@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (355) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/common/CommonTypes.d.ts +2 -2
  5. package/dist/src/core/CoreNode.d.ts +8 -7
  6. package/dist/src/core/CoreNode.js +57 -61
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +3 -0
  9. package/dist/src/core/CoreTextNode.js +54 -19
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/Stage.js +4 -4
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/lib/textureCompression.js +4 -4
  14. package/dist/src/core/lib/textureCompression.js.map +1 -1
  15. package/dist/src/core/platform.d.ts +10 -0
  16. package/dist/src/core/platform.js +81 -0
  17. package/dist/src/core/platform.js.map +1 -0
  18. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  19. package/dist/src/core/renderers/CoreShader.js +28 -0
  20. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js +2 -2
  22. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  23. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  26. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  31. package/dist/src/core/renderers/canvas/CanvasTexture.js +5 -5
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  33. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  34. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  35. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  36. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  37. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  38. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  39. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  40. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  41. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  46. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  47. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  49. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  50. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  52. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  53. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  55. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  56. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  58. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  59. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  60. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +5 -6
  61. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  62. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  63. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  64. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  65. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +21 -21
  66. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  67. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +1 -1
  68. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  69. package/dist/src/core/renderers/webgl/WebGlRenderer.js +12 -11
  70. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  71. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +2 -2
  72. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  73. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  74. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  75. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  76. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  78. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  79. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  81. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  84. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  85. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  87. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  88. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  107. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  108. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  109. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  110. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  111. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  112. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  113. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  114. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  115. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  116. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  117. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  118. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  119. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  120. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  121. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  122. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  123. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  124. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  125. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  126. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  127. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  128. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  129. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  130. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  131. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  132. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  133. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  134. package/dist/src/core/shaders/canvas/Border.js +4 -4
  135. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  136. package/dist/src/core/shaders/canvas/HolePunch.js +3 -3
  137. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  138. package/dist/src/core/shaders/canvas/LinearGradient.js +2 -2
  139. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  140. package/dist/src/core/shaders/canvas/RadialGradient.js +4 -4
  141. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  142. package/dist/src/core/shaders/canvas/Rounded.js +1 -1
  143. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  144. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +3 -3
  145. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  146. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +3 -3
  147. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  148. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +1 -1
  149. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  150. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  151. package/dist/src/core/shaders/templates/BorderTemplate.js +10 -10
  152. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  153. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  154. package/dist/src/core/shaders/templates/HolePunchTemplate.js +2 -2
  155. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  156. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +2 -2
  157. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -2
  158. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  159. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  160. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  161. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/Border.js +83 -83
  163. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  164. package/dist/src/core/shaders/webgl/Default.js +47 -47
  165. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  166. package/dist/src/core/shaders/webgl/HolePunch.js +34 -34
  167. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  168. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  169. package/dist/src/core/shaders/webgl/RadialGradient.js +35 -35
  170. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  171. package/dist/src/core/shaders/webgl/Rounded.js +72 -72
  172. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  173. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +113 -113
  174. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  175. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +132 -132
  176. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  177. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +55 -55
  178. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  179. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  180. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  181. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  182. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  183. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  184. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  185. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  186. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  187. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  188. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  189. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  190. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  191. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  192. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  193. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  194. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  195. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  196. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  197. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  198. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  205. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  206. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  207. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  208. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  209. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  210. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  211. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  212. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  213. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  214. package/dist/src/core/textures/ColorTexture.js +1 -1
  215. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  216. package/dist/src/core/textures/ImageTexture.d.ts +2 -2
  217. package/dist/src/core/textures/ImageTexture.js +11 -11
  218. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  219. package/dist/src/core/textures/NoiseTexture.d.ts +2 -2
  220. package/dist/src/core/textures/NoiseTexture.js +6 -6
  221. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  222. package/dist/src/core/textures/RenderTexture.d.ts +6 -6
  223. package/dist/src/core/textures/RenderTexture.js +10 -10
  224. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  225. package/dist/src/core/textures/SubTexture.d.ts +4 -4
  226. package/dist/src/core/textures/SubTexture.js +8 -8
  227. package/dist/src/core/textures/SubTexture.js.map +1 -1
  228. package/dist/src/core/textures/Texture.d.ts +3 -4
  229. package/dist/src/core/textures/Texture.js +4 -4
  230. package/dist/src/core/textures/Texture.js.map +1 -1
  231. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  232. package/dist/src/main-api/DynamicShaderController.js +58 -0
  233. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  234. package/dist/src/main-api/Inspector.js +7 -7
  235. package/dist/src/main-api/Inspector.js.map +1 -1
  236. package/dist/src/main-api/Renderer.js +2 -2
  237. package/dist/src/main-api/Renderer.js.map +1 -1
  238. package/dist/src/main-api/ShaderController.d.ts +31 -0
  239. package/dist/src/main-api/ShaderController.js +37 -0
  240. package/dist/src/main-api/ShaderController.js.map +1 -0
  241. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  242. package/exports/canvas-shaders.ts +28 -28
  243. package/exports/canvas.ts +45 -45
  244. package/exports/index.ts +82 -82
  245. package/exports/inspector.ts +24 -24
  246. package/exports/utils.ts +50 -50
  247. package/exports/webgl-shaders.ts +28 -28
  248. package/exports/webgl.ts +52 -52
  249. package/package.json +2 -1
  250. package/src/common/CommonTypes.ts +146 -146
  251. package/src/common/EventEmitter.ts +77 -77
  252. package/src/common/IAnimationController.ts +92 -92
  253. package/src/common/IEventEmitter.ts +28 -28
  254. package/src/core/CoreNode.test.ts +202 -202
  255. package/src/core/CoreNode.ts +2481 -2491
  256. package/src/core/CoreShaderManager.ts +188 -188
  257. package/src/core/CoreTextNode.ts +483 -443
  258. package/src/core/CoreTextureManager.ts +565 -565
  259. package/src/core/Stage.ts +906 -906
  260. package/src/core/TextureMemoryManager.ts +445 -445
  261. package/src/core/animations/AnimationManager.ts +38 -38
  262. package/src/core/animations/CoreAnimation.ts +291 -291
  263. package/src/core/animations/CoreAnimationController.ts +166 -166
  264. package/src/core/lib/ContextSpy.ts +41 -41
  265. package/src/core/lib/ImageWorker.ts +286 -286
  266. package/src/core/lib/Matrix3d.ts +244 -244
  267. package/src/core/lib/RenderCoords.ts +71 -71
  268. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  269. package/src/core/lib/colorCache.ts +20 -20
  270. package/src/core/lib/colorParser.ts +85 -85
  271. package/src/core/lib/textureCompression.ts +152 -152
  272. package/src/core/lib/textureSvg.ts +78 -78
  273. package/src/core/lib/utils.ts +412 -412
  274. package/src/core/lib/validateImageBitmap.ts +87 -87
  275. package/src/core/platforms/Platform.ts +77 -77
  276. package/src/core/platforms/web/WebPlatform.ts +121 -121
  277. package/src/core/renderers/CoreContextTexture.ts +43 -43
  278. package/src/core/renderers/CoreRenderOp.ts +22 -22
  279. package/src/core/renderers/CoreRenderer.ts +110 -110
  280. package/src/core/renderers/CoreShaderNode.ts +175 -175
  281. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  282. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  283. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  284. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  285. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +81 -91
  286. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +95 -50
  287. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -310
  288. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  289. package/src/core/renderers/webgl/WebGlRenderer.ts +746 -747
  290. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  291. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  292. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  293. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  294. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  295. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  296. package/src/core/shaders/canvas/Border.ts +75 -75
  297. package/src/core/shaders/canvas/HolePunch.ts +55 -62
  298. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  299. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  300. package/src/core/shaders/canvas/Rounded.ts +55 -55
  301. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -74
  302. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -90
  303. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  304. package/src/core/shaders/canvas/Shadow.ts +52 -52
  305. package/src/core/shaders/canvas/utils/render.ts +151 -151
  306. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  307. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  308. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  309. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  310. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  311. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  312. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  313. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  314. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  315. package/src/core/shaders/utils.ts +46 -46
  316. package/src/core/shaders/webgl/Border.ts +116 -116
  317. package/src/core/shaders/webgl/Default.ts +89 -89
  318. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  319. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  320. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  321. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  322. package/src/core/shaders/webgl/Rounded.ts +113 -117
  323. package/src/core/shaders/webgl/RoundedWithBorder.ts +151 -155
  324. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  325. package/src/core/shaders/webgl/RoundedWithShadow.ts +94 -98
  326. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  327. package/src/core/shaders/webgl/Shadow.ts +115 -115
  328. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  329. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  330. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  331. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  332. package/src/core/text-rendering/TextRenderer.ts +406 -404
  333. package/src/core/text-rendering/Utils.ts +257 -257
  334. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  335. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  336. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  337. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  338. package/src/core/text-rendering/canvas/draw.ts +165 -165
  339. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  340. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  341. package/src/core/text-rendering/sdf/index.ts +20 -20
  342. package/src/core/textures/ColorTexture.ts +102 -102
  343. package/src/core/textures/ImageTexture.ts +418 -418
  344. package/src/core/textures/NoiseTexture.ts +104 -104
  345. package/src/core/textures/RenderTexture.ts +85 -85
  346. package/src/core/textures/SubTexture.ts +205 -205
  347. package/src/core/textures/Texture.ts +381 -381
  348. package/src/core/utils.ts +227 -227
  349. package/src/env.d.ts +7 -7
  350. package/src/main-api/INode.ts +100 -100
  351. package/src/main-api/Inspector.ts +567 -567
  352. package/src/main-api/Renderer.ts +873 -873
  353. package/src/main-api/utils.ts +45 -45
  354. package/src/utils.ts +267 -267
  355. package/COPYING +0 -1
@@ -1,445 +1,445 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2024 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { isProductionEnvironment } from '../utils.js';
20
- import type { Stage } from './Stage.js';
21
- import { Texture, TextureType, type TextureState } from './textures/Texture.js';
22
- import { bytesToMb } from './utils.js';
23
-
24
- export interface TextureMemoryManagerSettings {
25
- /**
26
- * Critical Threshold (in bytes)
27
- *
28
- * @remarks
29
- * When the amount of memory used by textures exceeds this threshold,
30
- * the Renderer will immediately trigger a Texture Cleanup towards the
31
- * Target Threshold Level.
32
- *
33
- * When set to `0`, the Texture Memory Manager is disabled.
34
- *
35
- * @defaultValue `124e6` (118 MB)
36
- */
37
- criticalThreshold: number;
38
-
39
- /**
40
- * Target Threshold Level (as fraction of Critical Threshold)
41
- *
42
- * @remarks
43
- * This value is the fractional level of the Critical Threshold that the
44
- * Texture Memory Manager will attempt to maintain by cleaning up textures.
45
- * The Texture Memory Manager will attempt to keep the memory usage below
46
- * this level by freeing up non-renderable textures.
47
- *
48
- * Valid Range: 0.0 - 1.0
49
- *
50
- * @defaultValue `0.5`
51
- */
52
- targetThresholdLevel: number;
53
-
54
- /**
55
- * Interval between non-aggressive Texture Cleanups (in milliseconds)
56
- *
57
- * @remarks
58
- * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
59
- * frequently than this interval when the scene becomes idle.
60
- *
61
- * @defaultValue `5,000` (5 seconds)
62
- */
63
- cleanupInterval: number;
64
-
65
- /**
66
- * Whether or not to log debug information
67
- *
68
- * @defaultValue `false`
69
- */
70
- debugLogging: boolean;
71
-
72
- /**
73
- * Baseline memory allocation for the Texture Memory Manager
74
- *
75
- * @remarks
76
- * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
77
- * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
78
- *
79
- * @defaultValue `25e6` (25 MB)
80
- */
81
- baselineMemoryAllocation: number;
82
-
83
- /**
84
- * Do not exceed critical threshold
85
- *
86
- * @defaultValue `false`
87
- */
88
- doNotExceedCriticalThreshold: boolean;
89
- }
90
-
91
- export interface MemoryInfo {
92
- criticalThreshold: number;
93
- targetThreshold: number;
94
- renderableMemUsed: number;
95
- memUsed: number;
96
- renderableTexturesLoaded: number;
97
- loadedTextures: number;
98
- baselineMemoryAllocation: number;
99
- }
100
-
101
- /**
102
- * LRU (Least Recently Used) style memory manager for textures
103
- *
104
- * @remarks
105
- * This class is responsible for managing the memory usage of textures
106
- * in the Renderer. It keeps track of the memory used by each texture
107
- * and triggers a cleanup when the memory usage exceeds a critical
108
- * threshold (`criticalThreshold`).
109
- *
110
- * The cleanup process will free up non-renderable textures until the
111
- * memory usage is below a target threshold (`targetThresholdLevel`).
112
- *
113
- * The memory manager's clean up process will also be triggered when the
114
- * scene is idle for a certain amount of time (`cleanupInterval`).
115
- */
116
- export class TextureMemoryManager {
117
- private memUsed = 0;
118
- private loadedTextures: Map<Texture, number> = new Map();
119
- private orphanedTextures: Texture[] = [];
120
- private criticalThreshold: number = 124e6;
121
- private targetThreshold: number = 0.5;
122
- private cleanupInterval: number = 5000;
123
- private debugLogging: boolean = false;
124
- private loggingID: ReturnType<typeof setInterval> =
125
- 0 as unknown as ReturnType<typeof setInterval>;
126
- private lastCleanupTime = 0;
127
- private baselineMemoryAllocation: number = 26e6;
128
-
129
- public criticalCleanupRequested = false;
130
- public doNotExceedCriticalThreshold: boolean = false;
131
- private originalSetTextureMemUse: (
132
- texture: Texture,
133
- byteSize: number,
134
- ) => void;
135
-
136
- /**
137
- * The current frame time in milliseconds
138
- *
139
- * @remarks
140
- * This is used to determine when to perform Idle Texture Cleanups.
141
- *
142
- * Set by stage via `updateFrameTime` method.
143
- */
144
- public frameTime = 0;
145
-
146
- constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
147
- this.originalSetTextureMemUse = this.setTextureMemUse;
148
-
149
- this.updateSettings(settings);
150
- }
151
-
152
- /**
153
- * Add a texture to the orphaned textures list
154
- *
155
- * @param texture - The texture to add to the orphaned textures list
156
- */
157
- addToOrphanedTextures(texture: Texture) {
158
- // if the texture is already in the orphaned textures list add it at the end
159
- if (this.orphanedTextures.includes(texture)) {
160
- this.removeFromOrphanedTextures(texture);
161
- }
162
-
163
- // If the texture can be cleaned up, add it to the orphaned textures list
164
- if (texture.preventCleanup === false) {
165
- this.orphanedTextures.push(texture);
166
- }
167
- }
168
-
169
- /**
170
- * Remove a texture from the orphaned textures list
171
- *
172
- * @param texture - The texture to remove from the orphaned textures list
173
- */
174
- removeFromOrphanedTextures(texture: Texture) {
175
- const index = this.orphanedTextures.indexOf(texture);
176
- if (index !== -1) {
177
- this.orphanedTextures.splice(index, 1);
178
- }
179
- }
180
-
181
- /**
182
- * Set the memory usage of a texture
183
- *
184
- * @param texture - The texture to set memory usage for
185
- * @param byteSize - The size of the texture in bytes
186
- */
187
- setTextureMemUse(texture: Texture, byteSize: number) {
188
- if (this.loadedTextures.has(texture)) {
189
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
190
- this.memUsed -= this.loadedTextures.get(texture)!;
191
- }
192
-
193
- if (byteSize === 0) {
194
- this.loadedTextures.delete(texture);
195
- return;
196
- } else {
197
- this.memUsed += byteSize;
198
- this.loadedTextures.set(texture, byteSize);
199
- }
200
-
201
- if (this.memUsed > this.criticalThreshold) {
202
- this.criticalCleanupRequested = true;
203
- }
204
- }
205
-
206
- checkCleanup() {
207
- return (
208
- this.criticalCleanupRequested ||
209
- (this.memUsed > this.targetThreshold &&
210
- this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
211
- );
212
- }
213
-
214
- checkCriticalCleanup() {
215
- return this.memUsed > this.criticalThreshold;
216
- }
217
-
218
- cleanupQuick(critical: boolean) {
219
- // Free non-renderable textures until we reach the target threshold
220
- const platform = this.stage.platform;
221
- const memTarget = this.targetThreshold;
222
- const timestamp = platform.getTimeStamp();
223
-
224
- while (
225
- this.memUsed >= memTarget &&
226
- this.orphanedTextures.length > 0 &&
227
- (critical || platform.getTimeStamp() - timestamp < 10)
228
- ) {
229
- const texture = this.orphanedTextures.shift();
230
-
231
- if (texture === undefined) {
232
- continue;
233
- }
234
-
235
- if (texture.renderable === true) {
236
- // If the texture is renderable, we can't free it up
237
- continue;
238
- }
239
-
240
- // Skip textures that are in transitional states - we only want to clean up
241
- // textures that are in a stable state (loaded, failed, or freed)
242
- if (
243
- texture.state === 'initial' ||
244
- Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)
245
- ) {
246
- continue;
247
- }
248
-
249
- this.destroyTexture(texture);
250
- }
251
- }
252
-
253
- /**
254
- * Destroy a texture and remove it from the memory manager
255
- *
256
- * @param texture - The texture to destroy
257
- */
258
- destroyTexture(texture: Texture) {
259
- if (this.debugLogging === true) {
260
- console.log(
261
- `[TextureMemoryManager] Destroying texture. State: ${texture.state}`,
262
- );
263
- }
264
-
265
- const txManager = this.stage.txManager;
266
- txManager.removeTextureFromQueue(texture);
267
- txManager.removeTextureFromCache(texture);
268
-
269
- texture.destroy();
270
-
271
- this.removeFromOrphanedTextures(texture);
272
- this.loadedTextures.delete(texture);
273
- }
274
- cleanupDeep(critical: boolean) {
275
- // Free non-renderable textures until we reach the target threshold
276
- const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
277
-
278
- // Filter for textures that are candidates for cleanup
279
- // note: This is an expensive operation, so we only do it in deep cleanup
280
- const cleanupCandidates = [...this.loadedTextures.keys()].filter(
281
- (texture) => {
282
- return (
283
- (texture.type === TextureType.image ||
284
- texture.type === TextureType.noise ||
285
- texture.type === TextureType.renderToTexture) &&
286
- texture.renderable === false &&
287
- texture.preventCleanup === false &&
288
- texture.state !== 'initial' &&
289
- !Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)
290
- );
291
- },
292
- );
293
-
294
- while (this.memUsed >= memTarget && cleanupCandidates.length > 0) {
295
- const texture = cleanupCandidates.shift();
296
- if (texture === undefined) {
297
- continue;
298
- }
299
-
300
- this.destroyTexture(texture);
301
- }
302
- }
303
-
304
- cleanup(aggressive: boolean = false) {
305
- const critical = this.criticalCleanupRequested;
306
- const criticalThreshold = this.criticalThreshold;
307
- const memUsed = this.memUsed;
308
- const stage = this.stage;
309
- this.lastCleanupTime = this.frameTime;
310
-
311
- if (critical === true) {
312
- stage.queueFrameEvent('criticalCleanup', {
313
- memUsed: this.memUsed,
314
- criticalThreshold: criticalThreshold,
315
- });
316
- }
317
-
318
- if (this.debugLogging === true) {
319
- console.log(
320
- `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
321
- );
322
- }
323
-
324
- // Note: We skip textures in transitional states during cleanup:
325
- // - 'initial': These textures haven't started loading yet
326
- // - 'fetching': These textures are in the process of being fetched
327
- // - 'fetched': These textures have been fetched but not yet uploaded to GPU
328
- // - 'loading': These textures are being uploaded to the GPU
329
- //
330
- // For 'failed' and 'freed' states, we only remove them from the tracking
331
- // arrays without trying to free GPU resources that don't exist.
332
-
333
- // try a quick cleanup first
334
- this.cleanupQuick(critical);
335
-
336
- // if we're still above the target threshold, do a deep cleanup
337
- if (aggressive === true && memUsed >= criticalThreshold) {
338
- this.cleanupDeep(critical);
339
- }
340
-
341
- if (memUsed >= criticalThreshold) {
342
- stage.queueFrameEvent('criticalCleanupFailed', {
343
- memUsed: memUsed,
344
- criticalThreshold: criticalThreshold,
345
- });
346
-
347
- if (this.debugLogging === true || isProductionEnvironment === false) {
348
- console.warn(
349
- `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${memUsed}`,
350
- );
351
- }
352
- } else {
353
- this.criticalCleanupRequested = false;
354
- }
355
- }
356
-
357
- /**
358
- * Get the current texture memory usage information
359
- *
360
- * @remarks
361
- * This method is for debugging purposes and returns information about the
362
- * current memory usage of the textures in the Renderer.
363
- */
364
- getMemoryInfo(): MemoryInfo {
365
- let renderableTexturesLoaded = 0;
366
- const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
367
- (acc, texture) => {
368
- renderableTexturesLoaded += texture.renderable ? 1 : 0;
369
- // Get the memory used by the texture, defaulting to 0 if not found
370
- const textureMemory = this.loadedTextures.get(texture) ?? 0;
371
- return acc + (texture.renderable ? textureMemory : 0);
372
- },
373
- this.baselineMemoryAllocation,
374
- );
375
-
376
- return {
377
- criticalThreshold: this.criticalThreshold,
378
- targetThreshold: this.targetThreshold,
379
- renderableMemUsed,
380
- memUsed: this.memUsed,
381
- renderableTexturesLoaded,
382
- loadedTextures: this.loadedTextures.size,
383
- baselineMemoryAllocation: this.baselineMemoryAllocation,
384
- };
385
- }
386
-
387
- public updateSettings(settings: TextureMemoryManagerSettings): void {
388
- const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
389
-
390
- this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
391
- this.criticalThreshold = Math.round(criticalThreshold);
392
-
393
- if (this.memUsed === 0) {
394
- this.memUsed = Math.round(settings.baselineMemoryAllocation);
395
- } else {
396
- const memUsedExBaseline = this.memUsed - this.baselineMemoryAllocation;
397
- this.memUsed = Math.round(
398
- settings.baselineMemoryAllocation + memUsedExBaseline,
399
- );
400
- }
401
- this.baselineMemoryAllocation = Math.round(
402
- settings.baselineMemoryAllocation,
403
- );
404
- const targetFraction = Math.max(
405
- 0,
406
- Math.min(1, settings.targetThresholdLevel),
407
- );
408
- this.targetThreshold = Math.max(
409
- Math.round(criticalThreshold * targetFraction),
410
- this.baselineMemoryAllocation,
411
- );
412
-
413
- this.cleanupInterval = settings.cleanupInterval;
414
- this.debugLogging = settings.debugLogging;
415
-
416
- if (this.loggingID && !settings.debugLogging) {
417
- clearInterval(this.loggingID);
418
- this.loggingID = 0 as unknown as ReturnType<typeof setInterval>;
419
- }
420
- if (settings.debugLogging && !this.loggingID) {
421
- let lastMemUse = 0;
422
- this.loggingID = setInterval(() => {
423
- if (lastMemUse !== this.memUsed) {
424
- lastMemUse = this.memUsed;
425
- console.log(
426
- `[TextureMemoryManager] Memory used: ${bytesToMb(
427
- this.memUsed,
428
- )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
429
- (this.memUsed / this.criticalThreshold) *
430
- 100
431
- ).toFixed(1)}%)`,
432
- );
433
- }
434
- }, 1000);
435
- }
436
-
437
- // If the threshold is 0, we disable the memory manager by replacing the
438
- // setTextureMemUse method with a no-op function.
439
- if (criticalThreshold === 0) {
440
- this.setTextureMemUse = () => {};
441
- } else {
442
- this.setTextureMemUse = this.originalSetTextureMemUse;
443
- }
444
- }
445
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { isProductionEnvironment } from '../utils.js';
20
+ import type { Stage } from './Stage.js';
21
+ import { Texture, TextureType, type TextureState } from './textures/Texture.js';
22
+ import { bytesToMb } from './utils.js';
23
+
24
+ export interface TextureMemoryManagerSettings {
25
+ /**
26
+ * Critical Threshold (in bytes)
27
+ *
28
+ * @remarks
29
+ * When the amount of memory used by textures exceeds this threshold,
30
+ * the Renderer will immediately trigger a Texture Cleanup towards the
31
+ * Target Threshold Level.
32
+ *
33
+ * When set to `0`, the Texture Memory Manager is disabled.
34
+ *
35
+ * @defaultValue `124e6` (118 MB)
36
+ */
37
+ criticalThreshold: number;
38
+
39
+ /**
40
+ * Target Threshold Level (as fraction of Critical Threshold)
41
+ *
42
+ * @remarks
43
+ * This value is the fractional level of the Critical Threshold that the
44
+ * Texture Memory Manager will attempt to maintain by cleaning up textures.
45
+ * The Texture Memory Manager will attempt to keep the memory usage below
46
+ * this level by freeing up non-renderable textures.
47
+ *
48
+ * Valid Range: 0.0 - 1.0
49
+ *
50
+ * @defaultValue `0.5`
51
+ */
52
+ targetThresholdLevel: number;
53
+
54
+ /**
55
+ * Interval between non-aggressive Texture Cleanups (in milliseconds)
56
+ *
57
+ * @remarks
58
+ * Texture Memory Manager will perform a non aggressive Texture Cleanup no more
59
+ * frequently than this interval when the scene becomes idle.
60
+ *
61
+ * @defaultValue `5,000` (5 seconds)
62
+ */
63
+ cleanupInterval: number;
64
+
65
+ /**
66
+ * Whether or not to log debug information
67
+ *
68
+ * @defaultValue `false`
69
+ */
70
+ debugLogging: boolean;
71
+
72
+ /**
73
+ * Baseline memory allocation for the Texture Memory Manager
74
+ *
75
+ * @remarks
76
+ * Baseline texture memory is an allocation of memory by simply having a 1080p WebGL context.
77
+ * This will be used on top of the memory used by textures to determine when to trigger a cleanup.
78
+ *
79
+ * @defaultValue `25e6` (25 MB)
80
+ */
81
+ baselineMemoryAllocation: number;
82
+
83
+ /**
84
+ * Do not exceed critical threshold
85
+ *
86
+ * @defaultValue `false`
87
+ */
88
+ doNotExceedCriticalThreshold: boolean;
89
+ }
90
+
91
+ export interface MemoryInfo {
92
+ criticalThreshold: number;
93
+ targetThreshold: number;
94
+ renderableMemUsed: number;
95
+ memUsed: number;
96
+ renderableTexturesLoaded: number;
97
+ loadedTextures: number;
98
+ baselineMemoryAllocation: number;
99
+ }
100
+
101
+ /**
102
+ * LRU (Least Recently Used) style memory manager for textures
103
+ *
104
+ * @remarks
105
+ * This class is responsible for managing the memory usage of textures
106
+ * in the Renderer. It keeps track of the memory used by each texture
107
+ * and triggers a cleanup when the memory usage exceeds a critical
108
+ * threshold (`criticalThreshold`).
109
+ *
110
+ * The cleanup process will free up non-renderable textures until the
111
+ * memory usage is below a target threshold (`targetThresholdLevel`).
112
+ *
113
+ * The memory manager's clean up process will also be triggered when the
114
+ * scene is idle for a certain amount of time (`cleanupInterval`).
115
+ */
116
+ export class TextureMemoryManager {
117
+ private memUsed = 0;
118
+ private loadedTextures: Map<Texture, number> = new Map();
119
+ private orphanedTextures: Texture[] = [];
120
+ private criticalThreshold: number = 124e6;
121
+ private targetThreshold: number = 0.5;
122
+ private cleanupInterval: number = 5000;
123
+ private debugLogging: boolean = false;
124
+ private loggingID: ReturnType<typeof setInterval> =
125
+ 0 as unknown as ReturnType<typeof setInterval>;
126
+ private lastCleanupTime = 0;
127
+ private baselineMemoryAllocation: number = 26e6;
128
+
129
+ public criticalCleanupRequested = false;
130
+ public doNotExceedCriticalThreshold: boolean = false;
131
+ private originalSetTextureMemUse: (
132
+ texture: Texture,
133
+ byteSize: number,
134
+ ) => void;
135
+
136
+ /**
137
+ * The current frame time in milliseconds
138
+ *
139
+ * @remarks
140
+ * This is used to determine when to perform Idle Texture Cleanups.
141
+ *
142
+ * Set by stage via `updateFrameTime` method.
143
+ */
144
+ public frameTime = 0;
145
+
146
+ constructor(private stage: Stage, settings: TextureMemoryManagerSettings) {
147
+ this.originalSetTextureMemUse = this.setTextureMemUse;
148
+
149
+ this.updateSettings(settings);
150
+ }
151
+
152
+ /**
153
+ * Add a texture to the orphaned textures list
154
+ *
155
+ * @param texture - The texture to add to the orphaned textures list
156
+ */
157
+ addToOrphanedTextures(texture: Texture) {
158
+ // if the texture is already in the orphaned textures list add it at the end
159
+ if (this.orphanedTextures.includes(texture)) {
160
+ this.removeFromOrphanedTextures(texture);
161
+ }
162
+
163
+ // If the texture can be cleaned up, add it to the orphaned textures list
164
+ if (texture.preventCleanup === false) {
165
+ this.orphanedTextures.push(texture);
166
+ }
167
+ }
168
+
169
+ /**
170
+ * Remove a texture from the orphaned textures list
171
+ *
172
+ * @param texture - The texture to remove from the orphaned textures list
173
+ */
174
+ removeFromOrphanedTextures(texture: Texture) {
175
+ const index = this.orphanedTextures.indexOf(texture);
176
+ if (index !== -1) {
177
+ this.orphanedTextures.splice(index, 1);
178
+ }
179
+ }
180
+
181
+ /**
182
+ * Set the memory usage of a texture
183
+ *
184
+ * @param texture - The texture to set memory usage for
185
+ * @param byteSize - The size of the texture in bytes
186
+ */
187
+ setTextureMemUse(texture: Texture, byteSize: number) {
188
+ if (this.loadedTextures.has(texture)) {
189
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
190
+ this.memUsed -= this.loadedTextures.get(texture)!;
191
+ }
192
+
193
+ if (byteSize === 0) {
194
+ this.loadedTextures.delete(texture);
195
+ return;
196
+ } else {
197
+ this.memUsed += byteSize;
198
+ this.loadedTextures.set(texture, byteSize);
199
+ }
200
+
201
+ if (this.memUsed > this.criticalThreshold) {
202
+ this.criticalCleanupRequested = true;
203
+ }
204
+ }
205
+
206
+ checkCleanup() {
207
+ return (
208
+ this.criticalCleanupRequested ||
209
+ (this.memUsed > this.targetThreshold &&
210
+ this.frameTime - this.lastCleanupTime >= this.cleanupInterval)
211
+ );
212
+ }
213
+
214
+ checkCriticalCleanup() {
215
+ return this.memUsed > this.criticalThreshold;
216
+ }
217
+
218
+ cleanupQuick(critical: boolean) {
219
+ // Free non-renderable textures until we reach the target threshold
220
+ const platform = this.stage.platform;
221
+ const memTarget = this.targetThreshold;
222
+ const timestamp = platform.getTimeStamp();
223
+
224
+ while (
225
+ this.memUsed >= memTarget &&
226
+ this.orphanedTextures.length > 0 &&
227
+ (critical || platform.getTimeStamp() - timestamp < 10)
228
+ ) {
229
+ const texture = this.orphanedTextures.shift();
230
+
231
+ if (texture === undefined) {
232
+ continue;
233
+ }
234
+
235
+ if (texture.renderable === true) {
236
+ // If the texture is renderable, we can't free it up
237
+ continue;
238
+ }
239
+
240
+ // Skip textures that are in transitional states - we only want to clean up
241
+ // textures that are in a stable state (loaded, failed, or freed)
242
+ if (
243
+ texture.state === 'initial' ||
244
+ Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)
245
+ ) {
246
+ continue;
247
+ }
248
+
249
+ this.destroyTexture(texture);
250
+ }
251
+ }
252
+
253
+ /**
254
+ * Destroy a texture and remove it from the memory manager
255
+ *
256
+ * @param texture - The texture to destroy
257
+ */
258
+ destroyTexture(texture: Texture) {
259
+ if (this.debugLogging === true) {
260
+ console.log(
261
+ `[TextureMemoryManager] Destroying texture. State: ${texture.state}`,
262
+ );
263
+ }
264
+
265
+ const txManager = this.stage.txManager;
266
+ txManager.removeTextureFromQueue(texture);
267
+ txManager.removeTextureFromCache(texture);
268
+
269
+ texture.destroy();
270
+
271
+ this.removeFromOrphanedTextures(texture);
272
+ this.loadedTextures.delete(texture);
273
+ }
274
+ cleanupDeep(critical: boolean) {
275
+ // Free non-renderable textures until we reach the target threshold
276
+ const memTarget = critical ? this.criticalThreshold : this.targetThreshold;
277
+
278
+ // Filter for textures that are candidates for cleanup
279
+ // note: This is an expensive operation, so we only do it in deep cleanup
280
+ const cleanupCandidates = [...this.loadedTextures.keys()].filter(
281
+ (texture) => {
282
+ return (
283
+ (texture.type === TextureType.image ||
284
+ texture.type === TextureType.noise ||
285
+ texture.type === TextureType.renderToTexture) &&
286
+ texture.renderable === false &&
287
+ texture.preventCleanup === false &&
288
+ texture.state !== 'initial' &&
289
+ !Texture.TRANSITIONAL_TEXTURE_STATES.includes(texture.state)
290
+ );
291
+ },
292
+ );
293
+
294
+ while (this.memUsed >= memTarget && cleanupCandidates.length > 0) {
295
+ const texture = cleanupCandidates.shift();
296
+ if (texture === undefined) {
297
+ continue;
298
+ }
299
+
300
+ this.destroyTexture(texture);
301
+ }
302
+ }
303
+
304
+ cleanup(aggressive: boolean = false) {
305
+ const critical = this.criticalCleanupRequested;
306
+ const criticalThreshold = this.criticalThreshold;
307
+ const memUsed = this.memUsed;
308
+ const stage = this.stage;
309
+ this.lastCleanupTime = this.frameTime;
310
+
311
+ if (critical === true) {
312
+ stage.queueFrameEvent('criticalCleanup', {
313
+ memUsed: this.memUsed,
314
+ criticalThreshold: criticalThreshold,
315
+ });
316
+ }
317
+
318
+ if (this.debugLogging === true) {
319
+ console.log(
320
+ `[TextureMemoryManager] Cleaning up textures. Critical: ${critical}. Aggressive: ${aggressive}`,
321
+ );
322
+ }
323
+
324
+ // Note: We skip textures in transitional states during cleanup:
325
+ // - 'initial': These textures haven't started loading yet
326
+ // - 'fetching': These textures are in the process of being fetched
327
+ // - 'fetched': These textures have been fetched but not yet uploaded to GPU
328
+ // - 'loading': These textures are being uploaded to the GPU
329
+ //
330
+ // For 'failed' and 'freed' states, we only remove them from the tracking
331
+ // arrays without trying to free GPU resources that don't exist.
332
+
333
+ // try a quick cleanup first
334
+ this.cleanupQuick(critical);
335
+
336
+ // if we're still above the target threshold, do a deep cleanup
337
+ if (aggressive === true && memUsed >= criticalThreshold) {
338
+ this.cleanupDeep(critical);
339
+ }
340
+
341
+ if (memUsed >= criticalThreshold) {
342
+ stage.queueFrameEvent('criticalCleanupFailed', {
343
+ memUsed: memUsed,
344
+ criticalThreshold: criticalThreshold,
345
+ });
346
+
347
+ if (this.debugLogging === true || isProductionEnvironment === false) {
348
+ console.warn(
349
+ `[TextureMemoryManager] Memory usage above critical threshold after cleanup: ${memUsed}`,
350
+ );
351
+ }
352
+ } else {
353
+ this.criticalCleanupRequested = false;
354
+ }
355
+ }
356
+
357
+ /**
358
+ * Get the current texture memory usage information
359
+ *
360
+ * @remarks
361
+ * This method is for debugging purposes and returns information about the
362
+ * current memory usage of the textures in the Renderer.
363
+ */
364
+ getMemoryInfo(): MemoryInfo {
365
+ let renderableTexturesLoaded = 0;
366
+ const renderableMemUsed = [...this.loadedTextures.keys()].reduce(
367
+ (acc, texture) => {
368
+ renderableTexturesLoaded += texture.renderable ? 1 : 0;
369
+ // Get the memory used by the texture, defaulting to 0 if not found
370
+ const textureMemory = this.loadedTextures.get(texture) ?? 0;
371
+ return acc + (texture.renderable ? textureMemory : 0);
372
+ },
373
+ this.baselineMemoryAllocation,
374
+ );
375
+
376
+ return {
377
+ criticalThreshold: this.criticalThreshold,
378
+ targetThreshold: this.targetThreshold,
379
+ renderableMemUsed,
380
+ memUsed: this.memUsed,
381
+ renderableTexturesLoaded,
382
+ loadedTextures: this.loadedTextures.size,
383
+ baselineMemoryAllocation: this.baselineMemoryAllocation,
384
+ };
385
+ }
386
+
387
+ public updateSettings(settings: TextureMemoryManagerSettings): void {
388
+ const { criticalThreshold, doNotExceedCriticalThreshold } = settings;
389
+
390
+ this.doNotExceedCriticalThreshold = doNotExceedCriticalThreshold || false;
391
+ this.criticalThreshold = Math.round(criticalThreshold);
392
+
393
+ if (this.memUsed === 0) {
394
+ this.memUsed = Math.round(settings.baselineMemoryAllocation);
395
+ } else {
396
+ const memUsedExBaseline = this.memUsed - this.baselineMemoryAllocation;
397
+ this.memUsed = Math.round(
398
+ settings.baselineMemoryAllocation + memUsedExBaseline,
399
+ );
400
+ }
401
+ this.baselineMemoryAllocation = Math.round(
402
+ settings.baselineMemoryAllocation,
403
+ );
404
+ const targetFraction = Math.max(
405
+ 0,
406
+ Math.min(1, settings.targetThresholdLevel),
407
+ );
408
+ this.targetThreshold = Math.max(
409
+ Math.round(criticalThreshold * targetFraction),
410
+ this.baselineMemoryAllocation,
411
+ );
412
+
413
+ this.cleanupInterval = settings.cleanupInterval;
414
+ this.debugLogging = settings.debugLogging;
415
+
416
+ if (this.loggingID && !settings.debugLogging) {
417
+ clearInterval(this.loggingID);
418
+ this.loggingID = 0 as unknown as ReturnType<typeof setInterval>;
419
+ }
420
+ if (settings.debugLogging && !this.loggingID) {
421
+ let lastMemUse = 0;
422
+ this.loggingID = setInterval(() => {
423
+ if (lastMemUse !== this.memUsed) {
424
+ lastMemUse = this.memUsed;
425
+ console.log(
426
+ `[TextureMemoryManager] Memory used: ${bytesToMb(
427
+ this.memUsed,
428
+ )} mb / ${bytesToMb(this.criticalThreshold)} mb (${(
429
+ (this.memUsed / this.criticalThreshold) *
430
+ 100
431
+ ).toFixed(1)}%)`,
432
+ );
433
+ }
434
+ }, 1000);
435
+ }
436
+
437
+ // If the threshold is 0, we disable the memory manager by replacing the
438
+ // setTextureMemUse method with a no-op function.
439
+ if (criticalThreshold === 0) {
440
+ this.setTextureMemUse = () => {};
441
+ } else {
442
+ this.setTextureMemUse = this.originalSetTextureMemUse;
443
+ }
444
+ }
445
+ }