@myclaw163/clawclaw-cli 0.6.76 → 0.6.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -387
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -248
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -160
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -112
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -33
  28. package/src/commands/data.ts +22 -22
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -100
  32. package/src/commands/events.ts +250 -250
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -153
  52. package/src/commands/strategy.ts +183 -183
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -86
  59. package/src/lib/auth.ts +223 -223
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -160
  70. package/src/lib/hub-reminder.ts +78 -78
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -130
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -240
  89. package/src/lib/strategy-export.ts +247 -247
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -96
  94. package/src/lib/user-data.ts +400 -400
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -168
  106. package/src/pipeline/player-projection.ts +370 -370
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -181
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,152 +1,152 @@
1
- // src/lib/server-registry.ts
2
- import { AuthStore } from './auth.js';
3
-
4
- export interface ServerAddresses {
5
- lobbyUrl: string;
6
- gameServerUrl: string | null;
7
- wsUrl: string | null;
8
- }
9
-
10
- export class ServerRegistry {
11
- private lobbyUrl: string;
12
- private _gameServerUrl: string | null;
13
- private _gatewayWsUrl: string | null;
14
- private agentName: string | undefined;
15
- /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
- * discoverGameServer() from clearing it during queue status polling. */
17
- private _urlPreconfigured: boolean;
18
-
19
- constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
- this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
- this._gatewayWsUrl = null;
22
- if (opts.gameServerUrl) {
23
- const raw = opts.gameServerUrl.replace(/\/$/, '');
24
- try {
25
- const u = new URL(raw);
26
- if (u.pathname && u.pathname !== '/') {
27
- // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
- this._gatewayWsUrl = raw;
29
- this._gameServerUrl = raw;
30
- } else {
31
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
- }
33
- } catch {
34
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
- }
36
- this._urlPreconfigured = true;
37
- } else {
38
- this._gameServerUrl = null;
39
- this._urlPreconfigured = false;
40
- }
41
- this.agentName = opts.agentName;
42
- }
43
-
44
- get addresses(): ServerAddresses {
45
- return {
46
- lobbyUrl: this.lobbyUrl,
47
- gameServerUrl: this._gameServerUrl,
48
- wsUrl: this.wsUrl,
49
- };
50
- }
51
-
52
- get gameServerUrl(): string | null {
53
- return this._gameServerUrl;
54
- }
55
-
56
- /**
57
- * Determine the correct base URL for a given API path.
58
- *
59
- * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
- * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
- */
62
- baseUrlFor(path: string): string {
63
- if (
64
- path.startsWith('/api/v1/game/current') ||
65
- path.startsWith('/api/v1/game/action') ||
66
- path.startsWith('/api/v1/game/map') ||
67
- path.startsWith('/api/v1/game/leave') ||
68
- path.startsWith('/api/v1/game/role_info')
69
- ) {
70
- const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
- if (!base) throw new Error('No game server allocated');
72
- return base;
73
- }
74
- return this.lobbyUrl;
75
- }
76
-
77
- /**
78
- * Extract game server address from a queue response and update gameServerUrl.
79
- * Prefers ws_url (Gateway route) over raw address:port.
80
- * Returns true if the address changed.
81
- */
82
- updateFromQueueResponse(data: any): boolean {
83
- if (!data || typeof data !== 'object') return false;
84
- const qs = data.data ?? data;
85
- if (qs.status && qs.status !== 'allocated') {
86
- // Never clear a pre-configured URL just because queue status changed —
87
- // the game may already be in progress. Only clear if the URL was
88
- // originally discovered via queue (not pre-set from auth).
89
- if (this._urlPreconfigured) return false;
90
- if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
- this._gameServerUrl = null;
92
- this._gatewayWsUrl = null;
93
- this.persistGameServerUrl();
94
- return true;
95
- }
96
- return false;
97
- }
98
-
99
- const wsUrl = qs.ws_url;
100
- if (wsUrl && typeof wsUrl === 'string') {
101
- const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
- if (this._gatewayWsUrl !== httpUrl) {
103
- this._gatewayWsUrl = httpUrl;
104
- this._gameServerUrl = httpUrl;
105
- this.persistGameServerUrl();
106
- return true;
107
- }
108
- return false;
109
- }
110
-
111
- const addr = qs.address ?? qs.game_server?.address;
112
- const port = qs.port ?? qs.game_server?.port;
113
- if (addr && port) {
114
- const url = `http://${addr}:${port}`;
115
- if (this._gameServerUrl !== url) {
116
- this._gameServerUrl = url;
117
- this._gatewayWsUrl = null;
118
- this.persistGameServerUrl();
119
- return true;
120
- }
121
- }
122
- return false;
123
- }
124
-
125
- /** Manually set the game server URL. */
126
- setGameServerUrl(url: string): void {
127
- this._gameServerUrl = url.replace(/\/$/, '');
128
- this._urlPreconfigured = true;
129
- this.persistGameServerUrl();
130
- }
131
-
132
- /** WS URL derived from gameServerUrl (Gateway or direct). */
133
- get wsUrl(): string | null {
134
- if (!this._gameServerUrl) return null;
135
- try {
136
- const u = new URL(this._gameServerUrl);
137
- const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
- const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
- return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
- } catch {
141
- return null;
142
- }
143
- }
144
-
145
- /** Persist gameServerUrl to runtime auth state (best-effort). */
146
- private persistGameServerUrl(): void {
147
- if (!this.agentName) return;
148
- try {
149
- new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
- } catch { /* non-critical */ }
151
- }
152
- }
1
+ // src/lib/server-registry.ts
2
+ import { AuthStore } from './auth.js';
3
+
4
+ export interface ServerAddresses {
5
+ lobbyUrl: string;
6
+ gameServerUrl: string | null;
7
+ wsUrl: string | null;
8
+ }
9
+
10
+ export class ServerRegistry {
11
+ private lobbyUrl: string;
12
+ private _gameServerUrl: string | null;
13
+ private _gatewayWsUrl: string | null;
14
+ private agentName: string | undefined;
15
+ /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
+ * discoverGameServer() from clearing it during queue status polling. */
17
+ private _urlPreconfigured: boolean;
18
+
19
+ constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
+ this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
+ this._gatewayWsUrl = null;
22
+ if (opts.gameServerUrl) {
23
+ const raw = opts.gameServerUrl.replace(/\/$/, '');
24
+ try {
25
+ const u = new URL(raw);
26
+ if (u.pathname && u.pathname !== '/') {
27
+ // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
+ this._gatewayWsUrl = raw;
29
+ this._gameServerUrl = raw;
30
+ } else {
31
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
+ }
33
+ } catch {
34
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
+ }
36
+ this._urlPreconfigured = true;
37
+ } else {
38
+ this._gameServerUrl = null;
39
+ this._urlPreconfigured = false;
40
+ }
41
+ this.agentName = opts.agentName;
42
+ }
43
+
44
+ get addresses(): ServerAddresses {
45
+ return {
46
+ lobbyUrl: this.lobbyUrl,
47
+ gameServerUrl: this._gameServerUrl,
48
+ wsUrl: this.wsUrl,
49
+ };
50
+ }
51
+
52
+ get gameServerUrl(): string | null {
53
+ return this._gameServerUrl;
54
+ }
55
+
56
+ /**
57
+ * Determine the correct base URL for a given API path.
58
+ *
59
+ * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
+ * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
+ */
62
+ baseUrlFor(path: string): string {
63
+ if (
64
+ path.startsWith('/api/v1/game/current') ||
65
+ path.startsWith('/api/v1/game/action') ||
66
+ path.startsWith('/api/v1/game/map') ||
67
+ path.startsWith('/api/v1/game/leave') ||
68
+ path.startsWith('/api/v1/game/role_info')
69
+ ) {
70
+ const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
+ if (!base) throw new Error('No game server allocated');
72
+ return base;
73
+ }
74
+ return this.lobbyUrl;
75
+ }
76
+
77
+ /**
78
+ * Extract game server address from a queue response and update gameServerUrl.
79
+ * Prefers ws_url (Gateway route) over raw address:port.
80
+ * Returns true if the address changed.
81
+ */
82
+ updateFromQueueResponse(data: any): boolean {
83
+ if (!data || typeof data !== 'object') return false;
84
+ const qs = data.data ?? data;
85
+ if (qs.status && qs.status !== 'allocated') {
86
+ // Never clear a pre-configured URL just because queue status changed —
87
+ // the game may already be in progress. Only clear if the URL was
88
+ // originally discovered via queue (not pre-set from auth).
89
+ if (this._urlPreconfigured) return false;
90
+ if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
+ this._gameServerUrl = null;
92
+ this._gatewayWsUrl = null;
93
+ this.persistGameServerUrl();
94
+ return true;
95
+ }
96
+ return false;
97
+ }
98
+
99
+ const wsUrl = qs.ws_url;
100
+ if (wsUrl && typeof wsUrl === 'string') {
101
+ const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
+ if (this._gatewayWsUrl !== httpUrl) {
103
+ this._gatewayWsUrl = httpUrl;
104
+ this._gameServerUrl = httpUrl;
105
+ this.persistGameServerUrl();
106
+ return true;
107
+ }
108
+ return false;
109
+ }
110
+
111
+ const addr = qs.address ?? qs.game_server?.address;
112
+ const port = qs.port ?? qs.game_server?.port;
113
+ if (addr && port) {
114
+ const url = `http://${addr}:${port}`;
115
+ if (this._gameServerUrl !== url) {
116
+ this._gameServerUrl = url;
117
+ this._gatewayWsUrl = null;
118
+ this.persistGameServerUrl();
119
+ return true;
120
+ }
121
+ }
122
+ return false;
123
+ }
124
+
125
+ /** Manually set the game server URL. */
126
+ setGameServerUrl(url: string): void {
127
+ this._gameServerUrl = url.replace(/\/$/, '');
128
+ this._urlPreconfigured = true;
129
+ this.persistGameServerUrl();
130
+ }
131
+
132
+ /** WS URL derived from gameServerUrl (Gateway or direct). */
133
+ get wsUrl(): string | null {
134
+ if (!this._gameServerUrl) return null;
135
+ try {
136
+ const u = new URL(this._gameServerUrl);
137
+ const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
+ const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
+ return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
+ } catch {
141
+ return null;
142
+ }
143
+ }
144
+
145
+ /** Persist gameServerUrl to runtime auth state (best-effort). */
146
+ private persistGameServerUrl(): void {
147
+ if (!this.agentName) return;
148
+ try {
149
+ new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
+ } catch { /* non-critical */ }
151
+ }
152
+ }
@@ -1,48 +1,48 @@
1
- import { mkdtempSync, writeFileSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
-
7
- describe('parseSkillVersion', () => {
8
- it('returns version from a normal frontmatter block', () => {
9
- const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
- expect(parseSkillVersion(md)).toBe('3.2.8');
11
- });
12
-
13
- it('handles CRLF line endings', () => {
14
- const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
- expect(parseSkillVersion(md)).toBe('1.0.0');
16
- });
17
-
18
- it('returns null when frontmatter is missing', () => {
19
- expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
- });
21
-
22
- it('returns null when version key is absent', () => {
23
- expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
- });
25
-
26
- it('ignores a version: outside the frontmatter block', () => {
27
- const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
- expect(parseSkillVersion(md)).toBeNull();
29
- });
30
-
31
- it('strips surrounding whitespace from the value', () => {
32
- const md = '---\nversion: 2.1.0 \n---\nbody';
33
- expect(parseSkillVersion(md)).toBe('2.1.0');
34
- });
35
- });
36
-
37
- describe('readSkillVersion', () => {
38
- it('reads version from a file on disk', () => {
39
- const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
- const path = join(dir, 'SKILL.md');
41
- writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
- expect(readSkillVersion(path)).toBe('4.0.0');
43
- });
44
-
45
- it('returns null when file does not exist', () => {
46
- expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
- });
48
- });
1
+ import { mkdtempSync, writeFileSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
+
7
+ describe('parseSkillVersion', () => {
8
+ it('returns version from a normal frontmatter block', () => {
9
+ const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
+ expect(parseSkillVersion(md)).toBe('3.2.8');
11
+ });
12
+
13
+ it('handles CRLF line endings', () => {
14
+ const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
+ expect(parseSkillVersion(md)).toBe('1.0.0');
16
+ });
17
+
18
+ it('returns null when frontmatter is missing', () => {
19
+ expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
+ });
21
+
22
+ it('returns null when version key is absent', () => {
23
+ expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
+ });
25
+
26
+ it('ignores a version: outside the frontmatter block', () => {
27
+ const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
+ expect(parseSkillVersion(md)).toBeNull();
29
+ });
30
+
31
+ it('strips surrounding whitespace from the value', () => {
32
+ const md = '---\nversion: 2.1.0 \n---\nbody';
33
+ expect(parseSkillVersion(md)).toBe('2.1.0');
34
+ });
35
+ });
36
+
37
+ describe('readSkillVersion', () => {
38
+ it('reads version from a file on disk', () => {
39
+ const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
+ const path = join(dir, 'SKILL.md');
41
+ writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
+ expect(readSkillVersion(path)).toBe('4.0.0');
43
+ });
44
+
45
+ it('returns null when file does not exist', () => {
46
+ expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
+ });
48
+ });
@@ -1,19 +1,19 @@
1
- import { readFileSync } from 'fs';
2
-
3
- const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
- const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
-
6
- export function parseSkillVersion(content: string): string | null {
7
- const fm = FRONTMATTER_RE.exec(content);
8
- if (!fm) return null;
9
- const v = VERSION_RE.exec(fm[1]);
10
- return v ? v[1] : null;
11
- }
12
-
13
- export function readSkillVersion(path: string): string | null {
14
- try {
15
- return parseSkillVersion(readFileSync(path, 'utf8'));
16
- } catch {
17
- return null;
18
- }
19
- }
1
+ import { readFileSync } from 'fs';
2
+
3
+ const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
+ const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
+
6
+ export function parseSkillVersion(content: string): string | null {
7
+ const fm = FRONTMATTER_RE.exec(content);
8
+ if (!fm) return null;
9
+ const v = VERSION_RE.exec(fm[1]);
10
+ return v ? v[1] : null;
11
+ }
12
+
13
+ export function readSkillVersion(path: string): string | null {
14
+ try {
15
+ return parseSkillVersion(readFileSync(path, 'utf8'));
16
+ } catch {
17
+ return null;
18
+ }
19
+ }