@lightningjs/renderer 3.0.0-beta3 → 3.0.0-beta4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYING +1 -0
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +147 -147
- package/dist/src/core/CoreNode.d.ts +3 -2
- package/dist/src/core/CoreNode.js +13 -7
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +2 -0
- package/dist/src/core/CoreTextNode.js +7 -0
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +2 -0
- package/dist/src/core/CoreTextureManager.js +7 -5
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +5 -0
- package/dist/src/core/Stage.js +10 -5
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
- package/dist/src/core/lib/validateImageBitmap.js +4 -4
- package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +58 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
- package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
- package/dist/src/core/shaders/webgl/Border.js +59 -59
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
- package/dist/src/core/shaders/webgl/Rounded.js +71 -71
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/temp.js +77 -0
- package/dist/src/core/temp.js.map +1 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.d.ts +1 -0
- package/dist/src/core/textures/ImageTexture.js +5 -3
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +9 -2
- package/dist/src/core/textures/Texture.js +18 -6
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +12 -0
- package/dist/src/main-api/Renderer.js +14 -2
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +90 -90
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +44 -44
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +50 -50
- package/package.json +1 -2
- package/scripts/please-use-pnpm.js +13 -13
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +203 -203
- package/src/core/CoreNode.ts +2494 -2486
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +448 -439
- package/src/core/CoreTextureManager.ts +601 -597
- package/src/core/Stage.ts +754 -738
- package/src/core/TextureMemoryManager.ts +395 -395
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +284 -284
- package/src/core/animations/CoreAnimationController.ts +157 -157
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +280 -280
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +386 -386
- package/src/core/lib/validateImageBitmap.ts +87 -76
- package/src/core/platform.ts +64 -64
- package/src/core/platforms/Platform.ts +77 -0
- package/src/core/platforms/web/WebPlatform.ts +84 -0
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +109 -107
- package/src/core/renderers/CoreShaderNode.ts +165 -165
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
- package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
- package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
- package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
- package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
- package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +78 -78
- package/src/core/shaders/canvas/HolePunch.ts +62 -62
- package/src/core/shaders/canvas/LinearGradient.ts +69 -69
- package/src/core/shaders/canvas/RadialGradient.ts +113 -113
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
- package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/templates/shaderUtils.ts +47 -47
- package/src/core/shaders/webgl/Border.ts +96 -96
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +78 -78
- package/src/core/shaders/webgl/LinearGradient.ts +81 -81
- package/src/core/shaders/webgl/RadialGradient.ts +84 -84
- package/src/core/shaders/webgl/Rounded.ts +117 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
- package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
- package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
- package/src/core/text-rendering/TrFontManager.ts +183 -183
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
- package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
- package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
- package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
- package/src/core/text-rendering/font-face-types/utils.ts +39 -39
- package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
- package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
- package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
- package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
- package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +410 -399
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +358 -337
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +522 -522
- package/src/main-api/Renderer.ts +675 -649
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/dist/exports/core-api.d.ts +0 -74
- package/dist/exports/core-api.js +0 -96
- package/dist/exports/core-api.js.map +0 -1
- package/dist/exports/main-api.d.ts +0 -30
- package/dist/exports/main-api.js +0 -45
- package/dist/exports/main-api.js.map +0 -1
- package/dist/src/core/CoreExtension.d.ts +0 -12
- package/dist/src/core/CoreExtension.js +0 -29
- package/dist/src/core/CoreExtension.js.map +0 -1
- package/dist/src/core/CoreStuff.js +0 -138
- package/dist/src/core/CoreStuff.js.map +0 -1
- package/dist/src/core/CoreTexturizer.d.ts +0 -14
- package/dist/src/core/CoreTexturizer.js +0 -47
- package/dist/src/core/CoreTexturizer.js.map +0 -1
- package/dist/src/core/LngNode.d.ts +0 -736
- package/dist/src/core/LngNode.js +0 -1174
- package/dist/src/core/LngNode.js.map +0 -1
- package/dist/src/core/Matrix2DContext.d.ts +0 -15
- package/dist/src/core/Matrix2DContext.js +0 -45
- package/dist/src/core/Matrix2DContext.js.map +0 -1
- package/dist/src/core/ShaderNode.d.ts +0 -10
- package/dist/src/core/ShaderNode.js +0 -30
- package/dist/src/core/ShaderNode.js.map +0 -1
- package/dist/src/core/TextNode.d.ts +0 -103
- package/dist/src/core/TextNode.js +0 -331
- package/dist/src/core/TextNode.js.map +0 -1
- package/dist/src/core/lib/Coords.d.ts +0 -14
- package/dist/src/core/lib/Coords.js +0 -55
- package/dist/src/core/lib/Coords.js.map +0 -1
- package/dist/src/core/lib/glm/common.d.ts +0 -162
- package/dist/src/core/lib/glm/common.js +0 -81
- package/dist/src/core/lib/glm/common.js.map +0 -1
- package/dist/src/core/lib/glm/index.d.ts +0 -11
- package/dist/src/core/lib/glm/index.js +0 -30
- package/dist/src/core/lib/glm/index.js.map +0 -1
- package/dist/src/core/lib/glm/mat2.d.ts +0 -219
- package/dist/src/core/lib/glm/mat2.js +0 -396
- package/dist/src/core/lib/glm/mat2.js.map +0 -1
- package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
- package/dist/src/core/lib/glm/mat2d.js +0 -442
- package/dist/src/core/lib/glm/mat2d.js.map +0 -1
- package/dist/src/core/lib/glm/mat3.d.ts +0 -283
- package/dist/src/core/lib/glm/mat3.js +0 -680
- package/dist/src/core/lib/glm/mat3.js.map +0 -1
- package/dist/src/core/lib/glm/mat4.d.ts +0 -550
- package/dist/src/core/lib/glm/mat4.js +0 -1802
- package/dist/src/core/lib/glm/mat4.js.map +0 -1
- package/dist/src/core/lib/glm/quat.d.ts +0 -363
- package/dist/src/core/lib/glm/quat.js +0 -693
- package/dist/src/core/lib/glm/quat.js.map +0 -1
- package/dist/src/core/lib/glm/quat2.d.ts +0 -356
- package/dist/src/core/lib/glm/quat2.js +0 -754
- package/dist/src/core/lib/glm/quat2.js.map +0 -1
- package/dist/src/core/lib/glm/vec2.d.ts +0 -365
- package/dist/src/core/lib/glm/vec2.js +0 -569
- package/dist/src/core/lib/glm/vec2.js.map +0 -1
- package/dist/src/core/lib/glm/vec3.d.ts +0 -406
- package/dist/src/core/lib/glm/vec3.js +0 -720
- package/dist/src/core/lib/glm/vec3.js.map +0 -1
- package/dist/src/core/lib/glm/vec4.d.ts +0 -330
- package/dist/src/core/lib/glm/vec4.js +0 -608
- package/dist/src/core/lib/glm/vec4.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
- package/dist/src/core/renderers/CoreShaderManager.js +0 -33
- package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
- package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
- package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
- package/dist/src/core/scene/Scene.d.ts +0 -59
- package/dist/src/core/scene/Scene.js +0 -106
- package/dist/src/core/scene/Scene.js.map +0 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
- package/dist/src/main-api/ICoreDriver.d.ts +0 -27
- package/dist/src/main-api/ICoreDriver.js +0 -20
- package/dist/src/main-api/ICoreDriver.js.map +0 -1
- package/dist/src/main-api/IRenderDriver.d.ts +0 -20
- package/dist/src/main-api/IRenderDriver.js.map +0 -1
- package/dist/src/main-api/IShaderController.d.ts +0 -14
- package/dist/src/main-api/IShaderController.js +0 -30
- package/dist/src/main-api/IShaderController.js.map +0 -1
- package/dist/src/main-api/IShaderNode.d.ts +0 -17
- package/dist/src/main-api/IShaderNode.js +0 -19
- package/dist/src/main-api/IShaderNode.js.map +0 -1
- package/dist/src/main-api/RendererMain.d.ts +0 -375
- package/dist/src/main-api/RendererMain.js +0 -365
- package/dist/src/main-api/RendererMain.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
- package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
- package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
- package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
- package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
- package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
- package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
- package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
- package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
- package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
- package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
- package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
- package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
- package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
- package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
- package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
- package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
- package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
- package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
- package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
- package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
- package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
- package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
- package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
- package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
- package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
- package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
- package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
- package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
- package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
- package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
- package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
- package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
- package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
- package/dist/src/render-drivers/utils.d.ts +0 -12
- package/dist/src/render-drivers/utils.js +0 -69
- package/dist/src/render-drivers/utils.js.map +0 -1
- /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
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@@ -26,72 +26,72 @@ export const RoundedWithBorder = {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: Rounded.vertex,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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uniform vec4 u_border_width;
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uniform vec4 u_border_color;
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uniform int u_border_asym;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
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r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
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r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
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r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
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r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = roundedBox(p, size + u_pixelRatio, r);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float borderAlpha = 0.0;
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if(u_border_asym == 1) {
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borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
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}
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else {
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borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
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}
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
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gl_FragColor = resColor * u_alpha;
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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uniform vec4 u_border_width;
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uniform vec4 u_border_color;
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uniform int u_border_asym;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
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r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
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r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
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r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
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r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = roundedBox(p, size + u_pixelRatio, r);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float borderAlpha = 0.0;
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if(u_border_asym == 1) {
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borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
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}
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else {
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borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
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}
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=RoundedWithBorder.js.map
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@@ -28,85 +28,85 @@ export const RoundedWithBorderAndShadow = {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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},
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vertex: Shadow.vertex,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform float u_rtt;
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uniform vec4 u_radius;
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uniform vec4 u_border_width;
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uniform vec4 u_border_color;
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uniform int u_border_asym;
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uniform vec4 u_shadow_color;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
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r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
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r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
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r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
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r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
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p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
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p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
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vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
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float borderDist = roundedBox(p, size, r);
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return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
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}
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float shadowBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
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float borderAlpha = 0.0;
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if(u_border_asym == 1) {
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borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
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}
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else {
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borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
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}
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float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, u_shadow_color, shadowAlpha);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
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gl_FragColor = resColor * u_alpha;
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}
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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39
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uniform float u_pixelRatio;
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40
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+
uniform float u_alpha;
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41
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+
uniform vec2 u_dimensions;
|
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uniform sampler2D u_texture;
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43
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+
uniform float u_rtt;
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44
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+
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45
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+
uniform vec4 u_radius;
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46
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+
uniform vec4 u_border_width;
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47
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+
uniform vec4 u_border_color;
|
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48
|
+
uniform int u_border_asym;
|
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49
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+
uniform vec4 u_shadow_color;
|
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50
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+
uniform vec4 u_shadow;
|
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51
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+
|
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52
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+
varying vec4 v_color;
|
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53
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+
varying vec2 v_textureCoords;
|
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54
|
+
varying vec2 v_nodeCoords;
|
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55
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+
|
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56
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
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57
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+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
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58
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+
r.x = (p.y > 0.0) ? r.y : r.x;
|
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+
vec2 q = abs(p) - s + r.x;
|
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+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
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61
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+
}
|
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62
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+
|
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63
|
+
float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
|
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64
|
+
r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
|
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65
|
+
r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
|
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66
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+
r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
|
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67
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+
r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
|
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68
|
+
|
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69
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+
p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
|
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70
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+
p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
|
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71
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+
|
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72
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+
vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
|
|
73
|
+
float borderDist = roundedBox(p, size, r);
|
|
74
|
+
return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
|
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75
|
+
}
|
|
76
|
+
|
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77
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
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78
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
79
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
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80
|
+
vec2 q = abs(p) - s + r.x;
|
|
81
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
82
|
+
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
void main() {
|
|
86
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
87
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
88
|
+
|
|
89
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
90
|
+
float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
91
|
+
|
|
92
|
+
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
|
|
93
|
+
float borderAlpha = 0.0;
|
|
94
|
+
|
|
95
|
+
if(u_border_asym == 1) {
|
|
96
|
+
borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
|
|
97
|
+
}
|
|
98
|
+
else {
|
|
99
|
+
borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
103
|
+
|
|
104
|
+
vec4 resColor = vec4(0.0);
|
|
105
|
+
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
106
|
+
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
107
|
+
resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
|
|
108
|
+
gl_FragColor = resColor * u_alpha;
|
|
109
|
+
}
|
|
110
110
|
`,
|
|
111
111
|
};
|
|
112
112
|
//# sourceMappingURL=RoundedWithBorderAndShadow.js.map
|
|
@@ -25,60 +25,60 @@ export const RoundedWithShadow = {
|
|
|
25
25
|
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
|
|
26
26
|
},
|
|
27
27
|
vertex: Shadow.vertex,
|
|
28
|
-
fragment: `
|
|
29
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
30
|
-
precision highp float;
|
|
31
|
-
# else
|
|
32
|
-
precision mediump float;
|
|
33
|
-
# endif
|
|
34
|
-
|
|
35
|
-
uniform vec2 u_resolution;
|
|
36
|
-
uniform float u_pixelRatio;
|
|
37
|
-
uniform float u_alpha;
|
|
38
|
-
uniform vec2 u_dimensions;
|
|
39
|
-
uniform sampler2D u_texture;
|
|
40
|
-
|
|
41
|
-
uniform vec4 u_shadow_color;
|
|
42
|
-
uniform vec4 u_shadow;
|
|
43
|
-
uniform vec4 u_radius;
|
|
44
|
-
|
|
45
|
-
uniform int u_asymWidth;
|
|
46
|
-
|
|
47
|
-
varying vec4 v_color;
|
|
48
|
-
varying vec2 v_textureCoords;
|
|
49
|
-
varying vec2 v_nodeCoords;
|
|
50
|
-
|
|
51
|
-
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
52
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
53
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
54
|
-
vec2 q = abs(p) - s + r.x;
|
|
55
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
59
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
60
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
61
|
-
vec2 q = abs(p) - s + r.x;
|
|
62
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
63
|
-
return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
void main() {
|
|
67
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
68
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
69
|
-
|
|
70
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
71
|
-
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
72
|
-
|
|
73
|
-
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
74
|
-
|
|
75
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
76
|
-
|
|
77
|
-
vec4 resColor = vec4(0.0);
|
|
78
|
-
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
79
|
-
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
80
|
-
gl_FragColor = resColor * u_alpha;
|
|
81
|
-
}
|
|
28
|
+
fragment: `
|
|
29
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
30
|
+
precision highp float;
|
|
31
|
+
# else
|
|
32
|
+
precision mediump float;
|
|
33
|
+
# endif
|
|
34
|
+
|
|
35
|
+
uniform vec2 u_resolution;
|
|
36
|
+
uniform float u_pixelRatio;
|
|
37
|
+
uniform float u_alpha;
|
|
38
|
+
uniform vec2 u_dimensions;
|
|
39
|
+
uniform sampler2D u_texture;
|
|
40
|
+
|
|
41
|
+
uniform vec4 u_shadow_color;
|
|
42
|
+
uniform vec4 u_shadow;
|
|
43
|
+
uniform vec4 u_radius;
|
|
44
|
+
|
|
45
|
+
uniform int u_asymWidth;
|
|
46
|
+
|
|
47
|
+
varying vec4 v_color;
|
|
48
|
+
varying vec2 v_textureCoords;
|
|
49
|
+
varying vec2 v_nodeCoords;
|
|
50
|
+
|
|
51
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
52
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
53
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
54
|
+
vec2 q = abs(p) - s + r.x;
|
|
55
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
59
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
60
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
61
|
+
vec2 q = abs(p) - s + r.x;
|
|
62
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
63
|
+
return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
void main() {
|
|
67
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
68
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
69
|
+
|
|
70
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
71
|
+
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
72
|
+
|
|
73
|
+
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
74
|
+
|
|
75
|
+
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
76
|
+
|
|
77
|
+
vec4 resColor = vec4(0.0);
|
|
78
|
+
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
79
|
+
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
80
|
+
gl_FragColor = resColor * u_alpha;
|
|
81
|
+
}
|
|
82
82
|
`,
|
|
83
83
|
};
|
|
84
84
|
//# sourceMappingURL=RoundedWithShadow.js.map
|
|
@@ -48,69 +48,69 @@ export const Sdf = {
|
|
|
48
48
|
this.uniform1f('u_distanceRange', props.distanceRange);
|
|
49
49
|
this.uniform1i('u_debug', props.debug ? 1 : 0);
|
|
50
50
|
},
|
|
51
|
-
vertex: `
|
|
52
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
53
|
-
precision highp float;
|
|
54
|
-
# else
|
|
55
|
-
precision mediump float;
|
|
56
|
-
# endif
|
|
57
|
-
// an attribute is an input (in) to a vertex shader.
|
|
58
|
-
// It will receive data from a buffer
|
|
59
|
-
attribute vec2 a_position;
|
|
60
|
-
attribute vec2 a_textureCoords;
|
|
61
|
-
|
|
62
|
-
uniform vec2 u_resolution;
|
|
63
|
-
uniform mat3 u_transform;
|
|
64
|
-
uniform float u_scrollY;
|
|
65
|
-
uniform float u_pixelRatio;
|
|
66
|
-
uniform float u_size;
|
|
67
|
-
|
|
68
|
-
varying vec2 v_texcoord;
|
|
69
|
-
|
|
70
|
-
void main() {
|
|
71
|
-
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
72
|
-
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
73
|
-
|
|
74
|
-
// Calculate screen space with pixel ratio
|
|
75
|
-
vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
76
|
-
|
|
77
|
-
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
78
|
-
v_texcoord = a_textureCoords;
|
|
79
|
-
|
|
80
|
-
}
|
|
51
|
+
vertex: `
|
|
52
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
53
|
+
precision highp float;
|
|
54
|
+
# else
|
|
55
|
+
precision mediump float;
|
|
56
|
+
# endif
|
|
57
|
+
// an attribute is an input (in) to a vertex shader.
|
|
58
|
+
// It will receive data from a buffer
|
|
59
|
+
attribute vec2 a_position;
|
|
60
|
+
attribute vec2 a_textureCoords;
|
|
61
|
+
|
|
62
|
+
uniform vec2 u_resolution;
|
|
63
|
+
uniform mat3 u_transform;
|
|
64
|
+
uniform float u_scrollY;
|
|
65
|
+
uniform float u_pixelRatio;
|
|
66
|
+
uniform float u_size;
|
|
67
|
+
|
|
68
|
+
varying vec2 v_texcoord;
|
|
69
|
+
|
|
70
|
+
void main() {
|
|
71
|
+
vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
|
|
72
|
+
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
73
|
+
|
|
74
|
+
// Calculate screen space with pixel ratio
|
|
75
|
+
vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
76
|
+
|
|
77
|
+
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
78
|
+
v_texcoord = a_textureCoords;
|
|
79
|
+
|
|
80
|
+
}
|
|
81
81
|
`,
|
|
82
|
-
fragment: `
|
|
83
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
84
|
-
precision highp float;
|
|
85
|
-
# else
|
|
86
|
-
precision mediump float;
|
|
87
|
-
# endif
|
|
88
|
-
uniform vec4 u_color;
|
|
89
|
-
uniform sampler2D u_texture;
|
|
90
|
-
uniform float u_distanceRange;
|
|
91
|
-
uniform float u_pixelRatio;
|
|
92
|
-
uniform int u_debug;
|
|
93
|
-
|
|
94
|
-
varying vec2 v_texcoord;
|
|
95
|
-
|
|
96
|
-
float median(float r, float g, float b) {
|
|
97
|
-
return max(min(r, g), min(max(r, g), b));
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
void main() {
|
|
101
|
-
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
102
|
-
if (u_debug == 1) {
|
|
103
|
-
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
104
|
-
return;
|
|
105
|
-
}
|
|
106
|
-
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
107
|
-
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
108
|
-
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
109
|
-
|
|
110
|
-
// Build the final color.
|
|
111
|
-
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
112
|
-
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
113
|
-
}
|
|
82
|
+
fragment: `
|
|
83
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
84
|
+
precision highp float;
|
|
85
|
+
# else
|
|
86
|
+
precision mediump float;
|
|
87
|
+
# endif
|
|
88
|
+
uniform vec4 u_color;
|
|
89
|
+
uniform sampler2D u_texture;
|
|
90
|
+
uniform float u_distanceRange;
|
|
91
|
+
uniform float u_pixelRatio;
|
|
92
|
+
uniform int u_debug;
|
|
93
|
+
|
|
94
|
+
varying vec2 v_texcoord;
|
|
95
|
+
|
|
96
|
+
float median(float r, float g, float b) {
|
|
97
|
+
return max(min(r, g), min(max(r, g), b));
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
void main() {
|
|
101
|
+
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
102
|
+
if (u_debug == 1) {
|
|
103
|
+
gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
|
|
104
|
+
return;
|
|
105
|
+
}
|
|
106
|
+
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
107
|
+
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
108
|
+
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
109
|
+
|
|
110
|
+
// Build the final color.
|
|
111
|
+
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
112
|
+
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
113
|
+
}
|
|
114
114
|
`,
|
|
115
115
|
};
|
|
116
116
|
//# sourceMappingURL=SdfShader.js.map
|