@mapgis/mapbox-gl 16.0.1 → 16.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/dist/mapbox-gl.js +3 -3
  2. package/dist/mapbox-gl.js.map +1 -1
  3. package/package.json +1 -1
  4. package/.flowconfig +0 -61
  5. package/LICENSE.txt +0 -84
  6. package/README.md +0 -34
  7. package/build/banner.js +0 -4
  8. package/build/check-bundle-size.js +0 -140
  9. package/build/generate-access-token-script.js +0 -11
  10. package/build/generate-flow-typed-style-spec.js +0 -188
  11. package/build/generate-release-list.js +0 -21
  12. package/build/generate-struct-arrays.js +0 -237
  13. package/build/generate-style-code.js +0 -159
  14. package/build/mapbox-gl.js.flow +0 -3
  15. package/build/print-release-url.js +0 -6
  16. package/build/rollup_plugin_minify_style_spec.js +0 -20
  17. package/build/rollup_plugins.js +0 -80
  18. package/build/run-node +0 -3
  19. package/build/run-tap +0 -8
  20. package/build/test/build-tape.js +0 -19
  21. package/flow-typed/gl.js +0 -5
  22. package/flow-typed/jsdom.js +0 -18
  23. package/flow-typed/mapbox-gl-supported.js +0 -9
  24. package/flow-typed/mapbox-unitbezier.js +0 -14
  25. package/flow-typed/offscreen-canvas.js +0 -9
  26. package/flow-typed/pbf.js +0 -25
  27. package/flow-typed/point-geometry.js +0 -44
  28. package/flow-typed/potpack.js +0 -12
  29. package/flow-typed/sinon.js +0 -28
  30. package/flow-typed/vector-tile.js +0 -41
  31. package/src/css/mapbox-gl.css +0 -798
  32. package/src/css/svg/mapboxgl-ctrl-attrib.svg +0 -3
  33. package/src/css/svg/mapboxgl-ctrl-compass.svg +0 -4
  34. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +0 -3
  35. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +0 -5
  36. package/src/css/svg/mapboxgl-ctrl-logo.svg +0 -20
  37. package/src/css/svg/mapboxgl-ctrl-shrink.svg +0 -3
  38. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +0 -3
  39. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +0 -3
  40. package/src/data/array_types.js +0 -1095
  41. package/src/data/bucket/circle_attributes.js +0 -9
  42. package/src/data/bucket/circle_bucket.js +0 -204
  43. package/src/data/bucket/fill_attributes.js +0 -9
  44. package/src/data/bucket/fill_bucket.js +0 -233
  45. package/src/data/bucket/fill_extrusion_attributes.js +0 -10
  46. package/src/data/bucket/fill_extrusion_bucket.js +0 -289
  47. package/src/data/bucket/heatmap_bucket.js +0 -17
  48. package/src/data/bucket/line_attributes.js +0 -10
  49. package/src/data/bucket/line_bucket.js +0 -556
  50. package/src/data/bucket/pattern_attributes.js +0 -10
  51. package/src/data/bucket/pattern_bucket_features.js +0 -60
  52. package/src/data/bucket/symbol_attributes.js +0 -117
  53. package/src/data/bucket/symbol_bucket.js +0 -972
  54. package/src/data/bucket.js +0 -123
  55. package/src/data/dem_data.js +0 -125
  56. package/src/data/extent.js +0 -18
  57. package/src/data/feature_index.js +0 -321
  58. package/src/data/feature_position_map.js +0 -125
  59. package/src/data/index_array_type.js +0 -16
  60. package/src/data/load_geometry.js +0 -48
  61. package/src/data/pos_attributes.js +0 -6
  62. package/src/data/program_configuration.js +0 -687
  63. package/src/data/raster_bounds_attributes.js +0 -7
  64. package/src/data/segment.js +0 -76
  65. package/src/geo/edge_insets.js +0 -102
  66. package/src/geo/lng_lat.js +0 -165
  67. package/src/geo/lng_lat_bounds.js +0 -267
  68. package/src/geo/mercator_coordinate.js +0 -153
  69. package/src/geo/transform.js +0 -864
  70. package/src/gl/color_mode.js +0 -34
  71. package/src/gl/context.js +0 -298
  72. package/src/gl/cull_face_mode.js +0 -26
  73. package/src/gl/depth_mode.js +0 -29
  74. package/src/gl/framebuffer.js +0 -44
  75. package/src/gl/index_buffer.js +0 -55
  76. package/src/gl/stencil_mode.js +0 -30
  77. package/src/gl/types.js +0 -84
  78. package/src/gl/value.js +0 -520
  79. package/src/gl/vertex_buffer.js +0 -119
  80. package/src/index.js +0 -201
  81. package/src/render/draw_background.js +0 -57
  82. package/src/render/draw_circle.js +0 -113
  83. package/src/render/draw_collision_debug.js +0 -49
  84. package/src/render/draw_custom.js +0 -49
  85. package/src/render/draw_debug.js +0 -127
  86. package/src/render/draw_fill.js +0 -126
  87. package/src/render/draw_fill_extrusion.js +0 -96
  88. package/src/render/draw_heatmap.js +0 -140
  89. package/src/render/draw_hillshade.js +0 -108
  90. package/src/render/draw_line.js +0 -98
  91. package/src/render/draw_raster.js +0 -125
  92. package/src/render/draw_symbol.js +0 -394
  93. package/src/render/glyph_atlas.js +0 -71
  94. package/src/render/glyph_manager.js +0 -182
  95. package/src/render/image_atlas.js +0 -149
  96. package/src/render/image_manager.js +0 -306
  97. package/src/render/line_atlas.js +0 -210
  98. package/src/render/painter.js +0 -653
  99. package/src/render/program/background_program.js +0 -103
  100. package/src/render/program/circle_program.js +0 -69
  101. package/src/render/program/clipping_mask_program.js +0 -20
  102. package/src/render/program/collision_program.js +0 -49
  103. package/src/render/program/debug_program.js +0 -35
  104. package/src/render/program/fill_extrusion_program.js +0 -122
  105. package/src/render/program/fill_program.js +0 -126
  106. package/src/render/program/heatmap_program.js +0 -83
  107. package/src/render/program/hillshade_program.js +0 -122
  108. package/src/render/program/line_program.js +0 -207
  109. package/src/render/program/pattern.js +0 -102
  110. package/src/render/program/program_uniforms.js +0 -42
  111. package/src/render/program/raster_program.js +0 -92
  112. package/src/render/program/symbol_program.js +0 -224
  113. package/src/render/program.js +0 -168
  114. package/src/render/texture.js +0 -122
  115. package/src/render/uniform_binding.js +0 -147
  116. package/src/render/vertex_array_object.js +0 -163
  117. package/src/shaders/README.md +0 -42
  118. package/src/shaders/_prelude.fragment.glsl +0 -17
  119. package/src/shaders/_prelude.vertex.glsl +0 -73
  120. package/src/shaders/background.fragment.glsl +0 -10
  121. package/src/shaders/background.vertex.glsl +0 -7
  122. package/src/shaders/background_pattern.fragment.glsl +0 -28
  123. package/src/shaders/background_pattern.vertex.glsl +0 -20
  124. package/src/shaders/circle.fragment.glsl +0 -39
  125. package/src/shaders/circle.vertex.glsl +0 -64
  126. package/src/shaders/clipping_mask.fragment.glsl +0 -3
  127. package/src/shaders/clipping_mask.vertex.glsl +0 -7
  128. package/src/shaders/collision_box.fragment.glsl +0 -21
  129. package/src/shaders/collision_box.vertex.glsl +0 -27
  130. package/src/shaders/collision_circle.fragment.glsl +0 -34
  131. package/src/shaders/collision_circle.vertex.glsl +0 -36
  132. package/src/shaders/debug.fragment.glsl +0 -9
  133. package/src/shaders/debug.vertex.glsl +0 -12
  134. package/src/shaders/encode_attribute.js +0 -17
  135. package/src/shaders/fill.fragment.glsl +0 -13
  136. package/src/shaders/fill.vertex.glsl +0 -13
  137. package/src/shaders/fill_extrusion.fragment.glsl +0 -9
  138. package/src/shaders/fill_extrusion.vertex.glsl +0 -66
  139. package/src/shaders/fill_extrusion_pattern.fragment.glsl +0 -45
  140. package/src/shaders/fill_extrusion_pattern.vertex.glsl +0 -79
  141. package/src/shaders/fill_outline.fragment.glsl +0 -17
  142. package/src/shaders/fill_outline.vertex.glsl +0 -17
  143. package/src/shaders/fill_outline_pattern.fragment.glsl +0 -43
  144. package/src/shaders/fill_outline_pattern.vertex.glsl +0 -44
  145. package/src/shaders/fill_pattern.fragment.glsl +0 -36
  146. package/src/shaders/fill_pattern.vertex.glsl +0 -39
  147. package/src/shaders/heatmap.fragment.glsl +0 -22
  148. package/src/shaders/heatmap.vertex.glsl +0 -54
  149. package/src/shaders/heatmap_texture.fragment.glsl +0 -14
  150. package/src/shaders/heatmap_texture.vertex.glsl +0 -11
  151. package/src/shaders/hillshade.fragment.glsl +0 -52
  152. package/src/shaders/hillshade.vertex.glsl +0 -11
  153. package/src/shaders/hillshade_prepare.fragment.glsl +0 -74
  154. package/src/shaders/hillshade_prepare.vertex.glsl +0 -15
  155. package/src/shaders/index.js +0 -20
  156. package/src/shaders/line.fragment.glsl +0 -30
  157. package/src/shaders/line.vertex.glsl +0 -85
  158. package/src/shaders/line_gradient.fragment.glsl +0 -34
  159. package/src/shaders/line_gradient.vertex.glsl +0 -87
  160. package/src/shaders/line_pattern.fragment.glsl +0 -74
  161. package/src/shaders/line_pattern.vertex.glsl +0 -99
  162. package/src/shaders/line_sdf.fragment.glsl +0 -45
  163. package/src/shaders/line_sdf.vertex.glsl +0 -98
  164. package/src/shaders/raster.fragment.glsl +0 -52
  165. package/src/shaders/raster.vertex.glsl +0 -21
  166. package/src/shaders/shaders.js +0 -180
  167. package/src/shaders/symbol_icon.fragment.glsl +0 -17
  168. package/src/shaders/symbol_icon.vertex.glsl +0 -94
  169. package/src/shaders/symbol_sdf.fragment.glsl +0 -52
  170. package/src/shaders/symbol_sdf.vertex.glsl +0 -115
  171. package/src/shaders/symbol_text_and_icon.fragment.glsl +0 -68
  172. package/src/shaders/symbol_text_and_icon.vertex.glsl +0 -116
  173. package/src/source/canvas_source.js +0 -238
  174. package/src/source/geojson_helper.js +0 -92
  175. package/src/source/geojson_source.js +0 -374
  176. package/src/source/geojson_worker_source.js +0 -357
  177. package/src/source/geojson_wrapper.js +0 -94
  178. package/src/source/image_source.js +0 -307
  179. package/src/source/load_tilejson.js +0 -39
  180. package/src/source/mbtiles_source.js +0 -115
  181. package/src/source/offline_database.js +0 -61
  182. package/src/source/offline_database_root.js +0 -62
  183. package/src/source/pixels_to_tile_units.js +0 -21
  184. package/src/source/query_features.js +0 -208
  185. package/src/source/raster_dem_tile_source.js +0 -138
  186. package/src/source/raster_dem_tile_worker_source.js +0 -62
  187. package/src/source/raster_tile_offline_source.js +0 -136
  188. package/src/source/raster_tile_source.js +0 -177
  189. package/src/source/rtl_text_plugin.js +0 -138
  190. package/src/source/source.js +0 -137
  191. package/src/source/source_cache.js +0 -957
  192. package/src/source/source_state.js +0 -159
  193. package/src/source/tile.js +0 -465
  194. package/src/source/tile_bounds.js +0 -38
  195. package/src/source/tile_cache.js +0 -212
  196. package/src/source/tile_id.js +0 -402
  197. package/src/source/vector_tile_source.js +0 -192
  198. package/src/source/vector_tile_worker_source.js +0 -216
  199. package/src/source/video_source.js +0 -203
  200. package/src/source/worker.js +0 -237
  201. package/src/source/worker_source.js +0 -106
  202. package/src/source/worker_tile.js +0 -224
  203. package/src/style/create_style_layer.js +0 -36
  204. package/src/style/evaluation_parameters.js +0 -62
  205. package/src/style/light.js +0 -130
  206. package/src/style/load_glyph_range.js +0 -38
  207. package/src/style/load_sprite.js +0 -67
  208. package/src/style/parse_glyph_pbf.js +0 -44
  209. package/src/style/pauseable_placement.js +0 -132
  210. package/src/style/properties.js +0 -753
  211. package/src/style/query_utils.js +0 -43
  212. package/src/style/style.js +0 -1361
  213. package/src/style/style_glyph.js +0 -17
  214. package/src/style/style_image.js +0 -137
  215. package/src/style/style_layer/background_style_layer.js +0 -21
  216. package/src/style/style_layer/background_style_layer_properties.js +0 -40
  217. package/src/style/style_layer/circle_style_layer.js +0 -98
  218. package/src/style/style_layer/circle_style_layer_properties.js +0 -63
  219. package/src/style/style_layer/custom_style_layer.js +0 -223
  220. package/src/style/style_layer/fill_extrusion_style_layer.js +0 -224
  221. package/src/style/style_layer/fill_extrusion_style_layer_properties.js +0 -50
  222. package/src/style/style_layer/fill_style_layer.js +0 -67
  223. package/src/style/style_layer/fill_style_layer_properties.js +0 -55
  224. package/src/style/style_layer/heatmap_style_layer.js +0 -69
  225. package/src/style/style_layer/heatmap_style_layer_properties.js +0 -44
  226. package/src/style/style_layer/hillshade_style_layer.js +0 -25
  227. package/src/style/style_layer/hillshade_style_layer_properties.js +0 -46
  228. package/src/style/style_layer/layer_properties.js.ejs +0 -69
  229. package/src/style/style_layer/line_style_layer.js +0 -151
  230. package/src/style/style_layer/line_style_layer_properties.js +0 -71
  231. package/src/style/style_layer/raster_style_layer.js +0 -21
  232. package/src/style/style_layer/raster_style_layer_properties.js +0 -50
  233. package/src/style/style_layer/symbol_style_layer.js +0 -190
  234. package/src/style/style_layer/symbol_style_layer_properties.js +0 -153
  235. package/src/style/style_layer/typed_style_layer.js +0 -17
  236. package/src/style/style_layer.js +0 -281
  237. package/src/style/style_layer_index.js +0 -80
  238. package/src/style/validate_style.js +0 -42
  239. package/src/style/zoom_history.js +0 -44
  240. package/src/style-spec/.eslintrc +0 -5
  241. package/src/style-spec/CHANGELOG.md +0 -438
  242. package/src/style-spec/README.md +0 -59
  243. package/src/style-spec/bin/gl-style-composite +0 -9
  244. package/src/style-spec/bin/gl-style-format +0 -22
  245. package/src/style-spec/bin/gl-style-migrate +0 -9
  246. package/src/style-spec/bin/gl-style-validate +0 -50
  247. package/src/style-spec/composite.js +0 -50
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  251. package/src/style-spec/dist/.gitkeep +0 -0
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  258. package/src/style-spec/expression/definitions/case.js +0 -85
  259. package/src/style-spec/expression/definitions/coalesce.js +0 -93
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  261. package/src/style-spec/expression/definitions/collator.js +0 -78
  262. package/src/style-spec/expression/definitions/comparison.js +0 -184
  263. package/src/style-spec/expression/definitions/format.js +0 -144
  264. package/src/style-spec/expression/definitions/format_section_override.js +0 -54
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  267. package/src/style-spec/expression/definitions/index.js +0 -561
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  272. package/src/style-spec/expression/definitions/match.js +0 -158
  273. package/src/style-spec/expression/definitions/number_format.js +0 -142
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  357. package/src/symbol/projection.js +0 -450
  358. package/src/symbol/quads.js +0 -334
  359. package/src/symbol/shaping.js +0 -816
  360. package/src/symbol/symbol_layout.js +0 -772
  361. package/src/symbol/symbol_size.js +0 -113
  362. package/src/symbol/transform_text.js +0 -29
  363. package/src/types/callback.js +0 -17
  364. package/src/types/cancelable.js +0 -3
  365. package/src/types/tilejson.js +0 -17
  366. package/src/types/transferable.js +0 -3
  367. package/src/types/window.js +0 -172
  368. package/src/ui/anchor.js +0 -32
  369. package/src/ui/bind_handlers.js +0 -202
  370. package/src/ui/camera.js +0 -1152
  371. package/src/ui/control/attribution_control.js +0 -189
  372. package/src/ui/control/fps_control.js +0 -185
  373. package/src/ui/control/fullscreen_control.js +0 -147
  374. package/src/ui/control/geolocate_control.js +0 -594
  375. package/src/ui/control/logo_control.js +0 -92
  376. package/src/ui/control/navigation_control.js +0 -148
  377. package/src/ui/control/scale_control.js +0 -142
  378. package/src/ui/crs.js +0 -64
  379. package/src/ui/default_locale.js +0 -20
  380. package/src/ui/events.js +0 -806
  381. package/src/ui/handler/box_zoom.js +0 -175
  382. package/src/ui/handler/dblclick_zoom.js +0 -139
  383. package/src/ui/handler/drag_pan.js +0 -416
  384. package/src/ui/handler/drag_rotate.js +0 -378
  385. package/src/ui/handler/keyboard.js +0 -161
  386. package/src/ui/handler/scroll_zoom.js +0 -333
  387. package/src/ui/handler/touch_zoom_rotate.js +0 -293
  388. package/src/ui/hash.js +0 -147
  389. package/src/ui/map.js +0 -2883
  390. package/src/ui/marker.js +0 -607
  391. package/src/ui/offline_map.js +0 -91
  392. package/src/ui/popup.js +0 -530
  393. package/src/util/actor.js +0 -212
  394. package/src/util/ajax.js +0 -371
  395. package/src/util/browser/web_worker.js +0 -10
  396. package/src/util/browser/window.js +0 -5
  397. package/src/util/browser.js +0 -70
  398. package/src/util/classify_rings.js +0 -52
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  400. package/src/util/config.js +0 -30
  401. package/src/util/debug.js +0 -12
  402. package/src/util/dictionary_coder.js +0 -30
  403. package/src/util/dispatcher.js +0 -70
  404. package/src/util/dom.js +0 -144
  405. package/src/util/evented.js +0 -174
  406. package/src/util/find_pole_of_inaccessibility.js +0 -129
  407. package/src/util/global_worker_pool.js +0 -17
  408. package/src/util/image.js +0 -142
  409. package/src/util/intersection_tests.js +0 -208
  410. package/src/util/is_char_in_unicode_block.js +0 -311
  411. package/src/util/mapbox.js +0 -486
  412. package/src/util/offscreen_canvas_supported.js +0 -14
  413. package/src/util/performance.js +0 -112
  414. package/src/util/primitives.js +0 -145
  415. package/src/util/resolve_tokens.js +0 -16
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  423. package/src/util/throttle.js +0 -28
  424. package/src/util/throttled_invoker.js +0 -46
  425. package/src/util/tile_cover.js +0 -101
  426. package/src/util/tile_request_cache.js +0 -172
  427. package/src/util/util.js +0 -504
  428. package/src/util/vectortile_to_geojson.js +0 -54
  429. package/src/util/verticalize_punctuation.js +0 -114
  430. package/src/util/web_worker.js +0 -91
  431. package/src/util/web_worker_transfer.js +0 -266
  432. package/src/util/webp_supported.js +0 -69
  433. package/src/util/window.js +0 -102
  434. package/src/util/worker_pool.js +0 -47
@@ -1,9 +0,0 @@
1
- varying vec4 v_color;
2
-
3
- void main() {
4
- gl_FragColor = v_color;
5
-
6
- #ifdef OVERDRAW_INSPECTOR
7
- gl_FragColor = vec4(1.0);
8
- #endif
9
- }
@@ -1,66 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec3 u_lightcolor;
3
- uniform lowp vec3 u_lightpos;
4
- uniform lowp float u_lightintensity;
5
- uniform float u_vertical_gradient;
6
- uniform lowp float u_opacity;
7
-
8
- attribute vec2 a_pos;
9
- attribute vec4 a_normal_ed;
10
-
11
- varying vec4 v_color;
12
-
13
- #pragma mapbox: define highp float base
14
- #pragma mapbox: define highp float height
15
-
16
- #pragma mapbox: define highp vec4 color
17
-
18
- void main() {
19
- #pragma mapbox: initialize highp float base
20
- #pragma mapbox: initialize highp float height
21
- #pragma mapbox: initialize highp vec4 color
22
-
23
- vec3 normal = a_normal_ed.xyz;
24
-
25
- base = max(0.0, base);
26
- height = max(0.0, height);
27
-
28
- float t = mod(normal.x, 2.0);
29
-
30
- gl_Position = u_matrix * vec4(a_pos, t > 0.0 ? height : base, 1);
31
-
32
- // Relative luminance (how dark/bright is the surface color?)
33
- float colorvalue = color.r * 0.2126 + color.g * 0.7152 + color.b * 0.0722;
34
-
35
- v_color = vec4(0.0, 0.0, 0.0, 1.0);
36
-
37
- // Add slight ambient lighting so no extrusions are totally black
38
- vec4 ambientlight = vec4(0.03, 0.03, 0.03, 1.0);
39
- color += ambientlight;
40
-
41
- // Calculate cos(theta), where theta is the angle between surface normal and diffuse light ray
42
- float directional = clamp(dot(normal / 16384.0, u_lightpos), 0.0, 1.0);
43
-
44
- // Adjust directional so that
45
- // the range of values for highlight/shading is narrower
46
- // with lower light intensity
47
- // and with lighter/brighter surface colors
48
- directional = mix((1.0 - u_lightintensity), max((1.0 - colorvalue + u_lightintensity), 1.0), directional);
49
-
50
- // Add gradient along z axis of side surfaces
51
- if (normal.y != 0.0) {
52
- // This avoids another branching statement, but multiplies by a constant of 0.84 if no vertical gradient,
53
- // and otherwise calculates the gradient based on base + height
54
- directional *= (
55
- (1.0 - u_vertical_gradient) +
56
- (u_vertical_gradient * clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0)));
57
- }
58
-
59
- // Assign final color based on surface + ambient light color, diffuse light directional, and light color
60
- // with lower bounds adjusted to hue of light
61
- // so that shading is tinted with the complementary (opposite) color to the light color
62
- v_color.r += clamp(color.r * directional * u_lightcolor.r, mix(0.0, 0.3, 1.0 - u_lightcolor.r), 1.0);
63
- v_color.g += clamp(color.g * directional * u_lightcolor.g, mix(0.0, 0.3, 1.0 - u_lightcolor.g), 1.0);
64
- v_color.b += clamp(color.b * directional * u_lightcolor.b, mix(0.0, 0.3, 1.0 - u_lightcolor.b), 1.0);
65
- v_color *= u_opacity;
66
- }
@@ -1,45 +0,0 @@
1
- uniform vec2 u_texsize;
2
- uniform float u_fade;
3
-
4
- uniform sampler2D u_image;
5
-
6
- varying vec2 v_pos_a;
7
- varying vec2 v_pos_b;
8
- varying vec4 v_lighting;
9
-
10
- #pragma mapbox: define lowp float base
11
- #pragma mapbox: define lowp float height
12
- #pragma mapbox: define lowp vec4 pattern_from
13
- #pragma mapbox: define lowp vec4 pattern_to
14
- #pragma mapbox: define lowp float pixel_ratio_from
15
- #pragma mapbox: define lowp float pixel_ratio_to
16
-
17
- void main() {
18
- #pragma mapbox: initialize lowp float base
19
- #pragma mapbox: initialize lowp float height
20
- #pragma mapbox: initialize mediump vec4 pattern_from
21
- #pragma mapbox: initialize mediump vec4 pattern_to
22
- #pragma mapbox: initialize lowp float pixel_ratio_from
23
- #pragma mapbox: initialize lowp float pixel_ratio_to
24
-
25
- vec2 pattern_tl_a = pattern_from.xy;
26
- vec2 pattern_br_a = pattern_from.zw;
27
- vec2 pattern_tl_b = pattern_to.xy;
28
- vec2 pattern_br_b = pattern_to.zw;
29
-
30
- vec2 imagecoord = mod(v_pos_a, 1.0);
31
- vec2 pos = mix(pattern_tl_a / u_texsize, pattern_br_a / u_texsize, imagecoord);
32
- vec4 color1 = texture2D(u_image, pos);
33
-
34
- vec2 imagecoord_b = mod(v_pos_b, 1.0);
35
- vec2 pos2 = mix(pattern_tl_b / u_texsize, pattern_br_b / u_texsize, imagecoord_b);
36
- vec4 color2 = texture2D(u_image, pos2);
37
-
38
- vec4 mixedColor = mix(color1, color2, u_fade);
39
-
40
- gl_FragColor = mixedColor * v_lighting;
41
-
42
- #ifdef OVERDRAW_INSPECTOR
43
- gl_FragColor = vec4(1.0);
44
- #endif
45
- }
@@ -1,79 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_pixel_coord_upper;
3
- uniform vec2 u_pixel_coord_lower;
4
- uniform float u_height_factor;
5
- uniform vec3 u_scale;
6
- uniform float u_vertical_gradient;
7
- uniform lowp float u_opacity;
8
-
9
- uniform vec3 u_lightcolor;
10
- uniform lowp vec3 u_lightpos;
11
- uniform lowp float u_lightintensity;
12
-
13
- attribute vec2 a_pos;
14
- attribute vec4 a_normal_ed;
15
-
16
- varying vec2 v_pos_a;
17
- varying vec2 v_pos_b;
18
- varying vec4 v_lighting;
19
-
20
- #pragma mapbox: define lowp float base
21
- #pragma mapbox: define lowp float height
22
- #pragma mapbox: define lowp vec4 pattern_from
23
- #pragma mapbox: define lowp vec4 pattern_to
24
- #pragma mapbox: define lowp float pixel_ratio_from
25
- #pragma mapbox: define lowp float pixel_ratio_to
26
-
27
- void main() {
28
- #pragma mapbox: initialize lowp float base
29
- #pragma mapbox: initialize lowp float height
30
- #pragma mapbox: initialize mediump vec4 pattern_from
31
- #pragma mapbox: initialize mediump vec4 pattern_to
32
- #pragma mapbox: initialize lowp float pixel_ratio_from
33
- #pragma mapbox: initialize lowp float pixel_ratio_to
34
-
35
- vec2 pattern_tl_a = pattern_from.xy;
36
- vec2 pattern_br_a = pattern_from.zw;
37
- vec2 pattern_tl_b = pattern_to.xy;
38
- vec2 pattern_br_b = pattern_to.zw;
39
-
40
- float tileRatio = u_scale.x;
41
- float fromScale = u_scale.y;
42
- float toScale = u_scale.z;
43
-
44
- vec3 normal = a_normal_ed.xyz;
45
- float edgedistance = a_normal_ed.w;
46
-
47
- vec2 display_size_a = (pattern_br_a - pattern_tl_a) / pixel_ratio_from;
48
- vec2 display_size_b = (pattern_br_b - pattern_tl_b) / pixel_ratio_to;
49
-
50
- base = max(0.0, base);
51
- height = max(0.0, height);
52
-
53
- float t = mod(normal.x, 2.0);
54
- float z = t > 0.0 ? height : base;
55
-
56
- gl_Position = u_matrix * vec4(a_pos, z, 1);
57
-
58
- vec2 pos = normal.x == 1.0 && normal.y == 0.0 && normal.z == 16384.0
59
- ? a_pos // extrusion top
60
- : vec2(edgedistance, z * u_height_factor); // extrusion side
61
-
62
- v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, fromScale * display_size_a, tileRatio, pos);
63
- v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, toScale * display_size_b, tileRatio, pos);
64
-
65
- v_lighting = vec4(0.0, 0.0, 0.0, 1.0);
66
- float directional = clamp(dot(normal / 16383.0, u_lightpos), 0.0, 1.0);
67
- directional = mix((1.0 - u_lightintensity), max((0.5 + u_lightintensity), 1.0), directional);
68
-
69
- if (normal.y != 0.0) {
70
- // This avoids another branching statement, but multiplies by a constant of 0.84 if no vertical gradient,
71
- // and otherwise calculates the gradient based on base + height
72
- directional *= (
73
- (1.0 - u_vertical_gradient) +
74
- (u_vertical_gradient * clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0)));
75
- }
76
-
77
- v_lighting.rgb += clamp(directional * u_lightcolor, mix(vec3(0.0), vec3(0.3), 1.0 - u_lightcolor), vec3(1.0));
78
- v_lighting *= u_opacity;
79
- }
@@ -1,17 +0,0 @@
1
- varying vec2 v_pos;
2
-
3
- #pragma mapbox: define highp vec4 outline_color
4
- #pragma mapbox: define lowp float opacity
5
-
6
- void main() {
7
- #pragma mapbox: initialize highp vec4 outline_color
8
- #pragma mapbox: initialize lowp float opacity
9
-
10
- float dist = length(v_pos - gl_FragCoord.xy);
11
- float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
12
- gl_FragColor = outline_color * (alpha * opacity);
13
-
14
- #ifdef OVERDRAW_INSPECTOR
15
- gl_FragColor = vec4(1.0);
16
- #endif
17
- }
@@ -1,17 +0,0 @@
1
- attribute vec2 a_pos;
2
-
3
- uniform mat4 u_matrix;
4
- uniform vec2 u_world;
5
-
6
- varying vec2 v_pos;
7
-
8
- #pragma mapbox: define highp vec4 outline_color
9
- #pragma mapbox: define lowp float opacity
10
-
11
- void main() {
12
- #pragma mapbox: initialize highp vec4 outline_color
13
- #pragma mapbox: initialize lowp float opacity
14
-
15
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
16
- v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
17
- }
@@ -1,43 +0,0 @@
1
-
2
- uniform vec2 u_texsize;
3
- uniform sampler2D u_image;
4
- uniform float u_fade;
5
-
6
- varying vec2 v_pos_a;
7
- varying vec2 v_pos_b;
8
- varying vec2 v_pos;
9
-
10
- #pragma mapbox: define lowp float opacity
11
- #pragma mapbox: define lowp vec4 pattern_from
12
- #pragma mapbox: define lowp vec4 pattern_to
13
-
14
- void main() {
15
- #pragma mapbox: initialize lowp float opacity
16
- #pragma mapbox: initialize mediump vec4 pattern_from
17
- #pragma mapbox: initialize mediump vec4 pattern_to
18
-
19
- vec2 pattern_tl_a = pattern_from.xy;
20
- vec2 pattern_br_a = pattern_from.zw;
21
- vec2 pattern_tl_b = pattern_to.xy;
22
- vec2 pattern_br_b = pattern_to.zw;
23
-
24
- vec2 imagecoord = mod(v_pos_a, 1.0);
25
- vec2 pos = mix(pattern_tl_a / u_texsize, pattern_br_a / u_texsize, imagecoord);
26
- vec4 color1 = texture2D(u_image, pos);
27
-
28
- vec2 imagecoord_b = mod(v_pos_b, 1.0);
29
- vec2 pos2 = mix(pattern_tl_b / u_texsize, pattern_br_b / u_texsize, imagecoord_b);
30
- vec4 color2 = texture2D(u_image, pos2);
31
-
32
- // find distance to outline for alpha interpolation
33
-
34
- float dist = length(v_pos - gl_FragCoord.xy);
35
- float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
36
-
37
-
38
- gl_FragColor = mix(color1, color2, u_fade) * alpha * opacity;
39
-
40
- #ifdef OVERDRAW_INSPECTOR
41
- gl_FragColor = vec4(1.0);
42
- #endif
43
- }
@@ -1,44 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_world;
3
- uniform vec2 u_pixel_coord_upper;
4
- uniform vec2 u_pixel_coord_lower;
5
- uniform vec3 u_scale;
6
-
7
- attribute vec2 a_pos;
8
-
9
- varying vec2 v_pos_a;
10
- varying vec2 v_pos_b;
11
- varying vec2 v_pos;
12
-
13
- #pragma mapbox: define lowp float opacity
14
- #pragma mapbox: define lowp vec4 pattern_from
15
- #pragma mapbox: define lowp vec4 pattern_to
16
- #pragma mapbox: define lowp float pixel_ratio_from
17
- #pragma mapbox: define lowp float pixel_ratio_to
18
-
19
- void main() {
20
- #pragma mapbox: initialize lowp float opacity
21
- #pragma mapbox: initialize mediump vec4 pattern_from
22
- #pragma mapbox: initialize mediump vec4 pattern_to
23
- #pragma mapbox: initialize lowp float pixel_ratio_from
24
- #pragma mapbox: initialize lowp float pixel_ratio_to
25
-
26
- vec2 pattern_tl_a = pattern_from.xy;
27
- vec2 pattern_br_a = pattern_from.zw;
28
- vec2 pattern_tl_b = pattern_to.xy;
29
- vec2 pattern_br_b = pattern_to.zw;
30
-
31
- float tileRatio = u_scale.x;
32
- float fromScale = u_scale.y;
33
- float toScale = u_scale.z;
34
-
35
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
36
-
37
- vec2 display_size_a = (pattern_br_a - pattern_tl_a) / pixel_ratio_from;
38
- vec2 display_size_b = (pattern_br_b - pattern_tl_b) / pixel_ratio_to;
39
-
40
- v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, fromScale * display_size_a, tileRatio, a_pos);
41
- v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, toScale * display_size_b, tileRatio, a_pos);
42
-
43
- v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
44
- }
@@ -1,36 +0,0 @@
1
- uniform vec2 u_texsize;
2
- uniform float u_fade;
3
-
4
- uniform sampler2D u_image;
5
-
6
- varying vec2 v_pos_a;
7
- varying vec2 v_pos_b;
8
-
9
- #pragma mapbox: define lowp float opacity
10
- #pragma mapbox: define lowp vec4 pattern_from
11
- #pragma mapbox: define lowp vec4 pattern_to
12
-
13
- void main() {
14
- #pragma mapbox: initialize lowp float opacity
15
- #pragma mapbox: initialize mediump vec4 pattern_from
16
- #pragma mapbox: initialize mediump vec4 pattern_to
17
-
18
- vec2 pattern_tl_a = pattern_from.xy;
19
- vec2 pattern_br_a = pattern_from.zw;
20
- vec2 pattern_tl_b = pattern_to.xy;
21
- vec2 pattern_br_b = pattern_to.zw;
22
-
23
- vec2 imagecoord = mod(v_pos_a, 1.0);
24
- vec2 pos = mix(pattern_tl_a / u_texsize, pattern_br_a / u_texsize, imagecoord);
25
- vec4 color1 = texture2D(u_image, pos);
26
-
27
- vec2 imagecoord_b = mod(v_pos_b, 1.0);
28
- vec2 pos2 = mix(pattern_tl_b / u_texsize, pattern_br_b / u_texsize, imagecoord_b);
29
- vec4 color2 = texture2D(u_image, pos2);
30
-
31
- gl_FragColor = mix(color1, color2, u_fade) * opacity;
32
-
33
- #ifdef OVERDRAW_INSPECTOR
34
- gl_FragColor = vec4(1.0);
35
- #endif
36
- }
@@ -1,39 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_pixel_coord_upper;
3
- uniform vec2 u_pixel_coord_lower;
4
- uniform vec3 u_scale;
5
-
6
- attribute vec2 a_pos;
7
-
8
- varying vec2 v_pos_a;
9
- varying vec2 v_pos_b;
10
-
11
- #pragma mapbox: define lowp float opacity
12
- #pragma mapbox: define lowp vec4 pattern_from
13
- #pragma mapbox: define lowp vec4 pattern_to
14
- #pragma mapbox: define lowp float pixel_ratio_from
15
- #pragma mapbox: define lowp float pixel_ratio_to
16
-
17
- void main() {
18
- #pragma mapbox: initialize lowp float opacity
19
- #pragma mapbox: initialize mediump vec4 pattern_from
20
- #pragma mapbox: initialize mediump vec4 pattern_to
21
- #pragma mapbox: initialize lowp float pixel_ratio_from
22
- #pragma mapbox: initialize lowp float pixel_ratio_to
23
-
24
- vec2 pattern_tl_a = pattern_from.xy;
25
- vec2 pattern_br_a = pattern_from.zw;
26
- vec2 pattern_tl_b = pattern_to.xy;
27
- vec2 pattern_br_b = pattern_to.zw;
28
-
29
- float tileZoomRatio = u_scale.x;
30
- float fromScale = u_scale.y;
31
- float toScale = u_scale.z;
32
-
33
- vec2 display_size_a = (pattern_br_a - pattern_tl_a) / pixel_ratio_from;
34
- vec2 display_size_b = (pattern_br_b - pattern_tl_b) / pixel_ratio_to;
35
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
36
-
37
- v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, fromScale * display_size_a, tileZoomRatio, a_pos);
38
- v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, toScale * display_size_b, tileZoomRatio, a_pos);
39
- }
@@ -1,22 +0,0 @@
1
- uniform highp float u_intensity;
2
-
3
- varying vec2 v_extrude;
4
-
5
- #pragma mapbox: define highp float weight
6
-
7
- // Gaussian kernel coefficient: 1 / sqrt(2 * PI)
8
- #define GAUSS_COEF 0.3989422804014327
9
-
10
- void main() {
11
- #pragma mapbox: initialize highp float weight
12
-
13
- // Kernel density estimation with a Gaussian kernel of size 5x5
14
- float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
15
- float val = weight * u_intensity * GAUSS_COEF * exp(d);
16
-
17
- gl_FragColor = vec4(val, 1.0, 1.0, 1.0);
18
-
19
- #ifdef OVERDRAW_INSPECTOR
20
- gl_FragColor = vec4(1.0);
21
- #endif
22
- }
@@ -1,54 +0,0 @@
1
-
2
- uniform mat4 u_matrix;
3
- uniform float u_extrude_scale;
4
- uniform float u_opacity;
5
- uniform float u_intensity;
6
-
7
- attribute vec2 a_pos;
8
-
9
- varying vec2 v_extrude;
10
-
11
- #pragma mapbox: define highp float weight
12
- #pragma mapbox: define mediump float radius
13
-
14
- // Effective "0" in the kernel density texture to adjust the kernel size to;
15
- // this empirically chosen number minimizes artifacts on overlapping kernels
16
- // for typical heatmap cases (assuming clustered source)
17
- const highp float ZERO = 1.0 / 255.0 / 16.0;
18
-
19
- // Gaussian kernel coefficient: 1 / sqrt(2 * PI)
20
- #define GAUSS_COEF 0.3989422804014327
21
-
22
- void main(void) {
23
- #pragma mapbox: initialize highp float weight
24
- #pragma mapbox: initialize mediump float radius
25
-
26
- // unencode the extrusion vector that we snuck into the a_pos vector
27
- vec2 unscaled_extrude = vec2(mod(a_pos, 2.0) * 2.0 - 1.0);
28
-
29
- // This 'extrude' comes in ranging from [-1, -1], to [1, 1]. We'll use
30
- // it to produce the vertices of a square mesh framing the point feature
31
- // we're adding to the kernel density texture. We'll also pass it as
32
- // a varying, so that the fragment shader can determine the distance of
33
- // each fragment from the point feature.
34
- // Before we do so, we need to scale it up sufficiently so that the
35
- // kernel falls effectively to zero at the edge of the mesh.
36
- // That is, we want to know S such that
37
- // weight * u_intensity * GAUSS_COEF * exp(-0.5 * 3.0^2 * S^2) == ZERO
38
- // Which solves to:
39
- // S = sqrt(-2.0 * log(ZERO / (weight * u_intensity * GAUSS_COEF))) / 3.0
40
- float S = sqrt(-2.0 * log(ZERO / weight / u_intensity / GAUSS_COEF)) / 3.0;
41
-
42
- // Pass the varying in units of radius
43
- v_extrude = S * unscaled_extrude;
44
-
45
- // Scale by radius and the zoom-based scale factor to produce actual
46
- // mesh position
47
- vec2 extrude = v_extrude * radius * u_extrude_scale;
48
-
49
- // multiply a_pos by 0.5, since we had it * 2 in order to sneak
50
- // in extrusion data
51
- vec4 pos = vec4(floor(a_pos * 0.5) + extrude, 0, 1);
52
-
53
- gl_Position = u_matrix * pos;
54
- }
@@ -1,14 +0,0 @@
1
- uniform sampler2D u_image;
2
- uniform sampler2D u_color_ramp;
3
- uniform float u_opacity;
4
- varying vec2 v_pos;
5
-
6
- void main() {
7
- float t = texture2D(u_image, v_pos).r;
8
- vec4 color = texture2D(u_color_ramp, vec2(t, 0.5));
9
- gl_FragColor = color * u_opacity;
10
-
11
- #ifdef OVERDRAW_INSPECTOR
12
- gl_FragColor = vec4(0.0);
13
- #endif
14
- }
@@ -1,11 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_world;
3
- attribute vec2 a_pos;
4
- varying vec2 v_pos;
5
-
6
- void main() {
7
- gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
8
-
9
- v_pos.x = a_pos.x;
10
- v_pos.y = 1.0 - a_pos.y;
11
- }
@@ -1,52 +0,0 @@
1
- uniform sampler2D u_image;
2
- varying vec2 v_pos;
3
-
4
- uniform vec2 u_latrange;
5
- uniform vec2 u_light;
6
- uniform vec4 u_shadow;
7
- uniform vec4 u_highlight;
8
- uniform vec4 u_accent;
9
-
10
- #define PI 3.141592653589793
11
-
12
- void main() {
13
- vec4 pixel = texture2D(u_image, v_pos);
14
-
15
- vec2 deriv = ((pixel.rg * 2.0) - 1.0);
16
-
17
- // We divide the slope by a scale factor based on the cosin of the pixel's approximate latitude
18
- // to account for mercator projection distortion. see #4807 for details
19
- float scaleFactor = cos(radians((u_latrange[0] - u_latrange[1]) * (1.0 - v_pos.y) + u_latrange[1]));
20
- // We also multiply the slope by an arbitrary z-factor of 1.25
21
- float slope = atan(1.25 * length(deriv) / scaleFactor);
22
- float aspect = deriv.x != 0.0 ? atan(deriv.y, -deriv.x) : PI / 2.0 * (deriv.y > 0.0 ? 1.0 : -1.0);
23
-
24
- float intensity = u_light.x;
25
- // We add PI to make this property match the global light object, which adds PI/2 to the light's azimuthal
26
- // position property to account for 0deg corresponding to north/the top of the viewport in the style spec
27
- // and the original shader was written to accept (-illuminationDirection - 90) as the azimuthal.
28
- float azimuth = u_light.y + PI;
29
-
30
- // We scale the slope exponentially based on intensity, using a calculation similar to
31
- // the exponential interpolation function in the style spec:
32
- // https://github.com/mapbox/mapbox-gl-js/blob/master/src/style-spec/expression/definitions/interpolate.js#L217-L228
33
- // so that higher intensity values create more opaque hillshading.
34
- float base = 1.875 - intensity * 1.75;
35
- float maxValue = 0.5 * PI;
36
- float scaledSlope = intensity != 0.5 ? ((pow(base, slope) - 1.0) / (pow(base, maxValue) - 1.0)) * maxValue : slope;
37
-
38
- // The accent color is calculated with the cosine of the slope while the shade color is calculated with the sine
39
- // so that the accent color's rate of change eases in while the shade color's eases out.
40
- float accent = cos(scaledSlope);
41
- // We multiply both the accent and shade color by a clamped intensity value
42
- // so that intensities >= 0.5 do not additionally affect the color values
43
- // while intensity values < 0.5 make the overall color more transparent.
44
- vec4 accent_color = (1.0 - accent) * u_accent * clamp(intensity * 2.0, 0.0, 1.0);
45
- float shade = abs(mod((aspect + azimuth) / PI + 0.5, 2.0) - 1.0);
46
- vec4 shade_color = mix(u_shadow, u_highlight, shade) * sin(scaledSlope) * clamp(intensity * 2.0, 0.0, 1.0);
47
- gl_FragColor = accent_color * (1.0 - shade_color.a) + shade_color;
48
-
49
- #ifdef OVERDRAW_INSPECTOR
50
- gl_FragColor = vec4(1.0);
51
- #endif
52
- }
@@ -1,11 +0,0 @@
1
- uniform mat4 u_matrix;
2
-
3
- attribute vec2 a_pos;
4
- attribute vec2 a_texture_pos;
5
-
6
- varying vec2 v_pos;
7
-
8
- void main() {
9
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
10
- v_pos = a_texture_pos / 8192.0;
11
- }
@@ -1,74 +0,0 @@
1
- #ifdef GL_ES
2
- precision highp float;
3
- #endif
4
-
5
- uniform sampler2D u_image;
6
- varying vec2 v_pos;
7
- uniform vec2 u_dimension;
8
- uniform float u_zoom;
9
- uniform float u_maxzoom;
10
- uniform vec4 u_unpack;
11
-
12
- float getElevation(vec2 coord, float bias) {
13
- // Convert encoded elevation value to meters
14
- vec4 data = texture2D(u_image, coord) * 255.0;
15
- data.a = -1.0;
16
- return dot(data, u_unpack) / 4.0;
17
- }
18
-
19
- void main() {
20
- vec2 epsilon = 1.0 / u_dimension;
21
-
22
- // queried pixels:
23
- // +-----------+
24
- // | | | |
25
- // | a | b | c |
26
- // | | | |
27
- // +-----------+
28
- // | | | |
29
- // | d | e | f |
30
- // | | | |
31
- // +-----------+
32
- // | | | |
33
- // | g | h | i |
34
- // | | | |
35
- // +-----------+
36
-
37
- float a = getElevation(v_pos + vec2(-epsilon.x, -epsilon.y), 0.0);
38
- float b = getElevation(v_pos + vec2(0, -epsilon.y), 0.0);
39
- float c = getElevation(v_pos + vec2(epsilon.x, -epsilon.y), 0.0);
40
- float d = getElevation(v_pos + vec2(-epsilon.x, 0), 0.0);
41
- float e = getElevation(v_pos, 0.0);
42
- float f = getElevation(v_pos + vec2(epsilon.x, 0), 0.0);
43
- float g = getElevation(v_pos + vec2(-epsilon.x, epsilon.y), 0.0);
44
- float h = getElevation(v_pos + vec2(0, epsilon.y), 0.0);
45
- float i = getElevation(v_pos + vec2(epsilon.x, epsilon.y), 0.0);
46
-
47
- // here we divide the x and y slopes by 8 * pixel size
48
- // where pixel size (aka meters/pixel) is:
49
- // circumference of the world / (pixels per tile * number of tiles)
50
- // which is equivalent to: 8 * 40075016.6855785 / (512 * pow(2, u_zoom))
51
- // which can be reduced to: pow(2, 19.25619978527 - u_zoom)
52
- // we want to vertically exaggerate the hillshading though, because otherwise
53
- // it is barely noticeable at low zooms. to do this, we multiply this by some
54
- // scale factor pow(2, (u_zoom - u_maxzoom) * a) where a is an arbitrary value
55
- // Here we use a=0.3 which works out to the expression below. see
56
- // nickidlugash's awesome breakdown for more info
57
- // https://github.com/mapbox/mapbox-gl-js/pull/5286#discussion_r148419556
58
- float exaggeration = u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;
59
-
60
- vec2 deriv = vec2(
61
- (c + f + f + i) - (a + d + d + g),
62
- (g + h + h + i) - (a + b + b + c)
63
- ) / pow(2.0, (u_zoom - u_maxzoom) * exaggeration + 19.2562 - u_zoom);
64
-
65
- gl_FragColor = clamp(vec4(
66
- deriv.x / 2.0 + 0.5,
67
- deriv.y / 2.0 + 0.5,
68
- 1.0,
69
- 1.0), 0.0, 1.0);
70
-
71
- #ifdef OVERDRAW_INSPECTOR
72
- gl_FragColor = vec4(1.0);
73
- #endif
74
- }
@@ -1,15 +0,0 @@
1
- uniform mat4 u_matrix;
2
- uniform vec2 u_dimension;
3
-
4
- attribute vec2 a_pos;
5
- attribute vec2 a_texture_pos;
6
-
7
- varying vec2 v_pos;
8
-
9
- void main() {
10
- gl_Position = u_matrix * vec4(a_pos, 0, 1);
11
-
12
- highp vec2 epsilon = 1.0 / u_dimension;
13
- float scale = (u_dimension.x - 2.0) / u_dimension.x;
14
- v_pos = (a_texture_pos / 8192.0) * scale + epsilon;
15
- }