@nativewrappers/fivem 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (421) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +33 -0
  3. package/lib/client/Audio.d.ts +17 -0
  4. package/lib/client/Audio.js +92 -0
  5. package/lib/client/Blip.d.ts +39 -0
  6. package/lib/client/Blip.js +104 -0
  7. package/lib/client/Camera.d.ts +46 -0
  8. package/lib/client/Camera.js +161 -0
  9. package/lib/client/Checkpoint.d.ts +18 -0
  10. package/lib/client/Checkpoint.js +42 -0
  11. package/lib/client/Events.d.ts +11 -0
  12. package/lib/client/Events.js +73 -0
  13. package/lib/client/Game.d.ts +283 -0
  14. package/lib/client/Game.js +451 -0
  15. package/lib/client/GameplayCamera.d.ts +102 -0
  16. package/lib/client/GameplayCamera.js +141 -0
  17. package/lib/client/Model.d.ts +134 -0
  18. package/lib/client/Model.js +198 -0
  19. package/lib/client/NetworkedScene.d.ts +10 -0
  20. package/lib/client/NetworkedScene.js +17 -0
  21. package/lib/client/ParticleEffect.d.ts +80 -0
  22. package/lib/client/ParticleEffect.js +120 -0
  23. package/lib/client/ParticleEffectAsset.d.ts +54 -0
  24. package/lib/client/ParticleEffectAsset.js +104 -0
  25. package/lib/client/Pickup.d.ts +9 -0
  26. package/lib/client/Pickup.js +18 -0
  27. package/lib/client/Raycast.d.ts +49 -0
  28. package/lib/client/Raycast.js +70 -0
  29. package/lib/client/RelationshipGroup.d.ts +49 -0
  30. package/lib/client/RelationshipGroup.js +63 -0
  31. package/lib/client/Rope.d.ts +99 -0
  32. package/lib/client/Rope.js +125 -0
  33. package/lib/client/TaskSequence.d.ts +15 -0
  34. package/lib/client/TaskSequence.js +43 -0
  35. package/lib/client/Tasks.d.ts +66 -0
  36. package/lib/client/Tasks.js +236 -0
  37. package/lib/client/World.d.ts +402 -0
  38. package/lib/client/World.js +726 -0
  39. package/lib/client/cfx/StateBagChangeHandler.d.ts +3 -0
  40. package/lib/client/cfx/StateBagChangeHandler.js +1 -0
  41. package/lib/client/cfx/index.d.ts +7 -0
  42. package/lib/client/cfx/index.js +1 -0
  43. package/lib/client/enums/Alignment.d.ts +5 -0
  44. package/lib/client/enums/Alignment.js +6 -0
  45. package/lib/client/enums/AnimationFlags.d.ts +9 -0
  46. package/lib/client/enums/AnimationFlags.js +10 -0
  47. package/lib/client/enums/AudioFlag.d.ts +37 -0
  48. package/lib/client/enums/AudioFlag.js +38 -0
  49. package/lib/client/enums/BadgeStyle.d.ts +182 -0
  50. package/lib/client/enums/BadgeStyle.js +183 -0
  51. package/lib/client/enums/Blip.d.ts +223 -0
  52. package/lib/client/enums/Blip.js +225 -0
  53. package/lib/client/enums/Bone.d.ts +101 -0
  54. package/lib/client/enums/Bone.js +103 -0
  55. package/lib/client/enums/CameraShake.d.ts +13 -0
  56. package/lib/client/enums/CameraShake.js +14 -0
  57. package/lib/client/enums/CameraTypes.d.ts +7 -0
  58. package/lib/client/enums/CameraTypes.js +8 -0
  59. package/lib/client/enums/CheckboxStyle.d.ts +4 -0
  60. package/lib/client/enums/CheckboxStyle.js +5 -0
  61. package/lib/client/enums/Checkpoint.d.ts +62 -0
  62. package/lib/client/enums/Checkpoint.js +67 -0
  63. package/lib/client/enums/ClassTypes.d.ts +11 -0
  64. package/lib/client/enums/ClassTypes.js +12 -0
  65. package/lib/client/enums/CloudHat.d.ts +26 -0
  66. package/lib/client/enums/CloudHat.js +27 -0
  67. package/lib/client/enums/Control.d.ts +360 -0
  68. package/lib/client/enums/Control.js +361 -0
  69. package/lib/client/enums/CursorSprite.d.ts +14 -0
  70. package/lib/client/enums/CursorSprite.js +15 -0
  71. package/lib/client/enums/Driving.d.ts +32 -0
  72. package/lib/client/enums/Driving.js +34 -0
  73. package/lib/client/enums/ExplosionType.d.ts +44 -0
  74. package/lib/client/enums/ExplosionType.js +45 -0
  75. package/lib/client/enums/FiringPattern.d.ts +19 -0
  76. package/lib/client/enums/FiringPattern.js +20 -0
  77. package/lib/client/enums/Font.d.ts +7 -0
  78. package/lib/client/enums/Font.js +8 -0
  79. package/lib/client/enums/ForceType.d.ts +8 -0
  80. package/lib/client/enums/ForceType.js +9 -0
  81. package/lib/client/enums/Gender.d.ts +4 -0
  82. package/lib/client/enums/Gender.js +5 -0
  83. package/lib/client/enums/HelmetType.d.ts +5 -0
  84. package/lib/client/enums/HelmetType.js +6 -0
  85. package/lib/client/enums/HudColor.d.ts +183 -0
  86. package/lib/client/enums/HudColor.js +184 -0
  87. package/lib/client/enums/HudComponent.d.ts +53 -0
  88. package/lib/client/enums/HudComponent.js +54 -0
  89. package/lib/client/enums/InputMode.d.ts +4 -0
  90. package/lib/client/enums/InputMode.js +5 -0
  91. package/lib/client/enums/IntersectOptions.d.ts +15 -0
  92. package/lib/client/enums/IntersectOptions.js +16 -0
  93. package/lib/client/enums/InvertAxis.d.ts +9 -0
  94. package/lib/client/enums/InvertAxis.js +7 -0
  95. package/lib/client/enums/Language.d.ts +14 -0
  96. package/lib/client/enums/Language.js +15 -0
  97. package/lib/client/enums/LeaveVehicleFlags.d.ts +10 -0
  98. package/lib/client/enums/LeaveVehicleFlags.js +11 -0
  99. package/lib/client/enums/LoadingSpinnerType.d.ts +7 -0
  100. package/lib/client/enums/LoadingSpinnerType.js +8 -0
  101. package/lib/client/enums/MarkerType.d.ts +49 -0
  102. package/lib/client/enums/MarkerType.js +50 -0
  103. package/lib/client/enums/MenuAlignment.d.ts +4 -0
  104. package/lib/client/enums/MenuAlignment.js +5 -0
  105. package/lib/client/enums/NotificationType.d.ts +10 -0
  106. package/lib/client/enums/NotificationType.js +11 -0
  107. package/lib/client/enums/Parachute.d.ts +13 -0
  108. package/lib/client/enums/Parachute.js +15 -0
  109. package/lib/client/enums/PickupType.d.ts +73 -0
  110. package/lib/client/enums/PickupType.js +74 -0
  111. package/lib/client/enums/RadioStation.d.ts +24 -0
  112. package/lib/client/enums/RadioStation.js +25 -0
  113. package/lib/client/enums/RagdollType.d.ts +6 -0
  114. package/lib/client/enums/RagdollType.js +7 -0
  115. package/lib/client/enums/Relationship.d.ts +9 -0
  116. package/lib/client/enums/Relationship.js +10 -0
  117. package/lib/client/enums/RopeType.d.ts +5 -0
  118. package/lib/client/enums/RopeType.js +6 -0
  119. package/lib/client/enums/ScreenEffect.d.ts +83 -0
  120. package/lib/client/enums/ScreenEffect.js +84 -0
  121. package/lib/client/enums/SpeechModifier.d.ts +39 -0
  122. package/lib/client/enums/SpeechModifier.js +40 -0
  123. package/lib/client/enums/Vehicle.d.ts +358 -0
  124. package/lib/client/enums/Vehicle.js +376 -0
  125. package/lib/client/enums/Weather.d.ts +21 -0
  126. package/lib/client/enums/Weather.js +22 -0
  127. package/lib/client/enums/ZoneID.d.ts +94 -0
  128. package/lib/client/enums/ZoneID.js +95 -0
  129. package/lib/client/enums/index.d.ts +42 -0
  130. package/lib/client/enums/index.js +42 -0
  131. package/lib/client/hashes/MaterialHash.d.ts +216 -0
  132. package/lib/client/hashes/MaterialHash.js +217 -0
  133. package/lib/client/hashes/PedHash.d.ts +724 -0
  134. package/lib/client/hashes/PedHash.js +725 -0
  135. package/lib/client/hashes/VehicleHash.d.ts +522 -0
  136. package/lib/client/hashes/VehicleHash.js +523 -0
  137. package/lib/client/hashes/WeaponHash.d.ts +147 -0
  138. package/lib/client/hashes/WeaponHash.js +161 -0
  139. package/lib/client/hashes/WeatherTypeHash.d.ts +21 -0
  140. package/lib/client/hashes/WeatherTypeHash.js +22 -0
  141. package/lib/client/hashes/index.d.ts +5 -0
  142. package/lib/client/hashes/index.js +5 -0
  143. package/lib/client/index.d.ts +24 -0
  144. package/lib/client/index.js +25 -0
  145. package/lib/client/interfaces/Dimensions.d.ts +5 -0
  146. package/lib/client/interfaces/Dimensions.js +1 -0
  147. package/lib/client/models/BaseEntity.d.ts +169 -0
  148. package/lib/client/models/BaseEntity.js +459 -0
  149. package/lib/client/models/Entity.d.ts +9 -0
  150. package/lib/client/models/Entity.js +24 -0
  151. package/lib/client/models/EntityBone.d.ts +12 -0
  152. package/lib/client/models/EntityBone.js +24 -0
  153. package/lib/client/models/EntityBoneCollection.d.ts +11 -0
  154. package/lib/client/models/EntityBoneCollection.js +16 -0
  155. package/lib/client/models/Ped.d.ts +199 -0
  156. package/lib/client/models/Ped.js +685 -0
  157. package/lib/client/models/PedBone.d.ts +6 -0
  158. package/lib/client/models/PedBone.js +9 -0
  159. package/lib/client/models/PedBoneCollection.d.ts +8 -0
  160. package/lib/client/models/PedBoneCollection.js +19 -0
  161. package/lib/client/models/Player.d.ts +63 -0
  162. package/lib/client/models/Player.js +174 -0
  163. package/lib/client/models/Prop.d.ts +11 -0
  164. package/lib/client/models/Prop.js +26 -0
  165. package/lib/client/models/Vehicle.d.ts +171 -0
  166. package/lib/client/models/Vehicle.js +551 -0
  167. package/lib/client/models/VehicleDoor.d.ts +19 -0
  168. package/lib/client/models/VehicleDoor.js +42 -0
  169. package/lib/client/models/VehicleDoorCollection.d.ts +14 -0
  170. package/lib/client/models/VehicleDoorCollection.js +61 -0
  171. package/lib/client/models/VehicleMod.d.ts +16 -0
  172. package/lib/client/models/VehicleMod.js +33 -0
  173. package/lib/client/models/VehicleModCollection.d.ts +61 -0
  174. package/lib/client/models/VehicleModCollection.js +227 -0
  175. package/lib/client/models/VehicleToggleMod.d.ts +14 -0
  176. package/lib/client/models/VehicleToggleMod.js +27 -0
  177. package/lib/client/models/VehicleWheel.d.ts +11 -0
  178. package/lib/client/models/VehicleWheel.js +21 -0
  179. package/lib/client/models/VehicleWheelCollection.d.ts +13 -0
  180. package/lib/client/models/VehicleWheelCollection.js +56 -0
  181. package/lib/client/models/VehicleWindow.d.ts +16 -0
  182. package/lib/client/models/VehicleWindow.js +33 -0
  183. package/lib/client/models/VehicleWindowCollection.d.ts +14 -0
  184. package/lib/client/models/VehicleWindowCollection.js +55 -0
  185. package/lib/client/models/index.d.ts +18 -0
  186. package/lib/client/models/index.js +18 -0
  187. package/lib/client/types/EntityType.d.ts +2 -0
  188. package/lib/client/types/EntityType.js +1 -0
  189. package/lib/client/ui/Container.d.ts +11 -0
  190. package/lib/client/ui/Container.js +28 -0
  191. package/lib/client/ui/Effects.d.ts +8 -0
  192. package/lib/client/ui/Effects.js +106 -0
  193. package/lib/client/ui/Fading.d.ts +41 -0
  194. package/lib/client/ui/Fading.js +69 -0
  195. package/lib/client/ui/Hud.d.ts +16 -0
  196. package/lib/client/ui/Hud.js +39 -0
  197. package/lib/client/ui/InstructionalButtons.d.ts +33 -0
  198. package/lib/client/ui/InstructionalButtons.js +53 -0
  199. package/lib/client/ui/LoadingPrompt.d.ts +27 -0
  200. package/lib/client/ui/LoadingPrompt.js +45 -0
  201. package/lib/client/ui/Notification.d.ts +5 -0
  202. package/lib/client/ui/Notification.js +8 -0
  203. package/lib/client/ui/Rectangle.d.ts +10 -0
  204. package/lib/client/ui/Rectangle.js +37 -0
  205. package/lib/client/ui/Scaleform.d.ts +106 -0
  206. package/lib/client/ui/Scaleform.js +234 -0
  207. package/lib/client/ui/Screen.d.ts +16 -0
  208. package/lib/client/ui/Screen.js +72 -0
  209. package/lib/client/ui/Sprite.d.ts +17 -0
  210. package/lib/client/ui/Sprite.js +53 -0
  211. package/lib/client/ui/Text.d.ts +31 -0
  212. package/lib/client/ui/Text.js +102 -0
  213. package/lib/client/ui/Timerbar.d.ts +44 -0
  214. package/lib/client/ui/Timerbar.js +241 -0
  215. package/lib/client/ui/index.d.ts +15 -0
  216. package/lib/client/ui/index.js +15 -0
  217. package/lib/client/ui/interfaces/IButton.d.ts +5 -0
  218. package/lib/client/ui/interfaces/IButton.js +1 -0
  219. package/lib/client/ui/interfaces/IDrawable.d.ts +7 -0
  220. package/lib/client/ui/interfaces/IDrawable.js +1 -0
  221. package/lib/client/ui/interfaces/index.d.ts +2 -0
  222. package/lib/client/ui/interfaces/index.js +1 -0
  223. package/lib/client/ui/menu/Menu.d.ts +108 -0
  224. package/lib/client/ui/menu/Menu.js +802 -0
  225. package/lib/client/ui/menu/MenuControl.d.ts +6 -0
  226. package/lib/client/ui/menu/MenuControl.js +11 -0
  227. package/lib/client/ui/menu/MenuControls.d.ts +9 -0
  228. package/lib/client/ui/menu/MenuControls.js +11 -0
  229. package/lib/client/ui/menu/MenuSettings.d.ts +20 -0
  230. package/lib/client/ui/menu/MenuSettings.js +51 -0
  231. package/lib/client/ui/menu/index.d.ts +6 -0
  232. package/lib/client/ui/menu/index.js +6 -0
  233. package/lib/client/ui/menu/items/UIMenuCheckboxItem.d.ts +20 -0
  234. package/lib/client/ui/menu/items/UIMenuCheckboxItem.js +57 -0
  235. package/lib/client/ui/menu/items/UIMenuItem.d.ts +78 -0
  236. package/lib/client/ui/menu/items/UIMenuItem.js +1090 -0
  237. package/lib/client/ui/menu/items/UIMenuListItem.d.ts +31 -0
  238. package/lib/client/ui/menu/items/UIMenuListItem.js +110 -0
  239. package/lib/client/ui/menu/items/UIMenuSeparatorItem.d.ts +11 -0
  240. package/lib/client/ui/menu/items/UIMenuSeparatorItem.js +29 -0
  241. package/lib/client/ui/menu/items/UIMenuSliderItem.d.ts +47 -0
  242. package/lib/client/ui/menu/items/UIMenuSliderItem.js +173 -0
  243. package/lib/client/ui/menu/items/index.d.ts +6 -0
  244. package/lib/client/ui/menu/items/index.js +6 -0
  245. package/lib/client/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +17 -0
  246. package/lib/client/ui/menu/items/panels/AbstractUIMenuPanel.js +43 -0
  247. package/lib/client/ui/menu/items/panels/UIMenuColorPanel.d.ts +36 -0
  248. package/lib/client/ui/menu/items/panels/UIMenuColorPanel.js +211 -0
  249. package/lib/client/ui/menu/items/panels/UIMenuGridPanel.d.ts +40 -0
  250. package/lib/client/ui/menu/items/panels/UIMenuGridPanel.js +215 -0
  251. package/lib/client/ui/menu/items/panels/UIMenuPercentagePanel.d.ts +26 -0
  252. package/lib/client/ui/menu/items/panels/UIMenuPercentagePanel.js +115 -0
  253. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +16 -0
  254. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanel.js +77 -0
  255. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanelItem.d.ts +13 -0
  256. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +32 -0
  257. package/lib/client/ui/menu/items/panels/index.d.ts +6 -0
  258. package/lib/client/ui/menu/items/panels/index.js +6 -0
  259. package/lib/client/ui/menu/modules/ListItem.d.ts +6 -0
  260. package/lib/client/ui/menu/modules/ListItem.js +8 -0
  261. package/lib/client/ui/menu/modules/index.d.ts +1 -0
  262. package/lib/client/ui/menu/modules/index.js +1 -0
  263. package/lib/client/utils/Animations.d.ts +19 -0
  264. package/lib/client/utils/Animations.js +55 -0
  265. package/lib/client/utils/Color.d.ts +15 -0
  266. package/lib/client/utils/Color.js +22 -0
  267. package/lib/client/utils/Crypto.d.ts +3 -0
  268. package/lib/client/utils/Crypto.js +25 -0
  269. package/lib/client/utils/LiteEvent.d.ts +13 -0
  270. package/lib/client/utils/LiteEvent.js +21 -0
  271. package/lib/client/utils/Maths.d.ts +4 -0
  272. package/lib/client/utils/Maths.js +10 -0
  273. package/lib/client/utils/Point.d.ts +9 -0
  274. package/lib/client/utils/Point.js +28 -0
  275. package/lib/client/utils/PointF.d.ts +12 -0
  276. package/lib/client/utils/PointF.js +11 -0
  277. package/lib/client/utils/Quaternion.d.ts +10 -0
  278. package/lib/client/utils/Quaternion.js +23 -0
  279. package/lib/client/utils/Size.d.ts +5 -0
  280. package/lib/client/utils/Size.js +6 -0
  281. package/lib/client/utils/String.d.ts +6 -0
  282. package/lib/client/utils/String.js +25 -0
  283. package/lib/client/utils/Vector2.d.ts +54 -0
  284. package/lib/client/utils/Vector2.js +106 -0
  285. package/lib/client/utils/Vector3.d.ts +69 -0
  286. package/lib/client/utils/Vector3.js +140 -0
  287. package/lib/client/utils/Vector4.d.ts +62 -0
  288. package/lib/client/utils/Vector4.js +124 -0
  289. package/lib/client/utils/enumValues.d.ts +12 -0
  290. package/lib/client/utils/enumValues.js +14 -0
  291. package/lib/client/utils/getStringFromUInt8Array.d.ts +8 -0
  292. package/lib/client/utils/getStringFromUInt8Array.js +10 -0
  293. package/lib/client/utils/getUInt32FromUint8Array.d.ts +8 -0
  294. package/lib/client/utils/getUInt32FromUint8Array.js +8 -0
  295. package/lib/client/utils/index.d.ts +10 -0
  296. package/lib/client/utils/index.js +10 -0
  297. package/lib/client/weapon/DlcWeaponData.d.ts +43 -0
  298. package/lib/client/weapon/DlcWeaponData.js +44 -0
  299. package/lib/client/weapon/Mk2WeaponHash.d.ts +18 -0
  300. package/lib/client/weapon/Mk2WeaponHash.js +25 -0
  301. package/lib/client/weapon/Weapon.d.ts +169 -0
  302. package/lib/client/weapon/Weapon.js +267 -0
  303. package/lib/client/weapon/WeaponAsset.d.ts +55 -0
  304. package/lib/client/weapon/WeaponAsset.js +83 -0
  305. package/lib/client/weapon/WeaponCollection.d.ts +90 -0
  306. package/lib/client/weapon/WeaponCollection.js +186 -0
  307. package/lib/client/weapon/WeaponDisplayNameByHash.d.ts +6 -0
  308. package/lib/client/weapon/WeaponDisplayNameByHash.js +75 -0
  309. package/lib/client/weapon/WeaponGroup.d.ts +18 -0
  310. package/lib/client/weapon/WeaponGroup.js +19 -0
  311. package/lib/client/weapon/WeaponHudStats.d.ts +27 -0
  312. package/lib/client/weapon/WeaponHudStats.js +38 -0
  313. package/lib/client/weapon/WeaponLivery.d.ts +13 -0
  314. package/lib/client/weapon/WeaponLivery.js +14 -0
  315. package/lib/client/weapon/WeaponLiveryColor.d.ts +34 -0
  316. package/lib/client/weapon/WeaponLiveryColor.js +35 -0
  317. package/lib/client/weapon/WeaponTint.d.ts +42 -0
  318. package/lib/client/weapon/WeaponTint.js +43 -0
  319. package/lib/client/weapon/index.d.ts +8 -0
  320. package/lib/client/weapon/index.js +8 -0
  321. package/lib/client/weaponComponent/ComponentAttachmentPoint.d.ts +18 -0
  322. package/lib/client/weaponComponent/ComponentAttachmentPoint.js +19 -0
  323. package/lib/client/weaponComponent/ComponentAttachmentPointByHash.d.ts +7 -0
  324. package/lib/client/weaponComponent/ComponentAttachmentPointByHash.js +309 -0
  325. package/lib/client/weaponComponent/ComponentDisplayNameByHash.d.ts +6 -0
  326. package/lib/client/weaponComponent/ComponentDisplayNameByHash.js +280 -0
  327. package/lib/client/weaponComponent/DlcWeaponComponentData.d.ts +40 -0
  328. package/lib/client/weaponComponent/DlcWeaponComponentData.js +44 -0
  329. package/lib/client/weaponComponent/InvalidWeaponComponent.d.ts +12 -0
  330. package/lib/client/weaponComponent/InvalidWeaponComponent.js +28 -0
  331. package/lib/client/weaponComponent/WeaponComponent.d.ts +81 -0
  332. package/lib/client/weaponComponent/WeaponComponent.js +119 -0
  333. package/lib/client/weaponComponent/WeaponComponentCollection.d.ts +108 -0
  334. package/lib/client/weaponComponent/WeaponComponentCollection.js +172 -0
  335. package/lib/client/weaponComponent/WeaponComponentHash.d.ts +671 -0
  336. package/lib/client/weaponComponent/WeaponComponentHash.js +887 -0
  337. package/lib/client/weaponComponent/WeaponComponentHashesByWeaponHash.d.ts +8 -0
  338. package/lib/client/weaponComponent/WeaponComponentHashesByWeaponHash.js +823 -0
  339. package/lib/client/weaponComponent/WeaponComponentHudStats.d.ts +27 -0
  340. package/lib/client/weaponComponent/WeaponComponentHudStats.js +34 -0
  341. package/lib/client/weaponComponent/index.d.ts +5 -0
  342. package/lib/client/weaponComponent/index.js +5 -0
  343. package/lib/common/Convar.d.ts +8 -0
  344. package/lib/common/Convar.js +20 -0
  345. package/lib/common/Kvp.d.ts +91 -0
  346. package/lib/common/Kvp.js +161 -0
  347. package/lib/common/Resource.d.ts +14 -0
  348. package/lib/common/Resource.js +35 -0
  349. package/lib/common/index.d.ts +5 -0
  350. package/lib/common/index.js +5 -0
  351. package/lib/common/types.d.ts +6 -0
  352. package/lib/common/types.js +1 -0
  353. package/lib/common/utils/Color.d.ts +10 -0
  354. package/lib/common/utils/Color.js +17 -0
  355. package/lib/common/utils/Maths.d.ts +4 -0
  356. package/lib/common/utils/Maths.js +10 -0
  357. package/lib/common/utils/PointF.d.ts +12 -0
  358. package/lib/common/utils/PointF.js +11 -0
  359. package/lib/common/utils/Quaternion.d.ts +10 -0
  360. package/lib/common/utils/Quaternion.js +23 -0
  361. package/lib/common/utils/Vector2.d.ts +58 -0
  362. package/lib/common/utils/Vector2.js +113 -0
  363. package/lib/common/utils/Vector3.d.ts +73 -0
  364. package/lib/common/utils/Vector3.js +147 -0
  365. package/lib/common/utils/Vector4.d.ts +66 -0
  366. package/lib/common/utils/Vector4.js +131 -0
  367. package/lib/common/utils/cleanPlayerName.d.ts +6 -0
  368. package/lib/common/utils/cleanPlayerName.js +27 -0
  369. package/lib/common/utils/enumValues.d.ts +12 -0
  370. package/lib/common/utils/enumValues.js +14 -0
  371. package/lib/common/utils/getStringFromUInt8Array.d.ts +8 -0
  372. package/lib/common/utils/getStringFromUInt8Array.js +10 -0
  373. package/lib/common/utils/getUInt32FromUint8Array.d.ts +8 -0
  374. package/lib/common/utils/getUInt32FromUint8Array.js +8 -0
  375. package/lib/common/utils/index.d.ts +12 -0
  376. package/lib/common/utils/index.js +12 -0
  377. package/lib/server/Anticheat.d.ts +0 -0
  378. package/lib/server/Anticheat.js +25 -0
  379. package/lib/server/Events.d.ts +35 -0
  380. package/lib/server/Events.js +102 -0
  381. package/lib/server/Game.d.ts +56 -0
  382. package/lib/server/Game.js +86 -0
  383. package/lib/server/cfx/StateBagChangeHandler.d.ts +9 -0
  384. package/lib/server/cfx/StateBagChangeHandler.js +4 -0
  385. package/lib/server/cfx/index.d.ts +7 -0
  386. package/lib/server/cfx/index.js +1 -0
  387. package/lib/server/entities/BaseEntity.d.ts +115 -0
  388. package/lib/server/entities/BaseEntity.js +161 -0
  389. package/lib/server/entities/Entity.d.ts +18 -0
  390. package/lib/server/entities/Entity.js +22 -0
  391. package/lib/server/entities/Ped.d.ts +87 -0
  392. package/lib/server/entities/Ped.js +122 -0
  393. package/lib/server/entities/Player.d.ts +163 -0
  394. package/lib/server/entities/Player.js +235 -0
  395. package/lib/server/entities/Prop.d.ts +32 -0
  396. package/lib/server/entities/Prop.js +42 -0
  397. package/lib/server/entities/Vehicle.d.ts +230 -0
  398. package/lib/server/entities/Vehicle.js +331 -0
  399. package/lib/server/entities/index.d.ts +5 -0
  400. package/lib/server/entities/index.js +5 -0
  401. package/lib/server/enum/ClassTypes.d.ts +11 -0
  402. package/lib/server/enum/ClassTypes.js +12 -0
  403. package/lib/server/enum/PopulationType.d.ts +13 -0
  404. package/lib/server/enum/PopulationType.js +14 -0
  405. package/lib/server/enum/VehicleLockStatus.d.ts +9 -0
  406. package/lib/server/enum/VehicleLockStatus.js +10 -0
  407. package/lib/server/enum/VehicleType.d.ts +10 -0
  408. package/lib/server/enum/VehicleType.js +11 -0
  409. package/lib/server/enum/eEntityType.d.ts +5 -0
  410. package/lib/server/enum/eEntityType.js +6 -0
  411. package/lib/server/enum/index.d.ts +5 -0
  412. package/lib/server/enum/index.js +5 -0
  413. package/lib/server/index.d.ts +7 -0
  414. package/lib/server/index.js +7 -0
  415. package/lib/server/type/Anticheat.d.ts +471 -0
  416. package/lib/server/type/Anticheat.js +160 -0
  417. package/lib/server/type/Hash.d.ts +3 -0
  418. package/lib/server/type/Hash.js +2 -0
  419. package/lib/server/utils/index.d.ts +1 -0
  420. package/lib/server/utils/index.js +1 -0
  421. package/package.json +54 -0
@@ -0,0 +1,66 @@
1
+ import { AnimationFlags, DrivingStyle, FiringPattern, LeaveVehicleFlags, VehicleSeat } from './enums';
2
+ import { Entity, Ped, Vehicle } from './models';
3
+ import { BaseEntity } from './models/BaseEntity';
4
+ import { TaskSequence } from './TaskSequence';
5
+ import { Vector3 } from './utils';
6
+ export declare class Tasks {
7
+ private ped;
8
+ constructor(ped: Ped);
9
+ achieveHeading(heading: number, timeout?: number): void;
10
+ blockTemporaryEvents(block?: boolean): void;
11
+ aimAt(target: BaseEntity | Vector3, duration: number): void;
12
+ arrest(ped: Ped): void;
13
+ chatTo(ped: Ped): void;
14
+ jump(): void;
15
+ climb(): void;
16
+ climbLadder(): void;
17
+ cower(duration: number): void;
18
+ chaseWithGroundVehicle(target: BaseEntity): void;
19
+ chaseWithHelicopter(target: BaseEntity, offset: Vector3): void;
20
+ chaseWithPlane(target: BaseEntity, offset: Vector3): void;
21
+ cruiseWithVehicle(vehicle: Vehicle, speed: number, drivingstyle?: DrivingStyle): void;
22
+ driveTo(vehicle: Vehicle, target: Vector3, radius: number, speed: number, drivingstyle?: DrivingStyle): void;
23
+ enterAnyVehicle(seat?: VehicleSeat, timeout?: number, speed?: number, flag?: number): void;
24
+ static everyoneLeaveVehicle(vehicle: Vehicle): void;
25
+ fightAgainst(target: Ped, duration?: number): void;
26
+ fightAgainstHatedTargets(radius: number, duration?: number): void;
27
+ fleeFrom(pedOrPosition: Ped | Vector3, duration?: number): void;
28
+ followPointRoute(points: Vector3[]): void;
29
+ followToOffsetFromEntity(target: BaseEntity, offset: Vector3, timeout: number, stoppingRange: number, movementSpeed?: number, persistFollowing?: boolean): void;
30
+ goTo(position: Vector3, ignorePaths?: boolean, timeout?: number, speed?: number): void;
31
+ goToEntity(target: BaseEntity, offset?: Vector3 | null, timeout?: number): void;
32
+ guardCurrentPosition(): void;
33
+ handsUp(duration: number): void;
34
+ landPlane(startPosition: Vector3, touchdownPosition: Vector3, plane?: Vehicle | null): void;
35
+ lookAt(targetOrPosition: Entity | Vector3, duration?: number): void;
36
+ parachuteTo(position: Vector3): void;
37
+ parkVehicle(vehicle: Vehicle, position: Vector3, heading: number, radius?: number, keepEngineOn?: boolean): void;
38
+ performSequence(sequence: TaskSequence): void;
39
+ playAnimation(animDict: string, animName: string, blendInSpeed: number, blendOutSpeed: number, duration: number, playbackRate: number, flags: AnimationFlags): Promise<void>;
40
+ reactAndFlee(ped: Ped): void;
41
+ reloadWeapon(): void;
42
+ shootAt(targetOrPosition: Ped | Vector3, duration?: number, pattern?: FiringPattern): void;
43
+ shuffleToNextVehicleSeat(vehicle: Vehicle): void;
44
+ skyDive(): void;
45
+ slideTo(position: Vector3, heading: number, duration?: number): void;
46
+ standStill(duration: number): void;
47
+ startScenario(name: string, position: Vector3, heading?: number, duration?: number, sittingScenario?: boolean, teleport?: boolean): void;
48
+ swapWeapon(): void;
49
+ turnTo(targetOrPosition: Entity | Vector3, duration?: number): void;
50
+ useParachute(): void;
51
+ useMobilePhone(duration?: number): void;
52
+ putAwayParachute(): void;
53
+ putAwayMobilePhone(): void;
54
+ vehicleChase(target: Ped): void;
55
+ vehicleShootAtPed(target: Ped): void;
56
+ wait(duration: number): void;
57
+ wanderAround(position?: Vector3, radius?: number): void;
58
+ warpIntoVehicle(vehicle: Vehicle, seat: VehicleSeat): void;
59
+ warpOutOfVehicle(vehicle: Vehicle, flags: LeaveVehicleFlags): void;
60
+ isPlayingAnim(dict: string, anim: string, taskFlag?: number): boolean;
61
+ clearAll(): void;
62
+ clearAllImmediately(): void;
63
+ clearLookAt(): void;
64
+ clearSecondary(): void;
65
+ clearAnimation(animDict: string, animName: string): void;
66
+ }
@@ -0,0 +1,236 @@
1
+ import { DrivingStyle, FiringPattern, VehicleSeat, } from './enums';
2
+ import { Entity, Ped } from './models';
3
+ import { BaseEntity } from './models/BaseEntity';
4
+ import { Vector3 } from './utils';
5
+ import { LoadAnimDict } from './utils/Animations';
6
+ export class Tasks {
7
+ constructor(ped) {
8
+ this.ped = ped;
9
+ }
10
+ achieveHeading(heading, timeout = 0) {
11
+ TaskAchieveHeading(this.ped.Handle, heading, timeout);
12
+ }
13
+ blockTemporaryEvents(block = true) {
14
+ TaskSetBlockingOfNonTemporaryEvents(this.ped.Handle, block);
15
+ }
16
+ aimAt(target, duration) {
17
+ if (target instanceof BaseEntity)
18
+ TaskAimGunAtEntity(this.ped.Handle, target.Handle, duration, false);
19
+ else
20
+ TaskAimGunAtCoord(this.ped.Handle, target.x, target.y, target.z, duration, false, false);
21
+ }
22
+ arrest(ped) {
23
+ TaskArrestPed(this.ped.Handle, ped.Handle);
24
+ }
25
+ chatTo(ped) {
26
+ TaskChatToPed(this.ped.Handle, ped.Handle, 16, 0, 0, 0, 0, 0);
27
+ }
28
+ jump() {
29
+ TaskJump(this.ped.Handle, true);
30
+ }
31
+ climb() {
32
+ TaskClimb(this.ped.Handle, true);
33
+ }
34
+ climbLadder() {
35
+ TaskClimbLadder(this.ped.Handle, 1);
36
+ }
37
+ cower(duration) {
38
+ TaskCower(this.ped.Handle, duration);
39
+ }
40
+ chaseWithGroundVehicle(target) {
41
+ TaskVehicleChase(this.ped.Handle, target.Handle);
42
+ }
43
+ chaseWithHelicopter(target, offset) {
44
+ TaskHeliChase(this.ped.Handle, target.Handle, offset.x, offset.y, offset.z);
45
+ }
46
+ chaseWithPlane(target, offset) {
47
+ TaskPlaneChase(this.ped.Handle, target.Handle, offset.x, offset.y, offset.z);
48
+ }
49
+ cruiseWithVehicle(vehicle, speed, drivingstyle = DrivingStyle.None) {
50
+ TaskVehicleDriveWander(this.ped.Handle, vehicle.Handle, speed, drivingstyle);
51
+ }
52
+ driveTo(vehicle, target, radius, speed, drivingstyle = DrivingStyle.None) {
53
+ TaskVehicleDriveToCoordLongrange(this.ped.Handle, vehicle.Handle, target.x, target.y, target.z, speed, drivingstyle, radius);
54
+ }
55
+ enterAnyVehicle(seat = VehicleSeat.Any, timeout = -1, speed = 0, flag = 0) {
56
+ TaskEnterVehicle(this.ped.Handle, 0, timeout, seat, speed, flag, 0);
57
+ }
58
+ static everyoneLeaveVehicle(vehicle) {
59
+ TaskEveryoneLeaveVehicle(vehicle.Handle);
60
+ }
61
+ fightAgainst(target, duration) {
62
+ if (duration) {
63
+ TaskCombatPedTimed(this.ped.Handle, target.Handle, duration, 0);
64
+ }
65
+ else {
66
+ TaskCombatPed(this.ped.Handle, target.Handle, 0, 16);
67
+ }
68
+ }
69
+ fightAgainstHatedTargets(radius, duration) {
70
+ if (duration) {
71
+ TaskCombatHatedTargetsAroundPedTimed(this.ped.Handle, radius, duration, 0);
72
+ }
73
+ else {
74
+ TaskCombatHatedTargetsAroundPed(this.ped.Handle, radius, 0);
75
+ }
76
+ }
77
+ fleeFrom(pedOrPosition, duration = -1) {
78
+ if (pedOrPosition instanceof Ped) {
79
+ TaskSmartFleePed(this.ped.Handle, pedOrPosition.Handle, 100, duration, false, false);
80
+ }
81
+ else {
82
+ TaskSmartFleeCoord(this.ped.Handle, pedOrPosition.x, pedOrPosition.y, pedOrPosition.z, 100, duration, false, false);
83
+ }
84
+ }
85
+ followPointRoute(points) {
86
+ TaskFlushRoute();
87
+ points.forEach(point => TaskExtendRoute(point.x, point.y, point.z));
88
+ TaskFollowPointRoute(this.ped.Handle, 1, 0);
89
+ }
90
+ followToOffsetFromEntity(target, offset, timeout, stoppingRange, movementSpeed = 1, persistFollowing = true) {
91
+ TaskFollowToOffsetOfEntity(this.ped.Handle, target.Handle, offset.x, offset.y, offset.z, movementSpeed, timeout, stoppingRange, persistFollowing);
92
+ }
93
+ goTo(position, ignorePaths = false, timeout = -1, speed = 1) {
94
+ if (ignorePaths) {
95
+ TaskGoStraightToCoord(this.ped.Handle, position.x, position.y, position.z, speed, timeout, 0, 0);
96
+ }
97
+ else {
98
+ TaskFollowNavMeshToCoord(this.ped.Handle, position.x, position.y, position.z, speed, timeout, 0, 0, 0);
99
+ }
100
+ }
101
+ goToEntity(target, offset = null, timeout = -1) {
102
+ if (offset === null) {
103
+ offset = new Vector3(0, 0, 0);
104
+ }
105
+ TaskGotoEntityOffsetXy(this.ped.Handle, target.Handle, timeout, offset.x, offset.y, offset.z, 1, true);
106
+ }
107
+ guardCurrentPosition() {
108
+ TaskGuardCurrentPosition(this.ped.Handle, 15, 10, true);
109
+ }
110
+ handsUp(duration) {
111
+ TaskHandsUp(this.ped.Handle, duration, 0, -1, false);
112
+ }
113
+ landPlane(startPosition, touchdownPosition, plane = null) {
114
+ if (plane === null) {
115
+ plane = this.ped.CurrentVehicle;
116
+ }
117
+ if (plane === null || !plane.exists() || plane.isDead()) {
118
+ TaskPlaneLand(this.ped.Handle, 0, startPosition.x, startPosition.y, startPosition.z, touchdownPosition.x, touchdownPosition.y, touchdownPosition.z);
119
+ }
120
+ else {
121
+ TaskPlaneLand(this.ped.Handle, plane.Handle, startPosition.x, startPosition.y, startPosition.z, touchdownPosition.x, touchdownPosition.y, touchdownPosition.z);
122
+ }
123
+ }
124
+ lookAt(targetOrPosition, duration = -1) {
125
+ if (targetOrPosition instanceof Entity)
126
+ TaskLookAtEntity(this.ped.Handle, targetOrPosition.Handle, duration, 0, 2);
127
+ else
128
+ TaskLookAtCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration, 0, 2);
129
+ }
130
+ parachuteTo(position) {
131
+ TaskParachuteToTarget(this.ped.Handle, position.x, position.y, position.z);
132
+ }
133
+ parkVehicle(vehicle, position, heading, radius = 20, keepEngineOn = false) {
134
+ TaskVehiclePark(this.ped.Handle, vehicle.Handle, position.x, position.y, position.z, heading, 1, radius, keepEngineOn);
135
+ }
136
+ performSequence(sequence) {
137
+ if (!sequence.IsClosed) {
138
+ sequence.close();
139
+ }
140
+ this.clearAll();
141
+ this.ped.BlockPermanentEvents = true;
142
+ TaskPerformSequence(this.ped.Handle, sequence.Handle);
143
+ }
144
+ async playAnimation(animDict, animName, blendInSpeed, blendOutSpeed, duration, playbackRate, flags) {
145
+ await LoadAnimDict(animDict);
146
+ TaskPlayAnim(this.ped.Handle, animDict, animName, blendInSpeed, blendOutSpeed, duration, flags, playbackRate, false, false, false);
147
+ RemoveAnimDict(animDict);
148
+ }
149
+ reactAndFlee(ped) {
150
+ TaskReactAndFleePed(this.ped.Handle, ped.Handle);
151
+ }
152
+ reloadWeapon() {
153
+ TaskReloadWeapon(this.ped.Handle, true);
154
+ }
155
+ shootAt(targetOrPosition, duration = -1, pattern = FiringPattern.Default) {
156
+ if (targetOrPosition instanceof Ped)
157
+ TaskShootAtEntity(this.ped.Handle, targetOrPosition.Handle, duration, pattern);
158
+ else
159
+ TaskShootAtCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration, pattern);
160
+ }
161
+ shuffleToNextVehicleSeat(vehicle) {
162
+ TaskShuffleToNextVehicleSeat(this.ped.Handle, vehicle.Handle);
163
+ }
164
+ skyDive() {
165
+ TaskSkyDive(this.ped.Handle);
166
+ }
167
+ slideTo(position, heading, duration = 0.7) {
168
+ TaskPedSlideToCoord(this.ped.Handle, position.x, position.y, position.z, heading, duration);
169
+ }
170
+ standStill(duration) {
171
+ TaskStandStill(this.ped.Handle, duration);
172
+ }
173
+ startScenario(name, position, heading = 0, duration = 0, sittingScenario = false, teleport = true) {
174
+ TaskStartScenarioAtPosition(this.ped.Handle, name, position.x, position.y, position.z, heading, duration, sittingScenario, teleport);
175
+ }
176
+ swapWeapon() {
177
+ TaskSwapWeapon(this.ped.Handle, false);
178
+ }
179
+ turnTo(targetOrPosition, duration = -1) {
180
+ if (targetOrPosition instanceof Entity)
181
+ TaskTurnPedToFaceEntity(this.ped.Handle, targetOrPosition.Handle, duration);
182
+ else
183
+ TaskTurnPedToFaceCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration);
184
+ }
185
+ useParachute() {
186
+ TaskParachute(this.ped.Handle, true);
187
+ }
188
+ useMobilePhone(duration = 1) {
189
+ TaskUseMobilePhone(this.ped.Handle, duration);
190
+ }
191
+ putAwayParachute() {
192
+ TaskParachute(this.ped.Handle, false);
193
+ }
194
+ putAwayMobilePhone() {
195
+ TaskUseMobilePhone(this.ped.Handle, 0);
196
+ }
197
+ vehicleChase(target) {
198
+ TaskVehicleChase(this.ped.Handle, target.Handle);
199
+ }
200
+ vehicleShootAtPed(target) {
201
+ TaskVehicleShootAtPed(this.ped.Handle, target.Handle, 20);
202
+ }
203
+ wait(duration) {
204
+ TaskPause(this.ped.Handle, duration);
205
+ }
206
+ wanderAround(position, radius) {
207
+ if (position && radius)
208
+ TaskWanderInArea(this.ped.Handle, position.x, position.y, position.z, radius, 0, 0);
209
+ else
210
+ TaskWanderStandard(this.ped.Handle, 0, 0);
211
+ }
212
+ warpIntoVehicle(vehicle, seat) {
213
+ TaskWarpPedIntoVehicle(this.ped.Handle, vehicle.Handle, seat);
214
+ }
215
+ warpOutOfVehicle(vehicle, flags) {
216
+ TaskLeaveVehicle(this.ped.Handle, vehicle.Handle, flags);
217
+ }
218
+ isPlayingAnim(dict, anim, taskFlag = 3) {
219
+ return IsEntityPlayingAnim(this.ped.Handle, dict, anim, taskFlag);
220
+ }
221
+ clearAll() {
222
+ ClearPedTasks(this.ped.Handle);
223
+ }
224
+ clearAllImmediately() {
225
+ ClearPedTasksImmediately(this.ped.Handle);
226
+ }
227
+ clearLookAt() {
228
+ TaskClearLookAt(this.ped.Handle);
229
+ }
230
+ clearSecondary() {
231
+ ClearPedSecondaryTask(this.ped.Handle);
232
+ }
233
+ clearAnimation(animDict, animName) {
234
+ StopAnimTask(this.ped.Handle, animDict, animName, -4);
235
+ }
236
+ }