@math.gl/core 4.0.0 → 4.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +1 -2
- package/dist/classes/base/math-array.js +220 -266
- package/dist/classes/base/matrix.d.ts +1 -2
- package/dist/classes/base/matrix.js +52 -53
- package/dist/classes/base/vector.d.ts +1 -2
- package/dist/classes/base/vector.js +121 -135
- package/dist/classes/euler.d.ts +2 -3
- package/dist/classes/euler.js +462 -533
- package/dist/classes/matrix3.d.ts +2 -3
- package/dist/classes/matrix3.js +185 -190
- package/dist/classes/matrix4.d.ts +1 -2
- package/dist/classes/matrix4.js +516 -452
- package/dist/classes/pose.d.ts +4 -5
- package/dist/classes/pose.js +104 -119
- package/dist/classes/quaternion.d.ts +1 -2
- package/dist/classes/quaternion.js +257 -233
- package/dist/classes/spherical-coordinates.d.ts +3 -4
- package/dist/classes/spherical-coordinates.js +138 -147
- package/dist/classes/vector2.d.ts +1 -2
- package/dist/classes/vector2.js +101 -85
- package/dist/classes/vector3.d.ts +1 -2
- package/dist/classes/vector3.js +125 -136
- package/dist/classes/vector4.d.ts +2 -3
- package/dist/classes/vector4.js +106 -114
- package/dist/gl-matrix/common.d.ts +0 -1
- package/dist/gl-matrix/common.js +38 -6
- package/dist/gl-matrix/mat3.d.ts +0 -1
- package/dist/gl-matrix/mat3.js +699 -425
- package/dist/gl-matrix/mat4.d.ts +0 -1
- package/dist/gl-matrix/mat4.js +1879 -1339
- package/dist/gl-matrix/quat.d.ts +0 -1
- package/dist/gl-matrix/quat.js +655 -257
- package/dist/gl-matrix/vec2.d.ts +0 -1
- package/dist/gl-matrix/vec2.js +529 -212
- package/dist/gl-matrix/vec3.d.ts +0 -1
- package/dist/gl-matrix/vec3.js +703 -335
- package/dist/gl-matrix/vec4.d.ts +0 -1
- package/dist/gl-matrix/vec4.js +579 -293
- package/dist/gl-matrix/wip/index.d.ts +3 -4
- package/dist/gl-matrix/wip/index.js +2 -1
- package/dist/gl-matrix/wip/mat2.d.ts +0 -1
- package/dist/gl-matrix/wip/mat2.js +333 -157
- package/dist/gl-matrix/wip/mat2d.d.ts +0 -1
- package/dist/gl-matrix/wip/mat2d.js +377 -202
- package/dist/gl-matrix/wip/quat2.d.ts +0 -1
- package/dist/gl-matrix/wip/quat2.js +647 -409
- package/dist/index.cjs +60 -100
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +21 -22
- package/dist/index.js +23 -16
- package/dist/lib/assert.d.ts +0 -1
- package/dist/lib/assert.js +3 -4
- package/dist/lib/common.d.ts +2 -3
- package/dist/lib/common.js +163 -134
- package/dist/lib/gl-matrix-extras.d.ts +0 -1
- package/dist/lib/gl-matrix-extras.js +39 -36
- package/dist/lib/math-utils.d.ts +0 -1
- package/dist/lib/math-utils.js +2 -1
- package/dist/lib/validators.d.ts +0 -1
- package/dist/lib/validators.js +22 -25
- package/package.json +5 -6
- package/src/classes/matrix3.ts +1 -1
- package/dist/classes/base/math-array.d.ts.map +0 -1
- package/dist/classes/base/math-array.js.map +0 -1
- package/dist/classes/base/matrix.d.ts.map +0 -1
- package/dist/classes/base/matrix.js.map +0 -1
- package/dist/classes/base/vector.d.ts.map +0 -1
- package/dist/classes/base/vector.js.map +0 -1
- package/dist/classes/euler.d.ts.map +0 -1
- package/dist/classes/euler.js.map +0 -1
- package/dist/classes/matrix3.d.ts.map +0 -1
- package/dist/classes/matrix3.js.map +0 -1
- package/dist/classes/matrix4.d.ts.map +0 -1
- package/dist/classes/matrix4.js.map +0 -1
- package/dist/classes/pose.d.ts.map +0 -1
- package/dist/classes/pose.js.map +0 -1
- package/dist/classes/quaternion.d.ts.map +0 -1
- package/dist/classes/quaternion.js.map +0 -1
- package/dist/classes/spherical-coordinates.d.ts.map +0 -1
- package/dist/classes/spherical-coordinates.js.map +0 -1
- package/dist/classes/vector2.d.ts.map +0 -1
- package/dist/classes/vector2.js.map +0 -1
- package/dist/classes/vector3.d.ts.map +0 -1
- package/dist/classes/vector3.js.map +0 -1
- package/dist/classes/vector4.d.ts.map +0 -1
- package/dist/classes/vector4.js.map +0 -1
- package/dist/gl-matrix/common.d.ts.map +0 -1
- package/dist/gl-matrix/common.js.map +0 -1
- package/dist/gl-matrix/mat3.d.ts.map +0 -1
- package/dist/gl-matrix/mat3.js.map +0 -1
- package/dist/gl-matrix/mat4.d.ts.map +0 -1
- package/dist/gl-matrix/mat4.js.map +0 -1
- package/dist/gl-matrix/quat.d.ts.map +0 -1
- package/dist/gl-matrix/quat.js.map +0 -1
- package/dist/gl-matrix/vec2.d.ts.map +0 -1
- package/dist/gl-matrix/vec2.js.map +0 -1
- package/dist/gl-matrix/vec3.d.ts.map +0 -1
- package/dist/gl-matrix/vec3.js.map +0 -1
- package/dist/gl-matrix/vec4.d.ts.map +0 -1
- package/dist/gl-matrix/vec4.js.map +0 -1
- package/dist/gl-matrix/wip/index.d.ts.map +0 -1
- package/dist/gl-matrix/wip/index.js.map +0 -1
- package/dist/gl-matrix/wip/mat2.d.ts.map +0 -1
- package/dist/gl-matrix/wip/mat2.js.map +0 -1
- package/dist/gl-matrix/wip/mat2d.d.ts.map +0 -1
- package/dist/gl-matrix/wip/mat2d.js.map +0 -1
- package/dist/gl-matrix/wip/quat2.d.ts.map +0 -1
- package/dist/gl-matrix/wip/quat2.js.map +0 -1
- package/dist/gl-matrix/wip/types.d.js +0 -2
- package/dist/gl-matrix/wip/types.d.js.map +0 -1
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/assert.d.ts.map +0 -1
- package/dist/lib/assert.js.map +0 -1
- package/dist/lib/common.d.ts.map +0 -1
- package/dist/lib/common.js.map +0 -1
- package/dist/lib/gl-matrix-extras.d.ts.map +0 -1
- package/dist/lib/gl-matrix-extras.js.map +0 -1
- package/dist/lib/gl-matrix.d.js +0 -2
- package/dist/lib/gl-matrix.d.js.map +0 -1
- package/dist/lib/math-utils.d.ts.map +0 -1
- package/dist/lib/math-utils.js.map +0 -1
- package/dist/lib/validators.d.ts.map +0 -1
- package/dist/lib/validators.js.map +0 -1
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import { NumericArray } from '@math.gl/types';
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import { Matrix } from
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import { Matrix } from "./base/matrix.js";
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declare enum INDICES {
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COL0ROW0 = 0,
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COL0ROW1 = 1,
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@@ -48,7 +48,7 @@ export declare class Matrix3 extends Matrix {
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invert(): this;
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multiplyLeft(a: NumericArray): this;
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multiplyRight(a: NumericArray): this;
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rotate(radians: number):
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rotate(radians: number): this;
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scale(factor: NumericArray | number): this;
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translate(vec: NumericArray): this;
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transform(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray;
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@@ -60,4 +60,3 @@ export declare class Matrix3 extends Matrix {
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transformVector3(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray;
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}
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export {};
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//# sourceMappingURL=matrix3.d.ts.map
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package/dist/classes/matrix3.js
CHANGED
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// Copyright (c) 2017 Uber Technologies, Inc.
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// MIT License
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import { Matrix } from "./base/matrix.js";
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import { checkVector } from "../lib/validators.js";
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import { vec4_transformMat3 } from "../lib/gl-matrix-extras.js";
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@@ -5,204 +7,197 @@ import { fromQuat as mat3_fromQuat, determinant as mat3_determinant, transpose a
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import { transformMat3 as vec2_transformMat3 } from "../gl-matrix/vec2.js";
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import { transformMat3 as vec3_transformMat3 } from "../gl-matrix/vec3.js";
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var INDICES;
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(function (INDICES) {
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INDICES[INDICES["COL0ROW0"] = 0] = "COL0ROW0";
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INDICES[INDICES["COL0ROW1"] = 1] = "COL0ROW1";
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INDICES[INDICES["COL0ROW2"] = 2] = "COL0ROW2";
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INDICES[INDICES["COL1ROW0"] = 3] = "COL1ROW0";
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INDICES[INDICES["COL1ROW1"] = 4] = "COL1ROW1";
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INDICES[INDICES["COL1ROW2"] = 5] = "COL1ROW2";
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INDICES[INDICES["COL2ROW0"] = 6] = "COL2ROW0";
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INDICES[INDICES["COL2ROW1"] = 7] = "COL2ROW1";
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INDICES[INDICES["COL2ROW2"] = 8] = "COL2ROW2";
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})(INDICES || (INDICES = {}));
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const IDENTITY_MATRIX = Object.freeze([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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export class Matrix3 extends Matrix {
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static get IDENTITY() {
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return getIdentityMatrix();
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}
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static get ZERO() {
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return getZeroMatrix();
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}
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get ELEMENTS() {
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return 9;
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}
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get RANK() {
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return 3;
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}
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get INDICES() {
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return INDICES;
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}
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constructor(array, ...args) {
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// PERF NOTE: initialize elements as double precision numbers
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super(-0, -0, -0, -0, -0, -0, -0, -0, -0);
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if (arguments.length === 1 && Array.isArray(array)) {
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this.copy(array);
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}
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else if (args.length > 0) {
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this.copy([array, ...args]);
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}
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else {
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this.identity();
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}
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}
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copy(array) {
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// Element wise copy for performance
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this[0] = array[0];
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this[1] = array[1];
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this[2] = array[2];
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this[3] = array[3];
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this[4] = array[4];
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this[5] = array[5];
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this[6] = array[6];
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this[7] = array[7];
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this[8] = array[8];
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return this.check();
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}
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// Constructors
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identity() {
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return this.copy(IDENTITY_MATRIX);
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}
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/**
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*
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* @param object
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* @returns self
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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fromObject(object) {
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return this.check();
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}
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/** Calculates a 3x3 matrix from the given quaternion
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* q quat Quaternion to create matrix from
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*/
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fromQuaternion(q) {
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mat3_fromQuat(this, q);
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return this.check();
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}
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/**
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* accepts column major order, stores in column major order
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*/
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// eslint-disable-next-line max-params
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set(m00, m10, m20, m01, m11, m21, m02, m12, m22) {
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this[0] = m00;
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this[1] = m10;
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91
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+
this[2] = m20;
|
|
92
|
+
this[3] = m01;
|
|
93
|
+
this[4] = m11;
|
|
94
|
+
this[5] = m21;
|
|
95
|
+
this[6] = m02;
|
|
96
|
+
this[7] = m12;
|
|
97
|
+
this[8] = m22;
|
|
98
|
+
return this.check();
|
|
99
|
+
}
|
|
100
|
+
/**
|
|
101
|
+
* accepts row major order, stores as column major
|
|
102
|
+
*/
|
|
103
|
+
// eslint-disable-next-line max-params
|
|
104
|
+
setRowMajor(m00, m01, m02, m10, m11, m12, m20, m21, m22) {
|
|
105
|
+
this[0] = m00;
|
|
106
|
+
this[1] = m10;
|
|
107
|
+
this[2] = m20;
|
|
108
|
+
this[3] = m01;
|
|
109
|
+
this[4] = m11;
|
|
110
|
+
this[5] = m21;
|
|
111
|
+
this[6] = m02;
|
|
112
|
+
this[7] = m12;
|
|
113
|
+
this[8] = m22;
|
|
114
|
+
return this.check();
|
|
115
|
+
}
|
|
116
|
+
// Accessors
|
|
117
|
+
determinant() {
|
|
118
|
+
return mat3_determinant(this);
|
|
119
|
+
}
|
|
120
|
+
// Modifiers
|
|
121
|
+
transpose() {
|
|
122
|
+
mat3_transpose(this, this);
|
|
123
|
+
return this.check();
|
|
124
|
+
}
|
|
125
|
+
/** Invert a matrix. Note that this can fail if the matrix is not invertible */
|
|
126
|
+
invert() {
|
|
127
|
+
mat3_invert(this, this);
|
|
128
|
+
return this.check();
|
|
129
|
+
}
|
|
130
|
+
// Operations
|
|
131
|
+
multiplyLeft(a) {
|
|
132
|
+
mat3_multiply(this, a, this);
|
|
133
|
+
return this.check();
|
|
134
|
+
}
|
|
135
|
+
multiplyRight(a) {
|
|
136
|
+
mat3_multiply(this, this, a);
|
|
137
|
+
return this.check();
|
|
138
|
+
}
|
|
139
|
+
rotate(radians) {
|
|
140
|
+
mat3_rotate(this, this, radians);
|
|
141
|
+
return this.check();
|
|
142
|
+
}
|
|
143
|
+
scale(factor) {
|
|
144
|
+
if (Array.isArray(factor)) {
|
|
145
|
+
mat3_scale(this, this, factor);
|
|
146
|
+
}
|
|
147
|
+
else {
|
|
148
|
+
mat3_scale(this, this, [factor, factor]);
|
|
149
|
+
}
|
|
150
|
+
return this.check();
|
|
151
|
+
}
|
|
152
|
+
translate(vec) {
|
|
153
|
+
mat3_translate(this, this, vec);
|
|
154
|
+
return this.check();
|
|
155
|
+
}
|
|
156
|
+
// Transforms
|
|
157
|
+
transform(vector, result) {
|
|
158
|
+
let out;
|
|
159
|
+
switch (vector.length) {
|
|
160
|
+
case 2:
|
|
161
|
+
out = vec2_transformMat3(result || [-0, -0], vector, this);
|
|
162
|
+
break;
|
|
163
|
+
case 3:
|
|
164
|
+
out = vec3_transformMat3(result || [-0, -0, -0], vector, this);
|
|
165
|
+
break;
|
|
166
|
+
case 4:
|
|
167
|
+
out = vec4_transformMat3(result || [-0, -0, -0, -0], vector, this);
|
|
168
|
+
break;
|
|
169
|
+
default:
|
|
170
|
+
throw new Error('Illegal vector');
|
|
171
|
+
}
|
|
172
|
+
checkVector(out, vector.length);
|
|
173
|
+
return out;
|
|
174
|
+
}
|
|
175
|
+
/** @deprecated */
|
|
176
|
+
transformVector(vector, result) {
|
|
177
|
+
return this.transform(vector, result);
|
|
178
|
+
}
|
|
179
|
+
/** @deprecated */
|
|
180
|
+
transformVector2(vector, result) {
|
|
181
|
+
return this.transform(vector, result);
|
|
182
|
+
}
|
|
183
|
+
/** @deprecated */
|
|
184
|
+
transformVector3(vector, result) {
|
|
185
|
+
return this.transform(vector, result);
|
|
186
|
+
}
|
|
187
187
|
}
|
|
188
188
|
let ZERO_MATRIX3;
|
|
189
189
|
let IDENTITY_MATRIX3 = null;
|
|
190
|
-
|
|
191
190
|
function getZeroMatrix() {
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
return ZERO_MATRIX3;
|
|
191
|
+
if (!ZERO_MATRIX3) {
|
|
192
|
+
ZERO_MATRIX3 = new Matrix3([0, 0, 0, 0, 0, 0, 0, 0, 0]);
|
|
193
|
+
Object.freeze(ZERO_MATRIX3);
|
|
194
|
+
}
|
|
195
|
+
return ZERO_MATRIX3;
|
|
198
196
|
}
|
|
199
|
-
|
|
200
197
|
function getIdentityMatrix() {
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
return IDENTITY_MATRIX3;
|
|
198
|
+
if (!IDENTITY_MATRIX3) {
|
|
199
|
+
IDENTITY_MATRIX3 = new Matrix3();
|
|
200
|
+
Object.freeze(IDENTITY_MATRIX3);
|
|
201
|
+
}
|
|
202
|
+
return IDENTITY_MATRIX3;
|
|
207
203
|
}
|
|
208
|
-
//# sourceMappingURL=matrix3.js.map
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { NumericArray } from '@math.gl/types';
|
|
2
|
-
import { Matrix } from
|
|
2
|
+
import { Matrix } from "./base/matrix.js";
|
|
3
3
|
declare enum INDICES {
|
|
4
4
|
COL0ROW0 = 0,
|
|
5
5
|
COL0ROW1 = 1,
|
|
@@ -223,4 +223,3 @@ export declare class Matrix4 extends Matrix {
|
|
|
223
223
|
makeTranslation(x: number, y: number, z: number): this;
|
|
224
224
|
}
|
|
225
225
|
export {};
|
|
226
|
-
//# sourceMappingURL=matrix4.d.ts.map
|