@needle-tools/engine 4.4.0-beta.2 → 4.4.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/CHANGELOG.md +3614 -3607
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/needle-engine.bundle.js +503 -460
  6. package/dist/needle-engine.bundle.light.js +502 -459
  7. package/dist/needle-engine.bundle.light.min.js +69 -69
  8. package/dist/needle-engine.bundle.light.umd.cjs +76 -76
  9. package/dist/needle-engine.bundle.min.js +69 -69
  10. package/dist/needle-engine.bundle.umd.cjs +67 -67
  11. package/dist/needle-engine.d.ts +138 -130
  12. package/dist/needle-engine.light.d.ts +138 -130
  13. package/dist/postprocessing.js +1513 -1659
  14. package/dist/postprocessing.light.js +1513 -1659
  15. package/dist/postprocessing.light.min.js +66 -80
  16. package/dist/postprocessing.light.umd.cjs +69 -83
  17. package/dist/postprocessing.min.js +66 -80
  18. package/dist/postprocessing.umd.cjs +69 -83
  19. package/dist/vendor.js +1 -1
  20. package/dist/vendor.light.js +1 -1
  21. package/lib/asap/needle-asap.d.ts +1 -1
  22. package/lib/asap/needle-asap.js +95 -95
  23. package/lib/asap/sessiongranted.d.ts +3 -3
  24. package/lib/asap/sessiongranted.js +65 -65
  25. package/lib/asap/utils.d.ts +1 -1
  26. package/lib/asap/utils.js +3 -3
  27. package/lib/engine/analytics/index.d.ts +6 -6
  28. package/lib/engine/analytics/index.js +12 -12
  29. package/lib/engine/analytics/lcp.d.ts +3 -3
  30. package/lib/engine/analytics/lcp.js +34 -34
  31. package/lib/engine/api.d.ts +81 -81
  32. package/lib/engine/api.js +80 -80
  33. package/lib/engine/assets/index.d.ts +11 -11
  34. package/lib/engine/assets/index.js +47 -47
  35. package/lib/engine/assets/static.d.ts +1 -1
  36. package/lib/engine/assets/static.js +4 -4
  37. package/lib/engine/codegen/register_types.d.ts +1 -1
  38. package/lib/engine/codegen/register_types.js +300 -300
  39. package/lib/engine/debug/debug.d.ts +15 -15
  40. package/lib/engine/debug/debug.js +44 -44
  41. package/lib/engine/debug/debug_console.d.ts +2 -2
  42. package/lib/engine/debug/debug_console.js +307 -307
  43. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  44. package/lib/engine/debug/debug_overlay.js +316 -316
  45. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  46. package/lib/engine/debug/debug_spatial_console.js +390 -390
  47. package/lib/engine/debug/index.d.ts +2 -2
  48. package/lib/engine/debug/index.js +2 -2
  49. package/lib/engine/engine.d.ts +4 -0
  50. package/lib/engine/engine.js +12 -0
  51. package/lib/engine/engine.js.map +1 -0
  52. package/lib/engine/engine_addressables.d.ts +166 -166
  53. package/lib/engine/engine_addressables.js +608 -608
  54. package/lib/engine/engine_animation.d.ts +43 -43
  55. package/lib/engine/engine_animation.js +133 -133
  56. package/lib/engine/engine_application.d.ts +40 -40
  57. package/lib/engine/engine_application.js +104 -104
  58. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  59. package/lib/engine/engine_assetdatabase.js +344 -344
  60. package/lib/engine/engine_audio.d.ts +4 -4
  61. package/lib/engine/engine_audio.js +23 -23
  62. package/lib/engine/engine_camera.d.ts +13 -13
  63. package/lib/engine/engine_camera.js +30 -30
  64. package/lib/engine/engine_components.d.ts +110 -110
  65. package/lib/engine/engine_components.js +380 -380
  66. package/lib/engine/engine_components_internal.d.ts +9 -9
  67. package/lib/engine/engine_components_internal.js +36 -36
  68. package/lib/engine/engine_constants.d.ts +10 -10
  69. package/lib/engine/engine_constants.js +41 -41
  70. package/lib/engine/engine_context.d.ts +345 -345
  71. package/lib/engine/engine_context.js +1515 -1515
  72. package/lib/engine/engine_context_registry.d.ts +71 -71
  73. package/lib/engine/engine_context_registry.js +117 -117
  74. package/lib/engine/engine_coroutine.d.ts +35 -35
  75. package/lib/engine/engine_coroutine.js +52 -52
  76. package/lib/engine/engine_create_objects.d.ts +118 -118
  77. package/lib/engine/engine_create_objects.js +308 -308
  78. package/lib/engine/engine_default_parameters.d.ts +2 -2
  79. package/lib/engine/engine_default_parameters.js +3 -3
  80. package/lib/engine/engine_editor-sync.d.ts +21 -21
  81. package/lib/engine/engine_editor-sync.js +4 -4
  82. package/lib/engine/engine_element.d.ts +113 -113
  83. package/lib/engine/engine_element.js +829 -830
  84. package/lib/engine/engine_element.js.map +1 -1
  85. package/lib/engine/engine_element_attributes.d.ts +72 -72
  86. package/lib/engine/engine_element_attributes.js +1 -1
  87. package/lib/engine/engine_element_extras.d.ts +6 -6
  88. package/lib/engine/engine_element_extras.js +13 -13
  89. package/lib/engine/engine_element_loading.d.ts +44 -44
  90. package/lib/engine/engine_element_loading.js +349 -349
  91. package/lib/engine/engine_element_overlay.d.ts +21 -21
  92. package/lib/engine/engine_element_overlay.js +166 -166
  93. package/lib/engine/engine_fileloader.d.ts +2 -2
  94. package/lib/engine/engine_fileloader.js +8 -8
  95. package/lib/engine/engine_gameobject.d.ts +68 -68
  96. package/lib/engine/engine_gameobject.js +591 -591
  97. package/lib/engine/engine_generic_utils.d.ts +1 -1
  98. package/lib/engine/engine_generic_utils.js +13 -13
  99. package/lib/engine/engine_gizmos.d.ts +149 -149
  100. package/lib/engine/engine_gizmos.js +530 -530
  101. package/lib/engine/engine_gltf.d.ts +12 -12
  102. package/lib/engine/engine_gltf.js +15 -15
  103. package/lib/engine/engine_gltf_builtin_components.d.ts +7 -7
  104. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  105. package/lib/engine/engine_hot_reload.d.ts +7 -7
  106. package/lib/engine/engine_hot_reload.js +184 -184
  107. package/lib/engine/engine_input.d.ts +352 -352
  108. package/lib/engine/engine_input.js +1265 -1265
  109. package/lib/engine/engine_input_utils.d.ts +2 -2
  110. package/lib/engine/engine_input_utils.js +22 -22
  111. package/lib/engine/engine_instancing.d.ts +19 -19
  112. package/lib/engine/engine_instancing.js +39 -39
  113. package/lib/engine/engine_license.d.ts +9 -9
  114. package/lib/engine/engine_license.js +320 -320
  115. package/lib/engine/engine_lifecycle_api.d.ts +76 -76
  116. package/lib/engine/engine_lifecycle_api.js +99 -99
  117. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  118. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  119. package/lib/engine/engine_lightdata.d.ts +23 -23
  120. package/lib/engine/engine_lightdata.js +91 -91
  121. package/lib/engine/engine_loaders.d.ts +13 -13
  122. package/lib/engine/engine_loaders.js +62 -62
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +252 -252
  132. package/lib/engine/engine_networking.js +743 -743
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +212 -212
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1432 -1432
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_scenetools.d.ts +50 -50
  166. package/lib/engine/engine_scenetools.js +321 -321
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +85 -85
  172. package/lib/engine/engine_serialization_core.js +602 -602
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +201 -201
  186. package/lib/engine/engine_three_utils.js +731 -731
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +2 -2
  192. package/lib/engine/engine_tonemapping.js +194 -194
  193. package/lib/engine/engine_types.d.ts +572 -572
  194. package/lib/engine/engine_types.js +88 -88
  195. package/lib/engine/engine_typestore.d.ts +28 -28
  196. package/lib/engine/engine_typestore.js +55 -55
  197. package/lib/engine/engine_util_decorator.d.ts +13 -13
  198. package/lib/engine/engine_util_decorator.js +116 -116
  199. package/lib/engine/engine_utils.d.ts +266 -266
  200. package/lib/engine/engine_utils.js +878 -878
  201. package/lib/engine/engine_utils_format.d.ts +21 -21
  202. package/lib/engine/engine_utils_format.js +193 -193
  203. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  204. package/lib/engine/engine_utils_screenshot.js +513 -513
  205. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  206. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  207. package/lib/engine/engine_web_api.d.ts +12 -0
  208. package/lib/engine/engine_web_api.js +113 -0
  209. package/lib/engine/engine_web_api.js.map +1 -0
  210. package/lib/engine/engine_xr.d.ts +1 -1
  211. package/lib/engine/engine_xr.js +1 -1
  212. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  213. package/lib/engine/export/gltf/Writers.js +24 -24
  214. package/lib/engine/export/gltf/index.d.ts +11 -11
  215. package/lib/engine/export/gltf/index.js +123 -123
  216. package/lib/engine/export/index.d.ts +2 -2
  217. package/lib/engine/export/index.js +2 -2
  218. package/lib/engine/export/state.d.ts +7 -7
  219. package/lib/engine/export/state.js +17 -17
  220. package/lib/engine/export/utils.d.ts +2 -2
  221. package/lib/engine/export/utils.js +7 -7
  222. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  223. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  224. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  225. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  226. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  227. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  228. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  229. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  230. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  231. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  232. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  233. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  234. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  235. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  236. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  237. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  238. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  239. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  240. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  241. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  242. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  243. package/lib/engine/extensions/extension_resolver.js +1 -1
  244. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  245. package/lib/engine/extensions/extension_utils.js +152 -152
  246. package/lib/engine/extensions/extensions.d.ts +31 -31
  247. package/lib/engine/extensions/extensions.js +103 -103
  248. package/lib/engine/extensions/index.d.ts +6 -6
  249. package/lib/engine/extensions/index.js +6 -6
  250. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  251. package/lib/engine/extensions/usage_tracker.js +65 -65
  252. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  253. package/lib/engine/js-extensions/Camera.js +39 -39
  254. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  255. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  256. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  257. package/lib/engine/js-extensions/Layers.js +22 -22
  258. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  259. package/lib/engine/js-extensions/Object3D.js +136 -136
  260. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -22
  261. package/lib/engine/js-extensions/RGBAColor.js +110 -62
  262. package/lib/engine/js-extensions/RGBAColor.js.map +1 -1
  263. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  264. package/lib/engine/js-extensions/Vector.js +13 -13
  265. package/lib/engine/js-extensions/index.d.ts +5 -5
  266. package/lib/engine/js-extensions/index.js +5 -5
  267. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  268. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +75 -75
  269. package/lib/engine/shaders/shaderData.d.ts +55 -55
  270. package/lib/engine/shaders/shaderData.js +58 -58
  271. package/lib/engine/tests/test_utils.d.ts +2 -2
  272. package/lib/engine/tests/test_utils.js +53 -53
  273. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  274. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  275. package/lib/engine/webcomponents/api.d.ts +5 -5
  276. package/lib/engine/webcomponents/api.js +4 -4
  277. package/lib/engine/webcomponents/buttons.d.ts +39 -39
  278. package/lib/engine/webcomponents/buttons.js +237 -237
  279. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  280. package/lib/engine/webcomponents/fonts.js +32 -32
  281. package/lib/engine/webcomponents/icons.d.ts +9 -9
  282. package/lib/engine/webcomponents/icons.js +52 -52
  283. package/lib/engine/webcomponents/index.d.ts +1 -1
  284. package/lib/engine/webcomponents/index.js +1 -1
  285. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  286. package/lib/engine/webcomponents/logo-element.js +67 -67
  287. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  288. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  289. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +151 -151
  290. package/lib/engine/webcomponents/needle menu/needle-menu.js +1018 -1018
  291. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  292. package/lib/engine/webcomponents/needle-button.js +161 -161
  293. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  294. package/lib/engine/xr/NeedleXRController.js +1008 -1008
  295. package/lib/engine/xr/NeedleXRSession.d.ts +339 -339
  296. package/lib/engine/xr/NeedleXRSession.js +1427 -1427
  297. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  298. package/lib/engine/xr/NeedleXRSync.js +188 -188
  299. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  300. package/lib/engine/xr/SceneTransition.js +69 -69
  301. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  302. package/lib/engine/xr/TempXRContext.js +187 -187
  303. package/lib/engine/xr/XRRig.d.ts +7 -7
  304. package/lib/engine/xr/XRRig.js +1 -1
  305. package/lib/engine/xr/api.d.ts +6 -6
  306. package/lib/engine/xr/api.js +6 -6
  307. package/lib/engine/xr/events.d.ts +66 -66
  308. package/lib/engine/xr/events.js +93 -93
  309. package/lib/engine/xr/internal.d.ts +12 -12
  310. package/lib/engine/xr/internal.js +25 -25
  311. package/lib/engine/xr/usdz.d.ts +12 -12
  312. package/lib/engine/xr/usdz.js +29 -29
  313. package/lib/engine/xr/utils.d.ts +11 -11
  314. package/lib/engine/xr/utils.js +34 -34
  315. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  316. package/lib/engine-components/AlignmentConstraint.js +39 -39
  317. package/lib/engine-components/Animation.d.ts +156 -156
  318. package/lib/engine-components/Animation.js +508 -508
  319. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  320. package/lib/engine-components/AnimationCurve.js +159 -159
  321. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  322. package/lib/engine-components/AnimationUtils.js +27 -27
  323. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  324. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  325. package/lib/engine-components/Animator.d.ts +217 -217
  326. package/lib/engine-components/Animator.js +354 -354
  327. package/lib/engine-components/AnimatorController.d.ts +227 -227
  328. package/lib/engine-components/AnimatorController.js +1152 -1152
  329. package/lib/engine-components/AudioListener.d.ts +33 -33
  330. package/lib/engine-components/AudioListener.js +86 -86
  331. package/lib/engine-components/AudioSource.d.ts +217 -217
  332. package/lib/engine-components/AudioSource.js +627 -627
  333. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  334. package/lib/engine-components/AvatarLoader.js +231 -231
  335. package/lib/engine-components/AxesHelper.d.ts +32 -32
  336. package/lib/engine-components/AxesHelper.js +67 -67
  337. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  338. package/lib/engine-components/BasicIKConstraint.js +43 -43
  339. package/lib/engine-components/BoxCollider.d.ts +2 -2
  340. package/lib/engine-components/BoxCollider.js +2 -2
  341. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  342. package/lib/engine-components/BoxHelperComponent.js +102 -102
  343. package/lib/engine-components/Camera.d.ts +231 -231
  344. package/lib/engine-components/Camera.js +700 -694
  345. package/lib/engine-components/Camera.js.map +1 -1
  346. package/lib/engine-components/CameraUtils.d.ts +1 -1
  347. package/lib/engine-components/CameraUtils.js +118 -127
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  1019. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1020. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1021. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1022. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1023. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1024. package/src/engine-schemes/dist/transform.js +46 -0
  1025. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1026. package/src/engine-schemes/dist/vec2.js +32 -0
  1027. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1028. package/src/engine-schemes/dist/vec3.js +36 -0
  1029. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1030. package/src/engine-schemes/dist/vec4.js +40 -0
  1031. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1032. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1033. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1034. package/src/engine-schemes/schemes.ts +28 -28
  1035. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1036. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1037. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1038. package/src/engine-schemes/transform.ts +50 -50
  1039. package/src/engine-schemes/transforms.fbs +25 -25
  1040. package/src/engine-schemes/vec.fbs +19 -19
  1041. package/src/engine-schemes/vec2.ts +33 -33
  1042. package/src/engine-schemes/vec3.ts +38 -38
  1043. package/src/engine-schemes/vec4.ts +43 -43
  1044. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1045. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1046. package/src/include/draco/draco_decoder.js +34 -34
  1047. package/src/include/ktx2/basis_transcoder.js +21 -21
  1048. package/src/include/needle/arial-msdf.json +1471 -1471
  1049. package/src/include/three/DragControls.js +231 -231
  1050. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1051. package/src/needle-engine.ts +70 -70
@@ -1,695 +1,701 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
8
- import { showBalloonMessage } from "../engine/debug/index.js";
9
- import { Gizmos } from "../engine/engine_gizmos.js";
10
- import { serializable } from "../engine/engine_serialization_decorator.js";
11
- import { RenderTexture } from "../engine/engine_texture.js";
12
- import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { RGBAColor } from "../engine/js-extensions/index.js";
15
- import { Behaviour, GameObject } from "./Component.js";
16
- import { OrbitControls } from "./OrbitControls.js";
17
- /**
18
- * The ClearFlags enum is used to determine how the camera clears the background
19
- */
20
- export var ClearFlags;
21
- (function (ClearFlags) {
22
- /** Don't clear the background */
23
- ClearFlags[ClearFlags["None"] = 0] = "None";
24
- /** Clear the background with a skybox */
25
- ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
26
- /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
27
- ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
28
- /** Clear the background with a transparent color */
29
- ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
30
- })(ClearFlags || (ClearFlags = {}));
31
- const debug = getParam("debugcam");
32
- const debugscreenpointtoray = getParam("debugscreenpointtoray");
33
- /**
34
- * Camera component that handles rendering from a specific viewpoint in the scene.
35
- * Supports both perspective and orthographic cameras with various rendering options.
36
- * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
- *
38
- * @category Camera Controls
39
- * @group Components
40
- */
41
- export class Camera extends Behaviour {
42
- /**
43
- * Returns whether this component is a camera
44
- * @returns {boolean} Always returns true
45
- */
46
- get isCamera() {
47
- return true;
48
- }
49
- /**
50
- * Gets or sets the camera's aspect ratio (width divided by height).
51
- * For perspective cameras, this directly affects the camera's projection matrix.
52
- * When set, automatically updates the projection matrix.
53
- */
54
- get aspect() {
55
- if (this._cam instanceof PerspectiveCamera)
56
- return this._cam.aspect;
57
- return (this.context.domWidth / this.context.domHeight);
58
- }
59
- set aspect(value) {
60
- if (this._cam instanceof PerspectiveCamera) {
61
- if (this._cam.aspect !== value) {
62
- this._cam.aspect = value;
63
- this._cam.updateProjectionMatrix();
64
- }
65
- }
66
- }
67
- /**
68
- * Gets or sets the camera's field of view in degrees for perspective cameras.
69
- * When set, automatically updates the projection matrix.
70
- */
71
- get fieldOfView() {
72
- if (this._cam instanceof PerspectiveCamera) {
73
- return this._cam.fov;
74
- }
75
- return this._fov;
76
- }
77
- set fieldOfView(val) {
78
- const changed = this.fieldOfView != val;
79
- this._fov = val;
80
- if (changed && this._cam) {
81
- if (this._cam instanceof PerspectiveCamera) {
82
- if (this._fov === undefined) {
83
- console.warn("Can not set undefined fov on PerspectiveCamera");
84
- return;
85
- }
86
- this._cam.fov = this._fov;
87
- this._cam.updateProjectionMatrix();
88
- }
89
- }
90
- }
91
- /**
92
- * Gets or sets the camera's near clipping plane distance.
93
- * Objects closer than this distance won't be rendered.
94
- * When set, automatically updates the projection matrix.
95
- */
96
- get nearClipPlane() { return this._nearClipPlane; }
97
- set nearClipPlane(val) {
98
- const changed = this._nearClipPlane != val;
99
- this._nearClipPlane = val;
100
- if (this._cam && (changed || this._cam.near != val)) {
101
- this._cam.near = val;
102
- this._cam.updateProjectionMatrix();
103
- }
104
- }
105
- _nearClipPlane = 0.1;
106
- /**
107
- * Gets or sets the camera's far clipping plane distance.
108
- * Objects farther than this distance won't be rendered.
109
- * When set, automatically updates the projection matrix.
110
- */
111
- get farClipPlane() { return this._farClipPlane; }
112
- set farClipPlane(val) {
113
- const changed = this._farClipPlane != val;
114
- this._farClipPlane = val;
115
- if (this._cam && (changed || this._cam.far != val)) {
116
- this._cam.far = val;
117
- this._cam.updateProjectionMatrix();
118
- }
119
- }
120
- _farClipPlane = 1000;
121
- /**
122
- * Applies both the camera's near and far clipping planes and updates the projection matrix.
123
- * This ensures rendering occurs only within the specified distance range.
124
- */
125
- applyClippingPlane() {
126
- if (this._cam) {
127
- this._cam.near = this._nearClipPlane;
128
- this._cam.far = this._farClipPlane;
129
- this._cam.updateProjectionMatrix();
130
- }
131
- }
132
- /**
133
- * Gets or sets the camera's clear flags that determine how the background is rendered.
134
- * Options include skybox, solid color, or transparent background.
135
- */
136
- get clearFlags() {
137
- return this._clearFlags;
138
- }
139
- set clearFlags(val) {
140
- if (typeof val === "string") {
141
- switch (val) {
142
- case "skybox":
143
- val = ClearFlags.Skybox;
144
- break;
145
- case "solidcolor":
146
- val = ClearFlags.SolidColor;
147
- break;
148
- default:
149
- val = ClearFlags.None;
150
- break;
151
- }
152
- }
153
- if (val === this._clearFlags)
154
- return;
155
- this._clearFlags = val;
156
- this.applyClearFlagsIfIsActiveCamera();
157
- }
158
- /**
159
- * Determines if the camera should use orthographic projection instead of perspective.
160
- */
161
- orthographic = false;
162
- /**
163
- * The size of the orthographic camera's view volume when in orthographic mode.
164
- * Larger values show more of the scene.
165
- */
166
- orthographicSize = 5;
167
- /**
168
- * Controls the transparency level of the camera background in AR mode on supported devices.
169
- * Value from 0 (fully transparent) to 1 (fully opaque).
170
- */
171
- ARBackgroundAlpha = 0;
172
- /**
173
- * Gets or sets the layers mask that determines which objects this camera will render.
174
- * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
175
- */
176
- set cullingMask(val) {
177
- this._cullingMask = val;
178
- if (this._cam) {
179
- this._cam.layers.mask = val;
180
- }
181
- }
182
- get cullingMask() {
183
- if (this._cam)
184
- return this._cam.layers.mask;
185
- return this._cullingMask;
186
- }
187
- _cullingMask = 0xffffffff;
188
- /**
189
- * Sets only a specific layer to be active for rendering by this camera.
190
- * This is equivalent to calling `layers.set(val)` on the three.js camera object.
191
- * @param val The layer index to set active
192
- */
193
- set cullingLayer(val) {
194
- this.cullingMask = (1 << val | 0) >>> 0;
195
- }
196
- /**
197
- * Gets or sets the blurriness of the skybox background.
198
- * Values range from 0 (sharp) to 1 (maximum blur).
199
- */
200
- set backgroundBlurriness(val) {
201
- if (val === this._backgroundBlurriness)
202
- return;
203
- if (val === undefined)
204
- this._backgroundBlurriness = undefined;
205
- else
206
- this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
207
- this.applyClearFlagsIfIsActiveCamera();
208
- }
209
- get backgroundBlurriness() {
210
- return this._backgroundBlurriness;
211
- }
212
- _backgroundBlurriness = undefined;
213
- /**
214
- * Gets or sets the intensity of the skybox background.
215
- * Values range from 0 (dark) to 10 (very bright).
216
- */
217
- set backgroundIntensity(val) {
218
- if (val === this._backgroundIntensity)
219
- return;
220
- if (val === undefined)
221
- this._backgroundIntensity = undefined;
222
- else
223
- this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
224
- this.applyClearFlagsIfIsActiveCamera();
225
- }
226
- get backgroundIntensity() {
227
- return this._backgroundIntensity;
228
- }
229
- _backgroundIntensity = undefined;
230
- /**
231
- * Gets or sets the rotation of the skybox background.
232
- * Controls the orientation of the environment map.
233
- */
234
- set backgroundRotation(val) {
235
- if (val === this._backgroundRotation)
236
- return;
237
- if (val === undefined)
238
- this._backgroundRotation = undefined;
239
- else
240
- this._backgroundRotation = val;
241
- this.applyClearFlagsIfIsActiveCamera();
242
- }
243
- get backgroundRotation() {
244
- return this._backgroundRotation;
245
- }
246
- _backgroundRotation = undefined;
247
- /**
248
- * Gets or sets the intensity of the environment lighting.
249
- * Controls how strongly the environment map affects scene lighting.
250
- */
251
- set environmentIntensity(val) {
252
- this._environmentIntensity = val;
253
- }
254
- get environmentIntensity() {
255
- return this._environmentIntensity;
256
- }
257
- _environmentIntensity = undefined;
258
- /**
259
- * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
260
- * The alpha component controls transparency.
261
- */
262
- get backgroundColor() {
263
- return this._backgroundColor ?? null;
264
- }
265
- set backgroundColor(val) {
266
- if (!val)
267
- return;
268
- if (!this._backgroundColor) {
269
- this._backgroundColor = new RGBAColor(1, 1, 1, 1);
270
- }
271
- this._backgroundColor.copy(val);
272
- // set background color to solid if provided color doesnt have any alpha channel
273
- if ((!("alpha" in val) || val.alpha === undefined)) {
274
- this._backgroundColor.alpha = 1;
275
- }
276
- this.applyClearFlagsIfIsActiveCamera();
277
- }
278
- /**
279
- * Gets or sets the texture that the camera should render to instead of the screen.
280
- * Useful for creating effects like mirrors, portals or custom post processing.
281
- */
282
- set targetTexture(rt) {
283
- this._targetTexture = rt;
284
- }
285
- get targetTexture() {
286
- return this._targetTexture;
287
- }
288
- _targetTexture = null;
289
- _backgroundColor;
290
- _fov;
291
- _cam = null;
292
- _clearFlags = ClearFlags.SolidColor;
293
- _skybox;
294
- /**
295
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
296
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
297
- * @deprecated Use {@link threeCamera} instead
298
- */
299
- get cam() {
300
- return this.threeCamera;
301
- }
302
- /**
303
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
304
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
305
- */
306
- get threeCamera() {
307
- if (this.activeAndEnabled)
308
- this.buildCamera();
309
- return this._cam;
310
- }
311
- static _origin = new Vector3();
312
- static _direction = new Vector3();
313
- /**
314
- * Converts screen coordinates to a ray in world space.
315
- * Useful for implementing picking or raycasting from screen to world.
316
- *
317
- * @param x The x screen coordinate
318
- * @param y The y screen coordinate
319
- * @param ray Optional ray object to reuse instead of creating a new one
320
- * @returns {Ray} A ray originating from the camera position pointing through the screen point
321
- */
322
- screenPointToRay(x, y, ray) {
323
- const cam = this.threeCamera;
324
- const origin = Camera._origin;
325
- origin.set(x, y, -1);
326
- this.context.input.convertScreenspaceToRaycastSpace(origin);
327
- if (debugscreenpointtoray)
328
- console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
329
- origin.z = -1;
330
- origin.unproject(cam);
331
- const dir = Camera._direction.set(origin.x, origin.y, origin.z);
332
- const camPosition = getWorldPosition(cam);
333
- dir.sub(camPosition);
334
- dir.normalize();
335
- if (ray) {
336
- ray.set(camPosition, dir);
337
- return ray;
338
- }
339
- else {
340
- return new Ray(camPosition.clone(), dir.clone());
341
- }
342
- }
343
- _frustum;
344
- /**
345
- * Gets the camera's view frustum for culling and visibility checks.
346
- * Creates the frustum if it doesn't exist and returns it.
347
- *
348
- * @returns {Frustum} The camera's view frustum
349
- */
350
- getFrustum() {
351
- if (!this._frustum) {
352
- this._frustum = new Frustum();
353
- this.updateFrustum();
354
- }
355
- return this._frustum;
356
- }
357
- /**
358
- * Forces an update of the camera's frustum.
359
- * This is automatically called every frame in onBeforeRender.
360
- */
361
- updateFrustum() {
362
- if (!this._frustum)
363
- this._frustum = new Frustum();
364
- this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
365
- }
366
- /**
367
- * Gets this camera's projection-screen matrix.
368
- *
369
- * @param target Matrix4 object to store the result in
370
- * @param forceUpdate Whether to force recalculation of the matrix
371
- * @returns {Matrix4} The requested projection screen matrix
372
- */
373
- getProjectionScreenMatrix(target, forceUpdate) {
374
- if (forceUpdate) {
375
- this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
376
- }
377
- if (target === this._projScreenMatrix)
378
- return target;
379
- return target.copy(this._projScreenMatrix);
380
- }
381
- _projScreenMatrix = new Matrix4();
382
- /** @internal */
383
- awake() {
384
- if (debugscreenpointtoray) {
385
- window.addEventListener("pointerdown", evt => {
386
- const px = evt.clientX;
387
- const py = evt.clientY;
388
- console.log("touch", px.toFixed(2), py.toFixed(2));
389
- const ray = this.screenPointToRay(px, py);
390
- const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
391
- Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
392
- });
393
- }
394
- }
395
- /** @internal */
396
- onEnable() {
397
- if (debug)
398
- console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
399
- this.buildCamera();
400
- if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
401
- this.context.setCurrentCamera(this);
402
- handleFreeCam(this);
403
- }
404
- this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
405
- }
406
- /** @internal */
407
- onDisable() {
408
- this.context.removeCamera(this);
409
- }
410
- /** @internal */
411
- onBeforeRender() {
412
- if (this._cam) {
413
- if (this._frustum) {
414
- this.updateFrustum();
415
- }
416
- // because the background color may be animated!
417
- if (this._clearFlags === ClearFlags.SolidColor)
418
- this.applyClearFlagsIfIsActiveCamera();
419
- if (this._targetTexture) {
420
- if (this.context.isManagedExternally) {
421
- // TODO: rendering with r3f renderer does throw an shader error for some reason?
422
- if (!this["_warnedAboutExternalRenderer"]) {
423
- this["_warnedAboutExternalRenderer"] = true;
424
- console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
425
- }
426
- }
427
- // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
428
- const composer = this.context.composer;
429
- const useNormalRenderer = true; // this.context.isInXR || !composer;
430
- const renderer = useNormalRenderer ? this.context.renderer : composer;
431
- if (renderer) {
432
- // TODO: we should do this in onBeforeRender for the main camera only
433
- const mainCam = this.context.mainCameraComponent;
434
- this.applyClearFlags();
435
- this._targetTexture.render(this.context.scene, this._cam, renderer);
436
- mainCam?.applyClearFlags();
437
- }
438
- }
439
- }
440
- }
441
- /**
442
- * Creates a three.js camera object if it doesn't exist yet and sets its properties.
443
- * This is called internally when accessing the {@link threeCamera} property.
444
- */
445
- buildCamera() {
446
- if (this._cam)
447
- return;
448
- const cameraAlreadyCreated = this.gameObject["isCamera"];
449
- // TODO: when exporting from blender we already have a camera in the children
450
- let cam = null;
451
- if (cameraAlreadyCreated) {
452
- cam = this.gameObject;
453
- cam?.layers.enableAll();
454
- if (cam instanceof PerspectiveCamera)
455
- this._fov = cam.fov;
456
- }
457
- else
458
- cam = this.gameObject.children[0];
459
- if (cam && cam.isCamera) {
460
- if (cam instanceof PerspectiveCamera) {
461
- if (this._fov)
462
- cam.fov = this._fov;
463
- cam.near = this._nearClipPlane;
464
- cam.far = this._farClipPlane;
465
- cam.updateProjectionMatrix();
466
- }
467
- }
468
- else if (!this.orthographic) {
469
- cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
470
- if (this.fieldOfView)
471
- cam.fov = this.fieldOfView;
472
- this.gameObject.add(cam);
473
- }
474
- else {
475
- const factor = this.orthographicSize * 100;
476
- cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
477
- this.gameObject.add(cam);
478
- }
479
- this._cam = cam;
480
- this._cam.layers.mask = this._cullingMask;
481
- if (this.tag == "MainCamera") {
482
- this.context.setCurrentCamera(this);
483
- }
484
- }
485
- /**
486
- * Applies clear flags if this is the active main camera.
487
- * @param opts Options for applying clear flags
488
- */
489
- applyClearFlagsIfIsActiveCamera(opts) {
490
- if (this.context.mainCameraComponent === this) {
491
- this.applyClearFlags(opts);
492
- }
493
- }
494
- /**
495
- * Applies this camera's clear flags and related settings to the renderer.
496
- * This controls how the background is rendered (skybox, solid color, transparent).
497
- * @param opts Options for applying clear flags
498
- */
499
- applyClearFlags(opts) {
500
- if (!this._cam) {
501
- if (debug)
502
- console.log("Camera does not exist (apply clear flags)");
503
- return;
504
- }
505
- // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
506
- this.fieldOfView = this._fov;
507
- if (debug) {
508
- const msg = `Camera \"${this.name}\" clear flags: ${ClearFlags[this._clearFlags]}`;
509
- console.debug(msg);
510
- }
511
- switch (this._clearFlags) {
512
- case ClearFlags.None:
513
- return;
514
- case ClearFlags.Skybox:
515
- if (Camera.backgroundShouldBeTransparent(this.context)) {
516
- if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
517
- this.context.scene.background = null;
518
- this.context.renderer.setClearColor(0x000000, 0);
519
- return;
520
- }
521
- }
522
- // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
523
- if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
524
- this.applySceneSkybox();
525
- // set background blurriness and intensity
526
- if (this._backgroundBlurriness !== undefined)
527
- this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
528
- else if (debug)
529
- console.warn(`Camera \"${this.name}\" has no background blurriness`);
530
- if (this._backgroundIntensity !== undefined)
531
- this.context.scene.backgroundIntensity = this._backgroundIntensity;
532
- if (this._backgroundRotation !== undefined)
533
- this.context.scene.backgroundRotation = this._backgroundRotation;
534
- else if (debug)
535
- console.warn(`Camera \"${this.name}\" has no background intensity`);
536
- break;
537
- case ClearFlags.SolidColor:
538
- if (this._backgroundColor) {
539
- let alpha = this._backgroundColor.alpha;
540
- // when in WebXR use ar background alpha override or set to 0
541
- if (Camera.backgroundShouldBeTransparent(this.context)) {
542
- alpha = this.ARBackgroundAlpha ?? 0;
543
- }
544
- this.context.scene.background = null;
545
- // In WebXR VR the background colorspace is wrong
546
- if (this.context.xr?.isVR) {
547
- this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
548
- }
549
- else {
550
- this.context.renderer.setClearColor(this._backgroundColor, alpha);
551
- }
552
- }
553
- else {
554
- if (debug)
555
- console.warn(`Camera \"${this.name}\" has no background color`, this);
556
- }
557
- break;
558
- case ClearFlags.Uninitialized:
559
- this.context.scene.background = null;
560
- this.context.renderer.setClearColor(0x000000, 0);
561
- break;
562
- }
563
- }
564
- /**
565
- * Applies the skybox texture to the scene background.
566
- */
567
- applySceneSkybox() {
568
- if (!this._skybox)
569
- this._skybox = new CameraSkybox(this);
570
- this._skybox.apply();
571
- }
572
- /**
573
- * Determines if the background should be transparent when in passthrough AR mode.
574
- *
575
- * @param context The current rendering context
576
- * @returns {boolean} True when in XR on a pass through device where the background should be invisible
577
- */
578
- static backgroundShouldBeTransparent(context) {
579
- const session = context.renderer.xr?.getSession();
580
- if (!session)
581
- return false;
582
- if (typeof session["_transparent"] === "boolean") {
583
- return session["_transparent"];
584
- }
585
- const environmentBlendMode = session.environmentBlendMode;
586
- if (debug)
587
- showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
588
- let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
589
- if (context.isInAR) {
590
- if (environmentBlendMode === "opaque") {
591
- // workaround for Quest 2 returning opaque when it should be alpha-blend
592
- // check user agent if this is the Quest browser and return true if so
593
- if (navigator.userAgent?.includes("OculusBrowser")) {
594
- transparent = true;
595
- }
596
- // Mozilla WebXR Viewer
597
- else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
598
- transparent = true;
599
- }
600
- }
601
- }
602
- session["_transparent"] = transparent;
603
- return transparent;
604
- }
605
- }
606
- __decorate([
607
- serializable()
608
- ], Camera.prototype, "aspect", null);
609
- __decorate([
610
- serializable()
611
- ], Camera.prototype, "fieldOfView", null);
612
- __decorate([
613
- serializable()
614
- ], Camera.prototype, "nearClipPlane", null);
615
- __decorate([
616
- serializable()
617
- ], Camera.prototype, "farClipPlane", null);
618
- __decorate([
619
- serializable()
620
- ], Camera.prototype, "clearFlags", null);
621
- __decorate([
622
- serializable()
623
- ], Camera.prototype, "orthographic", void 0);
624
- __decorate([
625
- serializable()
626
- ], Camera.prototype, "orthographicSize", void 0);
627
- __decorate([
628
- serializable()
629
- ], Camera.prototype, "ARBackgroundAlpha", void 0);
630
- __decorate([
631
- serializable()
632
- ], Camera.prototype, "cullingMask", null);
633
- __decorate([
634
- serializable()
635
- ], Camera.prototype, "backgroundBlurriness", null);
636
- __decorate([
637
- serializable()
638
- ], Camera.prototype, "backgroundIntensity", null);
639
- __decorate([
640
- serializable(Euler)
641
- ], Camera.prototype, "backgroundRotation", null);
642
- __decorate([
643
- serializable()
644
- ], Camera.prototype, "environmentIntensity", null);
645
- __decorate([
646
- serializable(RGBAColor)
647
- ], Camera.prototype, "backgroundColor", null);
648
- __decorate([
649
- serializable(RenderTexture)
650
- ], Camera.prototype, "targetTexture", null);
651
- /**
652
- * Helper class for managing skybox textures for cameras.
653
- * Handles retrieving and applying skybox textures to the scene.
654
- */
655
- class CameraSkybox {
656
- _camera;
657
- _skybox;
658
- get context() { return this._camera?.context; }
659
- constructor(camera) {
660
- this._camera = camera;
661
- }
662
- /**
663
- * Applies the skybox texture to the scene background.
664
- * Retrieves the texture based on the camera's source ID.
665
- */
666
- apply() {
667
- this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
668
- if (!this._skybox) {
669
- if (!this["_did_log_failed_to_find_skybox"]) {
670
- this["_did_log_failed_to_find_skybox"] = true;
671
- console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
672
- }
673
- }
674
- else if (this.context.scene.background !== this._skybox) {
675
- if (debug)
676
- console.log(`Camera \"${this._camera.name}\" set skybox`, this._camera, this._skybox);
677
- this._skybox.mapping = EquirectangularReflectionMapping;
678
- this.context.scene.background = this._skybox;
679
- }
680
- }
681
- }
682
- /**
683
- * Adds orbit controls to the camera if the freecam URL parameter is enabled.
684
- *
685
- * @param cam The camera to potentially add orbit controls to
686
- */
687
- function handleFreeCam(cam) {
688
- const isFreecam = getParam("freecam");
689
- if (isFreecam) {
690
- if (cam.context.mainCameraComponent === cam) {
691
- GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
692
- }
693
- }
694
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
8
+ import { showBalloonMessage } from "../engine/debug/index.js";
9
+ import { Gizmos } from "../engine/engine_gizmos.js";
10
+ import { serializable } from "../engine/engine_serialization_decorator.js";
11
+ import { RenderTexture } from "../engine/engine_texture.js";
12
+ import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { RGBAColor } from "../engine/js-extensions/index.js";
15
+ import { Behaviour, GameObject } from "./Component.js";
16
+ import { OrbitControls } from "./OrbitControls.js";
17
+ /**
18
+ * The ClearFlags enum is used to determine how the camera clears the background
19
+ */
20
+ export var ClearFlags;
21
+ (function (ClearFlags) {
22
+ /** Don't clear the background */
23
+ ClearFlags[ClearFlags["None"] = 0] = "None";
24
+ /** Clear the background with a skybox */
25
+ ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
26
+ /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
27
+ ClearFlags[ClearFlags["SolidColor"] = 2] = "SolidColor";
28
+ /** Clear the background with a transparent color */
29
+ ClearFlags[ClearFlags["Uninitialized"] = 4] = "Uninitialized";
30
+ })(ClearFlags || (ClearFlags = {}));
31
+ const debug = getParam("debugcam");
32
+ const debugscreenpointtoray = getParam("debugscreenpointtoray");
33
+ /**
34
+ * Camera component that handles rendering from a specific viewpoint in the scene.
35
+ * Supports both perspective and orthographic cameras with various rendering options.
36
+ * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
+ *
38
+ * @category Camera Controls
39
+ * @group Components
40
+ */
41
+ export class Camera extends Behaviour {
42
+ /**
43
+ * Returns whether this component is a camera
44
+ * @returns {boolean} Always returns true
45
+ */
46
+ get isCamera() {
47
+ return true;
48
+ }
49
+ /**
50
+ * Gets or sets the camera's aspect ratio (width divided by height).
51
+ * For perspective cameras, this directly affects the camera's projection matrix.
52
+ * When set, automatically updates the projection matrix.
53
+ */
54
+ get aspect() {
55
+ if (this._cam instanceof PerspectiveCamera)
56
+ return this._cam.aspect;
57
+ return (this.context.domWidth / this.context.domHeight);
58
+ }
59
+ set aspect(value) {
60
+ if (this._cam instanceof PerspectiveCamera) {
61
+ if (this._cam.aspect !== value) {
62
+ this._cam.aspect = value;
63
+ this._cam.updateProjectionMatrix();
64
+ }
65
+ }
66
+ }
67
+ /**
68
+ * Gets or sets the camera's field of view in degrees for perspective cameras.
69
+ * When set, automatically updates the projection matrix.
70
+ */
71
+ get fieldOfView() {
72
+ if (this._cam instanceof PerspectiveCamera) {
73
+ return this._cam.fov;
74
+ }
75
+ return this._fov;
76
+ }
77
+ set fieldOfView(val) {
78
+ const changed = this.fieldOfView != val;
79
+ this._fov = val;
80
+ if (changed && this._cam) {
81
+ if (this._cam instanceof PerspectiveCamera) {
82
+ if (this._fov === undefined) {
83
+ console.warn("Can not set undefined fov on PerspectiveCamera");
84
+ return;
85
+ }
86
+ this._cam.fov = this._fov;
87
+ this._cam.updateProjectionMatrix();
88
+ }
89
+ }
90
+ }
91
+ /**
92
+ * Gets or sets the camera's near clipping plane distance.
93
+ * Objects closer than this distance won't be rendered.
94
+ * When set, automatically updates the projection matrix.
95
+ */
96
+ get nearClipPlane() { return this._nearClipPlane; }
97
+ set nearClipPlane(val) {
98
+ const changed = this._nearClipPlane != val;
99
+ this._nearClipPlane = val;
100
+ if (this._cam && (changed || this._cam.near != val)) {
101
+ this._cam.near = val;
102
+ this._cam.updateProjectionMatrix();
103
+ }
104
+ }
105
+ _nearClipPlane = 0.1;
106
+ /**
107
+ * Gets or sets the camera's far clipping plane distance.
108
+ * Objects farther than this distance won't be rendered.
109
+ * When set, automatically updates the projection matrix.
110
+ */
111
+ get farClipPlane() { return this._farClipPlane; }
112
+ set farClipPlane(val) {
113
+ const changed = this._farClipPlane != val;
114
+ this._farClipPlane = val;
115
+ if (this._cam && (changed || this._cam.far != val)) {
116
+ this._cam.far = val;
117
+ this._cam.updateProjectionMatrix();
118
+ }
119
+ }
120
+ _farClipPlane = 1000;
121
+ /**
122
+ * Applies both the camera's near and far clipping planes and updates the projection matrix.
123
+ * This ensures rendering occurs only within the specified distance range.
124
+ */
125
+ applyClippingPlane() {
126
+ if (this._cam) {
127
+ this._cam.near = this._nearClipPlane;
128
+ this._cam.far = this._farClipPlane;
129
+ this._cam.updateProjectionMatrix();
130
+ }
131
+ }
132
+ /**
133
+ * Gets or sets the camera's clear flags that determine how the background is rendered.
134
+ * Options include skybox, solid color, or transparent background.
135
+ */
136
+ get clearFlags() {
137
+ return this._clearFlags;
138
+ }
139
+ set clearFlags(val) {
140
+ if (typeof val === "string") {
141
+ switch (val) {
142
+ case "skybox":
143
+ val = ClearFlags.Skybox;
144
+ break;
145
+ case "solidcolor":
146
+ val = ClearFlags.SolidColor;
147
+ break;
148
+ default:
149
+ val = ClearFlags.None;
150
+ break;
151
+ }
152
+ }
153
+ if (val === this._clearFlags)
154
+ return;
155
+ this._clearFlags = val;
156
+ this.applyClearFlagsIfIsActiveCamera();
157
+ }
158
+ /**
159
+ * Determines if the camera should use orthographic projection instead of perspective.
160
+ */
161
+ orthographic = false;
162
+ /**
163
+ * The size of the orthographic camera's view volume when in orthographic mode.
164
+ * Larger values show more of the scene.
165
+ */
166
+ orthographicSize = 5;
167
+ /**
168
+ * Controls the transparency level of the camera background in AR mode on supported devices.
169
+ * Value from 0 (fully transparent) to 1 (fully opaque).
170
+ */
171
+ ARBackgroundAlpha = 0;
172
+ /**
173
+ * Gets or sets the layers mask that determines which objects this camera will render.
174
+ * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
175
+ */
176
+ set cullingMask(val) {
177
+ this._cullingMask = val;
178
+ if (this._cam) {
179
+ this._cam.layers.mask = val;
180
+ }
181
+ }
182
+ get cullingMask() {
183
+ if (this._cam)
184
+ return this._cam.layers.mask;
185
+ return this._cullingMask;
186
+ }
187
+ _cullingMask = 0xffffffff;
188
+ /**
189
+ * Sets only a specific layer to be active for rendering by this camera.
190
+ * This is equivalent to calling `layers.set(val)` on the three.js camera object.
191
+ * @param val The layer index to set active
192
+ */
193
+ set cullingLayer(val) {
194
+ this.cullingMask = (1 << val | 0) >>> 0;
195
+ }
196
+ /**
197
+ * Gets or sets the blurriness of the skybox background.
198
+ * Values range from 0 (sharp) to 1 (maximum blur).
199
+ */
200
+ set backgroundBlurriness(val) {
201
+ if (val === this._backgroundBlurriness)
202
+ return;
203
+ if (val === undefined)
204
+ this._backgroundBlurriness = undefined;
205
+ else
206
+ this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
207
+ this.applyClearFlagsIfIsActiveCamera();
208
+ }
209
+ get backgroundBlurriness() {
210
+ return this._backgroundBlurriness;
211
+ }
212
+ _backgroundBlurriness = undefined;
213
+ /**
214
+ * Gets or sets the intensity of the skybox background.
215
+ * Values range from 0 (dark) to 10 (very bright).
216
+ */
217
+ set backgroundIntensity(val) {
218
+ if (val === this._backgroundIntensity)
219
+ return;
220
+ if (val === undefined)
221
+ this._backgroundIntensity = undefined;
222
+ else
223
+ this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
224
+ this.applyClearFlagsIfIsActiveCamera();
225
+ }
226
+ get backgroundIntensity() {
227
+ return this._backgroundIntensity;
228
+ }
229
+ _backgroundIntensity = undefined;
230
+ /**
231
+ * Gets or sets the rotation of the skybox background.
232
+ * Controls the orientation of the environment map.
233
+ */
234
+ set backgroundRotation(val) {
235
+ if (val === this._backgroundRotation)
236
+ return;
237
+ if (val === undefined)
238
+ this._backgroundRotation = undefined;
239
+ else
240
+ this._backgroundRotation = val;
241
+ this.applyClearFlagsIfIsActiveCamera();
242
+ }
243
+ get backgroundRotation() {
244
+ return this._backgroundRotation;
245
+ }
246
+ _backgroundRotation = undefined;
247
+ /**
248
+ * Gets or sets the intensity of the environment lighting.
249
+ * Controls how strongly the environment map affects scene lighting.
250
+ */
251
+ set environmentIntensity(val) {
252
+ this._environmentIntensity = val;
253
+ }
254
+ get environmentIntensity() {
255
+ return this._environmentIntensity;
256
+ }
257
+ _environmentIntensity = undefined;
258
+ /**
259
+ * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
260
+ * The alpha component controls transparency.
261
+ */
262
+ get backgroundColor() {
263
+ return this._backgroundColor ?? null;
264
+ }
265
+ set backgroundColor(val) {
266
+ if (!val)
267
+ return;
268
+ if (!this._backgroundColor) {
269
+ this._backgroundColor = new RGBAColor(1, 1, 1, 1);
270
+ }
271
+ this._backgroundColor.copy(val);
272
+ // set background color to solid if provided color doesnt have any alpha channel
273
+ if ((!("alpha" in val) || val.alpha === undefined)) {
274
+ this._backgroundColor.alpha = 1;
275
+ }
276
+ this.applyClearFlagsIfIsActiveCamera();
277
+ }
278
+ /**
279
+ * Gets or sets the texture that the camera should render to instead of the screen.
280
+ * Useful for creating effects like mirrors, portals or custom post processing.
281
+ */
282
+ set targetTexture(rt) {
283
+ this._targetTexture = rt;
284
+ }
285
+ get targetTexture() {
286
+ return this._targetTexture;
287
+ }
288
+ _targetTexture = null;
289
+ _backgroundColor;
290
+ _fov;
291
+ _cam = null;
292
+ _clearFlags = ClearFlags.SolidColor;
293
+ _skybox;
294
+ /**
295
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
296
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
297
+ * @deprecated Use {@link threeCamera} instead
298
+ */
299
+ get cam() {
300
+ return this.threeCamera;
301
+ }
302
+ /**
303
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
304
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
305
+ */
306
+ get threeCamera() {
307
+ if (this.activeAndEnabled)
308
+ this.buildCamera();
309
+ return this._cam;
310
+ }
311
+ static _origin = new Vector3();
312
+ static _direction = new Vector3();
313
+ /**
314
+ * Converts screen coordinates to a ray in world space.
315
+ * Useful for implementing picking or raycasting from screen to world.
316
+ *
317
+ * @param x The x screen coordinate
318
+ * @param y The y screen coordinate
319
+ * @param ray Optional ray object to reuse instead of creating a new one
320
+ * @returns {Ray} A ray originating from the camera position pointing through the screen point
321
+ */
322
+ screenPointToRay(x, y, ray) {
323
+ const cam = this.threeCamera;
324
+ const origin = Camera._origin;
325
+ origin.set(x, y, -1);
326
+ this.context.input.convertScreenspaceToRaycastSpace(origin);
327
+ if (debugscreenpointtoray)
328
+ console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
329
+ origin.z = -1;
330
+ origin.unproject(cam);
331
+ const dir = Camera._direction.set(origin.x, origin.y, origin.z);
332
+ const camPosition = getWorldPosition(cam);
333
+ dir.sub(camPosition);
334
+ dir.normalize();
335
+ if (ray) {
336
+ ray.set(camPosition, dir);
337
+ return ray;
338
+ }
339
+ else {
340
+ return new Ray(camPosition.clone(), dir.clone());
341
+ }
342
+ }
343
+ _frustum;
344
+ /**
345
+ * Gets the camera's view frustum for culling and visibility checks.
346
+ * Creates the frustum if it doesn't exist and returns it.
347
+ *
348
+ * @returns {Frustum} The camera's view frustum
349
+ */
350
+ getFrustum() {
351
+ if (!this._frustum) {
352
+ this._frustum = new Frustum();
353
+ this.updateFrustum();
354
+ }
355
+ return this._frustum;
356
+ }
357
+ /**
358
+ * Forces an update of the camera's frustum.
359
+ * This is automatically called every frame in onBeforeRender.
360
+ */
361
+ updateFrustum() {
362
+ if (!this._frustum)
363
+ this._frustum = new Frustum();
364
+ this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
365
+ }
366
+ /**
367
+ * Gets this camera's projection-screen matrix.
368
+ *
369
+ * @param target Matrix4 object to store the result in
370
+ * @param forceUpdate Whether to force recalculation of the matrix
371
+ * @returns {Matrix4} The requested projection screen matrix
372
+ */
373
+ getProjectionScreenMatrix(target, forceUpdate) {
374
+ if (forceUpdate) {
375
+ this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
376
+ }
377
+ if (target === this._projScreenMatrix)
378
+ return target;
379
+ return target.copy(this._projScreenMatrix);
380
+ }
381
+ _projScreenMatrix = new Matrix4();
382
+ /** @internal */
383
+ awake() {
384
+ if (debugscreenpointtoray) {
385
+ window.addEventListener("pointerdown", evt => {
386
+ const px = evt.clientX;
387
+ const py = evt.clientY;
388
+ console.log("touch", px.toFixed(2), py.toFixed(2));
389
+ const ray = this.screenPointToRay(px, py);
390
+ const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
391
+ Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
392
+ });
393
+ }
394
+ }
395
+ /** @internal */
396
+ onEnable() {
397
+ if (debug)
398
+ console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
399
+ this.buildCamera();
400
+ if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
401
+ this.context.setCurrentCamera(this);
402
+ handleFreeCam(this);
403
+ }
404
+ this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
405
+ }
406
+ /** @internal */
407
+ onDisable() {
408
+ this.context.removeCamera(this);
409
+ }
410
+ /** @internal */
411
+ onBeforeRender() {
412
+ if (this._cam) {
413
+ if (this._frustum) {
414
+ this.updateFrustum();
415
+ }
416
+ // because the background color may be animated!
417
+ if (this._clearFlags === ClearFlags.SolidColor)
418
+ this.applyClearFlagsIfIsActiveCamera();
419
+ if (this._targetTexture) {
420
+ if (this.context.isManagedExternally) {
421
+ // TODO: rendering with r3f renderer does throw an shader error for some reason?
422
+ if (!this["_warnedAboutExternalRenderer"]) {
423
+ this["_warnedAboutExternalRenderer"] = true;
424
+ console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture);
425
+ }
426
+ }
427
+ // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
428
+ const composer = this.context.composer;
429
+ const useNormalRenderer = true; // this.context.isInXR || !composer;
430
+ const renderer = useNormalRenderer ? this.context.renderer : composer;
431
+ if (renderer) {
432
+ // TODO: we should do this in onBeforeRender for the main camera only
433
+ const mainCam = this.context.mainCameraComponent;
434
+ this.applyClearFlags();
435
+ this._targetTexture.render(this.context.scene, this._cam, renderer);
436
+ mainCam?.applyClearFlags();
437
+ }
438
+ }
439
+ }
440
+ }
441
+ /**
442
+ * Creates a three.js camera object if it doesn't exist yet and sets its properties.
443
+ * This is called internally when accessing the {@link threeCamera} property.
444
+ */
445
+ buildCamera() {
446
+ if (this._cam)
447
+ return;
448
+ const cameraAlreadyCreated = this.gameObject["isCamera"];
449
+ // TODO: when exporting from blender we already have a camera in the children
450
+ let cam = null;
451
+ if (cameraAlreadyCreated) {
452
+ cam = this.gameObject;
453
+ cam?.layers.enableAll();
454
+ if (cam instanceof PerspectiveCamera)
455
+ this._fov = cam.fov;
456
+ }
457
+ else
458
+ cam = this.gameObject.children[0];
459
+ if (cam && cam.isCamera) {
460
+ if (cam instanceof PerspectiveCamera) {
461
+ if (this._fov)
462
+ cam.fov = this._fov;
463
+ cam.near = this._nearClipPlane;
464
+ cam.far = this._farClipPlane;
465
+ cam.updateProjectionMatrix();
466
+ }
467
+ }
468
+ else if (!this.orthographic) {
469
+ cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
470
+ if (this.fieldOfView)
471
+ cam.fov = this.fieldOfView;
472
+ this.gameObject.add(cam);
473
+ }
474
+ else {
475
+ const factor = this.orthographicSize * 100;
476
+ cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
477
+ this.gameObject.add(cam);
478
+ }
479
+ this._cam = cam;
480
+ this._cam.layers.mask = this._cullingMask;
481
+ if (this.tag == "MainCamera") {
482
+ this.context.setCurrentCamera(this);
483
+ }
484
+ }
485
+ /**
486
+ * Applies clear flags if this is the active main camera.
487
+ * @param opts Options for applying clear flags
488
+ */
489
+ applyClearFlagsIfIsActiveCamera(opts) {
490
+ if (this.context.mainCameraComponent === this) {
491
+ this.applyClearFlags(opts);
492
+ }
493
+ }
494
+ /**
495
+ * Applies this camera's clear flags and related settings to the renderer.
496
+ * This controls how the background is rendered (skybox, solid color, transparent).
497
+ * @param opts Options for applying clear flags
498
+ */
499
+ applyClearFlags(opts) {
500
+ if (!this._cam) {
501
+ if (debug)
502
+ console.log("Camera does not exist (apply clear flags)");
503
+ return;
504
+ }
505
+ // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
506
+ this.fieldOfView = this._fov;
507
+ if (debug) {
508
+ const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
509
+ console.debug(msg);
510
+ }
511
+ const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
512
+ switch (this._clearFlags) {
513
+ case ClearFlags.None:
514
+ return;
515
+ case ClearFlags.Skybox:
516
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
517
+ if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
518
+ this.context.scene.background = null;
519
+ this.context.renderer.setClearColor(0x000000, 0);
520
+ return;
521
+ }
522
+ }
523
+ // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
524
+ if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
525
+ this.applySceneSkybox();
526
+ // set background blurriness and intensity
527
+ if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
528
+ this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
529
+ else if (debug)
530
+ console.warn(`Camera \"${this.name}\" has no background blurriness`);
531
+ if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
532
+ this.context.scene.backgroundIntensity = this._backgroundIntensity;
533
+ if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
534
+ this.context.scene.backgroundRotation = this._backgroundRotation;
535
+ else if (debug)
536
+ console.warn(`Camera \"${this.name}\" has no background intensity`);
537
+ break;
538
+ case ClearFlags.SolidColor:
539
+ if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
540
+ let alpha = this._backgroundColor.alpha;
541
+ // when in WebXR use ar background alpha override or set to 0
542
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
543
+ alpha = this.ARBackgroundAlpha ?? 0;
544
+ }
545
+ this.context.scene.background = null;
546
+ // In WebXR VR the background colorspace is wrong
547
+ if (this.context.xr?.isVR) {
548
+ this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
549
+ }
550
+ else {
551
+ this.context.renderer.setClearColor(this._backgroundColor, alpha);
552
+ }
553
+ }
554
+ else if (!this._backgroundColor) {
555
+ if (debug)
556
+ console.warn(`[Camera] has no background color \"${this.name}\" `);
557
+ }
558
+ break;
559
+ case ClearFlags.Uninitialized:
560
+ if (!hasBackgroundImageOrColorAttribute) {
561
+ this.context.scene.background = null;
562
+ this.context.renderer.setClearColor(0x000000, 0);
563
+ }
564
+ break;
565
+ }
566
+ }
567
+ /**
568
+ * Applies the skybox texture to the scene background.
569
+ */
570
+ applySceneSkybox() {
571
+ if (!this._skybox)
572
+ this._skybox = new CameraSkybox(this);
573
+ this._skybox.apply();
574
+ }
575
+ /**
576
+ * Determines if the background should be transparent when in passthrough AR mode.
577
+ *
578
+ * @param context The current rendering context
579
+ * @returns {boolean} True when in XR on a pass through device where the background should be invisible
580
+ */
581
+ static backgroundShouldBeTransparent(context) {
582
+ const session = context.renderer.xr?.getSession();
583
+ if (!session)
584
+ return false;
585
+ if (typeof session["_transparent"] === "boolean") {
586
+ return session["_transparent"];
587
+ }
588
+ const environmentBlendMode = session.environmentBlendMode;
589
+ if (debug)
590
+ showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
591
+ let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
592
+ if (context.isInAR) {
593
+ if (environmentBlendMode === "opaque") {
594
+ // workaround for Quest 2 returning opaque when it should be alpha-blend
595
+ // check user agent if this is the Quest browser and return true if so
596
+ if (navigator.userAgent?.includes("OculusBrowser")) {
597
+ transparent = true;
598
+ }
599
+ // Mozilla WebXR Viewer
600
+ else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
601
+ transparent = true;
602
+ }
603
+ }
604
+ }
605
+ session["_transparent"] = transparent;
606
+ return transparent;
607
+ }
608
+ }
609
+ __decorate([
610
+ serializable()
611
+ ], Camera.prototype, "aspect", null);
612
+ __decorate([
613
+ serializable()
614
+ ], Camera.prototype, "fieldOfView", null);
615
+ __decorate([
616
+ serializable()
617
+ ], Camera.prototype, "nearClipPlane", null);
618
+ __decorate([
619
+ serializable()
620
+ ], Camera.prototype, "farClipPlane", null);
621
+ __decorate([
622
+ serializable()
623
+ ], Camera.prototype, "clearFlags", null);
624
+ __decorate([
625
+ serializable()
626
+ ], Camera.prototype, "orthographic", void 0);
627
+ __decorate([
628
+ serializable()
629
+ ], Camera.prototype, "orthographicSize", void 0);
630
+ __decorate([
631
+ serializable()
632
+ ], Camera.prototype, "ARBackgroundAlpha", void 0);
633
+ __decorate([
634
+ serializable()
635
+ ], Camera.prototype, "cullingMask", null);
636
+ __decorate([
637
+ serializable()
638
+ ], Camera.prototype, "backgroundBlurriness", null);
639
+ __decorate([
640
+ serializable()
641
+ ], Camera.prototype, "backgroundIntensity", null);
642
+ __decorate([
643
+ serializable(Euler)
644
+ ], Camera.prototype, "backgroundRotation", null);
645
+ __decorate([
646
+ serializable()
647
+ ], Camera.prototype, "environmentIntensity", null);
648
+ __decorate([
649
+ serializable(RGBAColor)
650
+ ], Camera.prototype, "backgroundColor", null);
651
+ __decorate([
652
+ serializable(RenderTexture)
653
+ ], Camera.prototype, "targetTexture", null);
654
+ /**
655
+ * Helper class for managing skybox textures for cameras.
656
+ * Handles retrieving and applying skybox textures to the scene.
657
+ */
658
+ class CameraSkybox {
659
+ _camera;
660
+ _skybox;
661
+ get context() { return this._camera?.context; }
662
+ constructor(camera) {
663
+ this._camera = camera;
664
+ }
665
+ /**
666
+ * Applies the skybox texture to the scene background.
667
+ * Retrieves the texture based on the camera's source ID.
668
+ */
669
+ apply() {
670
+ this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId);
671
+ if (!this._skybox) {
672
+ if (!this["_did_log_failed_to_find_skybox"]) {
673
+ this["_did_log_failed_to_find_skybox"] = true;
674
+ console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
675
+ }
676
+ }
677
+ else if (this.context.scene.background !== this._skybox) {
678
+ const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
679
+ if (debug)
680
+ console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
681
+ if (!hasBackgroundAttribute?.length) {
682
+ this._skybox.mapping = EquirectangularReflectionMapping;
683
+ this.context.scene.background = this._skybox;
684
+ }
685
+ }
686
+ }
687
+ }
688
+ /**
689
+ * Adds orbit controls to the camera if the freecam URL parameter is enabled.
690
+ *
691
+ * @param cam The camera to potentially add orbit controls to
692
+ */
693
+ function handleFreeCam(cam) {
694
+ const isFreecam = getParam("freecam");
695
+ if (isFreecam) {
696
+ if (cam.context.mainCameraComponent === cam) {
697
+ GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
698
+ }
699
+ }
700
+ }
695
701
  //# sourceMappingURL=Camera.js.map