@nativescript/canvas-three 2.0.0-webgpu.27 → 2.0.0-webgpu.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (487) hide show
  1. package/package.json +1 -1
  2. package/three/src/Three.Legacy.d.ts +13 -13
  3. package/three/src/Three.WebGPU.d.ts +172 -187
  4. package/three/src/Three.d.ts +189 -213
  5. package/three/src/animation/AnimationAction.d.ts +70 -70
  6. package/three/src/animation/AnimationClip.d.ts +41 -50
  7. package/three/src/animation/AnimationMixer.d.ts +26 -30
  8. package/three/src/animation/AnimationObjectGroup.d.ts +13 -13
  9. package/three/src/animation/AnimationUtils.d.ts +11 -31
  10. package/three/src/animation/KeyframeTrack.d.ts +49 -49
  11. package/three/src/animation/PropertyBinding.d.ts +27 -27
  12. package/three/src/animation/PropertyMixer.d.ts +13 -13
  13. package/three/src/animation/tracks/BooleanKeyframeTrack.d.ts +6 -6
  14. package/three/src/animation/tracks/ColorKeyframeTrack.d.ts +7 -7
  15. package/three/src/animation/tracks/NumberKeyframeTrack.d.ts +7 -7
  16. package/three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +7 -7
  17. package/three/src/animation/tracks/StringKeyframeTrack.d.ts +6 -6
  18. package/three/src/animation/tracks/VectorKeyframeTrack.d.ts +7 -7
  19. package/three/src/audio/Audio.d.ts +241 -241
  20. package/three/src/audio/AudioAnalyser.d.ts +23 -23
  21. package/three/src/audio/AudioContext.d.ts +9 -9
  22. package/three/src/audio/AudioListener.d.ts +56 -56
  23. package/three/src/audio/PositionalAudio.d.ts +58 -58
  24. package/three/src/cameras/ArrayCamera.d.ts +17 -17
  25. package/three/src/cameras/Camera.d.ts +55 -55
  26. package/three/src/cameras/CubeCamera.d.ts +29 -29
  27. package/three/src/cameras/OrthographicCamera.d.ts +137 -144
  28. package/three/src/cameras/PerspectiveCamera.d.ts +227 -227
  29. package/three/src/cameras/StereoCamera.d.ts +31 -31
  30. package/three/src/constants.d.ts +134 -258
  31. package/three/src/core/BufferAttribute.d.ts +481 -526
  32. package/three/src/core/BufferGeometry.d.ts +342 -347
  33. package/three/src/core/Clock.d.ts +53 -53
  34. package/three/src/core/EventDispatcher.d.ts +34 -45
  35. package/three/src/core/GLBufferAttribute.d.ts +94 -94
  36. package/three/src/core/InstancedBufferAttribute.d.ts +22 -22
  37. package/three/src/core/InstancedBufferGeometry.d.ts +25 -25
  38. package/three/src/core/InstancedInterleavedBuffer.d.ts +13 -13
  39. package/three/src/core/InterleavedBuffer.d.ts +152 -152
  40. package/three/src/core/InterleavedBufferAttribute.d.ts +194 -194
  41. package/three/src/core/Layers.d.ts +48 -48
  42. package/three/src/core/Object3D.d.ts +616 -644
  43. package/three/src/core/Raycaster.d.ts +136 -144
  44. package/three/src/core/RenderTarget.d.ts +72 -79
  45. package/three/src/core/Uniform.d.ts +16 -16
  46. package/three/src/core/UniformsGroup.d.ts +15 -15
  47. package/three/src/extras/DataUtils.d.ts +2 -2
  48. package/three/src/extras/Earcut.d.ts +6 -6
  49. package/three/src/extras/ImageUtils.d.ts +19 -21
  50. package/three/src/extras/PMREMGenerator.d.ts +49 -49
  51. package/three/src/extras/ShapeUtils.d.ts +14 -14
  52. package/three/src/extras/TextureUtils.d.ts +7 -12
  53. package/three/src/extras/core/Curve.d.ts +132 -132
  54. package/three/src/extras/core/CurvePath.d.ts +55 -55
  55. package/three/src/extras/core/Path.d.ts +108 -126
  56. package/three/src/extras/core/Shape.d.ts +43 -43
  57. package/three/src/extras/core/ShapePath.d.ts +79 -79
  58. package/three/src/extras/curves/ArcCurve.d.ts +24 -31
  59. package/three/src/extras/curves/CatmullRomCurve3.d.ts +44 -44
  60. package/three/src/extras/curves/CubicBezierCurve.d.ts +42 -42
  61. package/three/src/extras/curves/CubicBezierCurve3.d.ts +42 -42
  62. package/three/src/extras/curves/Curves.d.ts +10 -10
  63. package/three/src/extras/curves/EllipseCurve.d.ts +71 -80
  64. package/three/src/extras/curves/LineCurve.d.ts +30 -30
  65. package/three/src/extras/curves/LineCurve3.d.ts +30 -30
  66. package/three/src/extras/curves/QuadraticBezierCurve.d.ts +36 -36
  67. package/three/src/extras/curves/QuadraticBezierCurve3.d.ts +36 -36
  68. package/three/src/extras/curves/SplineCurve.d.ts +24 -24
  69. package/three/src/geometries/BoxGeometry.d.ts +31 -38
  70. package/three/src/geometries/CapsuleGeometry.d.ts +27 -27
  71. package/three/src/geometries/CircleGeometry.d.ts +27 -27
  72. package/three/src/geometries/ConeGeometry.d.ts +36 -44
  73. package/three/src/geometries/CylinderGeometry.d.ts +35 -44
  74. package/three/src/geometries/DodecahedronGeometry.d.ts +15 -15
  75. package/three/src/geometries/EdgesGeometry.d.ts +21 -21
  76. package/three/src/geometries/ExtrudeGeometry.d.ts +97 -110
  77. package/three/src/geometries/Geometries.d.ts +21 -21
  78. package/three/src/geometries/IcosahedronGeometry.d.ts +16 -16
  79. package/three/src/geometries/LatheGeometry.d.ts +29 -29
  80. package/three/src/geometries/OctahedronGeometry.d.ts +15 -15
  81. package/three/src/geometries/PlaneGeometry.d.ts +27 -27
  82. package/three/src/geometries/PolyhedronGeometry.d.ts +27 -27
  83. package/three/src/geometries/RingGeometry.d.ts +31 -38
  84. package/three/src/geometries/ShapeGeometry.d.ts +24 -24
  85. package/three/src/geometries/SphereGeometry.d.ts +39 -47
  86. package/three/src/geometries/TetrahedronGeometry.d.ts +15 -15
  87. package/three/src/geometries/TorusGeometry.d.ts +29 -29
  88. package/three/src/geometries/TorusKnotGeometry.d.ts +31 -38
  89. package/three/src/geometries/TubeGeometry.d.ts +44 -50
  90. package/three/src/geometries/WireframeGeometry.d.ts +19 -19
  91. package/three/src/helpers/ArrowHelper.d.ts +58 -65
  92. package/three/src/helpers/AxesHelper.d.ts +27 -27
  93. package/three/src/helpers/Box3Helper.d.ts +26 -26
  94. package/three/src/helpers/BoxHelper.d.ts +38 -38
  95. package/three/src/helpers/CameraHelper.d.ts +53 -53
  96. package/three/src/helpers/DirectionalLightHelper.d.ts +54 -54
  97. package/three/src/helpers/GridHelper.d.ts +27 -27
  98. package/three/src/helpers/HemisphereLightHelper.d.ts +50 -50
  99. package/three/src/helpers/PlaneHelper.d.ts +32 -32
  100. package/three/src/helpers/PointLightHelper.d.ts +48 -48
  101. package/three/src/helpers/PolarGridHelper.d.ts +26 -33
  102. package/three/src/helpers/SkeletonHelper.d.ts +52 -52
  103. package/three/src/helpers/SpotLightHelper.d.ts +52 -52
  104. package/three/src/lights/AmbientLight.d.ts +20 -20
  105. package/three/src/lights/DirectionalLight.d.ts +68 -68
  106. package/three/src/lights/DirectionalLightShadow.d.ts +22 -22
  107. package/three/src/lights/HemisphereLight.d.ts +37 -37
  108. package/three/src/lights/Light.d.ts +61 -61
  109. package/three/src/lights/LightProbe.d.ts +21 -21
  110. package/three/src/lights/LightShadow.d.ts +157 -157
  111. package/three/src/lights/PointLight.d.ts +74 -74
  112. package/three/src/lights/PointLightShadow.d.ts +14 -14
  113. package/three/src/lights/RectAreaLight.d.ts +49 -49
  114. package/three/src/lights/SpotLight.d.ts +120 -127
  115. package/three/src/lights/SpotLightShadow.d.ts +25 -25
  116. package/three/src/lights/webgpu/IESSpotLight.d.ts +3 -3
  117. package/three/src/loaders/AnimationLoader.d.ts +5 -5
  118. package/three/src/loaders/AudioLoader.d.ts +3 -3
  119. package/three/src/loaders/BufferGeometryLoader.d.ts +6 -6
  120. package/three/src/loaders/Cache.d.ts +12 -12
  121. package/three/src/loaders/CompressedTextureLoader.d.ts +5 -10
  122. package/three/src/loaders/CubeTextureLoader.d.ts +5 -10
  123. package/three/src/loaders/DataTextureLoader.d.ts +5 -10
  124. package/three/src/loaders/FileLoader.d.ts +8 -13
  125. package/three/src/loaders/ImageBitmapLoader.d.ts +10 -15
  126. package/three/src/loaders/ImageLoader.d.ts +4 -9
  127. package/three/src/loaders/Loader.d.ts +39 -44
  128. package/three/src/loaders/LoaderUtils.d.ts +6 -6
  129. package/three/src/loaders/LoadingManager.d.ts +48 -52
  130. package/three/src/loaders/MaterialLoader.d.ts +12 -12
  131. package/three/src/loaders/ObjectLoader.d.ts +20 -30
  132. package/three/src/loaders/TextureLoader.d.ts +5 -10
  133. package/three/src/materials/LineBasicMaterial.d.ts +54 -54
  134. package/three/src/materials/LineDashedMaterial.d.ts +34 -34
  135. package/three/src/materials/Material.d.ts +585 -604
  136. package/three/src/materials/Materials.d.ts +18 -18
  137. package/three/src/materials/MeshBasicMaterial.d.ts +130 -130
  138. package/three/src/materials/MeshDepthMaterial.d.ts +59 -59
  139. package/three/src/materials/MeshDistanceMaterial.d.ts +56 -56
  140. package/three/src/materials/MeshLambertMaterial.d.ts +198 -198
  141. package/three/src/materials/MeshMatcapMaterial.d.ts +111 -111
  142. package/three/src/materials/MeshNormalMaterial.d.ts +87 -87
  143. package/three/src/materials/MeshPhongMaterial.d.ts +222 -222
  144. package/three/src/materials/MeshPhysicalMaterial.d.ts +230 -230
  145. package/three/src/materials/MeshStandardMaterial.d.ts +212 -212
  146. package/three/src/materials/MeshToonMaterial.d.ts +172 -172
  147. package/three/src/materials/PointsMaterial.d.ts +55 -55
  148. package/three/src/materials/RawShaderMaterial.d.ts +9 -9
  149. package/three/src/materials/ShaderMaterial.d.ts +161 -153
  150. package/three/src/materials/ShadowMaterial.d.ts +28 -28
  151. package/three/src/materials/SpriteMaterial.d.ts +51 -51
  152. package/three/src/math/Box2.d.ts +40 -40
  153. package/three/src/math/Box3.d.ts +60 -60
  154. package/three/src/math/Color.d.ts +334 -334
  155. package/three/src/math/ColorManagement.d.ts +19 -31
  156. package/three/src/math/Cylindrical.d.ts +19 -19
  157. package/three/src/math/Euler.d.ts +44 -44
  158. package/three/src/math/Frustum.d.ts +22 -22
  159. package/three/src/math/Interpolant.d.ts +6 -6
  160. package/three/src/math/Line3.d.ts +23 -23
  161. package/three/src/math/MathUtils.d.ts +27 -33
  162. package/three/src/math/Matrix2.d.ts +33 -38
  163. package/three/src/math/Matrix3.d.ts +149 -179
  164. package/three/src/math/Matrix4.d.ts +196 -263
  165. package/three/src/math/Plane.d.ts +39 -39
  166. package/three/src/math/Quaternion.d.ts +156 -171
  167. package/three/src/math/Ray.d.ts +46 -51
  168. package/three/src/math/Sphere.d.ts +39 -39
  169. package/three/src/math/Spherical.d.ts +20 -20
  170. package/three/src/math/SphericalHarmonics3.d.ts +47 -47
  171. package/three/src/math/Triangle.d.ts +45 -77
  172. package/three/src/math/Vector2.d.ts +310 -310
  173. package/three/src/math/Vector3.d.ts +229 -229
  174. package/three/src/math/Vector4.d.ts +228 -228
  175. package/three/src/math/interpolants/CubicInterpolant.d.ts +3 -3
  176. package/three/src/math/interpolants/DiscreteInterpolant.d.ts +3 -3
  177. package/three/src/math/interpolants/LinearInterpolant.d.ts +3 -3
  178. package/three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +3 -3
  179. package/three/src/nodes/Nodes.d.ts +188 -378
  180. package/three/src/nodes/accessors/AccessorsUtils.d.ts +2 -2
  181. package/three/src/nodes/accessors/BatchNode.d.ts +7 -7
  182. package/three/src/nodes/accessors/BitangentNode.d.ts +2 -2
  183. package/three/src/nodes/accessors/BufferAttributeNode.d.ts +25 -50
  184. package/three/src/nodes/accessors/BufferNode.d.ts +7 -11
  185. package/three/src/nodes/accessors/CameraNode.d.ts +5 -5
  186. package/three/src/nodes/accessors/ClippingNode.d.ts +6 -6
  187. package/three/src/nodes/accessors/CubeTextureNode.d.ts +14 -24
  188. package/three/src/nodes/accessors/InstanceNode.d.ts +7 -7
  189. package/three/src/nodes/accessors/MaterialNode.d.ts +82 -82
  190. package/three/src/nodes/accessors/MaterialReferenceNode.d.ts +5 -9
  191. package/three/src/nodes/accessors/ModelNode.d.ts +5 -5
  192. package/three/src/nodes/accessors/ModelViewProjectionNode.d.ts +3 -3
  193. package/three/src/nodes/accessors/NormalNode.d.ts +4 -4
  194. package/three/src/nodes/accessors/Object3DNode.d.ts +13 -13
  195. package/three/src/nodes/accessors/PointUVNode.d.ts +4 -4
  196. package/three/src/nodes/accessors/PositionNode.d.ts +2 -2
  197. package/three/src/nodes/accessors/ReferenceNode.d.ts +12 -17
  198. package/three/src/nodes/accessors/ReflectVectorNode.d.ts +3 -3
  199. package/three/src/nodes/accessors/RendererReferenceNode.d.ts +6 -10
  200. package/three/src/nodes/accessors/SkinningNode.d.ts +11 -11
  201. package/three/src/nodes/accessors/StorageBufferNode.d.ts +16 -28
  202. package/three/src/nodes/accessors/StorageTextureNode.d.ts +17 -29
  203. package/three/src/nodes/accessors/TangentNode.d.ts +5 -5
  204. package/three/src/nodes/accessors/Texture3DNode.d.ts +8 -12
  205. package/three/src/nodes/accessors/TextureBicubicNode.d.ts +10 -10
  206. package/three/src/nodes/accessors/TextureNode.d.ts +23 -33
  207. package/three/src/nodes/accessors/UVNode.d.ts +2 -2
  208. package/three/src/nodes/accessors/UniformsNode.d.ts +11 -11
  209. package/three/src/nodes/accessors/UserDataNode.d.ts +5 -9
  210. package/three/src/nodes/accessors/VertexColorNode.d.ts +5 -5
  211. package/three/src/nodes/code/CodeNode.d.ts +10 -10
  212. package/three/src/nodes/code/ExpressionNode.d.ts +4 -4
  213. package/three/src/nodes/code/FunctionCallNode.d.ts +14 -17
  214. package/three/src/nodes/code/FunctionNode.d.ts +23 -24
  215. package/three/src/nodes/core/AssignNode.d.ts +10 -10
  216. package/three/src/nodes/core/AttributeNode.d.ts +8 -12
  217. package/three/src/nodes/core/BypassNode.d.ts +10 -10
  218. package/three/src/nodes/core/CacheNode.d.ts +11 -11
  219. package/three/src/nodes/core/ConstNode.d.ts +5 -5
  220. package/three/src/nodes/core/ContextNode.d.ts +12 -12
  221. package/three/src/nodes/core/IndexNode.d.ts +8 -8
  222. package/three/src/nodes/core/InputNode.d.ts +9 -9
  223. package/three/src/nodes/core/LightingModel.d.ts +31 -31
  224. package/three/src/nodes/core/MRTNode.d.ts +8 -8
  225. package/three/src/nodes/core/Node.d.ts +100 -97
  226. package/three/src/nodes/core/NodeAttribute.d.ts +6 -6
  227. package/three/src/nodes/core/NodeBuilder.d.ts +122 -132
  228. package/three/src/nodes/core/NodeCache.d.ts +40 -43
  229. package/three/src/nodes/core/NodeCode.d.ts +2 -2
  230. package/three/src/nodes/core/NodeFrame.d.ts +24 -24
  231. package/three/src/nodes/core/NodeFunction.d.ts +8 -8
  232. package/three/src/nodes/core/NodeFunctionInput.d.ts +5 -5
  233. package/three/src/nodes/core/NodeKeywords.d.ts +14 -14
  234. package/three/src/nodes/core/NodeParser.d.ts +2 -2
  235. package/three/src/nodes/core/NodeUniform.d.ts +11 -11
  236. package/three/src/nodes/core/NodeUtils.d.ts +11 -14
  237. package/three/src/nodes/core/NodeVar.d.ts +4 -4
  238. package/three/src/nodes/core/NodeVarying.d.ts +4 -4
  239. package/three/src/nodes/core/OutputStructNode.d.ts +5 -5
  240. package/three/src/nodes/core/PropertyNode.d.ts +6 -6
  241. package/three/src/nodes/core/StackNode.d.ts +9 -9
  242. package/three/src/nodes/core/StructTypeNode.d.ts +5 -5
  243. package/three/src/nodes/core/TempNode.d.ts +5 -5
  244. package/three/src/nodes/core/UniformGroup.d.ts +3 -3
  245. package/three/src/nodes/core/UniformGroupNode.d.ts +7 -7
  246. package/three/src/nodes/core/UniformNode.d.ts +17 -20
  247. package/three/src/nodes/core/VarNode.d.ts +18 -18
  248. package/three/src/nodes/core/VaryingNode.d.ts +12 -12
  249. package/three/src/nodes/core/constants.d.ts +17 -17
  250. package/three/src/nodes/display/AfterImageNode.d.ts +15 -15
  251. package/three/src/nodes/display/AnamorphicNode.d.ts +17 -22
  252. package/three/src/nodes/display/BlendModeNode.d.ts +21 -25
  253. package/three/src/nodes/display/BloomNode.d.ts +19 -24
  254. package/three/src/nodes/display/ColorAdjustmentNode.d.ts +21 -33
  255. package/three/src/nodes/display/ColorSpaceNode.d.ts +18 -21
  256. package/three/src/nodes/display/DenoiseNode.d.ts +22 -28
  257. package/three/src/nodes/display/DepthOfFieldNode.d.ts +16 -22
  258. package/three/src/nodes/display/DotScreenNode.d.ts +15 -20
  259. package/three/src/nodes/display/FXAANode.d.ts +9 -9
  260. package/three/src/nodes/display/FilmNode.d.ts +12 -16
  261. package/three/src/nodes/display/FrontFacingNode.d.ts +4 -4
  262. package/three/src/nodes/display/GTAONode.d.ts +28 -32
  263. package/three/src/nodes/display/GaussianBlurNode.d.ts +17 -21
  264. package/three/src/nodes/display/Lut3DNode.d.ts +16 -21
  265. package/three/src/nodes/display/NormalMapNode.d.ts +12 -12
  266. package/three/src/nodes/display/PassNode.d.ts +30 -30
  267. package/three/src/nodes/display/PixelationPassNode.d.ts +25 -51
  268. package/three/src/nodes/display/PosterizeNode.d.ts +10 -13
  269. package/three/src/nodes/display/RGBShiftNode.d.ts +14 -14
  270. package/three/src/nodes/display/RenderOutputNode.d.ts +14 -18
  271. package/three/src/nodes/display/SobelOperatorNode.d.ts +9 -9
  272. package/three/src/nodes/display/ToneMappingNode.d.ts +14 -22
  273. package/three/src/nodes/display/TransitionNode.d.ts +17 -31
  274. package/three/src/nodes/display/ViewportDepthNode.d.ts +9 -11
  275. package/three/src/nodes/display/ViewportDepthTextureNode.d.ts +5 -8
  276. package/three/src/nodes/display/ViewportNode.d.ts +12 -18
  277. package/three/src/nodes/display/ViewportSharedTextureNode.d.ts +9 -12
  278. package/three/src/nodes/display/ViewportTextureNode.d.ts +16 -24
  279. package/three/src/nodes/fog/FogExp2Node.d.ts +10 -10
  280. package/three/src/nodes/fog/FogNode.d.ts +13 -16
  281. package/three/src/nodes/fog/FogRangeNode.d.ts +12 -16
  282. package/three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -12
  283. package/three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +3 -3
  284. package/three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +3 -3
  285. package/three/src/nodes/functions/BSDF/DFGApprox.d.ts +3 -3
  286. package/three/src/nodes/functions/BSDF/D_GGX.d.ts +3 -3
  287. package/three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +4 -6
  288. package/three/src/nodes/functions/BSDF/F_Schlick.d.ts +3 -3
  289. package/three/src/nodes/functions/BSDF/LTC.d.ts +2 -4
  290. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +4 -8
  291. package/three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +4 -13
  292. package/three/src/nodes/functions/BasicLightingModel.d.ts +2 -2
  293. package/three/src/nodes/functions/PhongLightingModel.d.ts +3 -3
  294. package/three/src/nodes/functions/PhysicalLightingModel.d.ts +17 -24
  295. package/three/src/nodes/functions/ShadowMaskModel.d.ts +5 -5
  296. package/three/src/nodes/functions/ToonLightingModel.d.ts +2 -3
  297. package/three/src/nodes/functions/material/getGeometryRoughness.d.ts +2 -2
  298. package/three/src/nodes/functions/material/getRoughness.d.ts +3 -3
  299. package/three/src/nodes/geometry/RangeNode.d.ts +11 -11
  300. package/three/src/nodes/gpgpu/ComputeNode.d.ts +12 -16
  301. package/three/src/nodes/lighting/AONode.d.ts +4 -4
  302. package/three/src/nodes/lighting/AnalyticLightNode.d.ts +4 -4
  303. package/three/src/nodes/lighting/BasicEnvironmentNode.d.ts +4 -4
  304. package/three/src/nodes/lighting/BasicLightMapNode.d.ts +3 -3
  305. package/three/src/nodes/lighting/EnvironmentNode.d.ts +4 -4
  306. package/three/src/nodes/lighting/HemisphereLightNode.d.ts +8 -8
  307. package/three/src/nodes/lighting/IrradianceNode.d.ts +4 -4
  308. package/three/src/nodes/lighting/LightUtils.d.ts +4 -8
  309. package/three/src/nodes/lighting/LightingContextNode.d.ts +13 -18
  310. package/three/src/nodes/lighting/LightingNode.d.ts +3 -3
  311. package/three/src/nodes/lighting/LightsNode.d.ts +10 -13
  312. package/three/src/nodes/lighting/PointLightNode.d.ts +6 -6
  313. package/three/src/nodes/lighting/RectAreaLightNode.d.ts +12 -12
  314. package/three/src/nodes/lighting/SpotLightNode.d.ts +9 -9
  315. package/three/src/nodes/loaders/NodeLoader.d.ts +9 -9
  316. package/three/src/nodes/loaders/NodeMaterialLoader.d.ts +4 -4
  317. package/three/src/nodes/loaders/NodeObjectLoader.d.ts +6 -6
  318. package/three/src/nodes/materials/Line2NodeMaterial.d.ts +37 -37
  319. package/three/src/nodes/materials/LineBasicNodeMaterial.d.ts +15 -16
  320. package/three/src/nodes/materials/Materials.d.ts +15 -15
  321. package/three/src/nodes/materials/MeshBasicNodeMaterial.d.ts +29 -30
  322. package/three/src/nodes/materials/MeshMatcapNodeMaterial.d.ts +25 -26
  323. package/three/src/nodes/materials/MeshNormalNodeMaterial.d.ts +21 -22
  324. package/three/src/nodes/materials/MeshPhongNodeMaterial.d.ts +48 -49
  325. package/three/src/nodes/materials/MeshPhysicalNodeMaterial.d.ts +73 -76
  326. package/three/src/nodes/materials/MeshSSSNodeMaterial.d.ts +11 -11
  327. package/three/src/nodes/materials/MeshStandardNodeMaterial.d.ts +47 -48
  328. package/three/src/nodes/materials/MeshToonNodeMaterial.d.ts +35 -36
  329. package/three/src/nodes/materials/NodeMaterial.d.ts +108 -108
  330. package/three/src/nodes/materials/PointsNodeMaterial.d.ts +15 -16
  331. package/three/src/nodes/materials/ShadowNodeMaterial.d.ts +10 -11
  332. package/three/src/nodes/materials/SpriteNodeMaterial.d.ts +18 -19
  333. package/three/src/nodes/materials/VolumeNodeMaterial.d.ts +6 -6
  334. package/three/src/nodes/materialx/MaterialXNodes.d.ts +21 -92
  335. package/three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -2
  336. package/three/src/nodes/materialx/lib/mx_noise.d.ts +76 -296
  337. package/three/src/nodes/materialx/lib/mx_transform_color.d.ts +2 -2
  338. package/three/src/nodes/math/CondNode.d.ts +11 -15
  339. package/three/src/nodes/math/HashNode.d.ts +8 -8
  340. package/three/src/nodes/math/MathNode.d.ts +168 -188
  341. package/three/src/nodes/math/MathUtils.d.ts +8 -8
  342. package/three/src/nodes/math/OperatorNode.d.ts +32 -54
  343. package/three/src/nodes/math/TriNoise3D.d.ts +3 -7
  344. package/three/src/nodes/pmrem/PMREMNode.d.ts +10 -14
  345. package/three/src/nodes/procedural/CheckerNode.d.ts +8 -8
  346. package/three/src/nodes/shadernode/ShaderNode.d.ts +94 -141
  347. package/three/src/nodes/utils/ArrayElementNode.d.ts +5 -5
  348. package/three/src/nodes/utils/ConvertNode.d.ts +4 -4
  349. package/three/src/nodes/utils/DiscardNode.d.ts +8 -8
  350. package/three/src/nodes/utils/EquirectUVNode.d.ts +3 -3
  351. package/three/src/nodes/utils/JoinNode.d.ts +4 -4
  352. package/three/src/nodes/utils/MatcapUVNode.d.ts +3 -3
  353. package/three/src/nodes/utils/MaxMipLevelNode.d.ts +7 -7
  354. package/three/src/nodes/utils/OscNode.d.ts +10 -14
  355. package/three/src/nodes/utils/PackingNode.d.ts +11 -11
  356. package/three/src/nodes/utils/RTTNode.d.ts +23 -28
  357. package/three/src/nodes/utils/ReflectorNode.d.ts +19 -19
  358. package/three/src/nodes/utils/RemapNode.d.ts +16 -28
  359. package/three/src/nodes/utils/RotateNode.d.ts +11 -14
  360. package/three/src/nodes/utils/RotateUVNode.d.ts +11 -11
  361. package/three/src/nodes/utils/SplitNode.d.ts +10 -10
  362. package/three/src/nodes/utils/SpriteSheetUVNode.d.ts +7 -11
  363. package/three/src/nodes/utils/StoargeArrayElementNode.d.ts +13 -16
  364. package/three/src/nodes/utils/TimerNode.d.ts +10 -14
  365. package/three/src/nodes/utils/TriplanarTexturesNode.d.ts +16 -33
  366. package/three/src/objects/BatchedMesh.d.ts +151 -155
  367. package/three/src/objects/Bone.d.ts +16 -16
  368. package/three/src/objects/Group.d.ts +16 -16
  369. package/three/src/objects/InstancedMesh.d.ts +151 -155
  370. package/three/src/objects/LOD.d.ts +66 -66
  371. package/three/src/objects/Line.d.ts +51 -55
  372. package/three/src/objects/LineLoop.d.ts +22 -26
  373. package/three/src/objects/LineSegments.d.ts +24 -28
  374. package/three/src/objects/Mesh.d.ts +57 -61
  375. package/three/src/objects/Points.d.ts +53 -57
  376. package/three/src/objects/Skeleton.d.ts +90 -90
  377. package/three/src/objects/SkinnedMesh.d.ts +111 -115
  378. package/three/src/objects/Sprite.d.ts +41 -41
  379. package/three/src/renderers/WebGL3DRenderTarget.d.ts +20 -20
  380. package/three/src/renderers/WebGLArrayRenderTarget.d.ts +20 -20
  381. package/three/src/renderers/WebGLCubeRenderTarget.d.ts +11 -11
  382. package/three/src/renderers/WebGLRenderTarget.d.ts +4 -4
  383. package/three/src/renderers/WebGLRenderer.d.ts +497 -543
  384. package/three/src/renderers/common/Animation.d.ts +10 -10
  385. package/three/src/renderers/common/Attributes.d.ts +16 -16
  386. package/three/src/renderers/common/Backend.d.ts +9 -9
  387. package/three/src/renderers/common/Background.d.ts +17 -17
  388. package/three/src/renderers/common/BindGroup.d.ts +6 -6
  389. package/three/src/renderers/common/Binding.d.ts +5 -5
  390. package/three/src/renderers/common/Bindings.d.ts +29 -36
  391. package/three/src/renderers/common/Buffer.d.ts +8 -8
  392. package/three/src/renderers/common/ChainMap.d.ts +5 -5
  393. package/three/src/renderers/common/ClippingContext.d.ts +20 -20
  394. package/three/src/renderers/common/Color4.d.ts +7 -7
  395. package/three/src/renderers/common/ComputePipeline.d.ts +5 -5
  396. package/three/src/renderers/common/Constants.d.ts +3 -3
  397. package/three/src/renderers/common/CubeRenderTarget.d.ts +7 -7
  398. package/three/src/renderers/common/DataMap.d.ts +26 -16
  399. package/three/src/renderers/common/Geometries.d.ts +25 -25
  400. package/three/src/renderers/common/Info.d.ts +31 -31
  401. package/three/src/renderers/common/Pipeline.d.ts +3 -3
  402. package/three/src/renderers/common/Pipelines.d.ts +45 -60
  403. package/three/src/renderers/common/PostProcessing.d.ts +10 -10
  404. package/three/src/renderers/common/ProgrammableStage.d.ts +7 -12
  405. package/three/src/renderers/common/QuadMesh.d.ts +8 -8
  406. package/three/src/renderers/common/RenderBundle.d.ts +6 -6
  407. package/three/src/renderers/common/RenderBundles.d.ts +8 -8
  408. package/three/src/renderers/common/RenderContext.d.ts +38 -38
  409. package/three/src/renderers/common/RenderContexts.d.ts +12 -12
  410. package/three/src/renderers/common/RenderList.d.ts +35 -59
  411. package/three/src/renderers/common/RenderLists.d.ts +8 -8
  412. package/three/src/renderers/common/RenderObject.d.ts +59 -74
  413. package/three/src/renderers/common/RenderObjects.d.ts +28 -59
  414. package/three/src/renderers/common/RenderPipeline.d.ts +5 -5
  415. package/three/src/renderers/common/Renderer.d.ts +178 -272
  416. package/three/src/renderers/common/SampledTexture.d.ts +13 -13
  417. package/three/src/renderers/common/Sampler.d.ts +6 -6
  418. package/three/src/renderers/common/StorageBufferAttribute.d.ts +3 -3
  419. package/three/src/renderers/common/StorageInstancedBufferAttribute.d.ts +4 -4
  420. package/three/src/renderers/common/StorageTexture.d.ts +2 -2
  421. package/three/src/renderers/common/Textures.d.ts +53 -53
  422. package/three/src/renderers/common/Uniform.d.ts +28 -28
  423. package/three/src/renderers/common/UniformBuffer.d.ts +3 -3
  424. package/three/src/renderers/common/UniformsGroup.d.ts +20 -29
  425. package/three/src/renderers/common/extras/PMREMGenerator.d.ts +5 -5
  426. package/three/src/renderers/common/nodes/NodeBuilderState.d.ts +16 -27
  427. package/three/src/renderers/common/nodes/NodeSampledTexture.d.ts +12 -17
  428. package/three/src/renderers/common/nodes/NodeSampler.d.ts +7 -7
  429. package/three/src/renderers/common/nodes/NodeUniform.d.ts +31 -54
  430. package/three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +7 -7
  431. package/three/src/renderers/common/nodes/Nodes.d.ts +86 -96
  432. package/three/src/renderers/shaders/ShaderChunk.d.ts +139 -139
  433. package/three/src/renderers/shaders/ShaderLib.d.ts +21 -21
  434. package/three/src/renderers/shaders/UniformsLib.d.ts +182 -182
  435. package/three/src/renderers/shaders/UniformsUtils.d.ts +4 -4
  436. package/three/src/renderers/webgl/WebGLAttributes.d.ts +15 -15
  437. package/three/src/renderers/webgl/WebGLBindingStates.d.ts +16 -22
  438. package/three/src/renderers/webgl/WebGLBufferRenderer.d.ts +8 -17
  439. package/three/src/renderers/webgl/WebGLCapabilities.d.ts +21 -21
  440. package/three/src/renderers/webgl/WebGLClipping.d.ts +19 -19
  441. package/three/src/renderers/webgl/WebGLCubeMaps.d.ts +4 -4
  442. package/three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +5 -5
  443. package/three/src/renderers/webgl/WebGLExtensions.d.ts +4 -4
  444. package/three/src/renderers/webgl/WebGLGeometries.d.ts +9 -9
  445. package/three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +7 -12
  446. package/three/src/renderers/webgl/WebGLInfo.d.ts +29 -29
  447. package/three/src/renderers/webgl/WebGLLights.d.ts +41 -41
  448. package/three/src/renderers/webgl/WebGLObjects.d.ts +3 -3
  449. package/three/src/renderers/webgl/WebGLProgram.d.ts +24 -24
  450. package/three/src/renderers/webgl/WebGLPrograms.d.ts +156 -177
  451. package/three/src/renderers/webgl/WebGLProperties.d.ts +5 -5
  452. package/three/src/renderers/webgl/WebGLRenderLists.d.ts +42 -56
  453. package/three/src/renderers/webgl/WebGLShadowMap.d.ts +29 -29
  454. package/three/src/renderers/webgl/WebGLState.d.ts +54 -99
  455. package/three/src/renderers/webgl/WebGLTextures.d.ts +18 -26
  456. package/three/src/renderers/webgl/WebGLUniforms.d.ts +7 -7
  457. package/three/src/renderers/webgl/WebGLUniformsGroups.d.ts +12 -12
  458. package/three/src/renderers/webgl/WebGLUtils.d.ts +4 -7
  459. package/three/src/renderers/webgl-fallback/WebGLBackend.d.ts +6 -6
  460. package/three/src/renderers/webgpu/WebGPUBackend.d.ts +11 -11
  461. package/three/src/renderers/webgpu/WebGPURenderer.d.ts +4 -4
  462. package/three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +57 -107
  463. package/three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +3 -3
  464. package/three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +3 -3
  465. package/three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +257 -257
  466. package/three/src/renderers/webxr/WebXRController.d.ts +36 -36
  467. package/three/src/renderers/webxr/WebXRDepthSensing.d.ts +13 -13
  468. package/three/src/renderers/webxr/WebXRManager.d.ts +50 -50
  469. package/three/src/scenes/Fog.d.ts +54 -54
  470. package/three/src/scenes/FogExp2.d.ts +43 -43
  471. package/three/src/scenes/Scene.d.ts +98 -98
  472. package/three/src/textures/CanvasTexture.d.ts +21 -38
  473. package/three/src/textures/CompressedArrayTexture.d.ts +45 -52
  474. package/three/src/textures/CompressedCubeTexture.d.ts +5 -9
  475. package/three/src/textures/CompressedTexture.d.ts +56 -77
  476. package/three/src/textures/CubeTexture.d.ts +55 -63
  477. package/three/src/textures/Data3DTexture.d.ts +53 -53
  478. package/three/src/textures/DataArrayTexture.d.ts +76 -76
  479. package/three/src/textures/DataTexture.d.ts +55 -76
  480. package/three/src/textures/DepthTexture.d.ts +67 -86
  481. package/three/src/textures/FramebufferTexture.d.ts +29 -29
  482. package/three/src/textures/Source.d.ts +55 -55
  483. package/three/src/textures/Texture.d.ts +407 -439
  484. package/three/src/textures/VideoTexture.d.ts +45 -62
  485. package/three/src/textures/types.d.ts +4 -4
  486. package/three/three.webgpu.d.ts +1 -1
  487. package/three.webgpu.d.ts +1 -1
@@ -1,12 +1,12 @@
1
- import { Matrix4, Matrix4Tuple } from "../math/Matrix4.js";
2
- import { DataTexture } from "../textures/DataTexture.js";
3
- import { Bone } from "./Bone.js";
1
+ import { Matrix4, Matrix4Tuple } from '../math/Matrix4.js';
2
+ import { DataTexture } from '../textures/DataTexture.js';
3
+ import { Bone } from './Bone.js';
4
4
 
5
5
  export interface SkeletonJSON {
6
- metadata: { version: number; type: string; generator: string };
7
- bones: string[];
8
- boneInverses: Matrix4Tuple[];
9
- uuid: string;
6
+ metadata: { version: number; type: string; generator: string };
7
+ bones: string[];
8
+ boneInverses: Matrix4Tuple[];
9
+ uuid: string;
10
10
  }
11
11
 
12
12
  /**
@@ -34,87 +34,87 @@ export interface SkeletonJSON {
34
34
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Skeleton.js | Source}
35
35
  */
36
36
  export class Skeleton {
37
- /**
38
- * Creates a new Skeleton.
39
- * @param bones The array of {@link THREE.Bone | bones}. Default `[]`.
40
- * @param boneInverses An array of {@link THREE.Matrix4 | Matrix4s}. Default `[]`.
41
- */
42
- constructor(bones?: Bone[], boneInverses?: Matrix4[]);
43
-
44
- /**
45
- * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
46
- * @remarks This gets automatically assigned and shouldn't be edited.
47
- */
48
- uuid: string;
49
-
50
- /**
51
- * The array of {@link THREE.Bone | Bones}.
52
- * @remarks Note this is a copy of the original array, not a reference, so you can modify the original array without effecting this one.
53
- */
54
- bones: Bone[];
55
-
56
- /**
57
- * An array of {@link Matrix4 | Matrix4s} that represent the inverse of the {@link THREE.Matrix4 | matrixWorld} of the individual bones.
58
- */
59
- boneInverses: Matrix4[];
60
-
61
- /**
62
- * The array buffer holding the bone data when using a vertex texture.
63
- */
64
- boneMatrices: Float32Array;
65
-
66
- /**
67
- * The {@link THREE.DataTexture | DataTexture} holding the bone data when using a vertex texture.
68
- */
69
- boneTexture: null | DataTexture;
70
-
71
- frame: number;
72
-
73
- init(): void;
74
-
75
- /**
76
- * Generates the {@link boneInverses} array if not provided in the constructor.
77
- */
78
- calculateInverses(): void;
79
-
80
- /**
81
- * Computes an instance of {@link THREE.DataTexture | DataTexture} in order to pass the bone data more efficiently to the shader
82
- * @remarks
83
- * The texture is assigned to {@link boneTexture}.
84
- */
85
- computeBoneTexture(): this;
86
-
87
- /**
88
- * Returns the skeleton to the base pose.
89
- */
90
- pose(): void;
91
-
92
- /**
93
- * Updates the {@link boneMatrices} and {@link boneTexture} after changing the bones
94
- * @remarks
95
- * This is called automatically by the {@link THREE.WebGLRenderer | WebGLRenderer} if the {@link Skeleton} is used with a {@link THREE.SkinnedMesh | SkinnedMesh}.
96
- */
97
- update(): void;
98
-
99
- /**
100
- * Returns a clone of this {@link Skeleton} object.
101
- */
102
- clone(): Skeleton;
103
-
104
- /**
105
- * Searches through the skeleton's bone array and returns the first with a matching name.
106
- * @param name String to match to the Bone's {@link THREE.Bone.name | .name} property.
107
- */
108
- getBoneByName(name: string): undefined | Bone;
109
-
110
- /**
111
- * Frees the GPU-related resources allocated by this instance
112
- * @remarks
113
- * Call this method whenever this instance is no longer used in your app.
114
- */
115
- dispose(): void;
116
-
117
- toJSON(): SkeletonJSON;
118
-
119
- fromJSON(json: SkeletonJSON, bones: Record<string, Bone>): void;
37
+ /**
38
+ * Creates a new Skeleton.
39
+ * @param bones The array of {@link THREE.Bone | bones}. Default `[]`.
40
+ * @param boneInverses An array of {@link THREE.Matrix4 | Matrix4s}. Default `[]`.
41
+ */
42
+ constructor(bones?: Bone[], boneInverses?: Matrix4[]);
43
+
44
+ /**
45
+ * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
46
+ * @remarks This gets automatically assigned and shouldn't be edited.
47
+ */
48
+ uuid: string;
49
+
50
+ /**
51
+ * The array of {@link THREE.Bone | Bones}.
52
+ * @remarks Note this is a copy of the original array, not a reference, so you can modify the original array without effecting this one.
53
+ */
54
+ bones: Bone[];
55
+
56
+ /**
57
+ * An array of {@link Matrix4 | Matrix4s} that represent the inverse of the {@link THREE.Matrix4 | matrixWorld} of the individual bones.
58
+ */
59
+ boneInverses: Matrix4[];
60
+
61
+ /**
62
+ * The array buffer holding the bone data when using a vertex texture.
63
+ */
64
+ boneMatrices: Float32Array;
65
+
66
+ /**
67
+ * The {@link THREE.DataTexture | DataTexture} holding the bone data when using a vertex texture.
68
+ */
69
+ boneTexture: null | DataTexture;
70
+
71
+ frame: number;
72
+
73
+ init(): void;
74
+
75
+ /**
76
+ * Generates the {@link boneInverses} array if not provided in the constructor.
77
+ */
78
+ calculateInverses(): void;
79
+
80
+ /**
81
+ * Computes an instance of {@link THREE.DataTexture | DataTexture} in order to pass the bone data more efficiently to the shader
82
+ * @remarks
83
+ * The texture is assigned to {@link boneTexture}.
84
+ */
85
+ computeBoneTexture(): this;
86
+
87
+ /**
88
+ * Returns the skeleton to the base pose.
89
+ */
90
+ pose(): void;
91
+
92
+ /**
93
+ * Updates the {@link boneMatrices} and {@link boneTexture} after changing the bones
94
+ * @remarks
95
+ * This is called automatically by the {@link THREE.WebGLRenderer | WebGLRenderer} if the {@link Skeleton} is used with a {@link THREE.SkinnedMesh | SkinnedMesh}.
96
+ */
97
+ update(): void;
98
+
99
+ /**
100
+ * Returns a clone of this {@link Skeleton} object.
101
+ */
102
+ clone(): Skeleton;
103
+
104
+ /**
105
+ * Searches through the skeleton's bone array and returns the first with a matching name.
106
+ * @param name String to match to the Bone's {@link THREE.Bone.name | .name} property.
107
+ */
108
+ getBoneByName(name: string): undefined | Bone;
109
+
110
+ /**
111
+ * Frees the GPU-related resources allocated by this instance
112
+ * @remarks
113
+ * Call this method whenever this instance is no longer used in your app.
114
+ */
115
+ dispose(): void;
116
+
117
+ toJSON(): SkeletonJSON;
118
+
119
+ fromJSON(json: SkeletonJSON, bones: Record<string, Bone>): void;
120
120
  }
@@ -1,22 +1,22 @@
1
- import { BindMode } from "../constants.js";
2
- import { BufferGeometry } from "../core/BufferGeometry.js";
3
- import { JSONMeta, Object3DEventMap } from "../core/Object3D.js";
4
- import { Material } from "../materials/Material.js";
5
- import { Box3 } from "../math/Box3.js";
6
- import { Matrix4, Matrix4Tuple } from "../math/Matrix4.js";
7
- import { Sphere } from "../math/Sphere.js";
8
- import { Vector3 } from "../math/Vector3.js";
9
- import { Mesh, MeshJSON, MeshJSONObject } from "./Mesh.js";
10
- import { Skeleton } from "./Skeleton.js";
1
+ import { BindMode } from '../constants.js';
2
+ import { BufferGeometry } from '../core/BufferGeometry.js';
3
+ import { JSONMeta, Object3DEventMap } from '../core/Object3D.js';
4
+ import { Material } from '../materials/Material.js';
5
+ import { Box3 } from '../math/Box3.js';
6
+ import { Matrix4, Matrix4Tuple } from '../math/Matrix4.js';
7
+ import { Sphere } from '../math/Sphere.js';
8
+ import { Vector3 } from '../math/Vector3.js';
9
+ import { Mesh, MeshJSON, MeshJSONObject } from './Mesh.js';
10
+ import { Skeleton } from './Skeleton.js';
11
11
 
12
12
  export interface SkinnedMeshJSONObject extends MeshJSONObject {
13
- bindMode: BindMode;
14
- bindMatrix: Matrix4Tuple;
15
- skeleton?: string;
13
+ bindMode: BindMode;
14
+ bindMatrix: Matrix4Tuple;
15
+ skeleton?: string;
16
16
  }
17
17
 
18
18
  export interface SkinnedMeshJSON extends MeshJSON {
19
- object: SkinnedMeshJSONObject;
19
+ object: SkinnedMeshJSONObject;
20
20
  }
21
21
 
22
22
  /**
@@ -56,105 +56,101 @@ export interface SkinnedMeshJSON extends MeshJSON {
56
56
  * @see {@link https://threejs.org/docs/index.html#api/en/objects/SkinnedMesh | Official Documentation}
57
57
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/SkinnedMesh.js | Source}
58
58
  */
59
- export class SkinnedMesh<
60
- TGeometry extends BufferGeometry = BufferGeometry,
61
- TMaterial extends Material | Material[] = Material | Material[],
62
- TEventMap extends Object3DEventMap = Object3DEventMap,
63
- > extends Mesh<TGeometry, TMaterial, TEventMap> {
64
- /**
65
- * Create a new instance of {@link SkinnedMesh}
66
- * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
67
- * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
68
- */
69
- constructor(geometry?: TGeometry, material?: TMaterial, useVertexTexture?: boolean);
70
-
71
- /**
72
- * Read-only flag to check if a given object is of type {@link SkinnedMesh}.
73
- * @remarks This is a _constant_ value
74
- * @defaultValue `true`
75
- */
76
- readonly isSkinnedMesh: true;
77
-
78
- /**
79
- * @override
80
- * @defaultValue `SkinnedMesh`
81
- */
82
- override readonly type: string | "SkinnedMesh";
83
-
84
- /**
85
- * Either {@link AttachedBindMode} or {@link DetachedBindMode}. {@link AttachedBindMode} means the skinned mesh
86
- * shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
87
- * when sharing a skeleton across multiple skinned meshes.
88
- * @defaultValue `AttachedBindMode`
89
- */
90
- bindMode: BindMode;
91
-
92
- /**
93
- * The base matrix that is used for the bound bone transforms.
94
- */
95
- bindMatrix: Matrix4;
96
- /**
97
- * The base matrix that is used for resetting the bound bone transforms.
98
- */
99
- bindMatrixInverse: Matrix4;
100
-
101
- /**
102
- * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
103
- * @default `null`
104
- */
105
- boundingBox: Box3;
106
-
107
- /**
108
- * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
109
- * @default `null`
110
- */
111
- boundingSphere: Sphere;
112
-
113
- /**
114
- * {@link THREE.Skeleton | Skeleton} representing the bone hierarchy of the skinned mesh.
115
- */
116
- skeleton: Skeleton;
117
-
118
- /**
119
- * Bind a skeleton to the skinned mesh
120
- * @remarks
121
- * The bindMatrix gets saved to .bindMatrix property and the .bindMatrixInverse gets calculated.
122
- * @param skeleton {@link THREE.Skeleton | Skeleton} created from a {@link Bone | Bones} tree.
123
- * @param bindMatrix {@link THREE.Matrix4 | Matrix4} that represents the base transform of the skeleton.
124
- */
125
- bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
126
-
127
- /**
128
- * Computes the bounding box of the skinned mesh, and updates the {@link .boundingBox} attribute. The bounding box
129
- * is not computed by the engine; it must be computed by your app. If the skinned mesh is animated, the bounding box
130
- * should be recomputed per frame.
131
- */
132
- computeBoundingBox(): void;
133
-
134
- /**
135
- * Computes the bounding sphere of the skinned mesh, and updates the {@link .boundingSphere} attribute. The bounding
136
- * sphere is automatically computed by the engine when it is needed, e.g., for ray casting and view frustum culling.
137
- * If the skinned mesh is animated, the bounding sphere should be recomputed per frame.
138
- */
139
- computeBoundingSphere(): void;
140
-
141
- /**
142
- * This method sets the skinned mesh in the rest pose (resets the pose).
143
- */
144
- pose(): void;
145
-
146
- /**
147
- * Normalizes the skin weights.
148
- */
149
- normalizeSkinWeights(): void;
150
-
151
- /**
152
- * Applies the bone transform associated with the given index to the given position vector
153
- * @remarks Returns the updated vector.
154
- * @param index Expects a `Integer`
155
- * @param vector
156
- */
157
- applyBoneTransform(index: number, vector: Vector3): Vector3;
158
-
159
- toJSON(meta?: JSONMeta): SkinnedMeshJSON;
59
+ export class SkinnedMesh<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[], TEventMap extends Object3DEventMap = Object3DEventMap> extends Mesh<TGeometry, TMaterial, TEventMap> {
60
+ /**
61
+ * Create a new instance of {@link SkinnedMesh}
62
+ * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
63
+ * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
64
+ */
65
+ constructor(geometry?: TGeometry, material?: TMaterial, useVertexTexture?: boolean);
66
+
67
+ /**
68
+ * Read-only flag to check if a given object is of type {@link SkinnedMesh}.
69
+ * @remarks This is a _constant_ value
70
+ * @defaultValue `true`
71
+ */
72
+ readonly isSkinnedMesh: true;
73
+
74
+ /**
75
+ * @override
76
+ * @defaultValue `SkinnedMesh`
77
+ */
78
+ override readonly type: string | 'SkinnedMesh';
79
+
80
+ /**
81
+ * Either {@link AttachedBindMode} or {@link DetachedBindMode}. {@link AttachedBindMode} means the skinned mesh
82
+ * shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
83
+ * when sharing a skeleton across multiple skinned meshes.
84
+ * @defaultValue `AttachedBindMode`
85
+ */
86
+ bindMode: BindMode;
87
+
88
+ /**
89
+ * The base matrix that is used for the bound bone transforms.
90
+ */
91
+ bindMatrix: Matrix4;
92
+ /**
93
+ * The base matrix that is used for resetting the bound bone transforms.
94
+ */
95
+ bindMatrixInverse: Matrix4;
96
+
97
+ /**
98
+ * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
99
+ * @default `null`
100
+ */
101
+ boundingBox: Box3;
102
+
103
+ /**
104
+ * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
105
+ * @default `null`
106
+ */
107
+ boundingSphere: Sphere;
108
+
109
+ /**
110
+ * {@link THREE.Skeleton | Skeleton} representing the bone hierarchy of the skinned mesh.
111
+ */
112
+ skeleton: Skeleton;
113
+
114
+ /**
115
+ * Bind a skeleton to the skinned mesh
116
+ * @remarks
117
+ * The bindMatrix gets saved to .bindMatrix property and the .bindMatrixInverse gets calculated.
118
+ * @param skeleton {@link THREE.Skeleton | Skeleton} created from a {@link Bone | Bones} tree.
119
+ * @param bindMatrix {@link THREE.Matrix4 | Matrix4} that represents the base transform of the skeleton.
120
+ */
121
+ bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
122
+
123
+ /**
124
+ * Computes the bounding box of the skinned mesh, and updates the {@link .boundingBox} attribute. The bounding box
125
+ * is not computed by the engine; it must be computed by your app. If the skinned mesh is animated, the bounding box
126
+ * should be recomputed per frame.
127
+ */
128
+ computeBoundingBox(): void;
129
+
130
+ /**
131
+ * Computes the bounding sphere of the skinned mesh, and updates the {@link .boundingSphere} attribute. The bounding
132
+ * sphere is automatically computed by the engine when it is needed, e.g., for ray casting and view frustum culling.
133
+ * If the skinned mesh is animated, the bounding sphere should be recomputed per frame.
134
+ */
135
+ computeBoundingSphere(): void;
136
+
137
+ /**
138
+ * This method sets the skinned mesh in the rest pose (resets the pose).
139
+ */
140
+ pose(): void;
141
+
142
+ /**
143
+ * Normalizes the skin weights.
144
+ */
145
+ normalizeSkinWeights(): void;
146
+
147
+ /**
148
+ * Applies the bone transform associated with the given index to the given position vector
149
+ * @remarks Returns the updated vector.
150
+ * @param index Expects a `Integer`
151
+ * @param vector
152
+ */
153
+ applyBoneTransform(index: number, vector: Vector3): Vector3;
154
+
155
+ toJSON(meta?: JSONMeta): SkinnedMeshJSON;
160
156
  }
@@ -1,7 +1,7 @@
1
- import { BufferGeometry } from "../core/BufferGeometry.js";
2
- import { Object3D, Object3DEventMap } from "../core/Object3D.js";
3
- import { SpriteMaterial } from "../materials/Materials.js";
4
- import { Vector2 } from "../math/Vector2.js";
1
+ import { BufferGeometry } from '../core/BufferGeometry.js';
2
+ import { Object3D, Object3DEventMap } from '../core/Object3D.js';
3
+ import { SpriteMaterial } from '../materials/Materials.js';
4
+ import { Vector2 } from '../math/Vector2.js';
5
5
 
6
6
  /**
7
7
  * A {@link Sprite} is a plane that always faces towards the camera, generally with a partially transparent texture applied.
@@ -19,47 +19,47 @@ import { Vector2 } from "../math/Vector2.js";
19
19
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Sprite.js | Source}
20
20
  */
21
21
  export class Sprite<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
22
- /**
23
- * Creates a new Sprite.
24
- * @param material An instance of {@link THREE.SpriteMaterial | SpriteMaterial}. Default {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
25
- */
26
- constructor(material?: SpriteMaterial);
22
+ /**
23
+ * Creates a new Sprite.
24
+ * @param material An instance of {@link THREE.SpriteMaterial | SpriteMaterial}. Default {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
25
+ */
26
+ constructor(material?: SpriteMaterial);
27
27
 
28
- /**
29
- * Read-only flag to check if a given object is of type {@link Sprite}.
30
- * @remarks This is a _constant_ value
31
- * @defaultValue `true`
32
- */
33
- readonly isSprite: true;
28
+ /**
29
+ * Read-only flag to check if a given object is of type {@link Sprite}.
30
+ * @remarks This is a _constant_ value
31
+ * @defaultValue `true`
32
+ */
33
+ readonly isSprite: true;
34
34
 
35
- /**
36
- * @override
37
- * @defaultValue `Sprite`
38
- */
39
- override readonly type: string | "Sprite";
35
+ /**
36
+ * @override
37
+ * @defaultValue `Sprite`
38
+ */
39
+ override readonly type: string | 'Sprite';
40
40
 
41
- /**
42
- * Whether the object gets rendered into shadow map.
43
- * No effect in {@link Sprite}.
44
- * @ignore
45
- * @hidden
46
- * @defaultValue `false`
47
- */
48
- override castShadow: false;
41
+ /**
42
+ * Whether the object gets rendered into shadow map.
43
+ * No effect in {@link Sprite}.
44
+ * @ignore
45
+ * @hidden
46
+ * @defaultValue `false`
47
+ */
48
+ override castShadow: false;
49
49
 
50
- geometry: BufferGeometry;
50
+ geometry: BufferGeometry;
51
51
 
52
- /**
53
- * An instance of {@link THREE.SpriteMaterial | SpriteMaterial}, defining the object's appearance.
54
- * @defaultValue {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
55
- */
56
- material: SpriteMaterial;
52
+ /**
53
+ * An instance of {@link THREE.SpriteMaterial | SpriteMaterial}, defining the object's appearance.
54
+ * @defaultValue {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
55
+ */
56
+ material: SpriteMaterial;
57
57
 
58
- /**
59
- * The sprite's anchor point, and the point around which the {@link Sprite} rotates.
60
- * A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
61
- * A value of (0, 0) corresponds to the lower left corner of the sprite.
62
- * @defaultValue {@link THREE.Vector2 | `new Vector2(0.5, 0.5)`}.
63
- */
64
- center: Vector2;
58
+ /**
59
+ * The sprite's anchor point, and the point around which the {@link Sprite} rotates.
60
+ * A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
61
+ * A value of (0, 0) corresponds to the lower left corner of the sprite.
62
+ * @defaultValue {@link THREE.Vector2 | `new Vector2(0.5, 0.5)`}.
63
+ */
64
+ center: Vector2;
65
65
  }
@@ -1,29 +1,29 @@
1
- import { RenderTargetOptions } from "../core/RenderTarget.js";
2
- import { Data3DTexture } from "../textures/Data3DTexture.js";
3
- import { WebGLRenderTarget } from "./WebGLRenderTarget.js";
1
+ import { RenderTargetOptions } from '../core/RenderTarget.js';
2
+ import { Data3DTexture } from '../textures/Data3DTexture.js';
3
+ import { WebGLRenderTarget } from './WebGLRenderTarget.js';
4
4
 
5
5
  /**
6
6
  * Represents a three-dimensional render target.
7
7
  */
8
8
  export class WebGL3DRenderTarget extends WebGLRenderTarget {
9
- /**
10
- * Creates a new WebGL3DRenderTarget.
11
- *
12
- * @param width the width of the render target, in pixels. Default is `1`.
13
- * @param height the height of the render target, in pixels. Default is `1`.
14
- * @param depth the depth of the render target. Default is `1`.
15
- * @param options optional object that holds texture parameters for an auto-generated target texture and
16
- * depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
17
- */
18
- constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
9
+ /**
10
+ * Creates a new WebGL3DRenderTarget.
11
+ *
12
+ * @param width the width of the render target, in pixels. Default is `1`.
13
+ * @param height the height of the render target, in pixels. Default is `1`.
14
+ * @param depth the depth of the render target. Default is `1`.
15
+ * @param options optional object that holds texture parameters for an auto-generated target texture and
16
+ * depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
17
+ */
18
+ constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
19
19
 
20
- textures: Data3DTexture[];
20
+ textures: Data3DTexture[];
21
21
 
22
- /**
23
- * The texture property is overwritten with an instance of {@link Data3DTexture}.
24
- */
25
- get texture(): Data3DTexture;
26
- set texture(value: Data3DTexture);
22
+ /**
23
+ * The texture property is overwritten with an instance of {@link Data3DTexture}.
24
+ */
25
+ get texture(): Data3DTexture;
26
+ set texture(value: Data3DTexture);
27
27
 
28
- readonly isWebGL3DRenderTarget: true;
28
+ readonly isWebGL3DRenderTarget: true;
29
29
  }
@@ -1,29 +1,29 @@
1
- import { RenderTargetOptions } from "../core/RenderTarget.js";
2
- import { DataArrayTexture } from "../textures/DataArrayTexture.js";
3
- import { WebGLRenderTarget } from "./WebGLRenderTarget.js";
1
+ import { RenderTargetOptions } from '../core/RenderTarget.js';
2
+ import { DataArrayTexture } from '../textures/DataArrayTexture.js';
3
+ import { WebGLRenderTarget } from './WebGLRenderTarget.js';
4
4
 
5
5
  /**
6
6
  * This type of render target represents an array of textures.
7
7
  */
8
8
  export class WebGLArrayRenderTarget extends WebGLRenderTarget {
9
- /**
10
- * Creates a new WebGLArrayRenderTarget.
11
- *
12
- * @param width the width of the render target, in pixels. Default is `1`.
13
- * @param height the height of the render target, in pixels. Default is `1`.
14
- * @param depth the depth/layer count of the render target. Default is `1`.
15
- * @param options optional object that holds texture parameters for an auto-generated target texture and
16
- * depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
17
- */
18
- constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
9
+ /**
10
+ * Creates a new WebGLArrayRenderTarget.
11
+ *
12
+ * @param width the width of the render target, in pixels. Default is `1`.
13
+ * @param height the height of the render target, in pixels. Default is `1`.
14
+ * @param depth the depth/layer count of the render target. Default is `1`.
15
+ * @param options optional object that holds texture parameters for an auto-generated target texture and
16
+ * depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
17
+ */
18
+ constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
19
19
 
20
- textures: DataArrayTexture[];
20
+ textures: DataArrayTexture[];
21
21
 
22
- /**
23
- * The texture property is overwritten with an instance of {@link DataArrayTexture}.
24
- */
25
- get texture(): DataArrayTexture;
26
- set texture(value: DataArrayTexture);
22
+ /**
23
+ * The texture property is overwritten with an instance of {@link DataArrayTexture}.
24
+ */
25
+ get texture(): DataArrayTexture;
26
+ set texture(value: DataArrayTexture);
27
27
 
28
- readonly isWebGLArrayRenderTarget: true;
28
+ readonly isWebGLArrayRenderTarget: true;
29
29
  }