@meimu/mutracer 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +222 -0
- package/LICENSES/FidelityFX-FSR.txt +19 -0
- package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
- package/README.md +3 -0
- package/THIRD_PARTY_NOTICES.md +18 -4
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +9328 -7614
- package/docs/api.md +83 -35
- package/docs/caustics.md +80 -0
- package/docs/materials.md +9 -6
- package/docs/performance.md +7 -0
- package/docs/post-processing.md +62 -9
- package/docs/progressive-rendering.md +53 -9
- package/docs/sampling.md +4 -0
- package/docs/technical/acceleration.md +52 -0
- package/docs/technical/aovs.md +79 -0
- package/docs/technical/caustics.md +109 -0
- package/docs/technical/continuous-spectrum.md +122 -0
- package/docs/technical/display-upscale.md +82 -0
- package/docs/technical/openpbr.md +99 -0
- package/docs/technical/pbrt-import.md +168 -0
- package/docs/technical/tiling.md +74 -0
- package/docs/technical/webgl.md +53 -0
- package/docs/updates.md +3 -1
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +18 -6
- package/lib/Display.d.ts +19 -5
- package/lib/Display.js +10 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -1
- package/lib/Engine.js +77 -14
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +81 -24
- package/lib/Render.js +201 -26
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -3
- package/lib/RenderLoop.js +68 -44
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +4 -2
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/renderer/AovPrimitiveCache.js +39 -8
- package/lib/renderer/AovPrimitiveCache.js.map +1 -1
- package/lib/renderer/DisplayPostProcess.d.ts +8 -3
- package/lib/renderer/DisplayPostProcess.js +51 -18
- package/lib/renderer/DisplayPostProcess.js.map +1 -1
- package/lib/renderer/GPUTraceQueue.d.ts +2 -1
- package/lib/renderer/GPUTraceQueue.js +3 -1
- package/lib/renderer/GPUTraceQueue.js.map +1 -1
- package/lib/renderer/MaterialData.js +7 -2
- package/lib/renderer/MaterialData.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +11 -1
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +2 -2
- package/lib/renderer/TileRender.js +128 -7
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +6 -1
- package/lib/renderer/WGPUAov.js +108 -14
- package/lib/renderer/WGPUAov.js.map +1 -1
- package/lib/renderer/WGPUCanvasSurface.js +12 -1
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +122 -28
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +65 -21
- package/lib/renderer/WGPURayTracePass.js +730 -409
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +110 -68
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLAov.js +3 -3
- package/lib/renderer/WebGLAov.js.map +1 -1
- package/lib/renderer/WebGLFullQuadPass.d.ts +2 -1
- package/lib/renderer/WebGLFullQuadPass.js +10 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +20 -11
- package/lib/renderer/WebGLRayTracePass.js +157 -116
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +17 -14
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.js +60 -60
- package/lib/renderer/accumulationTarget.d.ts +2 -1
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +13 -1
- package/lib/renderer/aov.js +21 -2
- package/lib/renderer/aov.js.map +1 -1
- package/lib/renderer/aovDisplay.js +2 -2
- package/lib/renderer/aovDisplay.js.map +1 -1
- package/lib/renderer/binnedSahBvh.d.ts +2 -1
- package/lib/renderer/binnedSahBvh.js +24 -17
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +3 -1
- package/lib/renderer/bvhAccel.js +36 -6
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +1 -1
- package/lib/renderer/cameraUniform.js +6 -2
- package/lib/renderer/cameraUniform.js.map +1 -1
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/compactVertices.d.ts +14 -0
- package/lib/renderer/compactVertices.js +124 -0
- package/lib/renderer/compactVertices.js.map +1 -0
- package/lib/renderer/easu.d.ts +11 -0
- package/lib/renderer/easu.js +156 -0
- package/lib/renderer/easu.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +1 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -1
- package/lib/renderer/geometryUpdates.js +3 -2
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
- package/lib/renderer/glsl/aovReflectance.glsl.js +53 -53
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
- package/lib/renderer/glsl/aovTrace.frag.js +45 -37
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -73
- package/lib/renderer/glsl/chunks/intersect.glsl.js +478 -465
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +156 -153
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +771 -771
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +70 -63
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +89 -75
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +160 -118
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +14 -14
- package/lib/renderer/glsl/chunks/sampling.glsl.js +88 -91
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +13 -7
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +338 -252
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +27 -26
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +59 -59
- package/lib/renderer/gpuMemory.js +1 -1
- package/lib/renderer/gpuMemory.js.map +1 -1
- package/lib/renderer/lightSampling.d.ts +3 -2
- package/lib/renderer/lightSampling.js +14 -8
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
- package/lib/renderer/openPbrEnergyLut.js +18 -1
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/pathLimits.d.ts +5 -4
- package/lib/renderer/pathLimits.js +6 -5
- package/lib/renderer/pathLimits.js.map +1 -1
- package/lib/renderer/prepareMeshBVH.d.ts +2 -0
- package/lib/renderer/prepareMeshBVH.js +5 -3
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/progressiveScheduler.js +5 -4
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +5 -0
- package/lib/renderer/renderPipeline.js +1 -0
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +1 -1
- package/lib/renderer/sceneAssembly.js +4 -3
- package/lib/renderer/sceneAssembly.js.map +1 -1
- package/lib/renderer/sceneChangeDetector.d.ts +1 -1
- package/lib/renderer/sceneChangeDetector.js +3 -1
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +2 -0
- package/lib/renderer/sceneLayoutSchema.js +3 -3
- package/lib/renderer/sceneLayoutSchema.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +3 -2
- package/lib/renderer/scenePreparation.js +18 -2
- package/lib/renderer/scenePreparation.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +9 -0
- package/lib/renderer/staticBvhPreparation.js +8 -2
- package/lib/renderer/staticBvhPreparation.js.map +1 -1
- package/lib/renderer/surfaceHit.d.ts +10 -0
- package/lib/renderer/surfaceHit.js +22 -0
- package/lib/renderer/surfaceHit.js.map +1 -0
- package/lib/renderer/tangentRequirements.d.ts +2 -0
- package/lib/renderer/tangentRequirements.js +7 -0
- package/lib/renderer/tangentRequirements.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +4 -0
- package/lib/renderer/textureAtlas.js +48 -2
- package/lib/renderer/textureAtlas.js.map +1 -1
- package/lib/renderer/webgl.js +4 -0
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/webglVertexAttributes.d.ts +17 -0
- package/lib/renderer/webglVertexAttributes.js +44 -0
- package/lib/renderer/webglVertexAttributes.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.js +3 -3
- package/lib/renderer/wgpuMaterialConstants.js +4 -3
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
- package/lib/renderer/wgpuSceneUniform.js +2 -2
- package/lib/renderer/wgpuSceneUniform.js.map +1 -1
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +3 -1
- package/lib/renderer/wgpuShaderSource.js.map +1 -1
- package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +55 -55
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovTrace.wgsl.js +33 -33
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +539 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +37 -37
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +634 -620
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +23 -21
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +77 -74
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +795 -795
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +45 -29
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +142 -138
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +228 -189
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +88 -92
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +100 -98
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/depthQuery.wgsl.js +12 -3
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/easu.wgsl.js +80 -0
- package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/jnlm.compute.js +74 -74
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +64 -64
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +23 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +531 -543
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +2 -2
- package/lib/scene/MaterialState.js +2 -2
- package/lib/scene/MaterialState.js.map +1 -1
- package/lib/scene/Scene.js.map +1 -1
- package/lib/settings/render.d.ts +22 -0
- package/lib/settings/render.js +2 -0
- package/lib/settings/render.js.map +1 -1
- package/lib/util/fromTHREE.js +23 -16
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +2 -1
- package/package.json +7 -4
- package/lib/oidnBundledWeights.cdn.d.ts +0 -2
- package/lib/oidnBundledWeights.cdn.js +0 -5
- package/lib/oidnBundledWeights.cdn.js.map +0 -1
- package/lib/renderer/bvh.worker.d.ts +0 -1
- package/lib/renderer/bvh.worker.js +0 -16
- package/lib/renderer/bvh.worker.js.map +0 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
- package/lib/renderer/bvhWorkerBuild.js +0 -17
- package/lib/renderer/bvhWorkerBuild.js.map +0 -1
- package/lib/renderer/lightCore.d.ts +0 -12
- package/lib/renderer/lightCore.js +0 -13
- package/lib/renderer/lightCore.js.map +0 -1
- package/lib/renderer/materialCore.d.ts +0 -8
- package/lib/renderer/materialCore.js +0 -9
- package/lib/renderer/materialCore.js.map +0 -1
- package/lib/scene/PixelTexture.d.ts +0 -6
- package/lib/scene/PixelTexture.js +0 -10
- package/lib/scene/PixelTexture.js.map +0 -1
- package/lib/util/studioLighting.d.ts +0 -18
- package/lib/util/studioLighting.js +0 -36
- package/lib/util/studioLighting.js.map +0 -1
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@@ -22,18 +22,18 @@ const T_SIZE = vec2u(256, 64);
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const MS_ALTITUDES = 32u;
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const SV_SIZE = vec2u(96, 192);
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fn
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fn
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fn
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fn
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fn
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fn bk(r: f32, mu: f32, radius: f32) -> f32 { return (radius - r) * (radius + r) + r * r * mu * mu; }
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fn nW(r: f32, mu: f32) -> bool { return mu < 0.0 && bk(r, mu, R_GROUND) >= 0.0; }
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fn lM(r: f32, mu: f32) -> f32 { return max(-r * mu - sqrt(max(bk(r, mu, R_GROUND), 0.0)), 0.0); }
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fn jx(r: f32, mu: f32) -> f32 { return max(-r * mu + sqrt(max(bk(r, mu, R_TOP), 0.0)), 0.0); }
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fn pj(r: f32) -> vec3f {
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let h = max(r - R_GROUND, 0.0);
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return vec3f(exp(-h / 8.0), exp(-h / 1.2) * ${TURBIDITY}, max(0.0, 1.0 - abs(h - 25.0) / 15.0));
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}
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fn extinction(d: vec3f) -> vec3f { return RAYLEIGH * d.x + MIE_EXTINCTION * d.y + OZONE * d.z; }
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fn
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fn
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fn
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fn nE(x: f32) -> f32 { return x * x * (R_TOP - R_GROUND); }
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fn hT(h: f32) -> f32 { return sqrt(clamp(h / (R_TOP - R_GROUND), 0.0, 1.0)); }
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fn fd(table: texture_2d<f32>, p: vec2f) -> vec3f {
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let size = vec2i(textureDimensions(table));
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let q = clamp(p, vec2f(0.0), vec2f(size - 1));
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let i = min(vec2i(floor(q)), max(size - 2, vec2i(0)));
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@@ -45,25 +45,25 @@ let c = textureLoad(table, vec2i(i.x, j.y), 0).rgb;
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let d = textureLoad(table, j, 0).rgb;
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return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
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}
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fn
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return
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fn fK(r: f32, mu: f32) -> vec3f {
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return fd(transmittanceTable, vec2f((clamp(mu, -1.0, 1.0) + 1.0) * 0.5 * f32(T_SIZE.x - 1u), hT(r - R_GROUND) * f32(T_SIZE.y - 1u)));
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}
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fn
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fn nK(nu: f32) -> f32 {
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let g2 = MIE_G * MIE_G;
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return 3.0 / (8.0 * PI) * ((1.0 - g2) * (1.0 + nu * nu)) / ((2.0 + g2) * pow(1.0 + g2 - 2.0 * MIE_G * nu, 1.5));
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}
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struct
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fn
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struct Ai { radiance: vec3f, throughput: vec3f }
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fn xu(origin: vec3f, dir: vec3f, steps: u32, full: bool, wl: vec3f) -> Ai {
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let r = length(origin);
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let mu = dot(origin, dir) / r;
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let ground =
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var len =
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if (ground) { len =
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let ground = nW(r, mu);
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var len = jx(r, mu);
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if (ground) { len = lM(r, mu); }
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let nu = dot(dir, params.sun.xyz);
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var
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var
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if (full) {
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var result =
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var jF = 1.0 / (4.0 * PI);
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var tH = jF;
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if (full) { jF = 3.0 / (16.0 * PI) * (1.0 + nu * nu); tH = nK(nu); }
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var result = Ai(vec3f(0.0), vec3f(0.0));
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var view = vec3f(1.0);
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var previous = 0.0;
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for (var i = 0u; i < steps; i++) {
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@@ -73,34 +73,34 @@ let dt = next - previous;
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let p = origin + dir * (0.5 * (previous + next));
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previous = next;
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let pr = length(p);
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let d =
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let d = pj(pr);
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let e = extinction(d);
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let
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let
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let
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let wZ = fK(pr, dot(p, params.sun.xyz) / pr);
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let om = RAYLEIGH * d.x;
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let ol = MIE_SCATTERING * d.y;
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var ms = vec3f(0.0);
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if (full) { ms =
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let source =
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let
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let weight = (1.0 -
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if (full) { ms = fd(multipleTable, vec2f(hT(pr - R_GROUND) * f32(MS_ALTITUDES - 1u), 0.0)); }
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let source = wZ * (om * jF + ol * tH) + (om + ol) * ms;
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let segment = exp(-e * dt);
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let weight = (1.0 - segment) / max(e, vec3f(1e-9));
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result.radiance += view * source * weight;
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result.throughput += view * (
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view *=
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result.throughput += view * (om + ol) * weight;
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view *= segment;
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}
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if (ground) {
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let p = origin + dir * len;
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let pr = length(p);
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let
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let irradiance =
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let vd = dot(p, params.sun.xyz) / pr;
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let irradiance = fK(pr, vd) * max(vd, 0.0) + wl;
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result.radiance += view * ALBEDO / PI * irradiance;
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}
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return result;
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}
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fn
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fn rl(row: f32) -> f32 {
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let x = row / f32(SV_SIZE.y - 1u) * 2.0 - 1.0;
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return sign(x) * x * x * (PI / 2.0);
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}
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fn
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fn ir(e: f32) -> f32 {
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let x = sign(e) * sqrt(abs(e) / (PI / 2.0));
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return clamp((x + 1.0) * 0.5, 0.0, 1.0) * f32(SV_SIZE.y - 1u);
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}
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@@ -108,40 +108,40 @@ return clamp((x + 1.0) * 0.5, 0.0, 1.0) * f32(SV_SIZE.y - 1u);
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fn transmittance(@builtin(global_invocation_id) id: vec3u) {
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if (any(id.xy >= T_SIZE)) { return; }
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let mu = f32(id.x) / f32(T_SIZE.x - 1u) * 2.0 - 1.0;
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let r = R_GROUND +
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if (
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let len =
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let r = R_GROUND + nE(f32(id.y) / f32(T_SIZE.y - 1u));
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if (nW(r, mu)) { textureStore(output, vec2i(id.xy), vec4f(0.0, 0.0, 0.0, 1.0)); return; }
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let len = jx(r, mu);
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var depth = vec3f(0.0);
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for (var i = 0u; i < 48u; i++) {
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let t = (f32(i) + 0.5) / 48.0 * len;
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depth += extinction(
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depth += extinction(pj(sqrt(t * t + 2.0 * r * mu * t + r * r))) * (len / 48.0);
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}
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textureStore(output, vec2i(id.xy), vec4f(exp(-depth), 1.0));
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}
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@compute @workgroup_size(8, 8)
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fn multiple(@builtin(global_invocation_id) id: vec3u) {
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if (id.x >= MS_ALTITUDES || id.y > 0u) { return; }
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let r = R_GROUND +
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let r = R_GROUND + nE(f32(id.x) / f32(MS_ALTITUDES - 1u));
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var second = vec3f(0.0);
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var
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var rQ = vec3f(0.0);
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for (var i = 0u; i < 64u; i++) {
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let mu = 1.0 - 2.0 * (f32(i) + 0.5) / 64.0;
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let phi = f32(i) * PI * (3.0 - sqrt(5.0));
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let s = sqrt(1.0 - mu * mu);
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let result =
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let result = xu(vec3f(0.0, r, 0.0), vec3f(s * cos(phi), mu, s * sin(phi)), 20u, false, vec3f(0.0));
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second += result.radiance / 64.0;
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rQ += result.throughput / 64.0;
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}
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textureStore(output, vec2i(id.xy), vec4f(second / (1.0 -
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textureStore(output, vec2i(id.xy), vec4f(second / (1.0 - rQ), 1.0));
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}
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@compute @workgroup_size(8, 8)
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fn skyView(@builtin(global_invocation_id) id: vec3u) {
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if (any(id.xy >= SV_SIZE)) { return; }
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let e =
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let e = rl(f32(id.y));
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let phi = f32(id.x) / f32(SV_SIZE.x - 1u) * PI;
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var sky = vec3f(0.0);
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if (params.size.w > 0.0) { sky = textureLoad(irradianceTable, vec2i(0), 0).rgb; }
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let result =
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let result = xu(vec3f(0.0, R_GROUND + CAMERA_ALTITUDE, 0.0), vec3f(cos(e) * cos(phi), sin(e), cos(e) * sin(phi)), 40u, true, sky);
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textureStore(output, vec2i(id.xy), vec4f(result.radiance, 1.0));
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}
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@compute @workgroup_size(8, 8)
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@@ -153,44 +153,44 @@ let e = (f32(i) + 0.5) / 128.0 * (PI / 2.0);
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let weight = 2.0 * sin(e) * cos(e) * (PI / 2.0 / 128.0) * (PI / 48.0);
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for (var j = 0u; j < 48u; j++) {
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let phi = (f32(j) + 0.5) / 48.0 * PI;
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sky +=
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sky += fd(skyTable, vec2f(phi / PI * f32(SV_SIZE.x - 1u), ir(e))) * weight;
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}
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}
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if (id.x == 0u) { textureStore(output, vec2i(id.xy), vec4f(sky, 1.0)); return; }
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let
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let
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let horizontal = dot(sky,
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let wZ = fK(R_GROUND + CAMERA_ALTITUDE, params.sun.y);
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let lQ = vec3f(0.2126, 0.7152, 0.0722);
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let horizontal = dot(sky, lQ) + dot(wZ, lQ) * max(params.sun.y, 0.0);
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let scale = ${ILLUMINANCE} / sqrt(max(horizontal, ${REFERENCE_ILLUMINANCE} * 1e-3) * ${REFERENCE_ILLUMINANCE});
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textureStore(output, vec2i(id.xy), vec4f(
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textureStore(output, vec2i(id.xy), vec4f(wZ, scale));
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}
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fn
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let theta =
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let phi =
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fn hs(texel: vec2f) -> vec3f {
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let theta = texel.y / params.size.y * PI;
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let phi = texel.x / params.size.x * 2.0 * PI;
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return vec3f(-sin(theta) * cos(phi), cos(theta), -sin(theta) * sin(phi));
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}
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@compute @workgroup_size(8, 8)
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fn map(@builtin(global_invocation_id) id: vec3u) {
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if (any(id.xy >= vec2u(params.size.xy))) { return; }
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let
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let dir =
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let
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let
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let
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let texel = vec2f(id.xy) + 0.5;
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let dir = hs(texel);
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let uJ = abs(atan2(dir.z, dir.x) - params.sun.w);
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let yP = uJ - floor(uJ / (2.0 * PI)) * (2.0 * PI);
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let ea = min(yP, 2.0 * PI - yP);
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let e = asin(clamp(dir.y, -1.0, 1.0));
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var radiance =
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var radiance = fd(skyTable, vec2f(ea / PI * f32(SV_SIZE.x - 1u), ir(e)));
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181
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let sun = textureLoad(irradianceTable, vec2i(1, 0), 0);
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182
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let radius = params.sunWorld.w;
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183
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let
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184
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if (acos(clamp(dot(dir, params.sunWorld.xyz), -1.0, 1.0)) < radius + 3.0 *
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183
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let tc = PI / params.size.y;
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184
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if (acos(clamp(dot(dir, params.sunWorld.xyz), -1.0, 1.0)) < radius + 3.0 * tc / max(sqrt(1.0 - dir.y * dir.y), 0.05)) {
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var coverage = 0.0;
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for (var y = 0u; y < 6u; y++) { for (var x = 0u; x < 6u; x++) {
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let d =
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let d = hs(texel - 0.5 + (vec2f(f32(x), f32(y)) + 0.5) / 6.0);
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188
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let angle = 2.0 * asin(min(length(d - params.sunWorld.xyz) * 0.5, 1.0));
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let t = angle / radius;
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if (t < 1.0) { coverage += 1.0 - 0.6 * (1.0 - sqrt(1.0 - t * t)); }
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} }
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192
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-
let
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193
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-
radiance += coverage / 36.0 / (
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192
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+
let ta = 2.0 * PI * (1.0 - cos(radius));
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radiance += coverage / 36.0 / (ta * (1.0 - 0.6 / 3.0)) * sun.rgb;
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194
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}
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textureStore(output, vec2i(id.xy), vec4f(radiance * sun.a * params.scale.xyz + params.ambient.xyz, 1.0));
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}
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@@ -9,7 +9,29 @@ export interface RayTraceInputHooks {
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9
9
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uniformJitter: boolean;
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10
10
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}
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11
11
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export interface RayTraceShaderOptions {
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12
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+
/** Internal host budget. Default 20 preserves the native AOT contract. */
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13
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+
maxPathEvents?: number;
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14
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+
/** Web TLAS leaf boxes. Default false retains the native layout. */
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15
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+
perInstanceBounds?: boolean;
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16
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/** Full RGB reservoir targets for browser spectral paths. Default false. */
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17
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+
channelIndependentRis?: boolean;
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18
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+
/** Reuse browser RGB paths until the first wavelength-dependent IOR. Default false. */
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19
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shareSpectralPrefix?: boolean;
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20
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independentTextures?: boolean;
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21
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+
/** WebGPU display AOV storage specialization. Default false preserves the native/default shader. */
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22
|
+
displayAovStorage?: boolean;
|
|
12
23
|
hasDisplacement: boolean;
|
|
24
|
+
/** Browser camera extension; false preserves the native uniform layout. */
|
|
25
|
+
cameraProjectionInverse?: boolean;
|
|
26
|
+
compactVertices?: boolean;
|
|
27
|
+
debugGroup?: number;
|
|
28
|
+
/** Invocation block edge; the native host matches dispatch to this value. Default 8. */
|
|
29
|
+
workgroupSize?: number;
|
|
30
|
+
lightTracing?: boolean;
|
|
31
|
+
photonMapping?: boolean;
|
|
32
|
+
photonMaxDepth?: number;
|
|
33
|
+
/** Internal A/B override for directly visible PM receivers. Default true; ignored with light tracing. */
|
|
34
|
+
photonDirectSubset?: boolean;
|
|
13
35
|
/** Include direction frames only when used, preserving the legacy shader arithmetic otherwise. */
|
|
14
36
|
hasAnisotropyDirections?: boolean;
|
|
15
37
|
/** Include independent coat normals only when a material uses that slot. */
|
|
@@ -29,4 +51,4 @@ export interface RayTraceShaderOptions {
|
|
|
29
51
|
lightCapabilities?: number;
|
|
30
52
|
}
|
|
31
53
|
/** Generates the WebGPU megakernel path tracing compute shader. */
|
|
32
|
-
export default function rayTraceCompute(
|
|
54
|
+
export default function rayTraceCompute(options: RayTraceShaderOptions, sceneIntersections?: string, pathDiagnostic?: boolean, inputHooks?: RayTraceInputHooks): string;
|