@meimu/mutracer 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +222 -0
- package/LICENSES/FidelityFX-FSR.txt +19 -0
- package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
- package/README.md +3 -0
- package/THIRD_PARTY_NOTICES.md +18 -4
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +9328 -7614
- package/docs/api.md +83 -35
- package/docs/caustics.md +80 -0
- package/docs/materials.md +9 -6
- package/docs/performance.md +7 -0
- package/docs/post-processing.md +62 -9
- package/docs/progressive-rendering.md +53 -9
- package/docs/sampling.md +4 -0
- package/docs/technical/acceleration.md +52 -0
- package/docs/technical/aovs.md +79 -0
- package/docs/technical/caustics.md +109 -0
- package/docs/technical/continuous-spectrum.md +122 -0
- package/docs/technical/display-upscale.md +82 -0
- package/docs/technical/openpbr.md +99 -0
- package/docs/technical/pbrt-import.md +168 -0
- package/docs/technical/tiling.md +74 -0
- package/docs/technical/webgl.md +53 -0
- package/docs/updates.md +3 -1
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +18 -6
- package/lib/Display.d.ts +19 -5
- package/lib/Display.js +10 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -1
- package/lib/Engine.js +77 -14
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +81 -24
- package/lib/Render.js +201 -26
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -3
- package/lib/RenderLoop.js +68 -44
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +4 -2
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/renderer/AovPrimitiveCache.js +39 -8
- package/lib/renderer/AovPrimitiveCache.js.map +1 -1
- package/lib/renderer/DisplayPostProcess.d.ts +8 -3
- package/lib/renderer/DisplayPostProcess.js +51 -18
- package/lib/renderer/DisplayPostProcess.js.map +1 -1
- package/lib/renderer/GPUTraceQueue.d.ts +2 -1
- package/lib/renderer/GPUTraceQueue.js +3 -1
- package/lib/renderer/GPUTraceQueue.js.map +1 -1
- package/lib/renderer/MaterialData.js +7 -2
- package/lib/renderer/MaterialData.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +11 -1
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +2 -2
- package/lib/renderer/TileRender.js +128 -7
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +6 -1
- package/lib/renderer/WGPUAov.js +108 -14
- package/lib/renderer/WGPUAov.js.map +1 -1
- package/lib/renderer/WGPUCanvasSurface.js +12 -1
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +122 -28
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +65 -21
- package/lib/renderer/WGPURayTracePass.js +730 -409
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +110 -68
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLAov.js +3 -3
- package/lib/renderer/WebGLAov.js.map +1 -1
- package/lib/renderer/WebGLFullQuadPass.d.ts +2 -1
- package/lib/renderer/WebGLFullQuadPass.js +10 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +20 -11
- package/lib/renderer/WebGLRayTracePass.js +157 -116
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +17 -14
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.js +60 -60
- package/lib/renderer/accumulationTarget.d.ts +2 -1
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +13 -1
- package/lib/renderer/aov.js +21 -2
- package/lib/renderer/aov.js.map +1 -1
- package/lib/renderer/aovDisplay.js +2 -2
- package/lib/renderer/aovDisplay.js.map +1 -1
- package/lib/renderer/binnedSahBvh.d.ts +2 -1
- package/lib/renderer/binnedSahBvh.js +24 -17
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +3 -1
- package/lib/renderer/bvhAccel.js +36 -6
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +1 -1
- package/lib/renderer/cameraUniform.js +6 -2
- package/lib/renderer/cameraUniform.js.map +1 -1
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/compactVertices.d.ts +14 -0
- package/lib/renderer/compactVertices.js +124 -0
- package/lib/renderer/compactVertices.js.map +1 -0
- package/lib/renderer/easu.d.ts +11 -0
- package/lib/renderer/easu.js +156 -0
- package/lib/renderer/easu.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +1 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -1
- package/lib/renderer/geometryUpdates.js +3 -2
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
- package/lib/renderer/glsl/aovReflectance.glsl.js +53 -53
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
- package/lib/renderer/glsl/aovTrace.frag.js +45 -37
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -73
- package/lib/renderer/glsl/chunks/intersect.glsl.js +478 -465
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +156 -153
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +771 -771
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +70 -63
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +89 -75
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +160 -118
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +14 -14
- package/lib/renderer/glsl/chunks/sampling.glsl.js +88 -91
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +13 -7
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +338 -252
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +27 -26
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +59 -59
- package/lib/renderer/gpuMemory.js +1 -1
- package/lib/renderer/gpuMemory.js.map +1 -1
- package/lib/renderer/lightSampling.d.ts +3 -2
- package/lib/renderer/lightSampling.js +14 -8
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
- package/lib/renderer/openPbrEnergyLut.js +18 -1
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/pathLimits.d.ts +5 -4
- package/lib/renderer/pathLimits.js +6 -5
- package/lib/renderer/pathLimits.js.map +1 -1
- package/lib/renderer/prepareMeshBVH.d.ts +2 -0
- package/lib/renderer/prepareMeshBVH.js +5 -3
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/progressiveScheduler.js +5 -4
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +5 -0
- package/lib/renderer/renderPipeline.js +1 -0
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +1 -1
- package/lib/renderer/sceneAssembly.js +4 -3
- package/lib/renderer/sceneAssembly.js.map +1 -1
- package/lib/renderer/sceneChangeDetector.d.ts +1 -1
- package/lib/renderer/sceneChangeDetector.js +3 -1
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +2 -0
- package/lib/renderer/sceneLayoutSchema.js +3 -3
- package/lib/renderer/sceneLayoutSchema.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +3 -2
- package/lib/renderer/scenePreparation.js +18 -2
- package/lib/renderer/scenePreparation.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +9 -0
- package/lib/renderer/staticBvhPreparation.js +8 -2
- package/lib/renderer/staticBvhPreparation.js.map +1 -1
- package/lib/renderer/surfaceHit.d.ts +10 -0
- package/lib/renderer/surfaceHit.js +22 -0
- package/lib/renderer/surfaceHit.js.map +1 -0
- package/lib/renderer/tangentRequirements.d.ts +2 -0
- package/lib/renderer/tangentRequirements.js +7 -0
- package/lib/renderer/tangentRequirements.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +4 -0
- package/lib/renderer/textureAtlas.js +48 -2
- package/lib/renderer/textureAtlas.js.map +1 -1
- package/lib/renderer/webgl.js +4 -0
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/webglVertexAttributes.d.ts +17 -0
- package/lib/renderer/webglVertexAttributes.js +44 -0
- package/lib/renderer/webglVertexAttributes.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.js +3 -3
- package/lib/renderer/wgpuMaterialConstants.js +4 -3
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
- package/lib/renderer/wgpuSceneUniform.js +2 -2
- package/lib/renderer/wgpuSceneUniform.js.map +1 -1
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +3 -1
- package/lib/renderer/wgpuShaderSource.js.map +1 -1
- package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +55 -55
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovTrace.wgsl.js +33 -33
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +539 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +37 -37
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +634 -620
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +23 -21
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +77 -74
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +795 -795
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +45 -29
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +142 -138
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +228 -189
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +88 -92
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +100 -98
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/depthQuery.wgsl.js +12 -3
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/easu.wgsl.js +80 -0
- package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/jnlm.compute.js +74 -74
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +64 -64
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +23 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +531 -543
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +2 -2
- package/lib/scene/MaterialState.js +2 -2
- package/lib/scene/MaterialState.js.map +1 -1
- package/lib/scene/Scene.js.map +1 -1
- package/lib/settings/render.d.ts +22 -0
- package/lib/settings/render.js +2 -0
- package/lib/settings/render.js.map +1 -1
- package/lib/util/fromTHREE.js +23 -16
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +2 -1
- package/package.json +7 -4
- package/lib/oidnBundledWeights.cdn.d.ts +0 -2
- package/lib/oidnBundledWeights.cdn.js +0 -5
- package/lib/oidnBundledWeights.cdn.js.map +0 -1
- package/lib/renderer/bvh.worker.d.ts +0 -1
- package/lib/renderer/bvh.worker.js +0 -16
- package/lib/renderer/bvh.worker.js.map +0 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
- package/lib/renderer/bvhWorkerBuild.js +0 -17
- package/lib/renderer/bvhWorkerBuild.js.map +0 -1
- package/lib/renderer/lightCore.d.ts +0 -12
- package/lib/renderer/lightCore.js +0 -13
- package/lib/renderer/lightCore.js.map +0 -1
- package/lib/renderer/materialCore.d.ts +0 -8
- package/lib/renderer/materialCore.js +0 -9
- package/lib/renderer/materialCore.js.map +0 -1
- package/lib/scene/PixelTexture.d.ts +0 -6
- package/lib/scene/PixelTexture.js +0 -10
- package/lib/scene/PixelTexture.js.map +0 -1
- package/lib/util/studioLighting.d.ts +0 -18
- package/lib/util/studioLighting.js +0 -36
- package/lib/util/studioLighting.js.map +0 -1
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@@ -16,41 +16,41 @@ const BOUNCE_STRIDE = 64u;
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var<private>
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var<private>
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var<private>
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var<private>
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fn
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var x =
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var<private> aJ: vec2u;
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var<private> aC: u32;
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var<private> samplingBounce: u32 = 0u;
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var<private> hashedCounter: u32 = 0u;
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fn cD(lm: u32) -> u32 {
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var x = lm;
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x ^= x >> 16u; x *= 0x7feb352du;
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x ^= x >> 15u; x *= 0x846ca68bu;
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return x ^ (x >> 16u);
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}
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fn
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return
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fn ak(a: u32, b: u32) -> u32 {
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return cD(a ^ cD(b + 0x9e3779b9u));
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}
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fn
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var x =
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fn jc(lm: u32, seed: u32) -> u32 {
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var x = lm + seed;
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x ^= x * 0x6c50b47cu; x ^= x * 0xb82f1e52u;
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x ^= x * 0xc7afe638u; x ^= x * 0x8d22f6e6u;
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return x;
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}
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fn
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return reverseBits(
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fn vN(x: u32, seed: u32) -> u32 {
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return reverseBits(jc(reverseBits(x), seed));
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}
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fn
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var r = reverseBits(
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fn tP(lm: u32) -> u32 {
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var r = reverseBits(lm);
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${sobolD1Steps.map(([shift, mask]) => `r ^= (r << ${shift}u) & 0x${mask.toString(16)}u;`).join("\n ")}
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return r;
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}
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fn
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let i =
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let x = reverseBits(
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let y =
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fn Ac(index: u32, seed: u32) -> vec2f {
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let i = vN(index, ak(seed, 0u));
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let x = reverseBits(jc(i, ak(seed, 1u)));
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let y = vN(tP(i), ak(seed, 2u));
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return vec2f(f32(x >> 8u), f32(y >> 8u)) * (1.0 / 16777216.0);
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}
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fn
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fn wL(p: vec2u) -> u32 {
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var v = p & vec2u(255u);
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v = (v | (v << vec2u(4u))) & vec2u(0x0f0fu);
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v = (v | (v << vec2u(2u))) & vec2u(0x3333u);
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@@ -58,112 +58,112 @@ v = (v | (v << vec2u(1u))) & vec2u(0x5555u);
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return v.x | (v.y << 1u);
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}
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${zSobolPackedPermutations.map((v, i) => `const Z_PERM_${i} = ${v}u;`).join("\n")}
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fn
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let group =
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fn lq(wO: u32) -> u32 {
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let group = wO >> 2u;
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var word = Z_PERM_5;
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${[0, 1, 2, 3, 4].map(i => `word = select(word, Z_PERM_${i}, group == ${i}u);`).join("\n ")}
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return (word >> ((
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return (word >> ((wO & 3u) * 8u)) & 255u;
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}
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fn
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fn rX(lS: u32, dim: u32, logSPP: u32) -> u32 {
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let odd = logSPP & 1u;
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let
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let xX = 8u + ((logSPP + 1u) >> 1u);
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var result = 0u;
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for (var digit = i32(
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for (var digit = i32(xX) - 1; digit >= i32(odd); digit--) {
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let shift = 2u*u32(digit) - odd;
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var
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if (shift < 30u) {
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let
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let d = (
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result |= ((
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var vs = 0u;
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if (shift < 30u) { vs = lS >> (shift + 2u); }
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let wO = (cD(vs ^ (0x55555555u * dim)) >> 24u) % 24u;
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let d = (lS >> shift) & 3u;
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result |= ((lq(wO) >> (2u*d)) & 3u) << shift;
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}
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if (odd != 0u) {
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result |= (
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result |= (lS & 1u) ^ (cD((lS >> 1u) ^ (0x55555555u * dim)) & 1u);
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}
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return result;
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}
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fn
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return CAMERA_BEVEL_BASE + u32(BEVEL_SAMPLES) +
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fn aX(slot: u32) -> u32 {
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return CAMERA_BEVEL_BASE + u32(BEVEL_SAMPLES) + samplingBounce * BOUNCE_STRIDE + slot;
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}
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fn
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fn tF(candidate: u32, slot: u32) -> u32 {
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if (candidate == 0u) {
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if (slot == 2u) { return
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return
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if (slot == 2u) { return aX(8u); }
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return aX(slot);
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}
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return
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return aX(9u + (candidate - 1u) * 3u + slot);
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}
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var<private>
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var<private>
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var<private>
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var<private>
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var<private>
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var<private>
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fn
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var<private> hC: vec4u;
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var<private> hD: u32;
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var<private> fM: bool = false;
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var<private> cZ: bool = false;
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var<private> dF: u32;
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var<private> gM: u32;
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var<private> eT: vec2f;
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fn ds(dim: u32) {
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let
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let key = vec4u(dim,
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if (
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var seed =
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var index =
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let kT = aJ.x + aJ.y * u32(rtUniform.outputSize.x);
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let key = vec4u(dim, aC, kT, rtUniform.sequenceSeed);
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if (fM && all(hC == key) && hD == rtUniform.zSobolLogSPP) { return; }
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hC = key; hD = rtUniform.zSobolLogSPP;
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fM = true; cZ = false;
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var seed = ak(ak(kT, dim), rtUniform.sequenceSeed);
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var index = aC;
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if (SAMPLING_PATTERN == 1) {
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var logSPP = rtUniform.zSobolLogSPP;
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if (index == 0u) { logSPP = 0u; }
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else { index -= 1u; }
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var
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var jH = index >> logSPP;
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let mask = (1u << logSPP) - 1u;
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let
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index =
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let tile =
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seed =
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let lS = (wL(aJ) << logSPP) | (index & mask);
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index = rX(lS, dim, logSPP);
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let tile = aJ >> vec2u(8u);
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seed = ak(ak(dim, rtUniform.sequenceSeed), ak(tile.x, tile.y));
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if (
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seed =
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if (aC != 0u) { jH += 1u; }
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seed = ak(seed, jH);
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}
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let x = reverseBits(
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dF = vN(index, ak(seed, 0u));
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gM = seed;
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let x = reverseBits(jc(dF, ak(seed, 1u)));
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eT.x = f32(x >> 8u) * (1.0 / 16777216.0);
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}
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fn
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if (!
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let y =
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fn lZ(dim: u32) -> vec2f {
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ds(dim);
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if (!cZ) {
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let y = vN(tP(dF), ak(gM, 2u));
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eT.y = f32(y >> 8u) * (1.0 / 16777216.0);
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cZ = true;
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}
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return EPS + (1.0 - 2.0*EPS) *
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return EPS + (1.0 - 2.0*EPS) * eT;
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}
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fn
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fn sample1D(dim: u32) -> f32 {
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if (SAMPLING_PATTERN == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
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return EPS + (1.0 - 2.0*EPS) *
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ds(dim);
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return EPS + (1.0 - 2.0*EPS) * eT.x;
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}
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fn
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fn sample2D(dim: u32) -> vec2f {
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151
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if (SAMPLING_PATTERN == 2) {
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let x =
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let x = sample1D(dim); let y = sample1D(dim);
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return vec2f(x,y);
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}
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return
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return lZ(dim);
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}
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fn
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let dim =
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fn cm(slot: u32) -> f32 {
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let dim = ak(ak(samplingBounce, slot), hashedCounter) | 0x80000000u;
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hashedCounter += 1u;
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if (SAMPLING_PATTERN == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
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let
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let seed =
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let i =
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let x = reverseBits(
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let kT = aJ.x + aJ.y * u32(rtUniform.outputSize.x);
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let seed = ak(ak(kT, dim), rtUniform.sequenceSeed);
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let i = vN(aC, ak(seed, 0u));
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let x = reverseBits(jc(i, ak(seed, 1u)));
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return EPS + (1.0 - 2.0*EPS) * (f32(x >> 8u) * (1.0 / 16777216.0));
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}
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`;
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@@ -0,0 +1,6 @@
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1
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export declare function spectralPrefixWgsl(shareSecondary?: boolean): string;
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2
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export type PrefixBindings = Record<string, [type: string, expression: string]>;
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3
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export declare const prefixRandomBindings: PrefixBindings;
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4
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export declare function prefixCheckpoint(name: string, bindings: PrefixBindings): string;
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5
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export declare function prefixSave(name: string, bindings: PrefixBindings): string;
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export declare function prefixRestore(name: string, bindings: PrefixBindings): string;
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@@ -0,0 +1,66 @@
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1
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// Browser-only checkpoint source. Native and nonspectral generation omit it.
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// Structured-sample caches are pure dimension lookups; only PCG, hashed draws
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3
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// and the two current-bounce indices need restoring.
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4
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export function spectralPrefixWgsl(shareSecondary = true) {
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5
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return /* wgsl */ `
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6
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struct eE {
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7
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ready: bool,
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8
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result: vec4f,
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9
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aux: RayTraceAuxiliary,
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rng: vec4u,
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counter: u32,
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12
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bounce: u32,
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13
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vertex: u32,
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14
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}
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15
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var<private> eB: array<eE, 2>;
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var<private> spActive: bool;
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17
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var<private> sd: bool;
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var<private> spChannel: i32;
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var<private> lg: f32;
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var<private> qz: i32;
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21
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var<private> fC: i32 = -1;
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22
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+
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23
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fn wY(channel: i32, wavelength: f32, xF: bool) {
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24
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sd = SPECTRAL && rtUniform.dispersionWavelengths != 1${shareSecondary ? '' : ' && false'};
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25
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spChannel = channel; lg = wavelength;
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26
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spActive = sd && !xF;
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27
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qz = 0;
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28
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}
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29
|
+
fn gf(ma: OpenPbrResolvedMaterial) -> bool {
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30
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return ma.transmissionDispersionScale > 0.0 && ma.specularIor != 1.0;
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31
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+
}
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32
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fn qA(path: ptr<function, Path>, si: ptr<function, SurfaceInteraction>) {
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33
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+
spActive = false;
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34
|
+
(*path).li = sampling_spectral_rgb_filter((*path).li, spChannel);
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|
35
|
+
(*si).spectralChannel = spChannel; (*si).wavelength = lg;
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36
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+
}
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37
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+
fn rN(slot: i32, aux: ptr<function, RayTraceAuxiliary>) -> vec4f {
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38
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+
let oM = eB[slot];
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39
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*aux = oM.aux;
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40
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+
s0 = oM.rng; hashedCounter = oM.counter;
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41
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+
samplingBounce = oM.bounce; bounceIndex = oM.vertex;
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42
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return vec4f(sampling_spectral_rgb_filter(oM.result.rgb, spChannel), oM.result.a);
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43
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+
}
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44
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+
fn spFinish(slot: i32, result: vec4f, aux: RayTraceAuxiliary) -> vec4f {
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45
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+
if (!spActive) { return result; }
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46
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+
if (spChannel == 1) {
|
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eB[slot] = eE(true, result, aux, s0, hashedCounter, samplingBounce, bounceIndex);
|
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}
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return vec4f(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);
|
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}
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`;
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}
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export const prefixRandomBindings = {
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rng: ['vec4u', 's0'], counter: ['u32', 'hashedCounter'],
|
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bounce: ['u32', 'samplingBounce'], vertex: ['u32', 'bounceIndex']
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};
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export function prefixCheckpoint(name, bindings) {
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return `struct ${name}State {\n${Object.entries(bindings).map(([key, [type]]) => ` ${key}: ${type},`).join('\n')}\n}\nvar<private> ${name}: ${name}State;\n`;
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}
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export function prefixSave(name, bindings) {
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return Object.entries(bindings).map(([key, [, value]]) => `${name}.${key} = ${value};`).join('\n');
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}
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export function prefixRestore(name, bindings) {
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return Object.entries(bindings).map(([key, [, value]]) => `${value} = ${name}.${key};`).join('\n');
|
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}
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//# sourceMappingURL=spectralPrefix.wgsl.js.map
|
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@@ -0,0 +1 @@
|
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1
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+
{"version":3,"file":"spectralPrefix.wgsl.js","sourceRoot":"","sources":["../../../../src/renderer/wgsl/chunks/spectralPrefix.wgsl.ts"],"names":[],"mappings":"AAAA,6EAA6E;AAC7E,8EAA8E;AAC9E,qDAAqD;AACrD,MAAM,UAAU,kBAAkB,CAAC,cAAc,GAAG,IAAI;IAAI,OAAO,UAAU,CAAC;;;;;;;;;;;;;;;;;;;uDAmBd,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2BhG,CAAC;AAAC,CAAC;AAGJ,MAAM,CAAC,MAAM,oBAAoB,GAAmB;IAClD,GAAG,EAAE,CAAC,OAAO,EAAE,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,KAAK,EAAE,eAAe,CAAC;IACvD,MAAM,EAAE,CAAC,KAAK,EAAE,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAC,KAAK,EAAE,aAAa,CAAC;CAClE,CAAC;AACF,MAAM,UAAU,gBAAgB,CAAC,IAAY,EAAE,QAAwB;IACrE,OAAO,UAAU,IAAI,YAAY,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,GAAG,KAAK,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,KAAK,IAAI,UAAU,CAAC;AAChK,CAAC;AACD,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,QAAwB;IAC/D,OAAO,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,IAAI,GAAG,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACrG,CAAC;AACD,MAAM,UAAU,aAAa,CAAC,IAAY,EAAE,QAAwB;IAClE,OAAO,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,MAAM,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACrG,CAAC","sourcesContent":["// Browser-only checkpoint source. Native and nonspectral generation omit it.\n// Structured-sample caches are pure dimension lookups; only PCG, hashed draws\n// and the two current-bounce indices need restoring.\nexport function spectralPrefixWgsl(shareSecondary = true) { return /* wgsl */ `\nstruct SpectralCompleted {\n ready: bool,\n result: vec4f,\n aux: RayTraceAuxiliary,\n rng: vec4u,\n counter: u32,\n bounce: u32,\n vertex: u32,\n}\nvar<private> spCompleted: array<SpectralCompleted, 2>;\nvar<private> spActive: bool;\nvar<private> spEnabled: bool;\nvar<private> spChannel: i32;\nvar<private> spWavelength: f32;\nvar<private> spCall: i32;\nvar<private> spForkCall: i32 = -1;\n\nfn spBegin(channel: i32, wavelength: f32, primaryFork: bool) {\n spEnabled = SPECTRAL && rtUniform.dispersionWavelengths != 1${shareSecondary ? '' : ' && false'};\n spChannel = channel; spWavelength = wavelength;\n spActive = spEnabled && !primaryFork;\n spCall = 0;\n}\nfn spDisperses(ma: OpenPbrResolvedMaterial) -> bool {\n return ma.transmissionDispersionScale > 0.0 && ma.specularIor != 1.0;\n}\nfn spFork(path: ptr<function, Path>, si: ptr<function, SurfaceInteraction>) {\n spActive = false;\n (*path).li = sampling_spectral_rgb_filter((*path).li, spChannel);\n (*si).spectralChannel = spChannel; (*si).wavelength = spWavelength;\n}\nfn spReplay(slot: i32, aux: ptr<function, RayTraceAuxiliary>) -> vec4f {\n let saved = spCompleted[slot];\n *aux = saved.aux;\n s0 = saved.rng; hashedCounter = saved.counter;\n samplingBounce = saved.bounce; bounceIndex = saved.vertex;\n return vec4f(sampling_spectral_rgb_filter(saved.result.rgb, spChannel), saved.result.a);\n}\nfn spFinish(slot: i32, result: vec4f, aux: RayTraceAuxiliary) -> vec4f {\n if (!spActive) { return result; }\n if (spChannel == 1) {\n spCompleted[slot] = SpectralCompleted(true, result, aux, s0, hashedCounter, samplingBounce, bounceIndex);\n }\n return vec4f(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);\n}\n`; }\n\nexport type PrefixBindings = Record<string, [type: string, expression: string]>;\nexport const prefixRandomBindings: PrefixBindings = {\n rng: ['vec4u', 's0'], counter: ['u32', 'hashedCounter'],\n bounce: ['u32', 'samplingBounce'], vertex: ['u32', 'bounceIndex']\n};\nexport function prefixCheckpoint(name: string, bindings: PrefixBindings) {\n return `struct ${name}State {\\n${Object.entries(bindings).map(([key, [type]]) => ` ${key}: ${type},`).join('\\n')}\\n}\\nvar<private> ${name}: ${name}State;\\n`;\n}\nexport function prefixSave(name: string, bindings: PrefixBindings) {\n return Object.entries(bindings).map(([key, [, value]]) => `${name}.${key} = ${value};`).join('\\n');\n}\nexport function prefixRestore(name: string, bindings: PrefixBindings) {\n return Object.entries(bindings).map(([key, [, value]]) => `${value} = ${name}.${key};`).join('\\n');\n}\n"]}
|
|
@@ -7,12 +7,12 @@ let theta = atan2(n.x, n.z) / (2.0 * PI) + 0.5;
|
|
|
7
7
|
let phi = acos(n.y) / PI;
|
|
8
8
|
return vec2f(theta, 1.0 - phi);
|
|
9
9
|
}
|
|
10
|
-
fn
|
|
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|
-
let
|
|
10
|
+
fn jq(pos: vec3f, normal: vec3f) -> vec2f {
|
|
11
|
+
let dj = abs(normal);
|
|
12
12
|
var uv = vec2f(0.0);
|
|
13
|
-
if (
|
|
13
|
+
if (dj.x > dj.y && dj.x > dj.z) {
|
|
14
14
|
uv = pos.yz;
|
|
15
|
-
} else if (
|
|
15
|
+
} else if (dj.y > dj.x && dj.y > dj.z) {
|
|
16
16
|
uv = pos.xz;
|
|
17
17
|
} else {
|
|
18
18
|
uv = pos.xy;
|
|
@@ -23,18 +23,18 @@ return uv;
|
|
|
23
23
|
|
|
24
24
|
|
|
25
25
|
|
|
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|
-
fn
|
|
26
|
+
fn hW(pos: vec3f, normal: vec3f) -> vec2f {
|
|
27
27
|
let theta = atan2(pos.z, pos.x) / (2.0 * PI) + 0.5;
|
|
28
28
|
return vec2f(theta, pos.y);
|
|
29
29
|
}
|
|
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30
|
|
|
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|
-
fn
|
|
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|
-
if (
|
|
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|
-
return
|
|
34
|
-
} else if (
|
|
31
|
+
fn gW(fu: i32, pos: vec3f, normal: vec3f) -> vec2f {
|
|
32
|
+
if (fu == ${uvProjectionConstants.triplanar}) {
|
|
33
|
+
return jq(pos, normal);
|
|
34
|
+
} else if (fu == ${uvProjectionConstants.spherical}) {
|
|
35
35
|
return sphericalProjection(pos);
|
|
36
|
-
} else if (
|
|
37
|
-
return
|
|
36
|
+
} else if (fu == ${uvProjectionConstants.cylindrical}) {
|
|
37
|
+
return hW(pos, normal);
|
|
38
38
|
}
|
|
39
39
|
return vec2f(0.0);
|
|
40
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|
}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/** Readers share word offsets with compactVertices; legacy hosts keep vec4-slot offsets. */
|
|
2
|
+
export function vertexAttributeReaders(compact, frames) {
|
|
3
|
+
if (!compact)
|
|
4
|
+
return /* wgsl */ `
|
|
5
|
+
fn vertexPosition(i:i32)->vec3f {return attrBuffers[i*ATTR_STRIDE+POSITION_OFF].xyz;}
|
|
6
|
+
fn vertexNormal(i:i32)->vec3f {return attrBuffers[i*ATTR_STRIDE+NORMAL_OFF].xyz;}
|
|
7
|
+
fn hd(i:i32)->vec2f {return attrBuffers[i*ATTR_STRIDE+UV_OFF].xy;}
|
|
8
|
+
fn hV(i:i32)->vec2f {return attrBuffers[i*ATTR_STRIDE+UV1_OFF].xy;}
|
|
9
|
+
fn vertexColor(i:i32)->vec3f {return attrBuffers[i*ATTR_STRIDE+COLOR_OFF].xyz;}
|
|
10
|
+
fn gC(i:i32)->vec4f {return ${frames ? 'attrBuffers[i*ATTR_STRIDE+TANGENT_OFF]' : 'vec4f(attrBuffers[i*ATTR_STRIDE+TANGENT_OFF],0.0)'};}
|
|
11
|
+
`;
|
|
12
|
+
return /* wgsl */ `
|
|
13
|
+
fn tI(a:i32,b:i32,maximum:f32)->vec3f {
|
|
14
|
+
if (a == -i32(maximum)-1 && b == -i32(maximum)-1) {return vec3f(0.0);}
|
|
15
|
+
var v=vec3f(f32(a)/maximum,f32(b)/maximum,0.0);
|
|
16
|
+
v.z=1.0-abs(v.x)-abs(v.y);
|
|
17
|
+
if(v.z<0.0) {v=vec3f((vec2f(1.0)-abs(v.yx))*select(vec2f(-1.0),vec2f(1.0),v.xy>=vec2f(0.0)),v.z);}
|
|
18
|
+
return normalize(v);
|
|
19
|
+
}
|
|
20
|
+
fn vertexPosition(i:i32)->vec3f {
|
|
21
|
+
let o=i*ATTR_STRIDE+POSITION_OFF;
|
|
22
|
+
return bitcast<vec3f>(vec3u(attrBuffers[o],attrBuffers[o+1],attrBuffers[o+2]));
|
|
23
|
+
}
|
|
24
|
+
fn vertexNormal(i:i32)->vec3f {
|
|
25
|
+
let o=i*ATTR_STRIDE+NORMAL_OFF;
|
|
26
|
+
if(NORMAL_FLOAT) {return bitcast<vec3f>(vec3u(attrBuffers[o],attrBuffers[o+1],attrBuffers[o+2]));}
|
|
27
|
+
let w=attrBuffers[o];
|
|
28
|
+
return tI(i32(w<<16u)>>16,i32(w)>>16,32767.0);
|
|
29
|
+
}
|
|
30
|
+
fn hd(i:i32)->vec2f {
|
|
31
|
+
if(!HAS_VERTEX_UV) {return vec2f(0.0);}
|
|
32
|
+
let o=i*ATTR_STRIDE+UV_OFF;
|
|
33
|
+
return bitcast<vec2f>(vec2u(attrBuffers[o],attrBuffers[o+1]));
|
|
34
|
+
}
|
|
35
|
+
fn hV(i:i32)->vec2f {
|
|
36
|
+
if(!HAS_VERTEX_UV) {return vec2f(0.0);}
|
|
37
|
+
let o=i*ATTR_STRIDE+UV1_OFF;
|
|
38
|
+
return bitcast<vec2f>(vec2u(attrBuffers[o],attrBuffers[o+1]));
|
|
39
|
+
}
|
|
40
|
+
fn vertexColor(i:i32)->vec3f {
|
|
41
|
+
if(!USE_VERTEX_COLOR) {return vec3f(1.0);}
|
|
42
|
+
let o=i*ATTR_STRIDE+COLOR_OFF;
|
|
43
|
+
if(COLOR_FLOAT) {return bitcast<vec3f>(vec3u(attrBuffers[o],attrBuffers[o+1],attrBuffers[o+2]));}
|
|
44
|
+
return unpack4x8unorm(attrBuffers[o]).xyz;
|
|
45
|
+
}
|
|
46
|
+
fn gC(i:i32)->vec4f {
|
|
47
|
+
if(!HAS_VERTEX_TANGENT) {return vec4f(0.0);}
|
|
48
|
+
let w=attrBuffers[i*ATTR_STRIDE+TANGENT_OFF];
|
|
49
|
+
let direction=tI(i32(w<<17u)>>17,i32(w<<2u)>>17,16383.0);
|
|
50
|
+
let AN=array<f32,4>(0.0,1.0,-1.0,2.0);
|
|
51
|
+
return vec4f(direction,AN[w>>30u]);
|
|
52
|
+
}
|
|
53
|
+
fn pJ(fallback:i32,record:i32)->i32 {
|
|
54
|
+
if(!HAS_TRIANGLE_MATERIAL) {return fallback;}
|
|
55
|
+
let material=attrBuffers[MATERIALINDEX_OFF+record];
|
|
56
|
+
if(material==0u) {return fallback;}
|
|
57
|
+
return i32(material-1u);
|
|
58
|
+
}
|
|
59
|
+
`;
|
|
60
|
+
}
|
|
61
|
+
//# sourceMappingURL=vertexAttributes.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"vertexAttributes.wgsl.js","sourceRoot":"","sources":["../../../../src/renderer/wgsl/chunks/vertexAttributes.wgsl.ts"],"names":[],"mappings":"AAAA,4FAA4F;AAC5F,MAAM,UAAU,sBAAsB,CAAC,OAAgB,EAAE,MAAe;IACtE,IAAI,CAAC,OAAO;QAAE,OAAO,UAAU,CAAC;;;;;;8BAMO,MAAM,CAAC,CAAC,CAAC,wCAAwC,CAAC,CAAC,CAAC,mDAAmD;CAC/I,CAAC;IACA,OAAO,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+CnB,CAAC;AACF,CAAC","sourcesContent":["/** Readers share word offsets with compactVertices; legacy hosts keep vec4-slot offsets. */\nexport function vertexAttributeReaders(compact: boolean, frames: boolean) {\n if (!compact) return /* wgsl */ `\nfn vertexPosition(i:i32)->vec3f {return attrBuffers[i*ATTR_STRIDE+POSITION_OFF].xyz;}\nfn vertexNormal(i:i32)->vec3f {return attrBuffers[i*ATTR_STRIDE+NORMAL_OFF].xyz;}\nfn vertexUv(i:i32)->vec2f {return attrBuffers[i*ATTR_STRIDE+UV_OFF].xy;}\nfn vertexUv1(i:i32)->vec2f {return attrBuffers[i*ATTR_STRIDE+UV1_OFF].xy;}\nfn vertexColor(i:i32)->vec3f {return attrBuffers[i*ATTR_STRIDE+COLOR_OFF].xyz;}\nfn vertexTangent(i:i32)->vec4f {return ${frames ? 'attrBuffers[i*ATTR_STRIDE+TANGENT_OFF]' : 'vec4f(attrBuffers[i*ATTR_STRIDE+TANGENT_OFF],0.0)'};}\n`;\n return /* wgsl */ `\nfn octDirection(a:i32,b:i32,maximum:f32)->vec3f {\n if (a == -i32(maximum)-1 && b == -i32(maximum)-1) {return vec3f(0.0);}\n var v=vec3f(f32(a)/maximum,f32(b)/maximum,0.0);\n v.z=1.0-abs(v.x)-abs(v.y);\n if(v.z<0.0) {v=vec3f((vec2f(1.0)-abs(v.yx))*select(vec2f(-1.0),vec2f(1.0),v.xy>=vec2f(0.0)),v.z);}\n return normalize(v);\n}\nfn vertexPosition(i:i32)->vec3f {\n let o=i*ATTR_STRIDE+POSITION_OFF;\n return bitcast<vec3f>(vec3u(attrBuffers[o],attrBuffers[o+1],attrBuffers[o+2]));\n}\nfn vertexNormal(i:i32)->vec3f {\n let o=i*ATTR_STRIDE+NORMAL_OFF;\n if(NORMAL_FLOAT) {return bitcast<vec3f>(vec3u(attrBuffers[o],attrBuffers[o+1],attrBuffers[o+2]));}\n let w=attrBuffers[o];\n return octDirection(i32(w<<16u)>>16,i32(w)>>16,32767.0);\n}\nfn vertexUv(i:i32)->vec2f {\n if(!HAS_VERTEX_UV) {return vec2f(0.0);}\n let o=i*ATTR_STRIDE+UV_OFF;\n return bitcast<vec2f>(vec2u(attrBuffers[o],attrBuffers[o+1]));\n}\nfn vertexUv1(i:i32)->vec2f {\n if(!HAS_VERTEX_UV) {return vec2f(0.0);}\n let o=i*ATTR_STRIDE+UV1_OFF;\n return bitcast<vec2f>(vec2u(attrBuffers[o],attrBuffers[o+1]));\n}\nfn vertexColor(i:i32)->vec3f {\n if(!USE_VERTEX_COLOR) {return vec3f(1.0);}\n let o=i*ATTR_STRIDE+COLOR_OFF;\n if(COLOR_FLOAT) {return bitcast<vec3f>(vec3u(attrBuffers[o],attrBuffers[o+1],attrBuffers[o+2]));}\n return unpack4x8unorm(attrBuffers[o]).xyz;\n}\nfn vertexTangent(i:i32)->vec4f {\n if(!HAS_VERTEX_TANGENT) {return vec4f(0.0);}\n let w=attrBuffers[i*ATTR_STRIDE+TANGENT_OFF];\n let direction=octDirection(i32(w<<17u)>>17,i32(w<<2u)>>17,16383.0);\n let signs=array<f32,4>(0.0,1.0,-1.0,2.0);\n return vec4f(direction,signs[w>>30u]);\n}\nfn triangleMaterial(fallback:i32,record:i32)->i32 {\n if(!HAS_TRIANGLE_MATERIAL) {return fallback;}\n let material=attrBuffers[MATERIALINDEX_OFF+record];\n if(material==0u) {return fallback;}\n return i32(material-1u);\n}\n`;\n}\n"]}
|
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
/** Mode indices understood by applyToneMapping. */
|
|
2
|
+
export declare const TONE_MAPPING_MODES: Readonly<Record<string, number>>;
|
|
1
3
|
export declare const linearToSrgbDefine = "\nfn linearToSrgb(color: vec3f) -> vec3f {\n let linear = max(color, vec3f(0.0));\n let low = linear * 12.92;\n let high = 1.055 * pow(linear, vec3f(1.0 / 2.4)) - 0.055;\n return select(high, low, linear <= vec3f(0.0031308));\n}\n";
|
|
2
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export declare const composeDefine = "\n\nfn linearToneMapping(color: vec3f) -> vec3f {\n return clamp(color, vec3f(0.0), vec3f(1.0));\n}\nfn reinhardToneMapping(color: vec3f) -> vec3f {\n return clamp(color / (vec3f(1.0) + color), vec3f(0.0), vec3f(1.0));\n}\nfn cineonToneMapping(inputColor: vec3f) -> vec3f {\n let color = max(vec3f(0.0), inputColor - 0.004);\n return pow((color * (6.2 * color + 0.5)) /\n (color * (6.2 * color + 1.7) + 0.06), vec3f(2.2));\n}\nfn rrtAndOdtFit(value: vec3f) -> vec3f {\n let numerator = value * (value + 0.0245786) - 0.000090537;\n let denominator = value * (0.983729 * value + 0.4329510) + 0.238081;\n return numerator / denominator;\n}\nfn acesToneMapping(inputColor: vec3f) -> vec3f {\n let inputMatrix = mat3x3f(\n vec3f(0.59719, 0.07600, 0.02840),\n vec3f(0.35458, 0.90834, 0.13383),\n vec3f(0.04823, 0.01566, 0.83777)\n );\n let outputMatrix = mat3x3f(\n vec3f(1.60475, -0.10208, -0.00327),\n vec3f(-0.53108, 1.10813, -0.07276),\n vec3f(-0.07367, -0.00605, 1.07602)\n );\n let color = inputMatrix * (inputColor / 0.6);\n return clamp(outputMatrix * rrtAndOdtFit(color), vec3f(0.0), vec3f(1.0));\n}\nfn agxDefaultContrastApprox(value: vec3f) -> vec3f {\n let value2 = value * value;\n let value4 = value2 * value2;\n return 15.5 * value4 * value2 - 40.14 * value4 * value\n + 31.96 * value4 - 6.868 * value2 * value\n + 0.4298 * value2 + 0.1191 * value - 0.00232;\n}\nfn agxToneMapping(inputColor: vec3f) -> vec3f {\n let linearRec2020ToLinearSrgb = mat3x3f(\n vec3f(1.6605, -0.1246, -0.0182),\n vec3f(-0.5876, 1.1329, -0.1006),\n vec3f(-0.0728, -0.0083, 1.1187)\n );\n let linearSrgbToLinearRec2020 = mat3x3f(\n vec3f(0.6274, 0.0691, 0.0164),\n vec3f(0.3293, 0.9195, 0.0880),\n vec3f(0.0433, 0.0113, 0.8956)\n );\n let insetMatrix = mat3x3f(\n vec3f(0.856627153315983, 0.137318972929847, 0.11189821299995),\n vec3f(0.0951212405381588, 0.761241990602591, 0.0767994186031903),\n vec3f(0.0482516061458583, 0.101439036467562, 0.811302368396859)\n );\n let outsetMatrix = mat3x3f(\n vec3f(1.1271005818144368, -0.1413297634984383, -0.14132976349843826),\n vec3f(-0.11060664309660323, 1.157823702216272, -0.11060664309660294),\n vec3f(-0.016493938717834573, -0.016493938717834257, 1.2519364065950405)\n );\n var color = insetMatrix * (linearSrgbToLinearRec2020 * inputColor);\n color = clamp((log2(max(color, vec3f(1e-10))) + 12.47393) / 16.5, vec3f(0.0), vec3f(1.0));\n color = outsetMatrix * agxDefaultContrastApprox(color);\n color = pow(max(color, vec3f(0.0)), vec3f(2.2));\n return clamp(linearRec2020ToLinearSrgb * color, vec3f(0.0), vec3f(1.0));\n}\nfn applyToneMapping(color: vec3f) -> vec3f {\n let toneMappingMode = i32(toneMappingParams.x);\n if (toneMappingMode == 1) { return acesToneMapping(color); }\n if (toneMappingMode == 2) { return cineonToneMapping(color); }\n if (toneMappingMode == 3) { return reinhardToneMapping(color); }\n if (toneMappingMode == 4) { return linearToneMapping(color); }\n return agxToneMapping(color);\n}\n\nfn linearToSrgb(color: vec3f) -> vec3f {\n let linear = max(color, vec3f(0.0));\n let low = linear * 12.92;\n let high = 1.055 * pow(linear, vec3f(1.0 / 2.4)) - 0.055;\n return select(high, low, linear <= vec3f(0.0031308));\n}\n\nfn gradeColor(inputColor: vec3f) -> vec3f {\n let contrast = colorGradingParams.x;\n let saturation = colorGradingParams.y;\n let temperature = colorGradingParams.z;\n let tint = colorGradingParams.w;\n let balance = vec3f(\n 1.0 + temperature * 0.16 + tint * 0.04,\n 1.0 - tint * 0.12,\n 1.0 - temperature * 0.16 + tint * 0.04\n );\n var color = max(inputColor * balance, vec3f(0.0));\n color = max((color - 0.18) * contrast + 0.18, vec3f(0.0));\n let luminance = dot(color, vec3f(0.2126, 0.7152, 0.0722));\n return max(mix(vec3f(luminance), color, saturation), vec3f(0.0));\n}\n";
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export declare function createComposeMain(sdrEncoding?: 'gamma22' | 'srgb'): string;
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