@meimu/mutracer 0.2.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (372) hide show
  1. package/CHANGELOG.md +222 -0
  2. package/LICENSES/FidelityFX-FSR.txt +19 -0
  3. package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
  4. package/README.md +3 -0
  5. package/THIRD_PARTY_NOTICES.md +18 -4
  6. package/dist/assets/bvh.worker.js +1 -1
  7. package/dist/mutracer.umd.js +9328 -7614
  8. package/docs/api.md +83 -35
  9. package/docs/caustics.md +80 -0
  10. package/docs/materials.md +9 -6
  11. package/docs/performance.md +7 -0
  12. package/docs/post-processing.md +62 -9
  13. package/docs/progressive-rendering.md +53 -9
  14. package/docs/sampling.md +4 -0
  15. package/docs/technical/acceleration.md +52 -0
  16. package/docs/technical/aovs.md +79 -0
  17. package/docs/technical/caustics.md +109 -0
  18. package/docs/technical/continuous-spectrum.md +122 -0
  19. package/docs/technical/display-upscale.md +82 -0
  20. package/docs/technical/openpbr.md +99 -0
  21. package/docs/technical/pbrt-import.md +168 -0
  22. package/docs/technical/tiling.md +74 -0
  23. package/docs/technical/webgl.md +53 -0
  24. package/docs/updates.md +3 -1
  25. package/docs/viewer-checklist.md +65 -0
  26. package/docs/viewer.md +18 -6
  27. package/lib/Display.d.ts +19 -5
  28. package/lib/Display.js +10 -7
  29. package/lib/Display.js.map +1 -1
  30. package/lib/Engine.d.ts +4 -1
  31. package/lib/Engine.js +77 -14
  32. package/lib/Engine.js.map +1 -1
  33. package/lib/Render.d.ts +81 -24
  34. package/lib/Render.js +201 -26
  35. package/lib/Render.js.map +1 -1
  36. package/lib/RenderLoop.d.ts +7 -3
  37. package/lib/RenderLoop.js +68 -44
  38. package/lib/RenderLoop.js.map +1 -1
  39. package/lib/main.d.ts +4 -2
  40. package/lib/main.js +1 -0
  41. package/lib/main.js.map +1 -1
  42. package/lib/oidn.d.ts +1 -1
  43. package/lib/renderer/AovPrimitiveCache.js +39 -8
  44. package/lib/renderer/AovPrimitiveCache.js.map +1 -1
  45. package/lib/renderer/DisplayPostProcess.d.ts +8 -3
  46. package/lib/renderer/DisplayPostProcess.js +51 -18
  47. package/lib/renderer/DisplayPostProcess.js.map +1 -1
  48. package/lib/renderer/GPUTraceQueue.d.ts +2 -1
  49. package/lib/renderer/GPUTraceQueue.js +3 -1
  50. package/lib/renderer/GPUTraceQueue.js.map +1 -1
  51. package/lib/renderer/MaterialData.js +7 -2
  52. package/lib/renderer/MaterialData.js.map +1 -1
  53. package/lib/renderer/RenderingPipeline.d.ts +11 -1
  54. package/lib/renderer/RenderingPipeline.js.map +1 -1
  55. package/lib/renderer/TileRender.d.ts +2 -2
  56. package/lib/renderer/TileRender.js +128 -7
  57. package/lib/renderer/TileRender.js.map +1 -1
  58. package/lib/renderer/WGPUAov.d.ts +6 -1
  59. package/lib/renderer/WGPUAov.js +108 -14
  60. package/lib/renderer/WGPUAov.js.map +1 -1
  61. package/lib/renderer/WGPUCanvasSurface.js +12 -1
  62. package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
  63. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  64. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  65. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  66. package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
  67. package/lib/renderer/WGPUFullQuadPass.js +3 -3
  68. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  69. package/lib/renderer/WGPUPhotonMap.js +191 -0
  70. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  71. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  72. package/lib/renderer/WGPURayTraceOutput.js +122 -28
  73. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  74. package/lib/renderer/WGPURayTracePass.d.ts +65 -21
  75. package/lib/renderer/WGPURayTracePass.js +730 -409
  76. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  77. package/lib/renderer/WGPURenderingPipeline.js +110 -68
  78. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  79. package/lib/renderer/WebGLAov.js +3 -3
  80. package/lib/renderer/WebGLAov.js.map +1 -1
  81. package/lib/renderer/WebGLFullQuadPass.d.ts +2 -1
  82. package/lib/renderer/WebGLFullQuadPass.js +10 -0
  83. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  84. package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
  85. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  86. package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
  87. package/lib/renderer/WebGLRayTracePass.d.ts +20 -11
  88. package/lib/renderer/WebGLRayTracePass.js +157 -116
  89. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  90. package/lib/renderer/WebGLRenderingPipeline.js +17 -14
  91. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  92. package/lib/renderer/WebGLSkyBaker.js +60 -60
  93. package/lib/renderer/accumulationTarget.d.ts +2 -1
  94. package/lib/renderer/accumulationTarget.js.map +1 -1
  95. package/lib/renderer/aov.d.ts +13 -1
  96. package/lib/renderer/aov.js +21 -2
  97. package/lib/renderer/aov.js.map +1 -1
  98. package/lib/renderer/aovDisplay.js +2 -2
  99. package/lib/renderer/aovDisplay.js.map +1 -1
  100. package/lib/renderer/binnedSahBvh.d.ts +2 -1
  101. package/lib/renderer/binnedSahBvh.js +24 -17
  102. package/lib/renderer/binnedSahBvh.js.map +1 -1
  103. package/lib/renderer/bvhAccel.d.ts +3 -1
  104. package/lib/renderer/bvhAccel.js +36 -6
  105. package/lib/renderer/bvhAccel.js.map +1 -1
  106. package/lib/renderer/cameraUniform.d.ts +1 -1
  107. package/lib/renderer/cameraUniform.js +6 -2
  108. package/lib/renderer/cameraUniform.js.map +1 -1
  109. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  110. package/lib/renderer/causticDiagnostics.js +5 -0
  111. package/lib/renderer/causticDiagnostics.js.map +1 -0
  112. package/lib/renderer/causticEmission.d.ts +10 -0
  113. package/lib/renderer/causticEmission.js +40 -0
  114. package/lib/renderer/causticEmission.js.map +1 -0
  115. package/lib/renderer/causticUniform.d.ts +12 -0
  116. package/lib/renderer/causticUniform.js +22 -0
  117. package/lib/renderer/causticUniform.js.map +1 -0
  118. package/lib/renderer/caustics.d.ts +16 -0
  119. package/lib/renderer/caustics.js +93 -0
  120. package/lib/renderer/caustics.js.map +1 -0
  121. package/lib/renderer/compactVertices.d.ts +14 -0
  122. package/lib/renderer/compactVertices.js +124 -0
  123. package/lib/renderer/compactVertices.js.map +1 -0
  124. package/lib/renderer/easu.d.ts +11 -0
  125. package/lib/renderer/easu.js +156 -0
  126. package/lib/renderer/easu.js.map +1 -0
  127. package/lib/renderer/geometryUpdateState.d.ts +1 -0
  128. package/lib/renderer/geometryUpdateState.js.map +1 -1
  129. package/lib/renderer/geometryUpdates.js +3 -2
  130. package/lib/renderer/geometryUpdates.js.map +1 -1
  131. package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
  132. package/lib/renderer/glsl/aovReflectance.glsl.js +53 -53
  133. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
  134. package/lib/renderer/glsl/aovTrace.frag.js +45 -37
  135. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
  136. package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
  137. package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
  138. package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
  139. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
  140. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
  141. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
  142. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  143. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  144. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  145. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -73
  146. package/lib/renderer/glsl/chunks/intersect.glsl.js +478 -465
  147. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  148. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  149. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +156 -153
  150. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  151. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +771 -771
  152. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  153. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  154. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  155. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +70 -63
  156. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  157. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +89 -75
  158. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  159. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  160. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +160 -118
  161. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  162. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +14 -14
  163. package/lib/renderer/glsl/chunks/sampling.glsl.js +88 -91
  164. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  165. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  166. package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
  167. package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
  168. package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
  169. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  170. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
  171. package/lib/renderer/glsl/depthQuery.frag.js +13 -7
  172. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
  173. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
  174. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  175. package/lib/renderer/glsl/rayTrace.frag.js +338 -252
  176. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  177. package/lib/renderer/glsl/shadowCatcher.frag.js +27 -26
  178. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  179. package/lib/renderer/glsl/webglPipeline.frag.js +59 -59
  180. package/lib/renderer/gpuMemory.js +1 -1
  181. package/lib/renderer/gpuMemory.js.map +1 -1
  182. package/lib/renderer/lightSampling.d.ts +3 -2
  183. package/lib/renderer/lightSampling.js +14 -8
  184. package/lib/renderer/lightSampling.js.map +1 -1
  185. package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
  186. package/lib/renderer/openPbrEnergyLut.js +18 -1
  187. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  188. package/lib/renderer/pathLimits.d.ts +5 -4
  189. package/lib/renderer/pathLimits.js +6 -5
  190. package/lib/renderer/pathLimits.js.map +1 -1
  191. package/lib/renderer/prepareMeshBVH.d.ts +2 -0
  192. package/lib/renderer/prepareMeshBVH.js +5 -3
  193. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  194. package/lib/renderer/progressiveScheduler.js +5 -4
  195. package/lib/renderer/progressiveScheduler.js.map +1 -1
  196. package/lib/renderer/renderPipeline.d.ts +5 -0
  197. package/lib/renderer/renderPipeline.js +1 -0
  198. package/lib/renderer/renderPipeline.js.map +1 -1
  199. package/lib/renderer/researchTransport.d.ts +31 -0
  200. package/lib/renderer/researchTransport.js +5 -0
  201. package/lib/renderer/researchTransport.js.map +1 -0
  202. package/lib/renderer/sceneAssembly.d.ts +1 -1
  203. package/lib/renderer/sceneAssembly.js +4 -3
  204. package/lib/renderer/sceneAssembly.js.map +1 -1
  205. package/lib/renderer/sceneChangeDetector.d.ts +1 -1
  206. package/lib/renderer/sceneChangeDetector.js +3 -1
  207. package/lib/renderer/sceneChangeDetector.js.map +1 -1
  208. package/lib/renderer/sceneLayoutSchema.d.ts +2 -0
  209. package/lib/renderer/sceneLayoutSchema.js +3 -3
  210. package/lib/renderer/sceneLayoutSchema.js.map +1 -1
  211. package/lib/renderer/scenePreparation.d.ts +3 -2
  212. package/lib/renderer/scenePreparation.js +18 -2
  213. package/lib/renderer/scenePreparation.js.map +1 -1
  214. package/lib/renderer/scratchSampling.js +6 -6
  215. package/lib/renderer/spectrum.d.ts +21 -0
  216. package/lib/renderer/spectrum.js +154 -0
  217. package/lib/renderer/spectrum.js.map +1 -0
  218. package/lib/renderer/staticBvhPreparation.d.ts +9 -0
  219. package/lib/renderer/staticBvhPreparation.js +8 -2
  220. package/lib/renderer/staticBvhPreparation.js.map +1 -1
  221. package/lib/renderer/surfaceHit.d.ts +10 -0
  222. package/lib/renderer/surfaceHit.js +22 -0
  223. package/lib/renderer/surfaceHit.js.map +1 -0
  224. package/lib/renderer/tangentRequirements.d.ts +2 -0
  225. package/lib/renderer/tangentRequirements.js +7 -0
  226. package/lib/renderer/tangentRequirements.js.map +1 -0
  227. package/lib/renderer/textureAtlas.d.ts +4 -0
  228. package/lib/renderer/textureAtlas.js +48 -2
  229. package/lib/renderer/textureAtlas.js.map +1 -1
  230. package/lib/renderer/webgl.js +4 -0
  231. package/lib/renderer/webgl.js.map +1 -1
  232. package/lib/renderer/webglLightSampling.d.ts +39 -0
  233. package/lib/renderer/webglLightSampling.js +15 -0
  234. package/lib/renderer/webglLightSampling.js.map +1 -0
  235. package/lib/renderer/webglVertexAttributes.d.ts +17 -0
  236. package/lib/renderer/webglVertexAttributes.js +44 -0
  237. package/lib/renderer/webglVertexAttributes.js.map +1 -0
  238. package/lib/renderer/wgpuBindlessSource.js +3 -3
  239. package/lib/renderer/wgpuMaterialConstants.js +4 -3
  240. package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
  241. package/lib/renderer/wgpuSceneUniform.js +2 -2
  242. package/lib/renderer/wgpuSceneUniform.js.map +1 -1
  243. package/lib/renderer/wgpuShaderSource.d.ts +22 -0
  244. package/lib/renderer/wgpuShaderSource.js +3 -1
  245. package/lib/renderer/wgpuShaderSource.js.map +1 -1
  246. package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
  247. package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
  248. package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
  249. package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
  250. package/lib/renderer/wgsl/aovReflectance.wgsl.js +55 -55
  251. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
  252. package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
  253. package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
  254. package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
  255. package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
  256. package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
  257. package/lib/renderer/wgsl/aovTrace.wgsl.js +33 -33
  258. package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
  259. package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
  260. package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
  261. package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
  262. package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
  263. package/lib/renderer/wgsl/causticLight.compute.js +539 -0
  264. package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
  265. package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
  266. package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
  267. package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
  268. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
  269. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
  270. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
  271. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
  272. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
  273. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
  274. package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
  275. package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
  276. package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
  277. package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
  278. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +37 -37
  279. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
  280. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +634 -620
  281. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
  282. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
  283. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +23 -21
  284. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
  285. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
  286. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +77 -74
  287. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
  288. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +795 -795
  289. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
  290. package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
  291. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -1
  292. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +45 -29
  293. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
  294. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
  295. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +142 -138
  296. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
  297. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
  298. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +228 -189
  299. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
  300. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
  301. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +11 -11
  302. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
  303. package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
  304. package/lib/renderer/wgsl/chunks/sampling.wgsl.js +88 -92
  305. package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
  306. package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
  307. package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
  308. package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
  309. package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
  310. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
  311. package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
  312. package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
  313. package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
  314. package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
  315. package/lib/renderer/wgsl/compose.frag.wgsl.js +100 -98
  316. package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
  317. package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
  318. package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
  319. package/lib/renderer/wgsl/depthQuery.wgsl.js +12 -3
  320. package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
  321. package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
  322. package/lib/renderer/wgsl/easu.wgsl.js +80 -0
  323. package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
  324. package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
  325. package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
  326. package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
  327. package/lib/renderer/wgsl/jnlm.compute.js +74 -74
  328. package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
  329. package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
  330. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
  331. package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
  332. package/lib/renderer/wgsl/photonMap.compute.js +352 -0
  333. package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
  334. package/lib/renderer/wgsl/proceduralSky.compute.js +64 -64
  335. package/lib/renderer/wgsl/rayTrace.compute.d.ts +23 -1
  336. package/lib/renderer/wgsl/rayTrace.compute.js +531 -543
  337. package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
  338. package/lib/scene/MaterialState.d.ts +2 -2
  339. package/lib/scene/MaterialState.js +2 -2
  340. package/lib/scene/MaterialState.js.map +1 -1
  341. package/lib/scene/Scene.js.map +1 -1
  342. package/lib/settings/render.d.ts +22 -0
  343. package/lib/settings/render.js +2 -0
  344. package/lib/settings/render.js.map +1 -1
  345. package/lib/util/fromTHREE.js +23 -16
  346. package/lib/util/fromTHREE.js.map +1 -1
  347. package/lib/version.d.ts +1 -1
  348. package/lib/version.js +1 -1
  349. package/lib/version.js.map +1 -1
  350. package/llms.txt +2 -1
  351. package/package.json +7 -4
  352. package/lib/oidnBundledWeights.cdn.d.ts +0 -2
  353. package/lib/oidnBundledWeights.cdn.js +0 -5
  354. package/lib/oidnBundledWeights.cdn.js.map +0 -1
  355. package/lib/renderer/bvh.worker.d.ts +0 -1
  356. package/lib/renderer/bvh.worker.js +0 -16
  357. package/lib/renderer/bvh.worker.js.map +0 -1
  358. package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
  359. package/lib/renderer/bvhWorkerBuild.js +0 -17
  360. package/lib/renderer/bvhWorkerBuild.js.map +0 -1
  361. package/lib/renderer/lightCore.d.ts +0 -12
  362. package/lib/renderer/lightCore.js +0 -13
  363. package/lib/renderer/lightCore.js.map +0 -1
  364. package/lib/renderer/materialCore.d.ts +0 -8
  365. package/lib/renderer/materialCore.js +0 -9
  366. package/lib/renderer/materialCore.js.map +0 -1
  367. package/lib/scene/PixelTexture.d.ts +0 -6
  368. package/lib/scene/PixelTexture.js +0 -10
  369. package/lib/scene/PixelTexture.js.map +0 -1
  370. package/lib/util/studioLighting.d.ts +0 -18
  371. package/lib/util/studioLighting.js +0 -36
  372. package/lib/util/studioLighting.js.map +0 -1
@@ -5,7 +5,7 @@ import { mapAlphaUsageConstants } from '../../materialConstants.js';
5
5
  // (https://github.com/hoverinc/ray-tracing-renderer).
6
6
  // Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
7
7
  import { materialAlphaModeConstants } from '../../materialConstants.js';
8
- export function createMaterialBufferWgsl({ hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true, hasTransmission = true, hasMetalness = true } = {}) {
8
+ export function createMaterialBufferWgsl({ independentTextures = false, hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true, hasTransmission = true, caustics = false, hasMetalness = true } = {}) {
9
9
  const alphaModeAssignment = hasSceneAlpha
10
10
  ? '(*ma).alphaMode = i32(matData.alphaMode);'
11
11
  : '';
@@ -20,7 +20,7 @@ else if ((*ma).alphaMode == ${materialAlphaModeConstants.mask}) {
20
20
  : '(*ma).alpha = 1.0;';
21
21
  return /* wgsl */ `
22
22
 
23
- ${hasAnisotropyDirections ? /* wgsl */ `fn fv(roughness: f32, strength: f32) -> vec2f {
23
+ ${hasAnisotropyDirections ? /* wgsl */ `fn fl(roughness: f32, strength: f32) -> vec2f {
24
24
  if (strength == 0.0) { return vec2f(roughness, 0.0); }
25
25
  let u = roughness * roughness;
26
26
  let a = u + (1.0 - u) * strength * strength;
@@ -29,56 +29,57 @@ return vec2f(pow((a*a + u*u) * 0.5, 0.25), clamp(1.0 - u/a, 0.0, 1.0));
29
29
  }
30
30
  ` : /* wgsl */ ``}
31
31
 
32
- fn mG(c: vec3f) -> vec3f {
32
+ fn np(c: vec3f) -> vec3f {
33
33
  return mix(pow(c * 0.9478672986 + 0.0521327014, vec3f(2.4)), c * 0.0773993808, vec3f(c < vec3f(0.04045)));
34
34
  }
35
35
 
36
36
  fn decodeMapColor(idx: i32, c: vec3f) -> vec3f {
37
37
  if (mapInfo[idx + NUM_MAPS * 2].y > 0.5) { return c; }
38
- return mG(c);
38
+ return np(c);
39
39
  }
40
40
 
41
- fn ah(val: i32) -> vec2f {
41
+ fn af(val: i32) -> vec2f {
42
42
  return vec2f(f32(val >> 8), f32(val & 0xff) / 255.0);
43
43
  }
44
44
 
45
- fn jO(idx: i32) -> vec2f {
45
+ fn getMapSize(idx: i32) -> vec2f {
46
46
  return mapInfo[idx].xy;
47
47
  }
48
48
 
49
- fn lT(idx: i32) -> i32 {
49
+ fn getMapLayer(idx: i32) -> i32 {
50
50
  return i32(floor(mapInfo[idx].z));
51
51
  }
52
52
 
53
- fn kt(idx: i32) -> vec2f {
53
+ fn getMapOffset(idx: i32) -> vec2f {
54
54
  return vec2f(fract(mapInfo[idx].z), mapInfo[idx].w);
55
55
  }
56
56
 
57
- fn gg(value: f32, mode: f32) -> f32 {
57
+ fn gi(value: f32, mode: f32) -> f32 {
58
58
  if (mode < 0.5) { return fract(value); }
59
59
  if (mode < 1.5) { return clamp(value, 0.0, 1.0); }
60
60
  return 1.0 - abs(1.0 - (value - 2.0 * floor(value * 0.5)));
61
61
  }
62
62
 
63
- fn kZ(idx: i32, uv: vec2f) -> vec2f {
63
+ fn jj(idx: i32, uv: vec2f) -> vec2f {
64
64
  let transform = mapInfo[idx + NUM_MAPS];
65
65
  let modes = mapInfo[idx + NUM_MAPS * 2].zw;
66
66
  let value = uv * transform.xy + transform.zw;
67
- return vec2f(gg(value.x, modes.x), gg(value.y, modes.y));
67
+ return vec2f(gi(value.x, modes.x), gi(value.y, modes.y));
68
68
  }
69
69
 
70
- fn tJ(idx: i32, uv: vec2f) -> vec2f {
71
- let rN = kZ(idx, uv);
72
- let jH = 1.0 / vec2f(textureDimensions(map).xy);
73
- let eo = kt(idx);
74
- let kS = jO(idx) + jH;
75
- let pJ = eo - 0.5 * jH;
76
- let ml = eo + kS - jH;
70
+ fn getMapUV(idx: i32, uv: vec2f) -> vec2f {
71
+ ${independentTextures ? ` let wq = 0.5 / getMapSize(idx);
72
+ return clamp(jj(idx, uv), wq, 1.0 - wq);` : ` let sZ = jj(idx, uv);
73
+ let jT = 1.0 / vec2f(textureDimensions(map).xy);
74
+ let eg = getMapOffset(idx);
75
+ let lf = getMapSize(idx) + jT;
76
+ let qy = eg - 0.5 * jT;
77
+ let mM = eg + lf - jT;
77
78
  return clamp(
78
- pJ + rN * kS,
79
- eo,
80
- ml
81
- );
79
+ qy + sZ * lf,
80
+ eg,
81
+ mM
82
+ );`}
82
83
  }
83
84
 
84
85
  fn getMapUvSet(idx: i32, uv: vec2f, uv1: vec2f) -> vec2f {
@@ -86,28 +87,28 @@ return select(uv, uv1, mapInfo[idx + NUM_MAPS * 2].x > 0.5);
86
87
  }
87
88
 
88
89
  fn sampleMap(idx: i32, uv: vec2f) -> vec4f {
89
- let size = vec2i(round(jO(idx) * vec2f(textureDimensions(map).xy) + vec2f(1.0)));
90
- let dk = kZ(idx, uv) * vec2f(size) - vec2f(0.5);
90
+ let size = ${independentTextures ? 'vec2i(getMapSize(idx))' : 'vec2i(round(getMapSize(idx) * vec2f(textureDimensions(map).xy) + vec2f(1.0)))'};
91
+ let texel = jj(idx, uv) * vec2f(size) - vec2f(0.5);
91
92
  let modes = mapInfo[idx + NUM_MAPS * 2].zw;
92
93
 
93
94
 
94
- if ((size.x > 1 && modes.x < 0.5 && (dk.x < 0.0 || dk.x > f32(size.x - 1))) ||
95
- (size.y > 1 && modes.y < 0.5 && (dk.y < 0.0 || dk.y > f32(size.y - 1)))) {
96
- let base = vec2i(floor(dk));
97
- let weight = fract(dk);
98
- let origin = vec2i(round(kt(idx) * vec2f(textureDimensions(map).xy) - vec2f(0.5)));
95
+ if ((size.x > 1 && modes.x < 0.5 && (texel.x < 0.0 || texel.x > f32(size.x - 1))) ||
96
+ (size.y > 1 && modes.y < 0.5 && (texel.y < 0.0 || texel.y > f32(size.y - 1)))) {
97
+ let base = vec2i(floor(texel));
98
+ let weight = fract(texel);
99
+ let origin = ${independentTextures ? 'vec2i(0)' : 'vec2i(round(getMapOffset(idx) * vec2f(textureDimensions(map).xy) - vec2f(0.5)))'};
99
100
  return mix(
100
- mix(fe(idx, base, size, origin, modes), fe(idx, base + vec2i(1, 0), size, origin, modes), weight.x),
101
- mix(fe(idx, base + vec2i(0, 1), size, origin, modes), fe(idx, base + vec2i(1, 1), size, origin, modes), weight.x), weight.y);
101
+ mix(eX(idx, base, size, origin, modes), eX(idx, base + vec2i(1, 0), size, origin, modes), weight.x),
102
+ mix(eX(idx, base + vec2i(0, 1), size, origin, modes), eX(idx, base + vec2i(1, 1), size, origin, modes), weight.x), weight.y);
102
103
  }
103
- return textureSampleLevel(map, mapSampler, tJ(idx, uv), lT(idx), 0.0);
104
+ return ${independentTextures ? 'textureSampleLevel(map[getMapLayer(idx)], mapSampler, getMapUV(idx, uv), 0.0)' : 'textureSampleLevel(map, mapSampler, getMapUV(idx, uv), getMapLayer(idx), 0.0)'};
104
105
  }
105
106
 
106
- fn fe(idx: i32, jJ: vec2i, size: vec2i, origin: vec2i, modes: vec2f) -> vec4f {
107
- var p = clamp(jJ, vec2i(0), size - vec2i(1));
108
- if (modes.x < 0.5) { p.x = ((jJ.x % size.x) + size.x) % size.x; }
109
- if (modes.y < 0.5) { p.y = ((jJ.y % size.y) + size.y) % size.y; }
110
- return textureLoad(map, origin + p, lT(idx), 0);
107
+ fn eX(idx: i32, jV: vec2i, size: vec2i, origin: vec2i, modes: vec2f) -> vec4f {
108
+ var p = clamp(jV, vec2i(0), size - vec2i(1));
109
+ if (modes.x < 0.5) { p.x = ((jV.x % size.x) + size.x) % size.x; }
110
+ if (modes.y < 0.5) { p.y = ((jV.y % size.y) + size.y) % size.y; }
111
+ return ${independentTextures ? 'textureLoad(map[getMapLayer(idx)], p, 0)' : 'textureLoad(map, origin + p, getMapLayer(idx), 0)'};
111
112
  }
112
113
 
113
114
 
@@ -135,21 +136,21 @@ return emission;
135
136
  }
136
137
 
137
138
 
138
- fn aN(roughness: f32, anisotropy: f32) -> vec2f {
139
+ fn aL(roughness: f32, anisotropy: f32) -> vec2f {
139
140
  let alpha = roughness * roughness;
140
- let qe = ROUGHNESS_MIN * ROUGHNESS_MIN;
141
- if (anisotropy == 0.0) { return vec2f(max(qe, alpha)); }
142
- let dw = 1.0 - anisotropy;
143
- let tp = alpha * sqrt(2.0 / (1.0 + dw * dw));
144
- return max(vec2f(qe), vec2f(tp, dw * tp));
141
+ let rf = ROUGHNESS_MIN * ROUGHNESS_MIN;
142
+ if (anisotropy == 0.0) { return vec2f(max(rf, alpha)); }
143
+ let da = 1.0 - anisotropy;
144
+ let uU = alpha * sqrt(2.0 / (1.0 + da * da));
145
+ return max(vec2f(rf), vec2f(uU, da * uU));
145
146
  }
146
147
 
147
- fn lp(instanceIndex: i32) -> vec3f {
148
+ fn lO(instanceIndex: i32) -> vec3f {
148
149
  if (instanceIndex < 0) { return vec3f(1.0); }
149
150
  return instancesBuffer[instanceIndex * ${INSTANCE_VEC4_STRIDE} + 9].xyz;
150
151
  }
151
152
 
152
- fn dg(
153
+ fn getMaterial(
153
154
  ma: ptr<function, OpenPbrResolvedMaterial>,
154
155
  materialIndex: i32,
155
156
  uv: vec2f,
@@ -230,11 +231,11 @@ if (USE_METALLIC_ROUGHNESS_MAPS) {
230
231
 
231
232
  let mrtMapIndex = i32(matData.mrtMapIndex);
232
233
  if (mrtMapIndex >= 0) {
233
- let gc = sampleMap(
234
+ let ga = sampleMap(
234
235
  mrtMapIndex, getMapUvSet(mrtMapIndex, uv, uv1)
235
236
  );
236
- (*ma).baseMetalness *= gc.b;
237
- (*ma).specularRoughness *= gc.g;
237
+ (*ma).baseMetalness *= ga.b;
238
+ (*ma).specularRoughness *= ga.g;
238
239
  }
239
240
  }
240
241
 
@@ -267,16 +268,16 @@ ${hasAnisotropyDirections ? /* wgsl */ `
267
268
  (*ma).coatAnisotropyRotation = matData.coatAnisotropyRotation;
268
269
  if (USE_ANISOTROPY_MAPS && matData.anisotropyMapIndex >= 0.0) {
269
270
  let index = i32(matData.anisotropyMapIndex);
270
- let dk = sampleMap(index, getMapUvSet(index, uv, uv1));
271
- (*ma).specularAnisotropy *= dk.b;
272
- let direction = dk.rg * 2.0 - 1.0;
271
+ let texel = sampleMap(index, getMapUvSet(index, uv, uv1));
272
+ (*ma).specularAnisotropy *= texel.b;
273
+ let direction = texel.rg * 2.0 - 1.0;
273
274
  if (dot(direction, direction) > 1e-4) { (*ma).anisotropyDirection = normalize(direction); }
274
275
  (*ma).anisotropyDirectionEnabled = true;
275
276
  }
276
277
  if (matData.specularAnisotropyModel > 0.5 && (*ma).specularAnisotropy > 0.0) {
277
- let tU = fv(clamp((*ma).specularRoughness, 0.0, 1.0), (*ma).specularAnisotropy);
278
- (*ma).specularRoughness = tU.x;
279
- (*ma).specularAnisotropy = tU.y;
278
+ let vG = fl(clamp((*ma).specularRoughness, 0.0, 1.0), (*ma).specularAnisotropy);
279
+ (*ma).specularRoughness = vG.x;
280
+ (*ma).specularAnisotropy = vG.y;
280
281
  }
281
282
  if ((*ma).anisotropyDirectionEnabled) {
282
283
  let theta = matData.specularAnisotropyRotation;
@@ -288,57 +289,59 @@ let d = (*ma).anisotropyDirection;
288
289
 
289
290
 
290
291
  if ((*ma).coatWeight > 0.0 && (*ma).coatRoughness > 0.0) {
291
- let ih = (*ma).specularRoughness * (*ma).specularRoughness;
292
- let ij = (*ma).coatRoughness * (*ma).coatRoughness;
292
+ let im = (*ma).specularRoughness * (*ma).specularRoughness;
293
+ let iq = (*ma).coatRoughness * (*ma).coatRoughness;
293
294
  (*ma).specularRoughness = mix((*ma).specularRoughness,
294
- pow(min(1.0, ih * ih + 2.0 * ij * ij), 0.25), (*ma).coatWeight);
295
+ pow(min(1.0, im * im + 2.0 * iq * iq), 0.25), (*ma).coatWeight);
295
296
  }
296
297
  ${hasTransmission ? '' : /* wgsl */ `(*ma).transmissionWeight = 0.0;`}
297
298
  ${hasMetalness ? '' : /* wgsl */ `(*ma).baseMetalness = 0.0;`}
298
- let color = lp(instanceIndex) * vertexColor;
299
+ let color = lO(instanceIndex) * vertexColor;
299
300
  (*ma).baseColor *= color;
300
301
  if ((*ma).materialType == UNLIT) { (*ma).emission *= color; }
301
302
 
302
- (*ma).specularRoughness = clamp((*ma).specularRoughness, ROUGHNESS_MIN, 1.0);
303
+ ${caustics ? /* wgsl */ ` (*ma).causticRoughness = (*ma).specularRoughness;
304
+ (*ma).causticNormalMapped = matData.normalMapIndex >= 0.0;
305
+ ` : ''} (*ma).specularRoughness = clamp((*ma).specularRoughness, ROUGHNESS_MIN, 1.0);
303
306
  (*ma).baseMetalness = clamp((*ma).baseMetalness, 0.0, 1.0);
304
- let specularAlpha = aN((*ma).specularRoughness, (*ma).specularAnisotropy);
307
+ let specularAlpha = aL((*ma).specularRoughness, (*ma).specularAnisotropy);
305
308
  (*ma).alphaX = specularAlpha.x;
306
309
  (*ma).alphaY = specularAlpha.y;
307
310
  }
308
311
 
309
- fn pd(materialIndex: i32, uv: vec2f, normal: vec3f, dp1: vec3f, dp2: vec3f, oW: vec2f, oX: vec2f) -> vec3f {
312
+ fn qa(materialIndex: i32, uv: vec2f, normal: vec3f, dp1: vec3f, dp2: vec3f, pU: vec2f, pV: vec2f) -> vec3f {
310
313
  let matData = materialsBuffer[materialIndex];
311
314
  let normalMapIndex = i32(matData.normalMapIndex);
312
315
  if (normalMapIndex >= 0) {
313
316
 
314
317
 
315
318
 
316
- let sb = cross(dp2, normal);
317
- let sa = cross(normal, dp1);
318
- var dpdu = sb * oW.x + sa * oX.x;
319
- var tH = sb * oW.y + sa * oX.y;
320
- let ej = max(dot(dpdu, dpdu), dot(tH, tH));
321
- if (ej > 1e-12) {
322
- let tO = inverseSqrt(ej);
323
- dpdu *= tO;
324
- tH *= tO;
319
+ let tu = cross(dp2, normal);
320
+ let tq = cross(normal, dp1);
321
+ var dpdu = tu * pU.x + tq * pV.x;
322
+ var vl = tu * pU.y + tq * pV.y;
323
+ let dZ = max(dot(dpdu, dpdu), dot(vl, vl));
324
+ if (dZ > 1e-12) {
325
+ let vw = inverseSqrt(dZ);
326
+ dpdu *= vw;
327
+ vl *= vw;
325
328
  }
326
329
  else {
327
330
 
328
331
 
329
- let oo = select(
332
+ let pa = select(
330
333
  vec3f(0.0, 1.0, 0.0),
331
334
  vec3f(0.0, 0.0, 1.0),
332
335
  abs(normal.z) < 0.999
333
336
  );
334
- dpdu = normalize(cross(oo, normal));
335
- tH = cross(normal, dpdu);
337
+ dpdu = normalize(cross(pa, normal));
338
+ vl = cross(normal, dpdu);
336
339
  }
337
340
 
338
341
  var n = 2.0 * sampleMap(normalMapIndex, uv).rgb - 1.0;
339
342
  n = normalize(vec3(n.xy * matData.normalMapScale, n.z));
340
343
 
341
- let tbn = mat3x3(dpdu, tH, normal);
344
+ let tbn = mat3x3(dpdu, vl, normal);
342
345
 
343
346
  return normalize(tbn * n);
344
347
  } else {
@@ -1 +1 @@
1
- {"version":3,"file":"materialBuffer.wgsl.js","sourceRoot":"","sources":["../../../../src/renderer/wgsl/chunks/materialBuffer.wgsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AAC3F,OAAO,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AACpE,qDAAqD;AACrD,sDAAsD;AACtD,kFAAkF;AAElF,OAAO,EACL,0BAA0B,EAC3B,MAAM,4BAA4B,CAAC;AAEpC,MAAM,UAAU,wBAAwB,CAAC,EACvC,uBAAuB,GAAG,IAAI,EAC9B,cAAc,GAAG,KAAK,EACtB,aAAa,GAAG,IAAI,EACpB,eAAe,GAAG,IAAI,EACtB,YAAY,GAAG,IAAI,KAOjB,EAAE;IACJ,MAAM,mBAAmB,GAAG,aAAa;QACvC,CAAC,CAAC,2CAA2C;QAC7C,CAAC,CAAC,EAAE,CAAC;IACP,MAAM,mBAAmB,GAAG,aAAa;QACvC,CAAC,CAAC,UAAU,CAAC;yBACU,0BAA0B,CAAC,MAAM;;;8BAG5B,0BAA0B,CAAC,IAAI;;EAE3D;QACA,CAAC,CAAC,oBAAoB,CAAC;IAEzB,OAAO,UAAU,CAAC;;EAElB,uBAAuB,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;;CAOtC,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;yCAuH0B,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+B3D,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+BAkCc,sBAAsB,CAAC,YAAY;;;oCAG9B,sBAAsB,CAAC,KAAK;;;;;;EAMlE,mBAAmB,CAAC,UAAU,EAAE,MAAM,CAAC;;EAEvC,mBAAmB;;EAEnB,mBAAmB,CAAC,iBAAiB,EAAE,MAAM,CAAC;;;;;;;;;;;;;;EAc9C,mBAAmB,CAAC,cAAc,EAAE,MAAM,CAAC;;EAE3C,mBAAmB,CAAC,cAAc,EAAE,MAAM,CAAC;;EAE3C,qBAAqB,CAAC,MAAM,CAAC;;EAE7B,mBAAmB,CAAC,eAAe,EAAE,MAAM,CAAC;;EAE9C,cAAc,CAAC,CAAC,CAAC,UAAU,CAAC;;;CAG7B,CAAC,CAAC,CAAC,EAAE;;EAEF,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,CAAC;;EAE/C,mBAAmB,CAAC,cAAc,EAAE,MAAM,CAAC;;EAE3C,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,CAAC;;EAE/C,mBAAmB,CAAC,mBAAmB,EAAE,MAAM,CAAC;;EAEhD,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,CAAC;;EAEjD,uBAAuB,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;CAuBtC,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;;;;;;;;;EASb,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,iCAAiC;EACnE,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmD9D,CAAC;AACF,CAAC;AAED,MAAM,kBAAkB,GAAG,wBAAwB,EAAE,CAAC;AAEtD,eAAe,kBAAkB,CAAC","sourcesContent":["import { simpleTextureSample, thinFilmTextureSample } from '../../materialTextureSlots.js';\nimport { INSTANCE_VEC4_STRIDE } from '../../bvhAccel.js';\nimport { mapAlphaUsageConstants } from '../../materialConstants.js';\n// Portions adapted from ray-tracing-renderer@0.10.15\n// (https://github.com/hoverinc/ray-tracing-renderer).\n// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.\n\nimport {\n materialAlphaModeConstants\n} from '../../materialConstants.js';\n\nexport function createMaterialBufferWgsl({\n hasAnisotropyDirections = true,\n hasCoatNormals = false,\n hasSceneAlpha = true,\n hasTransmission = true,\n hasMetalness = true\n}: {\n hasSceneAlpha?: boolean;\n hasAnisotropyDirections?: boolean;\n hasCoatNormals?: boolean;\n hasTransmission?: boolean;\n hasMetalness?: boolean;\n} = {}) {\n const alphaModeAssignment = hasSceneAlpha\n ? '(*ma).alphaMode = i32(matData.alphaMode);'\n : '';\n const alphaModeResolution = hasSceneAlpha\n ? /* wgsl */ `\n if ((*ma).alphaMode == ${materialAlphaModeConstants.opaque}) {\n (*ma).alpha = 1.0;\n }\n else if ((*ma).alphaMode == ${materialAlphaModeConstants.mask}) {\n (*ma).alpha = select(0.0, 1.0, (*ma).alpha >= matData.alphaCutoff);\n }`\n : '(*ma).alpha = 1.0;';\n\n return /* wgsl */ `\n\n${hasAnisotropyDirections ? /* wgsl */ `fn gltf_anisotropy_to_openpbr(roughness: f32, strength: f32) -> vec2f {\n if (strength == 0.0) { return vec2f(roughness, 0.0); }\n let u = roughness * roughness;\n let a = u + (1.0 - u) * strength * strength;\n if (a == 0.0) { return vec2f(0.0); }\n return vec2f(pow((a*a + u*u) * 0.5, 0.25), clamp(1.0 - u/a, 0.0, 1.0));\n}\n` : /* wgsl */ ``}\n\nfn sRGBToLinear(c: vec3f) -> vec3f {\n return mix(pow(c * 0.9478672986 + 0.0521327014, vec3f(2.4)), c * 0.0773993808, vec3f(c < vec3f(0.04045)));\n}\n\nfn decodeMapColor(idx: i32, c: vec3f) -> vec3f {\n if (mapInfo[idx + NUM_MAPS * 2].y > 0.5) { return c; }\n return sRGBToLinear(c);\n}\n\nfn unpackMaterialIndex(val: i32) -> vec2f {\n return vec2f(f32(val >> 8), f32(val & 0xff) / 255.0);\n}\n\nfn getMapSize(idx: i32) -> vec2f {\n return mapInfo[idx].xy;\n}\n\nfn getMapLayer(idx: i32) -> i32 {\n return i32(floor(mapInfo[idx].z));\n}\n\nfn getMapOffset(idx: i32) -> vec2f {\n return vec2f(fract(mapInfo[idx].z), mapInfo[idx].w);\n}\n\nfn wrapMapCoordinate(value: f32, mode: f32) -> f32 {\n if (mode < 0.5) { return fract(value); }\n if (mode < 1.5) { return clamp(value, 0.0, 1.0); }\n return 1.0 - abs(1.0 - (value - 2.0 * floor(value * 0.5)));\n}\n\nfn wrappedMapUv(idx: i32, uv: vec2f) -> vec2f {\n let transform = mapInfo[idx + NUM_MAPS];\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n let value = uv * transform.xy + transform.zw;\n return vec2f(wrapMapCoordinate(value.x, modes.x), wrapMapCoordinate(value.y, modes.y));\n}\n\nfn getMapUV(idx: i32, uv: vec2f) -> vec2f {\n let repeatedUv = wrappedMapUv(idx, uv);\n let atlasTexel = 1.0 / vec2f(textureDimensions(map).xy);\n let firstTexelCenter = getMapOffset(idx);\n let sourceExtent = getMapSize(idx) + atlasTexel;\n let sourceOrigin = firstTexelCenter - 0.5 * atlasTexel;\n let lastTexelCenter = firstTexelCenter + sourceExtent - atlasTexel;\n return clamp(\n sourceOrigin + repeatedUv * sourceExtent,\n firstTexelCenter,\n lastTexelCenter\n );\n}\n\nfn getMapUvSet(idx: i32, uv: vec2f, uv1: vec2f) -> vec2f {\n return select(uv, uv1, mapInfo[idx + NUM_MAPS * 2].x > 0.5);\n}\n\nfn sampleMap(idx: i32, uv: vec2f) -> vec4f {\n let size = vec2i(round(getMapSize(idx) * vec2f(textureDimensions(map).xy) + vec2f(1.0)));\n let texel = wrappedMapUv(idx, uv) * vec2f(size) - vec2f(0.5);\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n // Repeat filtering must cross the logical image boundary, never another\n // atlas placement. Interior/clamped/mirrored footprints use hardware filtering.\n if ((size.x > 1 && modes.x < 0.5 && (texel.x < 0.0 || texel.x > f32(size.x - 1))) ||\n (size.y > 1 && modes.y < 0.5 && (texel.y < 0.0 || texel.y > f32(size.y - 1)))) {\n let base = vec2i(floor(texel));\n let weight = fract(texel);\n let origin = vec2i(round(getMapOffset(idx) * vec2f(textureDimensions(map).xy) - vec2f(0.5)));\n return mix(\n mix(loadMapTexel(idx, base, size, origin, modes), loadMapTexel(idx, base + vec2i(1, 0), size, origin, modes), weight.x),\n mix(loadMapTexel(idx, base + vec2i(0, 1), size, origin, modes), loadMapTexel(idx, base + vec2i(1, 1), size, origin, modes), weight.x), weight.y);\n }\n return textureSampleLevel(map, mapSampler, getMapUV(idx, uv), getMapLayer(idx), 0.0);\n}\n\nfn loadMapTexel(idx: i32, coordinate: vec2i, size: vec2i, origin: vec2i, modes: vec2f) -> vec4f {\n var p = clamp(coordinate, vec2i(0), size - vec2i(1));\n if (modes.x < 0.5) { p.x = ((coordinate.x % size.x) + size.x) % size.x; }\n if (modes.y < 0.5) { p.y = ((coordinate.y % size.y) + size.y) % size.y; }\n return textureLoad(map, origin + p, getMapLayer(idx), 0);\n}\n\n\nfn getMaterialEmission(materialIndex: i32, uv: vec2f, uv1: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n var emission = matData.emission;\n if (USE_EMISSIVE_MAPS) {\n let emissiveMapIndex = i32(matData.emissiveMapIndex);\n if (emissiveMapIndex >= 0) {\n emission *= decodeMapColor(emissiveMapIndex, sampleMap(\n emissiveMapIndex, getMapUvSet(emissiveMapIndex, uv, uv1)\n ).rgb);\n }\n }\n if (USE_COAT_WEIGHT_MAPS && matData.matType == 0.0) {\n let coatWeightMapIndex = i32(matData.coatWeightMapIndex);\n if (coatWeightMapIndex >= 0) {\n let coatWeight = clamp(matData.coatWeight, 0.0, 1.0) * sampleMap(\n coatWeightMapIndex, getMapUvSet(coatWeightMapIndex, uv, uv1)\n ).r;\n emission *= mix(vec3f(1.0), sqrt(max(matData.coatColor, vec3f(0.0))), coatWeight);\n }\n }\n return emission;\n}\n\n// OpenPBR 1.1.1: RMS-preserving GGX anisotropy, shared by base and coat.\nfn openpbr_roughness_to_alpha(roughness: f32, anisotropy: f32) -> vec2f {\n let alpha = roughness * roughness;\n let alphaMin = ROUGHNESS_MIN * ROUGHNESS_MIN;\n if (anisotropy == 0.0) { return vec2f(max(alphaMin, alpha)); }\n let complement = 1.0 - anisotropy;\n let alphaT = alpha * sqrt(2.0 / (1.0 + complement * complement));\n return max(vec2f(alphaMin), vec2f(alphaT, complement * alphaT));\n}\n\nfn getInstanceColor(instanceIndex: i32) -> vec3f {\n if (instanceIndex < 0) { return vec3f(1.0); }\n return instancesBuffer[instanceIndex * ${INSTANCE_VEC4_STRIDE} + 9].xyz;\n}\n\nfn getMaterial(\n ma: ptr<function, OpenPbrResolvedMaterial>,\n materialIndex: i32,\n uv: vec2f,\n uv1: vec2f,\n instanceIndex: i32,\n vertexColor: vec3f\n) {\n let matData = materialsBuffer[materialIndex];\n\n (*ma).baseColor = matData.color;\n (*ma).materialType = i32(matData.matType);\n (*ma).specularRoughness = matData.roughness;\n (*ma).baseMetalness = matData.metallic;\n (*ma).specularAnisotropy = clamp(matData.anisotropy, 0.0, 1.0);\n (*ma).emission = getMaterialEmission(materialIndex, uv, uv1);\n (*ma).inside = false;\n (*ma).specularIor = matData.ior;\n (*ma).transmissionWeight = matData.transmission;\n (*ma).thinWalled = matData.thin > 0.5;\n (*ma).bevel = matData.bevel;\n (*ma).transmissionDispersionScale = matData.dispersion;\n (*ma).dispersionAbbeNumber = max(matData.dispersionAbbeNumber, 1e-6);\n (*ma).mediumExtinction = max(matData.mediumExtinction, vec3f(0.0));\n (*ma).mediumScattering = max(matData.mediumScattering, vec3f(0.0));\n (*ma).mediumAnisotropy = clamp(matData.mediumAnisotropy, -1.0, 1.0);\n (*ma).mediumType = select(0, 1, max(max((*ma).mediumExtinction.x, (*ma).mediumExtinction.y), (*ma).mediumExtinction.z) > 0.0);\n (*ma).alpha = matData.alpha;\n ${alphaModeAssignment}\n\n (*ma).thinFilmThickness = matData.thinFilmThickness * 1000.0;\n (*ma).thinFilmIor = matData.thinFilmIor;\n (*ma).thinFilmWeight = select(0.0, clamp(matData.thinFilmWeight, 0.0, 1.0), HAS_THIN_FILM);\n (*ma).baseWeight = clamp(matData.baseWeight, 0.0, 1.0);\n (*ma).diffuseRoughness = clamp(matData.baseDiffuseRoughness, 0.0, 1.0);\n (*ma).specularWeight = max(matData.specularWeight, 0.0);\n (*ma).specularColor = max(matData.specularColor, vec3f(0.0));\n (*ma).subsurfaceWeight = select(0.0, clamp(matData.subsurfaceWeight, 0.0, 1.0), HAS_SUBSURFACE);\n (*ma).subsurfaceColor = max(matData.subsurfaceColor, vec3f(0.0));\n (*ma).transmissionColor = max(matData.transmissionColor, vec3f(0.0));\n (*ma).fuzzWeight = select(0.0, clamp(matData.fuzzWeight, 0.0, 1.0), HAS_FUZZ);\n (*ma).fuzzColor = max(matData.fuzzColor, vec3f(0.0));\n (*ma).fuzzRoughness = clamp(matData.fuzzRoughness, 0.0, 1.0);\n (*ma).coatWeight = select(0.0, clamp(matData.coatWeight, 0.0, 1.0), HAS_COAT);\n (*ma).coatColor = max(matData.coatColor, vec3f(0.0));\n (*ma).coatRoughness = clamp(matData.coatRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).coatAnisotropy = clamp(matData.coatAnisotropy, 0.0, 1.0);\n (*ma).coatIor = max(matData.coatIor, 1.0);\n (*ma).coatDarkening = clamp(matData.coatDarkening, 0.0, 1.0);\n\n if (USE_DIFFUSE_MAPS) {\n let diffuseMapIndex = i32(matData.diffuseMapIndex);\n if (diffuseMapIndex >= 0) {\n // TODO textureSample is not supported in compute shader.\n let diffuse = sampleMap(\n diffuseMapIndex, getMapUvSet(diffuseMapIndex, uv, uv1)\n );\n // Material factors from THREE / glTF are already linear. Only color\n // textures need decoding from their stored sRGB values.\n (*ma).baseColor *= decodeMapColor(diffuseMapIndex, diffuse.rgb);\n\n // Map alpha to transmission\n if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.transmission}) {\n (*ma).transmissionWeight = 1.0 - diffuse.a;\n }\n else if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.alpha}) {\n (*ma).alpha *= diffuse.a;\n }\n }\n }\n\n ${simpleTextureSample('alphaMap', 'wgsl')}\n\n ${alphaModeResolution}\n\n ${simpleTextureSample('transmissionMap', 'wgsl')}\n\n if (USE_METALLIC_ROUGHNESS_MAPS) {\n // Metallic roughness transmission map index\n let mrtMapIndex = i32(matData.mrtMapIndex);\n if (mrtMapIndex >= 0) {\n let metallicRoughness = sampleMap(\n mrtMapIndex, getMapUvSet(mrtMapIndex, uv, uv1)\n );\n (*ma).baseMetalness *= metallicRoughness.b;\n (*ma).specularRoughness *= metallicRoughness.g;\n }\n }\n\n ${simpleTextureSample('roughnessMap', 'wgsl')}\n\n ${simpleTextureSample('metalnessMap', 'wgsl')}\n\n ${thinFilmTextureSample('wgsl')}\n\n ${simpleTextureSample('coatWeightMap', 'wgsl')}\n\n${hasCoatNormals ? /* wgsl */ `\n // Independent coat shading also applies when the coat has no normal map.\n (*ma).coatNormalEnabled = (*ma).coatWeight > 0.0 && (matData.normalMapIndex >= 0.0 || matData.coatNormalMapIndex >= 0.0);\n` : ''}\n\n ${simpleTextureSample('coatRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzColorMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('specularWeightMap', 'wgsl')}\n\n ${simpleTextureSample('specularColorMap', 'wgsl')}\n\n${hasAnisotropyDirections ? /* wgsl */ `\n (*ma).anisotropyDirection = vec2f(1.0, 0.0);\n (*ma).anisotropyDirectionEnabled = matData.specularAnisotropyRotation != 0.0;\n (*ma).coatAnisotropyRotation = matData.coatAnisotropyRotation;\n if (USE_ANISOTROPY_MAPS && matData.anisotropyMapIndex >= 0.0) {\n let index = i32(matData.anisotropyMapIndex);\n let texel = sampleMap(index, getMapUvSet(index, uv, uv1));\n (*ma).specularAnisotropy *= texel.b;\n let direction = texel.rg * 2.0 - 1.0;\n if (dot(direction, direction) > 1e-4) { (*ma).anisotropyDirection = normalize(direction); }\n (*ma).anisotropyDirectionEnabled = true;\n }\n if (matData.specularAnisotropyModel > 0.5 && (*ma).specularAnisotropy > 0.0) {\n let native = gltf_anisotropy_to_openpbr(clamp((*ma).specularRoughness, 0.0, 1.0), (*ma).specularAnisotropy);\n (*ma).specularRoughness = native.x;\n (*ma).specularAnisotropy = native.y;\n }\n if ((*ma).anisotropyDirectionEnabled) {\n let theta = matData.specularAnisotropyRotation;\n let d = (*ma).anisotropyDirection;\n (*ma).anisotropyDirection = vec2f(cos(theta)*d.x - sin(theta)*d.y, sin(theta)*d.x + cos(theta)*d.y);\n }\n\n` : /* wgsl */ ``}\n // OpenPBR 1.1.1: coat refraction broadens all base microfacet lobes.\n // Keep the zero-coat / smooth-coat paths byte-identical.\n if ((*ma).coatWeight > 0.0 && (*ma).coatRoughness > 0.0) {\n let baseRoughness2 = (*ma).specularRoughness * (*ma).specularRoughness;\n let coatRoughness2 = (*ma).coatRoughness * (*ma).coatRoughness;\n (*ma).specularRoughness = mix((*ma).specularRoughness,\n pow(min(1.0, baseRoughness2 * baseRoughness2 + 2.0 * coatRoughness2 * coatRoughness2), 0.25), (*ma).coatWeight);\n }\n ${hasTransmission ? '' : /* wgsl */ `(*ma).transmissionWeight = 0.0;`}\n ${hasMetalness ? '' : /* wgsl */ `(*ma).baseMetalness = 0.0;`}\n let color = getInstanceColor(instanceIndex) * vertexColor;\n (*ma).baseColor *= color;\n if ((*ma).materialType == UNLIT) { (*ma).emission *= color; }\n\n (*ma).specularRoughness = clamp((*ma).specularRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).baseMetalness = clamp((*ma).baseMetalness, 0.0, 1.0);\n let specularAlpha = openpbr_roughness_to_alpha((*ma).specularRoughness, (*ma).specularAnisotropy);\n (*ma).alphaX = specularAlpha.x;\n (*ma).alphaY = specularAlpha.y;\n}\n\nfn getMatNormal(materialIndex: i32, uv: vec2f, normal: vec3f, dp1: vec3f, dp2: vec3f, duv1: vec2f, duv2: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n let normalMapIndex = i32(matData.normalMapIndex);\n if (normalMapIndex >= 0) {\n // http://www.thetenthplanet.de/archives/1180\n // TODO use tangent attribute\n // Compute co-tangent and co-bitangent vectors\n let dp2perp = cross(dp2, normal);\n let dp1perp = cross(normal, dp1);\n var dpdu = dp2perp * duv1.x + dp1perp * duv2.x;\n var dpdv = dp2perp * duv1.y + dp1perp * duv2.y;\n let gradientLengthSquared = max(dot(dpdu, dpdu), dot(dpdv, dpdv));\n if (gradientLengthSquared > 1e-12) {\n let invmax = inverseSqrt(gradientLengthSquared);\n dpdu *= invmax;\n dpdv *= invmax;\n }\n else {\n // Generated/triplanar UVs have no per-vertex UV derivatives. Build a\n // stable fallback basis instead of normalizing two zero vectors.\n let referenceAxis = select(\n vec3f(0.0, 1.0, 0.0),\n vec3f(0.0, 0.0, 1.0),\n abs(normal.z) < 0.999\n );\n dpdu = normalize(cross(referenceAxis, normal));\n dpdv = cross(normal, dpdu);\n }\n\n var n = 2.0 * sampleMap(normalMapIndex, uv).rgb - 1.0;\n n = normalize(vec3(n.xy * matData.normalMapScale, n.z));\n\n let tbn = mat3x3(dpdu, dpdv, normal);\n\n return normalize(tbn * n);\n } else {\n return normal;\n }\n}\n`;\n}\n\nconst materialBufferWgsl = createMaterialBufferWgsl();\n\nexport default materialBufferWgsl;\n"]}
1
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'(*ma).alphaMode = i32(matData.alphaMode);'\n : '';\n const alphaModeResolution = hasSceneAlpha\n ? /* wgsl */ `\n if ((*ma).alphaMode == ${materialAlphaModeConstants.opaque}) {\n (*ma).alpha = 1.0;\n }\n else if ((*ma).alphaMode == ${materialAlphaModeConstants.mask}) {\n (*ma).alpha = select(0.0, 1.0, (*ma).alpha >= matData.alphaCutoff);\n }`\n : '(*ma).alpha = 1.0;';\n\n return /* wgsl */ `\n\n${hasAnisotropyDirections ? /* wgsl */ `fn gltf_anisotropy_to_openpbr(roughness: f32, strength: f32) -> vec2f {\n if (strength == 0.0) { return vec2f(roughness, 0.0); }\n let u = roughness * roughness;\n let a = u + (1.0 - u) * strength * strength;\n if (a == 0.0) { return vec2f(0.0); }\n return vec2f(pow((a*a + u*u) * 0.5, 0.25), clamp(1.0 - u/a, 0.0, 1.0));\n}\n` : /* wgsl */ ``}\n\nfn sRGBToLinear(c: vec3f) -> vec3f {\n return mix(pow(c * 0.9478672986 + 0.0521327014, vec3f(2.4)), c * 0.0773993808, vec3f(c < vec3f(0.04045)));\n}\n\nfn decodeMapColor(idx: i32, c: vec3f) -> vec3f {\n if (mapInfo[idx + NUM_MAPS * 2].y > 0.5) { return c; }\n return sRGBToLinear(c);\n}\n\nfn unpackMaterialIndex(val: i32) -> vec2f {\n return vec2f(f32(val >> 8), f32(val & 0xff) / 255.0);\n}\n\nfn getMapSize(idx: i32) -> vec2f {\n return mapInfo[idx].xy;\n}\n\nfn getMapLayer(idx: i32) -> i32 {\n return i32(floor(mapInfo[idx].z));\n}\n\nfn getMapOffset(idx: i32) -> vec2f {\n return vec2f(fract(mapInfo[idx].z), mapInfo[idx].w);\n}\n\nfn wrapMapCoordinate(value: f32, mode: f32) -> f32 {\n if (mode < 0.5) { return fract(value); }\n if (mode < 1.5) { return clamp(value, 0.0, 1.0); }\n return 1.0 - abs(1.0 - (value - 2.0 * floor(value * 0.5)));\n}\n\nfn wrappedMapUv(idx: i32, uv: vec2f) -> vec2f {\n let transform = mapInfo[idx + NUM_MAPS];\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n let value = uv * transform.xy + transform.zw;\n return vec2f(wrapMapCoordinate(value.x, modes.x), wrapMapCoordinate(value.y, modes.y));\n}\n\nfn getMapUV(idx: i32, uv: vec2f) -> vec2f {\n${independentTextures ? ` let halfTexel = 0.5 / getMapSize(idx);\n return clamp(wrappedMapUv(idx, uv), halfTexel, 1.0 - halfTexel);` : ` let repeatedUv = wrappedMapUv(idx, uv);\n let atlasTexel = 1.0 / vec2f(textureDimensions(map).xy);\n let firstTexelCenter = getMapOffset(idx);\n let sourceExtent = getMapSize(idx) + atlasTexel;\n let sourceOrigin = firstTexelCenter - 0.5 * atlasTexel;\n let lastTexelCenter = firstTexelCenter + sourceExtent - atlasTexel;\n return clamp(\n sourceOrigin + repeatedUv * sourceExtent,\n firstTexelCenter,\n lastTexelCenter\n );`}\n}\n\nfn getMapUvSet(idx: i32, uv: vec2f, uv1: vec2f) -> vec2f {\n return select(uv, uv1, mapInfo[idx + NUM_MAPS * 2].x > 0.5);\n}\n\nfn sampleMap(idx: i32, uv: vec2f) -> vec4f {\n let size = ${independentTextures ? 'vec2i(getMapSize(idx))' : 'vec2i(round(getMapSize(idx) * vec2f(textureDimensions(map).xy) + vec2f(1.0)))'};\n let texel = wrappedMapUv(idx, uv) * vec2f(size) - vec2f(0.5);\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n // Repeat filtering must cross the logical image boundary, never another\n // atlas placement. Interior/clamped/mirrored footprints use hardware filtering.\n if ((size.x > 1 && modes.x < 0.5 && (texel.x < 0.0 || texel.x > f32(size.x - 1))) ||\n (size.y > 1 && modes.y < 0.5 && (texel.y < 0.0 || texel.y > f32(size.y - 1)))) {\n let base = vec2i(floor(texel));\n let weight = fract(texel);\n let origin = ${independentTextures ? 'vec2i(0)' : 'vec2i(round(getMapOffset(idx) * vec2f(textureDimensions(map).xy) - vec2f(0.5)))'};\n return mix(\n mix(loadMapTexel(idx, base, size, origin, modes), loadMapTexel(idx, base + vec2i(1, 0), size, origin, modes), weight.x),\n mix(loadMapTexel(idx, base + vec2i(0, 1), size, origin, modes), loadMapTexel(idx, base + vec2i(1, 1), size, origin, modes), weight.x), weight.y);\n }\n return ${independentTextures ? 'textureSampleLevel(map[getMapLayer(idx)], mapSampler, getMapUV(idx, uv), 0.0)' : 'textureSampleLevel(map, mapSampler, getMapUV(idx, uv), getMapLayer(idx), 0.0)'};\n}\n\nfn loadMapTexel(idx: i32, coordinate: vec2i, size: vec2i, origin: vec2i, modes: vec2f) -> vec4f {\n var p = clamp(coordinate, vec2i(0), size - vec2i(1));\n if (modes.x < 0.5) { p.x = ((coordinate.x % size.x) + size.x) % size.x; }\n if (modes.y < 0.5) { p.y = ((coordinate.y % size.y) + size.y) % size.y; }\n return ${independentTextures ? 'textureLoad(map[getMapLayer(idx)], p, 0)' : 'textureLoad(map, origin + p, getMapLayer(idx), 0)'};\n}\n\n\nfn getMaterialEmission(materialIndex: i32, uv: vec2f, uv1: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n var emission = matData.emission;\n if (USE_EMISSIVE_MAPS) {\n let emissiveMapIndex = i32(matData.emissiveMapIndex);\n if (emissiveMapIndex >= 0) {\n emission *= decodeMapColor(emissiveMapIndex, sampleMap(\n emissiveMapIndex, getMapUvSet(emissiveMapIndex, uv, uv1)\n ).rgb);\n }\n }\n if (USE_COAT_WEIGHT_MAPS && matData.matType == 0.0) {\n let coatWeightMapIndex = i32(matData.coatWeightMapIndex);\n if (coatWeightMapIndex >= 0) {\n let coatWeight = clamp(matData.coatWeight, 0.0, 1.0) * sampleMap(\n coatWeightMapIndex, getMapUvSet(coatWeightMapIndex, uv, uv1)\n ).r;\n emission *= mix(vec3f(1.0), sqrt(max(matData.coatColor, vec3f(0.0))), coatWeight);\n }\n }\n return emission;\n}\n\n// OpenPBR 1.1.1: RMS-preserving GGX anisotropy, shared by base and coat.\nfn openpbr_roughness_to_alpha(roughness: f32, anisotropy: f32) -> vec2f {\n let alpha = roughness * roughness;\n let alphaMin = ROUGHNESS_MIN * ROUGHNESS_MIN;\n if (anisotropy == 0.0) { return vec2f(max(alphaMin, alpha)); }\n let complement = 1.0 - anisotropy;\n let alphaT = alpha * sqrt(2.0 / (1.0 + complement * complement));\n return max(vec2f(alphaMin), vec2f(alphaT, complement * alphaT));\n}\n\nfn getInstanceColor(instanceIndex: i32) -> vec3f {\n if (instanceIndex < 0) { return vec3f(1.0); }\n return instancesBuffer[instanceIndex * ${INSTANCE_VEC4_STRIDE} + 9].xyz;\n}\n\nfn getMaterial(\n ma: ptr<function, OpenPbrResolvedMaterial>,\n materialIndex: i32,\n uv: vec2f,\n uv1: vec2f,\n instanceIndex: i32,\n vertexColor: vec3f\n) {\n let matData = materialsBuffer[materialIndex];\n\n (*ma).baseColor = matData.color;\n (*ma).materialType = i32(matData.matType);\n (*ma).specularRoughness = matData.roughness;\n (*ma).baseMetalness = matData.metallic;\n (*ma).specularAnisotropy = clamp(matData.anisotropy, 0.0, 1.0);\n (*ma).emission = getMaterialEmission(materialIndex, uv, uv1);\n (*ma).inside = false;\n (*ma).specularIor = matData.ior;\n (*ma).transmissionWeight = matData.transmission;\n (*ma).thinWalled = matData.thin > 0.5;\n (*ma).bevel = matData.bevel;\n (*ma).transmissionDispersionScale = matData.dispersion;\n (*ma).dispersionAbbeNumber = max(matData.dispersionAbbeNumber, 1e-6);\n (*ma).mediumExtinction = max(matData.mediumExtinction, vec3f(0.0));\n (*ma).mediumScattering = max(matData.mediumScattering, vec3f(0.0));\n (*ma).mediumAnisotropy = clamp(matData.mediumAnisotropy, -1.0, 1.0);\n (*ma).mediumType = select(0, 1, max(max((*ma).mediumExtinction.x, (*ma).mediumExtinction.y), (*ma).mediumExtinction.z) > 0.0);\n (*ma).alpha = matData.alpha;\n ${alphaModeAssignment}\n\n (*ma).thinFilmThickness = matData.thinFilmThickness * 1000.0;\n (*ma).thinFilmIor = matData.thinFilmIor;\n (*ma).thinFilmWeight = select(0.0, clamp(matData.thinFilmWeight, 0.0, 1.0), HAS_THIN_FILM);\n (*ma).baseWeight = clamp(matData.baseWeight, 0.0, 1.0);\n (*ma).diffuseRoughness = clamp(matData.baseDiffuseRoughness, 0.0, 1.0);\n (*ma).specularWeight = max(matData.specularWeight, 0.0);\n (*ma).specularColor = max(matData.specularColor, vec3f(0.0));\n (*ma).subsurfaceWeight = select(0.0, clamp(matData.subsurfaceWeight, 0.0, 1.0), HAS_SUBSURFACE);\n (*ma).subsurfaceColor = max(matData.subsurfaceColor, vec3f(0.0));\n (*ma).transmissionColor = max(matData.transmissionColor, vec3f(0.0));\n (*ma).fuzzWeight = select(0.0, clamp(matData.fuzzWeight, 0.0, 1.0), HAS_FUZZ);\n (*ma).fuzzColor = max(matData.fuzzColor, vec3f(0.0));\n (*ma).fuzzRoughness = clamp(matData.fuzzRoughness, 0.0, 1.0);\n (*ma).coatWeight = select(0.0, clamp(matData.coatWeight, 0.0, 1.0), HAS_COAT);\n (*ma).coatColor = max(matData.coatColor, vec3f(0.0));\n (*ma).coatRoughness = clamp(matData.coatRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).coatAnisotropy = clamp(matData.coatAnisotropy, 0.0, 1.0);\n (*ma).coatIor = max(matData.coatIor, 1.0);\n (*ma).coatDarkening = clamp(matData.coatDarkening, 0.0, 1.0);\n\n if (USE_DIFFUSE_MAPS) {\n let diffuseMapIndex = i32(matData.diffuseMapIndex);\n if (diffuseMapIndex >= 0) {\n // TODO textureSample is not supported in compute shader.\n let diffuse = sampleMap(\n diffuseMapIndex, getMapUvSet(diffuseMapIndex, uv, uv1)\n );\n // Material factors from THREE / glTF are already linear. Only color\n // textures need decoding from their stored sRGB values.\n (*ma).baseColor *= decodeMapColor(diffuseMapIndex, diffuse.rgb);\n\n // Map alpha to transmission\n if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.transmission}) {\n (*ma).transmissionWeight = 1.0 - diffuse.a;\n }\n else if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.alpha}) {\n (*ma).alpha *= diffuse.a;\n }\n }\n }\n\n ${simpleTextureSample('alphaMap', 'wgsl')}\n\n ${alphaModeResolution}\n\n ${simpleTextureSample('transmissionMap', 'wgsl')}\n\n if (USE_METALLIC_ROUGHNESS_MAPS) {\n // Metallic roughness transmission map index\n let mrtMapIndex = i32(matData.mrtMapIndex);\n if (mrtMapIndex >= 0) {\n let metallicRoughness = sampleMap(\n mrtMapIndex, getMapUvSet(mrtMapIndex, uv, uv1)\n );\n (*ma).baseMetalness *= metallicRoughness.b;\n (*ma).specularRoughness *= metallicRoughness.g;\n }\n }\n\n ${simpleTextureSample('roughnessMap', 'wgsl')}\n\n ${simpleTextureSample('metalnessMap', 'wgsl')}\n\n ${thinFilmTextureSample('wgsl')}\n\n ${simpleTextureSample('coatWeightMap', 'wgsl')}\n\n${hasCoatNormals ? /* wgsl */ `\n // Independent coat shading also applies when the coat has no normal map.\n (*ma).coatNormalEnabled = (*ma).coatWeight > 0.0 && (matData.normalMapIndex >= 0.0 || matData.coatNormalMapIndex >= 0.0);\n` : ''}\n\n ${simpleTextureSample('coatRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzColorMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('specularWeightMap', 'wgsl')}\n\n ${simpleTextureSample('specularColorMap', 'wgsl')}\n\n${hasAnisotropyDirections ? /* wgsl */ `\n (*ma).anisotropyDirection = vec2f(1.0, 0.0);\n (*ma).anisotropyDirectionEnabled = matData.specularAnisotropyRotation != 0.0;\n (*ma).coatAnisotropyRotation = matData.coatAnisotropyRotation;\n if (USE_ANISOTROPY_MAPS && matData.anisotropyMapIndex >= 0.0) {\n let index = i32(matData.anisotropyMapIndex);\n let texel = sampleMap(index, getMapUvSet(index, uv, uv1));\n (*ma).specularAnisotropy *= texel.b;\n let direction = texel.rg * 2.0 - 1.0;\n if (dot(direction, direction) > 1e-4) { (*ma).anisotropyDirection = normalize(direction); }\n (*ma).anisotropyDirectionEnabled = true;\n }\n if (matData.specularAnisotropyModel > 0.5 && (*ma).specularAnisotropy > 0.0) {\n let native = gltf_anisotropy_to_openpbr(clamp((*ma).specularRoughness, 0.0, 1.0), (*ma).specularAnisotropy);\n (*ma).specularRoughness = native.x;\n (*ma).specularAnisotropy = native.y;\n }\n if ((*ma).anisotropyDirectionEnabled) {\n let theta = matData.specularAnisotropyRotation;\n let d = (*ma).anisotropyDirection;\n (*ma).anisotropyDirection = vec2f(cos(theta)*d.x - sin(theta)*d.y, sin(theta)*d.x + cos(theta)*d.y);\n }\n\n` : /* wgsl */ ``}\n // OpenPBR 1.1.1: coat refraction broadens all base microfacet lobes.\n // Keep the zero-coat / smooth-coat paths byte-identical.\n if ((*ma).coatWeight > 0.0 && (*ma).coatRoughness > 0.0) {\n let baseRoughness2 = (*ma).specularRoughness * (*ma).specularRoughness;\n let coatRoughness2 = (*ma).coatRoughness * (*ma).coatRoughness;\n (*ma).specularRoughness = mix((*ma).specularRoughness,\n pow(min(1.0, baseRoughness2 * baseRoughness2 + 2.0 * coatRoughness2 * coatRoughness2), 0.25), (*ma).coatWeight);\n }\n ${hasTransmission ? '' : /* wgsl */ `(*ma).transmissionWeight = 0.0;`}\n ${hasMetalness ? '' : /* wgsl */ `(*ma).baseMetalness = 0.0;`}\n let color = getInstanceColor(instanceIndex) * vertexColor;\n (*ma).baseColor *= color;\n if ((*ma).materialType == UNLIT) { (*ma).emission *= color; }\n\n${caustics ? /* wgsl */ ` (*ma).causticRoughness = (*ma).specularRoughness;\n (*ma).causticNormalMapped = matData.normalMapIndex >= 0.0;\n` : ''} (*ma).specularRoughness = clamp((*ma).specularRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).baseMetalness = clamp((*ma).baseMetalness, 0.0, 1.0);\n let specularAlpha = openpbr_roughness_to_alpha((*ma).specularRoughness, (*ma).specularAnisotropy);\n (*ma).alphaX = specularAlpha.x;\n (*ma).alphaY = specularAlpha.y;\n}\n\nfn getMatNormal(materialIndex: i32, uv: vec2f, normal: vec3f, dp1: vec3f, dp2: vec3f, duv1: vec2f, duv2: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n let normalMapIndex = i32(matData.normalMapIndex);\n if (normalMapIndex >= 0) {\n // http://www.thetenthplanet.de/archives/1180\n // TODO use tangent attribute\n // Compute co-tangent and co-bitangent vectors\n let dp2perp = cross(dp2, normal);\n let dp1perp = cross(normal, dp1);\n var dpdu = dp2perp * duv1.x + dp1perp * duv2.x;\n var dpdv = dp2perp * duv1.y + dp1perp * duv2.y;\n let gradientLengthSquared = max(dot(dpdu, dpdu), dot(dpdv, dpdv));\n if (gradientLengthSquared > 1e-12) {\n let invmax = inverseSqrt(gradientLengthSquared);\n dpdu *= invmax;\n dpdv *= invmax;\n }\n else {\n // Generated/triplanar UVs have no per-vertex UV derivatives. Build a\n // stable fallback basis instead of normalizing two zero vectors.\n let referenceAxis = select(\n vec3f(0.0, 1.0, 0.0),\n vec3f(0.0, 0.0, 1.0),\n abs(normal.z) < 0.999\n );\n dpdu = normalize(cross(referenceAxis, normal));\n dpdv = cross(normal, dpdu);\n }\n\n var n = 2.0 * sampleMap(normalMapIndex, uv).rgb - 1.0;\n n = normalize(vec3(n.xy * matData.normalMapScale, n.z));\n\n let tbn = mat3x3(dpdu, dpdv, normal);\n\n return normalize(tbn * n);\n } else {\n return normal;\n }\n}\n`;\n}\n\nconst materialBufferWgsl = createMaterialBufferWgsl();\n\nexport default materialBufferWgsl;\n"]}