@math.gl/core 4.0.0 → 4.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +1 -2
- package/dist/classes/base/math-array.js +220 -266
- package/dist/classes/base/matrix.d.ts +1 -2
- package/dist/classes/base/matrix.js +52 -53
- package/dist/classes/base/vector.d.ts +1 -2
- package/dist/classes/base/vector.js +121 -135
- package/dist/classes/euler.d.ts +2 -3
- package/dist/classes/euler.js +462 -533
- package/dist/classes/matrix3.d.ts +2 -3
- package/dist/classes/matrix3.js +185 -190
- package/dist/classes/matrix4.d.ts +1 -2
- package/dist/classes/matrix4.js +516 -452
- package/dist/classes/pose.d.ts +4 -5
- package/dist/classes/pose.js +104 -119
- package/dist/classes/quaternion.d.ts +1 -2
- package/dist/classes/quaternion.js +257 -233
- package/dist/classes/spherical-coordinates.d.ts +3 -4
- package/dist/classes/spherical-coordinates.js +138 -147
- package/dist/classes/vector2.d.ts +1 -2
- package/dist/classes/vector2.js +101 -85
- package/dist/classes/vector3.d.ts +1 -2
- package/dist/classes/vector3.js +125 -136
- package/dist/classes/vector4.d.ts +2 -3
- package/dist/classes/vector4.js +106 -114
- package/dist/gl-matrix/common.d.ts +0 -1
- package/dist/gl-matrix/common.js +38 -6
- package/dist/gl-matrix/mat3.d.ts +0 -1
- package/dist/gl-matrix/mat3.js +699 -425
- package/dist/gl-matrix/mat4.d.ts +0 -1
- package/dist/gl-matrix/mat4.js +1879 -1339
- package/dist/gl-matrix/quat.d.ts +0 -1
- package/dist/gl-matrix/quat.js +655 -257
- package/dist/gl-matrix/vec2.d.ts +0 -1
- package/dist/gl-matrix/vec2.js +529 -212
- package/dist/gl-matrix/vec3.d.ts +0 -1
- package/dist/gl-matrix/vec3.js +703 -335
- package/dist/gl-matrix/vec4.d.ts +0 -1
- package/dist/gl-matrix/vec4.js +579 -293
- package/dist/gl-matrix/wip/index.d.ts +3 -4
- package/dist/gl-matrix/wip/index.js +2 -1
- package/dist/gl-matrix/wip/mat2.d.ts +0 -1
- package/dist/gl-matrix/wip/mat2.js +333 -157
- package/dist/gl-matrix/wip/mat2d.d.ts +0 -1
- package/dist/gl-matrix/wip/mat2d.js +377 -202
- package/dist/gl-matrix/wip/quat2.d.ts +0 -1
- package/dist/gl-matrix/wip/quat2.js +647 -409
- package/dist/index.cjs +60 -100
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +21 -22
- package/dist/index.js +23 -16
- package/dist/lib/assert.d.ts +0 -1
- package/dist/lib/assert.js +3 -4
- package/dist/lib/common.d.ts +2 -3
- package/dist/lib/common.js +163 -134
- package/dist/lib/gl-matrix-extras.d.ts +0 -1
- package/dist/lib/gl-matrix-extras.js +39 -36
- package/dist/lib/math-utils.d.ts +0 -1
- package/dist/lib/math-utils.js +2 -1
- package/dist/lib/validators.d.ts +0 -1
- package/dist/lib/validators.js +22 -25
- package/package.json +5 -6
- package/src/classes/matrix3.ts +1 -1
- package/dist/classes/base/math-array.d.ts.map +0 -1
- package/dist/classes/base/math-array.js.map +0 -1
- package/dist/classes/base/matrix.d.ts.map +0 -1
- package/dist/classes/base/matrix.js.map +0 -1
- package/dist/classes/base/vector.d.ts.map +0 -1
- package/dist/classes/base/vector.js.map +0 -1
- package/dist/classes/euler.d.ts.map +0 -1
- package/dist/classes/euler.js.map +0 -1
- package/dist/classes/matrix3.d.ts.map +0 -1
- package/dist/classes/matrix3.js.map +0 -1
- package/dist/classes/matrix4.d.ts.map +0 -1
- package/dist/classes/matrix4.js.map +0 -1
- package/dist/classes/pose.d.ts.map +0 -1
- package/dist/classes/pose.js.map +0 -1
- package/dist/classes/quaternion.d.ts.map +0 -1
- package/dist/classes/quaternion.js.map +0 -1
- package/dist/classes/spherical-coordinates.d.ts.map +0 -1
- package/dist/classes/spherical-coordinates.js.map +0 -1
- package/dist/classes/vector2.d.ts.map +0 -1
- package/dist/classes/vector2.js.map +0 -1
- package/dist/classes/vector3.d.ts.map +0 -1
- package/dist/classes/vector3.js.map +0 -1
- package/dist/classes/vector4.d.ts.map +0 -1
- package/dist/classes/vector4.js.map +0 -1
- package/dist/gl-matrix/common.d.ts.map +0 -1
- package/dist/gl-matrix/common.js.map +0 -1
- package/dist/gl-matrix/mat3.d.ts.map +0 -1
- package/dist/gl-matrix/mat3.js.map +0 -1
- package/dist/gl-matrix/mat4.d.ts.map +0 -1
- package/dist/gl-matrix/mat4.js.map +0 -1
- package/dist/gl-matrix/quat.d.ts.map +0 -1
- package/dist/gl-matrix/quat.js.map +0 -1
- package/dist/gl-matrix/vec2.d.ts.map +0 -1
- package/dist/gl-matrix/vec2.js.map +0 -1
- package/dist/gl-matrix/vec3.d.ts.map +0 -1
- package/dist/gl-matrix/vec3.js.map +0 -1
- package/dist/gl-matrix/vec4.d.ts.map +0 -1
- package/dist/gl-matrix/vec4.js.map +0 -1
- package/dist/gl-matrix/wip/index.d.ts.map +0 -1
- package/dist/gl-matrix/wip/index.js.map +0 -1
- package/dist/gl-matrix/wip/mat2.d.ts.map +0 -1
- package/dist/gl-matrix/wip/mat2.js.map +0 -1
- package/dist/gl-matrix/wip/mat2d.d.ts.map +0 -1
- package/dist/gl-matrix/wip/mat2d.js.map +0 -1
- package/dist/gl-matrix/wip/quat2.d.ts.map +0 -1
- package/dist/gl-matrix/wip/quat2.js.map +0 -1
- package/dist/gl-matrix/wip/types.d.js +0 -2
- package/dist/gl-matrix/wip/types.d.js.map +0 -1
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/assert.d.ts.map +0 -1
- package/dist/lib/assert.js.map +0 -1
- package/dist/lib/common.d.ts.map +0 -1
- package/dist/lib/common.js.map +0 -1
- package/dist/lib/gl-matrix-extras.d.ts.map +0 -1
- package/dist/lib/gl-matrix-extras.js.map +0 -1
- package/dist/lib/gl-matrix.d.js +0 -2
- package/dist/lib/gl-matrix.d.js.map +0 -1
- package/dist/lib/math-utils.d.ts.map +0 -1
- package/dist/lib/math-utils.js.map +0 -1
- package/dist/lib/validators.d.ts.map +0 -1
- package/dist/lib/validators.js.map +0 -1
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { Vector3 } from "./vector3.js";
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import { formatValue, equals, config } from "../lib/common.js";
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import { degrees, radians, clamp } from "../lib/common.js";
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// @ts-ignore gl-matrix types...
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import * as vec3 from "../gl-matrix/vec3.js";
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// TODO - import epsilon
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const EPSILON = 0.000001;
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const EARTH_RADIUS_METERS = 6371000;
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/**
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* The poles (phi) are at the positive and negative y axis.
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* The equator starts at positive z.
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* @link https://en.wikipedia.org/wiki/Spherical_coordinate_system
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*/
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export class SphericalCoordinates {
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printTypes = false
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makeSafe() {
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this.phi = Math.max(EPSILON, Math.min(Math.PI - EPSILON, this.phi));
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return this;
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}
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check() {
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if (!Number.isFinite(this.phi) || !Number.isFinite(this.theta) || !(this.radius > 0)) {
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throw new Error('SphericalCoordinates: some fields set to invalid numbers');
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}
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return this;
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}
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// bearing: number;
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// pitch: number;
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// altitude: number;
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// lnglatZ coordinates
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// longitude: number;
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// latitude: number;
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// lng: number;
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// lat: number;
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// z: number;
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/**
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* Creates a new SphericalCoordinates object
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* @param options
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* @param [options.phi] =0 - rotation around X (latitude)
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* @param [options.theta] =0 - rotation around Y (longitude)
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* @param [options.radius] =1 - Distance from center
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* @param [options.bearing]
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* @param [options.pitch]
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* @param [options.altitude]
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* @param [options.radiusScale] =1
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*/
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// eslint-disable-next-line complexity
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constructor({ phi = 0, theta = 0, radius = 1, bearing, pitch, altitude, radiusScale = EARTH_RADIUS_METERS } = {}) {
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this.phi = phi;
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this.theta = theta;
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// TODO - silently accepts illegal 0
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this.radius = radius || altitude || 1; // radial distance from center
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this.radiusScale = radiusScale || 1; // Used by lngLatZ
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if (bearing !== undefined) {
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this.bearing = bearing; // up / down towards top and bottom pole
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}
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if (pitch !== undefined) {
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this.pitch = pitch; // around the equator of the sphere
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}
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this.check();
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}
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toString() {
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return this.formatString(config);
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}
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formatString({ printTypes = false }) {
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const f = formatValue;
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return `${printTypes ? 'Spherical' : ''}\
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[rho:${f(this.radius)},theta:${f(this.theta)},phi:${f(this.phi)}]`;
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}
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equals(other) {
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return (equals(this.radius, other.radius) &&
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equals(this.theta, other.theta) &&
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equals(this.phi, other.phi));
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}
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exactEquals(other) {
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return this.radius === other.radius && this.theta === other.theta && this.phi === other.phi;
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}
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/* eslint-disable brace-style */
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// Cartographic (bearing 0 north, pitch 0 look from above)
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get bearing() {
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return 180 - degrees(this.phi);
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}
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set bearing(v) {
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this.phi = Math.PI - radians(v);
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}
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get pitch() {
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return degrees(this.theta);
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}
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set pitch(v) {
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this.theta = radians(v);
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}
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// get pitch() { return 90 - degrees(this.phi); }
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// set pitch(v) { this.phi = radians(v) + Math.PI / 2; }
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// get altitude() { return this.radius - 1; } // relative altitude
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// lnglatZ coordinates
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get longitude() {
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return degrees(this.phi);
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}
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get latitude() {
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return degrees(this.theta);
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}
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get lng() {
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return degrees(this.phi);
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}
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get lat() {
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return degrees(this.theta);
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}
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get z() {
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return (this.radius - 1) * this.radiusScale;
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}
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/* eslint-enable brace-style */
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set(radius, phi, theta) {
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this.radius = radius;
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this.phi = phi;
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this.theta = theta;
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return this.check();
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}
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clone() {
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return new SphericalCoordinates().copy(this);
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}
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copy(other) {
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this.radius = other.radius;
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this.phi = other.phi;
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this.theta = other.theta;
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return this.check();
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}
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fromLngLatZ([lng, lat, z]) {
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this.radius = 1 + z / this.radiusScale;
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this.phi = radians(lat);
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this.theta = radians(lng);
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return this.check();
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}
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fromVector3(v) {
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this.radius = vec3.length(v);
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if (this.radius > 0) {
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this.theta = Math.atan2(v[0], v[1]); // equator angle around y-up axis
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this.phi = Math.acos(clamp(v[2] / this.radius, -1, 1)); // polar angle
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}
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return this.check();
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}
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toVector3() {
|
|
130
|
+
return new Vector3(0, 0, this.radius)
|
|
131
|
+
.rotateX({ radians: this.theta })
|
|
132
|
+
.rotateZ({ radians: this.phi });
|
|
133
|
+
}
|
|
134
|
+
// restrict phi to be betwee EPS and PI-EPS
|
|
135
|
+
makeSafe() {
|
|
136
|
+
this.phi = Math.max(EPSILON, Math.min(Math.PI - EPSILON, this.phi));
|
|
137
|
+
return this;
|
|
138
|
+
}
|
|
139
|
+
check() {
|
|
140
|
+
// this.makeSafe();
|
|
141
|
+
if (!Number.isFinite(this.phi) || !Number.isFinite(this.theta) || !(this.radius > 0)) {
|
|
142
|
+
throw new Error('SphericalCoordinates: some fields set to invalid numbers');
|
|
143
|
+
}
|
|
144
|
+
return this;
|
|
145
|
+
}
|
|
154
146
|
}
|
|
155
|
-
//# sourceMappingURL=spherical-coordinates.js.map
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Vector } from
|
|
1
|
+
import { Vector } from "./base/vector.js";
|
|
2
2
|
import { NumericArray } from '@math.gl/types';
|
|
3
3
|
/**
|
|
4
4
|
* Two-element vector class.
|
|
@@ -52,4 +52,3 @@ export declare class Vector2 extends Vector {
|
|
|
52
52
|
transformByMatrix2x3(matrix2x3: Readonly<NumericArray>): this;
|
|
53
53
|
transformByMatrix2(matrix2: Readonly<NumericArray>): this;
|
|
54
54
|
}
|
|
55
|
-
//# sourceMappingURL=vector2.d.ts.map
|
package/dist/classes/vector2.js
CHANGED
|
@@ -1,94 +1,110 @@
|
|
|
1
|
+
// Copyright (c) 2017 Uber Technologies, Inc.
|
|
2
|
+
// MIT License
|
|
1
3
|
import { Vector } from "./base/vector.js";
|
|
2
4
|
import { config, isArray } from "../lib/common.js";
|
|
3
5
|
import { checkNumber } from "../lib/validators.js";
|
|
4
6
|
import { transformMat4 as vec2_transformMat4, transformMat3 as vec2_transformMat3, transformMat2d as vec2_transformMat2d, transformMat2 as vec2_transformMat2 } from "../gl-matrix/vec2.js";
|
|
5
7
|
import { vec2_transformMat4AsVector } from "../lib/gl-matrix-extras.js";
|
|
8
|
+
/**
|
|
9
|
+
* Two-element vector class.
|
|
10
|
+
* Subclass of Array<number>
|
|
11
|
+
*/
|
|
6
12
|
export class Vector2 extends Vector {
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
13
|
+
// Creates a new, empty vec2
|
|
14
|
+
constructor(x = 0, y = 0) {
|
|
15
|
+
// PERF NOTE: initialize elements as double precision numbers
|
|
16
|
+
super(2); // -0, -0);
|
|
17
|
+
if (isArray(x) && arguments.length === 1) {
|
|
18
|
+
this.copy(x);
|
|
19
|
+
}
|
|
20
|
+
else {
|
|
21
|
+
if (config.debug) {
|
|
22
|
+
checkNumber(x);
|
|
23
|
+
checkNumber(y);
|
|
24
|
+
}
|
|
25
|
+
this[0] = x;
|
|
26
|
+
this[1] = y;
|
|
27
|
+
}
|
|
20
28
|
}
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
29
|
+
set(x, y) {
|
|
30
|
+
this[0] = x;
|
|
31
|
+
this[1] = y;
|
|
32
|
+
return this.check();
|
|
33
|
+
}
|
|
34
|
+
copy(array) {
|
|
35
|
+
this[0] = array[0];
|
|
36
|
+
this[1] = array[1];
|
|
37
|
+
return this.check();
|
|
38
|
+
}
|
|
39
|
+
fromObject(object) {
|
|
40
|
+
if (config.debug) {
|
|
41
|
+
checkNumber(object.x);
|
|
42
|
+
checkNumber(object.y);
|
|
43
|
+
}
|
|
44
|
+
this[0] = object.x;
|
|
45
|
+
this[1] = object.y;
|
|
46
|
+
return this.check();
|
|
47
|
+
}
|
|
48
|
+
toObject(object) {
|
|
49
|
+
object.x = this[0];
|
|
50
|
+
object.y = this[1];
|
|
51
|
+
return object;
|
|
52
|
+
}
|
|
53
|
+
// Getters/setters
|
|
54
|
+
get ELEMENTS() {
|
|
55
|
+
return 2;
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Returns angle from x axis
|
|
59
|
+
* @returns
|
|
60
|
+
*/
|
|
61
|
+
horizontalAngle() {
|
|
62
|
+
return Math.atan2(this.y, this.x);
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Returns angle from y axis
|
|
66
|
+
* @returns
|
|
67
|
+
*/
|
|
68
|
+
verticalAngle() {
|
|
69
|
+
return Math.atan2(this.x, this.y);
|
|
70
|
+
}
|
|
71
|
+
// Transforms
|
|
72
|
+
/**
|
|
73
|
+
* Transforms as point
|
|
74
|
+
* @param matrix4
|
|
75
|
+
* @returns
|
|
76
|
+
*/
|
|
77
|
+
transform(matrix4) {
|
|
78
|
+
return this.transformAsPoint(matrix4);
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* transforms as point (4th component is implicitly 1)
|
|
82
|
+
* @param matrix4
|
|
83
|
+
* @returns
|
|
84
|
+
*/
|
|
85
|
+
transformAsPoint(matrix4) {
|
|
86
|
+
vec2_transformMat4(this, this, matrix4);
|
|
87
|
+
return this.check();
|
|
88
|
+
}
|
|
89
|
+
/**
|
|
90
|
+
* transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)
|
|
91
|
+
* @param matrix4
|
|
92
|
+
* @returns
|
|
93
|
+
*/
|
|
94
|
+
transformAsVector(matrix4) {
|
|
95
|
+
vec2_transformMat4AsVector(this, this, matrix4);
|
|
96
|
+
return this.check();
|
|
97
|
+
}
|
|
98
|
+
transformByMatrix3(matrix3) {
|
|
99
|
+
vec2_transformMat3(this, this, matrix3);
|
|
100
|
+
return this.check();
|
|
101
|
+
}
|
|
102
|
+
transformByMatrix2x3(matrix2x3) {
|
|
103
|
+
vec2_transformMat2d(this, this, matrix2x3);
|
|
104
|
+
return this.check();
|
|
105
|
+
}
|
|
106
|
+
transformByMatrix2(matrix2) {
|
|
107
|
+
vec2_transformMat2(this, this, matrix2);
|
|
108
|
+
return this.check();
|
|
39
109
|
}
|
|
40
|
-
|
|
41
|
-
this[0] = object.x;
|
|
42
|
-
this[1] = object.y;
|
|
43
|
-
return this.check();
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
toObject(object) {
|
|
47
|
-
object.x = this[0];
|
|
48
|
-
object.y = this[1];
|
|
49
|
-
return object;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
get ELEMENTS() {
|
|
53
|
-
return 2;
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
horizontalAngle() {
|
|
57
|
-
return Math.atan2(this.y, this.x);
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
verticalAngle() {
|
|
61
|
-
return Math.atan2(this.x, this.y);
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
transform(matrix4) {
|
|
65
|
-
return this.transformAsPoint(matrix4);
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
transformAsPoint(matrix4) {
|
|
69
|
-
vec2_transformMat4(this, this, matrix4);
|
|
70
|
-
return this.check();
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
transformAsVector(matrix4) {
|
|
74
|
-
vec2_transformMat4AsVector(this, this, matrix4);
|
|
75
|
-
return this.check();
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
transformByMatrix3(matrix3) {
|
|
79
|
-
vec2_transformMat3(this, this, matrix3);
|
|
80
|
-
return this.check();
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
transformByMatrix2x3(matrix2x3) {
|
|
84
|
-
vec2_transformMat2d(this, this, matrix2x3);
|
|
85
|
-
return this.check();
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
transformByMatrix2(matrix2) {
|
|
89
|
-
vec2_transformMat2(this, this, matrix2);
|
|
90
|
-
return this.check();
|
|
91
|
-
}
|
|
92
|
-
|
|
93
110
|
}
|
|
94
|
-
//# sourceMappingURL=vector2.js.map
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { NumericArray } from '@math.gl/types';
|
|
2
|
-
import { Vector } from
|
|
2
|
+
import { Vector } from "./base/vector.js";
|
|
3
3
|
/**
|
|
4
4
|
* Three-element vector class.
|
|
5
5
|
* Subclass of Array<number>
|
|
@@ -53,4 +53,3 @@ export declare class Vector3 extends Vector {
|
|
|
53
53
|
transformByMatrix2(matrix2: Readonly<NumericArray>): this;
|
|
54
54
|
transformByQuaternion(quaternion: Readonly<NumericArray>): this;
|
|
55
55
|
}
|
|
56
|
-
//# sourceMappingURL=vector3.d.ts.map
|