@lightningjs/renderer 2.9.0-beta3 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +33 -7
  14. package/dist/src/core/CoreNode.js +113 -75
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextNode.d.ts +2 -2
  17. package/dist/src/core/CoreTextNode.js +7 -4
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  20. package/dist/src/core/CoreTextureManager.js.map +1 -1
  21. package/dist/src/core/Stage.js +1 -0
  22. package/dist/src/core/Stage.js.map +1 -1
  23. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  24. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  25. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  26. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  27. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  28. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  29. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  34. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  35. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  36. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  37. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  38. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  39. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  40. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  41. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +6 -0
  42. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  43. package/dist/src/core/textures/Texture.d.ts +1 -1
  44. package/dist/src/core/textures/Texture.js +13 -5
  45. package/dist/src/core/textures/Texture.js.map +1 -1
  46. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  47. package/dist/src/main-api/ICoreDriver.js +20 -0
  48. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  49. package/dist/src/main-api/RendererMain.d.ts +378 -0
  50. package/dist/src/main-api/RendererMain.js +367 -0
  51. package/dist/src/main-api/RendererMain.js.map +1 -0
  52. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  53. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  54. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  55. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  56. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  57. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  58. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  59. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  60. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  61. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  62. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  63. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  64. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  65. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  66. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  67. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  68. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  69. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  70. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  71. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  72. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  73. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  74. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  75. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  76. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  77. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  78. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  79. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  80. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  81. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  82. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  83. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  84. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  85. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  86. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  87. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  88. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  89. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  90. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  91. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  92. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  93. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  94. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  95. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  96. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  97. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  98. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  99. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  100. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  101. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  102. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  103. package/dist/src/render-drivers/utils.d.ts +12 -0
  104. package/dist/src/render-drivers/utils.js +74 -0
  105. package/dist/src/render-drivers/utils.js.map +1 -0
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/dist/tsconfig.tsbuildinfo +1 -0
  108. package/exports/canvas.ts +39 -39
  109. package/exports/index.ts +89 -89
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +44 -44
  112. package/exports/webgl.ts +38 -38
  113. package/package.json +1 -1
  114. package/scripts/please-use-pnpm.js +13 -13
  115. package/src/common/CommonTypes.ts +139 -139
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +199 -95
  120. package/src/core/CoreNode.ts +2335 -2282
  121. package/src/core/CoreShaderManager.ts +292 -292
  122. package/src/core/CoreTextNode.ts +455 -450
  123. package/src/core/CoreTextureManager.ts +548 -522
  124. package/src/core/Stage.ts +700 -699
  125. package/src/core/TextureMemoryManager.ts +277 -277
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +340 -340
  128. package/src/core/animations/CoreAnimationController.ts +157 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +270 -270
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +86 -86
  133. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +306 -306
  137. package/src/core/platform.ts +61 -61
  138. package/src/core/renderers/CoreContextTexture.ts +43 -43
  139. package/src/core/renderers/CoreRenderOp.ts +22 -22
  140. package/src/core/renderers/CoreRenderer.ts +114 -114
  141. package/src/core/renderers/CoreShader.ts +41 -41
  142. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  143. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  144. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  145. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  146. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  147. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  148. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  149. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  150. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  151. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  152. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  153. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  154. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  155. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  156. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  157. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  158. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  159. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  160. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  161. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  163. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  165. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  166. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  167. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  168. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  169. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  170. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  171. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  172. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  173. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  174. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  175. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  176. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  177. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  178. package/src/core/text-rendering/TrFontManager.ts +183 -183
  179. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -169
  180. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  181. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  182. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  183. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  184. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  185. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  186. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  201. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  202. package/src/core/textures/ColorTexture.ts +102 -102
  203. package/src/core/textures/ImageTexture.ts +378 -378
  204. package/src/core/textures/NoiseTexture.ts +104 -104
  205. package/src/core/textures/RenderTexture.ts +85 -85
  206. package/src/core/textures/SubTexture.ts +171 -171
  207. package/src/core/textures/Texture.ts +423 -407
  208. package/src/core/utils.ts +227 -227
  209. package/src/env.d.ts +7 -7
  210. package/src/main-api/DynamicShaderController.ts +104 -104
  211. package/src/main-api/INode.ts +101 -101
  212. package/src/main-api/Inspector.ts +505 -505
  213. package/src/main-api/Renderer.ts +693 -693
  214. package/src/main-api/ShaderController.ts +80 -80
  215. package/src/main-api/utils.ts +45 -45
  216. package/src/utils.ts +248 -248
  217. package/COPYING +0 -1
@@ -1,853 +1,853 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import {
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- type Bound,
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- type Rect,
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- createBound,
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- type BoundWithValid,
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- intersectRect,
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- type RectWithValid,
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- copyRect,
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- boundsOverlap,
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- convertBoundToRect,
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- } from '../../../lib/utils.js';
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- import {
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- TextRenderer,
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- type TrProps,
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- type TextRendererState,
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- type TrFontProps,
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- type TrPropSetters,
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- } from '../TextRenderer.js';
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- import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
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- import { FLOATS_PER_GLYPH } from './internal/constants.js';
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- import { getStartConditions } from './internal/getStartConditions.js';
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- import { layoutText } from './internal/layoutText.js';
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- import {
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- setRenderWindow,
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- type SdfRenderWindow,
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- } from './internal/setRenderWindow.js';
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- import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
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- import { TrFontManager, type FontFamilyMap } from '../../TrFontManager.js';
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- import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
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- import type { Stage } from '../../../Stage.js';
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- import { WebGlCoreRenderOp } from '../../../renderers/webgl/WebGlCoreRenderOp.js';
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- import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
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- import type {
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- SdfShader,
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- SdfShaderProps,
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- } from '../../../renderers/webgl/shaders/SdfShader.js';
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- import type { WebGlCoreCtxTexture } from '../../../renderers/webgl/WebGlCoreCtxTexture.js';
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- import { EventEmitter } from '../../../../common/EventEmitter.js';
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- import type { Matrix3d } from '../../../lib/Matrix3d.js';
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- import type { Dimensions } from '../../../../common/CommonTypes.js';
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- import { WebGlCoreRenderer } from '../../../renderers/webgl/WebGlCoreRenderer.js';
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- import { calcDefaultLineHeight } from '../../TextRenderingUtils.js';
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-
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- declare module '../TextRenderer.js' {
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- interface TextRendererMap {
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- sdf: SdfTextRenderer;
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- }
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-
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- // Add prefixed SDF-specific props to TextRendererDebugProps
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- interface TextRendererDebugProps {
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- sdfShaderDebug: boolean;
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- }
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- }
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-
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- export interface LineCacheItem {
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- codepointIndex: number;
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- maxY: number;
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- maxX: number;
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- }
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-
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- export interface SdfTextRendererState extends TextRendererState {
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- /**
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- * Cache for layout resume points indexed by the `curY` for each line
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- * in the render sequence.
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- *
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- * Allows faster rendering by skipping parts of the layout loop that are
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- * outside of the renderWindow.
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- */
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- lineCache: LineCacheItem[];
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-
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- renderWindow: SdfRenderWindow;
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-
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- elementBounds: BoundWithValid;
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-
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- clippingRect: RectWithValid;
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-
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- bufferNumFloats: number;
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-
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- bufferNumQuads: number;
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-
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- vertexBuffer: Float32Array | undefined;
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-
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- webGlBuffers: BufferCollection | null;
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-
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- bufferUploaded: boolean;
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-
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- distanceRange: number;
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-
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- trFontFace: SdfTrFontFace | undefined;
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-
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- /**
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- * Resolved line height in logical screen pixel units
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- */
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- resLineHeight: number | undefined;
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- }
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-
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- /**
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- * Ephemeral rect object used for calculations
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- */
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- const tmpRect: Rect = {
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- x: 0,
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- y: 0,
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- width: 0,
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- height: 0,
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- };
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-
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- /**
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- * Singleton class for rendering text using signed distance fields.
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- *
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- * @remarks
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- * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
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- */
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- export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
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- /**
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- * Map of font family names to a set of font faces.
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- */
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- private ssdfFontFamilies: FontFamilyMap = {};
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- private msdfFontFamilies: FontFamilyMap = {};
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- private fontFamilyArray: FontFamilyMap[] = [
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- this.ssdfFontFamilies,
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- this.msdfFontFamilies,
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- ];
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- private sdfShader: SdfShader;
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- private rendererBounds: Bound;
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-
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- public type: 'canvas' | 'sdf' = 'sdf';
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-
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- constructor(stage: Stage) {
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- super(stage);
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- this.sdfShader = this.stage.shManager.loadShader('SdfShader', {
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- transform: new Float32Array(),
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- color: 0,
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- size: 0,
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- scrollY: 0,
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- distanceRange: 0,
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- debug: false,
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- }).shader;
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- this.rendererBounds = {
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- x1: 0,
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- y1: 0,
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- x2: this.stage.options.appWidth,
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- y2: this.stage.options.appHeight,
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- };
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- }
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-
165
- //#region Overrides
166
- getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
167
- return {
168
- fontFamily: (state, value) => {
169
- state.props.fontFamily = value;
170
- this.releaseFontFace(state);
171
- this.invalidateLayoutCache(state);
172
- },
173
- fontWeight: (state, value) => {
174
- state.props.fontWeight = value;
175
- this.releaseFontFace(state);
176
- this.invalidateLayoutCache(state);
177
- },
178
- fontStyle: (state, value) => {
179
- state.props.fontStyle = value;
180
- this.releaseFontFace(state);
181
- this.invalidateLayoutCache(state);
182
- },
183
- fontStretch: (state, value) => {
184
- state.props.fontStretch = value;
185
- this.releaseFontFace(state);
186
- this.invalidateLayoutCache(state);
187
- },
188
- fontSize: (state, value) => {
189
- state.props.fontSize = value;
190
- this.invalidateLayoutCache(state);
191
- },
192
- text: (state, value) => {
193
- state.props.text = value;
194
- this.invalidateLayoutCache(state);
195
- },
196
- textAlign: (state, value) => {
197
- state.props.textAlign = value;
198
- this.invalidateLayoutCache(state);
199
- },
200
- color: (state, value) => {
201
- state.props.color = value;
202
- },
203
- x: (state, value) => {
204
- state.props.x = value;
205
- if (state.elementBounds.valid) {
206
- this.setElementBoundsX(state);
207
- // Only schedule an update if the text is not already rendered
208
- // (renderWindow is invalid) and the element possibly overlaps the screen
209
- // This is to avoid unnecessary updates when we know text is off-screen
210
- if (
211
- !state.renderWindow.valid &&
212
- boundsOverlap(state.elementBounds, this.rendererBounds)
213
- ) {
214
- this.scheduleUpdateState(state);
215
- }
216
- }
217
- },
218
- y: (state, value) => {
219
- state.props.y = value;
220
- if (state.elementBounds.valid) {
221
- this.setElementBoundsY(state);
222
- // See x() for explanation
223
- if (
224
- !state.renderWindow.valid &&
225
- boundsOverlap(state.elementBounds, this.rendererBounds)
226
- ) {
227
- this.scheduleUpdateState(state);
228
- }
229
- }
230
- },
231
- contain: (state, value) => {
232
- state.props.contain = value;
233
- this.invalidateLayoutCache(state);
234
- },
235
- width: (state, value) => {
236
- state.props.width = value;
237
- // Only invalidate layout cache if we're containing in the horizontal direction
238
- if (state.props.contain !== 'none') {
239
- this.invalidateLayoutCache(state);
240
- }
241
- },
242
- height: (state, value) => {
243
- state.props.height = value;
244
- // Only invalidate layout cache if we're containing in the vertical direction
245
- if (state.props.contain === 'both') {
246
- this.invalidateLayoutCache(state);
247
- }
248
- },
249
- offsetY: (state, value) => {
250
- state.props.offsetY = value;
251
- this.invalidateLayoutCache(state);
252
- },
253
- scrollable: (state, value) => {
254
- state.props.scrollable = value;
255
- this.invalidateLayoutCache(state);
256
- },
257
- scrollY: (state, value) => {
258
- state.props.scrollY = value;
259
- // Scrolling doesn't need to invalidate any caches, but it does need to
260
- // schedule an update
261
- this.scheduleUpdateState(state);
262
- },
263
- letterSpacing: (state, value) => {
264
- state.props.letterSpacing = value;
265
- this.invalidateLayoutCache(state);
266
- },
267
- lineHeight: (state, value) => {
268
- state.props.lineHeight = value;
269
- state.resLineHeight = undefined;
270
- this.invalidateLayoutCache(state);
271
- },
272
- maxLines: (state, value) => {
273
- state.props.maxLines = value;
274
- this.invalidateLayoutCache(state);
275
- },
276
- textBaseline: (state, value) => {
277
- state.props.textBaseline = value;
278
- this.invalidateLayoutCache(state);
279
- },
280
- verticalAlign: (state, value) => {
281
- state.props.verticalAlign = value;
282
- this.invalidateLayoutCache(state);
283
- },
284
- overflowSuffix: (state, value) => {
285
- state.props.overflowSuffix = value;
286
- this.invalidateLayoutCache(state);
287
- },
288
- debug: (state, value) => {
289
- state.props.debug = value;
290
- },
291
- };
292
- }
293
-
294
- override canRenderFont(props: TrFontProps): boolean {
295
- // TODO: Support matching on font stretch, weight and style (if/when needed)
296
- // For now we just match on the font family name
297
- // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
298
- const { fontFamily } = props;
299
- return (
300
- fontFamily in this.ssdfFontFamilies ||
301
- fontFamily in this.msdfFontFamilies ||
302
- fontFamily === '$$SDF_FAILURE_TEST$$'
303
- );
304
- }
305
-
306
- override isFontFaceSupported(fontFace: TrFontFace): boolean {
307
- return fontFace instanceof SdfTrFontFace;
308
- }
309
-
310
- override addFontFace(fontFace: TrFontFace): void {
311
- // Make sure the font face is an SDF font face (it should have already passed
312
- // the `isFontFaceSupported` check)
313
- assertTruthy(fontFace instanceof SdfTrFontFace);
314
- const familyName = fontFace.fontFamily;
315
- const fontFamiles =
316
- fontFace.type === 'ssdf'
317
- ? this.ssdfFontFamilies
318
- : fontFace.type === 'msdf'
319
- ? this.msdfFontFamilies
320
- : undefined;
321
- if (!fontFamiles) {
322
- console.warn(`Invalid font face type: ${fontFace.type as string}`);
323
- return;
324
- }
325
- let faceSet = fontFamiles[familyName];
326
- if (!faceSet) {
327
- faceSet = new Set();
328
- fontFamiles[familyName] = faceSet;
329
- }
330
- faceSet.add(fontFace);
331
- }
332
-
333
- override createState(props: TrProps): SdfTextRendererState {
334
- return {
335
- props,
336
- status: 'initialState',
337
- updateScheduled: false,
338
- emitter: new EventEmitter(),
339
- lineCache: [],
340
- forceFullLayoutCalc: false,
341
- renderWindow: {
342
- screen: {
343
- x1: 0,
344
- y1: 0,
345
- x2: 0,
346
- y2: 0,
347
- },
348
- sdf: {
349
- x1: 0,
350
- y1: 0,
351
- x2: 0,
352
- y2: 0,
353
- },
354
- firstLineIdx: 0,
355
- numLines: 0,
356
- valid: false,
357
- },
358
- elementBounds: {
359
- x1: 0,
360
- y1: 0,
361
- x2: 0,
362
- y2: 0,
363
- valid: false,
364
- },
365
- clippingRect: {
366
- x: 0,
367
- y: 0,
368
- width: 0,
369
- height: 0,
370
- valid: false,
371
- },
372
- bufferNumFloats: 0,
373
- bufferNumQuads: 0,
374
- vertexBuffer: undefined,
375
- webGlBuffers: null,
376
- bufferUploaded: false,
377
- textH: undefined,
378
- textW: undefined,
379
- distanceRange: 0,
380
- trFontFace: undefined,
381
- isRenderable: false,
382
- resLineHeight: undefined,
383
- debugData: {
384
- updateCount: 0,
385
- layoutCount: 0,
386
- lastLayoutNumCharacters: 0,
387
- layoutSum: 0,
388
- drawSum: 0,
389
- drawCount: 0,
390
- bufferSize: 0,
391
- },
392
- };
393
- }
394
-
395
- override updateState(state: SdfTextRendererState): void {
396
- let { trFontFace } = state;
397
- const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
398
- debugData.updateCount++;
399
-
400
- // On the first update call we need to set the status to loading
401
- if (state.status === 'initialState') {
402
- this.setStatus(state, 'loading');
403
- }
404
-
405
- // Resolve font face if we haven't yet
406
- if (trFontFace === undefined) {
407
- trFontFace = this.resolveFontFace(state.props);
408
- state.trFontFace = trFontFace;
409
- if (trFontFace === undefined) {
410
- const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
411
- console.error(msg);
412
- this.setStatus(state, 'failed', new Error(msg));
413
- return;
414
- }
415
- trFontFace.texture.setRenderableOwner(state, true);
416
- }
417
-
418
- // If the font hasn't been loaded yet, stop here.
419
- // Listen for the 'loaded' event and forward fontLoaded event
420
- if (trFontFace.loaded === false) {
421
- trFontFace.once('loaded', () => {
422
- this.scheduleUpdateState(state);
423
- });
424
- return;
425
- }
426
-
427
- // If the font is loaded then so should the data
428
- assertTruthy(trFontFace.data, 'Font face data should be loaded');
429
- assertTruthy(trFontFace.metrics, 'Font face metrics should be loaded');
430
-
431
- const {
432
- text,
433
- fontSize,
434
- x,
435
- y,
436
- contain,
437
- width,
438
- height,
439
- verticalAlign,
440
- scrollable,
441
- overflowSuffix,
442
- maxLines,
443
- } = state.props;
444
-
445
- // scrollY only has an effect when contain === 'both' and scrollable === true
446
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
447
-
448
- const { renderWindow } = state;
449
-
450
- /**
451
- * The font size of the SDF font face (the basis for SDF space units)
452
- */
453
- const sdfFontSize = trFontFace.data.info.size;
454
-
455
- /**
456
- * Divide screen space units by this to get the SDF space units
457
- * Mulitple SDF space units by this to get screen space units
458
- */
459
- const fontSizeRatio = fontSize / sdfFontSize;
460
-
461
- // If not already resolved, resolve the line height and store it in the state
462
- let resLineHeight = state.resLineHeight;
463
- if (resLineHeight === undefined) {
464
- const lineHeight = state.props.lineHeight;
465
- // If lineHeight is undefined, use the maxCharHeight from the font face
466
- if (lineHeight === undefined) {
467
- resLineHeight = calcDefaultLineHeight(trFontFace.metrics, fontSize);
468
- } else {
469
- resLineHeight = lineHeight;
470
- }
471
- state.resLineHeight = resLineHeight;
472
- }
473
-
474
- // Needed in renderWindow calculation
475
- const sdfLineHeight = resLineHeight / fontSizeRatio;
476
-
477
- state.distanceRange =
478
- fontSizeRatio * trFontFace.data.distanceField.distanceRange;
479
-
480
- // Allocate buffers if needed
481
- const neededLength = text.length * FLOATS_PER_GLYPH;
482
- let vertexBuffer = state.vertexBuffer;
483
- if (!vertexBuffer || vertexBuffer.length < neededLength) {
484
- vertexBuffer = new Float32Array(neededLength * 2);
485
- }
486
-
487
- const elementBounds = state.elementBounds;
488
- if (!elementBounds.valid) {
489
- this.setElementBoundsX(state);
490
- this.setElementBoundsY(state);
491
- elementBounds.valid = true;
492
- }
493
-
494
- // Return early if we're still viewing inside the established render window
495
- // No need to re-render what we've already rendered
496
- // (Only if there's an established renderWindow and we're not suppressing early exit)
497
- if (!forceFullLayoutCalc && renderWindow.valid) {
498
- const rwScreen = renderWindow.screen;
499
- if (
500
- x + rwScreen.x1 <= elementBounds.x1 &&
501
- x + rwScreen.x2 >= elementBounds.x2 &&
502
- y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
503
- y - scrollY + rwScreen.y2 >= elementBounds.y2
504
- ) {
505
- this.setStatus(state, 'loaded');
506
- return;
507
- }
508
- // Otherwise invalidate the renderWindow so it can be redone
509
- renderWindow.valid = false;
510
- this.setStatus(state, 'loading');
511
- }
512
-
513
- const { offsetY, textAlign } = state.props;
514
-
515
- // Create a new renderWindow if needed
516
- if (!renderWindow.valid) {
517
- const isPossiblyOnScreen = boundsOverlap(
518
- elementBounds,
519
- this.rendererBounds,
520
- );
521
-
522
- if (!isPossiblyOnScreen) {
523
- // If the element is not possibly on screen, we can skip the layout and rendering completely
524
- return;
525
- }
526
-
527
- setRenderWindow(
528
- renderWindow,
529
- x,
530
- y,
531
- scrollY,
532
- resLineHeight,
533
- contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
534
- elementBounds,
535
- fontSizeRatio,
536
- );
537
- // console.log('newRenderWindow', renderWindow);
538
- }
539
-
540
- const start = getStartConditions(
541
- sdfFontSize,
542
- sdfLineHeight,
543
- trFontFace,
544
- verticalAlign,
545
- offsetY,
546
- fontSizeRatio,
547
- renderWindow,
548
- lineCache,
549
- textH,
550
- );
551
-
552
- if (!start) {
553
- // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
554
- // out of view)
555
- this.setStatus(state, 'loaded');
556
- return;
557
- }
558
-
559
- const { letterSpacing } = state.props;
560
-
561
- const out2 = layoutText(
562
- start.lineIndex,
563
- start.sdfX,
564
- start.sdfY,
565
- text,
566
- textAlign,
567
- width,
568
- height,
569
- fontSize,
570
- resLineHeight,
571
- letterSpacing,
572
- vertexBuffer,
573
- contain,
574
- lineCache,
575
- renderWindow.sdf,
576
- trFontFace,
577
- forceFullLayoutCalc,
578
- scrollable,
579
- overflowSuffix,
580
- maxLines,
581
- );
582
-
583
- state.bufferUploaded = false;
584
- state.bufferNumFloats = out2.bufferNumFloats;
585
- state.bufferNumQuads = out2.bufferNumQuads;
586
- state.vertexBuffer = vertexBuffer;
587
- state.renderWindow = renderWindow;
588
- debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
589
- debugData.bufferSize = vertexBuffer.byteLength;
590
-
591
- // If we didn't exit early, we know we have completely computed w/h
592
- if (out2.fullyProcessed) {
593
- state.textW = out2.maxX * fontSizeRatio;
594
- state.textH = out2.numLines * sdfLineHeight * fontSizeRatio;
595
- }
596
-
597
- // if (state.props.debug.printLayoutTime) {
598
- // debugData.layoutSum += performance.now() - updateStartTime;
599
- // debugData.layoutCount++;
600
- // }
601
- this.setStatus(state, 'loaded');
602
- }
603
-
604
- override renderQuads(
605
- state: SdfTextRendererState,
606
- transform: Matrix3d,
607
- clippingRect: Readonly<RectWithValid>,
608
- alpha: number,
609
- parentHasRenderTexture: boolean,
610
- framebufferDimensions: Dimensions,
611
- ): void {
612
- if (!state.vertexBuffer) {
613
- // Nothing to draw
614
- return;
615
- }
616
-
617
- const renderer = this.stage.renderer;
618
- assertTruthy(renderer instanceof WebGlCoreRenderer);
619
-
620
- const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
621
-
622
- // scrollY only has an effect when contain === 'both' and scrollable === true
623
- const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
624
-
625
- const {
626
- textW = 0,
627
- textH = 0,
628
- distanceRange,
629
- vertexBuffer,
630
- bufferUploaded,
631
- trFontFace,
632
- elementBounds,
633
- } = state;
634
-
635
- let { webGlBuffers } = state;
636
-
637
- if (!webGlBuffers) {
638
- const glw = renderer.glw;
639
- const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
640
- const webGlBuffer = glw.createBuffer();
641
- assertTruthy(webGlBuffer);
642
- state.webGlBuffers = new BufferCollection([
643
- {
644
- buffer: webGlBuffer,
645
- attributes: {
646
- a_position: {
647
- name: 'a_position',
648
- size: 2, // 2 components per iteration
649
- type: glw.FLOAT, // the data is 32bit floats
650
- normalized: false, // don't normalize the data
651
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
652
- offset: 0, // start at the beginning of the buffer
653
- },
654
- a_textureCoordinate: {
655
- name: 'a_textureCoordinate',
656
- size: 2,
657
- type: glw.FLOAT,
658
- normalized: false,
659
- stride,
660
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
661
- },
662
- },
663
- },
664
- ]);
665
- state.bufferUploaded = false;
666
- assertTruthy(state.webGlBuffers);
667
- webGlBuffers = state.webGlBuffers;
668
- }
669
-
670
- if (!bufferUploaded) {
671
- const glw = renderer.glw;
672
-
673
- const buffer = webGlBuffers?.getBuffer('a_textureCoordinate') ?? null;
674
- glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
675
- state.bufferUploaded = true;
676
- }
677
-
678
- assertTruthy(trFontFace);
679
- if (scrollable && contain === 'both') {
680
- assertTruthy(elementBounds.valid);
681
- const elementRect = convertBoundToRect(elementBounds, tmpRect);
682
-
683
- if (clippingRect.valid) {
684
- state.clippingRect.valid = true;
685
- clippingRect = intersectRect(
686
- clippingRect,
687
- elementRect,
688
- state.clippingRect,
689
- );
690
- } else {
691
- state.clippingRect.valid = true;
692
- clippingRect = copyRect(elementRect, state.clippingRect);
693
- }
694
- }
695
-
696
- const renderOp = new WebGlCoreRenderOp(
697
- renderer.glw,
698
- renderer.options,
699
- webGlBuffers,
700
- this.sdfShader,
701
- {
702
- transform: transform.getFloatArr(),
703
- // IMPORTANT: The SDF Shader expects the color NOT to be premultiplied
704
- // for the best blending results. Which is why we use `mergeColorAlpha`
705
- // instead of `mergeColorAlphaPremultiplied` here.
706
- color: mergeColorAlpha(color, alpha),
707
- size: fontSize / (trFontFace.data?.info.size || 0),
708
- scrollY,
709
- distanceRange,
710
- debug: debug.sdfShaderDebug,
711
- } satisfies SdfShaderProps,
712
- alpha,
713
- clippingRect,
714
- { height: textH, width: textW },
715
- 0,
716
- zIndex,
717
- false,
718
- parentHasRenderTexture,
719
- framebufferDimensions,
720
- );
721
-
722
- const texture = state.trFontFace?.texture;
723
- assertTruthy(texture);
724
- const ctxTexture = texture.ctxTexture;
725
-
726
- renderOp.addTexture(ctxTexture as WebGlCoreCtxTexture);
727
- renderOp.length = state.bufferNumFloats;
728
- renderOp.numQuads = state.bufferNumQuads;
729
-
730
- renderer.addRenderOp(renderOp);
731
-
732
- // if (!debug.disableScissor) {
733
- // renderer.enableScissor(
734
- // visibleRect.x,
735
- // visibleRect.y,
736
- // visibleRect.w,
737
- // visibleRect.h,
738
- // );
739
- // }
740
-
741
- // Draw the arrays
742
- // gl.drawArrays(
743
- // gl.TRIANGLES, // Primitive type
744
- // 0,
745
- // bufferNumVertices, // Number of verticies
746
- // );
747
-
748
- // renderer.disableScissor();
749
-
750
- // if (debug.showElementRect) {
751
- // this.renderer.drawBorder(
752
- // Colors.Blue,
753
- // elementRect.x,
754
- // elementRect.y,
755
- // elementRect.w,
756
- // elementRect.h,
757
- // );
758
- // }
759
-
760
- // if (debug.showVisibleRect) {
761
- // this.renderer.drawBorder(
762
- // Colors.Green,
763
- // visibleRect.x,
764
- // visibleRect.y,
765
- // visibleRect.w,
766
- // visibleRect.h,
767
- // );
768
- // }
769
-
770
- // if (debug.showRenderWindow && renderWindow) {
771
- // this.renderer.drawBorder(
772
- // Colors.Red,
773
- // x + renderWindow.x1,
774
- // y + renderWindow.y1 - scrollY,
775
- // x + renderWindow.x2 - (x + renderWindow.x1),
776
- // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
777
- // );
778
- // }
779
- // if (debug.printLayoutTime) {
780
- // debugData.drawSum += performance.now() - drawStartTime;
781
- // debugData.drawCount++;
782
- // }
783
- }
784
-
785
- override setIsRenderable(
786
- state: SdfTextRendererState,
787
- renderable: boolean,
788
- ): void {
789
- super.setIsRenderable(state, renderable);
790
- state.trFontFace?.texture.setRenderableOwner(state, renderable);
791
- }
792
-
793
- override destroyState(state: SdfTextRendererState): void {
794
- super.destroyState(state);
795
- // If there's a Font Face assigned we must free the owner relation to its texture
796
- state.trFontFace?.texture.setRenderableOwner(state, false);
797
- }
798
- //#endregion Overrides
799
-
800
- public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
801
- return this.stage.fontManager.resolveFontFace(
802
- this.fontFamilyArray,
803
- props,
804
- 'sdf',
805
- ) as SdfTrFontFace | undefined;
806
- }
807
-
808
- /**
809
- * Release the loaded SDF font face
810
- *
811
- * @param state
812
- */
813
- protected releaseFontFace(state: SdfTextRendererState) {
814
- state.resLineHeight = undefined;
815
- if (state.trFontFace) {
816
- state.trFontFace.texture.setRenderableOwner(state, false);
817
- state.trFontFace = undefined;
818
- }
819
- }
820
-
821
- /**
822
- * Invalidate the layout cache stored in the state. This will cause the text
823
- * to be re-layed out on the next update.
824
- *
825
- * @remarks
826
- * This also invalidates the visible window cache.
827
- *
828
- * @param state
829
- */
830
- protected invalidateLayoutCache(state: SdfTextRendererState): void {
831
- state.renderWindow.valid = false;
832
- state.elementBounds.valid = false;
833
- state.textH = undefined;
834
- state.textW = undefined;
835
- state.lineCache = [];
836
- this.setStatus(state, 'loading');
837
- this.scheduleUpdateState(state);
838
- }
839
-
840
- protected setElementBoundsX(state: SdfTextRendererState): void {
841
- const { x, contain, width } = state.props;
842
- const { elementBounds } = state;
843
- elementBounds.x1 = x;
844
- elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
845
- }
846
-
847
- protected setElementBoundsY(state: SdfTextRendererState): void {
848
- const { y, contain, height } = state.props;
849
- const { elementBounds } = state;
850
- elementBounds.y1 = y;
851
- elementBounds.y2 = contain === 'both' ? y + height : Infinity;
852
- }
853
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import {
21
+ type Bound,
22
+ type Rect,
23
+ createBound,
24
+ type BoundWithValid,
25
+ intersectRect,
26
+ type RectWithValid,
27
+ copyRect,
28
+ boundsOverlap,
29
+ convertBoundToRect,
30
+ } from '../../../lib/utils.js';
31
+ import {
32
+ TextRenderer,
33
+ type TrProps,
34
+ type TextRendererState,
35
+ type TrFontProps,
36
+ type TrPropSetters,
37
+ } from '../TextRenderer.js';
38
+ import { SdfTrFontFace } from '../../font-face-types/SdfTrFontFace/SdfTrFontFace.js';
39
+ import { FLOATS_PER_GLYPH } from './internal/constants.js';
40
+ import { getStartConditions } from './internal/getStartConditions.js';
41
+ import { layoutText } from './internal/layoutText.js';
42
+ import {
43
+ setRenderWindow,
44
+ type SdfRenderWindow,
45
+ } from './internal/setRenderWindow.js';
46
+ import type { TrFontFace } from '../../font-face-types/TrFontFace.js';
47
+ import { TrFontManager, type FontFamilyMap } from '../../TrFontManager.js';
48
+ import { assertTruthy, mergeColorAlpha } from '../../../../utils.js';
49
+ import type { Stage } from '../../../Stage.js';
50
+ import { WebGlCoreRenderOp } from '../../../renderers/webgl/WebGlCoreRenderOp.js';
51
+ import { BufferCollection } from '../../../renderers/webgl/internal/BufferCollection.js';
52
+ import type {
53
+ SdfShader,
54
+ SdfShaderProps,
55
+ } from '../../../renderers/webgl/shaders/SdfShader.js';
56
+ import type { WebGlCoreCtxTexture } from '../../../renderers/webgl/WebGlCoreCtxTexture.js';
57
+ import { EventEmitter } from '../../../../common/EventEmitter.js';
58
+ import type { Matrix3d } from '../../../lib/Matrix3d.js';
59
+ import type { Dimensions } from '../../../../common/CommonTypes.js';
60
+ import { WebGlCoreRenderer } from '../../../renderers/webgl/WebGlCoreRenderer.js';
61
+ import { calcDefaultLineHeight } from '../../TextRenderingUtils.js';
62
+
63
+ declare module '../TextRenderer.js' {
64
+ interface TextRendererMap {
65
+ sdf: SdfTextRenderer;
66
+ }
67
+
68
+ // Add prefixed SDF-specific props to TextRendererDebugProps
69
+ interface TextRendererDebugProps {
70
+ sdfShaderDebug: boolean;
71
+ }
72
+ }
73
+
74
+ export interface LineCacheItem {
75
+ codepointIndex: number;
76
+ maxY: number;
77
+ maxX: number;
78
+ }
79
+
80
+ export interface SdfTextRendererState extends TextRendererState {
81
+ /**
82
+ * Cache for layout resume points indexed by the `curY` for each line
83
+ * in the render sequence.
84
+ *
85
+ * Allows faster rendering by skipping parts of the layout loop that are
86
+ * outside of the renderWindow.
87
+ */
88
+ lineCache: LineCacheItem[];
89
+
90
+ renderWindow: SdfRenderWindow;
91
+
92
+ elementBounds: BoundWithValid;
93
+
94
+ clippingRect: RectWithValid;
95
+
96
+ bufferNumFloats: number;
97
+
98
+ bufferNumQuads: number;
99
+
100
+ vertexBuffer: Float32Array | undefined;
101
+
102
+ webGlBuffers: BufferCollection | null;
103
+
104
+ bufferUploaded: boolean;
105
+
106
+ distanceRange: number;
107
+
108
+ trFontFace: SdfTrFontFace | undefined;
109
+
110
+ /**
111
+ * Resolved line height in logical screen pixel units
112
+ */
113
+ resLineHeight: number | undefined;
114
+ }
115
+
116
+ /**
117
+ * Ephemeral rect object used for calculations
118
+ */
119
+ const tmpRect: Rect = {
120
+ x: 0,
121
+ y: 0,
122
+ width: 0,
123
+ height: 0,
124
+ };
125
+
126
+ /**
127
+ * Singleton class for rendering text using signed distance fields.
128
+ *
129
+ * @remarks
130
+ * SdfTextRenderer supports both single-channel and multi-channel signed distance fields.
131
+ */
132
+ export class SdfTextRenderer extends TextRenderer<SdfTextRendererState> {
133
+ /**
134
+ * Map of font family names to a set of font faces.
135
+ */
136
+ private ssdfFontFamilies: FontFamilyMap = {};
137
+ private msdfFontFamilies: FontFamilyMap = {};
138
+ private fontFamilyArray: FontFamilyMap[] = [
139
+ this.ssdfFontFamilies,
140
+ this.msdfFontFamilies,
141
+ ];
142
+ private sdfShader: SdfShader;
143
+ private rendererBounds: Bound;
144
+
145
+ public type: 'canvas' | 'sdf' = 'sdf';
146
+
147
+ constructor(stage: Stage) {
148
+ super(stage);
149
+ this.sdfShader = this.stage.shManager.loadShader('SdfShader', {
150
+ transform: new Float32Array(),
151
+ color: 0,
152
+ size: 0,
153
+ scrollY: 0,
154
+ distanceRange: 0,
155
+ debug: false,
156
+ }).shader;
157
+ this.rendererBounds = {
158
+ x1: 0,
159
+ y1: 0,
160
+ x2: this.stage.options.appWidth,
161
+ y2: this.stage.options.appHeight,
162
+ };
163
+ }
164
+
165
+ //#region Overrides
166
+ getPropertySetters(): Partial<TrPropSetters<SdfTextRendererState>> {
167
+ return {
168
+ fontFamily: (state, value) => {
169
+ state.props.fontFamily = value;
170
+ this.releaseFontFace(state);
171
+ this.invalidateLayoutCache(state);
172
+ },
173
+ fontWeight: (state, value) => {
174
+ state.props.fontWeight = value;
175
+ this.releaseFontFace(state);
176
+ this.invalidateLayoutCache(state);
177
+ },
178
+ fontStyle: (state, value) => {
179
+ state.props.fontStyle = value;
180
+ this.releaseFontFace(state);
181
+ this.invalidateLayoutCache(state);
182
+ },
183
+ fontStretch: (state, value) => {
184
+ state.props.fontStretch = value;
185
+ this.releaseFontFace(state);
186
+ this.invalidateLayoutCache(state);
187
+ },
188
+ fontSize: (state, value) => {
189
+ state.props.fontSize = value;
190
+ this.invalidateLayoutCache(state);
191
+ },
192
+ text: (state, value) => {
193
+ state.props.text = value;
194
+ this.invalidateLayoutCache(state);
195
+ },
196
+ textAlign: (state, value) => {
197
+ state.props.textAlign = value;
198
+ this.invalidateLayoutCache(state);
199
+ },
200
+ color: (state, value) => {
201
+ state.props.color = value;
202
+ },
203
+ x: (state, value) => {
204
+ state.props.x = value;
205
+ if (state.elementBounds.valid) {
206
+ this.setElementBoundsX(state);
207
+ // Only schedule an update if the text is not already rendered
208
+ // (renderWindow is invalid) and the element possibly overlaps the screen
209
+ // This is to avoid unnecessary updates when we know text is off-screen
210
+ if (
211
+ !state.renderWindow.valid &&
212
+ boundsOverlap(state.elementBounds, this.rendererBounds)
213
+ ) {
214
+ this.scheduleUpdateState(state);
215
+ }
216
+ }
217
+ },
218
+ y: (state, value) => {
219
+ state.props.y = value;
220
+ if (state.elementBounds.valid) {
221
+ this.setElementBoundsY(state);
222
+ // See x() for explanation
223
+ if (
224
+ !state.renderWindow.valid &&
225
+ boundsOverlap(state.elementBounds, this.rendererBounds)
226
+ ) {
227
+ this.scheduleUpdateState(state);
228
+ }
229
+ }
230
+ },
231
+ contain: (state, value) => {
232
+ state.props.contain = value;
233
+ this.invalidateLayoutCache(state);
234
+ },
235
+ width: (state, value) => {
236
+ state.props.width = value;
237
+ // Only invalidate layout cache if we're containing in the horizontal direction
238
+ if (state.props.contain !== 'none') {
239
+ this.invalidateLayoutCache(state);
240
+ }
241
+ },
242
+ height: (state, value) => {
243
+ state.props.height = value;
244
+ // Only invalidate layout cache if we're containing in the vertical direction
245
+ if (state.props.contain === 'both') {
246
+ this.invalidateLayoutCache(state);
247
+ }
248
+ },
249
+ offsetY: (state, value) => {
250
+ state.props.offsetY = value;
251
+ this.invalidateLayoutCache(state);
252
+ },
253
+ scrollable: (state, value) => {
254
+ state.props.scrollable = value;
255
+ this.invalidateLayoutCache(state);
256
+ },
257
+ scrollY: (state, value) => {
258
+ state.props.scrollY = value;
259
+ // Scrolling doesn't need to invalidate any caches, but it does need to
260
+ // schedule an update
261
+ this.scheduleUpdateState(state);
262
+ },
263
+ letterSpacing: (state, value) => {
264
+ state.props.letterSpacing = value;
265
+ this.invalidateLayoutCache(state);
266
+ },
267
+ lineHeight: (state, value) => {
268
+ state.props.lineHeight = value;
269
+ state.resLineHeight = undefined;
270
+ this.invalidateLayoutCache(state);
271
+ },
272
+ maxLines: (state, value) => {
273
+ state.props.maxLines = value;
274
+ this.invalidateLayoutCache(state);
275
+ },
276
+ textBaseline: (state, value) => {
277
+ state.props.textBaseline = value;
278
+ this.invalidateLayoutCache(state);
279
+ },
280
+ verticalAlign: (state, value) => {
281
+ state.props.verticalAlign = value;
282
+ this.invalidateLayoutCache(state);
283
+ },
284
+ overflowSuffix: (state, value) => {
285
+ state.props.overflowSuffix = value;
286
+ this.invalidateLayoutCache(state);
287
+ },
288
+ debug: (state, value) => {
289
+ state.props.debug = value;
290
+ },
291
+ };
292
+ }
293
+
294
+ override canRenderFont(props: TrFontProps): boolean {
295
+ // TODO: Support matching on font stretch, weight and style (if/when needed)
296
+ // For now we just match on the font family name
297
+ // '$$SDF_FAILURE_TEST$$' is used to test the 'failure' event coming from text
298
+ const { fontFamily } = props;
299
+ return (
300
+ fontFamily in this.ssdfFontFamilies ||
301
+ fontFamily in this.msdfFontFamilies ||
302
+ fontFamily === '$$SDF_FAILURE_TEST$$'
303
+ );
304
+ }
305
+
306
+ override isFontFaceSupported(fontFace: TrFontFace): boolean {
307
+ return fontFace instanceof SdfTrFontFace;
308
+ }
309
+
310
+ override addFontFace(fontFace: TrFontFace): void {
311
+ // Make sure the font face is an SDF font face (it should have already passed
312
+ // the `isFontFaceSupported` check)
313
+ assertTruthy(fontFace instanceof SdfTrFontFace);
314
+ const familyName = fontFace.fontFamily;
315
+ const fontFamiles =
316
+ fontFace.type === 'ssdf'
317
+ ? this.ssdfFontFamilies
318
+ : fontFace.type === 'msdf'
319
+ ? this.msdfFontFamilies
320
+ : undefined;
321
+ if (!fontFamiles) {
322
+ console.warn(`Invalid font face type: ${fontFace.type as string}`);
323
+ return;
324
+ }
325
+ let faceSet = fontFamiles[familyName];
326
+ if (!faceSet) {
327
+ faceSet = new Set();
328
+ fontFamiles[familyName] = faceSet;
329
+ }
330
+ faceSet.add(fontFace);
331
+ }
332
+
333
+ override createState(props: TrProps): SdfTextRendererState {
334
+ return {
335
+ props,
336
+ status: 'initialState',
337
+ updateScheduled: false,
338
+ emitter: new EventEmitter(),
339
+ lineCache: [],
340
+ forceFullLayoutCalc: false,
341
+ renderWindow: {
342
+ screen: {
343
+ x1: 0,
344
+ y1: 0,
345
+ x2: 0,
346
+ y2: 0,
347
+ },
348
+ sdf: {
349
+ x1: 0,
350
+ y1: 0,
351
+ x2: 0,
352
+ y2: 0,
353
+ },
354
+ firstLineIdx: 0,
355
+ numLines: 0,
356
+ valid: false,
357
+ },
358
+ elementBounds: {
359
+ x1: 0,
360
+ y1: 0,
361
+ x2: 0,
362
+ y2: 0,
363
+ valid: false,
364
+ },
365
+ clippingRect: {
366
+ x: 0,
367
+ y: 0,
368
+ width: 0,
369
+ height: 0,
370
+ valid: false,
371
+ },
372
+ bufferNumFloats: 0,
373
+ bufferNumQuads: 0,
374
+ vertexBuffer: undefined,
375
+ webGlBuffers: null,
376
+ bufferUploaded: false,
377
+ textH: undefined,
378
+ textW: undefined,
379
+ distanceRange: 0,
380
+ trFontFace: undefined,
381
+ isRenderable: false,
382
+ resLineHeight: undefined,
383
+ debugData: {
384
+ updateCount: 0,
385
+ layoutCount: 0,
386
+ lastLayoutNumCharacters: 0,
387
+ layoutSum: 0,
388
+ drawSum: 0,
389
+ drawCount: 0,
390
+ bufferSize: 0,
391
+ },
392
+ };
393
+ }
394
+
395
+ override updateState(state: SdfTextRendererState): void {
396
+ let { trFontFace } = state;
397
+ const { textH, lineCache, debugData, forceFullLayoutCalc } = state;
398
+ debugData.updateCount++;
399
+
400
+ // On the first update call we need to set the status to loading
401
+ if (state.status === 'initialState') {
402
+ this.setStatus(state, 'loading');
403
+ }
404
+
405
+ // Resolve font face if we haven't yet
406
+ if (trFontFace === undefined) {
407
+ trFontFace = this.resolveFontFace(state.props);
408
+ state.trFontFace = trFontFace;
409
+ if (trFontFace === undefined) {
410
+ const msg = `SdfTextRenderer: Could not resolve font face for family: '${state.props.fontFamily}'`;
411
+ console.error(msg);
412
+ this.setStatus(state, 'failed', new Error(msg));
413
+ return;
414
+ }
415
+ trFontFace.texture.setRenderableOwner(state, true);
416
+ }
417
+
418
+ // If the font hasn't been loaded yet, stop here.
419
+ // Listen for the 'loaded' event and forward fontLoaded event
420
+ if (trFontFace.loaded === false) {
421
+ trFontFace.once('loaded', () => {
422
+ this.scheduleUpdateState(state);
423
+ });
424
+ return;
425
+ }
426
+
427
+ // If the font is loaded then so should the data
428
+ assertTruthy(trFontFace.data, 'Font face data should be loaded');
429
+ assertTruthy(trFontFace.metrics, 'Font face metrics should be loaded');
430
+
431
+ const {
432
+ text,
433
+ fontSize,
434
+ x,
435
+ y,
436
+ contain,
437
+ width,
438
+ height,
439
+ verticalAlign,
440
+ scrollable,
441
+ overflowSuffix,
442
+ maxLines,
443
+ } = state.props;
444
+
445
+ // scrollY only has an effect when contain === 'both' and scrollable === true
446
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
447
+
448
+ const { renderWindow } = state;
449
+
450
+ /**
451
+ * The font size of the SDF font face (the basis for SDF space units)
452
+ */
453
+ const sdfFontSize = trFontFace.data.info.size;
454
+
455
+ /**
456
+ * Divide screen space units by this to get the SDF space units
457
+ * Mulitple SDF space units by this to get screen space units
458
+ */
459
+ const fontSizeRatio = fontSize / sdfFontSize;
460
+
461
+ // If not already resolved, resolve the line height and store it in the state
462
+ let resLineHeight = state.resLineHeight;
463
+ if (resLineHeight === undefined) {
464
+ const lineHeight = state.props.lineHeight;
465
+ // If lineHeight is undefined, use the maxCharHeight from the font face
466
+ if (lineHeight === undefined) {
467
+ resLineHeight = calcDefaultLineHeight(trFontFace.metrics, fontSize);
468
+ } else {
469
+ resLineHeight = lineHeight;
470
+ }
471
+ state.resLineHeight = resLineHeight;
472
+ }
473
+
474
+ // Needed in renderWindow calculation
475
+ const sdfLineHeight = resLineHeight / fontSizeRatio;
476
+
477
+ state.distanceRange =
478
+ fontSizeRatio * trFontFace.data.distanceField.distanceRange;
479
+
480
+ // Allocate buffers if needed
481
+ const neededLength = text.length * FLOATS_PER_GLYPH;
482
+ let vertexBuffer = state.vertexBuffer;
483
+ if (!vertexBuffer || vertexBuffer.length < neededLength) {
484
+ vertexBuffer = new Float32Array(neededLength * 2);
485
+ }
486
+
487
+ const elementBounds = state.elementBounds;
488
+ if (!elementBounds.valid) {
489
+ this.setElementBoundsX(state);
490
+ this.setElementBoundsY(state);
491
+ elementBounds.valid = true;
492
+ }
493
+
494
+ // Return early if we're still viewing inside the established render window
495
+ // No need to re-render what we've already rendered
496
+ // (Only if there's an established renderWindow and we're not suppressing early exit)
497
+ if (!forceFullLayoutCalc && renderWindow.valid) {
498
+ const rwScreen = renderWindow.screen;
499
+ if (
500
+ x + rwScreen.x1 <= elementBounds.x1 &&
501
+ x + rwScreen.x2 >= elementBounds.x2 &&
502
+ y - scrollY + rwScreen.y1 <= elementBounds.y1 &&
503
+ y - scrollY + rwScreen.y2 >= elementBounds.y2
504
+ ) {
505
+ this.setStatus(state, 'loaded');
506
+ return;
507
+ }
508
+ // Otherwise invalidate the renderWindow so it can be redone
509
+ renderWindow.valid = false;
510
+ this.setStatus(state, 'loading');
511
+ }
512
+
513
+ const { offsetY, textAlign } = state.props;
514
+
515
+ // Create a new renderWindow if needed
516
+ if (!renderWindow.valid) {
517
+ const isPossiblyOnScreen = boundsOverlap(
518
+ elementBounds,
519
+ this.rendererBounds,
520
+ );
521
+
522
+ if (!isPossiblyOnScreen) {
523
+ // If the element is not possibly on screen, we can skip the layout and rendering completely
524
+ return;
525
+ }
526
+
527
+ setRenderWindow(
528
+ renderWindow,
529
+ x,
530
+ y,
531
+ scrollY,
532
+ resLineHeight,
533
+ contain === 'both' ? elementBounds.y2 - elementBounds.y1 : 0,
534
+ elementBounds,
535
+ fontSizeRatio,
536
+ );
537
+ // console.log('newRenderWindow', renderWindow);
538
+ }
539
+
540
+ const start = getStartConditions(
541
+ sdfFontSize,
542
+ sdfLineHeight,
543
+ trFontFace,
544
+ verticalAlign,
545
+ offsetY,
546
+ fontSizeRatio,
547
+ renderWindow,
548
+ lineCache,
549
+ textH,
550
+ );
551
+
552
+ if (!start) {
553
+ // Nothing to render, return early, but still mark as loaded (since the text is just scrolled
554
+ // out of view)
555
+ this.setStatus(state, 'loaded');
556
+ return;
557
+ }
558
+
559
+ const { letterSpacing } = state.props;
560
+
561
+ const out2 = layoutText(
562
+ start.lineIndex,
563
+ start.sdfX,
564
+ start.sdfY,
565
+ text,
566
+ textAlign,
567
+ width,
568
+ height,
569
+ fontSize,
570
+ resLineHeight,
571
+ letterSpacing,
572
+ vertexBuffer,
573
+ contain,
574
+ lineCache,
575
+ renderWindow.sdf,
576
+ trFontFace,
577
+ forceFullLayoutCalc,
578
+ scrollable,
579
+ overflowSuffix,
580
+ maxLines,
581
+ );
582
+
583
+ state.bufferUploaded = false;
584
+ state.bufferNumFloats = out2.bufferNumFloats;
585
+ state.bufferNumQuads = out2.bufferNumQuads;
586
+ state.vertexBuffer = vertexBuffer;
587
+ state.renderWindow = renderWindow;
588
+ debugData.lastLayoutNumCharacters = out2.layoutNumCharacters;
589
+ debugData.bufferSize = vertexBuffer.byteLength;
590
+
591
+ // If we didn't exit early, we know we have completely computed w/h
592
+ if (out2.fullyProcessed) {
593
+ state.textW = out2.maxX * fontSizeRatio;
594
+ state.textH = out2.numLines * sdfLineHeight * fontSizeRatio;
595
+ }
596
+
597
+ // if (state.props.debug.printLayoutTime) {
598
+ // debugData.layoutSum += performance.now() - updateStartTime;
599
+ // debugData.layoutCount++;
600
+ // }
601
+ this.setStatus(state, 'loaded');
602
+ }
603
+
604
+ override renderQuads(
605
+ state: SdfTextRendererState,
606
+ transform: Matrix3d,
607
+ clippingRect: Readonly<RectWithValid>,
608
+ alpha: number,
609
+ parentHasRenderTexture: boolean,
610
+ framebufferDimensions: Dimensions,
611
+ ): void {
612
+ if (!state.vertexBuffer) {
613
+ // Nothing to draw
614
+ return;
615
+ }
616
+
617
+ const renderer = this.stage.renderer;
618
+ assertTruthy(renderer instanceof WebGlCoreRenderer);
619
+
620
+ const { fontSize, color, contain, scrollable, zIndex, debug } = state.props;
621
+
622
+ // scrollY only has an effect when contain === 'both' and scrollable === true
623
+ const scrollY = contain === 'both' && scrollable ? state.props.scrollY : 0;
624
+
625
+ const {
626
+ textW = 0,
627
+ textH = 0,
628
+ distanceRange,
629
+ vertexBuffer,
630
+ bufferUploaded,
631
+ trFontFace,
632
+ elementBounds,
633
+ } = state;
634
+
635
+ let { webGlBuffers } = state;
636
+
637
+ if (!webGlBuffers) {
638
+ const glw = renderer.glw;
639
+ const stride = 4 * Float32Array.BYTES_PER_ELEMENT;
640
+ const webGlBuffer = glw.createBuffer();
641
+ assertTruthy(webGlBuffer);
642
+ state.webGlBuffers = new BufferCollection([
643
+ {
644
+ buffer: webGlBuffer,
645
+ attributes: {
646
+ a_position: {
647
+ name: 'a_position',
648
+ size: 2, // 2 components per iteration
649
+ type: glw.FLOAT, // the data is 32bit floats
650
+ normalized: false, // don't normalize the data
651
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
652
+ offset: 0, // start at the beginning of the buffer
653
+ },
654
+ a_textureCoordinate: {
655
+ name: 'a_textureCoordinate',
656
+ size: 2,
657
+ type: glw.FLOAT,
658
+ normalized: false,
659
+ stride,
660
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
661
+ },
662
+ },
663
+ },
664
+ ]);
665
+ state.bufferUploaded = false;
666
+ assertTruthy(state.webGlBuffers);
667
+ webGlBuffers = state.webGlBuffers;
668
+ }
669
+
670
+ if (!bufferUploaded) {
671
+ const glw = renderer.glw;
672
+
673
+ const buffer = webGlBuffers?.getBuffer('a_textureCoordinate') ?? null;
674
+ glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
675
+ state.bufferUploaded = true;
676
+ }
677
+
678
+ assertTruthy(trFontFace);
679
+ if (scrollable && contain === 'both') {
680
+ assertTruthy(elementBounds.valid);
681
+ const elementRect = convertBoundToRect(elementBounds, tmpRect);
682
+
683
+ if (clippingRect.valid) {
684
+ state.clippingRect.valid = true;
685
+ clippingRect = intersectRect(
686
+ clippingRect,
687
+ elementRect,
688
+ state.clippingRect,
689
+ );
690
+ } else {
691
+ state.clippingRect.valid = true;
692
+ clippingRect = copyRect(elementRect, state.clippingRect);
693
+ }
694
+ }
695
+
696
+ const renderOp = new WebGlCoreRenderOp(
697
+ renderer.glw,
698
+ renderer.options,
699
+ webGlBuffers,
700
+ this.sdfShader,
701
+ {
702
+ transform: transform.getFloatArr(),
703
+ // IMPORTANT: The SDF Shader expects the color NOT to be premultiplied
704
+ // for the best blending results. Which is why we use `mergeColorAlpha`
705
+ // instead of `mergeColorAlphaPremultiplied` here.
706
+ color: mergeColorAlpha(color, alpha),
707
+ size: fontSize / (trFontFace.data?.info.size || 0),
708
+ scrollY,
709
+ distanceRange,
710
+ debug: debug.sdfShaderDebug,
711
+ } satisfies SdfShaderProps,
712
+ alpha,
713
+ clippingRect,
714
+ { height: textH, width: textW },
715
+ 0,
716
+ zIndex,
717
+ false,
718
+ parentHasRenderTexture,
719
+ framebufferDimensions,
720
+ );
721
+
722
+ const texture = state.trFontFace?.texture;
723
+ assertTruthy(texture);
724
+ const ctxTexture = texture.ctxTexture;
725
+
726
+ renderOp.addTexture(ctxTexture as WebGlCoreCtxTexture);
727
+ renderOp.length = state.bufferNumFloats;
728
+ renderOp.numQuads = state.bufferNumQuads;
729
+
730
+ renderer.addRenderOp(renderOp);
731
+
732
+ // if (!debug.disableScissor) {
733
+ // renderer.enableScissor(
734
+ // visibleRect.x,
735
+ // visibleRect.y,
736
+ // visibleRect.w,
737
+ // visibleRect.h,
738
+ // );
739
+ // }
740
+
741
+ // Draw the arrays
742
+ // gl.drawArrays(
743
+ // gl.TRIANGLES, // Primitive type
744
+ // 0,
745
+ // bufferNumVertices, // Number of verticies
746
+ // );
747
+
748
+ // renderer.disableScissor();
749
+
750
+ // if (debug.showElementRect) {
751
+ // this.renderer.drawBorder(
752
+ // Colors.Blue,
753
+ // elementRect.x,
754
+ // elementRect.y,
755
+ // elementRect.w,
756
+ // elementRect.h,
757
+ // );
758
+ // }
759
+
760
+ // if (debug.showVisibleRect) {
761
+ // this.renderer.drawBorder(
762
+ // Colors.Green,
763
+ // visibleRect.x,
764
+ // visibleRect.y,
765
+ // visibleRect.w,
766
+ // visibleRect.h,
767
+ // );
768
+ // }
769
+
770
+ // if (debug.showRenderWindow && renderWindow) {
771
+ // this.renderer.drawBorder(
772
+ // Colors.Red,
773
+ // x + renderWindow.x1,
774
+ // y + renderWindow.y1 - scrollY,
775
+ // x + renderWindow.x2 - (x + renderWindow.x1),
776
+ // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
777
+ // );
778
+ // }
779
+ // if (debug.printLayoutTime) {
780
+ // debugData.drawSum += performance.now() - drawStartTime;
781
+ // debugData.drawCount++;
782
+ // }
783
+ }
784
+
785
+ override setIsRenderable(
786
+ state: SdfTextRendererState,
787
+ renderable: boolean,
788
+ ): void {
789
+ super.setIsRenderable(state, renderable);
790
+ state.trFontFace?.texture.setRenderableOwner(state, renderable);
791
+ }
792
+
793
+ override destroyState(state: SdfTextRendererState): void {
794
+ super.destroyState(state);
795
+ // If there's a Font Face assigned we must free the owner relation to its texture
796
+ state.trFontFace?.texture.setRenderableOwner(state, false);
797
+ }
798
+ //#endregion Overrides
799
+
800
+ public resolveFontFace(props: TrFontProps): SdfTrFontFace | undefined {
801
+ return this.stage.fontManager.resolveFontFace(
802
+ this.fontFamilyArray,
803
+ props,
804
+ 'sdf',
805
+ ) as SdfTrFontFace | undefined;
806
+ }
807
+
808
+ /**
809
+ * Release the loaded SDF font face
810
+ *
811
+ * @param state
812
+ */
813
+ protected releaseFontFace(state: SdfTextRendererState) {
814
+ state.resLineHeight = undefined;
815
+ if (state.trFontFace) {
816
+ state.trFontFace.texture.setRenderableOwner(state, false);
817
+ state.trFontFace = undefined;
818
+ }
819
+ }
820
+
821
+ /**
822
+ * Invalidate the layout cache stored in the state. This will cause the text
823
+ * to be re-layed out on the next update.
824
+ *
825
+ * @remarks
826
+ * This also invalidates the visible window cache.
827
+ *
828
+ * @param state
829
+ */
830
+ protected invalidateLayoutCache(state: SdfTextRendererState): void {
831
+ state.renderWindow.valid = false;
832
+ state.elementBounds.valid = false;
833
+ state.textH = undefined;
834
+ state.textW = undefined;
835
+ state.lineCache = [];
836
+ this.setStatus(state, 'loading');
837
+ this.scheduleUpdateState(state);
838
+ }
839
+
840
+ protected setElementBoundsX(state: SdfTextRendererState): void {
841
+ const { x, contain, width } = state.props;
842
+ const { elementBounds } = state;
843
+ elementBounds.x1 = x;
844
+ elementBounds.x2 = contain !== 'none' ? x + width : Infinity;
845
+ }
846
+
847
+ protected setElementBoundsY(state: SdfTextRendererState): void {
848
+ const { y, contain, height } = state.props;
849
+ const { elementBounds } = state;
850
+ elementBounds.y1 = y;
851
+ elementBounds.y2 = contain === 'both' ? y + height : Infinity;
852
+ }
853
+ }