@mnbroatch/boardgame.io 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +102 -0
- package/ai/package.json +7 -0
- package/client/package.json +7 -0
- package/core/package.json +7 -0
- package/debug/package.json +7 -0
- package/dist/boardgameio.es.js +14238 -0
- package/dist/boardgameio.js +14277 -0
- package/dist/boardgameio.min.js +16 -0
- package/dist/cjs/Debug-9d141c06.js +9586 -0
- package/dist/cjs/ai-e0e8a768.js +377 -0
- package/dist/cjs/ai.js +20 -0
- package/dist/cjs/client-76dec77b.js +258 -0
- package/dist/cjs/client-a22d7500.js +524 -0
- package/dist/cjs/client.js +26 -0
- package/dist/cjs/core.js +52 -0
- package/dist/cjs/debug.js +18 -0
- package/dist/cjs/filter-player-view-bb02e2f6.js +89 -0
- package/dist/cjs/initialize-267fcd69.js +61 -0
- package/dist/cjs/internal.js +25 -0
- package/dist/cjs/master-2904879d.js +320 -0
- package/dist/cjs/master.js +18 -0
- package/dist/cjs/multiplayer.js +23 -0
- package/dist/cjs/plugin-random-7425844d.js +229 -0
- package/dist/cjs/plugins.js +59 -0
- package/dist/cjs/react-native.js +182 -0
- package/dist/cjs/react.js +727 -0
- package/dist/cjs/reducer-16eec232.js +1203 -0
- package/dist/cjs/server.js +4087 -0
- package/dist/cjs/socketio-7a0837eb.js +478 -0
- package/dist/cjs/testing.js +30 -0
- package/dist/cjs/transport-b1874dfa.js +37 -0
- package/dist/cjs/turn-order-b2ff8740.js +1136 -0
- package/dist/cjs/util-fcfd8fb8.js +140 -0
- package/dist/esm/Debug-0141fe2d.js +9577 -0
- package/dist/esm/ai-5c06e761.js +371 -0
- package/dist/esm/ai.js +8 -0
- package/dist/esm/client-2e653027.js +522 -0
- package/dist/esm/client-5f57c3f2.js +255 -0
- package/dist/esm/client.js +16 -0
- package/dist/esm/core.js +40 -0
- package/dist/esm/debug.js +10 -0
- package/dist/esm/filter-player-view-2c6cc96f.js +87 -0
- package/dist/esm/initialize-11d626ca.js +59 -0
- package/dist/esm/internal.js +10 -0
- package/dist/esm/master-fa8f2e43.js +318 -0
- package/dist/esm/master.js +10 -0
- package/dist/esm/multiplayer.js +14 -0
- package/dist/esm/plugin-random-087f861e.js +226 -0
- package/dist/esm/plugins.js +55 -0
- package/dist/esm/react-native.js +173 -0
- package/dist/esm/react.js +716 -0
- package/dist/esm/reducer-c46da7e5.js +1198 -0
- package/dist/esm/socketio-c22ffa65.js +455 -0
- package/dist/esm/testing.js +26 -0
- package/dist/esm/transport-ce07b771.js +35 -0
- package/dist/esm/turn-order-376d315e.js +1091 -0
- package/dist/esm/util-b6147cef.js +135 -0
- package/dist/types/packages/ai.d.ts +5 -0
- package/dist/types/packages/client.d.ts +3 -0
- package/dist/types/packages/core.d.ts +5 -0
- package/dist/types/packages/debug.d.ts +2 -0
- package/dist/types/packages/internal.d.ts +8 -0
- package/dist/types/packages/master.d.ts +2 -0
- package/dist/types/packages/multiplayer.d.ts +3 -0
- package/dist/types/packages/plugins.d.ts +3 -0
- package/dist/types/packages/react-native.d.ts +2 -0
- package/dist/types/packages/react.d.ts +3 -0
- package/dist/types/packages/server.d.ts +6 -0
- package/dist/types/packages/testing.d.ts +1 -0
- package/dist/types/src/ai/ai.d.ts +53 -0
- package/dist/types/src/ai/ai.test.d.ts +1 -0
- package/dist/types/src/ai/bot.d.ts +40 -0
- package/dist/types/src/ai/mcts-bot.d.ts +60 -0
- package/dist/types/src/ai/random-bot.d.ts +27 -0
- package/dist/types/src/client/client.d.ts +104 -0
- package/dist/types/src/client/client.test.d.ts +1 -0
- package/dist/types/src/client/debug/tests/debug.test.d.ts +1 -0
- package/dist/types/src/client/manager.d.ts +61 -0
- package/dist/types/src/client/react.d.ts +75 -0
- package/dist/types/src/client/react.ssr.test.d.ts +4 -0
- package/dist/types/src/client/react.test.d.ts +1 -0
- package/dist/types/src/client/transport/dummy.d.ts +18 -0
- package/dist/types/src/client/transport/local.d.ts +59 -0
- package/dist/types/src/client/transport/local.test.d.ts +1 -0
- package/dist/types/src/client/transport/socketio.d.ts +45 -0
- package/dist/types/src/client/transport/socketio.test.d.ts +1 -0
- package/dist/types/src/client/transport/transport.d.ts +50 -0
- package/dist/types/src/client/transport/transport.test.d.ts +1 -0
- package/dist/types/src/core/action-creators.d.ts +144 -0
- package/dist/types/src/core/action-types.d.ts +10 -0
- package/dist/types/src/core/backwards-compatibility.d.ts +12 -0
- package/dist/types/src/core/constants.d.ts +6 -0
- package/dist/types/src/core/errors.d.ts +15 -0
- package/dist/types/src/core/flow.d.ts +28 -0
- package/dist/types/src/core/flow.test.d.ts +1 -0
- package/dist/types/src/core/game-methods.d.ts +9 -0
- package/dist/types/src/core/game.d.ts +26 -0
- package/dist/types/src/core/game.test.d.ts +1 -0
- package/dist/types/src/core/initialize.d.ts +9 -0
- package/dist/types/src/core/logger.d.ts +2 -0
- package/dist/types/src/core/player-view.d.ts +7 -0
- package/dist/types/src/core/player-view.test.d.ts +1 -0
- package/dist/types/src/core/reducer.d.ts +155 -0
- package/dist/types/src/core/reducer.test.d.ts +1 -0
- package/dist/types/src/core/turn-order.d.ts +179 -0
- package/dist/types/src/core/turn-order.test.d.ts +8 -0
- package/dist/types/src/lobby/client.d.ts +194 -0
- package/dist/types/src/lobby/client.test.d.ts +1 -0
- package/dist/types/src/lobby/connection.d.ts +44 -0
- package/dist/types/src/lobby/connection.test.d.ts +1 -0
- package/dist/types/src/lobby/create-match-form.d.ts +26 -0
- package/dist/types/src/lobby/login-form.d.ts +23 -0
- package/dist/types/src/lobby/match-instance.d.ts +31 -0
- package/dist/types/src/lobby/react.d.ts +113 -0
- package/dist/types/src/lobby/react.ssr.test.d.ts +4 -0
- package/dist/types/src/lobby/react.test.d.ts +1 -0
- package/dist/types/src/master/filter-player-view.d.ts +96 -0
- package/dist/types/src/master/filter-player-view.test.d.ts +1 -0
- package/dist/types/src/master/master.d.ts +94 -0
- package/dist/types/src/master/master.test.d.ts +1 -0
- package/dist/types/src/plugins/events/events.d.ts +54 -0
- package/dist/types/src/plugins/events/events.test.d.ts +1 -0
- package/dist/types/src/plugins/main.d.ts +75 -0
- package/dist/types/src/plugins/main.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-events.d.ts +5 -0
- package/dist/types/src/plugins/plugin-immer.d.ts +7 -0
- package/dist/types/src/plugins/plugin-immer.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-log.d.ts +14 -0
- package/dist/types/src/plugins/plugin-log.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-player.d.ts +29 -0
- package/dist/types/src/plugins/plugin-player.test.d.ts +1 -0
- package/dist/types/src/plugins/plugin-random.d.ts +4 -0
- package/dist/types/src/plugins/plugin-serializable.d.ts +7 -0
- package/dist/types/src/plugins/plugin-serializable.test.d.ts +1 -0
- package/dist/types/src/plugins/random/random.alea.d.ts +19 -0
- package/dist/types/src/plugins/random/random.d.ts +54 -0
- package/dist/types/src/plugins/random/random.test.d.ts +1 -0
- package/dist/types/src/server/api.d.ts +13 -0
- package/dist/types/src/server/api.test.d.ts +1 -0
- package/dist/types/src/server/auth.d.ts +38 -0
- package/dist/types/src/server/auth.test.d.ts +1 -0
- package/dist/types/src/server/cors.d.ts +4 -0
- package/dist/types/src/server/cors.test.d.ts +1 -0
- package/dist/types/src/server/db/base.d.ts +192 -0
- package/dist/types/src/server/db/flatfile.d.ts +44 -0
- package/dist/types/src/server/db/flatfile.test.d.ts +1 -0
- package/dist/types/src/server/db/index.d.ts +4 -0
- package/dist/types/src/server/db/index.test.d.ts +1 -0
- package/dist/types/src/server/db/inmemory.d.ts +43 -0
- package/dist/types/src/server/db/inmemory.test.d.ts +1 -0
- package/dist/types/src/server/db/localstorage.d.ts +7 -0
- package/dist/types/src/server/db/localstorage.test.d.ts +1 -0
- package/dist/types/src/server/index.d.ts +68 -0
- package/dist/types/src/server/index.test.d.ts +1 -0
- package/dist/types/src/server/transport/pubsub/generic-pub-sub.d.ts +6 -0
- package/dist/types/src/server/transport/pubsub/in-memory-pub-sub.d.ts +7 -0
- package/dist/types/src/server/transport/pubsub/in-memory-pub-sub.test.d.ts +1 -0
- package/dist/types/src/server/transport/socketio-simultaneous.test.d.ts +1 -0
- package/dist/types/src/server/transport/socketio.d.ts +65 -0
- package/dist/types/src/server/transport/socketio.test.d.ts +1 -0
- package/dist/types/src/server/util.d.ts +35 -0
- package/dist/types/src/testing/mock-random.d.ts +15 -0
- package/dist/types/src/testing/mock-random.test.d.ts +1 -0
- package/dist/types/src/types.d.ts +387 -0
- package/internal/package.json +7 -0
- package/master/package.json +7 -0
- package/multiplayer/package.json +7 -0
- package/package.json +211 -0
- package/plugins/package.json +7 -0
- package/react/package.json +7 -0
- package/react-native/package.json +7 -0
- package/server/package.json +6 -0
- package/src/ai/ai.test.ts +433 -0
- package/src/ai/ai.ts +84 -0
- package/src/ai/bot.ts +122 -0
- package/src/ai/mcts-bot.ts +331 -0
- package/src/ai/random-bot.ts +20 -0
- package/src/client/client.test.ts +993 -0
- package/src/client/client.ts +588 -0
- package/src/client/debug/Debug.svelte +239 -0
- package/src/client/debug/Menu.svelte +65 -0
- package/src/client/debug/ai/AI.svelte +215 -0
- package/src/client/debug/ai/Options.svelte +48 -0
- package/src/client/debug/info/Info.svelte +22 -0
- package/src/client/debug/info/Item.svelte +24 -0
- package/src/client/debug/log/Log.svelte +157 -0
- package/src/client/debug/log/LogEvent.svelte +149 -0
- package/src/client/debug/log/LogMetadata.svelte +7 -0
- package/src/client/debug/log/PhaseMarker.svelte +27 -0
- package/src/client/debug/log/TurnMarker.svelte +23 -0
- package/src/client/debug/main/ClientSwitcher.svelte +59 -0
- package/src/client/debug/main/Controls.svelte +58 -0
- package/src/client/debug/main/Hotkey.svelte +84 -0
- package/src/client/debug/main/InteractiveFunction.svelte +85 -0
- package/src/client/debug/main/Main.svelte +121 -0
- package/src/client/debug/main/Move.svelte +68 -0
- package/src/client/debug/main/PlayerInfo.svelte +70 -0
- package/src/client/debug/mcts/Action.svelte +22 -0
- package/src/client/debug/mcts/MCTS.svelte +78 -0
- package/src/client/debug/mcts/Table.svelte +98 -0
- package/src/client/debug/tests/JSONTree.mock.svelte +3 -0
- package/src/client/debug/tests/debug.test.ts +183 -0
- package/src/client/debug/utils/shortcuts.js +50 -0
- package/src/client/debug/utils/shortcuts.test.js +49 -0
- package/src/client/manager.ts +177 -0
- package/src/client/react-native.js +136 -0
- package/src/client/react-native.test.js +229 -0
- package/src/client/react.ssr.test.tsx +24 -0
- package/src/client/react.test.tsx +213 -0
- package/src/client/react.tsx +192 -0
- package/src/client/transport/dummy.ts +19 -0
- package/src/client/transport/local.test.ts +353 -0
- package/src/client/transport/local.ts +230 -0
- package/src/client/transport/socketio.test.ts +328 -0
- package/src/client/transport/socketio.ts +210 -0
- package/src/client/transport/transport.test.ts +27 -0
- package/src/client/transport/transport.ts +95 -0
- package/src/core/action-creators.ts +159 -0
- package/src/core/action-types.ts +18 -0
- package/src/core/backwards-compatibility.ts +23 -0
- package/src/core/constants.ts +6 -0
- package/src/core/errors.ts +35 -0
- package/src/core/flow.test.ts +2433 -0
- package/src/core/flow.ts +897 -0
- package/src/core/game-methods.ts +9 -0
- package/src/core/game.test.ts +286 -0
- package/src/core/game.ts +114 -0
- package/src/core/initialize.ts +77 -0
- package/src/core/logger.test.js +90 -0
- package/src/core/logger.ts +18 -0
- package/src/core/player-view.test.ts +50 -0
- package/src/core/player-view.ts +39 -0
- package/src/core/reducer.test.ts +991 -0
- package/src/core/reducer.ts +532 -0
- package/src/core/turn-order.test.ts +1123 -0
- package/src/core/turn-order.ts +473 -0
- package/src/lobby/client.test.ts +385 -0
- package/src/lobby/client.ts +358 -0
- package/src/lobby/connection.test.ts +207 -0
- package/src/lobby/connection.ts +162 -0
- package/src/lobby/create-match-form.tsx +122 -0
- package/src/lobby/login-form.tsx +75 -0
- package/src/lobby/match-instance.tsx +135 -0
- package/src/lobby/react.ssr.test.tsx +22 -0
- package/src/lobby/react.test.tsx +594 -0
- package/src/lobby/react.tsx +402 -0
- package/src/master/filter-player-view.test.ts +381 -0
- package/src/master/filter-player-view.ts +102 -0
- package/src/master/master.test.ts +1068 -0
- package/src/master/master.ts +492 -0
- package/src/plugins/events/events.test.ts +108 -0
- package/src/plugins/events/events.ts +209 -0
- package/src/plugins/main.test.ts +411 -0
- package/src/plugins/main.ts +314 -0
- package/src/plugins/plugin-events.ts +40 -0
- package/src/plugins/plugin-immer.test.ts +86 -0
- package/src/plugins/plugin-immer.ts +37 -0
- package/src/plugins/plugin-log.test.ts +37 -0
- package/src/plugins/plugin-log.ts +40 -0
- package/src/plugins/plugin-player.test.ts +172 -0
- package/src/plugins/plugin-player.ts +100 -0
- package/src/plugins/plugin-random.ts +40 -0
- package/src/plugins/plugin-serializable.test.ts +40 -0
- package/src/plugins/plugin-serializable.ts +55 -0
- package/src/plugins/random/random.alea.ts +109 -0
- package/src/plugins/random/random.test.ts +167 -0
- package/src/plugins/random/random.ts +198 -0
- package/src/server/api.test.ts +1699 -0
- package/src/server/api.ts +527 -0
- package/src/server/auth.test.ts +275 -0
- package/src/server/auth.ts +89 -0
- package/src/server/cors.test.ts +121 -0
- package/src/server/cors.ts +7 -0
- package/src/server/db/base.ts +296 -0
- package/src/server/db/flatfile.test.ts +221 -0
- package/src/server/db/flatfile.ts +228 -0
- package/src/server/db/index.test.ts +8 -0
- package/src/server/db/index.ts +12 -0
- package/src/server/db/inmemory.test.ts +143 -0
- package/src/server/db/inmemory.ts +143 -0
- package/src/server/db/localstorage.test.ts +73 -0
- package/src/server/db/localstorage.ts +44 -0
- package/src/server/index.test.ts +265 -0
- package/src/server/index.ts +175 -0
- package/src/server/transport/pubsub/generic-pub-sub.ts +11 -0
- package/src/server/transport/pubsub/in-memory-pub-sub.test.ts +47 -0
- package/src/server/transport/pubsub/in-memory-pub-sub.ts +28 -0
- package/src/server/transport/socketio-simultaneous.test.ts +603 -0
- package/src/server/transport/socketio.test.ts +303 -0
- package/src/server/transport/socketio.ts +279 -0
- package/src/server/util.ts +85 -0
- package/src/testing/mock-random.test.ts +45 -0
- package/src/testing/mock-random.ts +27 -0
- package/src/types.ts +511 -0
- package/testing/package.json +7 -0
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/*
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* Copyright 2017 The boardgame.io Authors
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*
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*/
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* @param {...object} multiplayer - Set to a falsy value or a transportFactory, e.g., SocketIO()
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// Component that is displayed before the client has synced
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if (loading === undefined) {
|
|
69
|
+
const Loading = () => React__default["default"].createElement("div", { className: "bgio-loading" }, "connecting...");
|
|
70
|
+
loading = Loading;
|
|
71
|
+
}
|
|
72
|
+
/*
|
|
73
|
+
* WrappedBoard
|
|
74
|
+
*
|
|
75
|
+
* The main React component that wraps the passed in
|
|
76
|
+
* board component and adds the API to its props.
|
|
77
|
+
*/
|
|
78
|
+
return _a = class WrappedBoard extends React__default["default"].Component {
|
|
79
|
+
constructor(props) {
|
|
80
|
+
super(props);
|
|
81
|
+
if (debug === undefined) {
|
|
82
|
+
debug = props.debug;
|
|
83
|
+
}
|
|
84
|
+
this.client = client.Client({
|
|
85
|
+
game,
|
|
86
|
+
debug,
|
|
87
|
+
numPlayers,
|
|
88
|
+
multiplayer,
|
|
89
|
+
matchID: props.matchID,
|
|
90
|
+
playerID: props.playerID,
|
|
91
|
+
credentials: props.credentials,
|
|
92
|
+
enhancer,
|
|
93
|
+
});
|
|
94
|
+
}
|
|
95
|
+
componentDidMount() {
|
|
96
|
+
this.unsubscribe = this.client.subscribe(() => this.forceUpdate());
|
|
97
|
+
this.client.start();
|
|
98
|
+
}
|
|
99
|
+
componentWillUnmount() {
|
|
100
|
+
this.client.stop();
|
|
101
|
+
this.unsubscribe();
|
|
102
|
+
}
|
|
103
|
+
componentDidUpdate(prevProps) {
|
|
104
|
+
if (this.props.matchID != prevProps.matchID) {
|
|
105
|
+
this.client.updateMatchID(this.props.matchID);
|
|
106
|
+
}
|
|
107
|
+
if (this.props.playerID != prevProps.playerID) {
|
|
108
|
+
this.client.updatePlayerID(this.props.playerID);
|
|
109
|
+
}
|
|
110
|
+
if (this.props.credentials != prevProps.credentials) {
|
|
111
|
+
this.client.updateCredentials(this.props.credentials);
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
render() {
|
|
115
|
+
const state = this.client.getState();
|
|
116
|
+
if (state === null) {
|
|
117
|
+
return React__default["default"].createElement(loading);
|
|
118
|
+
}
|
|
119
|
+
let _board = null;
|
|
120
|
+
if (board) {
|
|
121
|
+
_board = React__default["default"].createElement(board, {
|
|
122
|
+
...state,
|
|
123
|
+
...this.props,
|
|
124
|
+
isMultiplayer: !!multiplayer,
|
|
125
|
+
moves: this.client.moves,
|
|
126
|
+
events: this.client.events,
|
|
127
|
+
matchID: this.client.matchID,
|
|
128
|
+
playerID: this.client.playerID,
|
|
129
|
+
reset: this.client.reset,
|
|
130
|
+
undo: this.client.undo,
|
|
131
|
+
redo: this.client.redo,
|
|
132
|
+
log: this.client.log,
|
|
133
|
+
matchData: this.client.matchData,
|
|
134
|
+
sendChatMessage: this.client.sendChatMessage,
|
|
135
|
+
chatMessages: this.client.chatMessages,
|
|
136
|
+
});
|
|
137
|
+
}
|
|
138
|
+
return React__default["default"].createElement("div", { className: "bgio-client" }, _board);
|
|
139
|
+
}
|
|
140
|
+
},
|
|
141
|
+
_a.propTypes = {
|
|
142
|
+
// The ID of a game to connect to.
|
|
143
|
+
// Only relevant in multiplayer.
|
|
144
|
+
matchID: PropTypes__default["default"].string,
|
|
145
|
+
// The ID of the player associated with this client.
|
|
146
|
+
// Only relevant in multiplayer.
|
|
147
|
+
playerID: PropTypes__default["default"].string,
|
|
148
|
+
// This client's authentication credentials.
|
|
149
|
+
// Only relevant in multiplayer.
|
|
150
|
+
credentials: PropTypes__default["default"].string,
|
|
151
|
+
// Enable / disable the Debug UI.
|
|
152
|
+
debug: PropTypes__default["default"].any,
|
|
153
|
+
},
|
|
154
|
+
_a.defaultProps = {
|
|
155
|
+
matchID: 'default',
|
|
156
|
+
playerID: null,
|
|
157
|
+
credentials: null,
|
|
158
|
+
debug: true,
|
|
159
|
+
},
|
|
160
|
+
_a;
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/*
|
|
164
|
+
* Copyright 2018 The boardgame.io Authors
|
|
165
|
+
*
|
|
166
|
+
* Use of this source code is governed by a MIT-style
|
|
167
|
+
* license that can be found in the LICENSE file or at
|
|
168
|
+
* https://opensource.org/licenses/MIT.
|
|
169
|
+
*/
|
|
170
|
+
class _LobbyConnectionImpl {
|
|
171
|
+
constructor({ server, gameComponents, playerName, playerCredentials, }) {
|
|
172
|
+
this.client = new client$1.LobbyClient({ server });
|
|
173
|
+
this.gameComponents = gameComponents;
|
|
174
|
+
this.playerName = playerName || 'Visitor';
|
|
175
|
+
this.playerCredentials = playerCredentials;
|
|
176
|
+
this.matches = [];
|
|
177
|
+
}
|
|
178
|
+
async refresh() {
|
|
179
|
+
try {
|
|
180
|
+
this.matches = [];
|
|
181
|
+
const games = await this.client.listGames();
|
|
182
|
+
for (const game of games) {
|
|
183
|
+
if (!this._getGameComponents(game))
|
|
184
|
+
continue;
|
|
185
|
+
const { matches } = await this.client.listMatches(game);
|
|
186
|
+
this.matches.push(...matches);
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
catch (error) {
|
|
190
|
+
throw new Error('failed to retrieve list of matches (' + error + ')');
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
_getMatchInstance(matchID) {
|
|
194
|
+
for (const inst of this.matches) {
|
|
195
|
+
if (inst['matchID'] === matchID)
|
|
196
|
+
return inst;
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
_getGameComponents(gameName) {
|
|
200
|
+
for (const comp of this.gameComponents) {
|
|
201
|
+
if (comp.game.name === gameName)
|
|
202
|
+
return comp;
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
_findPlayer(playerName) {
|
|
206
|
+
for (const inst of this.matches) {
|
|
207
|
+
if (inst.players.some((player) => player.name === playerName))
|
|
208
|
+
return inst;
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
async join(gameName, matchID, playerID) {
|
|
212
|
+
try {
|
|
213
|
+
let inst = this._findPlayer(this.playerName);
|
|
214
|
+
if (inst) {
|
|
215
|
+
throw new Error('player has already joined ' + inst.matchID);
|
|
216
|
+
}
|
|
217
|
+
inst = this._getMatchInstance(matchID);
|
|
218
|
+
if (!inst) {
|
|
219
|
+
throw new Error('game instance ' + matchID + ' not found');
|
|
220
|
+
}
|
|
221
|
+
const json = await this.client.joinMatch(gameName, matchID, {
|
|
222
|
+
playerID,
|
|
223
|
+
playerName: this.playerName,
|
|
224
|
+
});
|
|
225
|
+
inst.players[Number.parseInt(playerID)].name = this.playerName;
|
|
226
|
+
this.playerCredentials = json.playerCredentials;
|
|
227
|
+
}
|
|
228
|
+
catch (error) {
|
|
229
|
+
throw new Error('failed to join match ' + matchID + ' (' + error + ')');
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
async leave(gameName, matchID) {
|
|
233
|
+
try {
|
|
234
|
+
const inst = this._getMatchInstance(matchID);
|
|
235
|
+
if (!inst)
|
|
236
|
+
throw new Error('match instance not found');
|
|
237
|
+
for (const player of inst.players) {
|
|
238
|
+
if (player.name === this.playerName) {
|
|
239
|
+
await this.client.leaveMatch(gameName, matchID, {
|
|
240
|
+
playerID: player.id.toString(),
|
|
241
|
+
credentials: this.playerCredentials,
|
|
242
|
+
});
|
|
243
|
+
delete player.name;
|
|
244
|
+
delete this.playerCredentials;
|
|
245
|
+
return;
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
throw new Error('player not found in match');
|
|
249
|
+
}
|
|
250
|
+
catch (error) {
|
|
251
|
+
throw new Error('failed to leave match ' + matchID + ' (' + error + ')');
|
|
252
|
+
}
|
|
253
|
+
}
|
|
254
|
+
async disconnect() {
|
|
255
|
+
const inst = this._findPlayer(this.playerName);
|
|
256
|
+
if (inst) {
|
|
257
|
+
await this.leave(inst.gameName, inst.matchID);
|
|
258
|
+
}
|
|
259
|
+
this.matches = [];
|
|
260
|
+
this.playerName = 'Visitor';
|
|
261
|
+
}
|
|
262
|
+
async create(gameName, numPlayers) {
|
|
263
|
+
try {
|
|
264
|
+
const comp = this._getGameComponents(gameName);
|
|
265
|
+
if (!comp)
|
|
266
|
+
throw new Error('game not found');
|
|
267
|
+
if (numPlayers < comp.game.minPlayers ||
|
|
268
|
+
numPlayers > comp.game.maxPlayers)
|
|
269
|
+
throw new Error('invalid number of players ' + numPlayers);
|
|
270
|
+
await this.client.createMatch(gameName, { numPlayers });
|
|
271
|
+
}
|
|
272
|
+
catch (error) {
|
|
273
|
+
throw new Error('failed to create match for ' + gameName + ' (' + error + ')');
|
|
274
|
+
}
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
/**
|
|
278
|
+
* LobbyConnection
|
|
279
|
+
*
|
|
280
|
+
* Lobby model.
|
|
281
|
+
*
|
|
282
|
+
* @param {string} server - '<host>:<port>' of the server.
|
|
283
|
+
* @param {Array} gameComponents - A map of Board and Game objects for the supported games.
|
|
284
|
+
* @param {string} playerName - The name of the player.
|
|
285
|
+
* @param {string} playerCredentials - The credentials currently used by the player, if any.
|
|
286
|
+
*
|
|
287
|
+
* Returns:
|
|
288
|
+
* A JS object that synchronizes the list of running game instances with the server and provides an API to create/join/start instances.
|
|
289
|
+
*/
|
|
290
|
+
function LobbyConnection(opts) {
|
|
291
|
+
return new _LobbyConnectionImpl(opts);
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
/*
|
|
295
|
+
* Copyright 2018 The boardgame.io Authors.
|
|
296
|
+
*
|
|
297
|
+
* Use of this source code is governed by a MIT-style
|
|
298
|
+
* license that can be found in the LICENSE file or at
|
|
299
|
+
* https://opensource.org/licenses/MIT.
|
|
300
|
+
*/
|
|
301
|
+
class LobbyLoginForm extends React__default["default"].Component {
|
|
302
|
+
constructor() {
|
|
303
|
+
super(...arguments);
|
|
304
|
+
this.state = {
|
|
305
|
+
playerName: this.props.playerName,
|
|
306
|
+
nameErrorMsg: '',
|
|
307
|
+
};
|
|
308
|
+
this.onClickEnter = () => {
|
|
309
|
+
if (this.state.playerName === '')
|
|
310
|
+
return;
|
|
311
|
+
this.props.onEnter(this.state.playerName);
|
|
312
|
+
};
|
|
313
|
+
this.onKeyPress = (event) => {
|
|
314
|
+
if (event.key === 'Enter') {
|
|
315
|
+
this.onClickEnter();
|
|
316
|
+
}
|
|
317
|
+
};
|
|
318
|
+
this.onChangePlayerName = (event) => {
|
|
319
|
+
const name = event.target.value.trim();
|
|
320
|
+
this.setState({
|
|
321
|
+
playerName: name,
|
|
322
|
+
nameErrorMsg: name.length > 0 ? '' : 'empty player name',
|
|
323
|
+
});
|
|
324
|
+
};
|
|
325
|
+
}
|
|
326
|
+
render() {
|
|
327
|
+
return (React__default["default"].createElement("div", null,
|
|
328
|
+
React__default["default"].createElement("p", { className: "phase-title" }, "Choose a player name:"),
|
|
329
|
+
React__default["default"].createElement("input", { type: "text", value: this.state.playerName, onChange: this.onChangePlayerName, onKeyPress: this.onKeyPress }),
|
|
330
|
+
React__default["default"].createElement("span", { className: "buttons" },
|
|
331
|
+
React__default["default"].createElement("button", { className: "buttons", onClick: this.onClickEnter }, "Enter")),
|
|
332
|
+
React__default["default"].createElement("br", null),
|
|
333
|
+
React__default["default"].createElement("span", { className: "error-msg" },
|
|
334
|
+
this.state.nameErrorMsg,
|
|
335
|
+
React__default["default"].createElement("br", null))));
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
LobbyLoginForm.defaultProps = {
|
|
339
|
+
playerName: '',
|
|
340
|
+
};
|
|
341
|
+
|
|
342
|
+
/*
|
|
343
|
+
* Copyright 2018 The boardgame.io Authors.
|
|
344
|
+
*
|
|
345
|
+
* Use of this source code is governed by a MIT-style
|
|
346
|
+
* license that can be found in the LICENSE file or at
|
|
347
|
+
* https://opensource.org/licenses/MIT.
|
|
348
|
+
*/
|
|
349
|
+
class LobbyMatchInstance extends React__default["default"].Component {
|
|
350
|
+
constructor() {
|
|
351
|
+
super(...arguments);
|
|
352
|
+
this._createSeat = (player) => {
|
|
353
|
+
return player.name || '[free]';
|
|
354
|
+
};
|
|
355
|
+
this._createButtonJoin = (inst, seatId) => (React__default["default"].createElement("button", { key: 'button-join-' + inst.matchID, onClick: () => this.props.onClickJoin(inst.gameName, inst.matchID, '' + seatId) }, "Join"));
|
|
356
|
+
this._createButtonLeave = (inst) => (React__default["default"].createElement("button", { key: 'button-leave-' + inst.matchID, onClick: () => this.props.onClickLeave(inst.gameName, inst.matchID) }, "Leave"));
|
|
357
|
+
this._createButtonPlay = (inst, seatId) => (React__default["default"].createElement("button", { key: 'button-play-' + inst.matchID, onClick: () => this.props.onClickPlay(inst.gameName, {
|
|
358
|
+
matchID: inst.matchID,
|
|
359
|
+
playerID: '' + seatId,
|
|
360
|
+
numPlayers: inst.players.length,
|
|
361
|
+
}) }, "Play"));
|
|
362
|
+
this._createButtonSpectate = (inst) => (React__default["default"].createElement("button", { key: 'button-spectate-' + inst.matchID, onClick: () => this.props.onClickPlay(inst.gameName, {
|
|
363
|
+
matchID: inst.matchID,
|
|
364
|
+
numPlayers: inst.players.length,
|
|
365
|
+
}) }, "Spectate"));
|
|
366
|
+
this._createInstanceButtons = (inst) => {
|
|
367
|
+
const playerSeat = inst.players.find((player) => player.name === this.props.playerName);
|
|
368
|
+
const freeSeat = inst.players.find((player) => !player.name);
|
|
369
|
+
if (playerSeat && freeSeat) {
|
|
370
|
+
// already seated: waiting for match to start
|
|
371
|
+
return this._createButtonLeave(inst);
|
|
372
|
+
}
|
|
373
|
+
if (freeSeat) {
|
|
374
|
+
// at least 1 seat is available
|
|
375
|
+
return this._createButtonJoin(inst, freeSeat.id);
|
|
376
|
+
}
|
|
377
|
+
// match is full
|
|
378
|
+
if (playerSeat) {
|
|
379
|
+
return (React__default["default"].createElement("div", null, [
|
|
380
|
+
this._createButtonPlay(inst, playerSeat.id),
|
|
381
|
+
this._createButtonLeave(inst),
|
|
382
|
+
]));
|
|
383
|
+
}
|
|
384
|
+
// allow spectating
|
|
385
|
+
return this._createButtonSpectate(inst);
|
|
386
|
+
};
|
|
387
|
+
}
|
|
388
|
+
render() {
|
|
389
|
+
const match = this.props.match;
|
|
390
|
+
let status = 'OPEN';
|
|
391
|
+
if (!match.players.some((player) => !player.name)) {
|
|
392
|
+
status = 'RUNNING';
|
|
393
|
+
}
|
|
394
|
+
return (React__default["default"].createElement("tr", { key: 'line-' + match.matchID },
|
|
395
|
+
React__default["default"].createElement("td", { key: 'cell-name-' + match.matchID }, match.gameName),
|
|
396
|
+
React__default["default"].createElement("td", { key: 'cell-status-' + match.matchID }, status),
|
|
397
|
+
React__default["default"].createElement("td", { key: 'cell-seats-' + match.matchID }, match.players.map((player) => this._createSeat(player)).join(', ')),
|
|
398
|
+
React__default["default"].createElement("td", { key: 'cell-buttons-' + match.matchID }, this._createInstanceButtons(match))));
|
|
399
|
+
}
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
/*
|
|
403
|
+
* Copyright 2018 The boardgame.io Authors.
|
|
404
|
+
*
|
|
405
|
+
* Use of this source code is governed by a MIT-style
|
|
406
|
+
* license that can be found in the LICENSE file or at
|
|
407
|
+
* https://opensource.org/licenses/MIT.
|
|
408
|
+
*/
|
|
409
|
+
class LobbyCreateMatchForm extends React__default["default"].Component {
|
|
410
|
+
constructor(props) {
|
|
411
|
+
super(props);
|
|
412
|
+
this.state = {
|
|
413
|
+
selectedGame: 0,
|
|
414
|
+
numPlayers: 2,
|
|
415
|
+
};
|
|
416
|
+
this._createGameNameOption = (game, idx) => {
|
|
417
|
+
return (React__default["default"].createElement("option", { key: 'name-option-' + idx, value: idx }, game.game.name));
|
|
418
|
+
};
|
|
419
|
+
this._createNumPlayersOption = (idx) => {
|
|
420
|
+
return (React__default["default"].createElement("option", { key: 'num-option-' + idx, value: idx }, idx));
|
|
421
|
+
};
|
|
422
|
+
this._createNumPlayersRange = (game) => {
|
|
423
|
+
return Array.from({ length: game.maxPlayers + 1 })
|
|
424
|
+
.map((_, i) => i)
|
|
425
|
+
.slice(game.minPlayers);
|
|
426
|
+
};
|
|
427
|
+
this.onChangeNumPlayers = (event) => {
|
|
428
|
+
this.setState({
|
|
429
|
+
numPlayers: Number.parseInt(event.target.value),
|
|
430
|
+
});
|
|
431
|
+
};
|
|
432
|
+
this.onChangeSelectedGame = (event) => {
|
|
433
|
+
const idx = Number.parseInt(event.target.value);
|
|
434
|
+
this.setState({
|
|
435
|
+
selectedGame: idx,
|
|
436
|
+
numPlayers: this.props.games[idx].game.minPlayers,
|
|
437
|
+
});
|
|
438
|
+
};
|
|
439
|
+
this.onClickCreate = () => {
|
|
440
|
+
this.props.createMatch(this.props.games[this.state.selectedGame].game.name, this.state.numPlayers);
|
|
441
|
+
};
|
|
442
|
+
/* fix min and max number of players */
|
|
443
|
+
for (const game of props.games) {
|
|
444
|
+
const matchDetails = game.game;
|
|
445
|
+
if (!matchDetails.minPlayers) {
|
|
446
|
+
matchDetails.minPlayers = 1;
|
|
447
|
+
}
|
|
448
|
+
if (!matchDetails.maxPlayers) {
|
|
449
|
+
matchDetails.maxPlayers = 4;
|
|
450
|
+
}
|
|
451
|
+
console.assert(matchDetails.maxPlayers >= matchDetails.minPlayers);
|
|
452
|
+
}
|
|
453
|
+
this.state = {
|
|
454
|
+
selectedGame: 0,
|
|
455
|
+
numPlayers: props.games[0].game.minPlayers,
|
|
456
|
+
};
|
|
457
|
+
}
|
|
458
|
+
render() {
|
|
459
|
+
return (React__default["default"].createElement("div", null,
|
|
460
|
+
React__default["default"].createElement("select", { value: this.state.selectedGame, onChange: (evt) => this.onChangeSelectedGame(evt) }, this.props.games.map((game, index) => this._createGameNameOption(game, index))),
|
|
461
|
+
React__default["default"].createElement("span", null, "Players:"),
|
|
462
|
+
React__default["default"].createElement("select", { value: this.state.numPlayers, onChange: this.onChangeNumPlayers }, this._createNumPlayersRange(this.props.games[this.state.selectedGame].game).map((number) => this._createNumPlayersOption(number))),
|
|
463
|
+
React__default["default"].createElement("span", { className: "buttons" },
|
|
464
|
+
React__default["default"].createElement("button", { onClick: this.onClickCreate }, "Create"))));
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
/*
|
|
469
|
+
* Copyright 2018 The boardgame.io Authors.
|
|
470
|
+
*
|
|
471
|
+
* Use of this source code is governed by a MIT-style
|
|
472
|
+
* license that can be found in the LICENSE file or at
|
|
473
|
+
* https://opensource.org/licenses/MIT.
|
|
474
|
+
*/
|
|
475
|
+
var LobbyPhases;
|
|
476
|
+
(function (LobbyPhases) {
|
|
477
|
+
LobbyPhases["ENTER"] = "enter";
|
|
478
|
+
LobbyPhases["PLAY"] = "play";
|
|
479
|
+
LobbyPhases["LIST"] = "list";
|
|
480
|
+
})(LobbyPhases || (LobbyPhases = {}));
|
|
481
|
+
/**
|
|
482
|
+
* Lobby
|
|
483
|
+
*
|
|
484
|
+
* React lobby component.
|
|
485
|
+
*
|
|
486
|
+
* @param {Array} gameComponents - An array of Board and Game objects for the supported games.
|
|
487
|
+
* @param {string} lobbyServer - Address of the lobby server (for example 'localhost:8000').
|
|
488
|
+
* If not set, defaults to the server that served the page.
|
|
489
|
+
* @param {string} gameServer - Address of the game server (for example 'localhost:8001').
|
|
490
|
+
* If not set, defaults to the server that served the page.
|
|
491
|
+
* @param {function} clientFactory - Function that is used to create the game clients.
|
|
492
|
+
* @param {number} refreshInterval - Interval between server updates (default: 2000ms).
|
|
493
|
+
* @param {bool} debug - Enable debug information (default: false).
|
|
494
|
+
*
|
|
495
|
+
* Returns:
|
|
496
|
+
* A React component that provides a UI to create, list, join, leave, play or
|
|
497
|
+
* spectate matches (game instances).
|
|
498
|
+
*/
|
|
499
|
+
class Lobby extends React__default["default"].Component {
|
|
500
|
+
constructor(props) {
|
|
501
|
+
super(props);
|
|
502
|
+
this.state = {
|
|
503
|
+
phase: LobbyPhases.ENTER,
|
|
504
|
+
playerName: 'Visitor',
|
|
505
|
+
runningMatch: null,
|
|
506
|
+
errorMsg: '',
|
|
507
|
+
credentialStore: {},
|
|
508
|
+
};
|
|
509
|
+
this._createConnection = (props) => {
|
|
510
|
+
const name = this.state.playerName;
|
|
511
|
+
this.connection = LobbyConnection({
|
|
512
|
+
server: props.lobbyServer,
|
|
513
|
+
gameComponents: props.gameComponents,
|
|
514
|
+
playerName: name,
|
|
515
|
+
playerCredentials: this.state.credentialStore[name],
|
|
516
|
+
});
|
|
517
|
+
};
|
|
518
|
+
this._updateCredentials = (playerName, credentials) => {
|
|
519
|
+
this.setState((prevState) => {
|
|
520
|
+
// clone store or componentDidUpdate will not be triggered
|
|
521
|
+
const store = Object.assign({}, prevState.credentialStore);
|
|
522
|
+
store[playerName] = credentials;
|
|
523
|
+
return { credentialStore: store };
|
|
524
|
+
});
|
|
525
|
+
};
|
|
526
|
+
this._updateConnection = async () => {
|
|
527
|
+
await this.connection.refresh();
|
|
528
|
+
this.forceUpdate();
|
|
529
|
+
};
|
|
530
|
+
this._enterLobby = (playerName) => {
|
|
531
|
+
this._startRefreshInterval();
|
|
532
|
+
this.setState({ playerName, phase: LobbyPhases.LIST });
|
|
533
|
+
};
|
|
534
|
+
this._exitLobby = async () => {
|
|
535
|
+
this._clearRefreshInterval();
|
|
536
|
+
await this.connection.disconnect();
|
|
537
|
+
this.setState({ phase: LobbyPhases.ENTER, errorMsg: '' });
|
|
538
|
+
};
|
|
539
|
+
this._createMatch = async (gameName, numPlayers) => {
|
|
540
|
+
try {
|
|
541
|
+
await this.connection.create(gameName, numPlayers);
|
|
542
|
+
await this.connection.refresh();
|
|
543
|
+
// rerender
|
|
544
|
+
this.setState({});
|
|
545
|
+
}
|
|
546
|
+
catch (error) {
|
|
547
|
+
this.setState({ errorMsg: error.message });
|
|
548
|
+
}
|
|
549
|
+
};
|
|
550
|
+
this._joinMatch = async (gameName, matchID, playerID) => {
|
|
551
|
+
try {
|
|
552
|
+
await this.connection.join(gameName, matchID, playerID);
|
|
553
|
+
await this.connection.refresh();
|
|
554
|
+
this._updateCredentials(this.connection.playerName, this.connection.playerCredentials);
|
|
555
|
+
}
|
|
556
|
+
catch (error) {
|
|
557
|
+
this.setState({ errorMsg: error.message });
|
|
558
|
+
}
|
|
559
|
+
};
|
|
560
|
+
this._leaveMatch = async (gameName, matchID) => {
|
|
561
|
+
try {
|
|
562
|
+
await this.connection.leave(gameName, matchID);
|
|
563
|
+
await this.connection.refresh();
|
|
564
|
+
this._updateCredentials(this.connection.playerName, this.connection.playerCredentials);
|
|
565
|
+
}
|
|
566
|
+
catch (error) {
|
|
567
|
+
this.setState({ errorMsg: error.message });
|
|
568
|
+
}
|
|
569
|
+
};
|
|
570
|
+
this._startMatch = (gameName, matchOpts) => {
|
|
571
|
+
const gameCode = this.connection._getGameComponents(gameName);
|
|
572
|
+
if (!gameCode) {
|
|
573
|
+
this.setState({
|
|
574
|
+
errorMsg: 'game ' + gameName + ' not supported',
|
|
575
|
+
});
|
|
576
|
+
return;
|
|
577
|
+
}
|
|
578
|
+
let multiplayer = undefined;
|
|
579
|
+
if (matchOpts.numPlayers > 1) {
|
|
580
|
+
multiplayer = this.props.gameServer
|
|
581
|
+
? socketio.SocketIO({ server: this.props.gameServer })
|
|
582
|
+
: socketio.SocketIO();
|
|
583
|
+
}
|
|
584
|
+
if (matchOpts.numPlayers == 1) {
|
|
585
|
+
const maxPlayers = gameCode.game.maxPlayers;
|
|
586
|
+
const bots = {};
|
|
587
|
+
for (let i = 1; i < maxPlayers; i++) {
|
|
588
|
+
bots[i + ''] = ai.MCTSBot;
|
|
589
|
+
}
|
|
590
|
+
multiplayer = socketio.Local({ bots });
|
|
591
|
+
}
|
|
592
|
+
const app = this.props.clientFactory({
|
|
593
|
+
game: gameCode.game,
|
|
594
|
+
board: gameCode.board,
|
|
595
|
+
debug: this.props.debug,
|
|
596
|
+
multiplayer,
|
|
597
|
+
});
|
|
598
|
+
const match = {
|
|
599
|
+
app: app,
|
|
600
|
+
matchID: matchOpts.matchID,
|
|
601
|
+
playerID: matchOpts.numPlayers > 1 ? matchOpts.playerID : '0',
|
|
602
|
+
credentials: this.connection.playerCredentials,
|
|
603
|
+
};
|
|
604
|
+
this._clearRefreshInterval();
|
|
605
|
+
this.setState({ phase: LobbyPhases.PLAY, runningMatch: match });
|
|
606
|
+
};
|
|
607
|
+
this._exitMatch = () => {
|
|
608
|
+
this._startRefreshInterval();
|
|
609
|
+
this.setState({ phase: LobbyPhases.LIST, runningMatch: null });
|
|
610
|
+
};
|
|
611
|
+
this._getPhaseVisibility = (phase) => {
|
|
612
|
+
return this.state.phase !== phase ? 'hidden' : 'phase';
|
|
613
|
+
};
|
|
614
|
+
this.renderMatches = (matches, playerName) => {
|
|
615
|
+
return matches.map((match) => {
|
|
616
|
+
const { matchID, gameName, players } = match;
|
|
617
|
+
return (React__default["default"].createElement(LobbyMatchInstance, { key: 'instance-' + matchID, match: { matchID, gameName, players: Object.values(players) }, playerName: playerName, onClickJoin: this._joinMatch, onClickLeave: this._leaveMatch, onClickPlay: this._startMatch }));
|
|
618
|
+
});
|
|
619
|
+
};
|
|
620
|
+
this._createConnection(this.props);
|
|
621
|
+
}
|
|
622
|
+
componentDidMount() {
|
|
623
|
+
const cookie = Cookies__default["default"].load('lobbyState') || {};
|
|
624
|
+
if (cookie.phase && cookie.phase === LobbyPhases.PLAY) {
|
|
625
|
+
cookie.phase = LobbyPhases.LIST;
|
|
626
|
+
}
|
|
627
|
+
if (cookie.phase && cookie.phase !== LobbyPhases.ENTER) {
|
|
628
|
+
this._startRefreshInterval();
|
|
629
|
+
}
|
|
630
|
+
this.setState({
|
|
631
|
+
phase: cookie.phase || LobbyPhases.ENTER,
|
|
632
|
+
playerName: cookie.playerName || 'Visitor',
|
|
633
|
+
credentialStore: cookie.credentialStore || {},
|
|
634
|
+
});
|
|
635
|
+
}
|
|
636
|
+
componentDidUpdate(prevProps, prevState) {
|
|
637
|
+
const name = this.state.playerName;
|
|
638
|
+
const creds = this.state.credentialStore[name];
|
|
639
|
+
if (prevState.phase !== this.state.phase ||
|
|
640
|
+
prevState.credentialStore[name] !== creds ||
|
|
641
|
+
prevState.playerName !== name) {
|
|
642
|
+
this._createConnection(this.props);
|
|
643
|
+
this._updateConnection();
|
|
644
|
+
const cookie = {
|
|
645
|
+
phase: this.state.phase,
|
|
646
|
+
playerName: name,
|
|
647
|
+
credentialStore: this.state.credentialStore,
|
|
648
|
+
};
|
|
649
|
+
Cookies__default["default"].save('lobbyState', cookie, { path: '/' });
|
|
650
|
+
}
|
|
651
|
+
if (prevProps.refreshInterval !== this.props.refreshInterval) {
|
|
652
|
+
this._startRefreshInterval();
|
|
653
|
+
}
|
|
654
|
+
}
|
|
655
|
+
componentWillUnmount() {
|
|
656
|
+
this._clearRefreshInterval();
|
|
657
|
+
}
|
|
658
|
+
_startRefreshInterval() {
|
|
659
|
+
this._clearRefreshInterval();
|
|
660
|
+
this._currentInterval = setInterval(this._updateConnection, this.props.refreshInterval);
|
|
661
|
+
}
|
|
662
|
+
_clearRefreshInterval() {
|
|
663
|
+
clearInterval(this._currentInterval);
|
|
664
|
+
}
|
|
665
|
+
render() {
|
|
666
|
+
const { gameComponents, renderer } = this.props;
|
|
667
|
+
const { errorMsg, playerName, phase, runningMatch } = this.state;
|
|
668
|
+
if (renderer) {
|
|
669
|
+
return renderer({
|
|
670
|
+
errorMsg,
|
|
671
|
+
gameComponents,
|
|
672
|
+
matches: this.connection.matches,
|
|
673
|
+
phase,
|
|
674
|
+
playerName,
|
|
675
|
+
runningMatch,
|
|
676
|
+
handleEnterLobby: this._enterLobby,
|
|
677
|
+
handleExitLobby: this._exitLobby,
|
|
678
|
+
handleCreateMatch: this._createMatch,
|
|
679
|
+
handleJoinMatch: this._joinMatch,
|
|
680
|
+
handleLeaveMatch: this._leaveMatch,
|
|
681
|
+
handleExitMatch: this._exitMatch,
|
|
682
|
+
handleRefreshMatches: this._updateConnection,
|
|
683
|
+
handleStartMatch: this._startMatch,
|
|
684
|
+
});
|
|
685
|
+
}
|
|
686
|
+
return (React__default["default"].createElement("div", { id: "lobby-view", style: { padding: 50 } },
|
|
687
|
+
React__default["default"].createElement("div", { className: this._getPhaseVisibility(LobbyPhases.ENTER) },
|
|
688
|
+
React__default["default"].createElement(LobbyLoginForm, { key: playerName, playerName: playerName, onEnter: this._enterLobby })),
|
|
689
|
+
React__default["default"].createElement("div", { className: this._getPhaseVisibility(LobbyPhases.LIST) },
|
|
690
|
+
React__default["default"].createElement("p", null,
|
|
691
|
+
"Welcome, ",
|
|
692
|
+
playerName),
|
|
693
|
+
React__default["default"].createElement("div", { className: "phase-title", id: "match-creation" },
|
|
694
|
+
React__default["default"].createElement("span", null, "Create a match:"),
|
|
695
|
+
React__default["default"].createElement(LobbyCreateMatchForm, { games: gameComponents, createMatch: this._createMatch })),
|
|
696
|
+
React__default["default"].createElement("p", { className: "phase-title" }, "Join a match:"),
|
|
697
|
+
React__default["default"].createElement("div", { id: "instances" },
|
|
698
|
+
React__default["default"].createElement("table", null,
|
|
699
|
+
React__default["default"].createElement("tbody", null, this.renderMatches(this.connection.matches, playerName))),
|
|
700
|
+
React__default["default"].createElement("span", { className: "error-msg" },
|
|
701
|
+
errorMsg,
|
|
702
|
+
React__default["default"].createElement("br", null))),
|
|
703
|
+
React__default["default"].createElement("p", { className: "phase-title" }, "Matches that become empty are automatically deleted.")),
|
|
704
|
+
React__default["default"].createElement("div", { className: this._getPhaseVisibility(LobbyPhases.PLAY) },
|
|
705
|
+
runningMatch && (React__default["default"].createElement(runningMatch.app, { matchID: runningMatch.matchID, playerID: runningMatch.playerID, credentials: runningMatch.credentials })),
|
|
706
|
+
React__default["default"].createElement("div", { className: "buttons", id: "match-exit" },
|
|
707
|
+
React__default["default"].createElement("button", { onClick: this._exitMatch }, "Exit match"))),
|
|
708
|
+
React__default["default"].createElement("div", { className: "buttons", id: "lobby-exit" },
|
|
709
|
+
React__default["default"].createElement("button", { onClick: this._exitLobby }, "Exit lobby"))));
|
|
710
|
+
}
|
|
711
|
+
}
|
|
712
|
+
Lobby.propTypes = {
|
|
713
|
+
gameComponents: PropTypes__default["default"].array.isRequired,
|
|
714
|
+
lobbyServer: PropTypes__default["default"].string,
|
|
715
|
+
gameServer: PropTypes__default["default"].string,
|
|
716
|
+
debug: PropTypes__default["default"].bool,
|
|
717
|
+
clientFactory: PropTypes__default["default"].func,
|
|
718
|
+
refreshInterval: PropTypes__default["default"].number,
|
|
719
|
+
};
|
|
720
|
+
Lobby.defaultProps = {
|
|
721
|
+
debug: false,
|
|
722
|
+
clientFactory: Client,
|
|
723
|
+
refreshInterval: 2000,
|
|
724
|
+
};
|
|
725
|
+
|
|
726
|
+
exports.Client = Client;
|
|
727
|
+
exports.Lobby = Lobby;
|