@needle-tools/engine 4.5.5-next.f053174 → 4.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1044) hide show
  1. package/CHANGELOG.md +3740 -3740
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-DFfLpZpn.min.js → needle-engine.bundle-2nTaeeW3.min.js} +62 -62
  6. package/dist/{needle-engine.bundle-Dx2hV9Bu.umd.cjs → needle-engine.bundle-B3qVc_uH.umd.cjs} +54 -54
  7. package/dist/{needle-engine.bundle-DvRTYg0j.js → needle-engine.bundle-B9tUMvDR.js} +623 -623
  8. package/dist/{needle-engine.bundle-BxW8rOic.light.min.js → needle-engine.bundle-BWeBylyu.light.min.js} +62 -62
  9. package/dist/{needle-engine.bundle-5YrltOTW.light.umd.cjs → needle-engine.bundle-Bx32FU5Z.light.umd.cjs} +54 -54
  10. package/dist/{needle-engine.bundle-Bjtl-M4D.light.js → needle-engine.bundle-CAuuubKQ.light.js} +623 -623
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/assets/index.d.ts +11 -11
  32. package/lib/engine/assets/index.js +47 -47
  33. package/lib/engine/assets/static.d.ts +1 -1
  34. package/lib/engine/assets/static.js +4 -4
  35. package/lib/engine/codegen/register_types.d.ts +1 -1
  36. package/lib/engine/codegen/register_types.js +300 -300
  37. package/lib/engine/debug/debug.d.ts +15 -15
  38. package/lib/engine/debug/debug.js +44 -44
  39. package/lib/engine/debug/debug_console.d.ts +2 -2
  40. package/lib/engine/debug/debug_console.js +307 -307
  41. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  42. package/lib/engine/debug/debug_overlay.js +316 -316
  43. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  44. package/lib/engine/debug/debug_spatial_console.js +390 -390
  45. package/lib/engine/debug/index.d.ts +2 -2
  46. package/lib/engine/debug/index.js +2 -2
  47. package/lib/engine/engine_addressables.d.ts +166 -166
  48. package/lib/engine/engine_addressables.js +608 -608
  49. package/lib/engine/engine_animation.d.ts +43 -43
  50. package/lib/engine/engine_animation.js +133 -133
  51. package/lib/engine/engine_application.d.ts +45 -45
  52. package/lib/engine/engine_application.js +104 -104
  53. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  54. package/lib/engine/engine_assetdatabase.js +344 -344
  55. package/lib/engine/engine_audio.d.ts +4 -4
  56. package/lib/engine/engine_audio.js +23 -23
  57. package/lib/engine/engine_camera.d.ts +13 -13
  58. package/lib/engine/engine_camera.js +30 -30
  59. package/lib/engine/engine_components.d.ts +110 -110
  60. package/lib/engine/engine_components.js +374 -374
  61. package/lib/engine/engine_components_internal.d.ts +9 -9
  62. package/lib/engine/engine_components_internal.js +36 -36
  63. package/lib/engine/engine_constants.d.ts +10 -10
  64. package/lib/engine/engine_constants.js +41 -41
  65. package/lib/engine/engine_context.d.ts +472 -472
  66. package/lib/engine/engine_context.js +1664 -1664
  67. package/lib/engine/engine_context_registry.d.ts +71 -71
  68. package/lib/engine/engine_context_registry.js +117 -117
  69. package/lib/engine/engine_coroutine.d.ts +35 -35
  70. package/lib/engine/engine_coroutine.js +52 -52
  71. package/lib/engine/engine_create_objects.d.ts +119 -119
  72. package/lib/engine/engine_create_objects.js +320 -320
  73. package/lib/engine/engine_default_parameters.d.ts +2 -2
  74. package/lib/engine/engine_default_parameters.js +3 -3
  75. package/lib/engine/engine_editor-sync.d.ts +21 -21
  76. package/lib/engine/engine_editor-sync.js +4 -4
  77. package/lib/engine/engine_fileloader.d.ts +2 -2
  78. package/lib/engine/engine_fileloader.js +8 -8
  79. package/lib/engine/engine_gameobject.d.ts +68 -68
  80. package/lib/engine/engine_gameobject.js +616 -616
  81. package/lib/engine/engine_generic_utils.d.ts +1 -1
  82. package/lib/engine/engine_generic_utils.js +13 -13
  83. package/lib/engine/engine_gizmos.d.ts +149 -149
  84. package/lib/engine/engine_gizmos.js +530 -530
  85. package/lib/engine/engine_gltf.d.ts +12 -12
  86. package/lib/engine/engine_gltf.js +15 -15
  87. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  88. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  89. package/lib/engine/engine_hot_reload.d.ts +8 -8
  90. package/lib/engine/engine_hot_reload.js +197 -197
  91. package/lib/engine/engine_input.d.ts +362 -362
  92. package/lib/engine/engine_input.js +1294 -1294
  93. package/lib/engine/engine_input_utils.d.ts +2 -2
  94. package/lib/engine/engine_input_utils.js +22 -22
  95. package/lib/engine/engine_instancing.d.ts +19 -19
  96. package/lib/engine/engine_instancing.js +39 -39
  97. package/lib/engine/engine_license.d.ts +11 -11
  98. package/lib/engine/engine_license.js +369 -369
  99. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  100. package/lib/engine/engine_lifecycle_api.js +106 -106
  101. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  102. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  103. package/lib/engine/engine_lightdata.d.ts +23 -23
  104. package/lib/engine/engine_lightdata.js +91 -91
  105. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  106. package/lib/engine/engine_loaders.callbacks.js +86 -86
  107. package/lib/engine/engine_loaders.d.ts +48 -48
  108. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  109. package/lib/engine/engine_loaders.gltf.js +62 -62
  110. package/lib/engine/engine_loaders.js +337 -337
  111. package/lib/engine/engine_lods.d.ts +31 -31
  112. package/lib/engine/engine_lods.js +146 -146
  113. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  114. package/lib/engine/engine_mainloop_utils.js +466 -466
  115. package/lib/engine/engine_math.d.ts +114 -114
  116. package/lib/engine/engine_math.js +247 -247
  117. package/lib/engine/engine_modules.d.ts +36 -36
  118. package/lib/engine/engine_modules.js +85 -85
  119. package/lib/engine/engine_networking.d.ts +260 -260
  120. package/lib/engine/engine_networking.js +764 -764
  121. package/lib/engine/engine_networking_auto.d.ts +24 -24
  122. package/lib/engine/engine_networking_auto.js +310 -310
  123. package/lib/engine/engine_networking_blob.d.ts +48 -48
  124. package/lib/engine/engine_networking_blob.js +228 -228
  125. package/lib/engine/engine_networking_files.d.ts +35 -35
  126. package/lib/engine/engine_networking_files.js +172 -172
  127. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  128. package/lib/engine/engine_networking_files_default_components.js +42 -42
  129. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  130. package/lib/engine/engine_networking_instantiate.js +345 -345
  131. package/lib/engine/engine_networking_peer.d.ts +15 -15
  132. package/lib/engine/engine_networking_peer.js +132 -132
  133. package/lib/engine/engine_networking_streams.d.ts +123 -123
  134. package/lib/engine/engine_networking_streams.js +645 -645
  135. package/lib/engine/engine_networking_types.d.ts +22 -22
  136. package/lib/engine/engine_networking_types.js +7 -7
  137. package/lib/engine/engine_networking_utils.d.ts +2 -2
  138. package/lib/engine/engine_networking_utils.js +20 -20
  139. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  140. package/lib/engine/engine_networking_websocket.js +2 -2
  141. package/lib/engine/engine_patcher.d.ts +10 -10
  142. package/lib/engine/engine_patcher.js +142 -142
  143. package/lib/engine/engine_physics.d.ts +152 -152
  144. package/lib/engine/engine_physics.js +645 -645
  145. package/lib/engine/engine_physics.types.d.ts +40 -40
  146. package/lib/engine/engine_physics.types.js +33 -33
  147. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  148. package/lib/engine/engine_physics_rapier.js +1433 -1433
  149. package/lib/engine/engine_playerview.d.ts +26 -26
  150. package/lib/engine/engine_playerview.js +64 -64
  151. package/lib/engine/engine_scenelighting.d.ts +71 -71
  152. package/lib/engine/engine_scenelighting.js +226 -226
  153. package/lib/engine/engine_serialization.d.ts +3 -3
  154. package/lib/engine/engine_serialization.js +3 -3
  155. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  156. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  157. package/lib/engine/engine_serialization_core.d.ts +94 -94
  158. package/lib/engine/engine_serialization_core.js +607 -607
  159. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  160. package/lib/engine/engine_serialization_decorator.js +66 -66
  161. package/lib/engine/engine_setup.d.ts +1 -1
  162. package/lib/engine/engine_setup.js +2 -2
  163. package/lib/engine/engine_shaders.d.ts +53 -53
  164. package/lib/engine/engine_shaders.js +252 -252
  165. package/lib/engine/engine_shims.d.ts +4 -4
  166. package/lib/engine/engine_shims.js +24 -24
  167. package/lib/engine/engine_test_utils.d.ts +39 -39
  168. package/lib/engine/engine_test_utils.js +83 -83
  169. package/lib/engine/engine_texture.d.ts +28 -28
  170. package/lib/engine/engine_texture.js +64 -64
  171. package/lib/engine/engine_three_utils.d.ts +201 -201
  172. package/lib/engine/engine_three_utils.js +731 -731
  173. package/lib/engine/engine_time.d.ts +51 -51
  174. package/lib/engine/engine_time.js +82 -82
  175. package/lib/engine/engine_time_utils.d.ts +88 -88
  176. package/lib/engine/engine_time_utils.js +215 -215
  177. package/lib/engine/engine_tonemapping.d.ts +2 -2
  178. package/lib/engine/engine_tonemapping.js +194 -194
  179. package/lib/engine/engine_types.d.ts +578 -578
  180. package/lib/engine/engine_types.js +95 -95
  181. package/lib/engine/engine_typestore.d.ts +28 -28
  182. package/lib/engine/engine_typestore.js +55 -55
  183. package/lib/engine/engine_util_decorator.d.ts +13 -13
  184. package/lib/engine/engine_util_decorator.js +116 -116
  185. package/lib/engine/engine_utils.d.ts +248 -248
  186. package/lib/engine/engine_utils.js +993 -993
  187. package/lib/engine/engine_utils_format.d.ts +24 -24
  188. package/lib/engine/engine_utils_format.js +239 -239
  189. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  190. package/lib/engine/engine_utils_screenshot.js +513 -513
  191. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  192. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  193. package/lib/engine/engine_xr.d.ts +1 -1
  194. package/lib/engine/engine_xr.js +1 -1
  195. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  196. package/lib/engine/export/gltf/Writers.js +24 -24
  197. package/lib/engine/export/gltf/index.d.ts +11 -11
  198. package/lib/engine/export/gltf/index.js +123 -123
  199. package/lib/engine/export/index.d.ts +2 -2
  200. package/lib/engine/export/index.js +2 -2
  201. package/lib/engine/export/state.d.ts +7 -7
  202. package/lib/engine/export/state.js +17 -17
  203. package/lib/engine/export/utils.d.ts +2 -2
  204. package/lib/engine/export/utils.js +7 -7
  205. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  206. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  207. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  208. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  209. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  210. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  211. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  212. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  213. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  214. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  215. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  216. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  217. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  218. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  219. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  220. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  221. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  222. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  223. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  224. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  225. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  226. package/lib/engine/extensions/extension_resolver.js +1 -1
  227. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  228. package/lib/engine/extensions/extension_utils.js +152 -152
  229. package/lib/engine/extensions/extensions.d.ts +32 -32
  230. package/lib/engine/extensions/extensions.js +107 -107
  231. package/lib/engine/extensions/index.d.ts +6 -6
  232. package/lib/engine/extensions/index.js +6 -6
  233. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  234. package/lib/engine/extensions/usage_tracker.js +65 -65
  235. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  236. package/lib/engine/js-extensions/Camera.js +39 -39
  237. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  238. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  239. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  240. package/lib/engine/js-extensions/Layers.js +22 -22
  241. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  242. package/lib/engine/js-extensions/Object3D.js +136 -136
  243. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  244. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  245. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  246. package/lib/engine/js-extensions/Vector.js +13 -13
  247. package/lib/engine/js-extensions/index.d.ts +5 -5
  248. package/lib/engine/js-extensions/index.js +5 -5
  249. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  250. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  251. package/lib/engine/shaders/shaderData.d.ts +55 -55
  252. package/lib/engine/shaders/shaderData.js +58 -58
  253. package/lib/engine/tests/test_utils.d.ts +2 -2
  254. package/lib/engine/tests/test_utils.js +53 -53
  255. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  256. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  257. package/lib/engine/webcomponents/api.d.ts +5 -5
  258. package/lib/engine/webcomponents/api.js +4 -4
  259. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  260. package/lib/engine/webcomponents/buttons.js +264 -264
  261. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  262. package/lib/engine/webcomponents/fonts.js +32 -32
  263. package/lib/engine/webcomponents/icons.d.ts +9 -9
  264. package/lib/engine/webcomponents/icons.js +52 -52
  265. package/lib/engine/webcomponents/index.d.ts +1 -1
  266. package/lib/engine/webcomponents/index.js +1 -1
  267. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  268. package/lib/engine/webcomponents/logo-element.js +67 -67
  269. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  270. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  271. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  272. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  273. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  274. package/lib/engine/webcomponents/needle-button.js +161 -161
  275. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  276. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  277. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  278. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  279. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  280. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  281. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  282. package/lib/engine/webcomponents/needle-engine.js +831 -831
  283. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  284. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  287. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  288. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +634 -634
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +700 -700
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  1009. package/src/engine-schemes/dist/api.js +17 -0
  1010. package/src/engine-schemes/dist/api.js.meta +7 -0
  1011. package/src/engine-schemes/dist/schemes.js +25 -0
  1012. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1013. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1014. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1015. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1016. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1017. package/src/engine-schemes/dist/transform.js +46 -0
  1018. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1019. package/src/engine-schemes/dist/vec2.js +32 -0
  1020. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1021. package/src/engine-schemes/dist/vec3.js +36 -0
  1022. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec4.js +40 -0
  1024. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1026. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
@@ -1,550 +1,550 @@
1
- import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Intersection, Line, Line3, Material, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, RingGeometry, Scene, SphereGeometry, SubtractiveBlending, Vector3 } from "three";
2
- import { Line2 } from "three/examples/jsm/lines/Line2.js";
3
- import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
4
- import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
5
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
6
-
7
- import { Gizmos } from "../../../engine/engine_gizmos.js";
8
- import { Mathf } from "../../../engine/engine_math.js";
9
- import type { RaycastTestObjectCallback } from "../../../engine/engine_physics.js";
10
- import { serializable } from "../../../engine/engine_serialization.js"
11
- import { getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
12
- import type { IGameObject } from "../../../engine/engine_types.js";
13
- import { getParam } from "../../../engine/engine_utils.js";
14
- import { NeedleXRController, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
15
- import { Behaviour, GameObject } from "../../Component.js"
16
- import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
17
- import { TeleportTarget } from "../TeleportTarget.js";
18
- import type { XRMovementBehaviour } from "../types.js";
19
-
20
- const debug = getParam("debugwebxr");
21
-
22
- declare type HitPointObject = Object3D & { material: Material & { opacity: number } }
23
- /**
24
- * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
25
- * @category XR
26
- * @group Components
27
- */
28
- export class XRControllerMovement extends Behaviour implements XRMovementBehaviour {
29
-
30
- /** Movement speed in meters per second
31
- * @default 1.5
32
- */
33
- @serializable()
34
- movementSpeed = 1.5;
35
-
36
- /** How many degrees to rotate the XR rig when using the rotation trigger
37
- * @default 30
38
- */
39
- @serializable()
40
- rotationStep = 30;
41
-
42
- /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
43
- * @default true
44
- */
45
- @serializable()
46
- useTeleport: boolean = true;
47
-
48
- /**
49
- * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
50
- * @default true
51
- */
52
- @serializable()
53
- usePinchToTeleport: boolean = true;
54
-
55
- /** Enable to only allow teleporting on objects with a teleport target component
56
- * @default false
57
- */
58
- @serializable()
59
- useTeleportTarget = false;
60
-
61
- /** Enable to fade out the scene when teleporting
62
- * @default false
63
- */
64
- @serializable()
65
- useTeleportFade = false;
66
-
67
- /** enable to visualize controller rays in the 3D scene
68
- * @default true
69
- */
70
- @serializable()
71
- showRays: boolean = true;
72
-
73
- /** enable to visualize pointer targets in the 3D scene
74
- * @default false
75
- */
76
- @serializable()
77
- showHits: boolean = true;
78
-
79
- readonly isXRMovementHandler: true = true;
80
- readonly xrSessionMode = "immersive-vr";
81
-
82
- private _didApplyRotation = false;
83
- private _didTeleport = false;
84
-
85
- onUpdateXR(args: NeedleXREventArgs): void {
86
- const rig = args.xr.rig;
87
- if (!rig?.gameObject) return;
88
-
89
- // in AR pass through mode we dont want to move the rig
90
- if (args.xr.isPassThrough) {
91
- return;
92
- }
93
-
94
- const movementController = args.xr.leftController;
95
- const teleportController = args.xr.rightController;
96
-
97
- if (movementController)
98
- this.onHandleMovement(movementController, rig.gameObject);
99
- if (teleportController) {
100
- this.onHandleRotation(teleportController, rig.gameObject);
101
- if (this.useTeleport)
102
- this.onHandleTeleport(teleportController, rig.gameObject);
103
- }
104
-
105
- }
106
- onLeaveXR(_: NeedleXREventArgs): void {
107
- for (const line of this._lines) {
108
- line.removeFromParent();
109
- }
110
- for (const disc of this._hitDiscs) {
111
- disc?.removeFromParent();
112
- }
113
- }
114
-
115
- onBeforeRender(): void {
116
- if (this.context.xr?.running) {
117
- if (this.showRays)
118
- this.renderRays(this.context.xr);
119
- if (this.showHits)
120
- this.renderHits(this.context.xr);
121
- }
122
- }
123
-
124
- protected onHandleMovement(controller: NeedleXRController, rig: IGameObject) {
125
- const stick = controller.getStick("xr-standard-thumbstick");
126
- if (stick.x != 0 || stick.y != 0) {
127
- const vec = getTempVector(stick.x, 0, stick.y);
128
- vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
129
- const scale = getWorldScale(rig);
130
- vec.multiplyScalar(scale.x);
131
- vec.applyQuaternion(controller.xr.poseOrientation);
132
- vec.y = 0;
133
- vec.applyQuaternion(rig.worldQuaternion);
134
- rig.position.add(vec);
135
- // if we dont do this here the XRControllerModel will be frame-delayed
136
- // maybe we need to introduce a priority order for XR components
137
- // TODO: would be better if this script would just run at the beginning of the frame
138
- rig.updateWorldMatrix(false, false);
139
- for (const ch of rig.children) ch.updateWorldMatrix(false, false);
140
- }
141
- }
142
-
143
-
144
- protected onHandleRotation(controller: NeedleXRController, rig: IGameObject) {
145
- // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
146
- if (controller["_isMxInk"]) return;
147
-
148
- const stick = controller.getStick("xr-standard-thumbstick");
149
- const rotationInput = stick.x;
150
- if (this._didApplyRotation) {
151
- if (Math.abs(rotationInput) < .3) {
152
- this._didApplyRotation = false;
153
- }
154
- }
155
- else if (Math.abs(rotationInput) > .5) {
156
- this._didApplyRotation = true;
157
- const dir = rotationInput > 0 ? 1 : -1;
158
-
159
- // store user worldpos
160
- const start_worldpos = getWorldPosition(this.context.mainCamera!).clone();
161
-
162
- rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
163
-
164
- // apply user offset so we rotate around the user
165
- const end_worldpos = getWorldPosition(this.context.mainCamera!).clone();
166
- const diff = end_worldpos.sub(start_worldpos);
167
- diff.y = 0;
168
- rig.position.sub(diff);
169
- }
170
- }
171
-
172
- private readonly _teleportBuffer = new Array<Matrix4>();
173
- protected onHandleTeleport(controller: NeedleXRController, rig: IGameObject) {
174
- let teleportInput = 0;
175
-
176
- if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
177
-
178
- // prevent pinch teleport while the primary input is in use
179
- const pointerId = controller.getPointerId("primary");
180
- if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
181
- return;
182
- }
183
-
184
- const pinch = controller.getGesture("pinch");
185
- if (pinch) {
186
- teleportInput = pinch.value;
187
- }
188
- }
189
- else {
190
- teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
191
- }
192
-
193
- if (this._didTeleport) {
194
- if (teleportInput >= 0 && teleportInput < .4) {
195
- this._didTeleport = false;
196
- }
197
- else if (teleportInput < 0 && teleportInput > -.4) {
198
- this._didTeleport = false;
199
- }
200
- }
201
- else if (teleportInput > .8) {
202
- this._didTeleport = true;
203
- const hit = this.context.physics.raycastFromRay(controller.ray)[0];
204
- if (hit && hit.object instanceof GroundedSkybox) {
205
- const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
206
- // Make sure we can only teleport on the ground / floor plane
207
- if (dot_up !== undefined && dot_up < 0.4) {
208
- return;
209
- }
210
- }
211
-
212
- let point: Vector3 | null = hit?.point;
213
-
214
- // If we didnt hit an object in the scene use the ground plane
215
- if (!point && !this.useTeleportTarget) {
216
- if (!this._plane) {
217
- this._plane = new Plane(new Vector3(0, 1, 0), 0);
218
- }
219
- const currentPosition = rig.worldPosition;
220
- this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
221
- const ray = controller.ray;
222
- point = currentPosition.clone();
223
- this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
224
- if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
225
- point = null;
226
- }
227
- }
228
-
229
- if (point) {
230
- if (this.useTeleportTarget) {
231
- const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
232
- if (!teleportTarget) return;
233
- }
234
-
235
- const cloned = point.clone();
236
- if (debug) Gizmos.DrawSphere(point, .025, 0xff0000, 5);
237
-
238
- // remove user XR rig position
239
- const positionInRig = this.context.mainCamera?.position;
240
- if (positionInRig) {
241
- const vec = this.context.xr?.getUserOffsetInRig();
242
- if (vec) {
243
- vec.y = 0;
244
- cloned.sub(vec);
245
- if (debug) Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
246
- }
247
- }
248
-
249
- this._teleportBuffer.push(rig.matrix.clone());
250
- if (this._teleportBuffer.length > 10) {
251
- this._teleportBuffer.shift();
252
- }
253
-
254
- if (this.useTeleportFade) {
255
- controller.xr.fadeTransition()?.then(() => {
256
- rig.worldPosition = cloned;
257
- })
258
- }
259
- else {
260
- rig.worldPosition = cloned;
261
- }
262
- }
263
- }
264
- else if (teleportInput < -.8) {
265
- this._didTeleport = true;
266
- if (this._teleportBuffer.length > 0) {
267
- // get latest teleport position
268
- const prev = this._teleportBuffer.pop();
269
- if (prev) {
270
- prev.decompose(rig.position, rig.quaternion, rig.scale)
271
- }
272
- }
273
- }
274
-
275
- }
276
-
277
- private _plane: Plane | null = null;
278
-
279
- private readonly _lines: Line2[] = [];
280
- private readonly _hitDiscs: HitPointObject[] = [];
281
- private readonly _hitDistances: Array<number | null> = [];
282
- private readonly _lastHitDistances: Array<number | null | undefined> = [];
283
-
284
- protected renderRays(session: NeedleXRSession) {
285
-
286
- for (let i = 0; i < this._lines.length; i++) {
287
- const line = this._lines[i];
288
- if (line) line.visible = false;
289
- }
290
-
291
- for (let i = 0; i < session.controllers.length; i++) {
292
- const ctrl = session.controllers[i];
293
- let line = this._lines[i];
294
- if (!ctrl.connected || !ctrl.isTracking ||
295
- !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
296
- !ctrl.hasSelectEvent
297
- ) {
298
- if (line) line.visible = false;
299
- continue;
300
- }
301
- if (!line) {
302
- line = this.createRayLineObject();
303
- line.scale.z = .5;
304
- this._lines[i] = line;
305
- }
306
-
307
- ctrl.updateRayWorldPosition();
308
- ctrl.updateRayWorldQuaternion();
309
- const pos = ctrl.rayWorldPosition;
310
- const rot = ctrl.rayWorldQuaternion;
311
- line.position.copy(pos);
312
- line.quaternion.copy(rot);
313
- const scale = session.rigScale;
314
-
315
- const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
316
- const distance = this._lastHitDistances[i];
317
- const hasHit = this._hitDistances[i] != null;
318
- const dist = distance != null ? distance : scale;
319
-
320
- line.scale.set(scale, scale, dist);
321
- line.visible = true;
322
- line.layers.disableAll();
323
- line.layers.enable(2);
324
- let targetOpacity = line.material.opacity;
325
- if (forceShowRay) {
326
- targetOpacity = 1;
327
- }
328
- else if (this.showHits && dist < session.rigScale * 0.5) {
329
- targetOpacity = 0;
330
- }
331
- else if (ctrl.getButton("primary")?.pressed) {
332
- targetOpacity = .5;
333
- }
334
- else {
335
- targetOpacity = hasHit ? .2 : .1;
336
- }
337
- line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
338
- if (line.parent !== this.context.scene)
339
- this.context.scene.add(line);
340
- }
341
- }
342
-
343
- protected renderHits(session: NeedleXRSession) {
344
- for (const disc of this._hitDiscs) {
345
- if (!disc) continue;
346
- const ctrl = disc["controller"];
347
- if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
348
- disc.visible = false;
349
- continue;
350
- }
351
- }
352
- for (let i = 0; i < session.controllers.length; i++) {
353
- const ctrl = session.controllers[i];
354
- if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent) continue;
355
- let disc = this._hitDiscs[i];
356
- let runRaycast = true;
357
-
358
-
359
- // Check if the primary input button is in use
360
- const pointerId: number | undefined = ctrl.getPointerId("primary");
361
- if (pointerId != undefined) {
362
- const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
363
- // if the input is being used then we hide the ray
364
- if (isCurrentlyUsed) {
365
- if (disc) disc.visible = false;
366
- this._hitDistances[i] = null;
367
- this._lastHitDistances[i] = 0;
368
- runRaycast = false;
369
- }
370
- }
371
-
372
- // save performance by only raycasting every nth frame
373
- const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
374
- if ((this.context.time.frame + ctrl.index) % interval !== 0) {
375
- runRaycast = false;
376
- }
377
-
378
- if (!runRaycast) {
379
- const disc = this._hitDiscs[i];
380
- // if the disc had a hit last frame, we can update it here
381
- if (disc && disc.visible && disc["hit"]) {
382
- this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
383
- }
384
- continue;
385
- }
386
-
387
- const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
388
- let hit = hits.find(hit => {
389
- if (this.usePinchToTeleport && ctrl.isTeleportGesture) return true;
390
- // Only render hits on interactable objects
391
- return this.isObjectWithInteractiveComponent(hit.object);
392
- });
393
- // Fallback to use the first hit
394
- if (!hit) {
395
- hit = hits[0];
396
- }
397
-
398
- if (disc) // save the hit object on the disc
399
- {
400
- disc["controller"] = ctrl;
401
- disc["hit"] = hit;
402
- }
403
- this._hitDistances[i] = hit?.distance || null;
404
-
405
- if (hit) {
406
- this._lastHitDistances[i] = hit.distance;
407
-
408
- const rigScale = (session.rigScale ?? 1);
409
- if (debug) {
410
- Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
411
- Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
412
- }
413
-
414
- if (!disc) {
415
- disc = this.createHitPointObject();
416
- this._hitDiscs[i] = disc;
417
- }
418
- disc["hit"] = hit;
419
-
420
- // hide the disc if the hit point is too close
421
- disc.visible = hit.distance > rigScale * 0.05;
422
- let size = (.01 * (rigScale + hit.distance));
423
- const primaryPressed = ctrl.getButton("primary")?.pressed;
424
- if (primaryPressed) size *= 1.1;
425
- disc.scale.set(size, size, size);
426
- disc.layers.set(2);
427
- let targetOpacity = disc.material.opacity;
428
- if (primaryPressed) {
429
- targetOpacity = 1;
430
- }
431
- else {
432
- targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
433
- }
434
- disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
435
-
436
- if (disc.visible) {
437
- if (hit.normal) {
438
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
439
- const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
440
- disc.quaternion.setFromUnitVectors(up, worldNormal);
441
- }
442
- else {
443
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
444
- }
445
- if (disc.parent !== this.context.scene) {
446
- this.context.scene.add(disc);
447
- }
448
- }
449
- }
450
- else {
451
- if (this._hitDiscs[i]) {
452
- this._hitDiscs[i].visible = false;
453
- }
454
- }
455
- }
456
- }
457
-
458
- private isObjectWithInteractiveComponent(object: Object3D, level: number = 0) {
459
- if (hasPointerEventComponent(object) || (object["isUI"] === true)) return true;
460
- if ((object as Scene).isScene) return false;
461
- if (object.parent) return this.isObjectWithInteractiveComponent(object.parent, level + 1);
462
- return false;
463
- }
464
-
465
- private updateHitPointerPosition(ctrl: NeedleXRController, pt: Object3D, distance: number) {
466
- const targetPos = getTempVector(ctrl.rayWorldPosition);
467
- targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
468
- pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
469
- }
470
-
471
- protected hitPointRaycastFilter: RaycastTestObjectCallback = (obj: Object3D) => {
472
- // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
473
- if (obj.type === "SkinnedMesh") return "continue in children";
474
- return true;
475
- }
476
-
477
- /** create an object to visualize hit points in the scene */
478
- protected createHitPointObject(): HitPointObject {
479
- // var container = new Object3D();
480
- const mesh = new Mesh(
481
- new SphereGeometry(.3, 6, 6),// new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
482
- new MeshBasicMaterial({
483
- color: 0xeeeeee,
484
- opacity: .7,
485
- transparent: true,
486
- depthTest: false,
487
- depthWrite: false,
488
- side: DoubleSide,
489
- })
490
- );
491
- mesh.layers.disableAll();
492
- mesh.layers.enable(2);
493
- // container.add(disc);
494
-
495
- // const disc2 = new Mesh(
496
- // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
497
- // new MeshBasicMaterial({
498
- // color: 0x000000,
499
- // opacity: .2,
500
- // transparent: true,
501
- // side: DoubleSide,
502
- // })
503
- // );
504
- // disc2.layers.disableAll();
505
- // disc2.layers.enable(2);
506
- // disc2.position.y = .01;
507
- // container.add(disc2);
508
- return mesh;
509
- }
510
-
511
- /** create an object to visualize controller rays */
512
- protected createRayLineObject() {
513
- const line = new Line2();
514
- line.layers.disableAll();
515
- line.layers.enable(2);
516
-
517
- const geometry = new LineGeometry();
518
- line.geometry = geometry;
519
-
520
- const positions = new Float32Array(9);
521
- positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
522
- geometry.setPositions(positions)
523
-
524
- const colors = new Float32Array(9);
525
- colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
526
- geometry.setColors(colors);
527
-
528
- const mat = new LineMaterial({
529
- color: 0xffffff,
530
- vertexColors: true,
531
- worldUnits: true,
532
- linewidth: .004,
533
-
534
- transparent: true,
535
- depthWrite: false,
536
- // TODO: this doesnt work with passthrough
537
- blending: AdditiveBlending,
538
- dashed: false,
539
- // alphaToCoverage: true,
540
-
541
- });
542
- line.material = mat;
543
-
544
- return line;
545
- }
546
- }
547
-
548
-
549
- const up = new Vector3(0, 1, 0);
550
-
1
+ import { AdditiveBlending, BufferAttribute, Color, DoubleSide, Intersection, Line, Line3, Material, Matrix4, Mesh, MeshBasicMaterial, Object3D, Plane, RingGeometry, Scene, SphereGeometry, SubtractiveBlending, Vector3 } from "three";
2
+ import { Line2 } from "three/examples/jsm/lines/Line2.js";
3
+ import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
4
+ import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
5
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
6
+
7
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
8
+ import { Mathf } from "../../../engine/engine_math.js";
9
+ import type { RaycastTestObjectCallback } from "../../../engine/engine_physics.js";
10
+ import { serializable } from "../../../engine/engine_serialization.js"
11
+ import { getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
12
+ import type { IGameObject } from "../../../engine/engine_types.js";
13
+ import { getParam } from "../../../engine/engine_utils.js";
14
+ import { NeedleXRController, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
15
+ import { Behaviour, GameObject } from "../../Component.js"
16
+ import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
17
+ import { TeleportTarget } from "../TeleportTarget.js";
18
+ import type { XRMovementBehaviour } from "../types.js";
19
+
20
+ const debug = getParam("debugwebxr");
21
+
22
+ declare type HitPointObject = Object3D & { material: Material & { opacity: number } }
23
+ /**
24
+ * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
25
+ * @category XR
26
+ * @group Components
27
+ */
28
+ export class XRControllerMovement extends Behaviour implements XRMovementBehaviour {
29
+
30
+ /** Movement speed in meters per second
31
+ * @default 1.5
32
+ */
33
+ @serializable()
34
+ movementSpeed = 1.5;
35
+
36
+ /** How many degrees to rotate the XR rig when using the rotation trigger
37
+ * @default 30
38
+ */
39
+ @serializable()
40
+ rotationStep = 30;
41
+
42
+ /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
43
+ * @default true
44
+ */
45
+ @serializable()
46
+ useTeleport: boolean = true;
47
+
48
+ /**
49
+ * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
50
+ * @default true
51
+ */
52
+ @serializable()
53
+ usePinchToTeleport: boolean = true;
54
+
55
+ /** Enable to only allow teleporting on objects with a teleport target component
56
+ * @default false
57
+ */
58
+ @serializable()
59
+ useTeleportTarget = false;
60
+
61
+ /** Enable to fade out the scene when teleporting
62
+ * @default false
63
+ */
64
+ @serializable()
65
+ useTeleportFade = false;
66
+
67
+ /** enable to visualize controller rays in the 3D scene
68
+ * @default true
69
+ */
70
+ @serializable()
71
+ showRays: boolean = true;
72
+
73
+ /** enable to visualize pointer targets in the 3D scene
74
+ * @default false
75
+ */
76
+ @serializable()
77
+ showHits: boolean = true;
78
+
79
+ readonly isXRMovementHandler: true = true;
80
+ readonly xrSessionMode = "immersive-vr";
81
+
82
+ private _didApplyRotation = false;
83
+ private _didTeleport = false;
84
+
85
+ onUpdateXR(args: NeedleXREventArgs): void {
86
+ const rig = args.xr.rig;
87
+ if (!rig?.gameObject) return;
88
+
89
+ // in AR pass through mode we dont want to move the rig
90
+ if (args.xr.isPassThrough) {
91
+ return;
92
+ }
93
+
94
+ const movementController = args.xr.leftController;
95
+ const teleportController = args.xr.rightController;
96
+
97
+ if (movementController)
98
+ this.onHandleMovement(movementController, rig.gameObject);
99
+ if (teleportController) {
100
+ this.onHandleRotation(teleportController, rig.gameObject);
101
+ if (this.useTeleport)
102
+ this.onHandleTeleport(teleportController, rig.gameObject);
103
+ }
104
+
105
+ }
106
+ onLeaveXR(_: NeedleXREventArgs): void {
107
+ for (const line of this._lines) {
108
+ line.removeFromParent();
109
+ }
110
+ for (const disc of this._hitDiscs) {
111
+ disc?.removeFromParent();
112
+ }
113
+ }
114
+
115
+ onBeforeRender(): void {
116
+ if (this.context.xr?.running) {
117
+ if (this.showRays)
118
+ this.renderRays(this.context.xr);
119
+ if (this.showHits)
120
+ this.renderHits(this.context.xr);
121
+ }
122
+ }
123
+
124
+ protected onHandleMovement(controller: NeedleXRController, rig: IGameObject) {
125
+ const stick = controller.getStick("xr-standard-thumbstick");
126
+ if (stick.x != 0 || stick.y != 0) {
127
+ const vec = getTempVector(stick.x, 0, stick.y);
128
+ vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
129
+ const scale = getWorldScale(rig);
130
+ vec.multiplyScalar(scale.x);
131
+ vec.applyQuaternion(controller.xr.poseOrientation);
132
+ vec.y = 0;
133
+ vec.applyQuaternion(rig.worldQuaternion);
134
+ rig.position.add(vec);
135
+ // if we dont do this here the XRControllerModel will be frame-delayed
136
+ // maybe we need to introduce a priority order for XR components
137
+ // TODO: would be better if this script would just run at the beginning of the frame
138
+ rig.updateWorldMatrix(false, false);
139
+ for (const ch of rig.children) ch.updateWorldMatrix(false, false);
140
+ }
141
+ }
142
+
143
+
144
+ protected onHandleRotation(controller: NeedleXRController, rig: IGameObject) {
145
+ // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
146
+ if (controller["_isMxInk"]) return;
147
+
148
+ const stick = controller.getStick("xr-standard-thumbstick");
149
+ const rotationInput = stick.x;
150
+ if (this._didApplyRotation) {
151
+ if (Math.abs(rotationInput) < .3) {
152
+ this._didApplyRotation = false;
153
+ }
154
+ }
155
+ else if (Math.abs(rotationInput) > .5) {
156
+ this._didApplyRotation = true;
157
+ const dir = rotationInput > 0 ? 1 : -1;
158
+
159
+ // store user worldpos
160
+ const start_worldpos = getWorldPosition(this.context.mainCamera!).clone();
161
+
162
+ rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
163
+
164
+ // apply user offset so we rotate around the user
165
+ const end_worldpos = getWorldPosition(this.context.mainCamera!).clone();
166
+ const diff = end_worldpos.sub(start_worldpos);
167
+ diff.y = 0;
168
+ rig.position.sub(diff);
169
+ }
170
+ }
171
+
172
+ private readonly _teleportBuffer = new Array<Matrix4>();
173
+ protected onHandleTeleport(controller: NeedleXRController, rig: IGameObject) {
174
+ let teleportInput = 0;
175
+
176
+ if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
177
+
178
+ // prevent pinch teleport while the primary input is in use
179
+ const pointerId = controller.getPointerId("primary");
180
+ if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
181
+ return;
182
+ }
183
+
184
+ const pinch = controller.getGesture("pinch");
185
+ if (pinch) {
186
+ teleportInput = pinch.value;
187
+ }
188
+ }
189
+ else {
190
+ teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
191
+ }
192
+
193
+ if (this._didTeleport) {
194
+ if (teleportInput >= 0 && teleportInput < .4) {
195
+ this._didTeleport = false;
196
+ }
197
+ else if (teleportInput < 0 && teleportInput > -.4) {
198
+ this._didTeleport = false;
199
+ }
200
+ }
201
+ else if (teleportInput > .8) {
202
+ this._didTeleport = true;
203
+ const hit = this.context.physics.raycastFromRay(controller.ray)[0];
204
+ if (hit && hit.object instanceof GroundedSkybox) {
205
+ const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
206
+ // Make sure we can only teleport on the ground / floor plane
207
+ if (dot_up !== undefined && dot_up < 0.4) {
208
+ return;
209
+ }
210
+ }
211
+
212
+ let point: Vector3 | null = hit?.point;
213
+
214
+ // If we didnt hit an object in the scene use the ground plane
215
+ if (!point && !this.useTeleportTarget) {
216
+ if (!this._plane) {
217
+ this._plane = new Plane(new Vector3(0, 1, 0), 0);
218
+ }
219
+ const currentPosition = rig.worldPosition;
220
+ this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
221
+ const ray = controller.ray;
222
+ point = currentPosition.clone();
223
+ this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
224
+ if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
225
+ point = null;
226
+ }
227
+ }
228
+
229
+ if (point) {
230
+ if (this.useTeleportTarget) {
231
+ const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
232
+ if (!teleportTarget) return;
233
+ }
234
+
235
+ const cloned = point.clone();
236
+ if (debug) Gizmos.DrawSphere(point, .025, 0xff0000, 5);
237
+
238
+ // remove user XR rig position
239
+ const positionInRig = this.context.mainCamera?.position;
240
+ if (positionInRig) {
241
+ const vec = this.context.xr?.getUserOffsetInRig();
242
+ if (vec) {
243
+ vec.y = 0;
244
+ cloned.sub(vec);
245
+ if (debug) Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
246
+ }
247
+ }
248
+
249
+ this._teleportBuffer.push(rig.matrix.clone());
250
+ if (this._teleportBuffer.length > 10) {
251
+ this._teleportBuffer.shift();
252
+ }
253
+
254
+ if (this.useTeleportFade) {
255
+ controller.xr.fadeTransition()?.then(() => {
256
+ rig.worldPosition = cloned;
257
+ })
258
+ }
259
+ else {
260
+ rig.worldPosition = cloned;
261
+ }
262
+ }
263
+ }
264
+ else if (teleportInput < -.8) {
265
+ this._didTeleport = true;
266
+ if (this._teleportBuffer.length > 0) {
267
+ // get latest teleport position
268
+ const prev = this._teleportBuffer.pop();
269
+ if (prev) {
270
+ prev.decompose(rig.position, rig.quaternion, rig.scale)
271
+ }
272
+ }
273
+ }
274
+
275
+ }
276
+
277
+ private _plane: Plane | null = null;
278
+
279
+ private readonly _lines: Line2[] = [];
280
+ private readonly _hitDiscs: HitPointObject[] = [];
281
+ private readonly _hitDistances: Array<number | null> = [];
282
+ private readonly _lastHitDistances: Array<number | null | undefined> = [];
283
+
284
+ protected renderRays(session: NeedleXRSession) {
285
+
286
+ for (let i = 0; i < this._lines.length; i++) {
287
+ const line = this._lines[i];
288
+ if (line) line.visible = false;
289
+ }
290
+
291
+ for (let i = 0; i < session.controllers.length; i++) {
292
+ const ctrl = session.controllers[i];
293
+ let line = this._lines[i];
294
+ if (!ctrl.connected || !ctrl.isTracking ||
295
+ !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
296
+ !ctrl.hasSelectEvent
297
+ ) {
298
+ if (line) line.visible = false;
299
+ continue;
300
+ }
301
+ if (!line) {
302
+ line = this.createRayLineObject();
303
+ line.scale.z = .5;
304
+ this._lines[i] = line;
305
+ }
306
+
307
+ ctrl.updateRayWorldPosition();
308
+ ctrl.updateRayWorldQuaternion();
309
+ const pos = ctrl.rayWorldPosition;
310
+ const rot = ctrl.rayWorldQuaternion;
311
+ line.position.copy(pos);
312
+ line.quaternion.copy(rot);
313
+ const scale = session.rigScale;
314
+
315
+ const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
316
+ const distance = this._lastHitDistances[i];
317
+ const hasHit = this._hitDistances[i] != null;
318
+ const dist = distance != null ? distance : scale;
319
+
320
+ line.scale.set(scale, scale, dist);
321
+ line.visible = true;
322
+ line.layers.disableAll();
323
+ line.layers.enable(2);
324
+ let targetOpacity = line.material.opacity;
325
+ if (forceShowRay) {
326
+ targetOpacity = 1;
327
+ }
328
+ else if (this.showHits && dist < session.rigScale * 0.5) {
329
+ targetOpacity = 0;
330
+ }
331
+ else if (ctrl.getButton("primary")?.pressed) {
332
+ targetOpacity = .5;
333
+ }
334
+ else {
335
+ targetOpacity = hasHit ? .2 : .1;
336
+ }
337
+ line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
338
+ if (line.parent !== this.context.scene)
339
+ this.context.scene.add(line);
340
+ }
341
+ }
342
+
343
+ protected renderHits(session: NeedleXRSession) {
344
+ for (const disc of this._hitDiscs) {
345
+ if (!disc) continue;
346
+ const ctrl = disc["controller"];
347
+ if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
348
+ disc.visible = false;
349
+ continue;
350
+ }
351
+ }
352
+ for (let i = 0; i < session.controllers.length; i++) {
353
+ const ctrl = session.controllers[i];
354
+ if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent) continue;
355
+ let disc = this._hitDiscs[i];
356
+ let runRaycast = true;
357
+
358
+
359
+ // Check if the primary input button is in use
360
+ const pointerId: number | undefined = ctrl.getPointerId("primary");
361
+ if (pointerId != undefined) {
362
+ const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
363
+ // if the input is being used then we hide the ray
364
+ if (isCurrentlyUsed) {
365
+ if (disc) disc.visible = false;
366
+ this._hitDistances[i] = null;
367
+ this._lastHitDistances[i] = 0;
368
+ runRaycast = false;
369
+ }
370
+ }
371
+
372
+ // save performance by only raycasting every nth frame
373
+ const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
374
+ if ((this.context.time.frame + ctrl.index) % interval !== 0) {
375
+ runRaycast = false;
376
+ }
377
+
378
+ if (!runRaycast) {
379
+ const disc = this._hitDiscs[i];
380
+ // if the disc had a hit last frame, we can update it here
381
+ if (disc && disc.visible && disc["hit"]) {
382
+ this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
383
+ }
384
+ continue;
385
+ }
386
+
387
+ const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
388
+ let hit = hits.find(hit => {
389
+ if (this.usePinchToTeleport && ctrl.isTeleportGesture) return true;
390
+ // Only render hits on interactable objects
391
+ return this.isObjectWithInteractiveComponent(hit.object);
392
+ });
393
+ // Fallback to use the first hit
394
+ if (!hit) {
395
+ hit = hits[0];
396
+ }
397
+
398
+ if (disc) // save the hit object on the disc
399
+ {
400
+ disc["controller"] = ctrl;
401
+ disc["hit"] = hit;
402
+ }
403
+ this._hitDistances[i] = hit?.distance || null;
404
+
405
+ if (hit) {
406
+ this._lastHitDistances[i] = hit.distance;
407
+
408
+ const rigScale = (session.rigScale ?? 1);
409
+ if (debug) {
410
+ Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
411
+ Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
412
+ }
413
+
414
+ if (!disc) {
415
+ disc = this.createHitPointObject();
416
+ this._hitDiscs[i] = disc;
417
+ }
418
+ disc["hit"] = hit;
419
+
420
+ // hide the disc if the hit point is too close
421
+ disc.visible = hit.distance > rigScale * 0.05;
422
+ let size = (.01 * (rigScale + hit.distance));
423
+ const primaryPressed = ctrl.getButton("primary")?.pressed;
424
+ if (primaryPressed) size *= 1.1;
425
+ disc.scale.set(size, size, size);
426
+ disc.layers.set(2);
427
+ let targetOpacity = disc.material.opacity;
428
+ if (primaryPressed) {
429
+ targetOpacity = 1;
430
+ }
431
+ else {
432
+ targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
433
+ }
434
+ disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
435
+
436
+ if (disc.visible) {
437
+ if (hit.normal) {
438
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
439
+ const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
440
+ disc.quaternion.setFromUnitVectors(up, worldNormal);
441
+ }
442
+ else {
443
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
444
+ }
445
+ if (disc.parent !== this.context.scene) {
446
+ this.context.scene.add(disc);
447
+ }
448
+ }
449
+ }
450
+ else {
451
+ if (this._hitDiscs[i]) {
452
+ this._hitDiscs[i].visible = false;
453
+ }
454
+ }
455
+ }
456
+ }
457
+
458
+ private isObjectWithInteractiveComponent(object: Object3D, level: number = 0) {
459
+ if (hasPointerEventComponent(object) || (object["isUI"] === true)) return true;
460
+ if ((object as Scene).isScene) return false;
461
+ if (object.parent) return this.isObjectWithInteractiveComponent(object.parent, level + 1);
462
+ return false;
463
+ }
464
+
465
+ private updateHitPointerPosition(ctrl: NeedleXRController, pt: Object3D, distance: number) {
466
+ const targetPos = getTempVector(ctrl.rayWorldPosition);
467
+ targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
468
+ pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
469
+ }
470
+
471
+ protected hitPointRaycastFilter: RaycastTestObjectCallback = (obj: Object3D) => {
472
+ // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
473
+ if (obj.type === "SkinnedMesh") return "continue in children";
474
+ return true;
475
+ }
476
+
477
+ /** create an object to visualize hit points in the scene */
478
+ protected createHitPointObject(): HitPointObject {
479
+ // var container = new Object3D();
480
+ const mesh = new Mesh(
481
+ new SphereGeometry(.3, 6, 6),// new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
482
+ new MeshBasicMaterial({
483
+ color: 0xeeeeee,
484
+ opacity: .7,
485
+ transparent: true,
486
+ depthTest: false,
487
+ depthWrite: false,
488
+ side: DoubleSide,
489
+ })
490
+ );
491
+ mesh.layers.disableAll();
492
+ mesh.layers.enable(2);
493
+ // container.add(disc);
494
+
495
+ // const disc2 = new Mesh(
496
+ // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
497
+ // new MeshBasicMaterial({
498
+ // color: 0x000000,
499
+ // opacity: .2,
500
+ // transparent: true,
501
+ // side: DoubleSide,
502
+ // })
503
+ // );
504
+ // disc2.layers.disableAll();
505
+ // disc2.layers.enable(2);
506
+ // disc2.position.y = .01;
507
+ // container.add(disc2);
508
+ return mesh;
509
+ }
510
+
511
+ /** create an object to visualize controller rays */
512
+ protected createRayLineObject() {
513
+ const line = new Line2();
514
+ line.layers.disableAll();
515
+ line.layers.enable(2);
516
+
517
+ const geometry = new LineGeometry();
518
+ line.geometry = geometry;
519
+
520
+ const positions = new Float32Array(9);
521
+ positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
522
+ geometry.setPositions(positions)
523
+
524
+ const colors = new Float32Array(9);
525
+ colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
526
+ geometry.setColors(colors);
527
+
528
+ const mat = new LineMaterial({
529
+ color: 0xffffff,
530
+ vertexColors: true,
531
+ worldUnits: true,
532
+ linewidth: .004,
533
+
534
+ transparent: true,
535
+ depthWrite: false,
536
+ // TODO: this doesnt work with passthrough
537
+ blending: AdditiveBlending,
538
+ dashed: false,
539
+ // alphaToCoverage: true,
540
+
541
+ });
542
+ line.material = mat;
543
+
544
+ return line;
545
+ }
546
+ }
547
+
548
+
549
+ const up = new Vector3(0, 1, 0);
550
+