@math.gl/core 4.0.0 → 4.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +1 -2
- package/dist/classes/base/math-array.js +220 -266
- package/dist/classes/base/matrix.d.ts +1 -2
- package/dist/classes/base/matrix.js +52 -53
- package/dist/classes/base/vector.d.ts +1 -2
- package/dist/classes/base/vector.js +121 -135
- package/dist/classes/euler.d.ts +2 -3
- package/dist/classes/euler.js +462 -533
- package/dist/classes/matrix3.d.ts +2 -3
- package/dist/classes/matrix3.js +185 -190
- package/dist/classes/matrix4.d.ts +1 -2
- package/dist/classes/matrix4.js +516 -452
- package/dist/classes/pose.d.ts +4 -5
- package/dist/classes/pose.js +104 -119
- package/dist/classes/quaternion.d.ts +1 -2
- package/dist/classes/quaternion.js +257 -233
- package/dist/classes/spherical-coordinates.d.ts +3 -4
- package/dist/classes/spherical-coordinates.js +138 -147
- package/dist/classes/vector2.d.ts +1 -2
- package/dist/classes/vector2.js +101 -85
- package/dist/classes/vector3.d.ts +1 -2
- package/dist/classes/vector3.js +125 -136
- package/dist/classes/vector4.d.ts +2 -3
- package/dist/classes/vector4.js +106 -114
- package/dist/gl-matrix/common.d.ts +0 -1
- package/dist/gl-matrix/common.js +38 -6
- package/dist/gl-matrix/mat3.d.ts +0 -1
- package/dist/gl-matrix/mat3.js +699 -425
- package/dist/gl-matrix/mat4.d.ts +0 -1
- package/dist/gl-matrix/mat4.js +1879 -1339
- package/dist/gl-matrix/quat.d.ts +0 -1
- package/dist/gl-matrix/quat.js +655 -257
- package/dist/gl-matrix/vec2.d.ts +0 -1
- package/dist/gl-matrix/vec2.js +529 -212
- package/dist/gl-matrix/vec3.d.ts +0 -1
- package/dist/gl-matrix/vec3.js +703 -335
- package/dist/gl-matrix/vec4.d.ts +0 -1
- package/dist/gl-matrix/vec4.js +579 -293
- package/dist/gl-matrix/wip/index.d.ts +3 -4
- package/dist/gl-matrix/wip/index.js +2 -1
- package/dist/gl-matrix/wip/mat2.d.ts +0 -1
- package/dist/gl-matrix/wip/mat2.js +333 -157
- package/dist/gl-matrix/wip/mat2d.d.ts +0 -1
- package/dist/gl-matrix/wip/mat2d.js +377 -202
- package/dist/gl-matrix/wip/quat2.d.ts +0 -1
- package/dist/gl-matrix/wip/quat2.js +647 -409
- package/dist/index.cjs +60 -100
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +21 -22
- package/dist/index.js +23 -16
- package/dist/lib/assert.d.ts +0 -1
- package/dist/lib/assert.js +3 -4
- package/dist/lib/common.d.ts +2 -3
- package/dist/lib/common.js +163 -134
- package/dist/lib/gl-matrix-extras.d.ts +0 -1
- package/dist/lib/gl-matrix-extras.js +39 -36
- package/dist/lib/math-utils.d.ts +0 -1
- package/dist/lib/math-utils.js +2 -1
- package/dist/lib/validators.d.ts +0 -1
- package/dist/lib/validators.js +22 -25
- package/package.json +5 -6
- package/src/classes/matrix3.ts +1 -1
- package/dist/classes/base/math-array.d.ts.map +0 -1
- package/dist/classes/base/math-array.js.map +0 -1
- package/dist/classes/base/matrix.d.ts.map +0 -1
- package/dist/classes/base/matrix.js.map +0 -1
- package/dist/classes/base/vector.d.ts.map +0 -1
- package/dist/classes/base/vector.js.map +0 -1
- package/dist/classes/euler.d.ts.map +0 -1
- package/dist/classes/euler.js.map +0 -1
- package/dist/classes/matrix3.d.ts.map +0 -1
- package/dist/classes/matrix3.js.map +0 -1
- package/dist/classes/matrix4.d.ts.map +0 -1
- package/dist/classes/matrix4.js.map +0 -1
- package/dist/classes/pose.d.ts.map +0 -1
- package/dist/classes/pose.js.map +0 -1
- package/dist/classes/quaternion.d.ts.map +0 -1
- package/dist/classes/quaternion.js.map +0 -1
- package/dist/classes/spherical-coordinates.d.ts.map +0 -1
- package/dist/classes/spherical-coordinates.js.map +0 -1
- package/dist/classes/vector2.d.ts.map +0 -1
- package/dist/classes/vector2.js.map +0 -1
- package/dist/classes/vector3.d.ts.map +0 -1
- package/dist/classes/vector3.js.map +0 -1
- package/dist/classes/vector4.d.ts.map +0 -1
- package/dist/classes/vector4.js.map +0 -1
- package/dist/gl-matrix/common.d.ts.map +0 -1
- package/dist/gl-matrix/common.js.map +0 -1
- package/dist/gl-matrix/mat3.d.ts.map +0 -1
- package/dist/gl-matrix/mat3.js.map +0 -1
- package/dist/gl-matrix/mat4.d.ts.map +0 -1
- package/dist/gl-matrix/mat4.js.map +0 -1
- package/dist/gl-matrix/quat.d.ts.map +0 -1
- package/dist/gl-matrix/quat.js.map +0 -1
- package/dist/gl-matrix/vec2.d.ts.map +0 -1
- package/dist/gl-matrix/vec2.js.map +0 -1
- package/dist/gl-matrix/vec3.d.ts.map +0 -1
- package/dist/gl-matrix/vec3.js.map +0 -1
- package/dist/gl-matrix/vec4.d.ts.map +0 -1
- package/dist/gl-matrix/vec4.js.map +0 -1
- package/dist/gl-matrix/wip/index.d.ts.map +0 -1
- package/dist/gl-matrix/wip/index.js.map +0 -1
- package/dist/gl-matrix/wip/mat2.d.ts.map +0 -1
- package/dist/gl-matrix/wip/mat2.js.map +0 -1
- package/dist/gl-matrix/wip/mat2d.d.ts.map +0 -1
- package/dist/gl-matrix/wip/mat2d.js.map +0 -1
- package/dist/gl-matrix/wip/quat2.d.ts.map +0 -1
- package/dist/gl-matrix/wip/quat2.js.map +0 -1
- package/dist/gl-matrix/wip/types.d.js +0 -2
- package/dist/gl-matrix/wip/types.d.js.map +0 -1
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/lib/assert.d.ts.map +0 -1
- package/dist/lib/assert.js.map +0 -1
- package/dist/lib/common.d.ts.map +0 -1
- package/dist/lib/common.js.map +0 -1
- package/dist/lib/gl-matrix-extras.d.ts.map +0 -1
- package/dist/lib/gl-matrix-extras.js.map +0 -1
- package/dist/lib/gl-matrix.d.js +0 -2
- package/dist/lib/gl-matrix.d.js.map +0 -1
- package/dist/lib/math-utils.d.ts.map +0 -1
- package/dist/lib/math-utils.js.map +0 -1
- package/dist/lib/validators.d.ts.map +0 -1
- package/dist/lib/validators.js.map +0 -1
package/dist/classes/pose.d.ts
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import { Matrix4 } from
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import { Vector3 } from
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import { Euler } from
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import { Matrix4 } from "./matrix4.js";
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import { Vector3 } from "./vector3.js";
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import { Euler } from "./euler.js";
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import { NumericArray } from '@math.gl/types';
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type PoseOptions = {
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position?: Readonly<NumericArray>;
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orientation?: Readonly<NumericArray>;
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x?: number;
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getTransformationMatrixToPose(pose: Pose): Matrix4;
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}
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export {};
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//# sourceMappingURL=pose.d.ts.map
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package/dist/classes/pose.js
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// Copyright (c) 2017 Uber Technologies, Inc.
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// MIT License
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import { Matrix4 } from "./matrix4.js";
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import { Vector3 } from "./vector3.js";
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import { Euler } from "./euler.js";
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export class Pose {
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const sw = Math.sin(this.yaw);
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const cr = Math.cos(this.roll);
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const cp = Math.cos(this.pitch);
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const cw = Math.cos(this.yaw);
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return new Matrix4().setRowMajor(cw * cp, -sw * cr + cw * sp * sr, sw * sr + cw * sp * cr, this.x, sw * cp, cw * cr + sw * sp * sr, -cw * sr + sw * sp * cr, this.y, -sp, cp * sr, cp * cr, this.z, 0, 0, 0, 1);
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}
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getTransformationMatrixFromPose(pose) {
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return new Matrix4().multiplyRight(this.getTransformationMatrix()).multiplyRight(pose.getTransformationMatrix().invert());
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}
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getTransformationMatrixToPose(pose) {
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return new Matrix4().multiplyRight(pose.getTransformationMatrix()).multiplyRight(this.getTransformationMatrix().invert());
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}
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constructor({ x = 0, y = 0, z = 0, roll = 0, pitch = 0, yaw = 0, position, orientation } = {}) {
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if (Array.isArray(position) && position.length === 3) {
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this.position = new Vector3(position);
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}
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else {
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this.position = new Vector3(x, y, z);
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}
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if (Array.isArray(orientation) && orientation.length === 4) {
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// @ts-expect-error
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this.orientation = new Euler(orientation, orientation[3]);
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}
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else {
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this.orientation = new Euler(roll, pitch, yaw, Euler.RollPitchYaw);
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}
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}
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get x() {
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return this.position.x;
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}
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set x(value) {
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this.position.x = value;
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}
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get y() {
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return this.position.y;
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}
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set y(value) {
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this.position.y = value;
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}
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get z() {
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return this.position.z;
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}
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set z(value) {
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this.position.z = value;
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}
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get roll() {
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return this.orientation.roll;
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}
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set roll(value) {
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this.orientation.roll = value;
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}
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get pitch() {
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return this.orientation.pitch;
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}
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set pitch(value) {
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this.orientation.pitch = value;
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}
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get yaw() {
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return this.orientation.yaw;
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}
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set yaw(value) {
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this.orientation.yaw = value;
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}
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getPosition() {
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return this.position;
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}
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getOrientation() {
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return this.orientation;
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}
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equals(pose) {
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if (!pose) {
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return false;
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}
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return this.position.equals(pose.position) && this.orientation.equals(pose.orientation);
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}
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exactEquals(pose) {
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if (!pose) {
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return false;
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}
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return (this.position.exactEquals(pose.position) && this.orientation.exactEquals(pose.orientation));
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}
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getTransformationMatrix() {
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// setup pre computations for the sin/cos of the angles
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const sr = Math.sin(this.roll);
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const sp = Math.sin(this.pitch);
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const sw = Math.sin(this.yaw);
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const cr = Math.cos(this.roll);
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const cp = Math.cos(this.pitch);
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const cw = Math.cos(this.yaw);
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// Create matrix
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return new Matrix4().setRowMajor(cw * cp, // 0,0
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-sw * cr + cw * sp * sr, // 0,1
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sw * sr + cw * sp * cr, // 0,2
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this.x, // 0,3
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sw * cp, // 1,0
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cw * cr + sw * sp * sr, // 1,1
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-cw * sr + sw * sp * cr, // 1,2
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this.y, // 1,3
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-sp, // 2,0
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cp * sr, // 2,1
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cp * cr, // 2,2
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this.z, // 2,3
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0, 0, 0, 1);
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}
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getTransformationMatrixFromPose(pose) {
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return new Matrix4()
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.multiplyRight(this.getTransformationMatrix())
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.multiplyRight(pose.getTransformationMatrix().invert());
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}
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getTransformationMatrixToPose(pose) {
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return new Matrix4()
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.multiplyRight(pose.getTransformationMatrix())
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.multiplyRight(this.getTransformationMatrix().invert());
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}
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}
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//# sourceMappingURL=pose.js.map
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import { MathArray } from "./base/math-array.js";
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export declare class Quaternion extends MathArray {
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constructor(x?: number | Readonly<NumericArray>, y?: number, z?: number, w?: number);
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copy(array: Readonly<NumericArray>): this;
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premultiply(a: Readonly<NumericArray>): this;
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}
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//# sourceMappingURL=quaternion.d.ts.map
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