@needle-tools/engine 4.5.5-next.f053174 → 4.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1044) hide show
  1. package/CHANGELOG.md +3740 -3740
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/{needle-engine.bundle-DFfLpZpn.min.js → needle-engine.bundle-2nTaeeW3.min.js} +62 -62
  6. package/dist/{needle-engine.bundle-Dx2hV9Bu.umd.cjs → needle-engine.bundle-B3qVc_uH.umd.cjs} +54 -54
  7. package/dist/{needle-engine.bundle-DvRTYg0j.js → needle-engine.bundle-B9tUMvDR.js} +623 -623
  8. package/dist/{needle-engine.bundle-BxW8rOic.light.min.js → needle-engine.bundle-BWeBylyu.light.min.js} +62 -62
  9. package/dist/{needle-engine.bundle-5YrltOTW.light.umd.cjs → needle-engine.bundle-Bx32FU5Z.light.umd.cjs} +54 -54
  10. package/dist/{needle-engine.bundle-Bjtl-M4D.light.js → needle-engine.bundle-CAuuubKQ.light.js} +623 -623
  11. package/dist/needle-engine.d.ts +129 -130
  12. package/dist/needle-engine.js +2 -2
  13. package/dist/needle-engine.light.d.ts +129 -130
  14. package/dist/needle-engine.light.js +2 -2
  15. package/dist/needle-engine.light.min.js +1 -1
  16. package/dist/needle-engine.light.umd.cjs +1 -1
  17. package/dist/needle-engine.min.js +1 -1
  18. package/dist/needle-engine.umd.cjs +1 -1
  19. package/lib/asap/needle-asap.d.ts +1 -1
  20. package/lib/asap/needle-asap.js +95 -95
  21. package/lib/asap/sessiongranted.d.ts +3 -3
  22. package/lib/asap/sessiongranted.js +65 -65
  23. package/lib/asap/utils.d.ts +1 -1
  24. package/lib/asap/utils.js +3 -3
  25. package/lib/engine/analytics/index.d.ts +6 -6
  26. package/lib/engine/analytics/index.js +12 -12
  27. package/lib/engine/analytics/lcp.d.ts +3 -3
  28. package/lib/engine/analytics/lcp.js +34 -34
  29. package/lib/engine/api.d.ts +82 -82
  30. package/lib/engine/api.js +81 -81
  31. package/lib/engine/assets/index.d.ts +11 -11
  32. package/lib/engine/assets/index.js +47 -47
  33. package/lib/engine/assets/static.d.ts +1 -1
  34. package/lib/engine/assets/static.js +4 -4
  35. package/lib/engine/codegen/register_types.d.ts +1 -1
  36. package/lib/engine/codegen/register_types.js +300 -300
  37. package/lib/engine/debug/debug.d.ts +15 -15
  38. package/lib/engine/debug/debug.js +44 -44
  39. package/lib/engine/debug/debug_console.d.ts +2 -2
  40. package/lib/engine/debug/debug_console.js +307 -307
  41. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  42. package/lib/engine/debug/debug_overlay.js +316 -316
  43. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  44. package/lib/engine/debug/debug_spatial_console.js +390 -390
  45. package/lib/engine/debug/index.d.ts +2 -2
  46. package/lib/engine/debug/index.js +2 -2
  47. package/lib/engine/engine_addressables.d.ts +166 -166
  48. package/lib/engine/engine_addressables.js +608 -608
  49. package/lib/engine/engine_animation.d.ts +43 -43
  50. package/lib/engine/engine_animation.js +133 -133
  51. package/lib/engine/engine_application.d.ts +45 -45
  52. package/lib/engine/engine_application.js +104 -104
  53. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  54. package/lib/engine/engine_assetdatabase.js +344 -344
  55. package/lib/engine/engine_audio.d.ts +4 -4
  56. package/lib/engine/engine_audio.js +23 -23
  57. package/lib/engine/engine_camera.d.ts +13 -13
  58. package/lib/engine/engine_camera.js +30 -30
  59. package/lib/engine/engine_components.d.ts +110 -110
  60. package/lib/engine/engine_components.js +374 -374
  61. package/lib/engine/engine_components_internal.d.ts +9 -9
  62. package/lib/engine/engine_components_internal.js +36 -36
  63. package/lib/engine/engine_constants.d.ts +10 -10
  64. package/lib/engine/engine_constants.js +41 -41
  65. package/lib/engine/engine_context.d.ts +472 -472
  66. package/lib/engine/engine_context.js +1664 -1664
  67. package/lib/engine/engine_context_registry.d.ts +71 -71
  68. package/lib/engine/engine_context_registry.js +117 -117
  69. package/lib/engine/engine_coroutine.d.ts +35 -35
  70. package/lib/engine/engine_coroutine.js +52 -52
  71. package/lib/engine/engine_create_objects.d.ts +119 -119
  72. package/lib/engine/engine_create_objects.js +320 -320
  73. package/lib/engine/engine_default_parameters.d.ts +2 -2
  74. package/lib/engine/engine_default_parameters.js +3 -3
  75. package/lib/engine/engine_editor-sync.d.ts +21 -21
  76. package/lib/engine/engine_editor-sync.js +4 -4
  77. package/lib/engine/engine_fileloader.d.ts +2 -2
  78. package/lib/engine/engine_fileloader.js +8 -8
  79. package/lib/engine/engine_gameobject.d.ts +68 -68
  80. package/lib/engine/engine_gameobject.js +616 -616
  81. package/lib/engine/engine_generic_utils.d.ts +1 -1
  82. package/lib/engine/engine_generic_utils.js +13 -13
  83. package/lib/engine/engine_gizmos.d.ts +149 -149
  84. package/lib/engine/engine_gizmos.js +530 -530
  85. package/lib/engine/engine_gltf.d.ts +12 -12
  86. package/lib/engine/engine_gltf.js +15 -15
  87. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  88. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  89. package/lib/engine/engine_hot_reload.d.ts +8 -8
  90. package/lib/engine/engine_hot_reload.js +197 -197
  91. package/lib/engine/engine_input.d.ts +362 -362
  92. package/lib/engine/engine_input.js +1294 -1294
  93. package/lib/engine/engine_input_utils.d.ts +2 -2
  94. package/lib/engine/engine_input_utils.js +22 -22
  95. package/lib/engine/engine_instancing.d.ts +19 -19
  96. package/lib/engine/engine_instancing.js +39 -39
  97. package/lib/engine/engine_license.d.ts +11 -11
  98. package/lib/engine/engine_license.js +369 -369
  99. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  100. package/lib/engine/engine_lifecycle_api.js +106 -106
  101. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  102. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  103. package/lib/engine/engine_lightdata.d.ts +23 -23
  104. package/lib/engine/engine_lightdata.js +91 -91
  105. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  106. package/lib/engine/engine_loaders.callbacks.js +86 -86
  107. package/lib/engine/engine_loaders.d.ts +48 -48
  108. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  109. package/lib/engine/engine_loaders.gltf.js +62 -62
  110. package/lib/engine/engine_loaders.js +337 -337
  111. package/lib/engine/engine_lods.d.ts +31 -31
  112. package/lib/engine/engine_lods.js +146 -146
  113. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  114. package/lib/engine/engine_mainloop_utils.js +466 -466
  115. package/lib/engine/engine_math.d.ts +114 -114
  116. package/lib/engine/engine_math.js +247 -247
  117. package/lib/engine/engine_modules.d.ts +36 -36
  118. package/lib/engine/engine_modules.js +85 -85
  119. package/lib/engine/engine_networking.d.ts +260 -260
  120. package/lib/engine/engine_networking.js +764 -764
  121. package/lib/engine/engine_networking_auto.d.ts +24 -24
  122. package/lib/engine/engine_networking_auto.js +310 -310
  123. package/lib/engine/engine_networking_blob.d.ts +48 -48
  124. package/lib/engine/engine_networking_blob.js +228 -228
  125. package/lib/engine/engine_networking_files.d.ts +35 -35
  126. package/lib/engine/engine_networking_files.js +172 -172
  127. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  128. package/lib/engine/engine_networking_files_default_components.js +42 -42
  129. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  130. package/lib/engine/engine_networking_instantiate.js +345 -345
  131. package/lib/engine/engine_networking_peer.d.ts +15 -15
  132. package/lib/engine/engine_networking_peer.js +132 -132
  133. package/lib/engine/engine_networking_streams.d.ts +123 -123
  134. package/lib/engine/engine_networking_streams.js +645 -645
  135. package/lib/engine/engine_networking_types.d.ts +22 -22
  136. package/lib/engine/engine_networking_types.js +7 -7
  137. package/lib/engine/engine_networking_utils.d.ts +2 -2
  138. package/lib/engine/engine_networking_utils.js +20 -20
  139. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  140. package/lib/engine/engine_networking_websocket.js +2 -2
  141. package/lib/engine/engine_patcher.d.ts +10 -10
  142. package/lib/engine/engine_patcher.js +142 -142
  143. package/lib/engine/engine_physics.d.ts +152 -152
  144. package/lib/engine/engine_physics.js +645 -645
  145. package/lib/engine/engine_physics.types.d.ts +40 -40
  146. package/lib/engine/engine_physics.types.js +33 -33
  147. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  148. package/lib/engine/engine_physics_rapier.js +1433 -1433
  149. package/lib/engine/engine_playerview.d.ts +26 -26
  150. package/lib/engine/engine_playerview.js +64 -64
  151. package/lib/engine/engine_scenelighting.d.ts +71 -71
  152. package/lib/engine/engine_scenelighting.js +226 -226
  153. package/lib/engine/engine_serialization.d.ts +3 -3
  154. package/lib/engine/engine_serialization.js +3 -3
  155. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  156. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  157. package/lib/engine/engine_serialization_core.d.ts +94 -94
  158. package/lib/engine/engine_serialization_core.js +607 -607
  159. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  160. package/lib/engine/engine_serialization_decorator.js +66 -66
  161. package/lib/engine/engine_setup.d.ts +1 -1
  162. package/lib/engine/engine_setup.js +2 -2
  163. package/lib/engine/engine_shaders.d.ts +53 -53
  164. package/lib/engine/engine_shaders.js +252 -252
  165. package/lib/engine/engine_shims.d.ts +4 -4
  166. package/lib/engine/engine_shims.js +24 -24
  167. package/lib/engine/engine_test_utils.d.ts +39 -39
  168. package/lib/engine/engine_test_utils.js +83 -83
  169. package/lib/engine/engine_texture.d.ts +28 -28
  170. package/lib/engine/engine_texture.js +64 -64
  171. package/lib/engine/engine_three_utils.d.ts +201 -201
  172. package/lib/engine/engine_three_utils.js +731 -731
  173. package/lib/engine/engine_time.d.ts +51 -51
  174. package/lib/engine/engine_time.js +82 -82
  175. package/lib/engine/engine_time_utils.d.ts +88 -88
  176. package/lib/engine/engine_time_utils.js +215 -215
  177. package/lib/engine/engine_tonemapping.d.ts +2 -2
  178. package/lib/engine/engine_tonemapping.js +194 -194
  179. package/lib/engine/engine_types.d.ts +578 -578
  180. package/lib/engine/engine_types.js +95 -95
  181. package/lib/engine/engine_typestore.d.ts +28 -28
  182. package/lib/engine/engine_typestore.js +55 -55
  183. package/lib/engine/engine_util_decorator.d.ts +13 -13
  184. package/lib/engine/engine_util_decorator.js +116 -116
  185. package/lib/engine/engine_utils.d.ts +248 -248
  186. package/lib/engine/engine_utils.js +993 -993
  187. package/lib/engine/engine_utils_format.d.ts +24 -24
  188. package/lib/engine/engine_utils_format.js +239 -239
  189. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  190. package/lib/engine/engine_utils_screenshot.js +513 -513
  191. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  192. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  193. package/lib/engine/engine_xr.d.ts +1 -1
  194. package/lib/engine/engine_xr.js +1 -1
  195. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  196. package/lib/engine/export/gltf/Writers.js +24 -24
  197. package/lib/engine/export/gltf/index.d.ts +11 -11
  198. package/lib/engine/export/gltf/index.js +123 -123
  199. package/lib/engine/export/index.d.ts +2 -2
  200. package/lib/engine/export/index.js +2 -2
  201. package/lib/engine/export/state.d.ts +7 -7
  202. package/lib/engine/export/state.js +17 -17
  203. package/lib/engine/export/utils.d.ts +2 -2
  204. package/lib/engine/export/utils.js +7 -7
  205. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  206. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  207. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  208. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  209. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  210. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  211. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  212. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  213. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  214. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  215. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  216. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  217. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  218. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  219. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  220. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  221. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  222. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  223. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  224. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  225. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  226. package/lib/engine/extensions/extension_resolver.js +1 -1
  227. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  228. package/lib/engine/extensions/extension_utils.js +152 -152
  229. package/lib/engine/extensions/extensions.d.ts +32 -32
  230. package/lib/engine/extensions/extensions.js +107 -107
  231. package/lib/engine/extensions/index.d.ts +6 -6
  232. package/lib/engine/extensions/index.js +6 -6
  233. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  234. package/lib/engine/extensions/usage_tracker.js +65 -65
  235. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  236. package/lib/engine/js-extensions/Camera.js +39 -39
  237. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  238. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  239. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  240. package/lib/engine/js-extensions/Layers.js +22 -22
  241. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  242. package/lib/engine/js-extensions/Object3D.js +136 -136
  243. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  244. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  245. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  246. package/lib/engine/js-extensions/Vector.js +13 -13
  247. package/lib/engine/js-extensions/index.d.ts +5 -5
  248. package/lib/engine/js-extensions/index.js +5 -5
  249. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  250. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  251. package/lib/engine/shaders/shaderData.d.ts +55 -55
  252. package/lib/engine/shaders/shaderData.js +58 -58
  253. package/lib/engine/tests/test_utils.d.ts +2 -2
  254. package/lib/engine/tests/test_utils.js +53 -53
  255. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  256. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  257. package/lib/engine/webcomponents/api.d.ts +5 -5
  258. package/lib/engine/webcomponents/api.js +4 -4
  259. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  260. package/lib/engine/webcomponents/buttons.js +264 -264
  261. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  262. package/lib/engine/webcomponents/fonts.js +32 -32
  263. package/lib/engine/webcomponents/icons.d.ts +9 -9
  264. package/lib/engine/webcomponents/icons.js +52 -52
  265. package/lib/engine/webcomponents/index.d.ts +1 -1
  266. package/lib/engine/webcomponents/index.js +1 -1
  267. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  268. package/lib/engine/webcomponents/logo-element.js +67 -67
  269. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  270. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  271. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  272. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  273. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  274. package/lib/engine/webcomponents/needle-button.js +161 -161
  275. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  276. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  277. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  278. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  279. package/lib/engine/webcomponents/needle-engine.d.ts +113 -113
  280. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  281. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  282. package/lib/engine/webcomponents/needle-engine.js +831 -831
  283. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  284. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  285. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  286. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  287. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  288. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  289. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  290. package/lib/engine/xr/NeedleXRSync.js +188 -188
  291. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  292. package/lib/engine/xr/SceneTransition.js +69 -69
  293. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  294. package/lib/engine/xr/TempXRContext.js +187 -187
  295. package/lib/engine/xr/XRRig.d.ts +7 -7
  296. package/lib/engine/xr/XRRig.js +1 -1
  297. package/lib/engine/xr/api.d.ts +6 -6
  298. package/lib/engine/xr/api.js +6 -6
  299. package/lib/engine/xr/events.d.ts +66 -66
  300. package/lib/engine/xr/events.js +93 -93
  301. package/lib/engine/xr/internal.d.ts +12 -12
  302. package/lib/engine/xr/internal.js +25 -25
  303. package/lib/engine/xr/usdz.d.ts +12 -12
  304. package/lib/engine/xr/usdz.js +29 -29
  305. package/lib/engine/xr/utils.d.ts +11 -11
  306. package/lib/engine/xr/utils.js +34 -34
  307. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  308. package/lib/engine-components/AlignmentConstraint.js +39 -39
  309. package/lib/engine-components/Animation.d.ts +156 -156
  310. package/lib/engine-components/Animation.js +508 -508
  311. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  312. package/lib/engine-components/AnimationCurve.js +159 -159
  313. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  314. package/lib/engine-components/AnimationUtils.js +27 -27
  315. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  316. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  317. package/lib/engine-components/Animator.d.ts +217 -217
  318. package/lib/engine-components/Animator.js +354 -354
  319. package/lib/engine-components/AnimatorController.d.ts +227 -227
  320. package/lib/engine-components/AnimatorController.js +1152 -1152
  321. package/lib/engine-components/AudioListener.d.ts +33 -33
  322. package/lib/engine-components/AudioListener.js +86 -86
  323. package/lib/engine-components/AudioSource.d.ts +217 -217
  324. package/lib/engine-components/AudioSource.js +634 -634
  325. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  326. package/lib/engine-components/AvatarLoader.js +231 -231
  327. package/lib/engine-components/AxesHelper.d.ts +32 -32
  328. package/lib/engine-components/AxesHelper.js +67 -67
  329. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  330. package/lib/engine-components/BasicIKConstraint.js +43 -43
  331. package/lib/engine-components/BoxCollider.d.ts +2 -2
  332. package/lib/engine-components/BoxCollider.js +2 -2
  333. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  334. package/lib/engine-components/BoxHelperComponent.js +102 -102
  335. package/lib/engine-components/Camera.d.ts +231 -231
  336. package/lib/engine-components/Camera.js +700 -700
  337. package/lib/engine-components/CameraUtils.d.ts +1 -1
  338. package/lib/engine-components/CameraUtils.js +121 -121
  339. package/lib/engine-components/CharacterController.d.ts +55 -55
  340. package/lib/engine-components/CharacterController.js +236 -236
  341. package/lib/engine-components/Collider.d.ts +188 -188
  342. package/lib/engine-components/Collider.js +369 -369
  343. package/lib/engine-components/Component.d.ts +792 -792
  344. package/lib/engine-components/Component.js +920 -920
  345. package/lib/engine-components/ContactShadows.d.ts +94 -94
  346. package/lib/engine-components/ContactShadows.js +453 -453
  347. package/lib/engine-components/DeleteBox.d.ts +19 -19
  348. package/lib/engine-components/DeleteBox.js +58 -58
  349. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  350. package/lib/engine-components/DeviceFlag.js +47 -47
  351. package/lib/engine-components/DragControls.d.ts +170 -170
  352. package/lib/engine-components/DragControls.js +1421 -1421
  353. package/lib/engine-components/DropListener.d.ts +215 -215
  354. package/lib/engine-components/DropListener.js +642 -642
  355. package/lib/engine-components/Duplicatable.d.ts +35 -35
  356. package/lib/engine-components/Duplicatable.js +202 -202
  357. package/lib/engine-components/EventList.d.ts +54 -54
  358. package/lib/engine-components/EventList.js +232 -232
  359. package/lib/engine-components/EventTrigger.d.ts +33 -33
  360. package/lib/engine-components/EventTrigger.js +75 -75
  361. package/lib/engine-components/EventType.d.ts +22 -22
  362. package/lib/engine-components/EventType.js +23 -23
  363. package/lib/engine-components/Fog.d.ts +22 -22
  364. package/lib/engine-components/Fog.js +61 -61
  365. package/lib/engine-components/Gizmos.d.ts +17 -17
  366. package/lib/engine-components/Gizmos.js +64 -64
  367. package/lib/engine-components/GridHelper.d.ts +20 -20
  368. package/lib/engine-components/GridHelper.js +54 -54
  369. package/lib/engine-components/GroundProjection.d.ts +67 -67
  370. package/lib/engine-components/GroundProjection.js +343 -343
  371. package/lib/engine-components/Interactable.d.ts +12 -12
  372. package/lib/engine-components/Interactable.js +12 -12
  373. package/lib/engine-components/Joints.d.ts +19 -19
  374. package/lib/engine-components/Joints.js +51 -51
  375. package/lib/engine-components/LODGroup.d.ts +35 -35
  376. package/lib/engine-components/LODGroup.js +152 -152
  377. package/lib/engine-components/Light.d.ts +180 -180
  378. package/lib/engine-components/Light.js +535 -535
  379. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  380. package/lib/engine-components/LookAtConstraint.js +35 -35
  381. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  382. package/lib/engine-components/NeedleMenu.js +92 -92
  383. package/lib/engine-components/NestedGltf.d.ts +25 -25
  384. package/lib/engine-components/NestedGltf.js +88 -88
  385. package/lib/engine-components/Networking.d.ts +54 -54
  386. package/lib/engine-components/Networking.js +112 -112
  387. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  388. package/lib/engine-components/OffsetConstraint.js +65 -65
  389. package/lib/engine-components/OrbitControls.d.ts +268 -268
  390. package/lib/engine-components/OrbitControls.js +1015 -1015
  391. package/lib/engine-components/PlayerColor.d.ts +19 -19
  392. package/lib/engine-components/PlayerColor.js +94 -94
  393. package/lib/engine-components/ReflectionProbe.d.ts +27 -27
  394. package/lib/engine-components/ReflectionProbe.js +201 -201
  395. package/lib/engine-components/Renderer.d.ts +153 -153
  396. package/lib/engine-components/Renderer.js +830 -830
  397. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  398. package/lib/engine-components/RendererInstancing.js +744 -744
  399. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  400. package/lib/engine-components/RendererLightmap.js +182 -182
  401. package/lib/engine-components/RigidBody.d.ts +155 -155
  402. package/lib/engine-components/RigidBody.js +517 -517
  403. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  404. package/lib/engine-components/SceneSwitcher.js +971 -971
  405. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  406. package/lib/engine-components/ScreenCapture.js +547 -547
  407. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  408. package/lib/engine-components/ShadowCatcher.js +166 -166
  409. package/lib/engine-components/Skybox.d.ts +82 -82
  410. package/lib/engine-components/Skybox.js +448 -448
  411. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  412. package/lib/engine-components/SmoothFollow.js +82 -82
  413. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  414. package/lib/engine-components/SpatialTrigger.js +225 -225
  415. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  416. package/lib/engine-components/SpectatorCamera.js +715 -715
  417. package/lib/engine-components/SphereCollider.d.ts +2 -2
  418. package/lib/engine-components/SphereCollider.js +2 -2
  419. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  420. package/lib/engine-components/SpriteRenderer.js +472 -472
  421. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  422. package/lib/engine-components/SyncedCamera.js +199 -199
  423. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  424. package/lib/engine-components/SyncedRoom.js +371 -371
  425. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  426. package/lib/engine-components/SyncedTransform.js +331 -331
  427. package/lib/engine-components/TestRunner.d.ts +16 -16
  428. package/lib/engine-components/TestRunner.js +102 -102
  429. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  430. package/lib/engine-components/TransformGizmo.js +209 -209
  431. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  432. package/lib/engine-components/VideoPlayer.js +978 -978
  433. package/lib/engine-components/Voip.d.ts +67 -67
  434. package/lib/engine-components/Voip.js +360 -360
  435. package/lib/engine-components/api.d.ts +51 -51
  436. package/lib/engine-components/api.js +50 -50
  437. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  438. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  439. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  440. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  441. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  442. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  443. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  444. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  445. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  446. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  447. package/lib/engine-components/codegen/components.d.ts +216 -216
  448. package/lib/engine-components/codegen/components.js +218 -218
  449. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  450. package/lib/engine-components/debug/LogStats.js +18 -18
  451. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  452. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  453. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  454. package/lib/engine-components/export/gltf/index.js +1 -1
  455. package/lib/engine-components/export/index.d.ts +1 -1
  456. package/lib/engine-components/export/index.js +1 -1
  457. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  458. package/lib/engine-components/export/usdz/Extension.js +1 -1
  459. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  460. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  461. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  462. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  463. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  464. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  465. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  466. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  467. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  468. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  469. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  470. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  471. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  472. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  473. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  474. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  475. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  476. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  477. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  478. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  479. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  480. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  481. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  482. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  483. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  484. package/lib/engine-components/export/usdz/index.js +2 -2
  485. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  486. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  487. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  488. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  489. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  490. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  491. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  492. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  493. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  494. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  495. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  496. package/lib/engine-components/particlesystem/api.js +2 -2
  497. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  498. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  499. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  500. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  501. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  502. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  503. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  504. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  505. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  506. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  507. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  508. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  509. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  510. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  511. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  512. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  513. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  514. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  515. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  516. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  517. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  518. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  519. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  520. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  521. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  522. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  523. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  524. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  525. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  526. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  527. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  528. package/lib/engine-components/postprocessing/Volume.js +367 -367
  529. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  530. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  531. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  532. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  533. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  534. package/lib/engine-components/postprocessing/index.js +5 -5
  535. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  536. package/lib/engine-components/postprocessing/utils.js +37 -37
  537. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  538. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  539. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  540. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  541. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  542. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  543. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  544. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  545. package/lib/engine-components/timeline/index.d.ts +4 -4
  546. package/lib/engine-components/timeline/index.js +3 -3
  547. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  548. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  549. package/lib/engine-components/ui/Button.d.ts +64 -64
  550. package/lib/engine-components/ui/Button.js +315 -315
  551. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  552. package/lib/engine-components/ui/Canvas.js +407 -407
  553. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  554. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  555. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  556. package/lib/engine-components/ui/EventSystem.js +765 -765
  557. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  558. package/lib/engine-components/ui/Graphic.js +255 -255
  559. package/lib/engine-components/ui/Image.d.ts +35 -35
  560. package/lib/engine-components/ui/Image.js +116 -116
  561. package/lib/engine-components/ui/InputField.d.ts +42 -42
  562. package/lib/engine-components/ui/InputField.js +268 -268
  563. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  564. package/lib/engine-components/ui/Interfaces.js +12 -12
  565. package/lib/engine-components/ui/Layout.d.ts +84 -84
  566. package/lib/engine-components/ui/Layout.js +330 -330
  567. package/lib/engine-components/ui/Outline.d.ts +7 -7
  568. package/lib/engine-components/ui/Outline.js +20 -20
  569. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  570. package/lib/engine-components/ui/PointerEvents.js +145 -145
  571. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  572. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  573. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  574. package/lib/engine-components/ui/Raycaster.js +95 -95
  575. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  576. package/lib/engine-components/ui/RectTransform.js +356 -356
  577. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  578. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  579. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  580. package/lib/engine-components/ui/Symbols.js +1 -1
  581. package/lib/engine-components/ui/Text.d.ts +78 -78
  582. package/lib/engine-components/ui/Text.js +539 -539
  583. package/lib/engine-components/ui/Utils.d.ts +24 -24
  584. package/lib/engine-components/ui/Utils.js +90 -90
  585. package/lib/engine-components/ui/index.d.ts +1 -1
  586. package/lib/engine-components/ui/index.js +1 -1
  587. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  588. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  589. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  590. package/lib/engine-components/utils/LookAt.js +82 -82
  591. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  592. package/lib/engine-components/utils/OpenURL.js +119 -119
  593. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  594. package/lib/engine-components/webxr/Avatar.js +255 -255
  595. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  596. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  597. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  598. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  599. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  600. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  601. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  602. package/lib/engine-components/webxr/WebXR.js +561 -561
  603. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  604. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  605. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  606. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  607. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  608. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  609. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  610. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  611. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  612. package/lib/engine-components/webxr/XRFlag.js +139 -139
  613. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  614. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  615. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  616. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  617. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  618. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  619. package/lib/engine-components/webxr/index.d.ts +3 -3
  620. package/lib/engine-components/webxr/index.js +3 -3
  621. package/lib/engine-components/webxr/types.d.ts +3 -3
  622. package/lib/engine-components/webxr/types.js +1 -1
  623. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  624. package/lib/engine-components-experimental/Presentation.js +9 -9
  625. package/lib/engine-components-experimental/api.d.ts +4 -4
  626. package/lib/engine-components-experimental/api.js +4 -4
  627. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  628. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  629. package/lib/engine-schemes/api.d.ts +12 -12
  630. package/lib/engine-schemes/api.js +12 -12
  631. package/lib/engine-schemes/schemes.d.ts +7 -7
  632. package/lib/engine-schemes/schemes.js +19 -19
  633. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  634. package/lib/engine-schemes/synced-camera-model.js +67 -67
  635. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  636. package/lib/engine-schemes/synced-transform-model.js +66 -66
  637. package/lib/engine-schemes/transform.d.ts +12 -12
  638. package/lib/engine-schemes/transform.js +39 -39
  639. package/lib/engine-schemes/vec2.d.ts +10 -10
  640. package/lib/engine-schemes/vec2.js +25 -25
  641. package/lib/engine-schemes/vec3.d.ts +11 -11
  642. package/lib/engine-schemes/vec3.js +29 -29
  643. package/lib/engine-schemes/vec4.d.ts +12 -12
  644. package/lib/engine-schemes/vec4.js +33 -33
  645. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  646. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  647. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  648. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  649. package/lib/needle-engine.d.ts +7 -7
  650. package/lib/needle-engine.js +64 -64
  651. package/package.json +2 -2
  652. package/plugins/common/buildinfo.js +64 -64
  653. package/plugins/common/cloud.js +1 -1
  654. package/plugins/common/config.cjs +31 -31
  655. package/plugins/common/config.js +35 -35
  656. package/plugins/common/files.js +31 -31
  657. package/plugins/common/generator.js +10 -10
  658. package/plugins/common/license.js +452 -442
  659. package/plugins/common/npm.js +15 -15
  660. package/plugins/common/timers.js +7 -7
  661. package/plugins/common/version.js +37 -37
  662. package/plugins/gltf-packer.mjs +1 -1
  663. package/plugins/next/alias.cjs +39 -39
  664. package/plugins/next/license.cjs +24 -24
  665. package/plugins/next/meshbvhworker.cjs +18 -18
  666. package/plugins/next/next.js +141 -141
  667. package/plugins/types/index.d.ts +2 -2
  668. package/plugins/types/license.d.ts +24 -24
  669. package/plugins/types/needleConfig.d.ts +27 -27
  670. package/plugins/types/next.d.ts +2 -2
  671. package/plugins/types/userconfig.d.ts +120 -120
  672. package/plugins/types/vite.d.ts +13 -13
  673. package/plugins/types/webmanifest.d.ts +32 -32
  674. package/plugins/vite/alias.js +174 -174
  675. package/plugins/vite/asap.js +245 -245
  676. package/plugins/vite/build-pipeline.js +371 -371
  677. package/plugins/vite/build.js +19 -19
  678. package/plugins/vite/buildinfo.js +41 -41
  679. package/plugins/vite/config.js +106 -106
  680. package/plugins/vite/copyfiles.js +138 -138
  681. package/plugins/vite/defines.js +70 -70
  682. package/plugins/vite/dependencies.js +232 -232
  683. package/plugins/vite/dependency-watcher.js +231 -231
  684. package/plugins/vite/drop-client.js +76 -76
  685. package/plugins/vite/drop.js +87 -87
  686. package/plugins/vite/editor-connection.js +124 -124
  687. package/plugins/vite/facebook-instant-games.js +102 -102
  688. package/plugins/vite/gzip.js +5 -5
  689. package/plugins/vite/imports-logger.js +143 -143
  690. package/plugins/vite/index.js +143 -143
  691. package/plugins/vite/license.js +56 -56
  692. package/plugins/vite/local-files.js +231 -231
  693. package/plugins/vite/meta.js +163 -163
  694. package/plugins/vite/npm.js +7 -7
  695. package/plugins/vite/peer.js +29 -29
  696. package/plugins/vite/poster-client.js +73 -73
  697. package/plugins/vite/poster.js +79 -79
  698. package/plugins/vite/pwa.js +604 -604
  699. package/plugins/vite/reload-client.js +15 -15
  700. package/plugins/vite/reload.js +351 -351
  701. package/plugins/vite/server.js +66 -66
  702. package/plugins/vite/transform-codegen.js +55 -55
  703. package/plugins/vite/transform.js +31 -31
  704. package/plugins/vite/vite-4.4-hack.js +31 -31
  705. package/src/asap/needle-asap.ts +111 -111
  706. package/src/asap/sessiongranted.ts +75 -75
  707. package/src/asap/utils.ts +4 -4
  708. package/src/engine/analytics/index.ts +10 -10
  709. package/src/engine/analytics/lcp.ts +35 -35
  710. package/src/engine/api.ts +82 -82
  711. package/src/engine/assets/index.ts +59 -59
  712. package/src/engine/assets/static.js +5 -5
  713. package/src/engine/codegen/register_types.ts +300 -300
  714. package/src/engine/debug/debug.ts +51 -51
  715. package/src/engine/debug/debug_console.ts +333 -333
  716. package/src/engine/debug/debug_overlay.ts +332 -332
  717. package/src/engine/debug/debug_spatial_console.ts +429 -429
  718. package/src/engine/debug/index.ts +1 -1
  719. package/src/engine/engine_addressables.ts +680 -680
  720. package/src/engine/engine_animation.ts +145 -145
  721. package/src/engine/engine_application.ts +113 -113
  722. package/src/engine/engine_assetdatabase.ts +387 -387
  723. package/src/engine/engine_audio.ts +24 -24
  724. package/src/engine/engine_camera.ts +39 -39
  725. package/src/engine/engine_components.ts +366 -366
  726. package/src/engine/engine_components_internal.ts +40 -40
  727. package/src/engine/engine_constants.ts +52 -52
  728. package/src/engine/engine_context.ts +1811 -1811
  729. package/src/engine/engine_context_registry.ts +129 -129
  730. package/src/engine/engine_coroutine.ts +54 -54
  731. package/src/engine/engine_create_objects.ts +411 -411
  732. package/src/engine/engine_default_parameters.ts +3 -3
  733. package/src/engine/engine_editor-sync.ts +28 -28
  734. package/src/engine/engine_fileloader.js +9 -9
  735. package/src/engine/engine_gameobject.ts +709 -709
  736. package/src/engine/engine_generic_utils.js +13 -13
  737. package/src/engine/engine_gizmos.ts +577 -577
  738. package/src/engine/engine_gltf.ts +29 -29
  739. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  740. package/src/engine/engine_hot_reload.ts +210 -210
  741. package/src/engine/engine_input.ts +1500 -1500
  742. package/src/engine/engine_input_utils.ts +23 -23
  743. package/src/engine/engine_instancing.ts +45 -45
  744. package/src/engine/engine_license.ts +386 -386
  745. package/src/engine/engine_lifecycle_api.ts +113 -113
  746. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  747. package/src/engine/engine_lightdata.ts +117 -117
  748. package/src/engine/engine_loaders.callbacks.ts +136 -136
  749. package/src/engine/engine_loaders.gltf.ts +82 -82
  750. package/src/engine/engine_loaders.ts +378 -378
  751. package/src/engine/engine_lods.ts +168 -168
  752. package/src/engine/engine_mainloop_utils.ts +472 -472
  753. package/src/engine/engine_math.ts +282 -282
  754. package/src/engine/engine_modules.ts +83 -83
  755. package/src/engine/engine_networking.ts +862 -862
  756. package/src/engine/engine_networking_auto.ts +352 -352
  757. package/src/engine/engine_networking_blob.ts +275 -275
  758. package/src/engine/engine_networking_files.ts +217 -217
  759. package/src/engine/engine_networking_files_default_components.ts +58 -58
  760. package/src/engine/engine_networking_instantiate.ts +419 -419
  761. package/src/engine/engine_networking_peer.ts +159 -159
  762. package/src/engine/engine_networking_streams.ts +713 -713
  763. package/src/engine/engine_networking_types.ts +24 -24
  764. package/src/engine/engine_networking_utils.ts +23 -23
  765. package/src/engine/engine_networking_websocket.ts +2 -2
  766. package/src/engine/engine_patcher.ts +199 -199
  767. package/src/engine/engine_physics.ts +783 -783
  768. package/src/engine/engine_physics.types.ts +46 -46
  769. package/src/engine/engine_physics_rapier.ts +1577 -1577
  770. package/src/engine/engine_playerview.ts +80 -80
  771. package/src/engine/engine_scenelighting.ts +294 -294
  772. package/src/engine/engine_serialization.ts +2 -2
  773. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  774. package/src/engine/engine_serialization_core.ts +720 -720
  775. package/src/engine/engine_serialization_decorator.ts +80 -80
  776. package/src/engine/engine_setup.ts +1 -1
  777. package/src/engine/engine_shaders.ts +267 -267
  778. package/src/engine/engine_shims.ts +32 -32
  779. package/src/engine/engine_test_utils.ts +109 -109
  780. package/src/engine/engine_texture.ts +82 -82
  781. package/src/engine/engine_three_utils.ts +849 -849
  782. package/src/engine/engine_time.ts +94 -94
  783. package/src/engine/engine_time_utils.ts +237 -237
  784. package/src/engine/engine_tonemapping.ts +210 -210
  785. package/src/engine/engine_types.ts +730 -730
  786. package/src/engine/engine_typestore.ts +63 -63
  787. package/src/engine/engine_util_decorator.ts +136 -136
  788. package/src/engine/engine_utils.ts +1093 -1093
  789. package/src/engine/engine_utils_format.ts +273 -273
  790. package/src/engine/engine_utils_screenshot.ts +698 -698
  791. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  792. package/src/engine/export/gltf/Writers.ts +34 -34
  793. package/src/engine/export/gltf/index.ts +158 -158
  794. package/src/engine/export/index.ts +2 -2
  795. package/src/engine/export/state.ts +19 -19
  796. package/src/engine/export/utils.ts +9 -9
  797. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  798. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  799. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  800. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  801. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  802. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  803. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  804. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  805. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  806. package/src/engine/extensions/extension_resolver.ts +4 -4
  807. package/src/engine/extensions/extension_utils.ts +166 -166
  808. package/src/engine/extensions/extensions.ts +140 -140
  809. package/src/engine/extensions/index.ts +5 -5
  810. package/src/engine/extensions/usage_tracker.ts +100 -100
  811. package/src/engine/js-extensions/Camera.ts +37 -37
  812. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  813. package/src/engine/js-extensions/Layers.ts +23 -23
  814. package/src/engine/js-extensions/Object3D.ts +296 -296
  815. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  816. package/src/engine/js-extensions/Vector.ts +18 -18
  817. package/src/engine/js-extensions/index.ts +4 -4
  818. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  819. package/src/engine/shaders/shaderData.ts +67 -67
  820. package/src/engine/tests/test_utils.ts +63 -63
  821. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  822. package/src/engine/webcomponents/api.ts +6 -6
  823. package/src/engine/webcomponents/buttons.ts +292 -292
  824. package/src/engine/webcomponents/fonts.ts +41 -41
  825. package/src/engine/webcomponents/icons.ts +57 -57
  826. package/src/engine/webcomponents/index.ts +1 -1
  827. package/src/engine/webcomponents/logo-element.ts +78 -78
  828. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  829. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  830. package/src/engine/webcomponents/needle-button.ts +181 -181
  831. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  832. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  833. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  834. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  835. package/src/engine/webcomponents/needle-engine.ts +871 -871
  836. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  837. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  838. package/src/engine/xr/NeedleXRSync.ts +220 -220
  839. package/src/engine/xr/SceneTransition.ts +78 -78
  840. package/src/engine/xr/TempXRContext.ts +216 -216
  841. package/src/engine/xr/XRRig.ts +9 -9
  842. package/src/engine/xr/api.ts +5 -5
  843. package/src/engine/xr/events.ts +102 -102
  844. package/src/engine/xr/internal.ts +34 -34
  845. package/src/engine/xr/usdz.ts +30 -30
  846. package/src/engine/xr/utils.ts +39 -39
  847. package/src/engine-components/AlignmentConstraint.ts +36 -36
  848. package/src/engine-components/Animation.ts +557 -557
  849. package/src/engine-components/AnimationCurve.ts +150 -150
  850. package/src/engine-components/AnimationUtils.ts +28 -28
  851. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  852. package/src/engine-components/Animator.ts +397 -397
  853. package/src/engine-components/AnimatorController.ts +1293 -1293
  854. package/src/engine-components/AudioListener.ts +92 -92
  855. package/src/engine-components/AudioSource.ts +644 -644
  856. package/src/engine-components/AvatarLoader.ts +263 -263
  857. package/src/engine-components/AxesHelper.ts +59 -59
  858. package/src/engine-components/BasicIKConstraint.ts +54 -54
  859. package/src/engine-components/BoxCollider.ts +1 -1
  860. package/src/engine-components/BoxHelperComponent.ts +114 -114
  861. package/src/engine-components/Camera.ts +719 -719
  862. package/src/engine-components/CameraUtils.ts +136 -136
  863. package/src/engine-components/CharacterController.ts +253 -253
  864. package/src/engine-components/Collider.ts +374 -374
  865. package/src/engine-components/Component.ts +1297 -1297
  866. package/src/engine-components/ContactShadows.ts +506 -506
  867. package/src/engine-components/DeleteBox.ts +62 -62
  868. package/src/engine-components/DeviceFlag.ts +46 -46
  869. package/src/engine-components/DragControls.ts +1623 -1623
  870. package/src/engine-components/DropListener.ts +713 -713
  871. package/src/engine-components/Duplicatable.ts +198 -198
  872. package/src/engine-components/EventList.ts +266 -266
  873. package/src/engine-components/EventTrigger.ts +74 -74
  874. package/src/engine-components/EventType.ts +22 -22
  875. package/src/engine-components/Fog.ts +60 -60
  876. package/src/engine-components/Gizmos.ts +56 -56
  877. package/src/engine-components/GridHelper.ts +48 -48
  878. package/src/engine-components/GroundProjection.ts +356 -356
  879. package/src/engine-components/Interactable.ts +14 -14
  880. package/src/engine-components/Joints.ts +52 -52
  881. package/src/engine-components/LODGroup.ts +153 -153
  882. package/src/engine-components/Light.ts +558 -558
  883. package/src/engine-components/LookAtConstraint.ts +25 -25
  884. package/src/engine-components/NeedleMenu.ts +84 -84
  885. package/src/engine-components/NestedGltf.ts +86 -86
  886. package/src/engine-components/Networking.ts +114 -114
  887. package/src/engine-components/OffsetConstraint.ts +60 -60
  888. package/src/engine-components/OrbitControls.ts +1074 -1074
  889. package/src/engine-components/PlayerColor.ts +103 -103
  890. package/src/engine-components/ReflectionProbe.ts +216 -216
  891. package/src/engine-components/Renderer.ts +900 -900
  892. package/src/engine-components/RendererInstancing.ts +855 -855
  893. package/src/engine-components/RendererLightmap.ts +198 -198
  894. package/src/engine-components/RigidBody.ts +526 -526
  895. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  896. package/src/engine-components/ScreenCapture.ts +592 -592
  897. package/src/engine-components/ShadowCatcher.ts +172 -172
  898. package/src/engine-components/Skybox.ts +455 -455
  899. package/src/engine-components/SmoothFollow.ts +76 -76
  900. package/src/engine-components/SpatialTrigger.ts +229 -229
  901. package/src/engine-components/SpectatorCamera.ts +787 -787
  902. package/src/engine-components/SphereCollider.ts +1 -1
  903. package/src/engine-components/SpriteRenderer.ts +468 -468
  904. package/src/engine-components/SyncedCamera.ts +220 -220
  905. package/src/engine-components/SyncedRoom.ts +380 -380
  906. package/src/engine-components/SyncedTransform.ts +383 -383
  907. package/src/engine-components/TestRunner.ts +118 -118
  908. package/src/engine-components/TransformGizmo.ts +219 -219
  909. package/src/engine-components/VideoPlayer.ts +1025 -1025
  910. package/src/engine-components/Voip.ts +363 -363
  911. package/src/engine-components/api.ts +60 -60
  912. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  913. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  914. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  915. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  916. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  917. package/src/engine-components/codegen/components.ts +217 -217
  918. package/src/engine-components/debug/LogStats.ts +21 -21
  919. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  920. package/src/engine-components/export/usdz/Extension.ts +24 -24
  921. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  922. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  923. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  924. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  925. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  926. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  927. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  928. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  929. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  930. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  931. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  932. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  933. package/src/engine-components/export/usdz/index.ts +2 -2
  934. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  935. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  936. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  937. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  938. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  939. package/src/engine-components/particlesystem/api.ts +1 -1
  940. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  941. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  942. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  943. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  944. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  945. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  946. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  947. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  948. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  949. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  950. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  951. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  952. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  953. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  954. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  955. package/src/engine-components/postprocessing/Volume.ts +410 -410
  956. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  957. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  958. package/src/engine-components/postprocessing/index.ts +5 -5
  959. package/src/engine-components/postprocessing/utils.ts +52 -52
  960. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  961. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  962. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  963. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  964. package/src/engine-components/timeline/index.ts +3 -3
  965. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  966. package/src/engine-components/ui/Button.ts +307 -307
  967. package/src/engine-components/ui/Canvas.ts +419 -419
  968. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  969. package/src/engine-components/ui/EventSystem.ts +854 -854
  970. package/src/engine-components/ui/Graphic.ts +275 -275
  971. package/src/engine-components/ui/Image.ts +112 -112
  972. package/src/engine-components/ui/InputField.ts +321 -321
  973. package/src/engine-components/ui/Interfaces.ts +57 -57
  974. package/src/engine-components/ui/Layout.ts +334 -334
  975. package/src/engine-components/ui/Outline.ts +13 -13
  976. package/src/engine-components/ui/PointerEvents.ts +206 -206
  977. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  978. package/src/engine-components/ui/Raycaster.ts +102 -102
  979. package/src/engine-components/ui/RectTransform.ts +375 -375
  980. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  981. package/src/engine-components/ui/Symbols.ts +1 -1
  982. package/src/engine-components/ui/Text.ts +578 -578
  983. package/src/engine-components/ui/Utils.ts +113 -113
  984. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  985. package/src/engine-components/utils/LookAt.ts +88 -88
  986. package/src/engine-components/utils/OpenURL.ts +114 -114
  987. package/src/engine-components/webxr/Avatar.ts +265 -265
  988. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  989. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  990. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  991. package/src/engine-components/webxr/WebXR.ts +585 -585
  992. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  993. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  994. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  995. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  996. package/src/engine-components/webxr/XRFlag.ts +147 -147
  997. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  998. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  999. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1000. package/src/engine-components/webxr/index.ts +2 -2
  1001. package/src/engine-components/webxr/types.ts +3 -3
  1002. package/src/engine-components-experimental/Presentation.ts +12 -12
  1003. package/src/engine-components-experimental/api.ts +4 -4
  1004. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1005. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1006. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1007. package/src/engine-schemes/README.md +1 -1
  1008. package/src/engine-schemes/api.ts +12 -12
  1009. package/src/engine-schemes/dist/api.js +17 -0
  1010. package/src/engine-schemes/dist/api.js.meta +7 -0
  1011. package/src/engine-schemes/dist/schemes.js +25 -0
  1012. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1013. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1014. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1015. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1016. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1017. package/src/engine-schemes/dist/transform.js +46 -0
  1018. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1019. package/src/engine-schemes/dist/vec2.js +32 -0
  1020. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1021. package/src/engine-schemes/dist/vec3.js +36 -0
  1022. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1023. package/src/engine-schemes/dist/vec4.js +40 -0
  1024. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1025. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1026. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
@@ -1,617 +1,617 @@
1
- import { $shadowDomOwner } from "../engine-components/ui/Symbols.js";
2
- import { __internalNotifyObjectDestroyed as __internalRemoveReferences, disposeObjectResources } from "./engine_assetdatabase.js";
3
- import { ComponentLifecycleEvents } from "./engine_components_internal.js";
4
- import { activeInHierarchyFieldName } from "./engine_constants.js";
5
- import { editorGuidKeyName } from "./engine_constants.js";
6
- import { $isUsingInstancing, InstancingUtil } from "./engine_instancing.js";
7
- import { processNewScripts } from "./engine_mainloop_utils.js";
8
- import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
9
- import { assign } from "./engine_serialization_core.js";
10
- import { Context, registerComponent } from "./engine_setup.js";
11
- import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils.js";
12
- import { getParam, tryFindObject } from "./engine_utils.js";
13
- import { apply } from "./js-extensions/index.js";
14
- const debug = getParam("debuggetcomponent");
15
- const debugInstantiate = getParam("debuginstantiate");
16
- /**
17
- * Instantiation options for {@link syncInstantiate}
18
- */
19
- export class InstantiateOptions {
20
- idProvider;
21
- parent;
22
- keepWorldPosition;
23
- position;
24
- rotation;
25
- scale;
26
- visible;
27
- context;
28
- components;
29
- clone() {
30
- const clone = new InstantiateOptions();
31
- clone.idProvider = this.idProvider;
32
- clone.parent = this.parent;
33
- clone.keepWorldPosition = this.keepWorldPosition;
34
- clone.position = this.position?.clone();
35
- clone.rotation = this.rotation?.clone();
36
- clone.scale = this.scale?.clone();
37
- clone.visible = this.visible;
38
- clone.context = this.context;
39
- clone.components = this.components;
40
- return clone;
41
- }
42
- /** Copy fields from another object, clone field references */
43
- cloneAssign(other) {
44
- this.idProvider = other.idProvider;
45
- this.parent = other.parent;
46
- this.keepWorldPosition = other.keepWorldPosition;
47
- this.position = other.position?.clone();
48
- this.rotation = other.rotation?.clone();
49
- this.scale = other.scale?.clone();
50
- this.visible = other.visible;
51
- this.context = other.context;
52
- this.components = other.components;
53
- }
54
- }
55
- // export function setActive(go: Object3D, active: boolean, processStart: boolean = true) {
56
- // if (!go) return;
57
- // go.visible = active;
58
- // main.updateActiveInHierarchyWithoutEventCall(go);
59
- // if (active && processStart)
60
- // main.processStart(Context.Current, go);
61
- // }
62
- // Object.defineProperty(Object3D.prototype, "visible", {
63
- // get: function () {
64
- // return this._visible;
65
- // },
66
- // set: function (val) {
67
- // // const changed = val !== this._visible;
68
- // this._visible = val;
69
- // // if (changed) {
70
- // // setActive(this, val);
71
- // // }
72
- // }
73
- // });
74
- const $isActive = Symbol("isActive");
75
- export function isActiveSelf(go) {
76
- // if (go[$isActive] === undefined) {
77
- // go[$isActive] = true;
78
- // }
79
- return go.visible;
80
- }
81
- export function setActive(go, active) {
82
- if (typeof active === "number")
83
- active = active > .5;
84
- // go[$isActive] = active;
85
- go.visible = active;
86
- return go.visible; // go[$isActive];
87
- }
88
- export function isActiveInHierarchy(go) {
89
- return go[activeInHierarchyFieldName] || isUsingInstancing(go);
90
- }
91
- export function markAsInstancedRendered(go, instanced) {
92
- go[$isUsingInstancing] = instanced;
93
- }
94
- export function isUsingInstancing(instance) { return InstancingUtil.isUsingInstancing(instance); }
95
- export function findByGuid(guid, hierarchy) {
96
- return tryFindObject(guid, hierarchy, true, true);
97
- }
98
- const $isDestroyed = Symbol("isDestroyed");
99
- export function isDestroyed(go) {
100
- return go[$isDestroyed];
101
- }
102
- export function setDestroyed(go, value) {
103
- go[$isDestroyed] = value;
104
- }
105
- const $isDontDestroy = Symbol("isDontDestroy");
106
- /** Mark an Object3D or component as not destroyable
107
- * @param instance the object to be marked as not destroyable
108
- * @param value true if the object should not be destroyed in `destroy`
109
- */
110
- export function setDontDestroy(instance, value = true) {
111
- instance[$isDontDestroy] = value;
112
- }
113
- const destroyed_components = [];
114
- const destroyed_objects = [];
115
- export function destroy(instance, recursive = true, dispose = false) {
116
- destroyed_components.length = 0;
117
- destroyed_objects.length = 0;
118
- internalDestroy(instance, recursive, true);
119
- for (const comp of destroyed_components) {
120
- comp.gameObject = null;
121
- //@ts-ignore
122
- comp.context = null;
123
- }
124
- // dipose resources and remove references
125
- for (const obj of destroyed_objects) {
126
- setDestroyed(obj, true);
127
- if (dispose) {
128
- disposeObjectResources(obj);
129
- }
130
- // This needs to be called after disposing because it removes the references to resources
131
- __internalRemoveReferences(obj);
132
- }
133
- destroyed_objects.length = 0;
134
- destroyed_components.length = 0;
135
- }
136
- function internalDestroy(instance, recursive = true, isRoot = true) {
137
- if (instance === null || instance === undefined)
138
- return;
139
- const comp = instance;
140
- if (comp.isComponent) {
141
- // Handle Component
142
- if (comp[$isDontDestroy])
143
- return;
144
- destroyed_components.push(comp);
145
- const go = comp.gameObject;
146
- comp.__internalDisable();
147
- comp.__internalDestroy();
148
- comp.gameObject = go;
149
- return;
150
- }
151
- // handle Object3D
152
- if (instance[$isDontDestroy])
153
- return;
154
- const obj = instance;
155
- if (debug)
156
- console.log(obj);
157
- destroyed_objects.push(obj);
158
- // first disable and call onDestroy on components
159
- const components = obj.userData?.components;
160
- if (components != null && Array.isArray(components)) {
161
- let lastLength = components.length;
162
- for (let i = 0; i < components.length; i++) {
163
- const comp = components[i];
164
- internalDestroy(comp, recursive, false);
165
- // components will be removed from componentlist in destroy
166
- if (components.length < lastLength) {
167
- lastLength = components.length;
168
- i--;
169
- }
170
- }
171
- }
172
- // then continue in children of the passed in object
173
- if (recursive && obj.children) {
174
- for (const ch of obj.children) {
175
- internalDestroy(ch, recursive, false);
176
- }
177
- }
178
- if (isRoot)
179
- obj.removeFromParent();
180
- }
181
- export function foreachComponent(instance, cb, recursive = true) {
182
- return internalForEachComponent(instance, cb, recursive);
183
- }
184
- export function* foreachComponentEnumerator(instance, type, includeChildren = false, maxLevel = 999, _currentLevel = 0) {
185
- if (!instance?.userData.components)
186
- return;
187
- if (_currentLevel > maxLevel)
188
- return;
189
- for (const comp of instance.userData.components) {
190
- if (type && comp?.isComponent === true && comp instanceof type) {
191
- yield comp;
192
- }
193
- else {
194
- yield comp;
195
- }
196
- }
197
- if (includeChildren === true) {
198
- for (const ch of instance.children) {
199
- yield* foreachComponentEnumerator(ch, type, true, maxLevel, _currentLevel + 1);
200
- }
201
- }
202
- }
203
- function internalForEachComponent(instance, cb, recursive, level = 0) {
204
- if (!instance)
205
- return;
206
- if (!instance.isObject3D) {
207
- new Error("Expected Object3D but got " + instance);
208
- }
209
- if (level > 1000) {
210
- console.warn("Failed to iterate components: too many levels");
211
- return;
212
- }
213
- if (instance.userData?.components) {
214
- for (let i = 0; i < instance.userData.components.length; i++) {
215
- const comp = instance.userData.components[i];
216
- if (comp?.isComponent === true) {
217
- const res = cb(comp);
218
- if (res !== undefined)
219
- return res;
220
- }
221
- }
222
- }
223
- if (recursive && instance.children) {
224
- // childArrayBuffer.length = 0;
225
- // childArrayBuffer.push(...instance.children);
226
- const nextLevel = level + 1;
227
- for (let i = 0; i < instance.children.length; i++) {
228
- const child = instance.children[i];
229
- if (!child)
230
- continue;
231
- const res = internalForEachComponent(child, cb, recursive, nextLevel);
232
- if (res !== undefined)
233
- return res;
234
- }
235
- // childArrayBuffer.length = 0;
236
- }
237
- }
238
- export function instantiate(instance, opts) {
239
- if ("isAssetReference" in instance) {
240
- return instance.instantiate(opts ?? undefined);
241
- }
242
- let options = null;
243
- if (opts !== null && opts !== undefined) {
244
- // if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
245
- if (opts["x"] !== undefined) {
246
- options = new InstantiateOptions();
247
- options.position = opts;
248
- }
249
- else {
250
- // if (opts instanceof InstantiateOptions)
251
- options = opts;
252
- }
253
- }
254
- let context = Context.Current;
255
- if (options?.context)
256
- context = options.context;
257
- if (debug && context.alias)
258
- console.log("context", context.alias);
259
- // we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
260
- if (options && !options.idProvider) {
261
- options.idProvider = new InstantiateIdProvider(Date.now());
262
- }
263
- const components = [];
264
- const goMapping = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
265
- const skinnedMeshes = {}; // used to resolve skinned mesh bones
266
- const clone = internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
267
- if (clone) {
268
- resolveReferences(goMapping);
269
- resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
270
- }
271
- if (debug) {
272
- logHierarchy(instance, true);
273
- logHierarchy(clone, true);
274
- }
275
- const guidsMap = {};
276
- if (options?.components !== false) {
277
- for (const i in components) {
278
- const copy = components[i];
279
- const oldGuid = copy.guid;
280
- if (options && options.idProvider) {
281
- copy.guid = options.idProvider.generateUUID();
282
- guidsMap[oldGuid] = copy.guid;
283
- if (debug)
284
- console.log(copy.name, copy.guid);
285
- }
286
- registerComponent(copy, context);
287
- if (copy.__internalNewInstanceCreated)
288
- copy.__internalNewInstanceCreated();
289
- }
290
- for (const i in components) {
291
- const copy = components[i];
292
- if (copy.resolveGuids)
293
- copy.resolveGuids(guidsMap);
294
- if (copy.enabled === false)
295
- continue;
296
- else
297
- copy.enabled = true;
298
- }
299
- processNewScripts(context);
300
- }
301
- return clone;
302
- }
303
- function internalInstantiate(context, instance, opts, componentsList, objectsMap, skinnedMeshesMap) {
304
- if (!instance)
305
- return null;
306
- // Don't clone UI shadow objects
307
- if (instance[$shadowDomOwner]) {
308
- return null;
309
- }
310
- // prepare, remove things that dont work out of the box
311
- // e.g. user data we want to manually clone
312
- // also children throw errors (e.g. recursive toJson with nested meshes)
313
- const userData = instance.userData;
314
- instance.userData = {};
315
- const children = instance.children;
316
- instance.children = [];
317
- const clone = instance.clone(false);
318
- apply(clone);
319
- // if(instance[$originalGuid])
320
- // clone[$originalGuid] = instance[$originalGuid];
321
- instance.userData = userData;
322
- instance.children = children;
323
- // make reference from old id to new object
324
- objectsMap[instance.uuid] = { original: instance, clone: clone };
325
- if (debugInstantiate)
326
- console.log("ADD", instance, clone);
327
- if (instance.type === "SkinnedMesh") {
328
- skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
329
- }
330
- // DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
331
- // clone.name += " (Clone)";
332
- if (opts?.visible !== undefined)
333
- clone.visible = opts.visible;
334
- if (opts?.idProvider) {
335
- clone.uuid = opts.idProvider.generateUUID();
336
- const cloneGo = clone;
337
- if (cloneGo)
338
- cloneGo.guid = clone.uuid;
339
- }
340
- if (instance.animations && instance.animations.length > 0) {
341
- clone.animations = [...instance.animations];
342
- }
343
- const parent = instance.parent;
344
- if (parent) {
345
- parent.add(clone);
346
- }
347
- // apply transform
348
- if (opts?.position) {
349
- setWorldPosition(clone, opts.position);
350
- }
351
- else
352
- clone.position.copy(instance.position);
353
- if (opts?.rotation) {
354
- setWorldQuaternion(clone, opts.rotation);
355
- // clone.quaternion.copy(opts.rotation);
356
- }
357
- else
358
- clone.quaternion.copy(instance.quaternion);
359
- if (opts?.scale) {
360
- // TODO: make set world scale work
361
- clone.scale.copy(opts.scale);
362
- }
363
- else
364
- clone.scale.copy(instance.scale);
365
- if (opts?.parent && opts.parent !== "scene") {
366
- let requestedParent = null;
367
- if (typeof opts.parent === "string") {
368
- requestedParent = tryFindObject(opts.parent, context.scene, true);
369
- }
370
- else {
371
- requestedParent = opts.parent;
372
- }
373
- if (requestedParent) {
374
- const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
375
- if (!func)
376
- console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
377
- else
378
- func.call(requestedParent, clone);
379
- }
380
- else
381
- console.warn("could not find parent:", opts.parent);
382
- }
383
- for (const [key, value] of Object.entries(instance.userData)) {
384
- if (key === "components")
385
- continue;
386
- clone.userData[key] = value;
387
- }
388
- if (instance.userData?.components) {
389
- const components = instance.userData.components;
390
- const newComponents = [];
391
- clone.userData.components = newComponents;
392
- for (let i = 0; i < components.length; i++) {
393
- const comp = components[i];
394
- const copy = new comp.constructor();
395
- assign(copy, comp, undefined, {
396
- // onAssign: (source, key, value) => {
397
- // if (typeof value === "object") {
398
- // const serializable = source as ISerializable;
399
- // if (serializable?.$serializedTypes?.[key]) {
400
- // console.debug("TODO CLONE", key, value);
401
- // }
402
- // }
403
- // return value;
404
- // }
405
- });
406
- // make sure the original guid stays intact
407
- if (comp[editorGuidKeyName] !== undefined)
408
- copy[editorGuidKeyName] = comp[editorGuidKeyName];
409
- newComponents.push(copy);
410
- copy.gameObject = clone;
411
- // copy.transform = clone;
412
- componentsList.push(copy);
413
- objectsMap[comp.guid] = { original: comp, clone: copy };
414
- ComponentLifecycleEvents.dispatchComponentLifecycleEvent("component-added", copy);
415
- }
416
- }
417
- // children should just clone the original transform
418
- if (opts) {
419
- opts.position = undefined;
420
- opts.rotation = undefined;
421
- opts.scale = undefined;
422
- opts.parent = undefined;
423
- }
424
- for (const ch in instance.children) {
425
- const child = instance.children[ch];
426
- const newChild = internalInstantiate(context, child, opts, componentsList, objectsMap, skinnedMeshesMap);
427
- if (newChild)
428
- clone.add(newChild);
429
- }
430
- return clone;
431
- }
432
- function resolveAndBindSkinnedMeshBones(skinnedMeshes, newObjectsMap) {
433
- for (const key in skinnedMeshes) {
434
- const val = skinnedMeshes[key];
435
- const original = val.original;
436
- const originalSkeleton = original.skeleton;
437
- const clone = val.clone;
438
- // clone.updateWorldMatrix(true, true);
439
- if (!originalSkeleton) {
440
- console.warn("Skinned mesh has no skeleton?", val);
441
- continue;
442
- }
443
- const originalBones = originalSkeleton.bones;
444
- const clonedSkeleton = clone.skeleton.clone();
445
- clone.skeleton = clonedSkeleton;
446
- clone.bindMatrix.clone().copy(original.bindMatrix);
447
- // console.log(clone.bindMatrix)
448
- clone.bindMatrixInverse.copy(original.bindMatrixInverse);
449
- // clone.bindMatrix.multiplyScalar(.025);
450
- // console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
451
- // console.assert(originalBones.length === clonedSkeleton.bones.length);
452
- const bones = [];
453
- clonedSkeleton.bones = bones;
454
- for (let i = 0; i < originalBones.length; i++) {
455
- const bone = originalBones[i];
456
- const newBoneInfo = newObjectsMap[bone.uuid];
457
- const clonedBone = newBoneInfo.clone;
458
- // console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
459
- bones.push(clonedBone);
460
- }
461
- // clone.skeleton = new Skeleton(bones);
462
- // clone.skeleton.update();
463
- // clone.pose();
464
- // clone.scale.set(1,1,1);
465
- // clone.position.y += .1;
466
- // console.log("ORIG", original, "CLONE", clone);
467
- }
468
- for (const key in skinnedMeshes) {
469
- const clone = skinnedMeshes[key].clone;
470
- clone.skeleton.update();
471
- // clone.skeleton.calculateInverses();
472
- clone.bind(clone.skeleton, clone.bindMatrix);
473
- clone.updateMatrixWorld(true);
474
- // clone.pose();
475
- }
476
- }
477
- // private static bindNewSkinnedMeshBones(source, clone) {
478
- // const sourceLookup = new Map();
479
- // const cloneLookup = new Map();
480
- // // const clone = source.clone(false);
481
- // function parallelTraverse(a, b, callback) {
482
- // callback(a, b);
483
- // for (let i = 0; i < a.children.length; i++) {
484
- // parallelTraverse(a.children[i], b.children[i], callback);
485
- // }
486
- // }
487
- // parallelTraverse(source, clone, function (sourceNode, clonedNode) {
488
- // sourceLookup.set(clonedNode, sourceNode);
489
- // cloneLookup.set(sourceNode, clonedNode);
490
- // });
491
- // clone.traverse(function (node) {
492
- // if (!node.isSkinnedMesh) return;
493
- // const clonedMesh = node;
494
- // const sourceMesh = sourceLookup.get(node);
495
- // const sourceBones = sourceMesh.skeleton.bones;
496
- // clonedMesh.skeleton = sourceMesh.skeleton.clone();
497
- // clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
498
- // clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
499
- // return cloneLookup.get(bone);
500
- // });
501
- // clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
502
- // });
503
- // return clone;
504
- // }
505
- function resolveReferences(newObjectsMap) {
506
- // for every object that is newly created we want to update references to their newly created counterparts
507
- // e.g. a collider instance referencing a rigidbody instance should be updated so that
508
- // the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
509
- for (const key in newObjectsMap) {
510
- const val = newObjectsMap[key];
511
- const clone = val.clone;
512
- // resolve references
513
- if (clone?.isObject3D && clone?.userData?.components) {
514
- for (let i = 0; i < clone.userData.components.length; i++) {
515
- const copy = clone.userData.components[i];
516
- // find referenced within a cloned gameobject
517
- const entries = Object.entries(copy);
518
- // console.log(copy, entries);
519
- for (const [key, value] of entries) {
520
- if (Array.isArray(value)) {
521
- const clonedArray = [];
522
- copy[key] = clonedArray;
523
- // console.log(copy, key, value, copy[key]);
524
- for (let i = 0; i < value.length; i++) {
525
- const entry = value[i];
526
- // push value types into new array
527
- if (typeof entry !== "object") {
528
- clonedArray.push(entry);
529
- continue;
530
- }
531
- const res = postProcessNewInstance(copy, key, entry, newObjectsMap);
532
- if (res !== undefined) {
533
- if (debugInstantiate)
534
- console.log("Found new instance for", key, entry, "->", res);
535
- clonedArray.push(res);
536
- }
537
- else {
538
- if (debugInstantiate)
539
- console.warn("Could not find new instance for", key, entry);
540
- clonedArray.push(entry);
541
- }
542
- }
543
- // console.log(copy[key])
544
- }
545
- else if (typeof value === "object") {
546
- const res = postProcessNewInstance(copy, key, value, newObjectsMap);
547
- if (res !== undefined) {
548
- copy[key] = res;
549
- }
550
- else {
551
- if (debugInstantiate)
552
- console.warn("Could not find new instance for", key, value);
553
- }
554
- }
555
- }
556
- }
557
- }
558
- }
559
- }
560
- function postProcessNewInstance(copy, key, value, newObjectsMap) {
561
- if (value === null || value === undefined)
562
- return;
563
- if (value.isComponent === true) {
564
- const originalGameObjectReference = value["gameObject"];
565
- // console.log(key, value, originalGameObjectReference);
566
- if (originalGameObjectReference) {
567
- const id = originalGameObjectReference.uuid;
568
- const newGameObject = newObjectsMap[id]?.clone;
569
- if (!newGameObject) {
570
- // reference has not changed!
571
- if (debugInstantiate)
572
- console.log("reference did not change", key, copy, value);
573
- return;
574
- }
575
- const index = originalGameObjectReference.userData.components.indexOf(value);
576
- if (index >= 0 && newGameObject.isObject3D) {
577
- if (debugInstantiate)
578
- console.log(key, id);
579
- const found = newGameObject.userData.components[index];
580
- return found;
581
- }
582
- else {
583
- console.warn("could not find component", key, value);
584
- }
585
- }
586
- }
587
- else if (value.isObject3D === true) {
588
- // console.log(value);
589
- if (key === "gameObject")
590
- return;
591
- const originalGameObjectReference = value;
592
- if (originalGameObjectReference) {
593
- const id = originalGameObjectReference.uuid;
594
- const newGameObject = newObjectsMap[id]?.clone;
595
- if (newGameObject) {
596
- if (debugInstantiate)
597
- console.log(key, "old", value, "new", newGameObject);
598
- return newGameObject;
599
- }
600
- }
601
- }
602
- else {
603
- // create new instances for some types that we know should usually not be shared and can safely be cloned
604
- if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
605
- return value.clone();
606
- }
607
- else if (value.isColor === true) {
608
- return value.clone();
609
- }
610
- else if (value.isEventList === true) {
611
- // create a new instance of the object
612
- const copy = value.__internalOnInstantiate(newObjectsMap);
613
- return copy;
614
- }
615
- }
616
- }
1
+ import { $shadowDomOwner } from "../engine-components/ui/Symbols.js";
2
+ import { __internalNotifyObjectDestroyed as __internalRemoveReferences, disposeObjectResources } from "./engine_assetdatabase.js";
3
+ import { ComponentLifecycleEvents } from "./engine_components_internal.js";
4
+ import { activeInHierarchyFieldName } from "./engine_constants.js";
5
+ import { editorGuidKeyName } from "./engine_constants.js";
6
+ import { $isUsingInstancing, InstancingUtil } from "./engine_instancing.js";
7
+ import { processNewScripts } from "./engine_mainloop_utils.js";
8
+ import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
9
+ import { assign } from "./engine_serialization_core.js";
10
+ import { Context, registerComponent } from "./engine_setup.js";
11
+ import { logHierarchy, setWorldPosition, setWorldQuaternion } from "./engine_three_utils.js";
12
+ import { getParam, tryFindObject } from "./engine_utils.js";
13
+ import { apply } from "./js-extensions/index.js";
14
+ const debug = getParam("debuggetcomponent");
15
+ const debugInstantiate = getParam("debuginstantiate");
16
+ /**
17
+ * Instantiation options for {@link syncInstantiate}
18
+ */
19
+ export class InstantiateOptions {
20
+ idProvider;
21
+ parent;
22
+ keepWorldPosition;
23
+ position;
24
+ rotation;
25
+ scale;
26
+ visible;
27
+ context;
28
+ components;
29
+ clone() {
30
+ const clone = new InstantiateOptions();
31
+ clone.idProvider = this.idProvider;
32
+ clone.parent = this.parent;
33
+ clone.keepWorldPosition = this.keepWorldPosition;
34
+ clone.position = this.position?.clone();
35
+ clone.rotation = this.rotation?.clone();
36
+ clone.scale = this.scale?.clone();
37
+ clone.visible = this.visible;
38
+ clone.context = this.context;
39
+ clone.components = this.components;
40
+ return clone;
41
+ }
42
+ /** Copy fields from another object, clone field references */
43
+ cloneAssign(other) {
44
+ this.idProvider = other.idProvider;
45
+ this.parent = other.parent;
46
+ this.keepWorldPosition = other.keepWorldPosition;
47
+ this.position = other.position?.clone();
48
+ this.rotation = other.rotation?.clone();
49
+ this.scale = other.scale?.clone();
50
+ this.visible = other.visible;
51
+ this.context = other.context;
52
+ this.components = other.components;
53
+ }
54
+ }
55
+ // export function setActive(go: Object3D, active: boolean, processStart: boolean = true) {
56
+ // if (!go) return;
57
+ // go.visible = active;
58
+ // main.updateActiveInHierarchyWithoutEventCall(go);
59
+ // if (active && processStart)
60
+ // main.processStart(Context.Current, go);
61
+ // }
62
+ // Object.defineProperty(Object3D.prototype, "visible", {
63
+ // get: function () {
64
+ // return this._visible;
65
+ // },
66
+ // set: function (val) {
67
+ // // const changed = val !== this._visible;
68
+ // this._visible = val;
69
+ // // if (changed) {
70
+ // // setActive(this, val);
71
+ // // }
72
+ // }
73
+ // });
74
+ const $isActive = Symbol("isActive");
75
+ export function isActiveSelf(go) {
76
+ // if (go[$isActive] === undefined) {
77
+ // go[$isActive] = true;
78
+ // }
79
+ return go.visible;
80
+ }
81
+ export function setActive(go, active) {
82
+ if (typeof active === "number")
83
+ active = active > .5;
84
+ // go[$isActive] = active;
85
+ go.visible = active;
86
+ return go.visible; // go[$isActive];
87
+ }
88
+ export function isActiveInHierarchy(go) {
89
+ return go[activeInHierarchyFieldName] || isUsingInstancing(go);
90
+ }
91
+ export function markAsInstancedRendered(go, instanced) {
92
+ go[$isUsingInstancing] = instanced;
93
+ }
94
+ export function isUsingInstancing(instance) { return InstancingUtil.isUsingInstancing(instance); }
95
+ export function findByGuid(guid, hierarchy) {
96
+ return tryFindObject(guid, hierarchy, true, true);
97
+ }
98
+ const $isDestroyed = Symbol("isDestroyed");
99
+ export function isDestroyed(go) {
100
+ return go[$isDestroyed];
101
+ }
102
+ export function setDestroyed(go, value) {
103
+ go[$isDestroyed] = value;
104
+ }
105
+ const $isDontDestroy = Symbol("isDontDestroy");
106
+ /** Mark an Object3D or component as not destroyable
107
+ * @param instance the object to be marked as not destroyable
108
+ * @param value true if the object should not be destroyed in `destroy`
109
+ */
110
+ export function setDontDestroy(instance, value = true) {
111
+ instance[$isDontDestroy] = value;
112
+ }
113
+ const destroyed_components = [];
114
+ const destroyed_objects = [];
115
+ export function destroy(instance, recursive = true, dispose = false) {
116
+ destroyed_components.length = 0;
117
+ destroyed_objects.length = 0;
118
+ internalDestroy(instance, recursive, true);
119
+ for (const comp of destroyed_components) {
120
+ comp.gameObject = null;
121
+ //@ts-ignore
122
+ comp.context = null;
123
+ }
124
+ // dipose resources and remove references
125
+ for (const obj of destroyed_objects) {
126
+ setDestroyed(obj, true);
127
+ if (dispose) {
128
+ disposeObjectResources(obj);
129
+ }
130
+ // This needs to be called after disposing because it removes the references to resources
131
+ __internalRemoveReferences(obj);
132
+ }
133
+ destroyed_objects.length = 0;
134
+ destroyed_components.length = 0;
135
+ }
136
+ function internalDestroy(instance, recursive = true, isRoot = true) {
137
+ if (instance === null || instance === undefined)
138
+ return;
139
+ const comp = instance;
140
+ if (comp.isComponent) {
141
+ // Handle Component
142
+ if (comp[$isDontDestroy])
143
+ return;
144
+ destroyed_components.push(comp);
145
+ const go = comp.gameObject;
146
+ comp.__internalDisable();
147
+ comp.__internalDestroy();
148
+ comp.gameObject = go;
149
+ return;
150
+ }
151
+ // handle Object3D
152
+ if (instance[$isDontDestroy])
153
+ return;
154
+ const obj = instance;
155
+ if (debug)
156
+ console.log(obj);
157
+ destroyed_objects.push(obj);
158
+ // first disable and call onDestroy on components
159
+ const components = obj.userData?.components;
160
+ if (components != null && Array.isArray(components)) {
161
+ let lastLength = components.length;
162
+ for (let i = 0; i < components.length; i++) {
163
+ const comp = components[i];
164
+ internalDestroy(comp, recursive, false);
165
+ // components will be removed from componentlist in destroy
166
+ if (components.length < lastLength) {
167
+ lastLength = components.length;
168
+ i--;
169
+ }
170
+ }
171
+ }
172
+ // then continue in children of the passed in object
173
+ if (recursive && obj.children) {
174
+ for (const ch of obj.children) {
175
+ internalDestroy(ch, recursive, false);
176
+ }
177
+ }
178
+ if (isRoot)
179
+ obj.removeFromParent();
180
+ }
181
+ export function foreachComponent(instance, cb, recursive = true) {
182
+ return internalForEachComponent(instance, cb, recursive);
183
+ }
184
+ export function* foreachComponentEnumerator(instance, type, includeChildren = false, maxLevel = 999, _currentLevel = 0) {
185
+ if (!instance?.userData.components)
186
+ return;
187
+ if (_currentLevel > maxLevel)
188
+ return;
189
+ for (const comp of instance.userData.components) {
190
+ if (type && comp?.isComponent === true && comp instanceof type) {
191
+ yield comp;
192
+ }
193
+ else {
194
+ yield comp;
195
+ }
196
+ }
197
+ if (includeChildren === true) {
198
+ for (const ch of instance.children) {
199
+ yield* foreachComponentEnumerator(ch, type, true, maxLevel, _currentLevel + 1);
200
+ }
201
+ }
202
+ }
203
+ function internalForEachComponent(instance, cb, recursive, level = 0) {
204
+ if (!instance)
205
+ return;
206
+ if (!instance.isObject3D) {
207
+ new Error("Expected Object3D but got " + instance);
208
+ }
209
+ if (level > 1000) {
210
+ console.warn("Failed to iterate components: too many levels");
211
+ return;
212
+ }
213
+ if (instance.userData?.components) {
214
+ for (let i = 0; i < instance.userData.components.length; i++) {
215
+ const comp = instance.userData.components[i];
216
+ if (comp?.isComponent === true) {
217
+ const res = cb(comp);
218
+ if (res !== undefined)
219
+ return res;
220
+ }
221
+ }
222
+ }
223
+ if (recursive && instance.children) {
224
+ // childArrayBuffer.length = 0;
225
+ // childArrayBuffer.push(...instance.children);
226
+ const nextLevel = level + 1;
227
+ for (let i = 0; i < instance.children.length; i++) {
228
+ const child = instance.children[i];
229
+ if (!child)
230
+ continue;
231
+ const res = internalForEachComponent(child, cb, recursive, nextLevel);
232
+ if (res !== undefined)
233
+ return res;
234
+ }
235
+ // childArrayBuffer.length = 0;
236
+ }
237
+ }
238
+ export function instantiate(instance, opts) {
239
+ if ("isAssetReference" in instance) {
240
+ return instance.instantiate(opts ?? undefined);
241
+ }
242
+ let options = null;
243
+ if (opts !== null && opts !== undefined) {
244
+ // if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
245
+ if (opts["x"] !== undefined) {
246
+ options = new InstantiateOptions();
247
+ options.position = opts;
248
+ }
249
+ else {
250
+ // if (opts instanceof InstantiateOptions)
251
+ options = opts;
252
+ }
253
+ }
254
+ let context = Context.Current;
255
+ if (options?.context)
256
+ context = options.context;
257
+ if (debug && context.alias)
258
+ console.log("context", context.alias);
259
+ // we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
260
+ if (options && !options.idProvider) {
261
+ options.idProvider = new InstantiateIdProvider(Date.now());
262
+ }
263
+ const components = [];
264
+ const goMapping = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
265
+ const skinnedMeshes = {}; // used to resolve skinned mesh bones
266
+ const clone = internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
267
+ if (clone) {
268
+ resolveReferences(goMapping);
269
+ resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
270
+ }
271
+ if (debug) {
272
+ logHierarchy(instance, true);
273
+ logHierarchy(clone, true);
274
+ }
275
+ const guidsMap = {};
276
+ if (options?.components !== false) {
277
+ for (const i in components) {
278
+ const copy = components[i];
279
+ const oldGuid = copy.guid;
280
+ if (options && options.idProvider) {
281
+ copy.guid = options.idProvider.generateUUID();
282
+ guidsMap[oldGuid] = copy.guid;
283
+ if (debug)
284
+ console.log(copy.name, copy.guid);
285
+ }
286
+ registerComponent(copy, context);
287
+ if (copy.__internalNewInstanceCreated)
288
+ copy.__internalNewInstanceCreated();
289
+ }
290
+ for (const i in components) {
291
+ const copy = components[i];
292
+ if (copy.resolveGuids)
293
+ copy.resolveGuids(guidsMap);
294
+ if (copy.enabled === false)
295
+ continue;
296
+ else
297
+ copy.enabled = true;
298
+ }
299
+ processNewScripts(context);
300
+ }
301
+ return clone;
302
+ }
303
+ function internalInstantiate(context, instance, opts, componentsList, objectsMap, skinnedMeshesMap) {
304
+ if (!instance)
305
+ return null;
306
+ // Don't clone UI shadow objects
307
+ if (instance[$shadowDomOwner]) {
308
+ return null;
309
+ }
310
+ // prepare, remove things that dont work out of the box
311
+ // e.g. user data we want to manually clone
312
+ // also children throw errors (e.g. recursive toJson with nested meshes)
313
+ const userData = instance.userData;
314
+ instance.userData = {};
315
+ const children = instance.children;
316
+ instance.children = [];
317
+ const clone = instance.clone(false);
318
+ apply(clone);
319
+ // if(instance[$originalGuid])
320
+ // clone[$originalGuid] = instance[$originalGuid];
321
+ instance.userData = userData;
322
+ instance.children = children;
323
+ // make reference from old id to new object
324
+ objectsMap[instance.uuid] = { original: instance, clone: clone };
325
+ if (debugInstantiate)
326
+ console.log("ADD", instance, clone);
327
+ if (instance.type === "SkinnedMesh") {
328
+ skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
329
+ }
330
+ // DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
331
+ // clone.name += " (Clone)";
332
+ if (opts?.visible !== undefined)
333
+ clone.visible = opts.visible;
334
+ if (opts?.idProvider) {
335
+ clone.uuid = opts.idProvider.generateUUID();
336
+ const cloneGo = clone;
337
+ if (cloneGo)
338
+ cloneGo.guid = clone.uuid;
339
+ }
340
+ if (instance.animations && instance.animations.length > 0) {
341
+ clone.animations = [...instance.animations];
342
+ }
343
+ const parent = instance.parent;
344
+ if (parent) {
345
+ parent.add(clone);
346
+ }
347
+ // apply transform
348
+ if (opts?.position) {
349
+ setWorldPosition(clone, opts.position);
350
+ }
351
+ else
352
+ clone.position.copy(instance.position);
353
+ if (opts?.rotation) {
354
+ setWorldQuaternion(clone, opts.rotation);
355
+ // clone.quaternion.copy(opts.rotation);
356
+ }
357
+ else
358
+ clone.quaternion.copy(instance.quaternion);
359
+ if (opts?.scale) {
360
+ // TODO: make set world scale work
361
+ clone.scale.copy(opts.scale);
362
+ }
363
+ else
364
+ clone.scale.copy(instance.scale);
365
+ if (opts?.parent && opts.parent !== "scene") {
366
+ let requestedParent = null;
367
+ if (typeof opts.parent === "string") {
368
+ requestedParent = tryFindObject(opts.parent, context.scene, true);
369
+ }
370
+ else {
371
+ requestedParent = opts.parent;
372
+ }
373
+ if (requestedParent) {
374
+ const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
375
+ if (!func)
376
+ console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
377
+ else
378
+ func.call(requestedParent, clone);
379
+ }
380
+ else
381
+ console.warn("could not find parent:", opts.parent);
382
+ }
383
+ for (const [key, value] of Object.entries(instance.userData)) {
384
+ if (key === "components")
385
+ continue;
386
+ clone.userData[key] = value;
387
+ }
388
+ if (instance.userData?.components) {
389
+ const components = instance.userData.components;
390
+ const newComponents = [];
391
+ clone.userData.components = newComponents;
392
+ for (let i = 0; i < components.length; i++) {
393
+ const comp = components[i];
394
+ const copy = new comp.constructor();
395
+ assign(copy, comp, undefined, {
396
+ // onAssign: (source, key, value) => {
397
+ // if (typeof value === "object") {
398
+ // const serializable = source as ISerializable;
399
+ // if (serializable?.$serializedTypes?.[key]) {
400
+ // console.debug("TODO CLONE", key, value);
401
+ // }
402
+ // }
403
+ // return value;
404
+ // }
405
+ });
406
+ // make sure the original guid stays intact
407
+ if (comp[editorGuidKeyName] !== undefined)
408
+ copy[editorGuidKeyName] = comp[editorGuidKeyName];
409
+ newComponents.push(copy);
410
+ copy.gameObject = clone;
411
+ // copy.transform = clone;
412
+ componentsList.push(copy);
413
+ objectsMap[comp.guid] = { original: comp, clone: copy };
414
+ ComponentLifecycleEvents.dispatchComponentLifecycleEvent("component-added", copy);
415
+ }
416
+ }
417
+ // children should just clone the original transform
418
+ if (opts) {
419
+ opts.position = undefined;
420
+ opts.rotation = undefined;
421
+ opts.scale = undefined;
422
+ opts.parent = undefined;
423
+ }
424
+ for (const ch in instance.children) {
425
+ const child = instance.children[ch];
426
+ const newChild = internalInstantiate(context, child, opts, componentsList, objectsMap, skinnedMeshesMap);
427
+ if (newChild)
428
+ clone.add(newChild);
429
+ }
430
+ return clone;
431
+ }
432
+ function resolveAndBindSkinnedMeshBones(skinnedMeshes, newObjectsMap) {
433
+ for (const key in skinnedMeshes) {
434
+ const val = skinnedMeshes[key];
435
+ const original = val.original;
436
+ const originalSkeleton = original.skeleton;
437
+ const clone = val.clone;
438
+ // clone.updateWorldMatrix(true, true);
439
+ if (!originalSkeleton) {
440
+ console.warn("Skinned mesh has no skeleton?", val);
441
+ continue;
442
+ }
443
+ const originalBones = originalSkeleton.bones;
444
+ const clonedSkeleton = clone.skeleton.clone();
445
+ clone.skeleton = clonedSkeleton;
446
+ clone.bindMatrix.clone().copy(original.bindMatrix);
447
+ // console.log(clone.bindMatrix)
448
+ clone.bindMatrixInverse.copy(original.bindMatrixInverse);
449
+ // clone.bindMatrix.multiplyScalar(.025);
450
+ // console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
451
+ // console.assert(originalBones.length === clonedSkeleton.bones.length);
452
+ const bones = [];
453
+ clonedSkeleton.bones = bones;
454
+ for (let i = 0; i < originalBones.length; i++) {
455
+ const bone = originalBones[i];
456
+ const newBoneInfo = newObjectsMap[bone.uuid];
457
+ const clonedBone = newBoneInfo.clone;
458
+ // console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
459
+ bones.push(clonedBone);
460
+ }
461
+ // clone.skeleton = new Skeleton(bones);
462
+ // clone.skeleton.update();
463
+ // clone.pose();
464
+ // clone.scale.set(1,1,1);
465
+ // clone.position.y += .1;
466
+ // console.log("ORIG", original, "CLONE", clone);
467
+ }
468
+ for (const key in skinnedMeshes) {
469
+ const clone = skinnedMeshes[key].clone;
470
+ clone.skeleton.update();
471
+ // clone.skeleton.calculateInverses();
472
+ clone.bind(clone.skeleton, clone.bindMatrix);
473
+ clone.updateMatrixWorld(true);
474
+ // clone.pose();
475
+ }
476
+ }
477
+ // private static bindNewSkinnedMeshBones(source, clone) {
478
+ // const sourceLookup = new Map();
479
+ // const cloneLookup = new Map();
480
+ // // const clone = source.clone(false);
481
+ // function parallelTraverse(a, b, callback) {
482
+ // callback(a, b);
483
+ // for (let i = 0; i < a.children.length; i++) {
484
+ // parallelTraverse(a.children[i], b.children[i], callback);
485
+ // }
486
+ // }
487
+ // parallelTraverse(source, clone, function (sourceNode, clonedNode) {
488
+ // sourceLookup.set(clonedNode, sourceNode);
489
+ // cloneLookup.set(sourceNode, clonedNode);
490
+ // });
491
+ // clone.traverse(function (node) {
492
+ // if (!node.isSkinnedMesh) return;
493
+ // const clonedMesh = node;
494
+ // const sourceMesh = sourceLookup.get(node);
495
+ // const sourceBones = sourceMesh.skeleton.bones;
496
+ // clonedMesh.skeleton = sourceMesh.skeleton.clone();
497
+ // clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
498
+ // clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
499
+ // return cloneLookup.get(bone);
500
+ // });
501
+ // clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
502
+ // });
503
+ // return clone;
504
+ // }
505
+ function resolveReferences(newObjectsMap) {
506
+ // for every object that is newly created we want to update references to their newly created counterparts
507
+ // e.g. a collider instance referencing a rigidbody instance should be updated so that
508
+ // the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
509
+ for (const key in newObjectsMap) {
510
+ const val = newObjectsMap[key];
511
+ const clone = val.clone;
512
+ // resolve references
513
+ if (clone?.isObject3D && clone?.userData?.components) {
514
+ for (let i = 0; i < clone.userData.components.length; i++) {
515
+ const copy = clone.userData.components[i];
516
+ // find referenced within a cloned gameobject
517
+ const entries = Object.entries(copy);
518
+ // console.log(copy, entries);
519
+ for (const [key, value] of entries) {
520
+ if (Array.isArray(value)) {
521
+ const clonedArray = [];
522
+ copy[key] = clonedArray;
523
+ // console.log(copy, key, value, copy[key]);
524
+ for (let i = 0; i < value.length; i++) {
525
+ const entry = value[i];
526
+ // push value types into new array
527
+ if (typeof entry !== "object") {
528
+ clonedArray.push(entry);
529
+ continue;
530
+ }
531
+ const res = postProcessNewInstance(copy, key, entry, newObjectsMap);
532
+ if (res !== undefined) {
533
+ if (debugInstantiate)
534
+ console.log("Found new instance for", key, entry, "->", res);
535
+ clonedArray.push(res);
536
+ }
537
+ else {
538
+ if (debugInstantiate)
539
+ console.warn("Could not find new instance for", key, entry);
540
+ clonedArray.push(entry);
541
+ }
542
+ }
543
+ // console.log(copy[key])
544
+ }
545
+ else if (typeof value === "object") {
546
+ const res = postProcessNewInstance(copy, key, value, newObjectsMap);
547
+ if (res !== undefined) {
548
+ copy[key] = res;
549
+ }
550
+ else {
551
+ if (debugInstantiate)
552
+ console.warn("Could not find new instance for", key, value);
553
+ }
554
+ }
555
+ }
556
+ }
557
+ }
558
+ }
559
+ }
560
+ function postProcessNewInstance(copy, key, value, newObjectsMap) {
561
+ if (value === null || value === undefined)
562
+ return;
563
+ if (value.isComponent === true) {
564
+ const originalGameObjectReference = value["gameObject"];
565
+ // console.log(key, value, originalGameObjectReference);
566
+ if (originalGameObjectReference) {
567
+ const id = originalGameObjectReference.uuid;
568
+ const newGameObject = newObjectsMap[id]?.clone;
569
+ if (!newGameObject) {
570
+ // reference has not changed!
571
+ if (debugInstantiate)
572
+ console.log("reference did not change", key, copy, value);
573
+ return;
574
+ }
575
+ const index = originalGameObjectReference.userData.components.indexOf(value);
576
+ if (index >= 0 && newGameObject.isObject3D) {
577
+ if (debugInstantiate)
578
+ console.log(key, id);
579
+ const found = newGameObject.userData.components[index];
580
+ return found;
581
+ }
582
+ else {
583
+ console.warn("could not find component", key, value);
584
+ }
585
+ }
586
+ }
587
+ else if (value.isObject3D === true) {
588
+ // console.log(value);
589
+ if (key === "gameObject")
590
+ return;
591
+ const originalGameObjectReference = value;
592
+ if (originalGameObjectReference) {
593
+ const id = originalGameObjectReference.uuid;
594
+ const newGameObject = newObjectsMap[id]?.clone;
595
+ if (newGameObject) {
596
+ if (debugInstantiate)
597
+ console.log(key, "old", value, "new", newGameObject);
598
+ return newGameObject;
599
+ }
600
+ }
601
+ }
602
+ else {
603
+ // create new instances for some types that we know should usually not be shared and can safely be cloned
604
+ if (value.isVector4 || value.isVector3 || value.isVector2 || value.isQuaternion || value.isEuler) {
605
+ return value.clone();
606
+ }
607
+ else if (value.isColor === true) {
608
+ return value.clone();
609
+ }
610
+ else if (value.isEventList === true) {
611
+ // create a new instance of the object
612
+ const copy = value.__internalOnInstantiate(newObjectsMap);
613
+ return copy;
614
+ }
615
+ }
616
+ }
617
617
  //# sourceMappingURL=engine_gameobject.js.map