@myclaw163/clawclaw-cli 0.6.76 → 0.6.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -387
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -116
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +254 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -248
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -141
  16. package/skills/clawclaw/references/COMMANDS.md +160 -160
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -42
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -93
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -112
  25. package/src/commands/_schema.ts +124 -124
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -33
  28. package/src/commands/data.ts +22 -22
  29. package/src/commands/do.test.ts +84 -84
  30. package/src/commands/do.ts +130 -130
  31. package/src/commands/events.test.ts +100 -100
  32. package/src/commands/events.ts +250 -250
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1113
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -153
  52. package/src/commands/strategy.ts +183 -183
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -999
  57. package/src/commands/watch.ts +660 -660
  58. package/src/lib/auth.test.ts +86 -86
  59. package/src/lib/auth.ts +223 -223
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -403
  62. package/src/lib/game-context.ts +92 -92
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -160
  70. package/src/lib/hub-reminder.ts +78 -78
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -130
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -240
  89. package/src/lib/strategy-export.ts +247 -247
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -96
  94. package/src/lib/user-data.ts +400 -400
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -243
  100. package/src/pipeline/event-format.ts +501 -501
  101. package/src/pipeline/event-hints.ts +195 -195
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -168
  106. package/src/pipeline/player-projection.ts +370 -370
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -209
  110. package/src/runtime/event-daemon.ts +519 -519
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -125
  116. package/src/runtime/ws-client.ts +287 -287
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -181
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -15
  203. package/src/strategies/strategy-loop.ts +776 -776
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,150 +1,150 @@
1
- import { createHash, randomBytes } from 'crypto';
2
- import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
- import { tmpdir } from 'os';
4
- import { join } from 'path';
5
- import { connect, createServer, type Server } from 'net';
6
-
7
- export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
- export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
-
10
- export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
-
12
- export interface OwnerControlInfo {
13
- kind: 'node-net-socket';
14
- path: string;
15
- }
16
-
17
- export interface OwnerControlRequest {
18
- token?: string;
19
- type?: OwnerControlType;
20
- strategy?: string;
21
- args?: string[];
22
- }
23
-
24
- export interface OwnerControlResponse {
25
- ok: boolean;
26
- type?: string;
27
- error?: string;
28
- message?: string;
29
- [key: string]: any;
30
- }
31
-
32
- export interface OwnerControlServer {
33
- control: OwnerControlInfo;
34
- token: string;
35
- close: () => Promise<void>;
36
- }
37
-
38
- export function gameStartRuntimePath(stateDir: string): string {
39
- return join(stateDir, GAME_START_RUNTIME_FILE);
40
- }
41
-
42
- export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
- const runtimePath = gameStartRuntimePath(stateDir);
44
- if (!existsSync(runtimePath)) return null;
45
- try {
46
- return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
- } catch {}
48
- return null;
49
- }
50
-
51
- function ownerControlPath(stateDir: string, pid: number): string {
52
- const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
- if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
- const dir = join(tmpdir(), 'clawclaw');
55
- mkdirSync(dir, { recursive: true });
56
- return join(dir, `${hash}-${pid}.sock`);
57
- }
58
-
59
- export async function startOwnerControlServer(
60
- stateDir: string,
61
- onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
- ): Promise<OwnerControlServer> {
63
- const token = randomBytes(24).toString('hex');
64
- const path = ownerControlPath(stateDir, process.pid);
65
- if (process.platform !== 'win32') {
66
- try { unlinkSync(path); } catch {}
67
- }
68
- const server: Server = createServer((socket) => {
69
- let buffer = '';
70
- socket.setEncoding('utf8');
71
- socket.on('data', (chunk) => {
72
- buffer += chunk;
73
- const nl = buffer.indexOf('\n');
74
- if (nl < 0) return;
75
- const line = buffer.slice(0, nl);
76
- buffer = buffer.slice(nl + 1);
77
- void (async () => {
78
- try {
79
- const request = JSON.parse(line) as OwnerControlRequest;
80
- if (request.token !== token) {
81
- socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
- return;
83
- }
84
- const response = await onRequest(request);
85
- socket.end(JSON.stringify(response) + '\n');
86
- } catch (err: any) {
87
- socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
- }
89
- })();
90
- });
91
- });
92
- await new Promise<void>((resolve, reject) => {
93
- server.once('error', reject);
94
- server.listen(path, () => {
95
- server.off('error', reject);
96
- resolve();
97
- });
98
- });
99
- return {
100
- control: { kind: 'node-net-socket', path },
101
- token,
102
- close: () => new Promise((resolve) => {
103
- server.close(() => resolve());
104
- }),
105
- };
106
- }
107
-
108
- export function sendOwnerControlRequest(
109
- stateDir: string,
110
- type: OwnerControlType,
111
- payload: Record<string, any> = {},
112
- timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
- ): Promise<OwnerControlResponse | null> {
114
- const info = readGameStartRuntime(stateDir);
115
- const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
- const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
- if (!path || !token) return Promise.resolve(null);
118
- return new Promise((resolve, reject) => {
119
- const socket = connect(path);
120
- let buffer = '';
121
- const timer = setTimeout(() => {
122
- socket.destroy();
123
- reject(new Error('owner_control_timeout'));
124
- }, timeoutMs);
125
- socket.setEncoding('utf8');
126
- socket.on('connect', () => {
127
- socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
- });
129
- socket.on('data', (chunk) => {
130
- buffer += chunk;
131
- const nl = buffer.indexOf('\n');
132
- if (nl < 0) return;
133
- clearTimeout(timer);
134
- socket.end();
135
- try {
136
- resolve(JSON.parse(buffer.slice(0, nl)));
137
- } catch (err) {
138
- reject(err);
139
- }
140
- });
141
- socket.on('error', (err) => {
142
- clearTimeout(timer);
143
- reject(err);
144
- });
145
- socket.on('close', () => {
146
- clearTimeout(timer);
147
- if (!buffer) resolve(null);
148
- });
149
- });
150
- }
1
+ import { createHash, randomBytes } from 'crypto';
2
+ import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
+ import { tmpdir } from 'os';
4
+ import { join } from 'path';
5
+ import { connect, createServer, type Server } from 'net';
6
+
7
+ export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
+ export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
+
10
+ export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
+
12
+ export interface OwnerControlInfo {
13
+ kind: 'node-net-socket';
14
+ path: string;
15
+ }
16
+
17
+ export interface OwnerControlRequest {
18
+ token?: string;
19
+ type?: OwnerControlType;
20
+ strategy?: string;
21
+ args?: string[];
22
+ }
23
+
24
+ export interface OwnerControlResponse {
25
+ ok: boolean;
26
+ type?: string;
27
+ error?: string;
28
+ message?: string;
29
+ [key: string]: any;
30
+ }
31
+
32
+ export interface OwnerControlServer {
33
+ control: OwnerControlInfo;
34
+ token: string;
35
+ close: () => Promise<void>;
36
+ }
37
+
38
+ export function gameStartRuntimePath(stateDir: string): string {
39
+ return join(stateDir, GAME_START_RUNTIME_FILE);
40
+ }
41
+
42
+ export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
+ const runtimePath = gameStartRuntimePath(stateDir);
44
+ if (!existsSync(runtimePath)) return null;
45
+ try {
46
+ return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
+ } catch {}
48
+ return null;
49
+ }
50
+
51
+ function ownerControlPath(stateDir: string, pid: number): string {
52
+ const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
+ if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
+ const dir = join(tmpdir(), 'clawclaw');
55
+ mkdirSync(dir, { recursive: true });
56
+ return join(dir, `${hash}-${pid}.sock`);
57
+ }
58
+
59
+ export async function startOwnerControlServer(
60
+ stateDir: string,
61
+ onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
+ ): Promise<OwnerControlServer> {
63
+ const token = randomBytes(24).toString('hex');
64
+ const path = ownerControlPath(stateDir, process.pid);
65
+ if (process.platform !== 'win32') {
66
+ try { unlinkSync(path); } catch {}
67
+ }
68
+ const server: Server = createServer((socket) => {
69
+ let buffer = '';
70
+ socket.setEncoding('utf8');
71
+ socket.on('data', (chunk) => {
72
+ buffer += chunk;
73
+ const nl = buffer.indexOf('\n');
74
+ if (nl < 0) return;
75
+ const line = buffer.slice(0, nl);
76
+ buffer = buffer.slice(nl + 1);
77
+ void (async () => {
78
+ try {
79
+ const request = JSON.parse(line) as OwnerControlRequest;
80
+ if (request.token !== token) {
81
+ socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
+ return;
83
+ }
84
+ const response = await onRequest(request);
85
+ socket.end(JSON.stringify(response) + '\n');
86
+ } catch (err: any) {
87
+ socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
+ }
89
+ })();
90
+ });
91
+ });
92
+ await new Promise<void>((resolve, reject) => {
93
+ server.once('error', reject);
94
+ server.listen(path, () => {
95
+ server.off('error', reject);
96
+ resolve();
97
+ });
98
+ });
99
+ return {
100
+ control: { kind: 'node-net-socket', path },
101
+ token,
102
+ close: () => new Promise((resolve) => {
103
+ server.close(() => resolve());
104
+ }),
105
+ };
106
+ }
107
+
108
+ export function sendOwnerControlRequest(
109
+ stateDir: string,
110
+ type: OwnerControlType,
111
+ payload: Record<string, any> = {},
112
+ timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
+ ): Promise<OwnerControlResponse | null> {
114
+ const info = readGameStartRuntime(stateDir);
115
+ const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
+ const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
+ if (!path || !token) return Promise.resolve(null);
118
+ return new Promise((resolve, reject) => {
119
+ const socket = connect(path);
120
+ let buffer = '';
121
+ const timer = setTimeout(() => {
122
+ socket.destroy();
123
+ reject(new Error('owner_control_timeout'));
124
+ }, timeoutMs);
125
+ socket.setEncoding('utf8');
126
+ socket.on('connect', () => {
127
+ socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
+ });
129
+ socket.on('data', (chunk) => {
130
+ buffer += chunk;
131
+ const nl = buffer.indexOf('\n');
132
+ if (nl < 0) return;
133
+ clearTimeout(timer);
134
+ socket.end();
135
+ try {
136
+ resolve(JSON.parse(buffer.slice(0, nl)));
137
+ } catch (err) {
138
+ reject(err);
139
+ }
140
+ });
141
+ socket.on('error', (err) => {
142
+ clearTimeout(timer);
143
+ reject(err);
144
+ });
145
+ socket.on('close', () => {
146
+ clearTimeout(timer);
147
+ if (!buffer) resolve(null);
148
+ });
149
+ });
150
+ }
@@ -1,33 +1,33 @@
1
- import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
- import { join } from 'path';
3
- import { tmpdir } from 'os';
4
- import { describe, expect, it } from 'vitest';
5
- import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
-
7
- describe('raw websocket logging helpers', () => {
8
- it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
- expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
- expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
- expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
- });
13
-
14
- it('derives a per-session raw log path', () => {
15
- expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
- expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
- });
18
-
19
- it('appends raw server frames as jsonl', () => {
20
- const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
- try {
22
- const file = join(dir, 'game.raw-ws.jsonl');
23
- appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
- const line = readFileSync(file, 'utf8').trim();
25
- const parsed = JSON.parse(line);
26
- expect(parsed.direction).toBe('server_to_ccl');
27
- expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
- expect(typeof parsed.ts).toBe('string');
29
- } finally {
30
- rmSync(dir, { recursive: true, force: true });
31
- }
32
- });
33
- });
1
+ import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { tmpdir } from 'os';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
+
7
+ describe('raw websocket logging helpers', () => {
8
+ it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
+ expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
+ expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
+ expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
+ });
13
+
14
+ it('derives a per-session raw log path', () => {
15
+ expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
+ expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
+ });
18
+
19
+ it('appends raw server frames as jsonl', () => {
20
+ const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
+ try {
22
+ const file = join(dir, 'game.raw-ws.jsonl');
23
+ appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
+ const line = readFileSync(file, 'utf8').trim();
25
+ const parsed = JSON.parse(line);
26
+ expect(parsed.direction).toBe('server_to_ccl');
27
+ expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
+ expect(typeof parsed.ts).toBe('string');
29
+ } finally {
30
+ rmSync(dir, { recursive: true, force: true });
31
+ }
32
+ });
33
+ });
@@ -1,32 +1,32 @@
1
- import { appendFileSync, mkdirSync } from 'fs';
2
- import { dirname } from 'path';
3
-
4
- function isTrue(value: string | undefined): boolean {
5
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
- }
7
-
8
- export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
- return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
- }
11
-
12
- export function rawWsLogPathForSession(sessionPath: string): string {
13
- return sessionPath.endsWith('.jsonl')
14
- ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
- : `${sessionPath}.raw-ws.jsonl`;
16
- }
17
-
18
- export function appendRawWsMessage(filePath: string, raw: string): void {
19
- try {
20
- mkdirSync(dirname(filePath), { recursive: true });
21
- appendFileSync(
22
- filePath,
23
- JSON.stringify({
24
- ts: new Date().toISOString(),
25
- direction: 'server_to_ccl',
26
- raw,
27
- }) + '\n',
28
- );
29
- } catch {
30
- // Raw capture is diagnostic-only; never let it affect gameplay.
31
- }
32
- }
1
+ import { appendFileSync, mkdirSync } from 'fs';
2
+ import { dirname } from 'path';
3
+
4
+ function isTrue(value: string | undefined): boolean {
5
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
+ }
7
+
8
+ export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
+ return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
+ }
11
+
12
+ export function rawWsLogPathForSession(sessionPath: string): string {
13
+ return sessionPath.endsWith('.jsonl')
14
+ ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
+ : `${sessionPath}.raw-ws.jsonl`;
16
+ }
17
+
18
+ export function appendRawWsMessage(filePath: string, raw: string): void {
19
+ try {
20
+ mkdirSync(dirname(filePath), { recursive: true });
21
+ appendFileSync(
22
+ filePath,
23
+ JSON.stringify({
24
+ ts: new Date().toISOString(),
25
+ direction: 'server_to_ccl',
26
+ raw,
27
+ }) + '\n',
28
+ );
29
+ } catch {
30
+ // Raw capture is diagnostic-only; never let it affect gameplay.
31
+ }
32
+ }
@@ -1,107 +1,107 @@
1
- /**
2
- * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
- *
4
- * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
- *
6
- * Levels (lowest → highest):
7
- * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
- * INFO — key lifecycle events (game start, phase changes, map loaded)
9
- * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
- * ERROR — failures that need attention (map load failed, tick error)
11
- *
12
- * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
- * Console output is disabled by default so game runtime diagnostics do not
14
- * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
- */
16
-
17
- export enum LogLevel {
18
- DEBUG = 0,
19
- INFO = 1,
20
- WARN = 2,
21
- ERROR = 3,
22
- }
23
-
24
- const LEVEL_NAMES: Record<LogLevel, string> = {
25
- [LogLevel.DEBUG]: 'DEBUG',
26
- [LogLevel.INFO]: 'INFO',
27
- [LogLevel.WARN]: 'WARN',
28
- [LogLevel.ERROR]: 'ERROR',
29
- };
30
-
31
- function parseLogLevel(raw: string | undefined): LogLevel {
32
- switch (raw?.toUpperCase()) {
33
- case 'DEBUG': return LogLevel.DEBUG;
34
- case 'INFO': return LogLevel.INFO;
35
- case 'WARN': return LogLevel.WARN;
36
- case 'ERROR': return LogLevel.ERROR;
37
- default: return LogLevel.DEBUG;
38
- }
39
- }
40
-
41
- function isTrue(value: string | undefined): boolean {
42
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
- }
44
-
45
- export class RuntimeLogger {
46
- private minLevel: LogLevel;
47
- private logToConsole: boolean;
48
-
49
- constructor() {
50
- this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
- this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
- }
53
-
54
- // ─── Core log methods ────────────────────────────────────────────────────
55
-
56
- debug(tag: string, msg: string): void {
57
- this.log(LogLevel.DEBUG, tag, msg);
58
- }
59
-
60
- info(tag: string, msg: string): void {
61
- this.log(LogLevel.INFO, tag, msg);
62
- }
63
-
64
- warn(tag: string, msg: string): void {
65
- this.log(LogLevel.WARN, tag, msg);
66
- }
67
-
68
- error(tag: string, msg: string, err?: unknown): void {
69
- const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
- this.log(LogLevel.ERROR, tag, msg + suffix);
71
- if (this.logToConsole && err instanceof Error && err.stack) {
72
- console.error(err.stack);
73
- }
74
- }
75
-
76
- // ─── Helpers ─────────────────────────────────────────────────────────────
77
-
78
- /**
79
- * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
- * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
- */
82
- logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
- for (const t of tasks) {
84
- this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
- }
86
- }
87
-
88
- // ─── Internal ────────────────────────────────────────────────────────────
89
-
90
- private log(level: LogLevel, tag: string, msg: string): void {
91
- if (level < this.minLevel) return;
92
- if (!this.logToConsole) return;
93
- const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
- const line = `${prefix} ${tag} ${msg}`;
95
- switch (level) {
96
- case LogLevel.ERROR:
97
- console.error(line);
98
- break;
99
- case LogLevel.WARN:
100
- console.warn(line);
101
- break;
102
- default:
103
- console.log(line);
104
- break;
105
- }
106
- }
107
- }
1
+ /**
2
+ * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
+ *
4
+ * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
+ *
6
+ * Levels (lowest → highest):
7
+ * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
+ * INFO — key lifecycle events (game start, phase changes, map loaded)
9
+ * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
+ * ERROR — failures that need attention (map load failed, tick error)
11
+ *
12
+ * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
+ * Console output is disabled by default so game runtime diagnostics do not
14
+ * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
+ */
16
+
17
+ export enum LogLevel {
18
+ DEBUG = 0,
19
+ INFO = 1,
20
+ WARN = 2,
21
+ ERROR = 3,
22
+ }
23
+
24
+ const LEVEL_NAMES: Record<LogLevel, string> = {
25
+ [LogLevel.DEBUG]: 'DEBUG',
26
+ [LogLevel.INFO]: 'INFO',
27
+ [LogLevel.WARN]: 'WARN',
28
+ [LogLevel.ERROR]: 'ERROR',
29
+ };
30
+
31
+ function parseLogLevel(raw: string | undefined): LogLevel {
32
+ switch (raw?.toUpperCase()) {
33
+ case 'DEBUG': return LogLevel.DEBUG;
34
+ case 'INFO': return LogLevel.INFO;
35
+ case 'WARN': return LogLevel.WARN;
36
+ case 'ERROR': return LogLevel.ERROR;
37
+ default: return LogLevel.DEBUG;
38
+ }
39
+ }
40
+
41
+ function isTrue(value: string | undefined): boolean {
42
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
+ }
44
+
45
+ export class RuntimeLogger {
46
+ private minLevel: LogLevel;
47
+ private logToConsole: boolean;
48
+
49
+ constructor() {
50
+ this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
+ this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
+ }
53
+
54
+ // ─── Core log methods ────────────────────────────────────────────────────
55
+
56
+ debug(tag: string, msg: string): void {
57
+ this.log(LogLevel.DEBUG, tag, msg);
58
+ }
59
+
60
+ info(tag: string, msg: string): void {
61
+ this.log(LogLevel.INFO, tag, msg);
62
+ }
63
+
64
+ warn(tag: string, msg: string): void {
65
+ this.log(LogLevel.WARN, tag, msg);
66
+ }
67
+
68
+ error(tag: string, msg: string, err?: unknown): void {
69
+ const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
+ this.log(LogLevel.ERROR, tag, msg + suffix);
71
+ if (this.logToConsole && err instanceof Error && err.stack) {
72
+ console.error(err.stack);
73
+ }
74
+ }
75
+
76
+ // ─── Helpers ─────────────────────────────────────────────────────────────
77
+
78
+ /**
79
+ * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
+ * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
+ */
82
+ logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
+ for (const t of tasks) {
84
+ this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
+ }
86
+ }
87
+
88
+ // ─── Internal ────────────────────────────────────────────────────────────
89
+
90
+ private log(level: LogLevel, tag: string, msg: string): void {
91
+ if (level < this.minLevel) return;
92
+ if (!this.logToConsole) return;
93
+ const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
+ const line = `${prefix} ${tag} ${msg}`;
95
+ switch (level) {
96
+ case LogLevel.ERROR:
97
+ console.error(line);
98
+ break;
99
+ case LogLevel.WARN:
100
+ console.warn(line);
101
+ break;
102
+ default:
103
+ console.log(line);
104
+ break;
105
+ }
106
+ }
107
+ }