@meimu/mutracer 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +222 -0
- package/LICENSES/FidelityFX-FSR.txt +19 -0
- package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
- package/README.md +3 -0
- package/THIRD_PARTY_NOTICES.md +18 -4
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +9328 -7614
- package/docs/api.md +83 -35
- package/docs/caustics.md +80 -0
- package/docs/materials.md +9 -6
- package/docs/performance.md +7 -0
- package/docs/post-processing.md +62 -9
- package/docs/progressive-rendering.md +53 -9
- package/docs/sampling.md +4 -0
- package/docs/technical/acceleration.md +52 -0
- package/docs/technical/aovs.md +79 -0
- package/docs/technical/caustics.md +109 -0
- package/docs/technical/continuous-spectrum.md +122 -0
- package/docs/technical/display-upscale.md +82 -0
- package/docs/technical/openpbr.md +99 -0
- package/docs/technical/pbrt-import.md +168 -0
- package/docs/technical/tiling.md +74 -0
- package/docs/technical/webgl.md +53 -0
- package/docs/updates.md +3 -1
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +18 -6
- package/lib/Display.d.ts +19 -5
- package/lib/Display.js +10 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -1
- package/lib/Engine.js +77 -14
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +81 -24
- package/lib/Render.js +201 -26
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -3
- package/lib/RenderLoop.js +68 -44
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +4 -2
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/renderer/AovPrimitiveCache.js +39 -8
- package/lib/renderer/AovPrimitiveCache.js.map +1 -1
- package/lib/renderer/DisplayPostProcess.d.ts +8 -3
- package/lib/renderer/DisplayPostProcess.js +51 -18
- package/lib/renderer/DisplayPostProcess.js.map +1 -1
- package/lib/renderer/GPUTraceQueue.d.ts +2 -1
- package/lib/renderer/GPUTraceQueue.js +3 -1
- package/lib/renderer/GPUTraceQueue.js.map +1 -1
- package/lib/renderer/MaterialData.js +7 -2
- package/lib/renderer/MaterialData.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +11 -1
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +2 -2
- package/lib/renderer/TileRender.js +128 -7
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +6 -1
- package/lib/renderer/WGPUAov.js +108 -14
- package/lib/renderer/WGPUAov.js.map +1 -1
- package/lib/renderer/WGPUCanvasSurface.js +12 -1
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +122 -28
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +65 -21
- package/lib/renderer/WGPURayTracePass.js +730 -409
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +110 -68
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLAov.js +3 -3
- package/lib/renderer/WebGLAov.js.map +1 -1
- package/lib/renderer/WebGLFullQuadPass.d.ts +2 -1
- package/lib/renderer/WebGLFullQuadPass.js +10 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +20 -11
- package/lib/renderer/WebGLRayTracePass.js +157 -116
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +17 -14
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.js +60 -60
- package/lib/renderer/accumulationTarget.d.ts +2 -1
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +13 -1
- package/lib/renderer/aov.js +21 -2
- package/lib/renderer/aov.js.map +1 -1
- package/lib/renderer/aovDisplay.js +2 -2
- package/lib/renderer/aovDisplay.js.map +1 -1
- package/lib/renderer/binnedSahBvh.d.ts +2 -1
- package/lib/renderer/binnedSahBvh.js +24 -17
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +3 -1
- package/lib/renderer/bvhAccel.js +36 -6
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +1 -1
- package/lib/renderer/cameraUniform.js +6 -2
- package/lib/renderer/cameraUniform.js.map +1 -1
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/compactVertices.d.ts +14 -0
- package/lib/renderer/compactVertices.js +124 -0
- package/lib/renderer/compactVertices.js.map +1 -0
- package/lib/renderer/easu.d.ts +11 -0
- package/lib/renderer/easu.js +156 -0
- package/lib/renderer/easu.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +1 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -1
- package/lib/renderer/geometryUpdates.js +3 -2
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
- package/lib/renderer/glsl/aovReflectance.glsl.js +53 -53
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
- package/lib/renderer/glsl/aovTrace.frag.js +45 -37
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -73
- package/lib/renderer/glsl/chunks/intersect.glsl.js +478 -465
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +156 -153
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +771 -771
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +70 -63
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +89 -75
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +160 -118
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +14 -14
- package/lib/renderer/glsl/chunks/sampling.glsl.js +88 -91
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +13 -7
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +338 -252
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +27 -26
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +59 -59
- package/lib/renderer/gpuMemory.js +1 -1
- package/lib/renderer/gpuMemory.js.map +1 -1
- package/lib/renderer/lightSampling.d.ts +3 -2
- package/lib/renderer/lightSampling.js +14 -8
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
- package/lib/renderer/openPbrEnergyLut.js +18 -1
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/pathLimits.d.ts +5 -4
- package/lib/renderer/pathLimits.js +6 -5
- package/lib/renderer/pathLimits.js.map +1 -1
- package/lib/renderer/prepareMeshBVH.d.ts +2 -0
- package/lib/renderer/prepareMeshBVH.js +5 -3
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/progressiveScheduler.js +5 -4
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +5 -0
- package/lib/renderer/renderPipeline.js +1 -0
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +1 -1
- package/lib/renderer/sceneAssembly.js +4 -3
- package/lib/renderer/sceneAssembly.js.map +1 -1
- package/lib/renderer/sceneChangeDetector.d.ts +1 -1
- package/lib/renderer/sceneChangeDetector.js +3 -1
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +2 -0
- package/lib/renderer/sceneLayoutSchema.js +3 -3
- package/lib/renderer/sceneLayoutSchema.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +3 -2
- package/lib/renderer/scenePreparation.js +18 -2
- package/lib/renderer/scenePreparation.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +9 -0
- package/lib/renderer/staticBvhPreparation.js +8 -2
- package/lib/renderer/staticBvhPreparation.js.map +1 -1
- package/lib/renderer/surfaceHit.d.ts +10 -0
- package/lib/renderer/surfaceHit.js +22 -0
- package/lib/renderer/surfaceHit.js.map +1 -0
- package/lib/renderer/tangentRequirements.d.ts +2 -0
- package/lib/renderer/tangentRequirements.js +7 -0
- package/lib/renderer/tangentRequirements.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +4 -0
- package/lib/renderer/textureAtlas.js +48 -2
- package/lib/renderer/textureAtlas.js.map +1 -1
- package/lib/renderer/webgl.js +4 -0
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/webglVertexAttributes.d.ts +17 -0
- package/lib/renderer/webglVertexAttributes.js +44 -0
- package/lib/renderer/webglVertexAttributes.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.js +3 -3
- package/lib/renderer/wgpuMaterialConstants.js +4 -3
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
- package/lib/renderer/wgpuSceneUniform.js +2 -2
- package/lib/renderer/wgpuSceneUniform.js.map +1 -1
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +3 -1
- package/lib/renderer/wgpuShaderSource.js.map +1 -1
- package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +55 -55
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovTrace.wgsl.js +33 -33
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +539 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +37 -37
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +634 -620
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +23 -21
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +77 -74
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +795 -795
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +45 -29
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +142 -138
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +228 -189
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +88 -92
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +100 -98
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/depthQuery.wgsl.js +12 -3
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/easu.wgsl.js +80 -0
- package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/jnlm.compute.js +74 -74
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +64 -64
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +23 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +531 -543
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +2 -2
- package/lib/scene/MaterialState.js +2 -2
- package/lib/scene/MaterialState.js.map +1 -1
- package/lib/scene/Scene.js.map +1 -1
- package/lib/settings/render.d.ts +22 -0
- package/lib/settings/render.js +2 -0
- package/lib/settings/render.js.map +1 -1
- package/lib/util/fromTHREE.js +23 -16
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +2 -1
- package/package.json +7 -4
- package/lib/oidnBundledWeights.cdn.d.ts +0 -2
- package/lib/oidnBundledWeights.cdn.js +0 -5
- package/lib/oidnBundledWeights.cdn.js.map +0 -1
- package/lib/renderer/bvh.worker.d.ts +0 -1
- package/lib/renderer/bvh.worker.js +0 -16
- package/lib/renderer/bvh.worker.js.map +0 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
- package/lib/renderer/bvhWorkerBuild.js +0 -17
- package/lib/renderer/bvhWorkerBuild.js.map +0 -1
- package/lib/renderer/lightCore.d.ts +0 -12
- package/lib/renderer/lightCore.js +0 -13
- package/lib/renderer/lightCore.js.map +0 -1
- package/lib/renderer/materialCore.d.ts +0 -8
- package/lib/renderer/materialCore.js +0 -9
- package/lib/renderer/materialCore.js.map +0 -1
- package/lib/scene/PixelTexture.d.ts +0 -6
- package/lib/scene/PixelTexture.js +0 -10
- package/lib/scene/PixelTexture.js.map +0 -1
- package/lib/util/studioLighting.d.ts +0 -18
- package/lib/util/studioLighting.js +0 -36
- package/lib/util/studioLighting.js.map +0 -1
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@@ -5,7 +5,7 @@ import { mapAlphaUsageConstants } from '../../materialConstants.js';
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// (https://github.com/hoverinc/ray-tracing-renderer).
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// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
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import { materialAlphaModeConstants } from '../../materialConstants.js';
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export function createMaterialBufferWgsl({ hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true, hasTransmission = true, hasMetalness = true } = {}) {
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export function createMaterialBufferWgsl({ independentTextures = false, hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true, hasTransmission = true, caustics = false, hasMetalness = true } = {}) {
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const alphaModeAssignment = hasSceneAlpha
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? '(*ma).alphaMode = i32(matData.alphaMode);'
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: '';
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@@ -20,7 +20,7 @@ else if ((*ma).alphaMode == ${materialAlphaModeConstants.mask}) {
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: '(*ma).alpha = 1.0;';
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return /* wgsl */ `
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${hasAnisotropyDirections ? /* wgsl */ `fn
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${hasAnisotropyDirections ? /* wgsl */ `fn fl(roughness: f32, strength: f32) -> vec2f {
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if (strength == 0.0) { return vec2f(roughness, 0.0); }
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let u = roughness * roughness;
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let a = u + (1.0 - u) * strength * strength;
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@@ -29,56 +29,57 @@ return vec2f(pow((a*a + u*u) * 0.5, 0.25), clamp(1.0 - u/a, 0.0, 1.0));
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}
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` : /* wgsl */ ``}
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fn
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fn np(c: vec3f) -> vec3f {
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return mix(pow(c * 0.9478672986 + 0.0521327014, vec3f(2.4)), c * 0.0773993808, vec3f(c < vec3f(0.04045)));
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}
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fn decodeMapColor(idx: i32, c: vec3f) -> vec3f {
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if (mapInfo[idx + NUM_MAPS * 2].y > 0.5) { return c; }
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return
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return np(c);
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}
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fn
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fn af(val: i32) -> vec2f {
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return vec2f(f32(val >> 8), f32(val & 0xff) / 255.0);
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}
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fn
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fn getMapSize(idx: i32) -> vec2f {
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return mapInfo[idx].xy;
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}
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fn
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fn getMapLayer(idx: i32) -> i32 {
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return i32(floor(mapInfo[idx].z));
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}
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fn
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fn getMapOffset(idx: i32) -> vec2f {
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return vec2f(fract(mapInfo[idx].z), mapInfo[idx].w);
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}
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fn
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fn gi(value: f32, mode: f32) -> f32 {
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if (mode < 0.5) { return fract(value); }
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if (mode < 1.5) { return clamp(value, 0.0, 1.0); }
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return 1.0 - abs(1.0 - (value - 2.0 * floor(value * 0.5)));
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}
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fn
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fn jj(idx: i32, uv: vec2f) -> vec2f {
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let transform = mapInfo[idx + NUM_MAPS];
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let modes = mapInfo[idx + NUM_MAPS * 2].zw;
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let value = uv * transform.xy + transform.zw;
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return vec2f(
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return vec2f(gi(value.x, modes.x), gi(value.y, modes.y));
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}
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fn
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let
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let
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let
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let
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let
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fn getMapUV(idx: i32, uv: vec2f) -> vec2f {
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${independentTextures ? ` let wq = 0.5 / getMapSize(idx);
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return clamp(jj(idx, uv), wq, 1.0 - wq);` : ` let sZ = jj(idx, uv);
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let jT = 1.0 / vec2f(textureDimensions(map).xy);
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let eg = getMapOffset(idx);
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let lf = getMapSize(idx) + jT;
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let qy = eg - 0.5 * jT;
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let mM = eg + lf - jT;
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return clamp(
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)
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qy + sZ * lf,
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eg,
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mM
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);`}
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}
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fn getMapUvSet(idx: i32, uv: vec2f, uv1: vec2f) -> vec2f {
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}
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fn sampleMap(idx: i32, uv: vec2f) -> vec4f {
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let size = vec2i(round(
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let
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let size = ${independentTextures ? 'vec2i(getMapSize(idx))' : 'vec2i(round(getMapSize(idx) * vec2f(textureDimensions(map).xy) + vec2f(1.0)))'};
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let texel = jj(idx, uv) * vec2f(size) - vec2f(0.5);
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let modes = mapInfo[idx + NUM_MAPS * 2].zw;
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if ((size.x > 1 && modes.x < 0.5 && (
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(size.y > 1 && modes.y < 0.5 && (
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let base = vec2i(floor(
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let weight = fract(
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let origin = vec2i(round(
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if ((size.x > 1 && modes.x < 0.5 && (texel.x < 0.0 || texel.x > f32(size.x - 1))) ||
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(size.y > 1 && modes.y < 0.5 && (texel.y < 0.0 || texel.y > f32(size.y - 1)))) {
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let base = vec2i(floor(texel));
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let weight = fract(texel);
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let origin = ${independentTextures ? 'vec2i(0)' : 'vec2i(round(getMapOffset(idx) * vec2f(textureDimensions(map).xy) - vec2f(0.5)))'};
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return mix(
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mix(
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mix(
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mix(eX(idx, base, size, origin, modes), eX(idx, base + vec2i(1, 0), size, origin, modes), weight.x),
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mix(eX(idx, base + vec2i(0, 1), size, origin, modes), eX(idx, base + vec2i(1, 1), size, origin, modes), weight.x), weight.y);
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}
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return textureSampleLevel(map, mapSampler,
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return ${independentTextures ? 'textureSampleLevel(map[getMapLayer(idx)], mapSampler, getMapUV(idx, uv), 0.0)' : 'textureSampleLevel(map, mapSampler, getMapUV(idx, uv), getMapLayer(idx), 0.0)'};
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}
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fn
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var p = clamp(
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if (modes.x < 0.5) { p.x = ((
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if (modes.y < 0.5) { p.y = ((
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return textureLoad(map, origin + p,
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fn eX(idx: i32, jV: vec2i, size: vec2i, origin: vec2i, modes: vec2f) -> vec4f {
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var p = clamp(jV, vec2i(0), size - vec2i(1));
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if (modes.x < 0.5) { p.x = ((jV.x % size.x) + size.x) % size.x; }
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if (modes.y < 0.5) { p.y = ((jV.y % size.y) + size.y) % size.y; }
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return ${independentTextures ? 'textureLoad(map[getMapLayer(idx)], p, 0)' : 'textureLoad(map, origin + p, getMapLayer(idx), 0)'};
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}
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@@ -135,21 +136,21 @@ return emission;
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}
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fn
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fn aL(roughness: f32, anisotropy: f32) -> vec2f {
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let alpha = roughness * roughness;
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let
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if (anisotropy == 0.0) { return vec2f(max(
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let
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let
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return max(vec2f(
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let rf = ROUGHNESS_MIN * ROUGHNESS_MIN;
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if (anisotropy == 0.0) { return vec2f(max(rf, alpha)); }
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let da = 1.0 - anisotropy;
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let uU = alpha * sqrt(2.0 / (1.0 + da * da));
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return max(vec2f(rf), vec2f(uU, da * uU));
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}
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fn
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fn lO(instanceIndex: i32) -> vec3f {
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if (instanceIndex < 0) { return vec3f(1.0); }
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return instancesBuffer[instanceIndex * ${INSTANCE_VEC4_STRIDE} + 9].xyz;
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}
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fn
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fn getMaterial(
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ma: ptr<function, OpenPbrResolvedMaterial>,
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materialIndex: i32,
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uv: vec2f,
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@@ -230,11 +231,11 @@ if (USE_METALLIC_ROUGHNESS_MAPS) {
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let mrtMapIndex = i32(matData.mrtMapIndex);
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if (mrtMapIndex >= 0) {
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let
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let ga = sampleMap(
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mrtMapIndex, getMapUvSet(mrtMapIndex, uv, uv1)
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);
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(*ma).baseMetalness *=
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(*ma).specularRoughness *=
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(*ma).baseMetalness *= ga.b;
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(*ma).specularRoughness *= ga.g;
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}
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}
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@@ -267,16 +268,16 @@ ${hasAnisotropyDirections ? /* wgsl */ `
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(*ma).coatAnisotropyRotation = matData.coatAnisotropyRotation;
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if (USE_ANISOTROPY_MAPS && matData.anisotropyMapIndex >= 0.0) {
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let index = i32(matData.anisotropyMapIndex);
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let
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(*ma).specularAnisotropy *=
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let direction =
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let texel = sampleMap(index, getMapUvSet(index, uv, uv1));
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(*ma).specularAnisotropy *= texel.b;
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let direction = texel.rg * 2.0 - 1.0;
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if (dot(direction, direction) > 1e-4) { (*ma).anisotropyDirection = normalize(direction); }
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(*ma).anisotropyDirectionEnabled = true;
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}
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if (matData.specularAnisotropyModel > 0.5 && (*ma).specularAnisotropy > 0.0) {
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let
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(*ma).specularRoughness =
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(*ma).specularAnisotropy =
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let vG = fl(clamp((*ma).specularRoughness, 0.0, 1.0), (*ma).specularAnisotropy);
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(*ma).specularRoughness = vG.x;
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(*ma).specularAnisotropy = vG.y;
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}
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if ((*ma).anisotropyDirectionEnabled) {
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let theta = matData.specularAnisotropyRotation;
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@@ -288,57 +289,59 @@ let d = (*ma).anisotropyDirection;
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if ((*ma).coatWeight > 0.0 && (*ma).coatRoughness > 0.0) {
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let
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let
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let im = (*ma).specularRoughness * (*ma).specularRoughness;
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let iq = (*ma).coatRoughness * (*ma).coatRoughness;
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(*ma).specularRoughness = mix((*ma).specularRoughness,
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pow(min(1.0,
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pow(min(1.0, im * im + 2.0 * iq * iq), 0.25), (*ma).coatWeight);
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}
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${hasTransmission ? '' : /* wgsl */ `(*ma).transmissionWeight = 0.0;`}
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${hasMetalness ? '' : /* wgsl */ `(*ma).baseMetalness = 0.0;`}
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let color =
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let color = lO(instanceIndex) * vertexColor;
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(*ma).baseColor *= color;
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if ((*ma).materialType == UNLIT) { (*ma).emission *= color; }
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(*ma).
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${caustics ? /* wgsl */ ` (*ma).causticRoughness = (*ma).specularRoughness;
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(*ma).causticNormalMapped = matData.normalMapIndex >= 0.0;
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` : ''} (*ma).specularRoughness = clamp((*ma).specularRoughness, ROUGHNESS_MIN, 1.0);
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(*ma).baseMetalness = clamp((*ma).baseMetalness, 0.0, 1.0);
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let specularAlpha =
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let specularAlpha = aL((*ma).specularRoughness, (*ma).specularAnisotropy);
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(*ma).alphaX = specularAlpha.x;
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(*ma).alphaY = specularAlpha.y;
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}
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fn
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fn qa(materialIndex: i32, uv: vec2f, normal: vec3f, dp1: vec3f, dp2: vec3f, pU: vec2f, pV: vec2f) -> vec3f {
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let matData = materialsBuffer[materialIndex];
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let normalMapIndex = i32(matData.normalMapIndex);
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if (normalMapIndex >= 0) {
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let
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let
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var dpdu =
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var
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let
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if (
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let
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dpdu *=
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let tu = cross(dp2, normal);
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let tq = cross(normal, dp1);
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var dpdu = tu * pU.x + tq * pV.x;
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var vl = tu * pU.y + tq * pV.y;
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let dZ = max(dot(dpdu, dpdu), dot(vl, vl));
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if (dZ > 1e-12) {
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let vw = inverseSqrt(dZ);
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dpdu *= vw;
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vl *= vw;
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}
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else {
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let
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let pa = select(
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vec3f(0.0, 1.0, 0.0),
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vec3f(0.0, 0.0, 1.0),
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abs(normal.z) < 0.999
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{"version":3,"file":"materialBuffer.wgsl.js","sourceRoot":"","sources":["../../../../src/renderer/wgsl/chunks/materialBuffer.wgsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AAC3F,OAAO,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AACzD,OAAO,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AACpE,qDAAqD;AACrD,sDAAsD;AACtD,kFAAkF;AAElF,OAAO,EACL,0BAA0B,EAC3B,MAAM,4BAA4B,CAAC;AAEpC,MAAM,UAAU,wBAAwB,CAAC,EACvC,uBAAuB,GAAG,IAAI,EAC9B,cAAc,GAAG,KAAK,EACtB,aAAa,GAAG,IAAI,EACpB,eAAe,GAAG,IAAI,EACtB,YAAY,GAAG,IAAI,KAOjB,EAAE;IACJ,MAAM,mBAAmB,GAAG,aAAa;QACvC,CAAC,CAAC,2CAA2C;QAC7C,CAAC,CAAC,EAAE,CAAC;IACP,MAAM,mBAAmB,GAAG,aAAa;QACvC,CAAC,CAAC,UAAU,CAAC;yBACU,0BAA0B,CAAC,MAAM;;;8BAG5B,0BAA0B,CAAC,IAAI;;EAE3D;QACA,CAAC,CAAC,oBAAoB,CAAC;IAEzB,OAAO,UAAU,CAAC;;EAElB,uBAAuB,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;;CAOtC,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;yCAuH0B,oBAAoB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+B3D,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+BAkCc,sBAAsB,CAAC,YAAY;;;oCAG9B,sBAAsB,CAAC,KAAK;;;;;;EAMlE,mBAAmB,CAAC,UAAU,EAAE,MAAM,CAAC;;EAEvC,mBAAmB;;EAEnB,mBAAmB,CAAC,iBAAiB,EAAE,MAAM,CAAC;;;;;;;;;;;;;;EAc9C,mBAAmB,CAAC,cAAc,EAAE,MAAM,CAAC;;EAE3C,mBAAmB,CAAC,cAAc,EAAE,MAAM,CAAC;;EAE3C,qBAAqB,CAAC,MAAM,CAAC;;EAE7B,mBAAmB,CAAC,eAAe,EAAE,MAAM,CAAC;;EAE9C,cAAc,CAAC,CAAC,CAAC,UAAU,CAAC;;;CAG7B,CAAC,CAAC,CAAC,EAAE;;EAEF,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,CAAC;;EAE/C,mBAAmB,CAAC,cAAc,EAAE,MAAM,CAAC;;EAE3C,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,CAAC;;EAE/C,mBAAmB,CAAC,mBAAmB,EAAE,MAAM,CAAC;;EAEhD,mBAAmB,CAAC,kBAAkB,EAAE,MAAM,CAAC;;EAEjD,uBAAuB,CAAC,CAAC,CAAC,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;CAuBtC,CAAC,CAAC,CAAC,UAAU,CAAC,EAAE;;;;;;;;;EASb,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,iCAAiC;EACnE,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmD9D,CAAC;AACF,CAAC;AAED,MAAM,kBAAkB,GAAG,wBAAwB,EAAE,CAAC;AAEtD,eAAe,kBAAkB,CAAC","sourcesContent":["import { simpleTextureSample, thinFilmTextureSample } from '../../materialTextureSlots.js';\nimport { INSTANCE_VEC4_STRIDE } from '../../bvhAccel.js';\nimport { mapAlphaUsageConstants } from '../../materialConstants.js';\n// Portions adapted from ray-tracing-renderer@0.10.15\n// (https://github.com/hoverinc/ray-tracing-renderer).\n// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.\n\nimport {\n materialAlphaModeConstants\n} from '../../materialConstants.js';\n\nexport function createMaterialBufferWgsl({\n hasAnisotropyDirections = true,\n hasCoatNormals = false,\n hasSceneAlpha = true,\n hasTransmission = true,\n hasMetalness = true\n}: {\n hasSceneAlpha?: boolean;\n hasAnisotropyDirections?: boolean;\n hasCoatNormals?: boolean;\n hasTransmission?: boolean;\n hasMetalness?: boolean;\n} = {}) {\n const alphaModeAssignment = hasSceneAlpha\n ? '(*ma).alphaMode = i32(matData.alphaMode);'\n : '';\n const alphaModeResolution = hasSceneAlpha\n ? /* wgsl */ `\n if ((*ma).alphaMode == ${materialAlphaModeConstants.opaque}) {\n (*ma).alpha = 1.0;\n }\n else if ((*ma).alphaMode == ${materialAlphaModeConstants.mask}) {\n (*ma).alpha = select(0.0, 1.0, (*ma).alpha >= matData.alphaCutoff);\n }`\n : '(*ma).alpha = 1.0;';\n\n return /* wgsl */ `\n\n${hasAnisotropyDirections ? /* wgsl */ `fn gltf_anisotropy_to_openpbr(roughness: f32, strength: f32) -> vec2f {\n if (strength == 0.0) { return vec2f(roughness, 0.0); }\n let u = roughness * roughness;\n let a = u + (1.0 - u) * strength * strength;\n if (a == 0.0) { return vec2f(0.0); }\n return vec2f(pow((a*a + u*u) * 0.5, 0.25), clamp(1.0 - u/a, 0.0, 1.0));\n}\n` : /* wgsl */ ``}\n\nfn sRGBToLinear(c: vec3f) -> vec3f {\n return mix(pow(c * 0.9478672986 + 0.0521327014, vec3f(2.4)), c * 0.0773993808, vec3f(c < vec3f(0.04045)));\n}\n\nfn decodeMapColor(idx: i32, c: vec3f) -> vec3f {\n if (mapInfo[idx + NUM_MAPS * 2].y > 0.5) { return c; }\n return sRGBToLinear(c);\n}\n\nfn unpackMaterialIndex(val: i32) -> vec2f {\n return vec2f(f32(val >> 8), f32(val & 0xff) / 255.0);\n}\n\nfn getMapSize(idx: i32) -> vec2f {\n return mapInfo[idx].xy;\n}\n\nfn getMapLayer(idx: i32) -> i32 {\n return i32(floor(mapInfo[idx].z));\n}\n\nfn getMapOffset(idx: i32) -> vec2f {\n return vec2f(fract(mapInfo[idx].z), mapInfo[idx].w);\n}\n\nfn wrapMapCoordinate(value: f32, mode: f32) -> f32 {\n if (mode < 0.5) { return fract(value); }\n if (mode < 1.5) { return clamp(value, 0.0, 1.0); }\n return 1.0 - abs(1.0 - (value - 2.0 * floor(value * 0.5)));\n}\n\nfn wrappedMapUv(idx: i32, uv: vec2f) -> vec2f {\n let transform = mapInfo[idx + NUM_MAPS];\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n let value = uv * transform.xy + transform.zw;\n return vec2f(wrapMapCoordinate(value.x, modes.x), wrapMapCoordinate(value.y, modes.y));\n}\n\nfn getMapUV(idx: i32, uv: vec2f) -> vec2f {\n let repeatedUv = wrappedMapUv(idx, uv);\n let atlasTexel = 1.0 / vec2f(textureDimensions(map).xy);\n let firstTexelCenter = getMapOffset(idx);\n let sourceExtent = getMapSize(idx) + atlasTexel;\n let sourceOrigin = firstTexelCenter - 0.5 * atlasTexel;\n let lastTexelCenter = firstTexelCenter + sourceExtent - atlasTexel;\n return clamp(\n sourceOrigin + repeatedUv * sourceExtent,\n firstTexelCenter,\n lastTexelCenter\n );\n}\n\nfn getMapUvSet(idx: i32, uv: vec2f, uv1: vec2f) -> vec2f {\n return select(uv, uv1, mapInfo[idx + NUM_MAPS * 2].x > 0.5);\n}\n\nfn sampleMap(idx: i32, uv: vec2f) -> vec4f {\n let size = vec2i(round(getMapSize(idx) * vec2f(textureDimensions(map).xy) + vec2f(1.0)));\n let texel = wrappedMapUv(idx, uv) * vec2f(size) - vec2f(0.5);\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n // Repeat filtering must cross the logical image boundary, never another\n // atlas placement. Interior/clamped/mirrored footprints use hardware filtering.\n if ((size.x > 1 && modes.x < 0.5 && (texel.x < 0.0 || texel.x > f32(size.x - 1))) ||\n (size.y > 1 && modes.y < 0.5 && (texel.y < 0.0 || texel.y > f32(size.y - 1)))) {\n let base = vec2i(floor(texel));\n let weight = fract(texel);\n let origin = vec2i(round(getMapOffset(idx) * vec2f(textureDimensions(map).xy) - vec2f(0.5)));\n return mix(\n mix(loadMapTexel(idx, base, size, origin, modes), loadMapTexel(idx, base + vec2i(1, 0), size, origin, modes), weight.x),\n mix(loadMapTexel(idx, base + vec2i(0, 1), size, origin, modes), loadMapTexel(idx, base + vec2i(1, 1), size, origin, modes), weight.x), weight.y);\n }\n return textureSampleLevel(map, mapSampler, getMapUV(idx, uv), getMapLayer(idx), 0.0);\n}\n\nfn loadMapTexel(idx: i32, coordinate: vec2i, size: vec2i, origin: vec2i, modes: vec2f) -> vec4f {\n var p = clamp(coordinate, vec2i(0), size - vec2i(1));\n if (modes.x < 0.5) { p.x = ((coordinate.x % size.x) + size.x) % size.x; }\n if (modes.y < 0.5) { p.y = ((coordinate.y % size.y) + size.y) % size.y; }\n return textureLoad(map, origin + p, getMapLayer(idx), 0);\n}\n\n\nfn getMaterialEmission(materialIndex: i32, uv: vec2f, uv1: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n var emission = matData.emission;\n if (USE_EMISSIVE_MAPS) {\n let emissiveMapIndex = i32(matData.emissiveMapIndex);\n if (emissiveMapIndex >= 0) {\n emission *= decodeMapColor(emissiveMapIndex, sampleMap(\n emissiveMapIndex, getMapUvSet(emissiveMapIndex, uv, uv1)\n ).rgb);\n }\n }\n if (USE_COAT_WEIGHT_MAPS && matData.matType == 0.0) {\n let coatWeightMapIndex = i32(matData.coatWeightMapIndex);\n if (coatWeightMapIndex >= 0) {\n let coatWeight = clamp(matData.coatWeight, 0.0, 1.0) * sampleMap(\n coatWeightMapIndex, getMapUvSet(coatWeightMapIndex, uv, uv1)\n ).r;\n emission *= mix(vec3f(1.0), sqrt(max(matData.coatColor, vec3f(0.0))), coatWeight);\n }\n }\n return emission;\n}\n\n// OpenPBR 1.1.1: RMS-preserving GGX anisotropy, shared by base and coat.\nfn openpbr_roughness_to_alpha(roughness: f32, anisotropy: f32) -> vec2f {\n let alpha = roughness * roughness;\n let alphaMin = ROUGHNESS_MIN * ROUGHNESS_MIN;\n if (anisotropy == 0.0) { return vec2f(max(alphaMin, alpha)); }\n let complement = 1.0 - anisotropy;\n let alphaT = alpha * sqrt(2.0 / (1.0 + complement * complement));\n return max(vec2f(alphaMin), vec2f(alphaT, complement * alphaT));\n}\n\nfn getInstanceColor(instanceIndex: i32) -> vec3f {\n if (instanceIndex < 0) { return vec3f(1.0); }\n return instancesBuffer[instanceIndex * ${INSTANCE_VEC4_STRIDE} + 9].xyz;\n}\n\nfn getMaterial(\n ma: ptr<function, OpenPbrResolvedMaterial>,\n materialIndex: i32,\n uv: vec2f,\n uv1: vec2f,\n instanceIndex: i32,\n vertexColor: vec3f\n) {\n let matData = materialsBuffer[materialIndex];\n\n (*ma).baseColor = matData.color;\n (*ma).materialType = i32(matData.matType);\n (*ma).specularRoughness = matData.roughness;\n (*ma).baseMetalness = matData.metallic;\n (*ma).specularAnisotropy = clamp(matData.anisotropy, 0.0, 1.0);\n (*ma).emission = getMaterialEmission(materialIndex, uv, uv1);\n (*ma).inside = false;\n (*ma).specularIor = matData.ior;\n (*ma).transmissionWeight = matData.transmission;\n (*ma).thinWalled = matData.thin > 0.5;\n (*ma).bevel = matData.bevel;\n (*ma).transmissionDispersionScale = matData.dispersion;\n (*ma).dispersionAbbeNumber = max(matData.dispersionAbbeNumber, 1e-6);\n (*ma).mediumExtinction = max(matData.mediumExtinction, vec3f(0.0));\n (*ma).mediumScattering = max(matData.mediumScattering, vec3f(0.0));\n (*ma).mediumAnisotropy = clamp(matData.mediumAnisotropy, -1.0, 1.0);\n (*ma).mediumType = select(0, 1, max(max((*ma).mediumExtinction.x, (*ma).mediumExtinction.y), (*ma).mediumExtinction.z) > 0.0);\n (*ma).alpha = matData.alpha;\n ${alphaModeAssignment}\n\n (*ma).thinFilmThickness = matData.thinFilmThickness * 1000.0;\n (*ma).thinFilmIor = matData.thinFilmIor;\n (*ma).thinFilmWeight = select(0.0, clamp(matData.thinFilmWeight, 0.0, 1.0), HAS_THIN_FILM);\n (*ma).baseWeight = clamp(matData.baseWeight, 0.0, 1.0);\n (*ma).diffuseRoughness = clamp(matData.baseDiffuseRoughness, 0.0, 1.0);\n (*ma).specularWeight = max(matData.specularWeight, 0.0);\n (*ma).specularColor = max(matData.specularColor, vec3f(0.0));\n (*ma).subsurfaceWeight = select(0.0, clamp(matData.subsurfaceWeight, 0.0, 1.0), HAS_SUBSURFACE);\n (*ma).subsurfaceColor = max(matData.subsurfaceColor, vec3f(0.0));\n (*ma).transmissionColor = max(matData.transmissionColor, vec3f(0.0));\n (*ma).fuzzWeight = select(0.0, clamp(matData.fuzzWeight, 0.0, 1.0), HAS_FUZZ);\n (*ma).fuzzColor = max(matData.fuzzColor, vec3f(0.0));\n (*ma).fuzzRoughness = clamp(matData.fuzzRoughness, 0.0, 1.0);\n (*ma).coatWeight = select(0.0, clamp(matData.coatWeight, 0.0, 1.0), HAS_COAT);\n (*ma).coatColor = max(matData.coatColor, vec3f(0.0));\n (*ma).coatRoughness = clamp(matData.coatRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).coatAnisotropy = clamp(matData.coatAnisotropy, 0.0, 1.0);\n (*ma).coatIor = max(matData.coatIor, 1.0);\n (*ma).coatDarkening = clamp(matData.coatDarkening, 0.0, 1.0);\n\n if (USE_DIFFUSE_MAPS) {\n let diffuseMapIndex = i32(matData.diffuseMapIndex);\n if (diffuseMapIndex >= 0) {\n // TODO textureSample is not supported in compute shader.\n let diffuse = sampleMap(\n diffuseMapIndex, getMapUvSet(diffuseMapIndex, uv, uv1)\n );\n // Material factors from THREE / glTF are already linear. Only color\n // textures need decoding from their stored sRGB values.\n (*ma).baseColor *= decodeMapColor(diffuseMapIndex, diffuse.rgb);\n\n // Map alpha to transmission\n if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.transmission}) {\n (*ma).transmissionWeight = 1.0 - diffuse.a;\n }\n else if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.alpha}) {\n (*ma).alpha *= diffuse.a;\n }\n }\n }\n\n ${simpleTextureSample('alphaMap', 'wgsl')}\n\n ${alphaModeResolution}\n\n ${simpleTextureSample('transmissionMap', 'wgsl')}\n\n if (USE_METALLIC_ROUGHNESS_MAPS) {\n // Metallic roughness transmission map index\n let mrtMapIndex = i32(matData.mrtMapIndex);\n if (mrtMapIndex >= 0) {\n let metallicRoughness = sampleMap(\n mrtMapIndex, getMapUvSet(mrtMapIndex, uv, uv1)\n );\n (*ma).baseMetalness *= metallicRoughness.b;\n (*ma).specularRoughness *= metallicRoughness.g;\n }\n }\n\n ${simpleTextureSample('roughnessMap', 'wgsl')}\n\n ${simpleTextureSample('metalnessMap', 'wgsl')}\n\n ${thinFilmTextureSample('wgsl')}\n\n ${simpleTextureSample('coatWeightMap', 'wgsl')}\n\n${hasCoatNormals ? /* wgsl */ `\n // Independent coat shading also applies when the coat has no normal map.\n (*ma).coatNormalEnabled = (*ma).coatWeight > 0.0 && (matData.normalMapIndex >= 0.0 || matData.coatNormalMapIndex >= 0.0);\n` : ''}\n\n ${simpleTextureSample('coatRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzColorMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('specularWeightMap', 'wgsl')}\n\n ${simpleTextureSample('specularColorMap', 'wgsl')}\n\n${hasAnisotropyDirections ? /* wgsl */ `\n (*ma).anisotropyDirection = vec2f(1.0, 0.0);\n (*ma).anisotropyDirectionEnabled = matData.specularAnisotropyRotation != 0.0;\n (*ma).coatAnisotropyRotation = matData.coatAnisotropyRotation;\n if (USE_ANISOTROPY_MAPS && matData.anisotropyMapIndex >= 0.0) {\n let index = i32(matData.anisotropyMapIndex);\n let texel = sampleMap(index, getMapUvSet(index, uv, uv1));\n (*ma).specularAnisotropy *= texel.b;\n let direction = texel.rg * 2.0 - 1.0;\n if (dot(direction, direction) > 1e-4) { (*ma).anisotropyDirection = normalize(direction); }\n (*ma).anisotropyDirectionEnabled = true;\n }\n if (matData.specularAnisotropyModel > 0.5 && (*ma).specularAnisotropy > 0.0) {\n let native = gltf_anisotropy_to_openpbr(clamp((*ma).specularRoughness, 0.0, 1.0), (*ma).specularAnisotropy);\n (*ma).specularRoughness = native.x;\n (*ma).specularAnisotropy = native.y;\n }\n if ((*ma).anisotropyDirectionEnabled) {\n let theta = matData.specularAnisotropyRotation;\n let d = (*ma).anisotropyDirection;\n (*ma).anisotropyDirection = vec2f(cos(theta)*d.x - sin(theta)*d.y, sin(theta)*d.x + cos(theta)*d.y);\n }\n\n` : /* wgsl */ ``}\n // OpenPBR 1.1.1: coat refraction broadens all base microfacet lobes.\n // Keep the zero-coat / smooth-coat paths byte-identical.\n if ((*ma).coatWeight > 0.0 && (*ma).coatRoughness > 0.0) {\n let baseRoughness2 = (*ma).specularRoughness * (*ma).specularRoughness;\n let coatRoughness2 = (*ma).coatRoughness * (*ma).coatRoughness;\n (*ma).specularRoughness = mix((*ma).specularRoughness,\n pow(min(1.0, baseRoughness2 * baseRoughness2 + 2.0 * coatRoughness2 * coatRoughness2), 0.25), (*ma).coatWeight);\n }\n ${hasTransmission ? '' : /* wgsl */ `(*ma).transmissionWeight = 0.0;`}\n ${hasMetalness ? '' : /* wgsl */ `(*ma).baseMetalness = 0.0;`}\n let color = getInstanceColor(instanceIndex) * vertexColor;\n (*ma).baseColor *= color;\n if ((*ma).materialType == UNLIT) { (*ma).emission *= color; }\n\n (*ma).specularRoughness = clamp((*ma).specularRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).baseMetalness = clamp((*ma).baseMetalness, 0.0, 1.0);\n let specularAlpha = openpbr_roughness_to_alpha((*ma).specularRoughness, (*ma).specularAnisotropy);\n (*ma).alphaX = specularAlpha.x;\n (*ma).alphaY = specularAlpha.y;\n}\n\nfn getMatNormal(materialIndex: i32, uv: vec2f, normal: vec3f, dp1: vec3f, dp2: vec3f, duv1: vec2f, duv2: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n let normalMapIndex = i32(matData.normalMapIndex);\n if (normalMapIndex >= 0) {\n // http://www.thetenthplanet.de/archives/1180\n // TODO use tangent attribute\n // Compute co-tangent and co-bitangent vectors\n let dp2perp = cross(dp2, normal);\n let dp1perp = cross(normal, dp1);\n var dpdu = dp2perp * duv1.x + dp1perp * duv2.x;\n var dpdv = dp2perp * duv1.y + dp1perp * duv2.y;\n let gradientLengthSquared = max(dot(dpdu, dpdu), dot(dpdv, dpdv));\n if (gradientLengthSquared > 1e-12) {\n let invmax = inverseSqrt(gradientLengthSquared);\n dpdu *= invmax;\n dpdv *= invmax;\n }\n else {\n // Generated/triplanar UVs have no per-vertex UV derivatives. Build a\n // stable fallback basis instead of normalizing two zero vectors.\n let referenceAxis = select(\n vec3f(0.0, 1.0, 0.0),\n vec3f(0.0, 0.0, 1.0),\n abs(normal.z) < 0.999\n );\n dpdu = normalize(cross(referenceAxis, normal));\n dpdv = cross(normal, dpdu);\n }\n\n var n = 2.0 * sampleMap(normalMapIndex, uv).rgb - 1.0;\n n = normalize(vec3(n.xy * matData.normalMapScale, n.z));\n\n let tbn = mat3x3(dpdu, dpdv, normal);\n\n return normalize(tbn * n);\n } else {\n return normal;\n }\n}\n`;\n}\n\nconst materialBufferWgsl = createMaterialBufferWgsl();\n\nexport default materialBufferWgsl;\n"]}
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+
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'(*ma).alphaMode = i32(matData.alphaMode);'\n : '';\n const alphaModeResolution = hasSceneAlpha\n ? /* wgsl */ `\n if ((*ma).alphaMode == ${materialAlphaModeConstants.opaque}) {\n (*ma).alpha = 1.0;\n }\n else if ((*ma).alphaMode == ${materialAlphaModeConstants.mask}) {\n (*ma).alpha = select(0.0, 1.0, (*ma).alpha >= matData.alphaCutoff);\n }`\n : '(*ma).alpha = 1.0;';\n\n return /* wgsl */ `\n\n${hasAnisotropyDirections ? /* wgsl */ `fn gltf_anisotropy_to_openpbr(roughness: f32, strength: f32) -> vec2f {\n if (strength == 0.0) { return vec2f(roughness, 0.0); }\n let u = roughness * roughness;\n let a = u + (1.0 - u) * strength * strength;\n if (a == 0.0) { return vec2f(0.0); }\n return vec2f(pow((a*a + u*u) * 0.5, 0.25), clamp(1.0 - u/a, 0.0, 1.0));\n}\n` : /* wgsl */ ``}\n\nfn sRGBToLinear(c: vec3f) -> vec3f {\n return mix(pow(c * 0.9478672986 + 0.0521327014, vec3f(2.4)), c * 0.0773993808, vec3f(c < vec3f(0.04045)));\n}\n\nfn decodeMapColor(idx: i32, c: vec3f) -> vec3f {\n if (mapInfo[idx + NUM_MAPS * 2].y > 0.5) { return c; }\n return sRGBToLinear(c);\n}\n\nfn unpackMaterialIndex(val: i32) -> vec2f {\n return vec2f(f32(val >> 8), f32(val & 0xff) / 255.0);\n}\n\nfn getMapSize(idx: i32) -> vec2f {\n return mapInfo[idx].xy;\n}\n\nfn getMapLayer(idx: i32) -> i32 {\n return i32(floor(mapInfo[idx].z));\n}\n\nfn getMapOffset(idx: i32) -> vec2f {\n return vec2f(fract(mapInfo[idx].z), mapInfo[idx].w);\n}\n\nfn wrapMapCoordinate(value: f32, mode: f32) -> f32 {\n if (mode < 0.5) { return fract(value); }\n if (mode < 1.5) { return clamp(value, 0.0, 1.0); }\n return 1.0 - abs(1.0 - (value - 2.0 * floor(value * 0.5)));\n}\n\nfn wrappedMapUv(idx: i32, uv: vec2f) -> vec2f {\n let transform = mapInfo[idx + NUM_MAPS];\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n let value = uv * transform.xy + transform.zw;\n return vec2f(wrapMapCoordinate(value.x, modes.x), wrapMapCoordinate(value.y, modes.y));\n}\n\nfn getMapUV(idx: i32, uv: vec2f) -> vec2f {\n${independentTextures ? ` let halfTexel = 0.5 / getMapSize(idx);\n return clamp(wrappedMapUv(idx, uv), halfTexel, 1.0 - halfTexel);` : ` let repeatedUv = wrappedMapUv(idx, uv);\n let atlasTexel = 1.0 / vec2f(textureDimensions(map).xy);\n let firstTexelCenter = getMapOffset(idx);\n let sourceExtent = getMapSize(idx) + atlasTexel;\n let sourceOrigin = firstTexelCenter - 0.5 * atlasTexel;\n let lastTexelCenter = firstTexelCenter + sourceExtent - atlasTexel;\n return clamp(\n sourceOrigin + repeatedUv * sourceExtent,\n firstTexelCenter,\n lastTexelCenter\n );`}\n}\n\nfn getMapUvSet(idx: i32, uv: vec2f, uv1: vec2f) -> vec2f {\n return select(uv, uv1, mapInfo[idx + NUM_MAPS * 2].x > 0.5);\n}\n\nfn sampleMap(idx: i32, uv: vec2f) -> vec4f {\n let size = ${independentTextures ? 'vec2i(getMapSize(idx))' : 'vec2i(round(getMapSize(idx) * vec2f(textureDimensions(map).xy) + vec2f(1.0)))'};\n let texel = wrappedMapUv(idx, uv) * vec2f(size) - vec2f(0.5);\n let modes = mapInfo[idx + NUM_MAPS * 2].zw;\n // Repeat filtering must cross the logical image boundary, never another\n // atlas placement. Interior/clamped/mirrored footprints use hardware filtering.\n if ((size.x > 1 && modes.x < 0.5 && (texel.x < 0.0 || texel.x > f32(size.x - 1))) ||\n (size.y > 1 && modes.y < 0.5 && (texel.y < 0.0 || texel.y > f32(size.y - 1)))) {\n let base = vec2i(floor(texel));\n let weight = fract(texel);\n let origin = ${independentTextures ? 'vec2i(0)' : 'vec2i(round(getMapOffset(idx) * vec2f(textureDimensions(map).xy) - vec2f(0.5)))'};\n return mix(\n mix(loadMapTexel(idx, base, size, origin, modes), loadMapTexel(idx, base + vec2i(1, 0), size, origin, modes), weight.x),\n mix(loadMapTexel(idx, base + vec2i(0, 1), size, origin, modes), loadMapTexel(idx, base + vec2i(1, 1), size, origin, modes), weight.x), weight.y);\n }\n return ${independentTextures ? 'textureSampleLevel(map[getMapLayer(idx)], mapSampler, getMapUV(idx, uv), 0.0)' : 'textureSampleLevel(map, mapSampler, getMapUV(idx, uv), getMapLayer(idx), 0.0)'};\n}\n\nfn loadMapTexel(idx: i32, coordinate: vec2i, size: vec2i, origin: vec2i, modes: vec2f) -> vec4f {\n var p = clamp(coordinate, vec2i(0), size - vec2i(1));\n if (modes.x < 0.5) { p.x = ((coordinate.x % size.x) + size.x) % size.x; }\n if (modes.y < 0.5) { p.y = ((coordinate.y % size.y) + size.y) % size.y; }\n return ${independentTextures ? 'textureLoad(map[getMapLayer(idx)], p, 0)' : 'textureLoad(map, origin + p, getMapLayer(idx), 0)'};\n}\n\n\nfn getMaterialEmission(materialIndex: i32, uv: vec2f, uv1: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n var emission = matData.emission;\n if (USE_EMISSIVE_MAPS) {\n let emissiveMapIndex = i32(matData.emissiveMapIndex);\n if (emissiveMapIndex >= 0) {\n emission *= decodeMapColor(emissiveMapIndex, sampleMap(\n emissiveMapIndex, getMapUvSet(emissiveMapIndex, uv, uv1)\n ).rgb);\n }\n }\n if (USE_COAT_WEIGHT_MAPS && matData.matType == 0.0) {\n let coatWeightMapIndex = i32(matData.coatWeightMapIndex);\n if (coatWeightMapIndex >= 0) {\n let coatWeight = clamp(matData.coatWeight, 0.0, 1.0) * sampleMap(\n coatWeightMapIndex, getMapUvSet(coatWeightMapIndex, uv, uv1)\n ).r;\n emission *= mix(vec3f(1.0), sqrt(max(matData.coatColor, vec3f(0.0))), coatWeight);\n }\n }\n return emission;\n}\n\n// OpenPBR 1.1.1: RMS-preserving GGX anisotropy, shared by base and coat.\nfn openpbr_roughness_to_alpha(roughness: f32, anisotropy: f32) -> vec2f {\n let alpha = roughness * roughness;\n let alphaMin = ROUGHNESS_MIN * ROUGHNESS_MIN;\n if (anisotropy == 0.0) { return vec2f(max(alphaMin, alpha)); }\n let complement = 1.0 - anisotropy;\n let alphaT = alpha * sqrt(2.0 / (1.0 + complement * complement));\n return max(vec2f(alphaMin), vec2f(alphaT, complement * alphaT));\n}\n\nfn getInstanceColor(instanceIndex: i32) -> vec3f {\n if (instanceIndex < 0) { return vec3f(1.0); }\n return instancesBuffer[instanceIndex * ${INSTANCE_VEC4_STRIDE} + 9].xyz;\n}\n\nfn getMaterial(\n ma: ptr<function, OpenPbrResolvedMaterial>,\n materialIndex: i32,\n uv: vec2f,\n uv1: vec2f,\n instanceIndex: i32,\n vertexColor: vec3f\n) {\n let matData = materialsBuffer[materialIndex];\n\n (*ma).baseColor = matData.color;\n (*ma).materialType = i32(matData.matType);\n (*ma).specularRoughness = matData.roughness;\n (*ma).baseMetalness = matData.metallic;\n (*ma).specularAnisotropy = clamp(matData.anisotropy, 0.0, 1.0);\n (*ma).emission = getMaterialEmission(materialIndex, uv, uv1);\n (*ma).inside = false;\n (*ma).specularIor = matData.ior;\n (*ma).transmissionWeight = matData.transmission;\n (*ma).thinWalled = matData.thin > 0.5;\n (*ma).bevel = matData.bevel;\n (*ma).transmissionDispersionScale = matData.dispersion;\n (*ma).dispersionAbbeNumber = max(matData.dispersionAbbeNumber, 1e-6);\n (*ma).mediumExtinction = max(matData.mediumExtinction, vec3f(0.0));\n (*ma).mediumScattering = max(matData.mediumScattering, vec3f(0.0));\n (*ma).mediumAnisotropy = clamp(matData.mediumAnisotropy, -1.0, 1.0);\n (*ma).mediumType = select(0, 1, max(max((*ma).mediumExtinction.x, (*ma).mediumExtinction.y), (*ma).mediumExtinction.z) > 0.0);\n (*ma).alpha = matData.alpha;\n ${alphaModeAssignment}\n\n (*ma).thinFilmThickness = matData.thinFilmThickness * 1000.0;\n (*ma).thinFilmIor = matData.thinFilmIor;\n (*ma).thinFilmWeight = select(0.0, clamp(matData.thinFilmWeight, 0.0, 1.0), HAS_THIN_FILM);\n (*ma).baseWeight = clamp(matData.baseWeight, 0.0, 1.0);\n (*ma).diffuseRoughness = clamp(matData.baseDiffuseRoughness, 0.0, 1.0);\n (*ma).specularWeight = max(matData.specularWeight, 0.0);\n (*ma).specularColor = max(matData.specularColor, vec3f(0.0));\n (*ma).subsurfaceWeight = select(0.0, clamp(matData.subsurfaceWeight, 0.0, 1.0), HAS_SUBSURFACE);\n (*ma).subsurfaceColor = max(matData.subsurfaceColor, vec3f(0.0));\n (*ma).transmissionColor = max(matData.transmissionColor, vec3f(0.0));\n (*ma).fuzzWeight = select(0.0, clamp(matData.fuzzWeight, 0.0, 1.0), HAS_FUZZ);\n (*ma).fuzzColor = max(matData.fuzzColor, vec3f(0.0));\n (*ma).fuzzRoughness = clamp(matData.fuzzRoughness, 0.0, 1.0);\n (*ma).coatWeight = select(0.0, clamp(matData.coatWeight, 0.0, 1.0), HAS_COAT);\n (*ma).coatColor = max(matData.coatColor, vec3f(0.0));\n (*ma).coatRoughness = clamp(matData.coatRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).coatAnisotropy = clamp(matData.coatAnisotropy, 0.0, 1.0);\n (*ma).coatIor = max(matData.coatIor, 1.0);\n (*ma).coatDarkening = clamp(matData.coatDarkening, 0.0, 1.0);\n\n if (USE_DIFFUSE_MAPS) {\n let diffuseMapIndex = i32(matData.diffuseMapIndex);\n if (diffuseMapIndex >= 0) {\n // TODO textureSample is not supported in compute shader.\n let diffuse = sampleMap(\n diffuseMapIndex, getMapUvSet(diffuseMapIndex, uv, uv1)\n );\n // Material factors from THREE / glTF are already linear. Only color\n // textures need decoding from their stored sRGB values.\n (*ma).baseColor *= decodeMapColor(diffuseMapIndex, diffuse.rgb);\n\n // Map alpha to transmission\n if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.transmission}) {\n (*ma).transmissionWeight = 1.0 - diffuse.a;\n }\n else if (matData.mapAlphaUsage == ${mapAlphaUsageConstants.alpha}) {\n (*ma).alpha *= diffuse.a;\n }\n }\n }\n\n ${simpleTextureSample('alphaMap', 'wgsl')}\n\n ${alphaModeResolution}\n\n ${simpleTextureSample('transmissionMap', 'wgsl')}\n\n if (USE_METALLIC_ROUGHNESS_MAPS) {\n // Metallic roughness transmission map index\n let mrtMapIndex = i32(matData.mrtMapIndex);\n if (mrtMapIndex >= 0) {\n let metallicRoughness = sampleMap(\n mrtMapIndex, getMapUvSet(mrtMapIndex, uv, uv1)\n );\n (*ma).baseMetalness *= metallicRoughness.b;\n (*ma).specularRoughness *= metallicRoughness.g;\n }\n }\n\n ${simpleTextureSample('roughnessMap', 'wgsl')}\n\n ${simpleTextureSample('metalnessMap', 'wgsl')}\n\n ${thinFilmTextureSample('wgsl')}\n\n ${simpleTextureSample('coatWeightMap', 'wgsl')}\n\n${hasCoatNormals ? /* wgsl */ `\n // Independent coat shading also applies when the coat has no normal map.\n (*ma).coatNormalEnabled = (*ma).coatWeight > 0.0 && (matData.normalMapIndex >= 0.0 || matData.coatNormalMapIndex >= 0.0);\n` : ''}\n\n ${simpleTextureSample('coatRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzColorMap', 'wgsl')}\n\n ${simpleTextureSample('fuzzRoughnessMap', 'wgsl')}\n\n ${simpleTextureSample('specularWeightMap', 'wgsl')}\n\n ${simpleTextureSample('specularColorMap', 'wgsl')}\n\n${hasAnisotropyDirections ? /* wgsl */ `\n (*ma).anisotropyDirection = vec2f(1.0, 0.0);\n (*ma).anisotropyDirectionEnabled = matData.specularAnisotropyRotation != 0.0;\n (*ma).coatAnisotropyRotation = matData.coatAnisotropyRotation;\n if (USE_ANISOTROPY_MAPS && matData.anisotropyMapIndex >= 0.0) {\n let index = i32(matData.anisotropyMapIndex);\n let texel = sampleMap(index, getMapUvSet(index, uv, uv1));\n (*ma).specularAnisotropy *= texel.b;\n let direction = texel.rg * 2.0 - 1.0;\n if (dot(direction, direction) > 1e-4) { (*ma).anisotropyDirection = normalize(direction); }\n (*ma).anisotropyDirectionEnabled = true;\n }\n if (matData.specularAnisotropyModel > 0.5 && (*ma).specularAnisotropy > 0.0) {\n let native = gltf_anisotropy_to_openpbr(clamp((*ma).specularRoughness, 0.0, 1.0), (*ma).specularAnisotropy);\n (*ma).specularRoughness = native.x;\n (*ma).specularAnisotropy = native.y;\n }\n if ((*ma).anisotropyDirectionEnabled) {\n let theta = matData.specularAnisotropyRotation;\n let d = (*ma).anisotropyDirection;\n (*ma).anisotropyDirection = vec2f(cos(theta)*d.x - sin(theta)*d.y, sin(theta)*d.x + cos(theta)*d.y);\n }\n\n` : /* wgsl */ ``}\n // OpenPBR 1.1.1: coat refraction broadens all base microfacet lobes.\n // Keep the zero-coat / smooth-coat paths byte-identical.\n if ((*ma).coatWeight > 0.0 && (*ma).coatRoughness > 0.0) {\n let baseRoughness2 = (*ma).specularRoughness * (*ma).specularRoughness;\n let coatRoughness2 = (*ma).coatRoughness * (*ma).coatRoughness;\n (*ma).specularRoughness = mix((*ma).specularRoughness,\n pow(min(1.0, baseRoughness2 * baseRoughness2 + 2.0 * coatRoughness2 * coatRoughness2), 0.25), (*ma).coatWeight);\n }\n ${hasTransmission ? '' : /* wgsl */ `(*ma).transmissionWeight = 0.0;`}\n ${hasMetalness ? '' : /* wgsl */ `(*ma).baseMetalness = 0.0;`}\n let color = getInstanceColor(instanceIndex) * vertexColor;\n (*ma).baseColor *= color;\n if ((*ma).materialType == UNLIT) { (*ma).emission *= color; }\n\n${caustics ? /* wgsl */ ` (*ma).causticRoughness = (*ma).specularRoughness;\n (*ma).causticNormalMapped = matData.normalMapIndex >= 0.0;\n` : ''} (*ma).specularRoughness = clamp((*ma).specularRoughness, ROUGHNESS_MIN, 1.0);\n (*ma).baseMetalness = clamp((*ma).baseMetalness, 0.0, 1.0);\n let specularAlpha = openpbr_roughness_to_alpha((*ma).specularRoughness, (*ma).specularAnisotropy);\n (*ma).alphaX = specularAlpha.x;\n (*ma).alphaY = specularAlpha.y;\n}\n\nfn getMatNormal(materialIndex: i32, uv: vec2f, normal: vec3f, dp1: vec3f, dp2: vec3f, duv1: vec2f, duv2: vec2f) -> vec3f {\n let matData = materialsBuffer[materialIndex];\n let normalMapIndex = i32(matData.normalMapIndex);\n if (normalMapIndex >= 0) {\n // http://www.thetenthplanet.de/archives/1180\n // TODO use tangent attribute\n // Compute co-tangent and co-bitangent vectors\n let dp2perp = cross(dp2, normal);\n let dp1perp = cross(normal, dp1);\n var dpdu = dp2perp * duv1.x + dp1perp * duv2.x;\n var dpdv = dp2perp * duv1.y + dp1perp * duv2.y;\n let gradientLengthSquared = max(dot(dpdu, dpdu), dot(dpdv, dpdv));\n if (gradientLengthSquared > 1e-12) {\n let invmax = inverseSqrt(gradientLengthSquared);\n dpdu *= invmax;\n dpdv *= invmax;\n }\n else {\n // Generated/triplanar UVs have no per-vertex UV derivatives. Build a\n // stable fallback basis instead of normalizing two zero vectors.\n let referenceAxis = select(\n vec3f(0.0, 1.0, 0.0),\n vec3f(0.0, 0.0, 1.0),\n abs(normal.z) < 0.999\n );\n dpdu = normalize(cross(referenceAxis, normal));\n dpdv = cross(normal, dpdu);\n }\n\n var n = 2.0 * sampleMap(normalMapIndex, uv).rgb - 1.0;\n n = normalize(vec3(n.xy * matData.normalMapScale, n.z));\n\n let tbn = mat3x3(dpdu, dpdv, normal);\n\n return normalize(tbn * n);\n } else {\n return normal;\n }\n}\n`;\n}\n\nconst materialBufferWgsl = createMaterialBufferWgsl();\n\nexport default materialBufferWgsl;\n"]}
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