@lightningjs/renderer 3.0.0-beta3 → 3.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +3 -2
  6. package/dist/src/core/CoreNode.js +13 -7
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +2 -0
  9. package/dist/src/core/CoreTextNode.js +7 -0
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  12. package/dist/src/core/CoreTextureManager.js +7 -5
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +5 -0
  15. package/dist/src/core/Stage.js +10 -5
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  18. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  19. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  20. package/dist/src/core/platforms/Platform.d.ts +37 -0
  21. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  22. package/dist/src/core/platforms/Platform.js.map +1 -0
  23. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  24. package/dist/src/core/platforms/web/WebPlatform.js +58 -0
  25. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  26. package/dist/src/core/renderers/CoreRenderer.d.ts +3 -1
  27. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  29. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +3 -1
  30. package/dist/src/core/renderers/webgl/WebGlRenderer.js +86 -60
  31. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  33. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  34. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  35. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  36. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  37. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  38. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  40. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  41. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  42. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  43. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  44. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  45. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  46. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  47. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  48. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  49. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  50. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  51. package/dist/src/core/shaders/webgl/Border.js +59 -59
  52. package/dist/src/core/shaders/webgl/Default.js +47 -47
  53. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  54. package/dist/src/core/shaders/webgl/HolePunch.js +32 -32
  55. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  56. package/dist/src/core/shaders/webgl/RadialGradient.js +33 -33
  57. package/dist/src/core/shaders/webgl/Rounded.js +71 -71
  58. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +66 -66
  59. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +79 -79
  60. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +54 -54
  61. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  62. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  63. package/dist/src/core/temp.js +77 -0
  64. package/dist/src/core/temp.js.map +1 -0
  65. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +5 -0
  66. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  67. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
  68. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +50 -2
  69. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  70. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +6 -2
  71. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  72. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  73. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +66 -8
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  75. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +13 -0
  76. package/dist/src/core/text-rendering/renderers/TextRenderer.js +3 -0
  77. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  78. package/dist/src/core/textures/ImageTexture.d.ts +1 -0
  79. package/dist/src/core/textures/ImageTexture.js +5 -3
  80. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  81. package/dist/src/core/textures/Texture.d.ts +9 -2
  82. package/dist/src/core/textures/Texture.js +18 -6
  83. package/dist/src/core/textures/Texture.js.map +1 -1
  84. package/dist/src/main-api/Renderer.d.ts +12 -0
  85. package/dist/src/main-api/Renderer.js +14 -2
  86. package/dist/src/main-api/Renderer.js.map +1 -1
  87. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  88. package/exports/canvas-shaders.ts +28 -28
  89. package/exports/canvas.ts +45 -45
  90. package/exports/index.ts +90 -90
  91. package/exports/inspector.ts +24 -24
  92. package/exports/utils.ts +44 -44
  93. package/exports/webgl-shaders.ts +28 -28
  94. package/exports/webgl.ts +50 -50
  95. package/package.json +1 -2
  96. package/scripts/please-use-pnpm.js +13 -13
  97. package/src/common/CommonTypes.ts +146 -146
  98. package/src/common/EventEmitter.ts +77 -77
  99. package/src/common/IAnimationController.ts +92 -92
  100. package/src/common/IEventEmitter.ts +28 -28
  101. package/src/core/CoreNode.test.ts +203 -203
  102. package/src/core/CoreNode.ts +2494 -2486
  103. package/src/core/CoreShaderManager.ts +188 -188
  104. package/src/core/CoreTextNode.ts +448 -439
  105. package/src/core/CoreTextureManager.ts +601 -597
  106. package/src/core/Stage.ts +754 -738
  107. package/src/core/TextureMemoryManager.ts +395 -395
  108. package/src/core/animations/AnimationManager.ts +38 -38
  109. package/src/core/animations/CoreAnimation.ts +284 -284
  110. package/src/core/animations/CoreAnimationController.ts +157 -157
  111. package/src/core/lib/ContextSpy.ts +41 -41
  112. package/src/core/lib/ImageWorker.ts +280 -280
  113. package/src/core/lib/Matrix3d.ts +244 -244
  114. package/src/core/lib/RenderCoords.ts +71 -71
  115. package/src/core/lib/WebGlContextWrapper.ts +1374 -1374
  116. package/src/core/lib/textureCompression.ts +152 -152
  117. package/src/core/lib/textureSvg.ts +78 -78
  118. package/src/core/lib/utils.ts +386 -386
  119. package/src/core/lib/validateImageBitmap.ts +87 -76
  120. package/src/core/platform.ts +64 -64
  121. package/src/core/platforms/Platform.ts +77 -0
  122. package/src/core/platforms/web/WebPlatform.ts +84 -0
  123. package/src/core/renderers/CoreContextTexture.ts +43 -43
  124. package/src/core/renderers/CoreRenderOp.ts +22 -22
  125. package/src/core/renderers/CoreRenderer.ts +109 -107
  126. package/src/core/renderers/CoreShaderNode.ts +165 -165
  127. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  128. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -298
  129. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -99
  130. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  131. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -220
  132. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -85
  133. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +86 -86
  134. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +50 -50
  135. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -301
  136. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -161
  137. package/src/core/renderers/webgl/WebGlRenderer.ts +750 -720
  138. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -437
  139. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -318
  140. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  141. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  142. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  143. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  144. package/src/core/shaders/canvas/Border.ts +78 -78
  145. package/src/core/shaders/canvas/HolePunch.ts +62 -62
  146. package/src/core/shaders/canvas/LinearGradient.ts +69 -69
  147. package/src/core/shaders/canvas/RadialGradient.ts +113 -113
  148. package/src/core/shaders/canvas/Rounded.ts +55 -55
  149. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -68
  150. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -88
  151. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -69
  152. package/src/core/shaders/canvas/Shadow.ts +52 -52
  153. package/src/core/shaders/canvas/utils/render.ts +151 -151
  154. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  155. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  156. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  157. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  158. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  159. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  160. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  161. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  162. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  163. package/src/core/shaders/templates/shaderUtils.ts +47 -47
  164. package/src/core/shaders/webgl/Border.ts +96 -96
  165. package/src/core/shaders/webgl/Default.ts +89 -89
  166. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  167. package/src/core/shaders/webgl/HolePunch.ts +78 -78
  168. package/src/core/shaders/webgl/LinearGradient.ts +81 -81
  169. package/src/core/shaders/webgl/RadialGradient.ts +84 -84
  170. package/src/core/shaders/webgl/Rounded.ts +117 -117
  171. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -114
  172. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -133
  173. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -98
  174. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  175. package/src/core/shaders/webgl/Shadow.ts +115 -115
  176. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  177. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  178. package/src/core/text-rendering/TrFontManager.ts +183 -183
  179. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  180. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  181. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  182. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  183. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  184. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  185. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  186. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +514 -509
  187. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +863 -815
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +846 -840
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +497 -408
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  201. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  202. package/src/core/text-rendering/renderers/TextRenderer.ts +567 -550
  203. package/src/core/textures/ColorTexture.ts +102 -102
  204. package/src/core/textures/ImageTexture.ts +410 -399
  205. package/src/core/textures/NoiseTexture.ts +104 -104
  206. package/src/core/textures/RenderTexture.ts +85 -85
  207. package/src/core/textures/SubTexture.ts +205 -205
  208. package/src/core/textures/Texture.ts +358 -337
  209. package/src/core/utils.ts +227 -227
  210. package/src/env.d.ts +7 -7
  211. package/src/main-api/INode.ts +100 -100
  212. package/src/main-api/Inspector.ts +522 -522
  213. package/src/main-api/Renderer.ts +675 -649
  214. package/src/main-api/utils.ts +45 -45
  215. package/src/utils.ts +267 -267
  216. package/dist/exports/core-api.d.ts +0 -74
  217. package/dist/exports/core-api.js +0 -96
  218. package/dist/exports/core-api.js.map +0 -1
  219. package/dist/exports/main-api.d.ts +0 -30
  220. package/dist/exports/main-api.js +0 -45
  221. package/dist/exports/main-api.js.map +0 -1
  222. package/dist/src/core/CoreExtension.d.ts +0 -12
  223. package/dist/src/core/CoreExtension.js +0 -29
  224. package/dist/src/core/CoreExtension.js.map +0 -1
  225. package/dist/src/core/CoreStuff.js +0 -138
  226. package/dist/src/core/CoreStuff.js.map +0 -1
  227. package/dist/src/core/CoreTexturizer.d.ts +0 -14
  228. package/dist/src/core/CoreTexturizer.js +0 -47
  229. package/dist/src/core/CoreTexturizer.js.map +0 -1
  230. package/dist/src/core/LngNode.d.ts +0 -736
  231. package/dist/src/core/LngNode.js +0 -1174
  232. package/dist/src/core/LngNode.js.map +0 -1
  233. package/dist/src/core/Matrix2DContext.d.ts +0 -15
  234. package/dist/src/core/Matrix2DContext.js +0 -45
  235. package/dist/src/core/Matrix2DContext.js.map +0 -1
  236. package/dist/src/core/ShaderNode.d.ts +0 -10
  237. package/dist/src/core/ShaderNode.js +0 -30
  238. package/dist/src/core/ShaderNode.js.map +0 -1
  239. package/dist/src/core/TextNode.d.ts +0 -103
  240. package/dist/src/core/TextNode.js +0 -331
  241. package/dist/src/core/TextNode.js.map +0 -1
  242. package/dist/src/core/lib/Coords.d.ts +0 -14
  243. package/dist/src/core/lib/Coords.js +0 -55
  244. package/dist/src/core/lib/Coords.js.map +0 -1
  245. package/dist/src/core/lib/glm/common.d.ts +0 -162
  246. package/dist/src/core/lib/glm/common.js +0 -81
  247. package/dist/src/core/lib/glm/common.js.map +0 -1
  248. package/dist/src/core/lib/glm/index.d.ts +0 -11
  249. package/dist/src/core/lib/glm/index.js +0 -30
  250. package/dist/src/core/lib/glm/index.js.map +0 -1
  251. package/dist/src/core/lib/glm/mat2.d.ts +0 -219
  252. package/dist/src/core/lib/glm/mat2.js +0 -396
  253. package/dist/src/core/lib/glm/mat2.js.map +0 -1
  254. package/dist/src/core/lib/glm/mat2d.d.ts +0 -237
  255. package/dist/src/core/lib/glm/mat2d.js +0 -442
  256. package/dist/src/core/lib/glm/mat2d.js.map +0 -1
  257. package/dist/src/core/lib/glm/mat3.d.ts +0 -283
  258. package/dist/src/core/lib/glm/mat3.js +0 -680
  259. package/dist/src/core/lib/glm/mat3.js.map +0 -1
  260. package/dist/src/core/lib/glm/mat4.d.ts +0 -550
  261. package/dist/src/core/lib/glm/mat4.js +0 -1802
  262. package/dist/src/core/lib/glm/mat4.js.map +0 -1
  263. package/dist/src/core/lib/glm/quat.d.ts +0 -363
  264. package/dist/src/core/lib/glm/quat.js +0 -693
  265. package/dist/src/core/lib/glm/quat.js.map +0 -1
  266. package/dist/src/core/lib/glm/quat2.d.ts +0 -356
  267. package/dist/src/core/lib/glm/quat2.js +0 -754
  268. package/dist/src/core/lib/glm/quat2.js.map +0 -1
  269. package/dist/src/core/lib/glm/vec2.d.ts +0 -365
  270. package/dist/src/core/lib/glm/vec2.js +0 -569
  271. package/dist/src/core/lib/glm/vec2.js.map +0 -1
  272. package/dist/src/core/lib/glm/vec3.d.ts +0 -406
  273. package/dist/src/core/lib/glm/vec3.js +0 -720
  274. package/dist/src/core/lib/glm/vec3.js.map +0 -1
  275. package/dist/src/core/lib/glm/vec4.d.ts +0 -330
  276. package/dist/src/core/lib/glm/vec4.js +0 -608
  277. package/dist/src/core/lib/glm/vec4.js.map +0 -1
  278. package/dist/src/core/renderers/CoreShaderManager.d.ts +0 -19
  279. package/dist/src/core/renderers/CoreShaderManager.js +0 -33
  280. package/dist/src/core/renderers/CoreShaderManager.js.map +0 -1
  281. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +0 -27
  282. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +0 -82
  283. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +0 -1
  284. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +0 -11
  285. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +0 -34
  286. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +0 -1
  287. package/dist/src/core/scene/Scene.d.ts +0 -59
  288. package/dist/src/core/scene/Scene.js +0 -106
  289. package/dist/src/core/scene/Scene.js.map +0 -1
  290. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
  291. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +0 -55
  292. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +0 -1
  293. package/dist/src/main-api/ICoreDriver.d.ts +0 -27
  294. package/dist/src/main-api/ICoreDriver.js +0 -20
  295. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  296. package/dist/src/main-api/IRenderDriver.d.ts +0 -20
  297. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  298. package/dist/src/main-api/IShaderController.d.ts +0 -14
  299. package/dist/src/main-api/IShaderController.js +0 -30
  300. package/dist/src/main-api/IShaderController.js.map +0 -1
  301. package/dist/src/main-api/IShaderNode.d.ts +0 -17
  302. package/dist/src/main-api/IShaderNode.js +0 -19
  303. package/dist/src/main-api/IShaderNode.js.map +0 -1
  304. package/dist/src/main-api/RendererMain.d.ts +0 -375
  305. package/dist/src/main-api/RendererMain.js +0 -365
  306. package/dist/src/main-api/RendererMain.js.map +0 -1
  307. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  308. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  309. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  310. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  311. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  312. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  313. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  314. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  315. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  316. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -24
  317. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -118
  318. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  319. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -99
  320. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -396
  321. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  322. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +0 -6
  323. package/dist/src/render-drivers/main/MainOnlyShaderController.js +0 -15
  324. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +0 -1
  325. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +0 -7
  326. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +0 -34
  327. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +0 -1
  328. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  329. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -205
  330. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  331. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +0 -17
  332. package/dist/src/render-drivers/main/MainRenderDriver.js +0 -88
  333. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  334. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -90
  335. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -281
  336. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  337. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -39
  338. package/dist/src/render-drivers/threadx/SharedNode.js +0 -60
  339. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  340. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  341. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -201
  342. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  343. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -28
  344. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -234
  345. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  346. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -20
  347. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -84
  348. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  349. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -44
  350. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -154
  351. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  352. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +0 -6
  353. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +0 -16
  354. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +0 -1
  355. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +0 -7
  356. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +0 -15
  357. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +0 -1
  358. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  359. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  360. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  361. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +0 -21
  362. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +0 -198
  363. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
  364. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  365. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  366. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  367. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  368. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -177
  369. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  370. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  371. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -108
  372. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  373. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  374. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -145
  375. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  376. package/dist/src/render-drivers/utils.d.ts +0 -12
  377. package/dist/src/render-drivers/utils.js +0 -69
  378. package/dist/src/render-drivers/utils.js.map +0 -1
  379. /package/dist/src/core/{CoreStuff.d.ts → temp.d.ts} +0 -0
package/src/core/Stage.ts CHANGED
@@ -1,738 +1,754 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { startLoop, getTimeStamp } from './platform.js';
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- UpdateType,
24
- CoreNode,
25
- CoreNodeRenderState,
26
- type CoreNodeProps,
27
- } from './CoreNode.js';
28
- import { CoreTextureManager } from './CoreTextureManager.js';
29
- import { TrFontManager } from './text-rendering/TrFontManager.js';
30
- import { CoreShaderManager } from './CoreShaderManager.js';
31
- import {
32
- TextRenderer,
33
- type TextRendererMap,
34
- type TrProps,
35
- } from './text-rendering/renderers/TextRenderer.js';
36
-
37
- import { EventEmitter } from '../common/EventEmitter.js';
38
- import { ContextSpy } from './lib/ContextSpy.js';
39
- import type {
40
- FpsUpdatePayload,
41
- FrameTickPayload,
42
- QuadsUpdatePayload,
43
- } from '../common/CommonTypes.js';
44
- import {
45
- TextureMemoryManager,
46
- type TextureMemoryManagerSettings,
47
- } from './TextureMemoryManager.js';
48
- import { CoreRenderer } from './renderers/CoreRenderer.js';
49
- import type { WebGlRenderer } from './renderers/webgl/WebGlRenderer.js';
50
- import type { CanvasRenderer } from './renderers/canvas/CanvasRenderer.js';
51
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
- import { santizeCustomDataMap } from '../main-api/utils.js';
53
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
- import type { CoreShaderNode } from './renderers/CoreShaderNode.js';
56
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
57
- import type { Texture } from './textures/Texture.js';
58
- import { ColorTexture } from './textures/ColorTexture.js';
59
-
60
- export interface StageOptions {
61
- appWidth: number;
62
- appHeight: number;
63
- textureMemory: TextureMemoryManagerSettings;
64
- boundsMargin: number | [number, number, number, number];
65
- deviceLogicalPixelRatio: number;
66
- devicePhysicalPixelRatio: number;
67
- canvas: HTMLCanvasElement | OffscreenCanvas;
68
- clearColor: number;
69
- fpsUpdateInterval: number;
70
- enableContextSpy: boolean;
71
- forceWebGL2: boolean;
72
- numImageWorkers: number;
73
- renderEngine: typeof WebGlRenderer | typeof CanvasRenderer;
74
- eventBus: EventEmitter;
75
- quadBufferSize: number;
76
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
77
- inspector: boolean;
78
- strictBounds: boolean;
79
- textureProcessingTimeLimit: number;
80
- createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
81
- }
82
-
83
- export type StageFpsUpdateHandler = (
84
- stage: Stage,
85
- fpsData: FpsUpdatePayload,
86
- ) => void;
87
-
88
- export type StageFrameTickHandler = (
89
- stage: Stage,
90
- frameTickData: FrameTickPayload,
91
- ) => void;
92
-
93
- const autoStart = true;
94
-
95
- export class Stage {
96
- /// Module Instances
97
- public readonly animationManager: AnimationManager;
98
- public readonly txManager: CoreTextureManager;
99
- public readonly txMemManager: TextureMemoryManager;
100
- public readonly fontManager: TrFontManager;
101
- public readonly textRenderers: Partial<TextRendererMap>;
102
- public readonly shManager: CoreShaderManager;
103
- public readonly renderer: CoreRenderer;
104
- public readonly root: CoreNode;
105
- public boundsMargin: [number, number, number, number];
106
- public readonly defShaderNode: CoreShaderNode | null = null;
107
- public readonly strictBound: Bound;
108
- public readonly preloadBound: Bound;
109
- public readonly strictBounds: boolean;
110
- public readonly defaultTexture: Texture | null = null;
111
- public readonly pixelRatio: number;
112
- public readonly bufferMemory: number = 2e6;
113
- /**
114
- * Renderer Event Bus for the Stage to emit events onto
115
- *
116
- * @remarks
117
- * In reality this is just the RendererMain instance, which is an EventEmitter.
118
- * this allows us to directly emit events from the Stage to RendererMain
119
- * without having to set up forwarding handlers.
120
- */
121
- public readonly eventBus: EventEmitter;
122
-
123
- /// State
124
- deltaTime = 0;
125
- lastFrameTime = 0;
126
- currentFrameTime = 0;
127
- private clrColor = 0x00000000;
128
- private fpsNumFrames = 0;
129
- private fpsElapsedTime = 0;
130
- private numQuadsRendered = 0;
131
- private renderRequested = false;
132
- private frameEventQueue: [name: string, payload: unknown][] = [];
133
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
134
- {};
135
-
136
- /// Debug data
137
- contextSpy: ContextSpy | null = null;
138
-
139
- /**
140
- * Stage constructor
141
- */
142
- constructor(readonly options: StageOptions) {
143
- const {
144
- canvas,
145
- clearColor,
146
- appWidth,
147
- appHeight,
148
- boundsMargin,
149
- enableContextSpy,
150
- forceWebGL2,
151
- numImageWorkers,
152
- textureMemory,
153
- renderEngine,
154
- fontEngines,
155
- createImageBitmapSupport,
156
- } = options;
157
-
158
- this.eventBus = options.eventBus;
159
- this.txManager = new CoreTextureManager(this, {
160
- numImageWorkers,
161
- createImageBitmapSupport,
162
- });
163
-
164
- // Wait for the Texture Manager to initialize
165
- // once it does, request a render
166
- this.txManager.on('initialized', () => {
167
- this.requestRender();
168
- });
169
-
170
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
171
-
172
- this.animationManager = new AnimationManager();
173
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
174
- this.strictBounds = options.strictBounds;
175
-
176
- let bm = [0, 0, 0, 0] as [number, number, number, number];
177
- if (boundsMargin) {
178
- bm = Array.isArray(boundsMargin)
179
- ? boundsMargin
180
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
181
- }
182
- this.boundsMargin = bm;
183
-
184
- // precalculate our viewport bounds
185
- this.strictBound = createBound(0, 0, appWidth, appHeight);
186
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
187
-
188
- this.clrColor = clearColor;
189
-
190
- this.pixelRatio =
191
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio;
192
-
193
- this.renderer = new renderEngine({
194
- stage: this,
195
- canvas,
196
- contextSpy: this.contextSpy,
197
- forceWebGL2,
198
- });
199
-
200
- this.shManager = new CoreShaderManager(this);
201
-
202
- this.defShaderNode = this.renderer.getDefaultShaderNode();
203
-
204
- const renderMode = this.renderer.mode || 'webgl';
205
-
206
- this.createDefaultTexture();
207
- setPremultiplyMode(renderMode);
208
-
209
- // Must do this after renderer is created
210
- this.txManager.renderer = this.renderer;
211
-
212
- // Create text renderers
213
- this.textRenderers = {};
214
- fontEngines.forEach((fontEngineConstructor) => {
215
- const fontEngineInstance = new fontEngineConstructor(this);
216
- const className = fontEngineInstance.type;
217
-
218
- if (className === 'sdf' && renderMode === 'canvas') {
219
- console.warn(
220
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
221
- );
222
- return;
223
- }
224
-
225
- if (fontEngineInstance instanceof TextRenderer) {
226
- if (className === 'canvas') {
227
- this.textRenderers['canvas'] =
228
- fontEngineInstance as CanvasTextRenderer;
229
- } else if (className === 'sdf') {
230
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
231
- }
232
- }
233
- });
234
-
235
- if (Object.keys(this.textRenderers).length === 0) {
236
- console.warn('No text renderers available. Your text will not render.');
237
- }
238
-
239
- this.fontManager = new TrFontManager(this.textRenderers);
240
-
241
- // create root node
242
- const rootNode = new CoreNode(this, {
243
- x: 0,
244
- y: 0,
245
- width: appWidth,
246
- height: appHeight,
247
- alpha: 1,
248
- autosize: false,
249
- boundsMargin: null,
250
- clipping: false,
251
- color: 0x00000000,
252
- colorTop: 0x00000000,
253
- colorBottom: 0x00000000,
254
- colorLeft: 0x00000000,
255
- colorRight: 0x00000000,
256
- colorTl: 0x00000000,
257
- colorTr: 0x00000000,
258
- colorBl: 0x00000000,
259
- colorBr: 0x00000000,
260
- zIndex: 0,
261
- zIndexLocked: 0,
262
- scaleX: 1,
263
- scaleY: 1,
264
- mountX: 0,
265
- mountY: 0,
266
- mount: 0,
267
- pivot: 0.5,
268
- pivotX: 0.5,
269
- pivotY: 0.5,
270
- rotation: 0,
271
- parent: null,
272
- texture: null,
273
- textureOptions: {},
274
- shader: this.defShaderNode,
275
- rtt: false,
276
- src: null,
277
- scale: 1,
278
- preventCleanup: false,
279
- strictBounds: this.strictBounds,
280
- });
281
-
282
- this.root = rootNode;
283
-
284
- // execute platform start loop
285
- if (autoStart) {
286
- startLoop(this);
287
- }
288
- }
289
-
290
- setClearColor(color: number) {
291
- this.clearColor = color;
292
- this.renderer.updateClearColor(color);
293
- this.renderRequested = true;
294
- }
295
-
296
- updateFrameTime() {
297
- const newFrameTime = getTimeStamp();
298
- this.lastFrameTime = this.currentFrameTime;
299
- this.currentFrameTime = newFrameTime;
300
- this.deltaTime = !this.lastFrameTime
301
- ? 100 / 6
302
- : newFrameTime - this.lastFrameTime;
303
- this.txManager.frameTime = newFrameTime;
304
- this.txMemManager.frameTime = newFrameTime;
305
-
306
- // This event is emitted at the beginning of the frame (before any updates
307
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
308
- this.eventBus.emit('frameTick', {
309
- time: this.currentFrameTime,
310
- delta: this.deltaTime,
311
- });
312
- }
313
-
314
- /**
315
- * Create default PixelTexture
316
- */
317
- createDefaultTexture() {
318
- console.log('Creating default texture');
319
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
320
- 'ColorTexture',
321
- {
322
- color: 0xffffffff,
323
- },
324
- );
325
-
326
- assertTruthy(this.defaultTexture instanceof ColorTexture);
327
- this.txManager.loadTexture(this.defaultTexture, true);
328
-
329
- // Mark the default texture as ALWAYS renderable
330
- // This prevents it from ever being cleaned up.
331
- // Fixes https://github.com/lightning-js/renderer/issues/262
332
- this.defaultTexture.setRenderableOwner(this, true);
333
-
334
- // When the default texture is loaded, request a render in case the
335
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
336
- this.defaultTexture.once('loaded', () => {
337
- this.requestRender();
338
- });
339
- }
340
-
341
- /**
342
- * Update animations
343
- */
344
- updateAnimations() {
345
- const { animationManager } = this;
346
- if (!this.root) {
347
- return;
348
- }
349
- // step animation
350
- animationManager.update(this.deltaTime);
351
- }
352
-
353
- /**
354
- * Check if the scene has updates
355
- */
356
- hasSceneUpdates() {
357
- return (
358
- !!this.root.updateType ||
359
- this.renderRequested ||
360
- this.txManager.hasUpdates()
361
- );
362
- }
363
-
364
- /**
365
- * Start a new frame draw
366
- */
367
- drawFrame() {
368
- const { renderer, renderRequested } = this;
369
- assertTruthy(renderer);
370
-
371
- // Update tree if needed
372
- if (this.root.updateType !== 0) {
373
- this.root.update(this.deltaTime, this.root.clippingRect);
374
- }
375
-
376
- // Process some textures
377
- this.txManager.processSome(this.options.textureProcessingTimeLimit);
378
-
379
- // Reset render operations and clear the canvas
380
- renderer.reset();
381
-
382
- // Check if we need to cleanup textures
383
- if (this.txMemManager.criticalCleanupRequested === true) {
384
- this.txMemManager.cleanup(false);
385
-
386
- if (this.txMemManager.criticalCleanupRequested === true) {
387
- // If we still need to cleanup, request another but aggressive cleanup
388
- this.txMemManager.cleanup(true);
389
- }
390
- }
391
-
392
- // If we have RTT nodes draw them first
393
- // So we can use them as textures in the main scene
394
- if (renderer.rttNodes.length > 0) {
395
- renderer.renderRTTNodes();
396
- }
397
-
398
- // Fill quads buffer
399
- this.addQuads(this.root);
400
-
401
- // Perform render pass
402
- renderer?.render();
403
-
404
- this.calculateFps();
405
- this.calculateQuads();
406
-
407
- // Reset renderRequested flag if it was set
408
- if (renderRequested) {
409
- this.renderRequested = false;
410
- }
411
- }
412
-
413
- /**
414
- * Queue an event to be emitted after the current/next frame is rendered
415
- *
416
- * @remarks
417
- * When we are operating in the context of the render loop, we may want to
418
- * emit events that are related to the current frame. However, we generally do
419
- * NOT want to emit events directly in the middle of the render loop, since
420
- * this could enable event handlers to modify the scene graph and cause
421
- * unexpected behavior. Instead, we queue up events to be emitted and then
422
- * flush the queue after the frame has been rendered.
423
- *
424
- * @param name
425
- * @param data
426
- */
427
- queueFrameEvent(name: string, data: unknown) {
428
- this.frameEventQueue.push([name, data]);
429
- }
430
-
431
- /**
432
- * Emit all queued frame events
433
- *
434
- * @remarks
435
- * This method should be called after the frame has been rendered to emit
436
- * all events that were queued during the frame.
437
- *
438
- * See {@link queueFrameEvent} for more information.
439
- */
440
- flushFrameEvents() {
441
- for (const [name, data] of this.frameEventQueue) {
442
- this.eventBus.emit(name, data);
443
- }
444
- this.frameEventQueue = [];
445
- }
446
-
447
- calculateFps() {
448
- // If there's an FPS update interval, emit the FPS update event
449
- // when the specified interval has elapsed.
450
- const { fpsUpdateInterval } = this.options;
451
- if (fpsUpdateInterval) {
452
- this.fpsNumFrames++;
453
- this.fpsElapsedTime += this.deltaTime;
454
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
455
- const fps = Math.round(
456
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
457
- );
458
- this.fpsNumFrames = 0;
459
- this.fpsElapsedTime = 0;
460
- this.queueFrameEvent('fpsUpdate', {
461
- fps,
462
- contextSpyData: this.contextSpy?.getData() ?? null,
463
- } satisfies FpsUpdatePayload);
464
- this.contextSpy?.reset();
465
- }
466
- }
467
- }
468
-
469
- calculateQuads() {
470
- const quads = this.renderer.getQuadCount();
471
- if (quads && quads !== this.numQuadsRendered) {
472
- this.numQuadsRendered = quads;
473
- this.queueFrameEvent('quadsUpdate', {
474
- quads,
475
- } satisfies QuadsUpdatePayload);
476
- }
477
- }
478
-
479
- addQuads(node: CoreNode) {
480
- assertTruthy(this.renderer);
481
-
482
- // If the node is renderable and has a loaded texture, render it
483
- if (node.isRenderable === true) {
484
- node.renderQuads(this.renderer);
485
- }
486
-
487
- for (let i = 0; i < node.children.length; i++) {
488
- const child = node.children[i];
489
-
490
- if (child === undefined) {
491
- continue;
492
- }
493
-
494
- if (
495
- child.worldAlpha === 0 ||
496
- (child.strictBounds === true &&
497
- child.renderState === CoreNodeRenderState.OutOfBounds)
498
- ) {
499
- continue;
500
- }
501
-
502
- this.addQuads(child);
503
- }
504
- }
505
-
506
- /**
507
- * Request a render pass without forcing an update
508
- */
509
- requestRender() {
510
- this.renderRequested = true;
511
- }
512
-
513
- /**
514
- * Given a font name, and possible renderer override, return the best compatible text renderer.
515
- *
516
- * @remarks
517
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
518
- *
519
- * @param fontFamily
520
- * @param textRendererOverride
521
- * @returns
522
- */
523
- resolveTextRenderer(
524
- trProps: TrProps,
525
- textRendererOverride: keyof TextRendererMap | null = null,
526
- ): TextRenderer | null {
527
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
528
- trProps.fontWeight
529
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
530
-
531
- // check our resolve cache first
532
- if (this.fontResolveMap[fontCacheString] !== undefined) {
533
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
534
- }
535
-
536
- // Resolve the text renderer
537
- let rendererId = textRendererOverride;
538
- let overrideFallback = false;
539
-
540
- // Check if the override is valid (if one is provided)
541
- if (rendererId) {
542
- const possibleRenderer = this.textRenderers[rendererId];
543
- if (!possibleRenderer) {
544
- console.warn(`Text renderer override '${rendererId}' not found.`);
545
- rendererId = null;
546
- overrideFallback = true;
547
- } else if (!possibleRenderer.canRenderFont(trProps)) {
548
- console.warn(
549
- `Cannot use override text renderer '${rendererId}' for font`,
550
- trProps,
551
- );
552
- rendererId = null;
553
- overrideFallback = true;
554
- }
555
- }
556
-
557
- if (!rendererId) {
558
- // Iterate through the text renderers and find the first one that can render the font
559
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
560
- if (tr.canRenderFont(trProps)) {
561
- rendererId = trId as keyof TextRendererMap;
562
- break;
563
- }
564
- }
565
- if (!rendererId && this.textRenderers.canvas !== undefined) {
566
- // If no renderer can be found, use the canvas renderer
567
- rendererId = 'canvas';
568
- }
569
- }
570
-
571
- if (overrideFallback) {
572
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
573
- }
574
-
575
- if (!rendererId) {
576
- // silently fail if no renderer can be found, the error is already created
577
- // at the constructor level
578
- return null;
579
- }
580
-
581
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
582
- const resolvedTextRenderer = this.textRenderers[rendererId];
583
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
584
-
585
- // cache the resolved renderer for future use with these trProps
586
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
587
-
588
- // Need to explicitly cast to TextRenderer because TS doesn't like
589
- // the covariant state argument in the setter method map
590
- return resolvedTextRenderer as unknown as TextRenderer;
591
- }
592
-
593
- createNode(props: Partial<CoreNodeProps>) {
594
- const resolvedProps = this.resolveNodeDefaults(props);
595
- return new CoreNode(this, resolvedProps);
596
- }
597
-
598
- createTextNode(props: Partial<CoreTextNodeProps>) {
599
- const fontSize = props.fontSize ?? 16;
600
- const resolvedProps = Object.assign(this.resolveNodeDefaults(props), {
601
- text: props.text ?? '',
602
- textRendererOverride: props.textRendererOverride ?? null,
603
- fontSize,
604
- fontFamily: props.fontFamily ?? 'sans-serif',
605
- fontStyle: props.fontStyle ?? 'normal',
606
- fontWeight: props.fontWeight ?? 'normal',
607
- fontStretch: props.fontStretch ?? 'normal',
608
- textAlign: props.textAlign ?? 'left',
609
- contain: props.contain ?? 'none',
610
- scrollable: props.scrollable ?? false,
611
- scrollY: props.scrollY ?? 0,
612
- offsetY: props.offsetY ?? 0,
613
- letterSpacing: props.letterSpacing ?? 0,
614
- lineHeight: props.lineHeight, // `undefined` is a valid value
615
- maxLines: props.maxLines ?? 0,
616
- textBaseline: props.textBaseline ?? 'alphabetic',
617
- verticalAlign: props.verticalAlign ?? 'middle',
618
- overflowSuffix: props.overflowSuffix ?? '...',
619
- debug: props.debug ?? {},
620
- });
621
-
622
- const resolvedTextRenderer = this.resolveTextRenderer(
623
- resolvedProps,
624
- props.textRendererOverride,
625
- );
626
-
627
- if (!resolvedTextRenderer) {
628
- throw new Error(
629
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
630
- );
631
- }
632
-
633
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
634
- }
635
-
636
- setBoundsMargin(value: number | [number, number, number, number]) {
637
- this.boundsMargin = Array.isArray(value)
638
- ? value
639
- : [value, value, value, value];
640
-
641
- this.root.setUpdateType(UpdateType.RenderBounds);
642
- }
643
-
644
- /**
645
- * Resolves the default property values for a Node
646
- *
647
- * @remarks
648
- * This method is used internally by the RendererMain to resolve the default
649
- * property values for a Node. It is exposed publicly so that it can be used
650
- * by Core Driver implementations.
651
- *
652
- * @param props
653
- * @returns
654
- */
655
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
656
- const color = props.color ?? 0xffffffff;
657
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
658
- const colorTr =
659
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
660
- const colorBl =
661
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
662
- const colorBr =
663
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
664
-
665
- let data = {};
666
- if (this.options.inspector === true) {
667
- data = santizeCustomDataMap(props.data ?? {});
668
- }
669
-
670
- return {
671
- x: props.x ?? 0,
672
- y: props.y ?? 0,
673
- width: props.width ?? 0,
674
- height: props.height ?? 0,
675
- alpha: props.alpha ?? 1,
676
- autosize: props.autosize ?? false,
677
- boundsMargin: props.boundsMargin ?? null,
678
- clipping: props.clipping ?? false,
679
- color,
680
- colorTop: props.colorTop ?? color,
681
- colorBottom: props.colorBottom ?? color,
682
- colorLeft: props.colorLeft ?? color,
683
- colorRight: props.colorRight ?? color,
684
- colorBl,
685
- colorBr,
686
- colorTl,
687
- colorTr,
688
- zIndex: props.zIndex ?? 0,
689
- zIndexLocked: props.zIndexLocked ?? 0,
690
- parent: props.parent ?? null,
691
- texture: props.texture ?? null,
692
- textureOptions: props.textureOptions ?? {},
693
- shader: props.shader ?? this.defShaderNode,
694
- // Since setting the `src` will trigger a texture load, we need to set it after
695
- // we set the texture. Otherwise, problems happen.
696
- src: props.src ?? null,
697
- srcHeight: props.srcHeight,
698
- srcWidth: props.srcWidth,
699
- srcX: props.srcX,
700
- srcY: props.srcY,
701
- scale: props.scale ?? null,
702
- scaleX: props.scaleX ?? props.scale ?? 1,
703
- scaleY: props.scaleY ?? props.scale ?? 1,
704
- mount: props.mount ?? 0,
705
- mountX: props.mountX ?? props.mount ?? 0,
706
- mountY: props.mountY ?? props.mount ?? 0,
707
- pivot: props.pivot ?? 0.5,
708
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
709
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
710
- rotation: props.rotation ?? 0,
711
- rtt: props.rtt ?? false,
712
- data: data,
713
- preventCleanup: props.preventCleanup ?? false,
714
- imageType: props.imageType,
715
- strictBounds: props.strictBounds ?? this.strictBounds,
716
- };
717
- }
718
-
719
- /**
720
- * Cleanup Orphaned Textures
721
- *
722
- * @remarks
723
- * This method is used to cleanup orphaned textures that are no longer in use.
724
- */
725
- cleanup(aggressive: boolean) {
726
- this.txMemManager.cleanup(aggressive);
727
- }
728
-
729
- set clearColor(value: number) {
730
- this.renderer.updateClearColor(value);
731
- this.renderRequested = true;
732
- this.clrColor = value;
733
- }
734
-
735
- get clearColor() {
736
- return this.clrColor;
737
- }
738
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ UpdateType,
24
+ CoreNode,
25
+ CoreNodeRenderState,
26
+ type CoreNodeProps,
27
+ } from './CoreNode.js';
28
+ import { CoreTextureManager } from './CoreTextureManager.js';
29
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
30
+ import { CoreShaderManager } from './CoreShaderManager.js';
31
+ import {
32
+ TextRenderer,
33
+ type TextRendererMap,
34
+ type TrProps,
35
+ } from './text-rendering/renderers/TextRenderer.js';
36
+
37
+ import { EventEmitter } from '../common/EventEmitter.js';
38
+ import { ContextSpy } from './lib/ContextSpy.js';
39
+ import type {
40
+ FpsUpdatePayload,
41
+ FrameTickPayload,
42
+ QuadsUpdatePayload,
43
+ } from '../common/CommonTypes.js';
44
+ import {
45
+ TextureMemoryManager,
46
+ type TextureMemoryManagerSettings,
47
+ } from './TextureMemoryManager.js';
48
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
49
+ import type { WebGlRenderer } from './renderers/webgl/WebGlRenderer.js';
50
+ import type { CanvasRenderer } from './renderers/canvas/CanvasRenderer.js';
51
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
+ import { santizeCustomDataMap } from '../main-api/utils.js';
53
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
+ import type { CoreShaderNode } from './renderers/CoreShaderNode.js';
56
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
57
+ import type { Texture } from './textures/Texture.js';
58
+ import { ColorTexture } from './textures/ColorTexture.js';
59
+ import type { Platform } from './platforms/Platform.js';
60
+ import type { WebPlatform } from './platforms/web/WebPlatform.js';
61
+
62
+ export interface StageOptions {
63
+ appWidth: number;
64
+ appHeight: number;
65
+ textureMemory: TextureMemoryManagerSettings;
66
+ boundsMargin: number | [number, number, number, number];
67
+ deviceLogicalPixelRatio: number;
68
+ devicePhysicalPixelRatio: number;
69
+ canvas: HTMLCanvasElement | OffscreenCanvas;
70
+ clearColor: number;
71
+ fpsUpdateInterval: number;
72
+ enableContextSpy: boolean;
73
+ forceWebGL2: boolean;
74
+ numImageWorkers: number;
75
+ renderEngine: typeof WebGlRenderer | typeof CanvasRenderer;
76
+ eventBus: EventEmitter;
77
+ quadBufferSize: number;
78
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
79
+ inspector: boolean;
80
+ strictBounds: boolean;
81
+ textureProcessingTimeLimit: number;
82
+ createImageBitmapSupport: 'auto' | 'basic' | 'options' | 'full';
83
+ platform: Platform | WebPlatform;
84
+ }
85
+
86
+ export type StageFpsUpdateHandler = (
87
+ stage: Stage,
88
+ fpsData: FpsUpdatePayload,
89
+ ) => void;
90
+
91
+ export type StageFrameTickHandler = (
92
+ stage: Stage,
93
+ frameTickData: FrameTickPayload,
94
+ ) => void;
95
+
96
+ const autoStart = true;
97
+
98
+ export class Stage {
99
+ /// Module Instances
100
+ public readonly animationManager: AnimationManager;
101
+ public readonly txManager: CoreTextureManager;
102
+ public readonly txMemManager: TextureMemoryManager;
103
+ public readonly fontManager: TrFontManager;
104
+ public readonly textRenderers: Partial<TextRendererMap>;
105
+ public readonly shManager: CoreShaderManager;
106
+ public readonly renderer: CoreRenderer;
107
+ public readonly root: CoreNode;
108
+ public boundsMargin: [number, number, number, number];
109
+ public readonly defShaderNode: CoreShaderNode | null = null;
110
+ public readonly strictBound: Bound;
111
+ public readonly preloadBound: Bound;
112
+ public readonly strictBounds: boolean;
113
+ public readonly defaultTexture: Texture | null = null;
114
+ public readonly pixelRatio: number;
115
+ public readonly bufferMemory: number = 2e6;
116
+ public readonly platform: Platform | WebPlatform;
117
+ public readonly calculateTextureCoord: boolean;
118
+
119
+ /**
120
+ * Renderer Event Bus for the Stage to emit events onto
121
+ *
122
+ * @remarks
123
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
124
+ * this allows us to directly emit events from the Stage to RendererMain
125
+ * without having to set up forwarding handlers.
126
+ */
127
+ public readonly eventBus: EventEmitter;
128
+
129
+ /// State
130
+ deltaTime = 0;
131
+ lastFrameTime = 0;
132
+ currentFrameTime = 0;
133
+ private clrColor = 0x00000000;
134
+ private fpsNumFrames = 0;
135
+ private fpsElapsedTime = 0;
136
+ private numQuadsRendered = 0;
137
+ private renderRequested = false;
138
+ private frameEventQueue: [name: string, payload: unknown][] = [];
139
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
140
+ {};
141
+
142
+ /// Debug data
143
+ contextSpy: ContextSpy | null = null;
144
+
145
+ /**
146
+ * Stage constructor
147
+ */
148
+ constructor(readonly options: StageOptions) {
149
+ const {
150
+ canvas,
151
+ clearColor,
152
+ appWidth,
153
+ appHeight,
154
+ boundsMargin,
155
+ enableContextSpy,
156
+ forceWebGL2,
157
+ numImageWorkers,
158
+ textureMemory,
159
+ renderEngine,
160
+ fontEngines,
161
+ createImageBitmapSupport,
162
+ platform,
163
+ } = options;
164
+
165
+ assertTruthy(
166
+ platform !== null,
167
+ 'A CorePlatform is not provided in the options',
168
+ );
169
+
170
+ this.platform = platform;
171
+
172
+ this.eventBus = options.eventBus;
173
+ this.txManager = new CoreTextureManager(this, {
174
+ numImageWorkers,
175
+ createImageBitmapSupport,
176
+ });
177
+
178
+ // Wait for the Texture Manager to initialize
179
+ // once it does, request a render
180
+ this.txManager.on('initialized', () => {
181
+ this.requestRender();
182
+ });
183
+
184
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
185
+
186
+ this.animationManager = new AnimationManager();
187
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
188
+ this.strictBounds = options.strictBounds;
189
+
190
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
191
+ if (boundsMargin) {
192
+ bm = Array.isArray(boundsMargin)
193
+ ? boundsMargin
194
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
195
+ }
196
+ this.boundsMargin = bm;
197
+
198
+ // precalculate our viewport bounds
199
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
200
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
201
+
202
+ this.clrColor = clearColor;
203
+
204
+ this.pixelRatio =
205
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio;
206
+
207
+ this.renderer = new renderEngine({
208
+ stage: this,
209
+ canvas,
210
+ contextSpy: this.contextSpy,
211
+ forceWebGL2,
212
+ });
213
+
214
+ this.shManager = new CoreShaderManager(this);
215
+
216
+ this.defShaderNode = this.renderer.getDefaultShaderNode();
217
+ this.calculateTextureCoord = this.renderer.getTextureCoords !== undefined;
218
+
219
+ const renderMode = this.renderer.mode || 'webgl';
220
+
221
+ this.createDefaultTexture();
222
+ setPremultiplyMode(renderMode);
223
+
224
+ // Must do this after renderer is created
225
+ this.txManager.renderer = this.renderer;
226
+
227
+ // Create text renderers
228
+ this.textRenderers = {};
229
+ fontEngines.forEach((fontEngineConstructor) => {
230
+ const fontEngineInstance = new fontEngineConstructor(this);
231
+ const className = fontEngineInstance.type;
232
+
233
+ if (className === 'sdf' && renderMode === 'canvas') {
234
+ console.warn(
235
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
236
+ );
237
+ return;
238
+ }
239
+
240
+ if (fontEngineInstance instanceof TextRenderer) {
241
+ if (className === 'canvas') {
242
+ this.textRenderers['canvas'] =
243
+ fontEngineInstance as CanvasTextRenderer;
244
+ } else if (className === 'sdf') {
245
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
246
+ }
247
+ }
248
+ });
249
+
250
+ if (Object.keys(this.textRenderers).length === 0) {
251
+ console.warn('No text renderers available. Your text will not render.');
252
+ }
253
+
254
+ this.fontManager = new TrFontManager(this.textRenderers);
255
+
256
+ // create root node
257
+ const rootNode = new CoreNode(this, {
258
+ x: 0,
259
+ y: 0,
260
+ width: appWidth,
261
+ height: appHeight,
262
+ alpha: 1,
263
+ autosize: false,
264
+ boundsMargin: null,
265
+ clipping: false,
266
+ color: 0x00000000,
267
+ colorTop: 0x00000000,
268
+ colorBottom: 0x00000000,
269
+ colorLeft: 0x00000000,
270
+ colorRight: 0x00000000,
271
+ colorTl: 0x00000000,
272
+ colorTr: 0x00000000,
273
+ colorBl: 0x00000000,
274
+ colorBr: 0x00000000,
275
+ zIndex: 0,
276
+ zIndexLocked: 0,
277
+ scaleX: 1,
278
+ scaleY: 1,
279
+ mountX: 0,
280
+ mountY: 0,
281
+ mount: 0,
282
+ pivot: 0.5,
283
+ pivotX: 0.5,
284
+ pivotY: 0.5,
285
+ rotation: 0,
286
+ parent: null,
287
+ texture: null,
288
+ textureOptions: {},
289
+ shader: this.defShaderNode,
290
+ rtt: false,
291
+ src: null,
292
+ scale: 1,
293
+ preventCleanup: false,
294
+ strictBounds: this.strictBounds,
295
+ });
296
+
297
+ this.root = rootNode;
298
+
299
+ // execute platform start loop
300
+ if (autoStart === true) {
301
+ this.platform.startLoop(this);
302
+ }
303
+ }
304
+
305
+ setClearColor(color: number) {
306
+ this.clearColor = color;
307
+ this.renderer.updateClearColor(color);
308
+ this.renderRequested = true;
309
+ }
310
+
311
+ updateFrameTime() {
312
+ const newFrameTime = this.platform!.getTimeStamp();
313
+ this.lastFrameTime = this.currentFrameTime;
314
+ this.currentFrameTime = newFrameTime;
315
+ this.deltaTime = !this.lastFrameTime
316
+ ? 100 / 6
317
+ : newFrameTime - this.lastFrameTime;
318
+ this.txManager.frameTime = newFrameTime;
319
+ this.txMemManager.frameTime = newFrameTime;
320
+
321
+ // This event is emitted at the beginning of the frame (before any updates
322
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
323
+ this.eventBus.emit('frameTick', {
324
+ time: this.currentFrameTime,
325
+ delta: this.deltaTime,
326
+ });
327
+ }
328
+
329
+ /**
330
+ * Create default PixelTexture
331
+ */
332
+ createDefaultTexture() {
333
+ console.log('Creating default texture');
334
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
335
+ 'ColorTexture',
336
+ {
337
+ color: 0xffffffff,
338
+ },
339
+ );
340
+
341
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
342
+ this.txManager.loadTexture(this.defaultTexture, true);
343
+
344
+ // Mark the default texture as ALWAYS renderable
345
+ // This prevents it from ever being cleaned up.
346
+ // Fixes https://github.com/lightning-js/renderer/issues/262
347
+ this.defaultTexture.setRenderableOwner(this, true);
348
+
349
+ // When the default texture is loaded, request a render in case the
350
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
351
+ this.defaultTexture.once('loaded', () => {
352
+ this.requestRender();
353
+ });
354
+ }
355
+
356
+ /**
357
+ * Update animations
358
+ */
359
+ updateAnimations() {
360
+ const { animationManager } = this;
361
+ if (!this.root) {
362
+ return;
363
+ }
364
+ // step animation
365
+ animationManager.update(this.deltaTime);
366
+ }
367
+
368
+ /**
369
+ * Check if the scene has updates
370
+ */
371
+ hasSceneUpdates() {
372
+ return (
373
+ !!this.root.updateType ||
374
+ this.renderRequested ||
375
+ this.txManager.hasUpdates()
376
+ );
377
+ }
378
+
379
+ /**
380
+ * Start a new frame draw
381
+ */
382
+ drawFrame() {
383
+ const { renderer, renderRequested } = this;
384
+ assertTruthy(renderer);
385
+
386
+ // Update tree if needed
387
+ if (this.root.updateType !== 0) {
388
+ this.root.update(this.deltaTime, this.root.clippingRect);
389
+ }
390
+
391
+ // Process some textures
392
+ this.txManager.processSome(this.options.textureProcessingTimeLimit);
393
+
394
+ // Reset render operations and clear the canvas
395
+ renderer.reset();
396
+
397
+ // Check if we need to cleanup textures
398
+ if (this.txMemManager.criticalCleanupRequested === true) {
399
+ this.txMemManager.cleanup(false);
400
+
401
+ if (this.txMemManager.criticalCleanupRequested === true) {
402
+ // If we still need to cleanup, request another but aggressive cleanup
403
+ this.txMemManager.cleanup(true);
404
+ }
405
+ }
406
+
407
+ // If we have RTT nodes draw them first
408
+ // So we can use them as textures in the main scene
409
+ if (renderer.rttNodes.length > 0) {
410
+ renderer.renderRTTNodes();
411
+ }
412
+
413
+ // Fill quads buffer
414
+ this.addQuads(this.root);
415
+
416
+ // Perform render pass
417
+ renderer?.render();
418
+
419
+ this.calculateFps();
420
+ this.calculateQuads();
421
+
422
+ // Reset renderRequested flag if it was set
423
+ if (renderRequested) {
424
+ this.renderRequested = false;
425
+ }
426
+ }
427
+
428
+ /**
429
+ * Queue an event to be emitted after the current/next frame is rendered
430
+ *
431
+ * @remarks
432
+ * When we are operating in the context of the render loop, we may want to
433
+ * emit events that are related to the current frame. However, we generally do
434
+ * NOT want to emit events directly in the middle of the render loop, since
435
+ * this could enable event handlers to modify the scene graph and cause
436
+ * unexpected behavior. Instead, we queue up events to be emitted and then
437
+ * flush the queue after the frame has been rendered.
438
+ *
439
+ * @param name
440
+ * @param data
441
+ */
442
+ queueFrameEvent(name: string, data: unknown) {
443
+ this.frameEventQueue.push([name, data]);
444
+ }
445
+
446
+ /**
447
+ * Emit all queued frame events
448
+ *
449
+ * @remarks
450
+ * This method should be called after the frame has been rendered to emit
451
+ * all events that were queued during the frame.
452
+ *
453
+ * See {@link queueFrameEvent} for more information.
454
+ */
455
+ flushFrameEvents() {
456
+ for (const [name, data] of this.frameEventQueue) {
457
+ this.eventBus.emit(name, data);
458
+ }
459
+ this.frameEventQueue = [];
460
+ }
461
+
462
+ calculateFps() {
463
+ // If there's an FPS update interval, emit the FPS update event
464
+ // when the specified interval has elapsed.
465
+ const { fpsUpdateInterval } = this.options;
466
+ if (fpsUpdateInterval) {
467
+ this.fpsNumFrames++;
468
+ this.fpsElapsedTime += this.deltaTime;
469
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
470
+ const fps = Math.round(
471
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
472
+ );
473
+ this.fpsNumFrames = 0;
474
+ this.fpsElapsedTime = 0;
475
+ this.queueFrameEvent('fpsUpdate', {
476
+ fps,
477
+ contextSpyData: this.contextSpy?.getData() ?? null,
478
+ } satisfies FpsUpdatePayload);
479
+ this.contextSpy?.reset();
480
+ }
481
+ }
482
+ }
483
+
484
+ calculateQuads() {
485
+ const quads = this.renderer.getQuadCount();
486
+ if (quads && quads !== this.numQuadsRendered) {
487
+ this.numQuadsRendered = quads;
488
+ this.queueFrameEvent('quadsUpdate', {
489
+ quads,
490
+ } satisfies QuadsUpdatePayload);
491
+ }
492
+ }
493
+
494
+ addQuads(node: CoreNode) {
495
+ assertTruthy(this.renderer);
496
+
497
+ // If the node is renderable and has a loaded texture, render it
498
+ if (node.isRenderable === true) {
499
+ node.renderQuads(this.renderer);
500
+ }
501
+
502
+ for (let i = 0; i < node.children.length; i++) {
503
+ const child = node.children[i];
504
+
505
+ if (child === undefined) {
506
+ continue;
507
+ }
508
+
509
+ if (
510
+ child.worldAlpha === 0 ||
511
+ (child.strictBounds === true &&
512
+ child.renderState === CoreNodeRenderState.OutOfBounds)
513
+ ) {
514
+ continue;
515
+ }
516
+
517
+ this.addQuads(child);
518
+ }
519
+ }
520
+
521
+ /**
522
+ * Request a render pass without forcing an update
523
+ */
524
+ requestRender() {
525
+ this.renderRequested = true;
526
+ }
527
+
528
+ /**
529
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
530
+ *
531
+ * @remarks
532
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
533
+ *
534
+ * @param fontFamily
535
+ * @param textRendererOverride
536
+ * @returns
537
+ */
538
+ resolveTextRenderer(
539
+ trProps: TrProps,
540
+ textRendererOverride: keyof TextRendererMap | null = null,
541
+ ): TextRenderer | null {
542
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
543
+ trProps.fontWeight
544
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
545
+
546
+ // check our resolve cache first
547
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
548
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
549
+ }
550
+
551
+ // Resolve the text renderer
552
+ let rendererId = textRendererOverride;
553
+ let overrideFallback = false;
554
+
555
+ // Check if the override is valid (if one is provided)
556
+ if (rendererId) {
557
+ const possibleRenderer = this.textRenderers[rendererId];
558
+ if (!possibleRenderer) {
559
+ console.warn(`Text renderer override '${rendererId}' not found.`);
560
+ rendererId = null;
561
+ overrideFallback = true;
562
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
563
+ console.warn(
564
+ `Cannot use override text renderer '${rendererId}' for font`,
565
+ trProps,
566
+ );
567
+ rendererId = null;
568
+ overrideFallback = true;
569
+ }
570
+ }
571
+
572
+ if (!rendererId) {
573
+ // Iterate through the text renderers and find the first one that can render the font
574
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
575
+ if (tr.canRenderFont(trProps)) {
576
+ rendererId = trId as keyof TextRendererMap;
577
+ break;
578
+ }
579
+ }
580
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
581
+ // If no renderer can be found, use the canvas renderer
582
+ rendererId = 'canvas';
583
+ }
584
+ }
585
+
586
+ if (overrideFallback) {
587
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
588
+ }
589
+
590
+ if (!rendererId) {
591
+ // silently fail if no renderer can be found, the error is already created
592
+ // at the constructor level
593
+ return null;
594
+ }
595
+
596
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
597
+ const resolvedTextRenderer = this.textRenderers[rendererId];
598
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
599
+
600
+ // cache the resolved renderer for future use with these trProps
601
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
602
+
603
+ // Need to explicitly cast to TextRenderer because TS doesn't like
604
+ // the covariant state argument in the setter method map
605
+ return resolvedTextRenderer as unknown as TextRenderer;
606
+ }
607
+
608
+ createNode(props: Partial<CoreNodeProps>) {
609
+ const resolvedProps = this.resolveNodeDefaults(props);
610
+ return new CoreNode(this, resolvedProps);
611
+ }
612
+
613
+ createTextNode(props: Partial<CoreTextNodeProps>) {
614
+ const fontSize = props.fontSize ?? 16;
615
+ const resolvedProps = Object.assign(this.resolveNodeDefaults(props), {
616
+ text: props.text ?? '',
617
+ textRendererOverride: props.textRendererOverride ?? null,
618
+ fontSize,
619
+ fontFamily: props.fontFamily ?? 'sans-serif',
620
+ fontStyle: props.fontStyle ?? 'normal',
621
+ fontWeight: props.fontWeight ?? 'normal',
622
+ fontStretch: props.fontStretch ?? 'normal',
623
+ textAlign: props.textAlign ?? 'left',
624
+ contain: props.contain ?? 'none',
625
+ scrollable: props.scrollable ?? false,
626
+ scrollY: props.scrollY ?? 0,
627
+ offsetY: props.offsetY ?? 0,
628
+ letterSpacing: props.letterSpacing ?? 0,
629
+ lineHeight: props.lineHeight, // `undefined` is a valid value
630
+ maxLines: props.maxLines ?? 0,
631
+ textBaseline: props.textBaseline ?? 'alphabetic',
632
+ verticalAlign: props.verticalAlign ?? 'middle',
633
+ overflowSuffix: props.overflowSuffix ?? '...',
634
+ wordBreak: props.wordBreak ?? 'normal',
635
+ debug: props.debug ?? {},
636
+ });
637
+
638
+ const resolvedTextRenderer = this.resolveTextRenderer(
639
+ resolvedProps,
640
+ props.textRendererOverride,
641
+ );
642
+
643
+ if (!resolvedTextRenderer) {
644
+ throw new Error(
645
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
646
+ );
647
+ }
648
+
649
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
650
+ }
651
+
652
+ setBoundsMargin(value: number | [number, number, number, number]) {
653
+ this.boundsMargin = Array.isArray(value)
654
+ ? value
655
+ : [value, value, value, value];
656
+
657
+ this.root.setUpdateType(UpdateType.RenderBounds);
658
+ }
659
+
660
+ /**
661
+ * Resolves the default property values for a Node
662
+ *
663
+ * @remarks
664
+ * This method is used internally by the RendererMain to resolve the default
665
+ * property values for a Node. It is exposed publicly so that it can be used
666
+ * by Core Driver implementations.
667
+ *
668
+ * @param props
669
+ * @returns
670
+ */
671
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
672
+ const color = props.color ?? 0xffffffff;
673
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
674
+ const colorTr =
675
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
676
+ const colorBl =
677
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
678
+ const colorBr =
679
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
680
+
681
+ let data = {};
682
+ if (this.options.inspector === true) {
683
+ data = santizeCustomDataMap(props.data ?? {});
684
+ }
685
+
686
+ return {
687
+ x: props.x ?? 0,
688
+ y: props.y ?? 0,
689
+ width: props.width ?? 0,
690
+ height: props.height ?? 0,
691
+ alpha: props.alpha ?? 1,
692
+ autosize: props.autosize ?? false,
693
+ boundsMargin: props.boundsMargin ?? null,
694
+ clipping: props.clipping ?? false,
695
+ color,
696
+ colorTop: props.colorTop ?? color,
697
+ colorBottom: props.colorBottom ?? color,
698
+ colorLeft: props.colorLeft ?? color,
699
+ colorRight: props.colorRight ?? color,
700
+ colorBl,
701
+ colorBr,
702
+ colorTl,
703
+ colorTr,
704
+ zIndex: props.zIndex ?? 0,
705
+ zIndexLocked: props.zIndexLocked ?? 0,
706
+ parent: props.parent ?? null,
707
+ texture: props.texture ?? null,
708
+ textureOptions: props.textureOptions ?? {},
709
+ shader: props.shader ?? this.defShaderNode,
710
+ // Since setting the `src` will trigger a texture load, we need to set it after
711
+ // we set the texture. Otherwise, problems happen.
712
+ src: props.src ?? null,
713
+ srcHeight: props.srcHeight,
714
+ srcWidth: props.srcWidth,
715
+ srcX: props.srcX,
716
+ srcY: props.srcY,
717
+ scale: props.scale ?? null,
718
+ scaleX: props.scaleX ?? props.scale ?? 1,
719
+ scaleY: props.scaleY ?? props.scale ?? 1,
720
+ mount: props.mount ?? 0,
721
+ mountX: props.mountX ?? props.mount ?? 0,
722
+ mountY: props.mountY ?? props.mount ?? 0,
723
+ pivot: props.pivot ?? 0.5,
724
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
725
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
726
+ rotation: props.rotation ?? 0,
727
+ rtt: props.rtt ?? false,
728
+ data: data,
729
+ preventCleanup: props.preventCleanup ?? false,
730
+ imageType: props.imageType,
731
+ strictBounds: props.strictBounds ?? this.strictBounds,
732
+ };
733
+ }
734
+
735
+ /**
736
+ * Cleanup Orphaned Textures
737
+ *
738
+ * @remarks
739
+ * This method is used to cleanup orphaned textures that are no longer in use.
740
+ */
741
+ cleanup(aggressive: boolean) {
742
+ this.txMemManager.cleanup(aggressive);
743
+ }
744
+
745
+ set clearColor(value: number) {
746
+ this.renderer.updateClearColor(value);
747
+ this.renderRequested = true;
748
+ this.clrColor = value;
749
+ }
750
+
751
+ get clearColor() {
752
+ return this.clrColor;
753
+ }
754
+ }