@nativewrappers/fivem 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (421) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +33 -0
  3. package/lib/client/Audio.d.ts +17 -0
  4. package/lib/client/Audio.js +92 -0
  5. package/lib/client/Blip.d.ts +39 -0
  6. package/lib/client/Blip.js +104 -0
  7. package/lib/client/Camera.d.ts +46 -0
  8. package/lib/client/Camera.js +161 -0
  9. package/lib/client/Checkpoint.d.ts +18 -0
  10. package/lib/client/Checkpoint.js +42 -0
  11. package/lib/client/Events.d.ts +11 -0
  12. package/lib/client/Events.js +73 -0
  13. package/lib/client/Game.d.ts +283 -0
  14. package/lib/client/Game.js +451 -0
  15. package/lib/client/GameplayCamera.d.ts +102 -0
  16. package/lib/client/GameplayCamera.js +141 -0
  17. package/lib/client/Model.d.ts +134 -0
  18. package/lib/client/Model.js +198 -0
  19. package/lib/client/NetworkedScene.d.ts +10 -0
  20. package/lib/client/NetworkedScene.js +17 -0
  21. package/lib/client/ParticleEffect.d.ts +80 -0
  22. package/lib/client/ParticleEffect.js +120 -0
  23. package/lib/client/ParticleEffectAsset.d.ts +54 -0
  24. package/lib/client/ParticleEffectAsset.js +104 -0
  25. package/lib/client/Pickup.d.ts +9 -0
  26. package/lib/client/Pickup.js +18 -0
  27. package/lib/client/Raycast.d.ts +49 -0
  28. package/lib/client/Raycast.js +70 -0
  29. package/lib/client/RelationshipGroup.d.ts +49 -0
  30. package/lib/client/RelationshipGroup.js +63 -0
  31. package/lib/client/Rope.d.ts +99 -0
  32. package/lib/client/Rope.js +125 -0
  33. package/lib/client/TaskSequence.d.ts +15 -0
  34. package/lib/client/TaskSequence.js +43 -0
  35. package/lib/client/Tasks.d.ts +66 -0
  36. package/lib/client/Tasks.js +236 -0
  37. package/lib/client/World.d.ts +402 -0
  38. package/lib/client/World.js +726 -0
  39. package/lib/client/cfx/StateBagChangeHandler.d.ts +3 -0
  40. package/lib/client/cfx/StateBagChangeHandler.js +1 -0
  41. package/lib/client/cfx/index.d.ts +7 -0
  42. package/lib/client/cfx/index.js +1 -0
  43. package/lib/client/enums/Alignment.d.ts +5 -0
  44. package/lib/client/enums/Alignment.js +6 -0
  45. package/lib/client/enums/AnimationFlags.d.ts +9 -0
  46. package/lib/client/enums/AnimationFlags.js +10 -0
  47. package/lib/client/enums/AudioFlag.d.ts +37 -0
  48. package/lib/client/enums/AudioFlag.js +38 -0
  49. package/lib/client/enums/BadgeStyle.d.ts +182 -0
  50. package/lib/client/enums/BadgeStyle.js +183 -0
  51. package/lib/client/enums/Blip.d.ts +223 -0
  52. package/lib/client/enums/Blip.js +225 -0
  53. package/lib/client/enums/Bone.d.ts +101 -0
  54. package/lib/client/enums/Bone.js +103 -0
  55. package/lib/client/enums/CameraShake.d.ts +13 -0
  56. package/lib/client/enums/CameraShake.js +14 -0
  57. package/lib/client/enums/CameraTypes.d.ts +7 -0
  58. package/lib/client/enums/CameraTypes.js +8 -0
  59. package/lib/client/enums/CheckboxStyle.d.ts +4 -0
  60. package/lib/client/enums/CheckboxStyle.js +5 -0
  61. package/lib/client/enums/Checkpoint.d.ts +62 -0
  62. package/lib/client/enums/Checkpoint.js +67 -0
  63. package/lib/client/enums/ClassTypes.d.ts +11 -0
  64. package/lib/client/enums/ClassTypes.js +12 -0
  65. package/lib/client/enums/CloudHat.d.ts +26 -0
  66. package/lib/client/enums/CloudHat.js +27 -0
  67. package/lib/client/enums/Control.d.ts +360 -0
  68. package/lib/client/enums/Control.js +361 -0
  69. package/lib/client/enums/CursorSprite.d.ts +14 -0
  70. package/lib/client/enums/CursorSprite.js +15 -0
  71. package/lib/client/enums/Driving.d.ts +32 -0
  72. package/lib/client/enums/Driving.js +34 -0
  73. package/lib/client/enums/ExplosionType.d.ts +44 -0
  74. package/lib/client/enums/ExplosionType.js +45 -0
  75. package/lib/client/enums/FiringPattern.d.ts +19 -0
  76. package/lib/client/enums/FiringPattern.js +20 -0
  77. package/lib/client/enums/Font.d.ts +7 -0
  78. package/lib/client/enums/Font.js +8 -0
  79. package/lib/client/enums/ForceType.d.ts +8 -0
  80. package/lib/client/enums/ForceType.js +9 -0
  81. package/lib/client/enums/Gender.d.ts +4 -0
  82. package/lib/client/enums/Gender.js +5 -0
  83. package/lib/client/enums/HelmetType.d.ts +5 -0
  84. package/lib/client/enums/HelmetType.js +6 -0
  85. package/lib/client/enums/HudColor.d.ts +183 -0
  86. package/lib/client/enums/HudColor.js +184 -0
  87. package/lib/client/enums/HudComponent.d.ts +53 -0
  88. package/lib/client/enums/HudComponent.js +54 -0
  89. package/lib/client/enums/InputMode.d.ts +4 -0
  90. package/lib/client/enums/InputMode.js +5 -0
  91. package/lib/client/enums/IntersectOptions.d.ts +15 -0
  92. package/lib/client/enums/IntersectOptions.js +16 -0
  93. package/lib/client/enums/InvertAxis.d.ts +9 -0
  94. package/lib/client/enums/InvertAxis.js +7 -0
  95. package/lib/client/enums/Language.d.ts +14 -0
  96. package/lib/client/enums/Language.js +15 -0
  97. package/lib/client/enums/LeaveVehicleFlags.d.ts +10 -0
  98. package/lib/client/enums/LeaveVehicleFlags.js +11 -0
  99. package/lib/client/enums/LoadingSpinnerType.d.ts +7 -0
  100. package/lib/client/enums/LoadingSpinnerType.js +8 -0
  101. package/lib/client/enums/MarkerType.d.ts +49 -0
  102. package/lib/client/enums/MarkerType.js +50 -0
  103. package/lib/client/enums/MenuAlignment.d.ts +4 -0
  104. package/lib/client/enums/MenuAlignment.js +5 -0
  105. package/lib/client/enums/NotificationType.d.ts +10 -0
  106. package/lib/client/enums/NotificationType.js +11 -0
  107. package/lib/client/enums/Parachute.d.ts +13 -0
  108. package/lib/client/enums/Parachute.js +15 -0
  109. package/lib/client/enums/PickupType.d.ts +73 -0
  110. package/lib/client/enums/PickupType.js +74 -0
  111. package/lib/client/enums/RadioStation.d.ts +24 -0
  112. package/lib/client/enums/RadioStation.js +25 -0
  113. package/lib/client/enums/RagdollType.d.ts +6 -0
  114. package/lib/client/enums/RagdollType.js +7 -0
  115. package/lib/client/enums/Relationship.d.ts +9 -0
  116. package/lib/client/enums/Relationship.js +10 -0
  117. package/lib/client/enums/RopeType.d.ts +5 -0
  118. package/lib/client/enums/RopeType.js +6 -0
  119. package/lib/client/enums/ScreenEffect.d.ts +83 -0
  120. package/lib/client/enums/ScreenEffect.js +84 -0
  121. package/lib/client/enums/SpeechModifier.d.ts +39 -0
  122. package/lib/client/enums/SpeechModifier.js +40 -0
  123. package/lib/client/enums/Vehicle.d.ts +358 -0
  124. package/lib/client/enums/Vehicle.js +376 -0
  125. package/lib/client/enums/Weather.d.ts +21 -0
  126. package/lib/client/enums/Weather.js +22 -0
  127. package/lib/client/enums/ZoneID.d.ts +94 -0
  128. package/lib/client/enums/ZoneID.js +95 -0
  129. package/lib/client/enums/index.d.ts +42 -0
  130. package/lib/client/enums/index.js +42 -0
  131. package/lib/client/hashes/MaterialHash.d.ts +216 -0
  132. package/lib/client/hashes/MaterialHash.js +217 -0
  133. package/lib/client/hashes/PedHash.d.ts +724 -0
  134. package/lib/client/hashes/PedHash.js +725 -0
  135. package/lib/client/hashes/VehicleHash.d.ts +522 -0
  136. package/lib/client/hashes/VehicleHash.js +523 -0
  137. package/lib/client/hashes/WeaponHash.d.ts +147 -0
  138. package/lib/client/hashes/WeaponHash.js +161 -0
  139. package/lib/client/hashes/WeatherTypeHash.d.ts +21 -0
  140. package/lib/client/hashes/WeatherTypeHash.js +22 -0
  141. package/lib/client/hashes/index.d.ts +5 -0
  142. package/lib/client/hashes/index.js +5 -0
  143. package/lib/client/index.d.ts +24 -0
  144. package/lib/client/index.js +25 -0
  145. package/lib/client/interfaces/Dimensions.d.ts +5 -0
  146. package/lib/client/interfaces/Dimensions.js +1 -0
  147. package/lib/client/models/BaseEntity.d.ts +169 -0
  148. package/lib/client/models/BaseEntity.js +459 -0
  149. package/lib/client/models/Entity.d.ts +9 -0
  150. package/lib/client/models/Entity.js +24 -0
  151. package/lib/client/models/EntityBone.d.ts +12 -0
  152. package/lib/client/models/EntityBone.js +24 -0
  153. package/lib/client/models/EntityBoneCollection.d.ts +11 -0
  154. package/lib/client/models/EntityBoneCollection.js +16 -0
  155. package/lib/client/models/Ped.d.ts +199 -0
  156. package/lib/client/models/Ped.js +685 -0
  157. package/lib/client/models/PedBone.d.ts +6 -0
  158. package/lib/client/models/PedBone.js +9 -0
  159. package/lib/client/models/PedBoneCollection.d.ts +8 -0
  160. package/lib/client/models/PedBoneCollection.js +19 -0
  161. package/lib/client/models/Player.d.ts +63 -0
  162. package/lib/client/models/Player.js +174 -0
  163. package/lib/client/models/Prop.d.ts +11 -0
  164. package/lib/client/models/Prop.js +26 -0
  165. package/lib/client/models/Vehicle.d.ts +171 -0
  166. package/lib/client/models/Vehicle.js +551 -0
  167. package/lib/client/models/VehicleDoor.d.ts +19 -0
  168. package/lib/client/models/VehicleDoor.js +42 -0
  169. package/lib/client/models/VehicleDoorCollection.d.ts +14 -0
  170. package/lib/client/models/VehicleDoorCollection.js +61 -0
  171. package/lib/client/models/VehicleMod.d.ts +16 -0
  172. package/lib/client/models/VehicleMod.js +33 -0
  173. package/lib/client/models/VehicleModCollection.d.ts +61 -0
  174. package/lib/client/models/VehicleModCollection.js +227 -0
  175. package/lib/client/models/VehicleToggleMod.d.ts +14 -0
  176. package/lib/client/models/VehicleToggleMod.js +27 -0
  177. package/lib/client/models/VehicleWheel.d.ts +11 -0
  178. package/lib/client/models/VehicleWheel.js +21 -0
  179. package/lib/client/models/VehicleWheelCollection.d.ts +13 -0
  180. package/lib/client/models/VehicleWheelCollection.js +56 -0
  181. package/lib/client/models/VehicleWindow.d.ts +16 -0
  182. package/lib/client/models/VehicleWindow.js +33 -0
  183. package/lib/client/models/VehicleWindowCollection.d.ts +14 -0
  184. package/lib/client/models/VehicleWindowCollection.js +55 -0
  185. package/lib/client/models/index.d.ts +18 -0
  186. package/lib/client/models/index.js +18 -0
  187. package/lib/client/types/EntityType.d.ts +2 -0
  188. package/lib/client/types/EntityType.js +1 -0
  189. package/lib/client/ui/Container.d.ts +11 -0
  190. package/lib/client/ui/Container.js +28 -0
  191. package/lib/client/ui/Effects.d.ts +8 -0
  192. package/lib/client/ui/Effects.js +106 -0
  193. package/lib/client/ui/Fading.d.ts +41 -0
  194. package/lib/client/ui/Fading.js +69 -0
  195. package/lib/client/ui/Hud.d.ts +16 -0
  196. package/lib/client/ui/Hud.js +39 -0
  197. package/lib/client/ui/InstructionalButtons.d.ts +33 -0
  198. package/lib/client/ui/InstructionalButtons.js +53 -0
  199. package/lib/client/ui/LoadingPrompt.d.ts +27 -0
  200. package/lib/client/ui/LoadingPrompt.js +45 -0
  201. package/lib/client/ui/Notification.d.ts +5 -0
  202. package/lib/client/ui/Notification.js +8 -0
  203. package/lib/client/ui/Rectangle.d.ts +10 -0
  204. package/lib/client/ui/Rectangle.js +37 -0
  205. package/lib/client/ui/Scaleform.d.ts +106 -0
  206. package/lib/client/ui/Scaleform.js +234 -0
  207. package/lib/client/ui/Screen.d.ts +16 -0
  208. package/lib/client/ui/Screen.js +72 -0
  209. package/lib/client/ui/Sprite.d.ts +17 -0
  210. package/lib/client/ui/Sprite.js +53 -0
  211. package/lib/client/ui/Text.d.ts +31 -0
  212. package/lib/client/ui/Text.js +102 -0
  213. package/lib/client/ui/Timerbar.d.ts +44 -0
  214. package/lib/client/ui/Timerbar.js +241 -0
  215. package/lib/client/ui/index.d.ts +15 -0
  216. package/lib/client/ui/index.js +15 -0
  217. package/lib/client/ui/interfaces/IButton.d.ts +5 -0
  218. package/lib/client/ui/interfaces/IButton.js +1 -0
  219. package/lib/client/ui/interfaces/IDrawable.d.ts +7 -0
  220. package/lib/client/ui/interfaces/IDrawable.js +1 -0
  221. package/lib/client/ui/interfaces/index.d.ts +2 -0
  222. package/lib/client/ui/interfaces/index.js +1 -0
  223. package/lib/client/ui/menu/Menu.d.ts +108 -0
  224. package/lib/client/ui/menu/Menu.js +802 -0
  225. package/lib/client/ui/menu/MenuControl.d.ts +6 -0
  226. package/lib/client/ui/menu/MenuControl.js +11 -0
  227. package/lib/client/ui/menu/MenuControls.d.ts +9 -0
  228. package/lib/client/ui/menu/MenuControls.js +11 -0
  229. package/lib/client/ui/menu/MenuSettings.d.ts +20 -0
  230. package/lib/client/ui/menu/MenuSettings.js +51 -0
  231. package/lib/client/ui/menu/index.d.ts +6 -0
  232. package/lib/client/ui/menu/index.js +6 -0
  233. package/lib/client/ui/menu/items/UIMenuCheckboxItem.d.ts +20 -0
  234. package/lib/client/ui/menu/items/UIMenuCheckboxItem.js +57 -0
  235. package/lib/client/ui/menu/items/UIMenuItem.d.ts +78 -0
  236. package/lib/client/ui/menu/items/UIMenuItem.js +1090 -0
  237. package/lib/client/ui/menu/items/UIMenuListItem.d.ts +31 -0
  238. package/lib/client/ui/menu/items/UIMenuListItem.js +110 -0
  239. package/lib/client/ui/menu/items/UIMenuSeparatorItem.d.ts +11 -0
  240. package/lib/client/ui/menu/items/UIMenuSeparatorItem.js +29 -0
  241. package/lib/client/ui/menu/items/UIMenuSliderItem.d.ts +47 -0
  242. package/lib/client/ui/menu/items/UIMenuSliderItem.js +173 -0
  243. package/lib/client/ui/menu/items/index.d.ts +6 -0
  244. package/lib/client/ui/menu/items/index.js +6 -0
  245. package/lib/client/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +17 -0
  246. package/lib/client/ui/menu/items/panels/AbstractUIMenuPanel.js +43 -0
  247. package/lib/client/ui/menu/items/panels/UIMenuColorPanel.d.ts +36 -0
  248. package/lib/client/ui/menu/items/panels/UIMenuColorPanel.js +211 -0
  249. package/lib/client/ui/menu/items/panels/UIMenuGridPanel.d.ts +40 -0
  250. package/lib/client/ui/menu/items/panels/UIMenuGridPanel.js +215 -0
  251. package/lib/client/ui/menu/items/panels/UIMenuPercentagePanel.d.ts +26 -0
  252. package/lib/client/ui/menu/items/panels/UIMenuPercentagePanel.js +115 -0
  253. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +16 -0
  254. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanel.js +77 -0
  255. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanelItem.d.ts +13 -0
  256. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +32 -0
  257. package/lib/client/ui/menu/items/panels/index.d.ts +6 -0
  258. package/lib/client/ui/menu/items/panels/index.js +6 -0
  259. package/lib/client/ui/menu/modules/ListItem.d.ts +6 -0
  260. package/lib/client/ui/menu/modules/ListItem.js +8 -0
  261. package/lib/client/ui/menu/modules/index.d.ts +1 -0
  262. package/lib/client/ui/menu/modules/index.js +1 -0
  263. package/lib/client/utils/Animations.d.ts +19 -0
  264. package/lib/client/utils/Animations.js +55 -0
  265. package/lib/client/utils/Color.d.ts +15 -0
  266. package/lib/client/utils/Color.js +22 -0
  267. package/lib/client/utils/Crypto.d.ts +3 -0
  268. package/lib/client/utils/Crypto.js +25 -0
  269. package/lib/client/utils/LiteEvent.d.ts +13 -0
  270. package/lib/client/utils/LiteEvent.js +21 -0
  271. package/lib/client/utils/Maths.d.ts +4 -0
  272. package/lib/client/utils/Maths.js +10 -0
  273. package/lib/client/utils/Point.d.ts +9 -0
  274. package/lib/client/utils/Point.js +28 -0
  275. package/lib/client/utils/PointF.d.ts +12 -0
  276. package/lib/client/utils/PointF.js +11 -0
  277. package/lib/client/utils/Quaternion.d.ts +10 -0
  278. package/lib/client/utils/Quaternion.js +23 -0
  279. package/lib/client/utils/Size.d.ts +5 -0
  280. package/lib/client/utils/Size.js +6 -0
  281. package/lib/client/utils/String.d.ts +6 -0
  282. package/lib/client/utils/String.js +25 -0
  283. package/lib/client/utils/Vector2.d.ts +54 -0
  284. package/lib/client/utils/Vector2.js +106 -0
  285. package/lib/client/utils/Vector3.d.ts +69 -0
  286. package/lib/client/utils/Vector3.js +140 -0
  287. package/lib/client/utils/Vector4.d.ts +62 -0
  288. package/lib/client/utils/Vector4.js +124 -0
  289. package/lib/client/utils/enumValues.d.ts +12 -0
  290. package/lib/client/utils/enumValues.js +14 -0
  291. package/lib/client/utils/getStringFromUInt8Array.d.ts +8 -0
  292. package/lib/client/utils/getStringFromUInt8Array.js +10 -0
  293. package/lib/client/utils/getUInt32FromUint8Array.d.ts +8 -0
  294. package/lib/client/utils/getUInt32FromUint8Array.js +8 -0
  295. package/lib/client/utils/index.d.ts +10 -0
  296. package/lib/client/utils/index.js +10 -0
  297. package/lib/client/weapon/DlcWeaponData.d.ts +43 -0
  298. package/lib/client/weapon/DlcWeaponData.js +44 -0
  299. package/lib/client/weapon/Mk2WeaponHash.d.ts +18 -0
  300. package/lib/client/weapon/Mk2WeaponHash.js +25 -0
  301. package/lib/client/weapon/Weapon.d.ts +169 -0
  302. package/lib/client/weapon/Weapon.js +267 -0
  303. package/lib/client/weapon/WeaponAsset.d.ts +55 -0
  304. package/lib/client/weapon/WeaponAsset.js +83 -0
  305. package/lib/client/weapon/WeaponCollection.d.ts +90 -0
  306. package/lib/client/weapon/WeaponCollection.js +186 -0
  307. package/lib/client/weapon/WeaponDisplayNameByHash.d.ts +6 -0
  308. package/lib/client/weapon/WeaponDisplayNameByHash.js +75 -0
  309. package/lib/client/weapon/WeaponGroup.d.ts +18 -0
  310. package/lib/client/weapon/WeaponGroup.js +19 -0
  311. package/lib/client/weapon/WeaponHudStats.d.ts +27 -0
  312. package/lib/client/weapon/WeaponHudStats.js +38 -0
  313. package/lib/client/weapon/WeaponLivery.d.ts +13 -0
  314. package/lib/client/weapon/WeaponLivery.js +14 -0
  315. package/lib/client/weapon/WeaponLiveryColor.d.ts +34 -0
  316. package/lib/client/weapon/WeaponLiveryColor.js +35 -0
  317. package/lib/client/weapon/WeaponTint.d.ts +42 -0
  318. package/lib/client/weapon/WeaponTint.js +43 -0
  319. package/lib/client/weapon/index.d.ts +8 -0
  320. package/lib/client/weapon/index.js +8 -0
  321. package/lib/client/weaponComponent/ComponentAttachmentPoint.d.ts +18 -0
  322. package/lib/client/weaponComponent/ComponentAttachmentPoint.js +19 -0
  323. package/lib/client/weaponComponent/ComponentAttachmentPointByHash.d.ts +7 -0
  324. package/lib/client/weaponComponent/ComponentAttachmentPointByHash.js +309 -0
  325. package/lib/client/weaponComponent/ComponentDisplayNameByHash.d.ts +6 -0
  326. package/lib/client/weaponComponent/ComponentDisplayNameByHash.js +280 -0
  327. package/lib/client/weaponComponent/DlcWeaponComponentData.d.ts +40 -0
  328. package/lib/client/weaponComponent/DlcWeaponComponentData.js +44 -0
  329. package/lib/client/weaponComponent/InvalidWeaponComponent.d.ts +12 -0
  330. package/lib/client/weaponComponent/InvalidWeaponComponent.js +28 -0
  331. package/lib/client/weaponComponent/WeaponComponent.d.ts +81 -0
  332. package/lib/client/weaponComponent/WeaponComponent.js +119 -0
  333. package/lib/client/weaponComponent/WeaponComponentCollection.d.ts +108 -0
  334. package/lib/client/weaponComponent/WeaponComponentCollection.js +172 -0
  335. package/lib/client/weaponComponent/WeaponComponentHash.d.ts +671 -0
  336. package/lib/client/weaponComponent/WeaponComponentHash.js +887 -0
  337. package/lib/client/weaponComponent/WeaponComponentHashesByWeaponHash.d.ts +8 -0
  338. package/lib/client/weaponComponent/WeaponComponentHashesByWeaponHash.js +823 -0
  339. package/lib/client/weaponComponent/WeaponComponentHudStats.d.ts +27 -0
  340. package/lib/client/weaponComponent/WeaponComponentHudStats.js +34 -0
  341. package/lib/client/weaponComponent/index.d.ts +5 -0
  342. package/lib/client/weaponComponent/index.js +5 -0
  343. package/lib/common/Convar.d.ts +8 -0
  344. package/lib/common/Convar.js +20 -0
  345. package/lib/common/Kvp.d.ts +91 -0
  346. package/lib/common/Kvp.js +161 -0
  347. package/lib/common/Resource.d.ts +14 -0
  348. package/lib/common/Resource.js +35 -0
  349. package/lib/common/index.d.ts +5 -0
  350. package/lib/common/index.js +5 -0
  351. package/lib/common/types.d.ts +6 -0
  352. package/lib/common/types.js +1 -0
  353. package/lib/common/utils/Color.d.ts +10 -0
  354. package/lib/common/utils/Color.js +17 -0
  355. package/lib/common/utils/Maths.d.ts +4 -0
  356. package/lib/common/utils/Maths.js +10 -0
  357. package/lib/common/utils/PointF.d.ts +12 -0
  358. package/lib/common/utils/PointF.js +11 -0
  359. package/lib/common/utils/Quaternion.d.ts +10 -0
  360. package/lib/common/utils/Quaternion.js +23 -0
  361. package/lib/common/utils/Vector2.d.ts +58 -0
  362. package/lib/common/utils/Vector2.js +113 -0
  363. package/lib/common/utils/Vector3.d.ts +73 -0
  364. package/lib/common/utils/Vector3.js +147 -0
  365. package/lib/common/utils/Vector4.d.ts +66 -0
  366. package/lib/common/utils/Vector4.js +131 -0
  367. package/lib/common/utils/cleanPlayerName.d.ts +6 -0
  368. package/lib/common/utils/cleanPlayerName.js +27 -0
  369. package/lib/common/utils/enumValues.d.ts +12 -0
  370. package/lib/common/utils/enumValues.js +14 -0
  371. package/lib/common/utils/getStringFromUInt8Array.d.ts +8 -0
  372. package/lib/common/utils/getStringFromUInt8Array.js +10 -0
  373. package/lib/common/utils/getUInt32FromUint8Array.d.ts +8 -0
  374. package/lib/common/utils/getUInt32FromUint8Array.js +8 -0
  375. package/lib/common/utils/index.d.ts +12 -0
  376. package/lib/common/utils/index.js +12 -0
  377. package/lib/server/Anticheat.d.ts +0 -0
  378. package/lib/server/Anticheat.js +25 -0
  379. package/lib/server/Events.d.ts +35 -0
  380. package/lib/server/Events.js +102 -0
  381. package/lib/server/Game.d.ts +56 -0
  382. package/lib/server/Game.js +86 -0
  383. package/lib/server/cfx/StateBagChangeHandler.d.ts +9 -0
  384. package/lib/server/cfx/StateBagChangeHandler.js +4 -0
  385. package/lib/server/cfx/index.d.ts +7 -0
  386. package/lib/server/cfx/index.js +1 -0
  387. package/lib/server/entities/BaseEntity.d.ts +115 -0
  388. package/lib/server/entities/BaseEntity.js +161 -0
  389. package/lib/server/entities/Entity.d.ts +18 -0
  390. package/lib/server/entities/Entity.js +22 -0
  391. package/lib/server/entities/Ped.d.ts +87 -0
  392. package/lib/server/entities/Ped.js +122 -0
  393. package/lib/server/entities/Player.d.ts +163 -0
  394. package/lib/server/entities/Player.js +235 -0
  395. package/lib/server/entities/Prop.d.ts +32 -0
  396. package/lib/server/entities/Prop.js +42 -0
  397. package/lib/server/entities/Vehicle.d.ts +230 -0
  398. package/lib/server/entities/Vehicle.js +331 -0
  399. package/lib/server/entities/index.d.ts +5 -0
  400. package/lib/server/entities/index.js +5 -0
  401. package/lib/server/enum/ClassTypes.d.ts +11 -0
  402. package/lib/server/enum/ClassTypes.js +12 -0
  403. package/lib/server/enum/PopulationType.d.ts +13 -0
  404. package/lib/server/enum/PopulationType.js +14 -0
  405. package/lib/server/enum/VehicleLockStatus.d.ts +9 -0
  406. package/lib/server/enum/VehicleLockStatus.js +10 -0
  407. package/lib/server/enum/VehicleType.d.ts +10 -0
  408. package/lib/server/enum/VehicleType.js +11 -0
  409. package/lib/server/enum/eEntityType.d.ts +5 -0
  410. package/lib/server/enum/eEntityType.js +6 -0
  411. package/lib/server/enum/index.d.ts +5 -0
  412. package/lib/server/enum/index.js +5 -0
  413. package/lib/server/index.d.ts +7 -0
  414. package/lib/server/index.js +7 -0
  415. package/lib/server/type/Anticheat.d.ts +471 -0
  416. package/lib/server/type/Anticheat.js +160 -0
  417. package/lib/server/type/Hash.d.ts +3 -0
  418. package/lib/server/type/Hash.js +2 -0
  419. package/lib/server/utils/index.d.ts +1 -0
  420. package/lib/server/utils/index.js +1 -0
  421. package/package.json +54 -0
@@ -0,0 +1,211 @@
1
+ import { Color, Point, Size } from '../../../../utils';
2
+ import { AbstractUIMenuPanel } from './';
3
+ import { Rectangle, Sprite, Text } from '../../../';
4
+ import { Alignment, Control, Font } from '../../../../enums';
5
+ import { Game, Menu } from '../../../../';
6
+ export class UIMenuColorPanel extends AbstractUIMenuPanel {
7
+ constructor(title, colors) {
8
+ super();
9
+ this._title = '';
10
+ this._colors = [];
11
+ this._bar = [];
12
+ this._lastColor = Color.empty;
13
+ // Pagination
14
+ this._min = 0;
15
+ this._max = 8;
16
+ this._total = 9;
17
+ this._index = 0;
18
+ this.background = new Sprite('commonmenu', 'gradient_bgd', new Point(), new Size(431, 112));
19
+ this._leftArrow = new Sprite('commonmenu', 'arrowleft', new Point(), new Size(30, 30));
20
+ this._rightArrow = new Sprite('commonmenu', 'arrowright', new Point(), new Size(30, 30));
21
+ this._selectedRectangle = new Rectangle(new Point(), new Size(44.5, 8), Color.white);
22
+ this._text = new Text('', new Point(), 0.35, Color.white, Font.ChaletLondon, Alignment.Centered);
23
+ this.Title = title;
24
+ this.Colors = colors;
25
+ }
26
+ get Title() {
27
+ return this._title;
28
+ }
29
+ set Title(value) {
30
+ this._title = value ? value.trim() : '';
31
+ this._updateText();
32
+ }
33
+ get Colors() {
34
+ return this._colors;
35
+ }
36
+ set Colors(value) {
37
+ if (!value) {
38
+ value = [];
39
+ }
40
+ this._colors = value;
41
+ this._bar = [];
42
+ const colorRectangles = value.slice(0, this._total).map(color => {
43
+ return new Rectangle(new Point(0, 0), new Size(44.5, 44.5), color);
44
+ });
45
+ this._bar.push(...colorRectangles);
46
+ this._refreshIndex();
47
+ this._updateSelection(true);
48
+ }
49
+ get Color() {
50
+ return this._colors[this.Index];
51
+ }
52
+ set Color(value) {
53
+ const index = this._colors.findIndex(c => {
54
+ return c.a === value.a && c.r === value.r && c.g === value.g && c.b === value.b;
55
+ });
56
+ if (index !== -1) {
57
+ this.Index = index;
58
+ }
59
+ }
60
+ get Index() {
61
+ return this._index % this._colors.length;
62
+ }
63
+ set Index(value) {
64
+ value = 1000000 - (1000000 % this._colors.length) + value;
65
+ if (this.Index === value % this._colors.length) {
66
+ return;
67
+ }
68
+ this._index = value;
69
+ const currentSelection = this.Index;
70
+ if (currentSelection > this._max) {
71
+ this._min = currentSelection - this._total + 1;
72
+ this._max = currentSelection;
73
+ }
74
+ else if (currentSelection < this._min) {
75
+ this._min = currentSelection;
76
+ this._max = currentSelection + this._total - 1;
77
+ }
78
+ this._updateSelection();
79
+ }
80
+ updateParentItem() {
81
+ const last = this._lastColor;
82
+ const current = this.Color;
83
+ if (!last ||
84
+ last.a !== current.a ||
85
+ last.r !== current.r ||
86
+ last.g !== current.g ||
87
+ last.b !== current.b) {
88
+ this._lastColor = current;
89
+ if (this.ParentMenu)
90
+ this.ParentMenu.panelActivated.emit(this.parentItem, this, this.Index, current);
91
+ if (this.parentItem)
92
+ this.parentItem.panelActivated.emit(this, this.Index, current);
93
+ }
94
+ }
95
+ setVerticalPosition(y) {
96
+ super.setVerticalPosition(y);
97
+ this._selectedRectangle.pos.Y = y + 47;
98
+ this._leftArrow.pos.Y = y + 15;
99
+ this._rightArrow.pos.Y = y + 15;
100
+ this._text.pos.Y = y + 15;
101
+ this._bar.forEach(async (colorRect) => {
102
+ colorRect.pos.Y = y + 55;
103
+ });
104
+ }
105
+ draw() {
106
+ if (this.enabled) {
107
+ super.draw();
108
+ const x = (this.parentItem ? this.parentItem.offset.X : 0) +
109
+ (this.ParentMenu ? this.ParentMenu.WidthOffset / 2 : 0);
110
+ this._selectedRectangle.pos.X = x + 15 + 44.5 * (this.Index - this._min);
111
+ this._leftArrow.pos.X = x + 7.5;
112
+ this._rightArrow.pos.X = x + 393.5;
113
+ this._text.pos.X = x + 215.5;
114
+ this._leftArrow.draw(Menu.screenResolution);
115
+ this._rightArrow.draw(Menu.screenResolution);
116
+ this._text.draw(undefined, Menu.screenResolution);
117
+ this._selectedRectangle.draw(undefined, Menu.screenResolution);
118
+ this._bar.forEach(async (colorRect, index) => {
119
+ colorRect.pos.X = x + 15 + 44.5 * index;
120
+ colorRect.draw(undefined, Menu.screenResolution);
121
+ });
122
+ this._processControls();
123
+ }
124
+ }
125
+ _refreshIndex() {
126
+ if (!this._colors.length) {
127
+ this._index = 1000;
128
+ }
129
+ else {
130
+ this._index = 1000 - (1000 % this._colors.length);
131
+ }
132
+ this._max = this._total - 1;
133
+ this._min = 0;
134
+ }
135
+ _updateSelection(preventUpdate = false) {
136
+ if (!preventUpdate) {
137
+ this.updateParentItem();
138
+ }
139
+ this._bar.forEach(async (colorRect, index) => {
140
+ colorRect.color = this._colors[this._min + index];
141
+ });
142
+ this._updateText();
143
+ }
144
+ _updateText() {
145
+ this._text.caption = `${this._title} [${this.Index + 1 || 0} / ${this._colors.length}]`;
146
+ }
147
+ _goLeft() {
148
+ if (this._colors.length > this._total) {
149
+ if (this.Index <= this._min) {
150
+ if (this.Index === 0) {
151
+ this._min = this._colors.length - this._total;
152
+ this._max = this._colors.length - 1;
153
+ this._index = 1000 - (1000 % this._colors.length);
154
+ this._index += this._colors.length - 1;
155
+ }
156
+ else {
157
+ this._min--;
158
+ this._max--;
159
+ this._index--;
160
+ }
161
+ }
162
+ else {
163
+ this._index--;
164
+ }
165
+ }
166
+ else {
167
+ this._index--;
168
+ }
169
+ this._updateSelection();
170
+ }
171
+ _goRight() {
172
+ if (this._colors.length > this._total) {
173
+ if (this.Index >= this._max) {
174
+ if (this.Index === this._colors.length - 1) {
175
+ this._min = 0;
176
+ this._max = this._total - 1;
177
+ this._index = 1000 - (1000 % this._colors.length);
178
+ }
179
+ else {
180
+ this._min++;
181
+ this._max++;
182
+ this._index++;
183
+ }
184
+ }
185
+ else {
186
+ this._index++;
187
+ }
188
+ }
189
+ else {
190
+ this._index++;
191
+ }
192
+ this._updateSelection();
193
+ }
194
+ _processControls() {
195
+ if (Game.isDisabledControlJustPressed(0, Control.Attack)) {
196
+ if (this.ParentMenu) {
197
+ if (this.ParentMenu.isMouseInBounds(this._leftArrow.pos, this._leftArrow.size)) {
198
+ this._goLeft();
199
+ }
200
+ else if (this.ParentMenu.isMouseInBounds(this._rightArrow.pos, this._rightArrow.size)) {
201
+ this._goRight();
202
+ }
203
+ this._bar.forEach(async (colorRect, index) => {
204
+ if (this.ParentMenu && this.ParentMenu.isMouseInBounds(colorRect.pos, colorRect.size)) {
205
+ this.Index = this._min + index;
206
+ }
207
+ });
208
+ }
209
+ }
210
+ }
211
+ }
@@ -0,0 +1,40 @@
1
+ import { Point } from '../../../../utils';
2
+ import { AbstractUIMenuPanel } from './';
3
+ import { Sprite } from '../../../';
4
+ export declare class UIMenuGridPanel extends AbstractUIMenuPanel {
5
+ protected readonly background: Sprite;
6
+ private _isCircleLocked;
7
+ private _pressed;
8
+ private _lockXAxis;
9
+ private _lockYAxis;
10
+ private _topText;
11
+ private _leftText;
12
+ private _rightText;
13
+ private _bottomText;
14
+ private _lastCirclePosition;
15
+ private readonly _grid;
16
+ private readonly _circle;
17
+ private readonly _setCirclePosition;
18
+ constructor(topText?: string, leftText?: string, rightText?: string, bottomText?: string, circlePosition?: Point);
19
+ get TopText(): string;
20
+ set TopText(value: string);
21
+ get LeftText(): string;
22
+ set LeftText(value: string);
23
+ get RightText(): string;
24
+ set RightText(value: string);
25
+ get BottomText(): string;
26
+ set BottomText(value: string);
27
+ get CirclePosition(): Point;
28
+ set CirclePosition(position: Point);
29
+ set CirclePositionX(x: number);
30
+ set CirclePositionY(y: number);
31
+ get LockXAxis(): boolean;
32
+ set LockXAxis(value: boolean);
33
+ get LockYAxis(): boolean;
34
+ set LockYAxis(value: boolean);
35
+ updateParentItem(): void;
36
+ setVerticalPosition(y: number): void;
37
+ draw(): void;
38
+ private _setText;
39
+ private _processControls;
40
+ }
@@ -0,0 +1,215 @@
1
+ /* eslint-disable @typescript-eslint/ban-ts-comment */
2
+ import { Color, Point, Size, Wait } from '../../../../utils';
3
+ import { AbstractUIMenuPanel } from './';
4
+ import { Menu, Sprite, Text } from '../../../';
5
+ import { Alignment, Control, Font } from '../../../../enums';
6
+ import { Game } from '../../../../Game';
7
+ export class UIMenuGridPanel extends AbstractUIMenuPanel {
8
+ constructor(topText, leftText, rightText, bottomText, circlePosition) {
9
+ super();
10
+ this._isCircleLocked = false;
11
+ this._pressed = false;
12
+ this._lockXAxis = false;
13
+ this._lockYAxis = false;
14
+ this._setCirclePosition = circlePosition || new Point(0.5, 0.5);
15
+ this.background = new Sprite('commonmenu', 'gradient_bgd', new Point(), new Size(431, 275));
16
+ this._grid = new Sprite('pause_menu_pages_char_mom_dad', 'nose_grid', new Point(), new Size(200, 200));
17
+ this._circle = new Sprite('mpinventory', 'in_world_circle', new Point(), new Size(20, 20));
18
+ this.TopText = topText ?? '';
19
+ this.LeftText = leftText ?? '';
20
+ this.RightText = rightText ?? '';
21
+ this.BottomText = bottomText ?? '';
22
+ this._lastCirclePosition = this._setCirclePosition;
23
+ }
24
+ get TopText() {
25
+ return this._topText ? this._topText.caption : '';
26
+ }
27
+ set TopText(value) {
28
+ this._setText('_topText', value);
29
+ }
30
+ get LeftText() {
31
+ return this._leftText ? this._leftText.caption : '';
32
+ }
33
+ set LeftText(value) {
34
+ this._setText('_leftText', value);
35
+ }
36
+ get RightText() {
37
+ return this._rightText ? this._rightText.caption : '';
38
+ }
39
+ set RightText(value) {
40
+ this._setText('_rightText', value);
41
+ }
42
+ get BottomText() {
43
+ return this._bottomText ? this._bottomText.caption : '';
44
+ }
45
+ set BottomText(value) {
46
+ this._setText('_bottomText', value);
47
+ }
48
+ get CirclePosition() {
49
+ return new Point(Math.round(((this._circle.pos.X - (this._grid.pos.X + 20) + this._circle.size.width / 2) /
50
+ (this._grid.size.width - 40)) *
51
+ 100) / 100, Math.round(((this._circle.pos.Y - (this._grid.pos.Y + 20) + this._circle.size.height / 2) /
52
+ (this._grid.size.height - 40)) *
53
+ 100) / 100);
54
+ }
55
+ set CirclePosition(position) {
56
+ this.CirclePositionX = position.X;
57
+ this.CirclePositionY = position.Y;
58
+ }
59
+ set CirclePositionX(x) {
60
+ if (this._isCircleLocked && this._lockXAxis) {
61
+ return;
62
+ }
63
+ x = x >= 0 && x <= 1 ? x : 0;
64
+ this._setCirclePosition.X = x;
65
+ this._circle.pos.X =
66
+ this._grid.pos.X + 20 + (this._grid.size.width - 40) * x - this._circle.size.width / 2;
67
+ }
68
+ set CirclePositionY(y) {
69
+ if (this._isCircleLocked && this._lockYAxis) {
70
+ return;
71
+ }
72
+ y = y >= 0 && y <= 1 ? y : 0;
73
+ this._setCirclePosition.Y = y;
74
+ this._circle.pos.Y =
75
+ this._grid.pos.Y + 20 + (this._grid.size.height - 40) * y - this._circle.size.height / 2;
76
+ }
77
+ get LockXAxis() {
78
+ return this._lockXAxis;
79
+ }
80
+ set LockXAxis(value) {
81
+ this._lockXAxis = value;
82
+ if (value) {
83
+ if (this._lockYAxis) {
84
+ this._lockYAxis = false;
85
+ }
86
+ this.CirclePositionX = 0.5;
87
+ }
88
+ }
89
+ get LockYAxis() {
90
+ return this._lockYAxis;
91
+ }
92
+ set LockYAxis(value) {
93
+ this._lockYAxis = value;
94
+ if (value) {
95
+ if (this._lockXAxis) {
96
+ this._lockXAxis = false;
97
+ }
98
+ this.CirclePositionY = 0.5;
99
+ }
100
+ }
101
+ updateParentItem() {
102
+ const last = this._lastCirclePosition;
103
+ const current = this.CirclePosition;
104
+ if (!last || last.X !== current.X || last.Y !== current.Y) {
105
+ this._lastCirclePosition = current;
106
+ if (this.ParentMenu && this.parentItem) {
107
+ this.ParentMenu.panelActivated.emit(this.parentItem, this, current);
108
+ this.parentItem.panelActivated.emit(this, current);
109
+ }
110
+ }
111
+ }
112
+ setVerticalPosition(y) {
113
+ super.setVerticalPosition(y);
114
+ this._grid.pos.Y = y + 37.5;
115
+ if (this._topText) {
116
+ this._topText.pos.Y = y + 5;
117
+ }
118
+ if (this._leftText) {
119
+ this._leftText.pos.Y = y + 120;
120
+ }
121
+ if (this._rightText) {
122
+ this._rightText.pos.Y = y + 120;
123
+ }
124
+ if (this._bottomText) {
125
+ this._bottomText.pos.Y = y + 240;
126
+ }
127
+ }
128
+ draw() {
129
+ if (this.enabled) {
130
+ super.draw();
131
+ const x = this.parentItem?.offset.X ?? 0 + (this.ParentMenu?.WidthOffset ?? 0) / 2;
132
+ this._grid.pos.X = x + 115.5;
133
+ if (!this._isCircleLocked) {
134
+ this.CirclePosition = this._setCirclePosition;
135
+ this._isCircleLocked = true;
136
+ }
137
+ this._grid.draw(Menu.screenResolution);
138
+ this._circle.draw(Menu.screenResolution);
139
+ if (this._topText) {
140
+ this._topText.pos.X = x + 215.5;
141
+ this._topText.draw(undefined, Menu.screenResolution);
142
+ }
143
+ if (this._leftText) {
144
+ this._leftText.pos.X = x + 57.75;
145
+ this._leftText.draw(undefined, Menu.screenResolution);
146
+ }
147
+ if (this._rightText) {
148
+ this._rightText.pos.X = x + 373.25;
149
+ this._rightText.draw(undefined, Menu.screenResolution);
150
+ }
151
+ if (this._bottomText) {
152
+ this._bottomText.pos.X = x + 215.5;
153
+ this._bottomText.draw(undefined, Menu.screenResolution);
154
+ }
155
+ this._processControls();
156
+ }
157
+ }
158
+ _setText(name, value) {
159
+ if (value && value.trim() !== '') {
160
+ // @ts-ignore
161
+ if (!this[name]) {
162
+ // @ts-ignore
163
+ this[name] = new Text(value, new Point(), 0.35, Color.white, Font.ChaletLondon, Alignment.Centered);
164
+ }
165
+ else {
166
+ // @ts-ignore
167
+ this[name].caption = value;
168
+ }
169
+ // @ts-ignore
170
+ }
171
+ else if (this[name]) {
172
+ // @ts-ignore
173
+ delete this[name];
174
+ }
175
+ }
176
+ _processControls() {
177
+ if (!this._pressed &&
178
+ Game.isDisabledControlJustPressed(0, Control.Attack) &&
179
+ this.ParentMenu?.isMouseInBounds(this._grid.pos, this._grid.size)) {
180
+ this._pressed = true;
181
+ (async () => {
182
+ const drawOffset = this.ParentMenu?.DrawOffset ?? new Point(0, 0);
183
+ while (Game.isDisabledControlPressed(0, Control.Attack)) {
184
+ await Wait(0);
185
+ let cX = (GetControlNormal(0, Control.CursorX) - drawOffset.X) * Menu.screenWidth;
186
+ let cY = (GetControlNormal(0, Control.CursorY) - drawOffset.Y) * Menu.screenHeight;
187
+ cX -= this._circle.size.width / 2;
188
+ cY -= this._circle.size.height / 2;
189
+ this._circle.pos.X =
190
+ cX > this._grid.pos.X + 10 + this._grid.size.width - (this._lockXAxis ? 120 : 40)
191
+ ? this._grid.pos.X + 10 + this._grid.size.width - (this._lockXAxis ? 120 : 40)
192
+ : cX < this._grid.pos.X + (this._lockXAxis ? 100 : 20) - this._circle.size.width / 2
193
+ ? this._grid.pos.X + (this._lockXAxis ? 100 : 20) - this._circle.size.width / 2
194
+ : cX;
195
+ this._circle.pos.Y =
196
+ cY > this._grid.pos.Y + 10 + this._grid.size.height - (this._lockYAxis ? 120 : 40)
197
+ ? this._grid.pos.Y + 10 + this._grid.size.height - (this._lockYAxis ? 120 : 40)
198
+ : cY < this._grid.pos.Y + (this._lockYAxis ? 100 : 20) - this._circle.size.height / 2
199
+ ? this._grid.pos.Y + (this._lockYAxis ? 100 : 20) - this._circle.size.height / 2
200
+ : cY;
201
+ }
202
+ this.updateParentItem();
203
+ this._pressed = false;
204
+ })();
205
+ const interval = setInterval(async () => {
206
+ if (Game.isDisabledControlPressed(0, Control.Attack)) {
207
+ this.updateParentItem();
208
+ }
209
+ else {
210
+ clearInterval(interval);
211
+ }
212
+ }, 75);
213
+ }
214
+ }
215
+ }
@@ -0,0 +1,26 @@
1
+ import { AbstractUIMenuPanel } from './';
2
+ import { Sprite } from '../../../';
3
+ export declare class UIMenuPercentagePanel extends AbstractUIMenuPanel {
4
+ protected readonly background: Sprite;
5
+ private _pressed;
6
+ private _lastPercentage;
7
+ private readonly _title;
8
+ private readonly _minText;
9
+ private readonly _maxText;
10
+ private readonly _activeBar;
11
+ private readonly _backgroundBar;
12
+ constructor(title?: string, percentage?: number, minText?: string, maxText?: string);
13
+ get Title(): string;
14
+ set Title(value: string);
15
+ get MinText(): string;
16
+ set MinText(value: string);
17
+ get MaxText(): string;
18
+ set MaxText(value: string);
19
+ get Percentage(): number;
20
+ set Percentage(value: number);
21
+ updateParentItem(): void;
22
+ setVerticalPosition(y: number): void;
23
+ draw(): void;
24
+ private _processControls;
25
+ private _getProgress;
26
+ }
@@ -0,0 +1,115 @@
1
+ import { Color, Point, Size } from '../../../../utils';
2
+ import { AbstractUIMenuPanel } from './';
3
+ import { Menu, Rectangle, Sprite, Text } from '../../../';
4
+ import { Alignment, Control, Font } from '../../../../enums';
5
+ import { Game, Wait } from '../../../../';
6
+ export class UIMenuPercentagePanel extends AbstractUIMenuPanel {
7
+ constructor(title = '', percentage = 0, minText, maxText) {
8
+ super();
9
+ this._pressed = false;
10
+ this.background = new Sprite('commonmenu', 'gradient_bgd', new Point(), new Size(431, 76));
11
+ const barSize = new Size(413, 10);
12
+ this._activeBar = new Rectangle(new Point(), barSize, Color.fromRgb(245, 245, 245));
13
+ this._backgroundBar = new Rectangle(new Point(), { ...barSize }, Color.fromRgb(87, 87, 87));
14
+ this._title = new Text('', new Point(), 0.35, Color.white, Font.ChaletLondon, Alignment.Centered);
15
+ this._minText = new Text('', new Point(), 0.35, Color.white, Font.ChaletLondon, Alignment.Centered);
16
+ this._maxText = new Text('', new Point(), 0.35, Color.white, Font.ChaletLondon, Alignment.Centered);
17
+ this.Title = title;
18
+ this.MinText = minText || '0%';
19
+ this.MaxText = maxText || '100%';
20
+ this.Percentage = percentage;
21
+ this._lastPercentage = percentage;
22
+ }
23
+ get Title() {
24
+ return this._title.caption;
25
+ }
26
+ set Title(value) {
27
+ this._title.caption = value ? value.trim() : '';
28
+ }
29
+ get MinText() {
30
+ return this._minText.caption;
31
+ }
32
+ set MinText(value) {
33
+ this._minText.caption = value ? value.trim() : '';
34
+ }
35
+ get MaxText() {
36
+ return this._maxText.caption;
37
+ }
38
+ set MaxText(value) {
39
+ this._maxText.caption = value ? value.trim() : '';
40
+ }
41
+ get Percentage() {
42
+ const progress = this._activeBar.size.width / this._backgroundBar.size.width;
43
+ return Math.round(progress * 100) / 100;
44
+ }
45
+ set Percentage(value) {
46
+ value = value || 0;
47
+ value = value < 0 ? 0 : value > 1 ? 1 : value;
48
+ this._activeBar.size.width = this._backgroundBar.size.width * value;
49
+ }
50
+ updateParentItem() {
51
+ const last = this._lastPercentage;
52
+ const current = this.Percentage;
53
+ if (last !== current) {
54
+ this._lastPercentage = current;
55
+ if (this.ParentMenu && this.parentItem) {
56
+ this.ParentMenu.panelActivated.emit(this.parentItem, this, current);
57
+ this.parentItem.panelActivated.emit(this, current);
58
+ }
59
+ }
60
+ }
61
+ setVerticalPosition(y) {
62
+ super.setVerticalPosition(y);
63
+ this._activeBar.pos.Y = y + 50;
64
+ this._backgroundBar.pos.Y = y + 50;
65
+ y += 15;
66
+ this._minText.pos.Y = y;
67
+ this._title.pos.Y = y;
68
+ this._maxText.pos.Y = y;
69
+ }
70
+ draw() {
71
+ if (this.enabled) {
72
+ super.draw();
73
+ const x = this.parentItem?.offset.X ?? 0 + (this.ParentMenu?.WidthOffset ?? 0) / 2;
74
+ this._activeBar.pos.X = x + 9;
75
+ this._backgroundBar.pos.X = x + 9;
76
+ this._minText.pos.X = x + 25;
77
+ this._title.pos.X = x + 215.5;
78
+ this._maxText.pos.X = x + 398;
79
+ this._backgroundBar.draw(undefined, Menu.screenResolution);
80
+ this._activeBar.draw(undefined, Menu.screenResolution);
81
+ this._minText.draw(undefined, Menu.screenResolution);
82
+ this._title.draw(undefined, Menu.screenResolution);
83
+ this._maxText.draw(undefined, Menu.screenResolution);
84
+ this._processControls();
85
+ }
86
+ }
87
+ _processControls() {
88
+ if (!this._pressed &&
89
+ Game.isDisabledControlJustPressed(0, Control.Attack) &&
90
+ this.ParentMenu?.isMouseInBounds(new Point(this._backgroundBar.pos.X, this._backgroundBar.pos.Y - 4), new Size(this._backgroundBar.size.width, this._backgroundBar.size.height + 8))) {
91
+ this._pressed = true;
92
+ (async () => {
93
+ while (Game.isDisabledControlPressed(0, Control.Attack)) {
94
+ await Wait(0);
95
+ this._activeBar.size.width = this._getProgress();
96
+ }
97
+ this.updateParentItem();
98
+ this._pressed = false;
99
+ })();
100
+ const interval = setInterval(async () => {
101
+ if (Game.isDisabledControlPressed(0, Control.Attack)) {
102
+ this.updateParentItem();
103
+ }
104
+ else {
105
+ clearInterval(interval);
106
+ }
107
+ }, 75);
108
+ }
109
+ }
110
+ _getProgress() {
111
+ const drawOffset = this.ParentMenu?.DrawOffset ?? new Point(0, 0);
112
+ const progress = (GetControlNormal(0, 239) - drawOffset.X) * Menu.screenWidth - this._activeBar.pos.X;
113
+ return progress < 0 ? 0 : progress > 413 ? 413 : progress;
114
+ }
115
+ }
@@ -0,0 +1,16 @@
1
+ import { AbstractUIMenuPanel, UIMenuStatisticsPanelItem } from './';
2
+ import { Rectangle } from '../../../';
3
+ export declare class UIMenuStatisticsPanel extends AbstractUIMenuPanel {
4
+ protected readonly background: Rectangle;
5
+ private _divider;
6
+ private _items;
7
+ constructor(item?: UIMenuStatisticsPanelItem[] | UIMenuStatisticsPanelItem, divider?: boolean);
8
+ get Divider(): boolean;
9
+ set Divider(value: boolean);
10
+ get Items(): UIMenuStatisticsPanelItem[];
11
+ set Items(value: UIMenuStatisticsPanelItem[]);
12
+ addItem(item: UIMenuStatisticsPanelItem | UIMenuStatisticsPanelItem[]): void;
13
+ removeItem(itemOrIndex: UIMenuStatisticsPanelItem | number): void;
14
+ setVerticalPosition(y: number): void;
15
+ draw(): void;
16
+ }