@nativewrappers/fivem 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (421) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +33 -0
  3. package/lib/client/Audio.d.ts +17 -0
  4. package/lib/client/Audio.js +92 -0
  5. package/lib/client/Blip.d.ts +39 -0
  6. package/lib/client/Blip.js +104 -0
  7. package/lib/client/Camera.d.ts +46 -0
  8. package/lib/client/Camera.js +161 -0
  9. package/lib/client/Checkpoint.d.ts +18 -0
  10. package/lib/client/Checkpoint.js +42 -0
  11. package/lib/client/Events.d.ts +11 -0
  12. package/lib/client/Events.js +73 -0
  13. package/lib/client/Game.d.ts +283 -0
  14. package/lib/client/Game.js +451 -0
  15. package/lib/client/GameplayCamera.d.ts +102 -0
  16. package/lib/client/GameplayCamera.js +141 -0
  17. package/lib/client/Model.d.ts +134 -0
  18. package/lib/client/Model.js +198 -0
  19. package/lib/client/NetworkedScene.d.ts +10 -0
  20. package/lib/client/NetworkedScene.js +17 -0
  21. package/lib/client/ParticleEffect.d.ts +80 -0
  22. package/lib/client/ParticleEffect.js +120 -0
  23. package/lib/client/ParticleEffectAsset.d.ts +54 -0
  24. package/lib/client/ParticleEffectAsset.js +104 -0
  25. package/lib/client/Pickup.d.ts +9 -0
  26. package/lib/client/Pickup.js +18 -0
  27. package/lib/client/Raycast.d.ts +49 -0
  28. package/lib/client/Raycast.js +70 -0
  29. package/lib/client/RelationshipGroup.d.ts +49 -0
  30. package/lib/client/RelationshipGroup.js +63 -0
  31. package/lib/client/Rope.d.ts +99 -0
  32. package/lib/client/Rope.js +125 -0
  33. package/lib/client/TaskSequence.d.ts +15 -0
  34. package/lib/client/TaskSequence.js +43 -0
  35. package/lib/client/Tasks.d.ts +66 -0
  36. package/lib/client/Tasks.js +236 -0
  37. package/lib/client/World.d.ts +402 -0
  38. package/lib/client/World.js +726 -0
  39. package/lib/client/cfx/StateBagChangeHandler.d.ts +3 -0
  40. package/lib/client/cfx/StateBagChangeHandler.js +1 -0
  41. package/lib/client/cfx/index.d.ts +7 -0
  42. package/lib/client/cfx/index.js +1 -0
  43. package/lib/client/enums/Alignment.d.ts +5 -0
  44. package/lib/client/enums/Alignment.js +6 -0
  45. package/lib/client/enums/AnimationFlags.d.ts +9 -0
  46. package/lib/client/enums/AnimationFlags.js +10 -0
  47. package/lib/client/enums/AudioFlag.d.ts +37 -0
  48. package/lib/client/enums/AudioFlag.js +38 -0
  49. package/lib/client/enums/BadgeStyle.d.ts +182 -0
  50. package/lib/client/enums/BadgeStyle.js +183 -0
  51. package/lib/client/enums/Blip.d.ts +223 -0
  52. package/lib/client/enums/Blip.js +225 -0
  53. package/lib/client/enums/Bone.d.ts +101 -0
  54. package/lib/client/enums/Bone.js +103 -0
  55. package/lib/client/enums/CameraShake.d.ts +13 -0
  56. package/lib/client/enums/CameraShake.js +14 -0
  57. package/lib/client/enums/CameraTypes.d.ts +7 -0
  58. package/lib/client/enums/CameraTypes.js +8 -0
  59. package/lib/client/enums/CheckboxStyle.d.ts +4 -0
  60. package/lib/client/enums/CheckboxStyle.js +5 -0
  61. package/lib/client/enums/Checkpoint.d.ts +62 -0
  62. package/lib/client/enums/Checkpoint.js +67 -0
  63. package/lib/client/enums/ClassTypes.d.ts +11 -0
  64. package/lib/client/enums/ClassTypes.js +12 -0
  65. package/lib/client/enums/CloudHat.d.ts +26 -0
  66. package/lib/client/enums/CloudHat.js +27 -0
  67. package/lib/client/enums/Control.d.ts +360 -0
  68. package/lib/client/enums/Control.js +361 -0
  69. package/lib/client/enums/CursorSprite.d.ts +14 -0
  70. package/lib/client/enums/CursorSprite.js +15 -0
  71. package/lib/client/enums/Driving.d.ts +32 -0
  72. package/lib/client/enums/Driving.js +34 -0
  73. package/lib/client/enums/ExplosionType.d.ts +44 -0
  74. package/lib/client/enums/ExplosionType.js +45 -0
  75. package/lib/client/enums/FiringPattern.d.ts +19 -0
  76. package/lib/client/enums/FiringPattern.js +20 -0
  77. package/lib/client/enums/Font.d.ts +7 -0
  78. package/lib/client/enums/Font.js +8 -0
  79. package/lib/client/enums/ForceType.d.ts +8 -0
  80. package/lib/client/enums/ForceType.js +9 -0
  81. package/lib/client/enums/Gender.d.ts +4 -0
  82. package/lib/client/enums/Gender.js +5 -0
  83. package/lib/client/enums/HelmetType.d.ts +5 -0
  84. package/lib/client/enums/HelmetType.js +6 -0
  85. package/lib/client/enums/HudColor.d.ts +183 -0
  86. package/lib/client/enums/HudColor.js +184 -0
  87. package/lib/client/enums/HudComponent.d.ts +53 -0
  88. package/lib/client/enums/HudComponent.js +54 -0
  89. package/lib/client/enums/InputMode.d.ts +4 -0
  90. package/lib/client/enums/InputMode.js +5 -0
  91. package/lib/client/enums/IntersectOptions.d.ts +15 -0
  92. package/lib/client/enums/IntersectOptions.js +16 -0
  93. package/lib/client/enums/InvertAxis.d.ts +9 -0
  94. package/lib/client/enums/InvertAxis.js +7 -0
  95. package/lib/client/enums/Language.d.ts +14 -0
  96. package/lib/client/enums/Language.js +15 -0
  97. package/lib/client/enums/LeaveVehicleFlags.d.ts +10 -0
  98. package/lib/client/enums/LeaveVehicleFlags.js +11 -0
  99. package/lib/client/enums/LoadingSpinnerType.d.ts +7 -0
  100. package/lib/client/enums/LoadingSpinnerType.js +8 -0
  101. package/lib/client/enums/MarkerType.d.ts +49 -0
  102. package/lib/client/enums/MarkerType.js +50 -0
  103. package/lib/client/enums/MenuAlignment.d.ts +4 -0
  104. package/lib/client/enums/MenuAlignment.js +5 -0
  105. package/lib/client/enums/NotificationType.d.ts +10 -0
  106. package/lib/client/enums/NotificationType.js +11 -0
  107. package/lib/client/enums/Parachute.d.ts +13 -0
  108. package/lib/client/enums/Parachute.js +15 -0
  109. package/lib/client/enums/PickupType.d.ts +73 -0
  110. package/lib/client/enums/PickupType.js +74 -0
  111. package/lib/client/enums/RadioStation.d.ts +24 -0
  112. package/lib/client/enums/RadioStation.js +25 -0
  113. package/lib/client/enums/RagdollType.d.ts +6 -0
  114. package/lib/client/enums/RagdollType.js +7 -0
  115. package/lib/client/enums/Relationship.d.ts +9 -0
  116. package/lib/client/enums/Relationship.js +10 -0
  117. package/lib/client/enums/RopeType.d.ts +5 -0
  118. package/lib/client/enums/RopeType.js +6 -0
  119. package/lib/client/enums/ScreenEffect.d.ts +83 -0
  120. package/lib/client/enums/ScreenEffect.js +84 -0
  121. package/lib/client/enums/SpeechModifier.d.ts +39 -0
  122. package/lib/client/enums/SpeechModifier.js +40 -0
  123. package/lib/client/enums/Vehicle.d.ts +358 -0
  124. package/lib/client/enums/Vehicle.js +376 -0
  125. package/lib/client/enums/Weather.d.ts +21 -0
  126. package/lib/client/enums/Weather.js +22 -0
  127. package/lib/client/enums/ZoneID.d.ts +94 -0
  128. package/lib/client/enums/ZoneID.js +95 -0
  129. package/lib/client/enums/index.d.ts +42 -0
  130. package/lib/client/enums/index.js +42 -0
  131. package/lib/client/hashes/MaterialHash.d.ts +216 -0
  132. package/lib/client/hashes/MaterialHash.js +217 -0
  133. package/lib/client/hashes/PedHash.d.ts +724 -0
  134. package/lib/client/hashes/PedHash.js +725 -0
  135. package/lib/client/hashes/VehicleHash.d.ts +522 -0
  136. package/lib/client/hashes/VehicleHash.js +523 -0
  137. package/lib/client/hashes/WeaponHash.d.ts +147 -0
  138. package/lib/client/hashes/WeaponHash.js +161 -0
  139. package/lib/client/hashes/WeatherTypeHash.d.ts +21 -0
  140. package/lib/client/hashes/WeatherTypeHash.js +22 -0
  141. package/lib/client/hashes/index.d.ts +5 -0
  142. package/lib/client/hashes/index.js +5 -0
  143. package/lib/client/index.d.ts +24 -0
  144. package/lib/client/index.js +25 -0
  145. package/lib/client/interfaces/Dimensions.d.ts +5 -0
  146. package/lib/client/interfaces/Dimensions.js +1 -0
  147. package/lib/client/models/BaseEntity.d.ts +169 -0
  148. package/lib/client/models/BaseEntity.js +459 -0
  149. package/lib/client/models/Entity.d.ts +9 -0
  150. package/lib/client/models/Entity.js +24 -0
  151. package/lib/client/models/EntityBone.d.ts +12 -0
  152. package/lib/client/models/EntityBone.js +24 -0
  153. package/lib/client/models/EntityBoneCollection.d.ts +11 -0
  154. package/lib/client/models/EntityBoneCollection.js +16 -0
  155. package/lib/client/models/Ped.d.ts +199 -0
  156. package/lib/client/models/Ped.js +685 -0
  157. package/lib/client/models/PedBone.d.ts +6 -0
  158. package/lib/client/models/PedBone.js +9 -0
  159. package/lib/client/models/PedBoneCollection.d.ts +8 -0
  160. package/lib/client/models/PedBoneCollection.js +19 -0
  161. package/lib/client/models/Player.d.ts +63 -0
  162. package/lib/client/models/Player.js +174 -0
  163. package/lib/client/models/Prop.d.ts +11 -0
  164. package/lib/client/models/Prop.js +26 -0
  165. package/lib/client/models/Vehicle.d.ts +171 -0
  166. package/lib/client/models/Vehicle.js +551 -0
  167. package/lib/client/models/VehicleDoor.d.ts +19 -0
  168. package/lib/client/models/VehicleDoor.js +42 -0
  169. package/lib/client/models/VehicleDoorCollection.d.ts +14 -0
  170. package/lib/client/models/VehicleDoorCollection.js +61 -0
  171. package/lib/client/models/VehicleMod.d.ts +16 -0
  172. package/lib/client/models/VehicleMod.js +33 -0
  173. package/lib/client/models/VehicleModCollection.d.ts +61 -0
  174. package/lib/client/models/VehicleModCollection.js +227 -0
  175. package/lib/client/models/VehicleToggleMod.d.ts +14 -0
  176. package/lib/client/models/VehicleToggleMod.js +27 -0
  177. package/lib/client/models/VehicleWheel.d.ts +11 -0
  178. package/lib/client/models/VehicleWheel.js +21 -0
  179. package/lib/client/models/VehicleWheelCollection.d.ts +13 -0
  180. package/lib/client/models/VehicleWheelCollection.js +56 -0
  181. package/lib/client/models/VehicleWindow.d.ts +16 -0
  182. package/lib/client/models/VehicleWindow.js +33 -0
  183. package/lib/client/models/VehicleWindowCollection.d.ts +14 -0
  184. package/lib/client/models/VehicleWindowCollection.js +55 -0
  185. package/lib/client/models/index.d.ts +18 -0
  186. package/lib/client/models/index.js +18 -0
  187. package/lib/client/types/EntityType.d.ts +2 -0
  188. package/lib/client/types/EntityType.js +1 -0
  189. package/lib/client/ui/Container.d.ts +11 -0
  190. package/lib/client/ui/Container.js +28 -0
  191. package/lib/client/ui/Effects.d.ts +8 -0
  192. package/lib/client/ui/Effects.js +106 -0
  193. package/lib/client/ui/Fading.d.ts +41 -0
  194. package/lib/client/ui/Fading.js +69 -0
  195. package/lib/client/ui/Hud.d.ts +16 -0
  196. package/lib/client/ui/Hud.js +39 -0
  197. package/lib/client/ui/InstructionalButtons.d.ts +33 -0
  198. package/lib/client/ui/InstructionalButtons.js +53 -0
  199. package/lib/client/ui/LoadingPrompt.d.ts +27 -0
  200. package/lib/client/ui/LoadingPrompt.js +45 -0
  201. package/lib/client/ui/Notification.d.ts +5 -0
  202. package/lib/client/ui/Notification.js +8 -0
  203. package/lib/client/ui/Rectangle.d.ts +10 -0
  204. package/lib/client/ui/Rectangle.js +37 -0
  205. package/lib/client/ui/Scaleform.d.ts +106 -0
  206. package/lib/client/ui/Scaleform.js +234 -0
  207. package/lib/client/ui/Screen.d.ts +16 -0
  208. package/lib/client/ui/Screen.js +72 -0
  209. package/lib/client/ui/Sprite.d.ts +17 -0
  210. package/lib/client/ui/Sprite.js +53 -0
  211. package/lib/client/ui/Text.d.ts +31 -0
  212. package/lib/client/ui/Text.js +102 -0
  213. package/lib/client/ui/Timerbar.d.ts +44 -0
  214. package/lib/client/ui/Timerbar.js +241 -0
  215. package/lib/client/ui/index.d.ts +15 -0
  216. package/lib/client/ui/index.js +15 -0
  217. package/lib/client/ui/interfaces/IButton.d.ts +5 -0
  218. package/lib/client/ui/interfaces/IButton.js +1 -0
  219. package/lib/client/ui/interfaces/IDrawable.d.ts +7 -0
  220. package/lib/client/ui/interfaces/IDrawable.js +1 -0
  221. package/lib/client/ui/interfaces/index.d.ts +2 -0
  222. package/lib/client/ui/interfaces/index.js +1 -0
  223. package/lib/client/ui/menu/Menu.d.ts +108 -0
  224. package/lib/client/ui/menu/Menu.js +802 -0
  225. package/lib/client/ui/menu/MenuControl.d.ts +6 -0
  226. package/lib/client/ui/menu/MenuControl.js +11 -0
  227. package/lib/client/ui/menu/MenuControls.d.ts +9 -0
  228. package/lib/client/ui/menu/MenuControls.js +11 -0
  229. package/lib/client/ui/menu/MenuSettings.d.ts +20 -0
  230. package/lib/client/ui/menu/MenuSettings.js +51 -0
  231. package/lib/client/ui/menu/index.d.ts +6 -0
  232. package/lib/client/ui/menu/index.js +6 -0
  233. package/lib/client/ui/menu/items/UIMenuCheckboxItem.d.ts +20 -0
  234. package/lib/client/ui/menu/items/UIMenuCheckboxItem.js +57 -0
  235. package/lib/client/ui/menu/items/UIMenuItem.d.ts +78 -0
  236. package/lib/client/ui/menu/items/UIMenuItem.js +1090 -0
  237. package/lib/client/ui/menu/items/UIMenuListItem.d.ts +31 -0
  238. package/lib/client/ui/menu/items/UIMenuListItem.js +110 -0
  239. package/lib/client/ui/menu/items/UIMenuSeparatorItem.d.ts +11 -0
  240. package/lib/client/ui/menu/items/UIMenuSeparatorItem.js +29 -0
  241. package/lib/client/ui/menu/items/UIMenuSliderItem.d.ts +47 -0
  242. package/lib/client/ui/menu/items/UIMenuSliderItem.js +173 -0
  243. package/lib/client/ui/menu/items/index.d.ts +6 -0
  244. package/lib/client/ui/menu/items/index.js +6 -0
  245. package/lib/client/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +17 -0
  246. package/lib/client/ui/menu/items/panels/AbstractUIMenuPanel.js +43 -0
  247. package/lib/client/ui/menu/items/panels/UIMenuColorPanel.d.ts +36 -0
  248. package/lib/client/ui/menu/items/panels/UIMenuColorPanel.js +211 -0
  249. package/lib/client/ui/menu/items/panels/UIMenuGridPanel.d.ts +40 -0
  250. package/lib/client/ui/menu/items/panels/UIMenuGridPanel.js +215 -0
  251. package/lib/client/ui/menu/items/panels/UIMenuPercentagePanel.d.ts +26 -0
  252. package/lib/client/ui/menu/items/panels/UIMenuPercentagePanel.js +115 -0
  253. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +16 -0
  254. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanel.js +77 -0
  255. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanelItem.d.ts +13 -0
  256. package/lib/client/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +32 -0
  257. package/lib/client/ui/menu/items/panels/index.d.ts +6 -0
  258. package/lib/client/ui/menu/items/panels/index.js +6 -0
  259. package/lib/client/ui/menu/modules/ListItem.d.ts +6 -0
  260. package/lib/client/ui/menu/modules/ListItem.js +8 -0
  261. package/lib/client/ui/menu/modules/index.d.ts +1 -0
  262. package/lib/client/ui/menu/modules/index.js +1 -0
  263. package/lib/client/utils/Animations.d.ts +19 -0
  264. package/lib/client/utils/Animations.js +55 -0
  265. package/lib/client/utils/Color.d.ts +15 -0
  266. package/lib/client/utils/Color.js +22 -0
  267. package/lib/client/utils/Crypto.d.ts +3 -0
  268. package/lib/client/utils/Crypto.js +25 -0
  269. package/lib/client/utils/LiteEvent.d.ts +13 -0
  270. package/lib/client/utils/LiteEvent.js +21 -0
  271. package/lib/client/utils/Maths.d.ts +4 -0
  272. package/lib/client/utils/Maths.js +10 -0
  273. package/lib/client/utils/Point.d.ts +9 -0
  274. package/lib/client/utils/Point.js +28 -0
  275. package/lib/client/utils/PointF.d.ts +12 -0
  276. package/lib/client/utils/PointF.js +11 -0
  277. package/lib/client/utils/Quaternion.d.ts +10 -0
  278. package/lib/client/utils/Quaternion.js +23 -0
  279. package/lib/client/utils/Size.d.ts +5 -0
  280. package/lib/client/utils/Size.js +6 -0
  281. package/lib/client/utils/String.d.ts +6 -0
  282. package/lib/client/utils/String.js +25 -0
  283. package/lib/client/utils/Vector2.d.ts +54 -0
  284. package/lib/client/utils/Vector2.js +106 -0
  285. package/lib/client/utils/Vector3.d.ts +69 -0
  286. package/lib/client/utils/Vector3.js +140 -0
  287. package/lib/client/utils/Vector4.d.ts +62 -0
  288. package/lib/client/utils/Vector4.js +124 -0
  289. package/lib/client/utils/enumValues.d.ts +12 -0
  290. package/lib/client/utils/enumValues.js +14 -0
  291. package/lib/client/utils/getStringFromUInt8Array.d.ts +8 -0
  292. package/lib/client/utils/getStringFromUInt8Array.js +10 -0
  293. package/lib/client/utils/getUInt32FromUint8Array.d.ts +8 -0
  294. package/lib/client/utils/getUInt32FromUint8Array.js +8 -0
  295. package/lib/client/utils/index.d.ts +10 -0
  296. package/lib/client/utils/index.js +10 -0
  297. package/lib/client/weapon/DlcWeaponData.d.ts +43 -0
  298. package/lib/client/weapon/DlcWeaponData.js +44 -0
  299. package/lib/client/weapon/Mk2WeaponHash.d.ts +18 -0
  300. package/lib/client/weapon/Mk2WeaponHash.js +25 -0
  301. package/lib/client/weapon/Weapon.d.ts +169 -0
  302. package/lib/client/weapon/Weapon.js +267 -0
  303. package/lib/client/weapon/WeaponAsset.d.ts +55 -0
  304. package/lib/client/weapon/WeaponAsset.js +83 -0
  305. package/lib/client/weapon/WeaponCollection.d.ts +90 -0
  306. package/lib/client/weapon/WeaponCollection.js +186 -0
  307. package/lib/client/weapon/WeaponDisplayNameByHash.d.ts +6 -0
  308. package/lib/client/weapon/WeaponDisplayNameByHash.js +75 -0
  309. package/lib/client/weapon/WeaponGroup.d.ts +18 -0
  310. package/lib/client/weapon/WeaponGroup.js +19 -0
  311. package/lib/client/weapon/WeaponHudStats.d.ts +27 -0
  312. package/lib/client/weapon/WeaponHudStats.js +38 -0
  313. package/lib/client/weapon/WeaponLivery.d.ts +13 -0
  314. package/lib/client/weapon/WeaponLivery.js +14 -0
  315. package/lib/client/weapon/WeaponLiveryColor.d.ts +34 -0
  316. package/lib/client/weapon/WeaponLiveryColor.js +35 -0
  317. package/lib/client/weapon/WeaponTint.d.ts +42 -0
  318. package/lib/client/weapon/WeaponTint.js +43 -0
  319. package/lib/client/weapon/index.d.ts +8 -0
  320. package/lib/client/weapon/index.js +8 -0
  321. package/lib/client/weaponComponent/ComponentAttachmentPoint.d.ts +18 -0
  322. package/lib/client/weaponComponent/ComponentAttachmentPoint.js +19 -0
  323. package/lib/client/weaponComponent/ComponentAttachmentPointByHash.d.ts +7 -0
  324. package/lib/client/weaponComponent/ComponentAttachmentPointByHash.js +309 -0
  325. package/lib/client/weaponComponent/ComponentDisplayNameByHash.d.ts +6 -0
  326. package/lib/client/weaponComponent/ComponentDisplayNameByHash.js +280 -0
  327. package/lib/client/weaponComponent/DlcWeaponComponentData.d.ts +40 -0
  328. package/lib/client/weaponComponent/DlcWeaponComponentData.js +44 -0
  329. package/lib/client/weaponComponent/InvalidWeaponComponent.d.ts +12 -0
  330. package/lib/client/weaponComponent/InvalidWeaponComponent.js +28 -0
  331. package/lib/client/weaponComponent/WeaponComponent.d.ts +81 -0
  332. package/lib/client/weaponComponent/WeaponComponent.js +119 -0
  333. package/lib/client/weaponComponent/WeaponComponentCollection.d.ts +108 -0
  334. package/lib/client/weaponComponent/WeaponComponentCollection.js +172 -0
  335. package/lib/client/weaponComponent/WeaponComponentHash.d.ts +671 -0
  336. package/lib/client/weaponComponent/WeaponComponentHash.js +887 -0
  337. package/lib/client/weaponComponent/WeaponComponentHashesByWeaponHash.d.ts +8 -0
  338. package/lib/client/weaponComponent/WeaponComponentHashesByWeaponHash.js +823 -0
  339. package/lib/client/weaponComponent/WeaponComponentHudStats.d.ts +27 -0
  340. package/lib/client/weaponComponent/WeaponComponentHudStats.js +34 -0
  341. package/lib/client/weaponComponent/index.d.ts +5 -0
  342. package/lib/client/weaponComponent/index.js +5 -0
  343. package/lib/common/Convar.d.ts +8 -0
  344. package/lib/common/Convar.js +20 -0
  345. package/lib/common/Kvp.d.ts +91 -0
  346. package/lib/common/Kvp.js +161 -0
  347. package/lib/common/Resource.d.ts +14 -0
  348. package/lib/common/Resource.js +35 -0
  349. package/lib/common/index.d.ts +5 -0
  350. package/lib/common/index.js +5 -0
  351. package/lib/common/types.d.ts +6 -0
  352. package/lib/common/types.js +1 -0
  353. package/lib/common/utils/Color.d.ts +10 -0
  354. package/lib/common/utils/Color.js +17 -0
  355. package/lib/common/utils/Maths.d.ts +4 -0
  356. package/lib/common/utils/Maths.js +10 -0
  357. package/lib/common/utils/PointF.d.ts +12 -0
  358. package/lib/common/utils/PointF.js +11 -0
  359. package/lib/common/utils/Quaternion.d.ts +10 -0
  360. package/lib/common/utils/Quaternion.js +23 -0
  361. package/lib/common/utils/Vector2.d.ts +58 -0
  362. package/lib/common/utils/Vector2.js +113 -0
  363. package/lib/common/utils/Vector3.d.ts +73 -0
  364. package/lib/common/utils/Vector3.js +147 -0
  365. package/lib/common/utils/Vector4.d.ts +66 -0
  366. package/lib/common/utils/Vector4.js +131 -0
  367. package/lib/common/utils/cleanPlayerName.d.ts +6 -0
  368. package/lib/common/utils/cleanPlayerName.js +27 -0
  369. package/lib/common/utils/enumValues.d.ts +12 -0
  370. package/lib/common/utils/enumValues.js +14 -0
  371. package/lib/common/utils/getStringFromUInt8Array.d.ts +8 -0
  372. package/lib/common/utils/getStringFromUInt8Array.js +10 -0
  373. package/lib/common/utils/getUInt32FromUint8Array.d.ts +8 -0
  374. package/lib/common/utils/getUInt32FromUint8Array.js +8 -0
  375. package/lib/common/utils/index.d.ts +12 -0
  376. package/lib/common/utils/index.js +12 -0
  377. package/lib/server/Anticheat.d.ts +0 -0
  378. package/lib/server/Anticheat.js +25 -0
  379. package/lib/server/Events.d.ts +35 -0
  380. package/lib/server/Events.js +102 -0
  381. package/lib/server/Game.d.ts +56 -0
  382. package/lib/server/Game.js +86 -0
  383. package/lib/server/cfx/StateBagChangeHandler.d.ts +9 -0
  384. package/lib/server/cfx/StateBagChangeHandler.js +4 -0
  385. package/lib/server/cfx/index.d.ts +7 -0
  386. package/lib/server/cfx/index.js +1 -0
  387. package/lib/server/entities/BaseEntity.d.ts +115 -0
  388. package/lib/server/entities/BaseEntity.js +161 -0
  389. package/lib/server/entities/Entity.d.ts +18 -0
  390. package/lib/server/entities/Entity.js +22 -0
  391. package/lib/server/entities/Ped.d.ts +87 -0
  392. package/lib/server/entities/Ped.js +122 -0
  393. package/lib/server/entities/Player.d.ts +163 -0
  394. package/lib/server/entities/Player.js +235 -0
  395. package/lib/server/entities/Prop.d.ts +32 -0
  396. package/lib/server/entities/Prop.js +42 -0
  397. package/lib/server/entities/Vehicle.d.ts +230 -0
  398. package/lib/server/entities/Vehicle.js +331 -0
  399. package/lib/server/entities/index.d.ts +5 -0
  400. package/lib/server/entities/index.js +5 -0
  401. package/lib/server/enum/ClassTypes.d.ts +11 -0
  402. package/lib/server/enum/ClassTypes.js +12 -0
  403. package/lib/server/enum/PopulationType.d.ts +13 -0
  404. package/lib/server/enum/PopulationType.js +14 -0
  405. package/lib/server/enum/VehicleLockStatus.d.ts +9 -0
  406. package/lib/server/enum/VehicleLockStatus.js +10 -0
  407. package/lib/server/enum/VehicleType.d.ts +10 -0
  408. package/lib/server/enum/VehicleType.js +11 -0
  409. package/lib/server/enum/eEntityType.d.ts +5 -0
  410. package/lib/server/enum/eEntityType.js +6 -0
  411. package/lib/server/enum/index.d.ts +5 -0
  412. package/lib/server/enum/index.js +5 -0
  413. package/lib/server/index.d.ts +7 -0
  414. package/lib/server/index.js +7 -0
  415. package/lib/server/type/Anticheat.d.ts +471 -0
  416. package/lib/server/type/Anticheat.js +160 -0
  417. package/lib/server/type/Hash.d.ts +3 -0
  418. package/lib/server/type/Hash.js +2 -0
  419. package/lib/server/utils/index.d.ts +1 -0
  420. package/lib/server/utils/index.js +1 -0
  421. package/package.json +54 -0
@@ -0,0 +1,186 @@
1
+ import { Weapon } from './Weapon';
2
+ import { Prop } from '../models';
3
+ /**
4
+ * ped weapons
5
+ *
6
+ */
7
+ export class WeaponCollection {
8
+ constructor(owner) {
9
+ this.weapons = new Map();
10
+ this.owner = owner;
11
+ }
12
+ [Symbol.iterator]() {
13
+ let pointer = 0;
14
+ const weapons = Array.from(this.weapons.values());
15
+ return {
16
+ next() {
17
+ if (pointer < weapons.length) {
18
+ return { done: false, value: weapons[pointer++] };
19
+ }
20
+ else {
21
+ return { done: true, value: null };
22
+ }
23
+ },
24
+ };
25
+ }
26
+ /**
27
+ * get weapon by hash
28
+ *
29
+ * @param hash
30
+ */
31
+ get(hash) {
32
+ let weapon = this.weapons.get(hash);
33
+ if (!weapon) {
34
+ if (!this.hasWeapon(hash)) {
35
+ return null;
36
+ }
37
+ weapon = this.createAndAddWeapon(hash);
38
+ }
39
+ return weapon;
40
+ }
41
+ /**
42
+ * get ped current weapon
43
+ *
44
+ * @constructor
45
+ */
46
+ get Current() {
47
+ const [, hash] = GetCurrentPedWeapon(this.owner.Handle, true);
48
+ if (this.weapons.has(hash)) {
49
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
50
+ return this.weapons.get(hash);
51
+ }
52
+ else {
53
+ return this.createAndAddWeapon(hash);
54
+ }
55
+ }
56
+ /**
57
+ * get ped current weapon object
58
+ *
59
+ * @constructor
60
+ */
61
+ get CurrentWeaponObject() {
62
+ if (this.Current.IsUnarmed) {
63
+ return null;
64
+ }
65
+ return new Prop(GetCurrentPedWeaponEntityIndex(this.owner.Handle));
66
+ }
67
+ /**
68
+ * get ped best weapon
69
+ *
70
+ * @constructor
71
+ */
72
+ get BestWeapon() {
73
+ const hash = GetBestPedWeapon(this.owner.Handle, false);
74
+ if (this.weapons.has(hash)) {
75
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
76
+ return this.weapons.get(hash);
77
+ }
78
+ else {
79
+ return this.createAndAddWeapon(hash);
80
+ }
81
+ }
82
+ /**
83
+ * check ped has weapon
84
+ *
85
+ * @param hash
86
+ */
87
+ hasWeapon(hash) {
88
+ return HasPedGotWeapon(this.owner.Handle, hash, false);
89
+ }
90
+ /**
91
+ * check weapon is valid
92
+ *
93
+ * @param hash
94
+ */
95
+ isWeaponValid(hash) {
96
+ return IsWeaponValid(hash);
97
+ }
98
+ /**
99
+ * give weapon to ped
100
+ *
101
+ * @param hash
102
+ * @param ammoCount
103
+ * @param equipNow
104
+ * @param isAmmoLoaded
105
+ */
106
+ give(hash, ammoCount, equipNow, isAmmoLoaded) {
107
+ let weapon = this.weapons.get(hash);
108
+ if (!weapon) {
109
+ weapon = this.createAndAddWeapon(hash);
110
+ }
111
+ if (weapon.IsPresent) {
112
+ this.select(weapon);
113
+ }
114
+ else {
115
+ GiveWeaponToPed(this.owner.Handle, weapon.Hash, ammoCount, equipNow, isAmmoLoaded);
116
+ }
117
+ return weapon;
118
+ }
119
+ /**
120
+ * set ped current weapon on hand
121
+ *
122
+ * @param weapon
123
+ */
124
+ select(weapon) {
125
+ if (weapon instanceof Weapon) {
126
+ if (!weapon.IsPresent) {
127
+ return false;
128
+ }
129
+ SetCurrentPedWeapon(this.owner.Handle, weapon.Hash, true);
130
+ return true;
131
+ }
132
+ else {
133
+ if (!this.hasWeapon(weapon)) {
134
+ return false;
135
+ }
136
+ SetCurrentPedWeapon(this.owner.Handle, weapon, true);
137
+ return true;
138
+ }
139
+ }
140
+ /**
141
+ * remove weapon from ped
142
+ *
143
+ * @param weapon
144
+ */
145
+ remove(weapon) {
146
+ if (weapon instanceof Weapon) {
147
+ if (this.weapons.has(weapon.Hash)) {
148
+ this.weapons.delete(weapon.Hash);
149
+ }
150
+ this.remove(weapon.Hash);
151
+ }
152
+ else {
153
+ RemoveWeaponFromPed(this.owner.Handle, weapon);
154
+ }
155
+ }
156
+ /**
157
+ * remove all weapons from ped
158
+ *
159
+ */
160
+ removeAll() {
161
+ RemoveAllPedWeapons(this.owner.Handle, true);
162
+ this.weapons.clear();
163
+ }
164
+ /**
165
+ * Drop ped current weapon?
166
+ * todo: this native seems does not work as expected, need to investigate
167
+ * refer1: https://docs.fivem.net/natives/?_0x6B7513D9966FBEC0
168
+ * refer2: https://forum.cfx.re/t/release-weapondrop/49856/8
169
+ *
170
+ */
171
+ drop() {
172
+ SetPedDropsWeapon(this.owner.Handle);
173
+ }
174
+ /**
175
+ * create weapon object and add to collection
176
+ *
177
+ * @param hash
178
+ * @private
179
+ */
180
+ createAndAddWeapon(hash) {
181
+ const uintHash = hash >>> 0;
182
+ const weapon = new Weapon(this.owner, uintHash);
183
+ this.weapons.set(uintHash, weapon);
184
+ return weapon;
185
+ }
186
+ }
@@ -0,0 +1,6 @@
1
+ import { WeaponHash } from '../hashes';
2
+ /***
3
+ * Mapping of WeaponHash -> DisplayName(Label)
4
+ *
5
+ */
6
+ export declare const WeaponDisplayNameByHash: Map<WeaponHash, string>;
@@ -0,0 +1,75 @@
1
+ import { DlcWeaponData } from './DlcWeaponData';
2
+ import { WeaponHash } from '../hashes';
3
+ /***
4
+ * Mapping of WeaponHash -> DisplayName(Label)
5
+ *
6
+ */
7
+ export const WeaponDisplayNameByHash = new Map([
8
+ [WeaponHash.Pistol, 'WT_PIST'],
9
+ [WeaponHash.CombatPistol, 'WT_PIST_CBT'],
10
+ [WeaponHash.APPistol, 'WT_PIST_AP'],
11
+ [WeaponHash.SMG, 'WT_SMG'],
12
+ [WeaponHash.MicroSMG, 'WT_SMG_MCR'],
13
+ [WeaponHash.AssaultRifle, 'WT_RIFLE_ASL'],
14
+ [WeaponHash.CarbineRifle, 'WT_RIFLE_CBN'],
15
+ [WeaponHash.AdvancedRifle, 'WT_RIFLE_ADV'],
16
+ [WeaponHash.MG, 'WT_MG'],
17
+ [WeaponHash.CombatMG, 'WT_MG_CBT'],
18
+ [WeaponHash.PumpShotgun, 'WT_SG_PMP'],
19
+ [WeaponHash.SawnOffShotgun, 'WT_SG_SOF'],
20
+ [WeaponHash.AssaultShotgun, 'WT_SG_ASL'],
21
+ [WeaponHash.HeavySniper, 'WT_SNIP_HVY'],
22
+ [WeaponHash.SniperRifle, 'WT_SNIP_RIF'],
23
+ [WeaponHash.GrenadeLauncher, 'WT_GL'],
24
+ [WeaponHash.RPG, 'WT_RPG'],
25
+ [WeaponHash.Minigun, 'WT_MINIGUN'],
26
+ [WeaponHash.AssaultSMG, 'WT_SMG_ASL'],
27
+ [WeaponHash.BullpupShotgun, 'WT_SG_BLP'],
28
+ [WeaponHash.Pistol50, 'WT_PIST_50'],
29
+ [WeaponHash.Bottle, 'WT_BOTTLE'],
30
+ [WeaponHash.Gusenberg, 'WT_GUSENBERG'],
31
+ [WeaponHash.SNSPistol, 'WT_SNSPISTOL'],
32
+ [WeaponHash.VintagePistol, 'TT_VPISTOL'],
33
+ [WeaponHash.Dagger, 'WT_DAGGER'],
34
+ [WeaponHash.FlareGun, 'WT_FLAREGUN'],
35
+ [WeaponHash.Musket, 'WT_MUSKET'],
36
+ [WeaponHash.Firework, 'WT_FWRKLNCHR'],
37
+ [WeaponHash.MarksmanRifle, 'WT_HMKRIFLE'],
38
+ [WeaponHash.HeavyShotgun, 'WT_HVYSHOT'],
39
+ [WeaponHash.ProximityMine, 'WT_PRXMINE'],
40
+ [WeaponHash.HomingLauncher, 'WT_HOMLNCH'],
41
+ [WeaponHash.CombatPDW, 'WT_COMBATPDW'],
42
+ [WeaponHash.KnuckleDuster, 'WT_KNUCKLE'],
43
+ [WeaponHash.MarksmanPistol, 'WT_MKPISTOL'],
44
+ [WeaponHash.Machete, 'WT_MACHETE'],
45
+ [WeaponHash.MachinePistol, 'WT_MCHPIST'],
46
+ [WeaponHash.Flashlight, 'WT_FLASHLIGHT'],
47
+ [WeaponHash.DoubleBarrelShotgun, 'WT_DBSHGN'],
48
+ [WeaponHash.CompactRifle, 'WT_CMPRIFLE'],
49
+ [WeaponHash.SwitchBlade, 'WT_SWBLADE'],
50
+ [WeaponHash.Revolver, 'WT_REVOLVER'],
51
+ // mpgunrunning
52
+ [WeaponHash.PistolMk2, 'WT_PIST2'],
53
+ [WeaponHash.AssaultRifleMk2, 'WT_RIFLE_ASL2'],
54
+ [WeaponHash.CarbineRifleMk2, 'WT_RIFLE_CBN2'],
55
+ [WeaponHash.CombatMGMk2, 'WT_MG_CBT2'],
56
+ [WeaponHash.HeavySniperMk2, 'WT_SNIP_HVY2'],
57
+ [WeaponHash.SMGMk2, 'WT_SMG2'],
58
+ ]);
59
+ /**
60
+ * Initialize with DlcWeaponData, in case of any missing dlc data
61
+ *
62
+ */
63
+ function initializeOnce() {
64
+ let isInitialized = false;
65
+ return function () {
66
+ if (isInitialized) {
67
+ return;
68
+ }
69
+ for (const [hash, data] of DlcWeaponData) {
70
+ WeaponDisplayNameByHash.set(hash, data.name);
71
+ }
72
+ isInitialized = true;
73
+ };
74
+ }
75
+ initializeOnce()();
@@ -0,0 +1,18 @@
1
+ export declare enum WeaponGroup {
2
+ Unarmed = 2685387236,
3
+ Melee = 3566412244,
4
+ Pistol = 416676503,
5
+ SMG = 3337201093,
6
+ AssaultRifle = 970310034,
7
+ DigiScanner = 3539449195,
8
+ FireExtinguisher = 4257178988,
9
+ MG = 1159398588,
10
+ NightVision = 3493187224,
11
+ Parachute = 431593103,
12
+ Shotgun = 860033945,
13
+ Sniper = 3082541095,
14
+ Stungun = 690389602,
15
+ Heavy = 2725924767,
16
+ Thrown = 1548507267,
17
+ PetrolCan = 1595662460
18
+ }
@@ -0,0 +1,19 @@
1
+ export var WeaponGroup;
2
+ (function (WeaponGroup) {
3
+ WeaponGroup[WeaponGroup["Unarmed"] = 2685387236] = "Unarmed";
4
+ WeaponGroup[WeaponGroup["Melee"] = 3566412244] = "Melee";
5
+ WeaponGroup[WeaponGroup["Pistol"] = 416676503] = "Pistol";
6
+ WeaponGroup[WeaponGroup["SMG"] = 3337201093] = "SMG";
7
+ WeaponGroup[WeaponGroup["AssaultRifle"] = 970310034] = "AssaultRifle";
8
+ WeaponGroup[WeaponGroup["DigiScanner"] = 3539449195] = "DigiScanner";
9
+ WeaponGroup[WeaponGroup["FireExtinguisher"] = 4257178988] = "FireExtinguisher";
10
+ WeaponGroup[WeaponGroup["MG"] = 1159398588] = "MG";
11
+ WeaponGroup[WeaponGroup["NightVision"] = 3493187224] = "NightVision";
12
+ WeaponGroup[WeaponGroup["Parachute"] = 431593103] = "Parachute";
13
+ WeaponGroup[WeaponGroup["Shotgun"] = 860033945] = "Shotgun";
14
+ WeaponGroup[WeaponGroup["Sniper"] = 3082541095] = "Sniper";
15
+ WeaponGroup[WeaponGroup["Stungun"] = 690389602] = "Stungun";
16
+ WeaponGroup[WeaponGroup["Heavy"] = 2725924767] = "Heavy";
17
+ WeaponGroup[WeaponGroup["Thrown"] = 1548507267] = "Thrown";
18
+ WeaponGroup[WeaponGroup["PetrolCan"] = 1595662460] = "PetrolCan";
19
+ })(WeaponGroup || (WeaponGroup = {}));
@@ -0,0 +1,27 @@
1
+ import { WeaponHash } from '../hashes';
2
+ /***
3
+ * WeaponHudStats
4
+ * refer1: https://github.com/citizenfx/fivem/blob/master/code/client/clrcore/External/Game.cs#L900
5
+ * refer2: https://docs.fivem.net/natives/?_0xD92C739EE34C9EBA
6
+ * // members should be aligned to 8 bytes by default but it's best to use alignas here, just to be sure
7
+ * struct WeaponHudStatsData
8
+ * {
9
+ * alignas(8) uint8_t hudDamage; // 0x0000
10
+ * alignas(8) uint8_t hudSpeed; // 0x0008
11
+ * alignas(8) uint8_t hudCapacity; // 0x0010
12
+ * alignas(8) uint8_t hudAccuracy; // 0x0018
13
+ * alignas(8) uint8_t hudRange; // 0x0020
14
+ * };
15
+ */
16
+ export interface WeaponHudStats {
17
+ hudDamage: number;
18
+ hudSpeed: number;
19
+ hudCapacity: number;
20
+ hudAccuracy: number;
21
+ hudRange: number;
22
+ }
23
+ /**
24
+ * Mapping of WeaponHash -> WeaponHudStats
25
+ *
26
+ */
27
+ export declare const WeaponHudStats: Map<WeaponHash, WeaponHudStats>;
@@ -0,0 +1,38 @@
1
+ import { enumValues } from '../utils';
2
+ import { WeaponHash } from '../hashes';
3
+ import { getUInt32FromUint8Array } from '../utils';
4
+ /**
5
+ * Mapping of WeaponHash -> WeaponHudStats
6
+ *
7
+ */
8
+ export const WeaponHudStats = new Map();
9
+ /**
10
+ * Initialize WeaponHudStats, avoid calling expansive native repeatedly
11
+ *
12
+ */
13
+ function initializeOnce() {
14
+ let isInitialized = false;
15
+ return function () {
16
+ if (isInitialized || IsDuplicityVersion()) {
17
+ return;
18
+ }
19
+ // magic number based on struct WeaponHudStats
20
+ const intLength = 4;
21
+ for (const hash of enumValues(WeaponHash)) {
22
+ const buffer = new Uint8Array(0x28);
23
+ // https://docs.fivem.net/natives/?_0xD92C739EE34C9EBA
24
+ Citizen.invokeNative('0xD92C739EE34C9EBA', hash, buffer, Citizen.returnResultAnyway());
25
+ // noinspection PointlessArithmeticExpressionJS
26
+ const weaponHudStats = {
27
+ hudDamage: getUInt32FromUint8Array(buffer, 0 * intLength, 1 * intLength),
28
+ hudSpeed: getUInt32FromUint8Array(buffer, 2 * intLength, 3 * intLength),
29
+ hudCapacity: getUInt32FromUint8Array(buffer, 4 * intLength, 5 * intLength),
30
+ hudAccuracy: getUInt32FromUint8Array(buffer, 6 * intLength, 7 * intLength),
31
+ hudRange: getUInt32FromUint8Array(buffer, 8 * intLength, 9 * intLength),
32
+ };
33
+ WeaponHudStats.set(hash, weaponHudStats);
34
+ }
35
+ isInitialized = true;
36
+ };
37
+ }
38
+ initializeOnce()();
@@ -0,0 +1,13 @@
1
+ export declare enum WeaponLivery {
2
+ Digital = 0,
3
+ Brushstroke = 1,
4
+ Woodland = 2,
5
+ Skull = 3,
6
+ Sessanta = 4,
7
+ Perseus = 5,
8
+ Leopard = 6,
9
+ Zebra = 7,
10
+ Geometric = 8,
11
+ Boom = 9,
12
+ Patriotic = 10
13
+ }
@@ -0,0 +1,14 @@
1
+ export var WeaponLivery;
2
+ (function (WeaponLivery) {
3
+ WeaponLivery[WeaponLivery["Digital"] = 0] = "Digital";
4
+ WeaponLivery[WeaponLivery["Brushstroke"] = 1] = "Brushstroke";
5
+ WeaponLivery[WeaponLivery["Woodland"] = 2] = "Woodland";
6
+ WeaponLivery[WeaponLivery["Skull"] = 3] = "Skull";
7
+ WeaponLivery[WeaponLivery["Sessanta"] = 4] = "Sessanta";
8
+ WeaponLivery[WeaponLivery["Perseus"] = 5] = "Perseus";
9
+ WeaponLivery[WeaponLivery["Leopard"] = 6] = "Leopard";
10
+ WeaponLivery[WeaponLivery["Zebra"] = 7] = "Zebra";
11
+ WeaponLivery[WeaponLivery["Geometric"] = 8] = "Geometric";
12
+ WeaponLivery[WeaponLivery["Boom"] = 9] = "Boom";
13
+ WeaponLivery[WeaponLivery["Patriotic"] = 10] = "Patriotic";
14
+ })(WeaponLivery || (WeaponLivery = {}));
@@ -0,0 +1,34 @@
1
+ export declare enum WeaponLiveryColor {
2
+ Gray = 0,
3
+ DarkGray = 1,
4
+ Black = 2,
5
+ White = 3,
6
+ Blue = 4,
7
+ Cyan = 5,
8
+ Aqua = 6,
9
+ CoolBlue = 7,
10
+ DarkBlue = 8,
11
+ RoyalBlue = 9,
12
+ Plum = 10,
13
+ DarkPurple = 11,
14
+ Purple = 12,
15
+ Red = 13,
16
+ WineRed = 14,
17
+ Magenta = 15,
18
+ Pink = 16,
19
+ Salmon = 17,
20
+ HotPink = 18,
21
+ RustOrange = 19,
22
+ Brown = 20,
23
+ Earth = 21,
24
+ Orange = 22,
25
+ LightOrange = 23,
26
+ DarkYellow = 24,
27
+ Yellow = 25,
28
+ LightBrown = 26,
29
+ LimeGreen = 27,
30
+ Olive = 28,
31
+ Moss = 29,
32
+ Turquoise = 30,
33
+ DarkGreen = 31
34
+ }
@@ -0,0 +1,35 @@
1
+ export var WeaponLiveryColor;
2
+ (function (WeaponLiveryColor) {
3
+ WeaponLiveryColor[WeaponLiveryColor["Gray"] = 0] = "Gray";
4
+ WeaponLiveryColor[WeaponLiveryColor["DarkGray"] = 1] = "DarkGray";
5
+ WeaponLiveryColor[WeaponLiveryColor["Black"] = 2] = "Black";
6
+ WeaponLiveryColor[WeaponLiveryColor["White"] = 3] = "White";
7
+ WeaponLiveryColor[WeaponLiveryColor["Blue"] = 4] = "Blue";
8
+ WeaponLiveryColor[WeaponLiveryColor["Cyan"] = 5] = "Cyan";
9
+ WeaponLiveryColor[WeaponLiveryColor["Aqua"] = 6] = "Aqua";
10
+ WeaponLiveryColor[WeaponLiveryColor["CoolBlue"] = 7] = "CoolBlue";
11
+ WeaponLiveryColor[WeaponLiveryColor["DarkBlue"] = 8] = "DarkBlue";
12
+ WeaponLiveryColor[WeaponLiveryColor["RoyalBlue"] = 9] = "RoyalBlue";
13
+ WeaponLiveryColor[WeaponLiveryColor["Plum"] = 10] = "Plum";
14
+ WeaponLiveryColor[WeaponLiveryColor["DarkPurple"] = 11] = "DarkPurple";
15
+ WeaponLiveryColor[WeaponLiveryColor["Purple"] = 12] = "Purple";
16
+ WeaponLiveryColor[WeaponLiveryColor["Red"] = 13] = "Red";
17
+ WeaponLiveryColor[WeaponLiveryColor["WineRed"] = 14] = "WineRed";
18
+ WeaponLiveryColor[WeaponLiveryColor["Magenta"] = 15] = "Magenta";
19
+ WeaponLiveryColor[WeaponLiveryColor["Pink"] = 16] = "Pink";
20
+ WeaponLiveryColor[WeaponLiveryColor["Salmon"] = 17] = "Salmon";
21
+ WeaponLiveryColor[WeaponLiveryColor["HotPink"] = 18] = "HotPink";
22
+ WeaponLiveryColor[WeaponLiveryColor["RustOrange"] = 19] = "RustOrange";
23
+ WeaponLiveryColor[WeaponLiveryColor["Brown"] = 20] = "Brown";
24
+ WeaponLiveryColor[WeaponLiveryColor["Earth"] = 21] = "Earth";
25
+ WeaponLiveryColor[WeaponLiveryColor["Orange"] = 22] = "Orange";
26
+ WeaponLiveryColor[WeaponLiveryColor["LightOrange"] = 23] = "LightOrange";
27
+ WeaponLiveryColor[WeaponLiveryColor["DarkYellow"] = 24] = "DarkYellow";
28
+ WeaponLiveryColor[WeaponLiveryColor["Yellow"] = 25] = "Yellow";
29
+ WeaponLiveryColor[WeaponLiveryColor["LightBrown"] = 26] = "LightBrown";
30
+ WeaponLiveryColor[WeaponLiveryColor["LimeGreen"] = 27] = "LimeGreen";
31
+ WeaponLiveryColor[WeaponLiveryColor["Olive"] = 28] = "Olive";
32
+ WeaponLiveryColor[WeaponLiveryColor["Moss"] = 29] = "Moss";
33
+ WeaponLiveryColor[WeaponLiveryColor["Turquoise"] = 30] = "Turquoise";
34
+ WeaponLiveryColor[WeaponLiveryColor["DarkGreen"] = 31] = "DarkGreen";
35
+ })(WeaponLiveryColor || (WeaponLiveryColor = {}));
@@ -0,0 +1,42 @@
1
+ export declare enum WeaponTint {
2
+ Mk2ClassicBlack = 0,
3
+ Mk2ClassicGray = 1,
4
+ Mk2ClassicTwoTone = 2,
5
+ Mk2ClassicWhite = 3,
6
+ Mk2ClassicBeige = 4,
7
+ Mk2ClassicGreen = 5,
8
+ Mk2ClassicBlue = 6,
9
+ Mk2ClassicEarth = 7,
10
+ Mk2ClassicBrownAndBlack = 8,
11
+ Mk2RedContrast = 9,
12
+ Mk2BlueContrast = 10,
13
+ Mk2YellowContrast = 11,
14
+ Mk2OrangeContrast = 12,
15
+ Mk2BoldPink = 13,
16
+ Mk2BoldPurpleAndYellow = 14,
17
+ Mk2BoldOrange = 15,
18
+ Mk2BoldGreenAndPurple = 16,
19
+ Mk2BoldRedFeatures = 17,
20
+ Mk2BoldGreenFeatures = 18,
21
+ Mk2BoldCyanFeatures = 19,
22
+ Mk2BoldYellowFeatures = 20,
23
+ Mk2BoldRedAndWhite = 21,
24
+ Mk2BoldBlueAndWhite = 22,
25
+ Mk2MetallicGold = 23,
26
+ Mk2MetallicPlatinum = 24,
27
+ Mk2MetallicGrayAndLilac = 25,
28
+ Mk2MetallicPurpleAndLime = 26,
29
+ Mk2MetallicRed = 27,
30
+ Mk2MetallicGreen = 28,
31
+ Mk2MetallicBlue = 29,
32
+ Mk2MetallicWhiteAndAqua = 30,
33
+ Mk2MetallicRedAndYellow = 31,
34
+ Normal = 0,
35
+ Green = 1,
36
+ Gold = 2,
37
+ Pink = 3,
38
+ Army = 4,
39
+ LSPD = 5,
40
+ Orange = 6,
41
+ Platinum = 7
42
+ }
@@ -0,0 +1,43 @@
1
+ export var WeaponTint;
2
+ (function (WeaponTint) {
3
+ WeaponTint[WeaponTint["Mk2ClassicBlack"] = 0] = "Mk2ClassicBlack";
4
+ WeaponTint[WeaponTint["Mk2ClassicGray"] = 1] = "Mk2ClassicGray";
5
+ WeaponTint[WeaponTint["Mk2ClassicTwoTone"] = 2] = "Mk2ClassicTwoTone";
6
+ WeaponTint[WeaponTint["Mk2ClassicWhite"] = 3] = "Mk2ClassicWhite";
7
+ WeaponTint[WeaponTint["Mk2ClassicBeige"] = 4] = "Mk2ClassicBeige";
8
+ WeaponTint[WeaponTint["Mk2ClassicGreen"] = 5] = "Mk2ClassicGreen";
9
+ WeaponTint[WeaponTint["Mk2ClassicBlue"] = 6] = "Mk2ClassicBlue";
10
+ WeaponTint[WeaponTint["Mk2ClassicEarth"] = 7] = "Mk2ClassicEarth";
11
+ WeaponTint[WeaponTint["Mk2ClassicBrownAndBlack"] = 8] = "Mk2ClassicBrownAndBlack";
12
+ WeaponTint[WeaponTint["Mk2RedContrast"] = 9] = "Mk2RedContrast";
13
+ WeaponTint[WeaponTint["Mk2BlueContrast"] = 10] = "Mk2BlueContrast";
14
+ WeaponTint[WeaponTint["Mk2YellowContrast"] = 11] = "Mk2YellowContrast";
15
+ WeaponTint[WeaponTint["Mk2OrangeContrast"] = 12] = "Mk2OrangeContrast";
16
+ WeaponTint[WeaponTint["Mk2BoldPink"] = 13] = "Mk2BoldPink";
17
+ WeaponTint[WeaponTint["Mk2BoldPurpleAndYellow"] = 14] = "Mk2BoldPurpleAndYellow";
18
+ WeaponTint[WeaponTint["Mk2BoldOrange"] = 15] = "Mk2BoldOrange";
19
+ WeaponTint[WeaponTint["Mk2BoldGreenAndPurple"] = 16] = "Mk2BoldGreenAndPurple";
20
+ WeaponTint[WeaponTint["Mk2BoldRedFeatures"] = 17] = "Mk2BoldRedFeatures";
21
+ WeaponTint[WeaponTint["Mk2BoldGreenFeatures"] = 18] = "Mk2BoldGreenFeatures";
22
+ WeaponTint[WeaponTint["Mk2BoldCyanFeatures"] = 19] = "Mk2BoldCyanFeatures";
23
+ WeaponTint[WeaponTint["Mk2BoldYellowFeatures"] = 20] = "Mk2BoldYellowFeatures";
24
+ WeaponTint[WeaponTint["Mk2BoldRedAndWhite"] = 21] = "Mk2BoldRedAndWhite";
25
+ WeaponTint[WeaponTint["Mk2BoldBlueAndWhite"] = 22] = "Mk2BoldBlueAndWhite";
26
+ WeaponTint[WeaponTint["Mk2MetallicGold"] = 23] = "Mk2MetallicGold";
27
+ WeaponTint[WeaponTint["Mk2MetallicPlatinum"] = 24] = "Mk2MetallicPlatinum";
28
+ WeaponTint[WeaponTint["Mk2MetallicGrayAndLilac"] = 25] = "Mk2MetallicGrayAndLilac";
29
+ WeaponTint[WeaponTint["Mk2MetallicPurpleAndLime"] = 26] = "Mk2MetallicPurpleAndLime";
30
+ WeaponTint[WeaponTint["Mk2MetallicRed"] = 27] = "Mk2MetallicRed";
31
+ WeaponTint[WeaponTint["Mk2MetallicGreen"] = 28] = "Mk2MetallicGreen";
32
+ WeaponTint[WeaponTint["Mk2MetallicBlue"] = 29] = "Mk2MetallicBlue";
33
+ WeaponTint[WeaponTint["Mk2MetallicWhiteAndAqua"] = 30] = "Mk2MetallicWhiteAndAqua";
34
+ WeaponTint[WeaponTint["Mk2MetallicRedAndYellow"] = 31] = "Mk2MetallicRedAndYellow";
35
+ WeaponTint[WeaponTint["Normal"] = 0] = "Normal";
36
+ WeaponTint[WeaponTint["Green"] = 1] = "Green";
37
+ WeaponTint[WeaponTint["Gold"] = 2] = "Gold";
38
+ WeaponTint[WeaponTint["Pink"] = 3] = "Pink";
39
+ WeaponTint[WeaponTint["Army"] = 4] = "Army";
40
+ WeaponTint[WeaponTint["LSPD"] = 5] = "LSPD";
41
+ WeaponTint[WeaponTint["Orange"] = 6] = "Orange";
42
+ WeaponTint[WeaponTint["Platinum"] = 7] = "Platinum";
43
+ })(WeaponTint || (WeaponTint = {}));
@@ -0,0 +1,8 @@
1
+ export { DlcWeaponData } from './DlcWeaponData';
2
+ export { WeaponHudStats } from './WeaponHudStats';
3
+ export { WeaponTint } from './WeaponTint';
4
+ export { WeaponGroup } from './WeaponGroup';
5
+ export { WeaponLivery } from './WeaponLivery';
6
+ export { WeaponLiveryColor } from './WeaponLiveryColor';
7
+ export { Weapon } from './Weapon';
8
+ export { WeaponAsset } from './WeaponAsset';
@@ -0,0 +1,8 @@
1
+ export { DlcWeaponData } from './DlcWeaponData';
2
+ export { WeaponHudStats } from './WeaponHudStats';
3
+ export { WeaponTint } from './WeaponTint';
4
+ export { WeaponGroup } from './WeaponGroup';
5
+ export { WeaponLivery } from './WeaponLivery';
6
+ export { WeaponLiveryColor } from './WeaponLiveryColor';
7
+ export { Weapon } from './Weapon';
8
+ export { WeaponAsset } from './WeaponAsset';
@@ -0,0 +1,18 @@
1
+ export declare enum ComponentAttachmentPoint {
2
+ Invalid = 4294967295,
3
+ Clip = 3723347892,
4
+ Clip2 = 291640902,
5
+ FlashLaser = 679107254,
6
+ FlashLaser2 = 2722126698,
7
+ Supp = 1863181664,
8
+ Supp2 = 945598191,
9
+ GunRoot = 962500902,
10
+ Scope = 196630833,
11
+ Scope2 = 1684637069,
12
+ Grip = 2972950469,
13
+ Grip2 = 3748215485,
14
+ TorchBulb = 421673795,
15
+ Rail = 2451679629,
16
+ Rail2 = 497110245,
17
+ Barrel = 2982890265
18
+ }
@@ -0,0 +1,19 @@
1
+ export var ComponentAttachmentPoint;
2
+ (function (ComponentAttachmentPoint) {
3
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Invalid"] = 4294967295] = "Invalid";
4
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Clip"] = 3723347892] = "Clip";
5
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Clip2"] = 291640902] = "Clip2";
6
+ ComponentAttachmentPoint[ComponentAttachmentPoint["FlashLaser"] = 679107254] = "FlashLaser";
7
+ ComponentAttachmentPoint[ComponentAttachmentPoint["FlashLaser2"] = 2722126698] = "FlashLaser2";
8
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Supp"] = 1863181664] = "Supp";
9
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Supp2"] = 945598191] = "Supp2";
10
+ ComponentAttachmentPoint[ComponentAttachmentPoint["GunRoot"] = 962500902] = "GunRoot";
11
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Scope"] = 196630833] = "Scope";
12
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Scope2"] = 1684637069] = "Scope2";
13
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Grip"] = 2972950469] = "Grip";
14
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Grip2"] = 3748215485] = "Grip2";
15
+ ComponentAttachmentPoint[ComponentAttachmentPoint["TorchBulb"] = 421673795] = "TorchBulb";
16
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Rail"] = 2451679629] = "Rail";
17
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Rail2"] = 497110245] = "Rail2";
18
+ ComponentAttachmentPoint[ComponentAttachmentPoint["Barrel"] = 2982890265] = "Barrel";
19
+ })(ComponentAttachmentPoint || (ComponentAttachmentPoint = {}));
@@ -0,0 +1,7 @@
1
+ import { WeaponComponentHash } from './WeaponComponentHash';
2
+ import { ComponentAttachmentPoint } from './ComponentAttachmentPoint';
3
+ /**
4
+ * ComponentAttachmentPointByHash - Mapping of WeaponComponentHash -> ComponentAttachmentPoint
5
+ *
6
+ */
7
+ export declare const ComponentAttachmentPointByHash: Map<WeaponComponentHash, ComponentAttachmentPoint>;