@needle-tools/engine 4.4.0-beta.2 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3607
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
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  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,706 +1,706 @@
1
- import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
- import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
-
4
- import { debugExtension } from "../engine/engine_default_parameters.js";
5
- import { addLog, LogType } from "./debug/debug_overlay.js";
6
- import { isLocalNetwork } from "./engine_networking_utils.js";
7
- import { Context } from "./engine_setup.js";
8
- import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
- import { getParam } from "./engine_utils.js";
11
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
-
13
- const debug = getParam("debugserializer");
14
-
15
-
16
- export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
- export declare type ObjectToNodeMap = { [uuid: string]: number };
18
-
19
- // internal helper class that we can ask for registered type serializers
20
- // register your own type by deriving from ITypeSerializer and calling helper.register
21
- class SerializationHelper {
22
- register(type: Constructor<any>, ser: ITypeSerializer) {
23
- if (this.typeMap.has(type)) {
24
- const existing = this.typeMap.get(type);
25
- if (existing === ser) return;
26
- if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
- }
28
- if (debug)
29
- console.log("Register type serializer", ser.name, ser, type);
30
- this.typeMap.set(type, ser);
31
- }
32
-
33
- /** type > serializer map */
34
- private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
-
36
- private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
- if (!type) return undefined;
38
- return this.typeMap.get(type)
39
- }
40
-
41
- getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
- if (level > 20) return undefined;
43
- if (!type || !type.constructor) {
44
- if (debug)
45
- console.log("invalid type");
46
- return undefined;
47
- }
48
- const name = type.name;
49
- const res = this.getSerializer(type);
50
- if (res !== undefined) {
51
- if (debug)
52
- console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
- return res;
54
- }
55
- const parent = Object.getPrototypeOf(type);
56
- if (parent && parent !== type) {
57
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
- if (resultFromChildren) {
59
- const prot = parent.constructor || parent.prototype;
60
- if (debug)
61
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
- // register sub type
63
- this.register(prot, resultFromChildren);
64
- }
65
- return resultFromChildren;
66
- }
67
- if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
- return undefined;
69
- }
70
- }
71
-
72
- export const helper: SerializationHelper = new SerializationHelper();
73
-
74
-
75
- export interface ITypeSerializer {
76
- readonly name?: string;
77
- onSerialize(data: any, context: SerializationContext): any;
78
- onDeserialize(data: any, context: SerializationContext): any;
79
- }
80
-
81
-
82
-
83
- /**
84
- * implement and call super(<type string or array>) with the type names this serializer can handle
85
- * for example:
86
- * class ColorSerializer extends TypeSerializer {
87
- * constructor() {
88
- * super("Color")
89
- * }
90
- * }
91
- */
92
- export abstract class TypeSerializer implements ITypeSerializer {
93
-
94
- readonly name?: string;
95
-
96
- // register<T>(c: Constructor<T> | Constructor<T>[])
97
- // {
98
- // if (Array.isArray(c)) {
99
- // for (const t of c) {
100
- // helper.register(t.name, this);
101
- // }
102
- // }
103
- // else {
104
- // helper.register(c.name, this);
105
- // }
106
- // }
107
-
108
- constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
- this.name = name;
110
- if (Array.isArray(type)) {
111
- for (const key of type) {
112
- helper.register(key, this);
113
- }
114
- }
115
- else
116
- helper.register(type, this);
117
- }
118
- abstract onSerialize(data: any, context: SerializationContext): any | void;
119
- abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
- }
121
-
122
-
123
-
124
-
125
- export interface ITypeInformation {
126
- type?: ConstructorConcrete<any>;
127
- }
128
-
129
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
- export class ImplementationInformation {
131
-
132
- private isDevMode = isLocalNetwork();
133
- private cache: { [key: string]: string[] } = {};
134
-
135
-
136
- /** only call when assigning values for the very first time */
137
- registerDefinedKeys(typeName: string, type: object) {
138
- if (!this.isDevMode) return;
139
- if (this.cache[typeName] === undefined) {
140
- this.cache[typeName] = Object.keys(type);
141
- const serializable = type as ISerializable;
142
- // also register all fields that are annotated with @serializable
143
- if (serializable.$serializedTypes) {
144
- const keys = Object.keys(serializable.$serializedTypes);
145
- if(keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
- }
147
- if(debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
- }
149
- }
150
-
151
-
152
- getDefinedKey(typeName: string, key: string) {
153
- if (this.cache[typeName] === undefined) return false;
154
- const keys = this.cache[typeName];
155
- const res = keys.includes(key);
156
- return res;
157
- }
158
- }
159
-
160
- // passed to serializers
161
- export class SerializationContext {
162
- root: Object3D;
163
-
164
- gltf?: GLTF;
165
- /** the url of the glb that is currently being loaded */
166
- gltfId?: SourceIdentifier;
167
- object!: Object3D;
168
- target?: object;
169
- nodeId?: number;
170
- nodeToObject?: NodeToObjectMap;
171
- objectToNode?: ObjectToNodeMap;
172
- context?: Context;
173
- path?: string;
174
- type?: ConstructorConcrete<any>;
175
- /** the serializable attribute for this field (target.path) */
176
- serializable?: any;
177
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
- implementationInformation?: ImplementationInformation;
179
-
180
- constructor(root: Object3D) {
181
- this.root = root;
182
- }
183
- }
184
-
185
-
186
- export interface ISerializable {
187
- $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
- // onDeserialize?(context: SerializationContext): void;
189
- // example:
190
- /* $serializedTypes : {
191
-
192
- // it can be a constructor
193
- myFieldName: Vector3,
194
-
195
- // it can be null if it is a primitve type
196
- myFieldName: null,
197
-
198
- // it can be an object containing a field type that has a constructor
199
- // this is just so we have some flexibility later if we need superspecialcustom overrides
200
- myFieldName : { type: Color },
201
- }
202
- */
203
-
204
- onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
- onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
- onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
- onAfterDeserialize?(data: any, context: SerializationContext): void;
208
- };
209
-
210
-
211
- export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
- const types = obj.$serializedTypes;
213
- if (types === undefined) return null;
214
- const res = {};
215
- for (const key in types) {
216
- const val = obj[key];
217
-
218
- // if the object bein serialized is some type of object check if we have special handling registered for it
219
- if (val !== undefined && val !== null && typeof val === "object") {
220
- // get type name
221
- // get registered serialization handler
222
- const ser = helper.getSerializerForConstructor(val);
223
- if (ser) {
224
- // serialize data using that handler
225
- res[key] = ser.onSerialize(val, context);
226
- continue;
227
- }
228
- }
229
- res[key] = val;
230
- }
231
-
232
- // TODO move this to a helper function and do a reverse lookup once
233
- // instead of doing it for each object
234
- function getComponentName(component) {
235
- const typeNames = TypeStore["_types"];
236
- for (const [typeName, typeVal] of typeNames) {
237
- if (typeVal === obj.constructor) {
238
- return typeName;
239
- }
240
- }
241
- return component.__name || component.constructor.name;
242
- }
243
-
244
- // name is the component type
245
- res["name"] = getComponentName(obj);
246
-
247
- // serialize guid
248
- if (typeof obj["guid"] === "string")
249
- res["guid"] = obj["guid"];
250
- return res;
251
- }
252
-
253
-
254
- const buffer: Array<any> = [];
255
-
256
- function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
- if (!obj) return typeInfoObject;
258
- if (typeof obj.$serializedTypes === "object") {
259
- if (!typeInfoObject) typeInfoObject = {};
260
- Object.assign(typeInfoObject, obj.$serializedTypes);
261
- }
262
- const parentTarget = Object.getPrototypeOf(obj);
263
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
- }
265
-
266
-
267
- export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
- if (!obj) return false;
269
-
270
- context.target = obj;
271
-
272
- if (obj.onBeforeDeserialize !== undefined) {
273
- const res = obj.onBeforeDeserialize(serializedData, context);
274
- if (typeof res === "boolean") return res;
275
- }
276
-
277
- // const typeInfo = obj.$serializedTypes;
278
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
- if (serializedData) {
280
- // restore guid (see serializeObject)
281
- if (typeof serializedData["guid"] === "string")
282
- obj["guid"] = serializedData["guid"];
283
-
284
- if (typeInfo) {
285
- for (const key in typeInfo) {
286
- const serializedEntryInfo = typeInfo[key];
287
- const data = serializedData[key];
288
- if(debug) console.log(key, data, obj, serializedEntryInfo)
289
-
290
- if (obj[key] !== undefined && data === undefined) {
291
- // if a field is marked as serialized and has some default value
292
- // but no data was serialized do not override the default value with undefined
293
- continue;
294
- }
295
-
296
- context.type = undefined;
297
- context.path = key;
298
- context.serializable = serializedEntryInfo
299
-
300
- if (obj.onBeforeDeserializeMember !== undefined) {
301
- // callback to the instance, if it returns true assume it's done all the things itself
302
- if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
- }
304
-
305
- if (serializedEntryInfo === null) {
306
- obj[key] = data;
307
- // if(typeof data === "string"){
308
- // const serializer = helper.getSerializerForConstructor(String);
309
- // const res = serializer?.onDeserialize(data, context);
310
- // if(res !== undefined) obj[key] = res;
311
- // }
312
- }
313
- else {
314
-
315
- if (Array.isArray(serializedEntryInfo)) {
316
- for (let i = 0; i < serializedEntryInfo.length; i++) {
317
- const typeInfoOrConstructor = serializedEntryInfo[i];
318
- const res = tryResolve(typeInfoOrConstructor);
319
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
- obj[key] = res;
321
- break;
322
- }
323
- }
324
- }
325
- else {
326
- obj[key] = tryResolve(serializedEntryInfo);
327
- }
328
-
329
-
330
- buffer.length = 0;
331
- }
332
-
333
- if (obj.onAfterDeserializeMember !== undefined) {
334
- obj.onAfterDeserializeMember(key, data, context);
335
- }
336
-
337
- function tryResolve(typeInfoOrConstructor) {
338
- const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
- // if the entry does specify an object of type ITypeInformation and has the type field set
340
- const type = typeInformationOrConstructor.type;
341
- if (type) {
342
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
- }
344
- // it can also just contain a constructor
345
- else {
346
- const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
- }
349
- }
350
- }
351
- }
352
-
353
- // ***
354
- // the code below could be used to implictly assign serialized data if they are primitive types
355
- // if we decide not to do this we always have to write out all the $serializedTypes
356
- // ***
357
- implictlyAssignPrimitiveTypes(obj, serializedData);
358
- }
359
-
360
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
-
362
- if (obj.onAfterDeserialize !== undefined) {
363
- obj.onAfterDeserialize(serializedData, context);
364
- }
365
-
366
- return true;
367
- }
368
-
369
- const blockChecks = getParam("noerrors");
370
- function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
- if (blockChecks) return;
372
- if (!serializedData) return;
373
- if (!isLocalNetwork()) return;
374
- if (!obj) return;
375
-
376
- // ignore builtin components that we dont want to check
377
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
-
379
- const typeName = obj.constructor?.name as string;
380
- // test if any object reference is missing serializable
381
- const ownKeys = Object.getOwnPropertyNames(serializedData);
382
- for (const key of ownKeys) {
383
- if (key === "sourceId") continue;
384
- const value = obj[key];
385
- if(value == null) continue;
386
- const serialized = serializedData[key];
387
- // check if the field is defined in the class
388
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
-
390
- // if the field is defined but the defined key is uppercase we need to show a warning
391
- // because all fields are serialized in lowercase
392
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
- }
397
-
398
- continue;
399
- }
400
- if (serialized === undefined || serialized === null) continue;
401
- if (typeof serialized === "object") {
402
- if (value === undefined || !value.isObject3D) {
403
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
- if (serialized["could_not_resolve"]) {
405
- continue;
406
- }
407
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
- if (!hasOtherKeys) {
409
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
- console.warn(typeName, key, obj[key], obj);
411
- continue;
412
- }
413
- }
414
- else if (!Array.isArray(value)) {
415
- // we can check the constructor name because this is dev only
416
- const valueName = value.constructor?.name;
417
- if (valueName === "Object") {
418
- if (!value.constructor["did_warn:missing_serializable"]) {
419
- value.constructor["did_warn:missing_serializable"] = true;
420
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
- console.warn(warning + `\n${key}:`, serialized, valueName);
422
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
- }
424
- }
425
- }
426
- }
427
- }
428
- if (typeof value === "string") {
429
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
- console.warn(typeName, key, obj[key], obj);
432
- continue;
433
- }
434
- }
435
- }
436
- }
437
-
438
- function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
- // implictly assign serialized primitive fields
440
- for (const key of Object.keys(serializedData)) {
441
- const data = serializedData[key];
442
- if (typeof data === "object" && data !== null && data !== undefined) {
443
- const member = obj[key];
444
- if (!member) {
445
- if (debug)
446
- console.log(key, "is undefined on", obj);
447
- continue;
448
- }
449
- for (const key of Object.keys(data)) {
450
- const targetMember = member[key];
451
- // implictly assign number, string, boolean if they are undefined
452
- if (targetMember !== undefined) continue;
453
- // resolve serialized primitive types
454
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
-
456
- const prop = tryFindPropertyDescriptor(member, key);
457
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
- if (debug)
459
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
- continue;
461
- }
462
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
- member[key] = data[key];
464
- }
465
- }
466
- }
467
- }
468
- }
469
-
470
- function tryFindPropertyDescriptor(obj: object, key: string) : PropertyDescriptor | undefined {
471
- while(obj){
472
- const desc = Object.getOwnPropertyDescriptor(obj, key);
473
- if(desc) return desc;
474
- obj = Object.getPrototypeOf(obj);
475
- }
476
- return undefined;
477
- }
478
-
479
- function isPrimitiveType(val): boolean {
480
- switch (typeof val) {
481
- case "number":
482
- case "string":
483
- case "boolean":
484
- return true;
485
- }
486
- return false;
487
- }
488
-
489
- // this is a wrapper for the cached serializer
490
- // we use this to avoid trying to retrieve a serializer for a type multiple times
491
- // e.g. when a type is actually an array of types
492
- declare type TypeDeserializeReference = {
493
- serializer?: ITypeSerializer
494
- }
495
-
496
- function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
-
498
- // e.g. @serializable((data) => { })
499
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
- let type = typeOrConstructor;
501
- if (typeIsFunction) {
502
- // it's possible to assign a function to serializable to dynamically say which type we expect
503
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
- try {
505
- const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
- type = resolvedType;
507
- typeIsFunction = false;
508
- if (type === null || type === undefined) return;
509
- }
510
- catch (err) {
511
- console.error("Error in callback", err, data);
512
- }
513
- }
514
- context.type = type;
515
-
516
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
- // then we dont need to do anything else
518
- if (!typeIsFunction && currentValue) {
519
- if (currentValue instanceof Material) return currentValue;
520
- if (currentValue instanceof Texture) return currentValue;
521
- if (currentValue instanceof Mesh) return currentValue;
522
- if (currentValue instanceof BufferGeometry) return currentValue;
523
- if (currentValue instanceof AnimationClip) return currentValue;
524
- }
525
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
526
- // https://linear.app/needle/issue/NE-5350
527
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
528
-
529
- // try to resolve the serializer for a type only once
530
- if (!typeContext) {
531
- typeContext = {
532
- serializer: helper.getSerializerForConstructor(type)
533
- }
534
- }
535
-
536
- // if the value was already resolved via the persistent asset extension dont try to override that again
537
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
538
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
539
- if (currentValue["__concreteInstance"]) {
540
- return currentValue["__concreteInstance"];
541
- }
542
- const serializableInstance = currentValue as ISerializable;
543
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
544
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
545
- if (serializableInstance.$serializedTypes) {
546
- deserializeObject(serializableInstance, data, context);
547
- }
548
-
549
- if (currentValue && type !== undefined) {
550
- try {
551
- let instance = null;
552
- // It's still possible that the type has an explicit serializer
553
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
554
- // we have this for @serializable(AnimatorController)
555
- if (typeContext.serializer) {
556
- instance = typeContext.serializer.onDeserialize(data, context);
557
- }
558
- if (!instance) {
559
- // we create a concrete instance for a persistent asset here
560
- // hence we want to have the same instance across all usages of this asset
561
- instance = new type();
562
- if (debugExtension)
563
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
564
- assign(instance, currentValue);
565
- }
566
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
567
- currentValue["__concreteInstance"] = instance;
568
- currentValue = instance;
569
- }
570
- catch (err) {
571
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
572
- }
573
- }
574
- return currentValue;
575
- }
576
-
577
- // if the type is an array resolve each entries recursively
578
- if (Array.isArray(data)) {
579
- const newArr: any[] = [];
580
- for (let i = 0; i < data.length; i++) {
581
- const obj = data[i];
582
- // debugger;
583
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
584
- newArr.push(res);
585
- }
586
- // return value;
587
- return newArr;
588
- }
589
-
590
- const ser = typeContext?.serializer;
591
- if (ser) {
592
- return ser.onDeserialize(data, context);
593
- }
594
-
595
- // console.log(type.prototype.get("$serializedTypes"));
596
-
597
-
598
- let instance: any = undefined;
599
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
600
- // if the data is already a threejs object we dont want to create a new instance
601
- // e.g. if we have a serialized class with a serializable(Material)
602
- instance = data;
603
- }
604
- else {
605
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
606
- if (data === undefined) return undefined;
607
- if (data === null) {
608
- // Dont implictly create instances for three types that are not assigned
609
- // see: https://github.com/needle-tools/needle-tiny/issues/637
610
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
611
- return null;
612
- }
613
- }
614
- try {
615
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
616
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
617
- instance = new type(...setBuffer(data));
618
- }
619
- catch (err) {
620
- console.error("Error creating " + context.path, context.target, err)
621
- return;
622
- }
623
- }
624
-
625
- // recurse if the deserialized member also implements Iserializable
626
- const serializableInstance = instance as ISerializable;
627
- if (serializableInstance.$serializedTypes) {
628
- deserializeObject(serializableInstance, data, context);
629
- }
630
- return instance;
631
- }
632
-
633
- function setBuffer(value): Array<any> {
634
- buffer.length = 0;
635
- if (typeof value === "object" && value !== null && value !== undefined) {
636
- for (const key of Object.keys(value)) {
637
- buffer.push(value[key]);
638
- }
639
- }
640
- return buffer;
641
- }
642
-
643
-
644
- /** set to true while assigning properties during instantiation.
645
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
646
- export const $isAssigningProperties = Symbol("assigned component properties");
647
-
648
- // const developmentMode = getParam("dev")
649
-
650
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
651
- export function assign(target: any, source: any, info?: ImplementationInformation) {
652
- if (source === undefined || source === null) return;
653
- if (target === undefined || target === null) return;
654
-
655
- const onlyDeclared = false;
656
- // if (onlyDeclared === true && target.constructor) {
657
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
658
- // onlyDeclared = false;
659
- // }
660
-
661
- // if (onlyDeclared !== true && target.constructor) {
662
- // if (target.constructor[STRICT_MARKER] === true)
663
- // onlyDeclared = true;
664
- // }
665
-
666
- // if (onlyDeclared === undefined)
667
- // onlyDeclared = true;
668
-
669
- // if (developmentMode)
670
- // onlyDeclared = false;
671
-
672
- target[$isAssigningProperties] = true;
673
- const typeName = target.constructor?.name ?? "unknown";
674
-
675
- // register the keys that the actual type has defined
676
- // this will be used later when checking if deserialization has assigned all properties
677
- // or if anything could not be deserialized to warn the user
678
- info?.registerDefinedKeys(typeName, target);
679
-
680
- for (const key of Object.keys(source)) {
681
- const desc = getPropertyDescriptor(target, key);
682
-
683
- if (onlyDeclared && desc === undefined) continue;
684
-
685
- if (typeof desc?.value == "function") {
686
- // arrow functions are defined as properties on the object
687
- continue;
688
- }
689
- if (!desc || desc.writable === true) {
690
- target[key] = source[key];
691
- }
692
- else if (desc?.set !== undefined) {
693
- target[key] = source[key];
694
- }
695
- }
696
- delete target[$isAssigningProperties];
697
- }
698
-
699
- // we need to recurse because the property might be defined in a base class
700
- function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
701
- let desc;
702
- do {
703
- desc = Object.getOwnPropertyDescriptor(obj, prop);
704
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
705
- return desc;
1
+ import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
+ import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+
4
+ import { debugExtension } from "../engine/engine_default_parameters.js";
5
+ import { addLog, LogType } from "./debug/debug_overlay.js";
6
+ import { isLocalNetwork } from "./engine_networking_utils.js";
7
+ import { Context } from "./engine_setup.js";
8
+ import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
+ import { getParam } from "./engine_utils.js";
11
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
+
13
+ const debug = getParam("debugserializer");
14
+
15
+
16
+ export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
+ export declare type ObjectToNodeMap = { [uuid: string]: number };
18
+
19
+ // internal helper class that we can ask for registered type serializers
20
+ // register your own type by deriving from ITypeSerializer and calling helper.register
21
+ class SerializationHelper {
22
+ register(type: Constructor<any>, ser: ITypeSerializer) {
23
+ if (this.typeMap.has(type)) {
24
+ const existing = this.typeMap.get(type);
25
+ if (existing === ser) return;
26
+ if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
+ }
28
+ if (debug)
29
+ console.log("Register type serializer", ser.name, ser, type);
30
+ this.typeMap.set(type, ser);
31
+ }
32
+
33
+ /** type > serializer map */
34
+ private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
+
36
+ private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
+ if (!type) return undefined;
38
+ return this.typeMap.get(type)
39
+ }
40
+
41
+ getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
+ if (level > 20) return undefined;
43
+ if (!type || !type.constructor) {
44
+ if (debug)
45
+ console.log("invalid type");
46
+ return undefined;
47
+ }
48
+ const name = type.name;
49
+ const res = this.getSerializer(type);
50
+ if (res !== undefined) {
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
+ return res;
54
+ }
55
+ const parent = Object.getPrototypeOf(type);
56
+ if (parent && parent !== type) {
57
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
+ if (resultFromChildren) {
59
+ const prot = parent.constructor || parent.prototype;
60
+ if (debug)
61
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
+ // register sub type
63
+ this.register(prot, resultFromChildren);
64
+ }
65
+ return resultFromChildren;
66
+ }
67
+ if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
+ return undefined;
69
+ }
70
+ }
71
+
72
+ export const helper: SerializationHelper = new SerializationHelper();
73
+
74
+
75
+ export interface ITypeSerializer {
76
+ readonly name?: string;
77
+ onSerialize(data: any, context: SerializationContext): any;
78
+ onDeserialize(data: any, context: SerializationContext): any;
79
+ }
80
+
81
+
82
+
83
+ /**
84
+ * implement and call super(<type string or array>) with the type names this serializer can handle
85
+ * for example:
86
+ * class ColorSerializer extends TypeSerializer {
87
+ * constructor() {
88
+ * super("Color")
89
+ * }
90
+ * }
91
+ */
92
+ export abstract class TypeSerializer implements ITypeSerializer {
93
+
94
+ readonly name?: string;
95
+
96
+ // register<T>(c: Constructor<T> | Constructor<T>[])
97
+ // {
98
+ // if (Array.isArray(c)) {
99
+ // for (const t of c) {
100
+ // helper.register(t.name, this);
101
+ // }
102
+ // }
103
+ // else {
104
+ // helper.register(c.name, this);
105
+ // }
106
+ // }
107
+
108
+ constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
+ this.name = name;
110
+ if (Array.isArray(type)) {
111
+ for (const key of type) {
112
+ helper.register(key, this);
113
+ }
114
+ }
115
+ else
116
+ helper.register(type, this);
117
+ }
118
+ abstract onSerialize(data: any, context: SerializationContext): any | void;
119
+ abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
+ }
121
+
122
+
123
+
124
+
125
+ export interface ITypeInformation {
126
+ type?: ConstructorConcrete<any>;
127
+ }
128
+
129
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
+ export class ImplementationInformation {
131
+
132
+ private isDevMode = isLocalNetwork();
133
+ private cache: { [key: string]: string[] } = {};
134
+
135
+
136
+ /** only call when assigning values for the very first time */
137
+ registerDefinedKeys(typeName: string, type: object) {
138
+ if (!this.isDevMode) return;
139
+ if (this.cache[typeName] === undefined) {
140
+ this.cache[typeName] = Object.keys(type);
141
+ const serializable = type as ISerializable;
142
+ // also register all fields that are annotated with @serializable
143
+ if (serializable.$serializedTypes) {
144
+ const keys = Object.keys(serializable.$serializedTypes);
145
+ if(keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
+ }
147
+ if(debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
+ }
149
+ }
150
+
151
+
152
+ getDefinedKey(typeName: string, key: string) {
153
+ if (this.cache[typeName] === undefined) return false;
154
+ const keys = this.cache[typeName];
155
+ const res = keys.includes(key);
156
+ return res;
157
+ }
158
+ }
159
+
160
+ // passed to serializers
161
+ export class SerializationContext {
162
+ root: Object3D;
163
+
164
+ gltf?: GLTF;
165
+ /** the url of the glb that is currently being loaded */
166
+ gltfId?: SourceIdentifier;
167
+ object!: Object3D;
168
+ target?: object;
169
+ nodeId?: number;
170
+ nodeToObject?: NodeToObjectMap;
171
+ objectToNode?: ObjectToNodeMap;
172
+ context?: Context;
173
+ path?: string;
174
+ type?: ConstructorConcrete<any>;
175
+ /** the serializable attribute for this field (target.path) */
176
+ serializable?: any;
177
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
+ implementationInformation?: ImplementationInformation;
179
+
180
+ constructor(root: Object3D) {
181
+ this.root = root;
182
+ }
183
+ }
184
+
185
+
186
+ export interface ISerializable {
187
+ $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
+ // onDeserialize?(context: SerializationContext): void;
189
+ // example:
190
+ /* $serializedTypes : {
191
+
192
+ // it can be a constructor
193
+ myFieldName: Vector3,
194
+
195
+ // it can be null if it is a primitve type
196
+ myFieldName: null,
197
+
198
+ // it can be an object containing a field type that has a constructor
199
+ // this is just so we have some flexibility later if we need superspecialcustom overrides
200
+ myFieldName : { type: Color },
201
+ }
202
+ */
203
+
204
+ onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
+ onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
+ onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
+ onAfterDeserialize?(data: any, context: SerializationContext): void;
208
+ };
209
+
210
+
211
+ export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
+ const types = obj.$serializedTypes;
213
+ if (types === undefined) return null;
214
+ const res = {};
215
+ for (const key in types) {
216
+ const val = obj[key];
217
+
218
+ // if the object bein serialized is some type of object check if we have special handling registered for it
219
+ if (val !== undefined && val !== null && typeof val === "object") {
220
+ // get type name
221
+ // get registered serialization handler
222
+ const ser = helper.getSerializerForConstructor(val);
223
+ if (ser) {
224
+ // serialize data using that handler
225
+ res[key] = ser.onSerialize(val, context);
226
+ continue;
227
+ }
228
+ }
229
+ res[key] = val;
230
+ }
231
+
232
+ // TODO move this to a helper function and do a reverse lookup once
233
+ // instead of doing it for each object
234
+ function getComponentName(component) {
235
+ const typeNames = TypeStore["_types"];
236
+ for (const [typeName, typeVal] of typeNames) {
237
+ if (typeVal === obj.constructor) {
238
+ return typeName;
239
+ }
240
+ }
241
+ return component.__name || component.constructor.name;
242
+ }
243
+
244
+ // name is the component type
245
+ res["name"] = getComponentName(obj);
246
+
247
+ // serialize guid
248
+ if (typeof obj["guid"] === "string")
249
+ res["guid"] = obj["guid"];
250
+ return res;
251
+ }
252
+
253
+
254
+ const buffer: Array<any> = [];
255
+
256
+ function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
+ if (!obj) return typeInfoObject;
258
+ if (typeof obj.$serializedTypes === "object") {
259
+ if (!typeInfoObject) typeInfoObject = {};
260
+ Object.assign(typeInfoObject, obj.$serializedTypes);
261
+ }
262
+ const parentTarget = Object.getPrototypeOf(obj);
263
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
+ }
265
+
266
+
267
+ export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
+ if (!obj) return false;
269
+
270
+ context.target = obj;
271
+
272
+ if (obj.onBeforeDeserialize !== undefined) {
273
+ const res = obj.onBeforeDeserialize(serializedData, context);
274
+ if (typeof res === "boolean") return res;
275
+ }
276
+
277
+ // const typeInfo = obj.$serializedTypes;
278
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
+ if (serializedData) {
280
+ // restore guid (see serializeObject)
281
+ if (typeof serializedData["guid"] === "string")
282
+ obj["guid"] = serializedData["guid"];
283
+
284
+ if (typeInfo) {
285
+ for (const key in typeInfo) {
286
+ const serializedEntryInfo = typeInfo[key];
287
+ const data = serializedData[key];
288
+ if(debug) console.log(key, data, obj, serializedEntryInfo)
289
+
290
+ if (obj[key] !== undefined && data === undefined) {
291
+ // if a field is marked as serialized and has some default value
292
+ // but no data was serialized do not override the default value with undefined
293
+ continue;
294
+ }
295
+
296
+ context.type = undefined;
297
+ context.path = key;
298
+ context.serializable = serializedEntryInfo
299
+
300
+ if (obj.onBeforeDeserializeMember !== undefined) {
301
+ // callback to the instance, if it returns true assume it's done all the things itself
302
+ if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
+ }
304
+
305
+ if (serializedEntryInfo === null) {
306
+ obj[key] = data;
307
+ // if(typeof data === "string"){
308
+ // const serializer = helper.getSerializerForConstructor(String);
309
+ // const res = serializer?.onDeserialize(data, context);
310
+ // if(res !== undefined) obj[key] = res;
311
+ // }
312
+ }
313
+ else {
314
+
315
+ if (Array.isArray(serializedEntryInfo)) {
316
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
317
+ const typeInfoOrConstructor = serializedEntryInfo[i];
318
+ const res = tryResolve(typeInfoOrConstructor);
319
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
+ obj[key] = res;
321
+ break;
322
+ }
323
+ }
324
+ }
325
+ else {
326
+ obj[key] = tryResolve(serializedEntryInfo);
327
+ }
328
+
329
+
330
+ buffer.length = 0;
331
+ }
332
+
333
+ if (obj.onAfterDeserializeMember !== undefined) {
334
+ obj.onAfterDeserializeMember(key, data, context);
335
+ }
336
+
337
+ function tryResolve(typeInfoOrConstructor) {
338
+ const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
+ // if the entry does specify an object of type ITypeInformation and has the type field set
340
+ const type = typeInformationOrConstructor.type;
341
+ if (type) {
342
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
+ }
344
+ // it can also just contain a constructor
345
+ else {
346
+ const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ // ***
354
+ // the code below could be used to implictly assign serialized data if they are primitive types
355
+ // if we decide not to do this we always have to write out all the $serializedTypes
356
+ // ***
357
+ implictlyAssignPrimitiveTypes(obj, serializedData);
358
+ }
359
+
360
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
+
362
+ if (obj.onAfterDeserialize !== undefined) {
363
+ obj.onAfterDeserialize(serializedData, context);
364
+ }
365
+
366
+ return true;
367
+ }
368
+
369
+ const blockChecks = getParam("noerrors");
370
+ function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
+ if (blockChecks) return;
372
+ if (!serializedData) return;
373
+ if (!isLocalNetwork()) return;
374
+ if (!obj) return;
375
+
376
+ // ignore builtin components that we dont want to check
377
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
+
379
+ const typeName = obj.constructor?.name as string;
380
+ // test if any object reference is missing serializable
381
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
382
+ for (const key of ownKeys) {
383
+ if (key === "sourceId") continue;
384
+ const value = obj[key];
385
+ if(value == null) continue;
386
+ const serialized = serializedData[key];
387
+ // check if the field is defined in the class
388
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
+
390
+ // if the field is defined but the defined key is uppercase we need to show a warning
391
+ // because all fields are serialized in lowercase
392
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
+ }
397
+
398
+ continue;
399
+ }
400
+ if (serialized === undefined || serialized === null) continue;
401
+ if (typeof serialized === "object") {
402
+ if (value === undefined || !value.isObject3D) {
403
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
+ if (serialized["could_not_resolve"]) {
405
+ continue;
406
+ }
407
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
+ if (!hasOtherKeys) {
409
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
+ console.warn(typeName, key, obj[key], obj);
411
+ continue;
412
+ }
413
+ }
414
+ else if (!Array.isArray(value)) {
415
+ // we can check the constructor name because this is dev only
416
+ const valueName = value.constructor?.name;
417
+ if (valueName === "Object") {
418
+ if (!value.constructor["did_warn:missing_serializable"]) {
419
+ value.constructor["did_warn:missing_serializable"] = true;
420
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
+ console.warn(warning + `\n${key}:`, serialized, valueName);
422
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
+ }
424
+ }
425
+ }
426
+ }
427
+ }
428
+ if (typeof value === "string") {
429
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
+ console.warn(typeName, key, obj[key], obj);
432
+ continue;
433
+ }
434
+ }
435
+ }
436
+ }
437
+
438
+ function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
+ // implictly assign serialized primitive fields
440
+ for (const key of Object.keys(serializedData)) {
441
+ const data = serializedData[key];
442
+ if (typeof data === "object" && data !== null && data !== undefined) {
443
+ const member = obj[key];
444
+ if (!member) {
445
+ if (debug)
446
+ console.log(key, "is undefined on", obj);
447
+ continue;
448
+ }
449
+ for (const key of Object.keys(data)) {
450
+ const targetMember = member[key];
451
+ // implictly assign number, string, boolean if they are undefined
452
+ if (targetMember !== undefined) continue;
453
+ // resolve serialized primitive types
454
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
+
456
+ const prop = tryFindPropertyDescriptor(member, key);
457
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
+ if (debug)
459
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
+ continue;
461
+ }
462
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
+ member[key] = data[key];
464
+ }
465
+ }
466
+ }
467
+ }
468
+ }
469
+
470
+ function tryFindPropertyDescriptor(obj: object, key: string) : PropertyDescriptor | undefined {
471
+ while(obj){
472
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
473
+ if(desc) return desc;
474
+ obj = Object.getPrototypeOf(obj);
475
+ }
476
+ return undefined;
477
+ }
478
+
479
+ function isPrimitiveType(val): boolean {
480
+ switch (typeof val) {
481
+ case "number":
482
+ case "string":
483
+ case "boolean":
484
+ return true;
485
+ }
486
+ return false;
487
+ }
488
+
489
+ // this is a wrapper for the cached serializer
490
+ // we use this to avoid trying to retrieve a serializer for a type multiple times
491
+ // e.g. when a type is actually an array of types
492
+ declare type TypeDeserializeReference = {
493
+ serializer?: ITypeSerializer
494
+ }
495
+
496
+ function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
+
498
+ // e.g. @serializable((data) => { })
499
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
+ let type = typeOrConstructor;
501
+ if (typeIsFunction) {
502
+ // it's possible to assign a function to serializable to dynamically say which type we expect
503
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
+ try {
505
+ const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
+ type = resolvedType;
507
+ typeIsFunction = false;
508
+ if (type === null || type === undefined) return;
509
+ }
510
+ catch (err) {
511
+ console.error("Error in callback", err, data);
512
+ }
513
+ }
514
+ context.type = type;
515
+
516
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
+ // then we dont need to do anything else
518
+ if (!typeIsFunction && currentValue) {
519
+ if (currentValue instanceof Material) return currentValue;
520
+ if (currentValue instanceof Texture) return currentValue;
521
+ if (currentValue instanceof Mesh) return currentValue;
522
+ if (currentValue instanceof BufferGeometry) return currentValue;
523
+ if (currentValue instanceof AnimationClip) return currentValue;
524
+ }
525
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
526
+ // https://linear.app/needle/issue/NE-5350
527
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
528
+
529
+ // try to resolve the serializer for a type only once
530
+ if (!typeContext) {
531
+ typeContext = {
532
+ serializer: helper.getSerializerForConstructor(type)
533
+ }
534
+ }
535
+
536
+ // if the value was already resolved via the persistent asset extension dont try to override that again
537
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
538
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
539
+ if (currentValue["__concreteInstance"]) {
540
+ return currentValue["__concreteInstance"];
541
+ }
542
+ const serializableInstance = currentValue as ISerializable;
543
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
544
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
545
+ if (serializableInstance.$serializedTypes) {
546
+ deserializeObject(serializableInstance, data, context);
547
+ }
548
+
549
+ if (currentValue && type !== undefined) {
550
+ try {
551
+ let instance = null;
552
+ // It's still possible that the type has an explicit serializer
553
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
554
+ // we have this for @serializable(AnimatorController)
555
+ if (typeContext.serializer) {
556
+ instance = typeContext.serializer.onDeserialize(data, context);
557
+ }
558
+ if (!instance) {
559
+ // we create a concrete instance for a persistent asset here
560
+ // hence we want to have the same instance across all usages of this asset
561
+ instance = new type();
562
+ if (debugExtension)
563
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
564
+ assign(instance, currentValue);
565
+ }
566
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
567
+ currentValue["__concreteInstance"] = instance;
568
+ currentValue = instance;
569
+ }
570
+ catch (err) {
571
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
572
+ }
573
+ }
574
+ return currentValue;
575
+ }
576
+
577
+ // if the type is an array resolve each entries recursively
578
+ if (Array.isArray(data)) {
579
+ const newArr: any[] = [];
580
+ for (let i = 0; i < data.length; i++) {
581
+ const obj = data[i];
582
+ // debugger;
583
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
584
+ newArr.push(res);
585
+ }
586
+ // return value;
587
+ return newArr;
588
+ }
589
+
590
+ const ser = typeContext?.serializer;
591
+ if (ser) {
592
+ return ser.onDeserialize(data, context);
593
+ }
594
+
595
+ // console.log(type.prototype.get("$serializedTypes"));
596
+
597
+
598
+ let instance: any = undefined;
599
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
600
+ // if the data is already a threejs object we dont want to create a new instance
601
+ // e.g. if we have a serialized class with a serializable(Material)
602
+ instance = data;
603
+ }
604
+ else {
605
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
606
+ if (data === undefined) return undefined;
607
+ if (data === null) {
608
+ // Dont implictly create instances for three types that are not assigned
609
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
610
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
611
+ return null;
612
+ }
613
+ }
614
+ try {
615
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
616
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
617
+ instance = new type(...setBuffer(data));
618
+ }
619
+ catch (err) {
620
+ console.error("Error creating " + context.path, context.target, err)
621
+ return;
622
+ }
623
+ }
624
+
625
+ // recurse if the deserialized member also implements Iserializable
626
+ const serializableInstance = instance as ISerializable;
627
+ if (serializableInstance.$serializedTypes) {
628
+ deserializeObject(serializableInstance, data, context);
629
+ }
630
+ return instance;
631
+ }
632
+
633
+ function setBuffer(value): Array<any> {
634
+ buffer.length = 0;
635
+ if (typeof value === "object" && value !== null && value !== undefined) {
636
+ for (const key of Object.keys(value)) {
637
+ buffer.push(value[key]);
638
+ }
639
+ }
640
+ return buffer;
641
+ }
642
+
643
+
644
+ /** set to true while assigning properties during instantiation.
645
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
646
+ export const $isAssigningProperties = Symbol("assigned component properties");
647
+
648
+ // const developmentMode = getParam("dev")
649
+
650
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
651
+ export function assign(target: any, source: any, info?: ImplementationInformation) {
652
+ if (source === undefined || source === null) return;
653
+ if (target === undefined || target === null) return;
654
+
655
+ const onlyDeclared = false;
656
+ // if (onlyDeclared === true && target.constructor) {
657
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
658
+ // onlyDeclared = false;
659
+ // }
660
+
661
+ // if (onlyDeclared !== true && target.constructor) {
662
+ // if (target.constructor[STRICT_MARKER] === true)
663
+ // onlyDeclared = true;
664
+ // }
665
+
666
+ // if (onlyDeclared === undefined)
667
+ // onlyDeclared = true;
668
+
669
+ // if (developmentMode)
670
+ // onlyDeclared = false;
671
+
672
+ target[$isAssigningProperties] = true;
673
+ const typeName = target.constructor?.name ?? "unknown";
674
+
675
+ // register the keys that the actual type has defined
676
+ // this will be used later when checking if deserialization has assigned all properties
677
+ // or if anything could not be deserialized to warn the user
678
+ info?.registerDefinedKeys(typeName, target);
679
+
680
+ for (const key of Object.keys(source)) {
681
+ const desc = getPropertyDescriptor(target, key);
682
+
683
+ if (onlyDeclared && desc === undefined) continue;
684
+
685
+ if (typeof desc?.value == "function") {
686
+ // arrow functions are defined as properties on the object
687
+ continue;
688
+ }
689
+ if (!desc || desc.writable === true) {
690
+ target[key] = source[key];
691
+ }
692
+ else if (desc?.set !== undefined) {
693
+ target[key] = source[key];
694
+ }
695
+ }
696
+ delete target[$isAssigningProperties];
697
+ }
698
+
699
+ // we need to recurse because the property might be defined in a base class
700
+ function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
701
+ let desc;
702
+ do {
703
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
704
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
705
+ return desc;
706
706
  }