@myclaw163/clawclaw-cli 0.6.76 → 0.6.77

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Files changed (209) hide show
  1. package/README.md +387 -387
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -248
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -160
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -112
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -33
  28. package/src/commands/data.ts +22 -22
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -100
  32. package/src/commands/events.ts +250 -250
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -153
  52. package/src/commands/strategy.ts +183 -183
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -86
  59. package/src/lib/auth.ts +223 -223
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -160
  70. package/src/lib/hub-reminder.ts +78 -78
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -130
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -240
  89. package/src/lib/strategy-export.ts +247 -247
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -96
  94. package/src/lib/user-data.ts +400 -400
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -168
  106. package/src/pipeline/player-projection.ts +370 -370
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -181
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,242 +1,242 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { GameState, TaskInfo } from '../sdk/types.js';
3
- import type { StrategyContext } from './types.js';
4
- import {
5
- CorpseMemory,
6
- emergencyRushDecision,
7
- firstAvailableTask,
8
- killYieldsToEmergencyRepair,
9
- nearestSafeTask,
10
- PatrolState,
11
- safePatrolStep,
12
- } from './game-utils.js';
13
-
14
- function state(overrides: Partial<GameState> = {}): GameState {
15
- return {
16
- phase: 'wandering',
17
- tick: 1,
18
- you: {
19
- name: 'killer',
20
- x: 0,
21
- y: 0,
22
- room: '居住区',
23
- role: 'neutral_octopus',
24
- faction: 'neutral',
25
- is_alive: true,
26
- },
27
- your_tasks: [],
28
- players: [],
29
- corpses: [],
30
- stale: false,
31
- ...overrides,
32
- };
33
- }
34
-
35
- function taskAt(x: number, y: number): TaskInfo {
36
- return {
37
- task_id: 'medical',
38
- task_name: '检查医疗报告',
39
- room: '居住区',
40
- status: 'normal',
41
- x,
42
- y,
43
- };
44
- }
45
-
46
- function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
47
- return {
48
- taskData: [],
49
- emergency: null,
50
- taskLocalBlockedUntil: 0,
51
- reportCorpseTarget: null,
52
- reportBlockedUntil: 0,
53
- notifications: [],
54
- lastProgressNotifyAt: Date.now(),
55
- teammates: new Set(),
56
- alarmDone: false,
57
- rooms: [],
58
- playerNamesBySeat: {},
59
- forcePatrolAdvance: false,
60
- blockedMoveTarget: null,
61
- mySeat: 1,
62
- speechNotifications: [],
63
- agentAlerts: [],
64
- ...overrides,
65
- };
66
- }
67
-
68
- describe('CorpseMemory', () => {
69
- it('uses the last visible position immediately after a confirmed kill', () => {
70
- const memory = new CorpseMemory();
71
- memory.observe(state({
72
- players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
73
- }));
74
-
75
- memory.observe(
76
- state({
77
- tick: 2,
78
- corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
79
- }),
80
- new Map([['localbot_5', Date.now() + 3000]]),
81
- );
82
-
83
- expect(memory.list()).toEqual([
84
- { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
85
- ]);
86
- expect(firstAvailableTask(
87
- [taskAt(2058, 1594)],
88
- () => true,
89
- undefined,
90
- undefined,
91
- memory.list(),
92
- )).toBeNull();
93
- });
94
-
95
- it('does not create a corpse for an unconfirmed or expired kill', () => {
96
- const memory = new CorpseMemory();
97
- memory.observe(state({
98
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
99
- }));
100
-
101
- memory.observe(state({ tick: 2 }));
102
- memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
103
-
104
- expect(memory.list()).toEqual([]);
105
- });
106
-
107
- it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
108
- const memory = new CorpseMemory();
109
- memory.observe(state({
110
- new_events: [
111
- { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
112
- { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
113
- ],
114
- }));
115
-
116
- expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
117
- });
118
-
119
- it('clears corpse and last-seen player memory after a meeting', () => {
120
- const memory = new CorpseMemory();
121
- memory.observe(state({
122
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
123
- new_events: [
124
- { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
125
- ],
126
- }));
127
-
128
- memory.reset();
129
- memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
130
-
131
- expect(memory.list()).toEqual([]);
132
- });
133
- });
134
-
135
- describe('safePatrolStep', () => {
136
- it('skips patrol rooms whose route passes near an avoid target', () => {
137
- const patrol = new PatrolState();
138
- const ctx = context({
139
- rooms: [
140
- { name: 'danger-route', x: 1602, y: 1402 },
141
- { name: 'safe-route', x: 2602, y: 586 },
142
- ],
143
- });
144
- const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
145
-
146
- const first = safePatrolStep(
147
- routeState,
148
- ctx,
149
- patrol,
150
- false,
151
- {
152
- threatPoints: [{ x: 1986, y: 994 }],
153
- },
154
- );
155
-
156
- expect(first).toHaveLength(1);
157
- expect(first[0].action.type).toBe('move');
158
- expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
159
-
160
- const second = safePatrolStep(
161
- routeState,
162
- ctx,
163
- patrol,
164
- false,
165
- {
166
- threatPoints: [{ x: 1986, y: 994 }],
167
- },
168
- );
169
- expect(second).toHaveLength(1);
170
- expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
171
- });
172
- });
173
-
174
- describe('emergency repair kill yielding', () => {
175
- function emergencyContext(overrides: Partial<StrategyContext> = {}): StrategyContext {
176
- return context({
177
- emergency: {
178
- task_id: 'repair',
179
- task_name: 'repair',
180
- room: 'control',
181
- status: 'emergency',
182
- x: 100,
183
- y: 0,
184
- remaining_secs: 45,
185
- },
186
- ...overrides,
187
- });
188
- }
189
-
190
- it('yields near the repair task at one player above the rush threshold', () => {
191
- const repairState = state({ alive_count: 7 });
192
- const ctx = emergencyContext();
193
-
194
- expect(killYieldsToEmergencyRepair(
195
- repairState,
196
- ctx,
197
- { room: 'control', x: 130, y: 0 },
198
- )).toBe(true);
199
- expect(emergencyRushDecision(repairState, ctx)).toBeNull();
200
- });
201
-
202
- it('does not yield before the one-player buffer', () => {
203
- expect(killYieldsToEmergencyRepair(
204
- state({ alive_count: 8 }),
205
- emergencyContext(),
206
- { room: 'control', x: 130, y: 0 },
207
- )).toBe(false);
208
- });
209
-
210
- it('still rushes the repair task at the endgame threshold', () => {
211
- const decision = emergencyRushDecision(state({ alive_count: 6 }), emergencyContext());
212
-
213
- expect(decision?.action.type).toBe('move');
214
- expect(decision?.action.payload).toMatchObject({ target_x: 100, target_y: 0 });
215
- });
216
- });
217
-
218
- describe('nearestSafeTask', () => {
219
- // 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
220
- // 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
221
- // 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
222
- // 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
223
- // 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
224
- it('returns a far safe task when a threat hugs the start', () => {
225
- const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
226
- const task = taskAt(2514, 730);
227
- const threat = { x: 2514, y: 174 };
228
-
229
- const result = nearestSafeTask(
230
- routeState,
231
- [task],
232
- () => true,
233
- null,
234
- null,
235
- null,
236
- { threatPoints: [threat] },
237
- );
238
-
239
- expect(result).not.toBeNull();
240
- expect(result).toMatchObject({ x: 2514, y: 730 });
241
- });
242
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { GameState, TaskInfo } from '../sdk/types.js';
3
+ import type { StrategyContext } from './types.js';
4
+ import {
5
+ CorpseMemory,
6
+ emergencyRushDecision,
7
+ firstAvailableTask,
8
+ killYieldsToEmergencyRepair,
9
+ nearestSafeTask,
10
+ PatrolState,
11
+ safePatrolStep,
12
+ } from './game-utils.js';
13
+
14
+ function state(overrides: Partial<GameState> = {}): GameState {
15
+ return {
16
+ phase: 'wandering',
17
+ tick: 1,
18
+ you: {
19
+ name: 'killer',
20
+ x: 0,
21
+ y: 0,
22
+ room: '居住区',
23
+ role: 'neutral_octopus',
24
+ faction: 'neutral',
25
+ is_alive: true,
26
+ },
27
+ your_tasks: [],
28
+ players: [],
29
+ corpses: [],
30
+ stale: false,
31
+ ...overrides,
32
+ };
33
+ }
34
+
35
+ function taskAt(x: number, y: number): TaskInfo {
36
+ return {
37
+ task_id: 'medical',
38
+ task_name: '检查医疗报告',
39
+ room: '居住区',
40
+ status: 'normal',
41
+ x,
42
+ y,
43
+ };
44
+ }
45
+
46
+ function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
47
+ return {
48
+ taskData: [],
49
+ emergency: null,
50
+ taskLocalBlockedUntil: 0,
51
+ reportCorpseTarget: null,
52
+ reportBlockedUntil: 0,
53
+ notifications: [],
54
+ lastProgressNotifyAt: Date.now(),
55
+ teammates: new Set(),
56
+ alarmDone: false,
57
+ rooms: [],
58
+ playerNamesBySeat: {},
59
+ forcePatrolAdvance: false,
60
+ blockedMoveTarget: null,
61
+ mySeat: 1,
62
+ speechNotifications: [],
63
+ agentAlerts: [],
64
+ ...overrides,
65
+ };
66
+ }
67
+
68
+ describe('CorpseMemory', () => {
69
+ it('uses the last visible position immediately after a confirmed kill', () => {
70
+ const memory = new CorpseMemory();
71
+ memory.observe(state({
72
+ players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
73
+ }));
74
+
75
+ memory.observe(
76
+ state({
77
+ tick: 2,
78
+ corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
79
+ }),
80
+ new Map([['localbot_5', Date.now() + 3000]]),
81
+ );
82
+
83
+ expect(memory.list()).toEqual([
84
+ { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
85
+ ]);
86
+ expect(firstAvailableTask(
87
+ [taskAt(2058, 1594)],
88
+ () => true,
89
+ undefined,
90
+ undefined,
91
+ memory.list(),
92
+ )).toBeNull();
93
+ });
94
+
95
+ it('does not create a corpse for an unconfirmed or expired kill', () => {
96
+ const memory = new CorpseMemory();
97
+ memory.observe(state({
98
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
99
+ }));
100
+
101
+ memory.observe(state({ tick: 2 }));
102
+ memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
103
+
104
+ expect(memory.list()).toEqual([]);
105
+ });
106
+
107
+ it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
108
+ const memory = new CorpseMemory();
109
+ memory.observe(state({
110
+ new_events: [
111
+ { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
112
+ { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
113
+ ],
114
+ }));
115
+
116
+ expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
117
+ });
118
+
119
+ it('clears corpse and last-seen player memory after a meeting', () => {
120
+ const memory = new CorpseMemory();
121
+ memory.observe(state({
122
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
123
+ new_events: [
124
+ { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
125
+ ],
126
+ }));
127
+
128
+ memory.reset();
129
+ memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
130
+
131
+ expect(memory.list()).toEqual([]);
132
+ });
133
+ });
134
+
135
+ describe('safePatrolStep', () => {
136
+ it('skips patrol rooms whose route passes near an avoid target', () => {
137
+ const patrol = new PatrolState();
138
+ const ctx = context({
139
+ rooms: [
140
+ { name: 'danger-route', x: 1602, y: 1402 },
141
+ { name: 'safe-route', x: 2602, y: 586 },
142
+ ],
143
+ });
144
+ const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
145
+
146
+ const first = safePatrolStep(
147
+ routeState,
148
+ ctx,
149
+ patrol,
150
+ false,
151
+ {
152
+ threatPoints: [{ x: 1986, y: 994 }],
153
+ },
154
+ );
155
+
156
+ expect(first).toHaveLength(1);
157
+ expect(first[0].action.type).toBe('move');
158
+ expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
159
+
160
+ const second = safePatrolStep(
161
+ routeState,
162
+ ctx,
163
+ patrol,
164
+ false,
165
+ {
166
+ threatPoints: [{ x: 1986, y: 994 }],
167
+ },
168
+ );
169
+ expect(second).toHaveLength(1);
170
+ expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
171
+ });
172
+ });
173
+
174
+ describe('emergency repair kill yielding', () => {
175
+ function emergencyContext(overrides: Partial<StrategyContext> = {}): StrategyContext {
176
+ return context({
177
+ emergency: {
178
+ task_id: 'repair',
179
+ task_name: 'repair',
180
+ room: 'control',
181
+ status: 'emergency',
182
+ x: 100,
183
+ y: 0,
184
+ remaining_secs: 45,
185
+ },
186
+ ...overrides,
187
+ });
188
+ }
189
+
190
+ it('yields near the repair task at one player above the rush threshold', () => {
191
+ const repairState = state({ alive_count: 7 });
192
+ const ctx = emergencyContext();
193
+
194
+ expect(killYieldsToEmergencyRepair(
195
+ repairState,
196
+ ctx,
197
+ { room: 'control', x: 130, y: 0 },
198
+ )).toBe(true);
199
+ expect(emergencyRushDecision(repairState, ctx)).toBeNull();
200
+ });
201
+
202
+ it('does not yield before the one-player buffer', () => {
203
+ expect(killYieldsToEmergencyRepair(
204
+ state({ alive_count: 8 }),
205
+ emergencyContext(),
206
+ { room: 'control', x: 130, y: 0 },
207
+ )).toBe(false);
208
+ });
209
+
210
+ it('still rushes the repair task at the endgame threshold', () => {
211
+ const decision = emergencyRushDecision(state({ alive_count: 6 }), emergencyContext());
212
+
213
+ expect(decision?.action.type).toBe('move');
214
+ expect(decision?.action.payload).toMatchObject({ target_x: 100, target_y: 0 });
215
+ });
216
+ });
217
+
218
+ describe('nearestSafeTask', () => {
219
+ // 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
220
+ // 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
221
+ // 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
222
+ // 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
223
+ // 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
224
+ it('returns a far safe task when a threat hugs the start', () => {
225
+ const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
226
+ const task = taskAt(2514, 730);
227
+ const threat = { x: 2514, y: 174 };
228
+
229
+ const result = nearestSafeTask(
230
+ routeState,
231
+ [task],
232
+ () => true,
233
+ null,
234
+ null,
235
+ null,
236
+ { threatPoints: [threat] },
237
+ );
238
+
239
+ expect(result).not.toBeNull();
240
+ expect(result).toMatchObject({ x: 2514, y: 730 });
241
+ });
242
+ });