@lightningjs/renderer 3.0.0-beta3 → 3.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +3 -2
  6. package/dist/src/core/CoreNode.js +13 -7
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +2 -0
  9. package/dist/src/core/CoreTextNode.js +7 -0
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  12. package/dist/src/core/CoreTextureManager.js +7 -5
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +5 -0
  15. package/dist/src/core/Stage.js +10 -5
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  18. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  19. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  20. package/dist/src/core/platforms/Platform.d.ts +37 -0
  21. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  22. package/dist/src/core/platforms/Platform.js.map +1 -0
  23. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  24. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  25. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  26. package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
  27. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
  30. package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
  31. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  33. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  35. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  36. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  37. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  38. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  44. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  45. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  46. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/shaders/webgl/Border.js +59 -59
  52. package/dist/src/core/shaders/webgl/Default.js +47 -47
  53. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  54. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  55. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  56. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  57. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  58. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  59. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  60. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  61. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  62. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  63. package/dist/src/core/temp.js +77 -0
  64. package/dist/src/core/temp.js.map +1 -0
  65. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  66. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  67. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
  68. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  69. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  75. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
  76. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  77. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  78. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  79. package/dist/src/core/textures/ImageTexture.js +5 -3
  80. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  81. package/dist/src/core/textures/Texture.d.ts +9 -2
  82. package/dist/src/core/textures/Texture.js +18 -6
  83. package/dist/src/core/textures/Texture.js.map +1 -1
  84. package/dist/src/main-api/Renderer.d.ts +12 -0
  85. package/dist/src/main-api/Renderer.js +14 -2
  86. package/dist/src/main-api/Renderer.js.map +1 -1
  87. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  88. package/exports/canvas-shaders.ts +28 -28
  89. package/exports/canvas.ts +45 -45
  90. package/exports/index.ts +90 -90
  91. package/exports/inspector.ts +24 -24
  92. package/exports/utils.ts +44 -44
  93. package/exports/webgl-shaders.ts +28 -28
  94. package/exports/webgl.ts +50 -50
  95. package/package.json +1 -2
  96. package/scripts/please-use-pnpm.js +13 -13
  97. package/src/common/CommonTypes.ts +146 -146
  98. package/src/common/EventEmitter.ts +77 -77
  99. package/src/common/IAnimationController.ts +92 -92
  100. package/src/common/IEventEmitter.ts +28 -28
  101. package/src/core/CoreNode.test.ts +203 -203
  102. package/src/core/CoreNode.ts +2494 -2486
  103. package/src/core/CoreShaderManager.ts +188 -188
  104. package/src/core/CoreTextNode.ts +448 -439
  105. package/src/core/CoreTextureManager.ts +601 -597
  106. package/src/core/Stage.ts +754 -738
  107. package/src/core/TextureMemoryManager.ts +395 -395
  108. package/src/core/animations/AnimationManager.ts +38 -38
  109. package/src/core/animations/CoreAnimation.ts +284 -284
  110. package/src/core/animations/CoreAnimationController.ts +157 -157
  111. package/src/core/lib/ContextSpy.ts +41 -41
  112. package/src/core/lib/ImageWorker.ts +280 -280
  113. package/src/core/lib/Matrix3d.ts +244 -244
  114. package/src/core/lib/RenderCoords.ts +71 -71
  115. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  116. package/src/core/lib/textureCompression.ts +152 -152
  117. package/src/core/lib/textureSvg.ts +78 -78
  118. package/src/core/lib/utils.ts +386 -386
  119. package/src/core/lib/validateImageBitmap.ts +87 -76
  120. package/src/core/platform.ts +64 -64
  121. package/src/core/platforms/Platform.ts +77 -0
  122. package/src/core/platforms/web/WebPlatform.ts +84 -0
  123. package/src/core/renderers/CoreContextTexture.ts +43 -43
  124. package/src/core/renderers/CoreRenderOp.ts +22 -22
  125. package/src/core/renderers/CoreRenderer.ts +109 -107
  126. package/src/core/renderers/CoreShaderNode.ts +165 -165
  127. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  128. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  129. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  130. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  131. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  132. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  133. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  134. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  135. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  136. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  137. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
  138. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  139. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/shaders/canvas/Border.ts +78 -78
  145. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  146. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  147. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  148. package/src/core/shaders/canvas/Rounded.ts +55 -55
  149. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  150. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  151. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  152. package/src/core/shaders/canvas/Shadow.ts +52 -52
  153. package/src/core/shaders/canvas/utils/render.ts +151 -151
  154. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  155. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  156. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  157. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  158. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  159. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  160. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  161. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  162. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  163. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  164. package/src/core/shaders/webgl/Border.ts +96 -96
  165. package/src/core/shaders/webgl/Default.ts +89 -89
  166. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  167. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  168. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  169. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  170. package/src/core/shaders/webgl/Rounded.ts +117 -117
  171. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  172. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  173. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  174. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  175. package/src/core/shaders/webgl/Shadow.ts +115 -115
  176. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  177. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  178. package/src/core/text-rendering/TrFontManager.ts +183 -183
  179. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  180. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  181. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  182. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  183. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  184. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  185. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  186. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
  187. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  201. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  202. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
  203. package/src/core/textures/ColorTexture.ts +102 -102
  204. package/src/core/textures/ImageTexture.ts +410 -399
  205. package/src/core/textures/NoiseTexture.ts +104 -104
  206. package/src/core/textures/RenderTexture.ts +85 -85
  207. package/src/core/textures/SubTexture.ts +205 -205
  208. package/src/core/textures/Texture.ts +358 -337
  209. package/src/core/utils.ts +227 -227
  210. package/src/env.d.ts +7 -7
  211. package/src/main-api/INode.ts +100 -100
  212. package/src/main-api/Inspector.ts +522 -522
  213. package/src/main-api/Renderer.ts +675 -649
  214. package/src/main-api/utils.ts +45 -45
  215. package/src/utils.ts +267 -267
  216. package/dist/exports/core-api.d.ts +0 -74
  217. package/dist/exports/core-api.js +0 -96
  218. package/dist/exports/core-api.js.map +0 -1
  219. package/dist/exports/main-api.d.ts +0 -30
  220. package/dist/exports/main-api.js +0 -45
  221. package/dist/exports/main-api.js.map +0 -1
  222. package/dist/src/core/CoreExtension.d.ts +0 -12
  223. package/dist/src/core/CoreExtension.js +0 -29
  224. package/dist/src/core/CoreExtension.js.map +0 -1
  225. package/dist/src/core/CoreStuff.js +0 -138
  226. package/dist/src/core/CoreStuff.js.map +0 -1
  227. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  228. package/dist/src/core/CoreTexturizer.js +0 -47
  229. package/dist/src/core/CoreTexturizer.js.map +0 -1
  230. package/dist/src/core/LngNode.d.ts +0 -736
  231. package/dist/src/core/LngNode.js +0 -1174
  232. package/dist/src/core/LngNode.js.map +0 -1
  233. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  234. package/dist/src/core/Matrix2DContext.js +0 -45
  235. package/dist/src/core/Matrix2DContext.js.map +0 -1
  236. package/dist/src/core/ShaderNode.d.ts +0 -10
  237. package/dist/src/core/ShaderNode.js +0 -30
  238. package/dist/src/core/ShaderNode.js.map +0 -1
  239. package/dist/src/core/TextNode.d.ts +0 -103
  240. package/dist/src/core/TextNode.js +0 -331
  241. package/dist/src/core/TextNode.js.map +0 -1
  242. package/dist/src/core/lib/Coords.d.ts +0 -14
  243. package/dist/src/core/lib/Coords.js +0 -55
  244. package/dist/src/core/lib/Coords.js.map +0 -1
  245. package/dist/src/core/lib/glm/common.d.ts +0 -162
  246. package/dist/src/core/lib/glm/common.js +0 -81
  247. package/dist/src/core/lib/glm/common.js.map +0 -1
  248. package/dist/src/core/lib/glm/index.d.ts +0 -11
  249. package/dist/src/core/lib/glm/index.js +0 -30
  250. package/dist/src/core/lib/glm/index.js.map +0 -1
  251. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  252. package/dist/src/core/lib/glm/mat2.js +0 -396
  253. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  254. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  255. package/dist/src/core/lib/glm/mat2d.js +0 -442
  256. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  257. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  258. package/dist/src/core/lib/glm/mat3.js +0 -680
  259. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  260. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  261. package/dist/src/core/lib/glm/mat4.js +0 -1802
  262. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  263. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  264. package/dist/src/core/lib/glm/quat.js +0 -693
  265. package/dist/src/core/lib/glm/quat.js.map +0 -1
  266. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  267. package/dist/src/core/lib/glm/quat2.js +0 -754
  268. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  269. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  270. package/dist/src/core/lib/glm/vec2.js +0 -569
  271. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  272. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  273. package/dist/src/core/lib/glm/vec3.js +0 -720
  274. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  275. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  276. package/dist/src/core/lib/glm/vec4.js +0 -608
  277. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  278. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  279. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  280. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  281. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  282. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  283. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  284. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  285. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  286. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  287. package/dist/src/core/scene/Scene.d.ts +0 -59
  288. package/dist/src/core/scene/Scene.js +0 -106
  289. package/dist/src/core/scene/Scene.js.map +0 -1
  290. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  291. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  292. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  293. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  294. package/dist/src/main-api/ICoreDriver.js +0 -20
  295. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  296. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  297. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  298. package/dist/src/main-api/IShaderController.d.ts +0 -14
  299. package/dist/src/main-api/IShaderController.js +0 -30
  300. package/dist/src/main-api/IShaderController.js.map +0 -1
  301. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  302. package/dist/src/main-api/IShaderNode.js +0 -19
  303. package/dist/src/main-api/IShaderNode.js.map +0 -1
  304. package/dist/src/main-api/RendererMain.d.ts +0 -375
  305. package/dist/src/main-api/RendererMain.js +0 -365
  306. package/dist/src/main-api/RendererMain.js.map +0 -1
  307. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  308. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  309. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  310. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  311. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  312. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  313. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  314. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  315. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  316. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  317. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  318. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  319. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  320. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  321. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  322. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  323. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  324. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  325. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  326. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  327. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  328. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  329. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  330. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  331. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  332. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  333. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  334. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  335. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  336. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  337. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  338. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  339. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  340. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  341. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  342. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  343. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  344. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  345. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  346. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  347. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  348. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  349. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  350. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  351. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  352. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  353. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  354. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  355. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  356. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  357. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  358. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  359. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  360. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  361. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  362. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  363. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  364. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  365. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  366. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  367. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  368. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  369. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  370. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  371. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  372. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  373. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  374. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  375. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  376. package/dist/src/render-drivers/utils.d.ts +0 -12
  377. package/dist/src/render-drivers/utils.js +0 -69
  378. package/dist/src/render-drivers/utils.js.map +0 -1
  379. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
@@ -26,72 +26,72 @@ export const RoundedWithBorder = {
26
26
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
27
27
  },
28
28
  vertex: Rounded.vertex,
29
- fragment: `
30
- # ifdef GL_FRAGMENT_PRECISION_HIGH
31
- precision highp float;
32
- # else
33
- precision mediump float;
34
- # endif
35
-
36
- uniform vec2 u_resolution;
37
- uniform float u_pixelRatio;
38
- uniform float u_alpha;
39
- uniform vec2 u_dimensions;
40
- uniform sampler2D u_texture;
41
-
42
- uniform vec4 u_radius;
43
-
44
- uniform vec4 u_border_width;
45
- uniform vec4 u_border_color;
46
- uniform int u_border_asym;
47
-
48
- varying vec4 v_color;
49
- varying vec2 v_textureCoords;
50
- varying vec2 v_nodeCoords;
51
-
52
- float roundedBox(vec2 p, vec2 s, vec4 r) {
53
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
54
- r.x = (p.y > 0.0) ? r.y : r.x;
55
- vec2 q = abs(p) - s + r.x;
56
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
57
- }
58
-
59
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
60
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
61
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
62
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
63
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
64
-
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = roundedBox(p, size + u_pixelRatio, r);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
- void main() {
74
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
-
77
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
79
-
80
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
82
-
83
- if(u_border_asym == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
85
- }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
88
- }
89
-
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
92
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
93
- gl_FragColor = resColor * u_alpha;
94
- }
29
+ fragment: `
30
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
31
+ precision highp float;
32
+ # else
33
+ precision mediump float;
34
+ # endif
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform float u_alpha;
39
+ uniform vec2 u_dimensions;
40
+ uniform sampler2D u_texture;
41
+
42
+ uniform vec4 u_radius;
43
+
44
+ uniform vec4 u_border_width;
45
+ uniform vec4 u_border_color;
46
+ uniform int u_border_asym;
47
+
48
+ varying vec4 v_color;
49
+ varying vec2 v_textureCoords;
50
+ varying vec2 v_nodeCoords;
51
+
52
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
53
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
54
+ r.x = (p.y > 0.0) ? r.y : r.x;
55
+ vec2 q = abs(p) - s + r.x;
56
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
57
+ }
58
+
59
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
60
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
61
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
62
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
63
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
64
+
65
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
+
68
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
+ float borderDist = roundedBox(p, size + u_pixelRatio, r);
70
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
+ }
72
+
73
+ void main() {
74
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
+ vec2 halfDimensions = (u_dimensions * 0.5);
76
+
77
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
78
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
79
+
80
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
+ float borderAlpha = 0.0;
82
+
83
+ if(u_border_asym == 1) {
84
+ borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
85
+ }
86
+ else {
87
+ borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
88
+ }
89
+
90
+ vec4 resColor = vec4(0.0);
91
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
92
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
93
+ gl_FragColor = resColor * u_alpha;
94
+ }
95
95
  `,
96
96
  };
97
97
  //# sourceMappingURL=RoundedWithBorder.js.map
@@ -28,85 +28,85 @@ export const RoundedWithBorderAndShadow = {
28
28
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
29
29
  },
30
30
  vertex: Shadow.vertex,
31
- fragment: `
32
- # ifdef GL_FRAGMENT_PRECISION_HIGH
33
- precision highp float;
34
- # else
35
- precision mediump float;
36
- # endif
37
-
38
- uniform vec2 u_resolution;
39
- uniform float u_pixelRatio;
40
- uniform float u_alpha;
41
- uniform vec2 u_dimensions;
42
- uniform sampler2D u_texture;
43
- uniform float u_rtt;
44
-
45
- uniform vec4 u_radius;
46
- uniform vec4 u_border_width;
47
- uniform vec4 u_border_color;
48
- uniform int u_border_asym;
49
- uniform vec4 u_shadow_color;
50
- uniform vec4 u_shadow;
51
-
52
- varying vec4 v_color;
53
- varying vec2 v_textureCoords;
54
- varying vec2 v_nodeCoords;
55
-
56
- float roundedBox(vec2 p, vec2 s, vec4 r) {
57
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
58
- r.x = (p.y > 0.0) ? r.y : r.x;
59
- vec2 q = abs(p) - s + r.x;
60
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
61
- }
62
-
63
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
64
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
65
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
66
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
67
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
68
-
69
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
70
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
71
-
72
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
73
- float borderDist = roundedBox(p, size, r);
74
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
75
- }
76
-
77
- float shadowBox(vec2 p, vec2 s, vec4 r) {
78
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
79
- r.x = (p.y > 0.0) ? r.y : r.x;
80
- vec2 q = abs(p) - s + r.x;
81
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
82
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
83
- }
84
-
85
- void main() {
86
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
- vec2 halfDimensions = (u_dimensions * 0.5);
88
-
89
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
90
- float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
91
-
92
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
93
- float borderAlpha = 0.0;
94
-
95
- if(u_border_asym == 1) {
96
- borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
97
- }
98
- else {
99
- borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
100
- }
101
-
102
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
103
-
104
- vec4 resColor = vec4(0.0);
105
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
106
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
107
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
108
- gl_FragColor = resColor * u_alpha;
109
- }
31
+ fragment: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ uniform vec2 u_resolution;
39
+ uniform float u_pixelRatio;
40
+ uniform float u_alpha;
41
+ uniform vec2 u_dimensions;
42
+ uniform sampler2D u_texture;
43
+ uniform float u_rtt;
44
+
45
+ uniform vec4 u_radius;
46
+ uniform vec4 u_border_width;
47
+ uniform vec4 u_border_color;
48
+ uniform int u_border_asym;
49
+ uniform vec4 u_shadow_color;
50
+ uniform vec4 u_shadow;
51
+
52
+ varying vec4 v_color;
53
+ varying vec2 v_textureCoords;
54
+ varying vec2 v_nodeCoords;
55
+
56
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
57
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
58
+ r.x = (p.y > 0.0) ? r.y : r.x;
59
+ vec2 q = abs(p) - s + r.x;
60
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
61
+ }
62
+
63
+ float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
64
+ r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
65
+ r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
66
+ r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
67
+ r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
68
+
69
+ p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
70
+ p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
71
+
72
+ vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
73
+ float borderDist = roundedBox(p, size, r);
74
+ return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
75
+ }
76
+
77
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
78
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
79
+ r.x = (p.y > 0.0) ? r.y : r.x;
80
+ vec2 q = abs(p) - s + r.x;
81
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
82
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
83
+ }
84
+
85
+ void main() {
86
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
+ vec2 halfDimensions = (u_dimensions * 0.5);
88
+
89
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
90
+ float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
91
+
92
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
93
+ float borderAlpha = 0.0;
94
+
95
+ if(u_border_asym == 1) {
96
+ borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
97
+ }
98
+ else {
99
+ borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
100
+ }
101
+
102
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
103
+
104
+ vec4 resColor = vec4(0.0);
105
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
106
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
107
+ resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
108
+ gl_FragColor = resColor * u_alpha;
109
+ }
110
110
  `,
111
111
  };
112
112
  //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -25,60 +25,60 @@ export const RoundedWithShadow = {
25
25
  this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
26
26
  },
27
27
  vertex: Shadow.vertex,
28
- fragment: `
29
- # ifdef GL_FRAGMENT_PRECISION_HIGH
30
- precision highp float;
31
- # else
32
- precision mediump float;
33
- # endif
34
-
35
- uniform vec2 u_resolution;
36
- uniform float u_pixelRatio;
37
- uniform float u_alpha;
38
- uniform vec2 u_dimensions;
39
- uniform sampler2D u_texture;
40
-
41
- uniform vec4 u_shadow_color;
42
- uniform vec4 u_shadow;
43
- uniform vec4 u_radius;
44
-
45
- uniform int u_asymWidth;
46
-
47
- varying vec4 v_color;
48
- varying vec2 v_textureCoords;
49
- varying vec2 v_nodeCoords;
50
-
51
- float roundedBox(vec2 p, vec2 s, vec4 r) {
52
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
- r.x = (p.y > 0.0) ? r.y : r.x;
54
- vec2 q = abs(p) - s + r.x;
55
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
- }
57
-
58
- float shadowBox(vec2 p, vec2 s, vec4 r) {
59
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
- r.x = (p.y > 0.0) ? r.y : r.x;
61
- vec2 q = abs(p) - s + r.x;
62
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
- return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
- }
65
-
66
- void main() {
67
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
- vec2 halfDimensions = (u_dimensions * 0.5);
69
-
70
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
-
73
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
-
75
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
-
77
- vec4 resColor = vec4(0.0);
78
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
- gl_FragColor = resColor * u_alpha;
81
- }
28
+ fragment: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ uniform vec2 u_resolution;
36
+ uniform float u_pixelRatio;
37
+ uniform float u_alpha;
38
+ uniform vec2 u_dimensions;
39
+ uniform sampler2D u_texture;
40
+
41
+ uniform vec4 u_shadow_color;
42
+ uniform vec4 u_shadow;
43
+ uniform vec4 u_radius;
44
+
45
+ uniform int u_asymWidth;
46
+
47
+ varying vec4 v_color;
48
+ varying vec2 v_textureCoords;
49
+ varying vec2 v_nodeCoords;
50
+
51
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
52
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
53
+ r.x = (p.y > 0.0) ? r.y : r.x;
54
+ vec2 q = abs(p) - s + r.x;
55
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
56
+ }
57
+
58
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
59
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
60
+ r.x = (p.y > 0.0) ? r.y : r.x;
61
+ vec2 q = abs(p) - s + r.x;
62
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
63
+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
64
+ }
65
+
66
+ void main() {
67
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
68
+ vec2 halfDimensions = (u_dimensions * 0.5);
69
+
70
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
71
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
72
+
73
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
74
+
75
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
76
+
77
+ vec4 resColor = vec4(0.0);
78
+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
79
+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
80
+ gl_FragColor = resColor * u_alpha;
81
+ }
82
82
  `,
83
83
  };
84
84
  //# sourceMappingURL=RoundedWithShadow.js.map
@@ -48,69 +48,69 @@ export const Sdf = {
48
48
  this.uniform1f('u_distanceRange', props.distanceRange);
49
49
  this.uniform1i('u_debug', props.debug ? 1 : 0);
50
50
  },
51
- vertex: `
52
- # ifdef GL_FRAGMENT_PRECISION_HIGH
53
- precision highp float;
54
- # else
55
- precision mediump float;
56
- # endif
57
- // an attribute is an input (in) to a vertex shader.
58
- // It will receive data from a buffer
59
- attribute vec2 a_position;
60
- attribute vec2 a_textureCoords;
61
-
62
- uniform vec2 u_resolution;
63
- uniform mat3 u_transform;
64
- uniform float u_scrollY;
65
- uniform float u_pixelRatio;
66
- uniform float u_size;
67
-
68
- varying vec2 v_texcoord;
69
-
70
- void main() {
71
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
-
74
- // Calculate screen space with pixel ratio
75
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
-
77
- gl_Position = vec4(screenSpace, 0.0, 1.0);
78
- v_texcoord = a_textureCoords;
79
-
80
- }
51
+ vertex: `
52
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
53
+ precision highp float;
54
+ # else
55
+ precision mediump float;
56
+ # endif
57
+ // an attribute is an input (in) to a vertex shader.
58
+ // It will receive data from a buffer
59
+ attribute vec2 a_position;
60
+ attribute vec2 a_textureCoords;
61
+
62
+ uniform vec2 u_resolution;
63
+ uniform mat3 u_transform;
64
+ uniform float u_scrollY;
65
+ uniform float u_pixelRatio;
66
+ uniform float u_size;
67
+
68
+ varying vec2 v_texcoord;
69
+
70
+ void main() {
71
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
72
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
73
+
74
+ // Calculate screen space with pixel ratio
75
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
76
+
77
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
78
+ v_texcoord = a_textureCoords;
79
+
80
+ }
81
81
  `,
82
- fragment: `
83
- # ifdef GL_FRAGMENT_PRECISION_HIGH
84
- precision highp float;
85
- # else
86
- precision mediump float;
87
- # endif
88
- uniform vec4 u_color;
89
- uniform sampler2D u_texture;
90
- uniform float u_distanceRange;
91
- uniform float u_pixelRatio;
92
- uniform int u_debug;
93
-
94
- varying vec2 v_texcoord;
95
-
96
- float median(float r, float g, float b) {
97
- return max(min(r, g), min(max(r, g), b));
98
- }
99
-
100
- void main() {
101
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
- if (u_debug == 1) {
103
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
- return;
105
- }
106
- float scaledDistRange = u_distanceRange * u_pixelRatio;
107
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
-
110
- // Build the final color.
111
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
- }
82
+ fragment: `
83
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
84
+ precision highp float;
85
+ # else
86
+ precision mediump float;
87
+ # endif
88
+ uniform vec4 u_color;
89
+ uniform sampler2D u_texture;
90
+ uniform float u_distanceRange;
91
+ uniform float u_pixelRatio;
92
+ uniform int u_debug;
93
+
94
+ varying vec2 v_texcoord;
95
+
96
+ float median(float r, float g, float b) {
97
+ return max(min(r, g), min(max(r, g), b));
98
+ }
99
+
100
+ void main() {
101
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
102
+ if (u_debug == 1) {
103
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
104
+ return;
105
+ }
106
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
107
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
108
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
109
+
110
+ // Build the final color.
111
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
112
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
113
+ }
114
114
  `,
115
115
  };
116
116
  //# sourceMappingURL=SdfShader.js.map