@mnbroatch/boardgame.io 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +102 -0
- package/ai/package.json +7 -0
- package/client/package.json +7 -0
- package/core/package.json +7 -0
- package/debug/package.json +7 -0
- package/dist/boardgameio.es.js +14238 -0
- package/dist/boardgameio.js +14277 -0
- package/dist/boardgameio.min.js +16 -0
- package/dist/cjs/Debug-9d141c06.js +9586 -0
- package/dist/cjs/ai-e0e8a768.js +377 -0
- package/dist/cjs/ai.js +20 -0
- package/dist/cjs/client-76dec77b.js +258 -0
- package/dist/cjs/client-a22d7500.js +524 -0
- package/dist/cjs/client.js +26 -0
- package/dist/cjs/core.js +52 -0
- package/dist/cjs/debug.js +18 -0
- package/dist/cjs/filter-player-view-bb02e2f6.js +89 -0
- package/dist/cjs/initialize-267fcd69.js +61 -0
- package/dist/cjs/internal.js +25 -0
- package/dist/cjs/master-2904879d.js +320 -0
- package/dist/cjs/master.js +18 -0
- package/dist/cjs/multiplayer.js +23 -0
- package/dist/cjs/plugin-random-7425844d.js +229 -0
- package/dist/cjs/plugins.js +59 -0
- package/dist/cjs/react-native.js +182 -0
- package/dist/cjs/react.js +727 -0
- package/dist/cjs/reducer-16eec232.js +1203 -0
- package/dist/cjs/server.js +4087 -0
- package/dist/cjs/socketio-7a0837eb.js +478 -0
- package/dist/cjs/testing.js +30 -0
- package/dist/cjs/transport-b1874dfa.js +37 -0
- package/dist/cjs/turn-order-b2ff8740.js +1136 -0
- package/dist/cjs/util-fcfd8fb8.js +140 -0
- package/dist/esm/Debug-0141fe2d.js +9577 -0
- package/dist/esm/ai-5c06e761.js +371 -0
- package/dist/esm/ai.js +8 -0
- package/dist/esm/client-2e653027.js +522 -0
- package/dist/esm/client-5f57c3f2.js +255 -0
- package/dist/esm/client.js +16 -0
- package/dist/esm/core.js +40 -0
- package/dist/esm/debug.js +10 -0
- package/dist/esm/filter-player-view-2c6cc96f.js +87 -0
- package/dist/esm/initialize-11d626ca.js +59 -0
- package/dist/esm/internal.js +10 -0
- package/dist/esm/master-fa8f2e43.js +318 -0
- package/dist/esm/master.js +10 -0
- package/dist/esm/multiplayer.js +14 -0
- package/dist/esm/plugin-random-087f861e.js +226 -0
- package/dist/esm/plugins.js +55 -0
- package/dist/esm/react-native.js +173 -0
- package/dist/esm/react.js +716 -0
- package/dist/esm/reducer-c46da7e5.js +1198 -0
- package/dist/esm/socketio-c22ffa65.js +455 -0
- package/dist/esm/testing.js +26 -0
- package/dist/esm/transport-ce07b771.js +35 -0
- package/dist/esm/turn-order-376d315e.js +1091 -0
- package/dist/esm/util-b6147cef.js +135 -0
- package/dist/types/packages/ai.d.ts +5 -0
- package/dist/types/packages/client.d.ts +3 -0
- package/dist/types/packages/core.d.ts +5 -0
- package/dist/types/packages/debug.d.ts +2 -0
- package/dist/types/packages/internal.d.ts +8 -0
- package/dist/types/packages/master.d.ts +2 -0
- package/dist/types/packages/multiplayer.d.ts +3 -0
- package/dist/types/packages/plugins.d.ts +3 -0
- package/dist/types/packages/react-native.d.ts +2 -0
- package/dist/types/packages/react.d.ts +3 -0
- package/dist/types/packages/server.d.ts +6 -0
- package/dist/types/packages/testing.d.ts +1 -0
- package/dist/types/src/ai/ai.d.ts +53 -0
- package/dist/types/src/ai/ai.test.d.ts +1 -0
- package/dist/types/src/ai/bot.d.ts +40 -0
- package/dist/types/src/ai/mcts-bot.d.ts +60 -0
- package/dist/types/src/ai/random-bot.d.ts +27 -0
- package/dist/types/src/client/client.d.ts +104 -0
- package/dist/types/src/client/client.test.d.ts +1 -0
- package/dist/types/src/client/debug/tests/debug.test.d.ts +1 -0
- package/dist/types/src/client/manager.d.ts +61 -0
- package/dist/types/src/client/react.d.ts +75 -0
- package/dist/types/src/client/react.ssr.test.d.ts +4 -0
- package/dist/types/src/client/react.test.d.ts +1 -0
- package/dist/types/src/client/transport/dummy.d.ts +18 -0
- package/dist/types/src/client/transport/local.d.ts +59 -0
- package/dist/types/src/client/transport/local.test.d.ts +1 -0
- package/dist/types/src/client/transport/socketio.d.ts +45 -0
- package/dist/types/src/client/transport/socketio.test.d.ts +1 -0
- package/dist/types/src/client/transport/transport.d.ts +50 -0
- package/dist/types/src/client/transport/transport.test.d.ts +1 -0
- package/dist/types/src/core/action-creators.d.ts +144 -0
- package/dist/types/src/core/action-types.d.ts +10 -0
- package/dist/types/src/core/backwards-compatibility.d.ts +12 -0
- package/dist/types/src/core/constants.d.ts +6 -0
- package/dist/types/src/core/errors.d.ts +15 -0
- package/dist/types/src/core/flow.d.ts +28 -0
- package/dist/types/src/core/flow.test.d.ts +1 -0
- package/dist/types/src/core/game-methods.d.ts +9 -0
- package/dist/types/src/core/game.d.ts +26 -0
- package/dist/types/src/core/game.test.d.ts +1 -0
- package/dist/types/src/core/initialize.d.ts +9 -0
- package/dist/types/src/core/logger.d.ts +2 -0
- package/dist/types/src/core/player-view.d.ts +7 -0
- package/dist/types/src/core/player-view.test.d.ts +1 -0
- package/dist/types/src/core/reducer.d.ts +155 -0
- package/dist/types/src/core/reducer.test.d.ts +1 -0
- package/dist/types/src/core/turn-order.d.ts +179 -0
- package/dist/types/src/core/turn-order.test.d.ts +8 -0
- package/dist/types/src/lobby/client.d.ts +194 -0
- package/dist/types/src/lobby/client.test.d.ts +1 -0
- package/dist/types/src/lobby/connection.d.ts +44 -0
- package/dist/types/src/lobby/connection.test.d.ts +1 -0
- package/dist/types/src/lobby/create-match-form.d.ts +26 -0
- package/dist/types/src/lobby/login-form.d.ts +23 -0
- package/dist/types/src/lobby/match-instance.d.ts +31 -0
- package/dist/types/src/lobby/react.d.ts +113 -0
- package/dist/types/src/lobby/react.ssr.test.d.ts +4 -0
- package/dist/types/src/lobby/react.test.d.ts +1 -0
- package/dist/types/src/master/filter-player-view.d.ts +96 -0
- package/dist/types/src/master/filter-player-view.test.d.ts +1 -0
- package/dist/types/src/master/master.d.ts +94 -0
- package/dist/types/src/master/master.test.d.ts +1 -0
- package/dist/types/src/plugins/events/events.d.ts +54 -0
- package/dist/types/src/plugins/events/events.test.d.ts +1 -0
- package/dist/types/src/plugins/main.d.ts +75 -0
- package/dist/types/src/plugins/main.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-events.d.ts +5 -0
- package/dist/types/src/plugins/plugin-immer.d.ts +7 -0
- package/dist/types/src/plugins/plugin-immer.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-log.d.ts +14 -0
- package/dist/types/src/plugins/plugin-log.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-player.d.ts +29 -0
- package/dist/types/src/plugins/plugin-player.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-random.d.ts +4 -0
- package/dist/types/src/plugins/plugin-serializable.d.ts +7 -0
- package/dist/types/src/plugins/plugin-serializable.test.d.ts +1 -0
- package/dist/types/src/plugins/random/random.alea.d.ts +19 -0
- package/dist/types/src/plugins/random/random.d.ts +54 -0
- package/dist/types/src/plugins/random/random.test.d.ts +1 -0
- package/dist/types/src/server/api.d.ts +13 -0
- package/dist/types/src/server/api.test.d.ts +1 -0
- package/dist/types/src/server/auth.d.ts +38 -0
- package/dist/types/src/server/auth.test.d.ts +1 -0
- package/dist/types/src/server/cors.d.ts +4 -0
- package/dist/types/src/server/cors.test.d.ts +1 -0
- package/dist/types/src/server/db/base.d.ts +192 -0
- package/dist/types/src/server/db/flatfile.d.ts +44 -0
- package/dist/types/src/server/db/flatfile.test.d.ts +1 -0
- package/dist/types/src/server/db/index.d.ts +4 -0
- package/dist/types/src/server/db/index.test.d.ts +1 -0
- package/dist/types/src/server/db/inmemory.d.ts +43 -0
- package/dist/types/src/server/db/inmemory.test.d.ts +1 -0
- package/dist/types/src/server/db/localstorage.d.ts +7 -0
- package/dist/types/src/server/db/localstorage.test.d.ts +1 -0
- package/dist/types/src/server/index.d.ts +68 -0
- package/dist/types/src/server/index.test.d.ts +1 -0
- package/dist/types/src/server/transport/pubsub/generic-pub-sub.d.ts +6 -0
- package/dist/types/src/server/transport/pubsub/in-memory-pub-sub.d.ts +7 -0
- package/dist/types/src/server/transport/pubsub/in-memory-pub-sub.test.d.ts +1 -0
- package/dist/types/src/server/transport/socketio-simultaneous.test.d.ts +1 -0
- package/dist/types/src/server/transport/socketio.d.ts +65 -0
- package/dist/types/src/server/transport/socketio.test.d.ts +1 -0
- package/dist/types/src/server/util.d.ts +35 -0
- package/dist/types/src/testing/mock-random.d.ts +15 -0
- package/dist/types/src/testing/mock-random.test.d.ts +1 -0
- package/dist/types/src/types.d.ts +387 -0
- package/internal/package.json +7 -0
- package/master/package.json +7 -0
- package/multiplayer/package.json +7 -0
- package/package.json +211 -0
- package/plugins/package.json +7 -0
- package/react/package.json +7 -0
- package/react-native/package.json +7 -0
- package/server/package.json +6 -0
- package/src/ai/ai.test.ts +433 -0
- package/src/ai/ai.ts +84 -0
- package/src/ai/bot.ts +122 -0
- package/src/ai/mcts-bot.ts +331 -0
- package/src/ai/random-bot.ts +20 -0
- package/src/client/client.test.ts +993 -0
- package/src/client/client.ts +588 -0
- package/src/client/debug/Debug.svelte +239 -0
- package/src/client/debug/Menu.svelte +65 -0
- package/src/client/debug/ai/AI.svelte +215 -0
- package/src/client/debug/ai/Options.svelte +48 -0
- package/src/client/debug/info/Info.svelte +22 -0
- package/src/client/debug/info/Item.svelte +24 -0
- package/src/client/debug/log/Log.svelte +157 -0
- package/src/client/debug/log/LogEvent.svelte +149 -0
- package/src/client/debug/log/LogMetadata.svelte +7 -0
- package/src/client/debug/log/PhaseMarker.svelte +27 -0
- package/src/client/debug/log/TurnMarker.svelte +23 -0
- package/src/client/debug/main/ClientSwitcher.svelte +59 -0
- package/src/client/debug/main/Controls.svelte +58 -0
- package/src/client/debug/main/Hotkey.svelte +84 -0
- package/src/client/debug/main/InteractiveFunction.svelte +85 -0
- package/src/client/debug/main/Main.svelte +121 -0
- package/src/client/debug/main/Move.svelte +68 -0
- package/src/client/debug/main/PlayerInfo.svelte +70 -0
- package/src/client/debug/mcts/Action.svelte +22 -0
- package/src/client/debug/mcts/MCTS.svelte +78 -0
- package/src/client/debug/mcts/Table.svelte +98 -0
- package/src/client/debug/tests/JSONTree.mock.svelte +3 -0
- package/src/client/debug/tests/debug.test.ts +183 -0
- package/src/client/debug/utils/shortcuts.js +50 -0
- package/src/client/debug/utils/shortcuts.test.js +49 -0
- package/src/client/manager.ts +177 -0
- package/src/client/react-native.js +136 -0
- package/src/client/react-native.test.js +229 -0
- package/src/client/react.ssr.test.tsx +24 -0
- package/src/client/react.test.tsx +213 -0
- package/src/client/react.tsx +192 -0
- package/src/client/transport/dummy.ts +19 -0
- package/src/client/transport/local.test.ts +353 -0
- package/src/client/transport/local.ts +230 -0
- package/src/client/transport/socketio.test.ts +328 -0
- package/src/client/transport/socketio.ts +210 -0
- package/src/client/transport/transport.test.ts +27 -0
- package/src/client/transport/transport.ts +95 -0
- package/src/core/action-creators.ts +159 -0
- package/src/core/action-types.ts +18 -0
- package/src/core/backwards-compatibility.ts +23 -0
- package/src/core/constants.ts +6 -0
- package/src/core/errors.ts +35 -0
- package/src/core/flow.test.ts +2433 -0
- package/src/core/flow.ts +897 -0
- package/src/core/game-methods.ts +9 -0
- package/src/core/game.test.ts +286 -0
- package/src/core/game.ts +114 -0
- package/src/core/initialize.ts +77 -0
- package/src/core/logger.test.js +90 -0
- package/src/core/logger.ts +18 -0
- package/src/core/player-view.test.ts +50 -0
- package/src/core/player-view.ts +39 -0
- package/src/core/reducer.test.ts +991 -0
- package/src/core/reducer.ts +532 -0
- package/src/core/turn-order.test.ts +1123 -0
- package/src/core/turn-order.ts +473 -0
- package/src/lobby/client.test.ts +385 -0
- package/src/lobby/client.ts +358 -0
- package/src/lobby/connection.test.ts +207 -0
- package/src/lobby/connection.ts +162 -0
- package/src/lobby/create-match-form.tsx +122 -0
- package/src/lobby/login-form.tsx +75 -0
- package/src/lobby/match-instance.tsx +135 -0
- package/src/lobby/react.ssr.test.tsx +22 -0
- package/src/lobby/react.test.tsx +594 -0
- package/src/lobby/react.tsx +402 -0
- package/src/master/filter-player-view.test.ts +381 -0
- package/src/master/filter-player-view.ts +102 -0
- package/src/master/master.test.ts +1068 -0
- package/src/master/master.ts +492 -0
- package/src/plugins/events/events.test.ts +108 -0
- package/src/plugins/events/events.ts +209 -0
- package/src/plugins/main.test.ts +411 -0
- package/src/plugins/main.ts +314 -0
- package/src/plugins/plugin-events.ts +40 -0
- package/src/plugins/plugin-immer.test.ts +86 -0
- package/src/plugins/plugin-immer.ts +37 -0
- package/src/plugins/plugin-log.test.ts +37 -0
- package/src/plugins/plugin-log.ts +40 -0
- package/src/plugins/plugin-player.test.ts +172 -0
- package/src/plugins/plugin-player.ts +100 -0
- package/src/plugins/plugin-random.ts +40 -0
- package/src/plugins/plugin-serializable.test.ts +40 -0
- package/src/plugins/plugin-serializable.ts +55 -0
- package/src/plugins/random/random.alea.ts +109 -0
- package/src/plugins/random/random.test.ts +167 -0
- package/src/plugins/random/random.ts +198 -0
- package/src/server/api.test.ts +1699 -0
- package/src/server/api.ts +527 -0
- package/src/server/auth.test.ts +275 -0
- package/src/server/auth.ts +89 -0
- package/src/server/cors.test.ts +121 -0
- package/src/server/cors.ts +7 -0
- package/src/server/db/base.ts +296 -0
- package/src/server/db/flatfile.test.ts +221 -0
- package/src/server/db/flatfile.ts +228 -0
- package/src/server/db/index.test.ts +8 -0
- package/src/server/db/index.ts +12 -0
- package/src/server/db/inmemory.test.ts +143 -0
- package/src/server/db/inmemory.ts +143 -0
- package/src/server/db/localstorage.test.ts +73 -0
- package/src/server/db/localstorage.ts +44 -0
- package/src/server/index.test.ts +265 -0
- package/src/server/index.ts +175 -0
- package/src/server/transport/pubsub/generic-pub-sub.ts +11 -0
- package/src/server/transport/pubsub/in-memory-pub-sub.test.ts +47 -0
- package/src/server/transport/pubsub/in-memory-pub-sub.ts +28 -0
- package/src/server/transport/socketio-simultaneous.test.ts +603 -0
- package/src/server/transport/socketio.test.ts +303 -0
- package/src/server/transport/socketio.ts +279 -0
- package/src/server/util.ts +85 -0
- package/src/testing/mock-random.test.ts +45 -0
- package/src/testing/mock-random.ts +27 -0
- package/src/types.ts +511 -0
- package/testing/package.json +7 -0
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/*
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* Copyright 2017 The boardgame.io Authors
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*
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* Use of this source code is governed by a MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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*/
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import { Flow } from './flow';
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import { Client } from '../client/client';
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import {
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UpdateTurnOrderState,
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Stage,
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TurnOrder,
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ActivePlayers,
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} from './turn-order';
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import { makeMove, gameEvent } from './action-creators';
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import { CreateGameReducer } from './reducer';
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import { InitializeGame } from './initialize';
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import { error } from '../core/logger';
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import type { Game, State } from '../types';
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jest.mock('../core/logger', () => ({
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error: jest.fn(),
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}));
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namespace jest {
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interface Matchers<R> {
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toHaveUndefinedProperties(): R;
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}
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}
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}
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describe('turn orders', () => {
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toHaveUndefinedProperties(ctx) {
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});
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message: () => `expected some properties of ctx to be undefined`,
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pass: false,
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test('DEFAULT', () => {
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const flow = Flow({
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phases: { A: { start: true, next: 'B' }, B: {} },
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});
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let state = { ctx: flow.ctx(2) } as State;
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state = flow.init(state);
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expect(state.ctx.currentPlayer).toBe('0');
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expect(state.ctx).not.toHaveUndefinedProperties();
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state = flow.processEvent(state, gameEvent('endTurn'));
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expect(state.ctx.currentPlayer).toBe('1');
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state = flow.processEvent(state, gameEvent('endTurn'));
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expect(state.ctx.currentPlayer).toBe('0');
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state = flow.processEvent(state, gameEvent('endTurn'));
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expect(state.ctx.currentPlayer).toBe('1');
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expect(state.ctx.phase).toBe('A');
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|
78
|
+
state = flow.processEvent(state, gameEvent('endPhase'));
|
|
79
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
80
|
+
expect(state.ctx.phase).toBe('B');
|
|
81
|
+
});
|
|
82
|
+
|
|
83
|
+
test('CONTINUE', () => {
|
|
84
|
+
const flow = Flow({
|
|
85
|
+
turn: { order: TurnOrder.CONTINUE },
|
|
86
|
+
phases: { A: { start: true, next: 'B' }, B: {} },
|
|
87
|
+
});
|
|
88
|
+
|
|
89
|
+
let state = { ctx: flow.ctx(2) } as State;
|
|
90
|
+
state = flow.init(state);
|
|
91
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
92
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
93
|
+
|
|
94
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
95
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
96
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
97
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
98
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
99
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
100
|
+
expect(state.ctx.phase).toBe('A');
|
|
101
|
+
state = flow.processEvent(state, gameEvent('endPhase'));
|
|
102
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
103
|
+
expect(state.ctx.phase).toBe('B');
|
|
104
|
+
});
|
|
105
|
+
|
|
106
|
+
test('RESET', () => {
|
|
107
|
+
const flow = Flow({
|
|
108
|
+
turn: { order: TurnOrder.RESET },
|
|
109
|
+
phases: { A: { start: true, next: 'B' }, B: {} },
|
|
110
|
+
});
|
|
111
|
+
|
|
112
|
+
let state = { ctx: flow.ctx(2) } as State;
|
|
113
|
+
state = flow.init(state);
|
|
114
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
115
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
116
|
+
|
|
117
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
118
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
119
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
120
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
121
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
122
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
123
|
+
expect(state.ctx.phase).toBe('A');
|
|
124
|
+
state = flow.processEvent(state, gameEvent('endPhase'));
|
|
125
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
126
|
+
expect(state.ctx.phase).toBe('B');
|
|
127
|
+
});
|
|
128
|
+
|
|
129
|
+
test('ONCE', () => {
|
|
130
|
+
const flow = Flow({
|
|
131
|
+
turn: { order: TurnOrder.ONCE },
|
|
132
|
+
phases: { A: { start: true, next: 'B' }, B: {} },
|
|
133
|
+
});
|
|
134
|
+
|
|
135
|
+
let state = { ctx: flow.ctx(2) } as State;
|
|
136
|
+
state = flow.init(state);
|
|
137
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
138
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
139
|
+
|
|
140
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
141
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
142
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
143
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
144
|
+
expect(state.ctx.phase).toBe('B');
|
|
145
|
+
});
|
|
146
|
+
|
|
147
|
+
test('ALL', () => {
|
|
148
|
+
const flow = Flow({
|
|
149
|
+
turn: { activePlayers: ActivePlayers.ALL },
|
|
150
|
+
});
|
|
151
|
+
|
|
152
|
+
let state = { ctx: flow.ctx(2) } as State;
|
|
153
|
+
state = flow.init(state);
|
|
154
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
155
|
+
expect(state.ctx.activePlayers).toEqual({
|
|
156
|
+
'0': Stage.NULL,
|
|
157
|
+
'1': Stage.NULL,
|
|
158
|
+
});
|
|
159
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
160
|
+
|
|
161
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
162
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
163
|
+
expect(state.ctx.activePlayers).toEqual({
|
|
164
|
+
'0': Stage.NULL,
|
|
165
|
+
'1': Stage.NULL,
|
|
166
|
+
});
|
|
167
|
+
});
|
|
168
|
+
|
|
169
|
+
test('ALL_ONCE', () => {
|
|
170
|
+
const flow = Flow({
|
|
171
|
+
phases: {
|
|
172
|
+
A: { start: true, turn: { activePlayers: ActivePlayers.ALL_ONCE } },
|
|
173
|
+
},
|
|
174
|
+
});
|
|
175
|
+
|
|
176
|
+
let state = { ctx: flow.ctx(2) } as State;
|
|
177
|
+
state = flow.init(state);
|
|
178
|
+
|
|
179
|
+
expect(state.ctx.phase).toBe('A');
|
|
180
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
181
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0', '1']);
|
|
182
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
183
|
+
|
|
184
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
185
|
+
|
|
186
|
+
expect(state.ctx.phase).toBe('A');
|
|
187
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
188
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0', '1']);
|
|
189
|
+
|
|
190
|
+
state = flow.processMove(state, makeMove('', null, '0').payload);
|
|
191
|
+
|
|
192
|
+
expect(state.ctx.phase).toBe('A');
|
|
193
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
194
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['1']);
|
|
195
|
+
|
|
196
|
+
state = flow.processMove(state, makeMove('', null, '1').payload);
|
|
197
|
+
|
|
198
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
199
|
+
expect(state.ctx.activePlayers).toBeNull();
|
|
200
|
+
|
|
201
|
+
state = flow.processMove(state, makeMove('', null, '1').payload);
|
|
202
|
+
});
|
|
203
|
+
|
|
204
|
+
test('OTHERS', () => {
|
|
205
|
+
const flow = Flow({
|
|
206
|
+
turn: { activePlayers: ActivePlayers.OTHERS },
|
|
207
|
+
});
|
|
208
|
+
|
|
209
|
+
let state = { ctx: flow.ctx(3) } as State;
|
|
210
|
+
state = flow.init(state);
|
|
211
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
212
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['1', '2']);
|
|
213
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
214
|
+
|
|
215
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
216
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
217
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0', '2']);
|
|
218
|
+
});
|
|
219
|
+
|
|
220
|
+
test('OTHERS_ONCE', () => {
|
|
221
|
+
const flow = Flow({
|
|
222
|
+
turn: { activePlayers: ActivePlayers.OTHERS_ONCE },
|
|
223
|
+
phases: { A: { start: true } },
|
|
224
|
+
});
|
|
225
|
+
|
|
226
|
+
let state = { ctx: flow.ctx(3) } as State;
|
|
227
|
+
state = flow.init(state);
|
|
228
|
+
|
|
229
|
+
expect(state.ctx.phase).toBe('A');
|
|
230
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
231
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['1', '2']);
|
|
232
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
233
|
+
|
|
234
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
235
|
+
|
|
236
|
+
expect(state.ctx.phase).toBe('A');
|
|
237
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
238
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0', '2']);
|
|
239
|
+
|
|
240
|
+
state = flow.processMove(state, makeMove('', null, '0').payload);
|
|
241
|
+
|
|
242
|
+
expect(state.ctx.phase).toBe('A');
|
|
243
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
244
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['2']);
|
|
245
|
+
|
|
246
|
+
state = flow.processMove(state, makeMove('', null, '2').payload);
|
|
247
|
+
|
|
248
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
249
|
+
expect(state.ctx.activePlayers).toBeNull();
|
|
250
|
+
|
|
251
|
+
state = flow.processMove(state, makeMove('', null, '1').payload);
|
|
252
|
+
});
|
|
253
|
+
|
|
254
|
+
test('CUSTOM', () => {
|
|
255
|
+
const flow = Flow({
|
|
256
|
+
turn: { order: TurnOrder.CUSTOM(['1', '0']) },
|
|
257
|
+
});
|
|
258
|
+
|
|
259
|
+
let state = { ctx: flow.ctx(2) } as State;
|
|
260
|
+
state = flow.init(state);
|
|
261
|
+
|
|
262
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
263
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
264
|
+
|
|
265
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
266
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
267
|
+
});
|
|
268
|
+
|
|
269
|
+
test('CUSTOM_FROM', () => {
|
|
270
|
+
const flow = Flow({
|
|
271
|
+
turn: { order: TurnOrder.CUSTOM_FROM('order') },
|
|
272
|
+
});
|
|
273
|
+
|
|
274
|
+
let state = { G: { order: ['2', '1', '0'] }, ctx: flow.ctx(3) } as State;
|
|
275
|
+
state = flow.init(state);
|
|
276
|
+
|
|
277
|
+
expect(state.ctx.currentPlayer).toBe('2');
|
|
278
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
279
|
+
|
|
280
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
281
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
282
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
283
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
284
|
+
});
|
|
285
|
+
|
|
286
|
+
test('manual', () => {
|
|
287
|
+
const flow = Flow({
|
|
288
|
+
phases: {
|
|
289
|
+
A: {
|
|
290
|
+
start: true,
|
|
291
|
+
turn: {
|
|
292
|
+
order: {
|
|
293
|
+
first: () => 9,
|
|
294
|
+
next: () => 3,
|
|
295
|
+
},
|
|
296
|
+
},
|
|
297
|
+
},
|
|
298
|
+
},
|
|
299
|
+
});
|
|
300
|
+
|
|
301
|
+
let state = { ctx: flow.ctx(10) } as State;
|
|
302
|
+
state = flow.init(state);
|
|
303
|
+
expect(state.ctx.currentPlayer).toBe('9');
|
|
304
|
+
expect(state.ctx).not.toHaveUndefinedProperties();
|
|
305
|
+
|
|
306
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
307
|
+
expect(state.ctx.currentPlayer).toBe('3');
|
|
308
|
+
});
|
|
309
|
+
});
|
|
310
|
+
|
|
311
|
+
test('override', () => {
|
|
312
|
+
const even = {
|
|
313
|
+
first: () => 0,
|
|
314
|
+
next: ({ ctx }) => (+ctx.currentPlayer + 2) % ctx.numPlayers,
|
|
315
|
+
};
|
|
316
|
+
|
|
317
|
+
const odd = {
|
|
318
|
+
first: () => 1,
|
|
319
|
+
next: ({ ctx }) => (+ctx.currentPlayer + 2) % ctx.numPlayers,
|
|
320
|
+
};
|
|
321
|
+
|
|
322
|
+
const flow = Flow({
|
|
323
|
+
turn: { order: even },
|
|
324
|
+
phases: { A: { start: true, next: 'B' }, B: { turn: { order: odd } } },
|
|
325
|
+
});
|
|
326
|
+
|
|
327
|
+
let state = { ctx: flow.ctx(10) } as State;
|
|
328
|
+
state = flow.init(state);
|
|
329
|
+
|
|
330
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
331
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
332
|
+
expect(state.ctx.currentPlayer).toBe('2');
|
|
333
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
334
|
+
expect(state.ctx.currentPlayer).toBe('4');
|
|
335
|
+
|
|
336
|
+
state = flow.processEvent(state, gameEvent('endPhase'));
|
|
337
|
+
|
|
338
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
339
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
340
|
+
expect(state.ctx.currentPlayer).toBe('3');
|
|
341
|
+
state = flow.processEvent(state, gameEvent('endTurn'));
|
|
342
|
+
expect(state.ctx.currentPlayer).toBe('5');
|
|
343
|
+
});
|
|
344
|
+
|
|
345
|
+
test('playOrder', () => {
|
|
346
|
+
const game: Game = {};
|
|
347
|
+
const reducer = CreateGameReducer({ game });
|
|
348
|
+
|
|
349
|
+
let state = InitializeGame({ game, numPlayers: 3 });
|
|
350
|
+
|
|
351
|
+
state.ctx = {
|
|
352
|
+
...state.ctx,
|
|
353
|
+
currentPlayer: '2',
|
|
354
|
+
playOrder: ['2', '0', '1'],
|
|
355
|
+
};
|
|
356
|
+
|
|
357
|
+
state = reducer(state, gameEvent('endTurn'));
|
|
358
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
359
|
+
state = reducer(state, gameEvent('endTurn'));
|
|
360
|
+
expect(state.ctx.currentPlayer).toBe('1');
|
|
361
|
+
state = reducer(state, gameEvent('endTurn'));
|
|
362
|
+
expect(state.ctx.currentPlayer).toBe('2');
|
|
363
|
+
});
|
|
364
|
+
|
|
365
|
+
describe('setActivePlayers', () => {
|
|
366
|
+
const flow = Flow({});
|
|
367
|
+
const state = { ctx: flow.ctx(2) } as State;
|
|
368
|
+
|
|
369
|
+
test('basic', () => {
|
|
370
|
+
const newState = flow.processEvent(
|
|
371
|
+
state,
|
|
372
|
+
gameEvent('setActivePlayers', [{ value: { '1': Stage.NULL } }])
|
|
373
|
+
);
|
|
374
|
+
expect(newState.ctx.activePlayers).toMatchObject({ '1': Stage.NULL });
|
|
375
|
+
});
|
|
376
|
+
|
|
377
|
+
test('short form', () => {
|
|
378
|
+
const newState = flow.processEvent(
|
|
379
|
+
state,
|
|
380
|
+
gameEvent('setActivePlayers', [['1', '2']])
|
|
381
|
+
);
|
|
382
|
+
expect(newState.ctx.activePlayers).toMatchObject({
|
|
383
|
+
'1': Stage.NULL,
|
|
384
|
+
'2': Stage.NULL,
|
|
385
|
+
});
|
|
386
|
+
});
|
|
387
|
+
|
|
388
|
+
test('undefined stage leaves player inactive', () => {
|
|
389
|
+
const newState = flow.processEvent(
|
|
390
|
+
state,
|
|
391
|
+
gameEvent('setActivePlayers', [
|
|
392
|
+
{
|
|
393
|
+
value: {
|
|
394
|
+
'1': {
|
|
395
|
+
minMoves: 2,
|
|
396
|
+
maxMoves: 2,
|
|
397
|
+
},
|
|
398
|
+
},
|
|
399
|
+
},
|
|
400
|
+
])
|
|
401
|
+
);
|
|
402
|
+
expect(newState.ctx.activePlayers).toBeNull();
|
|
403
|
+
});
|
|
404
|
+
|
|
405
|
+
test('all', () => {
|
|
406
|
+
const newState = flow.processEvent(
|
|
407
|
+
state,
|
|
408
|
+
gameEvent('setActivePlayers', [{ all: Stage.NULL }])
|
|
409
|
+
);
|
|
410
|
+
expect(newState.ctx.activePlayers).toMatchObject({
|
|
411
|
+
'0': Stage.NULL,
|
|
412
|
+
'1': Stage.NULL,
|
|
413
|
+
});
|
|
414
|
+
});
|
|
415
|
+
|
|
416
|
+
test('once', () => {
|
|
417
|
+
const game: Game = {
|
|
418
|
+
moves: {
|
|
419
|
+
B: ({ G, events }) => {
|
|
420
|
+
events.setActivePlayers({
|
|
421
|
+
value: { '0': Stage.NULL, '1': Stage.NULL },
|
|
422
|
+
minMoves: 1,
|
|
423
|
+
maxMoves: 1,
|
|
424
|
+
});
|
|
425
|
+
return G;
|
|
426
|
+
},
|
|
427
|
+
A: ({ G }) => G,
|
|
428
|
+
},
|
|
429
|
+
};
|
|
430
|
+
|
|
431
|
+
const reducer = CreateGameReducer({ game });
|
|
432
|
+
|
|
433
|
+
let state = InitializeGame({ game });
|
|
434
|
+
state = reducer(state, makeMove('B', null, '0'));
|
|
435
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0', '1']);
|
|
436
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
437
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['1']);
|
|
438
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
439
|
+
expect(state.ctx.activePlayers).toBeNull();
|
|
440
|
+
});
|
|
441
|
+
|
|
442
|
+
test('others', () => {
|
|
443
|
+
const game: Game = {
|
|
444
|
+
moves: {
|
|
445
|
+
B: ({ G, events }) => {
|
|
446
|
+
events.setActivePlayers({
|
|
447
|
+
minMoves: 1,
|
|
448
|
+
maxMoves: 1,
|
|
449
|
+
others: Stage.NULL,
|
|
450
|
+
});
|
|
451
|
+
return G;
|
|
452
|
+
},
|
|
453
|
+
A: ({ G }) => G,
|
|
454
|
+
},
|
|
455
|
+
};
|
|
456
|
+
|
|
457
|
+
const reducer = CreateGameReducer({ game });
|
|
458
|
+
|
|
459
|
+
let state = InitializeGame({ game, numPlayers: 3 });
|
|
460
|
+
|
|
461
|
+
// on move B, control switches from player 0 to players 1 and 2
|
|
462
|
+
state = reducer(state, makeMove('B', null, '0'));
|
|
463
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['1', '2']);
|
|
464
|
+
|
|
465
|
+
// player 1 makes move
|
|
466
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
467
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['2']);
|
|
468
|
+
|
|
469
|
+
// player 2 makes move
|
|
470
|
+
state = reducer(state, makeMove('A', null, '2'));
|
|
471
|
+
expect(state.ctx.activePlayers).toBeNull();
|
|
472
|
+
});
|
|
473
|
+
|
|
474
|
+
test('set stages to Stage.NULL', () => {
|
|
475
|
+
const game: Game = {
|
|
476
|
+
moves: {
|
|
477
|
+
A: ({ G }) => G,
|
|
478
|
+
B: ({ G, events }) => {
|
|
479
|
+
events.setActivePlayers({
|
|
480
|
+
minMoves: 1,
|
|
481
|
+
maxMoves: 1,
|
|
482
|
+
currentPlayer: 'start',
|
|
483
|
+
});
|
|
484
|
+
return G;
|
|
485
|
+
},
|
|
486
|
+
},
|
|
487
|
+
turn: {
|
|
488
|
+
activePlayers: {
|
|
489
|
+
currentPlayer: {
|
|
490
|
+
stage: 'start',
|
|
491
|
+
},
|
|
492
|
+
others: Stage.NULL,
|
|
493
|
+
},
|
|
494
|
+
stages: {
|
|
495
|
+
start: {
|
|
496
|
+
moves: {
|
|
497
|
+
S: ({ G, events }) => {
|
|
498
|
+
events.setStage(Stage.NULL);
|
|
499
|
+
return G;
|
|
500
|
+
},
|
|
501
|
+
},
|
|
502
|
+
},
|
|
503
|
+
},
|
|
504
|
+
},
|
|
505
|
+
};
|
|
506
|
+
const reducer = CreateGameReducer({ game });
|
|
507
|
+
let state = InitializeGame({ game, numPlayers: 3 });
|
|
508
|
+
|
|
509
|
+
expect(state.ctx.currentPlayer).toBe('0');
|
|
510
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0', '1', '2']);
|
|
511
|
+
expect(state.ctx.activePlayers['0']).toEqual('start');
|
|
512
|
+
expect(state.ctx.activePlayers['1']).toEqual(Stage.NULL);
|
|
513
|
+
expect(state.ctx.activePlayers['2']).toEqual(Stage.NULL);
|
|
514
|
+
|
|
515
|
+
state = reducer(state, makeMove('S', null, '0'));
|
|
516
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0', '1', '2']);
|
|
517
|
+
expect(state.ctx.activePlayers['0']).toEqual(Stage.NULL);
|
|
518
|
+
|
|
519
|
+
state = reducer(state, makeMove('B', null, '0'));
|
|
520
|
+
expect(Object.keys(state.ctx.activePlayers)).toEqual(['0']);
|
|
521
|
+
expect(state.ctx.activePlayers['0']).toEqual('start');
|
|
522
|
+
});
|
|
523
|
+
|
|
524
|
+
describe('reset behavior', () => {
|
|
525
|
+
test('start of turn', () => {
|
|
526
|
+
const game: Game = {
|
|
527
|
+
moves: {
|
|
528
|
+
A: () => {},
|
|
529
|
+
},
|
|
530
|
+
|
|
531
|
+
turn: {
|
|
532
|
+
activePlayers: { currentPlayer: 'stage', minMoves: 1, maxMoves: 1 },
|
|
533
|
+
},
|
|
534
|
+
};
|
|
535
|
+
|
|
536
|
+
const reducer = CreateGameReducer({ game });
|
|
537
|
+
let state = InitializeGame({ game });
|
|
538
|
+
|
|
539
|
+
expect(state.ctx).toMatchObject({
|
|
540
|
+
activePlayers: { '0': 'stage' },
|
|
541
|
+
_prevActivePlayers: [],
|
|
542
|
+
});
|
|
543
|
+
|
|
544
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
545
|
+
|
|
546
|
+
expect(state.ctx).toMatchObject({
|
|
547
|
+
activePlayers: null,
|
|
548
|
+
_prevActivePlayers: [],
|
|
549
|
+
});
|
|
550
|
+
});
|
|
551
|
+
|
|
552
|
+
describe('revert', () => {
|
|
553
|
+
test('resets to previous', () => {
|
|
554
|
+
const game: Game = {
|
|
555
|
+
moves: {
|
|
556
|
+
A: ({ events }) => {
|
|
557
|
+
events.setActivePlayers({
|
|
558
|
+
currentPlayer: 'stage2',
|
|
559
|
+
minMoves: 1,
|
|
560
|
+
maxMoves: 1,
|
|
561
|
+
revert: true,
|
|
562
|
+
});
|
|
563
|
+
},
|
|
564
|
+
B: () => {},
|
|
565
|
+
},
|
|
566
|
+
|
|
567
|
+
turn: {
|
|
568
|
+
activePlayers: { currentPlayer: 'stage1' },
|
|
569
|
+
},
|
|
570
|
+
};
|
|
571
|
+
|
|
572
|
+
const reducer = CreateGameReducer({ game });
|
|
573
|
+
let state = InitializeGame({ game });
|
|
574
|
+
|
|
575
|
+
expect(state.ctx).toMatchObject({
|
|
576
|
+
activePlayers: { '0': 'stage1' },
|
|
577
|
+
_prevActivePlayers: [],
|
|
578
|
+
});
|
|
579
|
+
|
|
580
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
581
|
+
|
|
582
|
+
expect(state.ctx).toMatchObject({
|
|
583
|
+
activePlayers: { '0': 'stage2' },
|
|
584
|
+
_prevActivePlayers: [
|
|
585
|
+
{
|
|
586
|
+
activePlayers: { '0': 'stage1' },
|
|
587
|
+
_activePlayersMinMoves: null,
|
|
588
|
+
_activePlayersMaxMoves: null,
|
|
589
|
+
_activePlayersNumMoves: { '0': 1 },
|
|
590
|
+
},
|
|
591
|
+
],
|
|
592
|
+
});
|
|
593
|
+
|
|
594
|
+
state = reducer(state, makeMove('B', null, '0'));
|
|
595
|
+
|
|
596
|
+
expect(state.ctx).toMatchObject({
|
|
597
|
+
activePlayers: { '0': 'stage1' },
|
|
598
|
+
_prevActivePlayers: [],
|
|
599
|
+
});
|
|
600
|
+
});
|
|
601
|
+
|
|
602
|
+
test('restores move limits and counts', () => {
|
|
603
|
+
const game: Game = {
|
|
604
|
+
moves: {
|
|
605
|
+
A: ({ events }) => {
|
|
606
|
+
events.setActivePlayers({
|
|
607
|
+
currentPlayer: 'stage2',
|
|
608
|
+
minMoves: 1,
|
|
609
|
+
maxMoves: 1,
|
|
610
|
+
revert: true,
|
|
611
|
+
});
|
|
612
|
+
},
|
|
613
|
+
B: () => {},
|
|
614
|
+
},
|
|
615
|
+
|
|
616
|
+
turn: {
|
|
617
|
+
activePlayers: {
|
|
618
|
+
currentPlayer: 'stage1',
|
|
619
|
+
minMoves: 2,
|
|
620
|
+
maxMoves: 3,
|
|
621
|
+
},
|
|
622
|
+
},
|
|
623
|
+
};
|
|
624
|
+
|
|
625
|
+
const reducer = CreateGameReducer({ game });
|
|
626
|
+
let state = InitializeGame({ game });
|
|
627
|
+
|
|
628
|
+
expect(state.ctx).toMatchObject({
|
|
629
|
+
activePlayers: { '0': 'stage1' },
|
|
630
|
+
_prevActivePlayers: [],
|
|
631
|
+
_activePlayersMinMoves: { '0': 2 },
|
|
632
|
+
_activePlayersMaxMoves: { '0': 3 },
|
|
633
|
+
_activePlayersNumMoves: {
|
|
634
|
+
'0': 0,
|
|
635
|
+
},
|
|
636
|
+
});
|
|
637
|
+
|
|
638
|
+
state = reducer(state, makeMove('B', null, '0'));
|
|
639
|
+
|
|
640
|
+
expect(state.ctx).toMatchObject({
|
|
641
|
+
activePlayers: { '0': 'stage1' },
|
|
642
|
+
_prevActivePlayers: [],
|
|
643
|
+
_activePlayersMinMoves: { '0': 2 },
|
|
644
|
+
_activePlayersMaxMoves: { '0': 3 },
|
|
645
|
+
_activePlayersNumMoves: {
|
|
646
|
+
'0': 1,
|
|
647
|
+
},
|
|
648
|
+
});
|
|
649
|
+
|
|
650
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
651
|
+
|
|
652
|
+
expect(state.ctx).toMatchObject({
|
|
653
|
+
activePlayers: { '0': 'stage2' },
|
|
654
|
+
_prevActivePlayers: [
|
|
655
|
+
{
|
|
656
|
+
activePlayers: { '0': 'stage1' },
|
|
657
|
+
_activePlayersNumMoves: { '0': 2 },
|
|
658
|
+
_activePlayersMinMoves: { '0': 2 },
|
|
659
|
+
_activePlayersMaxMoves: { '0': 3 },
|
|
660
|
+
},
|
|
661
|
+
],
|
|
662
|
+
_activePlayersMinMoves: { '0': 1 },
|
|
663
|
+
_activePlayersMaxMoves: { '0': 1 },
|
|
664
|
+
_activePlayersNumMoves: {
|
|
665
|
+
'0': 0,
|
|
666
|
+
},
|
|
667
|
+
});
|
|
668
|
+
|
|
669
|
+
state = reducer(state, makeMove('B', null, '0'));
|
|
670
|
+
|
|
671
|
+
expect(state.ctx).toMatchObject({
|
|
672
|
+
activePlayers: { '0': 'stage1' },
|
|
673
|
+
_prevActivePlayers: [],
|
|
674
|
+
_activePlayersMinMoves: { '0': 2 },
|
|
675
|
+
_activePlayersMaxMoves: { '0': 3 },
|
|
676
|
+
_activePlayersNumMoves: {
|
|
677
|
+
'0': 2,
|
|
678
|
+
},
|
|
679
|
+
});
|
|
680
|
+
});
|
|
681
|
+
});
|
|
682
|
+
|
|
683
|
+
test('set to next', () => {
|
|
684
|
+
const game: Game = {
|
|
685
|
+
moves: {
|
|
686
|
+
A: () => {},
|
|
687
|
+
},
|
|
688
|
+
|
|
689
|
+
turn: {
|
|
690
|
+
activePlayers: {
|
|
691
|
+
currentPlayer: 'stage1',
|
|
692
|
+
minMoves: 1,
|
|
693
|
+
maxMoves: 1,
|
|
694
|
+
next: {
|
|
695
|
+
currentPlayer: 'stage2',
|
|
696
|
+
minMoves: 1,
|
|
697
|
+
maxMoves: 1,
|
|
698
|
+
next: {
|
|
699
|
+
currentPlayer: 'stage3',
|
|
700
|
+
},
|
|
701
|
+
},
|
|
702
|
+
},
|
|
703
|
+
},
|
|
704
|
+
};
|
|
705
|
+
|
|
706
|
+
const reducer = CreateGameReducer({ game });
|
|
707
|
+
let state = InitializeGame({ game });
|
|
708
|
+
|
|
709
|
+
expect(state.ctx).toMatchObject({
|
|
710
|
+
activePlayers: { '0': 'stage1' },
|
|
711
|
+
_prevActivePlayers: [],
|
|
712
|
+
_nextActivePlayers: {
|
|
713
|
+
currentPlayer: 'stage2',
|
|
714
|
+
minMoves: 1,
|
|
715
|
+
maxMoves: 1,
|
|
716
|
+
next: {
|
|
717
|
+
currentPlayer: 'stage3',
|
|
718
|
+
},
|
|
719
|
+
},
|
|
720
|
+
});
|
|
721
|
+
|
|
722
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
723
|
+
|
|
724
|
+
expect(state.ctx).toMatchObject({
|
|
725
|
+
activePlayers: { '0': 'stage2' },
|
|
726
|
+
_prevActivePlayers: [],
|
|
727
|
+
_nextActivePlayers: {
|
|
728
|
+
currentPlayer: 'stage3',
|
|
729
|
+
},
|
|
730
|
+
});
|
|
731
|
+
|
|
732
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
733
|
+
|
|
734
|
+
expect(state.ctx).toMatchObject({
|
|
735
|
+
activePlayers: { '0': 'stage3' },
|
|
736
|
+
_prevActivePlayers: [],
|
|
737
|
+
_nextActivePlayers: null,
|
|
738
|
+
});
|
|
739
|
+
});
|
|
740
|
+
});
|
|
741
|
+
|
|
742
|
+
describe('move limits', () => {
|
|
743
|
+
test('shorthand syntax', () => {
|
|
744
|
+
const game: Game = {
|
|
745
|
+
turn: {
|
|
746
|
+
activePlayers: {
|
|
747
|
+
all: 'play',
|
|
748
|
+
minMoves: 1,
|
|
749
|
+
maxMoves: 3,
|
|
750
|
+
},
|
|
751
|
+
stages: {
|
|
752
|
+
play: { moves: { A: () => {} } },
|
|
753
|
+
},
|
|
754
|
+
},
|
|
755
|
+
};
|
|
756
|
+
|
|
757
|
+
const reducer = CreateGameReducer({ game });
|
|
758
|
+
let state = InitializeGame({ game, numPlayers: 3 });
|
|
759
|
+
|
|
760
|
+
expect(state.ctx._activePlayersMinMoves).toEqual({
|
|
761
|
+
'0': 1,
|
|
762
|
+
'1': 1,
|
|
763
|
+
'2': 1,
|
|
764
|
+
});
|
|
765
|
+
|
|
766
|
+
expect(state.ctx._activePlayersMaxMoves).toEqual({
|
|
767
|
+
'0': 3,
|
|
768
|
+
'1': 3,
|
|
769
|
+
'2': 3,
|
|
770
|
+
});
|
|
771
|
+
|
|
772
|
+
expect(state.ctx._activePlayersNumMoves).toEqual({
|
|
773
|
+
'0': 0,
|
|
774
|
+
'1': 0,
|
|
775
|
+
'2': 0,
|
|
776
|
+
});
|
|
777
|
+
|
|
778
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
779
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
780
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
781
|
+
state = reducer(state, makeMove('A', null, '2'));
|
|
782
|
+
|
|
783
|
+
expect(state.ctx._activePlayersNumMoves).toEqual({
|
|
784
|
+
'0': 1,
|
|
785
|
+
'1': 2,
|
|
786
|
+
'2': 1,
|
|
787
|
+
});
|
|
788
|
+
|
|
789
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
790
|
+
|
|
791
|
+
expect(state.ctx.activePlayers).toEqual({
|
|
792
|
+
'0': 'play',
|
|
793
|
+
'2': 'play',
|
|
794
|
+
});
|
|
795
|
+
});
|
|
796
|
+
|
|
797
|
+
test('long-form syntax', () => {
|
|
798
|
+
const game: Game = {
|
|
799
|
+
turn: {
|
|
800
|
+
activePlayers: {
|
|
801
|
+
currentPlayer: { stage: 'play', minMoves: 1, maxMoves: 2 },
|
|
802
|
+
others: { stage: 'play', maxMoves: 1 },
|
|
803
|
+
},
|
|
804
|
+
stages: {
|
|
805
|
+
play: { moves: { A: () => {} } },
|
|
806
|
+
},
|
|
807
|
+
},
|
|
808
|
+
};
|
|
809
|
+
|
|
810
|
+
const reducer = CreateGameReducer({ game });
|
|
811
|
+
let state = InitializeGame({ game, numPlayers: 3 });
|
|
812
|
+
|
|
813
|
+
expect(state.ctx._activePlayersMinMoves).toStrictEqual({ '0': 1 });
|
|
814
|
+
|
|
815
|
+
expect(state.ctx._activePlayersMaxMoves).toEqual({
|
|
816
|
+
'0': 2,
|
|
817
|
+
'1': 1,
|
|
818
|
+
'2': 1,
|
|
819
|
+
});
|
|
820
|
+
|
|
821
|
+
expect(state.ctx._activePlayersNumMoves).toEqual({
|
|
822
|
+
'0': 0,
|
|
823
|
+
'1': 0,
|
|
824
|
+
'2': 0,
|
|
825
|
+
});
|
|
826
|
+
|
|
827
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
828
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
829
|
+
state = reducer(state, makeMove('A', null, '2'));
|
|
830
|
+
|
|
831
|
+
expect(state.ctx._activePlayersNumMoves).toEqual({
|
|
832
|
+
'0': 1,
|
|
833
|
+
'1': 1,
|
|
834
|
+
'2': 1,
|
|
835
|
+
});
|
|
836
|
+
|
|
837
|
+
expect(state.ctx.activePlayers).toEqual({ '0': 'play' });
|
|
838
|
+
|
|
839
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
840
|
+
|
|
841
|
+
expect(state.ctx.activePlayers).toBeNull();
|
|
842
|
+
});
|
|
843
|
+
|
|
844
|
+
test('player-specific limit overrides move limit args', () => {
|
|
845
|
+
const game: Game = {
|
|
846
|
+
turn: {
|
|
847
|
+
activePlayers: {
|
|
848
|
+
all: { stage: 'play', minMoves: 2, maxMoves: 2 },
|
|
849
|
+
minMoves: 1,
|
|
850
|
+
maxMoves: 1,
|
|
851
|
+
},
|
|
852
|
+
},
|
|
853
|
+
};
|
|
854
|
+
|
|
855
|
+
const state = InitializeGame({ game, numPlayers: 2 });
|
|
856
|
+
|
|
857
|
+
expect(state.ctx._activePlayersMinMoves).toEqual({
|
|
858
|
+
'0': 2,
|
|
859
|
+
'1': 2,
|
|
860
|
+
});
|
|
861
|
+
|
|
862
|
+
expect(state.ctx._activePlayersMaxMoves).toEqual({
|
|
863
|
+
'0': 2,
|
|
864
|
+
'1': 2,
|
|
865
|
+
});
|
|
866
|
+
});
|
|
867
|
+
|
|
868
|
+
test('value syntax', () => {
|
|
869
|
+
const game: Game = {
|
|
870
|
+
turn: {
|
|
871
|
+
activePlayers: {
|
|
872
|
+
value: {
|
|
873
|
+
'0': { stage: 'play', maxMoves: 1 },
|
|
874
|
+
'1': { stage: 'play', minMoves: 1, maxMoves: 2 },
|
|
875
|
+
'2': { stage: 'play', minMoves: 2, maxMoves: 3 },
|
|
876
|
+
},
|
|
877
|
+
},
|
|
878
|
+
stages: {
|
|
879
|
+
play: { moves: { A: () => {} } },
|
|
880
|
+
},
|
|
881
|
+
},
|
|
882
|
+
};
|
|
883
|
+
|
|
884
|
+
const reducer = CreateGameReducer({ game });
|
|
885
|
+
let state = InitializeGame({ game, numPlayers: 3 });
|
|
886
|
+
|
|
887
|
+
expect(state.ctx._activePlayersMinMoves).toStrictEqual({
|
|
888
|
+
'1': 1,
|
|
889
|
+
'2': 2,
|
|
890
|
+
});
|
|
891
|
+
|
|
892
|
+
expect(state.ctx._activePlayersMaxMoves).toEqual({
|
|
893
|
+
'0': 1,
|
|
894
|
+
'1': 2,
|
|
895
|
+
'2': 3,
|
|
896
|
+
});
|
|
897
|
+
|
|
898
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
899
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
900
|
+
state = reducer(state, makeMove('A', null, '2'));
|
|
901
|
+
|
|
902
|
+
expect(state.ctx.activePlayers).toEqual({ '1': 'play', '2': 'play' });
|
|
903
|
+
|
|
904
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
905
|
+
state = reducer(state, makeMove('A', null, '2'));
|
|
906
|
+
|
|
907
|
+
expect(state.ctx.activePlayers).toEqual({ '2': 'play' });
|
|
908
|
+
|
|
909
|
+
state = reducer(state, makeMove('A', null, '2'));
|
|
910
|
+
expect(state.ctx.activePlayers).toBeNull();
|
|
911
|
+
});
|
|
912
|
+
|
|
913
|
+
test('move counts reset on turn end', () => {
|
|
914
|
+
const game: Game = {
|
|
915
|
+
turn: {
|
|
916
|
+
activePlayers: {
|
|
917
|
+
all: 'play',
|
|
918
|
+
},
|
|
919
|
+
stages: {
|
|
920
|
+
play: { moves: { A: () => {} } },
|
|
921
|
+
},
|
|
922
|
+
},
|
|
923
|
+
};
|
|
924
|
+
|
|
925
|
+
const reducer = CreateGameReducer({ game });
|
|
926
|
+
let state = InitializeGame({ game, numPlayers: 3 });
|
|
927
|
+
|
|
928
|
+
state = reducer(state, makeMove('A', null, '0'));
|
|
929
|
+
state = reducer(state, makeMove('A', null, '1'));
|
|
930
|
+
|
|
931
|
+
expect(state.ctx._activePlayersNumMoves).toEqual({
|
|
932
|
+
'0': 1,
|
|
933
|
+
'1': 1,
|
|
934
|
+
'2': 0,
|
|
935
|
+
});
|
|
936
|
+
|
|
937
|
+
state = reducer(state, gameEvent('endTurn'));
|
|
938
|
+
|
|
939
|
+
expect(state.ctx._activePlayersNumMoves).toEqual({
|
|
940
|
+
'0': 0,
|
|
941
|
+
'1': 0,
|
|
942
|
+
'2': 0,
|
|
943
|
+
});
|
|
944
|
+
});
|
|
945
|
+
});
|
|
946
|
+
|
|
947
|
+
describe('militia', () => {
|
|
948
|
+
let state;
|
|
949
|
+
let reducer;
|
|
950
|
+
beforeAll(() => {
|
|
951
|
+
const game: Game = {
|
|
952
|
+
moves: {
|
|
953
|
+
militia: ({ events }) => {
|
|
954
|
+
events.setActivePlayers({
|
|
955
|
+
others: 'discard',
|
|
956
|
+
minMoves: 1,
|
|
957
|
+
maxMoves: 1,
|
|
958
|
+
revert: true,
|
|
959
|
+
});
|
|
960
|
+
},
|
|
961
|
+
},
|
|
962
|
+
|
|
963
|
+
turn: {
|
|
964
|
+
stages: {
|
|
965
|
+
discard: {
|
|
966
|
+
moves: {
|
|
967
|
+
discard: ({ G }) => G,
|
|
968
|
+
},
|
|
969
|
+
},
|
|
970
|
+
},
|
|
971
|
+
},
|
|
972
|
+
};
|
|
973
|
+
|
|
974
|
+
reducer = CreateGameReducer({ game });
|
|
975
|
+
state = InitializeGame({ game, numPlayers: 3 });
|
|
976
|
+
});
|
|
977
|
+
|
|
978
|
+
beforeEach(() => {
|
|
979
|
+
(error as jest.Mock).mockClear();
|
|
980
|
+
});
|
|
981
|
+
|
|
982
|
+
test('sanity', () => {
|
|
983
|
+
expect(state.ctx.activePlayers).toEqual(null);
|
|
984
|
+
});
|
|
985
|
+
|
|
986
|
+
test('player 1 cannot play the militia card', () => {
|
|
987
|
+
state = reducer(state, makeMove('militia', undefined, '1'));
|
|
988
|
+
expect(error).toHaveBeenCalledWith('disallowed move: militia');
|
|
989
|
+
});
|
|
990
|
+
|
|
991
|
+
test('player 2 cannot play the militia card', () => {
|
|
992
|
+
state = reducer(state, makeMove('militia', undefined, '2'));
|
|
993
|
+
expect(error).toHaveBeenCalledWith('disallowed move: militia');
|
|
994
|
+
});
|
|
995
|
+
|
|
996
|
+
test('player 0 cannot discard', () => {
|
|
997
|
+
state = reducer(state, makeMove('discard', undefined, '0'));
|
|
998
|
+
expect(error).toHaveBeenCalledWith('disallowed move: discard');
|
|
999
|
+
});
|
|
1000
|
+
|
|
1001
|
+
test('player 1 cannot discard', () => {
|
|
1002
|
+
state = reducer(state, makeMove('discard', undefined, '1'));
|
|
1003
|
+
expect(error).toHaveBeenCalledWith('disallowed move: discard');
|
|
1004
|
+
});
|
|
1005
|
+
|
|
1006
|
+
test('player 2 cannot discard', () => {
|
|
1007
|
+
state = reducer(state, makeMove('discard', undefined, '2'));
|
|
1008
|
+
expect(error).toHaveBeenCalledWith('disallowed move: discard');
|
|
1009
|
+
});
|
|
1010
|
+
|
|
1011
|
+
test('player 0 plays militia', () => {
|
|
1012
|
+
state = reducer(state, makeMove('militia', undefined, '0'));
|
|
1013
|
+
expect(state.ctx.activePlayers).toEqual({
|
|
1014
|
+
'1': 'discard',
|
|
1015
|
+
'2': 'discard',
|
|
1016
|
+
});
|
|
1017
|
+
});
|
|
1018
|
+
|
|
1019
|
+
test('player 0 cannot play militia again', () => {
|
|
1020
|
+
state = reducer(state, makeMove('militia', undefined, '0'));
|
|
1021
|
+
expect(error).toHaveBeenCalledWith('disallowed move: militia');
|
|
1022
|
+
});
|
|
1023
|
+
|
|
1024
|
+
test('player 0 still cannot discard', () => {
|
|
1025
|
+
state = reducer(state, makeMove('discard', undefined, '0'));
|
|
1026
|
+
expect(error).toHaveBeenCalledWith('disallowed move: discard');
|
|
1027
|
+
});
|
|
1028
|
+
|
|
1029
|
+
test('everyone else discards', () => {
|
|
1030
|
+
state = reducer(state, makeMove('discard', undefined, '1'));
|
|
1031
|
+
expect(state.ctx.activePlayers).toEqual({ '2': 'discard' });
|
|
1032
|
+
state = reducer(state, makeMove('discard', undefined, '2'));
|
|
1033
|
+
});
|
|
1034
|
+
|
|
1035
|
+
test('activePlayers is restored to previous state', () => {
|
|
1036
|
+
expect(state.ctx.activePlayers).toEqual(null);
|
|
1037
|
+
});
|
|
1038
|
+
});
|
|
1039
|
+
});
|
|
1040
|
+
|
|
1041
|
+
describe('UpdateTurnOrderState', () => {
|
|
1042
|
+
const G = {};
|
|
1043
|
+
const ctx = {
|
|
1044
|
+
currentPlayer: '0',
|
|
1045
|
+
playOrder: ['0', '1', '2'],
|
|
1046
|
+
playOrderPos: 0,
|
|
1047
|
+
};
|
|
1048
|
+
const turn = { order: TurnOrder.DEFAULT };
|
|
1049
|
+
|
|
1050
|
+
test('without next player', () => {
|
|
1051
|
+
const { ctx: t } = UpdateTurnOrderState(
|
|
1052
|
+
{ G, ctx } as State,
|
|
1053
|
+
ctx.currentPlayer,
|
|
1054
|
+
turn
|
|
1055
|
+
);
|
|
1056
|
+
expect(t).toMatchObject({ currentPlayer: '1' });
|
|
1057
|
+
});
|
|
1058
|
+
|
|
1059
|
+
test('with next player', () => {
|
|
1060
|
+
const { ctx: t } = UpdateTurnOrderState(
|
|
1061
|
+
{ G, ctx } as State,
|
|
1062
|
+
ctx.currentPlayer,
|
|
1063
|
+
turn,
|
|
1064
|
+
{
|
|
1065
|
+
next: '2',
|
|
1066
|
+
}
|
|
1067
|
+
);
|
|
1068
|
+
expect(t).toMatchObject({ currentPlayer: '2' });
|
|
1069
|
+
});
|
|
1070
|
+
|
|
1071
|
+
test('errors if turn.order.next doesn’t return a number', () => {
|
|
1072
|
+
UpdateTurnOrderState({ G, ctx } as State, ctx.currentPlayer, {
|
|
1073
|
+
order: {
|
|
1074
|
+
first: () => 0,
|
|
1075
|
+
next: () => '2' as unknown as number,
|
|
1076
|
+
},
|
|
1077
|
+
});
|
|
1078
|
+
expect(error).toHaveBeenCalledWith(
|
|
1079
|
+
`invalid value returned by turn.order.next — expected number or undefined got string “2”.`
|
|
1080
|
+
);
|
|
1081
|
+
});
|
|
1082
|
+
});
|
|
1083
|
+
|
|
1084
|
+
describe('Random API is available', () => {
|
|
1085
|
+
let first;
|
|
1086
|
+
let next;
|
|
1087
|
+
|
|
1088
|
+
const turn = {
|
|
1089
|
+
order: {
|
|
1090
|
+
first: ({ random }) => {
|
|
1091
|
+
if (random !== undefined) {
|
|
1092
|
+
first = true;
|
|
1093
|
+
}
|
|
1094
|
+
return 0;
|
|
1095
|
+
},
|
|
1096
|
+
|
|
1097
|
+
next: ({ random }) => {
|
|
1098
|
+
if (random !== undefined) {
|
|
1099
|
+
next = true;
|
|
1100
|
+
}
|
|
1101
|
+
return 0;
|
|
1102
|
+
},
|
|
1103
|
+
},
|
|
1104
|
+
};
|
|
1105
|
+
|
|
1106
|
+
const game: Game = { turn };
|
|
1107
|
+
|
|
1108
|
+
beforeEach(() => {
|
|
1109
|
+
first = next = false;
|
|
1110
|
+
});
|
|
1111
|
+
|
|
1112
|
+
test('init', () => {
|
|
1113
|
+
Client({ game });
|
|
1114
|
+
expect(first).toBe(true);
|
|
1115
|
+
});
|
|
1116
|
+
|
|
1117
|
+
test('end turn', () => {
|
|
1118
|
+
const client = Client({ game });
|
|
1119
|
+
expect(next).toBe(false);
|
|
1120
|
+
client.events.endTurn();
|
|
1121
|
+
expect(next).toBe(true);
|
|
1122
|
+
});
|
|
1123
|
+
});
|