@myclaw163/clawclaw-cli 0.6.56 → 0.6.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,71 +1,82 @@
1
- import { spawn } from 'child_process';
2
- import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
- import { dirname, join, resolve } from 'path';
4
- import { fileURLToPath } from 'url';
5
- import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
-
8
- const __filename = fileURLToPath(import.meta.url);
9
- const __dirname = dirname(__filename);
10
-
11
- const fwd = (p: string) => p.replace(/\\/g, '/');
12
- const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
-
14
- export function spawnStrategyLoop(
15
- strategyId: string,
16
- strategyArgs?: string[],
17
- opts?: { source?: string; gameId?: string; role?: string },
18
- ): ReturnType<typeof spawn> {
19
- if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
20
- const isWin = process.platform === 'win32';
21
-
22
- let logFile: string | undefined;
23
- if (isWin) {
24
- try {
25
- const store = new AuthStore();
26
- const active = store.getActive();
27
- if (active) {
28
- const logsDir = getProfileLogsDir(active);
29
- mkdirSync(logsDir, { recursive: true });
30
- const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
31
- logFile = resolve(logsDir, `strategy-${timestamp}.log`);
32
- openSync(logFile, 'a');
33
- }
34
- } catch {}
35
- }
36
-
37
- const args = ['_strategy', strategyId];
38
- if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
39
-
40
- const child = spawn(process.execPath, [BIN_MJS, ...args], {
41
- detached: true,
42
- stdio: ['ignore', 'ignore', 'ignore'],
43
- env: {
44
- ...process.env,
45
- ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
46
- },
47
- windowsHide: true,
48
- });
49
-
50
- if (child.pid) {
51
- try {
52
- const store = new AuthStore();
53
- const active = store.getActive();
54
- if (active) {
55
- const stateDir = getProfileStateDir(active);
56
- mkdirSync(stateDir, { recursive: true });
57
- writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
58
- writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
59
- strategy: strategyId,
60
- pid: child.pid,
61
- source: opts?.source ?? 'manual',
62
- ...(opts?.gameId ? { game_id: opts.gameId } : {}),
63
- ...(opts?.role ? { role: opts.role } : {}),
64
- }));
65
- }
66
- } catch {}
67
- }
68
-
69
- child.unref();
70
- return child;
71
- }
1
+ import { spawn } from 'child_process';
2
+ import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
+ import { dirname, join, resolve } from 'path';
4
+ import { fileURLToPath } from 'url';
5
+ import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+
8
+ const __filename = fileURLToPath(import.meta.url);
9
+ const __dirname = dirname(__filename);
10
+
11
+ const fwd = (p: string) => p.replace(/\\/g, '/');
12
+ const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
+
14
+ function isTrue(value: string | undefined): boolean {
15
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
+ }
17
+
18
+ function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
+ return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
+ }
21
+
22
+ export function spawnStrategyLoop(
23
+ strategyId: string,
24
+ strategyArgs?: string[],
25
+ opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
+ ): ReturnType<typeof spawn> {
27
+ if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
+ const isWin = process.platform === 'win32';
29
+ const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
+
31
+ let logFile: string | undefined;
32
+ if (isWin && isDeveloperDiagnosticsEnabled()) {
33
+ try {
34
+ const store = new AuthStore();
35
+ const active = store.getActive();
36
+ if (active) {
37
+ const logsDir = getProfileLogsDir(active);
38
+ mkdirSync(logsDir, { recursive: true });
39
+ const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
+ logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
+ openSync(logFile, 'a');
42
+ }
43
+ } catch {}
44
+ }
45
+
46
+ const args = ['_strategy', strategyId];
47
+ if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
+
49
+ const detached = opts?.detached ?? false;
50
+ const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
+ detached,
52
+ stdio: ['ignore', 'ignore', 'ignore'],
53
+ env: {
54
+ ...process.env,
55
+ ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
+ ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
+ },
58
+ windowsHide: true,
59
+ });
60
+
61
+ if (child.pid && writeRuntimeFiles) {
62
+ try {
63
+ const store = new AuthStore();
64
+ const active = store.getActive();
65
+ if (active) {
66
+ const stateDir = getProfileStateDir(active);
67
+ mkdirSync(stateDir, { recursive: true });
68
+ writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
+ writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
+ strategy: strategyId,
71
+ pid: child.pid,
72
+ source: opts?.source ?? 'manual',
73
+ ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
+ ...(opts?.role ? { role: opts.role } : {}),
75
+ }));
76
+ }
77
+ } catch {}
78
+ }
79
+
80
+ if (detached) child.unref();
81
+ return child;
82
+ }
@@ -1,123 +1,123 @@
1
- import type { GameState, PlayerInfo } from '../sdk/types.js';
2
- import type { StrategyContext } from './types.js';
3
-
4
- export interface SpeechModuleConfig {
5
- globalCooldownMs: number;
6
- perPersonCooldownMs: number;
7
- autoGreetEnabled: boolean;
8
- }
9
-
10
- export interface SpeechEvalResult {
11
- notifications: string[];
12
- }
13
-
14
- export class SpeechModule {
15
- private config: SpeechModuleConfig;
16
- private lastInitiateTime = 0;
17
- private perPersonCooldowns = new Map<string, number>();
18
-
19
- constructor(config: SpeechModuleConfig) {
20
- this.config = config;
21
- }
22
-
23
- evaluate(
24
- state: GameState,
25
- ctx: StrategyContext,
26
- signals: { allowAutoGreet: boolean },
27
- ): SpeechEvalResult {
28
- const result: SpeechEvalResult = { notifications: [] };
29
- const now = Date.now();
30
-
31
- const speechEvents = (state.new_events ?? []).filter(
32
- evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
- );
34
-
35
- for (const evt of speechEvents) {
36
- const speaker = evt.actor_name as string;
37
- const text = (evt.text ?? evt.content ?? '') as string;
38
- const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
- result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
- }
41
-
42
- if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
- const candidate = this.pickCandidate(state, ctx, now);
44
- if (candidate) {
45
- const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
- this.lastInitiateTime = now;
47
- this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
- result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
- }
50
- }
51
-
52
- return result;
53
- }
54
-
55
- private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
- if (!this.config.autoGreetEnabled) return false;
57
- if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
- if (state.you.doing_task) return false;
59
- if (ctx.reportCorpseTarget) return false;
60
- if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
-
62
- return true;
63
- }
64
-
65
- private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
- const mySeat = ctx.mySeat ?? 0;
67
- const speechActors = new Set(
68
- (state.new_events ?? [])
69
- .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
- .map(evt => evt.actor_name as string),
71
- );
72
-
73
- for (const player of state.players) {
74
- const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
- if (now < cooldownUntil) continue;
76
-
77
- const theirSeat = player.seat ?? Infinity;
78
- if (mySeat >= theirSeat) continue;
79
-
80
- if (speechActors.has(player.name)) continue;
81
-
82
- return player;
83
- }
84
- return null;
85
- }
86
-
87
- /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
- resetMeetingState(): void {
89
- }
90
-
91
- /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
- updateConfig(role: string): void {
93
- this.config = getSpeechConfigForRole(role);
94
- }
95
-
96
- private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
- const player = state.players.find(p => p.name === name);
98
- if (player?.seat != null) return `(${player.seat}号)`;
99
- for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
- if (pName === name) return `(${seat}号)`;
101
- }
102
- return '';
103
- }
104
- }
105
-
106
- const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
- shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
- shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
- shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
- crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
- neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
- neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
- };
114
-
115
- const DEFAULT_CONFIG: SpeechModuleConfig = {
116
- globalCooldownMs: 30_000,
117
- perPersonCooldownMs: 90_000,
118
- autoGreetEnabled: true,
119
- };
120
-
121
- export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
- return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
- }
1
+ import type { GameState, PlayerInfo } from '../sdk/types.js';
2
+ import type { StrategyContext } from './types.js';
3
+
4
+ export interface SpeechModuleConfig {
5
+ globalCooldownMs: number;
6
+ perPersonCooldownMs: number;
7
+ autoGreetEnabled: boolean;
8
+ }
9
+
10
+ export interface SpeechEvalResult {
11
+ notifications: string[];
12
+ }
13
+
14
+ export class SpeechModule {
15
+ private config: SpeechModuleConfig;
16
+ private lastInitiateTime = 0;
17
+ private perPersonCooldowns = new Map<string, number>();
18
+
19
+ constructor(config: SpeechModuleConfig) {
20
+ this.config = config;
21
+ }
22
+
23
+ evaluate(
24
+ state: GameState,
25
+ ctx: StrategyContext,
26
+ signals: { allowAutoGreet: boolean },
27
+ ): SpeechEvalResult {
28
+ const result: SpeechEvalResult = { notifications: [] };
29
+ const now = Date.now();
30
+
31
+ const speechEvents = (state.new_events ?? []).filter(
32
+ evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
+ );
34
+
35
+ for (const evt of speechEvents) {
36
+ const speaker = evt.actor_name as string;
37
+ const text = (evt.text ?? evt.content ?? '') as string;
38
+ const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
+ result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
+ }
41
+
42
+ if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
+ const candidate = this.pickCandidate(state, ctx, now);
44
+ if (candidate) {
45
+ const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
+ this.lastInitiateTime = now;
47
+ this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
+ result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
+ }
50
+ }
51
+
52
+ return result;
53
+ }
54
+
55
+ private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
+ if (!this.config.autoGreetEnabled) return false;
57
+ if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
+ if (state.you.doing_task) return false;
59
+ if (ctx.reportCorpseTarget) return false;
60
+ if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
+
62
+ return true;
63
+ }
64
+
65
+ private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
+ const mySeat = ctx.mySeat ?? 0;
67
+ const speechActors = new Set(
68
+ (state.new_events ?? [])
69
+ .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
+ .map(evt => evt.actor_name as string),
71
+ );
72
+
73
+ for (const player of state.players) {
74
+ const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
+ if (now < cooldownUntil) continue;
76
+
77
+ const theirSeat = player.seat ?? Infinity;
78
+ if (mySeat >= theirSeat) continue;
79
+
80
+ if (speechActors.has(player.name)) continue;
81
+
82
+ return player;
83
+ }
84
+ return null;
85
+ }
86
+
87
+ /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
+ resetMeetingState(): void {
89
+ }
90
+
91
+ /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
+ updateConfig(role: string): void {
93
+ this.config = getSpeechConfigForRole(role);
94
+ }
95
+
96
+ private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
+ const player = state.players.find(p => p.name === name);
98
+ if (player?.seat != null) return `(${player.seat}号)`;
99
+ for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
+ if (pName === name) return `(${seat}号)`;
101
+ }
102
+ return '';
103
+ }
104
+ }
105
+
106
+ const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
+ shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
+ shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
+ shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
+ crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
+ neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
+ neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
+ };
114
+
115
+ const DEFAULT_CONFIG: SpeechModuleConfig = {
116
+ globalCooldownMs: 30_000,
117
+ perPersonCooldownMs: 90_000,
118
+ autoGreetEnabled: true,
119
+ };
120
+
121
+ export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
+ return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
+ }