@lightningjs/renderer 3.0.0-beta10 → 3.0.0-beta12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -202
- package/NOTICE +3 -3
- package/README.md +133 -133
- package/dist/src/common/CommonTypes.d.ts +2 -2
- package/dist/src/core/CoreNode.d.ts +8 -7
- package/dist/src/core/CoreNode.js +57 -61
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextNode.d.ts +3 -0
- package/dist/src/core/CoreTextNode.js +54 -19
- package/dist/src/core/CoreTextNode.js.map +1 -1
- package/dist/src/core/Stage.js +4 -4
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/lib/textureCompression.js +4 -4
- package/dist/src/core/lib/textureCompression.js.map +1 -1
- package/dist/src/core/platform.d.ts +10 -0
- package/dist/src/core/platform.js +81 -0
- package/dist/src/core/platform.js.map +1 -0
- package/dist/src/core/renderers/CoreShader.d.ts +9 -0
- package/dist/src/core/renderers/CoreShader.js +28 -0
- package/dist/src/core/renderers/CoreShader.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.js +2 -2
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
- package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +124 -0
- package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +1 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
- package/dist/src/core/renderers/canvas/CanvasTexture.js +5 -5
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
- package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
- package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
- package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +43 -0
- package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +56 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +239 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +616 -0
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +83 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js +233 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +5 -6
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +13 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +21 -21
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +12 -11
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +2 -2
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +35 -35
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +87 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +119 -0
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +413 -0
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +131 -0
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +160 -0
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +136 -0
- package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
- package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +129 -0
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +39 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +116 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
- package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.js +4 -4
- package/dist/src/core/shaders/canvas/Border.js.map +1 -1
- package/dist/src/core/shaders/canvas/HolePunch.js +3 -3
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/canvas/LinearGradient.js +2 -2
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/RadialGradient.js +4 -4
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js +1 -1
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +3 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +3 -3
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +1 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
- package/dist/src/core/shaders/templates/BorderTemplate.js +10 -10
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +2 -2
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +2 -2
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +2 -2
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +2 -2
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -1
- package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
- package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
- package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.js +83 -83
- package/dist/src/core/shaders/webgl/Border.js.map +1 -1
- package/dist/src/core/shaders/webgl/Default.js +47 -47
- package/dist/src/core/shaders/webgl/DefaultBatched.js +61 -61
- package/dist/src/core/shaders/webgl/HolePunch.js +34 -34
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
- package/dist/src/core/shaders/webgl/LinearGradient.js +36 -36
- package/dist/src/core/shaders/webgl/RadialGradient.js +35 -35
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
- package/dist/src/core/shaders/webgl/Rounded.js +72 -72
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +113 -113
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +132 -132
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +55 -55
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -1
- package/dist/src/core/shaders/webgl/SdfShader.js +62 -62
- package/dist/src/core/shaders/webgl/Shadow.js +83 -83
- package/dist/src/core/shaders/webgl/Spinner.d.ts +1 -0
- package/dist/src/core/shaders/webgl/Spinner.js +2 -0
- package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +16 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +29 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +15 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +34 -2
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -1
- package/dist/src/core/text-rendering/TextRenderer.d.ts +2 -0
- package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
- package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -5
- package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -7
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +2 -50
- package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +83 -42
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +1 -1
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +8 -66
- package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
- package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -14
- package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -3
- package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
- package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
- package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
- package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
- package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
- package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
- package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
- package/dist/src/core/textures/ColorTexture.js +1 -1
- package/dist/src/core/textures/ColorTexture.js.map +1 -1
- package/dist/src/core/textures/ImageTexture.d.ts +2 -2
- package/dist/src/core/textures/ImageTexture.js +11 -11
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/NoiseTexture.d.ts +2 -2
- package/dist/src/core/textures/NoiseTexture.js +6 -6
- package/dist/src/core/textures/NoiseTexture.js.map +1 -1
- package/dist/src/core/textures/RenderTexture.d.ts +6 -6
- package/dist/src/core/textures/RenderTexture.js +10 -10
- package/dist/src/core/textures/RenderTexture.js.map +1 -1
- package/dist/src/core/textures/SubTexture.d.ts +4 -4
- package/dist/src/core/textures/SubTexture.js +8 -8
- package/dist/src/core/textures/SubTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +3 -4
- package/dist/src/core/textures/Texture.js +4 -4
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/DynamicShaderController.d.ts +29 -0
- package/dist/src/main-api/DynamicShaderController.js +58 -0
- package/dist/src/main-api/DynamicShaderController.js.map +1 -0
- package/dist/src/main-api/Inspector.js +7 -7
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.js +2 -2
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/src/main-api/ShaderController.d.ts +31 -0
- package/dist/src/main-api/ShaderController.js +37 -0
- package/dist/src/main-api/ShaderController.js.map +1 -0
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/canvas-shaders.ts +28 -28
- package/exports/canvas.ts +45 -45
- package/exports/index.ts +82 -82
- package/exports/inspector.ts +24 -24
- package/exports/utils.ts +50 -50
- package/exports/webgl-shaders.ts +28 -28
- package/exports/webgl.ts +52 -52
- package/package.json +2 -1
- package/src/common/CommonTypes.ts +146 -146
- package/src/common/EventEmitter.ts +77 -77
- package/src/common/IAnimationController.ts +92 -92
- package/src/common/IEventEmitter.ts +28 -28
- package/src/core/CoreNode.test.ts +202 -202
- package/src/core/CoreNode.ts +2481 -2491
- package/src/core/CoreShaderManager.ts +188 -188
- package/src/core/CoreTextNode.ts +483 -443
- package/src/core/CoreTextureManager.ts +565 -565
- package/src/core/Stage.ts +906 -906
- package/src/core/TextureMemoryManager.ts +445 -445
- package/src/core/animations/AnimationManager.ts +38 -38
- package/src/core/animations/CoreAnimation.ts +291 -291
- package/src/core/animations/CoreAnimationController.ts +166 -166
- package/src/core/lib/ContextSpy.ts +41 -41
- package/src/core/lib/ImageWorker.ts +286 -286
- package/src/core/lib/Matrix3d.ts +244 -244
- package/src/core/lib/RenderCoords.ts +71 -71
- package/src/core/lib/WebGlContextWrapper.ts +1381 -1381
- package/src/core/lib/colorCache.ts +20 -20
- package/src/core/lib/colorParser.ts +85 -85
- package/src/core/lib/textureCompression.ts +152 -152
- package/src/core/lib/textureSvg.ts +78 -78
- package/src/core/lib/utils.ts +412 -412
- package/src/core/lib/validateImageBitmap.ts +87 -87
- package/src/core/platforms/Platform.ts +77 -77
- package/src/core/platforms/web/WebPlatform.ts +121 -121
- package/src/core/renderers/CoreContextTexture.ts +43 -43
- package/src/core/renderers/CoreRenderOp.ts +22 -22
- package/src/core/renderers/CoreRenderer.ts +110 -110
- package/src/core/renderers/CoreShaderNode.ts +175 -175
- package/src/core/renderers/CoreShaderProgram.ts +23 -23
- package/src/core/renderers/canvas/CanvasRenderer.ts +283 -283
- package/src/core/renderers/canvas/CanvasShaderNode.ts +96 -96
- package/src/core/renderers/canvas/CanvasTexture.ts +156 -156
- package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +81 -91
- package/src/core/renderers/webgl/WebGlCtxSubTexture.ts +95 -50
- package/src/core/renderers/webgl/WebGlCtxTexture.ts +301 -310
- package/src/core/renderers/webgl/WebGlRenderOp.ts +167 -167
- package/src/core/renderers/webgl/WebGlRenderer.ts +746 -747
- package/src/core/renderers/webgl/WebGlShaderNode.ts +435 -435
- package/src/core/renderers/webgl/WebGlShaderProgram.ts +341 -341
- package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
- package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -281
- package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
- package/src/core/shaders/canvas/Border.ts +75 -75
- package/src/core/shaders/canvas/HolePunch.ts +55 -62
- package/src/core/shaders/canvas/LinearGradient.ts +71 -71
- package/src/core/shaders/canvas/RadialGradient.ts +99 -99
- package/src/core/shaders/canvas/Rounded.ts +55 -55
- package/src/core/shaders/canvas/RoundedWithBorder.ts +72 -74
- package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -90
- package/src/core/shaders/canvas/RoundedWithShadow.ts +70 -70
- package/src/core/shaders/canvas/Shadow.ts +52 -52
- package/src/core/shaders/canvas/utils/render.ts +151 -151
- package/src/core/shaders/templates/BorderTemplate.ts +115 -115
- package/src/core/shaders/templates/HolePunchTemplate.ts +82 -82
- package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -71
- package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -81
- package/src/core/shaders/templates/RoundedTemplate.ts +98 -98
- package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -38
- package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -35
- package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -35
- package/src/core/shaders/templates/ShadowTemplate.ts +106 -106
- package/src/core/shaders/utils.ts +46 -46
- package/src/core/shaders/webgl/Border.ts +116 -116
- package/src/core/shaders/webgl/Default.ts +89 -89
- package/src/core/shaders/webgl/DefaultBatched.ts +129 -129
- package/src/core/shaders/webgl/HolePunch.ts +75 -75
- package/src/core/shaders/webgl/LinearGradient.ts +82 -82
- package/src/core/shaders/webgl/RadialGradient.ts +85 -85
- package/src/core/shaders/webgl/Rounded.ts +113 -117
- package/src/core/shaders/webgl/RoundedWithBorder.ts +151 -155
- package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +175 -175
- package/src/core/shaders/webgl/RoundedWithShadow.ts +94 -98
- package/src/core/shaders/webgl/SdfShader.ts +134 -134
- package/src/core/shaders/webgl/Shadow.ts +115 -115
- package/src/core/text-rendering/CanvasFontHandler.ts +210 -176
- package/src/core/text-rendering/CanvasTextRenderer.ts +622 -622
- package/src/core/text-rendering/SdfFontHandler.ts +554 -517
- package/src/core/text-rendering/SdfTextRenderer.ts +466 -466
- package/src/core/text-rendering/TextRenderer.ts +406 -404
- package/src/core/text-rendering/Utils.ts +257 -257
- package/src/core/text-rendering/canvas/Settings.ts +99 -99
- package/src/core/text-rendering/canvas/Utils.test.ts +206 -206
- package/src/core/text-rendering/canvas/Utils.ts +178 -178
- package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -299
- package/src/core/text-rendering/canvas/draw.ts +165 -165
- package/src/core/text-rendering/sdf/Utils.test.ts +402 -402
- package/src/core/text-rendering/sdf/Utils.ts +436 -436
- package/src/core/text-rendering/sdf/index.ts +20 -20
- package/src/core/textures/ColorTexture.ts +102 -102
- package/src/core/textures/ImageTexture.ts +418 -418
- package/src/core/textures/NoiseTexture.ts +104 -104
- package/src/core/textures/RenderTexture.ts +85 -85
- package/src/core/textures/SubTexture.ts +205 -205
- package/src/core/textures/Texture.ts +381 -381
- package/src/core/utils.ts +227 -227
- package/src/env.d.ts +7 -7
- package/src/main-api/INode.ts +100 -100
- package/src/main-api/Inspector.ts +567 -567
- package/src/main-api/Renderer.ts +873 -873
- package/src/main-api/utils.ts +45 -45
- package/src/utils.ts +267 -267
- package/COPYING +0 -1
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@@ -21,8 +21,8 @@ export const RadialGradient = {
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props: RadialGradientTemplate.props,
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update(node) {
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const props = this.props;
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this.uniform2f('u_projection', props.pivot[0] * node.
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this.uniform2f('u_size', props.
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this.uniform2f('u_projection', props.pivot[0] * node.w, props.pivot[1] * node.h);
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this.uniform2f('u_size', props.w * 0.5, props.h * 0.5);
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this.uniform1fv('u_stops', new Float32Array(props.stops));
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const colors = [];
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for (let i = 0; i < props.colors.length; i++) {
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@@ -35,39 +35,39 @@ export const RadialGradient = {
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return `colors:${props.colors.length}`;
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},
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fragment(renderer, props) {
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return `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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-
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#define PI 3.14159265359
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-
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec2 u_projection;
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uniform vec2 u_size;
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uniform float u_stops[${props.stops.length}];
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uniform vec4 u_colors[${props.colors.length}];
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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vec2 calcPoint(float d, float angle) {
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return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 point = v_textureCoords.xy * u_dimensions;
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float dist = length((point - u_projection) / u_size);
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${genGradientColors(props.stops.length)}
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gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
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}
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return `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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#define PI 3.14159265359
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec2 u_projection;
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uniform vec2 u_size;
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uniform float u_stops[${props.stops.length}];
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uniform vec4 u_colors[${props.colors.length}];
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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vec2 calcPoint(float d, float angle) {
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return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 point = v_textureCoords.xy * u_dimensions;
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float dist = length((point - u_projection) / u_size);
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${genGradientColors(props.stops.length)}
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gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
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}
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`;
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},
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};
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,
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1
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{"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
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@@ -7,80 +7,80 @@ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
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export const Rounded = {
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props: RoundedTemplate.props,
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update(node) {
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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}
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vertex: `
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13
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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+
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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|
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void main() {
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33
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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+
|
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36
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+
v_color = a_color;
|
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
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gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
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+
}
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`,
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fragment: `
|
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
|
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47
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# else
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precision mediump float;
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|
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# endif
|
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//renderer applies these uniforms automatically
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uniform vec2 u_resolution;
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uniform vec2 u_dimensions;
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uniform float u_alpha;
|
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55
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uniform sampler2D u_texture;
|
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56
|
-
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//custom uniforms
|
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uniform vec4 u_radius;
|
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-
|
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varying vec4 v_color;
|
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61
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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63
|
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|
|
64
|
-
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
65
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
66
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
67
|
-
vec2 q = abs(p) - s + r.x;
|
|
68
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
void main() {
|
|
72
|
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
73
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
74
|
-
|
|
75
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
76
|
-
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
77
|
-
|
|
78
|
-
float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
|
|
79
|
-
|
|
80
|
-
vec4 resColor = vec4(0.0);
|
|
81
|
-
resColor = mix(resColor, color, roundedAlpha);
|
|
82
|
-
gl_FragColor = resColor * u_alpha;
|
|
83
|
-
}
|
|
44
|
+
fragment: `
|
|
45
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
46
|
+
precision highp float;
|
|
47
|
+
# else
|
|
48
|
+
precision mediump float;
|
|
49
|
+
# endif
|
|
50
|
+
|
|
51
|
+
//renderer applies these uniforms automatically
|
|
52
|
+
uniform vec2 u_resolution;
|
|
53
|
+
uniform vec2 u_dimensions;
|
|
54
|
+
uniform float u_alpha;
|
|
55
|
+
uniform sampler2D u_texture;
|
|
56
|
+
|
|
57
|
+
//custom uniforms
|
|
58
|
+
uniform vec4 u_radius;
|
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59
|
+
|
|
60
|
+
varying vec4 v_color;
|
|
61
|
+
varying vec2 v_textureCoords;
|
|
62
|
+
varying vec2 v_nodeCoords;
|
|
63
|
+
|
|
64
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
65
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
66
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
67
|
+
vec2 q = abs(p) - s + r.x;
|
|
68
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
void main() {
|
|
72
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
73
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
74
|
+
|
|
75
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
76
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+
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, color, roundedAlpha);
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=Rounded.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,
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1
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+
{"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
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@@ -20,121 +20,121 @@ export const RoundedWithBorder = {
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props: RoundedWithBorderTemplate.props,
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update(node) {
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this.uniformRGBA('u_borderColor', this.props['border-color']);
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this.uniform4fa('u_borderWidth', this.props['border-
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.
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this.uniform4fa('u_borderWidth', this.props['border-w']);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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-
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform vec2 u_dimensions;
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-
|
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uniform vec4 u_radius;
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-
uniform vec4 u_borderWidth;
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-
|
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45
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varying vec4 v_color;
|
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46
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varying vec2 v_textureCoords;
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47
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varying vec2 v_nodeCoords;
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48
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-
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49
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varying vec4 v_innerRadius;
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50
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varying vec2 v_innerSize;
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51
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varying vec2 v_halfDimensions;
|
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52
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varying float v_borderZero;
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53
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-
|
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54
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void main() {
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55
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vec2 normalized = a_position * u_pixelRatio;
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56
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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57
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58
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v_color = a_color;
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59
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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61
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-
|
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62
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v_halfDimensions = u_dimensions * 0.5;
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63
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-
|
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64
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v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
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65
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-
|
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66
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if(v_borderZero == 0.0) {
|
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v_innerRadius = vec4(
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68
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max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
|
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69
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max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
|
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70
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max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
|
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71
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max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
|
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72
|
-
);
|
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73
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-
|
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74
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-
v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
|
|
75
|
-
}
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|
76
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-
|
|
77
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-
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
78
|
-
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
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79
|
-
}
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|
26
|
+
vertex: `
|
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27
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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28
|
+
precision highp float;
|
|
29
|
+
# else
|
|
30
|
+
precision mediump float;
|
|
31
|
+
# endif
|
|
32
|
+
|
|
33
|
+
attribute vec2 a_position;
|
|
34
|
+
attribute vec2 a_textureCoords;
|
|
35
|
+
attribute vec4 a_color;
|
|
36
|
+
attribute vec2 a_nodeCoords;
|
|
37
|
+
|
|
38
|
+
uniform vec2 u_resolution;
|
|
39
|
+
uniform float u_pixelRatio;
|
|
40
|
+
uniform vec2 u_dimensions;
|
|
41
|
+
|
|
42
|
+
uniform vec4 u_radius;
|
|
43
|
+
uniform vec4 u_borderWidth;
|
|
44
|
+
|
|
45
|
+
varying vec4 v_color;
|
|
46
|
+
varying vec2 v_textureCoords;
|
|
47
|
+
varying vec2 v_nodeCoords;
|
|
48
|
+
|
|
49
|
+
varying vec4 v_innerRadius;
|
|
50
|
+
varying vec2 v_innerSize;
|
|
51
|
+
varying vec2 v_halfDimensions;
|
|
52
|
+
varying float v_borderZero;
|
|
53
|
+
|
|
54
|
+
void main() {
|
|
55
|
+
vec2 normalized = a_position * u_pixelRatio;
|
|
56
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
57
|
+
|
|
58
|
+
v_color = a_color;
|
|
59
|
+
v_nodeCoords = a_nodeCoords;
|
|
60
|
+
v_textureCoords = a_textureCoords;
|
|
61
|
+
|
|
62
|
+
v_halfDimensions = u_dimensions * 0.5;
|
|
63
|
+
|
|
64
|
+
v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
|
|
65
|
+
|
|
66
|
+
if(v_borderZero == 0.0) {
|
|
67
|
+
v_innerRadius = vec4(
|
|
68
|
+
max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
|
|
69
|
+
max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
|
|
70
|
+
max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
|
|
71
|
+
max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
|
|
72
|
+
);
|
|
73
|
+
|
|
74
|
+
v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
|
|
78
|
+
gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
|
|
79
|
+
}
|
|
80
80
|
`,
|
|
81
|
-
fragment: `
|
|
82
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
83
|
-
precision highp float;
|
|
84
|
-
# else
|
|
85
|
-
precision mediump float;
|
|
86
|
-
# endif
|
|
87
|
-
|
|
88
|
-
uniform vec2 u_resolution;
|
|
89
|
-
uniform float u_pixelRatio;
|
|
90
|
-
uniform float u_alpha;
|
|
91
|
-
uniform vec2 u_dimensions;
|
|
92
|
-
uniform sampler2D u_texture;
|
|
93
|
-
|
|
94
|
-
uniform vec4 u_radius;
|
|
95
|
-
|
|
96
|
-
uniform vec4 u_borderWidth;
|
|
97
|
-
uniform vec4 u_borderColor;
|
|
98
|
-
|
|
99
|
-
varying vec4 v_color;
|
|
100
|
-
varying vec2 v_textureCoords;
|
|
101
|
-
varying vec2 v_nodeCoords;
|
|
102
|
-
|
|
103
|
-
varying vec2 v_halfDimensions;
|
|
104
|
-
varying vec4 v_innerRadius;
|
|
105
|
-
varying vec2 v_innerSize;
|
|
106
|
-
varying float v_borderZero;
|
|
107
|
-
|
|
108
|
-
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
109
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
110
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
111
|
-
vec2 q = abs(p) - s + r.x;
|
|
112
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
void main() {
|
|
116
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
117
|
-
|
|
118
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
119
|
-
float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
|
|
120
|
-
|
|
121
|
-
float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
|
|
122
|
-
|
|
123
|
-
if(v_borderZero == 1.0) {
|
|
124
|
-
gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
|
|
125
|
-
return;
|
|
126
|
-
}
|
|
127
|
-
|
|
128
|
-
boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
129
|
-
boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
130
|
-
|
|
131
|
-
float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
|
|
132
|
-
float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
133
|
-
|
|
134
|
-
vec4 resColor = mix(u_borderColor, color, innerAlpha);
|
|
135
|
-
resColor = mix(vec4(0.0), resColor, outerAlpha);
|
|
136
|
-
gl_FragColor = resColor * u_alpha;
|
|
137
|
-
}
|
|
81
|
+
fragment: `
|
|
82
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
83
|
+
precision highp float;
|
|
84
|
+
# else
|
|
85
|
+
precision mediump float;
|
|
86
|
+
# endif
|
|
87
|
+
|
|
88
|
+
uniform vec2 u_resolution;
|
|
89
|
+
uniform float u_pixelRatio;
|
|
90
|
+
uniform float u_alpha;
|
|
91
|
+
uniform vec2 u_dimensions;
|
|
92
|
+
uniform sampler2D u_texture;
|
|
93
|
+
|
|
94
|
+
uniform vec4 u_radius;
|
|
95
|
+
|
|
96
|
+
uniform vec4 u_borderWidth;
|
|
97
|
+
uniform vec4 u_borderColor;
|
|
98
|
+
|
|
99
|
+
varying vec4 v_color;
|
|
100
|
+
varying vec2 v_textureCoords;
|
|
101
|
+
varying vec2 v_nodeCoords;
|
|
102
|
+
|
|
103
|
+
varying vec2 v_halfDimensions;
|
|
104
|
+
varying vec4 v_innerRadius;
|
|
105
|
+
varying vec2 v_innerSize;
|
|
106
|
+
varying float v_borderZero;
|
|
107
|
+
|
|
108
|
+
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
109
|
+
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
110
|
+
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
111
|
+
vec2 q = abs(p) - s + r.x;
|
|
112
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
void main() {
|
|
116
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
117
|
+
|
|
118
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
119
|
+
float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
|
|
120
|
+
|
|
121
|
+
float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
|
|
122
|
+
|
|
123
|
+
if(v_borderZero == 1.0) {
|
|
124
|
+
gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
|
|
125
|
+
return;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
129
|
+
boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
130
|
+
|
|
131
|
+
float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
|
|
132
|
+
float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
133
|
+
|
|
134
|
+
vec4 resColor = mix(u_borderColor, color, innerAlpha);
|
|
135
|
+
resColor = mix(vec4(0.0), resColor, outerAlpha);
|
|
136
|
+
gl_FragColor = resColor * u_alpha;
|
|
137
|
+
}
|
|
138
138
|
`,
|
|
139
139
|
};
|
|
140
140
|
//# sourceMappingURL=RoundedWithBorder.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,
|
|
1
|
+
{"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyDT;CACF,CAAC"}
|