@luma.gl/webgl 8.5.10 → 8.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +5 -0
  4. package/dist/bundle.js.map +1 -0
  5. package/dist/classes/accessor.d.ts +28 -0
  6. package/dist/classes/accessor.d.ts.map +1 -0
  7. package/dist/classes/accessor.js +112 -0
  8. package/dist/classes/accessor.js.map +1 -0
  9. package/dist/classes/accessor.ts.disabled +159 -0
  10. package/dist/classes/clear.d.ts +16 -0
  11. package/dist/classes/clear.d.ts.map +1 -0
  12. package/dist/classes/clear.js +102 -0
  13. package/dist/classes/clear.js.map +1 -0
  14. package/dist/classes/copy-and-blit.d.ts +69 -0
  15. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  16. package/dist/classes/copy-and-blit.js +333 -0
  17. package/dist/classes/copy-and-blit.js.map +1 -0
  18. package/dist/classes/framebuffer.d.ts +130 -0
  19. package/dist/classes/framebuffer.d.ts.map +1 -0
  20. package/dist/classes/framebuffer.js +656 -0
  21. package/dist/classes/framebuffer.js.map +1 -0
  22. package/dist/classes/program-configuration.d.ts +27 -0
  23. package/dist/classes/program-configuration.d.ts.map +1 -0
  24. package/dist/classes/program-configuration.js +160 -0
  25. package/dist/classes/program-configuration.js.map +1 -0
  26. package/dist/classes/program.d.ts +61 -0
  27. package/dist/classes/program.d.ts.map +1 -0
  28. package/dist/classes/program.js +368 -0
  29. package/dist/classes/program.js.map +1 -0
  30. package/dist/classes/query.d.ts +27 -0
  31. package/dist/classes/query.d.ts.map +1 -0
  32. package/dist/classes/query.js +144 -0
  33. package/dist/classes/query.js.map +1 -0
  34. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  35. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  36. package/dist/classes/renderbuffer-formats.js +185 -0
  37. package/dist/classes/renderbuffer-formats.js.map +1 -0
  38. package/dist/classes/renderbuffer.d.ts +60 -0
  39. package/dist/classes/renderbuffer.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer.js +127 -0
  41. package/dist/classes/renderbuffer.js.map +1 -0
  42. package/dist/classes/texture-2d.d.ts +8 -0
  43. package/dist/classes/texture-2d.d.ts.map +1 -0
  44. package/dist/classes/texture-2d.js +39 -0
  45. package/dist/classes/texture-2d.js.map +1 -0
  46. package/dist/classes/texture-3d.d.ts +28 -0
  47. package/dist/classes/texture-3d.d.ts.map +1 -0
  48. package/dist/classes/texture-3d.js +67 -0
  49. package/dist/classes/texture-3d.js.map +1 -0
  50. package/dist/classes/texture-cube.d.ts +27 -0
  51. package/dist/classes/texture-cube.d.ts.map +1 -0
  52. package/dist/classes/texture-cube.js +131 -0
  53. package/dist/classes/texture-cube.js.map +1 -0
  54. package/dist/classes/texture-formats.d.ts +37 -0
  55. package/dist/classes/texture-formats.d.ts.map +1 -0
  56. package/dist/classes/texture-formats.js +98 -0
  57. package/dist/classes/texture-formats.js.map +1 -0
  58. package/dist/classes/texture.d.ts +118 -0
  59. package/dist/classes/texture.d.ts.map +1 -0
  60. package/dist/classes/texture.js +785 -0
  61. package/dist/classes/texture.js.map +1 -0
  62. package/dist/classes/transform-feedback.d.ts +33 -0
  63. package/dist/classes/transform-feedback.d.ts.map +1 -0
  64. package/dist/classes/transform-feedback.js +197 -0
  65. package/dist/classes/transform-feedback.js.map +1 -0
  66. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  67. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  68. package/dist/classes/uniform-buffer-layout.js +104 -0
  69. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  70. package/dist/classes/uniforms.d.ts +38 -0
  71. package/dist/classes/uniforms.d.ts.map +1 -0
  72. package/dist/classes/uniforms.js +251 -0
  73. package/dist/classes/uniforms.js.map +1 -0
  74. package/dist/classes/vertex-array-object.d.ts +75 -0
  75. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  76. package/dist/classes/vertex-array-object.js +262 -0
  77. package/dist/classes/vertex-array-object.js.map +1 -0
  78. package/dist/classes/vertex-array.d.ts +75 -0
  79. package/dist/classes/vertex-array.d.ts.map +1 -0
  80. package/dist/classes/vertex-array.js +409 -0
  81. package/dist/classes/vertex-array.js.map +1 -0
  82. package/dist/classes/webgl-buffer.d.ts +98 -0
  83. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  84. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +97 -73
  85. package/dist/classes/webgl-buffer.js.map +1 -0
  86. package/dist/classes/webgl-resource.d.ts +54 -0
  87. package/dist/classes/webgl-resource.d.ts.map +1 -0
  88. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +31 -52
  89. package/dist/classes/webgl-resource.js.map +1 -0
  90. package/dist/classes/webgl-shader.d.ts +51 -0
  91. package/dist/classes/webgl-shader.d.ts.map +1 -0
  92. package/dist/classes/webgl-shader.js +190 -0
  93. package/dist/classes/webgl-shader.js.map +1 -0
  94. package/dist/context/gl-context.d.ts +15 -0
  95. package/dist/context/gl-context.d.ts.map +1 -0
  96. package/dist/context/gl-context.js +32 -0
  97. package/dist/context/gl-context.js.map +1 -0
  98. package/dist/context/luma-context-data.d.ts +31 -0
  99. package/dist/context/luma-context-data.d.ts.map +1 -0
  100. package/dist/context/luma-context-data.js +5 -0
  101. package/dist/context/luma-context-data.js.map +1 -0
  102. package/dist/debug/debug-program-configuration.d.ts +2 -0
  103. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  104. package/dist/debug/debug-program-configuration.js +40 -0
  105. package/dist/debug/debug-program-configuration.js.map +1 -0
  106. package/dist/debug/debug-uniforms.d.ts +12 -0
  107. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  108. package/dist/debug/debug-uniforms.js +108 -0
  109. package/dist/debug/debug-uniforms.js.map +1 -0
  110. package/dist/debug/debug-vertex-array.d.ts +5 -0
  111. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  112. package/dist/debug/debug-vertex-array.js +118 -0
  113. package/dist/debug/debug-vertex-array.js.map +1 -0
  114. package/dist/es5/bundle.js +3 -5
  115. package/dist/es5/bundle.js.map +1 -1
  116. package/dist/es5/classes/accessor.js +76 -108
  117. package/dist/es5/classes/accessor.js.map +1 -1
  118. package/dist/es5/classes/accessor.ts.disabled +159 -0
  119. package/dist/es5/classes/clear.js +33 -48
  120. package/dist/es5/classes/clear.js.map +1 -1
  121. package/dist/es5/classes/copy-and-blit.js +177 -192
  122. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  123. package/dist/es5/classes/framebuffer.js +538 -655
  124. package/dist/es5/classes/framebuffer.js.map +1 -1
  125. package/dist/es5/classes/program-configuration.js +127 -141
  126. package/dist/es5/classes/program-configuration.js.map +1 -1
  127. package/dist/es5/classes/program.js +294 -358
  128. package/dist/es5/classes/program.js.map +1 -1
  129. package/dist/es5/classes/query.js +115 -181
  130. package/dist/es5/classes/query.js.map +1 -1
  131. package/dist/es5/classes/renderbuffer-formats.js +186 -121
  132. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  133. package/dist/es5/classes/renderbuffer.js +104 -128
  134. package/dist/es5/classes/renderbuffer.js.map +1 -1
  135. package/dist/es5/classes/texture-2d.js +16 -39
  136. package/dist/es5/classes/texture-2d.js.map +1 -1
  137. package/dist/es5/classes/texture-3d.js +50 -89
  138. package/dist/es5/classes/texture-3d.js.map +1 -1
  139. package/dist/es5/classes/texture-cube.js +112 -162
  140. package/dist/es5/classes/texture-cube.js.map +1 -1
  141. package/dist/es5/classes/texture-formats.js +73 -42
  142. package/dist/es5/classes/texture-formats.js.map +1 -1
  143. package/dist/es5/classes/texture.js +670 -673
  144. package/dist/es5/classes/texture.js.map +1 -1
  145. package/dist/es5/classes/transform-feedback.js +150 -203
  146. package/dist/es5/classes/transform-feedback.js.map +1 -1
  147. package/dist/es5/classes/uniform-buffer-layout.js +89 -103
  148. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  149. package/dist/es5/classes/uniforms.js +134 -93
  150. package/dist/es5/classes/uniforms.js.map +1 -1
  151. package/dist/es5/classes/vertex-array-object.js +204 -306
  152. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  153. package/dist/es5/classes/vertex-array.js +317 -353
  154. package/dist/es5/classes/vertex-array.js.map +1 -1
  155. package/dist/es5/classes/webgl-buffer.js +391 -0
  156. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  157. package/dist/es5/classes/webgl-resource.js +217 -0
  158. package/dist/es5/classes/webgl-resource.js.map +1 -0
  159. package/dist/es5/classes/webgl-shader.js +213 -0
  160. package/dist/es5/classes/webgl-shader.js.map +1 -0
  161. package/dist/es5/context/gl-context.js +46 -0
  162. package/dist/es5/context/gl-context.js.map +1 -0
  163. package/dist/es5/context/luma-context-data.js +12 -0
  164. package/dist/es5/context/luma-context-data.js.map +1 -0
  165. package/dist/es5/debug/debug-program-configuration.js +20 -48
  166. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  167. package/dist/es5/debug/debug-uniforms.js +72 -114
  168. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  169. package/dist/es5/debug/debug-vertex-array.js +56 -51
  170. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  171. package/dist/es5/features/check-glsl-extension.js +9 -10
  172. package/dist/es5/features/check-glsl-extension.js.map +1 -1
  173. package/dist/es5/features/check-old-ie.js +5 -6
  174. package/dist/es5/features/check-old-ie.js.map +1 -1
  175. package/dist/es5/features/features.js +23 -37
  176. package/dist/es5/features/features.js.map +1 -1
  177. package/dist/es5/features/index.js +8 -8
  178. package/dist/es5/features/index.js.map +1 -1
  179. package/dist/es5/features/limits.js +36 -28
  180. package/dist/es5/features/limits.js.map +1 -1
  181. package/dist/es5/features/webgl-features-table.js +35 -15
  182. package/dist/es5/features/webgl-features-table.js.map +1 -1
  183. package/dist/es5/features/webgl-limits-table.js +160 -120
  184. package/dist/es5/features/webgl-limits-table.js.map +1 -1
  185. package/dist/es5/index.js +144 -90
  186. package/dist/es5/index.js.map +1 -1
  187. package/dist/es5/init.js +12 -36
  188. package/dist/es5/init.js.map +1 -1
  189. package/dist/es5/types.js +2 -0
  190. package/dist/es5/types.js.map +1 -0
  191. package/dist/es5/utils/array-utils-flat.js +13 -14
  192. package/dist/es5/utils/array-utils-flat.js.map +1 -1
  193. package/dist/es5/utils/assert.js +1 -1
  194. package/dist/es5/utils/assert.js.map +1 -1
  195. package/dist/es5/utils/check-props.js +20 -21
  196. package/dist/es5/utils/check-props.js.map +1 -1
  197. package/dist/es5/utils/format-value.js +14 -14
  198. package/dist/es5/utils/format-value.js.map +1 -1
  199. package/dist/es5/utils/index.js +68 -0
  200. package/dist/es5/utils/index.js.map +1 -0
  201. package/dist/es5/utils/is-old-ie.js +2 -3
  202. package/dist/es5/utils/is-old-ie.js.map +1 -1
  203. package/dist/es5/utils/load-file.js +11 -18
  204. package/dist/es5/utils/load-file.js.map +1 -1
  205. package/dist/es5/utils/stub-methods.js +4 -4
  206. package/dist/es5/utils/stub-methods.js.map +1 -1
  207. package/dist/es5/utils/utils.js +5 -10
  208. package/dist/es5/utils/utils.js.map +1 -1
  209. package/dist/es5/webgl-utils/attribute-utils.js +87 -74
  210. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  211. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  212. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  213. package/dist/es5/webgl-utils/format-utils.js +21 -17
  214. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  215. package/dist/es5/webgl-utils/get-error.js +18 -18
  216. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  217. package/dist/es5/webgl-utils/index.js +74 -0
  218. package/dist/es5/webgl-utils/index.js.map +1 -0
  219. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +44 -0
  220. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  221. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  222. package/dist/es5/webgl-utils/texture-utils.js +35 -29
  223. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  224. package/dist/es5/webgl-utils/typed-array-utils.js +51 -47
  225. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  226. package/dist/esm/bundle.js +2 -4
  227. package/dist/esm/bundle.js.map +1 -1
  228. package/dist/esm/classes/accessor.js +7 -7
  229. package/dist/esm/classes/accessor.js.map +1 -1
  230. package/dist/esm/classes/accessor.ts.disabled +159 -0
  231. package/dist/esm/classes/clear.js +15 -13
  232. package/dist/esm/classes/clear.js.map +1 -1
  233. package/dist/esm/classes/copy-and-blit.js +41 -43
  234. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  235. package/dist/esm/classes/framebuffer.js +336 -308
  236. package/dist/esm/classes/framebuffer.js.map +1 -1
  237. package/dist/esm/classes/program-configuration.js +17 -9
  238. package/dist/esm/classes/program-configuration.js.map +1 -1
  239. package/dist/esm/classes/program.js +69 -44
  240. package/dist/esm/classes/program.js.map +1 -1
  241. package/dist/esm/classes/query.js +17 -14
  242. package/dist/esm/classes/query.js.map +1 -1
  243. package/dist/esm/classes/renderbuffer-formats.js +72 -49
  244. package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
  245. package/dist/esm/classes/renderbuffer.js +84 -72
  246. package/dist/esm/classes/renderbuffer.js.map +1 -1
  247. package/dist/esm/classes/texture-2d.js +10 -3
  248. package/dist/esm/classes/texture-2d.js.map +1 -1
  249. package/dist/esm/classes/texture-3d.js +14 -11
  250. package/dist/esm/classes/texture-3d.js.map +1 -1
  251. package/dist/esm/classes/texture-cube.js +43 -28
  252. package/dist/esm/classes/texture-cube.js.map +1 -1
  253. package/dist/esm/classes/texture-formats.js +51 -50
  254. package/dist/esm/classes/texture-formats.js.map +1 -1
  255. package/dist/esm/classes/texture.js +164 -49
  256. package/dist/esm/classes/texture.js.map +1 -1
  257. package/dist/esm/classes/transform-feedback.js +24 -13
  258. package/dist/esm/classes/transform-feedback.js.map +1 -1
  259. package/dist/esm/classes/uniform-buffer-layout.js +1 -1
  260. package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
  261. package/dist/esm/classes/uniforms.js +111 -112
  262. package/dist/esm/classes/uniforms.js.map +1 -1
  263. package/dist/esm/classes/vertex-array-object.js +52 -88
  264. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  265. package/dist/esm/classes/vertex-array.js +50 -28
  266. package/dist/esm/classes/vertex-array.js.map +1 -1
  267. package/dist/esm/classes/webgl-buffer.js +379 -0
  268. package/dist/esm/classes/webgl-buffer.js.map +1 -0
  269. package/dist/esm/classes/webgl-resource.js +208 -0
  270. package/dist/esm/classes/webgl-resource.js.map +1 -0
  271. package/dist/esm/classes/webgl-shader.js +190 -0
  272. package/dist/esm/classes/webgl-shader.js.map +1 -0
  273. package/dist/esm/context/gl-context.js +32 -0
  274. package/dist/esm/context/gl-context.js.map +1 -0
  275. package/dist/esm/context/luma-context-data.js +5 -0
  276. package/dist/esm/context/luma-context-data.js.map +1 -0
  277. package/dist/esm/debug/debug-program-configuration.js +4 -4
  278. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  279. package/dist/esm/debug/debug-uniforms.js +9 -9
  280. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  281. package/dist/esm/debug/debug-vertex-array.js +19 -17
  282. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  283. package/dist/esm/features/check-glsl-extension.js +4 -4
  284. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  285. package/dist/esm/features/check-old-ie.js.map +1 -1
  286. package/dist/esm/features/features.js +14 -13
  287. package/dist/esm/features/features.js.map +1 -1
  288. package/dist/esm/features/index.js.map +1 -1
  289. package/dist/esm/features/limits.js +25 -22
  290. package/dist/esm/features/limits.js.map +1 -1
  291. package/dist/esm/features/webgl-features-table.js +6 -6
  292. package/dist/esm/features/webgl-features-table.js.map +1 -1
  293. package/dist/esm/features/webgl-limits-table.js +43 -42
  294. package/dist/esm/features/webgl-limits-table.js.map +1 -1
  295. package/dist/esm/index.js +13 -15
  296. package/dist/esm/index.js.map +1 -1
  297. package/dist/esm/init.js +4 -23
  298. package/dist/esm/init.js.map +1 -1
  299. package/dist/esm/types.js +2 -0
  300. package/dist/esm/types.js.map +1 -0
  301. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  302. package/dist/esm/utils/assert.js +1 -1
  303. package/dist/esm/utils/assert.js.map +1 -1
  304. package/dist/esm/utils/check-props.js +4 -4
  305. package/dist/esm/utils/check-props.js.map +1 -1
  306. package/dist/esm/utils/format-value.js +4 -4
  307. package/dist/esm/utils/format-value.js.map +1 -1
  308. package/dist/esm/utils/index.js +7 -0
  309. package/dist/esm/utils/index.js.map +1 -0
  310. package/dist/esm/utils/is-old-ie.js +1 -1
  311. package/dist/esm/utils/is-old-ie.js.map +1 -1
  312. package/dist/esm/utils/load-file.js +2 -2
  313. package/dist/esm/utils/load-file.js.map +1 -1
  314. package/dist/esm/utils/stub-methods.js +2 -3
  315. package/dist/esm/utils/stub-methods.js.map +1 -1
  316. package/dist/esm/utils/utils.js +1 -3
  317. package/dist/esm/utils/utils.js.map +1 -1
  318. package/dist/esm/webgl-utils/attribute-utils.js +1 -1
  319. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  320. package/dist/esm/webgl-utils/constants-to-keys.js +4 -4
  321. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  322. package/dist/esm/webgl-utils/format-utils.js +16 -15
  323. package/dist/esm/webgl-utils/format-utils.js.map +1 -1
  324. package/dist/esm/webgl-utils/get-error.js +1 -1
  325. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  326. package/dist/esm/webgl-utils/index.js +5 -0
  327. package/dist/esm/webgl-utils/index.js.map +1 -0
  328. package/dist/esm/webgl-utils/parse-shader-compiler-log.js +37 -0
  329. package/dist/esm/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  330. package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
  331. package/dist/esm/webgl-utils/texture-utils.js +4 -3
  332. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  333. package/dist/esm/webgl-utils/typed-array-utils.js +19 -18
  334. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  335. package/dist/features/check-glsl-extension.d.ts +2 -0
  336. package/dist/features/check-glsl-extension.d.ts.map +1 -0
  337. package/dist/features/check-glsl-extension.js +27 -0
  338. package/dist/features/check-glsl-extension.js.map +1 -0
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  470. package/src/classes/{resource.js → webgl-resource.ts} +43 -36
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  484. package/{dist/es5/index.d.ts → src/index.ts} +18 -16
  485. package/src/{init.js → init.ts} +1 -18
  486. package/{dist/es5/types.d.ts → src/types.ts} +0 -0
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  491. package/src/utils/index.ts +6 -0
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@@ -1,96 +0,0 @@
1
- import Resource, {ResourceProps} from './resource';
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-
3
- export type FramebufferProps = ResourceProps & {
4
- width?: number;
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- height?: number;
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- attachments?: any;
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- color?: boolean;
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- depth?: boolean;
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- stencil?: boolean;
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- check?: boolean;
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- readBuffer?: any;
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- drawBuffers?: any;
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- }
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-
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- /**
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- * Framebuffers hold a collection of Texture and Renderbuffer attachments.
17
- * Framebuffers allow rendering to non-Default Framebuffer locations
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- * without disturbing the main screen.
19
- */
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- export default class Framebuffer extends Resource {
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- static readonly STATUS: number[];
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-
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- readonly handle: WebGLFramebuffer;
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- readonly width: number;
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- readonly height: number;
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- readonly attachments: any[];
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-
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- /**
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- * Support
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- * @param gl
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- * @param options.colorBufferFloat Whether floating point textures can be rendered and read
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- * @param options.colorBufferHalfFloat Whether half float textures can be rendered and read
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- */
34
- static isSupported(
35
- gl: WebGLRenderingContext,
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- options?: {
37
- colorBufferFloat: any;
38
- colorBufferHalfFloat: any;
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- }
40
- ): boolean;
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-
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- /** returns the default Framebuffer */
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- static getDefaultFramebuffer(gl: WebGLRenderingContext): Framebuffer;
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-
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- get MAX_COLOR_ATTACHMENTS(): any;
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- get MAX_DRAW_BUFFERS(): any;
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- get color(): any;
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- get texture(): any;
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- get depth(): any;
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- get stencil(): any;
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-
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- constructor(gl: WebGLRenderingContext, props?: FramebufferProps);
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-
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- initialize(options?: FramebufferProps): this;
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-
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- // @ts-ignore
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- delete(): void;
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-
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- resize(size?: {width: any; height: any}): this;
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-
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- update(options?: {
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- attachments?: {};
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- readBuffer: any;
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- drawBuffers: any;
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- clearAttachments?: boolean;
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- resizeAttachments?: boolean;
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- }): this;
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-
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- attach(
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- attachments: any,
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- options?: {
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- clearAttachments?: boolean;
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- resizeAttachments?: boolean;
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- }
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- ): this;
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-
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- checkStatus(): this;
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- getStatus(): any;
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- clear(options?: {color?: any; depth?: any; stencil?: any; drawBuffers?: any[]}): this;
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- readPixels(opts?: {}): any;
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- readPixelsToBuffer(opts?: {}): any;
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- copyToDataUrl(opts?: {}): any;
83
- copyToImage(opts?: {}): any;
84
- copyToTexture(opts?: {}): any;
85
- blit(opts?: {}): any;
86
- invalidate(options: {attachments?: any[]; x?: number; y?: number; width: any; height: any}): this;
87
- getAttachmentParameter(attachment: any, pname: any, keys: any): any;
88
- getAttachmentParameters(attachment: any, keys: any, parameters?: any): {};
89
- getParameters(keys?: boolean): {};
90
- show(): this;
91
- log(logLevel?: number, message?: string): this;
92
- bind({target}?: {target?: any}): this;
93
- unbind({target}?: {target?: any}): this;
94
- }
95
-
96
- export const FRAMEBUFFER_ATTACHMENT_PARAMETERS: any[];
@@ -1,15 +0,0 @@
1
- /**
2
- * is a mechanism for taking a program object and querying information
3
- * about it, so as to be able to interface and interact with it.
4
- * For example, if there is a uniform, you may need to query its
5
- * location so that you can set its value.
6
- */
7
- export default class ProgramConfiguration {
8
- constructor(program: any);
9
- getAttributeInfo(locationOrName: any): any;
10
- getAttributeLocation(locationOrName: any): any;
11
- getAttributeAccessor(locationOrName: any): any;
12
- getVaryingInfo(locationOrName: any): any;
13
- getVaryingIndex(locationOrName: any): any;
14
- getVaryingAccessor(locationOrName: any): any;
15
- }
@@ -1,44 +0,0 @@
1
- import Resource, {ResourceProps} from './resource';
2
- import ProgramConfiguration from './program-configuration';
3
-
4
- export type ProgramProps = ResourceProps & {
5
-
6
- }
7
-
8
- /**
9
- * A Program holds fully processed executable code,
10
- * for one or more Shader stages.
11
- */
12
- export default class Program extends Resource {
13
-
14
- readonly handle: WebGLProgram;
15
- readonly configuration: ProgramConfiguration;
16
-
17
- constructor(gl: WebGLRenderingContext, props?: {});
18
- initialize(props?: {}): this;
19
- delete(options?: {}): this;
20
- setProps(props: any): this;
21
- draw(options: {
22
- logPriority?: any;
23
- drawMode?: any;
24
- vertexCount: any;
25
- offset?: number;
26
- start?: any;
27
- end?: any;
28
- isIndexed?: boolean;
29
- indexType?: any;
30
- instanceCount?: number;
31
- isInstanced?: boolean;
32
- vertexArray?: any;
33
- transformFeedback?: any;
34
- framebuffer?: any;
35
- parameters?: {};
36
- uniforms?: any;
37
- samplers?: any;
38
- }): boolean;
39
- setUniforms(uniforms?: {}): this;
40
- getActiveUniforms(uniformIndices: any, pname: any): any;
41
- getUniformBlockIndex(blockName: any): any;
42
- getActiveUniformBlockParameter(blockIndex: any, pname: any): any;
43
- uniformBlockBinding(blockIndex: any, blockBinding: any): void;
44
- }
@@ -1,21 +0,0 @@
1
- import Resource from './resource';
2
-
3
- /**
4
- * Asynchronous queries for different kinds of information
5
- */
6
- export default class Query extends Resource {
7
- readonly handle: WebGLQuery;
8
-
9
- static isSupported(gl: WebGLRenderingContext, opts?: any[]): boolean;
10
- constructor(gl: WebGLRenderingContext, opts?: {});
11
- beginTimeElapsedQuery(): this;
12
- beginOcclusionQuery({conservative}?: {conservative?: boolean}): this;
13
- beginTransformFeedbackQuery(): this;
14
- begin(target: any): this;
15
- end(): this;
16
- isResultAvailable(): any;
17
- isTimerDisjoint(): any;
18
- getResult(): any;
19
- getTimerMilliseconds(): number;
20
- createPoll(limit?: number): any;
21
- }
@@ -1,34 +0,0 @@
1
- import Resource, {ResourceProps} from './resource';
2
-
3
- export type RenderbufferProps = ResourceProps & {
4
- format: number;
5
- width?: number;
6
- height?: number;
7
- samples?: number;
8
- };
9
-
10
- /**
11
- * Renderbuffers are GPU objects that contain images.
12
- * In contrast to Textures they are optimized for use as render targets, with Framebuffers.
13
- * while Textures may not be, and are the logical choice when
14
- * you do not need to sample (i.e. in a post-pass shader)
15
- * from the produced image. If you need to resample
16
- * (such as when reading depth back in a second shader pass),
17
- * use Textures instead.
18
- * Renderbuffer objects also natively accommodate Multisampling (MSAA).
19
- */
20
- export default class Renderbuffer extends Resource {
21
- static isSupported(gl: WebGLRenderingContext, options?: {format?: number}): boolean;
22
- static getSamplesForFormat(gl: WebGLRenderingContext, options: {format: number}): number;
23
-
24
- readonly width: number;
25
- readonly height: number;
26
- readonly format: number;
27
-
28
- constructor(gl: WebGLRenderingContext, props: RenderbufferProps);
29
-
30
- /** Creates and initializes a renderbuffer object's data store */
31
- initialize(props: Renderbuffer): this;
32
-
33
- resize(size: {width: number, height: number}): this;
34
- }
@@ -1,105 +0,0 @@
1
- /* eslint-disable no-inline-comments */
2
- import GL from '@luma.gl/constants';
3
- import Resource from './resource';
4
- import RENDERBUFFER_FORMATS from './renderbuffer-formats';
5
- import {isWebGL2} from '@luma.gl/gltools';
6
- import {assert} from '../utils/assert';
7
-
8
- function isFormatSupported(gl, format, formats) {
9
- const info = formats[format];
10
- if (!info) {
11
- return false;
12
- }
13
- const value = isWebGL2(gl) ? info.gl2 || info.gl1 : info.gl1;
14
- if (typeof value === 'string') {
15
- return gl.getExtension(value);
16
- }
17
- return value;
18
- }
19
-
20
- export default class Renderbuffer extends Resource {
21
- static isSupported(gl, {format} = {format: null}) {
22
- return !format || isFormatSupported(gl, format, RENDERBUFFER_FORMATS);
23
- }
24
-
25
- static getSamplesForFormat(gl, {format}) {
26
- // Polyfilled to return [0] under WebGL1
27
- return gl.getInternalformatParameter(GL.RENDERBUFFER, format, GL.SAMPLES);
28
- }
29
-
30
- constructor(gl, opts = {}) {
31
- super(gl, opts);
32
-
33
- // @ts-ignore
34
- this.initialize(opts);
35
-
36
- Object.seal(this);
37
- }
38
-
39
- // Creates and initializes a renderbuffer object's data store
40
- initialize({format, width = 1, height = 1, samples = 0}) {
41
- assert(format, 'Needs format');
42
-
43
- this._trackDeallocatedMemory();
44
-
45
- this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);
46
-
47
- if (samples !== 0 && isWebGL2(this.gl)) {
48
- // @ts-ignore
49
- this.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, format, width, height);
50
- } else {
51
- this.gl.renderbufferStorage(GL.RENDERBUFFER, format, width, height);
52
- }
53
-
54
- // this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);
55
-
56
- this.format = format;
57
- this.width = width;
58
- this.height = height;
59
- this.samples = samples;
60
-
61
- this._trackAllocatedMemory(
62
- this.width * this.height * (this.samples || 1) * RENDERBUFFER_FORMATS[this.format].bpp
63
- );
64
-
65
- return this;
66
- }
67
-
68
- resize({width, height}) {
69
- // Don't resize if width/height haven't changed
70
- if (width !== this.width || height !== this.height) {
71
- return this.initialize({width, height, format: this.format, samples: this.samples});
72
- }
73
- return this;
74
- }
75
-
76
- // PRIVATE METHODS
77
- _createHandle() {
78
- return this.gl.createRenderbuffer();
79
- }
80
-
81
- _deleteHandle() {
82
- this.gl.deleteRenderbuffer(this.handle);
83
- this._trackDeallocatedMemory();
84
- }
85
-
86
- _bindHandle(handle) {
87
- this.gl.bindRenderbuffer(GL.RENDERBUFFER, handle);
88
- }
89
-
90
- _syncHandle(handle) {
91
- this.format = this.getParameter(GL.RENDERBUFFER_INTERNAL_FORMAT);
92
- this.width = this.getParameter(GL.RENDERBUFFER_WIDTH);
93
- this.height = this.getParameter(GL.RENDERBUFFER_HEIGHT);
94
- this.samples = this.getParameter(GL.RENDERBUFFER_SAMPLES);
95
- }
96
-
97
- // @param {Boolean} opt.autobind=true - method call will bind/unbind object
98
- // @returns {GLenum|GLint} - depends on pname
99
- _getParameter(pname) {
100
- this.gl.bindRenderbuffer(GL.RENDERBUFFER, this.handle);
101
- const value = this.gl.getRenderbufferParameter(GL.RENDERBUFFER, pname);
102
- // this.gl.bindRenderbuffer(GL.RENDERBUFFER, null);
103
- return value;
104
- }
105
- }
@@ -1,47 +0,0 @@
1
- export type ResourceProps = {
2
- id?: string;
3
- handle?: any
4
- }
5
-
6
- /**
7
- * Base class for WebGL object wrappers
8
- */
9
- export default class Resource {
10
- readonly id: string;
11
- readonly gl: WebGLRenderingContext;
12
- readonly gl2: WebGL2RenderingContext;
13
- readonly _handle: any;
14
-
15
- readonly handle: any;
16
-
17
- constructor(gl: WebGLRenderingContext, props?: ResourceProps);
18
- toString(): string;
19
- delete({ deleteChildren }?: { deleteChildren?: boolean }): this;
20
- bind(funcOrHandle?: any): any;
21
- unbind(): void;
22
-
23
- /**
24
- * Query a Resource parameter
25
- *
26
- * @param {GLenum} pname
27
- * @return {GLint|GLfloat|GLenum} param
28
- */
29
- getParameter(pname: any, opts?: {}): any;
30
- getParameters(opts?: {}): {};
31
- /**
32
- * Update a Resource setting
33
- *
34
- * @todo - cache parameter to avoid issuing WebGL calls?
35
- *
36
- * @param {GLenum} pname - parameter (GL constant, value or key)
37
- * @param {GLint|GLfloat|GLenum} value
38
- * @return {Resource} returns self to enable chaining
39
- */
40
- setParameter(pname: any, value: any): this;
41
- setParameters(parameters: any): this;
42
- stubRemovedMethods(className: any, version: any, methodNames: any): void;
43
- initialize(opts: any): void;
44
-
45
- _trackAllocatedMemory(bytes: number, name?: string): void;
46
- _trackDeallocatedMemory(name?: string): void;
47
- }
@@ -1,29 +0,0 @@
1
- import Resource, {ResourceProps} from './resource';
2
-
3
- export type ShaderProps = ResourceProps & {
4
- source: string;
5
- shaderType?: string;
6
- };
7
-
8
- /**
9
- * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline
10
- */
11
- export class Shader extends Resource {
12
- static getTypeName(shaderType: any): 'vertex-shader' | 'fragment-shader' | 'unknown';
13
-
14
- constructor(gl: WebGLRenderingContext, props: ShaderProps);
15
- initialize(options: ShaderProps): this;
16
- getParameter(pname: any): any;
17
- toString(): string;
18
- getName(): string;
19
- getSource(): string;
20
- getTranslatedSource(): string;
21
- }
22
-
23
- export class VertexShader extends Shader {
24
- constructor(gl: WebGLRenderingContext, props: any);
25
- }
26
-
27
- export class FragmentShader extends Shader {
28
- constructor(gl: WebGLRenderingContext, props: any);
29
- }
@@ -1,147 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- import {assertWebGLContext, log} from '@luma.gl/gltools';
3
- import {parseGLSLCompilerError, getShaderName} from '../glsl-utils';
4
- import {assert} from '../utils/assert';
5
- import {uid} from '../utils/utils';
6
- import Resource from './resource';
7
-
8
- const ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';
9
-
10
- // For now this is an internal class
11
- export class Shader extends Resource {
12
- static getTypeName(shaderType) {
13
- switch (shaderType) {
14
- case GL.VERTEX_SHADER:
15
- return 'vertex-shader';
16
- case GL.FRAGMENT_SHADER:
17
- return 'fragment-shader';
18
- default:
19
- assert(false);
20
- return 'unknown';
21
- }
22
- }
23
-
24
- /* eslint-disable max-statements */
25
- constructor(gl, props) {
26
- assertWebGLContext(gl);
27
-
28
- // Validate arguments
29
- assert(typeof props.source === 'string', ERR_SOURCE);
30
-
31
- // Deduce an id, from shader source, or supplied id, or shader type
32
- const id =
33
- getShaderName(props.source, null) ||
34
- props.id ||
35
- uid(`unnamed ${Shader.getTypeName(props.shaderType)}`);
36
-
37
- super(gl, {id});
38
-
39
- this.shaderType = props.shaderType;
40
- this.source = props.source;
41
-
42
- this.initialize(props);
43
- }
44
-
45
- initialize({source}) {
46
- const shaderName = getShaderName(source, null);
47
- if (shaderName) {
48
- this.id = uid(shaderName);
49
- }
50
- this._compile(source);
51
- }
52
-
53
- // Accessors
54
-
55
- getParameter(pname) {
56
- return this.gl.getShaderParameter(this.handle, pname);
57
- }
58
-
59
- toString() {
60
- return `${Shader.getTypeName(this.shaderType)}:${this.id}`;
61
- }
62
-
63
- getName() {
64
- return getShaderName(this.source) || 'unnamed-shader';
65
- }
66
-
67
- getSource() {
68
- return this.gl.getShaderSource(this.handle);
69
- }
70
-
71
- // Debug method - Returns translated source if available
72
- getTranslatedSource() {
73
- const extension = this.gl.getExtension('WEBGL_debug_shaders');
74
- return extension
75
- ? extension.getTranslatedShaderSource(this.handle)
76
- : 'No translated source available. WEBGL_debug_shaders not implemented';
77
- }
78
-
79
- // PRIVATE METHODS
80
- _compile(source = this.source) {
81
- if (!source.startsWith('#version ')) {
82
- source = `#version 100\n${source}`;
83
- }
84
- this.source = source;
85
- this.gl.shaderSource(this.handle, this.source);
86
- this.gl.compileShader(this.handle);
87
-
88
- // TODO - For performance reasons, avoid checking shader compilation errors on production?
89
- // TODO - Load log even when no error reported, to catch warnings?
90
- // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings
91
- const compileStatus = this.getParameter(GL.COMPILE_STATUS);
92
- if (!compileStatus) {
93
- const infoLog = this.gl.getShaderInfoLog(this.handle);
94
- const {shaderName, errors, warnings} = parseGLSLCompilerError(
95
- infoLog,
96
- this.source,
97
- this.shaderType,
98
- this.id
99
- );
100
- log.error(`GLSL compilation errors in ${shaderName}\n${errors}`)();
101
- log.warn(`GLSL compilation warnings in ${shaderName}\n${warnings}`)();
102
- throw new Error(`GLSL compilation errors in ${shaderName}`);
103
- }
104
- }
105
-
106
- _deleteHandle() {
107
- this.gl.deleteShader(this.handle);
108
- }
109
-
110
- _getOptsFromHandle() {
111
- return {
112
- type: this.getParameter(GL.SHADER_TYPE),
113
- source: this.getSource()
114
- };
115
- }
116
- }
117
-
118
- export class VertexShader extends Shader {
119
- constructor(gl, props) {
120
- // Signature: new VertexShader(gl, source)
121
- if (typeof props === 'string') {
122
- props = {source: props};
123
- }
124
- super(gl, Object.assign({}, props, {shaderType: GL.VERTEX_SHADER}));
125
- }
126
-
127
- // PRIVATE METHODS
128
- _createHandle() {
129
- return this.gl.createShader(GL.VERTEX_SHADER);
130
- }
131
- }
132
-
133
- export class FragmentShader extends Shader {
134
- constructor(gl, props) {
135
- // Signature: new FragmentShader(gl, source)
136
- if (typeof props === 'string') {
137
- props = {source: props};
138
- }
139
-
140
- super(gl, Object.assign({}, props, {shaderType: GL.FRAGMENT_SHADER}));
141
- }
142
-
143
- // PRIVATE METHODS
144
- _createHandle() {
145
- return this.gl.createShader(GL.FRAGMENT_SHADER);
146
- }
147
- }
@@ -1,11 +0,0 @@
1
- import Texture, {TextureProps} from './texture';
2
-
3
- export type Texture2DProps = TextureProps & {
4
- };
5
-
6
- export default class Texture2D extends Texture {
7
- static isSupported(gl: WebGLRenderingContext, opts?: object): boolean;
8
-
9
- constructor(gl: WebGLRenderingContext, props?: Texture2DProps);
10
- constructor(gl: WebGLRenderingContext, props: Promise<Texture2DProps>);
11
- }
@@ -1,29 +0,0 @@
1
- import Texture, {TextureProps} from './texture';
2
-
3
- export type Texture3DProps = TextureProps & {
4
- };
5
-
6
- /**
7
- * Textures that have 3 dimensions: width, height, and depth.
8
- * They are accessed by 3-dimensional texture coordinates.
9
- */
10
- export default class Texture3D extends Texture {
11
- static isSupported(gl: WebGLRenderingContext): boolean;
12
-
13
- constructor(gl: WebGL2RenderingContext, props: Texture3DProps);
14
-
15
- /** Image 3D copies from Typed Array or WebGLBuffer */
16
- setImageData(options: {
17
- level?: number;
18
- dataFormat?: any;
19
- width: any;
20
- height: any;
21
- depth?: number;
22
- border?: number;
23
- format: any;
24
- type?: any;
25
- offset?: number;
26
- data: any;
27
- parameters?: {};
28
- }): this;
29
- }
@@ -1,23 +0,0 @@
1
- import Texture, {TextureProps} from './texture';
2
-
3
- export type TextureCubeProps = TextureProps & {
4
- };
5
-
6
- export default class TextureCube extends Texture {
7
- static readonly FACES: number[];
8
-
9
- constructor(gl: WebGLRenderingContext, props?: TextureCubeProps);
10
-
11
- initialize(props?: TextureCubeProps): void;
12
- subImage(options: {face: any; data: any; x?: number; y?: number; mipmapLevel?: number}): any;
13
- setCubeMapImageData(options: {
14
- width: any;
15
- height: any;
16
- pixels: any;
17
- data: any;
18
- border?: number;
19
- format?: any;
20
- type?: any;
21
- }): Promise<void>;
22
- setImageDataForFace(options: any): this;
23
- }
@@ -1,80 +0,0 @@
1
- import Resource, {ResourceProps} from './resource';
2
-
3
- export type TextureProps = ResourceProps & {
4
- data?: any;
5
- width?: number;
6
- height?: number;
7
- depth?: number;
8
-
9
- pixels?: any;
10
- format?: number;
11
- dataFormat?: number;
12
- border?: number;
13
- recreate?: boolean;
14
- type?: number;
15
- compressed?: boolean;
16
- mipmaps?: boolean;
17
-
18
- parameters?: object;
19
- pixelStore?: object;
20
- textureUnit?: number;
21
- }
22
-
23
- export default class Texture extends Resource {
24
- static isSupported(
25
- gl: WebGLRenderingContext,
26
- options?: {
27
- format: any;
28
- linearFiltering: any;
29
- }
30
- ): boolean;
31
-
32
- readonly width: number;
33
- readonly height: number;
34
- readonly depth: number;
35
- readonly target: any;
36
-
37
- readonly MAX_ATTRIBUTES: number;
38
-
39
- constructor(gl: WebGLRenderingContext, props: any);
40
- toString(): string;
41
- initialize(props?: {}): this | void;
42
- resize(options: {height: any; width: any; mipmaps?: boolean}): this;
43
- generateMipmap(params?: {}): this;
44
- setImageData(options: any): this;
45
-
46
- /**
47
- * Redefines an area of an existing texture
48
- * Note: does not allocate storage
49
- */
50
- setSubImageData(options: {
51
- target?: any;
52
- pixels?: any;
53
- data?: any;
54
- x?: number;
55
- y?: number;
56
- width?: any;
57
- height?: any;
58
- level?: number;
59
- format?: any;
60
- type?: any;
61
- dataFormat?: any;
62
- compressed?: boolean;
63
- offset?: number;
64
- border?: any;
65
- parameters?: {};
66
- }): void;
67
-
68
- /**
69
- * Defines a two-dimensional texture image or cube-map texture image with
70
- * pixels from the current framebuffer (rather than from client memory).
71
- * (gl.copyTexImage2D wrapper)
72
- *
73
- * Note that binding a texture into a Framebuffer's color buffer and
74
- * rendering can be faster.
75
- */
76
- copyFramebuffer(opts?: {}): any;
77
- getActiveUnit(): number;
78
- bind(textureUnit?: any): any;
79
- unbind(textureUnit?: any): any;
80
- }