cd, setWorldEuler as yd, setWorldPosition as Ed, setWorldPositionXYZ as Rd, setWorldQuaternion as hd, setWorldQuaternionXYZW as fd, setWorldRotation as vd, setWorldRotationXYZ as Pd, setWorldScale as Td, showBalloonError as Ad, showBalloonMessage as bd, showBalloonWarning as Md, showDebugConsole as Id, slerp as Dd, syncDestroy as Od, syncField as xd, syncInstantiate as kd, textureToCanvas as Ld, tryCastBinary as Nd, tryDetermineMimetypeFromBinary as Bd, tryDetermineMimetypeFromURL as Fd, tryFindObject as Ud, tryGetGuid as wd, unregisterHotReloadType as Gd, unwatchWrite as Wd, useForAutoFit as Hd, validate as Xd, watchWrite as zd } from "./needle-engine.bundle-B9tUMvDR.js";
3
3
  import { NEEDLE_progressive as _d } from "./gltf-progressive-D8GP6sjZ.js";
4
4
  import { THREE as R } from "./three-1JG7vpNC.js";
5
5
  const t = {
@@ -1,132 +1,131 @@
1
1
  export { }
2
2
 
3
-
4
- declare module 'three' {
5
- interface SkinnedMesh {
6
- staticGenerator?: StaticGeometryGenerator;
7
- staticGeometry?: BufferGeometry;
8
- staticGeometryLastUpdate?: number;
9
- }
10
- interface Mesh {
11
- acceleratedRaycast?: any;
12
- }
13
- interface SkinnedMesh {
14
- autoUpdateMeshBVH?: boolean;
15
- bvhNeedsUpdate?: boolean;
16
- }
17
- }
18
-
19
-
20
- declare module 'three' {
21
- interface Object3D {
22
- get guid(): string | undefined;
23
- set guid(value: string | undefined);
24
- /**
25
- * Allows to control e.g. if an object should be exported
26
- */
27
- hideFlags: HideFlags;
28
- /**
29
- * Add a Needle Engine component to the {@link Object3D}.
30
- * @param comp The component instance or constructor to add.
31
- * @param init Optional initialization data for the component.
32
- * @returns The added component instance.
33
- * @example Directly pass in constructor and properties:
34
- * ```ts
35
- * const obj = new Object3D();
36
- * obj.addComponent(MyComponent, { myProperty: 42 });
37
- * ```
38
- * @example Create a component instance, assign properties and then add it:
39
- * ```ts
40
- * const obj = new Object3D();
41
- * const comp = new MyComponent();
42
- * comp.myProperty = 42;
43
- * obj.addComponent(comp);
44
- * ```
45
- */
46
- addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
47
- /**
48
- * Remove a Needle Engine component from the {@link Object3D}.
49
- */
50
- removeComponent(inst: IComponent): IComponent;
51
- /**
52
- * Get or add a Needle Engine component to the Object3D.
53
- * If the component already exists, it will be returned. Otherwise, a new component will be added.
54
- * @param typeName The component constructor to get or add.
55
- * @param init Optional initialization data for the component.
56
- * @returns The component instance.
57
- */
58
- getOrAddComponent<T extends IComponent>(typeName: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
59
- /**
60
- * Get a Needle Engine component from the {@link Object3D}.
61
- * @returns The component instance or null if not found.
62
- */
63
- getComponent<T extends IComponent>(type: Constructor<T>): T | null;
64
- /**
65
- * Get all components of a specific type from the {@link Object3D}.
66
- * @param arr Optional array to fill with the found components.
67
- * @returns An array of components.
68
- */
69
- getComponents<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
70
- /**
71
- * Get a Needle Engine component from the {@link Object3D} or its children. This will search on the current Object and all its children.
72
- * @returns The component instance or null if not found.
73
- */
74
- getComponentInChildren<T extends IComponent>(type: Constructor<T>): T | null;
75
- /**
76
- * Get all components of a specific type from the {@link Object3D} or its children. This will search on the current Object and all its children.
77
- * @param arr Optional array to fill with the found components.
78
- * @returns An array of components.
79
- */
80
- getComponentsInChildren<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
81
- /**
82
- * Get a Needle Engine component from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
83
- * @returns The component instance or null if not found.
84
- */
85
- getComponentInParent<T extends IComponent>(type: Constructor<T>): T | null;
86
- /**
87
- * Get all Needle Engine components of a specific type from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
88
- * @param arr Optional array to fill with the found components.
89
- * @returns An array of components.
90
- */
91
- getComponentsInParent<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
92
- /**
93
- * Destroys the {@link Object3D} and all its Needle Engine components.
94
- */
95
- destroy(): void;
96
- /**
97
- * Get or set the world position of the {@link Object3D}.
98
- * Added by Needle Engine.
99
- */
100
- worldPosition: Vector3;
101
- /**
102
- * Get or set the world quaternion of the {@link Object3D}.
103
- * Added by Needle Engine.
104
- */
105
- worldQuaternion: Quaternion;
106
- /**
107
- * Get or set the world rotation of the {@link Object3D}.
108
- * Added by Needle Engine.
109
- */
110
- worldRotation: Vector3;
111
- /**
112
- * Get or set the world scale of the {@link Object3D}.
113
- * Added by Needle Engine.
114
- */
115
- worldScale: Vector3;
116
- /**
117
- * Get the world forward vector of the {@link Object3D}.
118
- * Added by Needle Engine.
119
- */
120
- get worldForward(): Vector3;
121
- /**
122
- * Get the world right vector of the {@link Object3D}.
123
- * Added by Needle Engine.
124
- */
125
- get worldRight(): Vector3;
126
- /**
127
- * Get the world up vector of the {@link Object3D}.
128
- * Added by Needle Engine.
129
- */
130
- get worldUp(): Vector3;
131
- }
132
- }
3
+
4
+ declare module 'three' {
5
+ interface SkinnedMesh {
6
+ staticGenerator?: StaticGeometryGenerator;
7
+ staticGeometry?: BufferGeometry;
8
+ staticGeometryLastUpdate?: number;
9
+ }
10
+ interface Mesh {
11
+ acceleratedRaycast?: any;
12
+ }
13
+ interface SkinnedMesh {
14
+ autoUpdateMeshBVH?: boolean;
15
+ bvhNeedsUpdate?: boolean;
16
+ }
17
+ }
18
+
19
+ declare module 'three' {
20
+ interface Object3D {
21
+ get guid(): string | undefined;
22
+ set guid(value: string | undefined);
23
+ /**
24
+ * Allows to control e.g. if an object should be exported
25
+ */
26
+ hideFlags: HideFlags;
27
+ /**
28
+ * Add a Needle Engine component to the {@link Object3D}.
29
+ * @param comp The component instance or constructor to add.
30
+ * @param init Optional initialization data for the component.
31
+ * @returns The added component instance.
32
+ * @example Directly pass in constructor and properties:
33
+ * ```ts
34
+ * const obj = new Object3D();
35
+ * obj.addComponent(MyComponent, { myProperty: 42 });
36
+ * ```
37
+ * @example Create a component instance, assign properties and then add it:
38
+ * ```ts
39
+ * const obj = new Object3D();
40
+ * const comp = new MyComponent();
41
+ * comp.myProperty = 42;
42
+ * obj.addComponent(comp);
43
+ * ```
44
+ */
45
+ addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
46
+ /**
47
+ * Remove a Needle Engine component from the {@link Object3D}.
48
+ */
49
+ removeComponent(inst: IComponent): IComponent;
50
+ /**
51
+ * Get or add a Needle Engine component to the Object3D.
52
+ * If the component already exists, it will be returned. Otherwise, a new component will be added.
53
+ * @param typeName The component constructor to get or add.
54
+ * @param init Optional initialization data for the component.
55
+ * @returns The component instance.
56
+ */
57
+ getOrAddComponent<T extends IComponent>(typeName: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
58
+ /**
59
+ * Get a Needle Engine component from the {@link Object3D}.
60
+ * @returns The component instance or null if not found.
61
+ */
62
+ getComponent<T extends IComponent>(type: Constructor<T>): T | null;
63
+ /**
64
+ * Get all components of a specific type from the {@link Object3D}.
65
+ * @param arr Optional array to fill with the found components.
66
+ * @returns An array of components.
67
+ */
68
+ getComponents<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
69
+ /**
70
+ * Get a Needle Engine component from the {@link Object3D} or its children. This will search on the current Object and all its children.
71
+ * @returns The component instance or null if not found.
72
+ */
73
+ getComponentInChildren<T extends IComponent>(type: Constructor<T>): T | null;
74
+ /**
75
+ * Get all components of a specific type from the {@link Object3D} or its children. This will search on the current Object and all its children.
76
+ * @param arr Optional array to fill with the found components.
77
+ * @returns An array of components.
78
+ */
79
+ getComponentsInChildren<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
80
+ /**
81
+ * Get a Needle Engine component from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
82
+ * @returns The component instance or null if not found.
83
+ */
84
+ getComponentInParent<T extends IComponent>(type: Constructor<T>): T | null;
85
+ /**
86
+ * Get all Needle Engine components of a specific type from the {@link Object3D} or its parents. This will search on the current Object and all its parents.
87
+ * @param arr Optional array to fill with the found components.
88
+ * @returns An array of components.
89
+ */
90
+ getComponentsInParent<T extends IComponent>(type: Constructor<T>, arr?: []): T[];
91
+ /**
92
+ * Destroys the {@link Object3D} and all its Needle Engine components.
93
+ */
94
+ destroy(): void;
95
+ /**
96
+ * Get or set the world position of the {@link Object3D}.
97
+ * Added by Needle Engine.
98
+ */
99
+ worldPosition: Vector3;
100
+ /**
101
+ * Get or set the world quaternion of the {@link Object3D}.
102
+ * Added by Needle Engine.
103
+ */
104
+ worldQuaternion: Quaternion;
105
+ /**
106
+ * Get or set the world rotation of the {@link Object3D}.
107
+ * Added by Needle Engine.
108
+ */
109
+ worldRotation: Vector3;
110
+ /**
111
+ * Get or set the world scale of the {@link Object3D}.
112
+ * Added by Needle Engine.
113
+ */
114
+ worldScale: Vector3;
115
+ /**
116
+ * Get the world forward vector of the {@link Object3D}.
117
+ * Added by Needle Engine.
118
+ */
119
+ get worldForward(): Vector3;
120
+ /**
121
+ * Get the world right vector of the {@link Object3D}.
122
+ * Added by Needle Engine.
123
+ */
124
+ get worldRight(): Vector3;
125
+ /**
126
+ * Get the world up vector of the {@link Object3D}.
127
+ * Added by Needle Engine.
128
+ */
129
+ get worldUp(): Vector3;
130
+ }
131
+ }