@needle-tools/engine 4.4.0-beta.2 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3607
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
  348. package/lib/engine-components/CameraUtils.js.map +1 -1
  349. package/lib/engine-components/CharacterController.d.ts +55 -55
  350. package/lib/engine-components/CharacterController.js +236 -236
  351. package/lib/engine-components/Collider.d.ts +188 -188
  352. package/lib/engine-components/Collider.js +369 -369
  353. package/lib/engine-components/Component.d.ts +792 -792
  354. package/lib/engine-components/Component.js +915 -915
  355. package/lib/engine-components/ContactShadows.d.ts +82 -82
  356. package/lib/engine-components/ContactShadows.js +430 -430
  357. package/lib/engine-components/DeleteBox.d.ts +19 -19
  358. package/lib/engine-components/DeleteBox.js +58 -58
  359. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  360. package/lib/engine-components/DeviceFlag.js +47 -47
  361. package/lib/engine-components/DragControls.d.ts +170 -170
  362. package/lib/engine-components/DragControls.js +1421 -1421
  363. package/lib/engine-components/DropListener.d.ts +215 -215
  364. package/lib/engine-components/DropListener.js +630 -630
  365. package/lib/engine-components/Duplicatable.d.ts +35 -35
  366. package/lib/engine-components/Duplicatable.js +202 -202
  367. package/lib/engine-components/EventList.d.ts +54 -54
  368. package/lib/engine-components/EventList.js +232 -232
  369. package/lib/engine-components/EventTrigger.d.ts +33 -33
  370. package/lib/engine-components/EventTrigger.js +75 -75
  371. package/lib/engine-components/EventType.d.ts +22 -22
  372. package/lib/engine-components/EventType.js +23 -23
  373. package/lib/engine-components/FlyControls.d.ts +10 -0
  374. package/lib/engine-components/FlyControls.js +29 -0
  375. package/lib/engine-components/FlyControls.js.map +1 -0
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +266 -266
  403. package/lib/engine-components/OrbitControls.js +1009 -1009
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +26 -26
  407. package/lib/engine-components/ReflectionProbe.js +194 -194
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +830 -830
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +951 -951
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +82 -82
  423. package/lib/engine-components/Skybox.js +448 -448
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -88
  439. package/lib/engine-components/SyncedTransform.js +331 -326
  440. package/lib/engine-components/SyncedTransform.js.map +1 -1
  441. package/lib/engine-components/TestRunner.d.ts +16 -16
  442. package/lib/engine-components/TestRunner.js +102 -102
  443. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  444. package/lib/engine-components/TransformGizmo.js +209 -209
  445. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  446. package/lib/engine-components/VideoPlayer.js +978 -978
  447. package/lib/engine-components/Voip.d.ts +67 -67
  448. package/lib/engine-components/Voip.js +360 -360
  449. package/lib/engine-components/api.d.ts +51 -51
  450. package/lib/engine-components/api.js +50 -50
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  452. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  454. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  456. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  458. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  460. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  461. package/lib/engine-components/codegen/components.d.ts +216 -216
  462. package/lib/engine-components/codegen/components.js +218 -218
  463. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  464. package/lib/engine-components/debug/LogStats.js +18 -18
  465. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  466. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  467. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  468. package/lib/engine-components/export/gltf/index.js +1 -1
  469. package/lib/engine-components/export/index.d.ts +1 -1
  470. package/lib/engine-components/export/index.js +1 -1
  471. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  472. package/lib/engine-components/export/usdz/Extension.js +1 -1
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +160 -160
  474. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1782 -1782
  475. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  476. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  477. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  478. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  480. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +157 -157
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +50 -50
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +15 -15
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +92 -92
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +175 -175
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +17 -17
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +123 -123
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +26 -26
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +138 -138
  535. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  536. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  537. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +72 -72
  538. package/lib/engine-components/postprocessing/PostProcessingEffect.js +149 -149
  539. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +25 -25
  540. package/lib/engine-components/postprocessing/PostProcessingHandler.js +350 -350
  541. package/lib/engine-components/postprocessing/Volume.d.ts +89 -89
  542. package/lib/engine-components/postprocessing/Volume.js +367 -367
  543. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  544. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  545. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  546. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  547. package/lib/engine-components/postprocessing/index.d.ts +5 -5
  548. package/lib/engine-components/postprocessing/index.js +5 -5
  549. package/lib/engine-components/postprocessing/utils.d.ts +11 -11
  550. package/lib/engine-components/postprocessing/utils.js +37 -37
  551. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  552. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  553. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  554. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  555. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  556. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  557. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  558. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  559. package/lib/engine-components/timeline/index.d.ts +4 -4
  560. package/lib/engine-components/timeline/index.js +3 -3
  561. package/lib/engine-components/ui/BaseUIComponent.d.ts +49 -49
  562. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  563. package/lib/engine-components/ui/Button.d.ts +64 -64
  564. package/lib/engine-components/ui/Button.js +315 -315
  565. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  566. package/lib/engine-components/ui/Canvas.js +407 -407
  567. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  568. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  569. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  570. package/lib/engine-components/ui/EventSystem.js +764 -764
  571. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  572. package/lib/engine-components/ui/Graphic.js +254 -254
  573. package/lib/engine-components/ui/Image.d.ts +35 -35
  574. package/lib/engine-components/ui/Image.js +116 -116
  575. package/lib/engine-components/ui/InputField.d.ts +42 -42
  576. package/lib/engine-components/ui/InputField.js +268 -268
  577. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  578. package/lib/engine-components/ui/Interfaces.js +12 -12
  579. package/lib/engine-components/ui/Layout.d.ts +84 -84
  580. package/lib/engine-components/ui/Layout.js +330 -330
  581. package/lib/engine-components/ui/Outline.d.ts +7 -7
  582. package/lib/engine-components/ui/Outline.js +20 -20
  583. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  584. package/lib/engine-components/ui/PointerEvents.js +145 -145
  585. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  586. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  587. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  588. package/lib/engine-components/ui/Raycaster.js +95 -95
  589. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  590. package/lib/engine-components/ui/RectTransform.js +353 -353
  591. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  592. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  593. package/lib/engine-components/ui/Text.d.ts +78 -78
  594. package/lib/engine-components/ui/Text.js +539 -539
  595. package/lib/engine-components/ui/Utils.d.ts +24 -24
  596. package/lib/engine-components/ui/Utils.js +90 -90
  597. package/lib/engine-components/ui/index.d.ts +1 -1
  598. package/lib/engine-components/ui/index.js +1 -1
  599. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  600. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  601. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  602. package/lib/engine-components/utils/LookAt.js +82 -82
  603. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  604. package/lib/engine-components/utils/OpenURL.js +119 -119
  605. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  606. package/lib/engine-components/webxr/Avatar.js +255 -255
  607. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  608. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  609. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  610. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  611. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  612. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  613. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  614. package/lib/engine-components/webxr/WebXR.js +561 -561
  615. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  616. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  617. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  618. package/lib/engine-components/webxr/WebXRImageTracking.js +470 -470
  619. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  620. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  621. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  622. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  623. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  624. package/lib/engine-components/webxr/XRFlag.js +139 -139
  625. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  626. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  627. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  628. package/lib/engine-components/webxr/controllers/XRControllerModel.js +351 -351
  629. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  630. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  631. package/lib/engine-components/webxr/index.d.ts +3 -3
  632. package/lib/engine-components/webxr/index.js +3 -3
  633. package/lib/engine-components/webxr/types.d.ts +3 -3
  634. package/lib/engine-components/webxr/types.js +1 -1
  635. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  636. package/lib/engine-components-experimental/Presentation.js +9 -9
  637. package/lib/engine-components-experimental/api.d.ts +4 -4
  638. package/lib/engine-components-experimental/api.js +4 -4
  639. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  640. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  641. package/lib/engine-schemes/api.d.ts +12 -12
  642. package/lib/engine-schemes/api.js +12 -12
  643. package/lib/engine-schemes/schemes.d.ts +7 -7
  644. package/lib/engine-schemes/schemes.js +19 -19
  645. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  646. package/lib/engine-schemes/synced-camera-model.js +67 -67
  647. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  648. package/lib/engine-schemes/synced-transform-model.js +66 -66
  649. package/lib/engine-schemes/transform.d.ts +12 -12
  650. package/lib/engine-schemes/transform.js +39 -39
  651. package/lib/engine-schemes/vec2.d.ts +10 -10
  652. package/lib/engine-schemes/vec2.js +25 -25
  653. package/lib/engine-schemes/vec3.d.ts +11 -11
  654. package/lib/engine-schemes/vec3.js +29 -29
  655. package/lib/engine-schemes/vec4.d.ts +12 -12
  656. package/lib/engine-schemes/vec4.js +33 -33
  657. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  658. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  659. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  660. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  661. package/lib/needle-engine.d.ts +7 -7
  662. package/lib/needle-engine.js +64 -64
  663. package/package.json +1 -1
  664. package/plugins/common/buildinfo.js +64 -64
  665. package/plugins/common/cloud.js +1 -1
  666. package/plugins/common/config.cjs +31 -31
  667. package/plugins/common/config.js +35 -35
  668. package/plugins/common/files.js +31 -31
  669. package/plugins/common/generator.js +10 -10
  670. package/plugins/common/license.js +341 -317
  671. package/plugins/common/npm.js +15 -15
  672. package/plugins/common/timers.js +7 -7
  673. package/plugins/common/version.js +37 -37
  674. package/plugins/gltf-packer.mjs +1 -1
  675. package/plugins/next/alias.cjs +39 -39
  676. package/plugins/next/license.cjs +18 -18
  677. package/plugins/next/meshbvhworker.cjs +18 -18
  678. package/plugins/next/next.js +128 -128
  679. package/plugins/types/index.d.ts +2 -2
  680. package/plugins/types/license.d.ts +24 -24
  681. package/plugins/types/needleConfig.d.ts +27 -27
  682. package/plugins/types/userconfig.d.ts +105 -105
  683. package/plugins/types/webmanifest.d.ts +32 -32
  684. package/plugins/vite/alias.js +174 -174
  685. package/plugins/vite/asap.js +245 -245
  686. package/plugins/vite/build-pipeline.js +355 -355
  687. package/plugins/vite/build.js +19 -19
  688. package/plugins/vite/buildinfo.js +41 -41
  689. package/plugins/vite/config.js +106 -106
  690. package/plugins/vite/copyfiles.js +138 -138
  691. package/plugins/vite/defines.js +66 -66
  692. package/plugins/vite/dependencies.js +216 -213
  693. package/plugins/vite/dependency-watcher.js +231 -231
  694. package/plugins/vite/drop-client.js +76 -76
  695. package/plugins/vite/drop.js +87 -87
  696. package/plugins/vite/editor-connection.js +124 -124
  697. package/plugins/vite/facebook-instant-games.js +99 -99
  698. package/plugins/vite/gzip.js +5 -5
  699. package/plugins/vite/imports-logger.js +143 -143
  700. package/plugins/vite/index.js +139 -139
  701. package/plugins/vite/license.js +55 -55
  702. package/plugins/vite/meta.js +163 -163
  703. package/plugins/vite/npm.js +7 -7
  704. package/plugins/vite/peer.js +29 -29
  705. package/plugins/vite/poster-client.js +73 -73
  706. package/plugins/vite/poster.js +79 -79
  707. package/plugins/vite/pwa.js +604 -604
  708. package/plugins/vite/reload-client.js +15 -15
  709. package/plugins/vite/reload.js +363 -363
  710. package/plugins/vite/server.js +66 -66
  711. package/plugins/vite/transform-codegen.js +55 -55
  712. package/plugins/vite/transform.js +31 -31
  713. package/plugins/vite/vite-4.4-hack.js +31 -31
  714. package/src/asap/needle-asap.ts +111 -111
  715. package/src/asap/sessiongranted.ts +75 -75
  716. package/src/asap/utils.ts +4 -4
  717. package/src/engine/analytics/index.ts +10 -10
  718. package/src/engine/analytics/lcp.ts +35 -35
  719. package/src/engine/api.ts +81 -81
  720. package/src/engine/assets/index.ts +59 -59
  721. package/src/engine/assets/static.js +5 -5
  722. package/src/engine/codegen/register_types.ts +302 -302
  723. package/src/engine/debug/debug.ts +51 -51
  724. package/src/engine/debug/debug_console.ts +333 -333
  725. package/src/engine/debug/debug_overlay.ts +332 -332
  726. package/src/engine/debug/debug_spatial_console.ts +429 -429
  727. package/src/engine/debug/index.ts +1 -1
  728. package/src/engine/engine_addressables.ts +679 -679
  729. package/src/engine/engine_animation.ts +145 -145
  730. package/src/engine/engine_application.ts +113 -113
  731. package/src/engine/engine_assetdatabase.ts +387 -387
  732. package/src/engine/engine_audio.ts +24 -24
  733. package/src/engine/engine_camera.ts +39 -39
  734. package/src/engine/engine_components.ts +373 -373
  735. package/src/engine/engine_components_internal.ts +40 -40
  736. package/src/engine/engine_constants.ts +52 -52
  737. package/src/engine/engine_context.ts +1662 -1662
  738. package/src/engine/engine_context_registry.ts +129 -129
  739. package/src/engine/engine_coroutine.ts +54 -54
  740. package/src/engine/engine_create_objects.ts +398 -398
  741. package/src/engine/engine_default_parameters.ts +3 -3
  742. package/src/engine/engine_editor-sync.ts +28 -28
  743. package/src/engine/engine_element.ts +869 -871
  744. package/src/engine/engine_element_attributes.ts +85 -85
  745. package/src/engine/engine_element_extras.ts +16 -16
  746. package/src/engine/engine_element_loading.ts +381 -381
  747. package/src/engine/engine_element_overlay.ts +186 -186
  748. package/src/engine/engine_fileloader.js +9 -9
  749. package/src/engine/engine_gameobject.ts +684 -684
  750. package/src/engine/engine_generic_utils.js +13 -13
  751. package/src/engine/engine_gizmos.ts +577 -577
  752. package/src/engine/engine_gltf.ts +29 -29
  753. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  754. package/src/engine/engine_hot_reload.ts +198 -198
  755. package/src/engine/engine_input.ts +1460 -1460
  756. package/src/engine/engine_input_utils.ts +23 -23
  757. package/src/engine/engine_instancing.ts +45 -45
  758. package/src/engine/engine_license.ts +329 -329
  759. package/src/engine/engine_lifecycle_api.ts +106 -106
  760. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  761. package/src/engine/engine_lightdata.ts +117 -117
  762. package/src/engine/engine_loaders.ts +82 -82
  763. package/src/engine/engine_lods.ts +168 -168
  764. package/src/engine/engine_mainloop_utils.ts +472 -472
  765. package/src/engine/engine_math.ts +282 -282
  766. package/src/engine/engine_modules.ts +83 -83
  767. package/src/engine/engine_networking.ts +841 -841
  768. package/src/engine/engine_networking_auto.ts +352 -352
  769. package/src/engine/engine_networking_blob.ts +254 -254
  770. package/src/engine/engine_networking_files.ts +217 -217
  771. package/src/engine/engine_networking_files_default_components.ts +58 -58
  772. package/src/engine/engine_networking_instantiate.ts +419 -419
  773. package/src/engine/engine_networking_peer.ts +159 -159
  774. package/src/engine/engine_networking_streams.ts +713 -713
  775. package/src/engine/engine_networking_types.ts +24 -24
  776. package/src/engine/engine_networking_utils.ts +23 -23
  777. package/src/engine/engine_networking_websocket.ts +2 -2
  778. package/src/engine/engine_patcher.ts +199 -199
  779. package/src/engine/engine_physics.ts +783 -783
  780. package/src/engine/engine_physics.types.ts +46 -46
  781. package/src/engine/engine_physics_rapier.ts +1579 -1579
  782. package/src/engine/engine_playerview.ts +80 -80
  783. package/src/engine/engine_scenelighting.ts +294 -294
  784. package/src/engine/engine_scenetools.ts +365 -365
  785. package/src/engine/engine_serialization.ts +2 -2
  786. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  787. package/src/engine/engine_serialization_core.ts +705 -705
  788. package/src/engine/engine_serialization_decorator.ts +80 -80
  789. package/src/engine/engine_setup.ts +1 -1
  790. package/src/engine/engine_shaders.ts +267 -267
  791. package/src/engine/engine_shims.ts +32 -32
  792. package/src/engine/engine_test_utils.ts +109 -109
  793. package/src/engine/engine_texture.ts +82 -82
  794. package/src/engine/engine_three_utils.ts +849 -849
  795. package/src/engine/engine_time.ts +94 -94
  796. package/src/engine/engine_time_utils.ts +237 -237
  797. package/src/engine/engine_tonemapping.ts +210 -210
  798. package/src/engine/engine_types.ts +714 -714
  799. package/src/engine/engine_typestore.ts +63 -63
  800. package/src/engine/engine_util_decorator.ts +136 -136
  801. package/src/engine/engine_utils.ts +972 -972
  802. package/src/engine/engine_utils_format.ts +212 -212
  803. package/src/engine/engine_utils_screenshot.ts +698 -698
  804. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  805. package/src/engine/export/gltf/Writers.ts +34 -34
  806. package/src/engine/export/gltf/index.ts +158 -158
  807. package/src/engine/export/index.ts +2 -2
  808. package/src/engine/export/state.ts +19 -19
  809. package/src/engine/export/utils.ts +9 -9
  810. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  811. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  812. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  813. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  814. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  815. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  816. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  817. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  818. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  819. package/src/engine/extensions/extension_resolver.ts +4 -4
  820. package/src/engine/extensions/extension_utils.ts +166 -166
  821. package/src/engine/extensions/extensions.ts +135 -135
  822. package/src/engine/extensions/index.ts +5 -5
  823. package/src/engine/extensions/usage_tracker.ts +100 -100
  824. package/src/engine/js-extensions/Camera.ts +37 -37
  825. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  826. package/src/engine/js-extensions/Layers.ts +23 -23
  827. package/src/engine/js-extensions/Object3D.ts +296 -296
  828. package/src/engine/js-extensions/RGBAColor.ts +125 -75
  829. package/src/engine/js-extensions/Vector.ts +18 -18
  830. package/src/engine/js-extensions/index.ts +4 -4
  831. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +122 -122
  832. package/src/engine/shaders/shaderData.ts +67 -67
  833. package/src/engine/tests/test_utils.ts +63 -63
  834. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  835. package/src/engine/webcomponents/api.ts +6 -6
  836. package/src/engine/webcomponents/buttons.ts +262 -262
  837. package/src/engine/webcomponents/fonts.ts +41 -41
  838. package/src/engine/webcomponents/icons.ts +57 -57
  839. package/src/engine/webcomponents/index.ts +1 -1
  840. package/src/engine/webcomponents/logo-element.ts +78 -78
  841. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  842. package/src/engine/webcomponents/needle menu/needle-menu.ts +1107 -1107
  843. package/src/engine/webcomponents/needle-button.ts +181 -181
  844. package/src/engine/xr/NeedleXRController.ts +1126 -1126
  845. package/src/engine/xr/NeedleXRSession.ts +1585 -1585
  846. package/src/engine/xr/NeedleXRSync.ts +220 -220
  847. package/src/engine/xr/SceneTransition.ts +78 -78
  848. package/src/engine/xr/TempXRContext.ts +216 -216
  849. package/src/engine/xr/XRRig.ts +9 -9
  850. package/src/engine/xr/api.ts +5 -5
  851. package/src/engine/xr/events.ts +102 -102
  852. package/src/engine/xr/internal.ts +34 -34
  853. package/src/engine/xr/usdz.ts +30 -30
  854. package/src/engine/xr/utils.ts +39 -39
  855. package/src/engine-components/AlignmentConstraint.ts +36 -36
  856. package/src/engine-components/Animation.ts +557 -557
  857. package/src/engine-components/AnimationCurve.ts +150 -150
  858. package/src/engine-components/AnimationUtils.ts +28 -28
  859. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  860. package/src/engine-components/Animator.ts +397 -397
  861. package/src/engine-components/AnimatorController.ts +1293 -1293
  862. package/src/engine-components/AudioListener.ts +92 -92
  863. package/src/engine-components/AudioSource.ts +639 -639
  864. package/src/engine-components/AvatarLoader.ts +263 -263
  865. package/src/engine-components/AxesHelper.ts +59 -59
  866. package/src/engine-components/BasicIKConstraint.ts +54 -54
  867. package/src/engine-components/BoxCollider.ts +1 -1
  868. package/src/engine-components/BoxHelperComponent.ts +114 -114
  869. package/src/engine-components/Camera.ts +719 -707
  870. package/src/engine-components/CameraUtils.ts +133 -142
  871. package/src/engine-components/CharacterController.ts +253 -253
  872. package/src/engine-components/Collider.ts +374 -374
  873. package/src/engine-components/Component.ts +1294 -1294
  874. package/src/engine-components/ContactShadows.ts +482 -482
  875. package/src/engine-components/DeleteBox.ts +62 -62
  876. package/src/engine-components/DeviceFlag.ts +46 -46
  877. package/src/engine-components/DragControls.ts +1623 -1623
  878. package/src/engine-components/DropListener.ts +698 -698
  879. package/src/engine-components/Duplicatable.ts +198 -198
  880. package/src/engine-components/EventList.ts +266 -266
  881. package/src/engine-components/EventTrigger.ts +74 -74
  882. package/src/engine-components/EventType.ts +22 -22
  883. package/src/engine-components/Fog.ts +60 -60
  884. package/src/engine-components/Gizmos.ts +56 -56
  885. package/src/engine-components/GridHelper.ts +48 -48
  886. package/src/engine-components/GroundProjection.ts +356 -356
  887. package/src/engine-components/Interactable.ts +14 -14
  888. package/src/engine-components/Joints.ts +52 -52
  889. package/src/engine-components/LODGroup.ts +153 -153
  890. package/src/engine-components/Light.ts +558 -558
  891. package/src/engine-components/LookAtConstraint.ts +25 -25
  892. package/src/engine-components/NeedleMenu.ts +84 -84
  893. package/src/engine-components/NestedGltf.ts +86 -86
  894. package/src/engine-components/Networking.ts +114 -114
  895. package/src/engine-components/OffsetConstraint.ts +60 -60
  896. package/src/engine-components/OrbitControls.ts +1068 -1068
  897. package/src/engine-components/PlayerColor.ts +103 -103
  898. package/src/engine-components/ReflectionProbe.ts +209 -209
  899. package/src/engine-components/Renderer.ts +900 -900
  900. package/src/engine-components/RendererInstancing.ts +855 -855
  901. package/src/engine-components/RendererLightmap.ts +198 -198
  902. package/src/engine-components/RigidBody.ts +526 -526
  903. package/src/engine-components/SceneSwitcher.ts +1013 -1013
  904. package/src/engine-components/ScreenCapture.ts +592 -592
  905. package/src/engine-components/ShadowCatcher.ts +172 -172
  906. package/src/engine-components/Skybox.ts +455 -455
  907. package/src/engine-components/SmoothFollow.ts +76 -76
  908. package/src/engine-components/SpatialTrigger.ts +229 -229
  909. package/src/engine-components/SpectatorCamera.ts +787 -787
  910. package/src/engine-components/SphereCollider.ts +1 -1
  911. package/src/engine-components/SpriteRenderer.ts +468 -468
  912. package/src/engine-components/SyncedCamera.ts +220 -220
  913. package/src/engine-components/SyncedRoom.ts +380 -380
  914. package/src/engine-components/SyncedTransform.ts +383 -378
  915. package/src/engine-components/TestRunner.ts +118 -118
  916. package/src/engine-components/TransformGizmo.ts +219 -219
  917. package/src/engine-components/VideoPlayer.ts +1025 -1025
  918. package/src/engine-components/Voip.ts +363 -363
  919. package/src/engine-components/api.ts +60 -60
  920. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  921. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  922. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  923. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  924. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  925. package/src/engine-components/codegen/components.ts +217 -217
  926. package/src/engine-components/debug/LogStats.ts +21 -21
  927. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  928. package/src/engine-components/export/usdz/Extension.ts +24 -24
  929. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2413 -2413
  930. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  931. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  932. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  933. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  934. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  935. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  936. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  937. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  938. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  939. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  940. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  941. package/src/engine-components/export/usdz/index.ts +2 -2
  942. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  943. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  944. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  945. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  946. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  947. package/src/engine-components/particlesystem/api.ts +1 -1
  948. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +55 -55
  949. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  950. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  951. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +95 -95
  952. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  953. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  954. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  955. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  956. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +191 -191
  957. package/src/engine-components/postprocessing/Effects/Sharpening.ts +138 -138
  958. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  959. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +155 -155
  960. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  961. package/src/engine-components/postprocessing/PostProcessingEffect.ts +172 -172
  962. package/src/engine-components/postprocessing/PostProcessingHandler.ts +398 -398
  963. package/src/engine-components/postprocessing/Volume.ts +410 -410
  964. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  965. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  966. package/src/engine-components/postprocessing/index.ts +5 -5
  967. package/src/engine-components/postprocessing/utils.ts +52 -52
  968. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  969. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  970. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  971. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  972. package/src/engine-components/timeline/index.ts +3 -3
  973. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  974. package/src/engine-components/ui/Button.ts +307 -307
  975. package/src/engine-components/ui/Canvas.ts +419 -419
  976. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  977. package/src/engine-components/ui/EventSystem.ts +853 -853
  978. package/src/engine-components/ui/Graphic.ts +275 -275
  979. package/src/engine-components/ui/Image.ts +112 -112
  980. package/src/engine-components/ui/InputField.ts +321 -321
  981. package/src/engine-components/ui/Interfaces.ts +57 -57
  982. package/src/engine-components/ui/Layout.ts +334 -334
  983. package/src/engine-components/ui/Outline.ts +13 -13
  984. package/src/engine-components/ui/PointerEvents.ts +206 -206
  985. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  986. package/src/engine-components/ui/Raycaster.ts +102 -102
  987. package/src/engine-components/ui/RectTransform.ts +372 -372
  988. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  989. package/src/engine-components/ui/Text.ts +578 -578
  990. package/src/engine-components/ui/Utils.ts +112 -112
  991. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  992. package/src/engine-components/utils/LookAt.ts +88 -88
  993. package/src/engine-components/utils/OpenURL.ts +114 -114
  994. package/src/engine-components/webxr/Avatar.ts +265 -265
  995. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  996. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  997. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  998. package/src/engine-components/webxr/WebXR.ts +585 -585
  999. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1000. package/src/engine-components/webxr/WebXRImageTracking.ts +518 -518
  1001. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1002. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1003. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1004. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1005. package/src/engine-components/webxr/controllers/XRControllerModel.ts +374 -374
  1006. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1007. package/src/engine-components/webxr/index.ts +2 -2
  1008. package/src/engine-components/webxr/types.ts +3 -3
  1009. package/src/engine-components-experimental/Presentation.ts +12 -12
  1010. package/src/engine-components-experimental/api.ts +4 -4
  1011. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1012. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1013. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1014. package/src/engine-schemes/README.md +1 -1
  1015. package/src/engine-schemes/api.ts +12 -12
  1016. package/src/engine-schemes/dist/api.js +17 -0
  1017. package/src/engine-schemes/dist/api.js.meta +7 -0
  1018. package/src/engine-schemes/dist/schemes.js +25 -0
  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,1153 +1,1153 @@
1
- import { AnimationClip, AnimationMixer, AxesHelper, Euler, LoopOnce, Quaternion, Vector3 } from "three";
2
- import { isDevEnvironment } from "../engine/debug/index.js";
3
- import { Mathf } from "../engine/engine_math.js";
4
- import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
5
- import { assign, TypeSerializer } from "../engine/engine_serialization_core.js";
6
- import { isAnimationAction } from "../engine/engine_three_utils.js";
7
- import { TypeStore } from "../engine/engine_typestore.js";
8
- import { deepClone, getParam } from "../engine/engine_utils.js";
9
- import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion } from "../engine/extensions/NEEDLE_animator_controller_model.js";
10
- const debug = getParam("debuganimatorcontroller");
11
- const debugRootMotion = getParam("debugrootmotion");
12
- /**
13
- * Generates a hash code for a string
14
- * @param str - The string to hash
15
- * @returns A numeric hash value
16
- */
17
- function stringToHash(str) {
18
- let hash = 0;
19
- for (let i = 0; i < str.length; i++) {
20
- const char = str.charCodeAt(i);
21
- hash = ((hash << 5) - hash) + char;
22
- hash = hash & hash;
23
- }
24
- return hash;
25
- }
26
- /**
27
- * Controls the playback of animations using a state machine architecture.
28
- *
29
- * The AnimatorController manages animation states, transitions between states,
30
- * and parameters that affect those transitions. It is used by the {@link Animator}
31
- * component to control animation behavior on 3D models.
32
- *
33
- * Use the static method {@link AnimatorController.createFromClips} to create
34
- * an animator controller from a set of animation clips.
35
- */
36
- export class AnimatorController {
37
- /**
38
- * Creates an AnimatorController from a set of animation clips.
39
- * Each clip becomes a state in the controller's state machine.
40
- *
41
- * @param clips - The animation clips to use for creating states
42
- * @param options - Configuration options for the controller including looping behavior and transitions
43
- * @returns A new AnimatorController instance
44
- */
45
- static createFromClips(clips, options = { looping: false, autoTransition: true, transitionDuration: 0 }) {
46
- const states = [];
47
- for (let i = 0; i < clips.length; i++) {
48
- const clip = clips[i];
49
- const transitions = [];
50
- if (options.autoTransition !== false) {
51
- const dur = options.transitionDuration ?? 0;
52
- const normalizedDuration = dur / clip.duration;
53
- // automatically transition to self by default
54
- let nextState = i;
55
- if (options.autoTransition === undefined || options.autoTransition === true) {
56
- nextState = (i + 1) % clips.length;
57
- }
58
- transitions.push({
59
- exitTime: 1 - normalizedDuration,
60
- offset: 0,
61
- duration: dur,
62
- hasExitTime: true,
63
- destinationState: nextState,
64
- conditions: [],
65
- });
66
- }
67
- const state = {
68
- name: clip.name,
69
- hash: i,
70
- motion: {
71
- name: clip.name,
72
- clip: clip,
73
- isLooping: options?.looping ?? false,
74
- },
75
- transitions: transitions,
76
- behaviours: []
77
- };
78
- states.push(state);
79
- }
80
- const model = {
81
- name: "AnimatorController",
82
- guid: new InstantiateIdProvider(Date.now()).generateUUID(),
83
- parameters: [],
84
- layers: [{
85
- name: "Base Layer",
86
- stateMachine: {
87
- defaultState: 0,
88
- states: states
89
- }
90
- }]
91
- };
92
- const controller = new AnimatorController(model);
93
- return controller;
94
- }
95
- /**
96
- * Plays an animation state by name or hash.
97
- *
98
- * @param name - The name or hash identifier of the state to play
99
- * @param layerIndex - The layer index (defaults to 0)
100
- * @param normalizedTime - The normalized time to start the animation from (0-1)
101
- * @param durationInSec - Transition duration in seconds
102
- */
103
- play(name, layerIndex = -1, normalizedTime = Number.NEGATIVE_INFINITY, durationInSec = 0) {
104
- if (layerIndex < 0)
105
- layerIndex = 0;
106
- else if (layerIndex >= this.model.layers.length) {
107
- console.warn("invalid layer");
108
- return;
109
- }
110
- const layer = this.model.layers[layerIndex];
111
- const sm = layer.stateMachine;
112
- for (const state of sm.states) {
113
- if (state.name === name || state.hash === name) {
114
- if (debug)
115
- console.log("transition to ", state);
116
- this.transitionTo(state, durationInSec, normalizedTime);
117
- return;
118
- }
119
- }
120
- console.warn("Could not find " + name + " to play");
121
- }
122
- /**
123
- * Resets the controller to its initial state.
124
- */
125
- reset() {
126
- this.setStartTransition();
127
- }
128
- /**
129
- * Sets a boolean parameter value by name or hash.
130
- *
131
- * @param name - The name or hash identifier of the parameter
132
- * @param value - The boolean value to set
133
- */
134
- setBool(name, value) {
135
- const key = typeof name === "string" ? "name" : "hash";
136
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = value);
137
- }
138
- /**
139
- * Gets a boolean parameter value by name or hash.
140
- *
141
- * @param name - The name or hash identifier of the parameter
142
- * @returns The boolean value of the parameter, or false if not found
143
- */
144
- getBool(name) {
145
- const key = typeof name === "string" ? "name" : "hash";
146
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
147
- }
148
- /**
149
- * Sets a float parameter value by name or hash.
150
- *
151
- * @param name - The name or hash identifier of the parameter
152
- * @param val - The float value to set
153
- * @returns True if the parameter was found and set, false otherwise
154
- */
155
- setFloat(name, val) {
156
- const key = typeof name === "string" ? "name" : "hash";
157
- const filtered = this.model?.parameters?.filter(p => p[key] === name);
158
- filtered.forEach(p => p.value = val);
159
- return filtered?.length > 0;
160
- }
161
- /**
162
- * Gets a float parameter value by name or hash.
163
- *
164
- * @param name - The name or hash identifier of the parameter
165
- * @returns The float value of the parameter, or 0 if not found
166
- */
167
- getFloat(name) {
168
- const key = typeof name === "string" ? "name" : "hash";
169
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
170
- }
171
- /**
172
- * Sets an integer parameter value by name or hash.
173
- *
174
- * @param name - The name or hash identifier of the parameter
175
- * @param val - The integer value to set
176
- */
177
- setInteger(name, val) {
178
- const key = typeof name === "string" ? "name" : "hash";
179
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = val);
180
- }
181
- /**
182
- * Gets an integer parameter value by name or hash.
183
- *
184
- * @param name - The name or hash identifier of the parameter
185
- * @returns The integer value of the parameter, or 0 if not found
186
- */
187
- getInteger(name) {
188
- const key = typeof name === "string" ? "name" : "hash";
189
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
190
- }
191
- /**
192
- * Sets a trigger parameter to active (true).
193
- * Trigger parameters are automatically reset after they are consumed by a transition.
194
- *
195
- * @param name - The name or hash identifier of the trigger parameter
196
- */
197
- setTrigger(name) {
198
- if (debug)
199
- console.log("SET TRIGGER", name);
200
- const key = typeof name === "string" ? "name" : "hash";
201
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = true);
202
- }
203
- /**
204
- * Resets a trigger parameter to inactive (false).
205
- *
206
- * @param name - The name or hash identifier of the trigger parameter
207
- */
208
- resetTrigger(name) {
209
- const key = typeof name === "string" ? "name" : "hash";
210
- return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = false);
211
- }
212
- /**
213
- * Gets the current state of a trigger parameter.
214
- *
215
- * @param name - The name or hash identifier of the trigger parameter
216
- * @returns The boolean state of the trigger, or false if not found
217
- */
218
- getTrigger(name) {
219
- const key = typeof name === "string" ? "name" : "hash";
220
- return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
221
- }
222
- /**
223
- * Checks if the controller is currently in a transition between states.
224
- *
225
- * @returns True if a transition is in progress, false otherwise
226
- */
227
- isInTransition() {
228
- return this._activeStates.length > 1;
229
- }
230
- /** Set the speed of the animator controller. Larger values will make the animation play faster. */
231
- setSpeed(speed) {
232
- this._speed = speed;
233
- }
234
- _speed = 1;
235
- /**
236
- * Finds an animation state by name or hash.
237
- * @deprecated Use findState instead
238
- *
239
- * @param name - The name or hash identifier of the state to find
240
- * @returns The found state or null if not found
241
- */
242
- FindState(name) { return this.findState(name); }
243
- /**
244
- * Finds an animation state by name or hash.
245
- *
246
- * @param name - The name or hash identifier of the state to find
247
- * @returns The found state or null if not found
248
- */
249
- findState(name) {
250
- if (!name)
251
- return null;
252
- if (Array.isArray(this.model.layers)) {
253
- for (const layer of this.model.layers) {
254
- for (const state of layer.stateMachine.states) {
255
- if (state.name === name || state.hash == name)
256
- return state;
257
- }
258
- }
259
- }
260
- return null;
261
- }
262
- /**
263
- * Gets information about the current playing animation state.
264
- *
265
- * @returns An AnimatorStateInfo object with data about the current state, or null if no state is active
266
- */
267
- getCurrentStateInfo() {
268
- if (!this._activeState)
269
- return null;
270
- const action = this._activeState.motion.action;
271
- if (!action)
272
- return null;
273
- const dur = this._activeState.motion.clip.duration;
274
- const normalizedTime = dur <= 0 ? 0 : Math.abs(action.time / dur);
275
- return new AnimatorStateInfo(this._activeState, normalizedTime, dur, this._speed);
276
- }
277
- /**
278
- * Gets the animation action currently playing.
279
- *
280
- * @returns The current animation action, or null if no action is playing
281
- */
282
- get currentAction() {
283
- if (!this._activeState)
284
- return null;
285
- const action = this._activeState.motion.action;
286
- if (!action)
287
- return null;
288
- return action;
289
- }
290
- /**
291
- * The normalized time (0-1) to start playing the first state at.
292
- * This affects the initial state when the animator is first enabled.
293
- */
294
- normalizedStartOffset = 0;
295
- /**
296
- * The Animator component this controller is bound to.
297
- */
298
- animator;
299
- /**
300
- * The data model describing the animation states and transitions.
301
- */
302
- model;
303
- /**
304
- * Gets the engine context from the bound animator.
305
- */
306
- get context() { return this.animator?.context; }
307
- /**
308
- * Gets the animation mixer used by this controller.
309
- */
310
- get mixer() {
311
- return this._mixer;
312
- }
313
- /**
314
- * Cleans up resources used by this controller.
315
- * Stops all animations and unregisters the mixer from the animation system.
316
- */
317
- dispose() {
318
- this._mixer.stopAllAction();
319
- if (this.animator) {
320
- this._mixer.uncacheRoot(this.animator.gameObject);
321
- for (const action of this._activeStates) {
322
- if (action.motion.clip)
323
- this.mixer.uncacheAction(action.motion.clip, this.animator.gameObject);
324
- }
325
- }
326
- this.context?.animations.unregisterAnimationMixer(this._mixer);
327
- }
328
- // applyRootMotion(obj: Object3D) {
329
- // // this.internalApplyRootMotion(obj);
330
- // }
331
- /**
332
- * Binds this controller to an animator component.
333
- * Creates a new animation mixer and sets up animation actions.
334
- *
335
- * @param animator - The animator to bind this controller to
336
- */
337
- bind(animator) {
338
- if (!animator)
339
- console.error("AnimatorController.bind: animator is null");
340
- else if (this.animator !== animator) {
341
- if (this._mixer) {
342
- this._mixer.stopAllAction();
343
- this.context?.animations.unregisterAnimationMixer(this._mixer);
344
- }
345
- this.animator = animator;
346
- this._mixer = new AnimationMixer(this.animator.gameObject);
347
- this.context?.animations.registerAnimationMixer(this._mixer);
348
- this.createActions(this.animator);
349
- }
350
- }
351
- /**
352
- * Creates a deep copy of this controller.
353
- * Clones the model data but does not copy runtime state.
354
- *
355
- * @returns A new AnimatorController instance with the same configuration
356
- */
357
- clone() {
358
- if (typeof this.model === "string") {
359
- console.warn("AnimatorController has not been resolved, can not create model from string", this.model);
360
- return null;
361
- }
362
- if (debug)
363
- console.warn("AnimatorController clone()", this.model);
364
- // clone runtime controller but dont clone clip or action
365
- const clonedModel = deepClone(this.model, (_owner, _key, _value) => {
366
- if (_value === null || _value === undefined)
367
- return true;
368
- // dont clone three Objects
369
- if (_value.type === "Object3D" || _value.isObject3D === true)
370
- return false;
371
- // dont clone AnimationAction
372
- if (isAnimationAction(_value)) { //.constructor.name === "AnimationAction") {
373
- // console.log(_value);
374
- return false;
375
- }
376
- // dont clone AnimationClip
377
- if (_value["tracks"] !== undefined)
378
- return false;
379
- // when assigned __concreteInstance during serialization
380
- if (_value instanceof AnimatorController)
381
- return false;
382
- return true;
383
- });
384
- console.assert(clonedModel !== this.model);
385
- const controller = new AnimatorController(clonedModel);
386
- return controller;
387
- }
388
- /**
389
- * Updates the controller's state machine and animations.
390
- * Called each frame by the animator component.
391
- *
392
- * @param weight - The weight to apply to the animations (for blending)
393
- */
394
- update(weight) {
395
- if (!this.animator)
396
- return;
397
- this.evaluateTransitions();
398
- this.updateActiveStates(weight);
399
- // We want to update the animation mixer even if there is no active state (e.g. in cases where an empty animator controller is assigned and the timeline runs)
400
- // if (!this._activeState) return;
401
- const dt = this.animator.context.time.deltaTime;
402
- if (this.animator.applyRootMotion) {
403
- this.rootMotionHandler?.onBeforeUpdate(weight);
404
- }
405
- this._mixer.update(dt);
406
- if (this.animator.applyRootMotion) {
407
- this.rootMotionHandler?.onAfterUpdate(weight);
408
- }
409
- }
410
- _mixer;
411
- _activeState;
412
- /**
413
- * Gets the currently active animation state.
414
- *
415
- * @returns The active state or undefined if no state is active
416
- */
417
- get activeState() { return this._activeState; }
418
- constructor(model) {
419
- this.model = model;
420
- if (debug)
421
- console.log(this);
422
- }
423
- _activeStates = [];
424
- updateActiveStates(weight) {
425
- for (let i = 0; i < this._activeStates.length; i++) {
426
- const state = this._activeStates[i];
427
- const motion = state.motion;
428
- if (!motion.action) {
429
- this._activeStates.splice(i, 1);
430
- i--;
431
- }
432
- else {
433
- const action = motion.action;
434
- action.weight = weight;
435
- // console.log(action.getClip().name, action.getEffectiveWeight(), action.isScheduled());
436
- if ((action.getEffectiveWeight() <= 0 && !action.isRunning())) {
437
- if (debug)
438
- console.debug("REMOVE", state.name, action.getEffectiveWeight(), action.isRunning(), action.isScheduled());
439
- this._activeStates.splice(i, 1);
440
- i--;
441
- }
442
- }
443
- }
444
- }
445
- setStartTransition() {
446
- if (this.model.layers.length > 1 && (debug || isDevEnvironment())) {
447
- console.warn("Multiple layers are not supported yet " + this.animator?.name);
448
- }
449
- for (const layer of this.model.layers) {
450
- const sm = layer.stateMachine;
451
- if (sm.defaultState === undefined) {
452
- if (debug)
453
- console.warn("AnimatorController default state is undefined, will assign state 0 as default", layer);
454
- sm.defaultState = 0;
455
- }
456
- const start = sm.states[sm.defaultState];
457
- this.transitionTo(start, 0, this.normalizedStartOffset);
458
- break;
459
- }
460
- }
461
- evaluateTransitions() {
462
- let didEnterStateThisFrame = false;
463
- if (!this._activeState) {
464
- this.setStartTransition();
465
- if (!this._activeState)
466
- return;
467
- didEnterStateThisFrame = true;
468
- }
469
- const state = this._activeState;
470
- const action = state.motion.action;
471
- let index = 0;
472
- for (const transition of state.transitions) {
473
- ++index;
474
- // transition without exit time and without condition that transition to itself are ignored
475
- if (!transition.hasExitTime && transition.conditions.length <= 0) {
476
- // if (this._activeState && this.getState(transition.destinationState, currentLayer)?.hash === this._activeState.hash)
477
- continue;
478
- }
479
- let allConditionsAreMet = true;
480
- for (const cond of transition.conditions) {
481
- if (!this.evaluateCondition(cond)) {
482
- allConditionsAreMet = false;
483
- break;
484
- }
485
- }
486
- if (!allConditionsAreMet)
487
- continue;
488
- if (debug && allConditionsAreMet) {
489
- // console.log("All conditions are met", transition);
490
- }
491
- if (action) {
492
- const dur = state.motion.clip.duration;
493
- const normalizedTime = dur <= 0 ? 1 : Math.abs(action.time / dur);
494
- let exitTime = transition.exitTime;
495
- // When the animation is playing backwards we need to check exit time inverted
496
- if (action.timeScale < 0) {
497
- exitTime = 1 - exitTime;
498
- }
499
- let makeTransition = false;
500
- if (transition.hasExitTime) {
501
- if (action.timeScale > 0)
502
- makeTransition = normalizedTime >= transition.exitTime;
503
- // When the animation is playing backwards we need to check exit time inverted
504
- else if (action.timeScale < 0)
505
- makeTransition = 1 - normalizedTime >= transition.exitTime;
506
- }
507
- else {
508
- makeTransition = true;
509
- }
510
- if (makeTransition) {
511
- // disable triggers for this transition
512
- for (const cond of transition.conditions) {
513
- const param = this.model.parameters.find(p => p.name === cond.parameter);
514
- if (param?.type === AnimatorControllerParameterType.Trigger && param.value) {
515
- param.value = false;
516
- }
517
- }
518
- // if (transition.hasExitTime && transition.exitTime >= .9999)
519
- action.clampWhenFinished = true;
520
- // else action.clampWhenFinished = false;
521
- if (debug) {
522
- const targetState = this.getState(transition.destinationState, 0);
523
- console.log(`Transition to ${transition.destinationState} / ${targetState?.name}`, transition, "\nTimescale: " + action.timeScale, "\nNormalized time: " + normalizedTime.toFixed(3), "\nExit Time: " + exitTime, transition.hasExitTime);
524
- // console.log(action.time, transition.exitTime);
525
- }
526
- this.transitionTo(transition.destinationState, transition.duration, transition.offset);
527
- // use the first transition that matches all conditions and make the transition as soon as in range
528
- return;
529
- }
530
- }
531
- else {
532
- this.transitionTo(transition.destinationState, transition.duration, transition.offset);
533
- return;
534
- }
535
- // if none of the transitions can be made continue searching for another transition meeting the conditions
536
- }
537
- // action.time += this.context.time.deltaTime
538
- // console.log(action?.time, action?.getEffectiveWeight())
539
- // update timescale
540
- if (action) {
541
- this.setTimescale(action, state);
542
- }
543
- let didTriggerLooping = false;
544
- if (state.motion.isLooping && action) {
545
- // we dont use the three loop state here because it prevents the transition check above
546
- // it is easier if we re-trigger loop here.
547
- // We also can easily add the cycle offset settings from unity later
548
- if (action.time >= action.getClip().duration) {
549
- didTriggerLooping = true;
550
- action.reset();
551
- action.time = 0;
552
- action.play();
553
- }
554
- else if (action.time <= 0 && action.timeScale < 0) {
555
- didTriggerLooping = true;
556
- action.reset();
557
- action.time = action.getClip().duration;
558
- action.play();
559
- }
560
- }
561
- // call update state behaviours:
562
- if (!didTriggerLooping && state && !didEnterStateThisFrame && action && this.animator) {
563
- if (state.behaviours) {
564
- const duration = action?.getClip().duration;
565
- const normalizedTime = action.time / duration;
566
- const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
567
- for (const beh of state.behaviours) {
568
- if (beh.instance) {
569
- beh.instance.onStateUpdate?.call(beh.instance, this.animator, info, 0);
570
- }
571
- }
572
- }
573
- }
574
- }
575
- setTimescale(action, state) {
576
- let speedFactor = state.speed ?? 1;
577
- if (state.speedParameter)
578
- speedFactor *= this.getFloat(state.speedParameter);
579
- if (speedFactor !== undefined) {
580
- action.timeScale = speedFactor * this._speed;
581
- }
582
- }
583
- getState(state, layerIndex) {
584
- if (typeof state === "number") {
585
- if (state == -1) {
586
- state = this.model.layers[layerIndex].stateMachine.defaultState; // exit state -> entry state
587
- if (state === undefined) {
588
- if (debug)
589
- console.warn("AnimatorController default state is undefined: ", this.model, "Layer: " + layerIndex);
590
- state = 0;
591
- }
592
- }
593
- state = this.model.layers[layerIndex].stateMachine.states[state];
594
- }
595
- return state;
596
- }
597
- /**
598
- * These actions have been active previously but not faded out because we entered a state that has no real animation - no duration. In which case we hold the previously active actions until they are faded out.
599
- */
600
- _heldActions = [];
601
- releaseHeldActions(duration) {
602
- for (const prev of this._heldActions) {
603
- prev.fadeOut(duration);
604
- }
605
- this._heldActions.length = 0;
606
- }
607
- transitionTo(state, durationInSec, offsetNormalized) {
608
- if (!this.animator)
609
- return;
610
- const layerIndex = 0;
611
- state = this.getState(state, layerIndex);
612
- if (!state?.motion || !state.motion.clip || !(state.motion.clip instanceof AnimationClip)) {
613
- // if(debug) console.warn("State has no clip or motion", state);
614
- return;
615
- }
616
- const isSelf = this._activeState === state;
617
- if (isSelf) {
618
- const motion = state.motion;
619
- if (!motion.action_loopback && motion.clip) {
620
- // uncache action immediately resets the applied animation which breaks the root motion
621
- // this happens if we have a transition to self and the clip is not cached yet
622
- const previousMatrix = this.rootMotionHandler ? this.animator.gameObject.matrix.clone() : null;
623
- this._mixer.uncacheAction(motion.clip, this.animator.gameObject);
624
- if (previousMatrix)
625
- previousMatrix.decompose(this.animator.gameObject.position, this.animator.gameObject.quaternion, this.animator.gameObject.scale);
626
- motion.action_loopback = this.createAction(motion.clip);
627
- }
628
- }
629
- // call exit state behaviours
630
- if (this._activeState?.behaviours && this._activeState.motion.action) {
631
- const duration = this._activeState?.motion.clip.duration;
632
- const normalizedTime = this._activeState.motion.action.time / duration;
633
- const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
634
- for (const beh of this._activeState.behaviours) {
635
- beh.instance?.onStateExit?.call(beh.instance, this.animator, info, layerIndex);
636
- }
637
- }
638
- const prevAction = this._activeState?.motion.action;
639
- if (isSelf) {
640
- state.motion.action = state.motion.action_loopback;
641
- state.motion.action_loopback = prevAction;
642
- }
643
- const prev = this._activeState;
644
- this._activeState = state;
645
- const action = state.motion?.action;
646
- const clip = state.motion.clip;
647
- if (clip?.duration <= 0 && clip.tracks.length <= 0) {
648
- // if the new state doesn't have a valid clip / no tracks we don't fadeout the previous action and instead hold the previous action.
649
- if (prevAction) {
650
- this._heldActions.push(prevAction);
651
- }
652
- }
653
- else if (prevAction) {
654
- prevAction.fadeOut(durationInSec);
655
- this.releaseHeldActions(durationInSec);
656
- }
657
- if (action) {
658
- offsetNormalized = Math.max(0, Math.min(1, offsetNormalized));
659
- if (state.cycleOffsetParameter) {
660
- let val = this.getFloat(state.cycleOffsetParameter);
661
- if (typeof val === "number") {
662
- if (val < 0)
663
- val += 1;
664
- offsetNormalized += val;
665
- offsetNormalized %= 1;
666
- }
667
- else if (debug)
668
- console.warn("AnimatorController cycle offset parameter is not a number", state.cycleOffsetParameter);
669
- }
670
- else if (typeof state.cycleOffset === "number") {
671
- offsetNormalized += state.cycleOffset;
672
- offsetNormalized %= 1;
673
- }
674
- if (action.isRunning())
675
- action.stop();
676
- action.reset();
677
- action.enabled = true;
678
- this.setTimescale(action, state);
679
- const duration = state.motion.clip.duration;
680
- // if we are looping to the same state we don't want to offset the current start time
681
- action.time = isSelf ? 0 : offsetNormalized * duration;
682
- if (action.timeScale < 0)
683
- action.time = duration - action.time;
684
- action.clampWhenFinished = true;
685
- action.setLoop(LoopOnce, 0);
686
- if (durationInSec > 0)
687
- action.fadeIn(durationInSec);
688
- else
689
- action.weight = 1;
690
- action.play();
691
- if (this.rootMotionHandler) {
692
- this.rootMotionHandler.onStart(action);
693
- }
694
- if (!this._activeStates.includes(state))
695
- this._activeStates.push(state);
696
- // call enter state behaviours
697
- if (this._activeState.behaviours) {
698
- const info = new AnimatorStateInfo(state, offsetNormalized, duration, this._speed);
699
- for (const beh of this._activeState.behaviours) {
700
- beh.instance?.onStateEnter?.call(beh.instance, this.animator, info, layerIndex);
701
- }
702
- }
703
- }
704
- else if (debug) {
705
- if (!state["__warned_no_motion"]) {
706
- state["__warned_no_motion"] = true;
707
- console.warn("No action", state.motion, this);
708
- }
709
- }
710
- if (debug)
711
- console.log("TRANSITION FROM " + prev?.name + " TO " + state.name, durationInSec, prevAction, action, action?.getEffectiveTimeScale(), action?.getEffectiveWeight(), action?.isRunning(), action?.isScheduled(), action?.paused);
712
- }
713
- createAction(clip) {
714
- // uncache clip causes issues when multiple states use the same clip
715
- // this._mixer.uncacheClip(clip);
716
- // instead only uncache the action when one already exists to make sure
717
- // we get unique actions per state
718
- const existing = this._mixer.existingAction(clip);
719
- if (existing)
720
- this._mixer.uncacheAction(clip, this.animator?.gameObject);
721
- if (this.animator?.applyRootMotion) {
722
- if (!this.rootMotionHandler) {
723
- this.rootMotionHandler = new RootMotionHandler(this);
724
- }
725
- // TODO: find root bone properly
726
- const root = this.animator.gameObject;
727
- return this.rootMotionHandler.createClip(this._mixer, root, clip);
728
- }
729
- else {
730
- const action = this._mixer.clipAction(clip);
731
- return action;
732
- }
733
- }
734
- evaluateCondition(cond) {
735
- const param = this.model.parameters.find(p => p.name === cond.parameter);
736
- if (!param)
737
- return false;
738
- // console.log(param.name, param.value);
739
- switch (cond.mode) {
740
- case AnimatorConditionMode.If:
741
- return param.value === true;
742
- case AnimatorConditionMode.IfNot:
743
- return param.value === false;
744
- case AnimatorConditionMode.Greater:
745
- return param.value > cond.threshold;
746
- case AnimatorConditionMode.Less:
747
- return param.value < cond.threshold;
748
- case AnimatorConditionMode.Equals:
749
- return param.value === cond.threshold;
750
- case AnimatorConditionMode.NotEqual:
751
- return param.value !== cond.threshold;
752
- }
753
- return false;
754
- }
755
- createActions(_animator) {
756
- if (debug)
757
- console.log("AnimatorController createActions", this.model);
758
- for (const layer of this.model.layers) {
759
- const sm = layer.stateMachine;
760
- for (let index = 0; index < sm.states.length; index++) {
761
- const state = sm.states[index];
762
- // ensure we have a transitions array
763
- if (!state.transitions) {
764
- state.transitions = [];
765
- }
766
- for (const t of state.transitions) {
767
- // can happen if conditions are empty in blender - the exporter seems to skip empty arrays
768
- if (!t.conditions)
769
- t.conditions = [];
770
- }
771
- // ensure we have a motion even if none was exported
772
- if (!state.motion) {
773
- if (debug)
774
- console.warn("No motion", state);
775
- state.motion = createMotion(state.name);
776
- // console.warn("Missing motion", "AnimatorController: " + this.model.name, state);
777
- // sm.states.splice(index, 1);
778
- // index -= 1;
779
- // continue;
780
- }
781
- // the clips array contains which animator has which animationclip
782
- if (this.animator && state.motion.clips) {
783
- // TODO: we have to compare by name because on instantiate we clone objects but not the node object
784
- const mapping = state.motion.clips?.find(e => e.node.name === this.animator?.gameObject?.name);
785
- if (!mapping) {
786
- if (debug || isDevEnvironment()) {
787
- console.warn("Could not find clip for animator \"" + this.animator?.gameObject?.name + "\"", state.motion.clips.map(c => c.node.name));
788
- }
789
- }
790
- else
791
- state.motion.clip = mapping.clip;
792
- }
793
- // ensure we have a clip to blend to
794
- if (!state.motion.clip) {
795
- if (debug)
796
- console.warn("No clip assigned to state", state);
797
- const clip = new AnimationClip(undefined, undefined, []);
798
- state.motion.clip = clip;
799
- }
800
- if (state.motion?.clip) {
801
- const clip = state.motion.clip;
802
- if (clip instanceof AnimationClip) {
803
- const action = this.createAction(clip);
804
- state.motion.action = action;
805
- }
806
- else {
807
- if (debug || isDevEnvironment())
808
- console.warn("No valid animationclip assigned", state);
809
- }
810
- }
811
- // create state machine behaviours
812
- if (state.behaviours && Array.isArray(state.behaviours)) {
813
- for (const behaviour of state.behaviours) {
814
- if (!behaviour?.typeName)
815
- continue;
816
- const type = TypeStore.get(behaviour.typeName);
817
- if (type) {
818
- const instance = new type();
819
- if (instance.isStateMachineBehaviour) {
820
- instance._context = this.context ?? undefined;
821
- assign(instance, behaviour.properties);
822
- behaviour.instance = instance;
823
- }
824
- if (debug)
825
- console.log("Created animator controller behaviour", state.name, behaviour.typeName, behaviour.properties, instance);
826
- }
827
- else {
828
- if (debug || isDevEnvironment())
829
- console.warn("Could not find AnimatorBehaviour type: " + behaviour.typeName);
830
- }
831
- }
832
- }
833
- }
834
- }
835
- }
836
- /**
837
- * Yields all animation actions managed by this controller.
838
- * Iterates through all states in all layers and returns their actions.
839
- */
840
- *enumerateActions() {
841
- if (!this.model.layers)
842
- return;
843
- for (const layer of this.model.layers) {
844
- const sm = layer.stateMachine;
845
- for (let index = 0; index < sm.states.length; index++) {
846
- const state = sm.states[index];
847
- if (state?.motion) {
848
- if (state.motion.action)
849
- yield state.motion.action;
850
- if (state.motion.action_loopback)
851
- yield state.motion.action_loopback;
852
- }
853
- }
854
- }
855
- }
856
- // https://docs.unity3d.com/Manual/RootMotion.html
857
- rootMotionHandler;
858
- }
859
- /**
860
- * Wraps a KeyframeTrack to allow custom evaluation of animation values.
861
- * Used internally to modify animation behavior without changing the original data.
862
- */
863
- class TrackEvaluationWrapper {
864
- track;
865
- createdInterpolant;
866
- originalEvaluate;
867
- customEvaluate;
868
- constructor(track, evaluate) {
869
- this.track = track;
870
- const t = track;
871
- const createOriginalInterpolator = t.createInterpolant.bind(track);
872
- t.createInterpolant = () => {
873
- t.createInterpolant = createOriginalInterpolator;
874
- this.createdInterpolant = createOriginalInterpolator();
875
- this.originalEvaluate = this.createdInterpolant.evaluate.bind(this.createdInterpolant);
876
- this.customEvaluate = time => {
877
- if (!this.originalEvaluate)
878
- return;
879
- const res = this.originalEvaluate(time);
880
- return evaluate(time, res);
881
- };
882
- this.createdInterpolant.evaluate = this.customEvaluate;
883
- return this.createdInterpolant;
884
- };
885
- }
886
- ;
887
- dispose() {
888
- if (this.createdInterpolant && this.originalEvaluate) {
889
- this.createdInterpolant.evaluate = this.originalEvaluate;
890
- }
891
- this.track = undefined;
892
- this.createdInterpolant = null;
893
- this.originalEvaluate = undefined;
894
- this.customEvaluate = undefined;
895
- }
896
- }
897
- /**
898
- * Handles root motion extraction from animation tracks.
899
- * Captures movement from animations and applies it to the root object.
900
- */
901
- class RootMotionAction {
902
- static lastObjPosition = {};
903
- static lastObjRotation = {};
904
- // we remove the first keyframe rotation from the space rotation when updating
905
- static firstKeyframeRotation = {};
906
- // this is used to rotate the space on clip end / start (so the transform direction is correct)
907
- static spaceRotation = {};
908
- static effectiveSpaceRotation = {};
909
- static clipOffsetRotation = {};
910
- set action(val) {
911
- this._action = val;
912
- }
913
- get action() {
914
- return this._action;
915
- }
916
- get cacheId() {
917
- return this.root.uuid;
918
- }
919
- _action;
920
- root;
921
- clip;
922
- positionWrapper = null;
923
- rotationWrapper = null;
924
- context;
925
- positionChange = new Vector3();
926
- rotationChange = new Quaternion();
927
- constructor(context, root, clip, positionTrack, rotationTrack) {
928
- // console.log(this, positionTrack, rotationTrack);
929
- this.context = context;
930
- this.root = root;
931
- this.clip = clip;
932
- if (!RootMotionAction.firstKeyframeRotation[this.cacheId])
933
- RootMotionAction.firstKeyframeRotation[this.cacheId] = new Quaternion();
934
- if (rotationTrack) {
935
- const values = rotationTrack.values;
936
- RootMotionAction.firstKeyframeRotation[this.cacheId]
937
- .set(values[0], values[1], values[2], values[3]);
938
- }
939
- if (!RootMotionAction.spaceRotation[this.cacheId])
940
- RootMotionAction.spaceRotation[this.cacheId] = new Quaternion();
941
- if (!RootMotionAction.effectiveSpaceRotation[this.cacheId])
942
- RootMotionAction.effectiveSpaceRotation[this.cacheId] = new Quaternion();
943
- RootMotionAction.clipOffsetRotation[this.cacheId] = new Quaternion();
944
- if (rotationTrack) {
945
- RootMotionAction.clipOffsetRotation[this.cacheId]
946
- .set(rotationTrack.values[0], rotationTrack.values[1], rotationTrack.values[2], rotationTrack.values[3])
947
- .invert();
948
- }
949
- this.handlePosition(clip, positionTrack);
950
- this.handleRotation(clip, rotationTrack);
951
- }
952
- onStart(action) {
953
- if (action.getClip() !== this.clip)
954
- return;
955
- if (!RootMotionAction.lastObjRotation[this.cacheId]) {
956
- RootMotionAction.lastObjRotation[this.cacheId] = this.root.quaternion.clone();
957
- }
958
- const lastRotation = RootMotionAction.lastObjRotation[this.cacheId];
959
- // const firstKeyframe = RootMotionAction.firstKeyframeRotation[this.this.cacheId];
960
- // lastRotation.invert().premultiply(firstKeyframe).invert();
961
- RootMotionAction.spaceRotation[this.cacheId].copy(lastRotation);
962
- if (debugRootMotion) {
963
- const euler = new Euler().setFromQuaternion(lastRotation);
964
- console.log("START", this.clip.name, Mathf.toDegrees(euler.y), this.root.position.z);
965
- }
966
- }
967
- getClipRotationOffset() {
968
- return RootMotionAction.clipOffsetRotation[this.cacheId];
969
- }
970
- _prevTime = 0;
971
- handlePosition(_clip, track) {
972
- if (track) {
973
- const root = this.root;
974
- if (debugRootMotion)
975
- root.add(new AxesHelper());
976
- if (!RootMotionAction.lastObjPosition[this.cacheId])
977
- RootMotionAction.lastObjPosition[this.cacheId] = this.root.position.clone();
978
- const valuesDiff = new Vector3();
979
- const valuesPrev = new Vector3();
980
- // const rotation = new Quaternion();
981
- this.positionWrapper = new TrackEvaluationWrapper(track, (time, value) => {
982
- const weight = this.action.getEffectiveWeight();
983
- // reset for testing
984
- if (debugRootMotion) {
985
- if (root.position.length() > 8)
986
- root.position.set(0, root.position.y, 0);
987
- }
988
- if (time > this._prevTime) {
989
- valuesDiff.set(value[0], value[1], value[2]);
990
- valuesDiff.sub(valuesPrev);
991
- valuesDiff.multiplyScalar(weight);
992
- valuesDiff.applyQuaternion(this.getClipRotationOffset());
993
- // RootMotionAction.effectiveSpaceRotation[id].slerp(RootMotionAction.spaceRotation[id], weight);
994
- valuesDiff.applyQuaternion(root.quaternion);
995
- this.positionChange.copy(valuesDiff);
996
- // this.root.position.add(valuesDiff);
997
- }
998
- valuesPrev.fromArray(value);
999
- this._prevTime = time;
1000
- value[0] = 0;
1001
- value[1] = 0;
1002
- value[2] = 0;
1003
- return value;
1004
- });
1005
- }
1006
- }
1007
- static identityQuaternion = new Quaternion();
1008
- handleRotation(clip, track) {
1009
- if (track) {
1010
- if (debugRootMotion) {
1011
- const arr = track.values;
1012
- const firstKeyframe = new Euler().setFromQuaternion(new Quaternion(arr[0], arr[1], arr[2], arr[3]));
1013
- console.log(clip.name, track.name, "FIRST ROTATION IN TRACK", Mathf.toDegrees(firstKeyframe.y));
1014
- const i = track.values.length - 4;
1015
- const lastKeyframe = new Quaternion().set(arr[i], arr[i + 1], arr[i + 2], arr[i + 3]);
1016
- const euler = new Euler().setFromQuaternion(lastKeyframe);
1017
- console.log(clip.name, track.name, "LAST ROTATION IN TRACK", Mathf.toDegrees(euler.y));
1018
- }
1019
- // if (!RootMotionAction.lastObjRotation[root.uuid]) RootMotionAction.lastObjRotation[root.uuid] = new Quaternion();
1020
- // const temp = new Quaternion();
1021
- let prevTime = 0;
1022
- const valuesPrev = new Quaternion();
1023
- const valuesDiff = new Quaternion();
1024
- // const summedRot = new Quaternion();
1025
- this.rotationWrapper = new TrackEvaluationWrapper(track, (time, value) => {
1026
- // root.quaternion.copy(RootMotionAction.lastObjRotation[root.uuid]);
1027
- if (time > prevTime) {
1028
- valuesDiff.set(value[0], value[1], value[2], value[3]);
1029
- valuesPrev.invert();
1030
- valuesDiff.multiply(valuesPrev);
1031
- // if(weight < .99) valuesDiff.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1032
- this.rotationChange.copy(valuesDiff);
1033
- // root.quaternion.multiply(valuesDiff);
1034
- }
1035
- // else
1036
- // root.quaternion.multiply(this.getClipRotationOffset());
1037
- // RootMotionAction.lastObjRotation[root.uuid].copy(root.quaternion);
1038
- valuesPrev.fromArray(value);
1039
- prevTime = time;
1040
- value[0] = 0;
1041
- value[1] = 0;
1042
- value[2] = 0;
1043
- value[3] = 1;
1044
- return value;
1045
- });
1046
- }
1047
- }
1048
- // private lastPos: Vector3 = new Vector3();
1049
- onBeforeUpdate(_weight) {
1050
- this.positionChange.set(0, 0, 0);
1051
- this.rotationChange.set(0, 0, 0, 1);
1052
- }
1053
- onAfterUpdate(weight) {
1054
- if (!this.action)
1055
- return false;
1056
- weight *= this.action.getEffectiveWeight();
1057
- if (weight <= 0)
1058
- return false;
1059
- this.positionChange.multiplyScalar(weight);
1060
- this.rotationChange.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1061
- return true;
1062
- }
1063
- }
1064
- /**
1065
- * Manages root motion for a character.
1066
- * Extracts motion from animation tracks and applies it to the character's transform.
1067
- */
1068
- class RootMotionHandler {
1069
- controller;
1070
- handler = [];
1071
- root;
1072
- basePosition = new Vector3();
1073
- baseQuaternion = new Quaternion();
1074
- baseRotation = new Euler();
1075
- constructor(controller) {
1076
- this.controller = controller;
1077
- }
1078
- createClip(mixer, root, clip) {
1079
- this.root = root;
1080
- let rootName = "";
1081
- if (root && "name" in root) {
1082
- rootName = root.name;
1083
- }
1084
- const positionTrack = this.findRootTrack(clip, ".position");
1085
- const rotationTrack = this.findRootTrack(clip, ".quaternion");
1086
- const handler = new RootMotionAction(this.controller.context, root, clip, positionTrack, rotationTrack);
1087
- this.handler.push(handler);
1088
- // it is important we do this after the handler is created
1089
- // otherwise we can not hook into threejs interpolators
1090
- const action = mixer.clipAction(clip);
1091
- handler.action = action;
1092
- return action;
1093
- }
1094
- onStart(action) {
1095
- for (const handler of this.handler) {
1096
- handler.onStart(action);
1097
- }
1098
- }
1099
- onBeforeUpdate(weight) {
1100
- // capture the position of the object
1101
- this.basePosition.copy(this.root.position);
1102
- this.baseQuaternion.copy(this.root.quaternion);
1103
- for (const hand of this.handler)
1104
- hand.onBeforeUpdate(weight);
1105
- }
1106
- summedPosition = new Vector3();
1107
- summedRotation = new Quaternion();
1108
- onAfterUpdate(weight) {
1109
- if (weight <= 0)
1110
- return;
1111
- // TODO: blend weight properly with root motion (when using timeline blending with animator)
1112
- // apply the accumulated changes
1113
- this.root.position.copy(this.basePosition);
1114
- this.root.quaternion.copy(this.baseQuaternion);
1115
- this.summedPosition.set(0, 0, 0);
1116
- this.summedRotation.set(0, 0, 0, 1);
1117
- for (const entry of this.handler) {
1118
- if (entry.onAfterUpdate(weight)) {
1119
- this.summedPosition.add(entry.positionChange);
1120
- this.summedRotation.multiply(entry.rotationChange);
1121
- }
1122
- }
1123
- this.root.position.add(this.summedPosition);
1124
- this.root.quaternion.multiply(this.summedRotation);
1125
- // RootMotionAction.lastObjRotation[this.root.uuid].copy(this.root.quaternion);
1126
- }
1127
- findRootTrack(clip, name) {
1128
- const tracks = clip.tracks;
1129
- if (!tracks)
1130
- return null;
1131
- for (const track of tracks) {
1132
- if (track.name.endsWith(name)) {
1133
- return track;
1134
- }
1135
- }
1136
- return null;
1137
- }
1138
- }
1139
- /**
1140
- * Serialization handler for AnimatorController instances.
1141
- * Handles conversion between serialized data and runtime objects.
1142
- */
1143
- class AnimatorControllerSerializator extends TypeSerializer {
1144
- onSerialize(_, _context) {
1145
- }
1146
- onDeserialize(data, context) {
1147
- if (context.type === AnimatorController && data?.__type === "AnimatorController")
1148
- return new AnimatorController(data);
1149
- return undefined;
1150
- }
1151
- }
1152
- new AnimatorControllerSerializator(AnimatorController);
1
+ import { AnimationClip, AnimationMixer, AxesHelper, Euler, LoopOnce, Quaternion, Vector3 } from "three";
2
+ import { isDevEnvironment } from "../engine/debug/index.js";
3
+ import { Mathf } from "../engine/engine_math.js";
4
+ import { InstantiateIdProvider } from "../engine/engine_networking_instantiate.js";
5
+ import { assign, TypeSerializer } from "../engine/engine_serialization_core.js";
6
+ import { isAnimationAction } from "../engine/engine_three_utils.js";
7
+ import { TypeStore } from "../engine/engine_typestore.js";
8
+ import { deepClone, getParam } from "../engine/engine_utils.js";
9
+ import { AnimatorConditionMode, AnimatorControllerParameterType, AnimatorStateInfo, createMotion } from "../engine/extensions/NEEDLE_animator_controller_model.js";
10
+ const debug = getParam("debuganimatorcontroller");
11
+ const debugRootMotion = getParam("debugrootmotion");
12
+ /**
13
+ * Generates a hash code for a string
14
+ * @param str - The string to hash
15
+ * @returns A numeric hash value
16
+ */
17
+ function stringToHash(str) {
18
+ let hash = 0;
19
+ for (let i = 0; i < str.length; i++) {
20
+ const char = str.charCodeAt(i);
21
+ hash = ((hash << 5) - hash) + char;
22
+ hash = hash & hash;
23
+ }
24
+ return hash;
25
+ }
26
+ /**
27
+ * Controls the playback of animations using a state machine architecture.
28
+ *
29
+ * The AnimatorController manages animation states, transitions between states,
30
+ * and parameters that affect those transitions. It is used by the {@link Animator}
31
+ * component to control animation behavior on 3D models.
32
+ *
33
+ * Use the static method {@link AnimatorController.createFromClips} to create
34
+ * an animator controller from a set of animation clips.
35
+ */
36
+ export class AnimatorController {
37
+ /**
38
+ * Creates an AnimatorController from a set of animation clips.
39
+ * Each clip becomes a state in the controller's state machine.
40
+ *
41
+ * @param clips - The animation clips to use for creating states
42
+ * @param options - Configuration options for the controller including looping behavior and transitions
43
+ * @returns A new AnimatorController instance
44
+ */
45
+ static createFromClips(clips, options = { looping: false, autoTransition: true, transitionDuration: 0 }) {
46
+ const states = [];
47
+ for (let i = 0; i < clips.length; i++) {
48
+ const clip = clips[i];
49
+ const transitions = [];
50
+ if (options.autoTransition !== false) {
51
+ const dur = options.transitionDuration ?? 0;
52
+ const normalizedDuration = dur / clip.duration;
53
+ // automatically transition to self by default
54
+ let nextState = i;
55
+ if (options.autoTransition === undefined || options.autoTransition === true) {
56
+ nextState = (i + 1) % clips.length;
57
+ }
58
+ transitions.push({
59
+ exitTime: 1 - normalizedDuration,
60
+ offset: 0,
61
+ duration: dur,
62
+ hasExitTime: true,
63
+ destinationState: nextState,
64
+ conditions: [],
65
+ });
66
+ }
67
+ const state = {
68
+ name: clip.name,
69
+ hash: i,
70
+ motion: {
71
+ name: clip.name,
72
+ clip: clip,
73
+ isLooping: options?.looping ?? false,
74
+ },
75
+ transitions: transitions,
76
+ behaviours: []
77
+ };
78
+ states.push(state);
79
+ }
80
+ const model = {
81
+ name: "AnimatorController",
82
+ guid: new InstantiateIdProvider(Date.now()).generateUUID(),
83
+ parameters: [],
84
+ layers: [{
85
+ name: "Base Layer",
86
+ stateMachine: {
87
+ defaultState: 0,
88
+ states: states
89
+ }
90
+ }]
91
+ };
92
+ const controller = new AnimatorController(model);
93
+ return controller;
94
+ }
95
+ /**
96
+ * Plays an animation state by name or hash.
97
+ *
98
+ * @param name - The name or hash identifier of the state to play
99
+ * @param layerIndex - The layer index (defaults to 0)
100
+ * @param normalizedTime - The normalized time to start the animation from (0-1)
101
+ * @param durationInSec - Transition duration in seconds
102
+ */
103
+ play(name, layerIndex = -1, normalizedTime = Number.NEGATIVE_INFINITY, durationInSec = 0) {
104
+ if (layerIndex < 0)
105
+ layerIndex = 0;
106
+ else if (layerIndex >= this.model.layers.length) {
107
+ console.warn("invalid layer");
108
+ return;
109
+ }
110
+ const layer = this.model.layers[layerIndex];
111
+ const sm = layer.stateMachine;
112
+ for (const state of sm.states) {
113
+ if (state.name === name || state.hash === name) {
114
+ if (debug)
115
+ console.log("transition to ", state);
116
+ this.transitionTo(state, durationInSec, normalizedTime);
117
+ return;
118
+ }
119
+ }
120
+ console.warn("Could not find " + name + " to play");
121
+ }
122
+ /**
123
+ * Resets the controller to its initial state.
124
+ */
125
+ reset() {
126
+ this.setStartTransition();
127
+ }
128
+ /**
129
+ * Sets a boolean parameter value by name or hash.
130
+ *
131
+ * @param name - The name or hash identifier of the parameter
132
+ * @param value - The boolean value to set
133
+ */
134
+ setBool(name, value) {
135
+ const key = typeof name === "string" ? "name" : "hash";
136
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = value);
137
+ }
138
+ /**
139
+ * Gets a boolean parameter value by name or hash.
140
+ *
141
+ * @param name - The name or hash identifier of the parameter
142
+ * @returns The boolean value of the parameter, or false if not found
143
+ */
144
+ getBool(name) {
145
+ const key = typeof name === "string" ? "name" : "hash";
146
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
147
+ }
148
+ /**
149
+ * Sets a float parameter value by name or hash.
150
+ *
151
+ * @param name - The name or hash identifier of the parameter
152
+ * @param val - The float value to set
153
+ * @returns True if the parameter was found and set, false otherwise
154
+ */
155
+ setFloat(name, val) {
156
+ const key = typeof name === "string" ? "name" : "hash";
157
+ const filtered = this.model?.parameters?.filter(p => p[key] === name);
158
+ filtered.forEach(p => p.value = val);
159
+ return filtered?.length > 0;
160
+ }
161
+ /**
162
+ * Gets a float parameter value by name or hash.
163
+ *
164
+ * @param name - The name or hash identifier of the parameter
165
+ * @returns The float value of the parameter, or 0 if not found
166
+ */
167
+ getFloat(name) {
168
+ const key = typeof name === "string" ? "name" : "hash";
169
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
170
+ }
171
+ /**
172
+ * Sets an integer parameter value by name or hash.
173
+ *
174
+ * @param name - The name or hash identifier of the parameter
175
+ * @param val - The integer value to set
176
+ */
177
+ setInteger(name, val) {
178
+ const key = typeof name === "string" ? "name" : "hash";
179
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = val);
180
+ }
181
+ /**
182
+ * Gets an integer parameter value by name or hash.
183
+ *
184
+ * @param name - The name or hash identifier of the parameter
185
+ * @returns The integer value of the parameter, or 0 if not found
186
+ */
187
+ getInteger(name) {
188
+ const key = typeof name === "string" ? "name" : "hash";
189
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? 0;
190
+ }
191
+ /**
192
+ * Sets a trigger parameter to active (true).
193
+ * Trigger parameters are automatically reset after they are consumed by a transition.
194
+ *
195
+ * @param name - The name or hash identifier of the trigger parameter
196
+ */
197
+ setTrigger(name) {
198
+ if (debug)
199
+ console.log("SET TRIGGER", name);
200
+ const key = typeof name === "string" ? "name" : "hash";
201
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = true);
202
+ }
203
+ /**
204
+ * Resets a trigger parameter to inactive (false).
205
+ *
206
+ * @param name - The name or hash identifier of the trigger parameter
207
+ */
208
+ resetTrigger(name) {
209
+ const key = typeof name === "string" ? "name" : "hash";
210
+ return this.model?.parameters?.filter(p => p[key] === name).forEach(p => p.value = false);
211
+ }
212
+ /**
213
+ * Gets the current state of a trigger parameter.
214
+ *
215
+ * @param name - The name or hash identifier of the trigger parameter
216
+ * @returns The boolean state of the trigger, or false if not found
217
+ */
218
+ getTrigger(name) {
219
+ const key = typeof name === "string" ? "name" : "hash";
220
+ return this.model?.parameters?.find(p => p[key] === name)?.value ?? false;
221
+ }
222
+ /**
223
+ * Checks if the controller is currently in a transition between states.
224
+ *
225
+ * @returns True if a transition is in progress, false otherwise
226
+ */
227
+ isInTransition() {
228
+ return this._activeStates.length > 1;
229
+ }
230
+ /** Set the speed of the animator controller. Larger values will make the animation play faster. */
231
+ setSpeed(speed) {
232
+ this._speed = speed;
233
+ }
234
+ _speed = 1;
235
+ /**
236
+ * Finds an animation state by name or hash.
237
+ * @deprecated Use findState instead
238
+ *
239
+ * @param name - The name or hash identifier of the state to find
240
+ * @returns The found state or null if not found
241
+ */
242
+ FindState(name) { return this.findState(name); }
243
+ /**
244
+ * Finds an animation state by name or hash.
245
+ *
246
+ * @param name - The name or hash identifier of the state to find
247
+ * @returns The found state or null if not found
248
+ */
249
+ findState(name) {
250
+ if (!name)
251
+ return null;
252
+ if (Array.isArray(this.model.layers)) {
253
+ for (const layer of this.model.layers) {
254
+ for (const state of layer.stateMachine.states) {
255
+ if (state.name === name || state.hash == name)
256
+ return state;
257
+ }
258
+ }
259
+ }
260
+ return null;
261
+ }
262
+ /**
263
+ * Gets information about the current playing animation state.
264
+ *
265
+ * @returns An AnimatorStateInfo object with data about the current state, or null if no state is active
266
+ */
267
+ getCurrentStateInfo() {
268
+ if (!this._activeState)
269
+ return null;
270
+ const action = this._activeState.motion.action;
271
+ if (!action)
272
+ return null;
273
+ const dur = this._activeState.motion.clip.duration;
274
+ const normalizedTime = dur <= 0 ? 0 : Math.abs(action.time / dur);
275
+ return new AnimatorStateInfo(this._activeState, normalizedTime, dur, this._speed);
276
+ }
277
+ /**
278
+ * Gets the animation action currently playing.
279
+ *
280
+ * @returns The current animation action, or null if no action is playing
281
+ */
282
+ get currentAction() {
283
+ if (!this._activeState)
284
+ return null;
285
+ const action = this._activeState.motion.action;
286
+ if (!action)
287
+ return null;
288
+ return action;
289
+ }
290
+ /**
291
+ * The normalized time (0-1) to start playing the first state at.
292
+ * This affects the initial state when the animator is first enabled.
293
+ */
294
+ normalizedStartOffset = 0;
295
+ /**
296
+ * The Animator component this controller is bound to.
297
+ */
298
+ animator;
299
+ /**
300
+ * The data model describing the animation states and transitions.
301
+ */
302
+ model;
303
+ /**
304
+ * Gets the engine context from the bound animator.
305
+ */
306
+ get context() { return this.animator?.context; }
307
+ /**
308
+ * Gets the animation mixer used by this controller.
309
+ */
310
+ get mixer() {
311
+ return this._mixer;
312
+ }
313
+ /**
314
+ * Cleans up resources used by this controller.
315
+ * Stops all animations and unregisters the mixer from the animation system.
316
+ */
317
+ dispose() {
318
+ this._mixer.stopAllAction();
319
+ if (this.animator) {
320
+ this._mixer.uncacheRoot(this.animator.gameObject);
321
+ for (const action of this._activeStates) {
322
+ if (action.motion.clip)
323
+ this.mixer.uncacheAction(action.motion.clip, this.animator.gameObject);
324
+ }
325
+ }
326
+ this.context?.animations.unregisterAnimationMixer(this._mixer);
327
+ }
328
+ // applyRootMotion(obj: Object3D) {
329
+ // // this.internalApplyRootMotion(obj);
330
+ // }
331
+ /**
332
+ * Binds this controller to an animator component.
333
+ * Creates a new animation mixer and sets up animation actions.
334
+ *
335
+ * @param animator - The animator to bind this controller to
336
+ */
337
+ bind(animator) {
338
+ if (!animator)
339
+ console.error("AnimatorController.bind: animator is null");
340
+ else if (this.animator !== animator) {
341
+ if (this._mixer) {
342
+ this._mixer.stopAllAction();
343
+ this.context?.animations.unregisterAnimationMixer(this._mixer);
344
+ }
345
+ this.animator = animator;
346
+ this._mixer = new AnimationMixer(this.animator.gameObject);
347
+ this.context?.animations.registerAnimationMixer(this._mixer);
348
+ this.createActions(this.animator);
349
+ }
350
+ }
351
+ /**
352
+ * Creates a deep copy of this controller.
353
+ * Clones the model data but does not copy runtime state.
354
+ *
355
+ * @returns A new AnimatorController instance with the same configuration
356
+ */
357
+ clone() {
358
+ if (typeof this.model === "string") {
359
+ console.warn("AnimatorController has not been resolved, can not create model from string", this.model);
360
+ return null;
361
+ }
362
+ if (debug)
363
+ console.warn("AnimatorController clone()", this.model);
364
+ // clone runtime controller but dont clone clip or action
365
+ const clonedModel = deepClone(this.model, (_owner, _key, _value) => {
366
+ if (_value === null || _value === undefined)
367
+ return true;
368
+ // dont clone three Objects
369
+ if (_value.type === "Object3D" || _value.isObject3D === true)
370
+ return false;
371
+ // dont clone AnimationAction
372
+ if (isAnimationAction(_value)) { //.constructor.name === "AnimationAction") {
373
+ // console.log(_value);
374
+ return false;
375
+ }
376
+ // dont clone AnimationClip
377
+ if (_value["tracks"] !== undefined)
378
+ return false;
379
+ // when assigned __concreteInstance during serialization
380
+ if (_value instanceof AnimatorController)
381
+ return false;
382
+ return true;
383
+ });
384
+ console.assert(clonedModel !== this.model);
385
+ const controller = new AnimatorController(clonedModel);
386
+ return controller;
387
+ }
388
+ /**
389
+ * Updates the controller's state machine and animations.
390
+ * Called each frame by the animator component.
391
+ *
392
+ * @param weight - The weight to apply to the animations (for blending)
393
+ */
394
+ update(weight) {
395
+ if (!this.animator)
396
+ return;
397
+ this.evaluateTransitions();
398
+ this.updateActiveStates(weight);
399
+ // We want to update the animation mixer even if there is no active state (e.g. in cases where an empty animator controller is assigned and the timeline runs)
400
+ // if (!this._activeState) return;
401
+ const dt = this.animator.context.time.deltaTime;
402
+ if (this.animator.applyRootMotion) {
403
+ this.rootMotionHandler?.onBeforeUpdate(weight);
404
+ }
405
+ this._mixer.update(dt);
406
+ if (this.animator.applyRootMotion) {
407
+ this.rootMotionHandler?.onAfterUpdate(weight);
408
+ }
409
+ }
410
+ _mixer;
411
+ _activeState;
412
+ /**
413
+ * Gets the currently active animation state.
414
+ *
415
+ * @returns The active state or undefined if no state is active
416
+ */
417
+ get activeState() { return this._activeState; }
418
+ constructor(model) {
419
+ this.model = model;
420
+ if (debug)
421
+ console.log(this);
422
+ }
423
+ _activeStates = [];
424
+ updateActiveStates(weight) {
425
+ for (let i = 0; i < this._activeStates.length; i++) {
426
+ const state = this._activeStates[i];
427
+ const motion = state.motion;
428
+ if (!motion.action) {
429
+ this._activeStates.splice(i, 1);
430
+ i--;
431
+ }
432
+ else {
433
+ const action = motion.action;
434
+ action.weight = weight;
435
+ // console.log(action.getClip().name, action.getEffectiveWeight(), action.isScheduled());
436
+ if ((action.getEffectiveWeight() <= 0 && !action.isRunning())) {
437
+ if (debug)
438
+ console.debug("REMOVE", state.name, action.getEffectiveWeight(), action.isRunning(), action.isScheduled());
439
+ this._activeStates.splice(i, 1);
440
+ i--;
441
+ }
442
+ }
443
+ }
444
+ }
445
+ setStartTransition() {
446
+ if (this.model.layers.length > 1 && (debug || isDevEnvironment())) {
447
+ console.warn("Multiple layers are not supported yet " + this.animator?.name);
448
+ }
449
+ for (const layer of this.model.layers) {
450
+ const sm = layer.stateMachine;
451
+ if (sm.defaultState === undefined) {
452
+ if (debug)
453
+ console.warn("AnimatorController default state is undefined, will assign state 0 as default", layer);
454
+ sm.defaultState = 0;
455
+ }
456
+ const start = sm.states[sm.defaultState];
457
+ this.transitionTo(start, 0, this.normalizedStartOffset);
458
+ break;
459
+ }
460
+ }
461
+ evaluateTransitions() {
462
+ let didEnterStateThisFrame = false;
463
+ if (!this._activeState) {
464
+ this.setStartTransition();
465
+ if (!this._activeState)
466
+ return;
467
+ didEnterStateThisFrame = true;
468
+ }
469
+ const state = this._activeState;
470
+ const action = state.motion.action;
471
+ let index = 0;
472
+ for (const transition of state.transitions) {
473
+ ++index;
474
+ // transition without exit time and without condition that transition to itself are ignored
475
+ if (!transition.hasExitTime && transition.conditions.length <= 0) {
476
+ // if (this._activeState && this.getState(transition.destinationState, currentLayer)?.hash === this._activeState.hash)
477
+ continue;
478
+ }
479
+ let allConditionsAreMet = true;
480
+ for (const cond of transition.conditions) {
481
+ if (!this.evaluateCondition(cond)) {
482
+ allConditionsAreMet = false;
483
+ break;
484
+ }
485
+ }
486
+ if (!allConditionsAreMet)
487
+ continue;
488
+ if (debug && allConditionsAreMet) {
489
+ // console.log("All conditions are met", transition);
490
+ }
491
+ if (action) {
492
+ const dur = state.motion.clip.duration;
493
+ const normalizedTime = dur <= 0 ? 1 : Math.abs(action.time / dur);
494
+ let exitTime = transition.exitTime;
495
+ // When the animation is playing backwards we need to check exit time inverted
496
+ if (action.timeScale < 0) {
497
+ exitTime = 1 - exitTime;
498
+ }
499
+ let makeTransition = false;
500
+ if (transition.hasExitTime) {
501
+ if (action.timeScale > 0)
502
+ makeTransition = normalizedTime >= transition.exitTime;
503
+ // When the animation is playing backwards we need to check exit time inverted
504
+ else if (action.timeScale < 0)
505
+ makeTransition = 1 - normalizedTime >= transition.exitTime;
506
+ }
507
+ else {
508
+ makeTransition = true;
509
+ }
510
+ if (makeTransition) {
511
+ // disable triggers for this transition
512
+ for (const cond of transition.conditions) {
513
+ const param = this.model.parameters.find(p => p.name === cond.parameter);
514
+ if (param?.type === AnimatorControllerParameterType.Trigger && param.value) {
515
+ param.value = false;
516
+ }
517
+ }
518
+ // if (transition.hasExitTime && transition.exitTime >= .9999)
519
+ action.clampWhenFinished = true;
520
+ // else action.clampWhenFinished = false;
521
+ if (debug) {
522
+ const targetState = this.getState(transition.destinationState, 0);
523
+ console.log(`Transition to ${transition.destinationState} / ${targetState?.name}`, transition, "\nTimescale: " + action.timeScale, "\nNormalized time: " + normalizedTime.toFixed(3), "\nExit Time: " + exitTime, transition.hasExitTime);
524
+ // console.log(action.time, transition.exitTime);
525
+ }
526
+ this.transitionTo(transition.destinationState, transition.duration, transition.offset);
527
+ // use the first transition that matches all conditions and make the transition as soon as in range
528
+ return;
529
+ }
530
+ }
531
+ else {
532
+ this.transitionTo(transition.destinationState, transition.duration, transition.offset);
533
+ return;
534
+ }
535
+ // if none of the transitions can be made continue searching for another transition meeting the conditions
536
+ }
537
+ // action.time += this.context.time.deltaTime
538
+ // console.log(action?.time, action?.getEffectiveWeight())
539
+ // update timescale
540
+ if (action) {
541
+ this.setTimescale(action, state);
542
+ }
543
+ let didTriggerLooping = false;
544
+ if (state.motion.isLooping && action) {
545
+ // we dont use the three loop state here because it prevents the transition check above
546
+ // it is easier if we re-trigger loop here.
547
+ // We also can easily add the cycle offset settings from unity later
548
+ if (action.time >= action.getClip().duration) {
549
+ didTriggerLooping = true;
550
+ action.reset();
551
+ action.time = 0;
552
+ action.play();
553
+ }
554
+ else if (action.time <= 0 && action.timeScale < 0) {
555
+ didTriggerLooping = true;
556
+ action.reset();
557
+ action.time = action.getClip().duration;
558
+ action.play();
559
+ }
560
+ }
561
+ // call update state behaviours:
562
+ if (!didTriggerLooping && state && !didEnterStateThisFrame && action && this.animator) {
563
+ if (state.behaviours) {
564
+ const duration = action?.getClip().duration;
565
+ const normalizedTime = action.time / duration;
566
+ const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
567
+ for (const beh of state.behaviours) {
568
+ if (beh.instance) {
569
+ beh.instance.onStateUpdate?.call(beh.instance, this.animator, info, 0);
570
+ }
571
+ }
572
+ }
573
+ }
574
+ }
575
+ setTimescale(action, state) {
576
+ let speedFactor = state.speed ?? 1;
577
+ if (state.speedParameter)
578
+ speedFactor *= this.getFloat(state.speedParameter);
579
+ if (speedFactor !== undefined) {
580
+ action.timeScale = speedFactor * this._speed;
581
+ }
582
+ }
583
+ getState(state, layerIndex) {
584
+ if (typeof state === "number") {
585
+ if (state == -1) {
586
+ state = this.model.layers[layerIndex].stateMachine.defaultState; // exit state -> entry state
587
+ if (state === undefined) {
588
+ if (debug)
589
+ console.warn("AnimatorController default state is undefined: ", this.model, "Layer: " + layerIndex);
590
+ state = 0;
591
+ }
592
+ }
593
+ state = this.model.layers[layerIndex].stateMachine.states[state];
594
+ }
595
+ return state;
596
+ }
597
+ /**
598
+ * These actions have been active previously but not faded out because we entered a state that has no real animation - no duration. In which case we hold the previously active actions until they are faded out.
599
+ */
600
+ _heldActions = [];
601
+ releaseHeldActions(duration) {
602
+ for (const prev of this._heldActions) {
603
+ prev.fadeOut(duration);
604
+ }
605
+ this._heldActions.length = 0;
606
+ }
607
+ transitionTo(state, durationInSec, offsetNormalized) {
608
+ if (!this.animator)
609
+ return;
610
+ const layerIndex = 0;
611
+ state = this.getState(state, layerIndex);
612
+ if (!state?.motion || !state.motion.clip || !(state.motion.clip instanceof AnimationClip)) {
613
+ // if(debug) console.warn("State has no clip or motion", state);
614
+ return;
615
+ }
616
+ const isSelf = this._activeState === state;
617
+ if (isSelf) {
618
+ const motion = state.motion;
619
+ if (!motion.action_loopback && motion.clip) {
620
+ // uncache action immediately resets the applied animation which breaks the root motion
621
+ // this happens if we have a transition to self and the clip is not cached yet
622
+ const previousMatrix = this.rootMotionHandler ? this.animator.gameObject.matrix.clone() : null;
623
+ this._mixer.uncacheAction(motion.clip, this.animator.gameObject);
624
+ if (previousMatrix)
625
+ previousMatrix.decompose(this.animator.gameObject.position, this.animator.gameObject.quaternion, this.animator.gameObject.scale);
626
+ motion.action_loopback = this.createAction(motion.clip);
627
+ }
628
+ }
629
+ // call exit state behaviours
630
+ if (this._activeState?.behaviours && this._activeState.motion.action) {
631
+ const duration = this._activeState?.motion.clip.duration;
632
+ const normalizedTime = this._activeState.motion.action.time / duration;
633
+ const info = new AnimatorStateInfo(this._activeState, normalizedTime, duration, this._speed);
634
+ for (const beh of this._activeState.behaviours) {
635
+ beh.instance?.onStateExit?.call(beh.instance, this.animator, info, layerIndex);
636
+ }
637
+ }
638
+ const prevAction = this._activeState?.motion.action;
639
+ if (isSelf) {
640
+ state.motion.action = state.motion.action_loopback;
641
+ state.motion.action_loopback = prevAction;
642
+ }
643
+ const prev = this._activeState;
644
+ this._activeState = state;
645
+ const action = state.motion?.action;
646
+ const clip = state.motion.clip;
647
+ if (clip?.duration <= 0 && clip.tracks.length <= 0) {
648
+ // if the new state doesn't have a valid clip / no tracks we don't fadeout the previous action and instead hold the previous action.
649
+ if (prevAction) {
650
+ this._heldActions.push(prevAction);
651
+ }
652
+ }
653
+ else if (prevAction) {
654
+ prevAction.fadeOut(durationInSec);
655
+ this.releaseHeldActions(durationInSec);
656
+ }
657
+ if (action) {
658
+ offsetNormalized = Math.max(0, Math.min(1, offsetNormalized));
659
+ if (state.cycleOffsetParameter) {
660
+ let val = this.getFloat(state.cycleOffsetParameter);
661
+ if (typeof val === "number") {
662
+ if (val < 0)
663
+ val += 1;
664
+ offsetNormalized += val;
665
+ offsetNormalized %= 1;
666
+ }
667
+ else if (debug)
668
+ console.warn("AnimatorController cycle offset parameter is not a number", state.cycleOffsetParameter);
669
+ }
670
+ else if (typeof state.cycleOffset === "number") {
671
+ offsetNormalized += state.cycleOffset;
672
+ offsetNormalized %= 1;
673
+ }
674
+ if (action.isRunning())
675
+ action.stop();
676
+ action.reset();
677
+ action.enabled = true;
678
+ this.setTimescale(action, state);
679
+ const duration = state.motion.clip.duration;
680
+ // if we are looping to the same state we don't want to offset the current start time
681
+ action.time = isSelf ? 0 : offsetNormalized * duration;
682
+ if (action.timeScale < 0)
683
+ action.time = duration - action.time;
684
+ action.clampWhenFinished = true;
685
+ action.setLoop(LoopOnce, 0);
686
+ if (durationInSec > 0)
687
+ action.fadeIn(durationInSec);
688
+ else
689
+ action.weight = 1;
690
+ action.play();
691
+ if (this.rootMotionHandler) {
692
+ this.rootMotionHandler.onStart(action);
693
+ }
694
+ if (!this._activeStates.includes(state))
695
+ this._activeStates.push(state);
696
+ // call enter state behaviours
697
+ if (this._activeState.behaviours) {
698
+ const info = new AnimatorStateInfo(state, offsetNormalized, duration, this._speed);
699
+ for (const beh of this._activeState.behaviours) {
700
+ beh.instance?.onStateEnter?.call(beh.instance, this.animator, info, layerIndex);
701
+ }
702
+ }
703
+ }
704
+ else if (debug) {
705
+ if (!state["__warned_no_motion"]) {
706
+ state["__warned_no_motion"] = true;
707
+ console.warn("No action", state.motion, this);
708
+ }
709
+ }
710
+ if (debug)
711
+ console.log("TRANSITION FROM " + prev?.name + " TO " + state.name, durationInSec, prevAction, action, action?.getEffectiveTimeScale(), action?.getEffectiveWeight(), action?.isRunning(), action?.isScheduled(), action?.paused);
712
+ }
713
+ createAction(clip) {
714
+ // uncache clip causes issues when multiple states use the same clip
715
+ // this._mixer.uncacheClip(clip);
716
+ // instead only uncache the action when one already exists to make sure
717
+ // we get unique actions per state
718
+ const existing = this._mixer.existingAction(clip);
719
+ if (existing)
720
+ this._mixer.uncacheAction(clip, this.animator?.gameObject);
721
+ if (this.animator?.applyRootMotion) {
722
+ if (!this.rootMotionHandler) {
723
+ this.rootMotionHandler = new RootMotionHandler(this);
724
+ }
725
+ // TODO: find root bone properly
726
+ const root = this.animator.gameObject;
727
+ return this.rootMotionHandler.createClip(this._mixer, root, clip);
728
+ }
729
+ else {
730
+ const action = this._mixer.clipAction(clip);
731
+ return action;
732
+ }
733
+ }
734
+ evaluateCondition(cond) {
735
+ const param = this.model.parameters.find(p => p.name === cond.parameter);
736
+ if (!param)
737
+ return false;
738
+ // console.log(param.name, param.value);
739
+ switch (cond.mode) {
740
+ case AnimatorConditionMode.If:
741
+ return param.value === true;
742
+ case AnimatorConditionMode.IfNot:
743
+ return param.value === false;
744
+ case AnimatorConditionMode.Greater:
745
+ return param.value > cond.threshold;
746
+ case AnimatorConditionMode.Less:
747
+ return param.value < cond.threshold;
748
+ case AnimatorConditionMode.Equals:
749
+ return param.value === cond.threshold;
750
+ case AnimatorConditionMode.NotEqual:
751
+ return param.value !== cond.threshold;
752
+ }
753
+ return false;
754
+ }
755
+ createActions(_animator) {
756
+ if (debug)
757
+ console.log("AnimatorController createActions", this.model);
758
+ for (const layer of this.model.layers) {
759
+ const sm = layer.stateMachine;
760
+ for (let index = 0; index < sm.states.length; index++) {
761
+ const state = sm.states[index];
762
+ // ensure we have a transitions array
763
+ if (!state.transitions) {
764
+ state.transitions = [];
765
+ }
766
+ for (const t of state.transitions) {
767
+ // can happen if conditions are empty in blender - the exporter seems to skip empty arrays
768
+ if (!t.conditions)
769
+ t.conditions = [];
770
+ }
771
+ // ensure we have a motion even if none was exported
772
+ if (!state.motion) {
773
+ if (debug)
774
+ console.warn("No motion", state);
775
+ state.motion = createMotion(state.name);
776
+ // console.warn("Missing motion", "AnimatorController: " + this.model.name, state);
777
+ // sm.states.splice(index, 1);
778
+ // index -= 1;
779
+ // continue;
780
+ }
781
+ // the clips array contains which animator has which animationclip
782
+ if (this.animator && state.motion.clips) {
783
+ // TODO: we have to compare by name because on instantiate we clone objects but not the node object
784
+ const mapping = state.motion.clips?.find(e => e.node.name === this.animator?.gameObject?.name);
785
+ if (!mapping) {
786
+ if (debug || isDevEnvironment()) {
787
+ console.warn("Could not find clip for animator \"" + this.animator?.gameObject?.name + "\"", state.motion.clips.map(c => c.node.name));
788
+ }
789
+ }
790
+ else
791
+ state.motion.clip = mapping.clip;
792
+ }
793
+ // ensure we have a clip to blend to
794
+ if (!state.motion.clip) {
795
+ if (debug)
796
+ console.warn("No clip assigned to state", state);
797
+ const clip = new AnimationClip(undefined, undefined, []);
798
+ state.motion.clip = clip;
799
+ }
800
+ if (state.motion?.clip) {
801
+ const clip = state.motion.clip;
802
+ if (clip instanceof AnimationClip) {
803
+ const action = this.createAction(clip);
804
+ state.motion.action = action;
805
+ }
806
+ else {
807
+ if (debug || isDevEnvironment())
808
+ console.warn("No valid animationclip assigned", state);
809
+ }
810
+ }
811
+ // create state machine behaviours
812
+ if (state.behaviours && Array.isArray(state.behaviours)) {
813
+ for (const behaviour of state.behaviours) {
814
+ if (!behaviour?.typeName)
815
+ continue;
816
+ const type = TypeStore.get(behaviour.typeName);
817
+ if (type) {
818
+ const instance = new type();
819
+ if (instance.isStateMachineBehaviour) {
820
+ instance._context = this.context ?? undefined;
821
+ assign(instance, behaviour.properties);
822
+ behaviour.instance = instance;
823
+ }
824
+ if (debug)
825
+ console.log("Created animator controller behaviour", state.name, behaviour.typeName, behaviour.properties, instance);
826
+ }
827
+ else {
828
+ if (debug || isDevEnvironment())
829
+ console.warn("Could not find AnimatorBehaviour type: " + behaviour.typeName);
830
+ }
831
+ }
832
+ }
833
+ }
834
+ }
835
+ }
836
+ /**
837
+ * Yields all animation actions managed by this controller.
838
+ * Iterates through all states in all layers and returns their actions.
839
+ */
840
+ *enumerateActions() {
841
+ if (!this.model.layers)
842
+ return;
843
+ for (const layer of this.model.layers) {
844
+ const sm = layer.stateMachine;
845
+ for (let index = 0; index < sm.states.length; index++) {
846
+ const state = sm.states[index];
847
+ if (state?.motion) {
848
+ if (state.motion.action)
849
+ yield state.motion.action;
850
+ if (state.motion.action_loopback)
851
+ yield state.motion.action_loopback;
852
+ }
853
+ }
854
+ }
855
+ }
856
+ // https://docs.unity3d.com/Manual/RootMotion.html
857
+ rootMotionHandler;
858
+ }
859
+ /**
860
+ * Wraps a KeyframeTrack to allow custom evaluation of animation values.
861
+ * Used internally to modify animation behavior without changing the original data.
862
+ */
863
+ class TrackEvaluationWrapper {
864
+ track;
865
+ createdInterpolant;
866
+ originalEvaluate;
867
+ customEvaluate;
868
+ constructor(track, evaluate) {
869
+ this.track = track;
870
+ const t = track;
871
+ const createOriginalInterpolator = t.createInterpolant.bind(track);
872
+ t.createInterpolant = () => {
873
+ t.createInterpolant = createOriginalInterpolator;
874
+ this.createdInterpolant = createOriginalInterpolator();
875
+ this.originalEvaluate = this.createdInterpolant.evaluate.bind(this.createdInterpolant);
876
+ this.customEvaluate = time => {
877
+ if (!this.originalEvaluate)
878
+ return;
879
+ const res = this.originalEvaluate(time);
880
+ return evaluate(time, res);
881
+ };
882
+ this.createdInterpolant.evaluate = this.customEvaluate;
883
+ return this.createdInterpolant;
884
+ };
885
+ }
886
+ ;
887
+ dispose() {
888
+ if (this.createdInterpolant && this.originalEvaluate) {
889
+ this.createdInterpolant.evaluate = this.originalEvaluate;
890
+ }
891
+ this.track = undefined;
892
+ this.createdInterpolant = null;
893
+ this.originalEvaluate = undefined;
894
+ this.customEvaluate = undefined;
895
+ }
896
+ }
897
+ /**
898
+ * Handles root motion extraction from animation tracks.
899
+ * Captures movement from animations and applies it to the root object.
900
+ */
901
+ class RootMotionAction {
902
+ static lastObjPosition = {};
903
+ static lastObjRotation = {};
904
+ // we remove the first keyframe rotation from the space rotation when updating
905
+ static firstKeyframeRotation = {};
906
+ // this is used to rotate the space on clip end / start (so the transform direction is correct)
907
+ static spaceRotation = {};
908
+ static effectiveSpaceRotation = {};
909
+ static clipOffsetRotation = {};
910
+ set action(val) {
911
+ this._action = val;
912
+ }
913
+ get action() {
914
+ return this._action;
915
+ }
916
+ get cacheId() {
917
+ return this.root.uuid;
918
+ }
919
+ _action;
920
+ root;
921
+ clip;
922
+ positionWrapper = null;
923
+ rotationWrapper = null;
924
+ context;
925
+ positionChange = new Vector3();
926
+ rotationChange = new Quaternion();
927
+ constructor(context, root, clip, positionTrack, rotationTrack) {
928
+ // console.log(this, positionTrack, rotationTrack);
929
+ this.context = context;
930
+ this.root = root;
931
+ this.clip = clip;
932
+ if (!RootMotionAction.firstKeyframeRotation[this.cacheId])
933
+ RootMotionAction.firstKeyframeRotation[this.cacheId] = new Quaternion();
934
+ if (rotationTrack) {
935
+ const values = rotationTrack.values;
936
+ RootMotionAction.firstKeyframeRotation[this.cacheId]
937
+ .set(values[0], values[1], values[2], values[3]);
938
+ }
939
+ if (!RootMotionAction.spaceRotation[this.cacheId])
940
+ RootMotionAction.spaceRotation[this.cacheId] = new Quaternion();
941
+ if (!RootMotionAction.effectiveSpaceRotation[this.cacheId])
942
+ RootMotionAction.effectiveSpaceRotation[this.cacheId] = new Quaternion();
943
+ RootMotionAction.clipOffsetRotation[this.cacheId] = new Quaternion();
944
+ if (rotationTrack) {
945
+ RootMotionAction.clipOffsetRotation[this.cacheId]
946
+ .set(rotationTrack.values[0], rotationTrack.values[1], rotationTrack.values[2], rotationTrack.values[3])
947
+ .invert();
948
+ }
949
+ this.handlePosition(clip, positionTrack);
950
+ this.handleRotation(clip, rotationTrack);
951
+ }
952
+ onStart(action) {
953
+ if (action.getClip() !== this.clip)
954
+ return;
955
+ if (!RootMotionAction.lastObjRotation[this.cacheId]) {
956
+ RootMotionAction.lastObjRotation[this.cacheId] = this.root.quaternion.clone();
957
+ }
958
+ const lastRotation = RootMotionAction.lastObjRotation[this.cacheId];
959
+ // const firstKeyframe = RootMotionAction.firstKeyframeRotation[this.this.cacheId];
960
+ // lastRotation.invert().premultiply(firstKeyframe).invert();
961
+ RootMotionAction.spaceRotation[this.cacheId].copy(lastRotation);
962
+ if (debugRootMotion) {
963
+ const euler = new Euler().setFromQuaternion(lastRotation);
964
+ console.log("START", this.clip.name, Mathf.toDegrees(euler.y), this.root.position.z);
965
+ }
966
+ }
967
+ getClipRotationOffset() {
968
+ return RootMotionAction.clipOffsetRotation[this.cacheId];
969
+ }
970
+ _prevTime = 0;
971
+ handlePosition(_clip, track) {
972
+ if (track) {
973
+ const root = this.root;
974
+ if (debugRootMotion)
975
+ root.add(new AxesHelper());
976
+ if (!RootMotionAction.lastObjPosition[this.cacheId])
977
+ RootMotionAction.lastObjPosition[this.cacheId] = this.root.position.clone();
978
+ const valuesDiff = new Vector3();
979
+ const valuesPrev = new Vector3();
980
+ // const rotation = new Quaternion();
981
+ this.positionWrapper = new TrackEvaluationWrapper(track, (time, value) => {
982
+ const weight = this.action.getEffectiveWeight();
983
+ // reset for testing
984
+ if (debugRootMotion) {
985
+ if (root.position.length() > 8)
986
+ root.position.set(0, root.position.y, 0);
987
+ }
988
+ if (time > this._prevTime) {
989
+ valuesDiff.set(value[0], value[1], value[2]);
990
+ valuesDiff.sub(valuesPrev);
991
+ valuesDiff.multiplyScalar(weight);
992
+ valuesDiff.applyQuaternion(this.getClipRotationOffset());
993
+ // RootMotionAction.effectiveSpaceRotation[id].slerp(RootMotionAction.spaceRotation[id], weight);
994
+ valuesDiff.applyQuaternion(root.quaternion);
995
+ this.positionChange.copy(valuesDiff);
996
+ // this.root.position.add(valuesDiff);
997
+ }
998
+ valuesPrev.fromArray(value);
999
+ this._prevTime = time;
1000
+ value[0] = 0;
1001
+ value[1] = 0;
1002
+ value[2] = 0;
1003
+ return value;
1004
+ });
1005
+ }
1006
+ }
1007
+ static identityQuaternion = new Quaternion();
1008
+ handleRotation(clip, track) {
1009
+ if (track) {
1010
+ if (debugRootMotion) {
1011
+ const arr = track.values;
1012
+ const firstKeyframe = new Euler().setFromQuaternion(new Quaternion(arr[0], arr[1], arr[2], arr[3]));
1013
+ console.log(clip.name, track.name, "FIRST ROTATION IN TRACK", Mathf.toDegrees(firstKeyframe.y));
1014
+ const i = track.values.length - 4;
1015
+ const lastKeyframe = new Quaternion().set(arr[i], arr[i + 1], arr[i + 2], arr[i + 3]);
1016
+ const euler = new Euler().setFromQuaternion(lastKeyframe);
1017
+ console.log(clip.name, track.name, "LAST ROTATION IN TRACK", Mathf.toDegrees(euler.y));
1018
+ }
1019
+ // if (!RootMotionAction.lastObjRotation[root.uuid]) RootMotionAction.lastObjRotation[root.uuid] = new Quaternion();
1020
+ // const temp = new Quaternion();
1021
+ let prevTime = 0;
1022
+ const valuesPrev = new Quaternion();
1023
+ const valuesDiff = new Quaternion();
1024
+ // const summedRot = new Quaternion();
1025
+ this.rotationWrapper = new TrackEvaluationWrapper(track, (time, value) => {
1026
+ // root.quaternion.copy(RootMotionAction.lastObjRotation[root.uuid]);
1027
+ if (time > prevTime) {
1028
+ valuesDiff.set(value[0], value[1], value[2], value[3]);
1029
+ valuesPrev.invert();
1030
+ valuesDiff.multiply(valuesPrev);
1031
+ // if(weight < .99) valuesDiff.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1032
+ this.rotationChange.copy(valuesDiff);
1033
+ // root.quaternion.multiply(valuesDiff);
1034
+ }
1035
+ // else
1036
+ // root.quaternion.multiply(this.getClipRotationOffset());
1037
+ // RootMotionAction.lastObjRotation[root.uuid].copy(root.quaternion);
1038
+ valuesPrev.fromArray(value);
1039
+ prevTime = time;
1040
+ value[0] = 0;
1041
+ value[1] = 0;
1042
+ value[2] = 0;
1043
+ value[3] = 1;
1044
+ return value;
1045
+ });
1046
+ }
1047
+ }
1048
+ // private lastPos: Vector3 = new Vector3();
1049
+ onBeforeUpdate(_weight) {
1050
+ this.positionChange.set(0, 0, 0);
1051
+ this.rotationChange.set(0, 0, 0, 1);
1052
+ }
1053
+ onAfterUpdate(weight) {
1054
+ if (!this.action)
1055
+ return false;
1056
+ weight *= this.action.getEffectiveWeight();
1057
+ if (weight <= 0)
1058
+ return false;
1059
+ this.positionChange.multiplyScalar(weight);
1060
+ this.rotationChange.slerp(RootMotionAction.identityQuaternion, 1 - weight);
1061
+ return true;
1062
+ }
1063
+ }
1064
+ /**
1065
+ * Manages root motion for a character.
1066
+ * Extracts motion from animation tracks and applies it to the character's transform.
1067
+ */
1068
+ class RootMotionHandler {
1069
+ controller;
1070
+ handler = [];
1071
+ root;
1072
+ basePosition = new Vector3();
1073
+ baseQuaternion = new Quaternion();
1074
+ baseRotation = new Euler();
1075
+ constructor(controller) {
1076
+ this.controller = controller;
1077
+ }
1078
+ createClip(mixer, root, clip) {
1079
+ this.root = root;
1080
+ let rootName = "";
1081
+ if (root && "name" in root) {
1082
+ rootName = root.name;
1083
+ }
1084
+ const positionTrack = this.findRootTrack(clip, ".position");
1085
+ const rotationTrack = this.findRootTrack(clip, ".quaternion");
1086
+ const handler = new RootMotionAction(this.controller.context, root, clip, positionTrack, rotationTrack);
1087
+ this.handler.push(handler);
1088
+ // it is important we do this after the handler is created
1089
+ // otherwise we can not hook into threejs interpolators
1090
+ const action = mixer.clipAction(clip);
1091
+ handler.action = action;
1092
+ return action;
1093
+ }
1094
+ onStart(action) {
1095
+ for (const handler of this.handler) {
1096
+ handler.onStart(action);
1097
+ }
1098
+ }
1099
+ onBeforeUpdate(weight) {
1100
+ // capture the position of the object
1101
+ this.basePosition.copy(this.root.position);
1102
+ this.baseQuaternion.copy(this.root.quaternion);
1103
+ for (const hand of this.handler)
1104
+ hand.onBeforeUpdate(weight);
1105
+ }
1106
+ summedPosition = new Vector3();
1107
+ summedRotation = new Quaternion();
1108
+ onAfterUpdate(weight) {
1109
+ if (weight <= 0)
1110
+ return;
1111
+ // TODO: blend weight properly with root motion (when using timeline blending with animator)
1112
+ // apply the accumulated changes
1113
+ this.root.position.copy(this.basePosition);
1114
+ this.root.quaternion.copy(this.baseQuaternion);
1115
+ this.summedPosition.set(0, 0, 0);
1116
+ this.summedRotation.set(0, 0, 0, 1);
1117
+ for (const entry of this.handler) {
1118
+ if (entry.onAfterUpdate(weight)) {
1119
+ this.summedPosition.add(entry.positionChange);
1120
+ this.summedRotation.multiply(entry.rotationChange);
1121
+ }
1122
+ }
1123
+ this.root.position.add(this.summedPosition);
1124
+ this.root.quaternion.multiply(this.summedRotation);
1125
+ // RootMotionAction.lastObjRotation[this.root.uuid].copy(this.root.quaternion);
1126
+ }
1127
+ findRootTrack(clip, name) {
1128
+ const tracks = clip.tracks;
1129
+ if (!tracks)
1130
+ return null;
1131
+ for (const track of tracks) {
1132
+ if (track.name.endsWith(name)) {
1133
+ return track;
1134
+ }
1135
+ }
1136
+ return null;
1137
+ }
1138
+ }
1139
+ /**
1140
+ * Serialization handler for AnimatorController instances.
1141
+ * Handles conversion between serialized data and runtime objects.
1142
+ */
1143
+ class AnimatorControllerSerializator extends TypeSerializer {
1144
+ onSerialize(_, _context) {
1145
+ }
1146
+ onDeserialize(data, context) {
1147
+ if (context.type === AnimatorController && data?.__type === "AnimatorController")
1148
+ return new AnimatorController(data);
1149
+ return undefined;
1150
+ }
1151
+ }
1152
+ new AnimatorControllerSerializator(AnimatorController);
1153
1153
  //# sourceMappingURL=AnimatorController.js.map