@needle-tools/engine 4.5.5-next.f053174 → 4.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1044) hide show
  1. package/CHANGELOG.md +3740 -3740
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-DFfLpZpn.min.js → needle-engine.bundle-2nTaeeW3.min.js} +62 -62
  6. package/dist/{needle-engine.bundle-Dx2hV9Bu.umd.cjs → needle-engine.bundle-B3qVc_uH.umd.cjs} +54 -54
  7. package/dist/{needle-engine.bundle-DvRTYg0j.js → needle-engine.bundle-B9tUMvDR.js} +623 -623
  8. package/dist/{needle-engine.bundle-BxW8rOic.light.min.js → needle-engine.bundle-BWeBylyu.light.min.js} +62 -62
  9. package/dist/{needle-engine.bundle-5YrltOTW.light.umd.cjs → needle-engine.bundle-Bx32FU5Z.light.umd.cjs} +54 -54
  10. package/dist/{needle-engine.bundle-Bjtl-M4D.light.js → needle-engine.bundle-CAuuubKQ.light.js} +623 -623
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/assets/index.d.ts +11 -11
  32. package/lib/engine/assets/index.js +47 -47
  33. package/lib/engine/assets/static.d.ts +1 -1
  34. package/lib/engine/assets/static.js +4 -4
  35. package/lib/engine/codegen/register_types.d.ts +1 -1
  36. package/lib/engine/codegen/register_types.js +300 -300
  37. package/lib/engine/debug/debug.d.ts +15 -15
  38. package/lib/engine/debug/debug.js +44 -44
  39. package/lib/engine/debug/debug_console.d.ts +2 -2
  40. package/lib/engine/debug/debug_console.js +307 -307
  41. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  42. package/lib/engine/debug/debug_overlay.js +316 -316
  43. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  44. package/lib/engine/debug/debug_spatial_console.js +390 -390
  45. package/lib/engine/debug/index.d.ts +2 -2
  46. package/lib/engine/debug/index.js +2 -2
  47. package/lib/engine/engine_addressables.d.ts +166 -166
  48. package/lib/engine/engine_addressables.js +608 -608
  49. package/lib/engine/engine_animation.d.ts +43 -43
  50. package/lib/engine/engine_animation.js +133 -133
  51. package/lib/engine/engine_application.d.ts +45 -45
  52. package/lib/engine/engine_application.js +104 -104
  53. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  54. package/lib/engine/engine_assetdatabase.js +344 -344
  55. package/lib/engine/engine_audio.d.ts +4 -4
  56. package/lib/engine/engine_audio.js +23 -23
  57. package/lib/engine/engine_camera.d.ts +13 -13
  58. package/lib/engine/engine_camera.js +30 -30
  59. package/lib/engine/engine_components.d.ts +110 -110
  60. package/lib/engine/engine_components.js +374 -374
  61. package/lib/engine/engine_components_internal.d.ts +9 -9
  62. package/lib/engine/engine_components_internal.js +36 -36
  63. package/lib/engine/engine_constants.d.ts +10 -10
  64. package/lib/engine/engine_constants.js +41 -41
  65. package/lib/engine/engine_context.d.ts +472 -472
  66. package/lib/engine/engine_context.js +1664 -1664
  67. package/lib/engine/engine_context_registry.d.ts +71 -71
  68. package/lib/engine/engine_context_registry.js +117 -117
  69. package/lib/engine/engine_coroutine.d.ts +35 -35
  70. package/lib/engine/engine_coroutine.js +52 -52
  71. package/lib/engine/engine_create_objects.d.ts +119 -119
  72. package/lib/engine/engine_create_objects.js +320 -320
  73. package/lib/engine/engine_default_parameters.d.ts +2 -2
  74. package/lib/engine/engine_default_parameters.js +3 -3
  75. package/lib/engine/engine_editor-sync.d.ts +21 -21
  76. package/lib/engine/engine_editor-sync.js +4 -4
  77. package/lib/engine/engine_fileloader.d.ts +2 -2
  78. package/lib/engine/engine_fileloader.js +8 -8
  79. package/lib/engine/engine_gameobject.d.ts +68 -68
  80. package/lib/engine/engine_gameobject.js +616 -616
  81. package/lib/engine/engine_generic_utils.d.ts +1 -1
  82. package/lib/engine/engine_generic_utils.js +13 -13
  83. package/lib/engine/engine_gizmos.d.ts +149 -149
  84. package/lib/engine/engine_gizmos.js +530 -530
  85. package/lib/engine/engine_gltf.d.ts +12 -12
  86. package/lib/engine/engine_gltf.js +15 -15
  87. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  88. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  89. package/lib/engine/engine_hot_reload.d.ts +8 -8
  90. package/lib/engine/engine_hot_reload.js +197 -197
  91. package/lib/engine/engine_input.d.ts +362 -362
  92. package/lib/engine/engine_input.js +1294 -1294
  93. package/lib/engine/engine_input_utils.d.ts +2 -2
  94. package/lib/engine/engine_input_utils.js +22 -22
  95. package/lib/engine/engine_instancing.d.ts +19 -19
  96. package/lib/engine/engine_instancing.js +39 -39
  97. package/lib/engine/engine_license.d.ts +11 -11
  98. package/lib/engine/engine_license.js +369 -369
  99. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  100. package/lib/engine/engine_lifecycle_api.js +106 -106
  101. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  102. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  103. package/lib/engine/engine_lightdata.d.ts +23 -23
  104. package/lib/engine/engine_lightdata.js +91 -91
  105. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  106. package/lib/engine/engine_loaders.callbacks.js +86 -86
  107. package/lib/engine/engine_loaders.d.ts +48 -48
  108. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  109. package/lib/engine/engine_loaders.gltf.js +62 -62
  110. package/lib/engine/engine_loaders.js +337 -337
  111. package/lib/engine/engine_lods.d.ts +31 -31
  112. package/lib/engine/engine_lods.js +146 -146
  113. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  114. package/lib/engine/engine_mainloop_utils.js +466 -466
  115. package/lib/engine/engine_math.d.ts +114 -114
  116. package/lib/engine/engine_math.js +247 -247
  117. package/lib/engine/engine_modules.d.ts +36 -36
  118. package/lib/engine/engine_modules.js +85 -85
  119. package/lib/engine/engine_networking.d.ts +260 -260
  120. package/lib/engine/engine_networking.js +764 -764
  121. package/lib/engine/engine_networking_auto.d.ts +24 -24
  122. package/lib/engine/engine_networking_auto.js +310 -310
  123. package/lib/engine/engine_networking_blob.d.ts +48 -48
  124. package/lib/engine/engine_networking_blob.js +228 -228
  125. package/lib/engine/engine_networking_files.d.ts +35 -35
  126. package/lib/engine/engine_networking_files.js +172 -172
  127. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  128. package/lib/engine/engine_networking_files_default_components.js +42 -42
  129. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  130. package/lib/engine/engine_networking_instantiate.js +345 -345
  131. package/lib/engine/engine_networking_peer.d.ts +15 -15
  132. package/lib/engine/engine_networking_peer.js +132 -132
  133. package/lib/engine/engine_networking_streams.d.ts +123 -123
  134. package/lib/engine/engine_networking_streams.js +645 -645
  135. package/lib/engine/engine_networking_types.d.ts +22 -22
  136. package/lib/engine/engine_networking_types.js +7 -7
  137. package/lib/engine/engine_networking_utils.d.ts +2 -2
  138. package/lib/engine/engine_networking_utils.js +20 -20
  139. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  140. package/lib/engine/engine_networking_websocket.js +2 -2
  141. package/lib/engine/engine_patcher.d.ts +10 -10
  142. package/lib/engine/engine_patcher.js +142 -142
  143. package/lib/engine/engine_physics.d.ts +152 -152
  144. package/lib/engine/engine_physics.js +645 -645
  145. package/lib/engine/engine_physics.types.d.ts +40 -40
  146. package/lib/engine/engine_physics.types.js +33 -33
  147. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  148. package/lib/engine/engine_physics_rapier.js +1433 -1433
  149. package/lib/engine/engine_playerview.d.ts +26 -26
  150. package/lib/engine/engine_playerview.js +64 -64
  151. package/lib/engine/engine_scenelighting.d.ts +71 -71
  152. package/lib/engine/engine_scenelighting.js +226 -226
  153. package/lib/engine/engine_serialization.d.ts +3 -3
  154. package/lib/engine/engine_serialization.js +3 -3
  155. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  156. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  157. package/lib/engine/engine_serialization_core.d.ts +94 -94
  158. package/lib/engine/engine_serialization_core.js +607 -607
  159. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  160. package/lib/engine/engine_serialization_decorator.js +66 -66
  161. package/lib/engine/engine_setup.d.ts +1 -1
  162. package/lib/engine/engine_setup.js +2 -2
  163. package/lib/engine/engine_shaders.d.ts +53 -53
  164. package/lib/engine/engine_shaders.js +252 -252
  165. package/lib/engine/engine_shims.d.ts +4 -4
  166. package/lib/engine/engine_shims.js +24 -24
  167. package/lib/engine/engine_test_utils.d.ts +39 -39
  168. package/lib/engine/engine_test_utils.js +83 -83
  169. package/lib/engine/engine_texture.d.ts +28 -28
  170. package/lib/engine/engine_texture.js +64 -64
  171. package/lib/engine/engine_three_utils.d.ts +201 -201
  172. package/lib/engine/engine_three_utils.js +731 -731
  173. package/lib/engine/engine_time.d.ts +51 -51
  174. package/lib/engine/engine_time.js +82 -82
  175. package/lib/engine/engine_time_utils.d.ts +88 -88
  176. package/lib/engine/engine_time_utils.js +215 -215
  177. package/lib/engine/engine_tonemapping.d.ts +2 -2
  178. package/lib/engine/engine_tonemapping.js +194 -194
  179. package/lib/engine/engine_types.d.ts +578 -578
  180. package/lib/engine/engine_types.js +95 -95
  181. package/lib/engine/engine_typestore.d.ts +28 -28
  182. package/lib/engine/engine_typestore.js +55 -55
  183. package/lib/engine/engine_util_decorator.d.ts +13 -13
  184. package/lib/engine/engine_util_decorator.js +116 -116
  185. package/lib/engine/engine_utils.d.ts +248 -248
  186. package/lib/engine/engine_utils.js +993 -993
  187. package/lib/engine/engine_utils_format.d.ts +24 -24
  188. package/lib/engine/engine_utils_format.js +239 -239
  189. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  190. package/lib/engine/engine_utils_screenshot.js +513 -513
  191. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  192. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  193. package/lib/engine/engine_xr.d.ts +1 -1
  194. package/lib/engine/engine_xr.js +1 -1
  195. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  196. package/lib/engine/export/gltf/Writers.js +24 -24
  197. package/lib/engine/export/gltf/index.d.ts +11 -11
  198. package/lib/engine/export/gltf/index.js +123 -123
  199. package/lib/engine/export/index.d.ts +2 -2
  200. package/lib/engine/export/index.js +2 -2
  201. package/lib/engine/export/state.d.ts +7 -7
  202. package/lib/engine/export/state.js +17 -17
  203. package/lib/engine/export/utils.d.ts +2 -2
  204. package/lib/engine/export/utils.js +7 -7
  205. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  206. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  207. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  208. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  209. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  210. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  211. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  212. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  213. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  214. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  215. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  216. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  217. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  218. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  219. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  220. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  221. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  222. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  223. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  224. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  225. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  226. package/lib/engine/extensions/extension_resolver.js +1 -1
  227. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  228. package/lib/engine/extensions/extension_utils.js +152 -152
  229. package/lib/engine/extensions/extensions.d.ts +32 -32
  230. package/lib/engine/extensions/extensions.js +107 -107
  231. package/lib/engine/extensions/index.d.ts +6 -6
  232. package/lib/engine/extensions/index.js +6 -6
  233. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  234. package/lib/engine/extensions/usage_tracker.js +65 -65
  235. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  236. package/lib/engine/js-extensions/Camera.js +39 -39
  237. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  238. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  239. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  240. package/lib/engine/js-extensions/Layers.js +22 -22
  241. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  242. package/lib/engine/js-extensions/Object3D.js +136 -136
  243. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  244. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  245. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  246. package/lib/engine/js-extensions/Vector.js +13 -13
  247. package/lib/engine/js-extensions/index.d.ts +5 -5
  248. package/lib/engine/js-extensions/index.js +5 -5
  249. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  250. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  251. package/lib/engine/shaders/shaderData.d.ts +55 -55
  252. package/lib/engine/shaders/shaderData.js +58 -58
  253. package/lib/engine/tests/test_utils.d.ts +2 -2
  254. package/lib/engine/tests/test_utils.js +53 -53
  255. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  256. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  257. package/lib/engine/webcomponents/api.d.ts +5 -5
  258. package/lib/engine/webcomponents/api.js +4 -4
  259. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  260. package/lib/engine/webcomponents/buttons.js +264 -264
  261. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  262. package/lib/engine/webcomponents/fonts.js +32 -32
  263. package/lib/engine/webcomponents/icons.d.ts +9 -9
  264. package/lib/engine/webcomponents/icons.js +52 -52
  265. package/lib/engine/webcomponents/index.d.ts +1 -1
  266. package/lib/engine/webcomponents/index.js +1 -1
  267. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  268. package/lib/engine/webcomponents/logo-element.js +67 -67
  269. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  270. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  271. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  272. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  273. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  274. package/lib/engine/webcomponents/needle-button.js +161 -161
  275. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  276. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  277. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  278. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  279. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  280. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  281. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  282. package/lib/engine/webcomponents/needle-engine.js +831 -831
  283. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  284. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  287. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  288. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +634 -634
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +700 -700
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  1009. package/src/engine-schemes/dist/api.js +17 -0
  1010. package/src/engine-schemes/dist/api.js.meta +7 -0
  1011. package/src/engine-schemes/dist/schemes.js +25 -0
  1012. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1013. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1014. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1015. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1016. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1017. package/src/engine-schemes/dist/transform.js +46 -0
  1018. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1019. package/src/engine-schemes/dist/vec2.js +32 -0
  1020. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1021. package/src/engine-schemes/dist/vec3.js +36 -0
  1022. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec4.js +40 -0
  1024. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1026. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
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8
- import { Vector2 as re, Vector3 as v, Vector4 as ye, Quaternion as W, PlaneGeometry as is, PerspectiveCamera as ve, Scene as Li, ShaderMaterial as Cn, Uniform$1 as To, Mesh as G, WebGLRenderer as Gr, Texture as ze, Box3 as Ai, ShadowMaterial as s0, Euler as Lt, Color as le, MeshStandardMaterial as pt, Box3Helper as Gx, GridHelper as Km, Object3D as I, Material as Pe, Matrix3 as o0, Matrix4 as se, Layers as Fo, Ray as zo, MathUtils as As, AxesHelper as Ii, MeshBasicMaterial as Me, DoubleSide as Di, BufferGeometry as Xn, Group as Eo, CylinderGeometry as r0, SphereGeometry as bu, BoxGeometry as Ga, SpriteMaterial as qx, Sprite as Xx, Shape as Qx, ExtrudeGeometry as Yx, Fog as a0, DirectionalLight as Np, PointLight as Zm, EdgesGeometry as Kx, LineSegments as l0, LineBasicMaterial as c0, Line as Ac, BufferAttribute as mt, Raycaster as vu, Sphere as wu, ArrayCamera as Zx, Plane as Ur, SkinnedMesh as Is, InterleavedBufferAttribute as h0, Skeleton as Jx, Bone as eS, Source as tS, WebGLCubeRenderTarget as iS, CubeCamera as nS, AnimationClip as Ao, FileLoader as Jm, TextureLoader as Ba, PropertyBinding as qa, LinearSRGBColorSpace as zs, ShaderChunk as Jt, UniformsLib as sS, DataTexture as eg, RGBAFormat as xu, EquirectangularReflectionMapping as Ls, SRGBColorSpace as Us, Clock as oS, NoToneMapping as Xa, PCFSoftShadowMap$1 as rS, BasicNodeLibrary as aS, WebGLRenderTarget as Ns, DepthTexture as lS, NearestFilter as Od, LoopRepeat as cS, LoopOnce as $p, AnimationMixer as tg, CompressedTexture as hS, FrontSide as Uo, Camera as dS, Frustum as Uy, OrthographicCamera as ig, AudioListener as uS, PositionalAudio as fS, AudioLoader as Wp, EventDispatcher as ng, BackSide as Su, MeshDepthMaterial as pS, CustomBlending as mS, MaxEquation as gS, AmbientLight as yS, HemisphereLight as _S, AlwaysStencilFunc as bS, GreaterEqualStencilFunc as vS, NotEqualStencilFunc as wS, GreaterStencilFunc as xS, LessEqualStencilFunc as SS, EqualStencilFunc as CS, LessStencilFunc as PS, NeverStencilFunc as Ny, InvertStencilOp as OS, DecrementWrapStencilOp as kS, IncrementWrapStencilOp as MS, DecrementStencilOp as RS, IncrementStencilOp as TS, ReplaceStencilOp as ES, ZeroStencilOp as AS, KeepStencilOp as IS, RawShaderMaterial as d0, GLSL3 as LS, AlwaysDepth as DS, GreaterEqualDepth as jS, GreaterDepth as BS, LessEqualDepth as FS, LessDepth as zS, NotEqualDepth as US, EqualDepth as NS, BatchedMesh as $y, MeshPhysicalMaterial as Vp, LinearFilter as Wy, UnsignedByteType as $S, RingGeometry as WS, Line3 as VS, AdditiveBlending as u0, BoxHelper as HS, SpotLight as GS, DirectionalLightHelper as qS, CameraHelper as XS, LOD as QS, Triangle as YS, NormalBlending as KS, ReinhardToneMapping as sg, NeutralToneMapping as Ic, AgXToneMapping as Cu, ACESFilmicToneMapping as og, LinearToneMapping as Pu, HalfFloatType as ZS, VideoTexture as JS, CubeTexture as e1, CompressedCubeTexture as t1, EquirectangularRefractionMapping as i1, VectorKeyframeTrack as n1, QuaternionKeyframeTrack as s1, Audio as o1, ShaderLib as kd, UniformsUtils as f0, MirroredRepeatWrapping as Vy, MeshNormalMaterial as r1, AudioContext as a1, PMREMGenerator$1 as l1 } from "./three-1JG7vpNC.js";
8
+ import { Vector2 as re, Vector3 as v, Vector4 as ye, Quaternion as W, PlaneGeometry as is, PerspectiveCamera as ve, Scene as Li, ShaderMaterial as Cn, Uniform$1 as To, Mesh as G, WebGLRenderer as Gr, Texture as ze, Box3 as Ai, ShadowMaterial as s0, Euler as Lt, Color as le, MeshStandardMaterial as pt, Box3Helper as Gx, GridHelper as Km, Object3D as I, Material as Pe, Matrix3 as o0, Matrix4 as se, Layers as Fo, Ray as zo, MathUtils as As, AxesHelper as Ii, MeshBasicMaterial as Me, DoubleSide as Di, BufferGeometry as Xn, Group as Eo, CylinderGeometry as r0, SphereGeometry as bu, BoxGeometry as Ga, SpriteMaterial as qx, Sprite as Xx, Shape as Qx, ExtrudeGeometry as Yx, Fog as a0, DirectionalLight as Np, PointLight as Zm, EdgesGeometry as Kx, LineSegments as l0, LineBasicMaterial as c0, Line as Ec, BufferAttribute as mt, Raycaster as vu, Sphere as wu, ArrayCamera as Zx, Plane as Ur, SkinnedMesh as Is, InterleavedBufferAttribute as h0, Skeleton as Jx, Bone as eS, Source as tS, WebGLCubeRenderTarget as iS, CubeCamera as nS, AnimationClip as Ao, FileLoader as Jm, TextureLoader as Ba, PropertyBinding as qa, LinearSRGBColorSpace as zs, ShaderChunk as Jt, UniformsLib as sS, DataTexture as eg, RGBAFormat as xu, EquirectangularReflectionMapping as Ls, SRGBColorSpace as Us, Clock as oS, NoToneMapping as Xa, PCFSoftShadowMap$1 as rS, BasicNodeLibrary as aS, WebGLRenderTarget as Ns, DepthTexture as lS, NearestFilter as Od, LoopRepeat as cS, LoopOnce as $p, AnimationMixer as tg, CompressedTexture as hS, FrontSide as Uo, Camera as dS, Frustum as Uy, OrthographicCamera as ig, AudioListener as uS, PositionalAudio as fS, AudioLoader as Wp, EventDispatcher as ng, BackSide as Su, MeshDepthMaterial as pS, CustomBlending as mS, MaxEquation as gS, AmbientLight as yS, HemisphereLight as _S, AlwaysStencilFunc as bS, GreaterEqualStencilFunc as vS, NotEqualStencilFunc as wS, GreaterStencilFunc as xS, LessEqualStencilFunc as SS, EqualStencilFunc as CS, LessStencilFunc as PS, NeverStencilFunc as Ny, InvertStencilOp as OS, DecrementWrapStencilOp as kS, IncrementWrapStencilOp as MS, DecrementStencilOp as RS, IncrementStencilOp as TS, ReplaceStencilOp as ES, ZeroStencilOp as AS, KeepStencilOp as IS, RawShaderMaterial as d0, GLSL3 as LS, AlwaysDepth as DS, GreaterEqualDepth as jS, GreaterDepth as BS, LessEqualDepth as FS, LessDepth as zS, NotEqualDepth as US, EqualDepth as NS, BatchedMesh as $y, MeshPhysicalMaterial as Vp, LinearFilter as Wy, UnsignedByteType as $S, RingGeometry as WS, Line3 as VS, AdditiveBlending as u0, BoxHelper as HS, SpotLight as GS, DirectionalLightHelper as qS, CameraHelper as XS, LOD as QS, Triangle as YS, NormalBlending as KS, ReinhardToneMapping as sg, NeutralToneMapping as Ac, AgXToneMapping as Cu, ACESFilmicToneMapping as og, LinearToneMapping as Pu, HalfFloatType as ZS, VideoTexture as JS, CubeTexture as e1, CompressedCubeTexture as t1, EquirectangularRefractionMapping as i1, VectorKeyframeTrack as n1, QuaternionKeyframeTrack as s1, Audio as o1, ShaderLib as kd, UniformsUtils as f0, MirroredRepeatWrapping as Vy, MeshNormalMaterial as r1, AudioContext as a1, PMREMGenerator$1 as l1 } from "./three-1JG7vpNC.js";
9
9
  import { createLoaders as rg, getRaycastMesh as p0, LODsManager as la, NEEDLE_progressive as Ke, addDracoAndKTX2Loaders as c1, configureLoader as h1, setKTX2TranscoderLocation as d1, setDracoDecoderLocation as u1 } from "./gltf-progressive-D8GP6sjZ.js";
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11
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1472
1472
  console[o] = function() {
1473
1473
  var e;
1474
- if ((e = uc[o]) == null || e.apply(console, arguments), !t)
1474
+ if ((e = dc[o]) == null || e.apply(console, arguments), !t)
1475
1475
  try {
1476
1476
  t = !0, z0(o, ...arguments);
1477
1477
  } finally {
@@ -1482,8 +1482,8 @@ function VC() {
1482
1482
  }
1483
1483
  function HC() {
1484
1484
  Yt == null || Yt.onDisable();
1485
- for (const o in uc)
1486
- console[o] = uc[o];
1485
+ for (const o in dc)
1486
+ console[o] = dc[o];
1487
1487
  }
1488
1488
  const jl = /* @__PURE__ */ new Map();
1489
1489
  function z0(o, ...t) {
@@ -1778,14 +1778,14 @@ $o('if(!globalThis["NEEDLE_ENGINE_VERSION"]) globalThis["NEEDLE_ENGINE_VERSION"]
1778
1778
  $o('if(!globalThis["NEEDLE_ENGINE_GENERATOR"]) globalThis["NEEDLE_ENGINE_GENERATOR"] = "unknown";');
1779
1779
  $o('if(!globalThis["NEEDLE_PROJECT_BUILD_TIME"]) globalThis["NEEDLE_PROJECT_BUILD_TIME"] = "unknown";');
1780
1780
  $o('if(!globalThis["NEEDLE_PUBLIC_KEY"]) globalThis["NEEDLE_PUBLIC_KEY"] = "unknown";');
1781
- $o('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.5.5";');
1781
+ $o('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.5.6";');
1782
1782
  $o('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
1783
- $o('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Thu Jun 05 2025 13:45:39 GMT+0000 (Coordinated Universal Time)";');
1784
- $o('globalThis["__NEEDLE_PUBLIC_KEY__"] = "' + NEEDLE_PUBLIC_KEY + '";');
1785
- const Qn = "4.5.5", fg = "undefined", H0 = "Thu Jun 05 2025 13:45:39 GMT+0000 (Coordinated Universal Time)";
1783
+ $o('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Thu Jun 05 2025 16:35:17 GMT+0200 (Central European Summer Time)";');
1784
+ $o('globalThis["__NEEDLE_PUBLIC_KEY__"] = "npk_74222a9fbd1b42572cdd3bf7f639eeb17a07d07f40a6185fac5f722e8fd34df9";');
1785
+ const Qn = "4.5.6", fg = "undefined", H0 = "Thu Jun 05 2025 16:35:17 GMT+0200 (Central European Summer Time)";
1786
1786
  V0 && console.log(`Engine version: ${Qn} (generator: ${fg})
1787
1787
  Project built at ${H0}`);
1788
- const tc = NEEDLE_PUBLIC_KEY, Lo = "needle_isActiveInHierarchy", _a = "builtin_components", hd = "needle_editor_guid";
1788
+ const cd = "npk_74222a9fbd1b42572cdd3bf7f639eeb17a07d07f40a6185fac5f722e8fd34df9", Lo = "needle_isActiveInHierarchy", _a = "builtin_components", hd = "needle_editor_guid";
1789
1789
  function $o(o) {
1790
1790
  try {
1791
1791
  (0, eval)(o);
@@ -1999,7 +1999,7 @@ class co extends PointerEvent {
1999
1999
  this._propagationStopped = !0, super.stopPropagation(), (e = this.source) == null || e.stopPropagation(), lt && console.warn("Stop propagation...", this.pointerId, this.pointerType);
2000
2000
  }
2001
2001
  }
2002
- class Ih extends KeyboardEvent {
2002
+ class Ah extends KeyboardEvent {
2003
2003
  constructor(e, i, n) {
2004
2004
  super(e, n);
2005
2005
  r(this, "source");
@@ -2088,7 +2088,7 @@ class rP {
2088
2088
  const e = this.keysPressed[t.code];
2089
2089
  if (e && e.pressed) return;
2090
2090
  this.keysPressed[t.code] = { pressed: !0, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: t.key, code: t.code };
2091
- const i = new Ih("keydown", t, t);
2091
+ const i = new Ah("keydown", t, t);
2092
2092
  this.onDispatchEvent(i);
2093
2093
  });
2094
2094
  r(this, "onKeyPressed", (t) => {
@@ -2097,7 +2097,7 @@ class rP {
2097
2097
  const e = this.keysPressed[t.code];
2098
2098
  if (!e) return;
2099
2099
  e.pressed = !0, e.frame = this.context.time.frameCount + 1;
2100
- const i = new Ih("keypress", t, t);
2100
+ const i = new Ah("keypress", t, t);
2101
2101
  this.onDispatchEvent(i);
2102
2102
  });
2103
2103
  r(this, "onKeyUp", (t) => {
@@ -2106,7 +2106,7 @@ class rP {
2106
2106
  const e = this.keysPressed[t.code];
2107
2107
  if (!e) return;
2108
2108
  e.pressed = !1, e.frame = this.context.time.frameCount + 1;
2109
- const i = new Ih("keyup", t, t);
2109
+ const i = new Ah("keyup", t, t);
2110
2110
  this.onDispatchEvent(i);
2111
2111
  });
2112
2112
  r(this, "onWheelWindow", (t) => {
@@ -2200,7 +2200,7 @@ class rP {
2200
2200
  dispatchEvent(t) {
2201
2201
  var i, n, s, a;
2202
2202
  let e = !1;
2203
- if (t instanceof Ih) {
2203
+ if (t instanceof Ah) {
2204
2204
  const l = this._eventListeners[t.type];
2205
2205
  if (l)
2206
2206
  for (const c of l)
@@ -2689,7 +2689,7 @@ class lP {
2689
2689
  return this.gameObject.visible;
2690
2690
  }
2691
2691
  }
2692
- const ds = S("debugwebxr"), Lh = S("debugcustomgesture"), cP = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", hP = "generic-trigger", dP = new W().setFromEuler(new Lt(As.degToRad(0), As.degToRad(-90), As.degToRad(-90))), uP = new v(0.04, -0.04, 0);
2692
+ const ds = S("debugwebxr"), Ih = S("debugcustomgesture"), cP = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", hP = "generic-trigger", dP = new W().setFromEuler(new Lt(As.degToRad(0), As.degToRad(-90), As.degToRad(-90))), uP = new v(0.04, -0.04, 0);
2693
2693
  class K0 {
2694
2694
  constructor(t, e, i) {
2695
2695
  /** the Needle XR Session */
@@ -2787,10 +2787,10 @@ class K0 {
2787
2787
  if (!this.emitPointerDownEvent || this.inputSource !== t.inputSource) return;
2788
2788
  this.onUpdateFrame(t.frame), this._hasSelectEvent = !0;
2789
2789
  const e = (n = this._layout) == null ? void 0 : n.selectComponentId, i = (l = (a = (s = this._layout) == null ? void 0 : s.components[e]) == null ? void 0 : a.gamepadIndices) == null ? void 0 : l.button;
2790
- i !== void 0 && (this._selectButtonIndex = i), !Lh && (ds && H.DrawDirection(this.rayWorldPosition, q(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(We.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2790
+ i !== void 0 && (this._selectButtonIndex = i), !Ih && (ds && H.DrawDirection(this.rayWorldPosition, q(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(We.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2791
2791
  });
2792
2792
  r(this, "onSelectEnd", (t) => {
2793
- this.emitPointerUpEvent && (Lh || this.inputSource === t.inputSource && this.emitPointerEvent(We.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2793
+ this.emitPointerUpEvent && (Ih || this.inputSource === t.inputSource && this.emitPointerEvent(We.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2794
2794
  });
2795
2795
  r(this, "onSequeezeStart", (t) => {
2796
2796
  var e, i, n;
@@ -3228,7 +3228,7 @@ Pinch: ${(s = this.getGesture("pinch")) == null ? void 0 : s.value.toFixed(3)}`)
3228
3228
  const c = n !== this._selectButtonIndex && n !== this._squeezeButtonIndex;
3229
3229
  if (l != null && c) {
3230
3230
  let h = (e = this._layout) == null ? void 0 : e.gamepad[n];
3231
- this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (ds || Lh) && console.log("Emitting pointer event", l, n, h, s.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, s.value);
3231
+ this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (ds || Ih) && console.log("Emitting pointer event", l, n, h, s.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, s.value);
3232
3232
  }
3233
3233
  }
3234
3234
  if (this._isMetaQuestTouchController) {
@@ -3251,7 +3251,7 @@ Pinch: ${(s = this.getGesture("pinch")) == null ? void 0 : s.value.toFixed(3)}`)
3251
3251
  const u = this.states.pinch || new m_(), p = (0.02 + 0.01) * 1.5;
3252
3252
  u.value = 1 - (l - 0.02) / p;
3253
3253
  const m = l < 0.02 - 0.01, g = l > 0.02 + 0.01;
3254
- m && !u.pressed ? (Lh && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3254
+ m && !u.pressed ? (Ih && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3255
3255
  }
3256
3256
  }
3257
3257
  }
@@ -3447,17 +3447,17 @@ function Z0(o, t) {
3447
3447
  n.length = 0, b_(o, s, e), s.length > 0 && (Pa.has(t) || Pa.set(t, new Array()), Pa.get(t).push(...s));
3448
3448
  }
3449
3449
  }
3450
- const Dh = new Array(), __ = {
3450
+ const Lh = new Array(), __ = {
3451
3451
  context: null
3452
3452
  };
3453
3453
  function b_(o, t, e) {
3454
3454
  var n, s;
3455
- Dh.length = 0;
3455
+ Lh.length = 0;
3456
3456
  for (let a = 0; a < t.length; a++)
3457
- Dh.push(t[a]);
3457
+ Lh.push(t[a]);
3458
3458
  let i = im.get(o);
3459
- for (let a = 0; a < Dh.length; a++) {
3460
- const l = Dh[a];
3459
+ for (let a = 0; a < Lh.length; a++) {
3460
+ const l = Lh[a];
3461
3461
  let c = !0;
3462
3462
  if (i && i.has(l) && (c = !1), c)
3463
3463
  try {
@@ -3586,7 +3586,7 @@ class _P extends yP {
3586
3586
  var jn = /* @__PURE__ */ ((o) => (o[o.OnConnection = 0] = "OnConnection", o[o.OnRoomJoin = 1] = "OnRoomJoin", o[o.Queued = 2] = "Queued", o[o.Immediate = 3] = "Immediate", o))(jn || {});
3587
3587
  const w_ = "https://urls.needle.tools/default-networking-backend/index";
3588
3588
  let li = "wss://networking.needle.tools/socket";
3589
- const xi = !!S("debugnet"), jh = !!(xi || S("debugowner")), Bh = S("debugnetbin");
3589
+ const xi = !!S("debugnet"), Dh = !!(xi || S("debugowner")), jh = S("debugnetbin");
3590
3590
  var bP = /* @__PURE__ */ ((o) => (o.ConnectionInfo = "connection-start-info", o))(bP || {}), ne = /* @__PURE__ */ ((o) => (o.Join = "join-room", o.Leave = "leave-room", o.JoinedRoom = "joined-room", o.LeftRoom = "left-room", o.UserJoinedRoom = "user-joined-room", o.UserLeftRoom = "user-left-room", o.RoomStateSent = "room-state-sent", o))(ne || {});
3591
3591
  class xL {
3592
3592
  constructor() {
@@ -3647,7 +3647,7 @@ class tv {
3647
3647
  return this._isWaitingForOwnershipResponseCallback !== null ? this : (this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this), this.connection.beginListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this.connection.send("request-has-owner", { guid: this.guid }), this);
3648
3648
  }
3649
3649
  waitForHasOwnershipRequestResponse(t) {
3650
- t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || (jh && console.log("request ownership", this.guid), this.requestOwnership()));
3650
+ t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || (Dh && console.log("request ownership", this.guid), this.requestOwnership()));
3651
3651
  }
3652
3652
  requestOwnershipAsync() {
3653
3653
  return new Promise((t, e) => {
@@ -3663,7 +3663,7 @@ class tv {
3663
3663
  });
3664
3664
  }
3665
3665
  requestOwnership() {
3666
- return jh && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3666
+ return Dh && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3667
3667
  }
3668
3668
  freeOwnership() {
3669
3669
  return this.connection.send("remove-ownership", { guid: this.guid }), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this;
@@ -3672,10 +3672,10 @@ class tv {
3672
3672
  this.connection.stopListen("gained-ownership", this._gainSubscription), this.connection.stopListen("lost-ownership", this._lostSubscription), this.connection.stopListen("response-has-owner", this._hasOwnerResponse), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null);
3673
3673
  }
3674
3674
  onGainedOwnership(t) {
3675
- t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? (jh && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3675
+ t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? (Dh && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3676
3676
  }
3677
3677
  onLostOwnership(t) {
3678
- t === this.guid && (jh && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3678
+ t === this.guid && (Dh && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3679
3679
  }
3680
3680
  }
3681
3681
  class wP {
@@ -3812,7 +3812,7 @@ class wP {
3812
3812
  /** Send a binary message to the server (broadcasted to all connected users) */
3813
3813
  sendBinary(t) {
3814
3814
  var e;
3815
- Bh && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3815
+ jh && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3816
3816
  }
3817
3817
  sendBufferedMessagesNow() {
3818
3818
  var i;
@@ -3964,7 +3964,7 @@ class wP {
3964
3964
  }
3965
3965
  }
3966
3966
  async handleIncomingBinaryMessage(t) {
3967
- Bh && console.log("<< bin", this.context.time.frame);
3967
+ jh && console.log("<< bin", this.context.time.frame);
3968
3968
  const e = await t.arrayBuffer();
3969
3969
  var i = new Uint8Array(e);
3970
3970
  const n = new D1(i), s = n.getBufferIdentifier(), a = this._listenersBinary[s], l = fP(n), c = pP(l);
@@ -3991,7 +3991,7 @@ class wP {
3991
3991
  if (xi && console.log(t), t) {
3992
3992
  this._isInRoom = !0;
3993
3993
  const c = t;
3994
- this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), (Bh || U()) && console.debug("Joined Needle Engine Room: " + c.room);
3994
+ this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), (jh || U()) && console.debug("Joined Needle Engine Room: " + c.room);
3995
3995
  const h = new URL(window.location.href);
3996
3996
  h.searchParams.has("room") && h.searchParams.delete("room"), h.searchParams.set("view", this._currentRoomViewId), console.debug(`Room view id: ${this._currentRoomViewId}
3997
3997
  ${h.href}`);
@@ -4000,7 +4000,7 @@ ${h.href}`);
4000
4000
  break;
4001
4001
  case "left-room":
4002
4002
  const a = t;
4003
- a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, (Bh || U()) && console.debug("Left Needle Engine Room: " + a.room));
4003
+ a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, (jh || U()) && console.debug("Left Needle Engine Room: " + a.room));
4004
4004
  break;
4005
4005
  case "user-joined-room":
4006
4006
  if (t.data) {
@@ -4060,7 +4060,7 @@ ${h.href}`);
4060
4060
  }
4061
4061
  }
4062
4062
  }
4063
- const fc = S("debugwebxr");
4063
+ const uc = S("debugwebxr");
4064
4064
  class Nf {
4065
4065
  constructor(t, e) {
4066
4066
  r(this, "controllerStates", []);
@@ -4068,7 +4068,7 @@ class Nf {
4068
4068
  r(this, "context");
4069
4069
  r(this, "userStateEvtName");
4070
4070
  r(this, "onReceivedControllerState", (t) => {
4071
- fc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4071
+ uc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4072
4072
  let e = !1;
4073
4073
  for (let i = 0; i < this.controllerStates.length; i++)
4074
4074
  if (this.controllerStates[i].index === t.index) {
@@ -4089,7 +4089,7 @@ class Nf {
4089
4089
  let n = !1;
4090
4090
  for (let s = 0; s < t.controllers.length; s++)
4091
4091
  t.controllers[s].index === i.index && (n = !0);
4092
- n || (fc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4092
+ n || (uc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4093
4093
  }
4094
4094
  for (const e of t.controllers)
4095
4095
  this.updateControllerStates(e);
@@ -4116,7 +4116,7 @@ class Nf {
4116
4116
  index: t.index,
4117
4117
  type: t.hand ? "hand" : "controller"
4118
4118
  };
4119
- this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), fc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4119
+ this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), uc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4120
4120
  }
4121
4121
  }
4122
4122
  }
@@ -4125,7 +4125,7 @@ class xP {
4125
4125
  r(this, "context");
4126
4126
  r(this, "onJoinedRoom", () => {
4127
4127
  if (this.context.connection.connectionId) {
4128
- this._states.has(this.context.connection.connectionId) || (fc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new Nf(this.context.connection.connectionId, this.context)));
4128
+ this._states.has(this.context.connection.connectionId) || (uc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new Nf(this.context.connection.connectionId, this.context)));
4129
4129
  for (const t of this.context.connection.usersInRoom())
4130
4130
  this._states.has(t) || this._states.set(t, new Nf(t, this.context));
4131
4131
  }
@@ -4138,7 +4138,7 @@ class xP {
4138
4138
  });
4139
4139
  r(this, "onOtherUserJoinedRoom", (t) => {
4140
4140
  const e = t.userId;
4141
- this._states.has(e) || (fc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new Nf(e, this.context)));
4141
+ this._states.has(e) || (uc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new Nf(e, this.context)));
4142
4142
  });
4143
4143
  r(this, "onOtherUserLeftRoom", (t) => {
4144
4144
  const e = t.userId;
@@ -4226,7 +4226,7 @@ class x_ {
4226
4226
  return this._transitionPromise = t, t;
4227
4227
  }
4228
4228
  }
4229
- var Ja = /* @__PURE__ */ ((o) => (o[o.Quad = 0] = "Quad", o[o.Cube = 1] = "Cube", o[o.Sphere = 2] = "Sphere", o[o.Cylinder = 3] = "Cylinder", o[o.RoundedCube = 10] = "RoundedCube", o))(Ja || {}), Jc, nm;
4229
+ var Ja = /* @__PURE__ */ ((o) => (o[o.Quad = 0] = "Quad", o[o.Cube = 1] = "Cube", o[o.Sphere = 2] = "Sphere", o[o.Cylinder = 3] = "Cylinder", o[o.RoundedCube = 10] = "RoundedCube", o))(Ja || {}), Zc, nm;
4230
4230
  class Qr {
4231
4231
  /**
4232
4232
  * Creates a 3D text object
@@ -4236,10 +4236,10 @@ class Qr {
4236
4236
  static createText(t, e) {
4237
4237
  let i = null;
4238
4238
  const n = (e == null ? void 0 : e.font) || CP((e == null ? void 0 : e.familyFamily) || null);
4239
- n instanceof f1 ? i = Dl(this, Jc, nm).call(this, t, n, e) : i == null && (i = new Xn());
4239
+ n instanceof f1 ? i = Dl(this, Zc, nm).call(this, t, n, e) : i == null && (i = new Xn());
4240
4240
  const s = (e == null ? void 0 : e.color) || 16777215, a = new G(i, (e == null ? void 0 : e.material) ?? new pt({ color: s }));
4241
4241
  return this.applyDefaultObjectOptions(a, e), n instanceof Promise ? n.then((l) => {
4242
- a.geometry = Dl(this, Jc, nm).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4242
+ a.geometry = Dl(this, Zc, nm).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4243
4243
  }) : e != null && e.onGeometry && e.onGeometry(a), a;
4244
4244
  }
4245
4245
  /**
@@ -4311,7 +4311,7 @@ class Qr {
4311
4311
  t.receiveShadow = !0, t.castShadow = !0, e != null && e.name && (t.name = e.name), e != null && e.position && (Array.isArray(e.position) ? t.position.set(e.position[0], e.position[1], e.position[2]) : t.position.set(e.position.x, e.position.y, e.position.z)), e != null && e.rotation && (Array.isArray(e.rotation) ? t.rotation.set(e.rotation[0], e.rotation[1], e.rotation[2]) : t.rotation.set(e.rotation.x, e.rotation.y, e.rotation.z)), e != null && e.scale && (typeof e.scale == "number" ? t.scale.set(e.scale, e.scale, e.scale) : Array.isArray(e.scale) ? t.scale.set(e.scale[0], e.scale[1], e.scale[2]) : t.scale.set(e.scale.x, e.scale.y, e.scale.z)), (e == null ? void 0 : e.receiveShadow) != null && (t.receiveShadow = e.receiveShadow), (e == null ? void 0 : e.castShadow) != null && (t.castShadow = e.castShadow), e != null && e.parent && e.parent.add(t);
4312
4312
  }
4313
4313
  }
4314
- Jc = new WeakSet(), nm = function(t, e, i) {
4314
+ Zc = new WeakSet(), nm = function(t, e, i) {
4315
4315
  const n = (i == null ? void 0 : i.depth) || 0.1;
4316
4316
  return new p1(t, {
4317
4317
  font: e,
@@ -4323,7 +4323,7 @@ Jc = new WeakSet(), nm = function(t, e, i) {
4323
4323
  bevelOffset: 0.01,
4324
4324
  bevelSize: 0.01
4325
4325
  });
4326
- }, dn(Qr, Jc);
4326
+ }, dn(Qr, Zc);
4327
4327
  function SP(o, t, e, i, n) {
4328
4328
  const s = new Qx(), a = 1e-5, l = i - a;
4329
4329
  s.absarc(a, a, a, -Math.PI / 2, -Math.PI, !0), s.absarc(a, t - l * 2, a, Math.PI, Math.PI / 2, !0), s.absarc(o - l * 2, t - l * 2, a, Math.PI / 2, 0, !0), s.absarc(o - l * 2, a, a, 0, -Math.PI / 2, !0);
@@ -4337,7 +4337,7 @@ function SP(o, t, e, i, n) {
4337
4337
  });
4338
4338
  return c.scale(1, 1, 1 - i), c.center(), c.computeVertexNormals(), c;
4339
4339
  }
4340
- const Fh = /* @__PURE__ */ new Map();
4340
+ const Bh = /* @__PURE__ */ new Map();
4341
4341
  function CP(o) {
4342
4342
  let t = "";
4343
4343
  switch (o) {
@@ -4349,16 +4349,16 @@ function CP(o) {
4349
4349
  t = "https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/helvetiker_regular.typeface.json";
4350
4350
  break;
4351
4351
  }
4352
- if (Fh.has(t)) {
4353
- const n = Fh.get(t);
4352
+ if (Bh.has(t)) {
4353
+ const n = Bh.get(t);
4354
4354
  if (n) return n;
4355
4355
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4356
4356
  const e = new m1(), i = new Promise((n, s) => {
4357
4357
  e.load(t, (a) => {
4358
- Fh.set(t, a), n(a);
4358
+ Bh.set(t, a), n(a);
4359
4359
  }, void 0, s);
4360
4360
  });
4361
- return Fh.set(t, i), i;
4361
+ return Bh.set(t, i), i;
4362
4362
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4363
4363
  let $f = !1, Wf = null;
4364
4364
  function PP(o, t) {
@@ -4395,7 +4395,7 @@ function S_(o, t) {
4395
4395
  function C_() {
4396
4396
  return new Eo().add(Qr.createPrimitive("Sphere", { material: new Me({ transparent: !0, opacity: 0.1 }) }));
4397
4397
  }
4398
- const Oc = class Oc {
4398
+ const Pc = class Pc {
4399
4399
  constructor(t, e, i) {
4400
4400
  r(this, "_session");
4401
4401
  r(this, "_mode");
@@ -4430,7 +4430,7 @@ const Oc = class Oc {
4430
4430
  const i = await navigator.xr.requestSession(t, e);
4431
4431
  return i.addEventListener("end", () => {
4432
4432
  this._active = null;
4433
- }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new Oc(t, e, i), this._active) : (i.end(), null);
4433
+ }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new Pc(t, e, i), this._active) : (i.end(), null);
4434
4434
  }
4435
4435
  return null;
4436
4436
  }
@@ -4492,9 +4492,9 @@ const Oc = class Oc {
4492
4492
  }
4493
4493
  }
4494
4494
  };
4495
- r(Oc, "_active", null), r(Oc, "_requestInFlight", !1);
4496
- let el = Oc;
4497
- var Bc;
4495
+ r(Pc, "_active", null), r(Pc, "_requestInFlight", !1);
4496
+ let el = Pc;
4497
+ var jc;
4498
4498
  ((o) => {
4499
4499
  const t = [];
4500
4500
  function e() {
@@ -4514,7 +4514,7 @@ var Bc;
4514
4514
  a >= 0 && t.splice(a, 1);
4515
4515
  }
4516
4516
  o.unregisterExporter = n;
4517
- })(Bc || (Bc = {}));
4517
+ })(jc || (jc = {}));
4518
4518
  const Je = S("debugwebxr"), P_ = S("stats");
4519
4519
  let Vf = 0;
4520
4520
  function OP(o) {
@@ -4680,7 +4680,7 @@ const Xe = class Xe {
4680
4680
  this._newControllers.length = 0, this.controllers.length = 0;
4681
4681
  for (const c of this._xr_scripts)
4682
4682
  (s = c == null ? void 0 : c.onLeaveXR) == null || s.call(c, { xr: this });
4683
- (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && yt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && Pn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && jc(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), Fa(!1);
4683
+ (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && yt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && Pn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && Dc(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), Fa(!1);
4684
4684
  });
4685
4685
  r(this, "_didStart", !1);
4686
4686
  /** Called every frame by the engine */
@@ -4982,7 +4982,7 @@ const Xe = class Xe {
4982
4982
  if (await this.isARSupported())
4983
4983
  t = "immersive-ar";
4984
4984
  else
4985
- return Bc.exportAndOpen(), null;
4985
+ return jc.exportAndOpen(), null;
4986
4986
  } else t == "ar" && (t = "immersive-ar");
4987
4987
  if (U() && S("debugxrpreroom"))
4988
4988
  return console.warn("Debug: Starting temporary XR session"), await el.start(t, e || Xe.getDefaultSessionInit(t)), null;
@@ -5674,7 +5674,7 @@ class Le {
5674
5674
  static getLine(t) {
5675
5675
  let e = this.linesCache.pop();
5676
5676
  if (!e) {
5677
- e = new Ac();
5677
+ e = new Ec();
5678
5678
  let i = e.geometry.getAttribute("position");
5679
5679
  i || (i = new mt(new Float32Array(2 * 3), 3), e.geometry.setAttribute("position", i));
5680
5680
  }
@@ -5683,7 +5683,7 @@ class Le {
5683
5683
  static getCircle(t) {
5684
5684
  let e = this.circlesCache.pop();
5685
5685
  if (!e) {
5686
- e = new Ac();
5686
+ e = new Ec();
5687
5687
  let i = e.geometry.getAttribute("position");
5688
5688
  if (!i) {
5689
5689
  i = new mt(new Float32Array(Gf * 3), 3), e.geometry.setAttribute("position", i);
@@ -5807,7 +5807,7 @@ class nv {
5807
5807
  this.object = t, this.distance = e, this.point = i;
5808
5808
  }
5809
5809
  }
5810
- const kc = class kc {
5810
+ const Oc = class Oc {
5811
5811
  constructor(t) {
5812
5812
  r(this, "context");
5813
5813
  r(this, "engine");
@@ -5892,14 +5892,14 @@ const kc = class kc {
5892
5892
  let n = t.targets;
5893
5893
  n || (n = this.targetBuffer, n.length = 1, n[0] = this.context.scene);
5894
5894
  let s = t.results;
5895
- this.defaultRaycastOptions.results && (this.defaultRaycastOptions.results.length = 0), s || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), s = this.defaultRaycastOptions.results), t.layerMask !== void 0 ? t.layerMask instanceof Fo ? i.layers.mask = t.layerMask.mask : i.layers.mask = t.layerMask : (i.layers.enableAll(), i.layers.disable(2)), Pi && console.time("raycast"), s.length = 0, kc._raycasting++, this.intersect(this.raycaster, n, s, t), s.sort((l, c) => l.distance - c.distance);
5895
+ this.defaultRaycastOptions.results && (this.defaultRaycastOptions.results.length = 0), s || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), s = this.defaultRaycastOptions.results), t.layerMask !== void 0 ? t.layerMask instanceof Fo ? i.layers.mask = t.layerMask.mask : i.layers.mask = t.layerMask : (i.layers.enableAll(), i.layers.disable(2)), Pi && console.time("raycast"), s.length = 0, Oc._raycasting++, this.intersect(this.raycaster, n, s, t), s.sort((l, c) => l.distance - c.distance);
5896
5896
  const a = t.ignore;
5897
- return a !== void 0 && a.length > 0 && (s = s.filter((l) => !a.includes(l.object))), kc._raycasting--, Pi && (console.timeEnd("raycast"), console.warn("#" + this.context.time.frame + ", hits:", s != null && s.length ? [...s] : "nothing"), performance.mark("raycast.end"), performance.measure("raycast", "raycast.start", "raycast.end")), s;
5897
+ return a !== void 0 && a.length > 0 && (s = s.filter((l) => !a.includes(l.object))), Oc._raycasting--, Pi && (console.timeEnd("raycast"), console.warn("#" + this.context.time.frame + ", hits:", s != null && s.length ? [...s] : "nothing"), performance.mark("raycast.end"), performance.measure("raycast", "raycast.start", "raycast.end")), s;
5898
5898
  }
5899
5899
  intersect(t, e, i, n) {
5900
5900
  var s, a, l;
5901
5901
  for (const c of e) {
5902
- if (!c || c.visible === !1 || H.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof Ac)
5902
+ if (!c || c.visible === !1 || H.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof Ec)
5903
5903
  continue;
5904
5904
  let h = !0;
5905
5905
  const d = c, u = d.geometry;
@@ -5926,7 +5926,7 @@ const kc = class kc {
5926
5926
  }
5927
5927
  intersectSphere(t, e, i, n, s, a, l, c) {
5928
5928
  let h = t && t.isMesh && t.layers.test(n) && !H.isGizmo(t);
5929
- h && (h = t.visible), h && (h = !(t instanceof Ac)), h && (h = !(t instanceof Qa));
5929
+ h && (h = t.visible), h && (h = !(t instanceof Ec)), h && (h = !(t instanceof Qa));
5930
5930
  const d = t, u = d.geometry;
5931
5931
  if (h && c) {
5932
5932
  const p = c(t);
@@ -5957,12 +5957,12 @@ const kc = class kc {
5957
5957
  }
5958
5958
  }
5959
5959
  };
5960
- r(kc, "_raycasting", 0);
5961
- let Id = kc;
5960
+ r(Oc, "_raycasting", 0);
5961
+ let Id = Oc;
5962
5962
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5963
5963
  return !(o.index && o.index.array.length < 3);
5964
5964
  }
5965
- const ar = new wu(), zh = new Ur(), DP = new o0();
5965
+ const ar = new wu(), Fh = new Ur(), DP = new o0();
5966
5966
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5967
5967
  const i = o._computeIntersections;
5968
5968
  if (!i)
@@ -5972,12 +5972,12 @@ function jP(o, t, e) {
5972
5972
  const c = this, h = c.geometry.boundingSphere;
5973
5973
  if (h) {
5974
5974
  if (c instanceof Qa) {
5975
- zh.setFromNormalAndCoplanarPoint(q(0, 1, 0), q(0, -c.position.y, 0)), zh.applyMatrix4(c.matrixWorld, DP);
5976
- const u = s.ray.intersectPlane(zh, q());
5975
+ Fh.setFromNormalAndCoplanarPoint(q(0, 1, 0), q(0, -c.position.y, 0)), Fh.applyMatrix4(c.matrixWorld, DP);
5976
+ const u = s.ray.intersectPlane(Fh, q());
5977
5977
  if (u) {
5978
5978
  ar.copy(h), ar.applyMatrix4(c.matrixWorld);
5979
5979
  const m = q(u).sub(s.ray.origin).length(), g = ar.radius * 0.5;
5980
- m < g && a.push({ distance: m, point: u, object: c, normal: zh.normal.clone() });
5980
+ m < g && a.push({ distance: m, point: u, object: c, normal: Fh.normal.clone() });
5981
5981
  }
5982
5982
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5983
5983
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@@ -6205,28 +6205,28 @@ function UP(o) {
6205
6205
  const NP = /* @__PURE__ */ new Set();
6206
6206
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6207
6207
  if (i || (i = NP, i.clear()), !o) return i;
6208
- const n = o[Fc];
6208
+ const n = o[Bc];
6209
6209
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6210
6210
  for (const s of n)
6211
6211
  i.has(s) || (e == null ? void 0 : e.call(null, s)) !== !1 && (i.add(s), t && lv(s, !0, e, i));
6212
6212
  return i;
6213
6213
  }
6214
6214
  function kL(o) {
6215
- return o[ic];
6215
+ return o[tc];
6216
6216
  }
6217
- const Ir = S("debugresourceusers") || S("debugmemory"), Fc = Symbol("needle-resource-users"), ic = Symbol("needle-resource-users-count");
6217
+ const Ir = S("debugresourceusers") || S("debugmemory"), Bc = Symbol("needle-resource-users"), tc = Symbol("needle-resource-users-count");
6218
6218
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6219
6219
  pg(o, t, function(e, i) {
6220
- Yr && !Id.raycasting && (jd(Fc, this, e, !1), jd(Fc, this, i, !0));
6220
+ Yr && !Id.raycasting && (jd(Bc, this, e, !1), jd(Bc, this, i, !0));
6221
6221
  });
6222
6222
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6223
6223
  Yr && (Wt(G.prototype, "material"), Wt(G.prototype, "geometry"), Wt(Pe.prototype, "map"), Wt(Pe.prototype, "bumpMap"), Wt(Pe.prototype, "alphaMap"), Wt(Pe.prototype, "normalMap"), Wt(Pe.prototype, "displacementMap"), Wt(Pe.prototype, "roughnessMap"), Wt(Pe.prototype, "metalnessMap"), Wt(Pe.prototype, "emissiveMap"), Wt(Pe.prototype, "specularMap"), Wt(Pe.prototype, "envMap"), Wt(Pe.prototype, "lightMap"), Wt(Pe.prototype, "aoMap"), Wt(Pe.prototype, "gradientMap"));
6224
6224
  function $P(o) {
6225
6225
  if (Yr === !1) return;
6226
- const t = o[Fc];
6226
+ const t = o[Bc];
6227
6227
  if (t)
6228
6228
  for (const e of t)
6229
- jd(Fc, e, o, !1);
6229
+ jd(Bc, e, o, !1);
6230
6230
  }
6231
6231
  Yr && pg(Pe.prototype, "dispose", function() {
6232
6232
  $P(this);
@@ -6244,13 +6244,13 @@ function jd(o, t, e, i) {
6244
6244
  if (n || (n = /* @__PURE__ */ new Set()), i) {
6245
6245
  if (t && !n.has(t)) {
6246
6246
  n.add(t);
6247
- let s = e[ic] || 0;
6248
- s += 1, e[ic] = s, Ir && console.warn(`🟢 Added user of "${e.type}"`, t, e, s, "users:", n);
6247
+ let s = e[tc] || 0;
6248
+ s += 1, e[tc] = s, Ir && console.warn(`🟢 Added user of "${e.type}"`, t, e, s, "users:", n);
6249
6249
  }
6250
6250
  } else if (t && n.has(t)) {
6251
6251
  n.delete(t);
6252
- let s = e[ic] || 0;
6253
- s > 0 && (s -= 1, e[ic] = s), Ir && console.warn(`🔴 Removed user of "${e.type}"`, t, e, s, "users:", n), s <= 0 && (Dd.isLoading(e) || (Au && console.warn(`🔴 Removed all user of "${e.type}"`, e), sv() && Ie(e)));
6252
+ let s = e[tc] || 0;
6253
+ s > 0 && (s -= 1, e[tc] = s), Ir && console.warn(`🔴 Removed user of "${e.type}"`, t, e, s, "users:", n), s <= 0 && (Dd.isLoading(e) || (Au && console.warn(`🔴 Removed all user of "${e.type}"`, e), sv() && Ie(e)));
6254
6254
  }
6255
6255
  e[o] = n;
6256
6256
  }
@@ -6289,7 +6289,7 @@ class Iu {
6289
6289
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6290
6290
  }
6291
6291
  r(Iu, "eventListeners", /* @__PURE__ */ new Map());
6292
- const zc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), cv = Symbol("isUsingInstancing"), hv = Symbol("instancingRenderer"), nc = Symbol("instancingAutoUpdateBounds");
6292
+ const Fc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), cv = Symbol("isUsingInstancing"), hv = Symbol("instancingRenderer"), ic = Symbol("instancingAutoUpdateBounds");
6293
6293
  class xn {
6294
6294
  /** Is this object rendered using a InstancedMesh */
6295
6295
  static isUsingInstancing(t) {
@@ -6303,12 +6303,12 @@ class xn {
6303
6303
  }
6304
6304
  setAutoUpdateBounds(t, e) {
6305
6305
  const i = xn.getRenderer(t);
6306
- i && (i[nc] = e);
6306
+ i && (i[ic] = e);
6307
6307
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6308
6308
  // TODO: change this so it does not set matrix world directly but some flag that is only used by instancing
6309
6309
  /** Mark an instanced object dirty so the instance matrix will be updated */
6310
6310
  static markDirty(t, e = !0) {
6311
- if (t && (this.isUsingInstancing(t) && (t[zc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6311
+ if (t && (this.isUsingInstancing(t) && (t[Fc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6312
6312
  for (const i of t.children)
6313
6313
  xn.markDirty(i, !0);
6314
6314
  }
@@ -6348,7 +6348,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
6348
6348
  Did you add and remove a component in the same frame?`), Be.splice(t, 1), t--;
6349
6349
  continue;
6350
6350
  }
6351
- e.context = o, pc(e.gameObject), wg(e, o);
6351
+ e.context = o, fc(e.gameObject), wg(e, o);
6352
6352
  } catch (e) {
6353
6353
  console.error(e), xs(Be[t], o), Be.splice(t, 1), t--;
6354
6354
  }
@@ -6365,14 +6365,14 @@ Did you add and remove a component in the same frame?`), Be.splice(t, 1), t--;
6365
6365
  } catch (i) {
6366
6366
  console.error(i);
6367
6367
  }
6368
- e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), pc(e.gameObject), e.activeAndEnabled && Na(e.__internalAwake.bind(e)));
6368
+ e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), fc(e.gameObject), e.activeAndEnabled && Na(e.__internalAwake.bind(e)));
6369
6369
  } catch (e) {
6370
6370
  console.error(e), xs(Be[t], o), Be.splice(t, 1), t--;
6371
6371
  }
6372
6372
  for (let t = 0; t < Be.length; t++)
6373
6373
  try {
6374
6374
  const e = Be[t];
6375
- if (e.destroyed || e.enabled === !1 || (pc(e.gameObject), e.activeAndEnabled === !1)) continue;
6375
+ if (e.destroyed || e.enabled === !1 || (fc(e.gameObject), e.activeAndEnabled === !1)) continue;
6376
6376
  e.__internalEnable !== void 0 && (e.enabled = !0, Na(e.__internalEnable.bind(e)));
6377
6377
  } catch (e) {
6378
6378
  console.error(e), xs(Be[t], o), Be.splice(t, 1), t--;
@@ -6429,14 +6429,14 @@ function dd(o) {
6429
6429
  console.trace("Invalid call - no current context.");
6430
6430
  return;
6431
6431
  }
6432
- const t = sh(o);
6432
+ const t = nh(o);
6433
6433
  uv(o, t, !0) || (rm || U() ? console.error(`Error updating hierarchy
6434
6434
  Do you have circular references in your project? <a target="_blank" href="https://docs.needle.tools/circular-reference"> Click here for more information.`, o) : console.error('Failed to update active state in hierarchy of "' + o.name + '"', o), console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again)."));
6435
6435
  }
6436
6436
  function uv(o, t, e, i = 0) {
6437
6437
  if (i > 1e3)
6438
6438
  return console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state"), !1;
6439
- const n = sh(o);
6439
+ const n = nh(o);
6440
6440
  if (t && (t = n, t && o.parent)) {
6441
6441
  const c = o.parent;
6442
6442
  t = c[Lo], t === void 0 && (c instanceof Li || (t = !0));
@@ -6451,10 +6451,10 @@ function uv(o, t, e, i = 0) {
6451
6451
  uv(c, t, e, i + 1) === !1 && (l = !1);
6452
6452
  return l;
6453
6453
  }
6454
- function pc(o) {
6454
+ function fc(o) {
6455
6455
  let t = !0, e = o, i = !1;
6456
6456
  for (; e && e; ) {
6457
- if (e.type === "Scene" && (i = !0), !sh(e)) {
6457
+ if (e.type === "Scene" && (i = !0), !nh(e)) {
6458
6458
  t = !1;
6459
6459
  break;
6460
6460
  }
@@ -6677,7 +6677,7 @@ function yv(o, t) {
6677
6677
  }
6678
6678
  return null;
6679
6679
  }
6680
- const ih = S("gizmos"), gt = S("debugextension"), Xf = S("debugtypes");
6680
+ const th = S("gizmos"), gt = S("debugextension"), Xf = S("debugtypes");
6681
6681
  class sO {
6682
6682
  constructor() {
6683
6683
  r(this, "_types", /* @__PURE__ */ new Map());
@@ -7297,7 +7297,7 @@ const Cv = new Dt("addComponentIdProvider");
7297
7297
  function $a(o, t, e = !0) {
7298
7298
  o.userData || (o.userData = {}), o.userData.components || (o.userData.components = []), o.userData.components.push(t), t.gameObject = o, (t.guid === void 0 || t.guid === "invalid") && (t.guid = Cv.generateUUID()), Pg(o), Rg(t, t.context);
7299
7299
  try {
7300
- e && t.__internalAwake && (pc(o), t.activeAndEnabled && t.__internalAwake()), Iu.dispatchComponentLifecycleEvent("component-added", t);
7300
+ e && t.__internalAwake && (fc(o), t.activeAndEnabled && t.__internalAwake()), Iu.dispatchComponentLifecycleEvent("component-added", t);
7301
7301
  } catch (i) {
7302
7302
  console.error(i);
7303
7303
  }
@@ -7373,11 +7373,11 @@ function Bu(o, t, e) {
7373
7373
  }
7374
7374
  return null;
7375
7375
  }
7376
- function nh(o, t, e, i = !0) {
7376
+ function ih(o, t, e, i = !0) {
7377
7377
  var n;
7378
7378
  e || (e = []), i && (e.length = 0), ju(o, t, e, !1);
7379
7379
  for (let s = 0; s < ((n = o == null ? void 0 : o.children) == null ? void 0 : n.length); s++)
7380
- nh(o.children[s], t, e, !1);
7380
+ ih(o.children[s], t, e, !1);
7381
7381
  return e;
7382
7382
  }
7383
7383
  function Ud(o, t) {
@@ -7410,7 +7410,7 @@ function RO(o, t, e = void 0) {
7410
7410
  return console.error("Can not search object without any needle context or scene!!!"), t;
7411
7411
  "scene" in e && (e = e.scene);
7412
7412
  const i = e;
7413
- return i && nh(i, o, t, !1), t;
7413
+ return i && ih(i, o, t, !1), t;
7414
7414
  }
7415
7415
  function Pg(o) {
7416
7416
  o && o.isObject3D === !0 && xO(o, I);
@@ -7446,7 +7446,7 @@ I.prototype.getComponentInChildren = function(o) {
7446
7446
  return Bu(this, o);
7447
7447
  };
7448
7448
  I.prototype.getComponentsInChildren = function(o, t) {
7449
- return nh(this, o, t);
7449
+ return ih(this, o, t);
7450
7450
  };
7451
7451
  I.prototype.getComponentInParent = function(o) {
7452
7452
  return Ud(this, o);
@@ -7456,7 +7456,7 @@ I.prototype.getComponentsInParent = function(o, t) {
7456
7456
  };
7457
7457
  Object.getOwnPropertyDescriptor(I.prototype, "activeSelf") || Object.defineProperty(I.prototype, "activeSelf", {
7458
7458
  get: function() {
7459
- return sh(this);
7459
+ return nh(this);
7460
7460
  },
7461
7461
  set: function(o) {
7462
7462
  md(this, o);
@@ -7491,7 +7491,7 @@ Object.getOwnPropertyDescriptor(I.prototype, "worldScale") || Object.definePrope
7491
7491
  return Ye(this);
7492
7492
  },
7493
7493
  set: function(o) {
7494
- jc(this, o);
7494
+ Dc(this, o);
7495
7495
  }
7496
7496
  });
7497
7497
  Object.getOwnPropertyDescriptor(I.prototype, "worldForward") || Object.defineProperty(I.prototype, "worldForward", {
@@ -7598,7 +7598,7 @@ class ns {
7598
7598
  this.idProvider = t.idProvider, this.parent = t.parent, this.keepWorldPosition = t.keepWorldPosition, this.position = (e = t.position) == null ? void 0 : e.clone(), this.rotation = (i = t.rotation) == null ? void 0 : i.clone(), this.scale = (n = t.scale) == null ? void 0 : n.clone(), this.visible = t.visible, this.context = t.context, this.components = t.components;
7599
7599
  }
7600
7600
  }
7601
- function sh(o) {
7601
+ function nh(o) {
7602
7602
  return o.visible;
7603
7603
  }
7604
7604
  function md(o, t) {
@@ -7614,7 +7614,7 @@ function Og(o) {
7614
7614
  return xn.isUsingInstancing(o);
7615
7615
  }
7616
7616
  function Ov(o, t) {
7617
- return Lc(o, t, !0, !0);
7617
+ return Ic(o, t, !0, !0);
7618
7618
  }
7619
7619
  const kv = Symbol("isDestroyed");
7620
7620
  function il(o) {
@@ -7743,7 +7743,7 @@ function Rv(o, t, e, i, n, s) {
7743
7743
  const h = t.parent;
7744
7744
  if (h && h.add(c), e != null && e.position ? yt(c, e.position) : c.position.copy(t.position), e != null && e.rotation ? Pn(c, e.rotation) : c.quaternion.copy(t.quaternion), e != null && e.scale ? c.scale.copy(e.scale) : c.scale.copy(t.scale), e != null && e.parent && e.parent !== "scene") {
7745
7745
  let u = null;
7746
- if (typeof e.parent == "string" ? u = Lc(e.parent, o.scene, !0) : u = e.parent, u) {
7746
+ if (typeof e.parent == "string" ? u = Ic(e.parent, o.scene, !0) : u = e.parent, u) {
7747
7747
  const p = e.keepWorldPosition === !0 ? u.attach : u.add;
7748
7748
  p ? p.call(u, c) : console.error("Invalid parent object", u, "received when instantiating:", t);
7749
7749
  } else console.warn("could not find parent:", e.parent);
@@ -8356,7 +8356,7 @@ class UO {
8356
8356
  e !== -1 && this.mixers.splice(e, 1);
8357
8357
  }
8358
8358
  }
8359
- class Uc {
8359
+ class zc {
8360
8360
  /**
8361
8361
  * Tries to get the animation actions from an animation mixer.
8362
8362
  * @param mixer The animation mixer to get the actions from
@@ -8546,7 +8546,7 @@ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
8546
8546
  #endif`
8547
8547
  );
8548
8548
  sS.lightmap.lightmapScaleOffset = { value: new ye(1, 1, 0, 0) };
8549
- const Kf = S("debugprogressive"), Uh = new Ai(), Nh = new wu();
8549
+ const Kf = S("debugprogressive"), zh = new Ai(), Uh = new wu();
8550
8550
  class VO {
8551
8551
  constructor(t) {
8552
8552
  r(this, "context");
@@ -8593,8 +8593,8 @@ class VO {
8593
8593
  const a = i.mesh_lod != n.lastLodLevel_Mesh || i.texture_lod != n.lastLodLevel_Texture;
8594
8594
  if (Kf && e.geometry.boundingSphere) {
8595
8595
  const d = e.geometry.boundingSphere;
8596
- Nh.copy(d), Nh.applyMatrix4(e.matrixWorld);
8597
- const u = Nh.center, p = Nh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8596
+ Uh.copy(d), Uh.applyMatrix4(e.matrixWorld);
8597
+ const u = Uh.center, p = Uh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8598
8598
  if (a)
8599
8599
  H.DrawWireSphere(u, p, m[s], 0.1);
8600
8600
  else {
@@ -8614,7 +8614,7 @@ TEX ` + i.texture_lod;
8614
8614
  ` + (_ / n.lastScreenCoverage).toFixed(0) + ` dens
8615
8615
  ` + (n.lastScreenCoverage * 100).toFixed(1) + `% cov
8616
8616
  ` + (n.lastCentrality * 100).toFixed(1) + `% centr
8617
- ` + (Uh.min.x.toFixed(2) + "-" + Uh.max.x.toFixed(2) + "x" + Uh.min.y.toFixed(2) + "-" + Uh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8617
+ ` + (zh.min.x.toFixed(2) + "-" + zh.max.x.toFixed(2) + "x" + zh.min.y.toFixed(2) + "-" + zh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8618
8618
  const x = t, R = x.worldForward, M = x.worldPosition, O = q(R).multiplyScalar(p * 0.7).add(u), B = O.distanceTo(M), E = m[Math.min(m.length - 1, Math.max(0, s))] + "88", D = this.context.domHeight > 0 ? screen.height / this.context.domHeight : 1, F = t.isPerspectiveCamera ? Math.tan(t.fov * Math.PI / 180 / 2) : 1;
8619
8619
  H.DrawLabel(O, w, B * 0.012 * D * F, void 0, 16777215, E);
8620
8620
  }
@@ -8667,12 +8667,12 @@ class qO {
8667
8667
  }
8668
8668
  }
8669
8669
  new Jm();
8670
- const oh = new Uint8Array(4);
8671
- oh[0] = 255;
8672
- oh[1] = 255;
8673
- oh[2] = 255;
8674
- oh[3] = 255;
8675
- const XO = new eg(oh, 1, 1, xu);
8670
+ const sh = new Uint8Array(4);
8671
+ sh[0] = 255;
8672
+ sh[1] = 255;
8673
+ sh[2] = 255;
8674
+ sh[3] = 255;
8675
+ const XO = new eg(sh, 1, 1, xu);
8676
8676
  function Mg(o, t = 1) {
8677
8677
  const e = "alpha" in o, i = t * t, n = new Uint8Array(4 * i), s = Math.floor(o.r * 255), a = Math.floor(o.g * 255), l = Math.floor(o.b * 255);
8678
8678
  for (let h = 0; h < i; h++) {
@@ -8751,7 +8751,7 @@ function JO(o) {
8751
8751
  }).join(""));
8752
8752
  }
8753
8753
  const pn = S("debugenvlight");
8754
- var mc = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Trilight = 1] = "Trilight", o[o.Flat = 3] = "Flat", o[o.Custom = 4] = "Custom", o))(mc || {}), mm = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Custom = 1] = "Custom", o))(mm || {});
8754
+ var pc = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Trilight = 1] = "Trilight", o[o.Flat = 3] = "Flat", o[o.Custom = 4] = "Custom", o))(pc || {}), mm = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Custom = 1] = "Custom", o))(mm || {});
8755
8755
  class ek {
8756
8756
  constructor(t) {
8757
8757
  r(this, "context");
@@ -8841,7 +8841,7 @@ class ek {
8841
8841
  var i;
8842
8842
  this.__currentReflectionId = t;
8843
8843
  const e = (i = this._sceneLightSettings) == null ? void 0 : i.get(t);
8844
- switch (pn && console.log("Enable reflection", t, e ? mc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
8844
+ switch (pn && console.log("Enable reflection", t, e ? pc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
8845
8845
  case 0:
8846
8846
  case 4:
8847
8847
  const n = this.internalGetReflection(t);
@@ -9180,22 +9180,22 @@ function ok(o) {
9180
9180
  var e;
9181
9181
  return ((e = o.classList) == null ? void 0 : e.contains("material-symbols-outlined")) || !1;
9182
9182
  }
9183
- const $h = /* @__PURE__ */ new Map();
9183
+ const Nh = /* @__PURE__ */ new Map();
9184
9184
  async function X_(o) {
9185
9185
  const t = "Material Symbols Outlined";
9186
- if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), $h.has(o))
9187
- return $h.get(o);
9186
+ if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), Nh.has(o))
9187
+ return Nh.get(o);
9188
9188
  const e = document.createElement("canvas"), i = 48;
9189
9189
  e.width = i, e.height = i;
9190
9190
  const n = e.getContext("2d");
9191
9191
  if (n) {
9192
9192
  n.font = `${i}px '${t}'`, n.fillStyle = "black", n.fillText(o, 0, i);
9193
9193
  const s = e.toDataURL(), a = new ze();
9194
- return a.name = o + " icon", a.image = new Image(), a.image.src = s, a.needsUpdate = !0, $h.set(o, a), a;
9194
+ return a.name = o + " icon", a.image = new Image(), a.image.src = s, a.needsUpdate = !0, Nh.set(o, a), a;
9195
9195
  }
9196
- return $h.set(o, null), null;
9196
+ return Nh.set(o, null), null;
9197
9197
  }
9198
- const Mc = class Mc {
9198
+ const kc = class kc {
9199
9199
  constructor() {
9200
9200
  r(this, "_fullscreenButton");
9201
9201
  r(this, "_muteButton");
@@ -9216,11 +9216,11 @@ const Mc = class Mc {
9216
9216
  * If you want to create a new factory and create new button instances instead of shared buttons, use `ButtonsFactory.create()` instead
9217
9217
  */
9218
9218
  static getOrCreate() {
9219
- return this._instance || (this._instance = new Mc()), this._instance;
9219
+ return this._instance || (this._instance = new kc()), this._instance;
9220
9220
  }
9221
9221
  /** create a new buttons factory */
9222
9222
  static create() {
9223
- return new Mc();
9223
+ return new kc();
9224
9224
  }
9225
9225
  /**
9226
9226
  * Get the fullscreen button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createFullscreenButton} to get or create it
@@ -9339,8 +9339,8 @@ const Mc = class Mc {
9339
9339
  });
9340
9340
  }
9341
9341
  };
9342
- r(Mc, "_instance");
9343
- let ks = Mc;
9342
+ r(kc, "_instance");
9343
+ let ks = kc;
9344
9344
  function Vd(o, t) {
9345
9345
  const e = (t == null ? void 0 : t.element) || document.head, i = Array.from(e.querySelectorAll(`link[rel=stylesheet][href*='${o}']`));
9346
9346
  if (i.length <= 0) {
@@ -9740,7 +9740,7 @@ class Q_ {
9740
9740
  t.use(), this.onclick();
9741
9741
  }
9742
9742
  }
9743
- const mr = "needle-menu", gc = S("debugmenu"), Y_ = S("debugnoncommercial");
9743
+ const mr = "needle-menu", mc = S("debugmenu"), Y_ = S("debugnoncommercial");
9744
9744
  let lk = class {
9745
9745
  constructor(t) {
9746
9746
  r(this, "_context");
@@ -9765,8 +9765,8 @@ let lk = class {
9765
9765
  a ? globalThis.open(n.onclick, l) : console.error("NeedleMenu: onclick is not a valid link", n.onclick);
9766
9766
  }
9767
9767
  }, this._menu.appendChild(s);
9768
- } else gc && console.error("NeedleMenu: unknown postMessage event", e);
9769
- } else gc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9768
+ } else mc && console.error("NeedleMenu: unknown postMessage event", e);
9769
+ } else mc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9770
9770
  }
9771
9771
  });
9772
9772
  r(this, "onStartXR", (t) => {
@@ -9851,7 +9851,7 @@ let lk = class {
9851
9851
  return this._menu.appendChild(t);
9852
9852
  }
9853
9853
  };
9854
- var eh;
9854
+ var Jc;
9855
9855
  const By = class By extends HTMLElement {
9856
9856
  constructor() {
9857
9857
  var u, p, m, g, y, b;
@@ -9859,7 +9859,7 @@ const By = class By extends HTMLElement {
9859
9859
  r(this, "_domElement", null);
9860
9860
  r(this, "_context", null);
9861
9861
  r(this, "_sizeChangeInterval");
9862
- dn(this, eh, (e) => {
9862
+ dn(this, Jc, (e) => {
9863
9863
  if (!e.defaultPrevented && e.target == this._domElement && e instanceof PointerEvent && e.button === 0 && this.root.classList.contains("open")) {
9864
9864
  const i = this.foldout.getBoundingClientRect(), n = e;
9865
9865
  n.clientX > i.left && n.clientX < i.right && n.clientY > i.top && n.clientY < i.bottom || this.root.classList.toggle("open", !1);
@@ -10304,7 +10304,7 @@ const By = class By extends HTMLElement {
10304
10304
  let l = 0;
10305
10305
  const c = (_, w) => {
10306
10306
  var x, R, M;
10307
- gc && console.log("Set menu visible", w), a != null && a.isInAR && a.arOverlayElement ? _ != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((x = this._domElement) == null ? void 0 : x.shadowRoot) && ((M = (R = this._domElement) == null ? void 0 : R.shadowRoot) == null || M.appendChild(this)), this.style.display = w ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10307
+ mc && console.log("Set menu visible", w), a != null && a.isInAR && a.arOverlayElement ? _ != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((x = this._domElement) == null ? void 0 : x.shadowRoot) && ((M = (R = this._domElement) == null ? void 0 : R.shadowRoot) == null || M.appendChild(this)), this.style.display = w ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10308
10308
  };
10309
10309
  let h = !1;
10310
10310
  new MutationObserver((_) => {
@@ -10320,7 +10320,7 @@ const By = class By extends HTMLElement {
10320
10320
  } finally {
10321
10321
  h = !1;
10322
10322
  }
10323
- }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), gc && this.___insertDebugOptions();
10323
+ }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), mc && this.___insertDebugOptions();
10324
10324
  }
10325
10325
  static create() {
10326
10326
  return document.createElement(mr, { is: mr });
@@ -10332,12 +10332,12 @@ const By = class By extends HTMLElement {
10332
10332
  connectedCallback() {
10333
10333
  window.addEventListener("resize", this.handleSizeChange), this.handleMenuVisible(), this._sizeChangeInterval = setInterval(() => this.handleSizeChange(void 0, !0), 5e3), setTimeout(() => {
10334
10334
  var e, i;
10335
- (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", fe(this, eh));
10335
+ (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", fe(this, Jc));
10336
10336
  }, 1);
10337
10337
  }
10338
10338
  disconnectedCallback() {
10339
10339
  var e, i;
10340
- window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", fe(this, eh));
10340
+ window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", fe(this, Jc));
10341
10341
  }
10342
10342
  showNeedleLogo(e) {
10343
10343
  this._userRequestedLogoVisible = e, !(!e && (!js() || Y_) && (console.warn("[Needle Engine] You need a PRO license to hide the Needle Engine logo in production."), !gi())) && this.___onSetLogoVisible(e);
@@ -10428,7 +10428,7 @@ const By = class By extends HTMLElement {
10428
10428
  * if we dont have any content and logo then we hide the menu
10429
10429
  */
10430
10430
  handleMenuVisible() {
10431
- gc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10431
+ mc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10432
10432
  }
10433
10433
  /** @returns true if we have any content OR a logo */
10434
10434
  get hasAnyContent() {
@@ -10468,7 +10468,7 @@ const By = class By extends HTMLElement {
10468
10468
  }), this.appendChild(i);
10469
10469
  }
10470
10470
  };
10471
- eh = new WeakMap();
10471
+ Jc = new WeakMap();
10472
10472
  let Gd = By;
10473
10473
  customElements.get(mr) || customElements.define(mr, Gd);
10474
10474
  const tt = S("debugcontext"), ck = S("stats"), hk = S("debugactive"), dk = S("debugframerate"), uk = S("debugcoroutine"), AL = {};
@@ -11160,7 +11160,7 @@ Possible solutions:
11160
11160
  nl(this.scene, (w) => {
11161
11161
  const x = w;
11162
11162
  if (x != null && x.isCamera) {
11163
- if (pc(x.gameObject), !x.activeAndEnabled) return;
11163
+ if (fc(x.gameObject), !x.activeAndEnabled) return;
11164
11164
  if (x.tag === "MainCamera")
11165
11165
  return _ = x, !0;
11166
11166
  _ = x;
@@ -11506,7 +11506,7 @@ function fk(o) {
11506
11506
  return o(!0);
11507
11507
  Lv.push(o);
11508
11508
  }
11509
- function Wh(o) {
11509
+ function $h(o) {
11510
11510
  for (const t of Lv)
11511
11511
  try {
11512
11512
  t(o);
@@ -11516,7 +11516,7 @@ function Wh(o) {
11516
11516
  pe.registerCallback(me.ContextRegistered, (o) => {
11517
11517
  gk(o.context), mk(o.context), setTimeout(() => _k(o.context), 2e3);
11518
11518
  });
11519
- let Do, _m = !1, sc = "";
11519
+ let Do, _m = !1, nc = "";
11520
11520
  async function pk() {
11521
11521
  if (Do) return Do;
11522
11522
  if (Yn === "basic")
@@ -11526,9 +11526,9 @@ async function pk() {
11526
11526
  }).catch((e) => {
11527
11527
  Mi && console.error("License check failed", e);
11528
11528
  });
11529
- (t == null ? void 0 : t.status) === 200 ? (_m = !1, Mi && console.log("License check succeeded"), Yn = "pro", Wh(!0)) : (t == null ? void 0 : t.status) === 403 ? (Wh(!1), _m = !0, sc = await t.text()) : (Wh(!1), Mi && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11529
+ (t == null ? void 0 : t.status) === 200 ? (_m = !1, Mi && console.log("License check succeeded"), Yn = "pro", $h(!0)) : (t == null ? void 0 : t.status) === 403 ? ($h(!1), _m = !0, nc = await t.text()) : ($h(!1), Mi && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11530
11530
  } catch (o) {
11531
- Wh(!1), Mi && console.error("License check failed", o);
11531
+ $h(!1), Mi && console.error("License check failed", o);
11532
11532
  }
11533
11533
  else Mi && console.log('Runtime license check is skipped because license is already applied as "' + Yn + '"');
11534
11534
  }
@@ -11567,7 +11567,7 @@ async function mk(o) {
11567
11567
  background-color: rgba(0,0,0,.3);
11568
11568
  text-shadow: 0 0 2px black;
11569
11569
  `;
11570
- const l = a.style.cssText, c = (sc == null ? void 0 : sc.length) > 1 ? sc : "This web application has been paused.<br/>You might be in violation of the Needle Engine terms of use.<br/>Please contact the Needle support if you think this is a mistake.";
11570
+ const l = a.style.cssText, c = (nc == null ? void 0 : nc.length) > 1 ? nc : "This web application has been paused.<br/>You might be in violation of the Needle Engine terms of use.<br/>Please contact the Needle support if you think this is a mistake.";
11571
11571
  return a.innerHTML = c, setInterval(() => {
11572
11572
  a.innerHTML !== c && (a.innerHTML = c), a.parentNode !== n && n.appendChild(a), n.style.cssText !== s && (n.style.cssText = s), a.style.cssText !== l && (a.style.cssText = l);
11573
11573
  }, 500), n;
@@ -11704,7 +11704,7 @@ async function _k(o) {
11704
11704
  version: Qn,
11705
11705
  generator: fg,
11706
11706
  build_time: H0,
11707
- public_key: tc
11707
+ public_key: cd
11708
11708
  }, d = (i = navigator.sendBeacon) == null ? void 0 : i.call(navigator, c, JSON.stringify(h));
11709
11709
  Mi && console.debug("Sent beacon: " + d);
11710
11710
  }
@@ -11770,31 +11770,31 @@ function tb(o) {
11770
11770
  return o;
11771
11771
  }
11772
11772
  const jo = S("debughotreload");
11773
- let Nc = !1;
11774
- const yc = /* @__PURE__ */ new Map();
11773
+ let Uc = !1;
11774
+ const gc = /* @__PURE__ */ new Map();
11775
11775
  function LL() {
11776
- return Nc;
11776
+ return Uc;
11777
11777
  }
11778
11778
  function ib() {
11779
11779
  return globalThis.NEEDLE_HOT_RELOAD_ENABLED === !0;
11780
11780
  }
11781
11781
  function vk(o) {
11782
11782
  var i;
11783
- if (Nc) {
11783
+ if (Uc) {
11784
11784
  jo && console.warn("[Needle Engine] Hot reloading is in progress, not registering instance", o);
11785
11785
  return;
11786
11786
  }
11787
11787
  jo && console.log("[Needle Engine] Registering hot reload instance", o);
11788
11788
  const e = o.constructor.name;
11789
- yc.has(e) ? (i = yc.get(e)) == null || i.push(o) : yc.set(e, [o]);
11789
+ gc.has(e) ? (i = gc.get(e)) == null || i.push(o) : gc.set(e, [o]);
11790
11790
  }
11791
11791
  function wk(o) {
11792
- if (Nc) {
11792
+ if (Uc) {
11793
11793
  jo && console.warn("[Needle Engine] Hot reloading is in progress, not unregistering instance", o);
11794
11794
  return;
11795
11795
  }
11796
11796
  jo && console.log("[Needle Engine] Unregistering hot reload instance", o);
11797
- const e = o.constructor.name, i = yc.get(e);
11797
+ const e = o.constructor.name, i = gc.get(e);
11798
11798
  if (!i) return;
11799
11799
  const n = i.indexOf(o);
11800
11800
  n !== -1 && i.splice(n, 1);
@@ -11819,13 +11819,13 @@ function DL(o) {
11819
11819
  jo && console.log("[HMR] Apply changes", o, Object.keys(o)), xk();
11820
11820
  for (const t of Object.keys(o))
11821
11821
  try {
11822
- Nc = !0;
11822
+ Uc = !0;
11823
11823
  const e = k.get(t);
11824
11824
  if (!e) {
11825
11825
  jo && console.log("[HMR] Type not found: " + t);
11826
11826
  continue;
11827
11827
  }
11828
- const i = o[t], n = yc.get(i.name);
11828
+ const i = o[t], n = gc.get(i.name);
11829
11829
  let s = "[Needle Engine] Updating type: " + t;
11830
11830
  const a = (n == null ? void 0 : n.length) ?? -1;
11831
11831
  a > 0 ? s += " x" + a : s += " (No instances registered)", console.log(s);
@@ -11862,7 +11862,7 @@ function DL(o) {
11862
11862
  if (jo) console.error(e);
11863
11863
  else return !1;
11864
11864
  } finally {
11865
- Nc = !1, Un(Ji.Log, "Script changes applied (HMR)");
11865
+ Uc = !1, Un(Ji.Log, "Script changes applied (HMR)");
11866
11866
  }
11867
11867
  return !0;
11868
11868
  }
@@ -11897,7 +11897,7 @@ class C extends I {
11897
11897
  * @returns True if the GameObject is active
11898
11898
  */
11899
11899
  static isActiveSelf(e) {
11900
- return sh(e);
11900
+ return nh(e);
11901
11901
  }
11902
11902
  /**
11903
11903
  * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
@@ -12120,7 +12120,7 @@ class C extends I {
12120
12120
  * @returns Array of components
12121
12121
  */
12122
12122
  static getComponentsInChildren(e, i, n = null) {
12123
- return nh(e, i, n ?? void 0);
12123
+ return ih(e, i, n ?? void 0);
12124
12124
  }
12125
12125
  /**
12126
12126
  * Gets a component of the specified type in the gameObject's parent hierarchy
@@ -12948,7 +12948,7 @@ class FL {
12948
12948
  return !0;
12949
12949
  }
12950
12950
  }
12951
- class Vh {
12951
+ class Wh {
12952
12952
  constructor(t, e, i, n) {
12953
12953
  /** The name of the animation */
12954
12954
  r(this, "name");
@@ -12980,7 +12980,7 @@ function Mk(o, t) {
12980
12980
  };
12981
12981
  }
12982
12982
  var fr = /* @__PURE__ */ ((o) => (o[o.If = 1] = "If", o[o.IfNot = 2] = "IfNot", o[o.Greater = 3] = "Greater", o[o.Less = 4] = "Less", o[o.Equals = 6] = "Equals", o[o.NotEqual = 7] = "NotEqual", o))(fr || {}), zv = /* @__PURE__ */ ((o) => (o[o.Float = 1] = "Float", o[o.Int = 3] = "Int", o[o.Bool = 4] = "Bool", o[o.Trigger = 9] = "Trigger", o))(zv || {});
12983
- const at = S("debuganimatorcontroller"), Hh = S("debugrootmotion");
12983
+ const at = S("debuganimatorcontroller"), Vh = S("debugrootmotion");
12984
12984
  class Sn {
12985
12985
  constructor(t) {
12986
12986
  r(this, "_speed", 1);
@@ -13235,7 +13235,7 @@ class Sn {
13235
13235
  const t = this._activeState.motion.action;
13236
13236
  if (!t) return null;
13237
13237
  const e = this._activeState.motion.clip.duration, i = e <= 0 ? 0 : Math.abs(t.time / e);
13238
- return new Vh(this._activeState, i, e, this._speed);
13238
+ return new Wh(this._activeState, i, e, this._speed);
13239
13239
  }
13240
13240
  /**
13241
13241
  * Gets the animation action currently playing.
@@ -13388,7 +13388,7 @@ Exit Time: ` + d, a.hasExitTime);
13388
13388
  i && this.setTimescale(i, e);
13389
13389
  let n = !1;
13390
13390
  if (e.motion.isLooping && i && (i.time >= i.getClip().duration ? (n = !0, i.reset(), i.time = 0, i.play()) : i.time <= 0 && i.timeScale < 0 && (n = !0, i.reset(), i.time = i.getClip().duration, i.play())), !n && e && !t && i && this.animator && e.behaviours) {
13391
- const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new Vh(this._activeState, l, a, this._speed);
13391
+ const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new Wh(this._activeState, l, a, this._speed);
13392
13392
  for (const h of e.behaviours)
13393
13393
  h.instance && ((s = h.instance.onStateUpdate) == null || s.call(h.instance, this.animator, c, 0));
13394
13394
  }
@@ -13420,7 +13420,7 @@ Exit Time: ` + d, a.hasExitTime);
13420
13420
  }
13421
13421
  }
13422
13422
  if ((d = this._activeState) != null && d.behaviours && this._activeState.motion.action) {
13423
- const w = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, x = this._activeState.motion.action.time / w, R = new Vh(this._activeState, x, w, this._speed);
13423
+ const w = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, x = this._activeState.motion.action.time / w, R = new Wh(this._activeState, x, w, this._speed);
13424
13424
  for (const M of this._activeState.behaviours)
13425
13425
  (m = (p = M.instance) == null ? void 0 : p.onStateExit) == null || m.call(M.instance, this.animator, R, n);
13426
13426
  }
@@ -13437,7 +13437,7 @@ Exit Time: ` + d, a.hasExitTime);
13437
13437
  c.isRunning() && c.stop(), c.reset(), c.enabled = !0, this.setTimescale(c, t);
13438
13438
  const w = t.motion.clip.duration;
13439
13439
  if (c.time = s ? 0 : i * w, c.timeScale < 0 && (c.time = w - c.time), c.clampWhenFinished = !0, c.setLoop($p, 0), e > 0 ? c.fadeIn(e) : c.weight = 1, c.play(), this.rootMotionHandler && this.rootMotionHandler.onStart(c), this._activeStates.includes(t) || this._activeStates.push(t), this._activeState.behaviours) {
13440
- const x = new Vh(t, i, w, this._speed);
13440
+ const x = new Wh(t, i, w, this._speed);
13441
13441
  for (const R of this._activeState.behaviours)
13442
13442
  (_ = (b = R.instance) == null ? void 0 : b.onStateEnter) == null || _.call(R.instance, this.animator, x, n);
13443
13443
  }
@@ -13592,7 +13592,7 @@ const Te = class Te {
13592
13592
  if (t.getClip() !== this.clip) return;
13593
13593
  Te.lastObjRotation[this.cacheId] || (Te.lastObjRotation[this.cacheId] = this.root.quaternion.clone());
13594
13594
  const e = Te.lastObjRotation[this.cacheId];
13595
- if (Te.spaceRotation[this.cacheId].copy(e), Hh) {
13595
+ if (Te.spaceRotation[this.cacheId].copy(e), Vh) {
13596
13596
  const i = new Lt().setFromQuaternion(e);
13597
13597
  console.log("START", this.clip.name, $.toDegrees(i.y), this.root.position.z);
13598
13598
  }
@@ -13603,17 +13603,17 @@ const Te = class Te {
13603
13603
  handlePosition(t, e) {
13604
13604
  if (e) {
13605
13605
  const i = this.root;
13606
- Hh && i.add(new Ii()), Te.lastObjPosition[this.cacheId] || (Te.lastObjPosition[this.cacheId] = this.root.position.clone());
13606
+ Vh && i.add(new Ii()), Te.lastObjPosition[this.cacheId] || (Te.lastObjPosition[this.cacheId] = this.root.position.clone());
13607
13607
  const n = new v(), s = new v();
13608
13608
  this.positionWrapper = new ob(e, (a, l) => {
13609
13609
  const c = this.action.getEffectiveWeight();
13610
- return Hh && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(s), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), s.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13610
+ return Vh && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(s), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), s.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13611
13611
  });
13612
13612
  }
13613
13613
  }
13614
13614
  handleRotation(t, e) {
13615
13615
  if (e) {
13616
- if (Hh) {
13616
+ if (Vh) {
13617
13617
  const a = e.values, l = new Lt().setFromQuaternion(new W(a[0], a[1], a[2], a[3]));
13618
13618
  console.log(t.name, e.name, "FIRST ROTATION IN TRACK", $.toDegrees(l.y));
13619
13619
  const c = e.values.length - 4, h = new W().set(a[c], a[c + 1], a[c + 2], a[c + 3]), d = new Lt().setFromQuaternion(h);
@@ -14012,12 +14012,12 @@ const rb = Symbol("previous-visibility"), br = class br extends Ns {
14012
14012
  };
14013
14013
  r(br, "_userSet", /* @__PURE__ */ new Set());
14014
14014
  let Wa = br;
14015
- var Ik = Object.defineProperty, Lk = Object.getOwnPropertyDescriptor, rh = (o, t, e, i) => {
14015
+ var Ik = Object.defineProperty, Lk = Object.getOwnPropertyDescriptor, oh = (o, t, e, i) => {
14016
14016
  for (var n = i > 1 ? void 0 : i ? Lk(t, e) : t, s = o.length - 1, a; s >= 0; s--)
14017
14017
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
14018
14018
  return i && n && Ik(t, e, n), n;
14019
14019
  };
14020
- const Gh = S("debuggroundprojection");
14020
+ const Hh = S("debuggroundprojection");
14021
14021
  class Qs extends L {
14022
14022
  constructor() {
14023
14023
  super(...arguments);
@@ -14060,7 +14060,7 @@ class Qs extends L {
14060
14060
  /** @internal */
14061
14061
  onEnable() {
14062
14062
  this.context.time.frameCount > 0 && this.applyOnAwake && this.updateAndCreate(), this._watcher || (this._watcher = new Io(this.context.scene, "background"), this._watcher.subscribeWrite((e) => {
14063
- Gh && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14063
+ Hh && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14064
14064
  }));
14065
14065
  }
14066
14066
  /** @internal */
@@ -14107,7 +14107,7 @@ class Qs extends L {
14107
14107
  let i = !0;
14108
14108
  const n = 0, s = e !== this._lastBackground || this._height !== this._lastHeight || this._radius !== this._lastRadius;
14109
14109
  if (!this._projection || s) {
14110
- Gh && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14110
+ Hh && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14111
14111
  try {
14112
14112
  this._projection = new Qa(e, this._height, this._radius, 64);
14113
14113
  } catch (p) {
@@ -14126,7 +14126,7 @@ class Qs extends L {
14126
14126
  const y = Ye(this.gameObject).x;
14127
14127
  g.y = m + this._height * y - n, g.z = p.min.z + (p.max.z - p.min.z) * 0.5, yt(this._projection, g);
14128
14128
  }
14129
- Gh && H.DrawWireBox3(p, 65280, 5);
14129
+ Hh && H.DrawWireBox3(p, 65280, 5);
14130
14130
  }
14131
14131
  this.context.scene.backgroundBlurriness > 1e-3 && this._needsTextureUpdate && this.updateBlurriness(e, this.context.scene.backgroundBlurriness), this._lastBackground = e, this._lastHeight = this._height, this._lastRadius = this._radius, this._needsTextureUpdate = !1;
14132
14132
  }
@@ -14136,7 +14136,7 @@ class Qs extends L {
14136
14136
  if (!e)
14137
14137
  return;
14138
14138
  } else return;
14139
- this._needsTextureUpdate = !1, Gh && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new Cn({
14139
+ this._needsTextureUpdate = !1, Hh && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new Cn({
14140
14140
  name: "GroundProjectionBlurriness",
14141
14141
  uniforms: {
14142
14142
  map: { value: e },
@@ -14151,19 +14151,19 @@ class Qs extends L {
14151
14151
  this._projection.material.transparent = (((s = this.context.xr) == null ? void 0 : s.isAR) === !0 && this.arBlending > 1e-6) ?? !1, this._projection.material.transparent ? this._blurrynessShader.uniforms.blending.value = this.arBlending : this._blurrynessShader.uniforms.blending.value = 0, this.context.isInPassThrough ? this._blurrynessShader.uniforms.alphaFactor.value = 0.95 : this._blurrynessShader.uniforms.alphaFactor.value = 1, n !== this._projection.material.transparent && (this._projection.material.needsUpdate = !0), this._projection.material.map = yn.copyTexture(e, this._blurrynessShader), this._projection.material.depthTest = !0, this._projection.material.depthWrite = !1;
14152
14152
  }
14153
14153
  }
14154
- rh([
14154
+ oh([
14155
14155
  f()
14156
14156
  ], Qs.prototype, "applyOnAwake", 2);
14157
- rh([
14157
+ oh([
14158
14158
  f()
14159
14159
  ], Qs.prototype, "autoFit", 2);
14160
- rh([
14160
+ oh([
14161
14161
  f()
14162
14162
  ], Qs.prototype, "radius", 1);
14163
- rh([
14163
+ oh([
14164
14164
  f()
14165
14165
  ], Qs.prototype, "height", 1);
14166
- rh([
14166
+ oh([
14167
14167
  f()
14168
14168
  ], Qs.prototype, "arBlending", 1);
14169
14169
  const Dk = `
@@ -14437,7 +14437,7 @@ var j;
14437
14437
  t.load = n;
14438
14438
  })(o.POSTPROCESSING_AO || (o.POSTPROCESSING_AO = {}));
14439
14439
  })(j || (j = {}));
14440
- var kt = /* @__PURE__ */ ((o) => (o[o.Average = 0] = "Average", o[o.Multiply = 1] = "Multiply", o[o.Minimum = 2] = "Minimum", o[o.Maximum = 3] = "Maximum", o))(kt || {}), Ig = /* @__PURE__ */ ((o) => (o[o.Discrete = 0] = "Discrete", o[o.Continuous = 1] = "Continuous", o))(Ig || {}), et = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.FreezePositionX = 2] = "FreezePositionX", o[o.FreezePositionY = 4] = "FreezePositionY", o[o.FreezePositionZ = 8] = "FreezePositionZ", o[o.FreezePosition = 14] = "FreezePosition", o[o.FreezeRotationX = 16] = "FreezeRotationX", o[o.FreezeRotationY = 32] = "FreezeRotationY", o[o.FreezeRotationZ = 64] = "FreezeRotationZ", o[o.FreezeRotation = 112] = "FreezeRotation", o[o.FreezeAll = 126] = "FreezeAll", o))(et || {}), oc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.X = 2] = "X", o[o.Y = 4] = "Y", o[o.Z = 8] = "Z", o[o.All = -1] = "All", o))(oc || {});
14440
+ var kt = /* @__PURE__ */ ((o) => (o[o.Average = 0] = "Average", o[o.Multiply = 1] = "Multiply", o[o.Minimum = 2] = "Minimum", o[o.Maximum = 3] = "Maximum", o))(kt || {}), Ig = /* @__PURE__ */ ((o) => (o[o.Discrete = 0] = "Discrete", o[o.Continuous = 1] = "Continuous", o))(Ig || {}), et = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.FreezePositionX = 2] = "FreezePositionX", o[o.FreezePositionY = 4] = "FreezePositionY", o[o.FreezePositionZ = 8] = "FreezePositionZ", o[o.FreezePosition = 14] = "FreezePosition", o[o.FreezeRotationX = 16] = "FreezeRotationX", o[o.FreezeRotationY = 32] = "FreezeRotationY", o[o.FreezeRotationZ = 64] = "FreezeRotationZ", o[o.FreezeRotation = 112] = "FreezeRotation", o[o.FreezeAll = 126] = "FreezeAll", o))(et || {}), sc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.X = 2] = "X", o[o.Y = 4] = "Y", o[o.Z = 8] = "Z", o[o.All = -1] = "All", o))(sc || {});
14441
14441
  const zt = function(o, t) {
14442
14442
  return function(e, i, n) {
14443
14443
  Nk(e, i, n, o, t);
@@ -14870,8 +14870,8 @@ Bi([
14870
14870
  let _t = yi;
14871
14871
  new v();
14872
14872
  new v();
14873
- const ho = S("debugsync"), $c = "STRS";
14874
- ev($c, Cs.getRootAsSyncedTransformModel);
14873
+ const ho = S("debugsync"), Nc = "STRS";
14874
+ ev(Nc, Cs.getRootAsSyncedTransformModel);
14875
14875
  const In = new lg();
14876
14876
  function Nv(o, t, e = !0) {
14877
14877
  In.clear();
@@ -14880,13 +14880,13 @@ function Nv(o, t, e = !0) {
14880
14880
  const n = t.worldPosition, s = t.worldEuler, a = t.gameObject.scale;
14881
14881
  Cs.addTransform(In, Uv.createTransform(In, n.x, n.y, n.z, s.x, s.y, s.z, a.x, a.y, a.z));
14882
14882
  const l = Cs.endSyncedTransformModel(In);
14883
- return In.finish(l, $c), In.asUint8Array();
14883
+ return In.finish(l, Nc), In.asUint8Array();
14884
14884
  }
14885
- let wm = 0, _c = 0;
14885
+ let wm = 0, yc = 0;
14886
14886
  Uk((o) => {
14887
14887
  var i;
14888
14888
  const e = ((i = o.connection.currentServerUrl) == null ? void 0 : i.includes("glitch")) ? 10 : 40;
14889
- _c = Math.floor(wm / e), wm = 0, ho && _c > 0 && console.log("Sync Transform Fast Interval", _c);
14889
+ yc = Math.floor(wm / e), wm = 0, ho && yc > 0 && console.log("Sync Transform Fast Interval", yc);
14890
14890
  });
14891
14891
  class Vs extends L {
14892
14892
  constructor() {
@@ -14954,11 +14954,11 @@ class Vs extends L {
14954
14954
  }
14955
14955
  /** @internal */
14956
14956
  awake() {
14957
- ho && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new v(), this._targetRotation = new W(), this.lastPosition = new v(), this.lastRotation = new W(), this.lastScale = new v(), this.rb = C.getComponentInChildren(this.gameObject, _t), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new tv(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(ne.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary($c, this.receivedDataCallback);
14957
+ ho && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new v(), this._targetRotation = new W(), this.lastPosition = new v(), this.lastRotation = new W(), this.lastScale = new v(), this.rb = C.getComponentInChildren(this.gameObject, _t), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new tv(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(ne.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Nc, this.receivedDataCallback);
14958
14958
  }
14959
14959
  /** @internal */
14960
14960
  onDestroy() {
14961
- this.syncDestroy && pv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(ne.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary($c, this.receivedDataCallback);
14961
+ this.syncDestroy && pv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(ne.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(Nc, this.receivedDataCallback);
14962
14962
  }
14963
14963
  /**
14964
14964
  * Attempts to retrieve and apply the last known network state for this transform
@@ -15037,7 +15037,7 @@ class Vs extends L {
15037
15037
  this.rb && this.overridePhysics && this._wasKinematic !== void 0 && (ho && console.log("reset kinematic", this.rb.name, this._wasKinematic), this.rb.isKinematic = this._wasKinematic);
15038
15038
  const s = 10, a = this.rb || this.fastMode;
15039
15039
  if (this._needsUpdate && (this.context.time.frameCount % s === 0 || a)) {
15040
- if (wm++, a && _c > 0 && this.context.time.frameCount % _c !== 0) return;
15040
+ if (wm++, a && yc > 0 && this.context.time.frameCount % yc !== 0) return;
15041
15041
  ho && console.debug("[SyncedTransform] Send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid), this._needsUpdate = !1;
15042
15042
  const l = Nv(this.guid, this, !!a);
15043
15043
  this.context.connection.sendBinary(l);
@@ -16080,7 +16080,7 @@ var oM = Object.defineProperty, Ue = (o, t, e, i) => {
16080
16080
  (a = o[s]) && (n = a(t, e, n) || n);
16081
16081
  return n && oM(t, e, n), n;
16082
16082
  };
16083
- const qi = S("debugorbit"), np = S("freecam"), Ul = S("debugcamerafit"), qh = S("smoothcam"), rM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16083
+ const qi = S("debugorbit"), np = S("freecam"), Ul = S("debugcamerafit"), Gh = S("smoothcam"), rM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16084
16084
  let sp;
16085
16085
  class Qd extends CustomEvent {
16086
16086
  constructor(t, e) {
@@ -16348,9 +16348,9 @@ class xe extends L {
16348
16348
  }
16349
16349
  }
16350
16350
  if (this._controls) {
16351
- if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? sp : rM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, np || (((s = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : s.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof qh == "number" || qh === !0) {
16351
+ if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? sp : rM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, np || (((s = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : s.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof Gh == "number" || Gh === !0) {
16352
16352
  this._controls.enableDamping = !0;
16353
- const l = typeof qh == "number" ? qh : 0.99;
16353
+ const l = typeof Gh == "number" ? Gh : 0.99;
16354
16354
  this._controls.dampingFactor = Math.max(1e-3, 1 - Math.min(1, l));
16355
16355
  }
16356
16356
  this.allowInterrupt || (this._lookTargetLerpActive && (this._controls.enablePan = !1), this._cameraLerpActive && (this._controls.enableRotate = !1, this._controls.autoRotate = !1), (this._lookTargetLerpActive || this._cameraLerpActive) && (this._controls.enableZoom = !1)), this.context.isInXR || (!np && ((a = this.lookAtConstraint) != null && a.locked) && this.setLookTargetFromConstraint(0, this.lookAtConstraint01), this._controls.update(this.context.time.deltaTime), qi && H.DrawWireSphere(this._controls.target, 0.1, 65280));
@@ -17799,7 +17799,7 @@ Incoming:`, this._incomingCalls), l;
17799
17799
  // }
17800
17800
  };
17801
17801
  r(vr, "instances", /* @__PURE__ */ new Map());
17802
- let bc = vr;
17802
+ let _c = vr;
17803
17803
  class Wu extends ng {
17804
17804
  constructor(e, i) {
17805
17805
  super();
@@ -17854,8 +17854,8 @@ class Wu extends ng {
17854
17854
  });
17855
17855
  if (gM(e)) {
17856
17856
  const n = e;
17857
- e = n.context, i = bc.getOrCreate(n.context, n.guid);
17858
- } else typeof i == "string" && (i = bc.getOrCreate(e, i));
17857
+ e = n.context, i = _c.getOrCreate(n.context, n.guid);
17858
+ } else typeof i == "string" && (i = _c.getOrCreate(e, i));
17859
17859
  if (e) {
17860
17860
  if (!(e instanceof ee)) throw new Error("Failed to create NetworkedStreams because context is not an instance of Context");
17861
17861
  } else throw new Error("Failed to create NetworkedStreams because context is undefined");
@@ -17866,7 +17866,7 @@ class Wu extends ng {
17866
17866
  * Create a new NetworkedStreams instance
17867
17867
  */
17868
17868
  static create(e, i) {
17869
- const n = bc.getOrCreate(e.context, i || e.context.connection.connectionId || e.guid);
17869
+ const n = _c.getOrCreate(e.context, i || e.context.connection.connectionId || e.guid);
17870
17870
  return new Wu(e.context, n);
17871
17871
  }
17872
17872
  startSendingStream(e) {
@@ -18384,7 +18384,7 @@ var IM = Object.defineProperty, Ug = (o, t, e, i) => {
18384
18384
  (a = o[s]) && (n = a(t, e, n) || n);
18385
18385
  return n && IM(t, e, n), n;
18386
18386
  };
18387
- class ah extends L {
18387
+ class rh extends L {
18388
18388
  constructor() {
18389
18389
  super(...arguments);
18390
18390
  r(this, "length", 1);
@@ -18397,7 +18397,7 @@ class ah extends L {
18397
18397
  * If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
18398
18398
  */
18399
18399
  onEnable() {
18400
- if (this.isGizmo && !ih) return;
18400
+ if (this.isGizmo && !th) return;
18401
18401
  this._axes || (this._axes = new Ii(this.length)), this._axes.layers.disableAll(), this._axes.layers.set(this.layer), this.gameObject.add(this._axes);
18402
18402
  const e = this._axes.material;
18403
18403
  e && e.depthTest !== void 0 && (e.depthTest = this.depthTest);
@@ -18411,13 +18411,13 @@ class ah extends L {
18411
18411
  }
18412
18412
  Ug([
18413
18413
  f()
18414
- ], ah.prototype, "length");
18414
+ ], rh.prototype, "length");
18415
18415
  Ug([
18416
18416
  f()
18417
- ], ah.prototype, "depthTest");
18417
+ ], rh.prototype, "depthTest");
18418
18418
  Ug([
18419
18419
  f()
18420
- ], ah.prototype, "isGizmo");
18420
+ ], rh.prototype, "isGizmo");
18421
18421
  class Qv extends L {
18422
18422
  constructor() {
18423
18423
  super(...arguments);
@@ -18590,7 +18590,7 @@ _i([
18590
18590
  _i([
18591
18591
  f()
18592
18592
  ], Fi.prototype, "filter");
18593
- class lh extends Fi {
18593
+ class ah extends Fi {
18594
18594
  constructor() {
18595
18595
  super(...arguments);
18596
18596
  r(this, "radius", 0.5);
@@ -18619,10 +18619,10 @@ class lh extends Fi {
18619
18619
  _i([
18620
18620
  zt(),
18621
18621
  f()
18622
- ], lh.prototype, "radius");
18622
+ ], ah.prototype, "radius");
18623
18623
  _i([
18624
18624
  f(v)
18625
- ], lh.prototype, "center");
18625
+ ], ah.prototype, "center");
18626
18626
  const Ng = class Yv extends Fi {
18627
18627
  constructor() {
18628
18628
  super(...arguments);
@@ -19133,10 +19133,10 @@ const ub = S("debugdeletable"), Ia = class Ia extends Hs {
19133
19133
  }
19134
19134
  };
19135
19135
  r(Ia, "_instances", []);
19136
- let Wc = Ia;
19136
+ let $c = Ia;
19137
19137
  class Jv extends L {
19138
19138
  update() {
19139
- for (const t of Wc._instances) {
19139
+ for (const t of $c._instances) {
19140
19140
  const e = this.gameObject;
19141
19141
  if (t.isInBox(e) === !0) {
19142
19142
  const n = C.getComponentInParent(this.gameObject, Xu);
@@ -19765,7 +19765,7 @@ const mu = class mu {
19765
19765
  r(this, "_requireUpdateGroundPlane", !0);
19766
19766
  r(this, "_didDragOnGroundPlaneLastFrame", !1);
19767
19767
  this._camera = t;
19768
- const e = new Ac(mu.geometry), i = e.material;
19768
+ const e = new Ec(mu.geometry), i = e.material;
19769
19769
  i.color = new le(0.4, 0.4, 0.4), e.layers.set(2), e.name = "line", e.scale.y = 1, this._groundLine = e;
19770
19770
  const n = new bu(0.5, 22, 22), s = new Me({ color: i.color }), a = new G(n, s);
19771
19771
  a.visible = !1, a.layers.set(2), this._groundMarker = a;
@@ -19919,7 +19919,7 @@ var pb;
19919
19919
  }
19920
19920
  o.onDetermineModelMimetype = e;
19921
19921
  })(pb || (pb = {}));
19922
- const vc = S("debugfileformat");
19922
+ const bc = S("debugfileformat");
19923
19923
  function HM(o) {
19924
19924
  switch ((o.split(".").pop() || o).toUpperCase()) {
19925
19925
  case "GLTF":
@@ -19949,7 +19949,7 @@ async function GM(o, t) {
19949
19949
  const a = o, l = new URL(a, globalThis.location.href);
19950
19950
  let c = null;
19951
19951
  const h = l.searchParams.get("filetype");
19952
- switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (s = l.pathname.split(".").pop()) == null ? void 0 : s.toUpperCase()), vc && console.warn(`[Needle Engine] Try to use file extension to determine type: '${c}'`), c) {
19952
+ switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (s = l.pathname.split(".").pop()) == null ? void 0 : s.toUpperCase()), bc && console.warn(`[Needle Engine] Try to use file extension to determine type: '${c}'`), c) {
19953
19953
  case "GLTF":
19954
19954
  return "model/gltf+json";
19955
19955
  case "VRM":
@@ -19981,7 +19981,7 @@ async function GM(o, t) {
19981
19981
  }).catch((a) => null);
19982
19982
  if (n != null && n.ok) {
19983
19983
  const a = await n.arrayBuffer(), l = qM(i, a, n);
19984
- return vc && console.log("[Needle Engine] Determined file type from header: " + l), l;
19984
+ return bc && console.log("[Needle Engine] Determined file type from header: " + l), l;
19985
19985
  }
19986
19986
  return "unknown";
19987
19987
  }
@@ -19989,7 +19989,7 @@ function qM(o, t, e) {
19989
19989
  if (t.byteLength < 4)
19990
19990
  return "unknown";
19991
19991
  const i = new Uint8Array(t);
19992
- if (vc && console.warn(`[Needle Engine] Trying to determine file type from binary data
19992
+ if (bc && console.warn(`[Needle Engine] Trying to determine file type from binary data
19993
19993
  `, '"' + new TextDecoder().decode(t) + `"
19994
19994
  `, i), i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70 && (i[4] == 10 || i[4] === 2))
19995
19995
  return console.debug("GLTF detected"), "model/gltf+json";
@@ -20043,9 +20043,9 @@ function qM(o, t, e) {
20043
20043
  bytes: i
20044
20044
  });
20045
20045
  if (s)
20046
- return vc && console.debug(`Mimetype callback returned: ${s}`), s;
20046
+ return bc && console.debug(`Mimetype callback returned: ${s}`), s;
20047
20047
  }
20048
- if (U() || vc) {
20048
+ if (U() || bc) {
20049
20049
  const n = new TextDecoder().decode(t.slice(0, Math.min(t.byteLength, 32)));
20050
20050
  console.warn(`Could not determine file type.
20051
20051
 
@@ -20284,7 +20284,7 @@ class Go extends L {
20284
20284
  break;
20285
20285
  }
20286
20286
  }
20287
- Uc.assignAnimationsFromFile(s, {
20287
+ zc.assignAnimationsFromFile(s, {
20288
20288
  createAnimationComponent: (p) => en(p, ti)
20289
20289
  });
20290
20290
  const h = new QM({
@@ -20594,7 +20594,7 @@ class tR {
20594
20594
  }
20595
20595
  typeof window < "u" && window.addEventListener("unhandledrejection", (o) => {
20596
20596
  });
20597
- const fs = gt, Xh = "$___Export_Components", iR = "NEEDLE_components";
20597
+ const fs = gt, qh = "$___Export_Components", iR = "NEEDLE_components";
20598
20598
  var n0;
20599
20599
  n0 = _a;
20600
20600
  class nR {
@@ -20648,12 +20648,12 @@ class ow {
20648
20648
  serializeUserData(t, e) {
20649
20649
  var n;
20650
20650
  const i = (n = t.userData) == null ? void 0 : n.components;
20651
- return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[Xh] = i, !0);
20651
+ return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[qh] = i, !0);
20652
20652
  }
20653
20653
  afterSerializeUserData(t, e) {
20654
- if (t.type === "Scene" && fs && console.log("DONE", JSON.stringify(e)), t[Xh] === void 0) return;
20655
- const i = t[Xh];
20656
- delete t[Xh], i !== null && (t.userData.components = i);
20654
+ if (t.type === "Scene" && fs && console.log("DONE", JSON.stringify(e)), t[qh] === void 0) return;
20655
+ const i = t[qh];
20656
+ delete t[qh], i !== null && (t.userData.components = i);
20657
20657
  }
20658
20658
  writeNode(t, e) {
20659
20659
  const i = this.writer.json.nodes.length;
@@ -20840,7 +20840,7 @@ pe.registerCallback(me.ContextCreated, (o) => {
20840
20840
  class Pm extends L {
20841
20841
  constructor() {
20842
20842
  super(...arguments);
20843
- r(this, "ambientMode", mc.Skybox);
20843
+ r(this, "ambientMode", pc.Skybox);
20844
20844
  r(this, "ambientLight");
20845
20845
  r(this, "ambientTrilight");
20846
20846
  r(this, "ambientIntensity", 1);
@@ -20877,13 +20877,13 @@ class Pm extends L {
20877
20877
  return 2.2 * $.lerp(0, 1.33, i);
20878
20878
  }
20879
20879
  onEnable() {
20880
- if (xa && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == mc.Flat) {
20880
+ if (xa && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == pc.Flat) {
20881
20881
  if (this.ambientLight && !this._ambientLightObj) {
20882
20882
  const e = this.calculateIntensityFactor(this.ambientLight);
20883
20883
  this._ambientLightObj = new yS(this.ambientLight, this.ambientIntensity * e), xa && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
20884
20884
  }
20885
20885
  this._ambientLightObj && this.gameObject.add(this._ambientLightObj);
20886
- } else if (this.ambientMode === mc.Trilight) {
20886
+ } else if (this.ambientMode === pc.Trilight) {
20887
20887
  if (this.ambientTrilight) {
20888
20888
  const e = this.ambientTrilight[0], i = this.ambientTrilight[this.ambientTrilight.length - 1], n = this.calculateIntensityFactor(i);
20889
20889
  this._hemisphereLightObj = new _S(i, e, this.ambientIntensity * n), this.gameObject.add(this._hemisphereLightObj), xa && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, n);
@@ -21530,7 +21530,7 @@ const ci = S("debuginstancing"), La = class La {
21530
21530
  autoUpdateInstanceMatrix(t) {
21531
21531
  const e = t.matrixWorld.multiplyMatrices.bind(t.matrixWorld), i = t.matrixWorld.clone(), n = (s, a) => {
21532
21532
  const l = e(s, a);
21533
- return (t[zc] || i.equals(l) === !1) && (i.copy(l), t[zc] = !0), l;
21533
+ return (t[Fc] || i.equals(l) === !1) && (i.copy(l), t[Fc] = !0), l;
21534
21534
  };
21535
21535
  t.matrixWorld.multiplyMatrices = n;
21536
21536
  }
@@ -21543,7 +21543,7 @@ r(La, "instance", new La()), /** This is the initial instance count when creatin
21543
21543
  * @returns The initial instance count
21544
21544
  * */
21545
21545
  r(La, "getStartInstanceCount", (t) => 4);
21546
- let Vc = La;
21546
+ let Wc = La;
21547
21547
  const Da = class Da {
21548
21548
  constructor(t, e) {
21549
21549
  /** The object that is being instanced */
@@ -21653,14 +21653,14 @@ class uw {
21653
21653
  r(this, "_needUpdateBounds", !1);
21654
21654
  r(this, "_debugMaterial", null);
21655
21655
  r(this, "onBeforeRender", () => {
21656
- this._batchedMesh.layers.enableAll(), this._needUpdateBounds && this._batchedMesh[nc] === !0 && (ci === "verbose" && console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate), this.updateBounds());
21656
+ this._batchedMesh.layers.enableAll(), this._needUpdateBounds && this._batchedMesh[ic] === !0 && (ci === "verbose" && console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate), this.updateBounds());
21657
21657
  });
21658
21658
  r(this, "onAfterRender", () => {
21659
21659
  this._batchedMesh.layers.disableAll();
21660
21660
  });
21661
21661
  this.name = t, this.geometry = e, this.material = i, this._context = s, this._maxInstanceCount = Math.max(2, n), ci && (this._debugMaterial = _b());
21662
21662
  const a = this.tryEstimateVertexCountSize(this._maxInstanceCount, [e], n);
21663
- this._maxVertexCount = a.vertexCount, this._maxIndexCount = a.indexCount, this._batchedMesh = new $y(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh[nc] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof d0 && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), s.pre_render_callbacks.push(this.onBeforeRender), s.post_render_callbacks.push(this.onAfterRender), ci && console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${t}"`);
21663
+ this._maxVertexCount = a.vertexCount, this._maxIndexCount = a.indexCount, this._batchedMesh = new $y(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh[ic] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof d0 && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), s.pre_render_callbacks.push(this.onBeforeRender), s.post_render_callbacks.push(this.onAfterRender), ci && console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${t}"`);
21664
21664
  }
21665
21665
  /** The three instanced mesh
21666
21666
  * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
@@ -21780,7 +21780,7 @@ Max vertex count ${this._maxVertexCount} -> ${s}
21780
21780
  Max index count ${this._maxIndexCount} -> ${a}`);
21781
21781
  this._maxVertexCount = s, this._maxIndexCount = a;
21782
21782
  const l = new $y(i, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
21783
- l.layers = this._batchedMesh.layers, l.castShadow = this._batchedMesh.castShadow, l.receiveShadow = this._batchedMesh.receiveShadow, l.visible = this._batchedMesh.visible, l[nc] = this._batchedMesh[nc], l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate, l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorld.copy(this._batchedMesh.matrixWorld), l.matrix.copy(this._batchedMesh.matrix), this._batchedMesh.dispose(), this._batchedMesh.removeFromParent(), this._geometryIds.clear(), this._batchedMesh = l, this._maxInstanceCount = i;
21783
+ l.layers = this._batchedMesh.layers, l.castShadow = this._batchedMesh.castShadow, l.receiveShadow = this._batchedMesh.receiveShadow, l.visible = this._batchedMesh.visible, l[ic] = this._batchedMesh[ic], l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate, l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorld.copy(this._batchedMesh.matrixWorld), l.matrix.copy(this._batchedMesh.matrix), this._batchedMesh.dispose(), this._batchedMesh.removeFromParent(), this._geometryIds.clear(), this._batchedMesh = l, this._maxInstanceCount = i;
21784
21784
  const c = [...this._handles];
21785
21785
  this._handles = [];
21786
21786
  for (const u of c)
@@ -21962,7 +21962,7 @@ var vR = Object.defineProperty, Ks = (o, t, e, i) => {
21962
21962
  (a = o[s]) && (n = a(t, e, n) || n);
21963
21963
  return n && vR(t, e, n), n;
21964
21964
  };
21965
- const rc = S("debugrenderer"), bb = S("debugskinnedmesh"), vb = S("noinstancing"), wR = S("wireframe");
21965
+ const oc = S("debugrenderer"), bb = S("debugskinnedmesh"), vb = S("noinstancing"), wR = S("wireframe");
21966
21966
  class xR {
21967
21967
  constructor() {
21968
21968
  r(this, "path", null);
@@ -22032,7 +22032,7 @@ class SR {
22032
22032
  return this._changed;
22033
22033
  }
22034
22034
  set changed(t) {
22035
- t === !0 && rc && console.warn("SharedMaterials have changed: " + this._renderer.name, this), this._changed = t;
22035
+ t === !0 && oc && console.warn("SharedMaterials have changed: " + this._renderer.name, this), this._changed = t;
22036
22036
  }
22037
22037
  is(t) {
22038
22038
  return this._renderer === t;
@@ -22201,7 +22201,7 @@ const ss = class vd extends L {
22201
22201
  this.enabled || this.setVisibility(!1);
22202
22202
  }
22203
22203
  awake() {
22204
- if (this._firstFrame = this.context.time.frame, rc && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && rc && this.probeAnchor.add(new Ii(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
22204
+ if (this._firstFrame = this.context.time.frame, oc && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && oc && this.probeAnchor.add(new Ii(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
22205
22205
  for (const e of this.gameObject.children)
22206
22206
  this.context.addBeforeRenderListener(e, this.onBeforeRenderThree), e.layers.mask = this.gameObject.layers.mask;
22207
22207
  if (this.renderOrder !== void 0) {
@@ -22249,7 +22249,7 @@ const ss = class vd extends L {
22249
22249
  }
22250
22250
  }
22251
22251
  } else
22252
- rc && console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
22252
+ oc && console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
22253
22253
  }
22254
22254
  }
22255
22255
  /**
@@ -22274,7 +22274,7 @@ const ss = class vd extends L {
22274
22274
  if (this._isInstancingEnabled === e) return e && (this._handles === void 0 || this._handles != null && this._handles.length > 0);
22275
22275
  if (this._isInstancingEnabled = e, e) {
22276
22276
  if (this.enableInstancing === void 0 && (this.enableInstancing = !0), this._handles === void 0) {
22277
- if (this._handles = Vc.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
22277
+ if (this._handles = Wc.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
22278
22278
  return C.markAsInstancedRendered(this.gameObject, !0), !0;
22279
22279
  } else if (this._handles !== null) {
22280
22280
  for (const i of this._handles)
@@ -22321,7 +22321,7 @@ const ss = class vd extends L {
22321
22321
  onBeforeRender() {
22322
22322
  var e, i, n;
22323
22323
  if (this.gameObject) {
22324
- if (this._probeAnchorLastFrame !== this.probeAnchor && ((e = this._reflectionProbe) == null || e.onUnset(this), this.updateReflectionProbe()), rc == this.name && this.gameObject instanceof G) {
22324
+ if (this._probeAnchorLastFrame !== this.probeAnchor && ((e = this._reflectionProbe) == null || e.onUnset(this), this.updateReflectionProbe()), oc == this.name && this.gameObject instanceof G) {
22325
22325
  this.gameObject.geometry.computeBoundingSphere();
22326
22326
  const s = q(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
22327
22327
  H.DrawWireSphere(s, this.gameObject.geometry.boundingSphere.radius, 56831);
@@ -22331,8 +22331,8 @@ const ss = class vd extends L {
22331
22331
  this.applySettings(s);
22332
22332
  else
22333
22333
  this.applySettings(this.gameObject);
22334
- if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (n = this._handles) != null && n.length && this.gameObject[zc] === !0) {
22335
- this.gameObject[zc] = !1;
22334
+ if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (n = this._handles) != null && n.length && this.gameObject[Fc] === !0) {
22335
+ this.gameObject[Fc] = !1;
22336
22336
  for (let a = this._handles.length - 1; a >= 0; a--)
22337
22337
  this._handles[a].updateInstanceMatrix();
22338
22338
  this.gameObject.matrixWorldNeedsUpdate = !1;
@@ -22456,7 +22456,7 @@ var CR = Object.defineProperty, pw = (o, t, e, i) => {
22456
22456
  (a = o[s]) && (n = a(t, e, n) || n);
22457
22457
  return n && CR(t, e, n), n;
22458
22458
  };
22459
- const Qh = S("debuggltfexport");
22459
+ const Xh = S("debuggltfexport");
22460
22460
  class mw extends Hs {
22461
22461
  constructor() {
22462
22462
  super(...arguments);
@@ -22471,7 +22471,7 @@ const Yg = class Sa extends L {
22471
22471
  r(this, "ext");
22472
22472
  }
22473
22473
  async exportNow(e, i) {
22474
- Qh && console.log("Exporting objects as glTF", this.objects), e || (e = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22474
+ Xh && console.log("Exporting objects as glTF", this.objects), e || (e = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22475
22475
  const n = {
22476
22476
  binary: this.binary,
22477
22477
  pivot: Sa.calculateCenter(this.objects),
@@ -22498,7 +22498,7 @@ const Yg = class Sa extends L {
22498
22498
  animations: (i == null ? void 0 : i.animations) || Sa.collectAnimations(e),
22499
22499
  ...i
22500
22500
  }, a = new Array(), l = new I();
22501
- i != null && i.pivot && l.position.sub(i.pivot), Qh && console.log("EXPORT", e), e.forEach((d) => {
22501
+ i != null && i.pivot && l.position.sub(i.pivot), Xh && console.log("EXPORT", e), e.forEach((d) => {
22502
22502
  d && Cm(d) && (l.children.push(d), d.matrixAutoUpdate = !1, d.matrix.copy(d.matrixWorld), C.getComponentsInChildren(d, on).forEach((u) => {
22503
22503
  C.isActiveInHierarchy(u.gameObject) && u.setInstancingEnabled(!1);
22504
22504
  }), d.traverse((u) => {
@@ -22512,7 +22512,7 @@ const Yg = class Sa extends L {
22512
22512
  });
22513
22513
  const c = new bv(l);
22514
22514
  return i != null && i.needleComponents && (this.ext = new ow()), this.ext && (this.ext.registerExport(n), this.ext.context = c), new Promise((d, u) => {
22515
- Qh && console.log("Starting glTF export.");
22515
+ Xh && console.log("Starting glTF export.");
22516
22516
  try {
22517
22517
  n == null || n.parse(
22518
22518
  l,
@@ -22529,7 +22529,7 @@ const Yg = class Sa extends L {
22529
22529
  } catch (p) {
22530
22530
  console.error(p), u(p);
22531
22531
  } finally {
22532
- a.forEach((p) => p()), Qh && console.log("Finished glTF export.");
22532
+ a.forEach((p) => p()), Xh && console.log("Finished glTF export.");
22533
22533
  }
22534
22534
  });
22535
22535
  function h() {
@@ -22647,7 +22647,7 @@ class de {
22647
22647
  static start(t, e) {
22648
22648
  typeof e == "string" && (e = { parentScope: e });
22649
22649
  const i = new kR(t, e);
22650
- ac.set(t, i);
22650
+ rc.set(t, i);
22651
22651
  }
22652
22652
  /** Report progress for a formerly started scope.
22653
22653
  * @param scope The scope to report progress for.
@@ -22669,7 +22669,7 @@ class de {
22669
22669
  * Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
22670
22670
  */
22671
22671
  static report(t, e) {
22672
- const i = ac.get(t);
22672
+ const i = rc.get(t);
22673
22673
  if (!i) {
22674
22674
  console.warn("Reporting progress for non-existing scope", t);
22675
22675
  return;
@@ -22680,11 +22680,11 @@ class de {
22680
22680
  * @remarks Will warn if any child scope is still running (progress < 1).
22681
22681
  */
22682
22682
  static end(t) {
22683
- const e = ac.get(t);
22684
- e && (e.end(), ac.delete(t));
22683
+ const e = rc.get(t);
22684
+ e && (e.end(), rc.delete(t));
22685
22685
  }
22686
22686
  }
22687
- const ac = /* @__PURE__ */ new Map();
22687
+ const rc = /* @__PURE__ */ new Map();
22688
22688
  class kR {
22689
22689
  constructor(t, e) {
22690
22690
  r(this, "scopeLabel");
@@ -22700,7 +22700,7 @@ class kR {
22700
22700
  r(this, "totalProgress", 0);
22701
22701
  r(this, "selfReports", 0);
22702
22702
  r(this, "totalReports", 0);
22703
- this.parentScope = e != null && e.parentScope ? ac.get(e.parentScope) : void 0, this.parentScope && (this.parentScope.childScopes.push(this), this.parentDepth = this.parentScope.parentDepth + 1), this.scopeLabel = " ".repeat(this.parentDepth * 2) + t, this.showLogs = (e == null ? void 0 : e.logTimings) ?? !!PR, this.showLogs && console.time(this.scopeLabel), this.onProgress = e == null ? void 0 : e.onProgress;
22703
+ this.parentScope = e != null && e.parentScope ? rc.get(e.parentScope) : void 0, this.parentScope && (this.parentScope.childScopes.push(this), this.parentDepth = this.parentScope.parentDepth + 1), this.scopeLabel = " ".repeat(this.parentDepth * 2) + t, this.showLogs = (e == null ? void 0 : e.logTimings) ?? !!PR, this.showLogs && console.time(this.scopeLabel), this.onProgress = e == null ? void 0 : e.onProgress;
22704
22704
  }
22705
22705
  report(t, e = !1) {
22706
22706
  if (t) {
@@ -23112,13 +23112,13 @@ function ww(o, t, e, i) {
23112
23112
  let n, s, a;
23113
23113
  const l = { position: o.position, quaternion: o.quaternion, scale: o.scale };
23114
23114
  if (o.position.x === 0 && o.position.y === 0 && o.position.z === 0 && (l.position = null), o.quaternion.x === 0 && o.quaternion.y === 0 && o.quaternion.z === 0 && o.quaternion.w === 1 && (l.quaternion = null), o.scale.x === 1 && o.scale.y === 1 && o.scale.z === 1 && (l.scale = null), (o instanceof G || o instanceof Is) && (s = o.geometry, a = o.material), i && !i(o) && (s = void 0, a = void 0), (o instanceof G || o instanceof Is) && a && (a instanceof pt || a instanceof Me || a instanceof Pe && a.type === "MeshLineMaterial")) {
23115
- const h = Zh(o), d = o instanceof Is ? o : null;
23115
+ const h = Kh(o), d = o instanceof Is ? o : null;
23116
23116
  n = new ei(o.uuid, h, l, s, a, void 0, d, o.animations);
23117
23117
  } else if (o instanceof ve || o instanceof ig) {
23118
- const h = Zh(o);
23118
+ const h = Kh(o);
23119
23119
  n = new ei(o.uuid, h, l, void 0, void 0, o);
23120
23120
  } else {
23121
- const h = Zh(o);
23121
+ const h = Kh(o);
23122
23122
  n = new ei(o.uuid, h, l, void 0, void 0, void 0, void 0, o.animations);
23123
23123
  }
23124
23124
  if (n) {
@@ -23126,7 +23126,7 @@ function ww(o, t, e, i) {
23126
23126
  for (const h of e.extensions)
23127
23127
  h.onExportObject && h.onExportObject.call(h, o, n, e);
23128
23128
  } else {
23129
- const h = Zh(o), d = new ei(o.uuid, h, { position: o.position, quaternion: o.quaternion, scale: o.scale });
23129
+ const h = Kh(o), d = new ei(o.uuid, h, { position: o.position, quaternion: o.quaternion, scale: o.scale });
23130
23130
  t && t.add(d), t = d;
23131
23131
  }
23132
23132
  for (const h of o.children)
@@ -23234,7 +23234,7 @@ async function wd(o, t, e = null) {
23234
23234
  }
23235
23235
  }
23236
23236
  }
23237
- let Yh = null, Ht = null, fp, fa, Kh;
23237
+ let Qh = null, Ht = null, fp, fa, Yh;
23238
23238
  async function DR(o, t = 1 / 0, e = null, i = void 0) {
23239
23239
  fp || (fp = new is(2, 2, 1, 1)), fa || (fa = new Cn({
23240
23240
  uniforms: {
@@ -23269,11 +23269,11 @@ async function DR(o, t = 1 / 0, e = null, i = void 0) {
23269
23269
  }`
23270
23270
  }));
23271
23271
  const n = fa.uniforms;
23272
- n.blitTexture.value = o, n.flipY.value = !1, n.scale.value = new ye(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), fa.defines.IS_SRGB = o.colorSpace == Us, fa.needsUpdate = !0, Kh || (Kh = new G(fp, fa), Kh.frustumCulled = !1);
23272
+ n.blitTexture.value = o, n.flipY.value = !1, n.scale.value = new ye(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), fa.defines.IS_SRGB = o.colorSpace == Us, fa.needsUpdate = !0, Yh || (Yh = new G(fp, fa), Yh.frustumCulled = !1);
23273
23273
  const s = new ve(), a = new Li();
23274
- a.add(Kh), e || (e = Yh = new Gr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23274
+ a.add(Yh), e || (e = Qh = new Gr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23275
23275
  const l = Math.min(o.image.width, t), c = Math.min(o.image.height, t);
23276
- Ht && (Ht.width !== l || Ht.height !== c) && (Ht.dispose(), Ht = null), Ht || (Ht = new Ns(l, c, { format: xu, type: $S, minFilter: Wy, magFilter: Wy })), e.setRenderTarget(Ht), e.setSize(l, c), e.clear(), e.render(a, s), Yh && (Yh.dispose(), Yh = null);
23276
+ Ht && (Ht.width !== l || Ht.height !== c) && (Ht.dispose(), Ht = null), Ht || (Ht = new Ns(l, c, { format: xu, type: $S, minFilter: Wy, magFilter: Wy })), e.setRenderTarget(Ht), e.setSize(l, c), e.clear(), e.render(a, s), Qh && (Qh.dispose(), Qh = null);
23277
23277
  const h = new Uint8ClampedArray(Ht.width * Ht.height * 4);
23278
23278
  e.readRenderTargetPixels(Ht, 0, 0, Ht.width, Ht.height, h);
23279
23279
  const d = new ImageData(h, Ht.width, Ht.height, void 0), u = await createImageBitmap(d, { premultiplyAlpha: "none" });
@@ -23321,7 +23321,7 @@ function UR(o, t) {
23321
23321
  let e = zR();
23322
23322
  return e += o, _0(e);
23323
23323
  }
23324
- function Zh(o) {
23324
+ function Kh(o) {
23325
23325
  return o.name.replace(/[-<>\(\)\[\]§$%&\/\\\=\?\,\;]/g, "") + "_" + o.id;
23326
23326
  }
23327
23327
  function xb(o) {
@@ -23373,9 +23373,9 @@ function he(o) {
23373
23373
  }
23374
23374
  function Sb(o) {
23375
23375
  const t = o.elements;
23376
- return `( ${Jh(t, 0)}, ${Jh(t, 4)}, ${Jh(t, 8)}, ${Jh(t, 12)} )`;
23376
+ return `( ${Zh(t, 0)}, ${Zh(t, 4)}, ${Zh(t, 8)}, ${Zh(t, 12)} )`;
23377
23377
  }
23378
- function Jh(o, t) {
23378
+ function Zh(o, t) {
23379
23379
  return `(${he(o[t + 0])}, ${he(o[t + 1])}, ${he(o[t + 2])}, ${he(o[t + 3])})`;
23380
23380
  }
23381
23381
  function NR(o, t = [], e = !0) {
@@ -23902,7 +23902,7 @@ class Sr {
23902
23902
  }
23903
23903
  }
23904
23904
  r(Sr, "global_id", 0);
23905
- const Rc = class Rc {
23905
+ const Mc = class Mc {
23906
23906
  constructor(t, e) {
23907
23907
  r(this, "id");
23908
23908
  r(this, "tokenId");
@@ -23929,18 +23929,18 @@ const Rc = class Rc {
23929
23929
  // extra info written as comment at the beginning of the action
23930
23930
  r(this, "comment");
23931
23931
  r(this, "animationName");
23932
- t && (this.affectedObjects = t), e ? this.id = e : this.id = "Action", this.id += "_" + Rc.global_id++;
23932
+ t && (this.affectedObjects = t), e ? this.id = e : this.id = "Action", this.id += "_" + Mc.global_id++;
23933
23933
  }
23934
23934
  clone() {
23935
- const t = new Rc(), e = t.id;
23935
+ const t = new Mc(), e = t.id;
23936
23936
  return Object.assign(t, this), t.id = e, t;
23937
23937
  }
23938
23938
  writeTo(t, e) {
23939
23939
  e.beginBlock(`def Preliminary_Action "${this.id}"`), this.comment && e.appendLine(`# ${this.comment}`), this.affectedObjects && (typeof this.affectedObjects != "string" && (this.affectedObjects = Tm(this.affectedObjects, t)), e.appendLine("rel affectedObjects = " + this.affectedObjects)), typeof this.duration == "number" && (typeof this.animationSpeed == "number" && this.animationSpeed !== 1 ? e.appendLine(`double duration = ${this.duration / this.animationSpeed} `) : e.appendLine(`double duration = ${this.duration} `)), this.easeType && e.appendLine(`token easeType = "${this.easeType}"`), this.tokenId && e.appendLine(`token info:id = "${this.tokenId}"`), this.tokenId === "ChangeScene" && e.appendLine("rel scene = </StageRoot/Scenes/Scene>"), this.motionType !== void 0 && e.appendLine(`token motionType = "${this.motionType}"`), typeof this.moveDistance == "number" && e.appendLine(`double moveDistance = ${this.moveDistance} `), this.style && e.appendLine(`token style = "${this.style}"`), this.type && e.appendLine(`token type = "${this.type}"`), this.front && e.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`), this.up && e.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`), typeof this.start == "number" && e.appendLine(`double start = ${this.start} `), typeof this.animationSpeed == "number" && e.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `), typeof this.reversed == "boolean" && e.appendLine(`bool reversed = ${this.reversed}`), typeof this.pingPong == "boolean" && e.appendLine(`bool reverses = ${this.pingPong}`), this.xFormTarget && (typeof this.xFormTarget != "string" && (this.xFormTarget = Tm(this.xFormTarget, t)), e.appendLine(`rel xformTarget = ${this.xFormTarget}`)), typeof this.audio == "string" && e.appendLine(`asset audio = @${this.audio}@`), typeof this.gain == "number" && e.appendLine(`double gain = ${this.gain}`), typeof this.auralMode == "string" && e.appendLine(`token auralMode = "${this.auralMode}"`), typeof this.multiplePerformOperation == "string" && e.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`), typeof this.velocity == "object" && e.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`), e.closeBlock();
23940
23940
  }
23941
23941
  };
23942
- r(Rc, "global_id", 0);
23943
- let Yi = Rc;
23942
+ r(Mc, "global_id", 0);
23943
+ let Yi = Mc;
23944
23944
  class Zi {
23945
23945
  constructor(t, e, i) {
23946
23946
  r(this, "x", 0);
@@ -24735,7 +24735,7 @@ var YR = Object.defineProperty, He = (o, t, e, i) => {
24735
24735
  return n && YR(t, e, n), n;
24736
24736
  };
24737
24737
  const Mb = S("debugusdzbehaviours");
24738
- function ch(o) {
24738
+ function lh(o) {
24739
24739
  o && (o.getComponentInParent(rl) || (U() && console.debug('Raycaster on "' + o.name + '" was automatically added, because no raycaster was found in the parent hierarchy.'), o.addComponent(sn)));
24740
24740
  }
24741
24741
  class _l extends L {
@@ -24751,7 +24751,7 @@ class _l extends L {
24751
24751
  r(this, "targetScale", new v());
24752
24752
  }
24753
24753
  start() {
24754
- ch(this.gameObject);
24754
+ lh(this.gameObject);
24755
24755
  }
24756
24756
  onPointerClick(e) {
24757
24757
  e.use(), this.coroutine && this.stopCoroutine(this.coroutine), this.relativeMotion ? this.coroutine = this.startCoroutine(this.moveRelative()) : this.coroutine = this.startCoroutine(this.moveToTarget());
@@ -24760,12 +24760,12 @@ class _l extends L {
24760
24760
  if (!this.target || !this.object) return;
24761
24761
  const e = te(this.object).clone(), i = te(this.target).clone(), n = Oe(this.object).clone(), s = Oe(this.target).clone(), a = Ye(this.object).clone(), l = Ye(this.target).clone(), c = e.distanceTo(i), h = n.angleTo(s), d = a.distanceTo(l);
24762
24762
  if (c < 0.01 && h < 0.01 && d < 0.01) {
24763
- yt(this.object, i), Pn(this.object, s), jc(this.object, l), this.coroutine = null;
24763
+ yt(this.object, i), Pn(this.object, s), Dc(this.object, l), this.coroutine = null;
24764
24764
  return;
24765
24765
  }
24766
24766
  let u = 0, p = 0;
24767
24767
  for (; u < 1; )
24768
- u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), p = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, p), this.targetRot.slerpQuaternions(n, s, p), this.targetScale.lerpVectors(a, l, p), yt(this.object, this.targetPos), Pn(this.object, this.targetRot), jc(this.object, this.targetScale), yield;
24768
+ u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), p = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, p), this.targetRot.slerpQuaternions(n, s, p), this.targetScale.lerpVectors(a, l, p), yt(this.object, this.targetPos), Pn(this.object, this.targetRot), Dc(this.object, this.targetScale), yield;
24769
24769
  this.coroutine = null;
24770
24770
  }
24771
24771
  *moveRelative() {
@@ -24814,7 +24814,7 @@ const Ku = ($e = class extends L {
24814
24814
  }
24815
24815
  start() {
24816
24816
  var e;
24817
- this._objectsWithThisMaterial = this.objectsWithThisMaterial, ch(this.gameObject), U() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((e = this.materialToSwitch) == null ? void 0 : e.name) + '"');
24817
+ this._objectsWithThisMaterial = this.objectsWithThisMaterial, lh(this.gameObject), U() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((e = this.materialToSwitch) == null ? void 0 : e.name) + '"');
24818
24818
  }
24819
24819
  onPointerEnter(e) {
24820
24820
  this.context.input.setCursor("pointer");
@@ -24905,7 +24905,7 @@ He([
24905
24905
  ], Ku.prototype, "fadeDuration");
24906
24906
  let Mw = Ku;
24907
24907
  var _e;
24908
- const hh = (_e = class extends L {
24908
+ const ch = (_e = class extends L {
24909
24909
  constructor() {
24910
24910
  super(...arguments);
24911
24911
  r(this, "target");
@@ -24920,7 +24920,7 @@ const hh = (_e = class extends L {
24920
24920
  r(this, "targetStateBeforeCreatingDocument", !1);
24921
24921
  }
24922
24922
  start() {
24923
- ch(this.gameObject);
24923
+ lh(this.gameObject);
24924
24924
  }
24925
24925
  onPointerClick(e) {
24926
24926
  e.use(), !this.toggleOnClick && this.hideSelf && (this.gameObject.visible = !1), this.target && (this.target.visible = this.toggleOnClick ? !this.target.visible : this.targetState);
@@ -24976,7 +24976,7 @@ const hh = (_e = class extends L {
24976
24976
  ));
24977
24977
  }
24978
24978
  const l = new Array();
24979
- this.targetStateBeforeCreatingDocument || l.push(this.targetModel), this.stateBeforeCreatingDocument || l.push(n), this.toggleModel && l.push(this.toggleModel), Hc.add(l, e);
24979
+ this.targetStateBeforeCreatingDocument || l.push(this.targetModel), this.stateBeforeCreatingDocument || l.push(n), this.toggleModel && l.push(this.toggleModel), Vc.add(l, e);
24980
24980
  }
24981
24981
  }
24982
24982
  afterSerialize(e, i) {
@@ -24985,17 +24985,17 @@ const hh = (_e = class extends L {
24985
24985
  }, r(_e, "clonedToggleIndex", 0), r(_e, "wasVisible", Symbol("usdz_SetActiveOnClick_wasVisible")), r(_e, "toggleClone", Symbol("clone for toggling")), r(_e, "reverseToggleClone", Symbol("clone for reverse toggling")), _e);
24986
24986
  He([
24987
24987
  f(I)
24988
- ], hh.prototype, "target");
24988
+ ], ch.prototype, "target");
24989
24989
  He([
24990
24990
  f()
24991
- ], hh.prototype, "toggleOnClick");
24991
+ ], ch.prototype, "toggleOnClick");
24992
24992
  He([
24993
24993
  f()
24994
- ], hh.prototype, "targetState");
24994
+ ], ch.prototype, "targetState");
24995
24995
  He([
24996
24996
  f()
24997
- ], hh.prototype, "hideSelf");
24998
- let Rw = hh;
24997
+ ], ch.prototype, "hideSelf");
24998
+ let Rw = ch;
24999
24999
  const gn = class gn extends L {
25000
25000
  constructor() {
25001
25001
  super(...arguments);
@@ -25023,8 +25023,8 @@ const gn = class gn extends L {
25023
25023
  }
25024
25024
  };
25025
25025
  r(gn, "_fadeBehaviour"), r(gn, "_fadeObjects", []);
25026
- let Hc = gn;
25027
- class dh extends L {
25026
+ let Vc = gn;
25027
+ class hh extends L {
25028
25028
  constructor() {
25029
25029
  super(...arguments);
25030
25030
  r(this, "target");
@@ -25048,13 +25048,13 @@ class dh extends L {
25048
25048
  }
25049
25049
  He([
25050
25050
  f()
25051
- ], dh.prototype, "target");
25051
+ ], hh.prototype, "target");
25052
25052
  He([
25053
25053
  f()
25054
- ], dh.prototype, "duration");
25054
+ ], hh.prototype, "duration");
25055
25055
  He([
25056
25056
  f()
25057
- ], dh.prototype, "motionType");
25057
+ ], hh.prototype, "motionType");
25058
25058
  class $r extends L {
25059
25059
  constructor() {
25060
25060
  super(...arguments);
@@ -25065,7 +25065,7 @@ class $r extends L {
25065
25065
  r(this, "trigger", "tap");
25066
25066
  }
25067
25067
  start() {
25068
- ch(this.gameObject);
25068
+ lh(this.gameObject);
25069
25069
  }
25070
25070
  ensureAudioSource() {
25071
25071
  if (!this.target) {
@@ -25147,7 +25147,7 @@ const Jg = (Et = class extends L {
25147
25147
  return ((e = this.animator) == null ? void 0 : e.gameObject) || ((i = this.animation) == null ? void 0 : i.gameObject);
25148
25148
  }
25149
25149
  start() {
25150
- ch(this.gameObject);
25150
+ lh(this.gameObject);
25151
25151
  }
25152
25152
  onPointerClick(e) {
25153
25153
  var i;
@@ -25342,7 +25342,7 @@ He([
25342
25342
  f()
25343
25343
  ], Jg.prototype, "stateName");
25344
25344
  let tu = Jg;
25345
- class uh extends L {
25345
+ class dh extends L {
25346
25346
  constructor() {
25347
25347
  super(...arguments);
25348
25348
  r(this, "target");
@@ -25354,7 +25354,7 @@ class uh extends L {
25354
25354
  }
25355
25355
  He([
25356
25356
  f(I)
25357
- ], uh.prototype, "target");
25357
+ ], dh.prototype, "target");
25358
25358
  class Zu extends L {
25359
25359
  constructor() {
25360
25360
  super(...arguments);
@@ -25362,9 +25362,9 @@ class Zu extends L {
25362
25362
  }
25363
25363
  }
25364
25364
  He([
25365
- f(uh)
25365
+ f(dh)
25366
25366
  ], Zu.prototype, "target");
25367
- class Ju extends uh {
25367
+ class Ju extends dh {
25368
25368
  constructor() {
25369
25369
  super(...arguments);
25370
25370
  r(this, "type", 1);
@@ -25519,11 +25519,11 @@ var KR = Object.defineProperty, ZR = Object.getOwnPropertyDescriptor, vt = (o, t
25519
25519
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
25520
25520
  return i && n && KR(t, e, n), n;
25521
25521
  };
25522
- const iu = S("debugspriterenderer"), JR = S("wireframe"), Tc = class Tc {
25522
+ const iu = S("debugspriterenderer"), JR = S("wireframe"), Rc = class Rc {
25523
25523
  static getOrCreateGeometry(t) {
25524
25524
  if (t.__cached_geometry) return t.__cached_geometry;
25525
- if (t.guid && Tc.cache[t.guid])
25526
- return iu && console.log("Take cached geometry for sprite", t.guid), Tc.cache[t.guid];
25525
+ if (t.guid && Rc.cache[t.guid])
25526
+ return iu && console.log("Take cached geometry for sprite", t.guid), Rc.cache[t.guid];
25527
25527
  const e = new Xn();
25528
25528
  t.__cached_geometry = e;
25529
25529
  const i = new Float32Array(t.triangles.length * 3), n = new Float32Array(t.triangles.length * 2);
@@ -25536,8 +25536,8 @@ const iu = S("debugspriterenderer"), JR = S("wireframe"), Tc = class Tc {
25536
25536
  return e.setAttribute("position", new mt(i, 3)), e.setAttribute("uv", new mt(n, 2)), t.guid && (this.cache[t.guid] = e), iu && console.log("Built sprite geometry", t, e), e;
25537
25537
  }
25538
25538
  };
25539
- r(Tc, "cache", {});
25540
- let ll = Tc;
25539
+ r(Rc, "cache", {});
25540
+ let ll = Rc;
25541
25541
  class eT {
25542
25542
  constructor() {
25543
25543
  r(this, "x");
@@ -25600,7 +25600,7 @@ vt([
25600
25600
  dl()
25601
25601
  ], qo.prototype, "vertices", 2);
25602
25602
  const yp = Symbol("spriteOwner");
25603
- class Gc {
25603
+ class Hc {
25604
25604
  constructor() {
25605
25605
  r(this, "sprites");
25606
25606
  this.sprites = [];
@@ -25608,7 +25608,7 @@ class Gc {
25608
25608
  }
25609
25609
  vt([
25610
25610
  f(qo)
25611
- ], Gc.prototype, "sprites", 2);
25611
+ ], Hc.prototype, "sprites", 2);
25612
25612
  const ey = class Am {
25613
25613
  // we don't assign anything here because it's used by the serialization system.
25614
25614
  // there's currently a limitation in the serializer when e.g. spriteSheet is already assigned it will not be overriden by the serializer
@@ -25619,7 +25619,7 @@ const ey = class Am {
25619
25619
  }
25620
25620
  static create() {
25621
25621
  const t = new Am();
25622
- return t.spriteSheet = new Gc(), t;
25622
+ return t.spriteSheet = new Hc(), t;
25623
25623
  }
25624
25624
  clone() {
25625
25625
  const t = new Am();
@@ -25629,7 +25629,7 @@ const ey = class Am {
25629
25629
  * Set the sprite to be rendered in the currently assigned sprite sheet at the currently active index {@link index}
25630
25630
  */
25631
25631
  set sprite(t) {
25632
- t && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = t) : (this.spriteSheet = new Gc(), this.spriteSheet.sprites = [t], this.index = 0));
25632
+ t && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = t) : (this.spriteSheet = new Hc(), this.spriteSheet.sprites = [t], this.index = 0));
25633
25633
  }
25634
25634
  /** The currently active sprite */
25635
25635
  get sprite() {
@@ -25652,12 +25652,12 @@ const ey = class Am {
25652
25652
  }
25653
25653
  };
25654
25654
  vt([
25655
- f(Gc)
25655
+ f(Hc)
25656
25656
  ], ey.prototype, "spriteSheet", 2);
25657
25657
  vt([
25658
25658
  f()
25659
25659
  ], ey.prototype, "index", 2);
25660
- let wc = ey;
25660
+ let vc = ey;
25661
25661
  class zi extends L {
25662
25662
  constructor() {
25663
25663
  super(...arguments);
@@ -25697,7 +25697,7 @@ class zi extends L {
25697
25697
  */
25698
25698
  addSprite(e, i = !1) {
25699
25699
  var s, a;
25700
- if (this._spriteSheet || (this._spriteSheet = wc.create()), !this._spriteSheet.spriteSheet) return -1;
25700
+ if (this._spriteSheet || (this._spriteSheet = vc.create()), !this._spriteSheet.spriteSheet) return -1;
25701
25701
  (s = this._spriteSheet.spriteSheet) == null || s.sprites.push(e);
25702
25702
  const n = ((a = this._spriteSheet.spriteSheet) == null ? void 0 : a.sprites.length) - 1;
25703
25703
  return i && (this.spriteIndex = n), n;
@@ -25713,7 +25713,7 @@ class zi extends L {
25713
25713
  if (typeof e == "number") {
25714
25714
  const i = Math.floor(e);
25715
25715
  this.spriteIndex = i;
25716
- } else e instanceof qo ? (this._spriteSheet || (this._spriteSheet = wc.create()), this._spriteSheet.sprite != e && (this._spriteSheet.sprite = e), this.updateSprite()) : e != this._spriteSheet && (this._spriteSheet = e, this.updateSprite());
25716
+ } else e instanceof qo ? (this._spriteSheet || (this._spriteSheet = vc.create()), this._spriteSheet.sprite != e && (this._spriteSheet.sprite = e), this.updateSprite()) : e != this._spriteSheet && (this._spriteSheet = e, this.updateSprite());
25717
25717
  }
25718
25718
  /**
25719
25719
  * Set the index of the sprite to be rendered in the currently assigned sprite sheet
@@ -25734,7 +25734,7 @@ class zi extends L {
25734
25734
  }
25735
25735
  /** @internal */
25736
25736
  awake() {
25737
- this._currentSprite = void 0, this._spriteSheet ? this._spriteSheet = this._spriteSheet.clone() : this._spriteSheet = wc.create(), iu && console.log("Awake", this.name, this, this.sprite);
25737
+ this._currentSprite = void 0, this._spriteSheet ? this._spriteSheet = this._spriteSheet.clone() : this._spriteSheet = vc.create(), iu && console.log("Awake", this.name, this, this.sprite);
25738
25738
  }
25739
25739
  /** @internal */
25740
25740
  start() {
@@ -25795,7 +25795,7 @@ vt([
25795
25795
  f()
25796
25796
  ], zi.prototype, "toneMapped", 2);
25797
25797
  vt([
25798
- f(wc)
25798
+ f(vc)
25799
25799
  ], zi.prototype, "sprite", 1);
25800
25800
  const Rb = S("debugwebxr"), tT = new se().makeRotationY(Math.PI), wo = class wo extends L {
25801
25801
  constructor() {
@@ -26263,16 +26263,16 @@ function sT(o, t) {
26263
26263
  let e = t !== o;
26264
26264
  return !e && o && t && (Array.isArray(o) && Array.isArray(t) || typeof o == "object" && typeof t == "object") && (e = !0), e;
26265
26265
  }
26266
- const xc = Symbol("AutoSyncHandler");
26266
+ const wc = Symbol("AutoSyncHandler");
26267
26267
  function oT(o) {
26268
- if (o[xc])
26269
- return o[xc];
26268
+ if (o[wc])
26269
+ return o[wc];
26270
26270
  const t = ty.getOrCreateSyncer(o);
26271
- return t == null || t.init(o), o[xc] = t, t;
26271
+ return t == null || t.init(o), o[wc] = t, t;
26272
26272
  }
26273
26273
  function rT(o) {
26274
- const t = o[xc];
26275
- t && (ty.removeSyncer(t), t.destroy(), delete o[xc]);
26274
+ const t = o[wc];
26275
+ t && (ty.removeSyncer(t), t.destroy(), delete o[wc]);
26276
26276
  }
26277
26277
  const Aw = function(o = null) {
26278
26278
  return function(t, e) {
@@ -27484,7 +27484,7 @@ wt([
27484
27484
  f(ae)
27485
27485
  ], ut.prototype, "defaultAvatar");
27486
27486
  let sy = ut;
27487
- const ed = S("debugusdzbehaviours");
27487
+ const Jh = S("debugusdzbehaviours");
27488
27488
  class Dw {
27489
27489
  constructor() {
27490
27490
  r(this, "behaviours", []);
@@ -27522,7 +27522,7 @@ class Dw {
27522
27522
  l instanceof Promise && e.push(l);
27523
27523
  }
27524
27524
  }, !1);
27525
- }), ed && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27525
+ }), Jh && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27526
27526
  }
27527
27527
  onExportObject(t, e, i) {
27528
27528
  var n;
@@ -27533,7 +27533,7 @@ class Dw {
27533
27533
  for (const u of this.behaviourComponents)
27534
27534
  typeof u.afterCreateDocument == "function" && u.afterCreateDocument(this, t);
27535
27535
  this.behaviourComponentsCopy = this.behaviourComponents.slice(), this.behaviourComponents.length = 0, this.audioClipsCopy = this.audioClips.slice(), this.audioClips.length = 0;
27536
- const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), s = /* @__PURE__ */ new Set(), a = ed;
27536
+ const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), s = /* @__PURE__ */ new Set(), a = Jh;
27537
27537
  let l = `graph LR
27538
27538
  `, c = "";
27539
27539
  function h(u) {
@@ -27629,7 +27629,7 @@ axisFormat %s
27629
27629
  n.add(p.uuid);
27630
27630
  else
27631
27631
  n.add(u.uuid);
27632
- ed && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27632
+ Jh && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27633
27633
  }
27634
27634
  onAfterHierarchy(t, e) {
27635
27635
  var i;
@@ -27641,7 +27641,7 @@ axisFormat %s
27641
27641
  }
27642
27642
  }
27643
27643
  async onAfterSerialize(t) {
27644
- ed && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27644
+ Jh && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27645
27645
  for (const e of this.behaviourComponentsCopy)
27646
27646
  typeof e.afterSerialize == "function" && (e.afterSerialize.constructor.name === "AsyncFunction" ? await e.afterSerialize(this, t) : e.afterSerialize(this, t));
27647
27647
  for (const { clipUrl: e, filesKey: i } of this.audioClipsCopy) {
@@ -27675,7 +27675,7 @@ class jw {
27675
27675
  var p;
27676
27676
  c.beginBlock('def RealityKitComponent "Collider"', "{", !0), c.appendLine("uint group = 1"), c.appendLine('uniform token info:id = "RealityKit.Collider"'), c.appendLine("uint mask = 4294967295");
27677
27677
  const u = l.isTrigger ? "Trigger" : "Default";
27678
- if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof lh) {
27678
+ if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof ah) {
27679
27679
  const m = l;
27680
27680
  c.appendLine('token shapeType = "Sphere"'), c.appendLine(`float radius = ${m.radius}`);
27681
27681
  } else if (l instanceof $g) {
@@ -27774,7 +27774,7 @@ class kn extends L {
27774
27774
  const l = this._parentComponent.shadowComponent;
27775
27775
  l && (l == null || l.add(e), s = !0);
27776
27776
  }
27777
- this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), ih && e.add(new Ii(0.5)), this.onAfterAddedToScene(), s && V1(), gT && console.warn("Added shadow component", this.shadowComponent);
27777
+ this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), th && e.add(new Ii(0.5)), this.onAfterAddedToScene(), s && V1(), gT && console.warn("Added shadow component", this.shadowComponent);
27778
27778
  }
27779
27779
  setShadowComponentOwner(e) {
27780
27780
  if (e && (e[ki] === void 0 || e[ki] === this) && (e[ki] = this, e.children))
@@ -27803,7 +27803,7 @@ class sf extends kn {
27803
27803
  super.awake();
27804
27804
  }
27805
27805
  }
27806
- var yT = Object.defineProperty, _T = Object.getOwnPropertyDescriptor, fh = (o, t, e, i) => {
27806
+ var yT = Object.defineProperty, _T = Object.getOwnPropertyDescriptor, uh = (o, t, e, i) => {
27807
27807
  for (var n = i > 1 ? void 0 : i ? _T(t, e) : t, s = o.length - 1, a; s >= 0; s--)
27808
27808
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
27809
27809
  return i && n && yT(t, e, n), n;
@@ -27823,7 +27823,7 @@ class vT {
27823
27823
  r(this, "height");
27824
27824
  }
27825
27825
  }
27826
- const mn = new v(), Hl = new se(), td = new W(), vl = class Bw extends kn {
27826
+ const mn = new v(), Hl = new se(), ed = new W(), vl = class Bw extends kn {
27827
27827
  constructor() {
27828
27828
  super(...arguments);
27829
27829
  r(this, "_anchoredPosition");
@@ -27936,7 +27936,7 @@ const mn = new v(), Hl = new se(), td = new W(), vl = class Bw extends kn {
27936
27936
  this._lastUpdateFrame = this.context.time.frameCount;
27937
27937
  const i = this.shadowComponent;
27938
27938
  if (!i) return;
27939
- this.gameObject.parent ? this._parentRectTransform = C.getComponentInParent(this.gameObject.parent, Bw) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, wp && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (i.rotation.y = Math.PI) : (i.matrix.identity(), i.matrixAutoUpdate = !1, mn.set(0, 0, 0), this.applyPivot(mn), i.matrix.setPosition(mn.x, mn.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (td.copy(this.gameObject.quaternion), td.x *= -1, td.z *= -1, Hl.makeRotationFromQuaternion(td), i.matrix.premultiply(Hl)), mn.set(0, 0, 0), this.applyAnchoring(mn), (s = this.canvas) != null && s.screenspace ? mn.z += 0.1 : mn.z += 0.01, Hl.identity(), Hl.setPosition(mn.x, mn.y, mn.z), i.matrix.premultiply(Hl), i.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
27939
+ this.gameObject.parent ? this._parentRectTransform = C.getComponentInParent(this.gameObject.parent, Bw) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, wp && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (i.rotation.y = Math.PI) : (i.matrix.identity(), i.matrixAutoUpdate = !1, mn.set(0, 0, 0), this.applyPivot(mn), i.matrix.setPosition(mn.x, mn.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (ed.copy(this.gameObject.quaternion), ed.x *= -1, ed.z *= -1, Hl.makeRotationFromQuaternion(ed), i.matrix.premultiply(Hl)), mn.set(0, 0, 0), this.applyAnchoring(mn), (s = this.canvas) != null && s.screenspace ? mn.z += 0.1 : mn.z += 0.01, Hl.identity(), Hl.setPosition(mn.x, mn.y, mn.z), i.matrix.premultiply(Hl), i.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
27940
27940
  const n = !0;
27941
27941
  for (const a of kg(this.gameObject, kn, n, 1)) {
27942
27942
  if (a === this || !a.activeAndEnabled) continue;
@@ -28008,19 +28008,19 @@ const mn = new v(), Hl = new se(), td = new W(), vl = class Bw extends kn {
28008
28008
  return this._createdTextBlocks.push(i), i;
28009
28009
  }
28010
28010
  };
28011
- fh([
28011
+ uh([
28012
28012
  f(re)
28013
28013
  ], vl.prototype, "anchoredPosition", 1);
28014
- fh([
28014
+ uh([
28015
28015
  f(re)
28016
28016
  ], vl.prototype, "sizeDelta", 2);
28017
- fh([
28017
+ uh([
28018
28018
  f(re)
28019
28019
  ], vl.prototype, "pivot", 2);
28020
- fh([
28020
+ uh([
28021
28021
  f(re)
28022
28022
  ], vl.prototype, "anchorMin", 2);
28023
- fh([
28023
+ uh([
28024
28024
  f(re)
28025
28025
  ], vl.prototype, "anchorMax", 2);
28026
28026
  let ts = vl;
@@ -28029,7 +28029,7 @@ var wT = Object.defineProperty, Fw = (o, t, e, i) => {
28029
28029
  (a = o[s]) && (n = a(t, e, n) || n);
28030
28030
  return n && wT(t, e, n), n;
28031
28031
  };
28032
- class ph extends L {
28032
+ class fh extends L {
28033
28033
  constructor() {
28034
28034
  super(...arguments);
28035
28035
  r(this, "effectColor");
@@ -28038,16 +28038,16 @@ class ph extends L {
28038
28038
  }
28039
28039
  Fw([
28040
28040
  f(ce)
28041
- ], ph.prototype, "effectColor");
28041
+ ], fh.prototype, "effectColor");
28042
28042
  Fw([
28043
28043
  f(re)
28044
- ], ph.prototype, "effectDistance");
28044
+ ], fh.prototype, "effectDistance");
28045
28045
  var xT = Object.defineProperty, ST = Object.getOwnPropertyDescriptor, zw = (o, t, e, i) => {
28046
28046
  for (var n = i > 1 ? void 0 : i ? ST(t, e) : t, s = o.length - 1, a; s >= 0; s--)
28047
28047
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
28048
28048
  return i && n && xT(t, e, n), n;
28049
28049
  };
28050
- const id = {
28050
+ const td = {
28051
28051
  backgroundColor: new le(1, 1, 1),
28052
28052
  backgroundOpacity: 1,
28053
28053
  borderColor: new le(1, 1, 1),
@@ -28082,7 +28082,7 @@ const oy = (Gn = class extends kn {
28082
28082
  return this._alphaFactor;
28083
28083
  }
28084
28084
  onColorChanged() {
28085
- this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), id.backgroundColor = this.sRGBColor, id.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(id, this._alphaFactor), this.uiObject.set(id), this.markDirty());
28085
+ this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), td.backgroundColor = this.sRGBColor, td.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(td, this._alphaFactor), this.uiObject.set(td), this.markDirty());
28086
28086
  }
28087
28087
  // used via animations
28088
28088
  get m_Color() {
@@ -28138,7 +28138,7 @@ const oy = (Gn = class extends kn {
28138
28138
  }
28139
28139
  applyEffects(e, i = 1) {
28140
28140
  var s;
28141
- const n = (s = this.gameObject) == null ? void 0 : s.getComponent(ph);
28141
+ const n = (s = this.gameObject) == null ? void 0 : s.getComponent(fh);
28142
28142
  n && (n.effectDistance && (e.borderWidth = Math.max(Math.abs(n.effectDistance.x), Math.abs(n.effectDistance.y))), n.effectColor && (e.borderColor = n.effectColor, e.borderOpacity = n.effectColor.alpha * i));
28143
28143
  }
28144
28144
  async setTexture(e) {
@@ -28712,11 +28712,11 @@ class Ui extends L {
28712
28712
  }
28713
28713
  onEnable() {
28714
28714
  Eb && console.log(this.name, this), this._rectTransform = this.gameObject.getComponent(ts);
28715
- const e = this.gameObject.getComponentInParent(qc);
28715
+ const e = this.gameObject.getComponentInParent(Gc);
28716
28716
  e && e.registerLayoutGroup(this), this._needsUpdate = !0;
28717
28717
  }
28718
28718
  onDisable() {
28719
- const e = this.gameObject.getComponentInParent(qc);
28719
+ const e = this.gameObject.getComponentInParent(Gc);
28720
28720
  e && e.unregisterLayoutGroup(this);
28721
28721
  }
28722
28722
  // for animation:
@@ -29078,7 +29078,7 @@ os([
29078
29078
  os([
29079
29079
  f()
29080
29080
  ], an.prototype, "planeDistance", 2);
29081
- let qc = an;
29081
+ let Gc = an;
29082
29082
  var AT = Object.defineProperty, IT = Object.getOwnPropertyDescriptor, ay = (o, t, e, i) => {
29083
29083
  for (var n = i > 1 ? void 0 : i ? IT(t, e) : t, s = o.length - 1, a; s >= 0; s--)
29084
29084
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -29132,7 +29132,7 @@ class qw {
29132
29132
  // TODO would probably be better to export each object instead of the entire Canvas
29133
29133
  // so that we don't export them twice (once as regular hierarchy, once as part of Canvas export)
29134
29134
  onExportObject(t, e, i) {
29135
- const n = C.getComponent(t, qc);
29135
+ const n = C.getComponent(t, Gc);
29136
29136
  if (n && n.enabled && n.renderMode === Hw.WorldSpace) {
29137
29137
  const s = new ry(), a = C.getComponent(t, ts), l = C.getComponent(t, Vr), c = new Array();
29138
29138
  if (a) {
@@ -29212,7 +29212,7 @@ class qw {
29212
29212
  t.index.needsUpdate = !0;
29213
29213
  }
29214
29214
  }
29215
- const lc = S("debugusdz");
29215
+ const ac = S("debugusdz");
29216
29216
  function LT(o, t) {
29217
29217
  var l;
29218
29218
  const e = [], i = C.getComponentsInChildren(o, Ft), n = C.getComponentsInChildren(o, ti), s = new Array(), a = new Array();
@@ -29229,10 +29229,10 @@ function LT(o, t) {
29229
29229
  else
29230
29230
  for (const c of i) {
29231
29231
  if (!c || !c.runtimeAnimatorController || !c.enabled) continue;
29232
- lc && console.log(c);
29232
+ ac && console.log(c);
29233
29233
  const h = [];
29234
29234
  for (const d of c.runtimeAnimatorController.enumerateActions()) {
29235
- lc && console.log(d);
29235
+ ac && console.log(d);
29236
29236
  const u = d.getClip();
29237
29237
  h.includes(u) || h.push(u);
29238
29238
  }
@@ -29248,13 +29248,13 @@ function LT(o, t) {
29248
29248
  }
29249
29249
  else
29250
29250
  for (const c of n) {
29251
- lc && console.log(c);
29251
+ ac && console.log(c);
29252
29252
  const h = [];
29253
29253
  for (const d of c.animations)
29254
29254
  h.includes(d) || h.push(d);
29255
29255
  e.push({ root: c.gameObject, clips: h });
29256
29256
  }
29257
- lc && (e == null ? void 0 : e.length) > 0 && console.log("USDZ Animation Clips without behaviours", e);
29257
+ ac && (e == null ? void 0 : e.length) > 0 && console.log("USDZ Animation Clips without behaviours", e);
29258
29258
  for (const c of e)
29259
29259
  for (const h of c.clips)
29260
29260
  t.registerAnimation(c.root, h);
@@ -29262,7 +29262,7 @@ function LT(o, t) {
29262
29262
  }
29263
29263
  function DT(o, t) {
29264
29264
  const e = C.getComponentsInChildren(o, On), i = C.getComponentsInChildren(o, $r), n = new Array(), s = new Array();
29265
- lc && console.log({ audioSources: e, playAudioOnClicks: i });
29265
+ ac && console.log({ audioSources: e, playAudioOnClicks: i });
29266
29266
  for (const a of i) {
29267
29267
  if (!a.target) continue;
29268
29268
  const l = e.indexOf(a.target);
@@ -29372,12 +29372,12 @@ const bi = (Os = class extends L {
29372
29372
  onEnable() {
29373
29373
  var n;
29374
29374
  const e = Q.supportsQuickLookAR(), i = Q.isiOS() || Q.isiPad();
29375
- !this.button && (vi || e || i) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = Ab(this.context, e), this.link.addEventListener("message", this.lastCallback)), vi && Ve("USDZ Exporter enabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.addEventListener("click", this.onClickedOpenInARElement), Bc.registerExporter(this);
29375
+ !this.button && (vi || e || i) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = Ab(this.context, e), this.link.addEventListener("message", this.lastCallback)), vi && Ve("USDZ Exporter enabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.addEventListener("click", this.onClickedOpenInARElement), jc.registerExporter(this);
29376
29376
  }
29377
29377
  /** @internal */
29378
29378
  onDisable() {
29379
29379
  var e, i, n;
29380
- (e = this.button) == null || e.remove(), (i = this.link) == null || i.removeEventListener("message", this.lastCallback), vi && Ve("USDZ Exporter disabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.removeEventListener("click", this.onClickedOpenInARElement), Bc.unregisterExporter(this);
29380
+ (e = this.button) == null || e.remove(), (i = this.link) == null || i.removeEventListener("message", this.lastCallback), vi && Ve("USDZ Exporter disabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.removeEventListener("click", this.onClickedOpenInARElement), jc.unregisterExporter(this);
29381
29381
  }
29382
29382
  /**
29383
29383
  * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
@@ -29456,7 +29456,7 @@ const bi = (Os = class extends L {
29456
29456
  de.report("export-usdz", "Invoking before-export"), this.dispatchEvent(new CustomEvent("before-export", { detail: m })), this.applyWebARSessionRoot(), this._previousTimeScale = this.context.time.timeScale, this.context.time.timeScale = 0, de.report("export-usdz", "auto export animations and audio sources");
29457
29457
  const g = new Array();
29458
29458
  this.autoExportAnimations && g.push(...LT(e, h)), p.find((T) => T.extensionName === "Audio") && this.autoExportAudioSources && g.push(...DT(e)), c.debug = vi, c.pruneUnusedNodes = !FT;
29459
- const b = Vc.instance.objs.map((T) => T.batchedMesh);
29459
+ const b = Wc.instance.objs.map((T) => T.batchedMesh);
29460
29460
  c.keepObject = (T) => {
29461
29461
  let O = !0;
29462
29462
  const B = C.getComponent(T, on);
@@ -29606,7 +29606,7 @@ var zT = Object.defineProperty, UT = Object.getOwnPropertyDescriptor, ly = (o, t
29606
29606
  (a = o[s]) && (n = a(t, e, n) || n);
29607
29607
  return n && zT(t, e, n), n;
29608
29608
  };
29609
- class mh extends L {
29609
+ class ph extends L {
29610
29610
  constructor() {
29611
29611
  super(...arguments);
29612
29612
  r(this, "_fog");
@@ -29644,13 +29644,13 @@ class mh extends L {
29644
29644
  }
29645
29645
  ly([
29646
29646
  f()
29647
- ], mh.prototype, "near");
29647
+ ], ph.prototype, "near");
29648
29648
  ly([
29649
29649
  f()
29650
- ], mh.prototype, "far");
29650
+ ], ph.prototype, "far");
29651
29651
  ly([
29652
29652
  f(le)
29653
- ], mh.prototype, "color");
29653
+ ], ph.prototype, "color");
29654
29654
  var NT = Object.defineProperty, cy = (o, t, e, i) => {
29655
29655
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
29656
29656
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -29666,7 +29666,7 @@ class Sl extends L {
29666
29666
  r(this, "_boxHelper", null);
29667
29667
  }
29668
29668
  onEnable() {
29669
- this.isGizmo && !ih || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new HS(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = vg(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
29669
+ this.isGizmo && !th || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new HS(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = vg(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
29670
29670
  }
29671
29671
  onDisable() {
29672
29672
  this._gizmoObject && this.gameObject.remove(this._gizmoObject);
@@ -29691,7 +29691,7 @@ var $T = Object.defineProperty, hy = (o, t, e, i) => {
29691
29691
  (a = o[s]) && (n = a(t, e, n) || n);
29692
29692
  return n && $T(t, e, n), n;
29693
29693
  };
29694
- class gh extends L {
29694
+ class mh extends L {
29695
29695
  constructor() {
29696
29696
  super(...arguments);
29697
29697
  r(this, "isGizmo", !1);
@@ -29704,7 +29704,7 @@ class gh extends L {
29704
29704
  }
29705
29705
  /** @internal */
29706
29706
  onEnable() {
29707
- if (this.isGizmo && !ih) return;
29707
+ if (this.isGizmo && !th) return;
29708
29708
  const e = this.size, i = this.divisions;
29709
29709
  this.gridHelper || (this.gridHelper = new Km(e, i, this.color0 ?? new le(0.4, 0.4, 0.4), this.color1 ?? new le(0.6, 0.6, 0.6)), this.offset !== void 0 && (this.gridHelper.position.y += this.offset)), this.gridHelper && this.gameObject.add(this.gridHelper);
29710
29710
  }
@@ -29715,13 +29715,13 @@ class gh extends L {
29715
29715
  }
29716
29716
  hy([
29717
29717
  f()
29718
- ], gh.prototype, "isGizmo");
29718
+ ], mh.prototype, "isGizmo");
29719
29719
  hy([
29720
29720
  f(le)
29721
- ], gh.prototype, "color0");
29721
+ ], mh.prototype, "color0");
29722
29722
  hy([
29723
29723
  f(le)
29724
- ], gh.prototype, "color1");
29724
+ ], mh.prototype, "color1");
29725
29725
  var WT = Object.defineProperty, dy = (o, t, e, i) => {
29726
29726
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
29727
29727
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -30052,28 +30052,28 @@ rs([
30052
30052
  f()
30053
30053
  ], Ni.prototype, "shadowResolution", 1);
30054
30054
  new v(0, 0, 0);
30055
- var qT = Object.defineProperty, yh = (o, t, e, i) => {
30055
+ var qT = Object.defineProperty, gh = (o, t, e, i) => {
30056
30056
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
30057
30057
  (a = o[s]) && (n = a(t, e, n) || n);
30058
30058
  return n && qT(t, e, n), n;
30059
30059
  };
30060
30060
  const Pp = S("debuglods"), XT = S("nolods");
30061
- class _h {
30061
+ class yh {
30062
30062
  constructor() {
30063
30063
  r(this, "screenRelativeTransitionHeight");
30064
30064
  r(this, "distance");
30065
30065
  r(this, "renderers");
30066
30066
  }
30067
30067
  }
30068
- yh([
30068
+ gh([
30069
30069
  f()
30070
- ], _h.prototype, "screenRelativeTransitionHeight");
30071
- yh([
30070
+ ], yh.prototype, "screenRelativeTransitionHeight");
30071
+ gh([
30072
30072
  f()
30073
- ], _h.prototype, "distance");
30074
- yh([
30073
+ ], yh.prototype, "distance");
30074
+ gh([
30075
30075
  f(on)
30076
- ], _h.prototype, "renderers");
30076
+ ], yh.prototype, "renderers");
30077
30077
  class QT {
30078
30078
  constructor(t) {
30079
30079
  r(this, "model");
@@ -30158,18 +30158,18 @@ class lf extends L {
30158
30158
  }
30159
30159
  }
30160
30160
  }
30161
- yh([
30161
+ gh([
30162
30162
  f(v)
30163
30163
  ], lf.prototype, "localReferencePoint");
30164
- yh([
30165
- f(_h)
30164
+ gh([
30165
+ f(yh)
30166
30166
  ], lf.prototype, "lodModels");
30167
30167
  var YT = Object.defineProperty, KT = (o, t, e, i) => {
30168
30168
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
30169
30169
  (a = o[s]) && (n = a(t, e, n) || n);
30170
30170
  return n && YT(t, e, n), n;
30171
30171
  };
30172
- const nd = S("debugnestedgltf");
30172
+ const id = S("debugnestedgltf");
30173
30173
  class fy extends L {
30174
30174
  constructor() {
30175
30175
  super(...arguments);
@@ -30194,16 +30194,16 @@ class fy extends L {
30194
30194
  async start() {
30195
30195
  var i, n, s, a, l;
30196
30196
  if (this._isLoadingOrDoneLoading) return;
30197
- nd && console.log(this, this.guid);
30197
+ id && console.log(this, this.guid);
30198
30198
  const e = this.gameObject.parent;
30199
30199
  if (e) {
30200
30200
  this._isLoadingOrDoneLoading = !0;
30201
30201
  const c = new ns();
30202
30202
  c.idProvider = new Dt(this.hash(this.guid)), c.parent = this.loadAssetInParent !== !1 ? e : this.gameObject, this.gameObject.updateMatrix();
30203
30203
  const h = this.gameObject.matrix;
30204
- nd && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30204
+ id && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30205
30205
  const d = await ((s = (n = this.filePath) == null ? void 0 : n.instantiate) == null ? void 0 : s.call(this.filePath, c));
30206
- nd && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), nd && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30206
+ id && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), id && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30207
30207
  }
30208
30208
  }
30209
30209
  /** @internal */
@@ -30378,7 +30378,7 @@ Yo([
30378
30378
  Yo([
30379
30379
  f()
30380
30380
  ], Ei.prototype, "weightedMode");
30381
- const Yw = class cc {
30381
+ const Yw = class lc {
30382
30382
  constructor() {
30383
30383
  r(this, "keys", []);
30384
30384
  }
@@ -30386,14 +30386,14 @@ const Yw = class cc {
30386
30386
  * Creates an animation curve that goes from the `from` value to the `to` value over the given `duration`.
30387
30387
  */
30388
30388
  static linearFromTo(t, e, i) {
30389
- const n = new cc(), s = new Ei();
30389
+ const n = new lc(), s = new Ei();
30390
30390
  s.time = 0, s.value = t;
30391
30391
  const a = new Ei();
30392
30392
  return a.time = i, a.value = e, n.keys.push(s, a), n;
30393
30393
  }
30394
30394
  /** Creates an animation curve with just one keyframe */
30395
30395
  static constant(t) {
30396
- const e = new cc(), i = new Ei();
30396
+ const e = new lc(), i = new Ei();
30397
30397
  return i.time = 0, i.value = t, e.keys.push(i), e;
30398
30398
  }
30399
30399
  /**
@@ -30401,7 +30401,7 @@ const Yw = class cc {
30401
30401
  */
30402
30402
  clone() {
30403
30403
  var e;
30404
- const t = new cc();
30404
+ const t = new lc();
30405
30405
  return t.keys = ((e = this.keys) == null ? void 0 : e.map((i) => {
30406
30406
  const n = new Ei();
30407
30407
  return n.time = i.time, n.value = i.value, n.inTangent = i.inTangent, n.inWeight = i.inWeight, n.outTangent = i.outTangent, n.outWeight = i.outWeight, n.weightedMode = i.weightedMode, n;
@@ -30427,7 +30427,7 @@ const Yw = class cc {
30427
30427
  if (e + 1 < this.keys.length) {
30428
30428
  const s = this.keys[e + 1];
30429
30429
  if (s.time < t) continue;
30430
- return !isFinite(i.outTangent) || !isFinite(s.inTangent) ? i.value : cc.interpolateValue(t, i, s);
30430
+ return !isFinite(i.outTangent) || !isFinite(s.inTangent) ? i.value : lc.interpolateValue(t, i, s);
30431
30431
  } else
30432
30432
  return i.value;
30433
30433
  }
@@ -30447,7 +30447,7 @@ var iE = Object.defineProperty, P = (o, t, e, i) => {
30447
30447
  (a = o[s]) && (n = a(t, e, n) || n);
30448
30448
  return n && iE(t, e, n), n;
30449
30449
  };
30450
- const sd = S("debugparticles");
30450
+ const nd = S("debugparticles");
30451
30451
  var vs = /* @__PURE__ */ ((o) => (o[o.Billboard = 0] = "Billboard", o[o.Stretch = 1] = "Stretch", o[o.HorizontalBillboard = 2] = "HorizontalBillboard", o[o.VerticalBillboard = 3] = "VerticalBillboard", o[o.Mesh = 4] = "Mesh", o))(vs || {});
30452
30452
  class Pl {
30453
30453
  constructor() {
@@ -30488,8 +30488,8 @@ P([
30488
30488
  P([
30489
30489
  f()
30490
30490
  ], Pl.prototype, "colorKeys");
30491
- var Xc = /* @__PURE__ */ ((o) => (o[o.Local = 0] = "Local", o[o.World = 1] = "World", o[o.Custom = 2] = "Custom", o))(Xc || {}), jm = /* @__PURE__ */ ((o) => (o[o.Sphere = 0] = "Sphere", o[o.SphereShell = 1] = "SphereShell", o[o.Hemisphere = 2] = "Hemisphere", o[o.HemisphereShell = 3] = "HemisphereShell", o[o.Cone = 4] = "Cone", o[o.Box = 5] = "Box", o[o.Mesh = 6] = "Mesh", o[o.ConeShell = 7] = "ConeShell", o[o.ConeVolume = 8] = "ConeVolume", o[o.ConeVolumeShell = 9] = "ConeVolumeShell", o[o.Circle = 10] = "Circle", o[o.CircleEdge = 11] = "CircleEdge", o[o.SingleSidedEdge = 12] = "SingleSidedEdge", o[o.MeshRenderer = 13] = "MeshRenderer", o[o.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", o[o.BoxShell = 15] = "BoxShell", o[o.BoxEdge = 16] = "BoxEdge", o[o.Donut = 17] = "Donut", o[o.Rectangle = 18] = "Rectangle", o[o.Sprite = 19] = "Sprite", o[o.SpriteRenderer = 20] = "SpriteRenderer", o))(jm || {});
30492
- const eo = class hc {
30491
+ var qc = /* @__PURE__ */ ((o) => (o[o.Local = 0] = "Local", o[o.World = 1] = "World", o[o.Custom = 2] = "Custom", o))(qc || {}), jm = /* @__PURE__ */ ((o) => (o[o.Sphere = 0] = "Sphere", o[o.SphereShell = 1] = "SphereShell", o[o.Hemisphere = 2] = "Hemisphere", o[o.HemisphereShell = 3] = "HemisphereShell", o[o.Cone = 4] = "Cone", o[o.Box = 5] = "Box", o[o.Mesh = 6] = "Mesh", o[o.ConeShell = 7] = "ConeShell", o[o.ConeVolume = 8] = "ConeVolume", o[o.ConeVolumeShell = 9] = "ConeVolumeShell", o[o.Circle = 10] = "Circle", o[o.CircleEdge = 11] = "CircleEdge", o[o.SingleSidedEdge = 12] = "SingleSidedEdge", o[o.MeshRenderer = 13] = "MeshRenderer", o[o.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", o[o.BoxShell = 15] = "BoxShell", o[o.BoxEdge = 16] = "BoxEdge", o[o.Donut = 17] = "Donut", o[o.Rectangle = 18] = "Rectangle", o[o.Sprite = 19] = "Sprite", o[o.SpriteRenderer = 20] = "SpriteRenderer", o))(jm || {});
30492
+ const eo = class cc {
30493
30493
  constructor() {
30494
30494
  r(this, "mode", "Constant");
30495
30495
  r(this, "constant");
@@ -30501,15 +30501,15 @@ const eo = class hc {
30501
30501
  r(this, "curveMultiplier");
30502
30502
  }
30503
30503
  static constant(t) {
30504
- const e = new hc();
30504
+ const e = new cc();
30505
30505
  return e.setConstant(t), e;
30506
30506
  }
30507
30507
  static betweenTwoConstants(t, e) {
30508
- const i = new hc();
30508
+ const i = new cc();
30509
30509
  return i.setMinMaxConstant(t, e), i;
30510
30510
  }
30511
30511
  static curve(t, e = 1) {
30512
- const i = new hc();
30512
+ const i = new cc();
30513
30513
  return i.setCurve(t, e), i;
30514
30514
  }
30515
30515
  setConstant(t) {
@@ -30523,7 +30523,7 @@ const eo = class hc {
30523
30523
  }
30524
30524
  clone() {
30525
30525
  var e, i, n;
30526
- const t = new hc();
30526
+ const t = new cc();
30527
30527
  return t.mode = this.mode, t.constant = this.constant, t.constantMin = this.constantMin, t.constantMax = this.constantMax, t.curve = (e = this.curve) == null ? void 0 : e.clone(), t.curveMin = (i = this.curveMin) == null ? void 0 : i.clone(), t.curveMax = (n = this.curveMax) == null ? void 0 : n.clone(), t.curveMultiplier = this.curveMultiplier, t;
30528
30528
  }
30529
30529
  evaluate(t, e) {
@@ -30929,7 +30929,7 @@ const ot = (wn = class {
30929
30929
  r(this, "_dir", new v());
30930
30930
  r(this, "_loopTime", 0);
30931
30931
  r(this, "_loopDirection", 1);
30932
- sd && console.log(this);
30932
+ nd && console.log(this);
30933
30933
  }
30934
30934
  // Emittershape start
30935
30935
  get type() {
@@ -30964,7 +30964,7 @@ const ot = (wn = class {
30964
30964
  if (i && (n *= this.system.worldScale.x), this.enabled) {
30965
30965
  switch (this.shapeType) {
30966
30966
  case 5:
30967
- sd && H.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(e);
30967
+ nd && H.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(e);
30968
30968
  break;
30969
30969
  case 4:
30970
30970
  this.randomConePoint(this.position, this.angle, n, this.radiusThickness, this.arc, this.arcMode, this._vector);
@@ -31011,7 +31011,7 @@ const ot = (wn = class {
31011
31011
  }
31012
31012
  this.randomizePosition(this._vector, this.randomPositionAmount);
31013
31013
  }
31014
- this.applyRotation(this._vector), i && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), sd && H.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31014
+ this.applyRotation(this._vector), i && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), nd && H.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31015
31015
  }
31016
31016
  getDirection(t, e) {
31017
31017
  var i;
@@ -31058,7 +31058,7 @@ const ot = (wn = class {
31058
31058
  this._dir.set(0, 0, 1);
31059
31059
  break;
31060
31060
  }
31061
- return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), sd && (H.DrawSphere(e, 0.01, 8925952, 0.5, !0), H.DrawDirection(e, this._dir, 8925952, 0.5, !0)), this._dir;
31061
+ return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), nd && (H.DrawSphere(e, 0.01, 8925952, 0.5, !0), H.DrawDirection(e, this._dir, 8925952, 0.5, !0)), this._dir;
31062
31062
  }
31063
31063
  randomizePosition(t, e) {
31064
31064
  if (e <= 0) return;
@@ -31732,7 +31732,7 @@ P([
31732
31732
  P([
31733
31733
  f()
31734
31734
  ], xt.prototype, "space");
31735
- const bh = class Zw {
31735
+ const _h = class Zw {
31736
31736
  constructor() {
31737
31737
  r(this, "enabled");
31738
31738
  r(this, "curve");
@@ -31779,17 +31779,17 @@ const bh = class Zw {
31779
31779
  };
31780
31780
  P([
31781
31781
  f()
31782
- ], bh.prototype, "enabled");
31782
+ ], _h.prototype, "enabled");
31783
31783
  P([
31784
31784
  f(Z)
31785
- ], bh.prototype, "curve");
31785
+ ], _h.prototype, "curve");
31786
31786
  P([
31787
31787
  f()
31788
- ], bh.prototype, "curveMultiplier");
31788
+ ], _h.prototype, "curveMultiplier");
31789
31789
  P([
31790
31790
  f()
31791
- ], bh.prototype, "mode");
31792
- let Jw = bh;
31791
+ ], _h.prototype, "mode");
31792
+ let Jw = _h;
31793
31793
  class $i {
31794
31794
  constructor() {
31795
31795
  r(this, "enabled");
@@ -31842,7 +31842,7 @@ P([
31842
31842
  P([
31843
31843
  f()
31844
31844
  ], $i.prototype, "zMultiplier");
31845
- class vh {
31845
+ class bh {
31846
31846
  constructor() {
31847
31847
  r(this, "enabled");
31848
31848
  r(this, "range");
@@ -31855,13 +31855,13 @@ class vh {
31855
31855
  }
31856
31856
  P([
31857
31857
  f()
31858
- ], vh.prototype, "enabled");
31858
+ ], bh.prototype, "enabled");
31859
31859
  P([
31860
31860
  f(re)
31861
- ], vh.prototype, "range");
31861
+ ], bh.prototype, "range");
31862
31862
  P([
31863
31863
  f(Ol)
31864
- ], vh.prototype, "color");
31864
+ ], bh.prototype, "color");
31865
31865
  new v(1, 1, 1);
31866
31866
  new v(0, 0, 1);
31867
31867
  class ex {
@@ -32009,7 +32009,7 @@ Ge([
32009
32009
  Ge([
32010
32010
  f()
32011
32011
  ], Tn.prototype, "lengthScale");
32012
- class od {
32012
+ class sd {
32013
32013
  constructor(t, e = 1) {
32014
32014
  r(this, "_curve");
32015
32015
  r(this, "_factor");
@@ -32188,7 +32188,7 @@ class fE extends ia {
32188
32188
  }
32189
32189
  }
32190
32190
  }
32191
- const rd = Symbol("startVelocity"), jb = Symbol("gravityModifier"), Mp = Symbol("gravitySpeed"), ad = Symbol("velocity lerp factor"), Um = new v();
32191
+ const od = Symbol("startVelocity"), jb = Symbol("gravityModifier"), Mp = Symbol("gravitySpeed"), rd = Symbol("velocity lerp factor"), Um = new v();
32192
32192
  class pE extends ia {
32193
32193
  constructor() {
32194
32194
  super(...arguments);
@@ -32200,26 +32200,26 @@ class pE extends ia {
32200
32200
  const i = this.system.main.simulationSpeed;
32201
32201
  e.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
32202
32202
  const n = this.system.shape.getDirection(e, e.position);
32203
- e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[rd] ? e[rd].copy(e.velocity) : e[rd] = e.velocity.clone();
32203
+ e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[od] ? e[od].copy(e.velocity) : e[od] = e.velocity.clone();
32204
32204
  const s = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
32205
- e[jb] = s * i, e[Mp] = s * i * 0.5, e[ad] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === Xc.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32205
+ e[jb] = s * i, e[Mp] = s * i * 0.5, e[rd] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === qc.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32206
32206
  }
32207
32207
  update(e, i) {
32208
32208
  var p;
32209
- const n = e[rd], s = e[jb];
32209
+ const n = e[od], s = e[jb];
32210
32210
  if (s !== 0) {
32211
32211
  const m = s * e[Mp];
32212
32212
  Um.copy(this._gravityDirection).multiplyScalar(m), e[Mp] += i * 0.05, n.add(Um);
32213
32213
  }
32214
32214
  e.velocity.copy(n);
32215
32215
  const a = e.age / e.life;
32216
- (p = this.system.inheritVelocity) != null && p.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[ad]);
32216
+ (p = this.system.inheritVelocity) != null && p.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[rd]);
32217
32217
  const l = this.system.noise;
32218
32218
  l.enabled && l.apply(0, e.position, e.velocity, i, e.age, e.life);
32219
32219
  const c = this.system.sizeBySpeed;
32220
- c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[ad], e.size));
32220
+ c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[rd], e.size));
32221
32221
  const h = this.system.colorBySpeed;
32222
- h != null && h.enabled && h.evaluate(e.velocity, e[ad], e.color);
32222
+ h != null && h.enabled && h.evaluate(e.velocity, e[rd], e.color);
32223
32223
  const d = this.system.velocityOverLifetime;
32224
32224
  d.enabled && d.apply(e, 0, e.position, e.velocity, i, e.age, e.life);
32225
32225
  const u = this.system.limitVelocityOverLifetime;
@@ -32293,16 +32293,16 @@ class gE {
32293
32293
  return this.system.shape;
32294
32294
  }
32295
32295
  get startLife() {
32296
- return new od(this.system.main.startLifetime);
32296
+ return new sd(this.system.main.startLifetime);
32297
32297
  }
32298
32298
  get startSpeed() {
32299
- return new od(this.system.main.startSpeed);
32299
+ return new sd(this.system.main.startSpeed);
32300
32300
  }
32301
32301
  get startRotation() {
32302
- return new od(this.system.main.startRotation);
32302
+ return new sd(this.system.main.startRotation);
32303
32303
  }
32304
32304
  get startSize() {
32305
- return new od(this.system.main.startSize);
32305
+ return new sd(this.system.main.startSize);
32306
32306
  }
32307
32307
  /** start length is for trails */
32308
32308
  get startColor() {
@@ -32374,7 +32374,7 @@ class gE {
32374
32374
  return this.system.renderer.transparent;
32375
32375
  }
32376
32376
  get worldSpace() {
32377
- return this.system.main.simulationSpace === Xc.World;
32377
+ return this.system.main.simulationSpace === qc.World;
32378
32378
  }
32379
32379
  }
32380
32380
  class yE {
@@ -32498,10 +32498,10 @@ const Nt = class Sd extends L {
32498
32498
  return this._container;
32499
32499
  }
32500
32500
  get worldspace() {
32501
- return this.main.simulationSpace === Xc.World;
32501
+ return this.main.simulationSpace === qc.World;
32502
32502
  }
32503
32503
  get localspace() {
32504
- return this.main.simulationSpace === Xc.Local;
32504
+ return this.main.simulationSpace === qc.Local;
32505
32505
  }
32506
32506
  get worldQuaternion() {
32507
32507
  return this.__worldQuaternion;
@@ -32715,7 +32715,7 @@ Ge([
32715
32715
  f(Jw)
32716
32716
  ], Nt.prototype, "inheritVelocity");
32717
32717
  Ge([
32718
- f(vh)
32718
+ f(bh)
32719
32719
  ], Nt.prototype, "colorBySpeed");
32720
32720
  Ge([
32721
32721
  f(ri)
@@ -32761,7 +32761,7 @@ function tx(o, t) {
32761
32761
  }
32762
32762
  return t;
32763
32763
  }
32764
- class Qc extends L {
32764
+ class Xc extends L {
32765
32765
  constructor() {
32766
32766
  super(...arguments);
32767
32767
  r(this, "_didAssignPlayerColor", !1);
@@ -32784,7 +32784,7 @@ class Qc extends L {
32784
32784
  ;
32785
32785
  }
32786
32786
  assignUserColor(e) {
32787
- const i = Qc.hashCode(e), n = Qc.colorFromHashCode(i);
32787
+ const i = Xc.hashCode(e), n = Xc.colorFromHashCode(i);
32788
32788
  if (this.gameObject.type === "Mesh") {
32789
32789
  const s = this.gameObject;
32790
32790
  this.assignColor(n, e, s);
@@ -33163,9 +33163,9 @@ function Tp(o) {
33163
33163
  case 3:
33164
33164
  return Cu;
33165
33165
  case 4:
33166
- return Ic;
33166
+ return Ac;
33167
33167
  default:
33168
- return Ic;
33168
+ return Ac;
33169
33169
  }
33170
33170
  }
33171
33171
  function BE(o) {
@@ -33176,7 +33176,7 @@ function BE(o) {
33176
33176
  return 2;
33177
33177
  case Cu:
33178
33178
  return 3;
33179
- case Ic:
33179
+ case Ac:
33180
33180
  return 1;
33181
33181
  case sg:
33182
33182
  return 1;
@@ -33192,7 +33192,7 @@ function Ub(o) {
33192
33192
  return j.POSTPROCESSING.MODULE.ToneMappingMode.ACES_FILMIC;
33193
33193
  case Cu:
33194
33194
  return j.POSTPROCESSING.MODULE.ToneMappingMode.AGX;
33195
- case Ic:
33195
+ case Ac:
33196
33196
  return j.POSTPROCESSING.MODULE.ToneMappingMode.NEUTRAL;
33197
33197
  case sg:
33198
33198
  return j.POSTPROCESSING.MODULE.ToneMappingMode.REINHARD;
@@ -33254,8 +33254,8 @@ sx([
33254
33254
  sx([
33255
33255
  f(N)
33256
33256
  ], vy.prototype, "exposure");
33257
- let Yc = vy;
33258
- En("Tonemapping", Yc);
33257
+ let Qc = vy;
33258
+ En("Tonemapping", Qc);
33259
33259
  var FE = Object.defineProperty, mf = (o, t, e, i) => {
33260
33260
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
33261
33261
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -33282,8 +33282,8 @@ class na extends dt {
33282
33282
  var a, l;
33283
33283
  const e = [];
33284
33284
  this.context.renderer.toneMapping !== Xa && this.postExposure.overrideState && (this.context.renderer.toneMapping = Xa);
33285
- let i = (a = this.postprocessingContext) == null ? void 0 : a.components.find((c) => c instanceof Yc);
33286
- i || (i = new Yc(), (l = this.postprocessingContext) == null || l.components.push(i)), this.postExposure.onValueChanged = (c) => {
33285
+ let i = (a = this.postprocessingContext) == null ? void 0 : a.components.find((c) => c instanceof Qc);
33286
+ i || (i = new Qc(), (l = this.postprocessingContext) == null || l.components.push(i)), this.postExposure.onValueChanged = (c) => {
33287
33287
  this.postExposure.overrideState && (i.exposure.value = c);
33288
33288
  };
33289
33289
  const n = new j.POSTPROCESSING.MODULE.BrightnessContrastEffect();
@@ -33413,7 +33413,7 @@ $E([
33413
33413
  f(N)
33414
33414
  ], gf.prototype, "granularity");
33415
33415
  En("PixelationEffect", gf);
33416
- var WE = Object.defineProperty, wh = (o, t, e, i) => {
33416
+ var WE = Object.defineProperty, vh = (o, t, e, i) => {
33417
33417
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
33418
33418
  (a = o[s]) && (n = a(t, e, n) || n);
33419
33419
  return n && WE(t, e, n), n;
@@ -33468,19 +33468,19 @@ class Jo extends dt {
33468
33468
  return a.push(i), a.push(n), a.push(s), a;
33469
33469
  }
33470
33470
  }
33471
- wh([
33471
+ vh([
33472
33472
  f(N)
33473
33473
  ], Jo.prototype, "intensity");
33474
- wh([
33474
+ vh([
33475
33475
  f(N)
33476
33476
  ], Jo.prototype, "falloff");
33477
- wh([
33477
+ vh([
33478
33478
  f(N)
33479
33479
  ], Jo.prototype, "samples");
33480
- wh([
33480
+ vh([
33481
33481
  f(N)
33482
33482
  ], Jo.prototype, "color");
33483
- wh([
33483
+ vh([
33484
33484
  f(N)
33485
33485
  ], Jo.prototype, "luminanceInfluence");
33486
33486
  En("ScreenSpaceAmbientOcclusion", Jo);
@@ -33941,7 +33941,7 @@ var ZE = Object.defineProperty, lx = (o, t, e, i) => {
33941
33941
  return n && ZE(t, e, n), n;
33942
33942
  };
33943
33943
  const ma = S("debugpost");
33944
- class xh extends L {
33944
+ class wh extends L {
33945
33945
  constructor() {
33946
33946
  super(...arguments);
33947
33947
  r(this, "sharedProfile");
@@ -34079,15 +34079,15 @@ class xh extends L {
34079
34079
  c.active = e.value, this.scheduleRecreate();
34080
34080
  return;
34081
34081
  }
34082
- if (!ld.has(a)) {
34082
+ if (!ad.has(a)) {
34083
34083
  const h = new Array();
34084
- ld.set(a, h);
34084
+ ad.set(a, h);
34085
34085
  const d = Object.keys(c);
34086
34086
  for (const u of d)
34087
34087
  c[u] instanceof N && h.push(u);
34088
34088
  }
34089
- if (ld.has(a)) {
34090
- const h = l.toLowerCase(), d = ld.get(a);
34089
+ if (ad.has(a)) {
34090
+ const h = l.toLowerCase(), d = ad.get(a);
34091
34091
  for (const u of d)
34092
34092
  if (u.toLowerCase() === h) {
34093
34093
  const p = c[u];
@@ -34112,12 +34112,12 @@ class xh extends L {
34112
34112
  }
34113
34113
  lx([
34114
34114
  dl(yy)
34115
- ], xh.prototype, "sharedProfile");
34115
+ ], wh.prototype, "sharedProfile");
34116
34116
  lx([
34117
34117
  dl()
34118
- ], xh.prototype, "multisampling");
34119
- const ld = /* @__PURE__ */ new Map();
34120
- bE(xh);
34118
+ ], wh.prototype, "multisampling");
34119
+ const ad = /* @__PURE__ */ new Map();
34120
+ bE(wh);
34121
34121
  async function xy(o) {
34122
34122
  const { NeedleEngineHTMLElement: t } = await Promise.resolve().then(() => OI);
34123
34123
  t.observedAttributes.includes(o) || t.observedAttributes.push(o);
@@ -35310,7 +35310,7 @@ class cA extends Cn {
35310
35310
  this.offset = this.offset.set(0, 0), this.zoom = 1, this.needsUpdate = !0;
35311
35311
  }
35312
35312
  }
35313
- var hA = Object.defineProperty, dA = Object.getOwnPropertyDescriptor, Sh = (o, t, e, i) => {
35313
+ var hA = Object.defineProperty, dA = Object.getOwnPropertyDescriptor, xh = (o, t, e, i) => {
35314
35314
  for (var n = i > 1 ? void 0 : i ? dA(t, e) : t, s = o.length - 1, a; s >= 0; s--)
35315
35315
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
35316
35316
  return i && n && hA(t, e, n), n;
@@ -35594,19 +35594,19 @@ class ra extends L {
35594
35594
  // private openWindowToSelectCamera(){
35595
35595
  // }
35596
35596
  }
35597
- Sh([
35597
+ xh([
35598
35598
  f()
35599
35599
  ], ra.prototype, "allowStartOnClick", 2);
35600
- Sh([
35600
+ xh([
35601
35601
  f()
35602
35602
  ], ra.prototype, "autoConnect", 2);
35603
- Sh([
35603
+ xh([
35604
35604
  f(bt)
35605
35605
  ], ra.prototype, "videoPlayer", 1);
35606
- Sh([
35606
+ xh([
35607
35607
  f()
35608
35608
  ], ra.prototype, "device", 2);
35609
- Sh([
35609
+ xh([
35610
35610
  f()
35611
35611
  ], ra.prototype, "deviceName", 2);
35612
35612
  var uA = Object.defineProperty, fx = (o, t, e, i) => {
@@ -35713,7 +35713,7 @@ fx([
35713
35713
  fx([
35714
35714
  f(ce)
35715
35715
  ], _f.prototype, "shadowColor");
35716
- var fA = Object.defineProperty, Ch = (o, t, e, i) => {
35716
+ var fA = Object.defineProperty, Sh = (o, t, e, i) => {
35717
35717
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
35718
35718
  (a = o[s]) && (n = a(t, e, n) || n);
35719
35719
  return n && fA(t, e, n), n;
@@ -35908,20 +35908,20 @@ const Hr = class extends L {
35908
35908
  this.context.domElement.removeEventListener("dragover", this.onDragOverEvent), this.context.domElement.removeEventListener("drop", this.onDrop);
35909
35909
  }
35910
35910
  };
35911
- Ch([
35911
+ Sh([
35912
35912
  Aw(Hr.prototype.urlChangedSyncField),
35913
35913
  f(URL)
35914
35914
  ], Hr.prototype, "url");
35915
- Ch([
35915
+ Sh([
35916
35916
  f()
35917
35917
  ], Hr.prototype, "allowDrop");
35918
- Ch([
35918
+ Sh([
35919
35919
  f()
35920
35920
  ], Hr.prototype, "background");
35921
- Ch([
35921
+ Sh([
35922
35922
  f()
35923
35923
  ], Hr.prototype, "environment");
35924
- Ch([
35924
+ Sh([
35925
35925
  f()
35926
35926
  ], Hr.prototype, "allowNetworking");
35927
35927
  let Sy = Hr;
@@ -35944,13 +35944,13 @@ var yA = Object.defineProperty, bf = (o, t, e, i) => {
35944
35944
  (a = o[s]) && (n = a(t, e, n) || n);
35945
35945
  return n && yA(t, e, n), n;
35946
35946
  }, kr;
35947
- const Ph = (kr = class extends L {
35947
+ const Ch = (kr = class extends L {
35948
35948
  constructor() {
35949
35949
  super(...arguments);
35950
35950
  r(this, "target", null);
35951
35951
  r(this, "followFactor", 0.1);
35952
35952
  r(this, "rotateFactor", 0.1);
35953
- r(this, "positionAxes", oc.All);
35953
+ r(this, "positionAxes", sc.All);
35954
35954
  r(this, "flipForward", !1);
35955
35955
  r(this, "_firstUpdate", !0);
35956
35956
  }
@@ -35964,7 +35964,7 @@ const Ph = (kr = class extends L {
35964
35964
  if (!(!this.target || this.target === this.gameObject)) {
35965
35965
  if (this.followFactor > 0) {
35966
35966
  const i = te(this.target), n = this._firstUpdate || e ? 1 : $.clamp01(this.context.time.deltaTime * this.followFactor), s = this.worldPosition;
35967
- this.positionAxes & oc.X && (s.x = $.lerp(s.x, i.x, n)), this.positionAxes & oc.Y && (s.y = $.lerp(s.y, i.y, n)), this.positionAxes & oc.Z && (s.z = $.lerp(s.z, i.z, n)), this.worldPosition = s;
35967
+ this.positionAxes & sc.X && (s.x = $.lerp(s.x, i.x, n)), this.positionAxes & sc.Y && (s.y = $.lerp(s.y, i.y, n)), this.positionAxes & sc.Z && (s.z = $.lerp(s.z, i.z, n)), this.worldPosition = s;
35968
35968
  }
35969
35969
  if (this.rotateFactor > 0) {
35970
35970
  const i = Oe(this.target);
@@ -35978,23 +35978,23 @@ const Ph = (kr = class extends L {
35978
35978
  }, r(kr, "_invertForward", new W().setFromAxisAngle(new v(0, 1, 0), Math.PI)), kr);
35979
35979
  bf([
35980
35980
  f(I)
35981
- ], Ph.prototype, "target");
35981
+ ], Ch.prototype, "target");
35982
35982
  bf([
35983
35983
  f()
35984
- ], Ph.prototype, "followFactor");
35984
+ ], Ch.prototype, "followFactor");
35985
35985
  bf([
35986
35986
  f()
35987
- ], Ph.prototype, "rotateFactor");
35987
+ ], Ch.prototype, "rotateFactor");
35988
35988
  bf([
35989
35989
  f()
35990
- ], Ph.prototype, "positionAxes");
35991
- let Cy = Ph;
35992
- var _A = Object.defineProperty, Oh = (o, t, e, i) => {
35990
+ ], Ch.prototype, "positionAxes");
35991
+ let Cy = Ch;
35992
+ var _A = Object.defineProperty, Ph = (o, t, e, i) => {
35993
35993
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
35994
35994
  (a = o[s]) && (n = a(t, e, n) || n);
35995
35995
  return n && _A(t, e, n), n;
35996
35996
  };
35997
- const Sc = S("debugspatialtrigger"), Vb = new Fo(), Hb = new Fo();
35997
+ const xc = S("debugspatialtrigger"), Vb = new Fo(), Hb = new Fo();
35998
35998
  function bA(o, t) {
35999
35999
  return Vb.mask = o, Hb.mask = t, Vb.test(Hb);
36000
36000
  }
@@ -36015,7 +36015,7 @@ class Fs extends L {
36015
36015
  * @internal
36016
36016
  */
36017
36017
  start() {
36018
- Sc && console.log(this.name, this.triggerMask, this);
36018
+ xc && console.log(this.name, this.triggerMask, this);
36019
36019
  }
36020
36020
  /**
36021
36021
  * Checks for intersections with spatial triggers and fires appropriate events
@@ -36040,7 +36040,7 @@ class Fs extends L {
36040
36040
  */
36041
36041
  onEnterTrigger(e) {
36042
36042
  var i;
36043
- Sc && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36043
+ xc && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36044
36044
  }
36045
36045
  /**
36046
36046
  * Handles trigger exit events.
@@ -36048,7 +36048,7 @@ class Fs extends L {
36048
36048
  */
36049
36049
  onExitTrigger(e) {
36050
36050
  var i;
36051
- Sc && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36051
+ xc && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36052
36052
  }
36053
36053
  /**
36054
36054
  * Handles trigger stay events.
@@ -36059,16 +36059,16 @@ class Fs extends L {
36059
36059
  e.raiseOnStayEvent(this), (i = this.onStay) == null || i.invoke();
36060
36060
  }
36061
36061
  }
36062
- Oh([
36062
+ Ph([
36063
36063
  f()
36064
36064
  ], Fs.prototype, "triggerMask");
36065
- Oh([
36065
+ Ph([
36066
36066
  f(Se)
36067
36067
  ], Fs.prototype, "onEnter");
36068
- Oh([
36068
+ Ph([
36069
36069
  f(Se)
36070
36070
  ], Fs.prototype, "onStay");
36071
- Oh([
36071
+ Ph([
36072
36072
  f(Se)
36073
36073
  ], Fs.prototype, "onExit");
36074
36074
  var Es;
@@ -36083,14 +36083,14 @@ const mx = (Es = class extends L {
36083
36083
  * Initializes the trigger and logs debug info if enabled
36084
36084
  */
36085
36085
  start() {
36086
- Sc && console.log(this.name, this.triggerMask, this);
36086
+ xc && console.log(this.name, this.triggerMask, this);
36087
36087
  }
36088
36088
  /**
36089
36089
  * Registers this trigger in the global registry and sets up debug visualization if enabled
36090
36090
  */
36091
36091
  onEnable() {
36092
36092
  var e;
36093
- Es.triggers.push(this), this.boxHelper || (this.boxHelper = C.addComponent(this.gameObject, Hs), (e = this.boxHelper) == null || e.showHelper(null, Sc));
36093
+ Es.triggers.push(this), this.boxHelper || (this.boxHelper = C.addComponent(this.gameObject, Hs), (e = this.boxHelper) == null || e.showHelper(null, xc));
36094
36094
  }
36095
36095
  /**
36096
36096
  * Removes this trigger from the global registry when disabled
@@ -36136,7 +36136,7 @@ const mx = (Es = class extends L {
36136
36136
  }
36137
36137
  }, /** Global registry of all active spatial triggers in the scene */
36138
36138
  r(Es, "triggers", []), Es);
36139
- Oh([
36139
+ Ph([
36140
36140
  f()
36141
36141
  ], mx.prototype, "triggerMask");
36142
36142
  let Py = mx;
@@ -36979,7 +36979,7 @@ class bx extends L {
36979
36979
  }
36980
36980
  awake() {
36981
36981
  if (this.useFlatbuffers)
36982
- this.context.connection.beginListenBinary($c, (e) => {
36982
+ this.context.connection.beginListenBinary(Nc, (e) => {
36983
36983
  });
36984
36984
  else {
36985
36985
  this.models = [];
@@ -37538,7 +37538,7 @@ const FA = S("mutetimeline"), xr = class xr extends Sf {
37538
37538
  }
37539
37539
  };
37540
37540
  r(xr, "_audioBuffers", /* @__PURE__ */ new Map());
37541
- let Kc = xr;
37541
+ let Yc = xr;
37542
37542
  class au extends Sf {
37543
37543
  constructor() {
37544
37544
  super(...arguments);
@@ -37592,7 +37592,7 @@ class Ry extends Sf {
37592
37592
  console.log("no source object, removing model", i, s), this.models.splice(i, 1);
37593
37593
  continue;
37594
37594
  } else {
37595
- const a = C.getComponent(s.sourceObject, Zc);
37595
+ const a = C.getComponent(s.sourceObject, Kc);
37596
37596
  this.timelines.push(a), a && s.updateDirector && (a.playOnAwake = !1);
37597
37597
  }
37598
37598
  }
@@ -37986,7 +37986,7 @@ const Ty = (Ro = class extends L {
37986
37986
  }
37987
37987
  } else if (a.type === Xi.Audio) {
37988
37988
  if (!a.clips || a.clips.length <= 0) continue;
37989
- const h = new Kc();
37989
+ const h = new Yc();
37990
37990
  h.director = this, h.track = a, h.audioSource = a.outputs.find((d) => d instanceof On), this._audioTracks.push(h), e || (e = (s = this.context.mainCameraComponent) == null ? void 0 : s.gameObject.addComponent(ko)), h.listener = e.listener;
37991
37991
  for (let d = 0; d < a.clips.length; d++) {
37992
37992
  const u = a.clips[d];
@@ -38042,7 +38042,7 @@ Sx([
38042
38042
  Sx([
38043
38043
  f()
38044
38044
  ], Ty.prototype, "extrapolationMode");
38045
- let Zc = Ty;
38045
+ let Kc = Ty;
38046
38046
  var UA = Object.defineProperty, Cf = (o, t, e, i) => {
38047
38047
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
38048
38048
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -38145,7 +38145,7 @@ class Tl extends L {
38145
38145
  /** @internal */
38146
38146
  onEnable() {
38147
38147
  var e;
38148
- if (!(this.isGizmo && !ih) && this.context.mainCamera && (this._control || (this._control = new M1(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38148
+ if (!(this.isGizmo && !th) && this.context.mainCamera && (this._control || (this._control = new M1(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38149
38149
  const s = n;
38150
38150
  if (s.layers.set(2), s) {
38151
38151
  const a = s.material;
@@ -38202,7 +38202,7 @@ class Ey {
38202
38202
  Pf([
38203
38203
  f(ze)
38204
38204
  ], Ey.prototype, "texture", 2);
38205
- let kh = class extends rf {
38205
+ let Oh = class extends rf {
38206
38206
  constructor() {
38207
38207
  super(...arguments);
38208
38208
  r(this, "_sprite");
@@ -38243,10 +38243,10 @@ let kh = class extends rf {
38243
38243
  };
38244
38244
  Pf([
38245
38245
  f(Ey)
38246
- ], kh.prototype, "sprite", 1);
38246
+ ], Oh.prototype, "sprite", 1);
38247
38247
  Pf([
38248
38248
  f()
38249
- ], kh.prototype, "pixelsPerUnitMultiplier", 2);
38249
+ ], Oh.prototype, "pixelsPerUnitMultiplier", 2);
38250
38250
  class Ay extends rf {
38251
38251
  constructor() {
38252
38252
  super(...arguments);
@@ -38383,7 +38383,7 @@ class ir extends L {
38383
38383
  this._requestedAnimatorTrigger = e, yield, yield, this._requestedAnimatorTrigger == e && ((i = this.animator) == null || i.setTrigger(e));
38384
38384
  }
38385
38385
  init() {
38386
- this._isInit || (this._isInit = !0, this._image = C.getComponent(this.gameObject, kh), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38386
+ this._isInit || (this._isInit = !0, this._image = C.getComponent(this.gameObject, Oh), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38387
38387
  }
38388
38388
  stateSetup(e) {
38389
38389
  var m, g, y, b, _;
@@ -38459,7 +38459,7 @@ var GA = Object.defineProperty, Of = (o, t, e, i) => {
38459
38459
  };
38460
38460
  const lo = S("debuginputfield");
38461
38461
  var X;
38462
- const Mh = (X = class extends L {
38462
+ const kh = (X = class extends L {
38463
38463
  constructor() {
38464
38464
  super(...arguments);
38465
38465
  r(this, "textComponent");
@@ -38606,17 +38606,17 @@ const Mh = (X = class extends L {
38606
38606
  }, r(X, "active", null), r(X, "activeTime", -1), r(X, "htmlField", null), r(X, "htmlFieldFocused", !1), X);
38607
38607
  Of([
38608
38608
  f(si)
38609
- ], Mh.prototype, "textComponent");
38609
+ ], kh.prototype, "textComponent");
38610
38610
  Of([
38611
38611
  f(si)
38612
- ], Mh.prototype, "placeholder");
38612
+ ], kh.prototype, "placeholder");
38613
38613
  Of([
38614
38614
  f(Se)
38615
- ], Mh.prototype, "onValueChanged");
38615
+ ], kh.prototype, "onValueChanged");
38616
38616
  Of([
38617
38617
  f(Se)
38618
- ], Mh.prototype, "onEndEdit");
38619
- let Cx = Mh;
38618
+ ], kh.prototype, "onEndEdit");
38619
+ let Cx = kh;
38620
38620
  var qA = Object.defineProperty, Px = (o, t, e, i) => {
38621
38621
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
38622
38622
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -38867,7 +38867,7 @@ var YA = Object.defineProperty, Mf = (o, t, e, i) => {
38867
38867
  (a = o[s]) && (n = a(t, e, n) || n);
38868
38868
  return n && YA(t, e, n), n;
38869
38869
  }, Mr;
38870
- const Rh = (Mr = class extends L {
38870
+ const Mh = (Mr = class extends L {
38871
38871
  constructor() {
38872
38872
  super(...arguments);
38873
38873
  r(this, "target");
@@ -38908,23 +38908,23 @@ const Rh = (Mr = class extends L {
38908
38908
  }, r(Mr, "flipYQuat", new W().setFromAxisAngle(new v(0, 1, 0), Math.PI)), Mr);
38909
38909
  Mf([
38910
38910
  f(I)
38911
- ], Rh.prototype, "target");
38911
+ ], Mh.prototype, "target");
38912
38912
  Mf([
38913
38913
  f()
38914
- ], Rh.prototype, "invertForward");
38914
+ ], Mh.prototype, "invertForward");
38915
38915
  Mf([
38916
38916
  f()
38917
- ], Rh.prototype, "keepUpDirection");
38917
+ ], Mh.prototype, "keepUpDirection");
38918
38918
  Mf([
38919
38919
  f()
38920
- ], Rh.prototype, "copyTargetRotation");
38921
- let Ox = Rh;
38920
+ ], Mh.prototype, "copyTargetRotation");
38921
+ let Ox = Mh;
38922
38922
  var KA = Object.defineProperty, Ly = (o, t, e, i) => {
38923
38923
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
38924
38924
  (a = o[s]) && (n = a(t, e, n) || n);
38925
38925
  return n && KA(t, e, n), n;
38926
38926
  };
38927
- class Th extends L {
38927
+ class Rh extends L {
38928
38928
  constructor() {
38929
38929
  super(...arguments);
38930
38930
  r(this, "url");
@@ -38976,13 +38976,13 @@ class Th extends L {
38976
38976
  }
38977
38977
  Ly([
38978
38978
  f()
38979
- ], Th.prototype, "url");
38979
+ ], Rh.prototype, "url");
38980
38980
  Ly([
38981
38981
  f()
38982
- ], Th.prototype, "mode");
38982
+ ], Rh.prototype, "mode");
38983
38983
  Ly([
38984
38984
  f()
38985
- ], Th.prototype, "clickable");
38985
+ ], Rh.prototype, "clickable");
38986
38986
  var ZA = Object.defineProperty, El = (o, t, e, i) => {
38987
38987
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
38988
38988
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -39123,7 +39123,7 @@ function Mx(o) {
39123
39123
  const b = l.getRenderTarget(), _ = l.getClearColor(new le()), w = l.getClearAlpha(), x = i.scene.background, R = "aspect" in a ? a.aspect : null;
39124
39124
  try {
39125
39125
  const O = o.render_events !== !1, B = new Array();
39126
- O && (nh(i.scene, on, B), B.forEach((A) => {
39126
+ O && (ih(i.scene, on, B), B.forEach((A) => {
39127
39127
  var z;
39128
39128
  if (A == null || A.onBeforeRender(), A.isInstancingActive && A.instances)
39129
39129
  for (let V = 0; V < ((z = A.instances) == null ? void 0 : z.length); V++) {
@@ -40016,20 +40016,20 @@ k.add("Avatar_MouthShapes", Vu);
40016
40016
  k.add("Avatar_MustacheShake", Hv);
40017
40017
  k.add("AvatarBlink_Simple", fl);
40018
40018
  k.add("AvatarEyeLook_Rotation", Xv);
40019
- k.add("AxesHelper", ah);
40019
+ k.add("AxesHelper", rh);
40020
40020
  k.add("BasicIKConstraint", Qv);
40021
40021
  k.add("BoxHelperComponent", Hs);
40022
40022
  k.add("Camera", Ti);
40023
40023
  k.add("CharacterController", pl);
40024
40024
  k.add("CharacterControllerInput", Vo);
40025
40025
  k.add("Collider", Fi);
40026
- k.add("SphereCollider", lh);
40026
+ k.add("SphereCollider", ah);
40027
40027
  k.add("BoxCollider", $g);
40028
40028
  k.add("MeshCollider", Jr);
40029
40029
  k.add("CapsuleCollider", No);
40030
40030
  k.add("ContactShadows", qu);
40031
40031
  k.add("LogStats", Kv);
40032
- k.add("DeleteBox", Wc);
40032
+ k.add("DeleteBox", $c);
40033
40033
  k.add("Deletable", Jv);
40034
40034
  k.add("DeviceFlag", Wg);
40035
40035
  k.add("DragControls", Oa);
@@ -40043,18 +40043,18 @@ k.add("VariantAction", kw);
40043
40043
  k.add("ChangeTransformOnClick", _l);
40044
40044
  k.add("ChangeMaterialOnClick", Mw);
40045
40045
  k.add("SetActiveOnClick", Rw);
40046
- k.add("HideOnStart", Hc);
40047
- k.add("EmphasizeOnClick", dh);
40046
+ k.add("HideOnStart", Vc);
40047
+ k.add("EmphasizeOnClick", hh);
40048
40048
  k.add("PlayAudioOnClick", $r);
40049
40049
  k.add("PlayAnimationOnClick", tu);
40050
- k.add("PreliminaryAction", uh);
40050
+ k.add("PreliminaryAction", dh);
40051
40051
  k.add("PreliminaryTrigger", Zu);
40052
40052
  k.add("VisibilityAction", Ju);
40053
40053
  k.add("TapGestureTrigger", Tw);
40054
40054
  k.add("USDZExporter", Bs);
40055
- k.add("Fog", mh);
40055
+ k.add("Fog", ph);
40056
40056
  k.add("BoxGizmo", Sl);
40057
- k.add("GridHelper", gh);
40057
+ k.add("GridHelper", mh);
40058
40058
  k.add("GroundProjectedEnv", Qs);
40059
40059
  k.add("UsageMarker", Xu);
40060
40060
  k.add("Interactable", Zv);
@@ -40071,7 +40071,7 @@ k.add("CameraTargetReachedEvent", Qd);
40071
40071
  k.add("OrbitControls", xe);
40072
40072
  k.add("ParticleSystemRenderer", Tn);
40073
40073
  k.add("ParticleSystem", nu);
40074
- k.add("PlayerColor", Qc);
40074
+ k.add("PlayerColor", Xc);
40075
40075
  k.add("Antialiasing", uf);
40076
40076
  k.add("BloomEffect", by);
40077
40077
  k.add("ChromaticAberration", pf);
@@ -40083,9 +40083,9 @@ k.add("ScreenSpaceAmbientOcclusion", Jo);
40083
40083
  k.add("ScreenSpaceAmbientOcclusionN8", cs);
40084
40084
  k.add("SharpeningEffect", yf);
40085
40085
  k.add("TiltShiftEffect", to);
40086
- k.add("ToneMappingEffect", Yc);
40086
+ k.add("ToneMappingEffect", Qc);
40087
40087
  k.add("Vignette", Rl);
40088
- k.add("Volume", xh);
40088
+ k.add("Volume", wh);
40089
40089
  k.add("ReflectionProbe", Qg);
40090
40090
  k.add("Renderer", on);
40091
40091
  k.add("MeshRenderer", Yu);
@@ -40105,28 +40105,28 @@ k.add("SyncedRoom", hs);
40105
40105
  k.add("SyncedTransform", Vs);
40106
40106
  k.add("TestRunner", _x);
40107
40107
  k.add("TestSimulateUserData", bx);
40108
- k.add("PlayableDirector", Zc);
40108
+ k.add("PlayableDirector", Kc);
40109
40109
  k.add("SignalReceiver", xf);
40110
40110
  k.add("AnimationTrackHandler", My);
40111
- k.add("AudioTrackHandler", Kc);
40111
+ k.add("AudioTrackHandler", Yc);
40112
40112
  k.add("SignalTrackHandler", au);
40113
40113
  k.add("ControlTrackHandler", Ry);
40114
40114
  k.add("TransformGizmo", Tl);
40115
40115
  k.add("BaseUIComponent", kn);
40116
40116
  k.add("UIRootComponent", sf);
40117
40117
  k.add("Button", ir);
40118
- k.add("Canvas", qc);
40118
+ k.add("Canvas", Gc);
40119
40119
  k.add("CanvasGroup", Vr);
40120
40120
  k.add("EventSystem", mi);
40121
40121
  k.add("Graphic", of);
40122
40122
  k.add("MaskableGraphic", rf);
40123
- k.add("Image", kh);
40123
+ k.add("Image", Oh);
40124
40124
  k.add("RawImage", Ay);
40125
40125
  k.add("InputField", Cx);
40126
40126
  k.add("VerticalLayoutGroup", $w);
40127
40127
  k.add("HorizontalLayoutGroup", Ww);
40128
40128
  k.add("GridLayoutGroup", Vw);
40129
- k.add("Outline", ph);
40129
+ k.add("Outline", fh);
40130
40130
  k.add("ObjectRaycaster", sn);
40131
40131
  k.add("GraphicRaycaster", Dg);
40132
40132
  k.add("SpatialGrabRaycaster", al);
@@ -40135,7 +40135,7 @@ k.add("SpatialHtml", kf);
40135
40135
  k.add("Text", si);
40136
40136
  k.add("EnvironmentScene", Iy);
40137
40137
  k.add("LookAt", Ox);
40138
- k.add("OpenURL", Th);
40138
+ k.add("OpenURL", Rh);
40139
40139
  k.add("VideoPlayer", bt);
40140
40140
  k.add("Voip", Zr);
40141
40141
  k.add("Avatar", Wr);
@@ -40154,7 +40154,7 @@ k.add("XRFlag", _n);
40154
40154
  k.add("PlayerSync", Lw);
40155
40155
  k.add("PlayerState", Wn);
40156
40156
  k.add("PresentationMode", hI);
40157
- const Cc = gt, dI = S("debugtypestore");
40157
+ const Sc = gt, dI = S("debugtypestore");
40158
40158
  dI && console.log(k);
40159
40159
  function uI(o, t) {
40160
40160
  const i = pO(o, t);
@@ -40200,13 +40200,13 @@ const Hm = Symbol("original-component-name"), ga = /* @__PURE__ */ new Map();
40200
40200
  function Gm(o, t, e, i) {
40201
40201
  if (t === null || !o) return;
40202
40202
  const n = o.guid, s = o.guid;
40203
- s != null && s.length && (ga.has(s) || (Cc && console.log('Creating InstanceIdProvider with key "' + s + '" for object ' + o.name), ga.set(s, new Dt(s))));
40203
+ s != null && s.length && (ga.has(s) || (Sc && console.log('Creating InstanceIdProvider with key "' + s + '" for object ' + o.name), ga.set(s, new Dt(s))));
40204
40204
  const a = s && ga.get(s) || t;
40205
40205
  if (o.guid = a.generateUUID(), n && n !== "invalid" && (e[n] = o.guid), o && o.userData && o.userData.components)
40206
40206
  for (const l of o.userData.components) {
40207
40207
  if (l === null) continue;
40208
40208
  const c = l.guid;
40209
- c ? ga.has(c) || (Cc && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[Hm]), ga.set(c, new Dt(c))) : Cc && console.warn("Can not create IdProvider: component " + l[Hm] + " has no guid", l.guid);
40209
+ c ? ga.has(c) || (Sc && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[Hm]), ga.set(c, new Dt(c))) : Sc && console.warn("Can not create IdProvider: component " + l[Hm] + " has no guid", l.guid);
40210
40210
  const h = ga.get(c) || t, d = l.guid;
40211
40211
  l.guid = h.generateUUID(), d && d !== "invalid" && (e[d] = l.guid), l.resolveGuids && i.push(l);
40212
40212
  }
@@ -40230,7 +40230,7 @@ async function qm(o, t, e, i) {
40230
40230
  const m = new p();
40231
40231
  m.sourceId = o.gltfId, tl(m, u, o.implementationInformation), m.context = o.context, "guid" in u && (m[hd] = u.guid), m[Hm] = u.name, $a(t, m, !1), e.push({ instance: m, compData: u, obj: t }), m.isCamera && o.context && o.context.mainCamera === null && m.tag === "MainCamera" && o.context.setCurrentCamera(m), ((l = (a = (s = o.context) == null ? void 0 : s.physics) == null ? void 0 : a.engine) == null ? void 0 : l.isInitialized) === !1 && (m.isCollider || m.isRigidbody) && ((h = (c = o.context) == null ? void 0 : c.physics.engine) == null || h.initialize());
40232
40232
  } else
40233
- Cc && console.debug("unknown component: " + u.name), ql.includes(u.name) || ql.push(u.name);
40233
+ Sc && console.debug("unknown component: " + u.name), ql.includes(u.name) || ql.push(u.name);
40234
40234
  } catch (p) {
40235
40235
  console.error(u.name + " - " + p.message, p);
40236
40236
  }
@@ -40250,7 +40250,7 @@ This could mean you forgot to add a npmdef to your ExportInfo
40250
40250
  }
40251
40251
  function mI(o, t) {
40252
40252
  const { instance: e, compData: i, obj: n } = o;
40253
- t.object = n, t.target = e, hm(e, i, t), Cc && console.debug("add " + i.name, i, e);
40253
+ t.object = n, t.target = e, hm(e, i, t), Sc && console.debug("add " + i.name, i, e);
40254
40254
  }
40255
40255
  class Rx {
40256
40256
  createBuiltinComponents(t, e, i, n, s) {
@@ -40315,7 +40315,7 @@ async function yI(o, t, e, i) {
40315
40315
  if (n instanceof ag) {
40316
40316
  typeof t != "string" && (t = new TextDecoder().decode(t));
40317
40317
  const l = n.parse(t);
40318
- return await Pc(n, o, e, l, i, s);
40318
+ return await Cc(n, o, e, l, i, s);
40319
40319
  }
40320
40320
  if (!(n instanceof $s)) {
40321
40321
  if (n.parse === void 0) {
@@ -40323,14 +40323,14 @@ async function yI(o, t, e, i) {
40323
40323
  return;
40324
40324
  }
40325
40325
  const l = n.parse(t, e);
40326
- return await Pc(n, o, e, l, i, s);
40326
+ return await Cc(n, o, e, l, i, s);
40327
40327
  }
40328
40328
  return new Promise((l, c) => {
40329
40329
  try {
40330
40330
  let h = e.split("?")[0].trimEnd();
40331
40331
  const d = h.split("/");
40332
40332
  d.length > 0 && d[d.length - 1] !== "" && d.pop(), h = d.join("/"), h.endsWith("/") || (h += "/"), n.resourcePath = h, n.parse(t, "", async (u) => {
40333
- const p = await Pc(n, o, e, u, i, s);
40333
+ const p = await Cc(n, o, e, u, i, s);
40334
40334
  l(p);
40335
40335
  }, (u) => {
40336
40336
  console.error('Loading asset at "' + e + `" failed
@@ -40349,12 +40349,12 @@ async function Ax(o, t, e, i, n) {
40349
40349
  const { componentsExtension: a } = Ix(s, o);
40350
40350
  if (!(s instanceof $s)) {
40351
40351
  const l = await s.loadAsync(t, n);
40352
- return await Pc(s, o, t, l, i, a);
40352
+ return await Cc(s, o, t, l, i, a);
40353
40353
  }
40354
40354
  return new Promise((l, c) => {
40355
40355
  try {
40356
40356
  s.load(t, async (h) => {
40357
- const d = await Pc(s, o, e, h, i, a);
40357
+ const d = await Cc(s, o, e, h, i, a);
40358
40358
  l(d);
40359
40359
  }, (h) => {
40360
40360
  n == null || n.call(s, h);
@@ -40371,7 +40371,7 @@ function Ix(o, t) {
40371
40371
  const e = lw(o);
40372
40372
  return o instanceof $s && Eg(o, t), { componentsExtension: e };
40373
40373
  }
40374
- async function Pc(o, t, e, i, n, s) {
40374
+ async function Cc(o, t, e, i, n, s) {
40375
40375
  var a;
40376
40376
  if (Tx && console.warn("Loaded", e, i), i == null)
40377
40377
  return console.error(`Loaded model is null '${e}' - please make sure the loader is registered correctly`), {
@@ -40544,7 +40544,7 @@ function Dx(o) {
40544
40544
  const i = o.index / t + Yl / t;
40545
40545
  return $.clamp01(i);
40546
40546
  }
40547
- const Ec = class Ec {
40547
+ const Tc = class Tc {
40548
40548
  /**
40549
40549
  * Creates a new loading view
40550
40550
  * @param owner the element that will contain the loading view (should be the NeedleEngineHTMLElement)
@@ -40569,7 +40569,7 @@ const Ec = class Ec {
40569
40569
  if (_r && console.warn("Begin Loading"), !this._loadingElement) {
40570
40570
  for (let i = 0; i < e.children.length; i++) {
40571
40571
  const n = e.children[i];
40572
- if (n.classList.contains(Ec.LoadingContainerClassName)) {
40572
+ if (n.classList.contains(Tc.LoadingContainerClassName)) {
40573
40573
  if (!this._allowCustomLoadingElement) {
40574
40574
  _r && console.warn("Remove custom loading container"), e.removeChild(n);
40575
40575
  continue;
@@ -40619,7 +40619,7 @@ const Ec = class Ec {
40619
40619
  const g = this._element.getAttribute("loading-background");
40620
40620
  g ? this._loadingElement.style.background = g : this._loadingElement.style.backgroundColor = "transparent", this._loadingElement.style.display = "flex", this._loadingElement.style.alignItems = "center", this._loadingElement.style.justifyContent = "center", this._loadingElement.style.zIndex = Number.MAX_SAFE_INTEGER.toString(), this._loadingElement.style.flexDirection = "column", this._loadingElement.style.pointerEvents = "none", this._loadingElement.style.color = "white", this._loadingElement.style.fontFamily = 'system-ui, Roboto, Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"', this._loadingElement.style.fontSize = "1rem", e === "light" ? this._loadingElement.style.color = "rgba(0,0,0,.6)" : this._loadingElement.style.color = "rgba(255,255,255,.3)";
40621
40621
  }
40622
- const n = ((p = this._loadingElementOptions) == null ? void 0 : p.className) ?? Ec.LoadingContainerClassName;
40622
+ const n = ((p = this._loadingElementOptions) == null ? void 0 : p.className) ?? Tc.LoadingContainerClassName;
40623
40623
  if (this._loadingElement.classList.add(n), (m = this._loadingElementOptions) != null && m.additionalClasses)
40624
40624
  for (const g of this._loadingElementOptions.additionalClasses)
40625
40625
  this._loadingElement.classList.add(g);
@@ -40667,8 +40667,8 @@ const Ec = class Ec {
40667
40667
  CLICK HERE TO GET A LICENSE`, i.style.cursor = "pointer", i.style.userSelect = "none", i.style.textAlign = "center", i.style.pointerEvents = "all", i.addEventListener("click", () => window.open("https://needle.tools/pricing", "_self")), i.style.opacity = "0", t.appendChild(i), !U() && Do && (Yb && console.log("Waiting for runtime license check"), await Do, e = js()), !e && (i.style.transition = "opacity .5s ease-in-out", i.style.opacity = "1");
40668
40668
  }
40669
40669
  };
40670
- r(Ec, "LoadingContainerClassName", "loading");
40671
- let Xm = Ec;
40670
+ r(Tc, "LoadingContainerClassName", "loading");
40671
+ let Xm = Tc;
40672
40672
  q0(Rx);
40673
40673
  const Ae = S("debugwebcomponent"), Zb = "needle-engine", jx = "vr", Bx = "desktop", SI = [Lx, jx, Bx], Kl = "ar-session-active", Zl = "desktop-session-active", CI = [
40674
40674
  "public-key",
@@ -40916,7 +40916,7 @@ changed from "`, i, '" to "', n, '"'), this.onLoad();
40916
40916
  break;
40917
40917
  }
40918
40918
  case "public-key": {
40919
- n != tc && this.setPublicKey();
40919
+ n != cd && this.setPublicKey();
40920
40920
  break;
40921
40921
  }
40922
40922
  case "version": {
@@ -41016,7 +41016,7 @@ Needle Engine: finished loading ` + i + `
41016
41016
  this._context.renderer.toneMapping = Pu;
41017
41017
  break;
41018
41018
  case "neutral":
41019
- this._context.renderer.toneMapping = Ic;
41019
+ this._context.renderer.toneMapping = Ac;
41020
41020
  break;
41021
41021
  case "agx":
41022
41022
  this._context.renderer.toneMapping = Cu;
@@ -41080,7 +41080,7 @@ Needle Engine: finished loading ` + i + `
41080
41080
  }
41081
41081
  }
41082
41082
  setPublicKey() {
41083
- tc && tc.length > 0 && this.setAttribute("public-key", tc);
41083
+ cd.length > 0 && this.setAttribute("public-key", cd);
41084
41084
  }
41085
41085
  setVersion() {
41086
41086
  Qn.length > 0 && this.setAttribute("version", Qn);
@@ -42065,7 +42065,7 @@ class EI {
42065
42065
  }
42066
42066
  onBeforeExport(t) {
42067
42067
  t.context.animations.mixers.forEach((e) => {
42068
- const i = Uc.tryGetActionsFromMixer(e);
42068
+ const i = zc.tryGetActionsFromMixer(e);
42069
42069
  if (i)
42070
42070
  for (let n = 0; n < i.length; n++) {
42071
42071
  const s = i[n];
@@ -42087,7 +42087,7 @@ class EI {
42087
42087
  }
42088
42088
  function AI(o, t, e) {
42089
42089
  o.animations.mixers.forEach((n) => {
42090
- const s = Uc.tryGetActionsFromMixer(n);
42090
+ const s = zc.tryGetActionsFromMixer(n);
42091
42091
  if (s)
42092
42092
  for (let a = 0; a < s.length; a++) {
42093
42093
  const c = s[a].getClip();
@@ -42095,12 +42095,12 @@ function AI(o, t, e) {
42095
42095
  }
42096
42096
  }), Array.isArray(t) || (t = [t]);
42097
42097
  for (const n of t)
42098
- Uc.tryGetAnimationClipsFromObjectHierarchy(n, e);
42098
+ zc.tryGetAnimationClipsFromObjectHierarchy(n, e);
42099
42099
  const i = new Set(e);
42100
42100
  return Array.from(i);
42101
42101
  }
42102
42102
  const i0 = "needle-button", Up = U();
42103
- var Rr, Tr, Er, Xt, ws, Ha, cl, Ux, Nx, th;
42103
+ var Rr, Tr, Er, Xt, ws, Ha, cl, Ux, Nx, eh;
42104
42104
  class zx extends HTMLElement {
42105
42105
  constructor() {
42106
42106
  super();
@@ -42114,10 +42114,10 @@ class zx extends HTMLElement {
42114
42114
  /** If AR or VR is requested we create and use the webxr button factory to create a button with default behaviour */
42115
42115
  dn(this, ws);
42116
42116
  dn(this, Ha);
42117
- dn(this, th, (e) => {
42117
+ dn(this, eh, (e) => {
42118
42118
  Up && console.log("Needle Button clicked"), !e.defaultPrevented && fe(this, Xt) && fe(this, Xt).click();
42119
42119
  });
42120
- this.removeEventListener("click", fe(this, th)), this.addEventListener("click", fe(this, th));
42120
+ this.removeEventListener("click", fe(this, eh)), this.addEventListener("click", fe(this, eh));
42121
42121
  }
42122
42122
  attributeChangedCallback(e, i, n) {
42123
42123
  Dl(this, cl, Ux).call(this);
@@ -42172,7 +42172,7 @@ Rr = new WeakMap(), Tr = new WeakMap(), Er = new WeakMap(), Xt = new WeakMap(),
42172
42172
  `), fe(this, Tr).innerHTML = fe(this, Xt).innerHTML, fe(this, Tr).style.cssText = "display: flex; align-items: center; justify-content: center;", fe(this, Xt).innerHTML = fe(this, Tr).outerHTML, fe(this, Rr).innerHTML = fe(this, Xt).outerHTML, fe(this, Rr).prepend(fe(this, Er)), Vd(ym, { element: fe(this, Rr) }), (n = fe(this, Ha)) == null || n.disconnect(), fe(this, Ha) ?? un(this, Ha, new MutationObserver(() => Dl(this, cl, Nx).call(this))), fe(this, Ha).observe(fe(this, Xt), { attributes: !0 }), Up && console.log("Needle Button updated");
42173
42173
  }, Nx = function() {
42174
42174
  fe(this, Xt) && (fe(this, Xt).style.display === "none" ? this.style.display = "none" : this.style.display === "none" && (this.style.display = ""));
42175
- }, th = new WeakMap(), r(zx, "observedAttributes", ["ar", "vr", "quicklook"]);
42175
+ }, eh = new WeakMap(), r(zx, "observedAttributes", ["ar", "vr", "quicklook"]);
42176
42176
  typeof window < "u" && !window.customElements.get(i0) && window.customElements.define(i0, zx);
42177
42177
  const Jl = S("debugavatar");
42178
42178
  class $x {
@@ -42223,7 +42223,7 @@ class II {
42223
42223
  if (typeof e == "string") {
42224
42224
  if (i = await this.loadAvatar(t, e), !i) {
42225
42225
  const s = new ns();
42226
- i = C.instantiate(Lc(e, t.scene), s);
42226
+ i = C.instantiate(Ic(e, t.scene), s);
42227
42227
  }
42228
42228
  } else i = e;
42229
42229
  if (!i)
@@ -42353,7 +42353,7 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42353
42353
  AudioExtension: yl,
42354
42354
  AudioListener: ko,
42355
42355
  AudioSource: On,
42356
- AudioTrackHandler: Kc,
42356
+ AudioTrackHandler: Yc,
42357
42357
  Avatar: Wr,
42358
42358
  AvatarBlink_Simple: fl,
42359
42359
  AvatarEyeLook_Rotation: Xv,
@@ -42364,7 +42364,7 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42364
42364
  Avatar_MouthShapes: Vu,
42365
42365
  Avatar_MustacheShake: Hv,
42366
42366
  Avatar_POI: Bo,
42367
- AxesHelper: ah,
42367
+ AxesHelper: rh,
42368
42368
  BaseUIComponent: kn,
42369
42369
  BasicIKConstraint: Qv,
42370
42370
  BehaviorExtension: Dw,
@@ -42377,7 +42377,7 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42377
42377
  CallInfo: xo,
42378
42378
  Camera: Ti,
42379
42379
  CameraTargetReachedEvent: Qd,
42380
- Canvas: qc,
42380
+ Canvas: Gc,
42381
42381
  CanvasGroup: Vr,
42382
42382
  CapsuleCollider: No,
42383
42383
  ChangeMaterialOnClick: Mw,
@@ -42387,13 +42387,13 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42387
42387
  ChromaticAberration: pf,
42388
42388
  Collider: Fi,
42389
42389
  ColorAdjustments: na,
42390
- ColorBySpeedModule: vh,
42390
+ ColorBySpeedModule: bh,
42391
42391
  ColorOverLifetimeModule: my,
42392
42392
  ContactShadows: qu,
42393
42393
  ControlTrackHandler: Ry,
42394
42394
  CustomBranding: xl,
42395
42395
  Deletable: Jv,
42396
- DeleteBox: Wc,
42396
+ DeleteBox: $c,
42397
42397
  DepthOfField: ls,
42398
42398
  DeviceFlag: Wg,
42399
42399
  DocumentExtension: LI,
@@ -42402,7 +42402,7 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42402
42402
  Duplicatable: iw,
42403
42403
  EffectWrapper: su,
42404
42404
  EmissionModule: Zo,
42405
- EmphasizeOnClick: dh,
42405
+ EmphasizeOnClick: hh,
42406
42406
  EnvironmentScene: Iy,
42407
42407
  EventList: Se,
42408
42408
  EventListEvent: Lg,
@@ -42410,28 +42410,28 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42410
42410
  EventTrigger: qg,
42411
42411
  FieldWithDefault: xR,
42412
42412
  FixedJoint: Xw,
42413
- Fog: mh,
42413
+ Fog: ph,
42414
42414
  GltfExport: gw,
42415
42415
  GltfExportBox: mw,
42416
42416
  Gradient: Pl,
42417
42417
  Graphic: of,
42418
42418
  GraphicRaycaster: Dg,
42419
- GridHelper: gh,
42419
+ GridHelper: mh,
42420
42420
  GridLayoutGroup: Vw,
42421
42421
  GroundProjectedEnv: Qs,
42422
42422
  GroupActionModel: Sr,
42423
- HideOnStart: Hc,
42423
+ HideOnStart: Vc,
42424
42424
  HingeJoint: af,
42425
42425
  HorizontalLayoutGroup: Ww,
42426
- Image: kh,
42426
+ Image: Oh,
42427
42427
  InheritVelocityModule: Jw,
42428
42428
  InputField: Cx,
42429
42429
  InstanceHandle: eu,
42430
- InstancingHandler: Vc,
42430
+ InstancingHandler: Wc,
42431
42431
  Interactable: Zv,
42432
42432
  Keyframe: Ei,
42433
42433
  LODGroup: lf,
42434
- LODModel: _h,
42434
+ LODModel: yh,
42435
42435
  Light: Ni,
42436
42436
  LimitVelocityOverLifetimeModule: xt,
42437
42437
  LogStats: Kv,
@@ -42449,9 +42449,9 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42449
42449
  NoiseModule: ke,
42450
42450
  ObjectRaycaster: sn,
42451
42451
  OffsetConstraint: Cl,
42452
- OpenURL: Th,
42452
+ OpenURL: Rh,
42453
42453
  OrbitControls: xe,
42454
- Outline: ph,
42454
+ Outline: fh,
42455
42455
  Padding: wl,
42456
42456
  ParticleBurst: Fm,
42457
42457
  ParticleSubEmitter: ex,
@@ -42461,11 +42461,11 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42461
42461
  PixelationEffect: gf,
42462
42462
  PlayAnimationOnClick: tu,
42463
42463
  PlayAudioOnClick: $r,
42464
- PlayableDirector: Zc,
42465
- PlayerColor: Qc,
42464
+ PlayableDirector: Kc,
42465
+ PlayerColor: Xc,
42466
42466
  PointerEventData: $u,
42467
42467
  PostProcessingHandler: ax,
42468
- PreliminaryAction: uh,
42468
+ PreliminaryAction: dh,
42469
42469
  PreliminaryTrigger: Zu,
42470
42470
  RawImage: Ay,
42471
42471
  Rect: vT,
@@ -42500,11 +42500,11 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42500
42500
  SpatialTrigger: Py,
42501
42501
  SpatialTriggerReceiver: Fs,
42502
42502
  SpectatorCamera: Oy,
42503
- SphereCollider: lh,
42503
+ SphereCollider: ah,
42504
42504
  Sprite: qo,
42505
- SpriteData: wc,
42505
+ SpriteData: vc,
42506
42506
  SpriteRenderer: zi,
42507
- SpriteSheet: Gc,
42507
+ SpriteSheet: Hc,
42508
42508
  SubEmitterSystem: Nm,
42509
42509
  SyncedCamera: yx,
42510
42510
  SyncedRoom: hs,
@@ -42518,7 +42518,7 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42518
42518
  TextExtension: ry,
42519
42519
  TextureSheetAnimationModule: ri,
42520
42520
  TiltShiftEffect: to,
42521
- ToneMappingEffect: Yc,
42521
+ ToneMappingEffect: Qc,
42522
42522
  TrailModule: qe,
42523
42523
  TransformData: nt,
42524
42524
  TransformGizmo: Tl,
@@ -42537,7 +42537,7 @@ const c2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42537
42537
  Vignette: Rl,
42538
42538
  VisibilityAction: Ju,
42539
42539
  Voip: Zr,
42540
- Volume: xh,
42540
+ Volume: wh,
42541
42541
  VolumeParameter: N,
42542
42542
  VolumeProfile: yy,
42543
42543
  WebARCameraBackground: Rf,
@@ -42615,14 +42615,14 @@ pe.registerCallback(me.ContextCreated, (o) => {
42615
42615
  for (const e of o.files)
42616
42616
  C.foreachComponent(e.file.scene, (n) => {
42617
42617
  if (n.enabled !== !1) {
42618
- if (n instanceof ti && n.playAutomatically || n instanceof Ft || n instanceof Zc && n.playOnAwake === !0)
42618
+ if (n instanceof ti && n.playAutomatically || n instanceof Ft || n instanceof Kc && n.playOnAwake === !0)
42619
42619
  return !0;
42620
42620
  if (n instanceof ti)
42621
42621
  return n.playAutomatically = !0, !0;
42622
- if (n instanceof Zc)
42622
+ if (n instanceof Kc)
42623
42623
  return n.playOnAwake = !0, !0;
42624
42624
  }
42625
- }, !0) !== !0 && Uc.assignAnimationsFromFile(e.file, {
42625
+ }, !0) !== !0 && zc.assignAnimationsFromFile(e.file, {
42626
42626
  createAnimationComponent: (n, s) => en(n, ti)
42627
42627
  });
42628
42628
  });
@@ -42683,17 +42683,17 @@ export {
42683
42683
  Yi as ActionModel,
42684
42684
  DO as Addressables,
42685
42685
  Uu as AlignmentConstraint,
42686
- mc as AmbientMode,
42686
+ pc as AmbientMode,
42687
42687
  ti as Animation,
42688
42688
  df as AnimationCurve,
42689
42689
  Zg as AnimationExtension,
42690
42690
  My as AnimationTrackHandler,
42691
- Uc as AnimationUtils,
42691
+ zc as AnimationUtils,
42692
42692
  Ft as Animator,
42693
42693
  fr as AnimatorConditionMode,
42694
42694
  Sn as AnimatorController,
42695
42695
  zv as AnimatorControllerParameterType,
42696
- Vh as AnimatorStateInfo,
42696
+ Wh as AnimatorStateInfo,
42697
42697
  uf as Antialiasing,
42698
42698
  Jn as Application,
42699
42699
  FP as AssetDatabase,
@@ -42701,7 +42701,7 @@ export {
42701
42701
  yl as AudioExtension,
42702
42702
  ko as AudioListener,
42703
42703
  On as AudioSource,
42704
- Kc as AudioTrackHandler,
42704
+ Yc as AudioTrackHandler,
42705
42705
  Wr as Avatar,
42706
42706
  fl as AvatarBlink_Simple,
42707
42707
  Xv as AvatarEyeLook_Rotation,
@@ -42712,8 +42712,8 @@ export {
42712
42712
  Vu as Avatar_MouthShapes,
42713
42713
  Hv as Avatar_MustacheShake,
42714
42714
  Bo as Avatar_POI,
42715
- oc as Axes,
42716
- ah as AxesHelper,
42715
+ sc as Axes,
42716
+ rh as AxesHelper,
42717
42717
  H0 as BUILD_TIME,
42718
42718
  kn as BaseUIComponent,
42719
42719
  Qv as BasicIKConstraint,
@@ -42730,7 +42730,7 @@ export {
42730
42730
  xo as CallInfo,
42731
42731
  Ti as Camera,
42732
42732
  Qd as CameraTargetReachedEvent,
42733
- qc as Canvas,
42733
+ Gc as Canvas,
42734
42734
  Vr as CanvasGroup,
42735
42735
  No as CapsuleCollider,
42736
42736
  Mw as ChangeMaterialOnClick,
@@ -42745,7 +42745,7 @@ export {
42745
42745
  _M as Collision,
42746
42746
  Ig as CollisionDetectionMode,
42747
42747
  na as ColorAdjustments,
42748
- vh as ColorBySpeedModule,
42748
+ bh as ColorBySpeedModule,
42749
42749
  my as ColorOverLifetimeModule,
42750
42750
  jL as Component,
42751
42751
  L as Component$1,
@@ -42763,7 +42763,7 @@ export {
42763
42763
  Om as CustomShader,
42764
42764
  mm as DefaultReflectionMode,
42765
42765
  Jv as Deletable,
42766
- Wc as DeleteBox,
42766
+ $c as DeleteBox,
42767
42767
  ls as DepthOfField,
42768
42768
  Wg as DeviceFlag,
42769
42769
  Q as DeviceUtilities,
@@ -42774,7 +42774,7 @@ export {
42774
42774
  iw as Duplicatable,
42775
42775
  su as EffectWrapper,
42776
42776
  Zo as EmissionModule,
42777
- dh as EmphasizeOnClick,
42777
+ hh as EmphasizeOnClick,
42778
42778
  Xm as EngineLoadingView,
42779
42779
  Iy as EnvironmentScene,
42780
42780
  Se as EventList,
@@ -42787,7 +42787,7 @@ export {
42787
42787
  QL as FileSpawnModel,
42788
42788
  VM as File_Event,
42789
42789
  Xw as FixedJoint,
42790
- mh as Fog,
42790
+ ph as Fog,
42791
42791
  Re as FrameEvent,
42792
42792
  fg as GENERATOR,
42793
42793
  C as GameObject,
@@ -42798,16 +42798,16 @@ export {
42798
42798
  of as Graphic,
42799
42799
  Dg as GraphicRaycaster,
42800
42800
  yn as Graphics,
42801
- gh as GridHelper,
42801
+ mh as GridHelper,
42802
42802
  Vw as GridLayoutGroup,
42803
42803
  Qs as GroundProjectedEnv,
42804
42804
  Sr as GroupActionModel,
42805
42805
  Bg as HideFlags,
42806
- Hc as HideOnStart,
42806
+ Vc as HideOnStart,
42807
42807
  af as HingeJoint,
42808
42808
  Ww as HorizontalLayoutGroup,
42809
42809
  ML as HostData,
42810
- kh as Image,
42810
+ Oh as Image,
42811
42811
  Nd as ImageReference,
42812
42812
  FO as ImageReferenceSerializer,
42813
42813
  Jw as InheritVelocityModule,
@@ -42816,7 +42816,7 @@ export {
42816
42816
  We as InputEvents,
42817
42817
  Cx as InputField,
42818
42818
  eu as InstanceHandle,
42819
- Vc as InstancingHandler,
42819
+ Wc as InstancingHandler,
42820
42820
  xn as InstancingUtil,
42821
42821
  QP as InstantiateEvent,
42822
42822
  Dt as InstantiateIdProvider,
@@ -42827,7 +42827,7 @@ export {
42827
42827
  bL as KeyEventArgs,
42828
42828
  Ei as Keyframe,
42829
42829
  lf as LODGroup,
42830
- _h as LODModel,
42830
+ yh as LODModel,
42831
42831
  SL as LeftRoomResponse,
42832
42832
  Ni as Light,
42833
42833
  tk as LightData,
@@ -42846,7 +42846,7 @@ export {
42846
42846
  Yu as MeshRenderer,
42847
42847
  Z as MinMaxCurve,
42848
42848
  Ol as MinMaxGradient,
42849
- Ih as NEKeyboardEvent,
42849
+ Ah as NEKeyboardEvent,
42850
42850
  co as NEPointerEvent,
42851
42851
  zx as NeedleButtonElement,
42852
42852
  Fx as NeedleEngineHTMLElement,
@@ -42869,12 +42869,12 @@ export {
42869
42869
  Cl as OffsetConstraint,
42870
42870
  jf as OneEuroFilter,
42871
42871
  A0 as OneEuroFilterXYZ,
42872
- Th as OpenURL,
42872
+ Rh as OpenURL,
42873
42873
  xe as OrbitControls,
42874
- ph as Outline,
42874
+ fh as Outline,
42875
42875
  vP as OwnershipEvent,
42876
42876
  tv as OwnershipModel,
42877
- tc as PUBLIC_KEY,
42877
+ cd as PUBLIC_KEY,
42878
42878
  wl as Padding,
42879
42879
  Fm as ParticleBurst,
42880
42880
  ex as ParticleSubEmitter,
@@ -42882,7 +42882,7 @@ export {
42882
42882
  ia as ParticleSystemBaseBehaviour,
42883
42883
  Tn as ParticleSystemRenderer,
42884
42884
  jm as ParticleSystemShapeType,
42885
- bc as PeerHandle,
42885
+ _c as PeerHandle,
42886
42886
  gP as PeerNetworking,
42887
42887
  Id as Physics,
42888
42888
  jw as PhysicsExtension,
@@ -42890,8 +42890,8 @@ export {
42890
42890
  gf as PixelationEffect,
42891
42891
  tu as PlayAnimationOnClick,
42892
42892
  $r as PlayAudioOnClick,
42893
- Zc as PlayableDirector,
42894
- Qc as PlayerColor,
42893
+ Kc as PlayableDirector,
42894
+ Xc as PlayerColor,
42895
42895
  Wn as PlayerState,
42896
42896
  lT as PlayerStateEvent,
42897
42897
  Lw as PlayerSync,
@@ -42901,7 +42901,7 @@ export {
42901
42901
  yg as PointerType,
42902
42902
  dt as PostProcessingEffect,
42903
42903
  ax as PostProcessingHandler,
42904
- uh as PreliminaryAction,
42904
+ dh as PreliminaryAction,
42905
42905
  Zu as PreliminaryTrigger,
42906
42906
  gr as PreviewHelper,
42907
42907
  Ja as PrimitiveType,
@@ -42952,13 +42952,13 @@ export {
42952
42952
  Py as SpatialTrigger,
42953
42953
  Fs as SpatialTriggerReceiver,
42954
42954
  Oy as SpectatorCamera,
42955
- lh as SphereCollider,
42955
+ ah as SphereCollider,
42956
42956
  nv as SphereIntersection,
42957
42957
  bM as SphereOverlapResult,
42958
42958
  qo as Sprite,
42959
- wc as SpriteData,
42959
+ vc as SpriteData,
42960
42960
  zi as SpriteRenderer,
42961
- Gc as SpriteSheet,
42961
+ Hc as SpriteSheet,
42962
42962
  FL as StateMachineBehaviour,
42963
42963
  Wv as StreamEndedEvent,
42964
42964
  vM as StreamReceivedEvent,
@@ -42977,7 +42977,7 @@ export {
42977
42977
  ri as TextureSheetAnimationModule,
42978
42978
  to as TiltShiftEffect,
42979
42979
  ik as Time,
42980
- Yc as ToneMappingEffect,
42980
+ Qc as ToneMappingEffect,
42981
42981
  Sf as TrackHandler,
42982
42982
  Xi as TrackType,
42983
42983
  qe as TrailModule,
@@ -43007,7 +43007,7 @@ export {
43007
43007
  Rl as Vignette,
43008
43008
  Ju as VisibilityAction,
43009
43009
  Zr as Voip,
43010
- xh as Volume,
43010
+ wh as Volume,
43011
43011
  N as VolumeParameter,
43012
43012
  yy as VolumeProfile,
43013
43013
  TL as WaitForFrames,
@@ -43053,7 +43053,7 @@ export {
43053
43053
  BC as copyTexture,
43054
43054
  Mk as createMotion,
43055
43055
  xi as debugNet,
43056
- jh as debugOwner,
43056
+ Dh as debugOwner,
43057
43057
  DR as decompressGpuTexture,
43058
43058
  ku as deepClone,
43059
43059
  Kn as delay,
@@ -43085,7 +43085,7 @@ export {
43085
43085
  Bu as getComponentInChildren,
43086
43086
  Ud as getComponentInParent,
43087
43087
  ju as getComponents,
43088
- nh as getComponentsInChildren,
43088
+ ih as getComponentsInChildren,
43089
43089
  Cg as getComponentsInParent,
43090
43090
  OR as getFormattedDate,
43091
43091
  It as getIconElement,
@@ -43120,7 +43120,7 @@ export {
43120
43120
  oP as invokeXRSessionEnd,
43121
43121
  sP as invokeXRSessionStart,
43122
43122
  TO as isActiveInHierarchy,
43123
- sh as isActiveSelf,
43123
+ nh as isActiveSelf,
43124
43124
  eL as isAndroidDevice,
43125
43125
  jC as isAnimationAction,
43126
43126
  gM as isComponent,
@@ -43225,7 +43225,7 @@ export {
43225
43225
  L0 as setWorldQuaternionXYZW,
43226
43226
  DC as setWorldRotation,
43227
43227
  Tu as setWorldRotationXYZ,
43228
- jc as setWorldScale,
43228
+ Dc as setWorldScale,
43229
43229
  Eu as showBalloonError,
43230
43230
  Ve as showBalloonMessage,
43231
43231
  we as showBalloonWarning,
@@ -43238,7 +43238,7 @@ export {
43238
43238
  fP as tryCastBinary,
43239
43239
  qM as tryDetermineMimetypeFromBinary,
43240
43240
  GM as tryDetermineMimetypeFromURL,
43241
- Lc as tryFindObject,
43241
+ Ic as tryFindObject,
43242
43242
  pP as tryGetGuid,
43243
43243
  wk as unregisterHotReloadType,
43244
43244
  P0 as unwatchWrite,