@math.gl/core 4.0.0 → 4.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. package/dist/classes/base/math-array.d.ts +1 -2
  2. package/dist/classes/base/math-array.js +220 -266
  3. package/dist/classes/base/matrix.d.ts +1 -2
  4. package/dist/classes/base/matrix.js +52 -53
  5. package/dist/classes/base/vector.d.ts +1 -2
  6. package/dist/classes/base/vector.js +121 -135
  7. package/dist/classes/euler.d.ts +2 -3
  8. package/dist/classes/euler.js +462 -533
  9. package/dist/classes/matrix3.d.ts +2 -3
  10. package/dist/classes/matrix3.js +185 -190
  11. package/dist/classes/matrix4.d.ts +1 -2
  12. package/dist/classes/matrix4.js +516 -452
  13. package/dist/classes/pose.d.ts +4 -5
  14. package/dist/classes/pose.js +104 -119
  15. package/dist/classes/quaternion.d.ts +1 -2
  16. package/dist/classes/quaternion.js +257 -233
  17. package/dist/classes/spherical-coordinates.d.ts +3 -4
  18. package/dist/classes/spherical-coordinates.js +138 -147
  19. package/dist/classes/vector2.d.ts +1 -2
  20. package/dist/classes/vector2.js +101 -85
  21. package/dist/classes/vector3.d.ts +1 -2
  22. package/dist/classes/vector3.js +125 -136
  23. package/dist/classes/vector4.d.ts +2 -3
  24. package/dist/classes/vector4.js +106 -114
  25. package/dist/gl-matrix/common.d.ts +0 -1
  26. package/dist/gl-matrix/common.js +38 -6
  27. package/dist/gl-matrix/mat3.d.ts +0 -1
  28. package/dist/gl-matrix/mat3.js +699 -425
  29. package/dist/gl-matrix/mat4.d.ts +0 -1
  30. package/dist/gl-matrix/mat4.js +1879 -1339
  31. package/dist/gl-matrix/quat.d.ts +0 -1
  32. package/dist/gl-matrix/quat.js +655 -257
  33. package/dist/gl-matrix/vec2.d.ts +0 -1
  34. package/dist/gl-matrix/vec2.js +529 -212
  35. package/dist/gl-matrix/vec3.d.ts +0 -1
  36. package/dist/gl-matrix/vec3.js +703 -335
  37. package/dist/gl-matrix/vec4.d.ts +0 -1
  38. package/dist/gl-matrix/vec4.js +579 -293
  39. package/dist/gl-matrix/wip/index.d.ts +3 -4
  40. package/dist/gl-matrix/wip/index.js +2 -1
  41. package/dist/gl-matrix/wip/mat2.d.ts +0 -1
  42. package/dist/gl-matrix/wip/mat2.js +333 -157
  43. package/dist/gl-matrix/wip/mat2d.d.ts +0 -1
  44. package/dist/gl-matrix/wip/mat2d.js +377 -202
  45. package/dist/gl-matrix/wip/quat2.d.ts +0 -1
  46. package/dist/gl-matrix/wip/quat2.js +647 -409
  47. package/dist/index.cjs +60 -100
  48. package/dist/index.cjs.map +7 -0
  49. package/dist/index.d.ts +21 -22
  50. package/dist/index.js +23 -16
  51. package/dist/lib/assert.d.ts +0 -1
  52. package/dist/lib/assert.js +3 -4
  53. package/dist/lib/common.d.ts +2 -3
  54. package/dist/lib/common.js +163 -134
  55. package/dist/lib/gl-matrix-extras.d.ts +0 -1
  56. package/dist/lib/gl-matrix-extras.js +39 -36
  57. package/dist/lib/math-utils.d.ts +0 -1
  58. package/dist/lib/math-utils.js +2 -1
  59. package/dist/lib/validators.d.ts +0 -1
  60. package/dist/lib/validators.js +22 -25
  61. package/package.json +5 -6
  62. package/src/classes/matrix3.ts +1 -1
  63. package/dist/classes/base/math-array.d.ts.map +0 -1
  64. package/dist/classes/base/math-array.js.map +0 -1
  65. package/dist/classes/base/matrix.d.ts.map +0 -1
  66. package/dist/classes/base/matrix.js.map +0 -1
  67. package/dist/classes/base/vector.d.ts.map +0 -1
  68. package/dist/classes/base/vector.js.map +0 -1
  69. package/dist/classes/euler.d.ts.map +0 -1
  70. package/dist/classes/euler.js.map +0 -1
  71. package/dist/classes/matrix3.d.ts.map +0 -1
  72. package/dist/classes/matrix3.js.map +0 -1
  73. package/dist/classes/matrix4.d.ts.map +0 -1
  74. package/dist/classes/matrix4.js.map +0 -1
  75. package/dist/classes/pose.d.ts.map +0 -1
  76. package/dist/classes/pose.js.map +0 -1
  77. package/dist/classes/quaternion.d.ts.map +0 -1
  78. package/dist/classes/quaternion.js.map +0 -1
  79. package/dist/classes/spherical-coordinates.d.ts.map +0 -1
  80. package/dist/classes/spherical-coordinates.js.map +0 -1
  81. package/dist/classes/vector2.d.ts.map +0 -1
  82. package/dist/classes/vector2.js.map +0 -1
  83. package/dist/classes/vector3.d.ts.map +0 -1
  84. package/dist/classes/vector3.js.map +0 -1
  85. package/dist/classes/vector4.d.ts.map +0 -1
  86. package/dist/classes/vector4.js.map +0 -1
  87. package/dist/gl-matrix/common.d.ts.map +0 -1
  88. package/dist/gl-matrix/common.js.map +0 -1
  89. package/dist/gl-matrix/mat3.d.ts.map +0 -1
  90. package/dist/gl-matrix/mat3.js.map +0 -1
  91. package/dist/gl-matrix/mat4.d.ts.map +0 -1
  92. package/dist/gl-matrix/mat4.js.map +0 -1
  93. package/dist/gl-matrix/quat.d.ts.map +0 -1
  94. package/dist/gl-matrix/quat.js.map +0 -1
  95. package/dist/gl-matrix/vec2.d.ts.map +0 -1
  96. package/dist/gl-matrix/vec2.js.map +0 -1
  97. package/dist/gl-matrix/vec3.d.ts.map +0 -1
  98. package/dist/gl-matrix/vec3.js.map +0 -1
  99. package/dist/gl-matrix/vec4.d.ts.map +0 -1
  100. package/dist/gl-matrix/vec4.js.map +0 -1
  101. package/dist/gl-matrix/wip/index.d.ts.map +0 -1
  102. package/dist/gl-matrix/wip/index.js.map +0 -1
  103. package/dist/gl-matrix/wip/mat2.d.ts.map +0 -1
  104. package/dist/gl-matrix/wip/mat2.js.map +0 -1
  105. package/dist/gl-matrix/wip/mat2d.d.ts.map +0 -1
  106. package/dist/gl-matrix/wip/mat2d.js.map +0 -1
  107. package/dist/gl-matrix/wip/quat2.d.ts.map +0 -1
  108. package/dist/gl-matrix/wip/quat2.js.map +0 -1
  109. package/dist/gl-matrix/wip/types.d.js +0 -2
  110. package/dist/gl-matrix/wip/types.d.js.map +0 -1
  111. package/dist/index.d.ts.map +0 -1
  112. package/dist/index.js.map +0 -1
  113. package/dist/lib/assert.d.ts.map +0 -1
  114. package/dist/lib/assert.js.map +0 -1
  115. package/dist/lib/common.d.ts.map +0 -1
  116. package/dist/lib/common.js.map +0 -1
  117. package/dist/lib/gl-matrix-extras.d.ts.map +0 -1
  118. package/dist/lib/gl-matrix-extras.js.map +0 -1
  119. package/dist/lib/gl-matrix.d.js +0 -2
  120. package/dist/lib/gl-matrix.d.js.map +0 -1
  121. package/dist/lib/math-utils.d.ts.map +0 -1
  122. package/dist/lib/math-utils.js.map +0 -1
  123. package/dist/lib/validators.d.ts.map +0 -1
  124. package/dist/lib/validators.js.map +0 -1
package/dist/index.cjs CHANGED
@@ -1,21 +1,7 @@
1
1
  var __defProp = Object.defineProperty;
2
2
  var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
3
3
  var __getOwnPropNames = Object.getOwnPropertyNames;
4
- var __getOwnPropSymbols = Object.getOwnPropertySymbols;
5
4
  var __hasOwnProp = Object.prototype.hasOwnProperty;
6
- var __propIsEnum = Object.prototype.propertyIsEnumerable;
7
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
8
- var __spreadValues = (a, b) => {
9
- for (var prop in b || (b = {}))
10
- if (__hasOwnProp.call(b, prop))
11
- __defNormalProp(a, prop, b[prop]);
12
- if (__getOwnPropSymbols)
13
- for (var prop of __getOwnPropSymbols(b)) {
14
- if (__propIsEnum.call(b, prop))
15
- __defNormalProp(a, prop, b[prop]);
16
- }
17
- return a;
18
- };
19
5
  var __export = (target, all) => {
20
6
  for (var name in all)
21
7
  __defProp(target, name, { get: all[name], enumerable: true });
@@ -30,9 +16,9 @@ var __copyProps = (to, from, except, desc) => {
30
16
  };
31
17
  var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
32
18
 
33
- // src/index.ts
34
- var src_exports = {};
35
- __export(src_exports, {
19
+ // dist/index.js
20
+ var dist_exports = {};
21
+ __export(dist_exports, {
36
22
  Euler: () => Euler,
37
23
  Matrix3: () => Matrix3,
38
24
  Matrix4: () => Matrix4,
@@ -74,9 +60,9 @@ __export(src_exports, {
74
60
  vec4: () => vec4_exports,
75
61
  withEpsilon: () => withEpsilon
76
62
  });
77
- module.exports = __toCommonJS(src_exports);
63
+ module.exports = __toCommonJS(dist_exports);
78
64
 
79
- // src/lib/common.ts
65
+ // dist/lib/common.js
80
66
  var RADIANS_TO_DEGREES = 1 / Math.PI * 180;
81
67
  var DEGREES_TO_RADIANS = 1 / 180 * Math.PI;
82
68
  var DEFAULT_CONFIG = {
@@ -88,7 +74,7 @@ var DEFAULT_CONFIG = {
88
74
  printRowMajor: true,
89
75
  _cartographicRadians: false
90
76
  };
91
- globalThis.mathgl = globalThis.mathgl || { config: __spreadValues({}, DEFAULT_CONFIG) };
77
+ globalThis.mathgl = globalThis.mathgl || { config: { ...DEFAULT_CONFIG } };
92
78
  var config = globalThis.mathgl.config;
93
79
  function configure(options) {
94
80
  Object.assign(config, options);
@@ -232,7 +218,7 @@ function map(value, func, result) {
232
218
  return func(value);
233
219
  }
234
220
 
235
- // src/classes/base/math-array.ts
221
+ // dist/classes/base/math-array.js
236
222
  var MathArray = class extends Array {
237
223
  clone() {
238
224
  return new this.constructor().copy(this);
@@ -419,7 +405,7 @@ var MathArray = class extends Array {
419
405
  }
420
406
  };
421
407
 
422
- // src/lib/validators.ts
408
+ // dist/lib/validators.js
423
409
  function validateVector(v, length5) {
424
410
  if (v.length !== length5) {
425
411
  return false;
@@ -444,14 +430,14 @@ function checkVector(v, length5, callerName = "") {
444
430
  return v;
445
431
  }
446
432
 
447
- // src/lib/assert.ts
433
+ // dist/lib/assert.js
448
434
  function assert(condition, message) {
449
435
  if (!condition) {
450
436
  throw new Error(`math.gl assertion ${message}`);
451
437
  }
452
438
  }
453
439
 
454
- // src/classes/base/vector.ts
440
+ // dist/classes/base/vector.js
455
441
  var Vector = class extends MathArray {
456
442
  get x() {
457
443
  return this[0];
@@ -556,7 +542,7 @@ var Vector = class extends MathArray {
556
542
  }
557
543
  };
558
544
 
559
- // src/gl-matrix/vec2.ts
545
+ // dist/gl-matrix/vec2.js
560
546
  var vec2_exports = {};
561
547
  __export(vec2_exports, {
562
548
  add: () => add,
@@ -606,7 +592,7 @@ __export(vec2_exports, {
606
592
  zero: () => zero
607
593
  });
608
594
 
609
- // src/gl-matrix/common.js
595
+ // dist/gl-matrix/common.js
610
596
  var EPSILON = 1e-6;
611
597
  var ARRAY_TYPE = typeof Float32Array !== "undefined" ? Float32Array : Array;
612
598
  var RANDOM = Math.random;
@@ -617,7 +603,7 @@ function round2(a) {
617
603
  }
618
604
  var degree = Math.PI / 180;
619
605
 
620
- // src/gl-matrix/vec2.ts
606
+ // dist/gl-matrix/vec2.js
621
607
  function create() {
622
608
  const out = new ARRAY_TYPE(2);
623
609
  if (ARRAY_TYPE != Float32Array) {
@@ -865,7 +851,7 @@ var forEach = function() {
865
851
  };
866
852
  }();
867
853
 
868
- // src/lib/gl-matrix-extras.ts
854
+ // dist/lib/gl-matrix-extras.js
869
855
  function vec2_transformMat4AsVector(out, a, m) {
870
856
  const x = a[0];
871
857
  const y = a[1];
@@ -912,7 +898,7 @@ function vec4_transformMat3(out, a, m) {
912
898
  return out;
913
899
  }
914
900
 
915
- // src/classes/vector2.ts
901
+ // dist/classes/vector2.js
916
902
  var Vector2 = class extends Vector {
917
903
  constructor(x = 0, y = 0) {
918
904
  super(2);
@@ -985,7 +971,7 @@ var Vector2 = class extends Vector {
985
971
  }
986
972
  };
987
973
 
988
- // src/gl-matrix/vec3.ts
974
+ // dist/gl-matrix/vec3.js
989
975
  var vec3_exports = {};
990
976
  __export(vec3_exports, {
991
977
  add: () => add2,
@@ -1412,7 +1398,7 @@ var forEach2 = function() {
1412
1398
  };
1413
1399
  }();
1414
1400
 
1415
- // src/classes/vector3.ts
1401
+ // dist/classes/vector3.js
1416
1402
  var ORIGIN = [0, 0, 0];
1417
1403
  var ZERO;
1418
1404
  var Vector3 = class extends Vector {
@@ -1520,7 +1506,7 @@ var Vector3 = class extends Vector {
1520
1506
  }
1521
1507
  };
1522
1508
 
1523
- // src/classes/vector4.ts
1509
+ // dist/classes/vector4.js
1524
1510
  var ZERO2;
1525
1511
  var Vector4 = class extends Vector {
1526
1512
  static get ZERO() {
@@ -1618,7 +1604,7 @@ var Vector4 = class extends Vector {
1618
1604
  }
1619
1605
  };
1620
1606
 
1621
- // src/classes/base/matrix.ts
1607
+ // dist/classes/base/matrix.js
1622
1608
  var Matrix = class extends MathArray {
1623
1609
  toString() {
1624
1610
  let string = "[";
@@ -1664,7 +1650,7 @@ var Matrix = class extends MathArray {
1664
1650
  }
1665
1651
  };
1666
1652
 
1667
- // src/gl-matrix/mat3.ts
1653
+ // dist/gl-matrix/mat3.js
1668
1654
  var mat3_exports = {};
1669
1655
  __export(mat3_exports, {
1670
1656
  add: () => add3,
@@ -2104,9 +2090,7 @@ function str3(a) {
2104
2090
  return `mat3(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]}, ${a[6]}, ${a[7]}, ${a[8]})`;
2105
2091
  }
2106
2092
  function frob(a) {
2107
- return Math.sqrt(
2108
- a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8]
2109
- );
2093
+ return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8]);
2110
2094
  }
2111
2095
  function add3(out, a, b) {
2112
2096
  out[0] = a[0] + b[0];
@@ -2183,8 +2167,9 @@ function equals4(a, b) {
2183
2167
  var mul3 = multiply3;
2184
2168
  var sub3 = subtract3;
2185
2169
 
2186
- // src/classes/matrix3.ts
2187
- var INDICES = /* @__PURE__ */ ((INDICES3) => {
2170
+ // dist/classes/matrix3.js
2171
+ var INDICES;
2172
+ (function(INDICES3) {
2188
2173
  INDICES3[INDICES3["COL0ROW0"] = 0] = "COL0ROW0";
2189
2174
  INDICES3[INDICES3["COL0ROW1"] = 1] = "COL0ROW1";
2190
2175
  INDICES3[INDICES3["COL0ROW2"] = 2] = "COL0ROW2";
@@ -2194,8 +2179,7 @@ var INDICES = /* @__PURE__ */ ((INDICES3) => {
2194
2179
  INDICES3[INDICES3["COL2ROW0"] = 6] = "COL2ROW0";
2195
2180
  INDICES3[INDICES3["COL2ROW1"] = 7] = "COL2ROW1";
2196
2181
  INDICES3[INDICES3["COL2ROW2"] = 8] = "COL2ROW2";
2197
- return INDICES3;
2198
- })(INDICES || {});
2182
+ })(INDICES || (INDICES = {}));
2199
2183
  var IDENTITY_MATRIX = Object.freeze([1, 0, 0, 0, 1, 0, 0, 0, 1]);
2200
2184
  var Matrix3 = class extends Matrix {
2201
2185
  static get IDENTITY() {
@@ -2349,7 +2333,7 @@ function getIdentityMatrix() {
2349
2333
  return IDENTITY_MATRIX3;
2350
2334
  }
2351
2335
 
2352
- // src/gl-matrix/mat4.ts
2336
+ // dist/gl-matrix/mat4.js
2353
2337
  var mat4_exports = {};
2354
2338
  __export(mat4_exports, {
2355
2339
  add: () => add4,
@@ -3701,9 +3685,7 @@ function str4(a) {
3701
3685
  return `mat4(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]}, ${a[6]}, ${a[7]}, ${a[8]}, ${a[9]}, ${a[10]}, ${a[11]}, ${a[12]}, ${a[13]}, ${a[14]}, ${a[15]})`;
3702
3686
  }
3703
3687
  function frob2(a) {
3704
- return Math.sqrt(
3705
- a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8] + a[9] * a[9] + a[10] * a[10] + a[11] * a[11] + a[12] * a[12] + a[13] * a[13] + a[14] * a[14] + a[15] * a[15]
3706
- );
3688
+ return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + a[6] * a[6] + a[7] * a[7] + a[8] * a[8] + a[9] * a[9] + a[10] * a[10] + a[11] * a[11] + a[12] * a[12] + a[13] * a[13] + a[14] * a[14] + a[15] * a[15]);
3707
3689
  }
3708
3690
  function add4(out, a, b) {
3709
3691
  out[0] = a[0] + b[0];
@@ -3822,7 +3804,7 @@ function equals5(a, b) {
3822
3804
  var mul4 = multiply4;
3823
3805
  var sub4 = subtract4;
3824
3806
 
3825
- // src/gl-matrix/vec4.ts
3807
+ // dist/gl-matrix/vec4.js
3826
3808
  var vec4_exports = {};
3827
3809
  __export(vec4_exports, {
3828
3810
  add: () => add5,
@@ -4188,8 +4170,9 @@ var forEach3 = function() {
4188
4170
  };
4189
4171
  }();
4190
4172
 
4191
- // src/classes/matrix4.ts
4192
- var INDICES2 = /* @__PURE__ */ ((INDICES3) => {
4173
+ // dist/classes/matrix4.js
4174
+ var INDICES2;
4175
+ (function(INDICES3) {
4193
4176
  INDICES3[INDICES3["COL0ROW0"] = 0] = "COL0ROW0";
4194
4177
  INDICES3[INDICES3["COL0ROW1"] = 1] = "COL0ROW1";
4195
4178
  INDICES3[INDICES3["COL0ROW2"] = 2] = "COL0ROW2";
@@ -4206,8 +4189,7 @@ var INDICES2 = /* @__PURE__ */ ((INDICES3) => {
4206
4189
  INDICES3[INDICES3["COL3ROW1"] = 13] = "COL3ROW1";
4207
4190
  INDICES3[INDICES3["COL3ROW2"] = 14] = "COL3ROW2";
4208
4191
  INDICES3[INDICES3["COL3ROW3"] = 15] = "COL3ROW3";
4209
- return INDICES3;
4210
- })(INDICES2 || {});
4192
+ })(INDICES2 || (INDICES2 = {}));
4211
4193
  var DEFAULT_FOVY = 45 * Math.PI / 180;
4212
4194
  var DEFAULT_ASPECT = 1;
4213
4195
  var DEFAULT_NEAR = 0.1;
@@ -4343,13 +4325,7 @@ var Matrix4 = class extends Matrix {
4343
4325
  return this.check();
4344
4326
  }
4345
4327
  orthographic(view) {
4346
- const {
4347
- fovy = DEFAULT_FOVY,
4348
- aspect = DEFAULT_ASPECT,
4349
- focalDistance = 1,
4350
- near = DEFAULT_NEAR,
4351
- far = DEFAULT_FAR
4352
- } = view;
4328
+ const { fovy = DEFAULT_FOVY, aspect = DEFAULT_ASPECT, focalDistance = 1, near = DEFAULT_NEAR, far = DEFAULT_FAR } = view;
4353
4329
  checkRadians(fovy);
4354
4330
  const halfY = fovy / 2;
4355
4331
  const top = focalDistance * Math.tan(halfY);
@@ -4573,7 +4549,7 @@ function computeInfinitePerspectiveOffCenter(result, left, right, bottom, top, n
4573
4549
  return result;
4574
4550
  }
4575
4551
 
4576
- // src/gl-matrix/quat.ts
4552
+ // dist/gl-matrix/quat.js
4577
4553
  var quat_exports = {};
4578
4554
  __export(quat_exports, {
4579
4555
  add: () => add6,
@@ -4917,7 +4893,7 @@ var setAxes = function() {
4917
4893
  };
4918
4894
  }();
4919
4895
 
4920
- // src/classes/quaternion.ts
4896
+ // dist/classes/quaternion.js
4921
4897
  var IDENTITY_QUATERNION = [0, 0, 0, 1];
4922
4898
  var Quaternion = class extends MathArray {
4923
4899
  constructor(x = 0, y = 0, z = 0, w = 1) {
@@ -5106,19 +5082,11 @@ var Quaternion = class extends MathArray {
5106
5082
  }
5107
5083
  };
5108
5084
 
5109
- // src/classes/spherical-coordinates.ts
5085
+ // dist/classes/spherical-coordinates.js
5110
5086
  var EPSILON2 = 1e-6;
5111
5087
  var EARTH_RADIUS_METERS = 6371e3;
5112
5088
  var SphericalCoordinates = class {
5113
- constructor({
5114
- phi = 0,
5115
- theta = 0,
5116
- radius = 1,
5117
- bearing,
5118
- pitch,
5119
- altitude,
5120
- radiusScale = EARTH_RADIUS_METERS
5121
- } = {}) {
5089
+ constructor({ phi = 0, theta = 0, radius = 1, bearing, pitch, altitude, radiusScale = EARTH_RADIUS_METERS } = {}) {
5122
5090
  this.phi = phi;
5123
5091
  this.theta = theta;
5124
5092
  this.radius = radius || altitude || 1;
@@ -5215,42 +5183,42 @@ var SphericalCoordinates = class {
5215
5183
  }
5216
5184
  };
5217
5185
 
5218
- // src/classes/euler.ts
5186
+ // dist/classes/euler.js
5219
5187
  var ERR_UNKNOWN_ORDER = "Unknown Euler angle order";
5220
5188
  var ALMOST_ONE = 0.99999;
5221
- var RotationOrder = /* @__PURE__ */ ((RotationOrder2) => {
5189
+ var RotationOrder;
5190
+ (function(RotationOrder2) {
5222
5191
  RotationOrder2[RotationOrder2["ZYX"] = 0] = "ZYX";
5223
5192
  RotationOrder2[RotationOrder2["YXZ"] = 1] = "YXZ";
5224
5193
  RotationOrder2[RotationOrder2["XZY"] = 2] = "XZY";
5225
5194
  RotationOrder2[RotationOrder2["ZXY"] = 3] = "ZXY";
5226
5195
  RotationOrder2[RotationOrder2["YZX"] = 4] = "YZX";
5227
5196
  RotationOrder2[RotationOrder2["XYZ"] = 5] = "XYZ";
5228
- return RotationOrder2;
5229
- })(RotationOrder || {});
5197
+ })(RotationOrder || (RotationOrder = {}));
5230
5198
  var Euler = class extends MathArray {
5231
5199
  static get ZYX() {
5232
- return 0 /* ZYX */;
5200
+ return RotationOrder.ZYX;
5233
5201
  }
5234
5202
  static get YXZ() {
5235
- return 1 /* YXZ */;
5203
+ return RotationOrder.YXZ;
5236
5204
  }
5237
5205
  static get XZY() {
5238
- return 2 /* XZY */;
5206
+ return RotationOrder.XZY;
5239
5207
  }
5240
5208
  static get ZXY() {
5241
- return 3 /* ZXY */;
5209
+ return RotationOrder.ZXY;
5242
5210
  }
5243
5211
  static get YZX() {
5244
- return 4 /* YZX */;
5212
+ return RotationOrder.YZX;
5245
5213
  }
5246
5214
  static get XYZ() {
5247
- return 5 /* XYZ */;
5215
+ return RotationOrder.XYZ;
5248
5216
  }
5249
5217
  static get RollPitchYaw() {
5250
- return 0 /* ZYX */;
5218
+ return RotationOrder.ZYX;
5251
5219
  }
5252
5220
  static get DefaultOrder() {
5253
- return 0 /* ZYX */;
5221
+ return RotationOrder.ZYX;
5254
5222
  }
5255
5223
  static get RotationOrders() {
5256
5224
  return RotationOrder;
@@ -5414,7 +5382,7 @@ var Euler = class extends MathArray {
5414
5382
  return this.check();
5415
5383
  }
5416
5384
  fromRollPitchYaw(roll, pitch, yaw) {
5417
- return this.set(roll, pitch, yaw, 0 /* ZYX */);
5385
+ return this.set(roll, pitch, yaw, RotationOrder.ZYX);
5418
5386
  }
5419
5387
  fromRotationMatrix(m, order = Euler.DefaultOrder) {
5420
5388
  this._fromRotationMatrix(m, order);
@@ -5426,17 +5394,17 @@ var Euler = class extends MathArray {
5426
5394
  getQuaternion() {
5427
5395
  const q = new Quaternion();
5428
5396
  switch (this[3]) {
5429
- case 5 /* XYZ */:
5397
+ case RotationOrder.XYZ:
5430
5398
  return q.rotateX(this[0]).rotateY(this[1]).rotateZ(this[2]);
5431
- case 1 /* YXZ */:
5399
+ case RotationOrder.YXZ:
5432
5400
  return q.rotateY(this[0]).rotateX(this[1]).rotateZ(this[2]);
5433
- case 3 /* ZXY */:
5401
+ case RotationOrder.ZXY:
5434
5402
  return q.rotateZ(this[0]).rotateX(this[1]).rotateY(this[2]);
5435
- case 0 /* ZYX */:
5403
+ case RotationOrder.ZYX:
5436
5404
  return q.rotateZ(this[0]).rotateY(this[1]).rotateX(this[2]);
5437
- case 4 /* YZX */:
5405
+ case RotationOrder.YZX:
5438
5406
  return q.rotateY(this[0]).rotateZ(this[1]).rotateX(this[2]);
5439
- case 2 /* XZY */:
5407
+ case RotationOrder.XZY:
5440
5408
  return q.rotateX(this[0]).rotateZ(this[1]).rotateY(this[2]);
5441
5409
  default:
5442
5410
  throw new Error(ERR_UNKNOWN_ORDER);
@@ -5638,18 +5606,9 @@ function checkOrder(value) {
5638
5606
  return value;
5639
5607
  }
5640
5608
 
5641
- // src/classes/pose.ts
5609
+ // dist/classes/pose.js
5642
5610
  var Pose = class {
5643
- constructor({
5644
- x = 0,
5645
- y = 0,
5646
- z = 0,
5647
- roll = 0,
5648
- pitch = 0,
5649
- yaw = 0,
5650
- position,
5651
- orientation
5652
- } = {}) {
5611
+ constructor({ x = 0, y = 0, z = 0, roll = 0, pitch = 0, yaw = 0, position, orientation } = {}) {
5653
5612
  if (Array.isArray(position) && position.length === 3) {
5654
5613
  this.position = new Vector3(position);
5655
5614
  } else {
@@ -5749,7 +5708,7 @@ var Pose = class {
5749
5708
  }
5750
5709
  };
5751
5710
 
5752
- // src/lib/math-utils.ts
5711
+ // dist/lib/math-utils.js
5753
5712
  var math_utils_exports = {};
5754
5713
  __export(math_utils_exports, {
5755
5714
  EPSILON1: () => EPSILON1,
@@ -5801,3 +5760,4 @@ var PI_OVER_TWO = Math.PI / 2;
5801
5760
  var PI_OVER_FOUR = Math.PI / 4;
5802
5761
  var PI_OVER_SIX = Math.PI / 6;
5803
5762
  var TWO_PI = Math.PI * 2;
5763
+ //# sourceMappingURL=index.cjs.map