@myclaw163/clawclaw-cli 0.6.76 → 0.6.77
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +387 -387
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/check-skill-command-surface.mjs +116 -116
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +254 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +248 -248
- package/skills/clawclaw/references/CHATTERBOX.md +141 -141
- package/skills/clawclaw/references/COMMANDS.md +160 -160
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
- package/skills/clawclaw/references/STRATEGIES.md +59 -59
- package/skills/clawclaw/references/STREAM.md +93 -93
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +112 -112
- package/src/commands/_schema.ts +124 -124
- package/src/commands/account.ts +209 -209
- package/src/commands/data.test.ts +33 -33
- package/src/commands/data.ts +22 -22
- package/src/commands/do.test.ts +84 -84
- package/src/commands/do.ts +130 -130
- package/src/commands/events.test.ts +100 -100
- package/src/commands/events.ts +250 -250
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1113 -1113
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +13 -13
- package/src/commands/knowledge.ts +139 -139
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +266 -266
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +153 -153
- package/src/commands/strategy.ts +183 -183
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +999 -999
- package/src/commands/watch.ts +660 -660
- package/src/lib/auth.test.ts +86 -86
- package/src/lib/auth.ts +223 -223
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +403 -403
- package/src/lib/game-context.ts +92 -92
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +160 -160
- package/src/lib/hub-reminder.ts +78 -78
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +130 -130
- package/src/lib/knowledge-store.test.ts +170 -170
- package/src/lib/knowledge-store.ts +369 -369
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +240 -240
- package/src/lib/strategy-export.ts +247 -247
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/user-data.test.ts +96 -96
- package/src/lib/user-data.ts +400 -400
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +243 -243
- package/src/pipeline/event-format.ts +501 -501
- package/src/pipeline/event-hints.ts +195 -195
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/pipeline/player-projection.test.ts +168 -168
- package/src/pipeline/player-projection.ts +370 -370
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +209 -209
- package/src/runtime/event-daemon.ts +519 -519
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +125 -125
- package/src/runtime/ws-client.ts +287 -287
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +161 -161
- package/src/strategies/avoid-lone.ts +12 -12
- package/src/strategies/avoid-players.knowledge.md +19 -19
- package/src/strategies/avoid-players.ts +16 -16
- package/src/strategies/corpse-patrol.ts +23 -23
- package/src/strategies/crab-sabotage.ts +22 -22
- package/src/strategies/custom-module.test.ts +270 -270
- package/src/strategies/find-player.ts +17 -17
- package/src/strategies/game-utils.test.ts +242 -242
- package/src/strategies/game-utils.ts +846 -846
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +113 -113
- package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +221 -221
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +27 -27
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +133 -133
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +224 -224
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
- package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +59 -59
- package/src/strategies/hide.ts +24 -24
- package/src/strategies/kill-frenzy.ts +13 -13
- package/src/strategies/kill-lone.knowledge.md +17 -17
- package/src/strategies/kill-lone.ts +14 -14
- package/src/strategies/kill-target.ts +19 -19
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +181 -181
- package/src/strategies/lone-kill-task.ts +22 -22
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +16 -16
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/off-route-points.ts +105 -105
- package/src/strategies/paradise-fish.knowledge.md +19 -19
- package/src/strategies/paradise-fish.ts +26 -26
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +12 -12
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +12 -12
- package/src/strategies/shrimp-memory.knowledge.md +19 -19
- package/src/strategies/shrimp-memory.ts +26 -26
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +50 -50
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.test.ts +15 -15
- package/src/strategies/strategy-loop.ts +776 -776
- package/src/strategies/task-kill-report.ts +18 -18
- package/src/strategies/task-only.ts +12 -12
- package/src/strategies/task-report.ts +23 -23
- package/src/strategies/types.ts +109 -109
- package/src/strategies/warrior-memory.knowledge.md +21 -21
- package/src/strategies/warrior-memory.ts +17 -17
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export type PlayerStatus = 'alive' | 'dead';
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export interface PlayerDeathProjection {
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killer?: string | null;
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export interface PlayerProjection {
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name: string;
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seat?: number;
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status: PlayerStatus;
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death: PlayerDeathProjection | null;
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interface MutablePlayerProjection extends PlayerProjection {
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player.death = cleanObject({ ...death });
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
function rememberRoster(players: Map<string, MutablePlayerProjection>, source: any): void {
|
|
154
|
-
const collections = [
|
|
155
|
-
source?.players,
|
|
156
|
-
source?.all_players,
|
|
157
|
-
source?.visible_players,
|
|
158
|
-
source?.game?.players,
|
|
159
|
-
source?.game?.all_players,
|
|
160
|
-
source?.global?.players,
|
|
161
|
-
];
|
|
162
|
-
for (const collection of collections) {
|
|
163
|
-
if (!Array.isArray(collection)) continue;
|
|
164
|
-
for (const player of collection) rememberPlayer(players, player);
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
const allSeats = source?.all_seats ?? source?.game?.all_seats;
|
|
168
|
-
if (allSeats && typeof allSeats === 'object' && !Array.isArray(allSeats)) {
|
|
169
|
-
for (const [name, seat] of Object.entries(allSeats)) {
|
|
170
|
-
getOrRemember(players, stringValue(name), numberValue(seat));
|
|
171
|
-
}
|
|
172
|
-
}
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
function applyVisibleState(players: Map<string, MutablePlayerProjection>, summary: any | null | undefined): void {
|
|
176
|
-
if (!summary || typeof summary !== 'object') return;
|
|
177
|
-
for (const player of Array.isArray(summary.visible_players) ? summary.visible_players : []) {
|
|
178
|
-
if (typeof player === 'string') markAlive(players, player, undefined);
|
|
179
|
-
else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
|
|
180
|
-
}
|
|
181
|
-
const alivePlayers = Array.isArray(summary.meeting?.alive_players) ? summary.meeting.alive_players : [];
|
|
182
|
-
for (const player of alivePlayers) {
|
|
183
|
-
if (typeof player === 'string') markAlive(players, player, undefined);
|
|
184
|
-
else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
const snapshotPlayers = [
|
|
188
|
-
...(Array.isArray(summary.players) ? summary.players : []),
|
|
189
|
-
...(Array.isArray(summary.global?.players) ? summary.global.players : []),
|
|
190
|
-
...(Array.isArray(summary.game?.players) ? summary.game.players : []),
|
|
191
|
-
];
|
|
192
|
-
for (const player of snapshotPlayers) {
|
|
193
|
-
if (!player || typeof player !== 'object') continue;
|
|
194
|
-
const name = stringValue(player.name ?? player.agent_name);
|
|
195
|
-
const seat = numberValue(player.seat);
|
|
196
|
-
rememberPlayer(players, player);
|
|
197
|
-
markAlive(players, name, seat);
|
|
198
|
-
}
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
function applyMeetingAliveList(players: Map<string, MutablePlayerProjection>, event: Record<string, any>): void {
|
|
202
|
-
const alive = Array.isArray(event.alive_players) ? event.alive_players : [];
|
|
203
|
-
if (alive.length === 0 || players.size === 0) return;
|
|
204
|
-
const aliveNames = new Set<string>();
|
|
205
|
-
const aliveSeats = new Set<number>();
|
|
206
|
-
for (const player of alive) {
|
|
207
|
-
if (typeof player === 'string') {
|
|
208
|
-
aliveNames.add(player);
|
|
209
|
-
markAlive(players, player, undefined);
|
|
210
|
-
} else {
|
|
211
|
-
const name = stringValue(player?.name ?? player?.agent_name);
|
|
212
|
-
const seat = numberValue(player?.seat);
|
|
213
|
-
if (name) aliveNames.add(name);
|
|
214
|
-
if (seat !== undefined) aliveSeats.add(seat);
|
|
215
|
-
markAlive(players, name, seat);
|
|
216
|
-
}
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
for (const player of players.values()) {
|
|
220
|
-
const listed = (player.name && aliveNames.has(player.name)) || (player.seat !== undefined && aliveSeats.has(player.seat));
|
|
221
|
-
if (listed || player.death) continue;
|
|
222
|
-
markDead(players, player.name, player.seat, {
|
|
223
|
-
cause: 'killed',
|
|
224
|
-
killer: null,
|
|
225
|
-
revealed: true,
|
|
226
|
-
source: 'meeting_alive_list',
|
|
227
|
-
});
|
|
228
|
-
}
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
function applyEvent(
|
|
232
|
-
players: Map<string, MutablePlayerProjection>,
|
|
233
|
-
event: Record<string, any>,
|
|
234
|
-
youName?: string,
|
|
235
|
-
): void {
|
|
236
|
-
rememberRoster(players, event);
|
|
237
|
-
switch (event.type) {
|
|
238
|
-
case 'kill': {
|
|
239
|
-
const target = firstString(event, ['target_name', 'target']);
|
|
240
|
-
const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
|
|
241
|
-
const killer = firstString(event, ['killer_name', 'actor_name']) ?? youName;
|
|
242
|
-
markDead(players, target, targetSeat, {
|
|
243
|
-
cause: 'killed',
|
|
244
|
-
killer: killer ?? null,
|
|
245
|
-
killer_is_you: killer !== undefined && killer === youName,
|
|
246
|
-
revealed: true,
|
|
247
|
-
source: 'event_log',
|
|
248
|
-
});
|
|
249
|
-
break;
|
|
250
|
-
}
|
|
251
|
-
case 'killed': {
|
|
252
|
-
const target = firstString(event, ['target_name', 'victim_name']) ?? youName;
|
|
253
|
-
const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
|
|
254
|
-
markDead(players, target, targetSeat, {
|
|
255
|
-
cause: 'killed',
|
|
256
|
-
killer: firstString(event, ['killer_name']) ?? null,
|
|
257
|
-
revealed: true,
|
|
258
|
-
source: 'event_log',
|
|
259
|
-
});
|
|
260
|
-
break;
|
|
261
|
-
}
|
|
262
|
-
case 'murder_witnessed': {
|
|
263
|
-
const killer = firstString(event, ['killer_name']);
|
|
264
|
-
markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
|
|
265
|
-
cause: 'killed',
|
|
266
|
-
killer: killer ?? null,
|
|
267
|
-
killer_is_you: killer !== undefined && killer === youName,
|
|
268
|
-
revealed: true,
|
|
269
|
-
source: 'event_log',
|
|
270
|
-
});
|
|
271
|
-
break;
|
|
272
|
-
}
|
|
273
|
-
case 'corpse_spotted':
|
|
274
|
-
case 'body_dropped': {
|
|
275
|
-
markDead(players, firstString(event, ['corpse_name', 'target_name', 'name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat', 'target_seat']), {
|
|
276
|
-
cause: 'killed',
|
|
277
|
-
killer: null,
|
|
278
|
-
revealed: true,
|
|
279
|
-
source: event.type,
|
|
280
|
-
});
|
|
281
|
-
break;
|
|
282
|
-
}
|
|
283
|
-
case 'meeting_briefing': {
|
|
284
|
-
const corpses = Array.isArray(event.reported_corpses) ? event.reported_corpses : [];
|
|
285
|
-
for (const corpse of corpses) {
|
|
286
|
-
if (!corpse || typeof corpse !== 'object') continue;
|
|
287
|
-
markDead(players, stringValue(corpse.name ?? corpse.agent_name), numberValue(corpse.seat), {
|
|
288
|
-
cause: 'killed',
|
|
289
|
-
killer: null,
|
|
290
|
-
revealed: true,
|
|
291
|
-
source: 'meeting',
|
|
292
|
-
});
|
|
293
|
-
}
|
|
294
|
-
markDead(players, firstString(event, ['corpse_name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat']), {
|
|
295
|
-
cause: 'killed',
|
|
296
|
-
killer: null,
|
|
297
|
-
revealed: true,
|
|
298
|
-
source: 'meeting',
|
|
299
|
-
});
|
|
300
|
-
break;
|
|
301
|
-
}
|
|
302
|
-
case 'exile':
|
|
303
|
-
markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
|
|
304
|
-
cause: 'exiled',
|
|
305
|
-
killer: null,
|
|
306
|
-
revealed: true,
|
|
307
|
-
source: 'meeting',
|
|
308
|
-
});
|
|
309
|
-
break;
|
|
310
|
-
case 'meeting_ended':
|
|
311
|
-
if (event.result === 'exiled') {
|
|
312
|
-
markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
|
|
313
|
-
cause: 'exiled',
|
|
314
|
-
killer: null,
|
|
315
|
-
revealed: true,
|
|
316
|
-
source: 'meeting',
|
|
317
|
-
});
|
|
318
|
-
}
|
|
319
|
-
break;
|
|
320
|
-
case 'warrior_shrimp_self_destruct': {
|
|
321
|
-
const actor = firstString(event, ['actor_name', 'self_name']);
|
|
322
|
-
markDead(players, actor, firstNumber(event, ['actor_seat', 'seat']), {
|
|
323
|
-
cause: 'self_destruct',
|
|
324
|
-
killer: null,
|
|
325
|
-
revealed: true,
|
|
326
|
-
source: 'event_log',
|
|
327
|
-
});
|
|
328
|
-
markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
|
|
329
|
-
cause: 'killed',
|
|
330
|
-
killer: actor ?? null,
|
|
331
|
-
killer_is_you: actor !== undefined && actor === youName,
|
|
332
|
-
revealed: true,
|
|
333
|
-
source: 'event_log',
|
|
334
|
-
});
|
|
335
|
-
break;
|
|
336
|
-
}
|
|
337
|
-
case 'meeting_state':
|
|
338
|
-
applyMeetingAliveList(players, event);
|
|
339
|
-
break;
|
|
340
|
-
default:
|
|
341
|
-
break;
|
|
342
|
-
}
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
export function projectPlayers(input: {
|
|
346
|
-
summary?: any | null;
|
|
347
|
-
events?: Array<Record<string, any>>;
|
|
348
|
-
}): PlayerProjection[] {
|
|
349
|
-
const players = new Map<string, MutablePlayerProjection>();
|
|
350
|
-
const youName = stringValue(input.summary?.you?.name);
|
|
351
|
-
|
|
352
|
-
rememberRoster(players, input.summary);
|
|
353
|
-
for (const event of input.events ?? []) applyEvent(players, event, youName);
|
|
354
|
-
applyVisibleState(players, input.summary);
|
|
355
|
-
|
|
356
|
-
return [...players.values()]
|
|
357
|
-
.filter((player) => player.name && player.name !== youName)
|
|
358
|
-
.sort((a, b) => {
|
|
359
|
-
if (a.seat !== undefined && b.seat !== undefined) return a.seat - b.seat;
|
|
360
|
-
if (a.seat !== undefined) return -1;
|
|
361
|
-
if (b.seat !== undefined) return 1;
|
|
362
|
-
return a.name.localeCompare(b.name);
|
|
363
|
-
})
|
|
364
|
-
.map((player) => cleanObject({
|
|
365
|
-
name: player.name,
|
|
366
|
-
seat: player.seat,
|
|
367
|
-
status: player.status,
|
|
368
|
-
death: player.death,
|
|
369
|
-
}));
|
|
370
|
-
}
|
|
1
|
+
export type PlayerStatus = 'alive' | 'dead';
|
|
2
|
+
|
|
3
|
+
export interface PlayerDeathProjection {
|
|
4
|
+
cause: 'killed' | 'exiled' | 'self_destruct';
|
|
5
|
+
killer?: string | null;
|
|
6
|
+
killer_is_you?: boolean;
|
|
7
|
+
revealed: boolean;
|
|
8
|
+
source: string;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export interface PlayerProjection {
|
|
12
|
+
name: string;
|
|
13
|
+
seat?: number;
|
|
14
|
+
status: PlayerStatus;
|
|
15
|
+
death: PlayerDeathProjection | null;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
interface MutablePlayerProjection extends PlayerProjection {
|
|
19
|
+
key: string;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
function cleanObject<T extends Record<string, any>>(obj: T): T {
|
|
23
|
+
for (const key of Object.keys(obj)) {
|
|
24
|
+
if (obj[key] === undefined) delete obj[key];
|
|
25
|
+
}
|
|
26
|
+
return obj;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
function numberValue(value: unknown): number | undefined {
|
|
30
|
+
if (typeof value === 'number' && Number.isFinite(value)) return value;
|
|
31
|
+
if (typeof value === 'string' && value.trim() !== '') {
|
|
32
|
+
const parsed = Number(value);
|
|
33
|
+
if (Number.isFinite(parsed)) return parsed;
|
|
34
|
+
}
|
|
35
|
+
return undefined;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
function stringValue(value: unknown): string | undefined {
|
|
39
|
+
if (typeof value === 'string' && value.length > 0) return value;
|
|
40
|
+
if (typeof value === 'number' && Number.isFinite(value)) return String(value);
|
|
41
|
+
return undefined;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
function deathCause(value: unknown): PlayerDeathProjection['cause'] {
|
|
45
|
+
return value === 'killed' || value === 'exiled' || value === 'self_destruct'
|
|
46
|
+
? value
|
|
47
|
+
: 'killed';
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
function firstString(source: Record<string, any>, keys: string[]): string | undefined {
|
|
51
|
+
for (const key of keys) {
|
|
52
|
+
const value = stringValue(source[key]);
|
|
53
|
+
if (value) return value;
|
|
54
|
+
}
|
|
55
|
+
return undefined;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
function firstNumber(source: Record<string, any>, keys: string[]): number | undefined {
|
|
59
|
+
for (const key of keys) {
|
|
60
|
+
const value = numberValue(source[key]);
|
|
61
|
+
if (value !== undefined) return value;
|
|
62
|
+
}
|
|
63
|
+
return undefined;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
function playerKey(name?: string, seat?: number): string | null {
|
|
67
|
+
if (seat !== undefined) return `seat:${seat}`;
|
|
68
|
+
if (name) return `name:${name}`;
|
|
69
|
+
return null;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
function findPlayerByName(
|
|
73
|
+
players: Map<string, MutablePlayerProjection>,
|
|
74
|
+
name: string | undefined,
|
|
75
|
+
): MutablePlayerProjection | null {
|
|
76
|
+
if (!name) return null;
|
|
77
|
+
for (const player of players.values()) {
|
|
78
|
+
if (player.name === name) return player;
|
|
79
|
+
}
|
|
80
|
+
return null;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
function movePlayerKey(
|
|
84
|
+
players: Map<string, MutablePlayerProjection>,
|
|
85
|
+
player: MutablePlayerProjection,
|
|
86
|
+
key: string,
|
|
87
|
+
): MutablePlayerProjection {
|
|
88
|
+
if (player.key === key) return player;
|
|
89
|
+
players.delete(player.key);
|
|
90
|
+
player.key = key;
|
|
91
|
+
players.set(key, player);
|
|
92
|
+
return player;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
function getOrRemember(
|
|
96
|
+
players: Map<string, MutablePlayerProjection>,
|
|
97
|
+
name?: string,
|
|
98
|
+
seat?: number,
|
|
99
|
+
): MutablePlayerProjection | null {
|
|
100
|
+
const key = playerKey(name, seat);
|
|
101
|
+
if (!key) return null;
|
|
102
|
+
const existing = players.get(key);
|
|
103
|
+
if (existing) {
|
|
104
|
+
if ((!existing.name || existing.name === `seat:${existing.seat}`) && name) existing.name = name;
|
|
105
|
+
if (existing.seat === undefined && seat !== undefined) existing.seat = seat;
|
|
106
|
+
return existing;
|
|
107
|
+
}
|
|
108
|
+
const named = findPlayerByName(players, name);
|
|
109
|
+
if (named) {
|
|
110
|
+
if (named.seat === undefined && seat !== undefined) named.seat = seat;
|
|
111
|
+
return seat !== undefined ? movePlayerKey(players, named, key) : named;
|
|
112
|
+
}
|
|
113
|
+
const created: MutablePlayerProjection = {
|
|
114
|
+
key,
|
|
115
|
+
name: name ?? `seat:${seat}`,
|
|
116
|
+
seat,
|
|
117
|
+
status: 'alive',
|
|
118
|
+
death: null,
|
|
119
|
+
};
|
|
120
|
+
players.set(key, created);
|
|
121
|
+
return created;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
function rememberPlayer(players: Map<string, MutablePlayerProjection>, player: any): void {
|
|
125
|
+
if (typeof player === 'string') {
|
|
126
|
+
getOrRemember(players, player, undefined);
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
if (!player || typeof player !== 'object') return;
|
|
130
|
+
const name = stringValue(player.name ?? player.agent_name ?? player.player_name);
|
|
131
|
+
const seat = numberValue(player.seat ?? player.player_seat);
|
|
132
|
+
getOrRemember(players, name, seat);
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
function markAlive(players: Map<string, MutablePlayerProjection>, name?: string, seat?: number): void {
|
|
136
|
+
const player = getOrRemember(players, name, seat);
|
|
137
|
+
if (!player || player.death) return;
|
|
138
|
+
player.status = 'alive';
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
function markDead(
|
|
142
|
+
players: Map<string, MutablePlayerProjection>,
|
|
143
|
+
name: string | undefined,
|
|
144
|
+
seat: number | undefined,
|
|
145
|
+
death: PlayerDeathProjection,
|
|
146
|
+
): void {
|
|
147
|
+
const player = getOrRemember(players, name, seat);
|
|
148
|
+
if (!player) return;
|
|
149
|
+
player.status = 'dead';
|
|
150
|
+
player.death = cleanObject({ ...death });
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
function rememberRoster(players: Map<string, MutablePlayerProjection>, source: any): void {
|
|
154
|
+
const collections = [
|
|
155
|
+
source?.players,
|
|
156
|
+
source?.all_players,
|
|
157
|
+
source?.visible_players,
|
|
158
|
+
source?.game?.players,
|
|
159
|
+
source?.game?.all_players,
|
|
160
|
+
source?.global?.players,
|
|
161
|
+
];
|
|
162
|
+
for (const collection of collections) {
|
|
163
|
+
if (!Array.isArray(collection)) continue;
|
|
164
|
+
for (const player of collection) rememberPlayer(players, player);
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
const allSeats = source?.all_seats ?? source?.game?.all_seats;
|
|
168
|
+
if (allSeats && typeof allSeats === 'object' && !Array.isArray(allSeats)) {
|
|
169
|
+
for (const [name, seat] of Object.entries(allSeats)) {
|
|
170
|
+
getOrRemember(players, stringValue(name), numberValue(seat));
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
function applyVisibleState(players: Map<string, MutablePlayerProjection>, summary: any | null | undefined): void {
|
|
176
|
+
if (!summary || typeof summary !== 'object') return;
|
|
177
|
+
for (const player of Array.isArray(summary.visible_players) ? summary.visible_players : []) {
|
|
178
|
+
if (typeof player === 'string') markAlive(players, player, undefined);
|
|
179
|
+
else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
|
|
180
|
+
}
|
|
181
|
+
const alivePlayers = Array.isArray(summary.meeting?.alive_players) ? summary.meeting.alive_players : [];
|
|
182
|
+
for (const player of alivePlayers) {
|
|
183
|
+
if (typeof player === 'string') markAlive(players, player, undefined);
|
|
184
|
+
else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
const snapshotPlayers = [
|
|
188
|
+
...(Array.isArray(summary.players) ? summary.players : []),
|
|
189
|
+
...(Array.isArray(summary.global?.players) ? summary.global.players : []),
|
|
190
|
+
...(Array.isArray(summary.game?.players) ? summary.game.players : []),
|
|
191
|
+
];
|
|
192
|
+
for (const player of snapshotPlayers) {
|
|
193
|
+
if (!player || typeof player !== 'object') continue;
|
|
194
|
+
const name = stringValue(player.name ?? player.agent_name);
|
|
195
|
+
const seat = numberValue(player.seat);
|
|
196
|
+
rememberPlayer(players, player);
|
|
197
|
+
markAlive(players, name, seat);
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
function applyMeetingAliveList(players: Map<string, MutablePlayerProjection>, event: Record<string, any>): void {
|
|
202
|
+
const alive = Array.isArray(event.alive_players) ? event.alive_players : [];
|
|
203
|
+
if (alive.length === 0 || players.size === 0) return;
|
|
204
|
+
const aliveNames = new Set<string>();
|
|
205
|
+
const aliveSeats = new Set<number>();
|
|
206
|
+
for (const player of alive) {
|
|
207
|
+
if (typeof player === 'string') {
|
|
208
|
+
aliveNames.add(player);
|
|
209
|
+
markAlive(players, player, undefined);
|
|
210
|
+
} else {
|
|
211
|
+
const name = stringValue(player?.name ?? player?.agent_name);
|
|
212
|
+
const seat = numberValue(player?.seat);
|
|
213
|
+
if (name) aliveNames.add(name);
|
|
214
|
+
if (seat !== undefined) aliveSeats.add(seat);
|
|
215
|
+
markAlive(players, name, seat);
|
|
216
|
+
}
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
for (const player of players.values()) {
|
|
220
|
+
const listed = (player.name && aliveNames.has(player.name)) || (player.seat !== undefined && aliveSeats.has(player.seat));
|
|
221
|
+
if (listed || player.death) continue;
|
|
222
|
+
markDead(players, player.name, player.seat, {
|
|
223
|
+
cause: 'killed',
|
|
224
|
+
killer: null,
|
|
225
|
+
revealed: true,
|
|
226
|
+
source: 'meeting_alive_list',
|
|
227
|
+
});
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
function applyEvent(
|
|
232
|
+
players: Map<string, MutablePlayerProjection>,
|
|
233
|
+
event: Record<string, any>,
|
|
234
|
+
youName?: string,
|
|
235
|
+
): void {
|
|
236
|
+
rememberRoster(players, event);
|
|
237
|
+
switch (event.type) {
|
|
238
|
+
case 'kill': {
|
|
239
|
+
const target = firstString(event, ['target_name', 'target']);
|
|
240
|
+
const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
|
|
241
|
+
const killer = firstString(event, ['killer_name', 'actor_name']) ?? youName;
|
|
242
|
+
markDead(players, target, targetSeat, {
|
|
243
|
+
cause: 'killed',
|
|
244
|
+
killer: killer ?? null,
|
|
245
|
+
killer_is_you: killer !== undefined && killer === youName,
|
|
246
|
+
revealed: true,
|
|
247
|
+
source: 'event_log',
|
|
248
|
+
});
|
|
249
|
+
break;
|
|
250
|
+
}
|
|
251
|
+
case 'killed': {
|
|
252
|
+
const target = firstString(event, ['target_name', 'victim_name']) ?? youName;
|
|
253
|
+
const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
|
|
254
|
+
markDead(players, target, targetSeat, {
|
|
255
|
+
cause: 'killed',
|
|
256
|
+
killer: firstString(event, ['killer_name']) ?? null,
|
|
257
|
+
revealed: true,
|
|
258
|
+
source: 'event_log',
|
|
259
|
+
});
|
|
260
|
+
break;
|
|
261
|
+
}
|
|
262
|
+
case 'murder_witnessed': {
|
|
263
|
+
const killer = firstString(event, ['killer_name']);
|
|
264
|
+
markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
|
|
265
|
+
cause: 'killed',
|
|
266
|
+
killer: killer ?? null,
|
|
267
|
+
killer_is_you: killer !== undefined && killer === youName,
|
|
268
|
+
revealed: true,
|
|
269
|
+
source: 'event_log',
|
|
270
|
+
});
|
|
271
|
+
break;
|
|
272
|
+
}
|
|
273
|
+
case 'corpse_spotted':
|
|
274
|
+
case 'body_dropped': {
|
|
275
|
+
markDead(players, firstString(event, ['corpse_name', 'target_name', 'name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat', 'target_seat']), {
|
|
276
|
+
cause: 'killed',
|
|
277
|
+
killer: null,
|
|
278
|
+
revealed: true,
|
|
279
|
+
source: event.type,
|
|
280
|
+
});
|
|
281
|
+
break;
|
|
282
|
+
}
|
|
283
|
+
case 'meeting_briefing': {
|
|
284
|
+
const corpses = Array.isArray(event.reported_corpses) ? event.reported_corpses : [];
|
|
285
|
+
for (const corpse of corpses) {
|
|
286
|
+
if (!corpse || typeof corpse !== 'object') continue;
|
|
287
|
+
markDead(players, stringValue(corpse.name ?? corpse.agent_name), numberValue(corpse.seat), {
|
|
288
|
+
cause: 'killed',
|
|
289
|
+
killer: null,
|
|
290
|
+
revealed: true,
|
|
291
|
+
source: 'meeting',
|
|
292
|
+
});
|
|
293
|
+
}
|
|
294
|
+
markDead(players, firstString(event, ['corpse_name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat']), {
|
|
295
|
+
cause: 'killed',
|
|
296
|
+
killer: null,
|
|
297
|
+
revealed: true,
|
|
298
|
+
source: 'meeting',
|
|
299
|
+
});
|
|
300
|
+
break;
|
|
301
|
+
}
|
|
302
|
+
case 'exile':
|
|
303
|
+
markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
|
|
304
|
+
cause: 'exiled',
|
|
305
|
+
killer: null,
|
|
306
|
+
revealed: true,
|
|
307
|
+
source: 'meeting',
|
|
308
|
+
});
|
|
309
|
+
break;
|
|
310
|
+
case 'meeting_ended':
|
|
311
|
+
if (event.result === 'exiled') {
|
|
312
|
+
markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
|
|
313
|
+
cause: 'exiled',
|
|
314
|
+
killer: null,
|
|
315
|
+
revealed: true,
|
|
316
|
+
source: 'meeting',
|
|
317
|
+
});
|
|
318
|
+
}
|
|
319
|
+
break;
|
|
320
|
+
case 'warrior_shrimp_self_destruct': {
|
|
321
|
+
const actor = firstString(event, ['actor_name', 'self_name']);
|
|
322
|
+
markDead(players, actor, firstNumber(event, ['actor_seat', 'seat']), {
|
|
323
|
+
cause: 'self_destruct',
|
|
324
|
+
killer: null,
|
|
325
|
+
revealed: true,
|
|
326
|
+
source: 'event_log',
|
|
327
|
+
});
|
|
328
|
+
markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
|
|
329
|
+
cause: 'killed',
|
|
330
|
+
killer: actor ?? null,
|
|
331
|
+
killer_is_you: actor !== undefined && actor === youName,
|
|
332
|
+
revealed: true,
|
|
333
|
+
source: 'event_log',
|
|
334
|
+
});
|
|
335
|
+
break;
|
|
336
|
+
}
|
|
337
|
+
case 'meeting_state':
|
|
338
|
+
applyMeetingAliveList(players, event);
|
|
339
|
+
break;
|
|
340
|
+
default:
|
|
341
|
+
break;
|
|
342
|
+
}
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
export function projectPlayers(input: {
|
|
346
|
+
summary?: any | null;
|
|
347
|
+
events?: Array<Record<string, any>>;
|
|
348
|
+
}): PlayerProjection[] {
|
|
349
|
+
const players = new Map<string, MutablePlayerProjection>();
|
|
350
|
+
const youName = stringValue(input.summary?.you?.name);
|
|
351
|
+
|
|
352
|
+
rememberRoster(players, input.summary);
|
|
353
|
+
for (const event of input.events ?? []) applyEvent(players, event, youName);
|
|
354
|
+
applyVisibleState(players, input.summary);
|
|
355
|
+
|
|
356
|
+
return [...players.values()]
|
|
357
|
+
.filter((player) => player.name && player.name !== youName)
|
|
358
|
+
.sort((a, b) => {
|
|
359
|
+
if (a.seat !== undefined && b.seat !== undefined) return a.seat - b.seat;
|
|
360
|
+
if (a.seat !== undefined) return -1;
|
|
361
|
+
if (b.seat !== undefined) return 1;
|
|
362
|
+
return a.name.localeCompare(b.name);
|
|
363
|
+
})
|
|
364
|
+
.map((player) => cleanObject({
|
|
365
|
+
name: player.name,
|
|
366
|
+
seat: player.seat,
|
|
367
|
+
status: player.status,
|
|
368
|
+
death: player.death,
|
|
369
|
+
}));
|
|
370
|
+
}
|