@meimu/mutracer 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +222 -0
- package/LICENSES/FidelityFX-FSR.txt +19 -0
- package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
- package/README.md +3 -0
- package/THIRD_PARTY_NOTICES.md +18 -4
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +9328 -7614
- package/docs/api.md +83 -35
- package/docs/caustics.md +80 -0
- package/docs/materials.md +9 -6
- package/docs/performance.md +7 -0
- package/docs/post-processing.md +62 -9
- package/docs/progressive-rendering.md +53 -9
- package/docs/sampling.md +4 -0
- package/docs/technical/acceleration.md +52 -0
- package/docs/technical/aovs.md +79 -0
- package/docs/technical/caustics.md +109 -0
- package/docs/technical/continuous-spectrum.md +122 -0
- package/docs/technical/display-upscale.md +82 -0
- package/docs/technical/openpbr.md +99 -0
- package/docs/technical/pbrt-import.md +168 -0
- package/docs/technical/tiling.md +74 -0
- package/docs/technical/webgl.md +53 -0
- package/docs/updates.md +3 -1
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +18 -6
- package/lib/Display.d.ts +19 -5
- package/lib/Display.js +10 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -1
- package/lib/Engine.js +77 -14
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +81 -24
- package/lib/Render.js +201 -26
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -3
- package/lib/RenderLoop.js +68 -44
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +4 -2
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/renderer/AovPrimitiveCache.js +39 -8
- package/lib/renderer/AovPrimitiveCache.js.map +1 -1
- package/lib/renderer/DisplayPostProcess.d.ts +8 -3
- package/lib/renderer/DisplayPostProcess.js +51 -18
- package/lib/renderer/DisplayPostProcess.js.map +1 -1
- package/lib/renderer/GPUTraceQueue.d.ts +2 -1
- package/lib/renderer/GPUTraceQueue.js +3 -1
- package/lib/renderer/GPUTraceQueue.js.map +1 -1
- package/lib/renderer/MaterialData.js +7 -2
- package/lib/renderer/MaterialData.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +11 -1
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +2 -2
- package/lib/renderer/TileRender.js +128 -7
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +6 -1
- package/lib/renderer/WGPUAov.js +108 -14
- package/lib/renderer/WGPUAov.js.map +1 -1
- package/lib/renderer/WGPUCanvasSurface.js +12 -1
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +122 -28
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +65 -21
- package/lib/renderer/WGPURayTracePass.js +730 -409
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +110 -68
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLAov.js +3 -3
- package/lib/renderer/WebGLAov.js.map +1 -1
- package/lib/renderer/WebGLFullQuadPass.d.ts +2 -1
- package/lib/renderer/WebGLFullQuadPass.js +10 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +20 -11
- package/lib/renderer/WebGLRayTracePass.js +157 -116
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +17 -14
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.js +60 -60
- package/lib/renderer/accumulationTarget.d.ts +2 -1
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +13 -1
- package/lib/renderer/aov.js +21 -2
- package/lib/renderer/aov.js.map +1 -1
- package/lib/renderer/aovDisplay.js +2 -2
- package/lib/renderer/aovDisplay.js.map +1 -1
- package/lib/renderer/binnedSahBvh.d.ts +2 -1
- package/lib/renderer/binnedSahBvh.js +24 -17
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +3 -1
- package/lib/renderer/bvhAccel.js +36 -6
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +1 -1
- package/lib/renderer/cameraUniform.js +6 -2
- package/lib/renderer/cameraUniform.js.map +1 -1
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/compactVertices.d.ts +14 -0
- package/lib/renderer/compactVertices.js +124 -0
- package/lib/renderer/compactVertices.js.map +1 -0
- package/lib/renderer/easu.d.ts +11 -0
- package/lib/renderer/easu.js +156 -0
- package/lib/renderer/easu.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +1 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -1
- package/lib/renderer/geometryUpdates.js +3 -2
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
- package/lib/renderer/glsl/aovReflectance.glsl.js +53 -53
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
- package/lib/renderer/glsl/aovTrace.frag.js +45 -37
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -73
- package/lib/renderer/glsl/chunks/intersect.glsl.js +478 -465
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +156 -153
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +771 -771
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +70 -63
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +89 -75
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +160 -118
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +14 -14
- package/lib/renderer/glsl/chunks/sampling.glsl.js +88 -91
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +13 -7
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +338 -252
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +27 -26
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +59 -59
- package/lib/renderer/gpuMemory.js +1 -1
- package/lib/renderer/gpuMemory.js.map +1 -1
- package/lib/renderer/lightSampling.d.ts +3 -2
- package/lib/renderer/lightSampling.js +14 -8
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
- package/lib/renderer/openPbrEnergyLut.js +18 -1
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/pathLimits.d.ts +5 -4
- package/lib/renderer/pathLimits.js +6 -5
- package/lib/renderer/pathLimits.js.map +1 -1
- package/lib/renderer/prepareMeshBVH.d.ts +2 -0
- package/lib/renderer/prepareMeshBVH.js +5 -3
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/progressiveScheduler.js +5 -4
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +5 -0
- package/lib/renderer/renderPipeline.js +1 -0
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +1 -1
- package/lib/renderer/sceneAssembly.js +4 -3
- package/lib/renderer/sceneAssembly.js.map +1 -1
- package/lib/renderer/sceneChangeDetector.d.ts +1 -1
- package/lib/renderer/sceneChangeDetector.js +3 -1
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +2 -0
- package/lib/renderer/sceneLayoutSchema.js +3 -3
- package/lib/renderer/sceneLayoutSchema.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +3 -2
- package/lib/renderer/scenePreparation.js +18 -2
- package/lib/renderer/scenePreparation.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +9 -0
- package/lib/renderer/staticBvhPreparation.js +8 -2
- package/lib/renderer/staticBvhPreparation.js.map +1 -1
- package/lib/renderer/surfaceHit.d.ts +10 -0
- package/lib/renderer/surfaceHit.js +22 -0
- package/lib/renderer/surfaceHit.js.map +1 -0
- package/lib/renderer/tangentRequirements.d.ts +2 -0
- package/lib/renderer/tangentRequirements.js +7 -0
- package/lib/renderer/tangentRequirements.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +4 -0
- package/lib/renderer/textureAtlas.js +48 -2
- package/lib/renderer/textureAtlas.js.map +1 -1
- package/lib/renderer/webgl.js +4 -0
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/webglVertexAttributes.d.ts +17 -0
- package/lib/renderer/webglVertexAttributes.js +44 -0
- package/lib/renderer/webglVertexAttributes.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.js +3 -3
- package/lib/renderer/wgpuMaterialConstants.js +4 -3
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
- package/lib/renderer/wgpuSceneUniform.js +2 -2
- package/lib/renderer/wgpuSceneUniform.js.map +1 -1
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +3 -1
- package/lib/renderer/wgpuShaderSource.js.map +1 -1
- package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +55 -55
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovTrace.wgsl.js +33 -33
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +539 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +37 -37
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +634 -620
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +23 -21
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +77 -74
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +795 -795
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +45 -29
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +142 -138
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +228 -189
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +88 -92
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +100 -98
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/depthQuery.wgsl.js +12 -3
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/easu.wgsl.js +80 -0
- package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/jnlm.compute.js +74 -74
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +64 -64
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +23 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +531 -543
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +2 -2
- package/lib/scene/MaterialState.js +2 -2
- package/lib/scene/MaterialState.js.map +1 -1
- package/lib/scene/Scene.js.map +1 -1
- package/lib/settings/render.d.ts +22 -0
- package/lib/settings/render.js +2 -0
- package/lib/settings/render.js.map +1 -1
- package/lib/util/fromTHREE.js +23 -16
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +2 -1
- package/package.json +7 -4
- package/lib/oidnBundledWeights.cdn.d.ts +0 -2
- package/lib/oidnBundledWeights.cdn.js +0 -5
- package/lib/oidnBundledWeights.cdn.js.map +0 -1
- package/lib/renderer/bvh.worker.d.ts +0 -1
- package/lib/renderer/bvh.worker.js +0 -16
- package/lib/renderer/bvh.worker.js.map +0 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
- package/lib/renderer/bvhWorkerBuild.js +0 -17
- package/lib/renderer/bvhWorkerBuild.js.map +0 -1
- package/lib/renderer/lightCore.d.ts +0 -12
- package/lib/renderer/lightCore.js +0 -13
- package/lib/renderer/lightCore.js.map +0 -1
- package/lib/renderer/materialCore.d.ts +0 -8
- package/lib/renderer/materialCore.js +0 -9
- package/lib/renderer/materialCore.js.map +0 -1
- package/lib/scene/PixelTexture.d.ts +0 -6
- package/lib/scene/PixelTexture.js +0 -10
- package/lib/scene/PixelTexture.js.map +0 -1
- package/lib/util/studioLighting.d.ts +0 -18
- package/lib/util/studioLighting.js +0 -36
- package/lib/util/studioLighting.js.map +0 -1
|
@@ -4,71 +4,71 @@ export default glsl `
|
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
|
|
7
|
-
vec3
|
|
8
|
-
vec3
|
|
9
|
-
vec3
|
|
10
|
-
float
|
|
11
|
-
float
|
|
12
|
-
float
|
|
13
|
-
float
|
|
14
|
-
float
|
|
15
|
-
float
|
|
7
|
+
vec3 aA(vec3 view, vec2 alpha, vec2 samplePoint) {
|
|
8
|
+
vec3 qD = vec3(alpha, 1.0);
|
|
9
|
+
vec3 cf = normalize(qD * view);
|
|
10
|
+
float rU = min(cf.z, 1.0);
|
|
11
|
+
float ku = 1.0 + rU;
|
|
12
|
+
float kM = (1.0 - samplePoint.y) * ku;
|
|
13
|
+
float ur = samplePoint.y * ku;
|
|
14
|
+
float vK = kM + (1.0 - rU);
|
|
15
|
+
float dw = sqrt(max(0.0, vK * ur));
|
|
16
16
|
float azimuth = TWOPI * samplePoint.x;
|
|
17
|
-
vec3
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
17
|
+
vec3 mR = vec3(
|
|
18
|
+
cf.x + dw * cos(azimuth),
|
|
19
|
+
cf.y + dw * sin(azimuth),
|
|
20
|
+
kM
|
|
21
21
|
);
|
|
22
|
-
return normalize(
|
|
22
|
+
return normalize(qD * mR);
|
|
23
23
|
}
|
|
24
24
|
|
|
25
|
-
float
|
|
26
|
-
vec3
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
25
|
+
float sampling_ggx_ndf(vec3 qc, vec2 alpha) {
|
|
26
|
+
vec3 hG = vec3(
|
|
27
|
+
qc.x / alpha.x,
|
|
28
|
+
qc.y / alpha.y,
|
|
29
|
+
qc.z
|
|
30
30
|
);
|
|
31
|
-
float
|
|
31
|
+
float ah = dot(hG, hG);
|
|
32
32
|
return 1.0 / (
|
|
33
|
-
PI * alpha.x * alpha.y *
|
|
33
|
+
PI * alpha.x * alpha.y * ah * ah
|
|
34
34
|
);
|
|
35
35
|
}
|
|
36
36
|
|
|
37
|
-
float
|
|
38
|
-
float
|
|
39
|
-
if (
|
|
37
|
+
float aD(vec3 direction, vec2 alpha) {
|
|
38
|
+
float eK = abs(direction.z);
|
|
39
|
+
if (eK <= 1e-8) {
|
|
40
40
|
return 0.0;
|
|
41
41
|
}
|
|
42
|
-
vec2
|
|
43
|
-
float
|
|
44
|
-
/ (
|
|
45
|
-
return 2.0 / (1.0 + sqrt(1.0 +
|
|
42
|
+
vec2 iK = alpha * direction.xy;
|
|
43
|
+
float mS = dot(iK, iK)
|
|
44
|
+
/ (eK * eK);
|
|
45
|
+
return 2.0 / (1.0 + sqrt(1.0 + mS));
|
|
46
46
|
}
|
|
47
47
|
|
|
48
48
|
float aI(float cosine) {
|
|
49
|
-
float
|
|
50
|
-
return pow(
|
|
49
|
+
float da = clamp(1.0 - cosine, 0.0, 1.0);
|
|
50
|
+
return pow(da, 5.0);
|
|
51
51
|
}
|
|
52
52
|
|
|
53
|
-
float
|
|
54
|
-
float
|
|
55
|
-
float
|
|
56
|
-
* max(0.0, 1.0 -
|
|
57
|
-
if (
|
|
53
|
+
float sampling_dielectric_fresnel(float J, float cH) {
|
|
54
|
+
float ja = clamp(abs(J), 0.0, 1.0);
|
|
55
|
+
float ld = cH * cH
|
|
56
|
+
* max(0.0, 1.0 - ja * ja);
|
|
57
|
+
if (ld >= 1.0) {
|
|
58
58
|
return 1.0;
|
|
59
59
|
}
|
|
60
60
|
|
|
61
|
-
float
|
|
62
|
-
float
|
|
63
|
-
/ max(
|
|
64
|
-
float
|
|
65
|
-
/ max(
|
|
61
|
+
float nh = sqrt(max(0.0, 1.0 - ld));
|
|
62
|
+
float bf = (ja - cH * nh)
|
|
63
|
+
/ max(ja + cH * nh, 1e-8);
|
|
64
|
+
float rH = (cH * ja - nh)
|
|
65
|
+
/ max(cH * ja + nh, 1e-8);
|
|
66
66
|
return 0.5 * (
|
|
67
|
-
|
|
67
|
+
bf * bf + rH * rH
|
|
68
68
|
);
|
|
69
69
|
}
|
|
70
70
|
|
|
71
|
-
vec2
|
|
71
|
+
vec2 gA(vec2 samplePoint) {
|
|
72
72
|
vec2 offset = 2.0 * samplePoint - vec2(1.0);
|
|
73
73
|
if (offset.x == 0.0 && offset.y == 0.0) {
|
|
74
74
|
return vec2(0.0);
|
|
@@ -87,78 +87,75 @@ angle = 0.5 * PI - 0.25 * PI * (offset.x / offset.y);
|
|
|
87
87
|
return radius * vec2(cos(angle), sin(angle));
|
|
88
88
|
}
|
|
89
89
|
|
|
90
|
-
vec3
|
|
91
|
-
vec2
|
|
90
|
+
vec3 aM(vec2 samplePoint) {
|
|
91
|
+
vec2 lL = gA(samplePoint);
|
|
92
92
|
return vec3(
|
|
93
|
-
|
|
94
|
-
sqrt(max(0.0, 1.0 - dot(
|
|
93
|
+
lL,
|
|
94
|
+
sqrt(max(0.0, 1.0 - dot(lL, lL)))
|
|
95
95
|
);
|
|
96
96
|
}
|
|
97
97
|
|
|
98
|
-
float
|
|
99
|
-
float scale = max(
|
|
98
|
+
float aG(float firstPdf, float secondPdf) {
|
|
99
|
+
float scale = max(firstPdf, secondPdf);
|
|
100
100
|
if (scale <= 0.0) {
|
|
101
101
|
return 0.0;
|
|
102
102
|
}
|
|
103
|
-
vec2 normalized = vec2(
|
|
104
|
-
vec2
|
|
105
|
-
return
|
|
103
|
+
vec2 normalized = vec2(firstPdf, secondPdf) / scale;
|
|
104
|
+
vec2 qC = normalized * normalized;
|
|
105
|
+
return qC.x / (qC.x + qC.y);
|
|
106
106
|
}
|
|
107
107
|
|
|
108
|
-
void
|
|
109
|
-
float
|
|
110
|
-
float
|
|
111
|
-
float xy = normal.x * normal.y *
|
|
108
|
+
void sampling_orthonormal_basis(in vec3 normal, out vec3 tangent, out vec3 bitangent) {
|
|
109
|
+
float iP = normal.z >= 0.0 ? 1.0 : -1.0;
|
|
110
|
+
float cA = -1.0 / (iP + normal.z);
|
|
111
|
+
float xy = normal.x * normal.y * cA;
|
|
112
112
|
tangent = vec3(
|
|
113
|
-
1.0 +
|
|
114
|
-
|
|
115
|
-
-
|
|
113
|
+
1.0 + iP * normal.x * normal.x * cA,
|
|
114
|
+
iP * xy,
|
|
115
|
+
-iP * normal.x
|
|
116
116
|
);
|
|
117
117
|
bitangent = vec3(
|
|
118
118
|
xy,
|
|
119
|
-
|
|
119
|
+
iP + normal.y * normal.y * cA,
|
|
120
120
|
-normal.y
|
|
121
121
|
);
|
|
122
122
|
}
|
|
123
123
|
|
|
124
|
-
vec3
|
|
125
|
-
if (
|
|
124
|
+
vec3 sampling_spectral_rgb_filter(vec3 rgb, int channel) {
|
|
125
|
+
if (channel == 0) {
|
|
126
126
|
return rgb;
|
|
127
127
|
}
|
|
128
|
-
vec3
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
? vec3(0.0, 1.0, 0.0)
|
|
132
|
-
: vec3(0.0, 0.0, 1.0);
|
|
133
|
-
return rgb * vk;
|
|
128
|
+
vec3 uC = vec3(0.0);
|
|
129
|
+
uC[channel - 1] = 1.0;
|
|
130
|
+
return rgb * uC;
|
|
134
131
|
}
|
|
135
132
|
|
|
136
|
-
float
|
|
133
|
+
float sampling_cauchy_ior(
|
|
137
134
|
float wavelength,
|
|
138
|
-
float
|
|
139
|
-
float
|
|
140
|
-
float
|
|
135
|
+
float hy,
|
|
136
|
+
float hF,
|
|
137
|
+
float sD
|
|
141
138
|
) {
|
|
142
|
-
if (wavelength == 0.0 ||
|
|
143
|
-
return
|
|
139
|
+
if (wavelength == 0.0 || hF <= 0.0) {
|
|
140
|
+
return hy;
|
|
144
141
|
}
|
|
145
142
|
|
|
146
143
|
const float FRAUNHOFER_C = 656.3;
|
|
147
144
|
const float FRAUNHOFER_D = 587.6;
|
|
148
145
|
const float FRAUNHOFER_F = 486.1;
|
|
149
|
-
float
|
|
146
|
+
float kD = 1.0 / (
|
|
150
147
|
1.0 / (FRAUNHOFER_F * FRAUNHOFER_F)
|
|
151
148
|
- 1.0 / (FRAUNHOFER_C * FRAUNHOFER_C)
|
|
152
149
|
);
|
|
153
|
-
float
|
|
154
|
-
float
|
|
155
|
-
float
|
|
156
|
-
-
|
|
157
|
-
return
|
|
150
|
+
float oT = max(sD / hF, 1e-6);
|
|
151
|
+
float tj = (hy - 1.0) * kD / oT;
|
|
152
|
+
float wx = hy
|
|
153
|
+
- tj / (FRAUNHOFER_D * FRAUNHOFER_D);
|
|
154
|
+
return wx + tj / (wavelength * wavelength);
|
|
158
155
|
}
|
|
159
156
|
|
|
160
|
-
vec3
|
|
161
|
-
vec3
|
|
157
|
+
vec3 dQ(
|
|
158
|
+
vec3 gQ,
|
|
162
159
|
float anisotropy,
|
|
163
160
|
vec2 samplePoint
|
|
164
161
|
) {
|
|
@@ -167,28 +164,28 @@ if (abs(anisotropy) < 0.001) {
|
|
|
167
164
|
cosine = 1.0 - 2.0 * samplePoint.y;
|
|
168
165
|
}
|
|
169
166
|
else {
|
|
170
|
-
float
|
|
167
|
+
float fw = (1.0 - anisotropy * anisotropy)
|
|
171
168
|
/ (1.0 + anisotropy - 2.0 * anisotropy * samplePoint.y);
|
|
172
169
|
cosine = (
|
|
173
|
-
|
|
170
|
+
fw * fw - 1.0 - anisotropy * anisotropy
|
|
174
171
|
) / (2.0 * anisotropy);
|
|
175
172
|
}
|
|
176
173
|
|
|
177
|
-
float
|
|
174
|
+
float wk = sqrt(max(0.0, 1.0 - cosine * cosine));
|
|
178
175
|
float azimuth = TWOPI * samplePoint.x;
|
|
179
176
|
vec3 tangent;
|
|
180
177
|
vec3 bitangent;
|
|
181
|
-
|
|
182
|
-
return tangent * (
|
|
183
|
-
+ bitangent * (
|
|
184
|
-
+
|
|
178
|
+
sampling_orthonormal_basis(gQ, tangent, bitangent);
|
|
179
|
+
return tangent * (wk * cos(azimuth))
|
|
180
|
+
+ bitangent * (wk * sin(azimuth))
|
|
181
|
+
+ gQ * cosine;
|
|
185
182
|
}
|
|
186
183
|
|
|
187
|
-
float
|
|
188
|
-
float
|
|
184
|
+
float ba(float cosine, float anisotropy) {
|
|
185
|
+
float ah = 1.0 + anisotropy * anisotropy
|
|
189
186
|
+ 2.0 * anisotropy * cosine;
|
|
190
187
|
return INV4PI * (1.0 - anisotropy * anisotropy)
|
|
191
|
-
/ (
|
|
188
|
+
/ (ah * sqrt(ah));
|
|
192
189
|
}
|
|
193
190
|
`;
|
|
194
191
|
//# sourceMappingURL=sampling.glsl.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sampling.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/sampling.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,eAAe,IAAI,CAAA
|
|
1
|
+
{"version":3,"file":"sampling.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/sampling.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,eAAe,IAAI,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4LlB,CAAC","sourcesContent":["import { glsl } from '../../shader.js';\n\nexport default glsl`\n// The GGX distribution and spherical-cap VNDF sampler are adapted from\n// adobe/openpbr-bsdf, Copyright 2026 Adobe, Apache-2.0. Other routines are\n// project implementations of their stated analytic distributions.\n\nvec3 sampling_ggx_visible_normal(vec3 view, vec2 alpha, vec2 samplePoint) {\n vec3 stretch = vec3(alpha, 1.0);\n vec3 sphericalView = normalize(stretch * view);\n float viewZ = min(sphericalView.z, 1.0);\n float capSpan = 1.0 + viewZ;\n float normalZ = (1.0 - samplePoint.y) * capSpan;\n float oneMinusZ = samplePoint.y * capSpan;\n float onePlusZ = normalZ + (1.0 - viewZ);\n float radial = sqrt(max(0.0, onePlusZ * oneMinusZ));\n float azimuth = TWOPI * samplePoint.x;\n vec3 sphericalNormal = vec3(\n sphericalView.x + radial * cos(azimuth),\n sphericalView.y + radial * sin(azimuth),\n normalZ\n );\n return normalize(stretch * sphericalNormal);\n}\n\nfloat sampling_ggx_ndf(vec3 halfway, vec2 alpha) {\n vec3 ellipsoidNormal = vec3(\n halfway.x / alpha.x,\n halfway.y / alpha.y,\n halfway.z\n );\n float denominator = dot(ellipsoidNormal, ellipsoidNormal);\n return 1.0 / (\n PI * alpha.x * alpha.y * denominator * denominator\n );\n}\n\nfloat sampling_ggx_smith_g1(vec3 direction, vec2 alpha) {\n float normalComponent = abs(direction.z);\n if (normalComponent <= 1e-8) {\n return 0.0;\n }\n vec2 roughDirection = alpha * direction.xy;\n float tanThetaSquared = dot(roughDirection, roughDirection)\n / (normalComponent * normalComponent);\n return 2.0 / (1.0 + sqrt(1.0 + tanThetaSquared));\n}\n\nfloat sampling_schlick_fifth_power(float cosine) {\n float complement = clamp(1.0 - cosine, 0.0, 1.0);\n return pow(complement, 5.0);\n}\n\nfloat sampling_dielectric_fresnel(float incidentCosine, float etaIOverEtaT) {\n float cosineI = clamp(abs(incidentCosine), 0.0, 1.0);\n float sineTSquared = etaIOverEtaT * etaIOverEtaT\n * max(0.0, 1.0 - cosineI * cosineI);\n if (sineTSquared >= 1.0) {\n return 1.0;\n }\n\n float cosineT = sqrt(max(0.0, 1.0 - sineTSquared));\n float perpendicular = (cosineI - etaIOverEtaT * cosineT)\n / max(cosineI + etaIOverEtaT * cosineT, 1e-8);\n float parallel = (etaIOverEtaT * cosineI - cosineT)\n / max(etaIOverEtaT * cosineI + cosineT, 1e-8);\n return 0.5 * (\n perpendicular * perpendicular + parallel * parallel\n );\n}\n\nvec2 sampling_concentric_disk(vec2 samplePoint) {\n vec2 offset = 2.0 * samplePoint - vec2(1.0);\n if (offset.x == 0.0 && offset.y == 0.0) {\n return vec2(0.0);\n }\n\n float radius;\n float angle;\n if (abs(offset.x) > abs(offset.y)) {\n radius = offset.x;\n angle = 0.25 * PI * (offset.y / offset.x);\n }\n else {\n radius = offset.y;\n angle = 0.5 * PI - 0.25 * PI * (offset.x / offset.y);\n }\n return radius * vec2(cos(angle), sin(angle));\n}\n\nvec3 sampling_cosine_hemisphere(vec2 samplePoint) {\n vec2 diskPoint = sampling_concentric_disk(samplePoint);\n return vec3(\n diskPoint,\n sqrt(max(0.0, 1.0 - dot(diskPoint, diskPoint)))\n );\n}\n\nfloat sampling_power_heuristic(float firstPdf, float secondPdf) {\n float scale = max(firstPdf, secondPdf);\n if (scale <= 0.0) {\n return 0.0;\n }\n vec2 normalized = vec2(firstPdf, secondPdf) / scale;\n vec2 squared = normalized * normalized;\n return squared.x / (squared.x + squared.y);\n}\n\nvoid sampling_orthonormal_basis(in vec3 normal, out vec3 tangent, out vec3 bitangent) {\n float signZ = normal.z >= 0.0 ? 1.0 : -1.0;\n float factor = -1.0 / (signZ + normal.z);\n float xy = normal.x * normal.y * factor;\n tangent = vec3(\n 1.0 + signZ * normal.x * normal.x * factor,\n signZ * xy,\n -signZ * normal.x\n );\n bitangent = vec3(\n xy,\n signZ + normal.y * normal.y * factor,\n -normal.y\n );\n}\n\nvec3 sampling_spectral_rgb_filter(vec3 rgb, int channel) {\n if (channel == 0) {\n return rgb;\n }\n vec3 channelMask = vec3(0.0);\n channelMask[channel - 1] = 1.0;\n return rgb * channelMask;\n}\n\nfloat sampling_cauchy_ior(\n float wavelength,\n float referenceIor,\n float dispersionScale,\n float abbeNumber\n) {\n if (wavelength == 0.0 || dispersionScale <= 0.0) {\n return referenceIor;\n }\n\n const float FRAUNHOFER_C = 656.3;\n const float FRAUNHOFER_D = 587.6;\n const float FRAUNHOFER_F = 486.1;\n float inverseDifference = 1.0 / (\n 1.0 / (FRAUNHOFER_F * FRAUNHOFER_F)\n - 1.0 / (FRAUNHOFER_C * FRAUNHOFER_C)\n );\n float effectiveAbbe = max(abbeNumber / dispersionScale, 1e-6);\n float cauchyB = (referenceIor - 1.0) * inverseDifference / effectiveAbbe;\n float cauchyA = referenceIor\n - cauchyB / (FRAUNHOFER_D * FRAUNHOFER_D);\n return cauchyA + cauchyB / (wavelength * wavelength);\n}\n\nvec3 sampling_henyey_greenstein(\n vec3 forwardDirection,\n float anisotropy,\n vec2 samplePoint\n) {\n float cosine;\n if (abs(anisotropy) < 0.001) {\n cosine = 1.0 - 2.0 * samplePoint.y;\n }\n else {\n float ratio = (1.0 - anisotropy * anisotropy)\n / (1.0 + anisotropy - 2.0 * anisotropy * samplePoint.y);\n cosine = (\n ratio * ratio - 1.0 - anisotropy * anisotropy\n ) / (2.0 * anisotropy);\n }\n\n float sine = sqrt(max(0.0, 1.0 - cosine * cosine));\n float azimuth = TWOPI * samplePoint.x;\n vec3 tangent;\n vec3 bitangent;\n sampling_orthonormal_basis(forwardDirection, tangent, bitangent);\n return tangent * (sine * cos(azimuth))\n + bitangent * (sine * sin(azimuth))\n + forwardDirection * cosine;\n}\n\nfloat sampling_henyey_greenstein_phase(float cosine, float anisotropy) {\n float denominator = 1.0 + anisotropy * anisotropy\n + 2.0 * anisotropy * cosine;\n return INV4PI * (1.0 - anisotropy * anisotropy)\n / (denominator * sqrt(denominator));\n}\n`;\n"]}
|
|
@@ -24,41 +24,41 @@ const uint BOUNCE_STRIDE = 64u;
|
|
|
24
24
|
|
|
25
25
|
|
|
26
26
|
|
|
27
|
-
uvec2
|
|
28
|
-
uint
|
|
29
|
-
uint
|
|
30
|
-
uint
|
|
31
|
-
uint
|
|
32
|
-
uint x =
|
|
27
|
+
uvec2 aJ;
|
|
28
|
+
uint aC;
|
|
29
|
+
uint samplingBounce = 0u;
|
|
30
|
+
uint hashedCounter = 0u;
|
|
31
|
+
uint cD(uint lm) {
|
|
32
|
+
uint x = lm;
|
|
33
33
|
x ^= x >> 16u; x *= 0x7feb352du;
|
|
34
34
|
x ^= x >> 15u; x *= 0x846ca68bu;
|
|
35
35
|
return x ^ (x >> 16u);
|
|
36
36
|
}
|
|
37
|
-
uint
|
|
38
|
-
return
|
|
37
|
+
uint ak(uint a, uint b) {
|
|
38
|
+
return cD(a ^ cD(b + 0x9e3779b9u));
|
|
39
39
|
}
|
|
40
|
-
uint
|
|
41
|
-
uint x =
|
|
40
|
+
uint jc(uint lm, uint seed) {
|
|
41
|
+
uint x = lm + seed;
|
|
42
42
|
x ^= x * 0x6c50b47cu; x ^= x * 0xb82f1e52u;
|
|
43
43
|
x ^= x * 0xc7afe638u; x ^= x * 0x8d22f6e6u;
|
|
44
44
|
return x;
|
|
45
45
|
}
|
|
46
|
-
uint
|
|
47
|
-
return reverseBits(
|
|
46
|
+
uint vN(uint x, uint seed) {
|
|
47
|
+
return reverseBits(jc(reverseBits(x), seed));
|
|
48
48
|
}
|
|
49
49
|
|
|
50
|
-
uint
|
|
51
|
-
uint r = reverseBits(
|
|
50
|
+
uint tP(uint lm) {
|
|
51
|
+
uint r = reverseBits(lm);
|
|
52
52
|
${sobolD1Steps.map(([shift, mask]) => `r ^= (r << ${shift}u) & 0x${mask.toString(16)}u;`).join("\n ")}
|
|
53
53
|
return r;
|
|
54
54
|
}
|
|
55
|
-
vec2
|
|
56
|
-
uint i =
|
|
57
|
-
uint x = reverseBits(
|
|
58
|
-
uint y =
|
|
55
|
+
vec2 Ac(uint index, uint seed) {
|
|
56
|
+
uint i = vN(index, ak(seed, 0u));
|
|
57
|
+
uint x = reverseBits(jc(i, ak(seed, 1u)));
|
|
58
|
+
uint y = vN(tP(i), ak(seed, 2u));
|
|
59
59
|
return vec2(float(x >> 8u), float(y >> 8u)) * (1.0 / 16777216.0);
|
|
60
60
|
}
|
|
61
|
-
uint
|
|
61
|
+
uint wL(uvec2 p) {
|
|
62
62
|
uvec2 v = p & uvec2(255u);
|
|
63
63
|
v = (v | (v << uvec2(4u))) & uvec2(0x0f0fu);
|
|
64
64
|
v = (v | (v << uvec2(2u))) & uvec2(0x3333u);
|
|
@@ -66,104 +66,104 @@ v = (v | (v << uvec2(1u))) & uvec2(0x5555u);
|
|
|
66
66
|
return v.x | (v.y << 1u);
|
|
67
67
|
}
|
|
68
68
|
${zSobolPackedPermutations.map((v, i) => `const uint Z_PERM_${i} = ${v}u;`).join("\n")}
|
|
69
|
-
uint
|
|
70
|
-
uint group =
|
|
69
|
+
uint lq(uint wO) {
|
|
70
|
+
uint group = wO >> 2u;
|
|
71
71
|
uint word = Z_PERM_5;
|
|
72
72
|
${[0, 1, 2, 3, 4].map(i => `word = group == ${i}u ? Z_PERM_${i} : word;`).join("\n ")}
|
|
73
|
-
return (word >> ((
|
|
73
|
+
return (word >> ((wO & 3u) * 8u)) & 255u;
|
|
74
74
|
}
|
|
75
|
-
uint
|
|
75
|
+
uint rX(uint lS, uint dim, uint logSPP) {
|
|
76
76
|
uint odd = logSPP & 1u;
|
|
77
|
-
uint
|
|
77
|
+
uint xX = 8u + ((logSPP + 1u) >> 1u);
|
|
78
78
|
uint result = 0u;
|
|
79
|
-
for (int digit = int(
|
|
79
|
+
for (int digit = int(xX) - 1; digit >= int(odd); digit--) {
|
|
80
80
|
uint shift = 2u*uint(digit) - odd;
|
|
81
81
|
|
|
82
|
-
uint
|
|
83
|
-
if (shift < 30u) {
|
|
84
|
-
uint
|
|
85
|
-
uint d = (
|
|
86
|
-
result |= ((
|
|
82
|
+
uint vs = 0u;
|
|
83
|
+
if (shift < 30u) { vs = lS >> (shift + 2u); }
|
|
84
|
+
uint wO = (cD(vs ^ (0x55555555u * dim)) >> 24u) % 24u;
|
|
85
|
+
uint d = (lS >> shift) & 3u;
|
|
86
|
+
result |= ((lq(wO) >> (2u*d)) & 3u) << shift;
|
|
87
87
|
}
|
|
88
88
|
if (odd != 0u) {
|
|
89
|
-
result |= (
|
|
89
|
+
result |= (lS & 1u) ^ (cD((lS >> 1u) ^ (0x55555555u * dim)) & 1u);
|
|
90
90
|
}
|
|
91
91
|
return result;
|
|
92
92
|
}
|
|
93
93
|
|
|
94
94
|
|
|
95
95
|
|
|
96
|
-
uint
|
|
97
|
-
return CAMERA_BEVEL_BASE + uint(BEVEL_SAMPLES) +
|
|
96
|
+
uint aX(uint slot) {
|
|
97
|
+
return CAMERA_BEVEL_BASE + uint(BEVEL_SAMPLES) + samplingBounce * BOUNCE_STRIDE + slot;
|
|
98
98
|
}
|
|
99
99
|
|
|
100
|
-
uvec4
|
|
101
|
-
uint
|
|
102
|
-
bool
|
|
103
|
-
bool
|
|
104
|
-
uint
|
|
105
|
-
uint
|
|
106
|
-
vec2
|
|
107
|
-
void
|
|
100
|
+
uvec4 hC;
|
|
101
|
+
uint hD;
|
|
102
|
+
bool fM = false;
|
|
103
|
+
bool cZ = false;
|
|
104
|
+
uint dF;
|
|
105
|
+
uint gM;
|
|
106
|
+
vec2 eT;
|
|
107
|
+
void ds(uint dim) {
|
|
108
108
|
|
|
109
|
-
uint
|
|
110
|
-
uvec4 key = uvec4(dim,
|
|
111
|
-
if (
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
uint seed =
|
|
115
|
-
uint index =
|
|
109
|
+
uint kT = aJ.x + aJ.y * uint(round(1.0 / pixelSize.x));
|
|
110
|
+
uvec4 key = uvec4(dim, aC, kT, uint(sequenceSeed));
|
|
111
|
+
if (fM && all(equal(hC, key)) && hD == uint(zSobolLogSPP)) { return; }
|
|
112
|
+
hC = key; hD = uint(zSobolLogSPP);
|
|
113
|
+
fM = true; cZ = false;
|
|
114
|
+
uint seed = ak(ak(kT, dim), uint(sequenceSeed));
|
|
115
|
+
uint index = aC;
|
|
116
116
|
if (samplingPattern == 1) {
|
|
117
117
|
uint logSPP = uint(zSobolLogSPP);
|
|
118
118
|
if (index == 0u) { logSPP = 0u; }
|
|
119
119
|
else { index -= 1u; }
|
|
120
120
|
|
|
121
|
-
uint
|
|
121
|
+
uint jH = index >> logSPP;
|
|
122
122
|
uint mask = (1u << logSPP) - 1u;
|
|
123
|
-
uint
|
|
124
|
-
index =
|
|
125
|
-
uvec2 tile =
|
|
126
|
-
seed =
|
|
123
|
+
uint lS = (wL(aJ) << logSPP) | (index & mask);
|
|
124
|
+
index = rX(lS, dim, logSPP);
|
|
125
|
+
uvec2 tile = aJ >> uvec2(8u);
|
|
126
|
+
seed = ak(ak(dim, uint(sequenceSeed)), ak(tile.x, tile.y));
|
|
127
127
|
|
|
128
|
-
if (
|
|
129
|
-
seed =
|
|
128
|
+
if (aC != 0u) { jH += 1u; }
|
|
129
|
+
seed = ak(seed, jH);
|
|
130
130
|
}
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
uint x = reverseBits(
|
|
134
|
-
|
|
131
|
+
dF = vN(index, ak(seed, 0u));
|
|
132
|
+
gM = seed;
|
|
133
|
+
uint x = reverseBits(jc(dF, ak(seed, 1u)));
|
|
134
|
+
eT.x = float(x >> 8u) * (1.0 / 16777216.0);
|
|
135
135
|
}
|
|
136
|
-
vec2
|
|
137
|
-
|
|
138
|
-
if (!
|
|
139
|
-
uint y =
|
|
140
|
-
|
|
141
|
-
|
|
136
|
+
vec2 lZ(uint dim) {
|
|
137
|
+
ds(dim);
|
|
138
|
+
if (!cZ) {
|
|
139
|
+
uint y = vN(tP(dF), ak(gM, 2u));
|
|
140
|
+
eT.y = float(y >> 8u) * (1.0 / 16777216.0);
|
|
141
|
+
cZ = true;
|
|
142
142
|
}
|
|
143
|
-
return EPS + (1.0 - 2.0*EPS) *
|
|
143
|
+
return EPS + (1.0 - 2.0*EPS) * eT;
|
|
144
144
|
}
|
|
145
|
-
float
|
|
145
|
+
float sample1D(uint dim) {
|
|
146
146
|
if (samplingPattern == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
|
|
147
|
-
|
|
148
|
-
return EPS + (1.0 - 2.0*EPS) *
|
|
147
|
+
ds(dim);
|
|
148
|
+
return EPS + (1.0 - 2.0*EPS) * eT.x;
|
|
149
149
|
}
|
|
150
|
-
vec2
|
|
150
|
+
vec2 sample2D(uint dim) {
|
|
151
151
|
if (samplingPattern == 2) {
|
|
152
|
-
float x =
|
|
152
|
+
float x = sample1D(dim); float y = sample1D(dim);
|
|
153
153
|
return vec2(x,y);
|
|
154
154
|
}
|
|
155
|
-
return
|
|
155
|
+
return lZ(dim);
|
|
156
156
|
}
|
|
157
157
|
|
|
158
|
-
float
|
|
159
|
-
uint dim =
|
|
160
|
-
|
|
158
|
+
float cm(uint slot) {
|
|
159
|
+
uint dim = ak(ak(samplingBounce, slot), hashedCounter) | 0x80000000u;
|
|
160
|
+
hashedCounter += 1u;
|
|
161
161
|
if (samplingPattern == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
|
|
162
162
|
|
|
163
|
-
uint
|
|
164
|
-
uint seed =
|
|
165
|
-
uint i =
|
|
166
|
-
uint x = reverseBits(
|
|
163
|
+
uint kT = aJ.x + aJ.y * uint(round(1.0 / pixelSize.x));
|
|
164
|
+
uint seed = ak(ak(kT, dim), uint(sequenceSeed));
|
|
165
|
+
uint i = vN(aC, ak(seed, 0u));
|
|
166
|
+
uint x = reverseBits(jc(i, ak(seed, 1u)));
|
|
167
167
|
return EPS + (1.0 - 2.0*EPS) * (float(x >> 8u) * (1.0 / 16777216.0));
|
|
168
168
|
}
|
|
169
169
|
`;
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export declare const spectralPrefixGlsl = "\nstruct SpectralCompleted {\n bool ready; vec4 result; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralCompleted spCompleted[2];\nbool spActive = true;\nint spChannel;\nint spCall = 0;\nint spForkCall = -1;\nstruct SpectralPrimary {\n SurfaceInteraction si; OpenPbrResolvedMaterial mat; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralPrimary spPrimary;\nbool spDisperses(OpenPbrResolvedMaterial mat) {\n return mat.transmissionDispersionScale > 0.0 && mat.specularIor != 1.0;\n}\nvoid spFork(inout Path path) {\n spActive = false; pathChannel = spChannel;\n path.li = sampling_spectral_rgb_filter(path.li, spChannel);\n}\nvec4 spReplay(int slot, inout RayTraceAuxiliary aux) {\n SpectralCompleted saved = spCompleted[slot];\n aux = saved.aux; s0 = saved.rng; hashedCounter = saved.counter; samplingBounce = saved.bounce;\n return vec4(sampling_spectral_rgb_filter(saved.result.rgb, spChannel), saved.result.a);\n}\nvec4 spFinish(int slot, vec4 result, RayTraceAuxiliary aux) {\n if (!spActive) return result;\n if (spChannel == 1) spCompleted[slot] = SpectralCompleted(true, result, aux, s0, hashedCounter, samplingBounce);\n return vec4(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);\n}\n";
|
|
2
|
+
export type PrefixBindings = Record<string, [type: string, expression: string]>;
|
|
3
|
+
export declare const prefixRandomBindings: PrefixBindings;
|
|
4
|
+
export declare function prefixCheckpoint(name: string, bindings: PrefixBindings): string;
|
|
5
|
+
export declare function prefixSave(name: string, bindings: PrefixBindings): string;
|
|
6
|
+
export declare function prefixRestore(name: string, bindings: PrefixBindings): string;
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// The three wavelength continuations run inside one fragment invocation.
|
|
2
|
+
export const spectralPrefixGlsl = /* glsl */ `
|
|
3
|
+
struct eE {
|
|
4
|
+
bool ready; vec4 result; RayTraceAuxiliary aux;
|
|
5
|
+
uvec4 rng; uint counter; uint bounce;
|
|
6
|
+
};
|
|
7
|
+
eE eB[2];
|
|
8
|
+
bool spActive = true;
|
|
9
|
+
int spChannel;
|
|
10
|
+
int qz = 0;
|
|
11
|
+
int fC = -1;
|
|
12
|
+
struct qI {
|
|
13
|
+
SurfaceInteraction si; OpenPbrResolvedMaterial mat; RayTraceAuxiliary aux;
|
|
14
|
+
uvec4 rng; uint counter; uint bounce;
|
|
15
|
+
};
|
|
16
|
+
qI lY;
|
|
17
|
+
bool gf(OpenPbrResolvedMaterial mat) {
|
|
18
|
+
return mat.transmissionDispersionScale > 0.0 && mat.specularIor != 1.0;
|
|
19
|
+
}
|
|
20
|
+
void qA(inout Path path) {
|
|
21
|
+
spActive = false; pathChannel = spChannel;
|
|
22
|
+
path.li = sampling_spectral_rgb_filter(path.li, spChannel);
|
|
23
|
+
}
|
|
24
|
+
vec4 rN(int slot, inout RayTraceAuxiliary aux) {
|
|
25
|
+
eE oM = eB[slot];
|
|
26
|
+
aux = oM.aux; s0 = oM.rng; hashedCounter = oM.counter; samplingBounce = oM.bounce;
|
|
27
|
+
return vec4(sampling_spectral_rgb_filter(oM.result.rgb, spChannel), oM.result.a);
|
|
28
|
+
}
|
|
29
|
+
vec4 spFinish(int slot, vec4 result, RayTraceAuxiliary aux) {
|
|
30
|
+
if (!spActive) return result;
|
|
31
|
+
if (spChannel == 1) eB[slot] = eE(true, result, aux, s0, hashedCounter, samplingBounce);
|
|
32
|
+
return vec4(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);
|
|
33
|
+
}
|
|
34
|
+
`;
|
|
35
|
+
export const prefixRandomBindings = {
|
|
36
|
+
rng: ['uvec4', 's0'], counter: ['uint', 'hashedCounter'], bounce: ['uint', 'samplingBounce']
|
|
37
|
+
};
|
|
38
|
+
export function prefixCheckpoint(name, bindings) {
|
|
39
|
+
return `struct ${name}State {\n${Object.entries(bindings).map(([key, [type]]) => ` ${type} ${key};`).join('\n')}\n};\n${name}State ${name};\n`;
|
|
40
|
+
}
|
|
41
|
+
export function prefixSave(name, bindings) {
|
|
42
|
+
return Object.entries(bindings).map(([key, [, value]]) => `${name}.${key} = ${value};`).join('\n');
|
|
43
|
+
}
|
|
44
|
+
export function prefixRestore(name, bindings) {
|
|
45
|
+
return Object.entries(bindings).map(([key, [, value]]) => `${value} = ${name}.${key};`).join('\n');
|
|
46
|
+
}
|
|
47
|
+
//# sourceMappingURL=spectralPrefix.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spectralPrefix.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/spectralPrefix.glsl.ts"],"names":[],"mappings":"AAAA,yEAAyE;AACzE,MAAM,CAAC,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgC5C,CAAC;AAEF,MAAM,CAAC,MAAM,oBAAoB,GAAmB;IAClD,GAAG,EAAE,CAAC,OAAO,EAAE,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,MAAM,EAAE,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,gBAAgB,CAAC;CAC7F,CAAC;AACF,MAAM,UAAU,gBAAgB,CAAC,IAAY,EAAE,QAAwB;IACrE,OAAO,UAAU,IAAI,YAAY,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,KAAK,CAAC;AAClJ,CAAC;AACD,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,QAAwB;IAC/D,OAAO,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,IAAI,GAAG,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACrG,CAAC;AACD,MAAM,UAAU,aAAa,CAAC,IAAY,EAAE,QAAwB;IAClE,OAAO,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,MAAM,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACrG,CAAC","sourcesContent":["// The three wavelength continuations run inside one fragment invocation.\nexport const spectralPrefixGlsl = /* glsl */ `\nstruct SpectralCompleted {\n bool ready; vec4 result; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralCompleted spCompleted[2];\nbool spActive = true;\nint spChannel;\nint spCall = 0;\nint spForkCall = -1;\nstruct SpectralPrimary {\n SurfaceInteraction si; OpenPbrResolvedMaterial mat; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralPrimary spPrimary;\nbool spDisperses(OpenPbrResolvedMaterial mat) {\n return mat.transmissionDispersionScale > 0.0 && mat.specularIor != 1.0;\n}\nvoid spFork(inout Path path) {\n spActive = false; pathChannel = spChannel;\n path.li = sampling_spectral_rgb_filter(path.li, spChannel);\n}\nvec4 spReplay(int slot, inout RayTraceAuxiliary aux) {\n SpectralCompleted saved = spCompleted[slot];\n aux = saved.aux; s0 = saved.rng; hashedCounter = saved.counter; samplingBounce = saved.bounce;\n return vec4(sampling_spectral_rgb_filter(saved.result.rgb, spChannel), saved.result.a);\n}\nvec4 spFinish(int slot, vec4 result, RayTraceAuxiliary aux) {\n if (!spActive) return result;\n if (spChannel == 1) spCompleted[slot] = SpectralCompleted(true, result, aux, s0, hashedCounter, samplingBounce);\n return vec4(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);\n}\n`;\nexport type PrefixBindings = Record<string, [type: string, expression: string]>;\nexport const prefixRandomBindings: PrefixBindings = {\n rng: ['uvec4', 's0'], counter: ['uint', 'hashedCounter'], bounce: ['uint', 'samplingBounce']\n};\nexport function prefixCheckpoint(name: string, bindings: PrefixBindings) {\n return `struct ${name}State {\\n${Object.entries(bindings).map(([key, [type]]) => ` ${type} ${key};`).join('\\n')}\\n};\\n${name}State ${name};\\n`;\n}\nexport function prefixSave(name: string, bindings: PrefixBindings) {\n return Object.entries(bindings).map(([key, [, value]]) => `${name}.${key} = ${value};`).join('\\n');\n}\nexport function prefixRestore(name: string, bindings: PrefixBindings) {\n return Object.entries(bindings).map(([key, [, value]]) => `${value} = ${name}.${key};`).join('\\n');\n}\n"]}
|
|
@@ -9,16 +9,16 @@ vec4 textureLinear(sampler2D map, vec2 uv) {
|
|
|
9
9
|
return texture(map, uv);
|
|
10
10
|
#else
|
|
11
11
|
vec2 size = vec2(textureSize(map, 0));
|
|
12
|
-
vec2
|
|
12
|
+
vec2 se = 1.0 / size;
|
|
13
13
|
|
|
14
14
|
uv = uv * size - 0.5;
|
|
15
15
|
vec2 f = fract(uv);
|
|
16
16
|
uv = floor(uv) + 0.5;
|
|
17
17
|
|
|
18
|
-
vec4 s1 = texture(map, (uv + vec2(0, 0)) *
|
|
19
|
-
vec4 s2 = texture(map, (uv + vec2(1, 0)) *
|
|
20
|
-
vec4 s3 = texture(map, (uv + vec2(0, 1)) *
|
|
21
|
-
vec4 s4 = texture(map, (uv + vec2(1, 1)) *
|
|
18
|
+
vec4 s1 = texture(map, (uv + vec2(0, 0)) * se);
|
|
19
|
+
vec4 s2 = texture(map, (uv + vec2(1, 0)) * se);
|
|
20
|
+
vec4 s3 = texture(map, (uv + vec2(0, 1)) * se);
|
|
21
|
+
vec4 s4 = texture(map, (uv + vec2(1, 1)) * se);
|
|
22
22
|
|
|
23
23
|
return mix(mix(s1, s2, f.x), mix(s3, s4, f.x), f.y);
|
|
24
24
|
#endif
|
|
@@ -8,12 +8,12 @@ float phi = acos(n.y) / PI;
|
|
|
8
8
|
return vec2(theta, 1.0 - phi);
|
|
9
9
|
}
|
|
10
10
|
|
|
11
|
-
vec2
|
|
12
|
-
vec3
|
|
11
|
+
vec2 jq(vec3 pos, vec3 normal, vec2 uvScale) {
|
|
12
|
+
vec3 dj = abs(normal);
|
|
13
13
|
vec2 uv = vec2(0.0);
|
|
14
|
-
if (
|
|
14
|
+
if (dj.x > dj.y && dj.x > dj.z) {
|
|
15
15
|
uv = pos.yz;
|
|
16
|
-
} else if (
|
|
16
|
+
} else if (dj.y > dj.x && dj.y > dj.z) {
|
|
17
17
|
uv = pos.xz;
|
|
18
18
|
} else {
|
|
19
19
|
uv = pos.xy;
|
|
@@ -53,18 +53,18 @@ return fract(uv * uvScale);
|
|
|
53
53
|
|
|
54
54
|
|
|
55
55
|
|
|
56
|
-
vec2
|
|
56
|
+
vec2 hW(vec3 pos, vec3 normal) {
|
|
57
57
|
float theta = atan(pos.z, pos.x) / (2.0 * PI) + 0.5;
|
|
58
58
|
return vec2(theta, pos.y);
|
|
59
59
|
}
|
|
60
60
|
|
|
61
|
-
vec2
|
|
62
|
-
if (
|
|
63
|
-
return
|
|
64
|
-
} else if (
|
|
61
|
+
vec2 gW(int fu, vec3 pos, vec3 normal, vec2 uvScale) {
|
|
62
|
+
if (fu == ${uvProjectionConstants.triplanar + ''}) {
|
|
63
|
+
return jq(pos, normal, uvScale);
|
|
64
|
+
} else if (fu == ${uvProjectionConstants.spherical + ''}) {
|
|
65
65
|
return sphericalProjection(pos) * uvScale;
|
|
66
|
-
} else if (
|
|
67
|
-
return
|
|
66
|
+
} else if (fu == ${uvProjectionConstants.cylindrical + ''}) {
|
|
67
|
+
return hW(pos, normal) * uvScale;
|
|
68
68
|
}
|
|
69
69
|
return vec2(0.0);
|
|
70
70
|
}
|