@needle-tools/engine 4.4.0-beta.2 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3607
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
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  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,585 +1,585 @@
1
- import { Object3D } from "three";
2
-
3
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
- import { AssetReference } from "../../engine/engine_addressables.js";
5
- import { findObjectOfType } from "../../engine/engine_components.js";
6
- import { serializable } from "../../engine/engine_serialization.js";
7
- import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
8
- import { type NeedleXREventArgs, NeedleXRSession } from "../../engine/engine_xr.js";
9
- import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
10
- import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
11
- import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
12
- import { Behaviour, GameObject } from "../Component.js";
13
- import { USDZExporter } from "../export/usdz/USDZExporter.js";
14
- import { NeedleMenu } from "../NeedleMenu.js";
15
- import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
16
- import { Avatar } from "./Avatar.js";
17
- import { XRControllerModel } from "./controllers/XRControllerModel.js";
18
- import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
19
- import { WebARSessionRoot } from "./WebARSessionRoot.js";
20
- import { XRState, XRStateFlag } from "./XRFlag.js";
21
-
22
- const debug = getParam("debugwebxr");
23
- const debugQuicklook = getParam("debugusdz");
24
-
25
- /**
26
- * WebXR component to enable VR, AR and Quicklook on iOS in your scene.
27
- * It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
28
- * @category XR
29
- * @group Components
30
- */
31
- export class WebXR extends Behaviour {
32
-
33
- // UI
34
- /**
35
- * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
36
- */
37
- @serializable()
38
- createVRButton: boolean = true;
39
-
40
- /**
41
- * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
42
- */
43
- @serializable()
44
- createARButton: boolean = true;
45
-
46
- /**
47
- * When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
48
- * This helps direct users to compatible devices for optimal VR experiences.
49
- */
50
- @serializable()
51
- createSendToQuestButton: boolean = true;
52
-
53
- /**
54
- * When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
55
- */
56
- @serializable()
57
- createQRCode: boolean = true;
58
-
59
- // VR Settings
60
- /**
61
- * When enabled, default movement controls will be automatically added to the scene when entering VR.
62
- * This includes teleportation and smooth locomotion options for VR controllers.
63
- */
64
- @serializable()
65
- useDefaultControls: boolean = true;
66
-
67
- /**
68
- * When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
69
- */
70
- @serializable()
71
- showControllerModels: boolean = true;
72
-
73
- /**
74
- * When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
75
- */
76
- @serializable()
77
- showHandModels: boolean = true;
78
-
79
- // AR Settings
80
- /**
81
- * When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
82
- */
83
- @serializable()
84
- usePlacementReticle: boolean = true;
85
-
86
- /**
87
- * Optional custom 3D object to use as the AR placement reticle instead of the default one.
88
- */
89
- @serializable(AssetReference)
90
- customARPlacementReticle?: AssetReference;
91
-
92
- /**
93
- * When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
94
- */
95
- @serializable()
96
- usePlacementAdjustment: boolean = true;
97
-
98
- /**
99
- * Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
100
- * Only applies when `usePlacementReticle` is enabled.
101
- */
102
- @serializable()
103
- arScale: number = 1;
104
-
105
- /**
106
- * When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
107
- * This can help with spatial persistence in AR experiences.
108
- * @experimental
109
- */
110
- @serializable()
111
- useXRAnchor: boolean = false;
112
-
113
- /**
114
- * When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
115
- * without requiring the user to tap to confirm placement.
116
- */
117
- @serializable()
118
- autoPlace: boolean = false;
119
-
120
- /**
121
- * When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
122
- * This helps ensure the scene is properly aligned with detected surfaces.
123
- */
124
- @serializable()
125
- autoCenter: boolean = false;
126
-
127
- /**
128
- * When enabled, a USDZExporter component will be automatically added to the scene if none is found.
129
- * This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
130
- */
131
- @serializable()
132
- useQuicklookExport: boolean = false;
133
-
134
- /**
135
- * When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
136
- * Currently only supported on Oculus Quest devices.
137
- * @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
138
- * @experimental
139
- */
140
- @serializable()
141
- useDepthSensing: boolean = false;
142
-
143
- /**
144
- * When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
145
- * allowing users to interact with objects at a distance in VR/AR.
146
- * @default true
147
- */
148
- @serializable()
149
- useSpatialGrab: boolean = true;
150
-
151
- /**
152
- * Specifies the avatar representation that will be created when entering a WebXR session.
153
- * Can be a reference to a 3D model or a boolean to use the default avatar.
154
- */
155
- @serializable(AssetReference)
156
- defaultAvatar?: AssetReference | boolean;
157
-
158
-
159
- private _playerSync?: PlayerSync;
160
- /** these components were created by the WebXR component on session start and will be cleaned up again in session end */
161
- private readonly _createdComponentsInSession: Behaviour[] = [];
162
-
163
- private _usdzExporter?: USDZExporter;
164
-
165
- static activeWebXRComponent: WebXR | null = null;
166
-
167
- /**
168
- * Initializes the WebXR component by obtaining the XR sync object for this context.
169
- * @internal
170
- */
171
- awake() {
172
- NeedleXRSession.getXRSync(this.context);
173
- }
174
-
175
- /**
176
- * Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
177
- * sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
178
- * @internal
179
- */
180
- onEnable(): void {
181
- // check if we're on a secure connection:
182
- if (window.location.protocol !== "https:") {
183
- showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
184
- }
185
-
186
- if (this.useQuicklookExport) {
187
- const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
188
- if (!existingUSDZExporter) {
189
- // if no USDZ Exporter is found we add one and assign the scene to be exported
190
- if (debug) console.log("WebXR: Adding USDZExporter");
191
- this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
192
- this._usdzExporter.objectToExport = this.context.scene;
193
- this._usdzExporter.autoExportAnimations = true;
194
- this._usdzExporter.autoExportAudioSources = true;
195
- }
196
- }
197
-
198
- this.handleCreatingHTML();
199
- this.handleOfferSession();
200
-
201
- // If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
202
- if (this.defaultAvatar === true) {
203
- if (debug) console.warn("WebXR: No default avatar set, using static default avatar")
204
- this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")
205
- }
206
-
207
- if (this.defaultAvatar) {
208
- this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
209
- this._playerSync.autoSync = false;
210
- }
211
- if (this._playerSync && typeof this.defaultAvatar != "boolean") {
212
- this._playerSync.asset = this.defaultAvatar;
213
- this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
214
- this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
215
- }
216
- }
217
-
218
- /**
219
- * Cleans up resources when the component is disabled.
220
- * Destroys the USDZ exporter if one was created and removes UI buttons.
221
- * @internal
222
- */
223
- onDisable(): void {
224
- this._usdzExporter?.destroy();
225
- this.removeButtons();
226
- }
227
-
228
- /**
229
- * Checks if WebXR is supported and offers an appropriate session.
230
- * This is used to show the WebXR session joining prompt in browsers that support it.
231
- * @returns A Promise that resolves to true if a session was offered, false otherwise
232
- */
233
- private async handleOfferSession() {
234
- if (this.createVRButton) {
235
- const hasVRSupport = await NeedleXRSession.isVRSupported();
236
- if (hasVRSupport && this.createVRButton) {
237
- return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
238
- }
239
- }
240
- if (this.createARButton) {
241
- const hasARSupport = await NeedleXRSession.isARSupported();
242
- if (hasARSupport && this.createARButton) {
243
- return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
244
- }
245
- }
246
- return false;
247
- }
248
-
249
- /** the currently active webxr input session */
250
- get session(): NeedleXRSession | null {
251
- return NeedleXRSession.active ?? null;
252
- }
253
- /** immersive-vr or immersive-ar */
254
- get sessionMode(): XRSessionMode | null {
255
- return NeedleXRSession.activeMode ?? null;;
256
- }
257
- /** While AR: this will return the currently active WebARSessionRoot component.
258
- * You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
259
- */
260
- get arSessionRoot() {
261
- return this._activeWebARSessionRoot;
262
- }
263
-
264
- /** Call to start an WebVR session.
265
- *
266
- * This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
267
- */
268
- async enterVR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
269
- return NeedleXRSession.start("immersive-vr", init, this.context);
270
- }
271
- /** Call to start an WebAR session
272
- *
273
- * This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
274
- */
275
- async enterAR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
276
- return NeedleXRSession.start("immersive-ar", init, this.context);
277
- }
278
-
279
- /** Call to end a WebXR (AR or VR) session.
280
- *
281
- * This is a shorthand for `NeedleXRSession.stop()`
282
- */
283
- exitXR() {
284
- NeedleXRSession.stop();
285
- }
286
-
287
- private _exitXRMenuButton?: HTMLElement;
288
- private _previousXRState: number = 0;
289
- private _spatialGrabRaycaster?: SpatialGrabRaycaster;
290
- private _activeWebARSessionRoot: WebARSessionRoot | null = null;
291
-
292
- private get isActiveWebXR() {
293
- return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
294
- }
295
-
296
- /**
297
- * Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
298
- * @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
299
- * @param args The XRSessionInit object that will be passed to the WebXR API
300
- * @internal
301
- */
302
- onBeforeXR(_mode: XRSessionMode, args: XRSessionInit): void {
303
- if (!this.isActiveWebXR) {
304
- console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
305
- return;
306
- }
307
- WebXR.activeWebXRComponent = this;
308
-
309
- if (_mode == "immersive-ar" && this.useDepthSensing) {
310
- args.optionalFeatures = args.optionalFeatures || [];
311
- args.optionalFeatures.push("depth-sensing");
312
- }
313
- }
314
-
315
- /**
316
- * Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
317
- * AR placement, and other features based on component settings.
318
- * @param args Event arguments containing information about the started XR session
319
- * @internal
320
- */
321
- async onEnterXR(args: NeedleXREventArgs) {
322
- if (!this.isActiveWebXR) return;
323
-
324
- if (debug) console.log("WebXR onEnterXR")
325
- // set XR flags
326
- this._previousXRState = XRState.Global.Mask;
327
- const isVR = args.xr.isVR;
328
- XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
329
-
330
- // Handle AR session root
331
- if (args.xr.isAR) {
332
- let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
333
- // Only create a WebARSessionRoot if none is in the scene already
334
- if (!sessionroot) {
335
- if (this.usePlacementReticle) {
336
- const implicitSessionRoot = new Object3D();
337
- for (const ch of this.context.scene.children)
338
- implicitSessionRoot.add(ch);
339
- this.context.scene.add(implicitSessionRoot);
340
- sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot)!;
341
- this._createdComponentsInSession.push(sessionroot);
342
- }
343
- else if (debug || isDevEnvironment()) {
344
- console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.")
345
- }
346
- }
347
-
348
- this._activeWebARSessionRoot = sessionroot;
349
- if (sessionroot) {
350
- // sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
351
- sessionroot.customReticle = this.customARPlacementReticle;
352
- sessionroot.arScale = this.arScale;
353
- sessionroot.arTouchTransform = this.usePlacementAdjustment;
354
- sessionroot.autoPlace = this.autoPlace;
355
- sessionroot.autoCenter = this.autoCenter;
356
- sessionroot.useXRAnchor = this.useXRAnchor;
357
- }
358
- }
359
-
360
- // handle VR controls
361
- if (this.useDefaultControls) {
362
- this.setDefaultMovementEnabled(true);
363
- }
364
- if (this.showControllerModels || this.showHandModels) {
365
- this.setDefaultControllerRenderingEnabled(true);
366
- }
367
-
368
- // ensure we have a spatial grab raycaster for close grabs
369
- if (this.useSpatialGrab) {
370
- this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
371
- if (!this._spatialGrabRaycaster) {
372
- this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
373
- }
374
- }
375
-
376
- this.createLocalAvatar(args.xr);
377
-
378
- // for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
379
- // https://linear.app/needle/issue/NE-5716
380
- if (args.xr.isScreenBasedAR) {
381
-
382
- }
383
- else {
384
- this._exitXRMenuButton = this.context.menu.appendChild({
385
- label: "Quit XR",
386
- onClick: () => this.exitXR(),
387
- icon: "exit_to_app",
388
- priority: 20_000,
389
- });
390
- }
391
- }
392
-
393
- /**
394
- * Called every frame during an active WebXR session.
395
- * Updates components that depend on the current XR state.
396
- * @param _args Event arguments containing information about the current XR session frame
397
- * @internal
398
- */
399
- onUpdateXR(_args: NeedleXREventArgs): void {
400
- if (!this.isActiveWebXR) return;
401
- if (this._spatialGrabRaycaster) {
402
- this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
403
- }
404
- }
405
-
406
- /**
407
- * Called when a WebXR session ends. Restores pre-session state,
408
- * removes temporary components, and cleans up resources.
409
- * @param _ Event arguments containing information about the ended XR session
410
- * @internal
411
- */
412
- onLeaveXR(_: NeedleXREventArgs): void {
413
- this._exitXRMenuButton?.remove();
414
-
415
- if (!this.isActiveWebXR) return;
416
-
417
- // revert XR flags
418
- XRState.Global.Set(this._previousXRState);
419
-
420
- this._playerSync?.destroyInstance();
421
-
422
- for (const comp of this._createdComponentsInSession) {
423
- comp.destroy();
424
- }
425
- this._createdComponentsInSession.length = 0;
426
-
427
- this._activeWebARSessionRoot = null;
428
-
429
- this.handleOfferSession();
430
-
431
- delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
432
- }
433
-
434
-
435
- /** Call to enable or disable default controller behaviour */
436
- setDefaultMovementEnabled(enabled: boolean): XRControllerMovement | null {
437
- let movement = this.gameObject.getComponent(XRControllerMovement)
438
- if (!movement && enabled) {
439
- movement = this.gameObject.addComponent(XRControllerMovement)!;
440
- this._createdComponentsInSession.push(movement);
441
- }
442
- if (movement) movement.enabled = enabled;
443
- return movement;
444
- }
445
- /** Call to enable or disable default controller rendering */
446
- setDefaultControllerRenderingEnabled(enabled: boolean): XRControllerModel | null {
447
- let models = this.gameObject.getComponent(XRControllerModel);
448
- if (!models && enabled) {
449
- models = this.gameObject.addComponent(XRControllerModel)!;
450
- this._createdComponentsInSession.push(models);
451
- models.createControllerModel = this.showControllerModels;
452
- models.createHandModel == this.showHandModels;
453
- }
454
- if (models) models.enabled = enabled;
455
- return models;
456
- }
457
-
458
- /**
459
- * Creates and instantiates the user's avatar representation in the WebXR session.
460
- * @param xr The active session
461
- */
462
- protected async createLocalAvatar(xr: NeedleXRSession) {
463
- if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
464
- this._playerSync.asset = this.defaultAvatar;
465
- await this._playerSync.getInstance();
466
- }
467
- }
468
-
469
- /**
470
- * Event handler called when a player avatar is spawned.
471
- * Ensures the avatar has the necessary Avatar component.
472
- * @param instance The spawned avatar 3D object
473
- */
474
- private onAvatarSpawned = (instance: Object3D) => {
475
- // spawned webxr avatars must have a avatar component
476
- if (debug) console.log("WebXR.onAvatarSpawned", instance);
477
- let avatar = GameObject.getComponentInChildren(instance, Avatar);
478
- avatar ??= GameObject.addComponent(instance, Avatar)!;
479
- };
480
-
481
-
482
-
483
-
484
- // HTML UI
485
-
486
- /** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
487
- getButtonsContainer(): WebXRButtonFactory {
488
- return this.getButtonsFactory();
489
- }
490
-
491
- /**
492
- * Returns the WebXR button factory, creating one if it doesn't exist.
493
- * Use this to access and modify WebXR UI buttons.
494
- * @returns The WebXRButtonFactory instance
495
- */
496
- getButtonsFactory(): WebXRButtonFactory {
497
- if (!this._buttonFactory) {
498
- this._buttonFactory = WebXRButtonFactory.getOrCreate();
499
- }
500
- return this._buttonFactory;
501
- }
502
-
503
- /**
504
- * Reference to the WebXR button factory used by this component.
505
- */
506
- private _buttonFactory?: WebXRButtonFactory;
507
-
508
- /**
509
- * Creates and sets up UI elements for WebXR interaction based on component settings
510
- * and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
511
- */
512
- private handleCreatingHTML() {
513
- const xrButtonsPriority = 50;
514
-
515
- if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
516
- // Quicklook / iOS
517
- if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
518
- if (this.useQuicklookExport) {
519
- const usdzExporter = GameObject.findObjectOfType(USDZExporter);
520
- if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
521
- const button = this.getButtonsFactory().createQuicklookButton();
522
- this.addButton(button, xrButtonsPriority);
523
- }
524
- }
525
- }
526
- // WebXR
527
- if (this.createARButton) {
528
- const arbutton = this.getButtonsFactory().createARButton();
529
- this.addButton(arbutton, xrButtonsPriority);
530
- }
531
- if (this.createVRButton) {
532
- const vrbutton = this.getButtonsFactory().createVRButton();
533
- this.addButton(vrbutton, xrButtonsPriority);
534
- }
535
- }
536
-
537
- if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
538
- NeedleXRSession.isVRSupported().then(supported => {
539
- if (!supported) {
540
- const button = this.getButtonsFactory().createSendToQuestButton();
541
- this.addButton(button, xrButtonsPriority);
542
- }
543
- });
544
- }
545
-
546
- if (this.createQRCode) {
547
- const menu = findObjectOfType(NeedleMenu);
548
- if (menu && menu.createQRCodeButton === false) {
549
- // If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
550
- if (isDevEnvironment()) console.warn("WebXR: QRCode button is disabled in the Needle Menu component")
551
- }
552
- else if (!DeviceUtilities.isMobileDevice()) {
553
- const qrCode = ButtonsFactory.getOrCreate().createQRCode();
554
- this.addButton(qrCode, xrButtonsPriority);
555
- }
556
- }
557
- }
558
-
559
- /**
560
- * Storage for UI buttons created by this component.
561
- */
562
- private readonly _buttons: HTMLElement[] = [];
563
-
564
- /**
565
- * Adds a button to the UI with the specified priority.
566
- * @param button The HTML element to add
567
- * @param priority The button's priority value (lower numbers appear first)
568
- */
569
- private addButton(button: HTMLElement, priority: number) {
570
- this._buttons.push(button);
571
- button.setAttribute("priority", priority.toString());
572
- this.context.menu.appendChild(button);
573
- }
574
-
575
- /**
576
- * Removes all buttons created by this component from the UI.
577
- */
578
- private removeButtons() {
579
- for (const button of this._buttons) {
580
- button.remove();
581
- }
582
- this._buttons.length = 0;
583
- }
584
-
585
- }
1
+ import { Object3D } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
+ import { AssetReference } from "../../engine/engine_addressables.js";
5
+ import { findObjectOfType } from "../../engine/engine_components.js";
6
+ import { serializable } from "../../engine/engine_serialization.js";
7
+ import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
8
+ import { type NeedleXREventArgs, NeedleXRSession } from "../../engine/engine_xr.js";
9
+ import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
10
+ import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
11
+ import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
12
+ import { Behaviour, GameObject } from "../Component.js";
13
+ import { USDZExporter } from "../export/usdz/USDZExporter.js";
14
+ import { NeedleMenu } from "../NeedleMenu.js";
15
+ import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
16
+ import { Avatar } from "./Avatar.js";
17
+ import { XRControllerModel } from "./controllers/XRControllerModel.js";
18
+ import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
19
+ import { WebARSessionRoot } from "./WebARSessionRoot.js";
20
+ import { XRState, XRStateFlag } from "./XRFlag.js";
21
+
22
+ const debug = getParam("debugwebxr");
23
+ const debugQuicklook = getParam("debugusdz");
24
+
25
+ /**
26
+ * WebXR component to enable VR, AR and Quicklook on iOS in your scene.
27
+ * It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
28
+ * @category XR
29
+ * @group Components
30
+ */
31
+ export class WebXR extends Behaviour {
32
+
33
+ // UI
34
+ /**
35
+ * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
36
+ */
37
+ @serializable()
38
+ createVRButton: boolean = true;
39
+
40
+ /**
41
+ * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
42
+ */
43
+ @serializable()
44
+ createARButton: boolean = true;
45
+
46
+ /**
47
+ * When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
48
+ * This helps direct users to compatible devices for optimal VR experiences.
49
+ */
50
+ @serializable()
51
+ createSendToQuestButton: boolean = true;
52
+
53
+ /**
54
+ * When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
55
+ */
56
+ @serializable()
57
+ createQRCode: boolean = true;
58
+
59
+ // VR Settings
60
+ /**
61
+ * When enabled, default movement controls will be automatically added to the scene when entering VR.
62
+ * This includes teleportation and smooth locomotion options for VR controllers.
63
+ */
64
+ @serializable()
65
+ useDefaultControls: boolean = true;
66
+
67
+ /**
68
+ * When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
69
+ */
70
+ @serializable()
71
+ showControllerModels: boolean = true;
72
+
73
+ /**
74
+ * When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
75
+ */
76
+ @serializable()
77
+ showHandModels: boolean = true;
78
+
79
+ // AR Settings
80
+ /**
81
+ * When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
82
+ */
83
+ @serializable()
84
+ usePlacementReticle: boolean = true;
85
+
86
+ /**
87
+ * Optional custom 3D object to use as the AR placement reticle instead of the default one.
88
+ */
89
+ @serializable(AssetReference)
90
+ customARPlacementReticle?: AssetReference;
91
+
92
+ /**
93
+ * When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
94
+ */
95
+ @serializable()
96
+ usePlacementAdjustment: boolean = true;
97
+
98
+ /**
99
+ * Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
100
+ * Only applies when `usePlacementReticle` is enabled.
101
+ */
102
+ @serializable()
103
+ arScale: number = 1;
104
+
105
+ /**
106
+ * When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
107
+ * This can help with spatial persistence in AR experiences.
108
+ * @experimental
109
+ */
110
+ @serializable()
111
+ useXRAnchor: boolean = false;
112
+
113
+ /**
114
+ * When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
115
+ * without requiring the user to tap to confirm placement.
116
+ */
117
+ @serializable()
118
+ autoPlace: boolean = false;
119
+
120
+ /**
121
+ * When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
122
+ * This helps ensure the scene is properly aligned with detected surfaces.
123
+ */
124
+ @serializable()
125
+ autoCenter: boolean = false;
126
+
127
+ /**
128
+ * When enabled, a USDZExporter component will be automatically added to the scene if none is found.
129
+ * This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
130
+ */
131
+ @serializable()
132
+ useQuicklookExport: boolean = false;
133
+
134
+ /**
135
+ * When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
136
+ * Currently only supported on Oculus Quest devices.
137
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
138
+ * @experimental
139
+ */
140
+ @serializable()
141
+ useDepthSensing: boolean = false;
142
+
143
+ /**
144
+ * When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
145
+ * allowing users to interact with objects at a distance in VR/AR.
146
+ * @default true
147
+ */
148
+ @serializable()
149
+ useSpatialGrab: boolean = true;
150
+
151
+ /**
152
+ * Specifies the avatar representation that will be created when entering a WebXR session.
153
+ * Can be a reference to a 3D model or a boolean to use the default avatar.
154
+ */
155
+ @serializable(AssetReference)
156
+ defaultAvatar?: AssetReference | boolean;
157
+
158
+
159
+ private _playerSync?: PlayerSync;
160
+ /** these components were created by the WebXR component on session start and will be cleaned up again in session end */
161
+ private readonly _createdComponentsInSession: Behaviour[] = [];
162
+
163
+ private _usdzExporter?: USDZExporter;
164
+
165
+ static activeWebXRComponent: WebXR | null = null;
166
+
167
+ /**
168
+ * Initializes the WebXR component by obtaining the XR sync object for this context.
169
+ * @internal
170
+ */
171
+ awake() {
172
+ NeedleXRSession.getXRSync(this.context);
173
+ }
174
+
175
+ /**
176
+ * Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
177
+ * sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
178
+ * @internal
179
+ */
180
+ onEnable(): void {
181
+ // check if we're on a secure connection:
182
+ if (window.location.protocol !== "https:") {
183
+ showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
184
+ }
185
+
186
+ if (this.useQuicklookExport) {
187
+ const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
188
+ if (!existingUSDZExporter) {
189
+ // if no USDZ Exporter is found we add one and assign the scene to be exported
190
+ if (debug) console.log("WebXR: Adding USDZExporter");
191
+ this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
192
+ this._usdzExporter.objectToExport = this.context.scene;
193
+ this._usdzExporter.autoExportAnimations = true;
194
+ this._usdzExporter.autoExportAudioSources = true;
195
+ }
196
+ }
197
+
198
+ this.handleCreatingHTML();
199
+ this.handleOfferSession();
200
+
201
+ // If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
202
+ if (this.defaultAvatar === true) {
203
+ if (debug) console.warn("WebXR: No default avatar set, using static default avatar")
204
+ this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")
205
+ }
206
+
207
+ if (this.defaultAvatar) {
208
+ this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
209
+ this._playerSync.autoSync = false;
210
+ }
211
+ if (this._playerSync && typeof this.defaultAvatar != "boolean") {
212
+ this._playerSync.asset = this.defaultAvatar;
213
+ this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
214
+ this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
215
+ }
216
+ }
217
+
218
+ /**
219
+ * Cleans up resources when the component is disabled.
220
+ * Destroys the USDZ exporter if one was created and removes UI buttons.
221
+ * @internal
222
+ */
223
+ onDisable(): void {
224
+ this._usdzExporter?.destroy();
225
+ this.removeButtons();
226
+ }
227
+
228
+ /**
229
+ * Checks if WebXR is supported and offers an appropriate session.
230
+ * This is used to show the WebXR session joining prompt in browsers that support it.
231
+ * @returns A Promise that resolves to true if a session was offered, false otherwise
232
+ */
233
+ private async handleOfferSession() {
234
+ if (this.createVRButton) {
235
+ const hasVRSupport = await NeedleXRSession.isVRSupported();
236
+ if (hasVRSupport && this.createVRButton) {
237
+ return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
238
+ }
239
+ }
240
+ if (this.createARButton) {
241
+ const hasARSupport = await NeedleXRSession.isARSupported();
242
+ if (hasARSupport && this.createARButton) {
243
+ return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
244
+ }
245
+ }
246
+ return false;
247
+ }
248
+
249
+ /** the currently active webxr input session */
250
+ get session(): NeedleXRSession | null {
251
+ return NeedleXRSession.active ?? null;
252
+ }
253
+ /** immersive-vr or immersive-ar */
254
+ get sessionMode(): XRSessionMode | null {
255
+ return NeedleXRSession.activeMode ?? null;;
256
+ }
257
+ /** While AR: this will return the currently active WebARSessionRoot component.
258
+ * You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
259
+ */
260
+ get arSessionRoot() {
261
+ return this._activeWebARSessionRoot;
262
+ }
263
+
264
+ /** Call to start an WebVR session.
265
+ *
266
+ * This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
267
+ */
268
+ async enterVR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
269
+ return NeedleXRSession.start("immersive-vr", init, this.context);
270
+ }
271
+ /** Call to start an WebAR session
272
+ *
273
+ * This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
274
+ */
275
+ async enterAR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
276
+ return NeedleXRSession.start("immersive-ar", init, this.context);
277
+ }
278
+
279
+ /** Call to end a WebXR (AR or VR) session.
280
+ *
281
+ * This is a shorthand for `NeedleXRSession.stop()`
282
+ */
283
+ exitXR() {
284
+ NeedleXRSession.stop();
285
+ }
286
+
287
+ private _exitXRMenuButton?: HTMLElement;
288
+ private _previousXRState: number = 0;
289
+ private _spatialGrabRaycaster?: SpatialGrabRaycaster;
290
+ private _activeWebARSessionRoot: WebARSessionRoot | null = null;
291
+
292
+ private get isActiveWebXR() {
293
+ return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
294
+ }
295
+
296
+ /**
297
+ * Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
298
+ * @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
299
+ * @param args The XRSessionInit object that will be passed to the WebXR API
300
+ * @internal
301
+ */
302
+ onBeforeXR(_mode: XRSessionMode, args: XRSessionInit): void {
303
+ if (!this.isActiveWebXR) {
304
+ console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
305
+ return;
306
+ }
307
+ WebXR.activeWebXRComponent = this;
308
+
309
+ if (_mode == "immersive-ar" && this.useDepthSensing) {
310
+ args.optionalFeatures = args.optionalFeatures || [];
311
+ args.optionalFeatures.push("depth-sensing");
312
+ }
313
+ }
314
+
315
+ /**
316
+ * Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
317
+ * AR placement, and other features based on component settings.
318
+ * @param args Event arguments containing information about the started XR session
319
+ * @internal
320
+ */
321
+ async onEnterXR(args: NeedleXREventArgs) {
322
+ if (!this.isActiveWebXR) return;
323
+
324
+ if (debug) console.log("WebXR onEnterXR")
325
+ // set XR flags
326
+ this._previousXRState = XRState.Global.Mask;
327
+ const isVR = args.xr.isVR;
328
+ XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
329
+
330
+ // Handle AR session root
331
+ if (args.xr.isAR) {
332
+ let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
333
+ // Only create a WebARSessionRoot if none is in the scene already
334
+ if (!sessionroot) {
335
+ if (this.usePlacementReticle) {
336
+ const implicitSessionRoot = new Object3D();
337
+ for (const ch of this.context.scene.children)
338
+ implicitSessionRoot.add(ch);
339
+ this.context.scene.add(implicitSessionRoot);
340
+ sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot)!;
341
+ this._createdComponentsInSession.push(sessionroot);
342
+ }
343
+ else if (debug || isDevEnvironment()) {
344
+ console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.")
345
+ }
346
+ }
347
+
348
+ this._activeWebARSessionRoot = sessionroot;
349
+ if (sessionroot) {
350
+ // sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
351
+ sessionroot.customReticle = this.customARPlacementReticle;
352
+ sessionroot.arScale = this.arScale;
353
+ sessionroot.arTouchTransform = this.usePlacementAdjustment;
354
+ sessionroot.autoPlace = this.autoPlace;
355
+ sessionroot.autoCenter = this.autoCenter;
356
+ sessionroot.useXRAnchor = this.useXRAnchor;
357
+ }
358
+ }
359
+
360
+ // handle VR controls
361
+ if (this.useDefaultControls) {
362
+ this.setDefaultMovementEnabled(true);
363
+ }
364
+ if (this.showControllerModels || this.showHandModels) {
365
+ this.setDefaultControllerRenderingEnabled(true);
366
+ }
367
+
368
+ // ensure we have a spatial grab raycaster for close grabs
369
+ if (this.useSpatialGrab) {
370
+ this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
371
+ if (!this._spatialGrabRaycaster) {
372
+ this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
373
+ }
374
+ }
375
+
376
+ this.createLocalAvatar(args.xr);
377
+
378
+ // for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
379
+ // https://linear.app/needle/issue/NE-5716
380
+ if (args.xr.isScreenBasedAR) {
381
+
382
+ }
383
+ else {
384
+ this._exitXRMenuButton = this.context.menu.appendChild({
385
+ label: "Quit XR",
386
+ onClick: () => this.exitXR(),
387
+ icon: "exit_to_app",
388
+ priority: 20_000,
389
+ });
390
+ }
391
+ }
392
+
393
+ /**
394
+ * Called every frame during an active WebXR session.
395
+ * Updates components that depend on the current XR state.
396
+ * @param _args Event arguments containing information about the current XR session frame
397
+ * @internal
398
+ */
399
+ onUpdateXR(_args: NeedleXREventArgs): void {
400
+ if (!this.isActiveWebXR) return;
401
+ if (this._spatialGrabRaycaster) {
402
+ this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
403
+ }
404
+ }
405
+
406
+ /**
407
+ * Called when a WebXR session ends. Restores pre-session state,
408
+ * removes temporary components, and cleans up resources.
409
+ * @param _ Event arguments containing information about the ended XR session
410
+ * @internal
411
+ */
412
+ onLeaveXR(_: NeedleXREventArgs): void {
413
+ this._exitXRMenuButton?.remove();
414
+
415
+ if (!this.isActiveWebXR) return;
416
+
417
+ // revert XR flags
418
+ XRState.Global.Set(this._previousXRState);
419
+
420
+ this._playerSync?.destroyInstance();
421
+
422
+ for (const comp of this._createdComponentsInSession) {
423
+ comp.destroy();
424
+ }
425
+ this._createdComponentsInSession.length = 0;
426
+
427
+ this._activeWebARSessionRoot = null;
428
+
429
+ this.handleOfferSession();
430
+
431
+ delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
432
+ }
433
+
434
+
435
+ /** Call to enable or disable default controller behaviour */
436
+ setDefaultMovementEnabled(enabled: boolean): XRControllerMovement | null {
437
+ let movement = this.gameObject.getComponent(XRControllerMovement)
438
+ if (!movement && enabled) {
439
+ movement = this.gameObject.addComponent(XRControllerMovement)!;
440
+ this._createdComponentsInSession.push(movement);
441
+ }
442
+ if (movement) movement.enabled = enabled;
443
+ return movement;
444
+ }
445
+ /** Call to enable or disable default controller rendering */
446
+ setDefaultControllerRenderingEnabled(enabled: boolean): XRControllerModel | null {
447
+ let models = this.gameObject.getComponent(XRControllerModel);
448
+ if (!models && enabled) {
449
+ models = this.gameObject.addComponent(XRControllerModel)!;
450
+ this._createdComponentsInSession.push(models);
451
+ models.createControllerModel = this.showControllerModels;
452
+ models.createHandModel == this.showHandModels;
453
+ }
454
+ if (models) models.enabled = enabled;
455
+ return models;
456
+ }
457
+
458
+ /**
459
+ * Creates and instantiates the user's avatar representation in the WebXR session.
460
+ * @param xr The active session
461
+ */
462
+ protected async createLocalAvatar(xr: NeedleXRSession) {
463
+ if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
464
+ this._playerSync.asset = this.defaultAvatar;
465
+ await this._playerSync.getInstance();
466
+ }
467
+ }
468
+
469
+ /**
470
+ * Event handler called when a player avatar is spawned.
471
+ * Ensures the avatar has the necessary Avatar component.
472
+ * @param instance The spawned avatar 3D object
473
+ */
474
+ private onAvatarSpawned = (instance: Object3D) => {
475
+ // spawned webxr avatars must have a avatar component
476
+ if (debug) console.log("WebXR.onAvatarSpawned", instance);
477
+ let avatar = GameObject.getComponentInChildren(instance, Avatar);
478
+ avatar ??= GameObject.addComponent(instance, Avatar)!;
479
+ };
480
+
481
+
482
+
483
+
484
+ // HTML UI
485
+
486
+ /** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
487
+ getButtonsContainer(): WebXRButtonFactory {
488
+ return this.getButtonsFactory();
489
+ }
490
+
491
+ /**
492
+ * Returns the WebXR button factory, creating one if it doesn't exist.
493
+ * Use this to access and modify WebXR UI buttons.
494
+ * @returns The WebXRButtonFactory instance
495
+ */
496
+ getButtonsFactory(): WebXRButtonFactory {
497
+ if (!this._buttonFactory) {
498
+ this._buttonFactory = WebXRButtonFactory.getOrCreate();
499
+ }
500
+ return this._buttonFactory;
501
+ }
502
+
503
+ /**
504
+ * Reference to the WebXR button factory used by this component.
505
+ */
506
+ private _buttonFactory?: WebXRButtonFactory;
507
+
508
+ /**
509
+ * Creates and sets up UI elements for WebXR interaction based on component settings
510
+ * and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
511
+ */
512
+ private handleCreatingHTML() {
513
+ const xrButtonsPriority = 50;
514
+
515
+ if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
516
+ // Quicklook / iOS
517
+ if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
518
+ if (this.useQuicklookExport) {
519
+ const usdzExporter = GameObject.findObjectOfType(USDZExporter);
520
+ if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
521
+ const button = this.getButtonsFactory().createQuicklookButton();
522
+ this.addButton(button, xrButtonsPriority);
523
+ }
524
+ }
525
+ }
526
+ // WebXR
527
+ if (this.createARButton) {
528
+ const arbutton = this.getButtonsFactory().createARButton();
529
+ this.addButton(arbutton, xrButtonsPriority);
530
+ }
531
+ if (this.createVRButton) {
532
+ const vrbutton = this.getButtonsFactory().createVRButton();
533
+ this.addButton(vrbutton, xrButtonsPriority);
534
+ }
535
+ }
536
+
537
+ if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
538
+ NeedleXRSession.isVRSupported().then(supported => {
539
+ if (!supported) {
540
+ const button = this.getButtonsFactory().createSendToQuestButton();
541
+ this.addButton(button, xrButtonsPriority);
542
+ }
543
+ });
544
+ }
545
+
546
+ if (this.createQRCode) {
547
+ const menu = findObjectOfType(NeedleMenu);
548
+ if (menu && menu.createQRCodeButton === false) {
549
+ // If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
550
+ if (isDevEnvironment()) console.warn("WebXR: QRCode button is disabled in the Needle Menu component")
551
+ }
552
+ else if (!DeviceUtilities.isMobileDevice()) {
553
+ const qrCode = ButtonsFactory.getOrCreate().createQRCode();
554
+ this.addButton(qrCode, xrButtonsPriority);
555
+ }
556
+ }
557
+ }
558
+
559
+ /**
560
+ * Storage for UI buttons created by this component.
561
+ */
562
+ private readonly _buttons: HTMLElement[] = [];
563
+
564
+ /**
565
+ * Adds a button to the UI with the specified priority.
566
+ * @param button The HTML element to add
567
+ * @param priority The button's priority value (lower numbers appear first)
568
+ */
569
+ private addButton(button: HTMLElement, priority: number) {
570
+ this._buttons.push(button);
571
+ button.setAttribute("priority", priority.toString());
572
+ this.context.menu.appendChild(button);
573
+ }
574
+
575
+ /**
576
+ * Removes all buttons created by this component from the UI.
577
+ */
578
+ private removeButtons() {
579
+ for (const button of this._buttons) {
580
+ button.remove();
581
+ }
582
+ this._buttons.length = 0;
583
+ }
584
+
585
+ }