@needle-tools/engine 4.5.5-next.f053174 → 4.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1044) hide show
  1. package/CHANGELOG.md +3740 -3740
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-DFfLpZpn.min.js → needle-engine.bundle-2nTaeeW3.min.js} +62 -62
  6. package/dist/{needle-engine.bundle-Dx2hV9Bu.umd.cjs → needle-engine.bundle-B3qVc_uH.umd.cjs} +54 -54
  7. package/dist/{needle-engine.bundle-DvRTYg0j.js → needle-engine.bundle-B9tUMvDR.js} +623 -623
  8. package/dist/{needle-engine.bundle-BxW8rOic.light.min.js → needle-engine.bundle-BWeBylyu.light.min.js} +62 -62
  9. package/dist/{needle-engine.bundle-5YrltOTW.light.umd.cjs → needle-engine.bundle-Bx32FU5Z.light.umd.cjs} +54 -54
  10. package/dist/{needle-engine.bundle-Bjtl-M4D.light.js → needle-engine.bundle-CAuuubKQ.light.js} +623 -623
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/assets/index.d.ts +11 -11
  32. package/lib/engine/assets/index.js +47 -47
  33. package/lib/engine/assets/static.d.ts +1 -1
  34. package/lib/engine/assets/static.js +4 -4
  35. package/lib/engine/codegen/register_types.d.ts +1 -1
  36. package/lib/engine/codegen/register_types.js +300 -300
  37. package/lib/engine/debug/debug.d.ts +15 -15
  38. package/lib/engine/debug/debug.js +44 -44
  39. package/lib/engine/debug/debug_console.d.ts +2 -2
  40. package/lib/engine/debug/debug_console.js +307 -307
  41. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  42. package/lib/engine/debug/debug_overlay.js +316 -316
  43. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  44. package/lib/engine/debug/debug_spatial_console.js +390 -390
  45. package/lib/engine/debug/index.d.ts +2 -2
  46. package/lib/engine/debug/index.js +2 -2
  47. package/lib/engine/engine_addressables.d.ts +166 -166
  48. package/lib/engine/engine_addressables.js +608 -608
  49. package/lib/engine/engine_animation.d.ts +43 -43
  50. package/lib/engine/engine_animation.js +133 -133
  51. package/lib/engine/engine_application.d.ts +45 -45
  52. package/lib/engine/engine_application.js +104 -104
  53. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  54. package/lib/engine/engine_assetdatabase.js +344 -344
  55. package/lib/engine/engine_audio.d.ts +4 -4
  56. package/lib/engine/engine_audio.js +23 -23
  57. package/lib/engine/engine_camera.d.ts +13 -13
  58. package/lib/engine/engine_camera.js +30 -30
  59. package/lib/engine/engine_components.d.ts +110 -110
  60. package/lib/engine/engine_components.js +374 -374
  61. package/lib/engine/engine_components_internal.d.ts +9 -9
  62. package/lib/engine/engine_components_internal.js +36 -36
  63. package/lib/engine/engine_constants.d.ts +10 -10
  64. package/lib/engine/engine_constants.js +41 -41
  65. package/lib/engine/engine_context.d.ts +472 -472
  66. package/lib/engine/engine_context.js +1664 -1664
  67. package/lib/engine/engine_context_registry.d.ts +71 -71
  68. package/lib/engine/engine_context_registry.js +117 -117
  69. package/lib/engine/engine_coroutine.d.ts +35 -35
  70. package/lib/engine/engine_coroutine.js +52 -52
  71. package/lib/engine/engine_create_objects.d.ts +119 -119
  72. package/lib/engine/engine_create_objects.js +320 -320
  73. package/lib/engine/engine_default_parameters.d.ts +2 -2
  74. package/lib/engine/engine_default_parameters.js +3 -3
  75. package/lib/engine/engine_editor-sync.d.ts +21 -21
  76. package/lib/engine/engine_editor-sync.js +4 -4
  77. package/lib/engine/engine_fileloader.d.ts +2 -2
  78. package/lib/engine/engine_fileloader.js +8 -8
  79. package/lib/engine/engine_gameobject.d.ts +68 -68
  80. package/lib/engine/engine_gameobject.js +616 -616
  81. package/lib/engine/engine_generic_utils.d.ts +1 -1
  82. package/lib/engine/engine_generic_utils.js +13 -13
  83. package/lib/engine/engine_gizmos.d.ts +149 -149
  84. package/lib/engine/engine_gizmos.js +530 -530
  85. package/lib/engine/engine_gltf.d.ts +12 -12
  86. package/lib/engine/engine_gltf.js +15 -15
  87. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  88. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  89. package/lib/engine/engine_hot_reload.d.ts +8 -8
  90. package/lib/engine/engine_hot_reload.js +197 -197
  91. package/lib/engine/engine_input.d.ts +362 -362
  92. package/lib/engine/engine_input.js +1294 -1294
  93. package/lib/engine/engine_input_utils.d.ts +2 -2
  94. package/lib/engine/engine_input_utils.js +22 -22
  95. package/lib/engine/engine_instancing.d.ts +19 -19
  96. package/lib/engine/engine_instancing.js +39 -39
  97. package/lib/engine/engine_license.d.ts +11 -11
  98. package/lib/engine/engine_license.js +369 -369
  99. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  100. package/lib/engine/engine_lifecycle_api.js +106 -106
  101. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  102. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  103. package/lib/engine/engine_lightdata.d.ts +23 -23
  104. package/lib/engine/engine_lightdata.js +91 -91
  105. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  106. package/lib/engine/engine_loaders.callbacks.js +86 -86
  107. package/lib/engine/engine_loaders.d.ts +48 -48
  108. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  109. package/lib/engine/engine_loaders.gltf.js +62 -62
  110. package/lib/engine/engine_loaders.js +337 -337
  111. package/lib/engine/engine_lods.d.ts +31 -31
  112. package/lib/engine/engine_lods.js +146 -146
  113. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  114. package/lib/engine/engine_mainloop_utils.js +466 -466
  115. package/lib/engine/engine_math.d.ts +114 -114
  116. package/lib/engine/engine_math.js +247 -247
  117. package/lib/engine/engine_modules.d.ts +36 -36
  118. package/lib/engine/engine_modules.js +85 -85
  119. package/lib/engine/engine_networking.d.ts +260 -260
  120. package/lib/engine/engine_networking.js +764 -764
  121. package/lib/engine/engine_networking_auto.d.ts +24 -24
  122. package/lib/engine/engine_networking_auto.js +310 -310
  123. package/lib/engine/engine_networking_blob.d.ts +48 -48
  124. package/lib/engine/engine_networking_blob.js +228 -228
  125. package/lib/engine/engine_networking_files.d.ts +35 -35
  126. package/lib/engine/engine_networking_files.js +172 -172
  127. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  128. package/lib/engine/engine_networking_files_default_components.js +42 -42
  129. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  130. package/lib/engine/engine_networking_instantiate.js +345 -345
  131. package/lib/engine/engine_networking_peer.d.ts +15 -15
  132. package/lib/engine/engine_networking_peer.js +132 -132
  133. package/lib/engine/engine_networking_streams.d.ts +123 -123
  134. package/lib/engine/engine_networking_streams.js +645 -645
  135. package/lib/engine/engine_networking_types.d.ts +22 -22
  136. package/lib/engine/engine_networking_types.js +7 -7
  137. package/lib/engine/engine_networking_utils.d.ts +2 -2
  138. package/lib/engine/engine_networking_utils.js +20 -20
  139. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  140. package/lib/engine/engine_networking_websocket.js +2 -2
  141. package/lib/engine/engine_patcher.d.ts +10 -10
  142. package/lib/engine/engine_patcher.js +142 -142
  143. package/lib/engine/engine_physics.d.ts +152 -152
  144. package/lib/engine/engine_physics.js +645 -645
  145. package/lib/engine/engine_physics.types.d.ts +40 -40
  146. package/lib/engine/engine_physics.types.js +33 -33
  147. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  148. package/lib/engine/engine_physics_rapier.js +1433 -1433
  149. package/lib/engine/engine_playerview.d.ts +26 -26
  150. package/lib/engine/engine_playerview.js +64 -64
  151. package/lib/engine/engine_scenelighting.d.ts +71 -71
  152. package/lib/engine/engine_scenelighting.js +226 -226
  153. package/lib/engine/engine_serialization.d.ts +3 -3
  154. package/lib/engine/engine_serialization.js +3 -3
  155. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  156. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  157. package/lib/engine/engine_serialization_core.d.ts +94 -94
  158. package/lib/engine/engine_serialization_core.js +607 -607
  159. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  160. package/lib/engine/engine_serialization_decorator.js +66 -66
  161. package/lib/engine/engine_setup.d.ts +1 -1
  162. package/lib/engine/engine_setup.js +2 -2
  163. package/lib/engine/engine_shaders.d.ts +53 -53
  164. package/lib/engine/engine_shaders.js +252 -252
  165. package/lib/engine/engine_shims.d.ts +4 -4
  166. package/lib/engine/engine_shims.js +24 -24
  167. package/lib/engine/engine_test_utils.d.ts +39 -39
  168. package/lib/engine/engine_test_utils.js +83 -83
  169. package/lib/engine/engine_texture.d.ts +28 -28
  170. package/lib/engine/engine_texture.js +64 -64
  171. package/lib/engine/engine_three_utils.d.ts +201 -201
  172. package/lib/engine/engine_three_utils.js +731 -731
  173. package/lib/engine/engine_time.d.ts +51 -51
  174. package/lib/engine/engine_time.js +82 -82
  175. package/lib/engine/engine_time_utils.d.ts +88 -88
  176. package/lib/engine/engine_time_utils.js +215 -215
  177. package/lib/engine/engine_tonemapping.d.ts +2 -2
  178. package/lib/engine/engine_tonemapping.js +194 -194
  179. package/lib/engine/engine_types.d.ts +578 -578
  180. package/lib/engine/engine_types.js +95 -95
  181. package/lib/engine/engine_typestore.d.ts +28 -28
  182. package/lib/engine/engine_typestore.js +55 -55
  183. package/lib/engine/engine_util_decorator.d.ts +13 -13
  184. package/lib/engine/engine_util_decorator.js +116 -116
  185. package/lib/engine/engine_utils.d.ts +248 -248
  186. package/lib/engine/engine_utils.js +993 -993
  187. package/lib/engine/engine_utils_format.d.ts +24 -24
  188. package/lib/engine/engine_utils_format.js +239 -239
  189. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  190. package/lib/engine/engine_utils_screenshot.js +513 -513
  191. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  192. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  193. package/lib/engine/engine_xr.d.ts +1 -1
  194. package/lib/engine/engine_xr.js +1 -1
  195. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  196. package/lib/engine/export/gltf/Writers.js +24 -24
  197. package/lib/engine/export/gltf/index.d.ts +11 -11
  198. package/lib/engine/export/gltf/index.js +123 -123
  199. package/lib/engine/export/index.d.ts +2 -2
  200. package/lib/engine/export/index.js +2 -2
  201. package/lib/engine/export/state.d.ts +7 -7
  202. package/lib/engine/export/state.js +17 -17
  203. package/lib/engine/export/utils.d.ts +2 -2
  204. package/lib/engine/export/utils.js +7 -7
  205. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  206. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  207. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  208. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  209. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  210. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  211. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  212. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  213. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  214. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  215. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  216. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  217. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  218. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  219. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  220. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  221. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  222. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  223. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  224. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  225. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  226. package/lib/engine/extensions/extension_resolver.js +1 -1
  227. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  228. package/lib/engine/extensions/extension_utils.js +152 -152
  229. package/lib/engine/extensions/extensions.d.ts +32 -32
  230. package/lib/engine/extensions/extensions.js +107 -107
  231. package/lib/engine/extensions/index.d.ts +6 -6
  232. package/lib/engine/extensions/index.js +6 -6
  233. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  234. package/lib/engine/extensions/usage_tracker.js +65 -65
  235. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  236. package/lib/engine/js-extensions/Camera.js +39 -39
  237. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  238. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  239. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  240. package/lib/engine/js-extensions/Layers.js +22 -22
  241. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  242. package/lib/engine/js-extensions/Object3D.js +136 -136
  243. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  244. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  245. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  246. package/lib/engine/js-extensions/Vector.js +13 -13
  247. package/lib/engine/js-extensions/index.d.ts +5 -5
  248. package/lib/engine/js-extensions/index.js +5 -5
  249. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  250. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  251. package/lib/engine/shaders/shaderData.d.ts +55 -55
  252. package/lib/engine/shaders/shaderData.js +58 -58
  253. package/lib/engine/tests/test_utils.d.ts +2 -2
  254. package/lib/engine/tests/test_utils.js +53 -53
  255. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  256. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  257. package/lib/engine/webcomponents/api.d.ts +5 -5
  258. package/lib/engine/webcomponents/api.js +4 -4
  259. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  260. package/lib/engine/webcomponents/buttons.js +264 -264
  261. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  262. package/lib/engine/webcomponents/fonts.js +32 -32
  263. package/lib/engine/webcomponents/icons.d.ts +9 -9
  264. package/lib/engine/webcomponents/icons.js +52 -52
  265. package/lib/engine/webcomponents/index.d.ts +1 -1
  266. package/lib/engine/webcomponents/index.js +1 -1
  267. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  268. package/lib/engine/webcomponents/logo-element.js +67 -67
  269. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  270. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  271. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  272. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  273. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  274. package/lib/engine/webcomponents/needle-button.js +161 -161
  275. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  276. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  277. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  278. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  279. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  280. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  281. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  282. package/lib/engine/webcomponents/needle-engine.js +831 -831
  283. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  284. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  287. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  288. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +634 -634
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +700 -700
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  1009. package/src/engine-schemes/dist/api.js +17 -0
  1010. package/src/engine-schemes/dist/api.js.meta +7 -0
  1011. package/src/engine-schemes/dist/schemes.js +25 -0
  1012. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1013. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1014. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1015. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1016. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1017. package/src/engine-schemes/dist/transform.js +46 -0
  1018. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1019. package/src/engine-schemes/dist/vec2.js +32 -0
  1020. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1021. package/src/engine-schemes/dist/vec3.js +36 -0
  1022. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec4.js +40 -0
  1024. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1026. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
@@ -1,687 +1,687 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AnimationMixer, Object3D } from 'three';
8
- import { isDevEnvironment } from '../../engine/debug/index.js';
9
- import { FrameEvent } from '../../engine/engine_context.js';
10
- import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
11
- import { serializable } from '../../engine/engine_serialization.js';
12
- import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
13
- import { Animator } from '../Animator.js';
14
- import { AudioListener } from '../AudioListener.js';
15
- import { AudioSource } from '../AudioSource.js';
16
- import { Behaviour, GameObject } from '../Component.js';
17
- import { SignalReceiver } from './SignalAsset.js';
18
- import * as Models from "./TimelineModels.js";
19
- import * as Tracks from "./TimelineTracks.js";
20
- const debug = getParam("debugtimeline");
21
- /**
22
- * The wrap mode of the {@link PlayableDirector}.
23
- */
24
- export var DirectorWrapMode;
25
- (function (DirectorWrapMode) {
26
- /// <summary>
27
- /// <para>Hold the last frame when the playable time reaches it's duration.</para>
28
- /// </summary>
29
- DirectorWrapMode[DirectorWrapMode["Hold"] = 0] = "Hold";
30
- /// <summary>
31
- /// <para>Loop back to zero time and continue playing.</para>
32
- /// </summary>
33
- DirectorWrapMode[DirectorWrapMode["Loop"] = 1] = "Loop";
34
- /// <summary>
35
- /// <para>Do not keep playing when the time reaches the duration.</para>
36
- /// </summary>
37
- DirectorWrapMode[DirectorWrapMode["None"] = 2] = "None";
38
- })(DirectorWrapMode || (DirectorWrapMode = {}));
39
- /** How the clip handles time outside its start and end range. */
40
- export var ClipExtrapolation;
41
- (function (ClipExtrapolation) {
42
- /** No extrapolation is applied. */
43
- ClipExtrapolation[ClipExtrapolation["None"] = 0] = "None";
44
- /** Hold the time at the end value of the clip. */
45
- ClipExtrapolation[ClipExtrapolation["Hold"] = 1] = "Hold";
46
- /** Repeat time values outside the start/end range. */
47
- ClipExtrapolation[ClipExtrapolation["Loop"] = 2] = "Loop";
48
- /** Repeat time values outside the start/end range, reversing direction at each loop */
49
- ClipExtrapolation[ClipExtrapolation["PingPong"] = 3] = "PingPong";
50
- /** Time values are passed in without modification, extending beyond the clips range */
51
- ClipExtrapolation[ClipExtrapolation["Continue"] = 4] = "Continue";
52
- })(ClipExtrapolation || (ClipExtrapolation = {}));
53
- ;
54
- /**
55
- * The PlayableDirector component is the main component to control timelines in needle engine.
56
- * It is used to play, pause, stop and evaluate timelines.
57
- * Assign a TimelineAsset to the `playableAsset` property to start playing a timeline.
58
- * @category Animation and Sequencing
59
- * @group Components
60
- */
61
- export class PlayableDirector extends Behaviour {
62
- static createTrackFunctions = {};
63
- static registerCreateTrack(type, fn) {
64
- this.createTrackFunctions[type] = fn;
65
- }
66
- playableAsset;
67
- /** Set to true to start playing the timeline when the scene starts */
68
- playOnAwake;
69
- extrapolationMode = DirectorWrapMode.Loop;
70
- /** @returns true if the timeline is currently playing */
71
- get isPlaying() { return this._isPlaying; }
72
- /** @returns true if the timeline is currently paused */
73
- get isPaused() { return this._isPaused; }
74
- /** the current time of the timeline */
75
- get time() { return this._time; }
76
- set time(value) {
77
- if (typeof value === "number" && !Number.isNaN(value))
78
- this._time = value;
79
- else if (debug || isLocalNetwork()) {
80
- console.error("INVALID TIMELINE.TIME VALUE", value, this.name);
81
- }
82
- ;
83
- }
84
- /** the duration of the timeline */
85
- get duration() { return this._duration; }
86
- set duration(value) { this._duration = value; }
87
- /** the weight of the timeline. Set to a value below 1 to blend with other timelines */
88
- get weight() { return this._weight; }
89
- ;
90
- set weight(value) { this._weight = value; }
91
- /** the playback speed of the timeline */
92
- get speed() { return this._speed; }
93
- set speed(value) { this._speed = value; }
94
- /** When enabled the timeline will wait for audio tracks to load at the current time before starting to play */
95
- waitForAudio = true;
96
- _visibilityChangeEvt;
97
- _clonedPlayableAsset = false;
98
- _speed = 1;
99
- /** @internal */
100
- awake() {
101
- if (debug)
102
- console.log(this, this.playableAsset?.tracks);
103
- this.rebuildGraph();
104
- if (!this.isValid() && (debug || isDevEnvironment())) {
105
- if (debug) {
106
- console.warn("PlayableDirector is not valid", "Asset?", this.playableAsset, "Tracks:", this.playableAsset?.tracks, "IsArray?", Array.isArray(this.playableAsset?.tracks), this);
107
- }
108
- else if (!this.playableAsset?.tracks?.length) {
109
- console.warn("PlayableDirector has no tracks");
110
- }
111
- else {
112
- console.warn("PlayableDirector is not valid");
113
- }
114
- }
115
- }
116
- /** @internal */
117
- onEnable() {
118
- for (const track of this._audioTracks) {
119
- track.onEnable?.();
120
- }
121
- for (const track of this._customTracks) {
122
- track.onEnable?.();
123
- }
124
- for (const track of this._animationTracks) {
125
- track.onEnable?.();
126
- }
127
- if (this.playOnAwake) {
128
- this.play();
129
- }
130
- if (!this._visibilityChangeEvt)
131
- this._visibilityChangeEvt = () => {
132
- switch (document.visibilityState) {
133
- case "hidden":
134
- this.setAudioTracksAllowPlaying(false);
135
- break;
136
- case "visible":
137
- this.setAudioTracksAllowPlaying(true);
138
- break;
139
- }
140
- };
141
- window.addEventListener('visibilitychange', this._visibilityChangeEvt);
142
- }
143
- /** @internal */
144
- onDisable() {
145
- this.stop();
146
- for (const track of this._audioTracks) {
147
- track.onDisable?.();
148
- }
149
- for (const track of this._customTracks) {
150
- track.onDisable?.();
151
- }
152
- for (const track of this._animationTracks) {
153
- track.onDisable?.();
154
- }
155
- if (this._visibilityChangeEvt)
156
- window.removeEventListener('visibilitychange', this._visibilityChangeEvt);
157
- }
158
- /** @internal */
159
- onDestroy() {
160
- for (const tracks of this._allTracks) {
161
- for (const track of tracks)
162
- track.onDestroy?.();
163
- }
164
- }
165
- /** @internal */
166
- rebuildGraph() {
167
- if (!this.isValid())
168
- return;
169
- this.resolveBindings();
170
- this.updateTimelineDuration();
171
- this.setupAndCreateTrackHandlers();
172
- }
173
- /**
174
- * Play the timeline from the current time.
175
- * If the timeline is already playing this method does nothing.
176
- */
177
- async play() {
178
- if (!this.isValid())
179
- return;
180
- const pauseChanged = this._isPaused == true;
181
- this._isPaused = false;
182
- if (this._isPlaying)
183
- return;
184
- this._isPlaying = true;
185
- if (pauseChanged)
186
- this.invokePauseChangedMethodsOnTracks();
187
- if (this.waitForAudio) {
188
- // Make sure audio tracks have loaded at the current time
189
- const promises = [];
190
- for (const track of this._audioTracks) {
191
- const promise = track.loadAudio(this._time, 1, 0);
192
- if (promise)
193
- promises.push(promise);
194
- }
195
- if (promises.length > 0) {
196
- await Promise.all(promises);
197
- if (!this._isPlaying)
198
- return;
199
- }
200
- while (this._audioTracks.length > 0 && this._isPlaying && !AudioSource.userInteractionRegistered && this.waitForAudio)
201
- await delay(200);
202
- }
203
- this.invokeStateChangedMethodsOnTracks();
204
- // Update timeline in LateUpdate to give other scripts time to react to the updated state
205
- // e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
206
- // if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
207
- // which is too late
208
- this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate(), FrameEvent.LateUpdate);
209
- }
210
- /**
211
- * Pause the timeline.
212
- */
213
- pause() {
214
- if (!this.isValid())
215
- return;
216
- this._isPlaying = false;
217
- if (this._isPaused)
218
- return;
219
- this._isPaused = true;
220
- this.internalEvaluate();
221
- this.invokePauseChangedMethodsOnTracks();
222
- this.invokeStateChangedMethodsOnTracks();
223
- }
224
- /**
225
- * Stop the timeline.
226
- */
227
- stop() {
228
- this._isStopping = true;
229
- for (const track of this._audioTracks)
230
- track.stop();
231
- const pauseChanged = this._isPaused == true;
232
- const wasPlaying = this._isPlaying;
233
- if (this._isPlaying) {
234
- this._time = 0;
235
- this._isPlaying = false;
236
- this._isPaused = false;
237
- this.internalEvaluate();
238
- if (pauseChanged)
239
- this.invokePauseChangedMethodsOnTracks();
240
- }
241
- this._isPlaying = false;
242
- this._isPaused = false;
243
- if (pauseChanged && !wasPlaying)
244
- this.invokePauseChangedMethodsOnTracks();
245
- if (wasPlaying)
246
- this.invokeStateChangedMethodsOnTracks();
247
- if (this._internalUpdateRoutine)
248
- this.stopCoroutine(this._internalUpdateRoutine);
249
- this._internalUpdateRoutine = null;
250
- this._isStopping = false;
251
- }
252
- /**
253
- * Evaluate the timeline at the current time. This is useful when you want to manually update the timeline e.g. when the timeline is paused and you set `time` to a new value.
254
- */
255
- evaluate() {
256
- this.internalEvaluate(true);
257
- }
258
- /**
259
- * @returns true if the timeline is valid and has tracks
260
- */
261
- isValid() {
262
- return this.playableAsset && this.playableAsset.tracks && Array.isArray(this.playableAsset.tracks);
263
- }
264
- /** Iterates over all tracks of the timeline
265
- * @returns all tracks of the timeline
266
- */
267
- *forEachTrack() {
268
- for (const tracks of this._allTracks) {
269
- for (const track of tracks)
270
- yield track;
271
- }
272
- }
273
- /**
274
- * @returns all animation tracks of the timeline
275
- */
276
- get animationTracks() {
277
- return this._animationTracks;
278
- }
279
- /**
280
- * @returns all audio tracks of the timeline
281
- */
282
- get audioTracks() {
283
- return this._audioTracks;
284
- }
285
- _guidsMap;
286
- /** @internal */
287
- resolveGuids(map) {
288
- this._guidsMap = map;
289
- }
290
- // INTERNALS
291
- _isPlaying = false;
292
- _internalUpdateRoutine;
293
- _isPaused = false;
294
- /** internal, true during the time stop() is being processed */
295
- _isStopping = false;
296
- _time = 0;
297
- _duration = 0;
298
- _weight = 1;
299
- _animationTracks = [];
300
- _audioTracks = [];
301
- _signalTracks = [];
302
- _controlTracks = [];
303
- _customTracks = [];
304
- _allTracks = [
305
- this._animationTracks,
306
- this._audioTracks,
307
- this._signalTracks,
308
- this._controlTracks,
309
- this._customTracks
310
- ];
311
- /** should be called after evaluate if the director was playing */
312
- invokePauseChangedMethodsOnTracks() {
313
- for (const track of this.forEachTrack()) {
314
- track.onPauseChanged?.call(track);
315
- }
316
- }
317
- invokeStateChangedMethodsOnTracks() {
318
- for (const track of this.forEachTrack()) {
319
- track.onStateChanged?.call(track, this._isPlaying);
320
- }
321
- }
322
- *internalUpdate() {
323
- while (this._isPlaying && this.activeAndEnabled) {
324
- if (!this._isPaused && this._isPlaying) {
325
- this._time += this.context.time.deltaTime * this.speed;
326
- this.internalEvaluate();
327
- }
328
- // for (let i = 0; i < 5; i++)
329
- yield;
330
- }
331
- }
332
- /**
333
- * PlayableDirector lifecycle should always call this instead of "evaluate"
334
- * @param called_by_user If true the evaluation is called by the user (e.g. via evaluate())
335
- */
336
- internalEvaluate(called_by_user = false) {
337
- // when the timeline is called by a user via evaluate() we want to keep updating activation tracks
338
- // because "isPlaying" might be false but the director is still active. See NE-3737
339
- if (!this.isValid())
340
- return;
341
- let t = this._time;
342
- switch (this.extrapolationMode) {
343
- case DirectorWrapMode.Hold:
344
- if (this._speed > 0)
345
- t = Math.min(t, this._duration);
346
- else if (this._speed < 0)
347
- t = Math.max(t, 0);
348
- this._time = t;
349
- break;
350
- case DirectorWrapMode.Loop:
351
- t %= this._duration;
352
- this._time = t;
353
- break;
354
- case DirectorWrapMode.None:
355
- if (t > this._duration) {
356
- this.stop();
357
- return;
358
- }
359
- break;
360
- }
361
- const time = this._time;
362
- for (const track of this.playableAsset.tracks) {
363
- if (track.muted)
364
- continue;
365
- switch (track.type) {
366
- case Models.TrackType.Activation:
367
- // when the timeline is being disabled or stopped
368
- // then we want to leave objects active state as they were
369
- // see NE-3241
370
- // TODO: support all "post-playback-state" settings an activation track has, this is just "Leave as is"
371
- if (!called_by_user && !this._isPlaying)
372
- continue;
373
- for (let i = 0; i < track.outputs.length; i++) {
374
- const binding = track.outputs[i];
375
- if (typeof binding === "object") {
376
- let isActive = false;
377
- if (track.clips) {
378
- for (const clip of track.clips) {
379
- if (clip.start <= time && time <= clip.end) {
380
- isActive = true;
381
- }
382
- }
383
- }
384
- const obj = binding;
385
- if (obj.visible !== undefined) {
386
- if (obj.visible !== isActive) {
387
- obj.visible = isActive;
388
- if (debug)
389
- console.warn(this.name, "set ActivationTrack-" + i, obj.name, isActive, time);
390
- }
391
- }
392
- }
393
- }
394
- break;
395
- }
396
- }
397
- // When timeline reaches the end "stop()" is called which is evaluating with time 0
398
- // We don't want to re-evaluate the animation then in case the timeline is blended with the Animator
399
- // e.g then the timeline animation at time 0 is 100% applied on top of the animator animation
400
- if (!this._isStopping) {
401
- for (const handler of this._animationTracks) {
402
- handler.evaluate(time);
403
- }
404
- }
405
- for (const handler of this._audioTracks) {
406
- handler.evaluate(time);
407
- }
408
- for (const sig of this._signalTracks) {
409
- sig.evaluate(time);
410
- }
411
- for (const ctrl of this._controlTracks) {
412
- ctrl.evaluate(time);
413
- }
414
- for (const cust of this._customTracks) {
415
- cust.evaluate(time);
416
- }
417
- }
418
- resolveBindings() {
419
- if (!this._clonedPlayableAsset) {
420
- this._clonedPlayableAsset = true;
421
- this.playableAsset = deepClone(this.playableAsset);
422
- }
423
- if (!this.playableAsset || !this.playableAsset.tracks)
424
- return;
425
- // if the director has a parent we assume it is part of the current scene
426
- // if not (e.g. when loaded via adressable but not yet added to any scene)
427
- // we can only resolve objects that are children
428
- const root = this.findRoot(this.gameObject);
429
- for (const track of this.playableAsset.tracks) {
430
- for (let i = track.outputs.length - 1; i >= 0; i--) {
431
- let binding = track.outputs[i];
432
- if (typeof binding === "string") {
433
- if (this._guidsMap && this._guidsMap[binding])
434
- binding = this._guidsMap[binding];
435
- const obj = GameObject.findByGuid(binding, root);
436
- if (obj === null || typeof obj !== "object") {
437
- // if the binding is missing remove it to avoid unnecessary loops
438
- track.outputs.splice(i, 1);
439
- console.warn("Failed to resolve binding", binding, track.name, track.type);
440
- }
441
- else {
442
- if (debug)
443
- console.log("Resolved binding", binding, "to", obj);
444
- track.outputs[i] = obj;
445
- }
446
- }
447
- else if (binding === null) {
448
- track.outputs.splice(i, 1);
449
- if (PlayableDirector.createTrackFunctions[track.type]) {
450
- // if a custom track doesnt have a binding its ok
451
- continue;
452
- }
453
- // if the binding is missing remove it to avoid unnecessary loops
454
- if (track.type !== Models.TrackType.Audio && track.type !== Models.TrackType.Control && track.type !== Models.TrackType.Marker && track.type !== Models.TrackType.Signal)
455
- console.warn("Missing binding", binding, track.name, track.type, this.name, this.playableAsset.name);
456
- }
457
- }
458
- if (track.type === Models.TrackType.Control) {
459
- if (track.clips) {
460
- for (let i = 0; i < track.clips.length; i++) {
461
- const clip = track.clips[i];
462
- let binding = clip.asset.sourceObject;
463
- if (typeof binding === "string") {
464
- if (this._guidsMap && this._guidsMap[binding])
465
- binding = this._guidsMap[binding];
466
- const obj = GameObject.findByGuid(binding, root);
467
- if (obj === null || typeof obj !== "object") {
468
- console.warn("Failed to resolve sourceObject binding", binding, track.name, clip);
469
- }
470
- else {
471
- if (debug)
472
- console.log("Resolved binding", binding, "to", obj);
473
- clip.asset.sourceObject = obj;
474
- }
475
- }
476
- }
477
- }
478
- }
479
- }
480
- }
481
- findRoot(current) {
482
- if (current.parent)
483
- return this.findRoot(current.parent);
484
- return current;
485
- }
486
- updateTimelineDuration() {
487
- this._duration = 0;
488
- if (!this.playableAsset || !this.playableAsset.tracks)
489
- return;
490
- for (const track of this.playableAsset.tracks) {
491
- if (track.muted === true)
492
- continue;
493
- if (track.clips) {
494
- for (const clip of track.clips) {
495
- if (clip.end > this._duration)
496
- this._duration = clip.end;
497
- }
498
- }
499
- if (track.markers) {
500
- for (const marker of track.markers) {
501
- if (marker.time > this._duration)
502
- this._duration = marker.time + .001;
503
- }
504
- }
505
- }
506
- // console.log("timeline duration", this._duration, this.playableAsset);
507
- }
508
- setupAndCreateTrackHandlers() {
509
- this._animationTracks.length = 0;
510
- this._audioTracks.length = 0;
511
- this._signalTracks.length = 0;
512
- if (!this.playableAsset)
513
- return;
514
- let audioListener = GameObject.findObjectOfType(AudioListener, this.context);
515
- for (const track of this.playableAsset.tracks) {
516
- const type = track.type;
517
- const registered = PlayableDirector.createTrackFunctions[type];
518
- if (registered !== null && registered !== undefined) {
519
- const res = registered(this, track);
520
- if (typeof res.evaluate === "function") {
521
- res.director = this;
522
- res.track = track;
523
- this._customTracks.push(res);
524
- continue;
525
- }
526
- }
527
- // only handle animation tracks
528
- if (track.type === Models.TrackType.Animation) {
529
- if (!track.clips || track.clips.length <= 0) {
530
- if (debug)
531
- console.warn("Animation track has no clips", track);
532
- continue;
533
- }
534
- // loop outputs / bindings, they should contain animator references
535
- for (let i = track.outputs.length - 1; i >= 0; i--) {
536
- let binding = track.outputs[i];
537
- if (binding instanceof Object3D) {
538
- const anim = GameObject.getOrAddComponent(binding, Animator);
539
- if (anim)
540
- binding = anim;
541
- }
542
- const animationClips = binding?.gameObject?.animations;
543
- if (animationClips) {
544
- const handler = new Tracks.AnimationTrackHandler();
545
- handler.trackOffset = track.trackOffset;
546
- handler.director = this;
547
- handler.track = track;
548
- for (let i = 0; i < track.clips.length; i++) {
549
- const clipModel = track.clips[i];
550
- const animModel = clipModel.asset;
551
- if (!animModel) {
552
- console.error(`Timeline ${this.name}: clip #${i} on track \"${track.name}\" has no animation data`);
553
- continue;
554
- }
555
- // console.log(clipModel, track);
556
- const targetObjectId = animModel.clip;
557
- let clip = targetObjectId;
558
- if (typeof clip === "string" || typeof clip === "number") {
559
- clip = animationClips.find(c => c.name === targetObjectId);
560
- }
561
- if (debug)
562
- console.log(animModel, targetObjectId, "→", clip);
563
- if (!clip) {
564
- console.warn("Could not find animationClip for model", clipModel, track.name, this.name, this.playableAsset?.name, animationClips, binding);
565
- continue;
566
- }
567
- // Try to share the mixer with the animator
568
- if (binding instanceof Animator && binding.runtimeAnimatorController) {
569
- if (!binding.__internalDidAwakeAndStart)
570
- binding.initializeRuntimeAnimatorController();
571
- // Call bind once to ensure the animator is setup and has a mixer
572
- if (!binding.runtimeAnimatorController.mixer)
573
- binding.runtimeAnimatorController.bind(binding);
574
- handler.mixer = binding.runtimeAnimatorController.mixer;
575
- }
576
- // If we can not get the mixer from the animator then create a new one
577
- if (!handler.mixer) {
578
- handler.mixer = new AnimationMixer(binding.gameObject);
579
- this.context.animations.registerAnimationMixer(handler.mixer);
580
- }
581
- handler.clips.push(clip);
582
- // uncache because we want to create a new action
583
- // this is needed because if a clip is used multiple times in a track (or even multiple tracks)
584
- // we want to avoid setting weights on the same instance for clips/objects that are not active
585
- handler.mixer.uncacheAction(clip);
586
- handler.createHooks(clipModel.asset, clip);
587
- const clipAction = handler.mixer.clipAction(clip); // new AnimationAction(handler.mixer, clip, null, null);
588
- handler.actions.push(clipAction);
589
- handler.models.push(clipModel);
590
- }
591
- this._animationTracks.push(handler);
592
- }
593
- }
594
- }
595
- else if (track.type === Models.TrackType.Audio) {
596
- if (!track.clips || track.clips.length <= 0)
597
- continue;
598
- const audio = new Tracks.AudioTrackHandler();
599
- audio.director = this;
600
- audio.track = track;
601
- audio.audioSource = track.outputs.find(o => o instanceof AudioSource);
602
- this._audioTracks.push(audio);
603
- if (!audioListener) {
604
- // If the scene doesnt have an AudioListener we add one to the main camera
605
- audioListener = this.context.mainCameraComponent?.gameObject.addComponent(AudioListener);
606
- }
607
- audio.listener = audioListener.listener;
608
- for (let i = 0; i < track.clips.length; i++) {
609
- const clipModel = track.clips[i];
610
- audio.addModel(clipModel);
611
- }
612
- }
613
- else if (track.type === Models.TrackType.Marker) {
614
- const signalHandler = new Tracks.SignalTrackHandler();
615
- signalHandler.director = this;
616
- signalHandler.track = track;
617
- if (track.markers) {
618
- for (const marker of track.markers) {
619
- switch (marker.type) {
620
- case Models.MarkerType.Signal:
621
- signalHandler.models.push(marker);
622
- signalHandler.didTrigger.push(false);
623
- break;
624
- }
625
- }
626
- }
627
- if (signalHandler !== null && signalHandler.models.length > 0) {
628
- const rec = GameObject.getComponent(this.gameObject, SignalReceiver);
629
- if (rec) {
630
- signalHandler.receivers.push(rec);
631
- this._signalTracks.push(signalHandler);
632
- }
633
- }
634
- }
635
- else if (track.type === Models.TrackType.Signal) {
636
- const handler = new Tracks.SignalTrackHandler();
637
- handler.director = this;
638
- handler.track = track;
639
- if (track.markers) {
640
- for (const marker of track.markers) {
641
- handler.models.push(marker);
642
- handler.didTrigger.push(false);
643
- }
644
- }
645
- for (const bound of track.outputs) {
646
- handler.receivers.push(bound);
647
- }
648
- this._signalTracks.push(handler);
649
- }
650
- else if (track.type === Models.TrackType.Control) {
651
- const handler = new Tracks.ControlTrackHandler();
652
- handler.director = this;
653
- handler.track = track;
654
- if (track.clips) {
655
- for (const clip of track.clips) {
656
- handler.models.push(clip);
657
- }
658
- }
659
- handler.resolveSourceObjects(this.context);
660
- this._controlTracks.push(handler);
661
- }
662
- }
663
- }
664
- setAudioTracksAllowPlaying(allow) {
665
- for (const track of this._audioTracks) {
666
- track.onAllowAudioChanged(allow);
667
- }
668
- }
669
- /** Experimental support for overriding timeline animation data (position or rotation) */
670
- animationCallbackReceivers = [];
671
- /** Experimental: Receive callbacks for timeline animation. Allows modification of final value */
672
- registerAnimationCallback(receiver) { this.animationCallbackReceivers.push(receiver); }
673
- /** Experimental: Unregister callbacks for timeline animation. Allows modification of final value */
674
- unregisterAnimationCallback(receiver) {
675
- const index = this.animationCallbackReceivers.indexOf(receiver);
676
- if (index === -1)
677
- return;
678
- this.animationCallbackReceivers.splice(index, 1);
679
- }
680
- }
681
- __decorate([
682
- serializable()
683
- ], PlayableDirector.prototype, "playOnAwake", void 0);
684
- __decorate([
685
- serializable()
686
- ], PlayableDirector.prototype, "extrapolationMode", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AnimationMixer, Object3D } from 'three';
8
+ import { isDevEnvironment } from '../../engine/debug/index.js';
9
+ import { FrameEvent } from '../../engine/engine_context.js';
10
+ import { isLocalNetwork } from '../../engine/engine_networking_utils.js';
11
+ import { serializable } from '../../engine/engine_serialization.js';
12
+ import { deepClone, delay, getParam } from '../../engine/engine_utils.js';
13
+ import { Animator } from '../Animator.js';
14
+ import { AudioListener } from '../AudioListener.js';
15
+ import { AudioSource } from '../AudioSource.js';
16
+ import { Behaviour, GameObject } from '../Component.js';
17
+ import { SignalReceiver } from './SignalAsset.js';
18
+ import * as Models from "./TimelineModels.js";
19
+ import * as Tracks from "./TimelineTracks.js";
20
+ const debug = getParam("debugtimeline");
21
+ /**
22
+ * The wrap mode of the {@link PlayableDirector}.
23
+ */
24
+ export var DirectorWrapMode;
25
+ (function (DirectorWrapMode) {
26
+ /// <summary>
27
+ /// <para>Hold the last frame when the playable time reaches it's duration.</para>
28
+ /// </summary>
29
+ DirectorWrapMode[DirectorWrapMode["Hold"] = 0] = "Hold";
30
+ /// <summary>
31
+ /// <para>Loop back to zero time and continue playing.</para>
32
+ /// </summary>
33
+ DirectorWrapMode[DirectorWrapMode["Loop"] = 1] = "Loop";
34
+ /// <summary>
35
+ /// <para>Do not keep playing when the time reaches the duration.</para>
36
+ /// </summary>
37
+ DirectorWrapMode[DirectorWrapMode["None"] = 2] = "None";
38
+ })(DirectorWrapMode || (DirectorWrapMode = {}));
39
+ /** How the clip handles time outside its start and end range. */
40
+ export var ClipExtrapolation;
41
+ (function (ClipExtrapolation) {
42
+ /** No extrapolation is applied. */
43
+ ClipExtrapolation[ClipExtrapolation["None"] = 0] = "None";
44
+ /** Hold the time at the end value of the clip. */
45
+ ClipExtrapolation[ClipExtrapolation["Hold"] = 1] = "Hold";
46
+ /** Repeat time values outside the start/end range. */
47
+ ClipExtrapolation[ClipExtrapolation["Loop"] = 2] = "Loop";
48
+ /** Repeat time values outside the start/end range, reversing direction at each loop */
49
+ ClipExtrapolation[ClipExtrapolation["PingPong"] = 3] = "PingPong";
50
+ /** Time values are passed in without modification, extending beyond the clips range */
51
+ ClipExtrapolation[ClipExtrapolation["Continue"] = 4] = "Continue";
52
+ })(ClipExtrapolation || (ClipExtrapolation = {}));
53
+ ;
54
+ /**
55
+ * The PlayableDirector component is the main component to control timelines in needle engine.
56
+ * It is used to play, pause, stop and evaluate timelines.
57
+ * Assign a TimelineAsset to the `playableAsset` property to start playing a timeline.
58
+ * @category Animation and Sequencing
59
+ * @group Components
60
+ */
61
+ export class PlayableDirector extends Behaviour {
62
+ static createTrackFunctions = {};
63
+ static registerCreateTrack(type, fn) {
64
+ this.createTrackFunctions[type] = fn;
65
+ }
66
+ playableAsset;
67
+ /** Set to true to start playing the timeline when the scene starts */
68
+ playOnAwake;
69
+ extrapolationMode = DirectorWrapMode.Loop;
70
+ /** @returns true if the timeline is currently playing */
71
+ get isPlaying() { return this._isPlaying; }
72
+ /** @returns true if the timeline is currently paused */
73
+ get isPaused() { return this._isPaused; }
74
+ /** the current time of the timeline */
75
+ get time() { return this._time; }
76
+ set time(value) {
77
+ if (typeof value === "number" && !Number.isNaN(value))
78
+ this._time = value;
79
+ else if (debug || isLocalNetwork()) {
80
+ console.error("INVALID TIMELINE.TIME VALUE", value, this.name);
81
+ }
82
+ ;
83
+ }
84
+ /** the duration of the timeline */
85
+ get duration() { return this._duration; }
86
+ set duration(value) { this._duration = value; }
87
+ /** the weight of the timeline. Set to a value below 1 to blend with other timelines */
88
+ get weight() { return this._weight; }
89
+ ;
90
+ set weight(value) { this._weight = value; }
91
+ /** the playback speed of the timeline */
92
+ get speed() { return this._speed; }
93
+ set speed(value) { this._speed = value; }
94
+ /** When enabled the timeline will wait for audio tracks to load at the current time before starting to play */
95
+ waitForAudio = true;
96
+ _visibilityChangeEvt;
97
+ _clonedPlayableAsset = false;
98
+ _speed = 1;
99
+ /** @internal */
100
+ awake() {
101
+ if (debug)
102
+ console.log(this, this.playableAsset?.tracks);
103
+ this.rebuildGraph();
104
+ if (!this.isValid() && (debug || isDevEnvironment())) {
105
+ if (debug) {
106
+ console.warn("PlayableDirector is not valid", "Asset?", this.playableAsset, "Tracks:", this.playableAsset?.tracks, "IsArray?", Array.isArray(this.playableAsset?.tracks), this);
107
+ }
108
+ else if (!this.playableAsset?.tracks?.length) {
109
+ console.warn("PlayableDirector has no tracks");
110
+ }
111
+ else {
112
+ console.warn("PlayableDirector is not valid");
113
+ }
114
+ }
115
+ }
116
+ /** @internal */
117
+ onEnable() {
118
+ for (const track of this._audioTracks) {
119
+ track.onEnable?.();
120
+ }
121
+ for (const track of this._customTracks) {
122
+ track.onEnable?.();
123
+ }
124
+ for (const track of this._animationTracks) {
125
+ track.onEnable?.();
126
+ }
127
+ if (this.playOnAwake) {
128
+ this.play();
129
+ }
130
+ if (!this._visibilityChangeEvt)
131
+ this._visibilityChangeEvt = () => {
132
+ switch (document.visibilityState) {
133
+ case "hidden":
134
+ this.setAudioTracksAllowPlaying(false);
135
+ break;
136
+ case "visible":
137
+ this.setAudioTracksAllowPlaying(true);
138
+ break;
139
+ }
140
+ };
141
+ window.addEventListener('visibilitychange', this._visibilityChangeEvt);
142
+ }
143
+ /** @internal */
144
+ onDisable() {
145
+ this.stop();
146
+ for (const track of this._audioTracks) {
147
+ track.onDisable?.();
148
+ }
149
+ for (const track of this._customTracks) {
150
+ track.onDisable?.();
151
+ }
152
+ for (const track of this._animationTracks) {
153
+ track.onDisable?.();
154
+ }
155
+ if (this._visibilityChangeEvt)
156
+ window.removeEventListener('visibilitychange', this._visibilityChangeEvt);
157
+ }
158
+ /** @internal */
159
+ onDestroy() {
160
+ for (const tracks of this._allTracks) {
161
+ for (const track of tracks)
162
+ track.onDestroy?.();
163
+ }
164
+ }
165
+ /** @internal */
166
+ rebuildGraph() {
167
+ if (!this.isValid())
168
+ return;
169
+ this.resolveBindings();
170
+ this.updateTimelineDuration();
171
+ this.setupAndCreateTrackHandlers();
172
+ }
173
+ /**
174
+ * Play the timeline from the current time.
175
+ * If the timeline is already playing this method does nothing.
176
+ */
177
+ async play() {
178
+ if (!this.isValid())
179
+ return;
180
+ const pauseChanged = this._isPaused == true;
181
+ this._isPaused = false;
182
+ if (this._isPlaying)
183
+ return;
184
+ this._isPlaying = true;
185
+ if (pauseChanged)
186
+ this.invokePauseChangedMethodsOnTracks();
187
+ if (this.waitForAudio) {
188
+ // Make sure audio tracks have loaded at the current time
189
+ const promises = [];
190
+ for (const track of this._audioTracks) {
191
+ const promise = track.loadAudio(this._time, 1, 0);
192
+ if (promise)
193
+ promises.push(promise);
194
+ }
195
+ if (promises.length > 0) {
196
+ await Promise.all(promises);
197
+ if (!this._isPlaying)
198
+ return;
199
+ }
200
+ while (this._audioTracks.length > 0 && this._isPlaying && !AudioSource.userInteractionRegistered && this.waitForAudio)
201
+ await delay(200);
202
+ }
203
+ this.invokeStateChangedMethodsOnTracks();
204
+ // Update timeline in LateUpdate to give other scripts time to react to the updated state
205
+ // e.g. if we animate OrbitControls look at target we want those changes to be applied in onBeforeRender
206
+ // if we use onBeforeRender here it will be called *after* the regular onBeforeRender events
207
+ // which is too late
208
+ this._internalUpdateRoutine = this.startCoroutine(this.internalUpdate(), FrameEvent.LateUpdate);
209
+ }
210
+ /**
211
+ * Pause the timeline.
212
+ */
213
+ pause() {
214
+ if (!this.isValid())
215
+ return;
216
+ this._isPlaying = false;
217
+ if (this._isPaused)
218
+ return;
219
+ this._isPaused = true;
220
+ this.internalEvaluate();
221
+ this.invokePauseChangedMethodsOnTracks();
222
+ this.invokeStateChangedMethodsOnTracks();
223
+ }
224
+ /**
225
+ * Stop the timeline.
226
+ */
227
+ stop() {
228
+ this._isStopping = true;
229
+ for (const track of this._audioTracks)
230
+ track.stop();
231
+ const pauseChanged = this._isPaused == true;
232
+ const wasPlaying = this._isPlaying;
233
+ if (this._isPlaying) {
234
+ this._time = 0;
235
+ this._isPlaying = false;
236
+ this._isPaused = false;
237
+ this.internalEvaluate();
238
+ if (pauseChanged)
239
+ this.invokePauseChangedMethodsOnTracks();
240
+ }
241
+ this._isPlaying = false;
242
+ this._isPaused = false;
243
+ if (pauseChanged && !wasPlaying)
244
+ this.invokePauseChangedMethodsOnTracks();
245
+ if (wasPlaying)
246
+ this.invokeStateChangedMethodsOnTracks();
247
+ if (this._internalUpdateRoutine)
248
+ this.stopCoroutine(this._internalUpdateRoutine);
249
+ this._internalUpdateRoutine = null;
250
+ this._isStopping = false;
251
+ }
252
+ /**
253
+ * Evaluate the timeline at the current time. This is useful when you want to manually update the timeline e.g. when the timeline is paused and you set `time` to a new value.
254
+ */
255
+ evaluate() {
256
+ this.internalEvaluate(true);
257
+ }
258
+ /**
259
+ * @returns true if the timeline is valid and has tracks
260
+ */
261
+ isValid() {
262
+ return this.playableAsset && this.playableAsset.tracks && Array.isArray(this.playableAsset.tracks);
263
+ }
264
+ /** Iterates over all tracks of the timeline
265
+ * @returns all tracks of the timeline
266
+ */
267
+ *forEachTrack() {
268
+ for (const tracks of this._allTracks) {
269
+ for (const track of tracks)
270
+ yield track;
271
+ }
272
+ }
273
+ /**
274
+ * @returns all animation tracks of the timeline
275
+ */
276
+ get animationTracks() {
277
+ return this._animationTracks;
278
+ }
279
+ /**
280
+ * @returns all audio tracks of the timeline
281
+ */
282
+ get audioTracks() {
283
+ return this._audioTracks;
284
+ }
285
+ _guidsMap;
286
+ /** @internal */
287
+ resolveGuids(map) {
288
+ this._guidsMap = map;
289
+ }
290
+ // INTERNALS
291
+ _isPlaying = false;
292
+ _internalUpdateRoutine;
293
+ _isPaused = false;
294
+ /** internal, true during the time stop() is being processed */
295
+ _isStopping = false;
296
+ _time = 0;
297
+ _duration = 0;
298
+ _weight = 1;
299
+ _animationTracks = [];
300
+ _audioTracks = [];
301
+ _signalTracks = [];
302
+ _controlTracks = [];
303
+ _customTracks = [];
304
+ _allTracks = [
305
+ this._animationTracks,
306
+ this._audioTracks,
307
+ this._signalTracks,
308
+ this._controlTracks,
309
+ this._customTracks
310
+ ];
311
+ /** should be called after evaluate if the director was playing */
312
+ invokePauseChangedMethodsOnTracks() {
313
+ for (const track of this.forEachTrack()) {
314
+ track.onPauseChanged?.call(track);
315
+ }
316
+ }
317
+ invokeStateChangedMethodsOnTracks() {
318
+ for (const track of this.forEachTrack()) {
319
+ track.onStateChanged?.call(track, this._isPlaying);
320
+ }
321
+ }
322
+ *internalUpdate() {
323
+ while (this._isPlaying && this.activeAndEnabled) {
324
+ if (!this._isPaused && this._isPlaying) {
325
+ this._time += this.context.time.deltaTime * this.speed;
326
+ this.internalEvaluate();
327
+ }
328
+ // for (let i = 0; i < 5; i++)
329
+ yield;
330
+ }
331
+ }
332
+ /**
333
+ * PlayableDirector lifecycle should always call this instead of "evaluate"
334
+ * @param called_by_user If true the evaluation is called by the user (e.g. via evaluate())
335
+ */
336
+ internalEvaluate(called_by_user = false) {
337
+ // when the timeline is called by a user via evaluate() we want to keep updating activation tracks
338
+ // because "isPlaying" might be false but the director is still active. See NE-3737
339
+ if (!this.isValid())
340
+ return;
341
+ let t = this._time;
342
+ switch (this.extrapolationMode) {
343
+ case DirectorWrapMode.Hold:
344
+ if (this._speed > 0)
345
+ t = Math.min(t, this._duration);
346
+ else if (this._speed < 0)
347
+ t = Math.max(t, 0);
348
+ this._time = t;
349
+ break;
350
+ case DirectorWrapMode.Loop:
351
+ t %= this._duration;
352
+ this._time = t;
353
+ break;
354
+ case DirectorWrapMode.None:
355
+ if (t > this._duration) {
356
+ this.stop();
357
+ return;
358
+ }
359
+ break;
360
+ }
361
+ const time = this._time;
362
+ for (const track of this.playableAsset.tracks) {
363
+ if (track.muted)
364
+ continue;
365
+ switch (track.type) {
366
+ case Models.TrackType.Activation:
367
+ // when the timeline is being disabled or stopped
368
+ // then we want to leave objects active state as they were
369
+ // see NE-3241
370
+ // TODO: support all "post-playback-state" settings an activation track has, this is just "Leave as is"
371
+ if (!called_by_user && !this._isPlaying)
372
+ continue;
373
+ for (let i = 0; i < track.outputs.length; i++) {
374
+ const binding = track.outputs[i];
375
+ if (typeof binding === "object") {
376
+ let isActive = false;
377
+ if (track.clips) {
378
+ for (const clip of track.clips) {
379
+ if (clip.start <= time && time <= clip.end) {
380
+ isActive = true;
381
+ }
382
+ }
383
+ }
384
+ const obj = binding;
385
+ if (obj.visible !== undefined) {
386
+ if (obj.visible !== isActive) {
387
+ obj.visible = isActive;
388
+ if (debug)
389
+ console.warn(this.name, "set ActivationTrack-" + i, obj.name, isActive, time);
390
+ }
391
+ }
392
+ }
393
+ }
394
+ break;
395
+ }
396
+ }
397
+ // When timeline reaches the end "stop()" is called which is evaluating with time 0
398
+ // We don't want to re-evaluate the animation then in case the timeline is blended with the Animator
399
+ // e.g then the timeline animation at time 0 is 100% applied on top of the animator animation
400
+ if (!this._isStopping) {
401
+ for (const handler of this._animationTracks) {
402
+ handler.evaluate(time);
403
+ }
404
+ }
405
+ for (const handler of this._audioTracks) {
406
+ handler.evaluate(time);
407
+ }
408
+ for (const sig of this._signalTracks) {
409
+ sig.evaluate(time);
410
+ }
411
+ for (const ctrl of this._controlTracks) {
412
+ ctrl.evaluate(time);
413
+ }
414
+ for (const cust of this._customTracks) {
415
+ cust.evaluate(time);
416
+ }
417
+ }
418
+ resolveBindings() {
419
+ if (!this._clonedPlayableAsset) {
420
+ this._clonedPlayableAsset = true;
421
+ this.playableAsset = deepClone(this.playableAsset);
422
+ }
423
+ if (!this.playableAsset || !this.playableAsset.tracks)
424
+ return;
425
+ // if the director has a parent we assume it is part of the current scene
426
+ // if not (e.g. when loaded via adressable but not yet added to any scene)
427
+ // we can only resolve objects that are children
428
+ const root = this.findRoot(this.gameObject);
429
+ for (const track of this.playableAsset.tracks) {
430
+ for (let i = track.outputs.length - 1; i >= 0; i--) {
431
+ let binding = track.outputs[i];
432
+ if (typeof binding === "string") {
433
+ if (this._guidsMap && this._guidsMap[binding])
434
+ binding = this._guidsMap[binding];
435
+ const obj = GameObject.findByGuid(binding, root);
436
+ if (obj === null || typeof obj !== "object") {
437
+ // if the binding is missing remove it to avoid unnecessary loops
438
+ track.outputs.splice(i, 1);
439
+ console.warn("Failed to resolve binding", binding, track.name, track.type);
440
+ }
441
+ else {
442
+ if (debug)
443
+ console.log("Resolved binding", binding, "to", obj);
444
+ track.outputs[i] = obj;
445
+ }
446
+ }
447
+ else if (binding === null) {
448
+ track.outputs.splice(i, 1);
449
+ if (PlayableDirector.createTrackFunctions[track.type]) {
450
+ // if a custom track doesnt have a binding its ok
451
+ continue;
452
+ }
453
+ // if the binding is missing remove it to avoid unnecessary loops
454
+ if (track.type !== Models.TrackType.Audio && track.type !== Models.TrackType.Control && track.type !== Models.TrackType.Marker && track.type !== Models.TrackType.Signal)
455
+ console.warn("Missing binding", binding, track.name, track.type, this.name, this.playableAsset.name);
456
+ }
457
+ }
458
+ if (track.type === Models.TrackType.Control) {
459
+ if (track.clips) {
460
+ for (let i = 0; i < track.clips.length; i++) {
461
+ const clip = track.clips[i];
462
+ let binding = clip.asset.sourceObject;
463
+ if (typeof binding === "string") {
464
+ if (this._guidsMap && this._guidsMap[binding])
465
+ binding = this._guidsMap[binding];
466
+ const obj = GameObject.findByGuid(binding, root);
467
+ if (obj === null || typeof obj !== "object") {
468
+ console.warn("Failed to resolve sourceObject binding", binding, track.name, clip);
469
+ }
470
+ else {
471
+ if (debug)
472
+ console.log("Resolved binding", binding, "to", obj);
473
+ clip.asset.sourceObject = obj;
474
+ }
475
+ }
476
+ }
477
+ }
478
+ }
479
+ }
480
+ }
481
+ findRoot(current) {
482
+ if (current.parent)
483
+ return this.findRoot(current.parent);
484
+ return current;
485
+ }
486
+ updateTimelineDuration() {
487
+ this._duration = 0;
488
+ if (!this.playableAsset || !this.playableAsset.tracks)
489
+ return;
490
+ for (const track of this.playableAsset.tracks) {
491
+ if (track.muted === true)
492
+ continue;
493
+ if (track.clips) {
494
+ for (const clip of track.clips) {
495
+ if (clip.end > this._duration)
496
+ this._duration = clip.end;
497
+ }
498
+ }
499
+ if (track.markers) {
500
+ for (const marker of track.markers) {
501
+ if (marker.time > this._duration)
502
+ this._duration = marker.time + .001;
503
+ }
504
+ }
505
+ }
506
+ // console.log("timeline duration", this._duration, this.playableAsset);
507
+ }
508
+ setupAndCreateTrackHandlers() {
509
+ this._animationTracks.length = 0;
510
+ this._audioTracks.length = 0;
511
+ this._signalTracks.length = 0;
512
+ if (!this.playableAsset)
513
+ return;
514
+ let audioListener = GameObject.findObjectOfType(AudioListener, this.context);
515
+ for (const track of this.playableAsset.tracks) {
516
+ const type = track.type;
517
+ const registered = PlayableDirector.createTrackFunctions[type];
518
+ if (registered !== null && registered !== undefined) {
519
+ const res = registered(this, track);
520
+ if (typeof res.evaluate === "function") {
521
+ res.director = this;
522
+ res.track = track;
523
+ this._customTracks.push(res);
524
+ continue;
525
+ }
526
+ }
527
+ // only handle animation tracks
528
+ if (track.type === Models.TrackType.Animation) {
529
+ if (!track.clips || track.clips.length <= 0) {
530
+ if (debug)
531
+ console.warn("Animation track has no clips", track);
532
+ continue;
533
+ }
534
+ // loop outputs / bindings, they should contain animator references
535
+ for (let i = track.outputs.length - 1; i >= 0; i--) {
536
+ let binding = track.outputs[i];
537
+ if (binding instanceof Object3D) {
538
+ const anim = GameObject.getOrAddComponent(binding, Animator);
539
+ if (anim)
540
+ binding = anim;
541
+ }
542
+ const animationClips = binding?.gameObject?.animations;
543
+ if (animationClips) {
544
+ const handler = new Tracks.AnimationTrackHandler();
545
+ handler.trackOffset = track.trackOffset;
546
+ handler.director = this;
547
+ handler.track = track;
548
+ for (let i = 0; i < track.clips.length; i++) {
549
+ const clipModel = track.clips[i];
550
+ const animModel = clipModel.asset;
551
+ if (!animModel) {
552
+ console.error(`Timeline ${this.name}: clip #${i} on track \"${track.name}\" has no animation data`);
553
+ continue;
554
+ }
555
+ // console.log(clipModel, track);
556
+ const targetObjectId = animModel.clip;
557
+ let clip = targetObjectId;
558
+ if (typeof clip === "string" || typeof clip === "number") {
559
+ clip = animationClips.find(c => c.name === targetObjectId);
560
+ }
561
+ if (debug)
562
+ console.log(animModel, targetObjectId, "→", clip);
563
+ if (!clip) {
564
+ console.warn("Could not find animationClip for model", clipModel, track.name, this.name, this.playableAsset?.name, animationClips, binding);
565
+ continue;
566
+ }
567
+ // Try to share the mixer with the animator
568
+ if (binding instanceof Animator && binding.runtimeAnimatorController) {
569
+ if (!binding.__internalDidAwakeAndStart)
570
+ binding.initializeRuntimeAnimatorController();
571
+ // Call bind once to ensure the animator is setup and has a mixer
572
+ if (!binding.runtimeAnimatorController.mixer)
573
+ binding.runtimeAnimatorController.bind(binding);
574
+ handler.mixer = binding.runtimeAnimatorController.mixer;
575
+ }
576
+ // If we can not get the mixer from the animator then create a new one
577
+ if (!handler.mixer) {
578
+ handler.mixer = new AnimationMixer(binding.gameObject);
579
+ this.context.animations.registerAnimationMixer(handler.mixer);
580
+ }
581
+ handler.clips.push(clip);
582
+ // uncache because we want to create a new action
583
+ // this is needed because if a clip is used multiple times in a track (or even multiple tracks)
584
+ // we want to avoid setting weights on the same instance for clips/objects that are not active
585
+ handler.mixer.uncacheAction(clip);
586
+ handler.createHooks(clipModel.asset, clip);
587
+ const clipAction = handler.mixer.clipAction(clip); // new AnimationAction(handler.mixer, clip, null, null);
588
+ handler.actions.push(clipAction);
589
+ handler.models.push(clipModel);
590
+ }
591
+ this._animationTracks.push(handler);
592
+ }
593
+ }
594
+ }
595
+ else if (track.type === Models.TrackType.Audio) {
596
+ if (!track.clips || track.clips.length <= 0)
597
+ continue;
598
+ const audio = new Tracks.AudioTrackHandler();
599
+ audio.director = this;
600
+ audio.track = track;
601
+ audio.audioSource = track.outputs.find(o => o instanceof AudioSource);
602
+ this._audioTracks.push(audio);
603
+ if (!audioListener) {
604
+ // If the scene doesnt have an AudioListener we add one to the main camera
605
+ audioListener = this.context.mainCameraComponent?.gameObject.addComponent(AudioListener);
606
+ }
607
+ audio.listener = audioListener.listener;
608
+ for (let i = 0; i < track.clips.length; i++) {
609
+ const clipModel = track.clips[i];
610
+ audio.addModel(clipModel);
611
+ }
612
+ }
613
+ else if (track.type === Models.TrackType.Marker) {
614
+ const signalHandler = new Tracks.SignalTrackHandler();
615
+ signalHandler.director = this;
616
+ signalHandler.track = track;
617
+ if (track.markers) {
618
+ for (const marker of track.markers) {
619
+ switch (marker.type) {
620
+ case Models.MarkerType.Signal:
621
+ signalHandler.models.push(marker);
622
+ signalHandler.didTrigger.push(false);
623
+ break;
624
+ }
625
+ }
626
+ }
627
+ if (signalHandler !== null && signalHandler.models.length > 0) {
628
+ const rec = GameObject.getComponent(this.gameObject, SignalReceiver);
629
+ if (rec) {
630
+ signalHandler.receivers.push(rec);
631
+ this._signalTracks.push(signalHandler);
632
+ }
633
+ }
634
+ }
635
+ else if (track.type === Models.TrackType.Signal) {
636
+ const handler = new Tracks.SignalTrackHandler();
637
+ handler.director = this;
638
+ handler.track = track;
639
+ if (track.markers) {
640
+ for (const marker of track.markers) {
641
+ handler.models.push(marker);
642
+ handler.didTrigger.push(false);
643
+ }
644
+ }
645
+ for (const bound of track.outputs) {
646
+ handler.receivers.push(bound);
647
+ }
648
+ this._signalTracks.push(handler);
649
+ }
650
+ else if (track.type === Models.TrackType.Control) {
651
+ const handler = new Tracks.ControlTrackHandler();
652
+ handler.director = this;
653
+ handler.track = track;
654
+ if (track.clips) {
655
+ for (const clip of track.clips) {
656
+ handler.models.push(clip);
657
+ }
658
+ }
659
+ handler.resolveSourceObjects(this.context);
660
+ this._controlTracks.push(handler);
661
+ }
662
+ }
663
+ }
664
+ setAudioTracksAllowPlaying(allow) {
665
+ for (const track of this._audioTracks) {
666
+ track.onAllowAudioChanged(allow);
667
+ }
668
+ }
669
+ /** Experimental support for overriding timeline animation data (position or rotation) */
670
+ animationCallbackReceivers = [];
671
+ /** Experimental: Receive callbacks for timeline animation. Allows modification of final value */
672
+ registerAnimationCallback(receiver) { this.animationCallbackReceivers.push(receiver); }
673
+ /** Experimental: Unregister callbacks for timeline animation. Allows modification of final value */
674
+ unregisterAnimationCallback(receiver) {
675
+ const index = this.animationCallbackReceivers.indexOf(receiver);
676
+ if (index === -1)
677
+ return;
678
+ this.animationCallbackReceivers.splice(index, 1);
679
+ }
680
+ }
681
+ __decorate([
682
+ serializable()
683
+ ], PlayableDirector.prototype, "playOnAwake", void 0);
684
+ __decorate([
685
+ serializable()
686
+ ], PlayableDirector.prototype, "extrapolationMode", void 0);
687
687
  //# sourceMappingURL=PlayableDirector.js.map