@luma.gl/webgl 8.5.10 → 8.6.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (633) hide show
  1. package/dist/bundle.d.ts +2 -0
  2. package/dist/bundle.d.ts.map +1 -0
  3. package/dist/bundle.js +5 -0
  4. package/dist/bundle.js.map +1 -0
  5. package/dist/classes/accessor.d.ts +28 -0
  6. package/dist/classes/accessor.d.ts.map +1 -0
  7. package/dist/classes/accessor.js +112 -0
  8. package/dist/classes/accessor.js.map +1 -0
  9. package/dist/classes/accessor.ts.disabled +159 -0
  10. package/dist/classes/clear.d.ts +16 -0
  11. package/dist/classes/clear.d.ts.map +1 -0
  12. package/dist/classes/clear.js +102 -0
  13. package/dist/classes/clear.js.map +1 -0
  14. package/dist/classes/copy-and-blit.d.ts +69 -0
  15. package/dist/classes/copy-and-blit.d.ts.map +1 -0
  16. package/dist/classes/copy-and-blit.js +333 -0
  17. package/dist/classes/copy-and-blit.js.map +1 -0
  18. package/dist/classes/framebuffer.d.ts +130 -0
  19. package/dist/classes/framebuffer.d.ts.map +1 -0
  20. package/dist/classes/framebuffer.js +656 -0
  21. package/dist/classes/framebuffer.js.map +1 -0
  22. package/dist/classes/program-configuration.d.ts +27 -0
  23. package/dist/classes/program-configuration.d.ts.map +1 -0
  24. package/dist/classes/program-configuration.js +160 -0
  25. package/dist/classes/program-configuration.js.map +1 -0
  26. package/dist/classes/program.d.ts +61 -0
  27. package/dist/classes/program.d.ts.map +1 -0
  28. package/dist/classes/program.js +368 -0
  29. package/dist/classes/program.js.map +1 -0
  30. package/dist/classes/query.d.ts +27 -0
  31. package/dist/classes/query.d.ts.map +1 -0
  32. package/dist/classes/query.js +144 -0
  33. package/dist/classes/query.js.map +1 -0
  34. package/dist/classes/renderbuffer-formats.d.ts +16 -0
  35. package/dist/classes/renderbuffer-formats.d.ts.map +1 -0
  36. package/dist/classes/renderbuffer-formats.js +185 -0
  37. package/dist/classes/renderbuffer-formats.js.map +1 -0
  38. package/dist/classes/renderbuffer.d.ts +60 -0
  39. package/dist/classes/renderbuffer.d.ts.map +1 -0
  40. package/dist/classes/renderbuffer.js +127 -0
  41. package/dist/classes/renderbuffer.js.map +1 -0
  42. package/dist/classes/texture-2d.d.ts +8 -0
  43. package/dist/classes/texture-2d.d.ts.map +1 -0
  44. package/dist/classes/texture-2d.js +39 -0
  45. package/dist/classes/texture-2d.js.map +1 -0
  46. package/dist/classes/texture-3d.d.ts +28 -0
  47. package/dist/classes/texture-3d.d.ts.map +1 -0
  48. package/dist/classes/texture-3d.js +67 -0
  49. package/dist/classes/texture-3d.js.map +1 -0
  50. package/dist/classes/texture-cube.d.ts +27 -0
  51. package/dist/classes/texture-cube.d.ts.map +1 -0
  52. package/dist/classes/texture-cube.js +131 -0
  53. package/dist/classes/texture-cube.js.map +1 -0
  54. package/dist/classes/texture-formats.d.ts +37 -0
  55. package/dist/classes/texture-formats.d.ts.map +1 -0
  56. package/dist/classes/texture-formats.js +98 -0
  57. package/dist/classes/texture-formats.js.map +1 -0
  58. package/dist/classes/texture.d.ts +118 -0
  59. package/dist/classes/texture.d.ts.map +1 -0
  60. package/dist/classes/texture.js +785 -0
  61. package/dist/classes/texture.js.map +1 -0
  62. package/dist/classes/transform-feedback.d.ts +33 -0
  63. package/dist/classes/transform-feedback.d.ts.map +1 -0
  64. package/dist/classes/transform-feedback.js +197 -0
  65. package/dist/classes/transform-feedback.js.map +1 -0
  66. package/dist/classes/uniform-buffer-layout.d.ts +17 -0
  67. package/dist/classes/uniform-buffer-layout.d.ts.map +1 -0
  68. package/dist/classes/uniform-buffer-layout.js +104 -0
  69. package/dist/classes/uniform-buffer-layout.js.map +1 -0
  70. package/dist/classes/uniforms.d.ts +38 -0
  71. package/dist/classes/uniforms.d.ts.map +1 -0
  72. package/dist/classes/uniforms.js +251 -0
  73. package/dist/classes/uniforms.js.map +1 -0
  74. package/dist/classes/vertex-array-object.d.ts +75 -0
  75. package/dist/classes/vertex-array-object.d.ts.map +1 -0
  76. package/dist/classes/vertex-array-object.js +262 -0
  77. package/dist/classes/vertex-array-object.js.map +1 -0
  78. package/dist/classes/vertex-array.d.ts +75 -0
  79. package/dist/classes/vertex-array.d.ts.map +1 -0
  80. package/dist/classes/vertex-array.js +409 -0
  81. package/dist/classes/vertex-array.js.map +1 -0
  82. package/dist/classes/webgl-buffer.d.ts +98 -0
  83. package/dist/classes/webgl-buffer.d.ts.map +1 -0
  84. package/dist/{esm/classes/buffer.js → classes/webgl-buffer.js} +97 -73
  85. package/dist/classes/webgl-buffer.js.map +1 -0
  86. package/dist/classes/webgl-resource.d.ts +54 -0
  87. package/dist/classes/webgl-resource.d.ts.map +1 -0
  88. package/dist/{esm/classes/resource.js → classes/webgl-resource.js} +31 -52
  89. package/dist/classes/webgl-resource.js.map +1 -0
  90. package/dist/classes/webgl-shader.d.ts +51 -0
  91. package/dist/classes/webgl-shader.d.ts.map +1 -0
  92. package/dist/classes/webgl-shader.js +190 -0
  93. package/dist/classes/webgl-shader.js.map +1 -0
  94. package/dist/context/gl-context.d.ts +15 -0
  95. package/dist/context/gl-context.d.ts.map +1 -0
  96. package/dist/context/gl-context.js +32 -0
  97. package/dist/context/gl-context.js.map +1 -0
  98. package/dist/context/luma-context-data.d.ts +31 -0
  99. package/dist/context/luma-context-data.d.ts.map +1 -0
  100. package/dist/context/luma-context-data.js +5 -0
  101. package/dist/context/luma-context-data.js.map +1 -0
  102. package/dist/debug/debug-program-configuration.d.ts +2 -0
  103. package/dist/debug/debug-program-configuration.d.ts.map +1 -0
  104. package/dist/debug/debug-program-configuration.js +40 -0
  105. package/dist/debug/debug-program-configuration.js.map +1 -0
  106. package/dist/debug/debug-uniforms.d.ts +12 -0
  107. package/dist/debug/debug-uniforms.d.ts.map +1 -0
  108. package/dist/debug/debug-uniforms.js +108 -0
  109. package/dist/debug/debug-uniforms.js.map +1 -0
  110. package/dist/debug/debug-vertex-array.d.ts +5 -0
  111. package/dist/debug/debug-vertex-array.d.ts.map +1 -0
  112. package/dist/debug/debug-vertex-array.js +118 -0
  113. package/dist/debug/debug-vertex-array.js.map +1 -0
  114. package/dist/es5/bundle.js +3 -5
  115. package/dist/es5/bundle.js.map +1 -1
  116. package/dist/es5/classes/accessor.js +76 -108
  117. package/dist/es5/classes/accessor.js.map +1 -1
  118. package/dist/es5/classes/accessor.ts.disabled +159 -0
  119. package/dist/es5/classes/clear.js +33 -48
  120. package/dist/es5/classes/clear.js.map +1 -1
  121. package/dist/es5/classes/copy-and-blit.js +177 -192
  122. package/dist/es5/classes/copy-and-blit.js.map +1 -1
  123. package/dist/es5/classes/framebuffer.js +538 -655
  124. package/dist/es5/classes/framebuffer.js.map +1 -1
  125. package/dist/es5/classes/program-configuration.js +127 -141
  126. package/dist/es5/classes/program-configuration.js.map +1 -1
  127. package/dist/es5/classes/program.js +294 -358
  128. package/dist/es5/classes/program.js.map +1 -1
  129. package/dist/es5/classes/query.js +115 -181
  130. package/dist/es5/classes/query.js.map +1 -1
  131. package/dist/es5/classes/renderbuffer-formats.js +186 -121
  132. package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
  133. package/dist/es5/classes/renderbuffer.js +104 -128
  134. package/dist/es5/classes/renderbuffer.js.map +1 -1
  135. package/dist/es5/classes/texture-2d.js +16 -39
  136. package/dist/es5/classes/texture-2d.js.map +1 -1
  137. package/dist/es5/classes/texture-3d.js +50 -89
  138. package/dist/es5/classes/texture-3d.js.map +1 -1
  139. package/dist/es5/classes/texture-cube.js +112 -162
  140. package/dist/es5/classes/texture-cube.js.map +1 -1
  141. package/dist/es5/classes/texture-formats.js +73 -42
  142. package/dist/es5/classes/texture-formats.js.map +1 -1
  143. package/dist/es5/classes/texture.js +670 -673
  144. package/dist/es5/classes/texture.js.map +1 -1
  145. package/dist/es5/classes/transform-feedback.js +150 -203
  146. package/dist/es5/classes/transform-feedback.js.map +1 -1
  147. package/dist/es5/classes/uniform-buffer-layout.js +89 -103
  148. package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
  149. package/dist/es5/classes/uniforms.js +134 -93
  150. package/dist/es5/classes/uniforms.js.map +1 -1
  151. package/dist/es5/classes/vertex-array-object.js +204 -306
  152. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  153. package/dist/es5/classes/vertex-array.js +317 -353
  154. package/dist/es5/classes/vertex-array.js.map +1 -1
  155. package/dist/es5/classes/webgl-buffer.js +391 -0
  156. package/dist/es5/classes/webgl-buffer.js.map +1 -0
  157. package/dist/es5/classes/webgl-resource.js +217 -0
  158. package/dist/es5/classes/webgl-resource.js.map +1 -0
  159. package/dist/es5/classes/webgl-shader.js +213 -0
  160. package/dist/es5/classes/webgl-shader.js.map +1 -0
  161. package/dist/es5/context/gl-context.js +46 -0
  162. package/dist/es5/context/gl-context.js.map +1 -0
  163. package/dist/es5/context/luma-context-data.js +12 -0
  164. package/dist/es5/context/luma-context-data.js.map +1 -0
  165. package/dist/es5/debug/debug-program-configuration.js +20 -48
  166. package/dist/es5/debug/debug-program-configuration.js.map +1 -1
  167. package/dist/es5/debug/debug-uniforms.js +72 -114
  168. package/dist/es5/debug/debug-uniforms.js.map +1 -1
  169. package/dist/es5/debug/debug-vertex-array.js +56 -51
  170. package/dist/es5/debug/debug-vertex-array.js.map +1 -1
  171. package/dist/es5/features/check-glsl-extension.js +9 -10
  172. package/dist/es5/features/check-glsl-extension.js.map +1 -1
  173. package/dist/es5/features/check-old-ie.js +5 -6
  174. package/dist/es5/features/check-old-ie.js.map +1 -1
  175. package/dist/es5/features/features.js +23 -37
  176. package/dist/es5/features/features.js.map +1 -1
  177. package/dist/es5/features/index.js +8 -8
  178. package/dist/es5/features/index.js.map +1 -1
  179. package/dist/es5/features/limits.js +36 -28
  180. package/dist/es5/features/limits.js.map +1 -1
  181. package/dist/es5/features/webgl-features-table.js +35 -15
  182. package/dist/es5/features/webgl-features-table.js.map +1 -1
  183. package/dist/es5/features/webgl-limits-table.js +160 -120
  184. package/dist/es5/features/webgl-limits-table.js.map +1 -1
  185. package/dist/es5/index.js +144 -90
  186. package/dist/es5/index.js.map +1 -1
  187. package/dist/es5/init.js +12 -36
  188. package/dist/es5/init.js.map +1 -1
  189. package/dist/es5/types.js +2 -0
  190. package/dist/es5/types.js.map +1 -0
  191. package/dist/es5/utils/array-utils-flat.js +13 -14
  192. package/dist/es5/utils/array-utils-flat.js.map +1 -1
  193. package/dist/es5/utils/assert.js +1 -1
  194. package/dist/es5/utils/assert.js.map +1 -1
  195. package/dist/es5/utils/check-props.js +20 -21
  196. package/dist/es5/utils/check-props.js.map +1 -1
  197. package/dist/es5/utils/format-value.js +14 -14
  198. package/dist/es5/utils/format-value.js.map +1 -1
  199. package/dist/es5/utils/index.js +68 -0
  200. package/dist/es5/utils/index.js.map +1 -0
  201. package/dist/es5/utils/is-old-ie.js +2 -3
  202. package/dist/es5/utils/is-old-ie.js.map +1 -1
  203. package/dist/es5/utils/load-file.js +11 -18
  204. package/dist/es5/utils/load-file.js.map +1 -1
  205. package/dist/es5/utils/stub-methods.js +4 -4
  206. package/dist/es5/utils/stub-methods.js.map +1 -1
  207. package/dist/es5/utils/utils.js +5 -10
  208. package/dist/es5/utils/utils.js.map +1 -1
  209. package/dist/es5/webgl-utils/attribute-utils.js +87 -74
  210. package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
  211. package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
  212. package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
  213. package/dist/es5/webgl-utils/format-utils.js +21 -17
  214. package/dist/es5/webgl-utils/format-utils.js.map +1 -1
  215. package/dist/es5/webgl-utils/get-error.js +18 -18
  216. package/dist/es5/webgl-utils/get-error.js.map +1 -1
  217. package/dist/es5/webgl-utils/index.js +74 -0
  218. package/dist/es5/webgl-utils/index.js.map +1 -0
  219. package/dist/es5/webgl-utils/parse-shader-compiler-log.js +44 -0
  220. package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  221. package/dist/es5/webgl-utils/request-animation-frame.js.map +1 -1
  222. package/dist/es5/webgl-utils/texture-utils.js +35 -29
  223. package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
  224. package/dist/es5/webgl-utils/typed-array-utils.js +51 -47
  225. package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
  226. package/dist/esm/bundle.js +2 -4
  227. package/dist/esm/bundle.js.map +1 -1
  228. package/dist/esm/classes/accessor.js +7 -7
  229. package/dist/esm/classes/accessor.js.map +1 -1
  230. package/dist/esm/classes/accessor.ts.disabled +159 -0
  231. package/dist/esm/classes/clear.js +15 -13
  232. package/dist/esm/classes/clear.js.map +1 -1
  233. package/dist/esm/classes/copy-and-blit.js +41 -43
  234. package/dist/esm/classes/copy-and-blit.js.map +1 -1
  235. package/dist/esm/classes/framebuffer.js +336 -308
  236. package/dist/esm/classes/framebuffer.js.map +1 -1
  237. package/dist/esm/classes/program-configuration.js +17 -9
  238. package/dist/esm/classes/program-configuration.js.map +1 -1
  239. package/dist/esm/classes/program.js +69 -44
  240. package/dist/esm/classes/program.js.map +1 -1
  241. package/dist/esm/classes/query.js +17 -14
  242. package/dist/esm/classes/query.js.map +1 -1
  243. package/dist/esm/classes/renderbuffer-formats.js +72 -49
  244. package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
  245. package/dist/esm/classes/renderbuffer.js +84 -72
  246. package/dist/esm/classes/renderbuffer.js.map +1 -1
  247. package/dist/esm/classes/texture-2d.js +10 -3
  248. package/dist/esm/classes/texture-2d.js.map +1 -1
  249. package/dist/esm/classes/texture-3d.js +14 -11
  250. package/dist/esm/classes/texture-3d.js.map +1 -1
  251. package/dist/esm/classes/texture-cube.js +43 -28
  252. package/dist/esm/classes/texture-cube.js.map +1 -1
  253. package/dist/esm/classes/texture-formats.js +51 -50
  254. package/dist/esm/classes/texture-formats.js.map +1 -1
  255. package/dist/esm/classes/texture.js +164 -49
  256. package/dist/esm/classes/texture.js.map +1 -1
  257. package/dist/esm/classes/transform-feedback.js +24 -13
  258. package/dist/esm/classes/transform-feedback.js.map +1 -1
  259. package/dist/esm/classes/uniform-buffer-layout.js +1 -1
  260. package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
  261. package/dist/esm/classes/uniforms.js +111 -112
  262. package/dist/esm/classes/uniforms.js.map +1 -1
  263. package/dist/esm/classes/vertex-array-object.js +52 -88
  264. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  265. package/dist/esm/classes/vertex-array.js +50 -28
  266. package/dist/esm/classes/vertex-array.js.map +1 -1
  267. package/dist/esm/classes/webgl-buffer.js +379 -0
  268. package/dist/esm/classes/webgl-buffer.js.map +1 -0
  269. package/dist/esm/classes/webgl-resource.js +208 -0
  270. package/dist/esm/classes/webgl-resource.js.map +1 -0
  271. package/dist/esm/classes/webgl-shader.js +190 -0
  272. package/dist/esm/classes/webgl-shader.js.map +1 -0
  273. package/dist/esm/context/gl-context.js +32 -0
  274. package/dist/esm/context/gl-context.js.map +1 -0
  275. package/dist/esm/context/luma-context-data.js +5 -0
  276. package/dist/esm/context/luma-context-data.js.map +1 -0
  277. package/dist/esm/debug/debug-program-configuration.js +4 -4
  278. package/dist/esm/debug/debug-program-configuration.js.map +1 -1
  279. package/dist/esm/debug/debug-uniforms.js +9 -9
  280. package/dist/esm/debug/debug-uniforms.js.map +1 -1
  281. package/dist/esm/debug/debug-vertex-array.js +19 -17
  282. package/dist/esm/debug/debug-vertex-array.js.map +1 -1
  283. package/dist/esm/features/check-glsl-extension.js +4 -4
  284. package/dist/esm/features/check-glsl-extension.js.map +1 -1
  285. package/dist/esm/features/check-old-ie.js.map +1 -1
  286. package/dist/esm/features/features.js +14 -13
  287. package/dist/esm/features/features.js.map +1 -1
  288. package/dist/esm/features/index.js.map +1 -1
  289. package/dist/esm/features/limits.js +25 -22
  290. package/dist/esm/features/limits.js.map +1 -1
  291. package/dist/esm/features/webgl-features-table.js +6 -6
  292. package/dist/esm/features/webgl-features-table.js.map +1 -1
  293. package/dist/esm/features/webgl-limits-table.js +43 -42
  294. package/dist/esm/features/webgl-limits-table.js.map +1 -1
  295. package/dist/esm/index.js +13 -15
  296. package/dist/esm/index.js.map +1 -1
  297. package/dist/esm/init.js +4 -23
  298. package/dist/esm/init.js.map +1 -1
  299. package/dist/esm/types.js +2 -0
  300. package/dist/esm/types.js.map +1 -0
  301. package/dist/esm/utils/array-utils-flat.js.map +1 -1
  302. package/dist/esm/utils/assert.js +1 -1
  303. package/dist/esm/utils/assert.js.map +1 -1
  304. package/dist/esm/utils/check-props.js +4 -4
  305. package/dist/esm/utils/check-props.js.map +1 -1
  306. package/dist/esm/utils/format-value.js +4 -4
  307. package/dist/esm/utils/format-value.js.map +1 -1
  308. package/dist/esm/utils/index.js +7 -0
  309. package/dist/esm/utils/index.js.map +1 -0
  310. package/dist/esm/utils/is-old-ie.js +1 -1
  311. package/dist/esm/utils/is-old-ie.js.map +1 -1
  312. package/dist/esm/utils/load-file.js +2 -2
  313. package/dist/esm/utils/load-file.js.map +1 -1
  314. package/dist/esm/utils/stub-methods.js +2 -3
  315. package/dist/esm/utils/stub-methods.js.map +1 -1
  316. package/dist/esm/utils/utils.js +1 -3
  317. package/dist/esm/utils/utils.js.map +1 -1
  318. package/dist/esm/webgl-utils/attribute-utils.js +1 -1
  319. package/dist/esm/webgl-utils/attribute-utils.js.map +1 -1
  320. package/dist/esm/webgl-utils/constants-to-keys.js +4 -4
  321. package/dist/esm/webgl-utils/constants-to-keys.js.map +1 -1
  322. package/dist/esm/webgl-utils/format-utils.js +16 -15
  323. package/dist/esm/webgl-utils/format-utils.js.map +1 -1
  324. package/dist/esm/webgl-utils/get-error.js +1 -1
  325. package/dist/esm/webgl-utils/get-error.js.map +1 -1
  326. package/dist/esm/webgl-utils/index.js +5 -0
  327. package/dist/esm/webgl-utils/index.js.map +1 -0
  328. package/dist/esm/webgl-utils/parse-shader-compiler-log.js +37 -0
  329. package/dist/esm/webgl-utils/parse-shader-compiler-log.js.map +1 -0
  330. package/dist/esm/webgl-utils/request-animation-frame.js.map +1 -1
  331. package/dist/esm/webgl-utils/texture-utils.js +4 -3
  332. package/dist/esm/webgl-utils/texture-utils.js.map +1 -1
  333. package/dist/esm/webgl-utils/typed-array-utils.js +19 -18
  334. package/dist/esm/webgl-utils/typed-array-utils.js.map +1 -1
  335. package/dist/features/check-glsl-extension.d.ts +2 -0
  336. package/dist/features/check-glsl-extension.d.ts.map +1 -0
  337. package/dist/features/check-glsl-extension.js +27 -0
  338. package/dist/features/check-glsl-extension.js.map +1 -0
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  458. package/src/classes/renderbuffer.ts +153 -0
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _gltools = require("@luma.gl/gltools");
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+
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+ var _api = require("@luma.gl/api");
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+
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+ var _webglUtils = require("../webgl-utils");
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+
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+ var _utils = require("../utils");
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+
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+ const ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';
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+
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+ class WebGLResource extends _api.Resource {
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+ constructor(gl, props, defaultProps) {
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+ super(gl, props, defaultProps);
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+ (0, _defineProperty2.default)(this, "id", void 0);
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+ (0, _defineProperty2.default)(this, "gl", void 0);
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+ (0, _defineProperty2.default)(this, "gl2", void 0);
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+ (0, _defineProperty2.default)(this, "userData", void 0);
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+ (0, _defineProperty2.default)(this, "_handle", void 0);
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+ (0, _defineProperty2.default)(this, "_bound", false);
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+ (0, _defineProperty2.default)(this, "byteLength", 0);
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+ (0, _gltools.assertWebGLContext)(gl);
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+ const {
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+ id,
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+ userData = {}
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+ } = props || {};
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+ this.gl = gl;
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+ this.gl2 = gl;
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+ this.id = id || (0, _utils.uid)(this.constructor.name);
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+ this.userData = userData;
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+ this._handle = props === null || props === void 0 ? void 0 : props.handle;
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+
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+ if (this._handle === undefined) {
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+ this._handle = this._createHandle();
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+ }
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+
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+ this.byteLength = 0;
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+ }
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+
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+ toString() {
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+ return "".concat(this.constructor.name, "(").concat(this.id, ")");
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+ }
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+
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+ get handle() {
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+ return this._handle;
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+ }
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+
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+ delete({
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+ deleteChildren = false
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+ } = {}) {
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+ const children = this._handle && this._deleteHandle(this._handle);
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+
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+ if (this._handle) {
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+ this.removeStats();
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+ }
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+
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+ this._handle = null;
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+
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+ if (children && deleteChildren) {
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+ children.filter(Boolean).forEach(child => child.delete());
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+ }
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+
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+ return this;
74
+ }
75
+
76
+ bind(funcOrHandle = this.handle) {
77
+ if (typeof funcOrHandle !== 'function') {
78
+ this._bindHandle(funcOrHandle);
79
+
80
+ return this;
81
+ }
82
+
83
+ let value;
84
+
85
+ if (!this._bound) {
86
+ this._bindHandle(this.handle);
87
+
88
+ this._bound = true;
89
+ value = funcOrHandle();
90
+ this._bound = false;
91
+
92
+ this._bindHandle(null);
93
+ } else {
94
+ value = funcOrHandle();
95
+ }
96
+
97
+ return value;
98
+ }
99
+
100
+ unbind() {
101
+ this.bind(null);
102
+ }
103
+
104
+ getParameter(pname, props = {}) {
105
+ pname = (0, _webglUtils.getKeyValue)(this.gl, pname);
106
+ (0, _utils.assert)(pname);
107
+ const parameters = this.constructor.PARAMETERS || {};
108
+ const parameter = parameters[pname];
109
+
110
+ if (parameter) {
111
+ const isWebgl2 = (0, _gltools.isWebGL2)(this.gl);
112
+ const parameterAvailable = (!('webgl2' in parameter) || isWebgl2) && (!('extension' in parameter) || this.gl.getExtension(parameter.extension));
113
+
114
+ if (!parameterAvailable) {
115
+ const webgl1Default = parameter.webgl1;
116
+ const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;
117
+ const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;
118
+ return defaultValue;
119
+ }
120
+ }
121
+
122
+ return this._getParameter(pname, props);
123
+ }
124
+
125
+ getParameters(options = {}) {
126
+ const {
127
+ parameters,
128
+ keys
129
+ } = options;
130
+ const PARAMETERS = this.constructor.PARAMETERS || {};
131
+ const isWebgl2 = (0, _gltools.isWebGL2)(this.gl);
132
+ const values = {};
133
+ const parameterKeys = parameters || Object.keys(PARAMETERS);
134
+
135
+ for (const pname of parameterKeys) {
136
+ const parameter = PARAMETERS[pname];
137
+ const parameterAvailable = parameter && (!('webgl2' in parameter) || isWebgl2) && (!('extension' in parameter) || this.gl.getExtension(parameter.extension));
138
+
139
+ if (parameterAvailable) {
140
+ const key = keys ? (0, _webglUtils.getKey)(this.gl, pname) : pname;
141
+ values[key] = this.getParameter(pname, options);
142
+
143
+ if (keys && parameter.type === 'GLenum') {
144
+ values[key] = (0, _webglUtils.getKey)(this.gl, values[key]);
145
+ }
146
+ }
147
+ }
148
+
149
+ return values;
150
+ }
151
+
152
+ setParameter(pname, value) {
153
+ pname = (0, _webglUtils.getKeyValue)(this.gl, pname);
154
+ (0, _utils.assert)(pname);
155
+ const parameters = this.constructor.PARAMETERS || {};
156
+ const parameter = parameters[pname];
157
+
158
+ if (parameter) {
159
+ const isWebgl2 = (0, _gltools.isWebGL2)(this.gl);
160
+ const parameterAvailable = (!('webgl2' in parameter) || isWebgl2) && (!('extension' in parameter) || this.gl.getExtension(parameter.extension));
161
+
162
+ if (!parameterAvailable) {
163
+ throw new Error('Parameter not available on this platform');
164
+ }
165
+
166
+ if (parameter.type === 'GLenum') {
167
+ value = (0, _webglUtils.getKeyValue)(value);
168
+ }
169
+ }
170
+
171
+ this._setParameter(pname, value);
172
+
173
+ return this;
174
+ }
175
+
176
+ setParameters(parameters) {
177
+ for (const pname in parameters) {
178
+ this.setParameter(pname, parameters[pname]);
179
+ }
180
+
181
+ return this;
182
+ }
183
+
184
+ stubRemovedMethods(className, version, methodNames) {
185
+ return (0, _utils.stubRemovedMethods)(this, className, version, methodNames);
186
+ }
187
+
188
+ initialize(props) {}
189
+
190
+ _createHandle() {
191
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
192
+ }
193
+
194
+ _deleteHandle() {
195
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
196
+ }
197
+
198
+ _bindHandle(handle) {
199
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
200
+ }
201
+
202
+ _getOptsFromHandle() {
203
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
204
+ }
205
+
206
+ _getParameter(pname, props) {
207
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
208
+ }
209
+
210
+ _setParameter(pname, value) {
211
+ throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);
212
+ }
213
+
214
+ }
215
+
216
+ exports.default = WebGLResource;
217
+ //# sourceMappingURL=webgl-resource.js.map
@@ -0,0 +1 @@
1
+ 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luma.gl, MIT license\nimport {isWebGL2, assertWebGLContext} from '@luma.gl/gltools';\nimport {Resource} from '@luma.gl/api';\nexport type {ResourceProps} from '@luma.gl/api';\nimport {getKey, getKeyValue} from '../webgl-utils';\nimport {uid, assert, stubRemovedMethods} from '../utils';\n\nconst ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';\n\n/**\n * Base class for WebGL object wrappers\n */\n export default class WebGLResource<Props> extends Resource<Props> {\n id: string;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n userData: any;\n private _handle: any;\n\n private _bound = false;\n // Only meaningful for resources that allocate GPU memory\n byteLength = 0;\n\n constructor(gl: WebGLRenderingContext, props: Props, defaultProps: Required<Props>) {\n super(gl as any, props, defaultProps);\n\n assertWebGLContext(gl);\n\n // extends \n // @ts-expect-error\n const {id, userData = {}} = props || {};\n this.gl = gl;\n // @ts-ignore\n this.gl2 = gl;\n // this.ext = polyfillContext(gl);\n this.id = id || uid(this.constructor.name);\n this.userData = userData;\n\n // Set the handle\n // If handle was provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n // @ts-expect-error\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-ignore\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-ignore\n if (children && deleteChildren) {\n // @ts-ignore\n children.filter(Boolean).forEach((child) => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, props);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options: {parameters?, keys?} = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-ignore\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param {string} pname - parameter (GL constant, value or key)\n * @param {GLint|GLfloat|GLenum} value\n * @return {Resource} returns self to enable chaining\n */\n setParameter(pname, value) {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-ignore\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n // @ts-expect-error\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className, version, methodNames) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(props) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _bindHandle(handle) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getOptsFromHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n /** @returns {number} */\n _getParameter(pname, props) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _setParameter(pname, value) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n // PRIVATE METHODS\n\n /*\n _addStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get('Resources Created').incrementCount();\n stats.get(`${name}s Created`).incrementCount();\n stats.get(`${name}s Active`).incrementCount();\n }\n\n _removeStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get(`${name}s Active`).decrementCount();\n }\n\n trackAllocatedMemory(bytes, name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').addCount(bytes);\n stats.get(`${name} Memory`).addCount(bytes);\n this.byteLength = bytes;\n }\n\n trackDeallocatedMemory(name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').subtractCount(this.byteLength);\n stats.get(`${name} Memory`).subtractCount(this.byteLength);\n this.byteLength = 0;\n }\n */\n}\n"],"file":"webgl-resource.js"}
@@ -0,0 +1,213 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.FragmentShader = exports.VertexShader = exports.Shader = exports.WEBGLShader = void 0;
9
+
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+
12
+ var _constants = _interopRequireDefault(require("@luma.gl/constants"));
13
+
14
+ var _gltools = require("@luma.gl/gltools");
15
+
16
+ var _shadertools = require("@luma.gl/shadertools");
17
+
18
+ var _api = require("@luma.gl/api");
19
+
20
+ var _parseShaderCompilerLog = require("../webgl-utils/parse-shader-compiler-log");
21
+
22
+ var _utils = require("../utils");
23
+
24
+ const ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';
25
+
26
+ class WEBGLShader extends _api.Shader {
27
+ constructor(gl, props) {
28
+ super(gl, {
29
+ id: getShaderIdFromProps(props),
30
+ ...props
31
+ });
32
+ (0, _defineProperty2.default)(this, "gl", void 0);
33
+ (0, _defineProperty2.default)(this, "handle", void 0);
34
+ (0, _defineProperty2.default)(this, "stage", void 0);
35
+ this.gl = gl;
36
+
37
+ switch (this.props.stage) {
38
+ case 'vertex':
39
+ this.handle = this.props.handle || this.gl.createShader(_constants.default.VERTEX_SHADER);
40
+ break;
41
+
42
+ case 'fragment':
43
+ this.handle = this.props.handle || this.gl.createShader(_constants.default.FRAGMENT_SHADER);
44
+ break;
45
+
46
+ default:
47
+ throw new Error(this.props.stage);
48
+ }
49
+
50
+ this.stage = this.props.stage;
51
+
52
+ this._compile(props.source);
53
+ }
54
+
55
+ destroy() {
56
+ if (this.handle) {
57
+ this.removeStats();
58
+ this.gl.deleteShader(this.handle);
59
+ this.handle = null;
60
+ }
61
+ }
62
+
63
+ async compilationInfo() {
64
+ const log = this.gl.getShaderInfoLog(this.handle);
65
+ return (0, _parseShaderCompilerLog.parseShaderCompilerLog)(log);
66
+ }
67
+
68
+ _compile(source) {
69
+ if (!source.startsWith('#version ')) {
70
+ source = "#version 100\n".concat(source);
71
+ }
72
+
73
+ this.gl.shaderSource(this.handle, source);
74
+ this.gl.compileShader(this.handle);
75
+ const compileStatus = this.gl.getShaderParameter(this.handle, _constants.default.COMPILE_STATUS);
76
+
77
+ if (!compileStatus) {
78
+ const shaderLog = this.gl.getShaderInfoLog(this.handle);
79
+ const messages = (0, _parseShaderCompilerLog.parseShaderCompilerLog)(shaderLog).filter(message => message.type === 'error');
80
+ const formattedLog = (0, _shadertools.formatCompilerLog)(messages, source);
81
+ const shaderName = (0, _shadertools.getShaderInfo)(source).name;
82
+ const shaderDescription = "".concat(this.stage, " shader ").concat(shaderName);
83
+
84
+ _gltools.log.error("GLSL compilation errors in ".concat(shaderName, "\n").concat(formattedLog))();
85
+
86
+ throw new Error("GLSL compilation errors in ".concat(shaderName));
87
+ }
88
+ }
89
+
90
+ }
91
+
92
+ exports.WEBGLShader = WEBGLShader;
93
+
94
+ class Shader extends WEBGLShader {
95
+ static getTypeName(shaderType) {
96
+ switch (shaderType) {
97
+ case _constants.default.VERTEX_SHADER:
98
+ return 'vertex-shader';
99
+
100
+ case _constants.default.FRAGMENT_SHADER:
101
+ return 'fragment-shader';
102
+
103
+ default:
104
+ (0, _utils.assert)(false);
105
+ return 'unknown';
106
+ }
107
+ }
108
+
109
+ constructor(gl, props) {
110
+ (0, _gltools.assertWebGLContext)(gl);
111
+ (0, _utils.assert)(typeof props.source === 'string', ERR_SOURCE);
112
+ super(gl, { ...props,
113
+ id: getShaderIdFromProps(props),
114
+ stage: props.shaderType === _constants.default.VERTEX_SHADER ? 'vertex' : 'fragment'
115
+ });
116
+ (0, _defineProperty2.default)(this, "shaderType", void 0);
117
+ (0, _defineProperty2.default)(this, "source", void 0);
118
+ this.shaderType = props.shaderType;
119
+ this.source = props.source;
120
+ const shaderName = (0, _shadertools.getShaderInfo)(props.source).name;
121
+
122
+ if (shaderName) {
123
+ this.id = (0, _utils.uid)(shaderName);
124
+ }
125
+ }
126
+
127
+ initialize(props) {
128
+ this._compile(props.source);
129
+
130
+ const shaderName = (0, _shadertools.getShaderInfo)(props.source).name;
131
+
132
+ if (shaderName) {
133
+ this.id = (0, _utils.uid)(shaderName);
134
+ }
135
+
136
+ return this;
137
+ }
138
+
139
+ getParameter(pname) {
140
+ return this.gl.getShaderParameter(this.handle, pname);
141
+ }
142
+
143
+ toString() {
144
+ return "".concat(Shader.getTypeName(this.shaderType), ":").concat(this.id);
145
+ }
146
+
147
+ getName() {
148
+ return (0, _shadertools.getShaderInfo)(this.source).name || 'unnamed-shader';
149
+ }
150
+
151
+ getSource() {
152
+ return this.gl.getShaderSource(this.handle);
153
+ }
154
+
155
+ getTranslatedSource() {
156
+ const extension = this.gl.getExtension('WEBGL_debug_shaders');
157
+ return extension ? extension.getTranslatedShaderSource(this.handle) : 'No translated source available. WEBGL_debug_shaders not implemented';
158
+ }
159
+
160
+ _getOptsFromHandle() {
161
+ return {
162
+ type: this.getParameter(_constants.default.SHADER_TYPE),
163
+ source: this.getSource()
164
+ };
165
+ }
166
+
167
+ }
168
+
169
+ exports.Shader = Shader;
170
+
171
+ class VertexShader extends Shader {
172
+ constructor(gl, props) {
173
+ super(gl, getShaderProps(props, _constants.default.VERTEX_SHADER));
174
+ }
175
+
176
+ _createHandle() {
177
+ return this.gl.createShader(_constants.default.VERTEX_SHADER);
178
+ }
179
+
180
+ }
181
+
182
+ exports.VertexShader = VertexShader;
183
+
184
+ class FragmentShader extends Shader {
185
+ constructor(gl, props) {
186
+ super(gl, getShaderProps(props, _constants.default.FRAGMENT_SHADER));
187
+ }
188
+
189
+ _createHandle() {
190
+ return this.gl.createShader(_constants.default.FRAGMENT_SHADER);
191
+ }
192
+
193
+ }
194
+
195
+ exports.FragmentShader = FragmentShader;
196
+
197
+ function getShaderProps(props, shaderType) {
198
+ if (typeof props === 'string') {
199
+ return {
200
+ source: props,
201
+ shaderType
202
+ };
203
+ }
204
+
205
+ return { ...props,
206
+ shaderType
207
+ };
208
+ }
209
+
210
+ function getShaderIdFromProps(props) {
211
+ return (0, _shadertools.getShaderInfo)(props.source).name || props.id || (0, _utils.uid)("unnamed ".concat(props.stage || Shader.getTypeName(props.shaderType)));
212
+ }
213
+ //# sourceMappingURL=webgl-shader.js.map
@@ -0,0 +1 @@
1
+ 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luma.gl, MIT license\nimport GL from '@luma.gl/constants';\nimport {assertWebGLContext, log} from '@luma.gl/gltools';\nimport {getShaderInfo, CompilerMessage, formatCompilerLog} from '@luma.gl/shadertools';\nimport {Shader as ShaderAPI, ShaderProps} from '@luma.gl/api';\nimport {parseShaderCompilerLog} from '../webgl-utils/parse-shader-compiler-log';\nimport {uid, assert} from '../utils';\n\nconst ERR_SOURCE = 'Shader: GLSL source code must be a JavaScript string';\n\n\nexport type {ShaderProps};\n\nexport class WEBGLShader extends ShaderAPI {\n readonly gl: WebGLRenderingContext;\n readonly handle: WebGLShader;\n\n readonly stage: 'vertex' | 'fragment';\n\n constructor(gl: WebGLRenderingContext, props: ShaderProps) {\n super(gl as any, {id: getShaderIdFromProps(props), ...props});\n this.gl = gl;\n switch (this.props.stage) {\n case 'vertex':\n this.handle = this.props.handle || this.gl.createShader(GL.VERTEX_SHADER);\n break;\n case 'fragment':\n this.handle = this.props.handle || this.gl.createShader(GL.FRAGMENT_SHADER);\n break;\n default:\n throw new Error(this.props.stage);\n }\n this.stage = this.props.stage;\n this._compile(props.source);\n }\n\n destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.gl.deleteShader(this.handle);\n // @ts-expect-error\n this.handle = null;\n }\n } \n \n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const log = this.gl.getShaderInfoLog(this.handle);\n return parseShaderCompilerLog(log);\n }\n\n // PRIVATE METHODS\n _compile(source) {\n if (!source.startsWith('#version ')) {\n source = `#version 100\\n${source}`;\n }\n this.gl.shaderSource(this.handle, source);\n this.gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = this.gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);\n if (!compileStatus) {\n const shaderLog = this.gl.getShaderInfoLog(this.handle);\n const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');\n const formattedLog = formatCompilerLog(messages, source);\n const shaderName: string = getShaderInfo(source).name;\n const shaderDescription = `${this.stage} shader ${shaderName}`;\n log.error(`GLSL compilation errors in ${shaderName}\\n${formattedLog}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n}\n \n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * For now this is an internal class\n */\nexport class Shader extends WEBGLShader {\n shaderType: GL.FRAGMENT_SHADER | GL.VERTEX_SHADER;\n source: string;\n\n static getTypeName(shaderType: any): 'vertex-shader' | 'fragment-shader' | 'unknown' {\n switch (shaderType) {\n case GL.VERTEX_SHADER:\n return 'vertex-shader';\n case GL.FRAGMENT_SHADER:\n return 'fragment-shader';\n default:\n assert(false);\n return 'unknown';\n }\n }\n\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'>) {\n assertWebGLContext(gl);\n assert(typeof props.source === 'string', ERR_SOURCE);\n\n // @ts-expect-error\n super(gl, {...props, id: getShaderIdFromProps(props), stage: props.shaderType === GL.VERTEX_SHADER ? 'vertex' : 'fragment'});\n\n this.shaderType = props.shaderType;\n this.source = props.source;\n\n const shaderName = getShaderInfo(props.source).name;\n if (shaderName) {\n this.id = uid(shaderName);\n }\n }\n\n initialize(props: ShaderProps): this {\n this._compile(props.source);\n const shaderName = getShaderInfo(props.source).name;\n if (shaderName) {\n this.id = uid(shaderName);\n }\n return this;\n }\n\n // Accessors\n\n getParameter(pname: number): any {\n return this.gl.getShaderParameter(this.handle, pname);\n }\n\n toString(): string {\n return `${Shader.getTypeName(this.shaderType)}:${this.id}`;\n }\n\n getName(): string {\n return getShaderInfo(this.source).name || 'unnamed-shader';\n }\n\n getSource(): string {\n return this.gl.getShaderSource(this.handle);\n }\n\n /** Debug method - Returns translated source if available */\n getTranslatedSource(): string {\n const extension = this.gl.getExtension('WEBGL_debug_shaders');\n return extension\n ? extension.getTranslatedShaderSource(this.handle)\n : 'No translated source available. WEBGL_debug_shaders not implemented';\n }\n\n // PRIVATE METHODS\n\n _getOptsFromHandle() {\n return {\n type: this.getParameter(GL.SHADER_TYPE),\n source: this.getSource()\n };\n }\n}\n\n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * @deprecated Use `device.createShader({stage: 'vertex', ...})`\n */\n export class VertexShader extends Shader {\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {\n super(gl, getShaderProps(props, GL.VERTEX_SHADER));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.VERTEX_SHADER);\n }\n}\n\n/**\n * Encapsulates the compiled or linked Shaders that execute portions of the WebGL Pipeline\n * @deprecated Use `device.createShader({stage: 'fragment', ...})`\n */\n export class FragmentShader extends Shader {\n constructor(gl: WebGLRenderingContext, props: Omit<ShaderProps, 'stage'> | string) {\n super(gl, getShaderProps(props, GL.FRAGMENT_SHADER));\n }\n\n // PRIVATE METHODS\n _createHandle() {\n return this.gl.createShader(GL.FRAGMENT_SHADER);\n }\n}\n\n// HELPERS\n\nfunction getShaderProps(props: Omit<ShaderProps, 'stage'> | string, shaderType: GL.VERTEX_SHADER | GL.FRAGMENT_SHADER): Omit<ShaderProps, 'stage'> {\n if (typeof props === 'string') {\n return {source: props, shaderType};\n }\n return {...props, shaderType};\n}\n\n/** Deduce an id, from shader source, or supplied id, or shader type */\nfunction getShaderIdFromProps(props: ShaderProps): string {\n return getShaderInfo(props.source).name ||\n props.id ||\n uid(`unnamed ${props.stage || Shader.getTypeName(props.shaderType)}`);\n}\n"],"file":"webgl-shader.js"}
@@ -0,0 +1,46 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+
12
+ var _gltools = require("@luma.gl/gltools");
13
+
14
+ var _api = require("@luma.gl/api");
15
+
16
+ var _webglBuffer = _interopRequireDefault(require("../classes/webgl-buffer"));
17
+
18
+ var _webglShader = require("../classes/webgl-shader");
19
+
20
+ var _texture2d = _interopRequireDefault(require("../classes/texture-2d"));
21
+
22
+ class GLContext extends _api.Device {
23
+ constructor(props) {
24
+ super();
25
+ (0, _defineProperty2.default)(this, "gl", void 0);
26
+ (0, _defineProperty2.default)(this, "gl2", void 0);
27
+ this.gl = (0, _gltools.createGLContext)(props);
28
+ this.gl2 = (0, _gltools.isWebGL2)(this.gl) ? this.gl : null;
29
+ }
30
+
31
+ createBuffer(props) {
32
+ return new _webglBuffer.default(this.gl, props);
33
+ }
34
+
35
+ createTexture(props) {
36
+ return new _texture2d.default(this.gl, props);
37
+ }
38
+
39
+ createShader(props) {
40
+ return new _webglShader.WEBGLShader(this.gl, props);
41
+ }
42
+
43
+ }
44
+
45
+ exports.default = GLContext;
46
+ //# sourceMappingURL=gl-context.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/context/gl-context.ts"],"names":["GLContext","Device","constructor","props","gl","gl2","createBuffer","WEBGLBuffer","createTexture","Texture2D","createShader","WEBGLShader"],"mappings":";;;;;;;;;;;AAEA;;AACA;;AAEA;;AACA;;AACA;;AAEe,MAAMA,SAAN,SAAwBC,WAAxB,CAA+B;AAI5CC,EAAAA,WAAW,CAACC,KAAD,EAA0B;AACnC;AADmC;AAAA;AAEnC,SAAKC,EAAL,GAAU,8BAAgBD,KAAhB,CAAV;AACA,SAAKE,GAAL,GAAW,uBAAS,KAAKD,EAAd,IAAoB,KAAKA,EAAzB,GAAwD,IAAnE;AACD;;AAEDE,EAAAA,YAAY,CAACH,KAAD,EAAkC;AAC5C,WAAO,IAAII,oBAAJ,CAAgB,KAAKH,EAArB,EAAyBD,KAAzB,CAAP;AACD;;AAEDK,EAAAA,aAAa,CAACL,KAAD,EAAmC;AAC9C,WAAO,IAAIM,kBAAJ,CAAc,KAAKL,EAAnB,EAAuBD,KAAvB,CAAP;AACD;;AAEDO,EAAAA,YAAY,CAACP,KAAD,EAAkC;AAC5C,WAAO,IAAIQ,wBAAJ,CAAgB,KAAKP,EAArB,EAAyBD,KAAzB,CAAP;AACD;;AApB2C","sourcesContent":["// \nimport type {GLContextOptions} from '@luma.gl/gltools';\nimport {createGLContext, isWebGL2} from '@luma.gl/gltools';\nimport {Device} from '@luma.gl/api';\nimport type {BufferProps, ShaderProps} from '@luma.gl/api';\nimport WEBGLBuffer from '../classes/webgl-buffer';\nimport {WEBGLShader, } from '../classes/webgl-shader';\nimport Texture2D, {Texture2DProps} from '../classes/texture-2d';\n\nexport default class GLContext extends Device {\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n\n constructor(props: GLContextOptions) {\n super();\n this.gl = createGLContext(props);\n this.gl2 = isWebGL2(this.gl) ? this.gl as WebGL2RenderingContext : null;\n }\n\n createBuffer(props: BufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl, props);\n }\n\n createTexture(props: Texture2DProps): Texture2D {\n return new Texture2D(this.gl, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this.gl, props);\n }\n}\n"],"file":"gl-context.js"}
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.getLumaContextData = getLumaContextData;
7
+
8
+ function getLumaContextData(gl) {
9
+ gl.luma = gl.luma || {};
10
+ return gl.luma;
11
+ }
12
+ //# sourceMappingURL=luma-context-data.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/context/luma-context-data.ts"],"names":["getLumaContextData","gl","luma"],"mappings":";;;;;;;AAqBO,SAASA,kBAAT,CAA4BC,EAA5B,EAAwE;AAE7EA,EAAAA,EAAE,CAACC,IAAH,GAAUD,EAAE,CAACC,IAAH,IAAW,EAArB;AAEA,SAAOD,EAAE,CAACC,IAAV;AACD","sourcesContent":["import type {default as Framebuffer} from '../classes/framebuffer';\nimport type {default as VertexArrayObject} from '../classes/vertex-array-object';\n\n/**\n * Data stored by luma.gl on the context\n */\nexport type LumaContextData = {\n defaultFramebuffer?: Framebuffer;\n defaultVertexArray?: VertexArrayObject;\n info: {[key: string]: any};\n caps: {[key: string]: any};\n limits: {[key: string]: any};\n webgl1MinLimits: {[key: string]: any};\n webgl2MinLimits: {[key: string]: any};\n};\n\n/**\n * \n * @param gl \n * @returns \n */\nexport function getLumaContextData(gl: WebGLRenderingContext): LumaContextData {\n // @ts-ignore\n gl.luma = gl.luma || {};\n // @ts-ignore\n return gl.luma as LumaContextData;\n}"],"file":"luma-context-data.js"}
@@ -1,71 +1,43 @@
1
1
  "use strict";
2
2
 
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
3
  Object.defineProperty(exports, "__esModule", {
6
4
  value: true
7
5
  });
8
6
  exports.getDebugTableForProgramConfiguration = getDebugTableForProgramConfiguration;
9
7
 
10
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
-
12
8
  var _attributeUtils = require("../webgl-utils/attribute-utils");
13
9
 
14
- function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
15
-
16
- function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
17
-
18
- function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
19
-
20
10
  function getDebugTableForProgramConfiguration(config) {
21
- var table = {};
22
- var header = "Accessors for ".concat(config.id);
23
-
24
- var _iterator = _createForOfIteratorHelper(config.attributeInfos),
25
- _step;
26
-
27
- try {
28
- for (_iterator.s(); !(_step = _iterator.n()).done;) {
29
- var attributeInfo = _step.value;
30
-
31
- if (attributeInfo) {
32
- var glslDeclaration = getGLSLDeclaration(attributeInfo);
33
- table["in ".concat(glslDeclaration)] = (0, _defineProperty2.default)({}, header, JSON.stringify(attributeInfo.accessor));
34
- }
11
+ const table = {};
12
+ const header = "Accessors for ".concat(config.id);
13
+
14
+ for (const attributeInfo of config.attributeInfos) {
15
+ if (attributeInfo) {
16
+ const glslDeclaration = getGLSLDeclaration(attributeInfo);
17
+ table["in ".concat(glslDeclaration)] = {
18
+ [header]: JSON.stringify(attributeInfo.accessor)
19
+ };
35
20
  }
36
- } catch (err) {
37
- _iterator.e(err);
38
- } finally {
39
- _iterator.f();
40
21
  }
41
22
 
42
- var _iterator2 = _createForOfIteratorHelper(config.varyingInfos),
43
- _step2;
44
-
45
- try {
46
- for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
47
- var varyingInfo = _step2.value;
48
-
49
- if (varyingInfo) {
50
- var _glslDeclaration = getGLSLDeclaration(varyingInfo);
51
-
52
- table["out ".concat(_glslDeclaration)] = (0, _defineProperty2.default)({}, header, JSON.stringify(varyingInfo.accessor));
53
- }
23
+ for (const varyingInfo of config.varyingInfos) {
24
+ if (varyingInfo) {
25
+ const glslDeclaration = getGLSLDeclaration(varyingInfo);
26
+ table["out ".concat(glslDeclaration)] = {
27
+ [header]: JSON.stringify(varyingInfo.accessor)
28
+ };
54
29
  }
55
- } catch (err) {
56
- _iterator2.e(err);
57
- } finally {
58
- _iterator2.f();
59
30
  }
60
31
 
61
32
  return table;
62
33
  }
63
34
 
64
35
  function getGLSLDeclaration(attributeInfo) {
65
- var _attributeInfo$access = attributeInfo.accessor,
66
- type = _attributeInfo$access.type,
67
- size = _attributeInfo$access.size;
68
- var typeAndName = (0, _attributeUtils.getCompositeGLType)(type, size);
36
+ const {
37
+ type,
38
+ size
39
+ } = attributeInfo.accessor;
40
+ const typeAndName = (0, _attributeUtils.getCompositeGLType)(type, size);
69
41
 
70
42
  if (typeAndName) {
71
43
  return "".concat(typeAndName.name, " ").concat(attributeInfo.name);