@myclaw163/clawclaw-cli 0.6.56 → 0.6.57

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/README.md +440 -440
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/postinstall.mjs +20 -20
  10. package/scripts/sync-bundled-skill.mjs +245 -245
  11. package/scripts/sync-bundled-skill.test.mjs +152 -152
  12. package/skills/clawclaw/SKILL.md +244 -240
  13. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  14. package/skills/clawclaw/references/COMMANDS.md +132 -132
  15. package/skills/clawclaw/references/GAME-MECHANICS.md +186 -186
  16. package/skills/clawclaw/references/HUB.md +48 -48
  17. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  18. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  19. package/skills/clawclaw/references/STREAM.md +59 -58
  20. package/skills/clawclaw/references/TACTICS.md +65 -65
  21. package/src/assets/clawclaw-ascii-map.txt +40 -40
  22. package/src/cli.ts +110 -153
  23. package/src/commands/_schema.ts +109 -109
  24. package/src/commands/account.ts +209 -209
  25. package/src/commands/do.test.ts +37 -37
  26. package/src/commands/do.ts +95 -95
  27. package/src/commands/events.ts +22 -22
  28. package/src/commands/game-map.test.ts +28 -28
  29. package/src/commands/game-start-plan.test.ts +84 -142
  30. package/src/commands/game.ts +1027 -882
  31. package/src/commands/history-player.test.ts +102 -102
  32. package/src/commands/history.ts +573 -573
  33. package/src/commands/hub.test.ts +96 -96
  34. package/src/commands/hub.ts +234 -234
  35. package/src/commands/knowledge.test.ts +19 -19
  36. package/src/commands/knowledge.ts +168 -168
  37. package/src/commands/load.test.ts +51 -51
  38. package/src/commands/load.ts +13 -13
  39. package/src/commands/meeting-history.test.ts +106 -106
  40. package/src/commands/memory.ts +40 -40
  41. package/src/commands/peek.ts +45 -38
  42. package/src/commands/persona.ts +57 -57
  43. package/src/commands/skill.ts +128 -128
  44. package/src/commands/state.ts +46 -46
  45. package/src/commands/strategy.test.ts +135 -135
  46. package/src/commands/strategy.ts +180 -189
  47. package/src/commands/tts.ts +128 -128
  48. package/src/commands/upgrade.test.ts +82 -82
  49. package/src/commands/upgrade.ts +148 -148
  50. package/src/commands/watch.test.ts +969 -973
  51. package/src/commands/watch.ts +720 -709
  52. package/src/lib/auth.test.ts +59 -59
  53. package/src/lib/auth.ts +186 -186
  54. package/src/lib/command-meta.ts +37 -37
  55. package/src/lib/game-client.ts +391 -391
  56. package/src/lib/http-keepalive.ts +15 -15
  57. package/src/lib/http-transport.test.ts +42 -42
  58. package/src/lib/http-transport.ts +113 -113
  59. package/src/lib/hub-client.test.ts +56 -56
  60. package/src/lib/hub-client.ts +88 -88
  61. package/src/lib/hub-install.test.ts +98 -98
  62. package/src/lib/hub-install.ts +121 -121
  63. package/src/lib/hub-reminder.ts +75 -75
  64. package/src/lib/hub-unzip.test.ts +69 -69
  65. package/src/lib/hub-unzip.ts +62 -62
  66. package/src/lib/init-command.test.ts +75 -75
  67. package/src/lib/init-command.ts +120 -120
  68. package/src/lib/knowledge-store.test.ts +180 -180
  69. package/src/lib/knowledge-store.ts +374 -374
  70. package/src/lib/load-context.test.ts +52 -52
  71. package/src/lib/load-context.ts +52 -52
  72. package/src/lib/match-state.test.ts +134 -134
  73. package/src/lib/match-state.ts +94 -94
  74. package/src/lib/netease-tts.ts +83 -83
  75. package/src/lib/normalize.ts +42 -42
  76. package/src/lib/persona.test.ts +41 -41
  77. package/src/lib/persona.ts +72 -72
  78. package/src/lib/server-registry.ts +152 -152
  79. package/src/lib/skill-version.test.ts +48 -48
  80. package/src/lib/skill-version.ts +19 -19
  81. package/src/lib/strategy-export.test.ts +232 -232
  82. package/src/lib/strategy-export.ts +242 -242
  83. package/src/lib/tts-keys.ts +7 -7
  84. package/src/lib/tts-speech.test.ts +63 -63
  85. package/src/lib/tts-speech.ts +76 -76
  86. package/src/lib/workspace-argv.test.ts +49 -49
  87. package/src/lib/workspace-argv.ts +44 -44
  88. package/src/perception/player-history-store.test.ts +87 -87
  89. package/src/perception/player-history-store.ts +194 -194
  90. package/src/pipeline/event-store.ts +124 -124
  91. package/src/pipeline/pipeline.ts +35 -35
  92. package/src/runtime/auto-upgrade.test.ts +66 -66
  93. package/src/runtime/auto-upgrade.ts +31 -31
  94. package/src/runtime/event-daemon.test.ts +107 -28
  95. package/src/runtime/event-daemon.ts +409 -371
  96. package/src/runtime/owner-control.ts +150 -0
  97. package/src/runtime/raw-ws-log.test.ts +33 -33
  98. package/src/runtime/raw-ws-log.ts +32 -32
  99. package/src/runtime/runtime-logger.ts +107 -99
  100. package/src/runtime/ws-client.test.ts +104 -47
  101. package/src/runtime/ws-client.ts +272 -272
  102. package/src/sdk/action.ts +166 -166
  103. package/src/sdk/index.ts +110 -110
  104. package/src/sdk/types.ts +146 -146
  105. package/src/strategies/avoid-lone.ts +11 -11
  106. package/src/strategies/avoid-players.knowledge.md +20 -20
  107. package/src/strategies/avoid-players.ts +15 -15
  108. package/src/strategies/corpse-patrol.ts +22 -22
  109. package/src/strategies/crab-sabotage.ts +21 -21
  110. package/src/strategies/custom-module.test.ts +269 -269
  111. package/src/strategies/find-player.ts +16 -16
  112. package/src/strategies/game-utils.test.ts +164 -164
  113. package/src/strategies/game-utils.ts +737 -721
  114. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  115. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  116. package/src/strategies/goals/avoid-players-top.ts +121 -121
  117. package/src/strategies/goals/conversation-goal.ts +51 -51
  118. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  119. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  120. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  121. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  122. package/src/strategies/goals/find-player-top.ts +93 -93
  123. package/src/strategies/goals/flee-players-goal.ts +53 -53
  124. package/src/strategies/goals/goal-manager.ts +41 -41
  125. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  126. package/src/strategies/goals/goal.ts +28 -28
  127. package/src/strategies/goals/keep-away-goal.ts +206 -206
  128. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  129. package/src/strategies/goals/kill-lone-top.ts +160 -160
  130. package/src/strategies/goals/kill-target-goal.ts +59 -59
  131. package/src/strategies/goals/kill-target-top.ts +109 -109
  132. package/src/strategies/goals/leaf-goal.ts +25 -25
  133. package/src/strategies/goals/linger-corpse-goal.ts +79 -79
  134. package/src/strategies/goals/lone-kill-core.ts +82 -82
  135. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  136. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  137. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  138. package/src/strategies/goals/move-room-goal.ts +60 -60
  139. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  140. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  141. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  142. package/src/strategies/goals/paradise-fish-top.ts +219 -219
  143. package/src/strategies/goals/patrol-top.ts +57 -57
  144. package/src/strategies/goals/report-patrol-top.ts +80 -80
  145. package/src/strategies/goals/safe-task-goal.ts +102 -102
  146. package/src/strategies/goals/social-task-top.ts +161 -161
  147. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  148. package/src/strategies/goals/task-only-top.ts +57 -57
  149. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  150. package/src/strategies/goals/task-report-top.ts +57 -57
  151. package/src/strategies/goals/wander-task-goal.ts +33 -33
  152. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  153. package/src/strategies/goals/warrior-shrimp-top.ts +248 -248
  154. package/src/strategies/greeting.ts +53 -53
  155. package/src/strategies/kill-frenzy.ts +12 -12
  156. package/src/strategies/kill-lone.knowledge.md +20 -20
  157. package/src/strategies/kill-lone.ts +13 -13
  158. package/src/strategies/kill-target.ts +18 -18
  159. package/src/strategies/loader.test.ts +678 -678
  160. package/src/strategies/loader.ts +172 -172
  161. package/src/strategies/lone-kill-task.ts +21 -21
  162. package/src/strategies/meeting-gate.test.ts +59 -59
  163. package/src/strategies/meeting-gate.ts +23 -23
  164. package/src/strategies/move-room.ts +15 -15
  165. package/src/strategies/new-events-backfill.ts +98 -98
  166. package/src/strategies/paradise-fish.knowledge.md +20 -20
  167. package/src/strategies/paradise-fish.ts +25 -25
  168. package/src/strategies/pathfind/distance-field.ts +150 -150
  169. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  170. package/src/strategies/pathfind/escape-planner.ts +348 -348
  171. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  172. package/src/strategies/patrol.ts +11 -11
  173. package/src/strategies/player-targets.ts +13 -13
  174. package/src/strategies/report-patrol.ts +11 -11
  175. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  176. package/src/strategies/shrimp-memory.ts +25 -25
  177. package/src/strategies/social-task.test.ts +28 -28
  178. package/src/strategies/social-task.ts +49 -49
  179. package/src/strategies/spawn.ts +82 -71
  180. package/src/strategies/speech-module.ts +123 -123
  181. package/src/strategies/strategy-loop.ts +763 -757
  182. package/src/strategies/task-kill-report.ts +17 -17
  183. package/src/strategies/task-only.ts +11 -11
  184. package/src/strategies/task-report.ts +22 -22
  185. package/src/strategies/types.ts +96 -96
  186. package/src/strategies/warrior-memory.knowledge.md +20 -20
  187. package/src/strategies/warrior-memory.ts +16 -16
  188. package/src/runtime/daemon.ts +0 -100
  189. package/src/runtime/opening-mover.ts +0 -303
@@ -0,0 +1,150 @@
1
+ import { createHash, randomBytes } from 'crypto';
2
+ import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
+ import { tmpdir } from 'os';
4
+ import { join } from 'path';
5
+ import { connect, createServer, type Server } from 'net';
6
+
7
+ export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
+ export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
+
10
+ export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
+
12
+ export interface OwnerControlInfo {
13
+ kind: 'node-net-socket';
14
+ path: string;
15
+ }
16
+
17
+ export interface OwnerControlRequest {
18
+ token?: string;
19
+ type?: OwnerControlType;
20
+ strategy?: string;
21
+ args?: string[];
22
+ }
23
+
24
+ export interface OwnerControlResponse {
25
+ ok: boolean;
26
+ type?: string;
27
+ error?: string;
28
+ message?: string;
29
+ [key: string]: any;
30
+ }
31
+
32
+ export interface OwnerControlServer {
33
+ control: OwnerControlInfo;
34
+ token: string;
35
+ close: () => Promise<void>;
36
+ }
37
+
38
+ export function gameStartRuntimePath(stateDir: string): string {
39
+ return join(stateDir, GAME_START_RUNTIME_FILE);
40
+ }
41
+
42
+ export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
+ const runtimePath = gameStartRuntimePath(stateDir);
44
+ if (!existsSync(runtimePath)) return null;
45
+ try {
46
+ return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
+ } catch {}
48
+ return null;
49
+ }
50
+
51
+ function ownerControlPath(stateDir: string, pid: number): string {
52
+ const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
+ if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
+ const dir = join(tmpdir(), 'clawclaw');
55
+ mkdirSync(dir, { recursive: true });
56
+ return join(dir, `${hash}-${pid}.sock`);
57
+ }
58
+
59
+ export async function startOwnerControlServer(
60
+ stateDir: string,
61
+ onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
+ ): Promise<OwnerControlServer> {
63
+ const token = randomBytes(24).toString('hex');
64
+ const path = ownerControlPath(stateDir, process.pid);
65
+ if (process.platform !== 'win32') {
66
+ try { unlinkSync(path); } catch {}
67
+ }
68
+ const server: Server = createServer((socket) => {
69
+ let buffer = '';
70
+ socket.setEncoding('utf8');
71
+ socket.on('data', (chunk) => {
72
+ buffer += chunk;
73
+ const nl = buffer.indexOf('\n');
74
+ if (nl < 0) return;
75
+ const line = buffer.slice(0, nl);
76
+ buffer = buffer.slice(nl + 1);
77
+ void (async () => {
78
+ try {
79
+ const request = JSON.parse(line) as OwnerControlRequest;
80
+ if (request.token !== token) {
81
+ socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
+ return;
83
+ }
84
+ const response = await onRequest(request);
85
+ socket.end(JSON.stringify(response) + '\n');
86
+ } catch (err: any) {
87
+ socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
+ }
89
+ })();
90
+ });
91
+ });
92
+ await new Promise<void>((resolve, reject) => {
93
+ server.once('error', reject);
94
+ server.listen(path, () => {
95
+ server.off('error', reject);
96
+ resolve();
97
+ });
98
+ });
99
+ return {
100
+ control: { kind: 'node-net-socket', path },
101
+ token,
102
+ close: () => new Promise((resolve) => {
103
+ server.close(() => resolve());
104
+ }),
105
+ };
106
+ }
107
+
108
+ export function sendOwnerControlRequest(
109
+ stateDir: string,
110
+ type: OwnerControlType,
111
+ payload: Record<string, any> = {},
112
+ timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
+ ): Promise<OwnerControlResponse | null> {
114
+ const info = readGameStartRuntime(stateDir);
115
+ const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
+ const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
+ if (!path || !token) return Promise.resolve(null);
118
+ return new Promise((resolve, reject) => {
119
+ const socket = connect(path);
120
+ let buffer = '';
121
+ const timer = setTimeout(() => {
122
+ socket.destroy();
123
+ reject(new Error('owner_control_timeout'));
124
+ }, timeoutMs);
125
+ socket.setEncoding('utf8');
126
+ socket.on('connect', () => {
127
+ socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
+ });
129
+ socket.on('data', (chunk) => {
130
+ buffer += chunk;
131
+ const nl = buffer.indexOf('\n');
132
+ if (nl < 0) return;
133
+ clearTimeout(timer);
134
+ socket.end();
135
+ try {
136
+ resolve(JSON.parse(buffer.slice(0, nl)));
137
+ } catch (err) {
138
+ reject(err);
139
+ }
140
+ });
141
+ socket.on('error', (err) => {
142
+ clearTimeout(timer);
143
+ reject(err);
144
+ });
145
+ socket.on('close', () => {
146
+ clearTimeout(timer);
147
+ if (!buffer) resolve(null);
148
+ });
149
+ });
150
+ }
@@ -1,33 +1,33 @@
1
- import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
- import { join } from 'path';
3
- import { tmpdir } from 'os';
4
- import { describe, expect, it } from 'vitest';
5
- import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
-
7
- describe('raw websocket logging helpers', () => {
8
- it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
- expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
- expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
- expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
- });
13
-
14
- it('derives a per-session raw log path', () => {
15
- expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
- expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
- });
18
-
19
- it('appends raw server frames as jsonl', () => {
20
- const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
- try {
22
- const file = join(dir, 'game.raw-ws.jsonl');
23
- appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
- const line = readFileSync(file, 'utf8').trim();
25
- const parsed = JSON.parse(line);
26
- expect(parsed.direction).toBe('server_to_ccl');
27
- expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
- expect(typeof parsed.ts).toBe('string');
29
- } finally {
30
- rmSync(dir, { recursive: true, force: true });
31
- }
32
- });
33
- });
1
+ import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { tmpdir } from 'os';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
+
7
+ describe('raw websocket logging helpers', () => {
8
+ it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
+ expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
+ expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
+ expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
+ });
13
+
14
+ it('derives a per-session raw log path', () => {
15
+ expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
+ expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
+ });
18
+
19
+ it('appends raw server frames as jsonl', () => {
20
+ const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
+ try {
22
+ const file = join(dir, 'game.raw-ws.jsonl');
23
+ appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
+ const line = readFileSync(file, 'utf8').trim();
25
+ const parsed = JSON.parse(line);
26
+ expect(parsed.direction).toBe('server_to_ccl');
27
+ expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
+ expect(typeof parsed.ts).toBe('string');
29
+ } finally {
30
+ rmSync(dir, { recursive: true, force: true });
31
+ }
32
+ });
33
+ });
@@ -1,32 +1,32 @@
1
- import { appendFileSync, mkdirSync } from 'fs';
2
- import { dirname } from 'path';
3
-
4
- function isTrue(value: string | undefined): boolean {
5
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
- }
7
-
8
- export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
- return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
- }
11
-
12
- export function rawWsLogPathForSession(sessionPath: string): string {
13
- return sessionPath.endsWith('.jsonl')
14
- ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
- : `${sessionPath}.raw-ws.jsonl`;
16
- }
17
-
18
- export function appendRawWsMessage(filePath: string, raw: string): void {
19
- try {
20
- mkdirSync(dirname(filePath), { recursive: true });
21
- appendFileSync(
22
- filePath,
23
- JSON.stringify({
24
- ts: new Date().toISOString(),
25
- direction: 'server_to_ccl',
26
- raw,
27
- }) + '\n',
28
- );
29
- } catch {
30
- // Raw capture is diagnostic-only; never let it affect gameplay.
31
- }
32
- }
1
+ import { appendFileSync, mkdirSync } from 'fs';
2
+ import { dirname } from 'path';
3
+
4
+ function isTrue(value: string | undefined): boolean {
5
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
+ }
7
+
8
+ export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
+ return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
+ }
11
+
12
+ export function rawWsLogPathForSession(sessionPath: string): string {
13
+ return sessionPath.endsWith('.jsonl')
14
+ ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
+ : `${sessionPath}.raw-ws.jsonl`;
16
+ }
17
+
18
+ export function appendRawWsMessage(filePath: string, raw: string): void {
19
+ try {
20
+ mkdirSync(dirname(filePath), { recursive: true });
21
+ appendFileSync(
22
+ filePath,
23
+ JSON.stringify({
24
+ ts: new Date().toISOString(),
25
+ direction: 'server_to_ccl',
26
+ raw,
27
+ }) + '\n',
28
+ );
29
+ } catch {
30
+ // Raw capture is diagnostic-only; never let it affect gameplay.
31
+ }
32
+ }
@@ -1,99 +1,107 @@
1
- /**
2
- * Runtime Logger — structured, leveled logging for the daemon and CLI.
3
- *
4
- * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
- *
6
- * Levels (lowest → highest):
7
- * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
- * INFO — key lifecycle events (game start, phase changes, map loaded)
9
- * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
- * ERROR — failures that need attention (map load failed, tick error)
11
- *
12
- * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
- */
14
-
15
- export enum LogLevel {
16
- DEBUG = 0,
17
- INFO = 1,
18
- WARN = 2,
19
- ERROR = 3,
20
- }
21
-
22
- const LEVEL_NAMES: Record<LogLevel, string> = {
23
- [LogLevel.DEBUG]: 'DEBUG',
24
- [LogLevel.INFO]: 'INFO',
25
- [LogLevel.WARN]: 'WARN',
26
- [LogLevel.ERROR]: 'ERROR',
27
- };
28
-
29
- function parseLogLevel(raw: string | undefined): LogLevel {
30
- switch (raw?.toUpperCase()) {
31
- case 'DEBUG': return LogLevel.DEBUG;
32
- case 'INFO': return LogLevel.INFO;
33
- case 'WARN': return LogLevel.WARN;
34
- case 'ERROR': return LogLevel.ERROR;
35
- default: return LogLevel.DEBUG;
36
- }
37
- }
38
-
39
- export class RuntimeLogger {
40
- private minLevel: LogLevel;
41
-
42
- constructor() {
43
- this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
44
- }
45
-
46
- // ─── Core log methods ────────────────────────────────────────────────────
47
-
48
- debug(tag: string, msg: string): void {
49
- this.log(LogLevel.DEBUG, tag, msg);
50
- }
51
-
52
- info(tag: string, msg: string): void {
53
- this.log(LogLevel.INFO, tag, msg);
54
- }
55
-
56
- warn(tag: string, msg: string): void {
57
- this.log(LogLevel.WARN, tag, msg);
58
- }
59
-
60
- error(tag: string, msg: string, err?: unknown): void {
61
- const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
62
- this.log(LogLevel.ERROR, tag, msg + suffix);
63
- // Print full stack trace for Error objects (preserves diagnostics from original console.error)
64
- if (err instanceof Error && err.stack) {
65
- console.error(err.stack);
66
- }
67
- }
68
-
69
- // ─── Helpers ─────────────────────────────────────────────────────────────
70
-
71
- /**
72
- * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
73
- * Outputs one indented line per task — pair with a preceding info() call for the summary.
74
- */
75
- logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
76
- for (const t of tasks) {
77
- this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
78
- }
79
- }
80
-
81
- // ─── Internal ────────────────────────────────────────────────────────────
82
-
83
- private log(level: LogLevel, tag: string, msg: string): void {
84
- if (level < this.minLevel) return;
85
- const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
86
- const line = `${prefix} ${tag} ${msg}`;
87
- switch (level) {
88
- case LogLevel.ERROR:
89
- console.error(line);
90
- break;
91
- case LogLevel.WARN:
92
- console.warn(line);
93
- break;
94
- default:
95
- console.log(line);
96
- break;
97
- }
98
- }
99
- }
1
+ /**
2
+ * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
+ *
4
+ * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
+ *
6
+ * Levels (lowest → highest):
7
+ * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
+ * INFO — key lifecycle events (game start, phase changes, map loaded)
9
+ * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
+ * ERROR — failures that need attention (map load failed, tick error)
11
+ *
12
+ * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
+ * Console output is disabled by default so game runtime diagnostics do not
14
+ * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
+ */
16
+
17
+ export enum LogLevel {
18
+ DEBUG = 0,
19
+ INFO = 1,
20
+ WARN = 2,
21
+ ERROR = 3,
22
+ }
23
+
24
+ const LEVEL_NAMES: Record<LogLevel, string> = {
25
+ [LogLevel.DEBUG]: 'DEBUG',
26
+ [LogLevel.INFO]: 'INFO',
27
+ [LogLevel.WARN]: 'WARN',
28
+ [LogLevel.ERROR]: 'ERROR',
29
+ };
30
+
31
+ function parseLogLevel(raw: string | undefined): LogLevel {
32
+ switch (raw?.toUpperCase()) {
33
+ case 'DEBUG': return LogLevel.DEBUG;
34
+ case 'INFO': return LogLevel.INFO;
35
+ case 'WARN': return LogLevel.WARN;
36
+ case 'ERROR': return LogLevel.ERROR;
37
+ default: return LogLevel.DEBUG;
38
+ }
39
+ }
40
+
41
+ function isTrue(value: string | undefined): boolean {
42
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
+ }
44
+
45
+ export class RuntimeLogger {
46
+ private minLevel: LogLevel;
47
+ private logToConsole: boolean;
48
+
49
+ constructor() {
50
+ this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
+ this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
+ }
53
+
54
+ // ─── Core log methods ────────────────────────────────────────────────────
55
+
56
+ debug(tag: string, msg: string): void {
57
+ this.log(LogLevel.DEBUG, tag, msg);
58
+ }
59
+
60
+ info(tag: string, msg: string): void {
61
+ this.log(LogLevel.INFO, tag, msg);
62
+ }
63
+
64
+ warn(tag: string, msg: string): void {
65
+ this.log(LogLevel.WARN, tag, msg);
66
+ }
67
+
68
+ error(tag: string, msg: string, err?: unknown): void {
69
+ const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
+ this.log(LogLevel.ERROR, tag, msg + suffix);
71
+ if (this.logToConsole && err instanceof Error && err.stack) {
72
+ console.error(err.stack);
73
+ }
74
+ }
75
+
76
+ // ─── Helpers ─────────────────────────────────────────────────────────────
77
+
78
+ /**
79
+ * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
+ * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
+ */
82
+ logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
+ for (const t of tasks) {
84
+ this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
+ }
86
+ }
87
+
88
+ // ─── Internal ────────────────────────────────────────────────────────────
89
+
90
+ private log(level: LogLevel, tag: string, msg: string): void {
91
+ if (level < this.minLevel) return;
92
+ if (!this.logToConsole) return;
93
+ const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
+ const line = `${prefix} ${tag} ${msg}`;
95
+ switch (level) {
96
+ case LogLevel.ERROR:
97
+ console.error(line);
98
+ break;
99
+ case LogLevel.WARN:
100
+ console.warn(line);
101
+ break;
102
+ default:
103
+ console.log(line);
104
+ break;
105
+ }
106
+ }
107
+ }
@@ -1,47 +1,104 @@
1
- import { beforeEach, describe, expect, it, vi } from 'vitest';
2
-
3
- const wsMock = vi.hoisted(() => ({
4
- constructed: [] as Array<{ url: string; options: any; instance: any }>,
5
- }));
6
-
7
- vi.mock('ws', () => {
8
- class MockWebSocket {
9
- onopen: ((event: any) => void) | null = null;
10
- onerror: ((event: any) => void) | null = null;
11
- onclose: ((event: any) => void) | null = null;
12
- onmessage: ((event: any) => void) | null = null;
13
- send = vi.fn();
14
- close = vi.fn();
15
-
16
- constructor(url: string, options: any) {
17
- wsMock.constructed.push({ url, options, instance: this });
18
- }
19
- }
20
-
21
- return { default: MockWebSocket };
22
- });
23
-
24
- describe('WsClient', () => {
25
- beforeEach(() => {
26
- wsMock.constructed.length = 0;
27
- });
28
-
29
- it('connects with Authorization header instead of api_key query', async () => {
30
- const { WsClient } = await import('./ws-client.js');
31
- const client = new WsClient({
32
- url: 'wss://host.example/api/v1/game/stream',
33
- apiKey: 'claw_secret',
34
- });
35
-
36
- const connected = client.connect();
37
- expect(wsMock.constructed).toHaveLength(1);
38
- expect(wsMock.constructed[0].url).toBe('wss://host.example/api/v1/game/stream');
39
- expect(wsMock.constructed[0].url).not.toContain('api_key');
40
- expect(wsMock.constructed[0].options).toMatchObject({
41
- headers: { Authorization: 'Bearer claw_secret' },
42
- });
43
-
44
- wsMock.constructed[0].instance.onopen?.({});
45
- await connected;
46
- });
47
- });
1
+ import { beforeEach, describe, expect, it, vi } from 'vitest';
2
+
3
+ const wsMock = vi.hoisted(() => ({
4
+ constructed: [] as Array<{ url: string; options: any; instance: any }>,
5
+ }));
6
+
7
+ vi.mock('ws', () => {
8
+ class MockWebSocket {
9
+ onopen: ((event: any) => void) | null = null;
10
+ onerror: ((event: any) => void) | null = null;
11
+ onclose: ((event: any) => void) | null = null;
12
+ onmessage: ((event: any) => void) | null = null;
13
+ send = vi.fn();
14
+ close = vi.fn();
15
+
16
+ constructor(url: string, options: any) {
17
+ wsMock.constructed.push({ url, options, instance: this });
18
+ }
19
+ }
20
+
21
+ return { default: MockWebSocket };
22
+ });
23
+
24
+ describe('WsClient', () => {
25
+ beforeEach(() => {
26
+ wsMock.constructed.length = 0;
27
+ });
28
+
29
+ it('connects with Authorization header instead of api_key query', async () => {
30
+ const { WsClient } = await import('./ws-client.js');
31
+ const client = new WsClient({
32
+ url: 'wss://host.example/api/v1/game/stream',
33
+ apiKey: 'claw_secret',
34
+ });
35
+
36
+ const connected = client.connect();
37
+ expect(wsMock.constructed).toHaveLength(1);
38
+ expect(wsMock.constructed[0].url).toBe('wss://host.example/api/v1/game/stream');
39
+ expect(wsMock.constructed[0].url).not.toContain('api_key');
40
+ expect(wsMock.constructed[0].options).toMatchObject({
41
+ headers: { Authorization: 'Bearer claw_secret' },
42
+ });
43
+
44
+ wsMock.constructed[0].instance.onopen?.({});
45
+ await connected;
46
+ });
47
+
48
+ it('dispatches state.new_events before the _state snapshot', async () => {
49
+ const { WsClient } = await import('./ws-client.js');
50
+ const client = new WsClient({
51
+ url: 'wss://host.example/api/v1/game/stream',
52
+ apiKey: 'claw_secret',
53
+ });
54
+ const seen: Record<string, any>[] = [];
55
+ client.on('*', (event) => seen.push(event));
56
+
57
+ (client as any).handleMessage({
58
+ type: 'state',
59
+ data: {
60
+ phase: 'wandering',
61
+ tick: 20,
62
+ new_events: [{ type: 'game_over', tick: 20, winner: 'crab' }],
63
+ },
64
+ });
65
+
66
+ expect(seen).toEqual([
67
+ { type: 'game_over', tick: 20, winner: 'crab' },
68
+ {
69
+ type: '_state',
70
+ phase: 'wandering',
71
+ tick: 20,
72
+ new_events: [{ type: 'game_over', tick: 20, winner: 'crab' }],
73
+ },
74
+ ]);
75
+ });
76
+
77
+ it('dispatches a _state snapshot when phase is game_over without new_events', async () => {
78
+ const { WsClient } = await import('./ws-client.js');
79
+ const client = new WsClient({
80
+ url: 'wss://host.example/api/v1/game/stream',
81
+ apiKey: 'claw_secret',
82
+ });
83
+ const seen: Record<string, any>[] = [];
84
+ client.on('*', (event) => seen.push(event));
85
+
86
+ (client as any).handleMessage({
87
+ type: 'state',
88
+ data: {
89
+ phase: 'game_over',
90
+ tick: 21,
91
+ new_events: [],
92
+ },
93
+ });
94
+
95
+ expect(seen).toEqual([
96
+ {
97
+ type: '_state',
98
+ phase: 'game_over',
99
+ tick: 21,
100
+ new_events: [],
101
+ },
102
+ ]);
103
+ });
104
+ });