@lightningjs/renderer 3.0.0-beta3 → 3.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +3 -2
  6. package/dist/src/core/CoreNode.js +13 -7
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +2 -0
  9. package/dist/src/core/CoreTextNode.js +7 -0
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  12. package/dist/src/core/CoreTextureManager.js +7 -5
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +5 -0
  15. package/dist/src/core/Stage.js +10 -5
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  18. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  19. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  20. package/dist/src/core/platforms/Platform.d.ts +37 -0
  21. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  22. package/dist/src/core/platforms/Platform.js.map +1 -0
  23. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  24. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  25. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  26. package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
  27. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
  30. package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
  31. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  33. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  35. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  36. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  37. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  38. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  44. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  45. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  46. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/shaders/webgl/Border.js +59 -59
  52. package/dist/src/core/shaders/webgl/Default.js +47 -47
  53. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  54. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  55. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  56. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  57. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  58. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  59. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  60. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  61. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  62. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  63. package/dist/src/core/temp.js +77 -0
  64. package/dist/src/core/temp.js.map +1 -0
  65. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  66. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  67. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
  68. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  69. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  75. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
  76. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  77. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  78. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  79. package/dist/src/core/textures/ImageTexture.js +5 -3
  80. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  81. package/dist/src/core/textures/Texture.d.ts +9 -2
  82. package/dist/src/core/textures/Texture.js +18 -6
  83. package/dist/src/core/textures/Texture.js.map +1 -1
  84. package/dist/src/main-api/Renderer.d.ts +12 -0
  85. package/dist/src/main-api/Renderer.js +14 -2
  86. package/dist/src/main-api/Renderer.js.map +1 -1
  87. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  88. package/exports/canvas-shaders.ts +28 -28
  89. package/exports/canvas.ts +45 -45
  90. package/exports/index.ts +90 -90
  91. package/exports/inspector.ts +24 -24
  92. package/exports/utils.ts +44 -44
  93. package/exports/webgl-shaders.ts +28 -28
  94. package/exports/webgl.ts +50 -50
  95. package/package.json +1 -2
  96. package/scripts/please-use-pnpm.js +13 -13
  97. package/src/common/CommonTypes.ts +146 -146
  98. package/src/common/EventEmitter.ts +77 -77
  99. package/src/common/IAnimationController.ts +92 -92
  100. package/src/common/IEventEmitter.ts +28 -28
  101. package/src/core/CoreNode.test.ts +203 -203
  102. package/src/core/CoreNode.ts +2494 -2486
  103. package/src/core/CoreShaderManager.ts +188 -188
  104. package/src/core/CoreTextNode.ts +448 -439
  105. package/src/core/CoreTextureManager.ts +601 -597
  106. package/src/core/Stage.ts +754 -738
  107. package/src/core/TextureMemoryManager.ts +395 -395
  108. package/src/core/animations/AnimationManager.ts +38 -38
  109. package/src/core/animations/CoreAnimation.ts +284 -284
  110. package/src/core/animations/CoreAnimationController.ts +157 -157
  111. package/src/core/lib/ContextSpy.ts +41 -41
  112. package/src/core/lib/ImageWorker.ts +280 -280
  113. package/src/core/lib/Matrix3d.ts +244 -244
  114. package/src/core/lib/RenderCoords.ts +71 -71
  115. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  116. package/src/core/lib/textureCompression.ts +152 -152
  117. package/src/core/lib/textureSvg.ts +78 -78
  118. package/src/core/lib/utils.ts +386 -386
  119. package/src/core/lib/validateImageBitmap.ts +87 -76
  120. package/src/core/platform.ts +64 -64
  121. package/src/core/platforms/Platform.ts +77 -0
  122. package/src/core/platforms/web/WebPlatform.ts +84 -0
  123. package/src/core/renderers/CoreContextTexture.ts +43 -43
  124. package/src/core/renderers/CoreRenderOp.ts +22 -22
  125. package/src/core/renderers/CoreRenderer.ts +109 -107
  126. package/src/core/renderers/CoreShaderNode.ts +165 -165
  127. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  128. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  129. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  130. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  131. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  132. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  133. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  134. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  135. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  136. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  137. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
  138. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  139. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/shaders/canvas/Border.ts +78 -78
  145. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  146. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  147. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  148. package/src/core/shaders/canvas/Rounded.ts +55 -55
  149. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  150. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  151. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  152. package/src/core/shaders/canvas/Shadow.ts +52 -52
  153. package/src/core/shaders/canvas/utils/render.ts +151 -151
  154. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  155. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  156. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  157. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  158. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  159. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  160. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  161. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  162. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  163. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  164. package/src/core/shaders/webgl/Border.ts +96 -96
  165. package/src/core/shaders/webgl/Default.ts +89 -89
  166. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  167. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  168. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  169. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  170. package/src/core/shaders/webgl/Rounded.ts +117 -117
  171. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  172. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  173. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  174. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  175. package/src/core/shaders/webgl/Shadow.ts +115 -115
  176. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  177. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  178. package/src/core/text-rendering/TrFontManager.ts +183 -183
  179. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  180. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  181. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  182. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  183. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  184. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  185. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  186. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
  187. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  201. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  202. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
  203. package/src/core/textures/ColorTexture.ts +102 -102
  204. package/src/core/textures/ImageTexture.ts +410 -399
  205. package/src/core/textures/NoiseTexture.ts +104 -104
  206. package/src/core/textures/RenderTexture.ts +85 -85
  207. package/src/core/textures/SubTexture.ts +205 -205
  208. package/src/core/textures/Texture.ts +358 -337
  209. package/src/core/utils.ts +227 -227
  210. package/src/env.d.ts +7 -7
  211. package/src/main-api/INode.ts +100 -100
  212. package/src/main-api/Inspector.ts +522 -522
  213. package/src/main-api/Renderer.ts +675 -649
  214. package/src/main-api/utils.ts +45 -45
  215. package/src/utils.ts +267 -267
  216. package/dist/exports/core-api.d.ts +0 -74
  217. package/dist/exports/core-api.js +0 -96
  218. package/dist/exports/core-api.js.map +0 -1
  219. package/dist/exports/main-api.d.ts +0 -30
  220. package/dist/exports/main-api.js +0 -45
  221. package/dist/exports/main-api.js.map +0 -1
  222. package/dist/src/core/CoreExtension.d.ts +0 -12
  223. package/dist/src/core/CoreExtension.js +0 -29
  224. package/dist/src/core/CoreExtension.js.map +0 -1
  225. package/dist/src/core/CoreStuff.js +0 -138
  226. package/dist/src/core/CoreStuff.js.map +0 -1
  227. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  228. package/dist/src/core/CoreTexturizer.js +0 -47
  229. package/dist/src/core/CoreTexturizer.js.map +0 -1
  230. package/dist/src/core/LngNode.d.ts +0 -736
  231. package/dist/src/core/LngNode.js +0 -1174
  232. package/dist/src/core/LngNode.js.map +0 -1
  233. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  234. package/dist/src/core/Matrix2DContext.js +0 -45
  235. package/dist/src/core/Matrix2DContext.js.map +0 -1
  236. package/dist/src/core/ShaderNode.d.ts +0 -10
  237. package/dist/src/core/ShaderNode.js +0 -30
  238. package/dist/src/core/ShaderNode.js.map +0 -1
  239. package/dist/src/core/TextNode.d.ts +0 -103
  240. package/dist/src/core/TextNode.js +0 -331
  241. package/dist/src/core/TextNode.js.map +0 -1
  242. package/dist/src/core/lib/Coords.d.ts +0 -14
  243. package/dist/src/core/lib/Coords.js +0 -55
  244. package/dist/src/core/lib/Coords.js.map +0 -1
  245. package/dist/src/core/lib/glm/common.d.ts +0 -162
  246. package/dist/src/core/lib/glm/common.js +0 -81
  247. package/dist/src/core/lib/glm/common.js.map +0 -1
  248. package/dist/src/core/lib/glm/index.d.ts +0 -11
  249. package/dist/src/core/lib/glm/index.js +0 -30
  250. package/dist/src/core/lib/glm/index.js.map +0 -1
  251. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  252. package/dist/src/core/lib/glm/mat2.js +0 -396
  253. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  254. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  255. package/dist/src/core/lib/glm/mat2d.js +0 -442
  256. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  257. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  258. package/dist/src/core/lib/glm/mat3.js +0 -680
  259. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  260. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  261. package/dist/src/core/lib/glm/mat4.js +0 -1802
  262. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  263. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  264. package/dist/src/core/lib/glm/quat.js +0 -693
  265. package/dist/src/core/lib/glm/quat.js.map +0 -1
  266. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  267. package/dist/src/core/lib/glm/quat2.js +0 -754
  268. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  269. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  270. package/dist/src/core/lib/glm/vec2.js +0 -569
  271. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  272. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  273. package/dist/src/core/lib/glm/vec3.js +0 -720
  274. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  275. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  276. package/dist/src/core/lib/glm/vec4.js +0 -608
  277. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  278. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  279. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  280. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  281. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  282. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  283. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  284. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  285. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  286. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  287. package/dist/src/core/scene/Scene.d.ts +0 -59
  288. package/dist/src/core/scene/Scene.js +0 -106
  289. package/dist/src/core/scene/Scene.js.map +0 -1
  290. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  291. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  292. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  293. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  294. package/dist/src/main-api/ICoreDriver.js +0 -20
  295. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  296. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  297. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  298. package/dist/src/main-api/IShaderController.d.ts +0 -14
  299. package/dist/src/main-api/IShaderController.js +0 -30
  300. package/dist/src/main-api/IShaderController.js.map +0 -1
  301. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  302. package/dist/src/main-api/IShaderNode.js +0 -19
  303. package/dist/src/main-api/IShaderNode.js.map +0 -1
  304. package/dist/src/main-api/RendererMain.d.ts +0 -375
  305. package/dist/src/main-api/RendererMain.js +0 -365
  306. package/dist/src/main-api/RendererMain.js.map +0 -1
  307. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  308. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  309. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  310. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
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  316. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
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  318. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
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  325. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
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  331. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
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  334. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
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  337. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
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  340. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
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  379. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -1,693 +0,0 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { ANGLE_ORDER, EPSILON, getMatrixArrayType, RANDOM, } from './common.js';
20
- import * as mat3 from './mat3.js';
21
- import * as vec3 from './vec3.js';
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- import * as vec4 from './vec4.js';
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- /**
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- * Quaternion in the format XYZW
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- * @module quat
26
- */
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- /**
28
- * Creates a new identity quat
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- *
30
- * @returns {quat} a new quaternion
31
- */
32
- export function create() {
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- const out = getMatrixArrayType(4);
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- if (!(out instanceof Float32Array)) {
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- out[0] = 0;
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- out[1] = 0;
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- out[2] = 0;
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- }
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- out[3] = 1;
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- return out;
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- }
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- /**
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- * Set a quat to the identity quaternion
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- *
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- * @param {quat} out the receiving quaternion
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- * @returns {quat} out
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- */
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- export function identity(out) {
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- out[0] = 0;
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- out[1] = 0;
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- out[2] = 0;
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- out[3] = 1;
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- return out;
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- }
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- /**
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- * Sets a quat from the given angle and rotation axis,
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- * then returns it.
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- *
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- * @param {quat} out the receiving quaternion
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- * @param {Vec3} axis the axis around which to rotate
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- * @param {Number} rad the angle in radians
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- * @returns {quat} out
63
- **/
64
- export function setAxisAngle(out, axis, rad) {
65
- rad = rad * 0.5;
66
- const s = Math.sin(rad);
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- out[0] = s * axis[0];
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- out[1] = s * axis[1];
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- out[2] = s * axis[2];
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- out[3] = Math.cos(rad);
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- return out;
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- }
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- /**
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- * Gets the rotation axis and angle for a given
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- * quaternion. If a quaternion is created with
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- * setAxisAngle, this method will return the same
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- * values as providied in the original parameter list
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- * OR functionally equivalent values.
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- * Example: The quaternion formed by axis [0, 0, 1] and
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- * angle -90 is the same as the quaternion formed by
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- * [0, 0, 1] and 270. This method favors the latter.
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- * @param {Vec3} out_axis Vector receiving the axis of rotation
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- * @param {Quat} q Quaternion to be decomposed
84
- * @return {Number} Angle, in radians, of the rotation
85
- */
86
- export function getAxisAngle(out_axis, q) {
87
- const rad = Math.acos(q[3]) * 2.0;
88
- const s = Math.sin(rad / 2.0);
89
- if (s > EPSILON) {
90
- out_axis[0] = q[0] / s;
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- out_axis[1] = q[1] / s;
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- out_axis[2] = q[2] / s;
93
- }
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- else {
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- // If s is zero, return any axis (no rotation - axis does not matter)
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- out_axis[0] = 1;
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- out_axis[1] = 0;
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- out_axis[2] = 0;
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- }
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- return rad;
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- }
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- /**
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- * Gets the angular distance between two unit quaternions
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- *
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- * @param {Quat} a Origin unit quaternion
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- * @param {Quat} b Destination unit quaternion
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- * @return {Number} Angle, in radians, between the two quaternions
108
- */
109
- export function getAngle(a, b) {
110
- const dotproduct = dot(a, b);
111
- return Math.acos(2 * dotproduct * dotproduct - 1);
112
- }
113
- /**
114
- * Multiplies two quat's
115
- *
116
- * @param {quat} out the receiving quaternion
117
- * @param {Quat} a the first operand
118
- * @param {Quat} b the second operand
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- * @returns {quat} out
120
- */
121
- export function multiply(out, a, b) {
122
- const ax = a[0], ay = a[1], az = a[2], aw = a[3];
123
- const bx = b[0], by = b[1], bz = b[2], bw = b[3];
124
- out[0] = ax * bw + aw * bx + ay * bz - az * by;
125
- out[1] = ay * bw + aw * by + az * bx - ax * bz;
126
- out[2] = az * bw + aw * bz + ax * by - ay * bx;
127
- out[3] = aw * bw - ax * bx - ay * by - az * bz;
128
- return out;
129
- }
130
- /**
131
- * Rotates a quaternion by the given angle about the X axis
132
- *
133
- * @param {quat} out quat receiving operation result
134
- * @param {Quat} a quat to rotate
135
- * @param {number} rad angle (in radians) to rotate
136
- * @returns {quat} out
137
- */
138
- export function rotateX(out, a, rad) {
139
- rad *= 0.5;
140
- const ax = a[0], ay = a[1], az = a[2], aw = a[3];
141
- const bx = Math.sin(rad), bw = Math.cos(rad);
142
- out[0] = ax * bw + aw * bx;
143
- out[1] = ay * bw + az * bx;
144
- out[2] = az * bw - ay * bx;
145
- out[3] = aw * bw - ax * bx;
146
- return out;
147
- }
148
- /**
149
- * Rotates a quaternion by the given angle about the Y axis
150
- *
151
- * @param {quat} out quat receiving operation result
152
- * @param {Quat} a quat to rotate
153
- * @param {number} rad angle (in radians) to rotate
154
- * @returns {quat} out
155
- */
156
- export function rotateY(out, a, rad) {
157
- rad *= 0.5;
158
- const ax = a[0], ay = a[1], az = a[2], aw = a[3];
159
- const by = Math.sin(rad), bw = Math.cos(rad);
160
- out[0] = ax * bw - az * by;
161
- out[1] = ay * bw + aw * by;
162
- out[2] = az * bw + ax * by;
163
- out[3] = aw * bw - ay * by;
164
- return out;
165
- }
166
- /**
167
- * Rotates a quaternion by the given angle about the Z axis
168
- *
169
- * @param {quat} out quat receiving operation result
170
- * @param {Quat} a quat to rotate
171
- * @param {number} rad angle (in radians) to rotate
172
- * @returns {quat} out
173
- */
174
- export function rotateZ(out, a, rad) {
175
- rad *= 0.5;
176
- const ax = a[0], ay = a[1], az = a[2], aw = a[3];
177
- const bz = Math.sin(rad), bw = Math.cos(rad);
178
- out[0] = ax * bw + ay * bz;
179
- out[1] = ay * bw - ax * bz;
180
- out[2] = az * bw + aw * bz;
181
- out[3] = aw * bw - az * bz;
182
- return out;
183
- }
184
- /**
185
- * Calculates the W component of a quat from the X, Y, and Z components.
186
- * Assumes that quaternion is 1 unit in length.
187
- * Any existing W component will be ignored.
188
- *
189
- * @param {quat} out the receiving quaternion
190
- * @param {Quat} a quat to calculate W component of
191
- * @returns {quat} out
192
- */
193
- export function calculateW(out, a) {
194
- const x = a[0], y = a[1], z = a[2];
195
- out[0] = x;
196
- out[1] = y;
197
- out[2] = z;
198
- out[3] = Math.sqrt(Math.abs(1.0 - x * x - y * y - z * z));
199
- return out;
200
- }
201
- /**
202
- * Calculate the exponential of a unit quaternion.
203
- *
204
- * @param {quat} out the receiving quaternion
205
- * @param {Quat} a quat to calculate the exponential of
206
- * @returns {quat} out
207
- */
208
- export function exp(out, a) {
209
- const x = a[0], y = a[1], z = a[2], w = a[3];
210
- const r = Math.sqrt(x * x + y * y + z * z);
211
- const et = Math.exp(w);
212
- const s = r > 0 ? (et * Math.sin(r)) / r : 0;
213
- out[0] = x * s;
214
- out[1] = y * s;
215
- out[2] = z * s;
216
- out[3] = et * Math.cos(r);
217
- return out;
218
- }
219
- /**
220
- * Calculate the natural logarithm of a unit quaternion.
221
- *
222
- * @param {quat} out the receiving quaternion
223
- * @param {Quat} a quat to calculate the exponential of
224
- * @returns {quat} out
225
- */
226
- export function ln(out, a) {
227
- const x = a[0], y = a[1], z = a[2], w = a[3];
228
- const r = Math.sqrt(x * x + y * y + z * z);
229
- const t = r > 0 ? Math.atan2(r, w) / r : 0;
230
- out[0] = x * t;
231
- out[1] = y * t;
232
- out[2] = z * t;
233
- out[3] = 0.5 * Math.log(x * x + y * y + z * z + w * w);
234
- return out;
235
- }
236
- /**
237
- * Calculate the scalar power of a unit quaternion.
238
- *
239
- * @param {quat} out the receiving quaternion
240
- * @param {Quat} a quat to calculate the exponential of
241
- * @param {Number} b amount to scale the quaternion by
242
- * @returns {quat} out
243
- */
244
- export function pow(out, a, b) {
245
- ln(out, a);
246
- scale(out, out, b);
247
- exp(out, out);
248
- return out;
249
- }
250
- /**
251
- * Performs a spherical linear interpolation between two quat
252
- *
253
- * @param {quat} out the receiving quaternion
254
- * @param {Quat} a the first operand
255
- * @param {Quat} b the second operand
256
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
257
- * @returns {quat} out
258
- */
259
- export function slerp(out, a, b, t) {
260
- // benchmarks:
261
- // http://jsperf.com/quaternion-slerp-implementations
262
- const ax = a[0], ay = a[1], az = a[2], aw = a[3];
263
- let bx = b[0], by = b[1], bz = b[2], bw = b[3];
264
- let omega, cosom, sinom, scale0, scale1; // calc cosine
265
- cosom = ax * bx + ay * by + az * bz + aw * bw; // adjust signs (if necessary)
266
- if (cosom < 0.0) {
267
- cosom = -cosom;
268
- bx = -bx;
269
- by = -by;
270
- bz = -bz;
271
- bw = -bw;
272
- } // calculate coefficients
273
- if (1.0 - cosom > EPSILON) {
274
- // standard case (slerp)
275
- omega = Math.acos(cosom);
276
- sinom = Math.sin(omega);
277
- scale0 = Math.sin((1.0 - t) * omega) / sinom;
278
- scale1 = Math.sin(t * omega) / sinom;
279
- }
280
- else {
281
- // "from" and "to" quaternions are very close
282
- // ... so we can do a linear interpolation
283
- scale0 = 1.0 - t;
284
- scale1 = t;
285
- } // calculate final values
286
- out[0] = scale0 * ax + scale1 * bx;
287
- out[1] = scale0 * ay + scale1 * by;
288
- out[2] = scale0 * az + scale1 * bz;
289
- out[3] = scale0 * aw + scale1 * bw;
290
- return out;
291
- }
292
- /**
293
- * Generates a random unit quaternion
294
- *
295
- * @param {quat} out the receiving quaternion
296
- * @returns {quat} out
297
- */
298
- export function random(out) {
299
- // Implementation of http://planning.cs.uiuc.edu/node198.html
300
- // TODO: Calling random 3 times is probably not the fastest solution
301
- const u1 = RANDOM();
302
- const u2 = RANDOM();
303
- const u3 = RANDOM();
304
- const sqrt1MinusU1 = Math.sqrt(1 - u1);
305
- const sqrtU1 = Math.sqrt(u1);
306
- out[0] = sqrt1MinusU1 * Math.sin(2.0 * Math.PI * u2);
307
- out[1] = sqrt1MinusU1 * Math.cos(2.0 * Math.PI * u2);
308
- out[2] = sqrtU1 * Math.sin(2.0 * Math.PI * u3);
309
- out[3] = sqrtU1 * Math.cos(2.0 * Math.PI * u3);
310
- return out;
311
- }
312
- /**
313
- * Calculates the inverse of a quat
314
- *
315
- * @param {quat} out the receiving quaternion
316
- * @param {Quat} a quat to calculate inverse of
317
- * @returns {quat} out
318
- */
319
- export function invert(out, a) {
320
- const a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
321
- const dot = a0 * a0 + a1 * a1 + a2 * a2 + a3 * a3;
322
- const invDot = dot ? 1.0 / dot : 0; // TODO: Would be faster to return [0,0,0,0] immediately if dot == 0
323
- out[0] = -a0 * invDot;
324
- out[1] = -a1 * invDot;
325
- out[2] = -a2 * invDot;
326
- out[3] = a3 * invDot;
327
- return out;
328
- }
329
- /**
330
- * Calculates the conjugate of a quat
331
- * If the quaternion is normalized, this function is faster than quat.inverse and produces the same result.
332
- *
333
- * @param {quat} out the receiving quaternion
334
- * @param {Quat} a quat to calculate conjugate of
335
- * @returns {quat} out
336
- */
337
- export function conjugate(out, a) {
338
- out[0] = -a[0];
339
- out[1] = -a[1];
340
- out[2] = -a[2];
341
- out[3] = a[3];
342
- return out;
343
- }
344
- /**
345
- * Creates a quaternion from the given 3x3 rotation matrix.
346
- *
347
- * NOTE: The resultant quaternion is not normalized, so you should be sure
348
- * to renormalize the quaternion yourself where necessary.
349
- *
350
- * @param {quat} out the receiving quaternion
351
- * @param {Mat3} m rotation matrix
352
- * @returns {quat} out
353
- * @function
354
- */
355
- export function fromMat3(out, m) {
356
- // Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes
357
- // article "Quaternion Calculus and Fast Animation".
358
- const fTrace = m[0] + m[4] + m[8];
359
- let fRoot;
360
- if (fTrace > 0.0) {
361
- // |w| > 1/2, may as well choose w > 1/2
362
- fRoot = Math.sqrt(fTrace + 1.0); // 2w
363
- out[3] = 0.5 * fRoot;
364
- fRoot = 0.5 / fRoot; // 1/(4w)
365
- out[0] = (m[5] - m[7]) * fRoot;
366
- out[1] = (m[6] - m[2]) * fRoot;
367
- out[2] = (m[1] - m[3]) * fRoot;
368
- }
369
- else {
370
- let i = 0;
371
- if (m[4] > m[0])
372
- i = 1;
373
- if (m[8] > m[(i * 3 + i)])
374
- i = 2;
375
- const j = ((i + 1) % 3);
376
- const k = ((i + 2) % 3);
377
- fRoot = Math.sqrt(m[(i * 3 + i)] -
378
- m[(j * 3 + j)] -
379
- m[(k * 3 + k)] +
380
- 1.0);
381
- out[i] = 0.5 * fRoot;
382
- fRoot = 0.5 / fRoot;
383
- out[3] =
384
- (m[(j * 3 + k)] - m[(k * 3 + j)]) * fRoot;
385
- out[j] =
386
- (m[(j * 3 + i)] + m[(i * 3 + j)]) * fRoot;
387
- out[k] =
388
- (m[(k * 3 + i)] + m[(i * 3 + k)]) * fRoot;
389
- }
390
- return out;
391
- }
392
- /**
393
- * Creates a quaternion from the given euler angle x, y, z using the provided intrinsic order for the conversion.
394
- *
395
- * @param {quat} out the receiving quaternion
396
- * @param {x} x Angle to rotate around X axis in degrees.
397
- * @param {y} y Angle to rotate around Y axis in degrees.
398
- * @param {z} z Angle to rotate around Z axis in degrees.
399
- * @param {'zyx'|'xyz'|'yxz'|'yzx'|'zxy'|'zyx'} order Intrinsic order for conversion, default is zyx.
400
- * @returns {quat} out
401
- * @function
402
- */
403
- export function fromEuler(out, x, y, z, order) {
404
- order = order ?? ANGLE_ORDER;
405
- const halfToRad = Math.PI / 360;
406
- x *= halfToRad;
407
- z *= halfToRad;
408
- y *= halfToRad;
409
- const sx = Math.sin(x);
410
- const cx = Math.cos(x);
411
- const sy = Math.sin(y);
412
- const cy = Math.cos(y);
413
- const sz = Math.sin(z);
414
- const cz = Math.cos(z);
415
- switch (order) {
416
- case 'xyz':
417
- out[0] = sx * cy * cz + cx * sy * sz;
418
- out[1] = cx * sy * cz - sx * cy * sz;
419
- out[2] = cx * cy * sz + sx * sy * cz;
420
- out[3] = cx * cy * cz - sx * sy * sz;
421
- break;
422
- case 'xzy':
423
- out[0] = sx * cy * cz - cx * sy * sz;
424
- out[1] = cx * sy * cz - sx * cy * sz;
425
- out[2] = cx * cy * sz + sx * sy * cz;
426
- out[3] = cx * cy * cz + sx * sy * sz;
427
- break;
428
- case 'yxz':
429
- out[0] = sx * cy * cz + cx * sy * sz;
430
- out[1] = cx * sy * cz - sx * cy * sz;
431
- out[2] = cx * cy * sz - sx * sy * cz;
432
- out[3] = cx * cy * cz + sx * sy * sz;
433
- break;
434
- case 'yzx':
435
- out[0] = sx * cy * cz + cx * sy * sz;
436
- out[1] = cx * sy * cz + sx * cy * sz;
437
- out[2] = cx * cy * sz - sx * sy * cz;
438
- out[3] = cx * cy * cz - sx * sy * sz;
439
- break;
440
- case 'zxy':
441
- out[0] = sx * cy * cz - cx * sy * sz;
442
- out[1] = cx * sy * cz + sx * cy * sz;
443
- out[2] = cx * cy * sz + sx * sy * cz;
444
- out[3] = cx * cy * cz - sx * sy * sz;
445
- break;
446
- case 'zyx':
447
- out[0] = sx * cy * cz - cx * sy * sz;
448
- out[1] = cx * sy * cz + sx * cy * sz;
449
- out[2] = cx * cy * sz - sx * sy * cz;
450
- out[3] = cx * cy * cz + sx * sy * sz;
451
- break;
452
- default:
453
- throw new Error('Unknown angle order ' + order);
454
- }
455
- return out;
456
- }
457
- /**
458
- * Returns a string representation of a quaternion
459
- *
460
- * @param {Quat} a vector to represent as a string
461
- * @returns {String} string representation of the vector
462
- */
463
- export function str(a) {
464
- return `quat(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]})`;
465
- }
466
- /**
467
- * Creates a new quat initialized with values from an existing quaternion
468
- *
469
- * @param {Quat} a quaternion to clone
470
- * @returns {quat} a new quaternion
471
- * @function
472
- */
473
- export const clone = vec4.clone;
474
- /**
475
- * Creates a new quat initialized with the given values
476
- *
477
- * @param {Number} x X component
478
- * @param {Number} y Y component
479
- * @param {Number} z Z component
480
- * @param {Number} w W component
481
- * @returns {quat} a new quaternion
482
- * @function
483
- */
484
- export const fromValues = vec4.fromValues;
485
- /**
486
- * Copy the values from one quat to another
487
- *
488
- * @param {quat} out the receiving quaternion
489
- * @param {Quat} a the source quaternion
490
- * @returns {quat} out
491
- * @function
492
- */
493
- export const copy = vec4.copy;
494
- /**
495
- * Set the components of a quat to the given values
496
- *
497
- * @param {quat} out the receiving quaternion
498
- * @param {Number} x X component
499
- * @param {Number} y Y component
500
- * @param {Number} z Z component
501
- * @param {Number} w W component
502
- * @returns {quat} out
503
- * @function
504
- */
505
- export const set = vec4.set;
506
- /**
507
- * Adds two quat's
508
- *
509
- * @param {quat} out the receiving quaternion
510
- * @param {Quat} a the first operand
511
- * @param {Quat} b the second operand
512
- * @returns {quat} out
513
- * @function
514
- */
515
- export const add = vec4.add;
516
- /**
517
- * Alias for {@link quat.multiply}
518
- * @function
519
- */
520
- export const mul = multiply;
521
- /**
522
- * Scales a quat by a scalar number
523
- *
524
- * @param {quat} out the receiving vector
525
- * @param {Quat} a the vector to scale
526
- * @param {Number} b amount to scale the vector by
527
- * @returns {quat} out
528
- * @function
529
- */
530
- export const scale = vec4.scale;
531
- /**
532
- * Calculates the dot product of two quat's
533
- *
534
- * @param {Quat} a the first operand
535
- * @param {Quat} b the second operand
536
- * @returns {Number} dot product of a and b
537
- * @function
538
- */
539
- export const dot = vec4.dot;
540
- /**
541
- * Performs a linear interpolation between two quat's
542
- *
543
- * @param {quat} out the receiving quaternion
544
- * @param {Quat} a the first operand
545
- * @param {Quat} b the second operand
546
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
547
- * @returns {quat} out
548
- * @function
549
- */
550
- export const lerp = vec4.lerp;
551
- /**
552
- * Calculates the length of a quat
553
- *
554
- * @param {Quat} a vector to calculate length of
555
- * @returns {Number} length of a
556
- */
557
- export const length = vec4.length;
558
- /**
559
- * Alias for {@link length}
560
- * @function
561
- */
562
- export const len = length;
563
- /**
564
- * Calculates the squared length of a quat
565
- *
566
- * @param {Quat} a vector to calculate squared length of
567
- * @returns {Number} squared length of a
568
- * @function
569
- */
570
- export const squaredLength = vec4.squaredLength;
571
- /**
572
- * Alias for {@link squaredLength}
573
- * @function
574
- */
575
- export const sqrLen = squaredLength;
576
- /**
577
- * Normalize a quat
578
- *
579
- * @param {quat} out the receiving quaternion
580
- * @param {Quat} a quaternion to normalize
581
- * @returns {quat} out
582
- * @function
583
- */
584
- export const normalize = vec4.normalize;
585
- /**
586
- * Returns whether or not the quaternions have exactly the same elements in the same position (when compared with ===)
587
- *
588
- * @param {Quat} a The first quaternion.
589
- * @param {Quat} b The second quaternion.
590
- * @returns {Boolean} True if the vectors are equal, false otherwise.
591
- */
592
- export const exactEquals = vec4.exactEquals;
593
- /**
594
- * Returns whether or not the quaternions point approximately to the same direction.
595
- *
596
- * Both quaternions are assumed to be unit length.
597
- *
598
- * @param {Quat} a The first unit quaternion.
599
- * @param {Quat} b The second unit quaternion.
600
- * @returns {Boolean} True if the quaternions are equal, false otherwise.
601
- */
602
- export function equals(a, b) {
603
- return Math.abs(vec4.dot(a, b)) >= 1 - EPSILON;
604
- }
605
- /**
606
- * Sets a quaternion to represent the shortest rotation from one
607
- * vector to another.
608
- *
609
- * Both vectors are assumed to be unit length.
610
- *
611
- * @param {quat} out the receiving quaternion.
612
- * @param {Vec3} a the initial vector
613
- * @param {Vec3} b the destination vector
614
- * @returns {quat} out
615
- */
616
- export const rotationTo = (function () {
617
- const tmpVec3 = vec3.create();
618
- const xUnitVec3 = vec3.fromValues(1, 0, 0);
619
- const yUnitVec3 = vec3.fromValues(0, 1, 0);
620
- return function (out, a, b) {
621
- const dot = vec3.dot(a, b);
622
- if (dot < -0.999999) {
623
- vec3.cross(tmpVec3, xUnitVec3, a);
624
- if (vec3.len(tmpVec3) < 0.000001)
625
- vec3.cross(tmpVec3, yUnitVec3, a);
626
- vec3.normalize(tmpVec3, tmpVec3);
627
- setAxisAngle(out, tmpVec3, Math.PI);
628
- return out;
629
- }
630
- else if (dot > 0.999999) {
631
- out[0] = 0;
632
- out[1] = 0;
633
- out[2] = 0;
634
- out[3] = 1;
635
- return out;
636
- }
637
- else {
638
- vec3.cross(tmpVec3, a, b);
639
- out[0] = tmpVec3[0];
640
- out[1] = tmpVec3[1];
641
- out[2] = tmpVec3[2];
642
- out[3] = 1 + dot;
643
- return normalize(out, out);
644
- }
645
- };
646
- })();
647
- /**
648
- * Performs a spherical linear interpolation with two control points
649
- *
650
- * @param {quat} out the receiving quaternion
651
- * @param {Quat} a the first operand
652
- * @param {Quat} b the second operand
653
- * @param {Quat} c the third operand
654
- * @param {Quat} d the fourth operand
655
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
656
- * @returns {quat} out
657
- */
658
- export const sqlerp = (function () {
659
- const temp1 = create();
660
- const temp2 = create();
661
- return function (out, a, b, c, d, t) {
662
- slerp(temp1, a, d, t);
663
- slerp(temp2, b, c, t);
664
- slerp(out, temp1, temp2, 2 * t * (1 - t));
665
- return out;
666
- };
667
- })();
668
- /**
669
- * Sets the specified quaternion with values corresponding to the given
670
- * axes. Each axis is a Vec3 and is expected to be unit length and
671
- * perpendicular to all other specified axes.
672
- *
673
- * @param {Vec3} view the vector representing the viewing direction
674
- * @param {Vec3} right the vector representing the local "right" direction
675
- * @param {Vec3} up the vector representing the local "up" direction
676
- * @returns {quat} out
677
- */
678
- export const setAxes = (function () {
679
- const matr = mat3.create();
680
- return function (out, view, right, up) {
681
- matr[0] = right[0];
682
- matr[3] = right[1];
683
- matr[6] = right[2];
684
- matr[1] = up[0];
685
- matr[4] = up[1];
686
- matr[7] = up[2];
687
- matr[2] = -view[0];
688
- matr[5] = -view[1];
689
- matr[8] = -view[2];
690
- return normalize(out, fromMat3(out, matr));
691
- };
692
- })();
693
- //# sourceMappingURL=quat.js.map