@meimu/mutracer 0.2.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (372) hide show
  1. package/CHANGELOG.md +222 -0
  2. package/LICENSES/FidelityFX-FSR.txt +19 -0
  3. package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
  4. package/README.md +3 -0
  5. package/THIRD_PARTY_NOTICES.md +18 -4
  6. package/dist/assets/bvh.worker.js +1 -1
  7. package/dist/mutracer.umd.js +9328 -7614
  8. package/docs/api.md +83 -35
  9. package/docs/caustics.md +80 -0
  10. package/docs/materials.md +9 -6
  11. package/docs/performance.md +7 -0
  12. package/docs/post-processing.md +62 -9
  13. package/docs/progressive-rendering.md +53 -9
  14. package/docs/sampling.md +4 -0
  15. package/docs/technical/acceleration.md +52 -0
  16. package/docs/technical/aovs.md +79 -0
  17. package/docs/technical/caustics.md +109 -0
  18. package/docs/technical/continuous-spectrum.md +122 -0
  19. package/docs/technical/display-upscale.md +82 -0
  20. package/docs/technical/openpbr.md +99 -0
  21. package/docs/technical/pbrt-import.md +168 -0
  22. package/docs/technical/tiling.md +74 -0
  23. package/docs/technical/webgl.md +53 -0
  24. package/docs/updates.md +3 -1
  25. package/docs/viewer-checklist.md +65 -0
  26. package/docs/viewer.md +18 -6
  27. package/lib/Display.d.ts +19 -5
  28. package/lib/Display.js +10 -7
  29. package/lib/Display.js.map +1 -1
  30. package/lib/Engine.d.ts +4 -1
  31. package/lib/Engine.js +77 -14
  32. package/lib/Engine.js.map +1 -1
  33. package/lib/Render.d.ts +81 -24
  34. package/lib/Render.js +201 -26
  35. package/lib/Render.js.map +1 -1
  36. package/lib/RenderLoop.d.ts +7 -3
  37. package/lib/RenderLoop.js +68 -44
  38. package/lib/RenderLoop.js.map +1 -1
  39. package/lib/main.d.ts +4 -2
  40. package/lib/main.js +1 -0
  41. package/lib/main.js.map +1 -1
  42. package/lib/oidn.d.ts +1 -1
  43. package/lib/renderer/AovPrimitiveCache.js +39 -8
  44. package/lib/renderer/AovPrimitiveCache.js.map +1 -1
  45. package/lib/renderer/DisplayPostProcess.d.ts +8 -3
  46. package/lib/renderer/DisplayPostProcess.js +51 -18
  47. package/lib/renderer/DisplayPostProcess.js.map +1 -1
  48. package/lib/renderer/GPUTraceQueue.d.ts +2 -1
  49. package/lib/renderer/GPUTraceQueue.js +3 -1
  50. package/lib/renderer/GPUTraceQueue.js.map +1 -1
  51. package/lib/renderer/MaterialData.js +7 -2
  52. package/lib/renderer/MaterialData.js.map +1 -1
  53. package/lib/renderer/RenderingPipeline.d.ts +11 -1
  54. package/lib/renderer/RenderingPipeline.js.map +1 -1
  55. package/lib/renderer/TileRender.d.ts +2 -2
  56. package/lib/renderer/TileRender.js +128 -7
  57. package/lib/renderer/TileRender.js.map +1 -1
  58. package/lib/renderer/WGPUAov.d.ts +6 -1
  59. package/lib/renderer/WGPUAov.js +108 -14
  60. package/lib/renderer/WGPUAov.js.map +1 -1
  61. package/lib/renderer/WGPUCanvasSurface.js +12 -1
  62. package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
  63. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  64. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  65. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  66. package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
  67. package/lib/renderer/WGPUFullQuadPass.js +3 -3
  68. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  69. package/lib/renderer/WGPUPhotonMap.js +191 -0
  70. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  71. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  72. package/lib/renderer/WGPURayTraceOutput.js +122 -28
  73. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  74. package/lib/renderer/WGPURayTracePass.d.ts +65 -21
  75. package/lib/renderer/WGPURayTracePass.js +730 -409
  76. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  77. package/lib/renderer/WGPURenderingPipeline.js +110 -68
  78. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  79. package/lib/renderer/WebGLAov.js +3 -3
  80. package/lib/renderer/WebGLAov.js.map +1 -1
  81. package/lib/renderer/WebGLFullQuadPass.d.ts +2 -1
  82. package/lib/renderer/WebGLFullQuadPass.js +10 -0
  83. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  84. package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
  85. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  86. package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
  87. package/lib/renderer/WebGLRayTracePass.d.ts +20 -11
  88. package/lib/renderer/WebGLRayTracePass.js +157 -116
  89. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  90. package/lib/renderer/WebGLRenderingPipeline.js +17 -14
  91. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  92. package/lib/renderer/WebGLSkyBaker.js +60 -60
  93. package/lib/renderer/accumulationTarget.d.ts +2 -1
  94. package/lib/renderer/accumulationTarget.js.map +1 -1
  95. package/lib/renderer/aov.d.ts +13 -1
  96. package/lib/renderer/aov.js +21 -2
  97. package/lib/renderer/aov.js.map +1 -1
  98. package/lib/renderer/aovDisplay.js +2 -2
  99. package/lib/renderer/aovDisplay.js.map +1 -1
  100. package/lib/renderer/binnedSahBvh.d.ts +2 -1
  101. package/lib/renderer/binnedSahBvh.js +24 -17
  102. package/lib/renderer/binnedSahBvh.js.map +1 -1
  103. package/lib/renderer/bvhAccel.d.ts +3 -1
  104. package/lib/renderer/bvhAccel.js +36 -6
  105. package/lib/renderer/bvhAccel.js.map +1 -1
  106. package/lib/renderer/cameraUniform.d.ts +1 -1
  107. package/lib/renderer/cameraUniform.js +6 -2
  108. package/lib/renderer/cameraUniform.js.map +1 -1
  109. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  110. package/lib/renderer/causticDiagnostics.js +5 -0
  111. package/lib/renderer/causticDiagnostics.js.map +1 -0
  112. package/lib/renderer/causticEmission.d.ts +10 -0
  113. package/lib/renderer/causticEmission.js +40 -0
  114. package/lib/renderer/causticEmission.js.map +1 -0
  115. package/lib/renderer/causticUniform.d.ts +12 -0
  116. package/lib/renderer/causticUniform.js +22 -0
  117. package/lib/renderer/causticUniform.js.map +1 -0
  118. package/lib/renderer/caustics.d.ts +16 -0
  119. package/lib/renderer/caustics.js +93 -0
  120. package/lib/renderer/caustics.js.map +1 -0
  121. package/lib/renderer/compactVertices.d.ts +14 -0
  122. package/lib/renderer/compactVertices.js +124 -0
  123. package/lib/renderer/compactVertices.js.map +1 -0
  124. package/lib/renderer/easu.d.ts +11 -0
  125. package/lib/renderer/easu.js +156 -0
  126. package/lib/renderer/easu.js.map +1 -0
  127. package/lib/renderer/geometryUpdateState.d.ts +1 -0
  128. package/lib/renderer/geometryUpdateState.js.map +1 -1
  129. package/lib/renderer/geometryUpdates.js +3 -2
  130. package/lib/renderer/geometryUpdates.js.map +1 -1
  131. package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
  132. package/lib/renderer/glsl/aovReflectance.glsl.js +53 -53
  133. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
  134. package/lib/renderer/glsl/aovTrace.frag.js +45 -37
  135. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
  136. package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
  137. package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
  138. package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
  139. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
  140. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
  141. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
  142. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  143. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  144. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  145. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -73
  146. package/lib/renderer/glsl/chunks/intersect.glsl.js +478 -465
  147. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  148. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  149. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +156 -153
  150. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  151. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +771 -771
  152. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  153. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  154. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  155. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +70 -63
  156. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  157. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +89 -75
  158. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  159. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  160. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +160 -118
  161. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  162. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +14 -14
  163. package/lib/renderer/glsl/chunks/sampling.glsl.js +88 -91
  164. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  165. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  166. package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
  167. package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
  168. package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
  169. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  170. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
  171. package/lib/renderer/glsl/depthQuery.frag.js +13 -7
  172. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
  173. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
  174. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  175. package/lib/renderer/glsl/rayTrace.frag.js +338 -252
  176. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  177. package/lib/renderer/glsl/shadowCatcher.frag.js +27 -26
  178. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  179. package/lib/renderer/glsl/webglPipeline.frag.js +59 -59
  180. package/lib/renderer/gpuMemory.js +1 -1
  181. package/lib/renderer/gpuMemory.js.map +1 -1
  182. package/lib/renderer/lightSampling.d.ts +3 -2
  183. package/lib/renderer/lightSampling.js +14 -8
  184. package/lib/renderer/lightSampling.js.map +1 -1
  185. package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
  186. package/lib/renderer/openPbrEnergyLut.js +18 -1
  187. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  188. package/lib/renderer/pathLimits.d.ts +5 -4
  189. package/lib/renderer/pathLimits.js +6 -5
  190. package/lib/renderer/pathLimits.js.map +1 -1
  191. package/lib/renderer/prepareMeshBVH.d.ts +2 -0
  192. package/lib/renderer/prepareMeshBVH.js +5 -3
  193. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  194. package/lib/renderer/progressiveScheduler.js +5 -4
  195. package/lib/renderer/progressiveScheduler.js.map +1 -1
  196. package/lib/renderer/renderPipeline.d.ts +5 -0
  197. package/lib/renderer/renderPipeline.js +1 -0
  198. package/lib/renderer/renderPipeline.js.map +1 -1
  199. package/lib/renderer/researchTransport.d.ts +31 -0
  200. package/lib/renderer/researchTransport.js +5 -0
  201. package/lib/renderer/researchTransport.js.map +1 -0
  202. package/lib/renderer/sceneAssembly.d.ts +1 -1
  203. package/lib/renderer/sceneAssembly.js +4 -3
  204. package/lib/renderer/sceneAssembly.js.map +1 -1
  205. package/lib/renderer/sceneChangeDetector.d.ts +1 -1
  206. package/lib/renderer/sceneChangeDetector.js +3 -1
  207. package/lib/renderer/sceneChangeDetector.js.map +1 -1
  208. package/lib/renderer/sceneLayoutSchema.d.ts +2 -0
  209. package/lib/renderer/sceneLayoutSchema.js +3 -3
  210. package/lib/renderer/sceneLayoutSchema.js.map +1 -1
  211. package/lib/renderer/scenePreparation.d.ts +3 -2
  212. package/lib/renderer/scenePreparation.js +18 -2
  213. package/lib/renderer/scenePreparation.js.map +1 -1
  214. package/lib/renderer/scratchSampling.js +6 -6
  215. package/lib/renderer/spectrum.d.ts +21 -0
  216. package/lib/renderer/spectrum.js +154 -0
  217. package/lib/renderer/spectrum.js.map +1 -0
  218. package/lib/renderer/staticBvhPreparation.d.ts +9 -0
  219. package/lib/renderer/staticBvhPreparation.js +8 -2
  220. package/lib/renderer/staticBvhPreparation.js.map +1 -1
  221. package/lib/renderer/surfaceHit.d.ts +10 -0
  222. package/lib/renderer/surfaceHit.js +22 -0
  223. package/lib/renderer/surfaceHit.js.map +1 -0
  224. package/lib/renderer/tangentRequirements.d.ts +2 -0
  225. package/lib/renderer/tangentRequirements.js +7 -0
  226. package/lib/renderer/tangentRequirements.js.map +1 -0
  227. package/lib/renderer/textureAtlas.d.ts +4 -0
  228. package/lib/renderer/textureAtlas.js +48 -2
  229. package/lib/renderer/textureAtlas.js.map +1 -1
  230. package/lib/renderer/webgl.js +4 -0
  231. package/lib/renderer/webgl.js.map +1 -1
  232. package/lib/renderer/webglLightSampling.d.ts +39 -0
  233. package/lib/renderer/webglLightSampling.js +15 -0
  234. package/lib/renderer/webglLightSampling.js.map +1 -0
  235. package/lib/renderer/webglVertexAttributes.d.ts +17 -0
  236. package/lib/renderer/webglVertexAttributes.js +44 -0
  237. package/lib/renderer/webglVertexAttributes.js.map +1 -0
  238. package/lib/renderer/wgpuBindlessSource.js +3 -3
  239. package/lib/renderer/wgpuMaterialConstants.js +4 -3
  240. package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
  241. package/lib/renderer/wgpuSceneUniform.js +2 -2
  242. package/lib/renderer/wgpuSceneUniform.js.map +1 -1
  243. package/lib/renderer/wgpuShaderSource.d.ts +22 -0
  244. package/lib/renderer/wgpuShaderSource.js +3 -1
  245. package/lib/renderer/wgpuShaderSource.js.map +1 -1
  246. package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
  247. package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
  248. package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
  249. package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
  250. package/lib/renderer/wgsl/aovReflectance.wgsl.js +55 -55
  251. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
  252. package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
  253. package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
  254. package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
  255. package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
  256. package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
  257. package/lib/renderer/wgsl/aovTrace.wgsl.js +33 -33
  258. package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
  259. package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
  260. package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
  261. package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
  262. package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
  263. package/lib/renderer/wgsl/causticLight.compute.js +539 -0
  264. package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
  265. package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
  266. package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
  267. package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
  268. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
  269. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
  270. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
  271. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
  272. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
  273. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
  274. package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
  275. package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
  276. package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
  277. package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
  278. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +37 -37
  279. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
  280. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +634 -620
  281. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
  282. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
  283. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +23 -21
  284. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
  285. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
  286. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +77 -74
  287. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
  288. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +795 -795
  289. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
  290. package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
  291. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -1
  292. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +45 -29
  293. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
  294. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
  295. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +142 -138
  296. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
  297. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
  298. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +228 -189
  299. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
  300. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
  301. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +11 -11
  302. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
  303. package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
  304. package/lib/renderer/wgsl/chunks/sampling.wgsl.js +88 -92
  305. package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
  306. package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
  307. package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
  308. package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
  309. package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
  310. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
  311. package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
  312. package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
  313. package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
  314. package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
  315. package/lib/renderer/wgsl/compose.frag.wgsl.js +100 -98
  316. package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
  317. package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
  318. package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
  319. package/lib/renderer/wgsl/depthQuery.wgsl.js +12 -3
  320. package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
  321. package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
  322. package/lib/renderer/wgsl/easu.wgsl.js +80 -0
  323. package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
  324. package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
  325. package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
  326. package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
  327. package/lib/renderer/wgsl/jnlm.compute.js +74 -74
  328. package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
  329. package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
  330. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
  331. package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
  332. package/lib/renderer/wgsl/photonMap.compute.js +352 -0
  333. package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
  334. package/lib/renderer/wgsl/proceduralSky.compute.js +64 -64
  335. package/lib/renderer/wgsl/rayTrace.compute.d.ts +23 -1
  336. package/lib/renderer/wgsl/rayTrace.compute.js +531 -543
  337. package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
  338. package/lib/scene/MaterialState.d.ts +2 -2
  339. package/lib/scene/MaterialState.js +2 -2
  340. package/lib/scene/MaterialState.js.map +1 -1
  341. package/lib/scene/Scene.js.map +1 -1
  342. package/lib/settings/render.d.ts +22 -0
  343. package/lib/settings/render.js +2 -0
  344. package/lib/settings/render.js.map +1 -1
  345. package/lib/util/fromTHREE.js +23 -16
  346. package/lib/util/fromTHREE.js.map +1 -1
  347. package/lib/version.d.ts +1 -1
  348. package/lib/version.js +1 -1
  349. package/lib/version.js.map +1 -1
  350. package/llms.txt +2 -1
  351. package/package.json +7 -4
  352. package/lib/oidnBundledWeights.cdn.d.ts +0 -2
  353. package/lib/oidnBundledWeights.cdn.js +0 -5
  354. package/lib/oidnBundledWeights.cdn.js.map +0 -1
  355. package/lib/renderer/bvh.worker.d.ts +0 -1
  356. package/lib/renderer/bvh.worker.js +0 -16
  357. package/lib/renderer/bvh.worker.js.map +0 -1
  358. package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
  359. package/lib/renderer/bvhWorkerBuild.js +0 -17
  360. package/lib/renderer/bvhWorkerBuild.js.map +0 -1
  361. package/lib/renderer/lightCore.d.ts +0 -12
  362. package/lib/renderer/lightCore.js +0 -13
  363. package/lib/renderer/lightCore.js.map +0 -1
  364. package/lib/renderer/materialCore.d.ts +0 -8
  365. package/lib/renderer/materialCore.js +0 -9
  366. package/lib/renderer/materialCore.js.map +0 -1
  367. package/lib/scene/PixelTexture.d.ts +0 -6
  368. package/lib/scene/PixelTexture.js +0 -10
  369. package/lib/scene/PixelTexture.js.map +0 -1
  370. package/lib/util/studioLighting.d.ts +0 -18
  371. package/lib/util/studioLighting.js +0 -36
  372. package/lib/util/studioLighting.js.map +0 -1
@@ -22,18 +22,18 @@ const T_SIZE = vec2u(256, 64);
22
22
  const MS_ALTITUDES = 32u;
23
23
  const SV_SIZE = vec2u(96, 192);
24
24
 
25
- fn br(r: f32, mu: f32, radius: f32) -> f32 { return (radius - r) * (radius + r) + r * r * mu * mu; }
26
- fn np(r: f32, mu: f32) -> bool { return mu < 0.0 && br(r, mu, R_GROUND) >= 0.0; }
27
- fn ll(r: f32, mu: f32) -> f32 { return max(-r * mu - sqrt(max(br(r, mu, R_GROUND), 0.0)), 0.0); }
28
- fn jm(r: f32, mu: f32) -> f32 { return max(-r * mu + sqrt(max(br(r, mu, R_TOP), 0.0)), 0.0); }
29
- fn oz(r: f32) -> vec3f {
25
+ fn bk(r: f32, mu: f32, radius: f32) -> f32 { return (radius - r) * (radius + r) + r * r * mu * mu; }
26
+ fn nW(r: f32, mu: f32) -> bool { return mu < 0.0 && bk(r, mu, R_GROUND) >= 0.0; }
27
+ fn lM(r: f32, mu: f32) -> f32 { return max(-r * mu - sqrt(max(bk(r, mu, R_GROUND), 0.0)), 0.0); }
28
+ fn jx(r: f32, mu: f32) -> f32 { return max(-r * mu + sqrt(max(bk(r, mu, R_TOP), 0.0)), 0.0); }
29
+ fn pj(r: f32) -> vec3f {
30
30
  let h = max(r - R_GROUND, 0.0);
31
31
  return vec3f(exp(-h / 8.0), exp(-h / 1.2) * ${TURBIDITY}, max(0.0, 1.0 - abs(h - 25.0) / 15.0));
32
32
  }
33
33
  fn extinction(d: vec3f) -> vec3f { return RAYLEIGH * d.x + MIE_EXTINCTION * d.y + OZONE * d.z; }
34
- fn mP(x: f32) -> f32 { return x * x * (R_TOP - R_GROUND); }
35
- fn hR(h: f32) -> f32 { return sqrt(clamp(h / (R_TOP - R_GROUND), 0.0, 1.0)); }
36
- fn fh(table: texture_2d<f32>, p: vec2f) -> vec3f {
34
+ fn nE(x: f32) -> f32 { return x * x * (R_TOP - R_GROUND); }
35
+ fn hT(h: f32) -> f32 { return sqrt(clamp(h / (R_TOP - R_GROUND), 0.0, 1.0)); }
36
+ fn fd(table: texture_2d<f32>, p: vec2f) -> vec3f {
37
37
  let size = vec2i(textureDimensions(table));
38
38
  let q = clamp(p, vec2f(0.0), vec2f(size - 1));
39
39
  let i = min(vec2i(floor(q)), max(size - 2, vec2i(0)));
@@ -45,25 +45,25 @@ let c = textureLoad(table, vec2i(i.x, j.y), 0).rgb;
45
45
  let d = textureLoad(table, j, 0).rgb;
46
46
  return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
47
47
  }
48
- fn fO(r: f32, mu: f32) -> vec3f {
49
- return fh(transmittanceTable, vec2f((clamp(mu, -1.0, 1.0) + 1.0) * 0.5 * f32(T_SIZE.x - 1u), hR(r - R_GROUND) * f32(T_SIZE.y - 1u)));
48
+ fn fK(r: f32, mu: f32) -> vec3f {
49
+ return fd(transmittanceTable, vec2f((clamp(mu, -1.0, 1.0) + 1.0) * 0.5 * f32(T_SIZE.x - 1u), hT(r - R_GROUND) * f32(T_SIZE.y - 1u)));
50
50
  }
51
- fn mW(nu: f32) -> f32 {
51
+ fn nK(nu: f32) -> f32 {
52
52
  let g2 = MIE_G * MIE_G;
53
53
  return 3.0 / (8.0 * PI) * ((1.0 - g2) * (1.0 + nu * nu)) / ((2.0 + g2) * pow(1.0 + g2 - 2.0 * MIE_G * nu, 1.5));
54
54
  }
55
- struct xJ { radiance: vec3f, throughput: vec3f }
56
- fn vt(origin: vec3f, dir: vec3f, steps: u32, full: bool, uw: vec3f) -> xJ {
55
+ struct Ai { radiance: vec3f, throughput: vec3f }
56
+ fn xu(origin: vec3f, dir: vec3f, steps: u32, full: bool, wl: vec3f) -> Ai {
57
57
  let r = length(origin);
58
58
  let mu = dot(origin, dir) / r;
59
- let ground = np(r, mu);
60
- var len = jm(r, mu);
61
- if (ground) { len = ll(r, mu); }
59
+ let ground = nW(r, mu);
60
+ var len = jx(r, mu);
61
+ if (ground) { len = lM(r, mu); }
62
62
  let nu = dot(dir, params.sun.xyz);
63
- var jv = 1.0 / (4.0 * PI);
64
- var sn = jv;
65
- if (full) { jv = 3.0 / (16.0 * PI) * (1.0 + nu * nu); sn = mW(nu); }
66
- var result = xJ(vec3f(0.0), vec3f(0.0));
63
+ var jF = 1.0 / (4.0 * PI);
64
+ var tH = jF;
65
+ if (full) { jF = 3.0 / (16.0 * PI) * (1.0 + nu * nu); tH = nK(nu); }
66
+ var result = Ai(vec3f(0.0), vec3f(0.0));
67
67
  var view = vec3f(1.0);
68
68
  var previous = 0.0;
69
69
  for (var i = 0u; i < steps; i++) {
@@ -73,34 +73,34 @@ let dt = next - previous;
73
73
  let p = origin + dir * (0.5 * (previous + next));
74
74
  previous = next;
75
75
  let pr = length(p);
76
- let d = oz(pr);
76
+ let d = pj(pr);
77
77
  let e = extinction(d);
78
- let vb = fO(pr, dot(p, params.sun.xyz) / pr);
79
- let nG = RAYLEIGH * d.x;
80
- let nF = MIE_SCATTERING * d.y;
78
+ let wZ = fK(pr, dot(p, params.sun.xyz) / pr);
79
+ let om = RAYLEIGH * d.x;
80
+ let ol = MIE_SCATTERING * d.y;
81
81
  var ms = vec3f(0.0);
82
- if (full) { ms = fh(multipleTable, vec2f(hR(pr - R_GROUND) * f32(MS_ALTITUDES - 1u), 0.0)); }
83
- let source = vb * (nG * jv + nF * sn) + (nG + nF) * ms;
84
- let st = exp(-e * dt);
85
- let weight = (1.0 - st) / max(e, vec3f(1e-9));
82
+ if (full) { ms = fd(multipleTable, vec2f(hT(pr - R_GROUND) * f32(MS_ALTITUDES - 1u), 0.0)); }
83
+ let source = wZ * (om * jF + ol * tH) + (om + ol) * ms;
84
+ let segment = exp(-e * dt);
85
+ let weight = (1.0 - segment) / max(e, vec3f(1e-9));
86
86
  result.radiance += view * source * weight;
87
- result.throughput += view * (nG + nF) * weight;
88
- view *= st;
87
+ result.throughput += view * (om + ol) * weight;
88
+ view *= segment;
89
89
  }
90
90
  if (ground) {
91
91
  let p = origin + dir * len;
92
92
  let pr = length(p);
93
- let tC = dot(p, params.sun.xyz) / pr;
94
- let irradiance = fO(pr, tC) * max(tC, 0.0) + uw;
93
+ let vd = dot(p, params.sun.xyz) / pr;
94
+ let irradiance = fK(pr, vd) * max(vd, 0.0) + wl;
95
95
  result.radiance += view * ALBEDO / PI * irradiance;
96
96
  }
97
97
  return result;
98
98
  }
99
- fn qk(row: f32) -> f32 {
99
+ fn rl(row: f32) -> f32 {
100
100
  let x = row / f32(SV_SIZE.y - 1u) * 2.0 - 1.0;
101
101
  return sign(x) * x * x * (PI / 2.0);
102
102
  }
103
- fn ik(e: f32) -> f32 {
103
+ fn ir(e: f32) -> f32 {
104
104
  let x = sign(e) * sqrt(abs(e) / (PI / 2.0));
105
105
  return clamp((x + 1.0) * 0.5, 0.0, 1.0) * f32(SV_SIZE.y - 1u);
106
106
  }
@@ -108,40 +108,40 @@ return clamp((x + 1.0) * 0.5, 0.0, 1.0) * f32(SV_SIZE.y - 1u);
108
108
  fn transmittance(@builtin(global_invocation_id) id: vec3u) {
109
109
  if (any(id.xy >= T_SIZE)) { return; }
110
110
  let mu = f32(id.x) / f32(T_SIZE.x - 1u) * 2.0 - 1.0;
111
- let r = R_GROUND + mP(f32(id.y) / f32(T_SIZE.y - 1u));
112
- if (np(r, mu)) { textureStore(output, vec2i(id.xy), vec4f(0.0, 0.0, 0.0, 1.0)); return; }
113
- let len = jm(r, mu);
111
+ let r = R_GROUND + nE(f32(id.y) / f32(T_SIZE.y - 1u));
112
+ if (nW(r, mu)) { textureStore(output, vec2i(id.xy), vec4f(0.0, 0.0, 0.0, 1.0)); return; }
113
+ let len = jx(r, mu);
114
114
  var depth = vec3f(0.0);
115
115
  for (var i = 0u; i < 48u; i++) {
116
116
  let t = (f32(i) + 0.5) / 48.0 * len;
117
- depth += extinction(oz(sqrt(t * t + 2.0 * r * mu * t + r * r))) * (len / 48.0);
117
+ depth += extinction(pj(sqrt(t * t + 2.0 * r * mu * t + r * r))) * (len / 48.0);
118
118
  }
119
119
  textureStore(output, vec2i(id.xy), vec4f(exp(-depth), 1.0));
120
120
  }
121
121
  @compute @workgroup_size(8, 8)
122
122
  fn multiple(@builtin(global_invocation_id) id: vec3u) {
123
123
  if (id.x >= MS_ALTITUDES || id.y > 0u) { return; }
124
- let r = R_GROUND + mP(f32(id.x) / f32(MS_ALTITUDES - 1u));
124
+ let r = R_GROUND + nE(f32(id.x) / f32(MS_ALTITUDES - 1u));
125
125
  var second = vec3f(0.0);
126
- var qK = vec3f(0.0);
126
+ var rQ = vec3f(0.0);
127
127
  for (var i = 0u; i < 64u; i++) {
128
128
  let mu = 1.0 - 2.0 * (f32(i) + 0.5) / 64.0;
129
129
  let phi = f32(i) * PI * (3.0 - sqrt(5.0));
130
130
  let s = sqrt(1.0 - mu * mu);
131
- let result = vt(vec3f(0.0, r, 0.0), vec3f(s * cos(phi), mu, s * sin(phi)), 20u, false, vec3f(0.0));
131
+ let result = xu(vec3f(0.0, r, 0.0), vec3f(s * cos(phi), mu, s * sin(phi)), 20u, false, vec3f(0.0));
132
132
  second += result.radiance / 64.0;
133
- qK += result.throughput / 64.0;
133
+ rQ += result.throughput / 64.0;
134
134
  }
135
- textureStore(output, vec2i(id.xy), vec4f(second / (1.0 - qK), 1.0));
135
+ textureStore(output, vec2i(id.xy), vec4f(second / (1.0 - rQ), 1.0));
136
136
  }
137
137
  @compute @workgroup_size(8, 8)
138
138
  fn skyView(@builtin(global_invocation_id) id: vec3u) {
139
139
  if (any(id.xy >= SV_SIZE)) { return; }
140
- let e = qk(f32(id.y));
140
+ let e = rl(f32(id.y));
141
141
  let phi = f32(id.x) / f32(SV_SIZE.x - 1u) * PI;
142
142
  var sky = vec3f(0.0);
143
143
  if (params.size.w > 0.0) { sky = textureLoad(irradianceTable, vec2i(0), 0).rgb; }
144
- let result = vt(vec3f(0.0, R_GROUND + CAMERA_ALTITUDE, 0.0), vec3f(cos(e) * cos(phi), sin(e), cos(e) * sin(phi)), 40u, true, sky);
144
+ let result = xu(vec3f(0.0, R_GROUND + CAMERA_ALTITUDE, 0.0), vec3f(cos(e) * cos(phi), sin(e), cos(e) * sin(phi)), 40u, true, sky);
145
145
  textureStore(output, vec2i(id.xy), vec4f(result.radiance, 1.0));
146
146
  }
147
147
  @compute @workgroup_size(8, 8)
@@ -153,44 +153,44 @@ let e = (f32(i) + 0.5) / 128.0 * (PI / 2.0);
153
153
  let weight = 2.0 * sin(e) * cos(e) * (PI / 2.0 / 128.0) * (PI / 48.0);
154
154
  for (var j = 0u; j < 48u; j++) {
155
155
  let phi = (f32(j) + 0.5) / 48.0 * PI;
156
- sky += fh(skyTable, vec2f(phi / PI * f32(SV_SIZE.x - 1u), ik(e))) * weight;
156
+ sky += fd(skyTable, vec2f(phi / PI * f32(SV_SIZE.x - 1u), ir(e))) * weight;
157
157
  }
158
158
  }
159
159
  if (id.x == 0u) { textureStore(output, vec2i(id.xy), vec4f(sky, 1.0)); return; }
160
- let vb = fO(R_GROUND + CAMERA_ALTITUDE, params.sun.y);
161
- let xc = vec3f(0.2126, 0.7152, 0.0722);
162
- let horizontal = dot(sky, xc) + dot(vb, xc) * max(params.sun.y, 0.0);
160
+ let wZ = fK(R_GROUND + CAMERA_ALTITUDE, params.sun.y);
161
+ let lQ = vec3f(0.2126, 0.7152, 0.0722);
162
+ let horizontal = dot(sky, lQ) + dot(wZ, lQ) * max(params.sun.y, 0.0);
163
163
  let scale = ${ILLUMINANCE} / sqrt(max(horizontal, ${REFERENCE_ILLUMINANCE} * 1e-3) * ${REFERENCE_ILLUMINANCE});
164
- textureStore(output, vec2i(id.xy), vec4f(vb, scale));
164
+ textureStore(output, vec2i(id.xy), vec4f(wZ, scale));
165
165
  }
166
- fn hn(dk: vec2f) -> vec3f {
167
- let theta = dk.y / params.size.y * PI;
168
- let phi = dk.x / params.size.x * 2.0 * PI;
166
+ fn hs(texel: vec2f) -> vec3f {
167
+ let theta = texel.y / params.size.y * PI;
168
+ let phi = texel.x / params.size.x * 2.0 * PI;
169
169
  return vec3f(-sin(theta) * cos(phi), cos(theta), -sin(theta) * sin(phi));
170
170
  }
171
171
  @compute @workgroup_size(8, 8)
172
172
  fn map(@builtin(global_invocation_id) id: vec3u) {
173
173
  if (any(id.xy >= vec2u(params.size.xy))) { return; }
174
- let dk = vec2f(id.xy) + 0.5;
175
- let dir = hn(dk);
176
- let th = abs(atan2(dir.z, dir.x) - params.sun.w);
177
- let wr = th - floor(th / (2.0 * PI)) * (2.0 * PI);
178
- let ek = min(wr, 2.0 * PI - wr);
174
+ let texel = vec2f(id.xy) + 0.5;
175
+ let dir = hs(texel);
176
+ let uJ = abs(atan2(dir.z, dir.x) - params.sun.w);
177
+ let yP = uJ - floor(uJ / (2.0 * PI)) * (2.0 * PI);
178
+ let ea = min(yP, 2.0 * PI - yP);
179
179
  let e = asin(clamp(dir.y, -1.0, 1.0));
180
- var radiance = fh(skyTable, vec2f(ek / PI * f32(SV_SIZE.x - 1u), ik(e)));
180
+ var radiance = fd(skyTable, vec2f(ea / PI * f32(SV_SIZE.x - 1u), ir(e)));
181
181
  let sun = textureLoad(irradianceTable, vec2i(1, 0), 0);
182
182
  let radius = params.sunWorld.w;
183
- let rP = PI / params.size.y;
184
- if (acos(clamp(dot(dir, params.sunWorld.xyz), -1.0, 1.0)) < radius + 3.0 * rP / max(sqrt(1.0 - dir.y * dir.y), 0.05)) {
183
+ let tc = PI / params.size.y;
184
+ if (acos(clamp(dot(dir, params.sunWorld.xyz), -1.0, 1.0)) < radius + 3.0 * tc / max(sqrt(1.0 - dir.y * dir.y), 0.05)) {
185
185
  var coverage = 0.0;
186
186
  for (var y = 0u; y < 6u; y++) { for (var x = 0u; x < 6u; x++) {
187
- let d = hn(dk - 0.5 + (vec2f(f32(x), f32(y)) + 0.5) / 6.0);
187
+ let d = hs(texel - 0.5 + (vec2f(f32(x), f32(y)) + 0.5) / 6.0);
188
188
  let angle = 2.0 * asin(min(length(d - params.sunWorld.xyz) * 0.5, 1.0));
189
189
  let t = angle / radius;
190
190
  if (t < 1.0) { coverage += 1.0 - 0.6 * (1.0 - sqrt(1.0 - t * t)); }
191
191
  } }
192
- let rO = 2.0 * PI * (1.0 - cos(radius));
193
- radiance += coverage / 36.0 / (rO * (1.0 - 0.6 / 3.0)) * sun.rgb;
192
+ let ta = 2.0 * PI * (1.0 - cos(radius));
193
+ radiance += coverage / 36.0 / (ta * (1.0 - 0.6 / 3.0)) * sun.rgb;
194
194
  }
195
195
  textureStore(output, vec2i(id.xy), vec4f(radiance * sun.a * params.scale.xyz + params.ambient.xyz, 1.0));
196
196
  }
@@ -9,7 +9,29 @@ export interface RayTraceInputHooks {
9
9
  uniformJitter: boolean;
10
10
  }
11
11
  export interface RayTraceShaderOptions {
12
+ /** Internal host budget. Default 20 preserves the native AOT contract. */
13
+ maxPathEvents?: number;
14
+ /** Web TLAS leaf boxes. Default false retains the native layout. */
15
+ perInstanceBounds?: boolean;
16
+ /** Full RGB reservoir targets for browser spectral paths. Default false. */
17
+ channelIndependentRis?: boolean;
18
+ /** Reuse browser RGB paths until the first wavelength-dependent IOR. Default false. */
19
+ shareSpectralPrefix?: boolean;
20
+ independentTextures?: boolean;
21
+ /** WebGPU display AOV storage specialization. Default false preserves the native/default shader. */
22
+ displayAovStorage?: boolean;
12
23
  hasDisplacement: boolean;
24
+ /** Browser camera extension; false preserves the native uniform layout. */
25
+ cameraProjectionInverse?: boolean;
26
+ compactVertices?: boolean;
27
+ debugGroup?: number;
28
+ /** Invocation block edge; the native host matches dispatch to this value. Default 8. */
29
+ workgroupSize?: number;
30
+ lightTracing?: boolean;
31
+ photonMapping?: boolean;
32
+ photonMaxDepth?: number;
33
+ /** Internal A/B override for directly visible PM receivers. Default true; ignored with light tracing. */
34
+ photonDirectSubset?: boolean;
13
35
  /** Include direction frames only when used, preserving the legacy shader arithmetic otherwise. */
14
36
  hasAnisotropyDirections?: boolean;
15
37
  /** Include independent coat normals only when a material uses that slot. */
@@ -29,4 +51,4 @@ export interface RayTraceShaderOptions {
29
51
  lightCapabilities?: number;
30
52
  }
31
53
  /** Generates the WebGPU megakernel path tracing compute shader. */
32
- export default function rayTraceCompute({ hasDisplacement, hasAnisotropyDirections, hasCoatNormals, hasAlpha, hasSceneAlpha, blasLayoutMask, spectral, sceneCapabilities, dynamicEnvironment, materialCapabilities, lightCapabilities }: RayTraceShaderOptions, sceneIntersections?: string, pathDiagnostic?: boolean, inputHooks?: RayTraceInputHooks): string;
54
+ export default function rayTraceCompute(options: RayTraceShaderOptions, sceneIntersections?: string, pathDiagnostic?: boolean, inputHooks?: RayTraceInputHooks): string;