@needle-tools/engine 4.5.5-next.f053174 → 4.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1044) hide show
  1. package/CHANGELOG.md +3740 -3740
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-DFfLpZpn.min.js → needle-engine.bundle-2nTaeeW3.min.js} +62 -62
  6. package/dist/{needle-engine.bundle-Dx2hV9Bu.umd.cjs → needle-engine.bundle-B3qVc_uH.umd.cjs} +54 -54
  7. package/dist/{needle-engine.bundle-DvRTYg0j.js → needle-engine.bundle-B9tUMvDR.js} +623 -623
  8. package/dist/{needle-engine.bundle-BxW8rOic.light.min.js → needle-engine.bundle-BWeBylyu.light.min.js} +62 -62
  9. package/dist/{needle-engine.bundle-5YrltOTW.light.umd.cjs → needle-engine.bundle-Bx32FU5Z.light.umd.cjs} +54 -54
  10. package/dist/{needle-engine.bundle-Bjtl-M4D.light.js → needle-engine.bundle-CAuuubKQ.light.js} +623 -623
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/assets/index.d.ts +11 -11
  32. package/lib/engine/assets/index.js +47 -47
  33. package/lib/engine/assets/static.d.ts +1 -1
  34. package/lib/engine/assets/static.js +4 -4
  35. package/lib/engine/codegen/register_types.d.ts +1 -1
  36. package/lib/engine/codegen/register_types.js +300 -300
  37. package/lib/engine/debug/debug.d.ts +15 -15
  38. package/lib/engine/debug/debug.js +44 -44
  39. package/lib/engine/debug/debug_console.d.ts +2 -2
  40. package/lib/engine/debug/debug_console.js +307 -307
  41. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  42. package/lib/engine/debug/debug_overlay.js +316 -316
  43. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  44. package/lib/engine/debug/debug_spatial_console.js +390 -390
  45. package/lib/engine/debug/index.d.ts +2 -2
  46. package/lib/engine/debug/index.js +2 -2
  47. package/lib/engine/engine_addressables.d.ts +166 -166
  48. package/lib/engine/engine_addressables.js +608 -608
  49. package/lib/engine/engine_animation.d.ts +43 -43
  50. package/lib/engine/engine_animation.js +133 -133
  51. package/lib/engine/engine_application.d.ts +45 -45
  52. package/lib/engine/engine_application.js +104 -104
  53. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  54. package/lib/engine/engine_assetdatabase.js +344 -344
  55. package/lib/engine/engine_audio.d.ts +4 -4
  56. package/lib/engine/engine_audio.js +23 -23
  57. package/lib/engine/engine_camera.d.ts +13 -13
  58. package/lib/engine/engine_camera.js +30 -30
  59. package/lib/engine/engine_components.d.ts +110 -110
  60. package/lib/engine/engine_components.js +374 -374
  61. package/lib/engine/engine_components_internal.d.ts +9 -9
  62. package/lib/engine/engine_components_internal.js +36 -36
  63. package/lib/engine/engine_constants.d.ts +10 -10
  64. package/lib/engine/engine_constants.js +41 -41
  65. package/lib/engine/engine_context.d.ts +472 -472
  66. package/lib/engine/engine_context.js +1664 -1664
  67. package/lib/engine/engine_context_registry.d.ts +71 -71
  68. package/lib/engine/engine_context_registry.js +117 -117
  69. package/lib/engine/engine_coroutine.d.ts +35 -35
  70. package/lib/engine/engine_coroutine.js +52 -52
  71. package/lib/engine/engine_create_objects.d.ts +119 -119
  72. package/lib/engine/engine_create_objects.js +320 -320
  73. package/lib/engine/engine_default_parameters.d.ts +2 -2
  74. package/lib/engine/engine_default_parameters.js +3 -3
  75. package/lib/engine/engine_editor-sync.d.ts +21 -21
  76. package/lib/engine/engine_editor-sync.js +4 -4
  77. package/lib/engine/engine_fileloader.d.ts +2 -2
  78. package/lib/engine/engine_fileloader.js +8 -8
  79. package/lib/engine/engine_gameobject.d.ts +68 -68
  80. package/lib/engine/engine_gameobject.js +616 -616
  81. package/lib/engine/engine_generic_utils.d.ts +1 -1
  82. package/lib/engine/engine_generic_utils.js +13 -13
  83. package/lib/engine/engine_gizmos.d.ts +149 -149
  84. package/lib/engine/engine_gizmos.js +530 -530
  85. package/lib/engine/engine_gltf.d.ts +12 -12
  86. package/lib/engine/engine_gltf.js +15 -15
  87. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  88. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  89. package/lib/engine/engine_hot_reload.d.ts +8 -8
  90. package/lib/engine/engine_hot_reload.js +197 -197
  91. package/lib/engine/engine_input.d.ts +362 -362
  92. package/lib/engine/engine_input.js +1294 -1294
  93. package/lib/engine/engine_input_utils.d.ts +2 -2
  94. package/lib/engine/engine_input_utils.js +22 -22
  95. package/lib/engine/engine_instancing.d.ts +19 -19
  96. package/lib/engine/engine_instancing.js +39 -39
  97. package/lib/engine/engine_license.d.ts +11 -11
  98. package/lib/engine/engine_license.js +369 -369
  99. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  100. package/lib/engine/engine_lifecycle_api.js +106 -106
  101. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  102. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  103. package/lib/engine/engine_lightdata.d.ts +23 -23
  104. package/lib/engine/engine_lightdata.js +91 -91
  105. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  106. package/lib/engine/engine_loaders.callbacks.js +86 -86
  107. package/lib/engine/engine_loaders.d.ts +48 -48
  108. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  109. package/lib/engine/engine_loaders.gltf.js +62 -62
  110. package/lib/engine/engine_loaders.js +337 -337
  111. package/lib/engine/engine_lods.d.ts +31 -31
  112. package/lib/engine/engine_lods.js +146 -146
  113. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  114. package/lib/engine/engine_mainloop_utils.js +466 -466
  115. package/lib/engine/engine_math.d.ts +114 -114
  116. package/lib/engine/engine_math.js +247 -247
  117. package/lib/engine/engine_modules.d.ts +36 -36
  118. package/lib/engine/engine_modules.js +85 -85
  119. package/lib/engine/engine_networking.d.ts +260 -260
  120. package/lib/engine/engine_networking.js +764 -764
  121. package/lib/engine/engine_networking_auto.d.ts +24 -24
  122. package/lib/engine/engine_networking_auto.js +310 -310
  123. package/lib/engine/engine_networking_blob.d.ts +48 -48
  124. package/lib/engine/engine_networking_blob.js +228 -228
  125. package/lib/engine/engine_networking_files.d.ts +35 -35
  126. package/lib/engine/engine_networking_files.js +172 -172
  127. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  128. package/lib/engine/engine_networking_files_default_components.js +42 -42
  129. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  130. package/lib/engine/engine_networking_instantiate.js +345 -345
  131. package/lib/engine/engine_networking_peer.d.ts +15 -15
  132. package/lib/engine/engine_networking_peer.js +132 -132
  133. package/lib/engine/engine_networking_streams.d.ts +123 -123
  134. package/lib/engine/engine_networking_streams.js +645 -645
  135. package/lib/engine/engine_networking_types.d.ts +22 -22
  136. package/lib/engine/engine_networking_types.js +7 -7
  137. package/lib/engine/engine_networking_utils.d.ts +2 -2
  138. package/lib/engine/engine_networking_utils.js +20 -20
  139. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  140. package/lib/engine/engine_networking_websocket.js +2 -2
  141. package/lib/engine/engine_patcher.d.ts +10 -10
  142. package/lib/engine/engine_patcher.js +142 -142
  143. package/lib/engine/engine_physics.d.ts +152 -152
  144. package/lib/engine/engine_physics.js +645 -645
  145. package/lib/engine/engine_physics.types.d.ts +40 -40
  146. package/lib/engine/engine_physics.types.js +33 -33
  147. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  148. package/lib/engine/engine_physics_rapier.js +1433 -1433
  149. package/lib/engine/engine_playerview.d.ts +26 -26
  150. package/lib/engine/engine_playerview.js +64 -64
  151. package/lib/engine/engine_scenelighting.d.ts +71 -71
  152. package/lib/engine/engine_scenelighting.js +226 -226
  153. package/lib/engine/engine_serialization.d.ts +3 -3
  154. package/lib/engine/engine_serialization.js +3 -3
  155. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  156. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  157. package/lib/engine/engine_serialization_core.d.ts +94 -94
  158. package/lib/engine/engine_serialization_core.js +607 -607
  159. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  160. package/lib/engine/engine_serialization_decorator.js +66 -66
  161. package/lib/engine/engine_setup.d.ts +1 -1
  162. package/lib/engine/engine_setup.js +2 -2
  163. package/lib/engine/engine_shaders.d.ts +53 -53
  164. package/lib/engine/engine_shaders.js +252 -252
  165. package/lib/engine/engine_shims.d.ts +4 -4
  166. package/lib/engine/engine_shims.js +24 -24
  167. package/lib/engine/engine_test_utils.d.ts +39 -39
  168. package/lib/engine/engine_test_utils.js +83 -83
  169. package/lib/engine/engine_texture.d.ts +28 -28
  170. package/lib/engine/engine_texture.js +64 -64
  171. package/lib/engine/engine_three_utils.d.ts +201 -201
  172. package/lib/engine/engine_three_utils.js +731 -731
  173. package/lib/engine/engine_time.d.ts +51 -51
  174. package/lib/engine/engine_time.js +82 -82
  175. package/lib/engine/engine_time_utils.d.ts +88 -88
  176. package/lib/engine/engine_time_utils.js +215 -215
  177. package/lib/engine/engine_tonemapping.d.ts +2 -2
  178. package/lib/engine/engine_tonemapping.js +194 -194
  179. package/lib/engine/engine_types.d.ts +578 -578
  180. package/lib/engine/engine_types.js +95 -95
  181. package/lib/engine/engine_typestore.d.ts +28 -28
  182. package/lib/engine/engine_typestore.js +55 -55
  183. package/lib/engine/engine_util_decorator.d.ts +13 -13
  184. package/lib/engine/engine_util_decorator.js +116 -116
  185. package/lib/engine/engine_utils.d.ts +248 -248
  186. package/lib/engine/engine_utils.js +993 -993
  187. package/lib/engine/engine_utils_format.d.ts +24 -24
  188. package/lib/engine/engine_utils_format.js +239 -239
  189. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  190. package/lib/engine/engine_utils_screenshot.js +513 -513
  191. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  192. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  193. package/lib/engine/engine_xr.d.ts +1 -1
  194. package/lib/engine/engine_xr.js +1 -1
  195. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  196. package/lib/engine/export/gltf/Writers.js +24 -24
  197. package/lib/engine/export/gltf/index.d.ts +11 -11
  198. package/lib/engine/export/gltf/index.js +123 -123
  199. package/lib/engine/export/index.d.ts +2 -2
  200. package/lib/engine/export/index.js +2 -2
  201. package/lib/engine/export/state.d.ts +7 -7
  202. package/lib/engine/export/state.js +17 -17
  203. package/lib/engine/export/utils.d.ts +2 -2
  204. package/lib/engine/export/utils.js +7 -7
  205. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  206. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  207. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  208. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  209. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  210. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  211. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  212. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  213. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  214. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  215. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  216. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  217. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  218. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  219. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  220. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  221. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  222. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  223. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  224. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  225. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  226. package/lib/engine/extensions/extension_resolver.js +1 -1
  227. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  228. package/lib/engine/extensions/extension_utils.js +152 -152
  229. package/lib/engine/extensions/extensions.d.ts +32 -32
  230. package/lib/engine/extensions/extensions.js +107 -107
  231. package/lib/engine/extensions/index.d.ts +6 -6
  232. package/lib/engine/extensions/index.js +6 -6
  233. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  234. package/lib/engine/extensions/usage_tracker.js +65 -65
  235. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  236. package/lib/engine/js-extensions/Camera.js +39 -39
  237. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  238. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  239. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  240. package/lib/engine/js-extensions/Layers.js +22 -22
  241. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  242. package/lib/engine/js-extensions/Object3D.js +136 -136
  243. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  244. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  245. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  246. package/lib/engine/js-extensions/Vector.js +13 -13
  247. package/lib/engine/js-extensions/index.d.ts +5 -5
  248. package/lib/engine/js-extensions/index.js +5 -5
  249. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  250. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  251. package/lib/engine/shaders/shaderData.d.ts +55 -55
  252. package/lib/engine/shaders/shaderData.js +58 -58
  253. package/lib/engine/tests/test_utils.d.ts +2 -2
  254. package/lib/engine/tests/test_utils.js +53 -53
  255. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  256. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  257. package/lib/engine/webcomponents/api.d.ts +5 -5
  258. package/lib/engine/webcomponents/api.js +4 -4
  259. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  260. package/lib/engine/webcomponents/buttons.js +264 -264
  261. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  262. package/lib/engine/webcomponents/fonts.js +32 -32
  263. package/lib/engine/webcomponents/icons.d.ts +9 -9
  264. package/lib/engine/webcomponents/icons.js +52 -52
  265. package/lib/engine/webcomponents/index.d.ts +1 -1
  266. package/lib/engine/webcomponents/index.js +1 -1
  267. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  268. package/lib/engine/webcomponents/logo-element.js +67 -67
  269. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  270. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  271. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  272. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  273. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  274. package/lib/engine/webcomponents/needle-button.js +161 -161
  275. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  276. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  277. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  278. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  279. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  280. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  281. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  282. package/lib/engine/webcomponents/needle-engine.js +831 -831
  283. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  284. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  287. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  288. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +634 -634
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +700 -700
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  1009. package/src/engine-schemes/dist/api.js +17 -0
  1010. package/src/engine-schemes/dist/api.js.meta +7 -0
  1011. package/src/engine-schemes/dist/schemes.js +25 -0
  1012. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1013. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1014. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1015. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1016. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1017. package/src/engine-schemes/dist/transform.js +46 -0
  1018. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1019. package/src/engine-schemes/dist/vec2.js +32 -0
  1020. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1021. package/src/engine-schemes/dist/vec3.js +36 -0
  1022. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec4.js +40 -0
  1024. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1026. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
@@ -1,721 +1,721 @@
1
- import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
- import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
-
4
- import { debugExtension } from "../engine/engine_default_parameters.js";
5
- import { addLog, LogType } from "./debug/debug_overlay.js";
6
- import { isLocalNetwork } from "./engine_networking_utils.js";
7
- import { Context } from "./engine_setup.js";
8
- import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
- import { getParam } from "./engine_utils.js";
11
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
-
13
- const debug = getParam("debugserializer");
14
-
15
-
16
- export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
- export declare type ObjectToNodeMap = { [uuid: string]: number };
18
-
19
- // internal helper class that we can ask for registered type serializers
20
- // register your own type by deriving from ITypeSerializer and calling helper.register
21
- class SerializationHelper {
22
- register(type: Constructor<any>, ser: ITypeSerializer) {
23
- if (this.typeMap.has(type)) {
24
- const existing = this.typeMap.get(type);
25
- if (existing === ser) return;
26
- if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
- }
28
- if (debug)
29
- console.log("Register type serializer", ser.name, ser, type);
30
- this.typeMap.set(type, ser);
31
- }
32
-
33
- /** type > serializer map */
34
- private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
-
36
- private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
- if (!type) return undefined;
38
- return this.typeMap.get(type)
39
- }
40
-
41
- getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
- if (level > 20) return undefined;
43
- if (!type || !type.constructor) {
44
- if (debug)
45
- console.log("invalid type");
46
- return undefined;
47
- }
48
- const name = type.name;
49
- const res = this.getSerializer(type);
50
- if (res !== undefined) {
51
- if (debug)
52
- console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
- return res;
54
- }
55
- const parent = Object.getPrototypeOf(type);
56
- if (parent && parent !== type) {
57
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
- if (resultFromChildren) {
59
- const prot = parent.constructor || parent.prototype;
60
- if (debug)
61
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
- // register sub type
63
- this.register(prot, resultFromChildren);
64
- }
65
- return resultFromChildren;
66
- }
67
- if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
- return undefined;
69
- }
70
- }
71
-
72
- export const helper: SerializationHelper = new SerializationHelper();
73
-
74
-
75
- export interface ITypeSerializer {
76
- readonly name?: string;
77
- onSerialize(data: any, context: SerializationContext): any;
78
- onDeserialize(data: any, context: SerializationContext): any;
79
- }
80
-
81
-
82
-
83
- /**
84
- * implement and call super(<type string or array>) with the type names this serializer can handle
85
- * for example:
86
- * class ColorSerializer extends TypeSerializer {
87
- * constructor() {
88
- * super("Color")
89
- * }
90
- * }
91
- */
92
- export abstract class TypeSerializer implements ITypeSerializer {
93
-
94
- readonly name?: string;
95
-
96
- // register<T>(c: Constructor<T> | Constructor<T>[])
97
- // {
98
- // if (Array.isArray(c)) {
99
- // for (const t of c) {
100
- // helper.register(t.name, this);
101
- // }
102
- // }
103
- // else {
104
- // helper.register(c.name, this);
105
- // }
106
- // }
107
-
108
- constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
- this.name = name;
110
- if (Array.isArray(type)) {
111
- for (const key of type) {
112
- helper.register(key, this);
113
- }
114
- }
115
- else
116
- helper.register(type, this);
117
- }
118
- abstract onSerialize(data: any, context: SerializationContext): any | void;
119
- abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
- }
121
-
122
-
123
-
124
-
125
- export interface ITypeInformation {
126
- type?: ConstructorConcrete<any>;
127
- }
128
-
129
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
- export class ImplementationInformation {
131
-
132
- private isDevMode = isLocalNetwork();
133
- private cache: { [key: string]: string[] } = {};
134
-
135
-
136
- /** only call when assigning values for the very first time */
137
- registerDefinedKeys(typeName: string, type: object) {
138
- if (!this.isDevMode) return;
139
- if (this.cache[typeName] === undefined) {
140
- this.cache[typeName] = Object.keys(type);
141
- const serializable = type as ISerializable;
142
- // also register all fields that are annotated with @serializable
143
- if (serializable.$serializedTypes) {
144
- const keys = Object.keys(serializable.$serializedTypes);
145
- if (keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
- }
147
- if (debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
- }
149
- }
150
-
151
-
152
- getDefinedKey(typeName: string, key: string) {
153
- if (this.cache[typeName] === undefined) return false;
154
- const keys = this.cache[typeName];
155
- const res = keys.includes(key);
156
- return res;
157
- }
158
- }
159
-
160
- // passed to serializers
161
- export class SerializationContext {
162
- root: Object3D;
163
-
164
- gltf?: GLTF;
165
- /** the url of the glb that is currently being loaded */
166
- gltfId?: SourceIdentifier;
167
- object!: Object3D;
168
- target?: object;
169
- nodeId?: number;
170
- nodeToObject?: NodeToObjectMap;
171
- objectToNode?: ObjectToNodeMap;
172
- context?: Context;
173
- path?: string;
174
- type?: ConstructorConcrete<any>;
175
- /** the serializable attribute for this field (target.path) */
176
- serializable?: any;
177
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
- implementationInformation?: ImplementationInformation;
179
-
180
- constructor(root: Object3D) {
181
- this.root = root;
182
- }
183
- }
184
-
185
-
186
- export interface ISerializable {
187
- $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
- // onDeserialize?(context: SerializationContext): void;
189
- // example:
190
- /* $serializedTypes : {
191
-
192
- // it can be a constructor
193
- myFieldName: Vector3,
194
-
195
- // it can be null if it is a primitve type
196
- myFieldName: null,
197
-
198
- // it can be an object containing a field type that has a constructor
199
- // this is just so we have some flexibility later if we need superspecialcustom overrides
200
- myFieldName : { type: Color },
201
- }
202
- */
203
-
204
- onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
- onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
- onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
- onAfterDeserialize?(data: any, context: SerializationContext): void;
208
- };
209
-
210
-
211
- export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
- const types = obj.$serializedTypes;
213
- if (types === undefined) return null;
214
- const res = {};
215
- for (const key in types) {
216
- const val = obj[key];
217
-
218
- // if the object bein serialized is some type of object check if we have special handling registered for it
219
- if (val !== undefined && val !== null && typeof val === "object") {
220
- // get type name
221
- // get registered serialization handler
222
- const ser = helper.getSerializerForConstructor(val);
223
- if (ser) {
224
- // serialize data using that handler
225
- res[key] = ser.onSerialize(val, context);
226
- continue;
227
- }
228
- }
229
- res[key] = val;
230
- }
231
-
232
- // TODO move this to a helper function and do a reverse lookup once
233
- // instead of doing it for each object
234
- function getComponentName(component) {
235
- const typeNames = TypeStore["_types"];
236
- for (const [typeName, typeVal] of typeNames) {
237
- if (typeVal === obj.constructor) {
238
- return typeName;
239
- }
240
- }
241
- return component.__name || component.constructor.name;
242
- }
243
-
244
- // name is the component type
245
- res["name"] = getComponentName(obj);
246
-
247
- // serialize guid
248
- if (typeof obj["guid"] === "string")
249
- res["guid"] = obj["guid"];
250
- return res;
251
- }
252
-
253
-
254
- const buffer: Array<any> = [];
255
-
256
- function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
- if (!obj) return typeInfoObject;
258
- if (typeof obj.$serializedTypes === "object") {
259
- if (!typeInfoObject) typeInfoObject = {};
260
- Object.assign(typeInfoObject, obj.$serializedTypes);
261
- }
262
- const parentTarget = Object.getPrototypeOf(obj);
263
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
- }
265
-
266
-
267
- export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
- if (!obj) return false;
269
-
270
- context.target = obj;
271
-
272
- if (obj.onBeforeDeserialize !== undefined) {
273
- const res = obj.onBeforeDeserialize(serializedData, context);
274
- if (typeof res === "boolean") return res;
275
- }
276
-
277
- // const typeInfo = obj.$serializedTypes;
278
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
- if (serializedData) {
280
- // restore guid (see serializeObject)
281
- if (typeof serializedData["guid"] === "string")
282
- obj["guid"] = serializedData["guid"];
283
-
284
- if (typeInfo) {
285
- for (const key in typeInfo) {
286
- const serializedEntryInfo = typeInfo[key];
287
- const data = serializedData[key];
288
- if (debug) console.log(key, data, obj, serializedEntryInfo)
289
-
290
- if (obj[key] !== undefined && data === undefined) {
291
- // if a field is marked as serialized and has some default value
292
- // but no data was serialized do not override the default value with undefined
293
- continue;
294
- }
295
-
296
- context.type = undefined;
297
- context.path = key;
298
- context.serializable = serializedEntryInfo
299
-
300
- if (obj.onBeforeDeserializeMember !== undefined) {
301
- // callback to the instance, if it returns true assume it's done all the things itself
302
- if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
- }
304
-
305
- if (serializedEntryInfo === null) {
306
- obj[key] = data;
307
- // if(typeof data === "string"){
308
- // const serializer = helper.getSerializerForConstructor(String);
309
- // const res = serializer?.onDeserialize(data, context);
310
- // if(res !== undefined) obj[key] = res;
311
- // }
312
- }
313
- else {
314
-
315
- if (Array.isArray(serializedEntryInfo)) {
316
- for (let i = 0; i < serializedEntryInfo.length; i++) {
317
- const typeInfoOrConstructor = serializedEntryInfo[i];
318
- const res = tryResolve(typeInfoOrConstructor);
319
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
- obj[key] = res;
321
- break;
322
- }
323
- }
324
- }
325
- else {
326
- obj[key] = tryResolve(serializedEntryInfo);
327
- }
328
-
329
-
330
- buffer.length = 0;
331
- }
332
-
333
- if (obj.onAfterDeserializeMember !== undefined) {
334
- obj.onAfterDeserializeMember(key, data, context);
335
- }
336
-
337
- function tryResolve(typeInfoOrConstructor) {
338
- const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
- // if the entry does specify an object of type ITypeInformation and has the type field set
340
- const type = typeInformationOrConstructor.type;
341
- if (type) {
342
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
- }
344
- // it can also just contain a constructor
345
- else {
346
- const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
- }
349
- }
350
- }
351
- }
352
-
353
- // ***
354
- // the code below could be used to implictly assign serialized data if they are primitive types
355
- // if we decide not to do this we always have to write out all the $serializedTypes
356
- // ***
357
- implictlyAssignPrimitiveTypes(obj, serializedData);
358
- }
359
-
360
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
-
362
- if (obj.onAfterDeserialize !== undefined) {
363
- obj.onAfterDeserialize(serializedData, context);
364
- }
365
-
366
- return true;
367
- }
368
-
369
- const blockChecks = getParam("noerrors");
370
- function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
- if (blockChecks) return;
372
- if (!serializedData) return;
373
- if (!isLocalNetwork()) return;
374
- if (!obj) return;
375
-
376
- // ignore builtin components that we dont want to check
377
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
-
379
- const typeName = obj.constructor?.name as string;
380
- // test if any object reference is missing serializable
381
- const ownKeys = Object.getOwnPropertyNames(serializedData);
382
- for (const key of ownKeys) {
383
- if (key === "sourceId") continue;
384
- const value = obj[key];
385
- if (value == null) continue;
386
- const serialized = serializedData[key];
387
- // check if the field is defined in the class
388
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
-
390
- // if the field is defined but the defined key is uppercase we need to show a warning
391
- // because all fields are serialized in lowercase
392
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
- }
397
-
398
- continue;
399
- }
400
- if (serialized === undefined || serialized === null) continue;
401
- if (typeof serialized === "object") {
402
- if (value === undefined || !value.isObject3D) {
403
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
- if (serialized["could_not_resolve"]) {
405
- continue;
406
- }
407
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
- if (!hasOtherKeys) {
409
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
- console.warn(typeName, key, obj[key], obj);
411
- continue;
412
- }
413
- }
414
- else if (!Array.isArray(value)) {
415
- // we can check the constructor name because this is dev only
416
- const valueName = value.constructor?.name;
417
- if (valueName === "Object") {
418
- if (!value.constructor["did_warn:missing_serializable"]) {
419
- value.constructor["did_warn:missing_serializable"] = true;
420
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
- console.warn(warning + `\n${key}:`, serialized, valueName);
422
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
- }
424
- }
425
- }
426
- }
427
- }
428
- if (typeof value === "string") {
429
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
- console.warn(typeName, key, obj[key], obj);
432
- continue;
433
- }
434
- }
435
- }
436
- }
437
-
438
- function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
- // implictly assign serialized primitive fields
440
- for (const key of Object.keys(serializedData)) {
441
- const data = serializedData[key];
442
- if (typeof data === "object" && data !== null && data !== undefined) {
443
- const member = obj[key];
444
- if (!member) {
445
- if (debug)
446
- console.log(key, "is undefined on", obj);
447
- continue;
448
- }
449
- for (const key of Object.keys(data)) {
450
- const targetMember = member[key];
451
- // implictly assign number, string, boolean if they are undefined
452
- if (targetMember !== undefined) continue;
453
- // resolve serialized primitive types
454
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
-
456
- const prop = tryFindPropertyDescriptor(member, key);
457
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
- if (debug)
459
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
- continue;
461
- }
462
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
- member[key] = data[key];
464
- }
465
- }
466
- }
467
- }
468
- }
469
-
470
- function tryFindPropertyDescriptor(obj: object, key: string): PropertyDescriptor | undefined {
471
- while (obj) {
472
- const desc = Object.getOwnPropertyDescriptor(obj, key);
473
- if (desc) return desc;
474
- obj = Object.getPrototypeOf(obj);
475
- }
476
- return undefined;
477
- }
478
-
479
- function isPrimitiveType(val): boolean {
480
- switch (typeof val) {
481
- case "number":
482
- case "string":
483
- case "boolean":
484
- return true;
485
- }
486
- return false;
487
- }
488
-
489
- // this is a wrapper for the cached serializer
490
- // we use this to avoid trying to retrieve a serializer for a type multiple times
491
- // e.g. when a type is actually an array of types
492
- declare type TypeDeserializeReference = {
493
- serializer?: ITypeSerializer
494
- }
495
-
496
- function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
-
498
- // e.g. @serializable((data) => { })
499
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
- let type = typeOrConstructor;
501
- if (typeIsFunction) {
502
- // it's possible to assign a function to serializable to dynamically say which type we expect
503
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
- try {
505
- const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
- type = resolvedType;
507
- typeIsFunction = false;
508
- if (type === null || type === undefined) return;
509
- }
510
- catch (err) {
511
- console.error("Error in callback", err, data);
512
- }
513
- }
514
- context.type = type;
515
-
516
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
- // then we dont need to do anything else
518
- if (!typeIsFunction && currentValue) {
519
- if (currentValue instanceof Material) return currentValue;
520
- if (currentValue instanceof Mesh) return currentValue;
521
- if (currentValue instanceof BufferGeometry) return currentValue;
522
- if (currentValue instanceof AnimationClip) return currentValue;
523
- // We need to call the RenderTexture deserializer so we can not just return here:
524
- // if (currentValue instanceof Texture) return currentValue;
525
- // So this has now been moved down below the deserializer code
526
- }
527
-
528
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
529
- // https://linear.app/needle/issue/NE-5350
530
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
531
-
532
- // try to resolve the serializer for a type only once
533
- if (!typeContext) {
534
- typeContext = {
535
- serializer: helper.getSerializerForConstructor(type)
536
- }
537
- }
538
-
539
- // if the value was already resolved via the persistent asset extension dont try to override that again
540
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
541
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
542
- if (currentValue["__concreteInstance"]) {
543
- return currentValue["__concreteInstance"];
544
- }
545
- const serializableInstance = currentValue as ISerializable;
546
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
547
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
548
- if (serializableInstance.$serializedTypes) {
549
- deserializeObject(serializableInstance, data, context);
550
- }
551
-
552
- if (currentValue && type !== undefined) {
553
- try {
554
- let instance = null;
555
- // It's still possible that the type has an explicit serializer
556
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
557
- // we have this for @serializable(AnimatorController)
558
- if (typeContext.serializer) {
559
- instance = typeContext.serializer.onDeserialize(data, context);
560
- }
561
- if (!instance) {
562
- // we create a concrete instance for a persistent asset here
563
- // hence we want to have the same instance across all usages of this asset
564
- instance = new type();
565
- if (debugExtension)
566
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
567
- assign(instance, currentValue);
568
- }
569
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
570
- currentValue["__concreteInstance"] = instance;
571
- currentValue = instance;
572
- }
573
- catch (err) {
574
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
575
- }
576
- }
577
- return currentValue;
578
- }
579
-
580
- // if the type is an array resolve each entries recursively
581
- if (Array.isArray(data)) {
582
- const newArr: any[] = [];
583
- for (let i = 0; i < data.length; i++) {
584
- const obj = data[i];
585
- // debugger;
586
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
587
- newArr.push(res);
588
- }
589
- // return value;
590
- return newArr;
591
- }
592
-
593
- const ser = typeContext?.serializer;
594
- if (ser) {
595
- return ser.onDeserialize(data, context);
596
- }
597
-
598
- // console.log(type.prototype.get("$serializedTypes"));
599
-
600
- // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
601
- if (currentValue instanceof Texture) return currentValue;
602
-
603
- let instance: any = undefined;
604
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
605
- // if the data is already a threejs object we dont want to create a new instance
606
- // e.g. if we have a serialized class with a serializable(Material)
607
- instance = data;
608
- }
609
- else {
610
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
611
- if (data === undefined) return undefined;
612
- if (data === null) {
613
- // Dont implictly create instances for three types that are not assigned
614
- // see: https://github.com/needle-tools/needle-tiny/issues/637
615
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
616
- return null;
617
- }
618
- }
619
- try {
620
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
621
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
622
- instance = new type(...setBuffer(data));
623
- }
624
- catch (err) {
625
- console.error("Error creating " + context.path, context.target, err)
626
- return;
627
- }
628
- }
629
-
630
- // recurse if the deserialized member also implements Iserializable
631
- const serializableInstance = instance as ISerializable;
632
- if (serializableInstance.$serializedTypes) {
633
- deserializeObject(serializableInstance, data, context);
634
- }
635
- return instance;
636
- }
637
-
638
- function setBuffer(value): Array<any> {
639
- buffer.length = 0;
640
- if (typeof value === "object" && value !== null && value !== undefined) {
641
- for (const key of Object.keys(value)) {
642
- buffer.push(value[key]);
643
- }
644
- }
645
- return buffer;
646
- }
647
-
648
-
649
- /** set to true while assigning properties during instantiation.
650
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
651
- export const $isAssigningProperties = Symbol("assigned component properties");
652
-
653
- // const developmentMode = getParam("dev")
654
-
655
- /**
656
- * Callback that is called when a property is assigned.
657
- * @param source the source object that is being assigned from
658
- * @param key the key that is being assigned
659
- * @param value the value that is being assigned
660
- */
661
- type OnAssign = (source: object, key: string, value: any) => any;
662
-
663
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
664
- export function assign(target: any, source: any, info?: ImplementationInformation, opts?: { onAssign?: OnAssign }) {
665
- if (source === undefined || source === null) return;
666
- if (target === undefined || target === null) return;
667
-
668
- const onlyDeclared = false;
669
- // if (onlyDeclared === true && target.constructor) {
670
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
671
- // onlyDeclared = false;
672
- // }
673
-
674
- // if (onlyDeclared !== true && target.constructor) {
675
- // if (target.constructor[STRICT_MARKER] === true)
676
- // onlyDeclared = true;
677
- // }
678
-
679
- // if (onlyDeclared === undefined)
680
- // onlyDeclared = true;
681
-
682
- // if (developmentMode)
683
- // onlyDeclared = false;
684
-
685
- target[$isAssigningProperties] = true;
686
- const typeName = target.constructor?.name ?? "unknown";
687
-
688
- // register the keys that the actual type has defined
689
- // this will be used later when checking if deserialization has assigned all properties
690
- // or if anything could not be deserialized to warn the user
691
- info?.registerDefinedKeys(typeName, target);
692
-
693
- for (const key of Object.keys(source)) {
694
- const desc = getPropertyDescriptor(target, key);
695
-
696
- if (onlyDeclared && desc === undefined) continue;
697
-
698
- if (typeof desc?.value == "function") {
699
- // arrow functions are defined as properties on the object
700
- continue;
701
- }
702
- if (!desc || desc.writable === true) {
703
- const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
704
- target[key] = value;
705
- }
706
- else if (desc?.set !== undefined) {
707
- const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
708
- target[key] = value;
709
- }
710
- }
711
- delete target[$isAssigningProperties];
712
- }
713
-
714
- // we need to recurse because the property might be defined in a base class
715
- function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
716
- let desc;
717
- do {
718
- desc = Object.getOwnPropertyDescriptor(obj, prop);
719
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
720
- return desc;
1
+ import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
+ import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+
4
+ import { debugExtension } from "../engine/engine_default_parameters.js";
5
+ import { addLog, LogType } from "./debug/debug_overlay.js";
6
+ import { isLocalNetwork } from "./engine_networking_utils.js";
7
+ import { Context } from "./engine_setup.js";
8
+ import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
+ import { getParam } from "./engine_utils.js";
11
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
+
13
+ const debug = getParam("debugserializer");
14
+
15
+
16
+ export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
+ export declare type ObjectToNodeMap = { [uuid: string]: number };
18
+
19
+ // internal helper class that we can ask for registered type serializers
20
+ // register your own type by deriving from ITypeSerializer and calling helper.register
21
+ class SerializationHelper {
22
+ register(type: Constructor<any>, ser: ITypeSerializer) {
23
+ if (this.typeMap.has(type)) {
24
+ const existing = this.typeMap.get(type);
25
+ if (existing === ser) return;
26
+ if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
+ }
28
+ if (debug)
29
+ console.log("Register type serializer", ser.name, ser, type);
30
+ this.typeMap.set(type, ser);
31
+ }
32
+
33
+ /** type > serializer map */
34
+ private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
+
36
+ private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
+ if (!type) return undefined;
38
+ return this.typeMap.get(type)
39
+ }
40
+
41
+ getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
+ if (level > 20) return undefined;
43
+ if (!type || !type.constructor) {
44
+ if (debug)
45
+ console.log("invalid type");
46
+ return undefined;
47
+ }
48
+ const name = type.name;
49
+ const res = this.getSerializer(type);
50
+ if (res !== undefined) {
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
+ return res;
54
+ }
55
+ const parent = Object.getPrototypeOf(type);
56
+ if (parent && parent !== type) {
57
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
+ if (resultFromChildren) {
59
+ const prot = parent.constructor || parent.prototype;
60
+ if (debug)
61
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
+ // register sub type
63
+ this.register(prot, resultFromChildren);
64
+ }
65
+ return resultFromChildren;
66
+ }
67
+ if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
+ return undefined;
69
+ }
70
+ }
71
+
72
+ export const helper: SerializationHelper = new SerializationHelper();
73
+
74
+
75
+ export interface ITypeSerializer {
76
+ readonly name?: string;
77
+ onSerialize(data: any, context: SerializationContext): any;
78
+ onDeserialize(data: any, context: SerializationContext): any;
79
+ }
80
+
81
+
82
+
83
+ /**
84
+ * implement and call super(<type string or array>) with the type names this serializer can handle
85
+ * for example:
86
+ * class ColorSerializer extends TypeSerializer {
87
+ * constructor() {
88
+ * super("Color")
89
+ * }
90
+ * }
91
+ */
92
+ export abstract class TypeSerializer implements ITypeSerializer {
93
+
94
+ readonly name?: string;
95
+
96
+ // register<T>(c: Constructor<T> | Constructor<T>[])
97
+ // {
98
+ // if (Array.isArray(c)) {
99
+ // for (const t of c) {
100
+ // helper.register(t.name, this);
101
+ // }
102
+ // }
103
+ // else {
104
+ // helper.register(c.name, this);
105
+ // }
106
+ // }
107
+
108
+ constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
+ this.name = name;
110
+ if (Array.isArray(type)) {
111
+ for (const key of type) {
112
+ helper.register(key, this);
113
+ }
114
+ }
115
+ else
116
+ helper.register(type, this);
117
+ }
118
+ abstract onSerialize(data: any, context: SerializationContext): any | void;
119
+ abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
+ }
121
+
122
+
123
+
124
+
125
+ export interface ITypeInformation {
126
+ type?: ConstructorConcrete<any>;
127
+ }
128
+
129
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
+ export class ImplementationInformation {
131
+
132
+ private isDevMode = isLocalNetwork();
133
+ private cache: { [key: string]: string[] } = {};
134
+
135
+
136
+ /** only call when assigning values for the very first time */
137
+ registerDefinedKeys(typeName: string, type: object) {
138
+ if (!this.isDevMode) return;
139
+ if (this.cache[typeName] === undefined) {
140
+ this.cache[typeName] = Object.keys(type);
141
+ const serializable = type as ISerializable;
142
+ // also register all fields that are annotated with @serializable
143
+ if (serializable.$serializedTypes) {
144
+ const keys = Object.keys(serializable.$serializedTypes);
145
+ if (keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
+ }
147
+ if (debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
+ }
149
+ }
150
+
151
+
152
+ getDefinedKey(typeName: string, key: string) {
153
+ if (this.cache[typeName] === undefined) return false;
154
+ const keys = this.cache[typeName];
155
+ const res = keys.includes(key);
156
+ return res;
157
+ }
158
+ }
159
+
160
+ // passed to serializers
161
+ export class SerializationContext {
162
+ root: Object3D;
163
+
164
+ gltf?: GLTF;
165
+ /** the url of the glb that is currently being loaded */
166
+ gltfId?: SourceIdentifier;
167
+ object!: Object3D;
168
+ target?: object;
169
+ nodeId?: number;
170
+ nodeToObject?: NodeToObjectMap;
171
+ objectToNode?: ObjectToNodeMap;
172
+ context?: Context;
173
+ path?: string;
174
+ type?: ConstructorConcrete<any>;
175
+ /** the serializable attribute for this field (target.path) */
176
+ serializable?: any;
177
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
+ implementationInformation?: ImplementationInformation;
179
+
180
+ constructor(root: Object3D) {
181
+ this.root = root;
182
+ }
183
+ }
184
+
185
+
186
+ export interface ISerializable {
187
+ $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
+ // onDeserialize?(context: SerializationContext): void;
189
+ // example:
190
+ /* $serializedTypes : {
191
+
192
+ // it can be a constructor
193
+ myFieldName: Vector3,
194
+
195
+ // it can be null if it is a primitve type
196
+ myFieldName: null,
197
+
198
+ // it can be an object containing a field type that has a constructor
199
+ // this is just so we have some flexibility later if we need superspecialcustom overrides
200
+ myFieldName : { type: Color },
201
+ }
202
+ */
203
+
204
+ onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
+ onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
+ onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
+ onAfterDeserialize?(data: any, context: SerializationContext): void;
208
+ };
209
+
210
+
211
+ export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
+ const types = obj.$serializedTypes;
213
+ if (types === undefined) return null;
214
+ const res = {};
215
+ for (const key in types) {
216
+ const val = obj[key];
217
+
218
+ // if the object bein serialized is some type of object check if we have special handling registered for it
219
+ if (val !== undefined && val !== null && typeof val === "object") {
220
+ // get type name
221
+ // get registered serialization handler
222
+ const ser = helper.getSerializerForConstructor(val);
223
+ if (ser) {
224
+ // serialize data using that handler
225
+ res[key] = ser.onSerialize(val, context);
226
+ continue;
227
+ }
228
+ }
229
+ res[key] = val;
230
+ }
231
+
232
+ // TODO move this to a helper function and do a reverse lookup once
233
+ // instead of doing it for each object
234
+ function getComponentName(component) {
235
+ const typeNames = TypeStore["_types"];
236
+ for (const [typeName, typeVal] of typeNames) {
237
+ if (typeVal === obj.constructor) {
238
+ return typeName;
239
+ }
240
+ }
241
+ return component.__name || component.constructor.name;
242
+ }
243
+
244
+ // name is the component type
245
+ res["name"] = getComponentName(obj);
246
+
247
+ // serialize guid
248
+ if (typeof obj["guid"] === "string")
249
+ res["guid"] = obj["guid"];
250
+ return res;
251
+ }
252
+
253
+
254
+ const buffer: Array<any> = [];
255
+
256
+ function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
+ if (!obj) return typeInfoObject;
258
+ if (typeof obj.$serializedTypes === "object") {
259
+ if (!typeInfoObject) typeInfoObject = {};
260
+ Object.assign(typeInfoObject, obj.$serializedTypes);
261
+ }
262
+ const parentTarget = Object.getPrototypeOf(obj);
263
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
+ }
265
+
266
+
267
+ export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
+ if (!obj) return false;
269
+
270
+ context.target = obj;
271
+
272
+ if (obj.onBeforeDeserialize !== undefined) {
273
+ const res = obj.onBeforeDeserialize(serializedData, context);
274
+ if (typeof res === "boolean") return res;
275
+ }
276
+
277
+ // const typeInfo = obj.$serializedTypes;
278
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
+ if (serializedData) {
280
+ // restore guid (see serializeObject)
281
+ if (typeof serializedData["guid"] === "string")
282
+ obj["guid"] = serializedData["guid"];
283
+
284
+ if (typeInfo) {
285
+ for (const key in typeInfo) {
286
+ const serializedEntryInfo = typeInfo[key];
287
+ const data = serializedData[key];
288
+ if (debug) console.log(key, data, obj, serializedEntryInfo)
289
+
290
+ if (obj[key] !== undefined && data === undefined) {
291
+ // if a field is marked as serialized and has some default value
292
+ // but no data was serialized do not override the default value with undefined
293
+ continue;
294
+ }
295
+
296
+ context.type = undefined;
297
+ context.path = key;
298
+ context.serializable = serializedEntryInfo
299
+
300
+ if (obj.onBeforeDeserializeMember !== undefined) {
301
+ // callback to the instance, if it returns true assume it's done all the things itself
302
+ if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
+ }
304
+
305
+ if (serializedEntryInfo === null) {
306
+ obj[key] = data;
307
+ // if(typeof data === "string"){
308
+ // const serializer = helper.getSerializerForConstructor(String);
309
+ // const res = serializer?.onDeserialize(data, context);
310
+ // if(res !== undefined) obj[key] = res;
311
+ // }
312
+ }
313
+ else {
314
+
315
+ if (Array.isArray(serializedEntryInfo)) {
316
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
317
+ const typeInfoOrConstructor = serializedEntryInfo[i];
318
+ const res = tryResolve(typeInfoOrConstructor);
319
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
+ obj[key] = res;
321
+ break;
322
+ }
323
+ }
324
+ }
325
+ else {
326
+ obj[key] = tryResolve(serializedEntryInfo);
327
+ }
328
+
329
+
330
+ buffer.length = 0;
331
+ }
332
+
333
+ if (obj.onAfterDeserializeMember !== undefined) {
334
+ obj.onAfterDeserializeMember(key, data, context);
335
+ }
336
+
337
+ function tryResolve(typeInfoOrConstructor) {
338
+ const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
+ // if the entry does specify an object of type ITypeInformation and has the type field set
340
+ const type = typeInformationOrConstructor.type;
341
+ if (type) {
342
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
+ }
344
+ // it can also just contain a constructor
345
+ else {
346
+ const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ // ***
354
+ // the code below could be used to implictly assign serialized data if they are primitive types
355
+ // if we decide not to do this we always have to write out all the $serializedTypes
356
+ // ***
357
+ implictlyAssignPrimitiveTypes(obj, serializedData);
358
+ }
359
+
360
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
+
362
+ if (obj.onAfterDeserialize !== undefined) {
363
+ obj.onAfterDeserialize(serializedData, context);
364
+ }
365
+
366
+ return true;
367
+ }
368
+
369
+ const blockChecks = getParam("noerrors");
370
+ function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
+ if (blockChecks) return;
372
+ if (!serializedData) return;
373
+ if (!isLocalNetwork()) return;
374
+ if (!obj) return;
375
+
376
+ // ignore builtin components that we dont want to check
377
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
+
379
+ const typeName = obj.constructor?.name as string;
380
+ // test if any object reference is missing serializable
381
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
382
+ for (const key of ownKeys) {
383
+ if (key === "sourceId") continue;
384
+ const value = obj[key];
385
+ if (value == null) continue;
386
+ const serialized = serializedData[key];
387
+ // check if the field is defined in the class
388
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
+
390
+ // if the field is defined but the defined key is uppercase we need to show a warning
391
+ // because all fields are serialized in lowercase
392
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
+ }
397
+
398
+ continue;
399
+ }
400
+ if (serialized === undefined || serialized === null) continue;
401
+ if (typeof serialized === "object") {
402
+ if (value === undefined || !value.isObject3D) {
403
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
+ if (serialized["could_not_resolve"]) {
405
+ continue;
406
+ }
407
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
+ if (!hasOtherKeys) {
409
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
+ console.warn(typeName, key, obj[key], obj);
411
+ continue;
412
+ }
413
+ }
414
+ else if (!Array.isArray(value)) {
415
+ // we can check the constructor name because this is dev only
416
+ const valueName = value.constructor?.name;
417
+ if (valueName === "Object") {
418
+ if (!value.constructor["did_warn:missing_serializable"]) {
419
+ value.constructor["did_warn:missing_serializable"] = true;
420
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
+ console.warn(warning + `\n${key}:`, serialized, valueName);
422
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
+ }
424
+ }
425
+ }
426
+ }
427
+ }
428
+ if (typeof value === "string") {
429
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
+ console.warn(typeName, key, obj[key], obj);
432
+ continue;
433
+ }
434
+ }
435
+ }
436
+ }
437
+
438
+ function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
+ // implictly assign serialized primitive fields
440
+ for (const key of Object.keys(serializedData)) {
441
+ const data = serializedData[key];
442
+ if (typeof data === "object" && data !== null && data !== undefined) {
443
+ const member = obj[key];
444
+ if (!member) {
445
+ if (debug)
446
+ console.log(key, "is undefined on", obj);
447
+ continue;
448
+ }
449
+ for (const key of Object.keys(data)) {
450
+ const targetMember = member[key];
451
+ // implictly assign number, string, boolean if they are undefined
452
+ if (targetMember !== undefined) continue;
453
+ // resolve serialized primitive types
454
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
+
456
+ const prop = tryFindPropertyDescriptor(member, key);
457
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
+ if (debug)
459
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
+ continue;
461
+ }
462
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
+ member[key] = data[key];
464
+ }
465
+ }
466
+ }
467
+ }
468
+ }
469
+
470
+ function tryFindPropertyDescriptor(obj: object, key: string): PropertyDescriptor | undefined {
471
+ while (obj) {
472
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
473
+ if (desc) return desc;
474
+ obj = Object.getPrototypeOf(obj);
475
+ }
476
+ return undefined;
477
+ }
478
+
479
+ function isPrimitiveType(val): boolean {
480
+ switch (typeof val) {
481
+ case "number":
482
+ case "string":
483
+ case "boolean":
484
+ return true;
485
+ }
486
+ return false;
487
+ }
488
+
489
+ // this is a wrapper for the cached serializer
490
+ // we use this to avoid trying to retrieve a serializer for a type multiple times
491
+ // e.g. when a type is actually an array of types
492
+ declare type TypeDeserializeReference = {
493
+ serializer?: ITypeSerializer
494
+ }
495
+
496
+ function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
+
498
+ // e.g. @serializable((data) => { })
499
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
+ let type = typeOrConstructor;
501
+ if (typeIsFunction) {
502
+ // it's possible to assign a function to serializable to dynamically say which type we expect
503
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
+ try {
505
+ const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
+ type = resolvedType;
507
+ typeIsFunction = false;
508
+ if (type === null || type === undefined) return;
509
+ }
510
+ catch (err) {
511
+ console.error("Error in callback", err, data);
512
+ }
513
+ }
514
+ context.type = type;
515
+
516
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
+ // then we dont need to do anything else
518
+ if (!typeIsFunction && currentValue) {
519
+ if (currentValue instanceof Material) return currentValue;
520
+ if (currentValue instanceof Mesh) return currentValue;
521
+ if (currentValue instanceof BufferGeometry) return currentValue;
522
+ if (currentValue instanceof AnimationClip) return currentValue;
523
+ // We need to call the RenderTexture deserializer so we can not just return here:
524
+ // if (currentValue instanceof Texture) return currentValue;
525
+ // So this has now been moved down below the deserializer code
526
+ }
527
+
528
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
529
+ // https://linear.app/needle/issue/NE-5350
530
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
531
+
532
+ // try to resolve the serializer for a type only once
533
+ if (!typeContext) {
534
+ typeContext = {
535
+ serializer: helper.getSerializerForConstructor(type)
536
+ }
537
+ }
538
+
539
+ // if the value was already resolved via the persistent asset extension dont try to override that again
540
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
541
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
542
+ if (currentValue["__concreteInstance"]) {
543
+ return currentValue["__concreteInstance"];
544
+ }
545
+ const serializableInstance = currentValue as ISerializable;
546
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
547
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
548
+ if (serializableInstance.$serializedTypes) {
549
+ deserializeObject(serializableInstance, data, context);
550
+ }
551
+
552
+ if (currentValue && type !== undefined) {
553
+ try {
554
+ let instance = null;
555
+ // It's still possible that the type has an explicit serializer
556
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
557
+ // we have this for @serializable(AnimatorController)
558
+ if (typeContext.serializer) {
559
+ instance = typeContext.serializer.onDeserialize(data, context);
560
+ }
561
+ if (!instance) {
562
+ // we create a concrete instance for a persistent asset here
563
+ // hence we want to have the same instance across all usages of this asset
564
+ instance = new type();
565
+ if (debugExtension)
566
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
567
+ assign(instance, currentValue);
568
+ }
569
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
570
+ currentValue["__concreteInstance"] = instance;
571
+ currentValue = instance;
572
+ }
573
+ catch (err) {
574
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
575
+ }
576
+ }
577
+ return currentValue;
578
+ }
579
+
580
+ // if the type is an array resolve each entries recursively
581
+ if (Array.isArray(data)) {
582
+ const newArr: any[] = [];
583
+ for (let i = 0; i < data.length; i++) {
584
+ const obj = data[i];
585
+ // debugger;
586
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
587
+ newArr.push(res);
588
+ }
589
+ // return value;
590
+ return newArr;
591
+ }
592
+
593
+ const ser = typeContext?.serializer;
594
+ if (ser) {
595
+ return ser.onDeserialize(data, context);
596
+ }
597
+
598
+ // console.log(type.prototype.get("$serializedTypes"));
599
+
600
+ // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
601
+ if (currentValue instanceof Texture) return currentValue;
602
+
603
+ let instance: any = undefined;
604
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
605
+ // if the data is already a threejs object we dont want to create a new instance
606
+ // e.g. if we have a serialized class with a serializable(Material)
607
+ instance = data;
608
+ }
609
+ else {
610
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
611
+ if (data === undefined) return undefined;
612
+ if (data === null) {
613
+ // Dont implictly create instances for three types that are not assigned
614
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
615
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
616
+ return null;
617
+ }
618
+ }
619
+ try {
620
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
621
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
622
+ instance = new type(...setBuffer(data));
623
+ }
624
+ catch (err) {
625
+ console.error("Error creating " + context.path, context.target, err)
626
+ return;
627
+ }
628
+ }
629
+
630
+ // recurse if the deserialized member also implements Iserializable
631
+ const serializableInstance = instance as ISerializable;
632
+ if (serializableInstance.$serializedTypes) {
633
+ deserializeObject(serializableInstance, data, context);
634
+ }
635
+ return instance;
636
+ }
637
+
638
+ function setBuffer(value): Array<any> {
639
+ buffer.length = 0;
640
+ if (typeof value === "object" && value !== null && value !== undefined) {
641
+ for (const key of Object.keys(value)) {
642
+ buffer.push(value[key]);
643
+ }
644
+ }
645
+ return buffer;
646
+ }
647
+
648
+
649
+ /** set to true while assigning properties during instantiation.
650
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
651
+ export const $isAssigningProperties = Symbol("assigned component properties");
652
+
653
+ // const developmentMode = getParam("dev")
654
+
655
+ /**
656
+ * Callback that is called when a property is assigned.
657
+ * @param source the source object that is being assigned from
658
+ * @param key the key that is being assigned
659
+ * @param value the value that is being assigned
660
+ */
661
+ type OnAssign = (source: object, key: string, value: any) => any;
662
+
663
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
664
+ export function assign(target: any, source: any, info?: ImplementationInformation, opts?: { onAssign?: OnAssign }) {
665
+ if (source === undefined || source === null) return;
666
+ if (target === undefined || target === null) return;
667
+
668
+ const onlyDeclared = false;
669
+ // if (onlyDeclared === true && target.constructor) {
670
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
671
+ // onlyDeclared = false;
672
+ // }
673
+
674
+ // if (onlyDeclared !== true && target.constructor) {
675
+ // if (target.constructor[STRICT_MARKER] === true)
676
+ // onlyDeclared = true;
677
+ // }
678
+
679
+ // if (onlyDeclared === undefined)
680
+ // onlyDeclared = true;
681
+
682
+ // if (developmentMode)
683
+ // onlyDeclared = false;
684
+
685
+ target[$isAssigningProperties] = true;
686
+ const typeName = target.constructor?.name ?? "unknown";
687
+
688
+ // register the keys that the actual type has defined
689
+ // this will be used later when checking if deserialization has assigned all properties
690
+ // or if anything could not be deserialized to warn the user
691
+ info?.registerDefinedKeys(typeName, target);
692
+
693
+ for (const key of Object.keys(source)) {
694
+ const desc = getPropertyDescriptor(target, key);
695
+
696
+ if (onlyDeclared && desc === undefined) continue;
697
+
698
+ if (typeof desc?.value == "function") {
699
+ // arrow functions are defined as properties on the object
700
+ continue;
701
+ }
702
+ if (!desc || desc.writable === true) {
703
+ const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
704
+ target[key] = value;
705
+ }
706
+ else if (desc?.set !== undefined) {
707
+ const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
708
+ target[key] = value;
709
+ }
710
+ }
711
+ delete target[$isAssigningProperties];
712
+ }
713
+
714
+ // we need to recurse because the property might be defined in a base class
715
+ function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
716
+ let desc;
717
+ do {
718
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
719
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
720
+ return desc;
721
721
  }