@myclaw163/clawclaw-cli 0.6.56 → 0.6.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,95 +1,95 @@
1
- import { Command } from 'commander';
2
- import { GameClient } from '../lib/game-client.js';
3
- import { maybeSynthesizeSpeechAudioUrl } from '../lib/tts-speech.js';
4
- import { Action } from '../sdk/action.js';
5
- import { EventStore } from '../pipeline/event-store.js';
6
-
7
- interface ActionIntent {
8
- build(): Action;
9
- }
10
-
11
- export function normalizeDoOptions(opts: Record<string, any>, extraArgs: string[] = []): Record<string, any> {
12
- const normalized = { ...opts };
13
- if (normalized.speech && extraArgs.length > 0) {
14
- normalized.speech = [normalized.speech, ...extraArgs].join(' ');
15
- }
16
-
17
- return normalized;
18
- }
19
-
20
- export function parseIntents(opts: Record<string, any>): ActionIntent[] {
21
- const intents: ActionIntent[] = [];
22
- if (opts.speech) intents.push({ build: () => Action.speech(opts.speech, undefined, opts.url) });
23
- if (opts.vote) intents.push({ build: () => Action.vote(opts.vote) });
24
- return intents;
25
- }
26
-
27
- export function createDoCommand(): Command {
28
- return new Command('do')
29
- .alias('d')
30
- .description('Execute player communication actions (speech/vote/think)')
31
- .option('-s, --speech <text>', 'Say something')
32
- .option('--url <url>', 'Optional audio URL for speech')
33
- .option('-v, --vote <target>', 'Vote for player')
34
- .option('--think <text>', 'Send thinking content visible only to spectators. Standalone (e.g. `do --think "..."`) submits a no-op think action; combined with another action, attaches as that action\'s thinking_content.')
35
- .argument('[extra...]', 'Additional unquoted speech words')
36
- .action(async (extraArgs: string[], opts) => {
37
- opts = normalizeDoOptions(opts, extraArgs);
38
-
39
- if (!opts.speech && !opts.vote && !opts.think) {
40
- console.error('No action specified. Use -s, -v, or --think.');
41
- process.exit(1);
42
- }
43
-
44
- const { isStrategyRunning } = await import('../strategies/strategy-loop.js');
45
- const strategyActive = isStrategyRunning();
46
-
47
- if (strategyActive && !opts.speech && !opts.vote && !opts.think) {
48
- console.log(JSON.stringify({
49
- error: 'strategy_running',
50
- message: 'Strategy is controlling the character. Speech (-s), vote (-v), and --think remain available.',
51
- }, null, 2));
52
- process.exit(1);
53
- }
54
-
55
- const client = GameClient.fromAuth();
56
- await client.discoverGameServer();
57
-
58
- if (opts.speech && !opts.url) {
59
- opts.url = await maybeSynthesizeSpeechAudioUrl(opts.speech, opts.url, client);
60
- }
61
-
62
- const intents = parseIntents(opts);
63
- if (intents.length === 0 && opts.think) {
64
- intents.push({ build: () => Action.think() });
65
- }
66
-
67
- const first = intents[0];
68
- let action = first.build();
69
- if (opts.think) action = action.withThinking(opts.think);
70
- const result = await client.submitAction(action.toJSON() as any);
71
-
72
- try {
73
- const store = EventStore.forActiveAccount();
74
- store.appendNewEvents(result);
75
- } catch {}
76
-
77
- if (intents.length === 1) {
78
- console.log(JSON.stringify({ action: action.toJSON(), result: result ?? 'ok' }, null, 2));
79
- return;
80
- }
81
-
82
- const submitted = [{ action: action.toJSON(), result: result ?? 'ok' }];
83
- for (const intent of intents.slice(1)) {
84
- const nextAction = intent.build();
85
- const nextResult = await client.submitAction(nextAction.toJSON() as any);
86
- try {
87
- const store = EventStore.forActiveAccount();
88
- store.appendNewEvents(nextResult);
89
- } catch {}
90
- submitted.push({ action: nextAction.toJSON(), result: nextResult ?? 'ok' });
91
- }
92
-
93
- console.log(JSON.stringify({ actions: submitted }, null, 2));
94
- });
95
- }
1
+ import { Command } from 'commander';
2
+ import { GameClient } from '../lib/game-client.js';
3
+ import { maybeSynthesizeSpeechAudioUrl } from '../lib/tts-speech.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { EventStore } from '../pipeline/event-store.js';
6
+
7
+ interface ActionIntent {
8
+ build(): Action;
9
+ }
10
+
11
+ export function normalizeDoOptions(opts: Record<string, any>, extraArgs: string[] = []): Record<string, any> {
12
+ const normalized = { ...opts };
13
+ if (normalized.speech && extraArgs.length > 0) {
14
+ normalized.speech = [normalized.speech, ...extraArgs].join(' ');
15
+ }
16
+
17
+ return normalized;
18
+ }
19
+
20
+ export function parseIntents(opts: Record<string, any>): ActionIntent[] {
21
+ const intents: ActionIntent[] = [];
22
+ if (opts.speech) intents.push({ build: () => Action.speech(opts.speech, undefined, opts.url) });
23
+ if (opts.vote) intents.push({ build: () => Action.vote(opts.vote) });
24
+ return intents;
25
+ }
26
+
27
+ export function createDoCommand(): Command {
28
+ return new Command('do')
29
+ .alias('d')
30
+ .description('Execute player communication actions (speech/vote/think)')
31
+ .option('-s, --speech <text>', 'Say something')
32
+ .option('--url <url>', 'Optional audio URL for speech')
33
+ .option('-v, --vote <target>', 'Vote for player')
34
+ .option('--think <text>', 'Send thinking content visible only to spectators. Standalone (e.g. `do --think "..."`) submits a no-op think action; combined with another action, attaches as that action\'s thinking_content.')
35
+ .argument('[extra...]', 'Additional unquoted speech words')
36
+ .action(async (extraArgs: string[], opts) => {
37
+ opts = normalizeDoOptions(opts, extraArgs);
38
+
39
+ if (!opts.speech && !opts.vote && !opts.think) {
40
+ console.error('No action specified. Use -s, -v, or --think.');
41
+ process.exit(1);
42
+ }
43
+
44
+ const { isStrategyRunning } = await import('../strategies/strategy-loop.js');
45
+ const strategyActive = isStrategyRunning();
46
+
47
+ if (strategyActive && !opts.speech && !opts.vote && !opts.think) {
48
+ console.log(JSON.stringify({
49
+ error: 'strategy_running',
50
+ message: 'Strategy is controlling the character. Speech (-s), vote (-v), and --think remain available.',
51
+ }, null, 2));
52
+ process.exit(1);
53
+ }
54
+
55
+ const client = GameClient.fromAuth();
56
+ await client.discoverGameServer();
57
+
58
+ if (opts.speech && !opts.url) {
59
+ opts.url = await maybeSynthesizeSpeechAudioUrl(opts.speech, opts.url, client);
60
+ }
61
+
62
+ const intents = parseIntents(opts);
63
+ if (intents.length === 0 && opts.think) {
64
+ intents.push({ build: () => Action.think() });
65
+ }
66
+
67
+ const first = intents[0];
68
+ let action = first.build();
69
+ if (opts.think) action = action.withThinking(opts.think);
70
+ const result = await client.submitAction(action.toJSON() as any);
71
+
72
+ try {
73
+ const store = EventStore.forActiveAccount();
74
+ store.appendNewEvents(result);
75
+ } catch {}
76
+
77
+ if (intents.length === 1) {
78
+ console.log(JSON.stringify({ action: action.toJSON(), result: result ?? 'ok' }, null, 2));
79
+ return;
80
+ }
81
+
82
+ const submitted = [{ action: action.toJSON(), result: result ?? 'ok' }];
83
+ for (const intent of intents.slice(1)) {
84
+ const nextAction = intent.build();
85
+ const nextResult = await client.submitAction(nextAction.toJSON() as any);
86
+ try {
87
+ const store = EventStore.forActiveAccount();
88
+ store.appendNewEvents(nextResult);
89
+ } catch {}
90
+ submitted.push({ action: nextAction.toJSON(), result: nextResult ?? 'ok' });
91
+ }
92
+
93
+ console.log(JSON.stringify({ actions: submitted }, null, 2));
94
+ });
95
+ }
@@ -1,22 +1,22 @@
1
- import { Command } from 'commander';
2
- import { EventStore } from '../pipeline/event-store.js';
3
-
4
- export function createEventsCommand(): Command {
5
- return new Command('events')
6
- .alias('e')
7
- .description('Query game events')
8
- .option('-n, --last <count>', 'Show last N events', '10')
9
- .option('--clear', 'Clear event history')
10
- .option('--type <type>', 'Filter by event type')
11
- .action(async (opts) => {
12
- const store = EventStore.forLatestGame();
13
- if (opts.clear) {
14
- store.clear();
15
- console.log(JSON.stringify({ message: 'Events cleared.' }));
16
- return;
17
- }
18
- let events = store.tail(parseInt(opts.last));
19
- if (opts.type) events = events.filter(e => e.type === opts.type);
20
- console.log(JSON.stringify(events, null, 2));
21
- });
22
- }
1
+ import { Command } from 'commander';
2
+ import { EventStore } from '../pipeline/event-store.js';
3
+
4
+ export function createEventsCommand(): Command {
5
+ return new Command('events')
6
+ .alias('e')
7
+ .description('Query game events')
8
+ .option('-n, --last <count>', 'Show last N events', '10')
9
+ .option('--clear', 'Clear event history')
10
+ .option('--type <type>', 'Filter by event type')
11
+ .action(async (opts) => {
12
+ const store = EventStore.forLatestGame();
13
+ if (opts.clear) {
14
+ store.clear();
15
+ console.log(JSON.stringify({ message: 'Events cleared.' }));
16
+ return;
17
+ }
18
+ let events = store.tail(parseInt(opts.last));
19
+ if (opts.type) events = events.filter(e => e.type === opts.type);
20
+ console.log(JSON.stringify(events, null, 2));
21
+ });
22
+ }
@@ -1,28 +1,28 @@
1
- import { describe, expect, it } from 'vitest';
2
- import { summarizeGameMap } from './game.js';
3
-
4
- const mapData = {
5
- rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
6
- all_task_locations: [
7
- { name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
8
- { name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
9
- ],
10
- };
11
-
12
- describe('summarizeGameMap', () => {
13
- it('does not include ASCII by default', () => {
14
- const summary = summarizeGameMap(mapData);
15
- expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
16
- expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
17
- expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
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- expect(summary).not.toHaveProperty('ascii_map');
19
- });
20
-
21
- it('includes packaged ASCII map only with --ascii', () => {
22
- const summary = summarizeGameMap(mapData, { ascii: true });
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- expect(typeof summary.ascii_map).toBe('string');
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- expect(summary.ascii_map).toContain('酒吧');
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- expect(summary.ascii_map).toContain('5号走廊');
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- expect(summary).not.toHaveProperty('corridors');
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- });
28
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import { summarizeGameMap } from './game.js';
3
+
4
+ const mapData = {
5
+ rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
6
+ all_task_locations: [
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+ { name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
8
+ { name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
9
+ ],
10
+ };
11
+
12
+ describe('summarizeGameMap', () => {
13
+ it('does not include ASCII by default', () => {
14
+ const summary = summarizeGameMap(mapData);
15
+ expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
16
+ expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
17
+ expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
18
+ expect(summary).not.toHaveProperty('ascii_map');
19
+ });
20
+
21
+ it('includes packaged ASCII map only with --ascii', () => {
22
+ const summary = summarizeGameMap(mapData, { ascii: true });
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+ expect(typeof summary.ascii_map).toBe('string');
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+ expect(summary.ascii_map).toContain('酒吧');
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+ expect(summary.ascii_map).toContain('5号走廊');
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+ expect(summary).not.toHaveProperty('corridors');
27
+ });
28
+ });
@@ -1,142 +1,84 @@
1
- import { describe, expect, it } from 'vitest';
2
- import {
3
- gameStrategyIdentity,
4
- planGameStartAction,
5
- strategyRuntimeMatchesIdentity,
6
- } from './game.js';
7
-
8
- describe('planGameStartAction', () => {
9
- it('returns the running game start pid when a stream is already alive', () => {
10
- expect(planGameStartAction({
11
- gameStartPid: 1234,
12
- daemonPid: 4321,
13
- hasMatchState: true,
14
- queueStatus: 'allocated',
15
- feedPhase: 'wandering',
16
- })).toEqual({ kind: 'already_running', pid: 1234 });
17
- });
18
-
19
- it('resumes queue polling when a daemon is alive with match-state', () => {
20
- expect(planGameStartAction({
21
- daemonPid: 4321,
22
- hasMatchState: true,
23
- queueStatus: 'queued',
24
- feedPhase: null,
25
- })).toEqual({ kind: 'resume_queue' });
26
- });
27
-
28
- it('resumes queue polling when a daemon reports matching', () => {
29
- expect(planGameStartAction({
30
- daemonPid: 4321,
31
- hasMatchState: false,
32
- queueStatus: 'not_in_queue',
33
- feedPhase: 'matching',
34
- })).toEqual({ kind: 'resume_queue' });
35
- });
36
-
37
- it('starts fresh when the only live daemon is idle in the lobby', () => {
38
- expect(planGameStartAction({
39
- daemonPid: 4321,
40
- hasMatchState: false,
41
- queueStatus: 'not_in_queue',
42
- feedPhase: 'lobby',
43
- })).toEqual({ kind: 'fresh_start' });
44
- });
45
-
46
- it('attaches to a live non-lobby daemon without queue state', () => {
47
- expect(planGameStartAction({
48
- daemonPid: 4321,
49
- hasMatchState: false,
50
- queueStatus: 'not_in_queue',
51
- feedPhase: 'wandering',
52
- })).toEqual({ kind: 'attach_daemon' });
53
- });
54
-
55
- it('resumes an allocated match when no daemon is alive', () => {
56
- expect(planGameStartAction({
57
- daemonPid: null,
58
- hasMatchState: false,
59
- queueStatus: 'allocated',
60
- feedPhase: null,
61
- })).toEqual({ kind: 'resume_allocated' });
62
- });
63
-
64
- it('resumes queue polling for queued and already_in_queue states without a daemon', () => {
65
- for (const queueStatus of ['queued', 'already_in_queue']) {
66
- expect(planGameStartAction({
67
- daemonPid: null,
68
- hasMatchState: false,
69
- queueStatus,
70
- feedPhase: null,
71
- })).toEqual({ kind: 'resume_queue' });
72
- }
73
- });
74
-
75
- it('starts fresh when no stream, daemon, or queue state can be recovered', () => {
76
- expect(planGameStartAction({
77
- daemonPid: null,
78
- hasMatchState: false,
79
- queueStatus: 'not_in_queue',
80
- feedPhase: null,
81
- })).toEqual({ kind: 'fresh_start' });
82
- });
83
- });
84
-
85
- describe('game strategy identity', () => {
86
- it('derives game id, role, and alive status from current server context', () => {
87
- expect(gameStrategyIdentity(
88
- { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
89
- null,
90
- )).toEqual({
91
- gameId: 'game-1',
92
- role: 'shrimp_generic',
93
- alive: false,
94
- });
95
- });
96
-
97
- it('prefers role_info role over state role', () => {
98
- expect(gameStrategyIdentity(
99
- { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
100
- { data: { role: 'crab_generic' } },
101
- )).toEqual({
102
- gameId: 'game-1',
103
- role: 'crab_generic',
104
- alive: true,
105
- });
106
- });
107
-
108
- it('preserves only a running strategy from the same current game', () => {
109
- const identity = { gameId: 'game-1', role: 'shrimp_generic', alive: true };
110
- expect(strategyRuntimeMatchesIdentity({
111
- strategy: 'task-report',
112
- pid: 123,
113
- gameId: 'game-1',
114
- role: 'shrimp_generic',
115
- running: true,
116
- }, identity)).toBe(true);
117
-
118
- expect(strategyRuntimeMatchesIdentity({
119
- strategy: 'task-report',
120
- pid: 123,
121
- gameId: 'old-game',
122
- role: 'shrimp_generic',
123
- running: true,
124
- }, identity)).toBe(false);
125
-
126
- expect(strategyRuntimeMatchesIdentity({
127
- strategy: 'task-report',
128
- pid: 123,
129
- gameId: 'game-1',
130
- role: 'crab_generic',
131
- running: true,
132
- }, identity)).toBe(false);
133
-
134
- expect(strategyRuntimeMatchesIdentity({
135
- strategy: 'task-report',
136
- pid: 123,
137
- gameId: 'game-1',
138
- role: 'shrimp_generic',
139
- running: false,
140
- }, identity)).toBe(false);
141
- });
142
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import {
3
+ gameStrategyIdentity,
4
+ planGameStartAction,
5
+ } from './game.js';
6
+
7
+ describe('planGameStartAction', () => {
8
+ it('returns the running game start pid when a stream is already alive', () => {
9
+ expect(planGameStartAction({
10
+ gameStartPid: 1234,
11
+ hasMatchState: true,
12
+ queueStatus: 'allocated',
13
+ })).toEqual({ kind: 'already_running', pid: 1234 });
14
+ });
15
+
16
+ it('resumes queue polling from backend queue state', () => {
17
+ expect(planGameStartAction({
18
+ hasMatchState: true,
19
+ queueStatus: 'queued',
20
+ })).toEqual({ kind: 'resume_queue' });
21
+ });
22
+
23
+ it('ignores stale local match state when backend says not in queue', () => {
24
+ expect(planGameStartAction({
25
+ hasMatchState: true,
26
+ queueStatus: 'not_in_queue',
27
+ })).toEqual({ kind: 'fresh_start' });
28
+ });
29
+
30
+ it('resumes queue polling from local match state when backend status is unavailable', () => {
31
+ expect(planGameStartAction({
32
+ hasMatchState: true,
33
+ queueStatus: undefined,
34
+ })).toEqual({ kind: 'resume_queue' });
35
+ });
36
+
37
+ it('resumes an allocated match when no owner runtime is alive', () => {
38
+ expect(planGameStartAction({
39
+ hasMatchState: false,
40
+ queueStatus: 'allocated',
41
+ })).toEqual({ kind: 'resume_allocated' });
42
+ });
43
+
44
+ it('resumes queue polling for queued and already_in_queue states without an owner runtime', () => {
45
+ for (const queueStatus of ['queued', 'already_in_queue']) {
46
+ expect(planGameStartAction({
47
+ hasMatchState: false,
48
+ queueStatus,
49
+ })).toEqual({ kind: 'resume_queue' });
50
+ }
51
+ });
52
+
53
+ it('starts fresh when no stream, runtime, or queue state can be recovered', () => {
54
+ expect(planGameStartAction({
55
+ hasMatchState: false,
56
+ queueStatus: 'not_in_queue',
57
+ })).toEqual({ kind: 'fresh_start' });
58
+ });
59
+ });
60
+
61
+ describe('game strategy identity', () => {
62
+ it('derives game id, role, and alive status from current server context', () => {
63
+ expect(gameStrategyIdentity(
64
+ { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
65
+ null,
66
+ )).toEqual({
67
+ gameId: 'game-1',
68
+ role: 'shrimp_generic',
69
+ alive: false,
70
+ });
71
+ });
72
+
73
+ it('prefers role_info role over state role', () => {
74
+ expect(gameStrategyIdentity(
75
+ { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
76
+ { data: { role: 'crab_generic' } },
77
+ )).toEqual({
78
+ gameId: 'game-1',
79
+ role: 'crab_generic',
80
+ alive: true,
81
+ });
82
+ });
83
+
84
+ });