@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (355) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/common/CommonTypes.d.ts +2 -2
  5. package/dist/src/core/CoreNode.d.ts +8 -7
  6. package/dist/src/core/CoreNode.js +57 -61
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +3 -0
  9. package/dist/src/core/CoreTextNode.js +54 -19
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/Stage.js +4 -4
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/lib/textureCompression.js +4 -4
  14. package/dist/src/core/lib/textureCompression.js.map +1 -1
  15. package/dist/src/core/platform.d.ts +10 -0
  16. package/dist/src/core/platform.js +81 -0
  17. package/dist/src/core/platform.js.map +1 -0
  18. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  19. package/dist/src/core/renderers/CoreShader.js +28 -0
  20. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js +2 -2
  22. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  23. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  26. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  31. package/dist/src/core/renderers/canvas/CanvasTexture.js +5 -5
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  33. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  34. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  35. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  36. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  37. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  38. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  39. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  40. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  41. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  46. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  47. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  49. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  50. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  52. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  53. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  55. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  56. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  58. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  59. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  60. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +5 -6
  61. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  62. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  63. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  64. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  65. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +21 -21
  66. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  67. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +1 -1
  68. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  69. package/dist/src/core/renderers/webgl/WebGlRenderer.js +12 -11
  70. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  71. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +2 -2
  72. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  73. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  74. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  75. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  76. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  78. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  79. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  81. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  84. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  85. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  87. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  88. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  107. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  108. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  109. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  110. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  111. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  112. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  113. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  114. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  115. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  116. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  117. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  118. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  119. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  120. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  121. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  122. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  123. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  124. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  125. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  126. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  127. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  128. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  129. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  130. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  131. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  132. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  133. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  134. package/dist/src/core/shaders/canvas/Border.js +4 -4
  135. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  136. package/dist/src/core/shaders/canvas/HolePunch.js +3 -3
  137. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  138. package/dist/src/core/shaders/canvas/LinearGradient.js +2 -2
  139. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  140. package/dist/src/core/shaders/canvas/RadialGradient.js +4 -4
  141. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  142. package/dist/src/core/shaders/canvas/Rounded.js +1 -1
  143. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  144. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +3 -3
  145. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  146. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +3 -3
  147. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  148. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +1 -1
  149. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  150. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  151. package/dist/src/core/shaders/templates/BorderTemplate.js +10 -10
  152. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  153. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  154. package/dist/src/core/shaders/templates/HolePunchTemplate.js +2 -2
  155. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  156. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +2 -2
  157. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -2
  158. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  159. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  160. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  161. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/Border.js +83 -83
  163. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  164. package/dist/src/core/shaders/webgl/Default.js +47 -47
  165. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  166. package/dist/src/core/shaders/webgl/HolePunch.js +34 -34
  167. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  168. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  169. package/dist/src/core/shaders/webgl/RadialGradient.js +35 -35
  170. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  171. package/dist/src/core/shaders/webgl/Rounded.js +72 -72
  172. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  173. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +113 -113
  174. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  175. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +132 -132
  176. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  177. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +55 -55
  178. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  179. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  180. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  181. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  182. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  183. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  184. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  185. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  186. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  187. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  188. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  189. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  190. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  191. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  192. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  193. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  194. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  195. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  196. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  197. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  198. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  205. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  206. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  207. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  208. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  209. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  210. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  211. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  212. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  213. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  214. package/dist/src/core/textures/ColorTexture.js +1 -1
  215. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  216. package/dist/src/core/textures/ImageTexture.d.ts +2 -2
  217. package/dist/src/core/textures/ImageTexture.js +11 -11
  218. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  219. package/dist/src/core/textures/NoiseTexture.d.ts +2 -2
  220. package/dist/src/core/textures/NoiseTexture.js +6 -6
  221. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  222. package/dist/src/core/textures/RenderTexture.d.ts +6 -6
  223. package/dist/src/core/textures/RenderTexture.js +10 -10
  224. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  225. package/dist/src/core/textures/SubTexture.d.ts +4 -4
  226. package/dist/src/core/textures/SubTexture.js +8 -8
  227. package/dist/src/core/textures/SubTexture.js.map +1 -1
  228. package/dist/src/core/textures/Texture.d.ts +3 -4
  229. package/dist/src/core/textures/Texture.js +4 -4
  230. package/dist/src/core/textures/Texture.js.map +1 -1
  231. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  232. package/dist/src/main-api/DynamicShaderController.js +58 -0
  233. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  234. package/dist/src/main-api/Inspector.js +7 -7
  235. package/dist/src/main-api/Inspector.js.map +1 -1
  236. package/dist/src/main-api/Renderer.js +2 -2
  237. package/dist/src/main-api/Renderer.js.map +1 -1
  238. package/dist/src/main-api/ShaderController.d.ts +31 -0
  239. package/dist/src/main-api/ShaderController.js +37 -0
  240. package/dist/src/main-api/ShaderController.js.map +1 -0
  241. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  242. package/exports/canvas-shaders.ts +28 -28
  243. package/exports/canvas.ts +45 -45
  244. package/exports/index.ts +82 -82
  245. package/exports/inspector.ts +24 -24
  246. package/exports/utils.ts +50 -50
  247. package/exports/webgl-shaders.ts +28 -28
  248. package/exports/webgl.ts +52 -52
  249. package/package.json +2 -1
  250. package/src/common/CommonTypes.ts +146 -146
  251. package/src/common/EventEmitter.ts +77 -77
  252. package/src/common/IAnimationController.ts +92 -92
  253. package/src/common/IEventEmitter.ts +28 -28
  254. package/src/core/CoreNode.test.ts +202 -202
  255. package/src/core/CoreNode.ts +2481 -2491
  256. package/src/core/CoreShaderManager.ts +188 -188
  257. package/src/core/CoreTextNode.ts +483 -443
  258. package/src/core/CoreTextureManager.ts +565 -565
  259. package/src/core/Stage.ts +906 -906
  260. package/src/core/TextureMemoryManager.ts +445 -445
  261. package/src/core/animations/AnimationManager.ts +38 -38
  262. package/src/core/animations/CoreAnimation.ts +291 -291
  263. package/src/core/animations/CoreAnimationController.ts +166 -166
  264. package/src/core/lib/ContextSpy.ts +41 -41
  265. package/src/core/lib/ImageWorker.ts +286 -286
  266. package/src/core/lib/Matrix3d.ts +244 -244
  267. package/src/core/lib/RenderCoords.ts +71 -71
  268. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  269. package/src/core/lib/colorCache.ts +20 -20
  270. package/src/core/lib/colorParser.ts +85 -85
  271. package/src/core/lib/textureCompression.ts +152 -152
  272. package/src/core/lib/textureSvg.ts +78 -78
  273. package/src/core/lib/utils.ts +412 -412
  274. package/src/core/lib/validateImageBitmap.ts +87 -87
  275. package/src/core/platforms/Platform.ts +77 -77
  276. package/src/core/platforms/web/WebPlatform.ts +121 -121
  277. package/src/core/renderers/CoreContextTexture.ts +43 -43
  278. package/src/core/renderers/CoreRenderOp.ts +22 -22
  279. package/src/core/renderers/CoreRenderer.ts +110 -110
  280. package/src/core/renderers/CoreShaderNode.ts +175 -175
  281. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  282. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  283. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  284. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  285. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +81 -91
  286. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +95 -50
  287. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -310
  288. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  289. package/src/core/renderers/webgl/WebGlRenderer.ts +746 -747
  290. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  291. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  292. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  293. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  294. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  295. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  296. package/src/core/shaders/canvas/Border.ts +75 -75
  297. package/src/core/shaders/canvas/HolePunch.ts +55 -62
  298. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  299. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  300. package/src/core/shaders/canvas/Rounded.ts +55 -55
  301. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -74
  302. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -90
  303. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  304. package/src/core/shaders/canvas/Shadow.ts +52 -52
  305. package/src/core/shaders/canvas/utils/render.ts +151 -151
  306. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  307. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  308. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  309. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  310. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  311. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  312. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  313. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  314. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  315. package/src/core/shaders/utils.ts +46 -46
  316. package/src/core/shaders/webgl/Border.ts +116 -116
  317. package/src/core/shaders/webgl/Default.ts +89 -89
  318. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  319. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  320. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  321. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  322. package/src/core/shaders/webgl/Rounded.ts +113 -117
  323. package/src/core/shaders/webgl/RoundedWithBorder.ts +151 -155
  324. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  325. package/src/core/shaders/webgl/RoundedWithShadow.ts +94 -98
  326. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  327. package/src/core/shaders/webgl/Shadow.ts +115 -115
  328. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  329. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  330. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  331. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  332. package/src/core/text-rendering/TextRenderer.ts +406 -404
  333. package/src/core/text-rendering/Utils.ts +257 -257
  334. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  335. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  336. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  337. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  338. package/src/core/text-rendering/canvas/draw.ts +165 -165
  339. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  340. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  341. package/src/core/text-rendering/sdf/index.ts +20 -20
  342. package/src/core/textures/ColorTexture.ts +102 -102
  343. package/src/core/textures/ImageTexture.ts +418 -418
  344. package/src/core/textures/NoiseTexture.ts +104 -104
  345. package/src/core/textures/RenderTexture.ts +85 -85
  346. package/src/core/textures/SubTexture.ts +205 -205
  347. package/src/core/textures/Texture.ts +381 -381
  348. package/src/core/utils.ts +227 -227
  349. package/src/env.d.ts +7 -7
  350. package/src/main-api/INode.ts +100 -100
  351. package/src/main-api/Inspector.ts +567 -567
  352. package/src/main-api/Renderer.ts +873 -873
  353. package/src/main-api/utils.ts +45 -45
  354. package/src/utils.ts +267 -267
  355. package/COPYING +0 -1
@@ -1,134 +1,134 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
21
-
22
- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
23
- /**
24
- * Properties of the {@link SdfShader}
25
- */
26
- export interface SdfShaderProps {
27
- transform: Float32Array;
28
- scrollY: number;
29
- /**
30
- * Color in RGBA format
31
- *
32
- * @remarks
33
- * Color channels must NOT be premultiplied by alpha for best blending results.
34
- */
35
- color: number;
36
- size: number;
37
- distanceRange: number;
38
- debug: boolean;
39
- }
40
- /**
41
- * SdfShader supports multi-channel and single-channel signed distance field textures.
42
- *
43
- * @remarks
44
- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
45
- * directly. Instead create a Text Node and assign a SDF font family to it.
46
- *
47
- * @internalRemarks
48
- * The only thing this shader does to support multi-channel SDFs is to
49
- * add a median function to the fragment shader. If this one function call
50
- * ends up being a performance bottleneck we can always look at ways to
51
- * remove it.
52
- */
53
- export const Sdf: WebGlShaderType<SdfShaderProps> = {
54
- props: {
55
- transform: IDENTITY_MATRIX_3x3,
56
- scrollY: 0,
57
- color: 0xffffffff,
58
- size: 16,
59
- distanceRange: 1.0,
60
- debug: false,
61
- },
62
- onSdfBind(props) {
63
- this.uniformMatrix3fv('u_transform', props.transform);
64
- this.uniform1f('u_scrollY', props.scrollY);
65
- this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
66
- this.uniform1f('u_size', props.size);
67
- this.uniform1f('u_distanceRange', props.distanceRange);
68
- this.uniform1i('u_debug', props.debug ? 1 : 0);
69
- },
70
- vertex: `
71
- # ifdef GL_FRAGMENT_PRECISION_HIGH
72
- precision highp float;
73
- # else
74
- precision mediump float;
75
- # endif
76
- // an attribute is an input (in) to a vertex shader.
77
- // It will receive data from a buffer
78
- attribute vec2 a_position;
79
- attribute vec2 a_textureCoords;
80
-
81
- uniform vec2 u_resolution;
82
- uniform mat3 u_transform;
83
- uniform float u_scrollY;
84
- uniform float u_pixelRatio;
85
- uniform float u_size;
86
-
87
- varying vec2 v_texcoord;
88
-
89
- void main() {
90
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
91
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
92
-
93
- // Calculate screen space with pixel ratio
94
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
95
-
96
- gl_Position = vec4(screenSpace, 0.0, 1.0);
97
- v_texcoord = a_textureCoords;
98
-
99
- }
100
- `,
101
- fragment: `
102
- # ifdef GL_FRAGMENT_PRECISION_HIGH
103
- precision highp float;
104
- # else
105
- precision mediump float;
106
- # endif
107
- uniform vec4 u_color;
108
- uniform sampler2D u_texture;
109
- uniform float u_distanceRange;
110
- uniform float u_pixelRatio;
111
- uniform int u_debug;
112
-
113
- varying vec2 v_texcoord;
114
-
115
- float median(float r, float g, float b) {
116
- return max(min(r, g), min(max(r, g), b));
117
- }
118
-
119
- void main() {
120
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
121
- if (u_debug == 1) {
122
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
123
- return;
124
- }
125
- float scaledDistRange = u_distanceRange * u_pixelRatio;
126
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
127
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
128
-
129
- // Build the final color.
130
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
131
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
132
- }
133
- `,
134
- };
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
21
+
22
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
23
+ /**
24
+ * Properties of the {@link SdfShader}
25
+ */
26
+ export interface SdfShaderProps {
27
+ transform: Float32Array;
28
+ scrollY: number;
29
+ /**
30
+ * Color in RGBA format
31
+ *
32
+ * @remarks
33
+ * Color channels must NOT be premultiplied by alpha for best blending results.
34
+ */
35
+ color: number;
36
+ size: number;
37
+ distanceRange: number;
38
+ debug: boolean;
39
+ }
40
+ /**
41
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
42
+ *
43
+ * @remarks
44
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
45
+ * directly. Instead create a Text Node and assign a SDF font family to it.
46
+ *
47
+ * @internalRemarks
48
+ * The only thing this shader does to support multi-channel SDFs is to
49
+ * add a median function to the fragment shader. If this one function call
50
+ * ends up being a performance bottleneck we can always look at ways to
51
+ * remove it.
52
+ */
53
+ export const Sdf: WebGlShaderType<SdfShaderProps> = {
54
+ props: {
55
+ transform: IDENTITY_MATRIX_3x3,
56
+ scrollY: 0,
57
+ color: 0xffffffff,
58
+ size: 16,
59
+ distanceRange: 1.0,
60
+ debug: false,
61
+ },
62
+ onSdfBind(props) {
63
+ this.uniformMatrix3fv('u_transform', props.transform);
64
+ this.uniform1f('u_scrollY', props.scrollY);
65
+ this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
66
+ this.uniform1f('u_size', props.size);
67
+ this.uniform1f('u_distanceRange', props.distanceRange);
68
+ this.uniform1i('u_debug', props.debug ? 1 : 0);
69
+ },
70
+ vertex: `
71
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
72
+ precision highp float;
73
+ # else
74
+ precision mediump float;
75
+ # endif
76
+ // an attribute is an input (in) to a vertex shader.
77
+ // It will receive data from a buffer
78
+ attribute vec2 a_position;
79
+ attribute vec2 a_textureCoords;
80
+
81
+ uniform vec2 u_resolution;
82
+ uniform mat3 u_transform;
83
+ uniform float u_scrollY;
84
+ uniform float u_pixelRatio;
85
+ uniform float u_size;
86
+
87
+ varying vec2 v_texcoord;
88
+
89
+ void main() {
90
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
91
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
92
+
93
+ // Calculate screen space with pixel ratio
94
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
95
+
96
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
97
+ v_texcoord = a_textureCoords;
98
+
99
+ }
100
+ `,
101
+ fragment: `
102
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
103
+ precision highp float;
104
+ # else
105
+ precision mediump float;
106
+ # endif
107
+ uniform vec4 u_color;
108
+ uniform sampler2D u_texture;
109
+ uniform float u_distanceRange;
110
+ uniform float u_pixelRatio;
111
+ uniform int u_debug;
112
+
113
+ varying vec2 v_texcoord;
114
+
115
+ float median(float r, float g, float b) {
116
+ return max(min(r, g), min(max(r, g), b));
117
+ }
118
+
119
+ void main() {
120
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
121
+ if (u_debug == 1) {
122
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
123
+ return;
124
+ }
125
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
126
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
127
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
128
+
129
+ // Build the final color.
130
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
131
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
132
+ }
133
+ `,
134
+ };
@@ -1,115 +1,115 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
- import {
20
- ShadowTemplate,
21
- type ShadowProps,
22
- } from '../templates/ShadowTemplate.js';
23
-
24
- export const Shadow: WebGlShaderType<ShadowProps> = {
25
- props: ShadowTemplate.props,
26
- update() {
27
- this.uniformRGBA('u_color', this.props!.color);
28
- this.uniform4fa('u_shadow', this.props!.projection);
29
- },
30
- vertex: `
31
- # ifdef GL_FRAGMENT_PRECISION_HIGH
32
- precision highp float;
33
- # else
34
- precision mediump float;
35
- # endif
36
-
37
- attribute vec2 a_position;
38
- attribute vec2 a_textureCoords;
39
- attribute vec4 a_color;
40
- attribute vec2 a_nodeCoords;
41
-
42
- uniform vec2 u_resolution;
43
- uniform float u_pixelRatio;
44
- uniform float u_rtt;
45
- uniform vec2 u_dimensions;
46
-
47
- uniform vec4 u_shadow;
48
-
49
- varying vec4 v_color;
50
- varying vec2 v_textureCoords;
51
- varying vec2 v_nodeCoords;
52
-
53
- void main() {
54
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
55
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
56
-
57
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
58
- vec2 normVertexPos = a_position * u_pixelRatio;
59
-
60
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
61
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
65
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
66
- }
67
- `,
68
- fragment: `
69
- # ifdef GL_FRAGMENT_PRECISION_HIGH
70
- precision highp float;
71
- # else
72
- precision mediump float;
73
- # endif
74
-
75
- uniform vec2 u_resolution;
76
- uniform float u_pixelRatio;
77
- uniform float u_alpha;
78
- uniform vec2 u_dimensions;
79
- uniform sampler2D u_texture;
80
-
81
- uniform vec4 u_color;
82
- uniform vec4 u_shadow;
83
-
84
- varying vec4 v_color;
85
- varying vec2 v_textureCoords;
86
- varying vec2 v_nodeCoords;
87
-
88
- float box(vec2 p, vec2 s) {
89
- vec2 q = abs(p) - s;
90
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
91
- }
92
-
93
- float shadowBox(vec2 p, vec2 s, float r) {
94
- vec2 q = abs(p) - s + r;
95
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
96
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
97
- }
98
-
99
- void main() {
100
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
101
- vec2 halfDimensions = (u_dimensions * 0.5);
102
-
103
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
104
- float boxDist = box(boxUv, halfDimensions);
105
-
106
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
- float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
108
-
109
- vec4 resColor = vec4(0.0);
110
- resColor = mix(resColor, u_color, shadowDist);
111
- resColor = mix(resColor, color, min(color.a, boxAlpha));
112
- gl_FragColor = resColor * u_alpha;
113
- }
114
- `,
115
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+ import {
20
+ ShadowTemplate,
21
+ type ShadowProps,
22
+ } from '../templates/ShadowTemplate.js';
23
+
24
+ export const Shadow: WebGlShaderType<ShadowProps> = {
25
+ props: ShadowTemplate.props,
26
+ update() {
27
+ this.uniformRGBA('u_color', this.props!.color);
28
+ this.uniform4fa('u_shadow', this.props!.projection);
29
+ },
30
+ vertex: `
31
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
32
+ precision highp float;
33
+ # else
34
+ precision mediump float;
35
+ # endif
36
+
37
+ attribute vec2 a_position;
38
+ attribute vec2 a_textureCoords;
39
+ attribute vec4 a_color;
40
+ attribute vec2 a_nodeCoords;
41
+
42
+ uniform vec2 u_resolution;
43
+ uniform float u_pixelRatio;
44
+ uniform float u_rtt;
45
+ uniform vec2 u_dimensions;
46
+
47
+ uniform vec4 u_shadow;
48
+
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+ varying vec2 v_nodeCoords;
52
+
53
+ void main() {
54
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
55
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
56
+
57
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
58
+ vec2 normVertexPos = a_position * u_pixelRatio;
59
+
60
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
61
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
65
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
66
+ }
67
+ `,
68
+ fragment: `
69
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
70
+ precision highp float;
71
+ # else
72
+ precision mediump float;
73
+ # endif
74
+
75
+ uniform vec2 u_resolution;
76
+ uniform float u_pixelRatio;
77
+ uniform float u_alpha;
78
+ uniform vec2 u_dimensions;
79
+ uniform sampler2D u_texture;
80
+
81
+ uniform vec4 u_color;
82
+ uniform vec4 u_shadow;
83
+
84
+ varying vec4 v_color;
85
+ varying vec2 v_textureCoords;
86
+ varying vec2 v_nodeCoords;
87
+
88
+ float box(vec2 p, vec2 s) {
89
+ vec2 q = abs(p) - s;
90
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
91
+ }
92
+
93
+ float shadowBox(vec2 p, vec2 s, float r) {
94
+ vec2 q = abs(p) - s + r;
95
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
96
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
97
+ }
98
+
99
+ void main() {
100
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
101
+ vec2 halfDimensions = (u_dimensions * 0.5);
102
+
103
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
104
+ float boxDist = box(boxUv, halfDimensions);
105
+
106
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
107
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
108
+
109
+ vec4 resColor = vec4(0.0);
110
+ resColor = mix(resColor, u_color, shadowDist);
111
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
112
+ gl_FragColor = resColor * u_alpha;
113
+ }
114
+ `,
115
+ };