@myclaw163/clawclaw-cli 0.6.56 → 0.6.57

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Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,168 +1,168 @@
1
- import { Command } from 'commander';
2
- import { KnowledgeStore, type KnowledgeSetInput, type PlayerMark } from '../lib/knowledge-store.js';
3
-
4
- const PLAYER_MARKS = new Set<PlayerMark>(['suspect', 'hostile', 'trusted']);
5
- const LEGACY_MARK_TAGS = ['avoid', 'kill_if_armed', 'cleared', 'protected', 'do_not_kill'];
6
-
7
- const LEGACY_SUSPECT_VERDICTS: Record<string, PlayerMark> = {
8
- suspect: 'suspect', suspicious: 'suspect', avoid: 'suspect',
9
- hostile: 'hostile', impostor: 'hostile', bad: 'hostile',
10
- trusted: 'trusted', cleared: 'trusted', clear: 'trusted', innocent: 'trusted', safe: 'trusted',
11
- };
12
-
13
- export function normalizePlayerMark(mark?: string): PlayerMark | null {
14
- const normalized = mark?.trim().toLowerCase() as PlayerMark | undefined;
15
- return normalized && PLAYER_MARKS.has(normalized) ? normalized : null;
16
- }
17
-
18
- export function normalizeLegacySuspectVerdict(verdict?: string): PlayerMark | null {
19
- return LEGACY_SUSPECT_VERDICTS[(verdict ?? 'suspect').trim().toLowerCase()] ?? null;
20
- }
21
-
22
- /** "true"/"false"/数字 自动转类型,其余按字符串。 */
23
- function coerceValue(raw: string | undefined): unknown {
24
- if (raw == null) return true;
25
- if (raw === 'true') return true;
26
- if (raw === 'false') return false;
27
- if (raw !== '' && !Number.isNaN(Number(raw))) return Number(raw);
28
- return raw;
29
- }
30
-
31
- function collectTag(value: string, prev: string[]): string[] {
32
- return [...prev, value];
33
- }
34
-
35
- function print(data: unknown): void {
36
- console.log(JSON.stringify(data, null, 2));
37
- }
38
-
39
- function fail(error: string, message: string): never {
40
- console.error(JSON.stringify({ error, message }, null, 2));
41
- process.exit(1);
42
- }
43
-
44
- function setPlayerMark(store: KnowledgeStore, player: string, mark: PlayerMark, opts: { confidence?: number; note?: string }) {
45
- const removeTags = [
46
- ...[...PLAYER_MARKS].filter(candidate => candidate !== mark),
47
- ...LEGACY_MARK_TAGS,
48
- ];
49
- return store.set({
50
- type: 'player',
51
- selector: player,
52
- tags: [mark],
53
- removeTags,
54
- confidence: opts.confidence,
55
- note: opts.note,
56
- });
57
- }
58
-
59
- export function createKnowledgeCommand(): Command {
60
- const cmd = new Command('knowledge')
61
- .alias('kn')
62
- .description('Per-game structured knowledge that a running strategy can query (no restart needed)');
63
-
64
- cmd
65
- .command('set [type] [selector] [key] [value]')
66
- .description('Advanced: upsert arbitrary facts/tags. Use `knowledge mark` for player strategy behavior.')
67
- .option('--tag <tag>', 'Custom tag, repeatable', collectTag, [])
68
- .option('--confidence <n>', 'Confidence 0..1', parseFloat)
69
- .option('--note <text>', 'Free-text reason')
70
- .option('--json <json>', 'Provide the whole input object as JSON instead of positional args')
71
- .action((type: string | undefined, selector: string | undefined, key: string | undefined, value: string | undefined, opts: {
72
- tag: string[]; confidence?: number; note?: string; json?: string;
73
- }) => {
74
- try {
75
- const store = KnowledgeStore.forActiveAccount();
76
- let input: KnowledgeSetInput;
77
- if (opts.json) {
78
- input = JSON.parse(opts.json) as KnowledgeSetInput;
79
- } else {
80
- if (!type || !selector) {
81
- fail('missing_args', 'Usage: ccl knowledge set <type> <selector> [key] [value] [--tag ...] — or: ccl knowledge set --json "{...}"');
82
- }
83
- input = {
84
- type,
85
- selector,
86
- key,
87
- value: key != null ? coerceValue(value) : undefined,
88
- tags: opts.tag.length > 0 ? opts.tag : undefined,
89
- confidence: opts.confidence,
90
- note: opts.note,
91
- };
92
- }
93
- const entry = store.set(input);
94
- print({ ok: true, gameId: store.gameId ?? null, subject: entry });
95
- } catch (e) {
96
- fail('knowledge_set_failed', e instanceof Error ? e.message : String(e));
97
- }
98
- });
99
-
100
- cmd
101
- .command('mark <player> <mark>')
102
- .description('Set the strategy mark for a player: suspect | hostile | trusted')
103
- .option('--confidence <n>', 'Confidence 0..1', parseFloat)
104
- .option('--note <text>', 'Free-text reason')
105
- .action((player: string, rawMark: string, opts: { confidence?: number; note?: string }) => {
106
- const mark = normalizePlayerMark(rawMark);
107
- if (!mark) fail('invalid_mark', `Unknown mark '${rawMark}'. Use: suspect | hostile | trusted.`);
108
- try {
109
- const store = KnowledgeStore.forActiveAccount();
110
- const entry = setPlayerMark(store, player, mark, opts);
111
- print({ ok: true, gameId: store.gameId ?? null, mark, subject: entry });
112
- } catch (e) {
113
- fail('knowledge_mark_failed', e instanceof Error ? e.message : String(e));
114
- }
115
- });
116
-
117
- cmd
118
- .command('suspect <player> [verdict]')
119
- .description('Legacy alias for `knowledge mark`: suspect(default) | impostor/hostile | cleared/trusted')
120
- .option('--confidence <n>', 'Confidence 0..1', parseFloat)
121
- .option('--note <text>', 'Free-text reason')
122
- .action((player: string, verdict: string | undefined, opts: { confidence?: number; note?: string }) => {
123
- const mark = normalizeLegacySuspectVerdict(verdict);
124
- if (!mark) fail('invalid_verdict', `Unknown verdict '${verdict}'. Prefer: ccl knowledge mark <player> suspect|hostile|trusted.`);
125
- try {
126
- const store = KnowledgeStore.forActiveAccount();
127
- const entry = setPlayerMark(store, player, mark, opts);
128
- print({ ok: true, gameId: store.gameId ?? null, mark, subject: entry, deprecated_command: 'suspect' });
129
- } catch (e) {
130
- fail('knowledge_set_failed', e instanceof Error ? e.message : String(e));
131
- }
132
- });
133
-
134
- cmd
135
- .command('get [type] [selector]')
136
- .description('Read knowledge: all, all of a type, or one subject')
137
- .action((type: string | undefined, selector: string | undefined) => {
138
- const store = KnowledgeStore.forActiveAccount();
139
- const file = store.list();
140
- if (type && selector) {
141
- print({ gameId: file.gameId ?? null, subject: file.subjects[`${type}:${selector}`] ?? null });
142
- return;
143
- }
144
- const subjects = Object.values(file.subjects).filter((s) => !type || s.type === type);
145
- print({ gameId: file.gameId ?? null, count: subjects.length, subjects });
146
- });
147
-
148
- cmd
149
- .command('del <type> <selector> [key]')
150
- .description('Delete a subject, or just one fact (key) / tag (--tag)')
151
- .option('--tag <tag>', 'Delete only this tag')
152
- .action((type: string, selector: string, key: string | undefined, opts: { tag?: string }) => {
153
- const store = KnowledgeStore.forActiveAccount();
154
- const removed = store.del(type, selector, { key, tag: opts.tag });
155
- print({ ok: removed, gameId: store.gameId ?? null });
156
- });
157
-
158
- cmd
159
- .command('clear')
160
- .description('Clear all knowledge for the current game')
161
- .action(() => {
162
- const store = KnowledgeStore.forActiveAccount();
163
- store.clear();
164
- print({ ok: true, gameId: store.gameId ?? null });
165
- });
166
-
167
- return cmd;
168
- }
1
+ import { Command } from 'commander';
2
+ import { KnowledgeStore, type KnowledgeSetInput, type PlayerMark } from '../lib/knowledge-store.js';
3
+
4
+ const PLAYER_MARKS = new Set<PlayerMark>(['suspect', 'hostile', 'trusted']);
5
+ const LEGACY_MARK_TAGS = ['avoid', 'kill_if_armed', 'cleared', 'protected', 'do_not_kill'];
6
+
7
+ const LEGACY_SUSPECT_VERDICTS: Record<string, PlayerMark> = {
8
+ suspect: 'suspect', suspicious: 'suspect', avoid: 'suspect',
9
+ hostile: 'hostile', impostor: 'hostile', bad: 'hostile',
10
+ trusted: 'trusted', cleared: 'trusted', clear: 'trusted', innocent: 'trusted', safe: 'trusted',
11
+ };
12
+
13
+ export function normalizePlayerMark(mark?: string): PlayerMark | null {
14
+ const normalized = mark?.trim().toLowerCase() as PlayerMark | undefined;
15
+ return normalized && PLAYER_MARKS.has(normalized) ? normalized : null;
16
+ }
17
+
18
+ export function normalizeLegacySuspectVerdict(verdict?: string): PlayerMark | null {
19
+ return LEGACY_SUSPECT_VERDICTS[(verdict ?? 'suspect').trim().toLowerCase()] ?? null;
20
+ }
21
+
22
+ /** "true"/"false"/数字 自动转类型,其余按字符串。 */
23
+ function coerceValue(raw: string | undefined): unknown {
24
+ if (raw == null) return true;
25
+ if (raw === 'true') return true;
26
+ if (raw === 'false') return false;
27
+ if (raw !== '' && !Number.isNaN(Number(raw))) return Number(raw);
28
+ return raw;
29
+ }
30
+
31
+ function collectTag(value: string, prev: string[]): string[] {
32
+ return [...prev, value];
33
+ }
34
+
35
+ function print(data: unknown): void {
36
+ console.log(JSON.stringify(data, null, 2));
37
+ }
38
+
39
+ function fail(error: string, message: string): never {
40
+ console.error(JSON.stringify({ error, message }, null, 2));
41
+ process.exit(1);
42
+ }
43
+
44
+ function setPlayerMark(store: KnowledgeStore, player: string, mark: PlayerMark, opts: { confidence?: number; note?: string }) {
45
+ const removeTags = [
46
+ ...[...PLAYER_MARKS].filter(candidate => candidate !== mark),
47
+ ...LEGACY_MARK_TAGS,
48
+ ];
49
+ return store.set({
50
+ type: 'player',
51
+ selector: player,
52
+ tags: [mark],
53
+ removeTags,
54
+ confidence: opts.confidence,
55
+ note: opts.note,
56
+ });
57
+ }
58
+
59
+ export function createKnowledgeCommand(): Command {
60
+ const cmd = new Command('knowledge')
61
+ .alias('kn')
62
+ .description('Per-game structured knowledge that a running strategy can query (no restart needed)');
63
+
64
+ cmd
65
+ .command('set [type] [selector] [key] [value]')
66
+ .description('Advanced: upsert arbitrary facts/tags. Use `knowledge mark` for player strategy behavior.')
67
+ .option('--tag <tag>', 'Custom tag, repeatable', collectTag, [])
68
+ .option('--confidence <n>', 'Confidence 0..1', parseFloat)
69
+ .option('--note <text>', 'Free-text reason')
70
+ .option('--json <json>', 'Provide the whole input object as JSON instead of positional args')
71
+ .action((type: string | undefined, selector: string | undefined, key: string | undefined, value: string | undefined, opts: {
72
+ tag: string[]; confidence?: number; note?: string; json?: string;
73
+ }) => {
74
+ try {
75
+ const store = KnowledgeStore.forActiveAccount();
76
+ let input: KnowledgeSetInput;
77
+ if (opts.json) {
78
+ input = JSON.parse(opts.json) as KnowledgeSetInput;
79
+ } else {
80
+ if (!type || !selector) {
81
+ fail('missing_args', 'Usage: ccl knowledge set <type> <selector> [key] [value] [--tag ...] — or: ccl knowledge set --json "{...}"');
82
+ }
83
+ input = {
84
+ type,
85
+ selector,
86
+ key,
87
+ value: key != null ? coerceValue(value) : undefined,
88
+ tags: opts.tag.length > 0 ? opts.tag : undefined,
89
+ confidence: opts.confidence,
90
+ note: opts.note,
91
+ };
92
+ }
93
+ const entry = store.set(input);
94
+ print({ ok: true, gameId: store.gameId ?? null, subject: entry });
95
+ } catch (e) {
96
+ fail('knowledge_set_failed', e instanceof Error ? e.message : String(e));
97
+ }
98
+ });
99
+
100
+ cmd
101
+ .command('mark <player> <mark>')
102
+ .description('Set the strategy mark for a player: suspect | hostile | trusted')
103
+ .option('--confidence <n>', 'Confidence 0..1', parseFloat)
104
+ .option('--note <text>', 'Free-text reason')
105
+ .action((player: string, rawMark: string, opts: { confidence?: number; note?: string }) => {
106
+ const mark = normalizePlayerMark(rawMark);
107
+ if (!mark) fail('invalid_mark', `Unknown mark '${rawMark}'. Use: suspect | hostile | trusted.`);
108
+ try {
109
+ const store = KnowledgeStore.forActiveAccount();
110
+ const entry = setPlayerMark(store, player, mark, opts);
111
+ print({ ok: true, gameId: store.gameId ?? null, mark, subject: entry });
112
+ } catch (e) {
113
+ fail('knowledge_mark_failed', e instanceof Error ? e.message : String(e));
114
+ }
115
+ });
116
+
117
+ cmd
118
+ .command('suspect <player> [verdict]')
119
+ .description('Legacy alias for `knowledge mark`: suspect(default) | impostor/hostile | cleared/trusted')
120
+ .option('--confidence <n>', 'Confidence 0..1', parseFloat)
121
+ .option('--note <text>', 'Free-text reason')
122
+ .action((player: string, verdict: string | undefined, opts: { confidence?: number; note?: string }) => {
123
+ const mark = normalizeLegacySuspectVerdict(verdict);
124
+ if (!mark) fail('invalid_verdict', `Unknown verdict '${verdict}'. Prefer: ccl knowledge mark <player> suspect|hostile|trusted.`);
125
+ try {
126
+ const store = KnowledgeStore.forActiveAccount();
127
+ const entry = setPlayerMark(store, player, mark, opts);
128
+ print({ ok: true, gameId: store.gameId ?? null, mark, subject: entry, deprecated_command: 'suspect' });
129
+ } catch (e) {
130
+ fail('knowledge_set_failed', e instanceof Error ? e.message : String(e));
131
+ }
132
+ });
133
+
134
+ cmd
135
+ .command('get [type] [selector]')
136
+ .description('Read knowledge: all, all of a type, or one subject')
137
+ .action((type: string | undefined, selector: string | undefined) => {
138
+ const store = KnowledgeStore.forActiveAccount();
139
+ const file = store.list();
140
+ if (type && selector) {
141
+ print({ gameId: file.gameId ?? null, subject: file.subjects[`${type}:${selector}`] ?? null });
142
+ return;
143
+ }
144
+ const subjects = Object.values(file.subjects).filter((s) => !type || s.type === type);
145
+ print({ gameId: file.gameId ?? null, count: subjects.length, subjects });
146
+ });
147
+
148
+ cmd
149
+ .command('del <type> <selector> [key]')
150
+ .description('Delete a subject, or just one fact (key) / tag (--tag)')
151
+ .option('--tag <tag>', 'Delete only this tag')
152
+ .action((type: string, selector: string, key: string | undefined, opts: { tag?: string }) => {
153
+ const store = KnowledgeStore.forActiveAccount();
154
+ const removed = store.del(type, selector, { key, tag: opts.tag });
155
+ print({ ok: removed, gameId: store.gameId ?? null });
156
+ });
157
+
158
+ cmd
159
+ .command('clear')
160
+ .description('Clear all knowledge for the current game')
161
+ .action(() => {
162
+ const store = KnowledgeStore.forActiveAccount();
163
+ store.clear();
164
+ print({ ok: true, gameId: store.gameId ?? null });
165
+ });
166
+
167
+ return cmd;
168
+ }
@@ -1,51 +1,51 @@
1
- import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
2
-
3
- vi.mock('../lib/load-context.js', () => ({
4
- loadContext: vi.fn(() => ({ persona: { exists: true }, memory: { exists: false } })),
5
- }));
6
-
7
- vi.mock('../runtime/auto-upgrade.js', () => ({
8
- runAutoUpgradeOnLoad: vi.fn(),
9
- }));
10
-
11
- import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
12
- import { createLoadCommand } from './load.js';
13
-
14
- describe('load command', () => {
15
- let logSpy: ReturnType<typeof vi.spyOn>;
16
- let errorSpy: ReturnType<typeof vi.spyOn>;
17
-
18
- beforeEach(() => {
19
- vi.mocked(runAutoUpgradeOnLoad).mockClear();
20
- logSpy = vi.spyOn(console, 'log').mockImplementation(() => {});
21
- errorSpy = vi.spyOn(console, 'error').mockImplementation(() => {});
22
- });
23
-
24
- afterEach(() => {
25
- logSpy.mockRestore();
26
- errorSpy.mockRestore();
27
- });
28
-
29
- it('runs auto-upgrade check before printing JSON load context', async () => {
30
- const cmd = createLoadCommand();
31
- await cmd.parseAsync(['node', 'load'], { from: 'node' });
32
-
33
- expect(runAutoUpgradeOnLoad).toHaveBeenCalledOnce();
34
- expect(logSpy).toHaveBeenCalledOnce();
35
- expect(JSON.parse(String(logSpy.mock.calls[0][0]))).toEqual({
36
- persona: { exists: true },
37
- memory: { exists: false },
38
- });
39
- });
40
-
41
- it('routes auto-upgrade notifications to stderr', async () => {
42
- vi.mocked(runAutoUpgradeOnLoad).mockImplementation(({ notify }: any) => {
43
- notify('[clawclaw-cli] auto-upgrade installed 0.6.39');
44
- });
45
-
46
- const cmd = createLoadCommand();
47
- await cmd.parseAsync(['node', 'load'], { from: 'node' });
48
-
49
- expect(errorSpy).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade installed 0.6.39');
50
- });
51
- });
1
+ import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
2
+
3
+ vi.mock('../lib/load-context.js', () => ({
4
+ loadContext: vi.fn(() => ({ persona: { exists: true }, memory: { exists: false } })),
5
+ }));
6
+
7
+ vi.mock('../runtime/auto-upgrade.js', () => ({
8
+ runAutoUpgradeOnLoad: vi.fn(),
9
+ }));
10
+
11
+ import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
12
+ import { createLoadCommand } from './load.js';
13
+
14
+ describe('load command', () => {
15
+ let logSpy: ReturnType<typeof vi.spyOn>;
16
+ let errorSpy: ReturnType<typeof vi.spyOn>;
17
+
18
+ beforeEach(() => {
19
+ vi.mocked(runAutoUpgradeOnLoad).mockClear();
20
+ logSpy = vi.spyOn(console, 'log').mockImplementation(() => {});
21
+ errorSpy = vi.spyOn(console, 'error').mockImplementation(() => {});
22
+ });
23
+
24
+ afterEach(() => {
25
+ logSpy.mockRestore();
26
+ errorSpy.mockRestore();
27
+ });
28
+
29
+ it('runs auto-upgrade check before printing JSON load context', async () => {
30
+ const cmd = createLoadCommand();
31
+ await cmd.parseAsync(['node', 'load'], { from: 'node' });
32
+
33
+ expect(runAutoUpgradeOnLoad).toHaveBeenCalledOnce();
34
+ expect(logSpy).toHaveBeenCalledOnce();
35
+ expect(JSON.parse(String(logSpy.mock.calls[0][0]))).toEqual({
36
+ persona: { exists: true },
37
+ memory: { exists: false },
38
+ });
39
+ });
40
+
41
+ it('routes auto-upgrade notifications to stderr', async () => {
42
+ vi.mocked(runAutoUpgradeOnLoad).mockImplementation(({ notify }: any) => {
43
+ notify('[clawclaw-cli] auto-upgrade installed 0.6.39');
44
+ });
45
+
46
+ const cmd = createLoadCommand();
47
+ await cmd.parseAsync(['node', 'load'], { from: 'node' });
48
+
49
+ expect(errorSpy).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade installed 0.6.39');
50
+ });
51
+ });
@@ -1,13 +1,13 @@
1
- import { Command } from 'commander';
2
- import { loadContext } from '../lib/load-context.js';
3
- import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
4
-
5
- export function createLoadCommand(): Command {
6
- return new Command('load')
7
- .description('Read active account persona and memory files')
8
- .action(() => {
9
- runAutoUpgradeOnLoad({ notify: (message) => console.error(message) });
10
- const snapshot = loadContext();
11
- console.log(JSON.stringify(snapshot, null, 2));
12
- });
13
- }
1
+ import { Command } from 'commander';
2
+ import { loadContext } from '../lib/load-context.js';
3
+ import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
4
+
5
+ export function createLoadCommand(): Command {
6
+ return new Command('load')
7
+ .description('Read active account persona and memory files')
8
+ .action(() => {
9
+ runAutoUpgradeOnLoad({ notify: (message) => console.error(message) });
10
+ const snapshot = loadContext();
11
+ console.log(JSON.stringify(snapshot, null, 2));
12
+ });
13
+ }