@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (355) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +133 -133
  4. package/dist/src/common/CommonTypes.d.ts +2 -2
  5. package/dist/src/core/CoreNode.d.ts +8 -7
  6. package/dist/src/core/CoreNode.js +57 -61
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +3 -0
  9. package/dist/src/core/CoreTextNode.js +54 -19
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/Stage.js +4 -4
  12. package/dist/src/core/Stage.js.map +1 -1
  13. package/dist/src/core/lib/textureCompression.js +4 -4
  14. package/dist/src/core/lib/textureCompression.js.map +1 -1
  15. package/dist/src/core/platform.d.ts +10 -0
  16. package/dist/src/core/platform.js +81 -0
  17. package/dist/src/core/platform.js.map +1 -0
  18. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  19. package/dist/src/core/renderers/CoreShader.js +28 -0
  20. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  21. package/dist/src/core/renderers/CoreShaderNode.js +2 -2
  22. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  23. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  26. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  31. package/dist/src/core/renderers/canvas/CanvasTexture.js +5 -5
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  33. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  34. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  35. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  36. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  37. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  38. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  39. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  40. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
  41. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  42. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  43. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  45. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  46. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  47. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  48. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
  49. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
  50. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  51. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  52. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  53. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  55. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
  56. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
  58. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
  59. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  60. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +5 -6
  61. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  62. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
  63. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  64. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  65. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +21 -21
  66. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  67. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +1 -1
  68. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  69. package/dist/src/core/renderers/webgl/WebGlRenderer.js +12 -11
  70. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  71. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +2 -2
  72. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  73. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
  74. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  75. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
  76. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  78. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
  79. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  81. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
  82. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  84. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
  85. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  87. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
  88. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  90. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  91. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  92. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  93. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  94. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
  99. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
  100. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
  101. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  102. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  103. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  104. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
  105. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
  106. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
  107. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  108. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
  109. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
  110. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  111. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  112. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  113. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  114. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  115. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  116. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  117. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  118. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  119. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  120. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
  121. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  122. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
  123. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
  124. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  125. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  126. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  127. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  128. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  129. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  130. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  131. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  132. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  133. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  134. package/dist/src/core/shaders/canvas/Border.js +4 -4
  135. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  136. package/dist/src/core/shaders/canvas/HolePunch.js +3 -3
  137. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  138. package/dist/src/core/shaders/canvas/LinearGradient.js +2 -2
  139. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  140. package/dist/src/core/shaders/canvas/RadialGradient.js +4 -4
  141. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  142. package/dist/src/core/shaders/canvas/Rounded.js +1 -1
  143. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  144. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +3 -3
  145. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  146. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +3 -3
  147. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  148. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +1 -1
  149. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  150. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  151. package/dist/src/core/shaders/templates/BorderTemplate.js +10 -10
  152. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  153. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
  154. package/dist/src/core/shaders/templates/HolePunchTemplate.js +2 -2
  155. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  156. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +2 -2
  157. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -2
  158. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
  159. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  160. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  161. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/Border.js +83 -83
  163. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  164. package/dist/src/core/shaders/webgl/Default.js +47 -47
  165. package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
  166. package/dist/src/core/shaders/webgl/HolePunch.js +34 -34
  167. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  168. package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
  169. package/dist/src/core/shaders/webgl/RadialGradient.js +35 -35
  170. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  171. package/dist/src/core/shaders/webgl/Rounded.js +72 -72
  172. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
  173. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +113 -113
  174. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  175. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +132 -132
  176. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  177. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +55 -55
  178. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
  179. package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
  180. package/dist/src/core/shaders/webgl/Shadow.js +83 -83
  181. package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
  182. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  183. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  184. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
  185. package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
  186. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  187. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
  188. package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
  189. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
  190. package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
  191. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  192. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  193. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  194. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
  195. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  196. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
  197. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
  198. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  199. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  200. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
  201. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  202. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
  203. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
  204. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  205. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
  206. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
  207. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  208. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  209. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  210. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  211. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  212. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  213. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  214. package/dist/src/core/textures/ColorTexture.js +1 -1
  215. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  216. package/dist/src/core/textures/ImageTexture.d.ts +2 -2
  217. package/dist/src/core/textures/ImageTexture.js +11 -11
  218. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  219. package/dist/src/core/textures/NoiseTexture.d.ts +2 -2
  220. package/dist/src/core/textures/NoiseTexture.js +6 -6
  221. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  222. package/dist/src/core/textures/RenderTexture.d.ts +6 -6
  223. package/dist/src/core/textures/RenderTexture.js +10 -10
  224. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  225. package/dist/src/core/textures/SubTexture.d.ts +4 -4
  226. package/dist/src/core/textures/SubTexture.js +8 -8
  227. package/dist/src/core/textures/SubTexture.js.map +1 -1
  228. package/dist/src/core/textures/Texture.d.ts +3 -4
  229. package/dist/src/core/textures/Texture.js +4 -4
  230. package/dist/src/core/textures/Texture.js.map +1 -1
  231. package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
  232. package/dist/src/main-api/DynamicShaderController.js +58 -0
  233. package/dist/src/main-api/DynamicShaderController.js.map +1 -0
  234. package/dist/src/main-api/Inspector.js +7 -7
  235. package/dist/src/main-api/Inspector.js.map +1 -1
  236. package/dist/src/main-api/Renderer.js +2 -2
  237. package/dist/src/main-api/Renderer.js.map +1 -1
  238. package/dist/src/main-api/ShaderController.d.ts +31 -0
  239. package/dist/src/main-api/ShaderController.js +37 -0
  240. package/dist/src/main-api/ShaderController.js.map +1 -0
  241. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  242. package/exports/canvas-shaders.ts +28 -28
  243. package/exports/canvas.ts +45 -45
  244. package/exports/index.ts +82 -82
  245. package/exports/inspector.ts +24 -24
  246. package/exports/utils.ts +50 -50
  247. package/exports/webgl-shaders.ts +28 -28
  248. package/exports/webgl.ts +52 -52
  249. package/package.json +2 -1
  250. package/src/common/CommonTypes.ts +146 -146
  251. package/src/common/EventEmitter.ts +77 -77
  252. package/src/common/IAnimationController.ts +92 -92
  253. package/src/common/IEventEmitter.ts +28 -28
  254. package/src/core/CoreNode.test.ts +202 -202
  255. package/src/core/CoreNode.ts +2481 -2491
  256. package/src/core/CoreShaderManager.ts +188 -188
  257. package/src/core/CoreTextNode.ts +483 -443
  258. package/src/core/CoreTextureManager.ts +565 -565
  259. package/src/core/Stage.ts +906 -906
  260. package/src/core/TextureMemoryManager.ts +445 -445
  261. package/src/core/animations/AnimationManager.ts +38 -38
  262. package/src/core/animations/CoreAnimation.ts +291 -291
  263. package/src/core/animations/CoreAnimationController.ts +166 -166
  264. package/src/core/lib/ContextSpy.ts +41 -41
  265. package/src/core/lib/ImageWorker.ts +286 -286
  266. package/src/core/lib/Matrix3d.ts +244 -244
  267. package/src/core/lib/RenderCoords.ts +71 -71
  268. package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
  269. package/src/core/lib/colorCache.ts +20 -20
  270. package/src/core/lib/colorParser.ts +85 -85
  271. package/src/core/lib/textureCompression.ts +152 -152
  272. package/src/core/lib/textureSvg.ts +78 -78
  273. package/src/core/lib/utils.ts +412 -412
  274. package/src/core/lib/validateImageBitmap.ts +87 -87
  275. package/src/core/platforms/Platform.ts +77 -77
  276. package/src/core/platforms/web/WebPlatform.ts +121 -121
  277. package/src/core/renderers/CoreContextTexture.ts +43 -43
  278. package/src/core/renderers/CoreRenderOp.ts +22 -22
  279. package/src/core/renderers/CoreRenderer.ts +110 -110
  280. package/src/core/renderers/CoreShaderNode.ts +175 -175
  281. package/src/core/renderers/CoreShaderProgram.ts +23 -23
  282. package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
  283. package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
  284. package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
  285. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +81 -91
  286. package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +95 -50
  287. package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -310
  288. package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
  289. package/src/core/renderers/webgl/WebGlRenderer.ts +746 -747
  290. package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
  291. package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
  292. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  293. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  294. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
  295. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  296. package/src/core/shaders/canvas/Border.ts +75 -75
  297. package/src/core/shaders/canvas/HolePunch.ts +55 -62
  298. package/src/core/shaders/canvas/LinearGradient.ts +71 -71
  299. package/src/core/shaders/canvas/RadialGradient.ts +99 -99
  300. package/src/core/shaders/canvas/Rounded.ts +55 -55
  301. package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -74
  302. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -90
  303. package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
  304. package/src/core/shaders/canvas/Shadow.ts +52 -52
  305. package/src/core/shaders/canvas/utils/render.ts +151 -151
  306. package/src/core/shaders/templates/BorderTemplate.ts +115 -115
  307. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
  308. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
  309. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
  310. package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
  311. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
  312. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
  313. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
  314. package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
  315. package/src/core/shaders/utils.ts +46 -46
  316. package/src/core/shaders/webgl/Border.ts +116 -116
  317. package/src/core/shaders/webgl/Default.ts +89 -89
  318. package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
  319. package/src/core/shaders/webgl/HolePunch.ts +75 -75
  320. package/src/core/shaders/webgl/LinearGradient.ts +82 -82
  321. package/src/core/shaders/webgl/RadialGradient.ts +85 -85
  322. package/src/core/shaders/webgl/Rounded.ts +113 -117
  323. package/src/core/shaders/webgl/RoundedWithBorder.ts +151 -155
  324. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
  325. package/src/core/shaders/webgl/RoundedWithShadow.ts +94 -98
  326. package/src/core/shaders/webgl/SdfShader.ts +134 -134
  327. package/src/core/shaders/webgl/Shadow.ts +115 -115
  328. package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
  329. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
  330. package/src/core/text-rendering/SdfFontHandler.ts +554 -517
  331. package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
  332. package/src/core/text-rendering/TextRenderer.ts +406 -404
  333. package/src/core/text-rendering/Utils.ts +257 -257
  334. package/src/core/text-rendering/canvas/Settings.ts +99 -99
  335. package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
  336. package/src/core/text-rendering/canvas/Utils.ts +178 -178
  337. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
  338. package/src/core/text-rendering/canvas/draw.ts +165 -165
  339. package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
  340. package/src/core/text-rendering/sdf/Utils.ts +436 -436
  341. package/src/core/text-rendering/sdf/index.ts +20 -20
  342. package/src/core/textures/ColorTexture.ts +102 -102
  343. package/src/core/textures/ImageTexture.ts +418 -418
  344. package/src/core/textures/NoiseTexture.ts +104 -104
  345. package/src/core/textures/RenderTexture.ts +85 -85
  346. package/src/core/textures/SubTexture.ts +205 -205
  347. package/src/core/textures/Texture.ts +381 -381
  348. package/src/core/utils.ts +227 -227
  349. package/src/env.d.ts +7 -7
  350. package/src/main-api/INode.ts +100 -100
  351. package/src/main-api/Inspector.ts +567 -567
  352. package/src/main-api/Renderer.ts +873 -873
  353. package/src/main-api/utils.ts +45 -45
  354. package/src/utils.ts +267 -267
  355. package/COPYING +0 -1
@@ -1,116 +1,116 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import { valuesAreEqual } from '../../lib/utils.js';
19
- import {
20
- BorderTemplate,
21
- type BorderProps,
22
- } from '../templates/BorderTemplate.js';
23
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
-
26
- export const Border: WebGlShaderType<BorderProps> = {
27
- props: BorderTemplate.props,
28
- update(node) {
29
- this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
- this.uniformRGBA('u_borderColor', this.props!.color);
31
- },
32
- vertex: `
33
- # ifdef GL_FRAGMENT_PRECISION_HIGH
34
- precision highp float;
35
- # else
36
- precision mediump float;
37
- # endif
38
-
39
- attribute vec2 a_position;
40
- attribute vec2 a_textureCoords;
41
- attribute vec4 a_color;
42
- attribute vec2 a_nodeCoords;
43
-
44
- uniform vec2 u_resolution;
45
- uniform float u_pixelRatio;
46
- uniform vec2 u_dimensions;
47
-
48
- uniform vec4 u_radius;
49
- uniform vec4 u_borderWidth;
50
-
51
- varying vec4 v_color;
52
- varying vec2 v_textureCoords;
53
- varying vec2 v_nodeCoords;
54
-
55
- varying vec2 v_innerSize;
56
- varying vec2 v_halfDimensions;
57
-
58
- void main() {
59
- vec2 normalized = a_position * u_pixelRatio;
60
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
-
62
- v_color = a_color;
63
- v_nodeCoords = a_nodeCoords;
64
- v_textureCoords = a_textureCoords;
65
-
66
- v_halfDimensions = u_dimensions * 0.5;
67
- v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
-
69
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
- }
72
- `,
73
- fragment: `
74
- # ifdef GL_FRAGMENT_PRECISION_HIGH
75
- precision highp float;
76
- # else
77
- precision mediump float;
78
- # endif
79
-
80
- uniform vec2 u_resolution;
81
- uniform float u_pixelRatio;
82
- uniform float u_alpha;
83
-
84
- uniform vec2 u_dimensions;
85
- uniform sampler2D u_texture;
86
-
87
- uniform vec4 u_borderWidth;
88
- uniform vec4 u_borderColor;
89
-
90
- varying vec4 v_color;
91
- varying vec2 v_nodeCoords;
92
- varying vec2 v_textureCoords;
93
-
94
- varying vec2 v_innerSize;
95
- varying vec2 v_halfDimensions;
96
-
97
- float box(vec2 p, vec2 s) {
98
- vec2 q = abs(p) - s;
99
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
- }
101
-
102
- void main() {
103
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
-
106
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
-
109
- float innerDist = box(boxUv, v_innerSize);
110
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
-
112
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
- gl_FragColor = resColor * u_alpha;
114
- }
115
- `,
116
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import { valuesAreEqual } from '../../lib/utils.js';
19
+ import {
20
+ BorderTemplate,
21
+ type BorderProps,
22
+ } from '../templates/BorderTemplate.js';
23
+ import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
24
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
+
26
+ export const Border: WebGlShaderType<BorderProps> = {
27
+ props: BorderTemplate.props,
28
+ update(node) {
29
+ this.uniform4fa('u_borderWidth', this.props!.w as Vec4);
30
+ this.uniformRGBA('u_borderColor', this.props!.color);
31
+ },
32
+ vertex: `
33
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
34
+ precision highp float;
35
+ # else
36
+ precision mediump float;
37
+ # endif
38
+
39
+ attribute vec2 a_position;
40
+ attribute vec2 a_textureCoords;
41
+ attribute vec4 a_color;
42
+ attribute vec2 a_nodeCoords;
43
+
44
+ uniform vec2 u_resolution;
45
+ uniform float u_pixelRatio;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_radius;
49
+ uniform vec4 u_borderWidth;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_halfDimensions;
57
+
58
+ void main() {
59
+ vec2 normalized = a_position * u_pixelRatio;
60
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
+
62
+ v_color = a_color;
63
+ v_nodeCoords = a_nodeCoords;
64
+ v_textureCoords = a_textureCoords;
65
+
66
+ v_halfDimensions = u_dimensions * 0.5;
67
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
+
69
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
+ }
72
+ `,
73
+ fragment: `
74
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
75
+ precision highp float;
76
+ # else
77
+ precision mediump float;
78
+ # endif
79
+
80
+ uniform vec2 u_resolution;
81
+ uniform float u_pixelRatio;
82
+ uniform float u_alpha;
83
+
84
+ uniform vec2 u_dimensions;
85
+ uniform sampler2D u_texture;
86
+
87
+ uniform vec4 u_borderWidth;
88
+ uniform vec4 u_borderColor;
89
+
90
+ varying vec4 v_color;
91
+ varying vec2 v_nodeCoords;
92
+ varying vec2 v_textureCoords;
93
+
94
+ varying vec2 v_innerSize;
95
+ varying vec2 v_halfDimensions;
96
+
97
+ float box(vec2 p, vec2 s) {
98
+ vec2 q = abs(p) - s;
99
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
100
+ }
101
+
102
+ void main() {
103
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
104
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
105
+
106
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
108
+
109
+ float innerDist = box(boxUv, v_innerSize);
110
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
111
+
112
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
113
+ gl_FragColor = resColor * u_alpha;
114
+ }
115
+ `,
116
+ };
@@ -1,89 +1,89 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
-
20
- /*
21
- * If not stated otherwise in this file or this component's LICENSE file the
22
- * following copyright and licenses apply:
23
- *
24
- * Copyright 2023 Comcast Cable Communications Management, LLC.
25
- *
26
- * Licensed under the Apache License, Version 2.0 (the License);
27
- * you may not use this file except in compliance with the License.
28
- * You may obtain a copy of the License at
29
- *
30
- * http://www.apache.org/licenses/LICENSE-2.0
31
- *
32
- * Unless required by applicable law or agreed to in writing, software
33
- * distributed under the License is distributed on an "AS IS" BASIS,
34
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
- * See the License for the specific language governing permissions and
36
- * limitations under the License.
37
- */
38
-
39
- export const Default: WebGlShaderType = {
40
- vertex: `
41
- # ifdef GL_FRAGMENT_PRECISION_HIGH
42
- precision highp float;
43
- # else
44
- precision mediump float;
45
- # endif
46
-
47
- attribute vec2 a_position;
48
- attribute vec2 a_textureCoords;
49
- attribute vec4 a_color;
50
- attribute vec2 a_nodeCoords;
51
-
52
- uniform vec2 u_resolution;
53
- uniform float u_pixelRatio;
54
-
55
- varying vec4 v_color;
56
- varying vec2 v_textureCoords;
57
- varying vec2 v_nodeCoords;
58
-
59
- void main() {
60
- vec2 normalized = a_position * u_pixelRatio;
61
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
-
63
- v_color = a_color;
64
- v_nodeCoords = a_nodeCoords;
65
- v_textureCoords = a_textureCoords;
66
-
67
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
- }
70
- `,
71
- fragment: `
72
- # ifdef GL_FRAGMENT_PRECISION_HIGH
73
- precision highp float;
74
- # else
75
- precision mediump float;
76
- # endif
77
-
78
- uniform vec2 u_resolution;
79
- uniform sampler2D u_texture;
80
-
81
- varying vec4 v_color;
82
- varying vec2 v_textureCoords;
83
-
84
- void main() {
85
- vec4 color = texture2D(u_texture, v_textureCoords);
86
- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
- }
88
- `,
89
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
19
+
20
+ /*
21
+ * If not stated otherwise in this file or this component's LICENSE file the
22
+ * following copyright and licenses apply:
23
+ *
24
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
25
+ *
26
+ * Licensed under the Apache License, Version 2.0 (the License);
27
+ * you may not use this file except in compliance with the License.
28
+ * You may obtain a copy of the License at
29
+ *
30
+ * http://www.apache.org/licenses/LICENSE-2.0
31
+ *
32
+ * Unless required by applicable law or agreed to in writing, software
33
+ * distributed under the License is distributed on an "AS IS" BASIS,
34
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
35
+ * See the License for the specific language governing permissions and
36
+ * limitations under the License.
37
+ */
38
+
39
+ export const Default: WebGlShaderType = {
40
+ vertex: `
41
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
42
+ precision highp float;
43
+ # else
44
+ precision mediump float;
45
+ # endif
46
+
47
+ attribute vec2 a_position;
48
+ attribute vec2 a_textureCoords;
49
+ attribute vec4 a_color;
50
+ attribute vec2 a_nodeCoords;
51
+
52
+ uniform vec2 u_resolution;
53
+ uniform float u_pixelRatio;
54
+
55
+ varying vec4 v_color;
56
+ varying vec2 v_textureCoords;
57
+ varying vec2 v_nodeCoords;
58
+
59
+ void main() {
60
+ vec2 normalized = a_position * u_pixelRatio;
61
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
62
+
63
+ v_color = a_color;
64
+ v_nodeCoords = a_nodeCoords;
65
+ v_textureCoords = a_textureCoords;
66
+
67
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
68
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
69
+ }
70
+ `,
71
+ fragment: `
72
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
73
+ precision highp float;
74
+ # else
75
+ precision mediump float;
76
+ # endif
77
+
78
+ uniform vec2 u_resolution;
79
+ uniform sampler2D u_texture;
80
+
81
+ varying vec4 v_color;
82
+ varying vec2 v_textureCoords;
83
+
84
+ void main() {
85
+ vec4 color = texture2D(u_texture, v_textureCoords);
86
+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
87
+ }
88
+ `,
89
+ };
@@ -1,129 +1,129 @@
1
- /*
2
- * Copyright 2023 Comcast Cable Communications Management, LLC
3
- * Licensed under the Apache License, Version 2.0 (the "License");
4
- * you may not use this file except in compliance with the License.
5
- * You may obtain a copy of the License at
6
- *
7
- * http://www.apache.org/licenses/LICENSE-2.0
8
- *
9
- * Unless required by applicable law or agreed to in writing, software
10
- * distributed under the License is distributed on an "AS IS" BASIS,
11
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- * See the License for the specific language governing permissions and
13
- * limitations under the License.
14
- *
15
- * SPDX-License-Identifier: Apache-2.0
16
- */
17
-
18
- /*
19
- * If not stated otherwise in this file or this component's LICENSE file the
20
- * following copyright and licenses apply:
21
- *
22
- * Copyright 2023 Comcast Cable Communications Management, LLC.
23
- *
24
- * Licensed under the Apache License, Version 2.0 (the License);
25
- * you may not use this file except in compliance with the License.
26
- * You may obtain a copy of the License at
27
- *
28
- * http://www.apache.org/licenses/LICENSE-2.0
29
- *
30
- * Unless required by applicable law or agreed to in writing, software
31
- * distributed under the License is distributed on an "AS IS" BASIS,
32
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
- * See the License for the specific language governing permissions and
34
- * limitations under the License.
35
- */
36
- import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
-
38
- export const DefaultBatched: WebGlShaderType = {
39
- supportsIndexedTextures: true,
40
-
41
- // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
- // const { renderer, glw } = this;
43
- // if (
44
- // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
- // ) {
46
- // throw new Error(
47
- // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
- // );
49
- // }
50
- // texture.forEach((t, i) => {
51
- // glw.activeTexture(i);
52
- // glw.bindTexture(t.ctxTexture);
53
- // });
54
- // const samplers = Array.from(Array(texture.length).keys());
55
- // this.glw.uniform1iv('u_textures[0]', samplers);
56
- // }
57
-
58
- vertex: `
59
- # ifdef GL_FRAGMENT_PRECISION_HIGH
60
- precision highp float;
61
- # else
62
- precision mediump float;
63
- # endif
64
-
65
- attribute vec2 a_textureCoords;
66
- attribute vec2 a_position;
67
- attribute vec4 a_color;
68
- attribute float a_textureIndex;
69
- attribute float a_depth;
70
-
71
- uniform vec2 u_resolution;
72
- uniform float u_pixelRatio;
73
-
74
- varying vec4 v_color;
75
- varying vec2 v_textureCoords;
76
- varying float v_textureIndex;
77
-
78
- void main(){
79
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
- vec2 zero_two = normalized * 2.0;
81
- vec2 clip_space = zero_two - 1.0;
82
-
83
- // pass to fragment
84
- v_color = a_color;
85
- v_textureCoords = a_textureCoords;
86
- v_textureIndex = a_textureIndex;
87
-
88
- // flip y
89
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
- }
91
- `,
92
- fragment(renderer) {
93
- const textureUnits =
94
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
- return `
96
- #define txUnits ${textureUnits}
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform sampler2D u_image;
105
- uniform sampler2D u_textures[txUnits];
106
-
107
- varying vec4 v_color;
108
- varying vec2 v_textureCoords;
109
- varying float v_textureIndex;
110
-
111
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
- ${Array.from(Array(textureUnits).keys())
113
- .map(
114
- (idx) => `
115
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
- return texture2D(textures[${idx}], uv);
117
- }
118
- `,
119
- )
120
- .join('')}
121
- return texture2D(textures[0], uv);
122
- }
123
-
124
- void main(){
125
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
- }
127
- `;
128
- },
129
- };
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+
18
+ /*
19
+ * If not stated otherwise in this file or this component's LICENSE file the
20
+ * following copyright and licenses apply:
21
+ *
22
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
23
+ *
24
+ * Licensed under the Apache License, Version 2.0 (the License);
25
+ * you may not use this file except in compliance with the License.
26
+ * You may obtain a copy of the License at
27
+ *
28
+ * http://www.apache.org/licenses/LICENSE-2.0
29
+ *
30
+ * Unless required by applicable law or agreed to in writing, software
31
+ * distributed under the License is distributed on an "AS IS" BASIS,
32
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
33
+ * See the License for the specific language governing permissions and
34
+ * limitations under the License.
35
+ */
36
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
37
+
38
+ export const DefaultBatched: WebGlShaderType = {
39
+ supportsIndexedTextures: true,
40
+
41
+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
42
+ // const { renderer, glw } = this;
43
+ // if (
44
+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
45
+ // ) {
46
+ // throw new Error(
47
+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
48
+ // );
49
+ // }
50
+ // texture.forEach((t, i) => {
51
+ // glw.activeTexture(i);
52
+ // glw.bindTexture(t.ctxTexture);
53
+ // });
54
+ // const samplers = Array.from(Array(texture.length).keys());
55
+ // this.glw.uniform1iv('u_textures[0]', samplers);
56
+ // }
57
+
58
+ vertex: `
59
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
60
+ precision highp float;
61
+ # else
62
+ precision mediump float;
63
+ # endif
64
+
65
+ attribute vec2 a_textureCoords;
66
+ attribute vec2 a_position;
67
+ attribute vec4 a_color;
68
+ attribute float a_textureIndex;
69
+ attribute float a_depth;
70
+
71
+ uniform vec2 u_resolution;
72
+ uniform float u_pixelRatio;
73
+
74
+ varying vec4 v_color;
75
+ varying vec2 v_textureCoords;
76
+ varying float v_textureIndex;
77
+
78
+ void main(){
79
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
80
+ vec2 zero_two = normalized * 2.0;
81
+ vec2 clip_space = zero_two - 1.0;
82
+
83
+ // pass to fragment
84
+ v_color = a_color;
85
+ v_textureCoords = a_textureCoords;
86
+ v_textureIndex = a_textureIndex;
87
+
88
+ // flip y
89
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
90
+ }
91
+ `,
92
+ fragment(renderer) {
93
+ const textureUnits =
94
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
95
+ return `
96
+ #define txUnits ${textureUnits}
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform sampler2D u_image;
105
+ uniform sampler2D u_textures[txUnits];
106
+
107
+ varying vec4 v_color;
108
+ varying vec2 v_textureCoords;
109
+ varying float v_textureIndex;
110
+
111
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
112
+ ${Array.from(Array(textureUnits).keys())
113
+ .map(
114
+ (idx) => `
115
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
116
+ return texture2D(textures[${idx}], uv);
117
+ }
118
+ `,
119
+ )
120
+ .join('')}
121
+ return texture2D(textures[0], uv);
122
+ }
123
+
124
+ void main(){
125
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
126
+ }
127
+ `;
128
+ },
129
+ };