@mapgis/mapbox-gl 16.0.1 → 16.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/dist/mapbox-gl.js +3 -3
  2. package/dist/mapbox-gl.js.map +1 -1
  3. package/package.json +1 -1
  4. package/.flowconfig +0 -61
  5. package/LICENSE.txt +0 -84
  6. package/README.md +0 -34
  7. package/build/banner.js +0 -4
  8. package/build/check-bundle-size.js +0 -140
  9. package/build/generate-access-token-script.js +0 -11
  10. package/build/generate-flow-typed-style-spec.js +0 -188
  11. package/build/generate-release-list.js +0 -21
  12. package/build/generate-struct-arrays.js +0 -237
  13. package/build/generate-style-code.js +0 -159
  14. package/build/mapbox-gl.js.flow +0 -3
  15. package/build/print-release-url.js +0 -6
  16. package/build/rollup_plugin_minify_style_spec.js +0 -20
  17. package/build/rollup_plugins.js +0 -80
  18. package/build/run-node +0 -3
  19. package/build/run-tap +0 -8
  20. package/build/test/build-tape.js +0 -19
  21. package/flow-typed/gl.js +0 -5
  22. package/flow-typed/jsdom.js +0 -18
  23. package/flow-typed/mapbox-gl-supported.js +0 -9
  24. package/flow-typed/mapbox-unitbezier.js +0 -14
  25. package/flow-typed/offscreen-canvas.js +0 -9
  26. package/flow-typed/pbf.js +0 -25
  27. package/flow-typed/point-geometry.js +0 -44
  28. package/flow-typed/potpack.js +0 -12
  29. package/flow-typed/sinon.js +0 -28
  30. package/flow-typed/vector-tile.js +0 -41
  31. package/src/css/mapbox-gl.css +0 -798
  32. package/src/css/svg/mapboxgl-ctrl-attrib.svg +0 -3
  33. package/src/css/svg/mapboxgl-ctrl-compass.svg +0 -4
  34. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +0 -3
  35. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +0 -5
  36. package/src/css/svg/mapboxgl-ctrl-logo.svg +0 -20
  37. package/src/css/svg/mapboxgl-ctrl-shrink.svg +0 -3
  38. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +0 -3
  39. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +0 -3
  40. package/src/data/array_types.js +0 -1095
  41. package/src/data/bucket/circle_attributes.js +0 -9
  42. package/src/data/bucket/circle_bucket.js +0 -204
  43. package/src/data/bucket/fill_attributes.js +0 -9
  44. package/src/data/bucket/fill_bucket.js +0 -233
  45. package/src/data/bucket/fill_extrusion_attributes.js +0 -10
  46. package/src/data/bucket/fill_extrusion_bucket.js +0 -289
  47. package/src/data/bucket/heatmap_bucket.js +0 -17
  48. package/src/data/bucket/line_attributes.js +0 -10
  49. package/src/data/bucket/line_bucket.js +0 -556
  50. package/src/data/bucket/pattern_attributes.js +0 -10
  51. package/src/data/bucket/pattern_bucket_features.js +0 -60
  52. package/src/data/bucket/symbol_attributes.js +0 -117
  53. package/src/data/bucket/symbol_bucket.js +0 -972
  54. package/src/data/bucket.js +0 -123
  55. package/src/data/dem_data.js +0 -125
  56. package/src/data/extent.js +0 -18
  57. package/src/data/feature_index.js +0 -321
  58. package/src/data/feature_position_map.js +0 -125
  59. package/src/data/index_array_type.js +0 -16
  60. package/src/data/load_geometry.js +0 -48
  61. package/src/data/pos_attributes.js +0 -6
  62. package/src/data/program_configuration.js +0 -687
  63. package/src/data/raster_bounds_attributes.js +0 -7
  64. package/src/data/segment.js +0 -76
  65. package/src/geo/edge_insets.js +0 -102
  66. package/src/geo/lng_lat.js +0 -165
  67. package/src/geo/lng_lat_bounds.js +0 -267
  68. package/src/geo/mercator_coordinate.js +0 -153
  69. package/src/geo/transform.js +0 -864
  70. package/src/gl/color_mode.js +0 -34
  71. package/src/gl/context.js +0 -298
  72. package/src/gl/cull_face_mode.js +0 -26
  73. package/src/gl/depth_mode.js +0 -29
  74. package/src/gl/framebuffer.js +0 -44
  75. package/src/gl/index_buffer.js +0 -55
  76. package/src/gl/stencil_mode.js +0 -30
  77. package/src/gl/types.js +0 -84
  78. package/src/gl/value.js +0 -520
  79. package/src/gl/vertex_buffer.js +0 -119
  80. package/src/index.js +0 -201
  81. package/src/render/draw_background.js +0 -57
  82. package/src/render/draw_circle.js +0 -113
  83. package/src/render/draw_collision_debug.js +0 -49
  84. package/src/render/draw_custom.js +0 -49
  85. package/src/render/draw_debug.js +0 -127
  86. package/src/render/draw_fill.js +0 -126
  87. package/src/render/draw_fill_extrusion.js +0 -96
  88. package/src/render/draw_heatmap.js +0 -140
  89. package/src/render/draw_hillshade.js +0 -108
  90. package/src/render/draw_line.js +0 -98
  91. package/src/render/draw_raster.js +0 -125
  92. package/src/render/draw_symbol.js +0 -394
  93. package/src/render/glyph_atlas.js +0 -71
  94. package/src/render/glyph_manager.js +0 -182
  95. package/src/render/image_atlas.js +0 -149
  96. package/src/render/image_manager.js +0 -306
  97. package/src/render/line_atlas.js +0 -210
  98. package/src/render/painter.js +0 -653
  99. package/src/render/program/background_program.js +0 -103
  100. package/src/render/program/circle_program.js +0 -69
  101. package/src/render/program/clipping_mask_program.js +0 -20
  102. package/src/render/program/collision_program.js +0 -49
  103. package/src/render/program/debug_program.js +0 -35
  104. package/src/render/program/fill_extrusion_program.js +0 -122
  105. package/src/render/program/fill_program.js +0 -126
  106. package/src/render/program/heatmap_program.js +0 -83
  107. package/src/render/program/hillshade_program.js +0 -122
  108. package/src/render/program/line_program.js +0 -207
  109. package/src/render/program/pattern.js +0 -102
  110. package/src/render/program/program_uniforms.js +0 -42
  111. package/src/render/program/raster_program.js +0 -92
  112. package/src/render/program/symbol_program.js +0 -224
  113. package/src/render/program.js +0 -168
  114. package/src/render/texture.js +0 -122
  115. package/src/render/uniform_binding.js +0 -147
  116. package/src/render/vertex_array_object.js +0 -163
  117. package/src/shaders/README.md +0 -42
  118. package/src/shaders/_prelude.fragment.glsl +0 -17
  119. package/src/shaders/_prelude.vertex.glsl +0 -73
  120. package/src/shaders/background.fragment.glsl +0 -10
  121. package/src/shaders/background.vertex.glsl +0 -7
  122. package/src/shaders/background_pattern.fragment.glsl +0 -28
  123. package/src/shaders/background_pattern.vertex.glsl +0 -20
  124. package/src/shaders/circle.fragment.glsl +0 -39
  125. package/src/shaders/circle.vertex.glsl +0 -64
  126. package/src/shaders/clipping_mask.fragment.glsl +0 -3
  127. package/src/shaders/clipping_mask.vertex.glsl +0 -7
  128. package/src/shaders/collision_box.fragment.glsl +0 -21
  129. package/src/shaders/collision_box.vertex.glsl +0 -27
  130. package/src/shaders/collision_circle.fragment.glsl +0 -34
  131. package/src/shaders/collision_circle.vertex.glsl +0 -36
  132. package/src/shaders/debug.fragment.glsl +0 -9
  133. package/src/shaders/debug.vertex.glsl +0 -12
  134. package/src/shaders/encode_attribute.js +0 -17
  135. package/src/shaders/fill.fragment.glsl +0 -13
  136. package/src/shaders/fill.vertex.glsl +0 -13
  137. package/src/shaders/fill_extrusion.fragment.glsl +0 -9
  138. package/src/shaders/fill_extrusion.vertex.glsl +0 -66
  139. package/src/shaders/fill_extrusion_pattern.fragment.glsl +0 -45
  140. package/src/shaders/fill_extrusion_pattern.vertex.glsl +0 -79
  141. package/src/shaders/fill_outline.fragment.glsl +0 -17
  142. package/src/shaders/fill_outline.vertex.glsl +0 -17
  143. package/src/shaders/fill_outline_pattern.fragment.glsl +0 -43
  144. package/src/shaders/fill_outline_pattern.vertex.glsl +0 -44
  145. package/src/shaders/fill_pattern.fragment.glsl +0 -36
  146. package/src/shaders/fill_pattern.vertex.glsl +0 -39
  147. package/src/shaders/heatmap.fragment.glsl +0 -22
  148. package/src/shaders/heatmap.vertex.glsl +0 -54
  149. package/src/shaders/heatmap_texture.fragment.glsl +0 -14
  150. package/src/shaders/heatmap_texture.vertex.glsl +0 -11
  151. package/src/shaders/hillshade.fragment.glsl +0 -52
  152. package/src/shaders/hillshade.vertex.glsl +0 -11
  153. package/src/shaders/hillshade_prepare.fragment.glsl +0 -74
  154. package/src/shaders/hillshade_prepare.vertex.glsl +0 -15
  155. package/src/shaders/index.js +0 -20
  156. package/src/shaders/line.fragment.glsl +0 -30
  157. package/src/shaders/line.vertex.glsl +0 -85
  158. package/src/shaders/line_gradient.fragment.glsl +0 -34
  159. package/src/shaders/line_gradient.vertex.glsl +0 -87
  160. package/src/shaders/line_pattern.fragment.glsl +0 -74
  161. package/src/shaders/line_pattern.vertex.glsl +0 -99
  162. package/src/shaders/line_sdf.fragment.glsl +0 -45
  163. package/src/shaders/line_sdf.vertex.glsl +0 -98
  164. package/src/shaders/raster.fragment.glsl +0 -52
  165. package/src/shaders/raster.vertex.glsl +0 -21
  166. package/src/shaders/shaders.js +0 -180
  167. package/src/shaders/symbol_icon.fragment.glsl +0 -17
  168. package/src/shaders/symbol_icon.vertex.glsl +0 -94
  169. package/src/shaders/symbol_sdf.fragment.glsl +0 -52
  170. package/src/shaders/symbol_sdf.vertex.glsl +0 -115
  171. package/src/shaders/symbol_text_and_icon.fragment.glsl +0 -68
  172. package/src/shaders/symbol_text_and_icon.vertex.glsl +0 -116
  173. package/src/source/canvas_source.js +0 -238
  174. package/src/source/geojson_helper.js +0 -92
  175. package/src/source/geojson_source.js +0 -374
  176. package/src/source/geojson_worker_source.js +0 -357
  177. package/src/source/geojson_wrapper.js +0 -94
  178. package/src/source/image_source.js +0 -307
  179. package/src/source/load_tilejson.js +0 -39
  180. package/src/source/mbtiles_source.js +0 -115
  181. package/src/source/offline_database.js +0 -61
  182. package/src/source/offline_database_root.js +0 -62
  183. package/src/source/pixels_to_tile_units.js +0 -21
  184. package/src/source/query_features.js +0 -208
  185. package/src/source/raster_dem_tile_source.js +0 -138
  186. package/src/source/raster_dem_tile_worker_source.js +0 -62
  187. package/src/source/raster_tile_offline_source.js +0 -136
  188. package/src/source/raster_tile_source.js +0 -177
  189. package/src/source/rtl_text_plugin.js +0 -138
  190. package/src/source/source.js +0 -137
  191. package/src/source/source_cache.js +0 -957
  192. package/src/source/source_state.js +0 -159
  193. package/src/source/tile.js +0 -465
  194. package/src/source/tile_bounds.js +0 -38
  195. package/src/source/tile_cache.js +0 -212
  196. package/src/source/tile_id.js +0 -402
  197. package/src/source/vector_tile_source.js +0 -192
  198. package/src/source/vector_tile_worker_source.js +0 -216
  199. package/src/source/video_source.js +0 -203
  200. package/src/source/worker.js +0 -237
  201. package/src/source/worker_source.js +0 -106
  202. package/src/source/worker_tile.js +0 -224
  203. package/src/style/create_style_layer.js +0 -36
  204. package/src/style/evaluation_parameters.js +0 -62
  205. package/src/style/light.js +0 -130
  206. package/src/style/load_glyph_range.js +0 -38
  207. package/src/style/load_sprite.js +0 -67
  208. package/src/style/parse_glyph_pbf.js +0 -44
  209. package/src/style/pauseable_placement.js +0 -132
  210. package/src/style/properties.js +0 -753
  211. package/src/style/query_utils.js +0 -43
  212. package/src/style/style.js +0 -1361
  213. package/src/style/style_glyph.js +0 -17
  214. package/src/style/style_image.js +0 -137
  215. package/src/style/style_layer/background_style_layer.js +0 -21
  216. package/src/style/style_layer/background_style_layer_properties.js +0 -40
  217. package/src/style/style_layer/circle_style_layer.js +0 -98
  218. package/src/style/style_layer/circle_style_layer_properties.js +0 -63
  219. package/src/style/style_layer/custom_style_layer.js +0 -223
  220. package/src/style/style_layer/fill_extrusion_style_layer.js +0 -224
  221. package/src/style/style_layer/fill_extrusion_style_layer_properties.js +0 -50
  222. package/src/style/style_layer/fill_style_layer.js +0 -67
  223. package/src/style/style_layer/fill_style_layer_properties.js +0 -55
  224. package/src/style/style_layer/heatmap_style_layer.js +0 -69
  225. package/src/style/style_layer/heatmap_style_layer_properties.js +0 -44
  226. package/src/style/style_layer/hillshade_style_layer.js +0 -25
  227. package/src/style/style_layer/hillshade_style_layer_properties.js +0 -46
  228. package/src/style/style_layer/layer_properties.js.ejs +0 -69
  229. package/src/style/style_layer/line_style_layer.js +0 -151
  230. package/src/style/style_layer/line_style_layer_properties.js +0 -71
  231. package/src/style/style_layer/raster_style_layer.js +0 -21
  232. package/src/style/style_layer/raster_style_layer_properties.js +0 -50
  233. package/src/style/style_layer/symbol_style_layer.js +0 -190
  234. package/src/style/style_layer/symbol_style_layer_properties.js +0 -153
  235. package/src/style/style_layer/typed_style_layer.js +0 -17
  236. package/src/style/style_layer.js +0 -281
  237. package/src/style/style_layer_index.js +0 -80
  238. package/src/style/validate_style.js +0 -42
  239. package/src/style/zoom_history.js +0 -44
  240. package/src/style-spec/.eslintrc +0 -5
  241. package/src/style-spec/CHANGELOG.md +0 -438
  242. package/src/style-spec/README.md +0 -59
  243. package/src/style-spec/bin/gl-style-composite +0 -9
  244. package/src/style-spec/bin/gl-style-format +0 -22
  245. package/src/style-spec/bin/gl-style-migrate +0 -9
  246. package/src/style-spec/bin/gl-style-validate +0 -50
  247. package/src/style-spec/composite.js +0 -50
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  251. package/src/style-spec/dist/.gitkeep +0 -0
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  258. package/src/style-spec/expression/definitions/case.js +0 -85
  259. package/src/style-spec/expression/definitions/coalesce.js +0 -93
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  261. package/src/style-spec/expression/definitions/collator.js +0 -78
  262. package/src/style-spec/expression/definitions/comparison.js +0 -184
  263. package/src/style-spec/expression/definitions/format.js +0 -144
  264. package/src/style-spec/expression/definitions/format_section_override.js +0 -54
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  267. package/src/style-spec/expression/definitions/index.js +0 -561
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  272. package/src/style-spec/expression/definitions/match.js +0 -158
  273. package/src/style-spec/expression/definitions/number_format.js +0 -142
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@@ -1,450 +0,0 @@
1
- // @flow
2
-
3
- import Point from '@mapbox/point-geometry';
4
-
5
- import {mat4, vec4} from 'gl-matrix';
6
- import * as symbolSize from './symbol_size';
7
- import {addDynamicAttributes} from '../data/bucket/symbol_bucket';
8
-
9
- import type Painter from '../render/painter';
10
- import type Transform from '../geo/transform';
11
- import type SymbolBucket from '../data/bucket/symbol_bucket';
12
- import type {
13
- GlyphOffsetArray,
14
- SymbolLineVertexArray,
15
- SymbolDynamicLayoutArray
16
- } from '../data/array_types';
17
- import {WritingMode} from '../symbol/shaping';
18
-
19
- export {updateLineLabels, hideGlyphs, getLabelPlaneMatrix, getGlCoordMatrix, project, placeFirstAndLastGlyph, xyTransformMat4};
20
-
21
- /*
22
- * # Overview of coordinate spaces
23
- *
24
- * ## Tile coordinate spaces
25
- * Each label has an anchor. Some labels have corresponding line geometries.
26
- * The points for both anchors and lines are stored in tile units. Each tile has it's own
27
- * coordinate space going from (0, 0) at the top left to (EXTENT, EXTENT) at the bottom right.
28
- *
29
- * ## GL coordinate space
30
- * At the end of everything, the vertex shader needs to produce a position in GL coordinate space,
31
- * which is (-1, 1) at the top left and (1, -1) in the bottom right.
32
- *
33
- * ## Map pixel coordinate spaces
34
- * Each tile has a pixel coordinate space. It's just the tile units scaled so that one unit is
35
- * whatever counts as 1 pixel at the current zoom.
36
- * This space is used for pitch-alignment=map, rotation-alignment=map
37
- *
38
- * ## Rotated map pixel coordinate spaces
39
- * Like the above, but rotated so axis of the space are aligned with the viewport instead of the tile.
40
- * This space is used for pitch-alignment=map, rotation-alignment=viewport
41
- *
42
- * ## Viewport pixel coordinate space
43
- * (0, 0) is at the top left of the canvas and (pixelWidth, pixelHeight) is at the bottom right corner
44
- * of the canvas. This space is used for pitch-alignment=viewport
45
- *
46
- *
47
- * # Vertex projection
48
- * It goes roughly like this:
49
- * 1. project the anchor and line from tile units into the correct label coordinate space
50
- * - map pixel space pitch-alignment=map rotation-alignment=map
51
- * - rotated map pixel space pitch-alignment=map rotation-alignment=viewport
52
- * - viewport pixel space pitch-alignment=viewport rotation-alignment=*
53
- * 2. if the label follows a line, find the point along the line that is the correct distance from the anchor.
54
- * 3. add the glyph's corner offset to the point from step 3
55
- * 4. convert from the label coordinate space to gl coordinates
56
- *
57
- * For horizontal labels we want to do step 1 in the shader for performance reasons (no cpu work).
58
- * This is what `u_label_plane_matrix` is used for.
59
- * For labels aligned with lines we have to steps 1 and 2 on the cpu since we need access to the line geometry.
60
- * This is what `updateLineLabels(...)` does.
61
- * Since the conversion is handled on the cpu we just set `u_label_plane_matrix` to an identity matrix.
62
- *
63
- * Steps 3 and 4 are done in the shaders for all labels.
64
- */
65
-
66
- /*
67
- * Returns a matrix for converting from tile units to the correct label coordinate space.
68
- */
69
- function getLabelPlaneMatrix(posMatrix: mat4,
70
- pitchWithMap: boolean,
71
- rotateWithMap: boolean,
72
- transform: Transform,
73
- pixelsToTileUnits: number) {
74
- const m = mat4.create();
75
- if (pitchWithMap) {
76
- mat4.scale(m, m, [1 / pixelsToTileUnits, 1 / pixelsToTileUnits, 1]);
77
- if (!rotateWithMap) {
78
- mat4.rotateZ(m, m, transform.angle);
79
- }
80
- } else {
81
- mat4.multiply(m, transform.labelPlaneMatrix, posMatrix);
82
- }
83
- return m;
84
- }
85
-
86
- /*
87
- * Returns a matrix for converting from the correct label coordinate space to gl coords.
88
- */
89
- function getGlCoordMatrix(posMatrix: mat4,
90
- pitchWithMap: boolean,
91
- rotateWithMap: boolean,
92
- transform: Transform,
93
- pixelsToTileUnits: number) {
94
- if (pitchWithMap) {
95
- const m = mat4.clone(posMatrix);
96
- mat4.scale(m, m, [pixelsToTileUnits, pixelsToTileUnits, 1]);
97
- if (!rotateWithMap) {
98
- mat4.rotateZ(m, m, -transform.angle);
99
- }
100
- return m;
101
- } else {
102
- return transform.glCoordMatrix;
103
- }
104
- }
105
-
106
- function project(point: Point, matrix: mat4) {
107
- const pos = [point.x, point.y, 0, 1];
108
- xyTransformMat4(pos, pos, matrix);
109
- const w = pos[3];
110
- return {
111
- point: new Point(pos[0] / w, pos[1] / w),
112
- signedDistanceFromCamera: w
113
- };
114
- }
115
-
116
- function isVisible(anchorPos: [number, number, number, number],
117
- clippingBuffer: [number, number]) {
118
- const x = anchorPos[0] / anchorPos[3];
119
- const y = anchorPos[1] / anchorPos[3];
120
- const inPaddedViewport = (
121
- x >= -clippingBuffer[0] &&
122
- x <= clippingBuffer[0] &&
123
- y >= -clippingBuffer[1] &&
124
- y <= clippingBuffer[1]);
125
- return inPaddedViewport;
126
- }
127
-
128
- /*
129
- * Update the `dynamicLayoutVertexBuffer` for the buffer with the correct glyph positions for the current map view.
130
- * This is only run on labels that are aligned with lines. Horizontal labels are handled entirely in the shader.
131
- */
132
- function updateLineLabels(bucket: SymbolBucket,
133
- posMatrix: mat4,
134
- painter: Painter,
135
- isText: boolean,
136
- labelPlaneMatrix: mat4,
137
- glCoordMatrix: mat4,
138
- pitchWithMap: boolean,
139
- keepUpright: boolean) {
140
-
141
- const sizeData = isText ? bucket.textSizeData : bucket.iconSizeData;
142
- const partiallyEvaluatedSize = symbolSize.evaluateSizeForZoom(sizeData, painter.transform.zoom);
143
-
144
- const clippingBuffer = [256 / painter.width * 2 + 1, 256 / painter.height * 2 + 1];
145
-
146
- const dynamicLayoutVertexArray = isText ?
147
- bucket.text.dynamicLayoutVertexArray :
148
- bucket.icon.dynamicLayoutVertexArray;
149
- dynamicLayoutVertexArray.clear();
150
-
151
- const lineVertexArray = bucket.lineVertexArray;
152
- const placedSymbols = isText ? bucket.text.placedSymbolArray : bucket.icon.placedSymbolArray;
153
-
154
- const aspectRatio = painter.transform.width / painter.transform.height;
155
-
156
- let useVertical = false;
157
-
158
- for (let s = 0; s < placedSymbols.length; s++) {
159
- const symbol: any = placedSymbols.get(s);
160
- // Don't do calculations for vertical glyphs unless the previous symbol was horizontal
161
- // and we determined that vertical glyphs were necessary.
162
- // Also don't do calculations for symbols that are collided and fully faded out
163
- if (symbol.hidden || symbol.writingMode === WritingMode.vertical && !useVertical) {
164
- hideGlyphs(symbol.numGlyphs, dynamicLayoutVertexArray);
165
- continue;
166
- }
167
- // Awkward... but we're counting on the paired "vertical" symbol coming immediately after its horizontal counterpart
168
- useVertical = false;
169
-
170
- const anchorPos = [symbol.anchorX, symbol.anchorY, 0, 1];
171
- vec4.transformMat4(anchorPos, anchorPos, posMatrix);
172
-
173
- // Don't bother calculating the correct point for invisible labels.
174
- if (!isVisible(anchorPos, clippingBuffer)) {
175
- hideGlyphs(symbol.numGlyphs, dynamicLayoutVertexArray);
176
- continue;
177
- }
178
-
179
- const cameraToAnchorDistance = anchorPos[3];
180
- const perspectiveRatio = 0.5 + 0.5 * (cameraToAnchorDistance / painter.transform.cameraToCenterDistance);
181
-
182
- const fontSize = symbolSize.evaluateSizeForFeature(sizeData, partiallyEvaluatedSize, symbol);
183
- const pitchScaledFontSize = pitchWithMap ?
184
- fontSize * perspectiveRatio :
185
- fontSize / perspectiveRatio;
186
-
187
- const tileAnchorPoint = new Point(symbol.anchorX, symbol.anchorY);
188
- const anchorPoint = project(tileAnchorPoint, labelPlaneMatrix).point;
189
- const projectionCache = {};
190
-
191
- const placeUnflipped: any = placeGlyphsAlongLine(symbol, pitchScaledFontSize, false /*unflipped*/, keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix,
192
- bucket.glyphOffsetArray, lineVertexArray, dynamicLayoutVertexArray, anchorPoint, tileAnchorPoint, projectionCache, aspectRatio);
193
-
194
- useVertical = placeUnflipped.useVertical;
195
-
196
- if (placeUnflipped.notEnoughRoom || useVertical ||
197
- (placeUnflipped.needsFlipping &&
198
- placeGlyphsAlongLine(symbol, pitchScaledFontSize, true /*flipped*/, keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix,
199
- bucket.glyphOffsetArray, lineVertexArray, dynamicLayoutVertexArray, anchorPoint, tileAnchorPoint, projectionCache, aspectRatio).notEnoughRoom)) {
200
- hideGlyphs(symbol.numGlyphs, dynamicLayoutVertexArray);
201
- }
202
- }
203
-
204
- if (isText) {
205
- bucket.text.dynamicLayoutVertexBuffer.updateData(dynamicLayoutVertexArray);
206
- } else {
207
- bucket.icon.dynamicLayoutVertexBuffer.updateData(dynamicLayoutVertexArray);
208
- }
209
- }
210
-
211
- function placeFirstAndLastGlyph(fontScale: number, glyphOffsetArray: GlyphOffsetArray, lineOffsetX: number, lineOffsetY: number, flip: boolean, anchorPoint: Point, tileAnchorPoint: Point, symbol: any, lineVertexArray: SymbolLineVertexArray, labelPlaneMatrix: mat4, projectionCache: any, returnTileDistance: boolean) {
212
- const glyphEndIndex = symbol.glyphStartIndex + symbol.numGlyphs;
213
- const lineStartIndex = symbol.lineStartIndex;
214
- const lineEndIndex = symbol.lineStartIndex + symbol.lineLength;
215
-
216
- const firstGlyphOffset = glyphOffsetArray.getoffsetX(symbol.glyphStartIndex);
217
- const lastGlyphOffset = glyphOffsetArray.getoffsetX(glyphEndIndex - 1);
218
-
219
- const firstPlacedGlyph = placeGlyphAlongLine(fontScale * firstGlyphOffset, lineOffsetX, lineOffsetY, flip, anchorPoint, tileAnchorPoint, symbol.segment,
220
- lineStartIndex, lineEndIndex, lineVertexArray, labelPlaneMatrix, projectionCache, returnTileDistance);
221
- if (!firstPlacedGlyph)
222
- return null;
223
-
224
- const lastPlacedGlyph = placeGlyphAlongLine(fontScale * lastGlyphOffset, lineOffsetX, lineOffsetY, flip, anchorPoint, tileAnchorPoint, symbol.segment,
225
- lineStartIndex, lineEndIndex, lineVertexArray, labelPlaneMatrix, projectionCache, returnTileDistance);
226
- if (!lastPlacedGlyph)
227
- return null;
228
-
229
- return {first: firstPlacedGlyph, last: lastPlacedGlyph};
230
- }
231
-
232
- function requiresOrientationChange(writingMode, firstPoint, lastPoint, aspectRatio) {
233
- if (writingMode === WritingMode.horizontal) {
234
- // On top of choosing whether to flip, choose whether to render this version of the glyphs or the alternate
235
- // vertical glyphs. We can't just filter out vertical glyphs in the horizontal range because the horizontal
236
- // and vertical versions can have slightly different projections which could lead to angles where both or
237
- // neither showed.
238
- const rise = Math.abs(lastPoint.y - firstPoint.y);
239
- const run = Math.abs(lastPoint.x - firstPoint.x) * aspectRatio;
240
- if (rise > run) {
241
- return {useVertical: true};
242
- }
243
- }
244
-
245
- if (writingMode === WritingMode.vertical ? firstPoint.y < lastPoint.y : firstPoint.x > lastPoint.x) {
246
- // Includes "horizontalOnly" case for labels without vertical glyphs
247
- return {needsFlipping: true};
248
- }
249
-
250
- return null;
251
- }
252
-
253
- function placeGlyphsAlongLine(symbol, fontSize, flip, keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, glyphOffsetArray, lineVertexArray, dynamicLayoutVertexArray, anchorPoint, tileAnchorPoint, projectionCache, aspectRatio) {
254
- const fontScale = fontSize / 24;
255
- const lineOffsetX = symbol.lineOffsetX * fontScale;
256
- const lineOffsetY = symbol.lineOffsetY * fontScale;
257
-
258
- let placedGlyphs;
259
- if (symbol.numGlyphs > 1) {
260
- const glyphEndIndex = symbol.glyphStartIndex + symbol.numGlyphs;
261
- const lineStartIndex = symbol.lineStartIndex;
262
- const lineEndIndex = symbol.lineStartIndex + symbol.lineLength;
263
-
264
- // Place the first and the last glyph in the label first, so we can figure out
265
- // the overall orientation of the label and determine whether it needs to be flipped in keepUpright mode
266
- const firstAndLastGlyph = placeFirstAndLastGlyph(fontScale, glyphOffsetArray, lineOffsetX, lineOffsetY, flip, anchorPoint, tileAnchorPoint, symbol, lineVertexArray, labelPlaneMatrix, projectionCache, false);
267
- if (!firstAndLastGlyph) {
268
- return {notEnoughRoom: true};
269
- }
270
- const firstPoint = project(firstAndLastGlyph.first.point, glCoordMatrix).point;
271
- const lastPoint = project(firstAndLastGlyph.last.point, glCoordMatrix).point;
272
-
273
- if (keepUpright && !flip) {
274
- const orientationChange = requiresOrientationChange(symbol.writingMode, firstPoint, lastPoint, aspectRatio);
275
- if (orientationChange) {
276
- return orientationChange;
277
- }
278
- }
279
-
280
- placedGlyphs = [firstAndLastGlyph.first];
281
- for (let glyphIndex = symbol.glyphStartIndex + 1; glyphIndex < glyphEndIndex - 1; glyphIndex++) {
282
- // Since first and last glyph fit on the line, we're sure that the rest of the glyphs can be placed
283
- // $FlowFixMe
284
- placedGlyphs.push(placeGlyphAlongLine(fontScale * glyphOffsetArray.getoffsetX(glyphIndex), lineOffsetX, lineOffsetY, flip, anchorPoint, tileAnchorPoint, symbol.segment,
285
- lineStartIndex, lineEndIndex, lineVertexArray, labelPlaneMatrix, projectionCache, false));
286
- }
287
- placedGlyphs.push(firstAndLastGlyph.last);
288
- } else {
289
- // Only a single glyph to place
290
- // So, determine whether to flip based on projected angle of the line segment it's on
291
- if (keepUpright && !flip) {
292
- const a = project(tileAnchorPoint, posMatrix).point;
293
- const tileVertexIndex = (symbol.lineStartIndex + symbol.segment + 1);
294
- // $FlowFixMe
295
- const tileSegmentEnd = new Point(lineVertexArray.getx(tileVertexIndex), lineVertexArray.gety(tileVertexIndex));
296
- const projectedVertex = project(tileSegmentEnd, posMatrix);
297
- // We know the anchor will be in the viewport, but the end of the line segment may be
298
- // behind the plane of the camera, in which case we can use a point at any arbitrary (closer)
299
- // point on the segment.
300
- const b = (projectedVertex.signedDistanceFromCamera > 0) ?
301
- projectedVertex.point :
302
- projectTruncatedLineSegment(tileAnchorPoint, tileSegmentEnd, a, 1, posMatrix);
303
-
304
- const orientationChange = requiresOrientationChange(symbol.writingMode, a, b, aspectRatio);
305
- if (orientationChange) {
306
- return orientationChange;
307
- }
308
- }
309
- // $FlowFixMe
310
- const singleGlyph = placeGlyphAlongLine(fontScale * glyphOffsetArray.getoffsetX(symbol.glyphStartIndex), lineOffsetX, lineOffsetY, flip, anchorPoint, tileAnchorPoint, symbol.segment,
311
- symbol.lineStartIndex, symbol.lineStartIndex + symbol.lineLength, lineVertexArray, labelPlaneMatrix, projectionCache, false);
312
- if (!singleGlyph)
313
- return {notEnoughRoom: true};
314
-
315
- placedGlyphs = [singleGlyph];
316
- }
317
-
318
- for (const glyph: any of placedGlyphs) {
319
- addDynamicAttributes(dynamicLayoutVertexArray, glyph.point, glyph.angle);
320
- }
321
- return {};
322
- }
323
-
324
- function projectTruncatedLineSegment(previousTilePoint: Point, currentTilePoint: Point, previousProjectedPoint: Point, minimumLength: number, projectionMatrix: mat4) {
325
- // We are assuming "previousTilePoint" won't project to a point within one unit of the camera plane
326
- // If it did, that would mean our label extended all the way out from within the viewport to a (very distant)
327
- // point near the plane of the camera. We wouldn't be able to render the label anyway once it crossed the
328
- // plane of the camera.
329
- const projectedUnitVertex = project(previousTilePoint.add(previousTilePoint.sub(currentTilePoint)._unit()), projectionMatrix).point;
330
- const projectedUnitSegment = previousProjectedPoint.sub(projectedUnitVertex);
331
-
332
- return previousProjectedPoint.add(projectedUnitSegment._mult(minimumLength / projectedUnitSegment.mag()));
333
- }
334
-
335
- function placeGlyphAlongLine(offsetX: number,
336
- lineOffsetX: number,
337
- lineOffsetY: number,
338
- flip: boolean,
339
- anchorPoint: Point,
340
- tileAnchorPoint: Point,
341
- anchorSegment: number,
342
- lineStartIndex: number,
343
- lineEndIndex: number,
344
- lineVertexArray: SymbolLineVertexArray,
345
- labelPlaneMatrix: mat4,
346
- projectionCache: {[_: number]: Point},
347
- returnTileDistance: boolean) {
348
-
349
- const combinedOffsetX = flip ?
350
- offsetX - lineOffsetX :
351
- offsetX + lineOffsetX;
352
-
353
- let dir = combinedOffsetX > 0 ? 1 : -1;
354
-
355
- let angle = 0;
356
- if (flip) {
357
- // The label needs to be flipped to keep text upright.
358
- // Iterate in the reverse direction.
359
- dir *= -1;
360
- angle = Math.PI;
361
- }
362
-
363
- if (dir < 0) angle += Math.PI;
364
-
365
- let currentIndex = dir > 0 ?
366
- lineStartIndex + anchorSegment :
367
- lineStartIndex + anchorSegment + 1;
368
-
369
- const initialIndex = currentIndex;
370
- let current = anchorPoint;
371
- let prev = anchorPoint;
372
- let distanceToPrev = 0;
373
- let currentSegmentDistance = 0;
374
- const absOffsetX = Math.abs(combinedOffsetX);
375
-
376
- while (distanceToPrev + currentSegmentDistance <= absOffsetX) {
377
- currentIndex += dir;
378
-
379
- // offset does not fit on the projected line
380
- if (currentIndex < lineStartIndex || currentIndex >= lineEndIndex)
381
- return null;
382
-
383
- prev = current;
384
-
385
- current = projectionCache[currentIndex];
386
- if (current === undefined) {
387
- const currentVertex = new Point(lineVertexArray.getx(currentIndex), lineVertexArray.gety(currentIndex));
388
- const projection = project(currentVertex, labelPlaneMatrix);
389
- if (projection.signedDistanceFromCamera > 0) {
390
- current = projectionCache[currentIndex] = projection.point;
391
- } else {
392
- // The vertex is behind the plane of the camera, so we can't project it
393
- // Instead, we'll create a vertex along the line that's far enough to include the glyph
394
- const previousLineVertexIndex = currentIndex - dir;
395
- const previousTilePoint = distanceToPrev === 0 ?
396
- tileAnchorPoint :
397
- new Point(lineVertexArray.getx(previousLineVertexIndex), lineVertexArray.gety(previousLineVertexIndex));
398
- // Don't cache because the new vertex might not be far enough out for future glyphs on the same segment
399
- current = projectTruncatedLineSegment(previousTilePoint, currentVertex, prev, absOffsetX - distanceToPrev + 1, labelPlaneMatrix);
400
- }
401
- }
402
-
403
- distanceToPrev += currentSegmentDistance;
404
- currentSegmentDistance = prev.dist(current);
405
- }
406
-
407
- // The point is on the current segment. Interpolate to find it.
408
- const segmentInterpolationT = (absOffsetX - distanceToPrev) / currentSegmentDistance;
409
- const prevToCurrent = current.sub(prev);
410
- const p = prevToCurrent.mult(segmentInterpolationT)._add(prev);
411
-
412
- // offset the point from the line to text-offset and icon-offset
413
- p._add(prevToCurrent._unit()._perp()._mult(lineOffsetY * dir));
414
-
415
- const segmentAngle = angle + Math.atan2(current.y - prev.y, current.x - prev.x);
416
-
417
- return {
418
- point: p,
419
- angle: segmentAngle,
420
- tileDistance: returnTileDistance ?
421
- {
422
- prevTileDistance: (currentIndex - dir) === initialIndex ? 0 : lineVertexArray.gettileUnitDistanceFromAnchor(currentIndex - dir),
423
- lastSegmentViewportDistance: absOffsetX - distanceToPrev
424
- } : null
425
- };
426
- }
427
-
428
- const hiddenGlyphAttributes = new Float32Array([-Infinity, -Infinity, 0, -Infinity, -Infinity, 0, -Infinity, -Infinity, 0, -Infinity, -Infinity, 0]);
429
-
430
- // Hide them by moving them offscreen. We still need to add them to the buffer
431
- // because the dynamic buffer is paired with a static buffer that doesn't get updated.
432
- function hideGlyphs(num: number, dynamicLayoutVertexArray: SymbolDynamicLayoutArray) {
433
- for (let i = 0; i < num; i++) {
434
- const offset = dynamicLayoutVertexArray.length;
435
- dynamicLayoutVertexArray.resize(offset + 4);
436
- // Since all hidden glyphs have the same attributes, we can build up the array faster with a single call to Float32Array.set
437
- // for each set of four vertices, instead of calling addDynamicAttributes for each vertex.
438
- dynamicLayoutVertexArray.float32.set(hiddenGlyphAttributes, offset * 3);
439
- }
440
- }
441
-
442
- // For line label layout, we're not using z output and our w input is always 1
443
- // This custom matrix transformation ignores those components to make projection faster
444
- function xyTransformMat4(out: vec4, a: vec4, m: mat4) {
445
- const x = a[0], y = a[1];
446
- out[0] = m[0] * x + m[4] * y + m[12];
447
- out[1] = m[1] * x + m[5] * y + m[13];
448
- out[3] = m[3] * x + m[7] * y + m[15];
449
- return out;
450
- }