@lightningjs/renderer 2.9.0-beta3 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +33 -7
  14. package/dist/src/core/CoreNode.js +113 -75
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextNode.d.ts +2 -2
  17. package/dist/src/core/CoreTextNode.js +7 -4
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  20. package/dist/src/core/CoreTextureManager.js.map +1 -1
  21. package/dist/src/core/Stage.js +1 -0
  22. package/dist/src/core/Stage.js.map +1 -1
  23. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  24. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  25. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  26. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  27. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  28. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  29. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  34. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  35. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  36. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  37. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  38. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  39. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  40. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  41. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +6 -0
  42. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  43. package/dist/src/core/textures/Texture.d.ts +1 -1
  44. package/dist/src/core/textures/Texture.js +13 -5
  45. package/dist/src/core/textures/Texture.js.map +1 -1
  46. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  47. package/dist/src/main-api/ICoreDriver.js +20 -0
  48. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  49. package/dist/src/main-api/RendererMain.d.ts +378 -0
  50. package/dist/src/main-api/RendererMain.js +367 -0
  51. package/dist/src/main-api/RendererMain.js.map +1 -0
  52. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  53. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  54. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  55. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  56. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  57. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  58. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  59. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  60. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  61. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  62. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  63. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  64. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  65. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  66. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  67. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  68. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  69. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  70. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  71. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  72. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  73. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  74. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  75. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  76. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  77. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  78. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  79. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  80. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  81. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  82. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  83. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  84. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  85. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  86. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  87. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  88. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  89. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  90. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  91. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  92. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  93. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  94. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  95. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  96. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  97. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  98. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  99. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  100. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  101. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  102. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  103. package/dist/src/render-drivers/utils.d.ts +12 -0
  104. package/dist/src/render-drivers/utils.js +74 -0
  105. package/dist/src/render-drivers/utils.js.map +1 -0
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/dist/tsconfig.tsbuildinfo +1 -0
  108. package/exports/canvas.ts +39 -39
  109. package/exports/index.ts +89 -89
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +44 -44
  112. package/exports/webgl.ts +38 -38
  113. package/package.json +1 -1
  114. package/scripts/please-use-pnpm.js +13 -13
  115. package/src/common/CommonTypes.ts +139 -139
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +199 -95
  120. package/src/core/CoreNode.ts +2335 -2282
  121. package/src/core/CoreShaderManager.ts +292 -292
  122. package/src/core/CoreTextNode.ts +455 -450
  123. package/src/core/CoreTextureManager.ts +548 -522
  124. package/src/core/Stage.ts +700 -699
  125. package/src/core/TextureMemoryManager.ts +277 -277
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +340 -340
  128. package/src/core/animations/CoreAnimationController.ts +157 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +270 -270
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +86 -86
  133. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +306 -306
  137. package/src/core/platform.ts +61 -61
  138. package/src/core/renderers/CoreContextTexture.ts +43 -43
  139. package/src/core/renderers/CoreRenderOp.ts +22 -22
  140. package/src/core/renderers/CoreRenderer.ts +114 -114
  141. package/src/core/renderers/CoreShader.ts +41 -41
  142. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  143. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  144. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  145. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  146. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  147. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  148. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  149. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  150. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  151. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  152. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  153. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  154. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  155. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  156. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  157. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  158. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  159. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  160. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  161. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  163. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  165. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  166. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  167. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  168. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  169. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  170. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  171. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  172. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  173. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  174. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  175. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  176. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  177. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  178. package/src/core/text-rendering/TrFontManager.ts +183 -183
  179. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -169
  180. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  181. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  182. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  183. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  184. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  185. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  186. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  201. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  202. package/src/core/textures/ColorTexture.ts +102 -102
  203. package/src/core/textures/ImageTexture.ts +378 -378
  204. package/src/core/textures/NoiseTexture.ts +104 -104
  205. package/src/core/textures/RenderTexture.ts +85 -85
  206. package/src/core/textures/SubTexture.ts +171 -171
  207. package/src/core/textures/Texture.ts +423 -407
  208. package/src/core/utils.ts +227 -227
  209. package/src/env.d.ts +7 -7
  210. package/src/main-api/DynamicShaderController.ts +104 -104
  211. package/src/main-api/INode.ts +101 -101
  212. package/src/main-api/Inspector.ts +505 -505
  213. package/src/main-api/Renderer.ts +693 -693
  214. package/src/main-api/ShaderController.ts +80 -80
  215. package/src/main-api/utils.ts +45 -45
  216. package/src/utils.ts +248 -248
  217. package/COPYING +0 -1
@@ -1,340 +1,340 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
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- import { getTimingFunction } from '../utils.js';
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- import { mergeColorProgress } from '../../utils.js';
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- import { EventEmitter } from '../../common/EventEmitter.js';
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-
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- export interface AnimationSettings {
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- duration: number;
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- delay: number;
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- easing: string;
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- loop: boolean;
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- repeat: number;
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- repeatDelay: number;
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- stopMethod: 'reverse' | 'reset' | false;
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- }
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-
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- type PropValues = {
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- start: number;
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- target: number;
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- };
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- type PropValuesMap = Record<string, Record<string, PropValues>>;
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-
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- export class CoreAnimation extends EventEmitter {
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- public settings: AnimationSettings;
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- private progress = 0;
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- private delayFor = 0;
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- private delay = 0;
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- private timingFunction: (t: number) => number | undefined;
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-
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- propValuesMap: PropValuesMap = {};
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- dynPropValuesMap: PropValuesMap | undefined = undefined;
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-
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- constructor(
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- private node: CoreNode,
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- private props: Partial<CoreNodeAnimateProps>,
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- settings: Partial<AnimationSettings>,
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- ) {
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- super();
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-
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- for (const key in props) {
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- if (key !== 'shaderProps') {
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- if (this.propValuesMap['props'] === undefined) {
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- this.propValuesMap['props'] = {};
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- }
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- this.propValuesMap['props'][key] = {
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- start:
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- node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
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- target: props[
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- key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
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- ] as number,
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- };
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- } else if (node.shader.type !== 'DynamicShader') {
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- this.propValuesMap['shaderProps'] = {};
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- for (const key in props.shaderProps) {
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- this.propValuesMap['shaderProps'][key] = {
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- start: node.shader.props[key] as number,
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- target: props.shaderProps[key] as number,
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- };
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- }
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- } else {
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- const shaderPropKeys = Object.keys(props.shaderProps!);
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- const spLength = shaderPropKeys.length;
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- this.dynPropValuesMap = {};
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- for (let j = 0; j < spLength; j++) {
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- const effectName = shaderPropKeys[j]!;
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- const effect = props.shaderProps![effectName]!;
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- this.dynPropValuesMap[effectName] = {};
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- const effectProps = Object.entries(effect);
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- const eLength = effectProps.length;
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-
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- for (let k = 0; k < eLength; k++) {
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- const [key, value] = effectProps[k]!;
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- this.dynPropValuesMap[effectName]![key] = {
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- start: node.shader.props[effectName][key],
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- target: value,
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- };
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- }
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- }
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- }
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- }
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-
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- const easing = settings.easing || 'linear';
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- const delay = settings.delay ?? 0;
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- this.settings = {
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- duration: settings.duration ?? 0,
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- delay,
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- easing,
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- loop: settings.loop ?? false,
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- repeat: settings.repeat ?? 0,
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- repeatDelay: settings.repeatDelay ?? 0,
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- stopMethod: settings.stopMethod ?? false,
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- };
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- this.timingFunction = getTimingFunction(easing);
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- this.delayFor = delay;
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- this.delay = delay;
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- }
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-
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- reset() {
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- this.progress = 0;
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- this.delayFor = this.settings.delay || 0;
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- this.update(0);
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- }
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-
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- private restoreValues(
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- target: Record<string, number>,
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- valueMap: Record<string, PropValues>,
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- ) {
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- const entries = Object.entries(valueMap);
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- const eLength = entries.length;
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-
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- for (let i = 0; i < eLength; i++) {
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- const [key, value] = entries[i]!;
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- target[key] = value.start;
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- }
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- }
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-
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- restore() {
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- this.reset();
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- if (this.propValuesMap['props'] !== undefined) {
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- this.restoreValues(
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- this.node as unknown as Record<string, number>,
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- this.propValuesMap['props'],
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- );
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- }
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- if (this.propValuesMap['shaderProps'] !== undefined) {
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- this.restoreValues(
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- this.node.shader.props as Record<string, number>,
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- this.propValuesMap['shaderProps'],
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- );
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- }
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-
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- if (this.dynPropValuesMap !== undefined) {
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- const dynEntries = Object.keys(this.dynPropValuesMap);
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- const dynEntriesL = dynEntries.length;
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- if (dynEntriesL > 0) {
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- for (let i = 0; i < dynEntriesL; i++) {
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- const key = dynEntries[i]!;
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- this.restoreValues(
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- this.node.shader.props[key],
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- this.dynPropValuesMap[key]!,
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- );
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- }
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- }
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- }
163
- }
164
-
165
- private reverseValues(valueMap: Record<string, PropValues>) {
166
- const entries = Object.entries(valueMap);
167
- const eLength = entries.length;
168
-
169
- for (let i = 0; i < eLength; i++) {
170
- const [key, value] = entries[i]!;
171
- valueMap[key] = {
172
- start: value.target,
173
- target: value.start,
174
- };
175
- }
176
- }
177
-
178
- reverse() {
179
- this.progress = 0;
180
-
181
- if (this.propValuesMap['props'] !== undefined) {
182
- this.reverseValues(this.propValuesMap['props']);
183
- }
184
- if (this.propValuesMap['shaderProps'] !== undefined) {
185
- this.reverseValues(this.propValuesMap['shaderProps']);
186
- }
187
-
188
- if (this.dynPropValuesMap !== undefined) {
189
- const dynEntries = Object.keys(this.dynPropValuesMap);
190
- const dynEntriesL = dynEntries.length;
191
- if (dynEntriesL > 0) {
192
- for (let i = 0; i < dynEntriesL; i++) {
193
- const key = dynEntries[i]!;
194
- this.reverseValues(this.dynPropValuesMap[key]!);
195
- }
196
- }
197
- }
198
-
199
- // restore stop method if we are not looping
200
- if (!this.settings.loop) {
201
- this.settings.stopMethod = false;
202
- }
203
- }
204
-
205
- private applyEasing(p: number, s: number, e: number): number {
206
- return (this.timingFunction(p) || p) * (e - s) + s;
207
- }
208
-
209
- updateValue(
210
- propName: string,
211
- propValue: number,
212
- startValue: number,
213
- easing: string | undefined,
214
- ): number {
215
- if (this.progress === 1) {
216
- return propValue;
217
- }
218
- if (this.progress === 0) {
219
- return startValue;
220
- }
221
-
222
- const endValue = propValue;
223
- if (propName.indexOf('color') !== -1) {
224
- if (startValue === endValue) {
225
- return startValue;
226
- }
227
-
228
- if (easing) {
229
- const easingProgressValue =
230
- this.timingFunction(this.progress) || this.progress;
231
- return mergeColorProgress(startValue, endValue, easingProgressValue);
232
- }
233
- return mergeColorProgress(startValue, endValue, this.progress);
234
- }
235
-
236
- if (easing) {
237
- return this.applyEasing(this.progress, startValue, endValue);
238
- }
239
- return startValue + (endValue - startValue) * this.progress;
240
- }
241
-
242
- private updateValues(
243
- target: Record<string, number>,
244
- valueMap: Record<string, PropValues>,
245
- easing: string | undefined,
246
- ) {
247
- const entries = Object.entries(valueMap);
248
- const eLength = entries.length;
249
-
250
- for (let i = 0; i < eLength; i++) {
251
- const [key, value] = entries[i]!;
252
- target[key] = this.updateValue(key, value.target, value.start, easing);
253
- }
254
- }
255
-
256
- update(dt: number) {
257
- const { duration, loop, easing, stopMethod } = this.settings;
258
- const { delayFor } = this;
259
- if (duration === 0 && delayFor === 0) {
260
- this.emit('finished', {});
261
- return;
262
- }
263
-
264
- if (this.delayFor > 0) {
265
- this.delayFor -= dt;
266
- if (this.delayFor >= 0) {
267
- // Either no or more delay left. Exit.
268
- return;
269
- } else {
270
- // We went beyond the delay time, add it back to dt so we can continue
271
- // with the animation.
272
- dt = -this.delayFor;
273
- this.delayFor = 0;
274
- }
275
- }
276
-
277
- if (duration === 0) {
278
- // No duration, we are done.
279
- this.emit('finished', {});
280
- return;
281
- }
282
-
283
- if (this.progress === 0) {
284
- // Progress is 0, we are starting the post-delay part of the animation.
285
- this.emit('animating', {});
286
- }
287
-
288
- this.progress += dt / duration;
289
-
290
- if (this.progress > 1) {
291
- this.progress = loop ? 0 : 1;
292
- this.delayFor = this.delay;
293
- if (stopMethod) {
294
- // If there's a stop method emit finished so the stop method can be applied.
295
- // TODO: We should probably reevaluate how stopMethod is implemented as currently
296
- // stop method 'reset' does not work when looping.
297
- this.emit('finished', {});
298
- return;
299
- }
300
- }
301
-
302
- if (this.propValuesMap['props'] !== undefined) {
303
- this.updateValues(
304
- this.node as unknown as Record<string, number>,
305
- this.propValuesMap['props'],
306
- easing,
307
- );
308
- }
309
- if (this.propValuesMap['shaderProps'] !== undefined) {
310
- this.updateValues(
311
- this.node.shader.props as Record<string, number>,
312
- this.propValuesMap['shaderProps'],
313
- easing,
314
- );
315
- }
316
-
317
- if (this.dynPropValuesMap !== undefined) {
318
- const dynEntries = Object.keys(this.dynPropValuesMap);
319
- const dynEntriesL = dynEntries.length;
320
- if (dynEntriesL > 0) {
321
- for (let i = 0; i < dynEntriesL; i++) {
322
- const key = dynEntries[i]!;
323
- this.updateValues(
324
- this.node.shader.props[key],
325
- this.dynPropValuesMap[key]!,
326
- easing,
327
- );
328
- }
329
- }
330
- }
331
-
332
- if (this.progress < 1) {
333
- this.emit('tick', { progress: this.progress });
334
- }
335
-
336
- if (this.progress === 1) {
337
- this.emit('finished', {});
338
- }
339
- }
340
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { type CoreNode, type CoreNodeAnimateProps } from '../CoreNode.js';
21
+ import { getTimingFunction } from '../utils.js';
22
+ import { mergeColorProgress } from '../../utils.js';
23
+ import { EventEmitter } from '../../common/EventEmitter.js';
24
+
25
+ export interface AnimationSettings {
26
+ duration: number;
27
+ delay: number;
28
+ easing: string;
29
+ loop: boolean;
30
+ repeat: number;
31
+ repeatDelay: number;
32
+ stopMethod: 'reverse' | 'reset' | false;
33
+ }
34
+
35
+ type PropValues = {
36
+ start: number;
37
+ target: number;
38
+ };
39
+ type PropValuesMap = Record<string, Record<string, PropValues>>;
40
+
41
+ export class CoreAnimation extends EventEmitter {
42
+ public settings: AnimationSettings;
43
+ private progress = 0;
44
+ private delayFor = 0;
45
+ private delay = 0;
46
+ private timingFunction: (t: number) => number | undefined;
47
+
48
+ propValuesMap: PropValuesMap = {};
49
+ dynPropValuesMap: PropValuesMap | undefined = undefined;
50
+
51
+ constructor(
52
+ private node: CoreNode,
53
+ private props: Partial<CoreNodeAnimateProps>,
54
+ settings: Partial<AnimationSettings>,
55
+ ) {
56
+ super();
57
+
58
+ for (const key in props) {
59
+ if (key !== 'shaderProps') {
60
+ if (this.propValuesMap['props'] === undefined) {
61
+ this.propValuesMap['props'] = {};
62
+ }
63
+ this.propValuesMap['props'][key] = {
64
+ start:
65
+ node[key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>] || 0,
66
+ target: props[
67
+ key as keyof Omit<CoreNodeAnimateProps, 'shaderProps'>
68
+ ] as number,
69
+ };
70
+ } else if (node.shader.type !== 'DynamicShader') {
71
+ this.propValuesMap['shaderProps'] = {};
72
+ for (const key in props.shaderProps) {
73
+ this.propValuesMap['shaderProps'][key] = {
74
+ start: node.shader.props[key] as number,
75
+ target: props.shaderProps[key] as number,
76
+ };
77
+ }
78
+ } else {
79
+ const shaderPropKeys = Object.keys(props.shaderProps!);
80
+ const spLength = shaderPropKeys.length;
81
+ this.dynPropValuesMap = {};
82
+ for (let j = 0; j < spLength; j++) {
83
+ const effectName = shaderPropKeys[j]!;
84
+ const effect = props.shaderProps![effectName]!;
85
+ this.dynPropValuesMap[effectName] = {};
86
+ const effectProps = Object.entries(effect);
87
+ const eLength = effectProps.length;
88
+
89
+ for (let k = 0; k < eLength; k++) {
90
+ const [key, value] = effectProps[k]!;
91
+ this.dynPropValuesMap[effectName]![key] = {
92
+ start: node.shader.props[effectName][key],
93
+ target: value,
94
+ };
95
+ }
96
+ }
97
+ }
98
+ }
99
+
100
+ const easing = settings.easing || 'linear';
101
+ const delay = settings.delay ?? 0;
102
+ this.settings = {
103
+ duration: settings.duration ?? 0,
104
+ delay,
105
+ easing,
106
+ loop: settings.loop ?? false,
107
+ repeat: settings.repeat ?? 0,
108
+ repeatDelay: settings.repeatDelay ?? 0,
109
+ stopMethod: settings.stopMethod ?? false,
110
+ };
111
+ this.timingFunction = getTimingFunction(easing);
112
+ this.delayFor = delay;
113
+ this.delay = delay;
114
+ }
115
+
116
+ reset() {
117
+ this.progress = 0;
118
+ this.delayFor = this.settings.delay || 0;
119
+ this.update(0);
120
+ }
121
+
122
+ private restoreValues(
123
+ target: Record<string, number>,
124
+ valueMap: Record<string, PropValues>,
125
+ ) {
126
+ const entries = Object.entries(valueMap);
127
+ const eLength = entries.length;
128
+
129
+ for (let i = 0; i < eLength; i++) {
130
+ const [key, value] = entries[i]!;
131
+ target[key] = value.start;
132
+ }
133
+ }
134
+
135
+ restore() {
136
+ this.reset();
137
+ if (this.propValuesMap['props'] !== undefined) {
138
+ this.restoreValues(
139
+ this.node as unknown as Record<string, number>,
140
+ this.propValuesMap['props'],
141
+ );
142
+ }
143
+ if (this.propValuesMap['shaderProps'] !== undefined) {
144
+ this.restoreValues(
145
+ this.node.shader.props as Record<string, number>,
146
+ this.propValuesMap['shaderProps'],
147
+ );
148
+ }
149
+
150
+ if (this.dynPropValuesMap !== undefined) {
151
+ const dynEntries = Object.keys(this.dynPropValuesMap);
152
+ const dynEntriesL = dynEntries.length;
153
+ if (dynEntriesL > 0) {
154
+ for (let i = 0; i < dynEntriesL; i++) {
155
+ const key = dynEntries[i]!;
156
+ this.restoreValues(
157
+ this.node.shader.props[key],
158
+ this.dynPropValuesMap[key]!,
159
+ );
160
+ }
161
+ }
162
+ }
163
+ }
164
+
165
+ private reverseValues(valueMap: Record<string, PropValues>) {
166
+ const entries = Object.entries(valueMap);
167
+ const eLength = entries.length;
168
+
169
+ for (let i = 0; i < eLength; i++) {
170
+ const [key, value] = entries[i]!;
171
+ valueMap[key] = {
172
+ start: value.target,
173
+ target: value.start,
174
+ };
175
+ }
176
+ }
177
+
178
+ reverse() {
179
+ this.progress = 0;
180
+
181
+ if (this.propValuesMap['props'] !== undefined) {
182
+ this.reverseValues(this.propValuesMap['props']);
183
+ }
184
+ if (this.propValuesMap['shaderProps'] !== undefined) {
185
+ this.reverseValues(this.propValuesMap['shaderProps']);
186
+ }
187
+
188
+ if (this.dynPropValuesMap !== undefined) {
189
+ const dynEntries = Object.keys(this.dynPropValuesMap);
190
+ const dynEntriesL = dynEntries.length;
191
+ if (dynEntriesL > 0) {
192
+ for (let i = 0; i < dynEntriesL; i++) {
193
+ const key = dynEntries[i]!;
194
+ this.reverseValues(this.dynPropValuesMap[key]!);
195
+ }
196
+ }
197
+ }
198
+
199
+ // restore stop method if we are not looping
200
+ if (!this.settings.loop) {
201
+ this.settings.stopMethod = false;
202
+ }
203
+ }
204
+
205
+ private applyEasing(p: number, s: number, e: number): number {
206
+ return (this.timingFunction(p) || p) * (e - s) + s;
207
+ }
208
+
209
+ updateValue(
210
+ propName: string,
211
+ propValue: number,
212
+ startValue: number,
213
+ easing: string | undefined,
214
+ ): number {
215
+ if (this.progress === 1) {
216
+ return propValue;
217
+ }
218
+ if (this.progress === 0) {
219
+ return startValue;
220
+ }
221
+
222
+ const endValue = propValue;
223
+ if (propName.indexOf('color') !== -1) {
224
+ if (startValue === endValue) {
225
+ return startValue;
226
+ }
227
+
228
+ if (easing) {
229
+ const easingProgressValue =
230
+ this.timingFunction(this.progress) || this.progress;
231
+ return mergeColorProgress(startValue, endValue, easingProgressValue);
232
+ }
233
+ return mergeColorProgress(startValue, endValue, this.progress);
234
+ }
235
+
236
+ if (easing) {
237
+ return this.applyEasing(this.progress, startValue, endValue);
238
+ }
239
+ return startValue + (endValue - startValue) * this.progress;
240
+ }
241
+
242
+ private updateValues(
243
+ target: Record<string, number>,
244
+ valueMap: Record<string, PropValues>,
245
+ easing: string | undefined,
246
+ ) {
247
+ const entries = Object.entries(valueMap);
248
+ const eLength = entries.length;
249
+
250
+ for (let i = 0; i < eLength; i++) {
251
+ const [key, value] = entries[i]!;
252
+ target[key] = this.updateValue(key, value.target, value.start, easing);
253
+ }
254
+ }
255
+
256
+ update(dt: number) {
257
+ const { duration, loop, easing, stopMethod } = this.settings;
258
+ const { delayFor } = this;
259
+ if (duration === 0 && delayFor === 0) {
260
+ this.emit('finished', {});
261
+ return;
262
+ }
263
+
264
+ if (this.delayFor > 0) {
265
+ this.delayFor -= dt;
266
+ if (this.delayFor >= 0) {
267
+ // Either no or more delay left. Exit.
268
+ return;
269
+ } else {
270
+ // We went beyond the delay time, add it back to dt so we can continue
271
+ // with the animation.
272
+ dt = -this.delayFor;
273
+ this.delayFor = 0;
274
+ }
275
+ }
276
+
277
+ if (duration === 0) {
278
+ // No duration, we are done.
279
+ this.emit('finished', {});
280
+ return;
281
+ }
282
+
283
+ if (this.progress === 0) {
284
+ // Progress is 0, we are starting the post-delay part of the animation.
285
+ this.emit('animating', {});
286
+ }
287
+
288
+ this.progress += dt / duration;
289
+
290
+ if (this.progress > 1) {
291
+ this.progress = loop ? 0 : 1;
292
+ this.delayFor = this.delay;
293
+ if (stopMethod) {
294
+ // If there's a stop method emit finished so the stop method can be applied.
295
+ // TODO: We should probably reevaluate how stopMethod is implemented as currently
296
+ // stop method 'reset' does not work when looping.
297
+ this.emit('finished', {});
298
+ return;
299
+ }
300
+ }
301
+
302
+ if (this.propValuesMap['props'] !== undefined) {
303
+ this.updateValues(
304
+ this.node as unknown as Record<string, number>,
305
+ this.propValuesMap['props'],
306
+ easing,
307
+ );
308
+ }
309
+ if (this.propValuesMap['shaderProps'] !== undefined) {
310
+ this.updateValues(
311
+ this.node.shader.props as Record<string, number>,
312
+ this.propValuesMap['shaderProps'],
313
+ easing,
314
+ );
315
+ }
316
+
317
+ if (this.dynPropValuesMap !== undefined) {
318
+ const dynEntries = Object.keys(this.dynPropValuesMap);
319
+ const dynEntriesL = dynEntries.length;
320
+ if (dynEntriesL > 0) {
321
+ for (let i = 0; i < dynEntriesL; i++) {
322
+ const key = dynEntries[i]!;
323
+ this.updateValues(
324
+ this.node.shader.props[key],
325
+ this.dynPropValuesMap[key]!,
326
+ easing,
327
+ );
328
+ }
329
+ }
330
+ }
331
+
332
+ if (this.progress < 1) {
333
+ this.emit('tick', { progress: this.progress });
334
+ }
335
+
336
+ if (this.progress === 1) {
337
+ this.emit('finished', {});
338
+ }
339
+ }
340
+ }