@myclaw163/clawclaw-cli 0.6.56 → 0.6.57

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Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -1,102 +1,102 @@
1
- import { describe, expect, it } from 'vitest';
2
- import { playerHistoryCommandInternals } from './history.js';
3
- import type { PlayerHistoryData, VisibleFrame } from '../perception/player-history-store.js';
4
-
5
- function iso(ms: number): string {
6
- return new Date(ms).toISOString();
7
- }
8
-
9
- function frame(tick: number, players: VisibleFrame['players']): VisibleFrame {
10
- return {
11
- tick,
12
- time: iso(tick * 100),
13
- players,
14
- };
15
- }
16
-
17
- function baseData(frames: VisibleFrame[]): PlayerHistoryData {
18
- return {
19
- time: iso(0),
20
- visible_frames: frames,
21
- seats: { A: 1, B: 2, C: 3 },
22
- lobster_tasks: [],
23
- last_raw_frame: null,
24
- last_history_tick: frames[frames.length - 1]?.tick ?? null,
25
- };
26
- }
27
-
28
- describe('history player query helpers', () => {
29
- it('resolves all, seat, exact, prefix, and ambiguous selectors', () => {
30
- const data = baseData([frame(1, { Alice: { x: 0, y: 0 } })]);
31
- data.seats = { Alice: 1, Alicia: 2, Bob: 3 };
32
- expect(playerHistoryCommandInternals.resolvePlayers(data, ['all']).players).toEqual(['Alice', 'Alicia', 'Bob']);
33
- expect(playerHistoryCommandInternals.resolvePlayers(data, ['seat:3']).players).toEqual(['Bob']);
34
- expect(playerHistoryCommandInternals.resolvePlayers(data, ['Alice']).players).toEqual(['Alice']);
35
- expect(playerHistoryCommandInternals.resolvePlayers(data, ['Bob']).players).toEqual(['Bob']);
36
- expect(playerHistoryCommandInternals.resolvePlayers(data, ['Ali']).error?.code).toBe('ambiguous');
37
- });
38
-
39
- it('computes last_appear direction from the last two continuous sightings', () => {
40
- const data = baseData([
41
- frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
42
- frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
43
- frame(3, { A: { x: 60, y: 60, room: 'r2' } }),
44
- ]);
45
- const result = playerHistoryCommandInternals.buildLastAppearResult(data, 'A', 1000);
46
- expect(result.dir).toBe('右下');
47
- expect(result.visible).toBe(true);
48
- expect(result.room).toBe('r2');
49
- });
50
-
51
- it('uses a 6px minimum move for direction and reports smaller movement as stay', () => {
52
- const staying = baseData([
53
- frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
54
- frame(2, { A: { x: 5.9, y: 0, room: 'r1' } }),
55
- ]);
56
- expect(playerHistoryCommandInternals.buildLastAppearResult(staying, 'A', 1000).dir).toBe('stay');
57
-
58
- const moving = baseData([
59
- frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
60
- frame(2, { A: { x: 6, y: 0, room: 'r1' } }),
61
- ]);
62
- expect(playerHistoryCommandInternals.buildLastAppearResult(moving, 'A', 1000).dir).toBe('右');
63
- });
64
-
65
- it('breaks rooms_seen on continuous room changes', () => {
66
- const data = baseData([
67
- frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
68
- frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
69
- frame(3, { A: { x: 0, y: 0, room: 'r2' } }),
70
- ]);
71
- const result = playerHistoryCommandInternals.buildRoomsSeenResult(data, 'A', 1000);
72
- expect(new Set(result.rooms.map((room: any) => room.room))).toEqual(new Set(['r1', 'r2']));
73
- });
74
-
75
- it('requires exact same coordinates for non-task stay', () => {
76
- const exactFrames: VisibleFrame[] = [];
77
- for (let tick = 0; tick <= 20; tick++) {
78
- exactFrames.push(frame(tick, { A: { x: 100, y: 100, room: 'r1' } }));
79
- }
80
- const exact = playerHistoryCommandInternals.buildStayResult(baseData(exactFrames), 'A', 3000);
81
- expect(exact.stays).toHaveLength(1);
82
-
83
- const movingFrames: VisibleFrame[] = [];
84
- for (let tick = 0; tick <= 20; tick++) {
85
- movingFrames.push(frame(tick, { A: { x: 100 + tick % 2, y: 100, room: 'r1' } }));
86
- }
87
- const moving = playerHistoryCommandInternals.buildStayResult(baseData(movingFrames), 'A', 3000);
88
- expect(moving.stays).toHaveLength(0);
89
- });
90
-
91
- it('groups stay near the same lobster task within the 15px task radius', () => {
92
- const frames: VisibleFrame[] = [];
93
- for (let tick = 0; tick <= 20; tick++) {
94
- frames.push(frame(tick, { A: { x: 90 + (tick % 3) * 10, y: 100, room: 'r1' } }));
95
- }
96
- const data = baseData(frames);
97
- data.lobster_tasks = [{ name: '修线', room: 'r1', x: 100, y: 100 }];
98
- const result = playerHistoryCommandInternals.buildStayResult(data, 'A', 3000);
99
- expect(result.stays).toHaveLength(1);
100
- expect(result.stays[0].near_task).toBe('修线');
101
- });
102
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import { playerHistoryCommandInternals } from './history.js';
3
+ import type { PlayerHistoryData, VisibleFrame } from '../perception/player-history-store.js';
4
+
5
+ function iso(ms: number): string {
6
+ return new Date(ms).toISOString();
7
+ }
8
+
9
+ function frame(tick: number, players: VisibleFrame['players']): VisibleFrame {
10
+ return {
11
+ tick,
12
+ time: iso(tick * 100),
13
+ players,
14
+ };
15
+ }
16
+
17
+ function baseData(frames: VisibleFrame[]): PlayerHistoryData {
18
+ return {
19
+ time: iso(0),
20
+ visible_frames: frames,
21
+ seats: { A: 1, B: 2, C: 3 },
22
+ lobster_tasks: [],
23
+ last_raw_frame: null,
24
+ last_history_tick: frames[frames.length - 1]?.tick ?? null,
25
+ };
26
+ }
27
+
28
+ describe('history player query helpers', () => {
29
+ it('resolves all, seat, exact, prefix, and ambiguous selectors', () => {
30
+ const data = baseData([frame(1, { Alice: { x: 0, y: 0 } })]);
31
+ data.seats = { Alice: 1, Alicia: 2, Bob: 3 };
32
+ expect(playerHistoryCommandInternals.resolvePlayers(data, ['all']).players).toEqual(['Alice', 'Alicia', 'Bob']);
33
+ expect(playerHistoryCommandInternals.resolvePlayers(data, ['seat:3']).players).toEqual(['Bob']);
34
+ expect(playerHistoryCommandInternals.resolvePlayers(data, ['Alice']).players).toEqual(['Alice']);
35
+ expect(playerHistoryCommandInternals.resolvePlayers(data, ['Bob']).players).toEqual(['Bob']);
36
+ expect(playerHistoryCommandInternals.resolvePlayers(data, ['Ali']).error?.code).toBe('ambiguous');
37
+ });
38
+
39
+ it('computes last_appear direction from the last two continuous sightings', () => {
40
+ const data = baseData([
41
+ frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
42
+ frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
43
+ frame(3, { A: { x: 60, y: 60, room: 'r2' } }),
44
+ ]);
45
+ const result = playerHistoryCommandInternals.buildLastAppearResult(data, 'A', 1000);
46
+ expect(result.dir).toBe('右下');
47
+ expect(result.visible).toBe(true);
48
+ expect(result.room).toBe('r2');
49
+ });
50
+
51
+ it('uses a 6px minimum move for direction and reports smaller movement as stay', () => {
52
+ const staying = baseData([
53
+ frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
54
+ frame(2, { A: { x: 5.9, y: 0, room: 'r1' } }),
55
+ ]);
56
+ expect(playerHistoryCommandInternals.buildLastAppearResult(staying, 'A', 1000).dir).toBe('stay');
57
+
58
+ const moving = baseData([
59
+ frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
60
+ frame(2, { A: { x: 6, y: 0, room: 'r1' } }),
61
+ ]);
62
+ expect(playerHistoryCommandInternals.buildLastAppearResult(moving, 'A', 1000).dir).toBe('右');
63
+ });
64
+
65
+ it('breaks rooms_seen on continuous room changes', () => {
66
+ const data = baseData([
67
+ frame(1, { A: { x: 0, y: 0, room: 'r1' } }),
68
+ frame(2, { A: { x: 0, y: 0, room: 'r1' } }),
69
+ frame(3, { A: { x: 0, y: 0, room: 'r2' } }),
70
+ ]);
71
+ const result = playerHistoryCommandInternals.buildRoomsSeenResult(data, 'A', 1000);
72
+ expect(new Set(result.rooms.map((room: any) => room.room))).toEqual(new Set(['r1', 'r2']));
73
+ });
74
+
75
+ it('requires exact same coordinates for non-task stay', () => {
76
+ const exactFrames: VisibleFrame[] = [];
77
+ for (let tick = 0; tick <= 20; tick++) {
78
+ exactFrames.push(frame(tick, { A: { x: 100, y: 100, room: 'r1' } }));
79
+ }
80
+ const exact = playerHistoryCommandInternals.buildStayResult(baseData(exactFrames), 'A', 3000);
81
+ expect(exact.stays).toHaveLength(1);
82
+
83
+ const movingFrames: VisibleFrame[] = [];
84
+ for (let tick = 0; tick <= 20; tick++) {
85
+ movingFrames.push(frame(tick, { A: { x: 100 + tick % 2, y: 100, room: 'r1' } }));
86
+ }
87
+ const moving = playerHistoryCommandInternals.buildStayResult(baseData(movingFrames), 'A', 3000);
88
+ expect(moving.stays).toHaveLength(0);
89
+ });
90
+
91
+ it('groups stay near the same lobster task within the 15px task radius', () => {
92
+ const frames: VisibleFrame[] = [];
93
+ for (let tick = 0; tick <= 20; tick++) {
94
+ frames.push(frame(tick, { A: { x: 90 + (tick % 3) * 10, y: 100, room: 'r1' } }));
95
+ }
96
+ const data = baseData(frames);
97
+ data.lobster_tasks = [{ name: '修线', room: 'r1', x: 100, y: 100 }];
98
+ const result = playerHistoryCommandInternals.buildStayResult(data, 'A', 3000);
99
+ expect(result.stays).toHaveLength(1);
100
+ expect(result.stays[0].near_task).toBe('修线');
101
+ });
102
+ });