@lightningjs/renderer 2.9.0-beta3 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (217) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreNode.d.ts +33 -7
  14. package/dist/src/core/CoreNode.js +113 -75
  15. package/dist/src/core/CoreNode.js.map +1 -1
  16. package/dist/src/core/CoreTextNode.d.ts +2 -2
  17. package/dist/src/core/CoreTextNode.js +7 -4
  18. package/dist/src/core/CoreTextNode.js.map +1 -1
  19. package/dist/src/core/CoreTextureManager.d.ts +24 -0
  20. package/dist/src/core/CoreTextureManager.js.map +1 -1
  21. package/dist/src/core/Stage.js +1 -0
  22. package/dist/src/core/Stage.js.map +1 -1
  23. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  24. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  25. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  26. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  27. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  28. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  29. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  30. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  31. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  32. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  33. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  34. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  35. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  36. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  37. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  38. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +12 -12
  39. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  40. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  41. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +6 -0
  42. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  43. package/dist/src/core/textures/Texture.d.ts +1 -1
  44. package/dist/src/core/textures/Texture.js +13 -5
  45. package/dist/src/core/textures/Texture.js.map +1 -1
  46. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  47. package/dist/src/main-api/ICoreDriver.js +20 -0
  48. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  49. package/dist/src/main-api/RendererMain.d.ts +378 -0
  50. package/dist/src/main-api/RendererMain.js +367 -0
  51. package/dist/src/main-api/RendererMain.js.map +1 -0
  52. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  53. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  54. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  55. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  56. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  57. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  58. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  59. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  60. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  61. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  62. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  63. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  64. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  65. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  66. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  67. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  68. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  69. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  70. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  71. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  72. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  73. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  74. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  75. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  76. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  77. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  78. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  79. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  80. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  81. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  82. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  83. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  84. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  85. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  86. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  87. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  88. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  89. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  90. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  91. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  92. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  93. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  94. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  95. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  96. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  97. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  98. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  99. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  100. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  101. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  102. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  103. package/dist/src/render-drivers/utils.d.ts +12 -0
  104. package/dist/src/render-drivers/utils.js +74 -0
  105. package/dist/src/render-drivers/utils.js.map +1 -0
  106. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  107. package/dist/tsconfig.tsbuildinfo +1 -0
  108. package/exports/canvas.ts +39 -39
  109. package/exports/index.ts +89 -89
  110. package/exports/inspector.ts +24 -24
  111. package/exports/utils.ts +44 -44
  112. package/exports/webgl.ts +38 -38
  113. package/package.json +1 -1
  114. package/scripts/please-use-pnpm.js +13 -13
  115. package/src/common/CommonTypes.ts +139 -139
  116. package/src/common/EventEmitter.ts +77 -77
  117. package/src/common/IAnimationController.ts +92 -92
  118. package/src/common/IEventEmitter.ts +28 -28
  119. package/src/core/CoreNode.test.ts +199 -95
  120. package/src/core/CoreNode.ts +2335 -2282
  121. package/src/core/CoreShaderManager.ts +292 -292
  122. package/src/core/CoreTextNode.ts +455 -450
  123. package/src/core/CoreTextureManager.ts +548 -522
  124. package/src/core/Stage.ts +700 -699
  125. package/src/core/TextureMemoryManager.ts +277 -277
  126. package/src/core/animations/AnimationManager.ts +38 -38
  127. package/src/core/animations/CoreAnimation.ts +340 -340
  128. package/src/core/animations/CoreAnimationController.ts +157 -157
  129. package/src/core/lib/ContextSpy.ts +41 -41
  130. package/src/core/lib/ImageWorker.ts +270 -270
  131. package/src/core/lib/Matrix3d.ts +244 -244
  132. package/src/core/lib/RenderCoords.ts +86 -86
  133. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  134. package/src/core/lib/textureCompression.ts +152 -152
  135. package/src/core/lib/textureSvg.ts +78 -78
  136. package/src/core/lib/utils.ts +306 -306
  137. package/src/core/platform.ts +61 -61
  138. package/src/core/renderers/CoreContextTexture.ts +43 -43
  139. package/src/core/renderers/CoreRenderOp.ts +22 -22
  140. package/src/core/renderers/CoreRenderer.ts +114 -114
  141. package/src/core/renderers/CoreShader.ts +41 -41
  142. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  143. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  144. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  145. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  146. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  147. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  148. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  149. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  150. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  151. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  152. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  153. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  154. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  155. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  156. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  157. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  158. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  159. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  160. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  161. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  162. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  163. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  164. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  165. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  166. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  167. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  168. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  169. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  170. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  171. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  172. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  173. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  174. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  175. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  176. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  177. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  178. package/src/core/text-rendering/TrFontManager.ts +183 -183
  179. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -169
  180. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  181. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  182. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  183. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  184. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  185. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  186. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  197. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  198. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  199. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  200. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  201. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  202. package/src/core/textures/ColorTexture.ts +102 -102
  203. package/src/core/textures/ImageTexture.ts +378 -378
  204. package/src/core/textures/NoiseTexture.ts +104 -104
  205. package/src/core/textures/RenderTexture.ts +85 -85
  206. package/src/core/textures/SubTexture.ts +171 -171
  207. package/src/core/textures/Texture.ts +423 -407
  208. package/src/core/utils.ts +227 -227
  209. package/src/env.d.ts +7 -7
  210. package/src/main-api/DynamicShaderController.ts +104 -104
  211. package/src/main-api/INode.ts +101 -101
  212. package/src/main-api/Inspector.ts +505 -505
  213. package/src/main-api/Renderer.ts +693 -693
  214. package/src/main-api/ShaderController.ts +80 -80
  215. package/src/main-api/utils.ts +45 -45
  216. package/src/utils.ts +248 -248
  217. package/COPYING +0 -1
package/src/core/Stage.ts CHANGED
@@ -1,699 +1,700 @@
1
- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
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- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
19
- import { startLoop, getTimeStamp } from './platform.js';
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
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- CoreNode,
24
- CoreNodeRenderState,
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- type CoreNodeProps,
26
- } from './CoreNode.js';
27
- import { CoreTextureManager } from './CoreTextureManager.js';
28
- import { TrFontManager } from './text-rendering/TrFontManager.js';
29
- import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
30
- import {
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- TextRenderer,
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- type TextRendererMap,
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- type TrProps,
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- } from './text-rendering/renderers/TextRenderer.js';
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-
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- import { EventEmitter } from '../common/EventEmitter.js';
37
- import { ContextSpy } from './lib/ContextSpy.js';
38
- import type {
39
- FpsUpdatePayload,
40
- FrameTickPayload,
41
- } from '../common/CommonTypes.js';
42
- import {
43
- TextureMemoryManager,
44
- type TextureMemoryManagerSettings,
45
- } from './TextureMemoryManager.js';
46
- import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
47
- import { CoreRenderer } from './renderers/CoreRenderer.js';
48
- import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
49
- import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
50
- import type { BaseShaderController } from '../main-api/ShaderController.js';
51
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
- import { santizeCustomDataMap } from '../main-api/utils.js';
53
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
56
- import type { Texture } from './textures/Texture.js';
57
- import { ColorTexture } from './textures/ColorTexture.js';
58
-
59
- export interface StageOptions {
60
- appWidth: number;
61
- appHeight: number;
62
- textureMemory: TextureMemoryManagerSettings;
63
- boundsMargin: number | [number, number, number, number];
64
- deviceLogicalPixelRatio: number;
65
- devicePhysicalPixelRatio: number;
66
- canvas: HTMLCanvasElement | OffscreenCanvas;
67
- clearColor: number;
68
- fpsUpdateInterval: number;
69
- enableContextSpy: boolean;
70
- forceWebGL2: boolean;
71
- numImageWorkers: number;
72
- renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
73
- eventBus: EventEmitter;
74
- quadBufferSize: number;
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- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
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- inspector: boolean;
77
- strictBounds: boolean;
78
- textureProcessingLimit: number;
79
- }
80
-
81
- export type StageFpsUpdateHandler = (
82
- stage: Stage,
83
- fpsData: FpsUpdatePayload,
84
- ) => void;
85
-
86
- export type StageFrameTickHandler = (
87
- stage: Stage,
88
- frameTickData: FrameTickPayload,
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- ) => void;
90
-
91
- const bufferMemory = 2e6;
92
- const autoStart = true;
93
-
94
- export class Stage {
95
- /// Module Instances
96
- public readonly animationManager: AnimationManager;
97
- public readonly txManager: CoreTextureManager;
98
- public readonly txMemManager: TextureMemoryManager;
99
- public readonly fontManager: TrFontManager;
100
- public readonly textRenderers: Partial<TextRendererMap>;
101
- public readonly shManager: CoreShaderManager;
102
- public readonly renderer: CoreRenderer;
103
- public readonly root: CoreNode;
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- public readonly boundsMargin: [number, number, number, number];
105
- public readonly defShaderCtr: BaseShaderController;
106
- public readonly strictBound: Bound;
107
- public readonly preloadBound: Bound;
108
- public readonly strictBounds: boolean;
109
- public readonly defaultTexture: Texture | null = null;
110
-
111
- /**
112
- * Renderer Event Bus for the Stage to emit events onto
113
- *
114
- * @remarks
115
- * In reality this is just the RendererMain instance, which is an EventEmitter.
116
- * this allows us to directly emit events from the Stage to RendererMain
117
- * without having to set up forwarding handlers.
118
- */
119
- public readonly eventBus: EventEmitter;
120
-
121
- /// State
122
- deltaTime = 0;
123
- lastFrameTime = 0;
124
- currentFrameTime = 0;
125
- private fpsNumFrames = 0;
126
- private fpsElapsedTime = 0;
127
- private renderRequested = false;
128
- private frameEventQueue: [name: string, payload: unknown][] = [];
129
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
130
- {};
131
-
132
- /// Debug data
133
- contextSpy: ContextSpy | null = null;
134
-
135
- /**
136
- * Stage constructor
137
- */
138
- constructor(readonly options: StageOptions) {
139
- const {
140
- canvas,
141
- clearColor,
142
- appWidth,
143
- appHeight,
144
- boundsMargin,
145
- enableContextSpy,
146
- forceWebGL2,
147
- numImageWorkers,
148
- textureMemory,
149
- renderEngine,
150
- fontEngines,
151
- } = options;
152
-
153
- this.eventBus = options.eventBus;
154
- this.txManager = new CoreTextureManager(numImageWorkers);
155
-
156
- // Wait for the Texture Manager to initialize
157
- // once it does, request a render
158
- this.txManager.on('initialized', () => {
159
- this.requestRender();
160
- });
161
-
162
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
163
- this.shManager = new CoreShaderManager();
164
- this.animationManager = new AnimationManager();
165
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
166
- this.strictBounds = options.strictBounds;
167
-
168
- let bm = [0, 0, 0, 0] as [number, number, number, number];
169
- if (boundsMargin) {
170
- bm = Array.isArray(boundsMargin)
171
- ? boundsMargin
172
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
173
- }
174
- this.boundsMargin = bm;
175
-
176
- // precalculate our viewport bounds
177
- this.strictBound = createBound(0, 0, appWidth, appHeight);
178
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
179
-
180
- const rendererOptions: CoreRendererOptions = {
181
- stage: this,
182
- canvas,
183
- pixelRatio:
184
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
185
- clearColor: clearColor ?? 0xff000000,
186
- bufferMemory,
187
- txManager: this.txManager,
188
- txMemManager: this.txMemManager,
189
- shManager: this.shManager,
190
- contextSpy: this.contextSpy,
191
- forceWebGL2,
192
- };
193
-
194
- this.renderer = new renderEngine(rendererOptions);
195
- const renderMode = this.renderer.mode || 'webgl';
196
-
197
- this.createDefaultTexture();
198
- this.defShaderCtr = this.renderer.getDefShaderCtr();
199
- setPremultiplyMode(renderMode);
200
-
201
- // Must do this after renderer is created
202
- this.txManager.renderer = this.renderer;
203
-
204
- // Create text renderers
205
- this.textRenderers = {};
206
- fontEngines.forEach((fontEngineConstructor) => {
207
- const fontEngineInstance = new fontEngineConstructor(this);
208
- const className = fontEngineInstance.type;
209
-
210
- if (className === 'sdf' && renderMode === 'canvas') {
211
- console.warn(
212
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
213
- );
214
- return;
215
- }
216
-
217
- if (fontEngineInstance instanceof TextRenderer) {
218
- if (className === 'canvas') {
219
- this.textRenderers['canvas'] =
220
- fontEngineInstance as CanvasTextRenderer;
221
- } else if (className === 'sdf') {
222
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
223
- }
224
- }
225
- });
226
-
227
- if (Object.keys(this.textRenderers).length === 0) {
228
- console.warn('No text renderers available. Your text will not render.');
229
- }
230
-
231
- this.fontManager = new TrFontManager(this.textRenderers);
232
-
233
- // create root node
234
- const rootNode = new CoreNode(this, {
235
- x: 0,
236
- y: 0,
237
- width: appWidth,
238
- height: appHeight,
239
- alpha: 1,
240
- autosize: false,
241
- clipping: false,
242
- color: 0x00000000,
243
- colorTop: 0x00000000,
244
- colorBottom: 0x00000000,
245
- colorLeft: 0x00000000,
246
- colorRight: 0x00000000,
247
- colorTl: 0x00000000,
248
- colorTr: 0x00000000,
249
- colorBl: 0x00000000,
250
- colorBr: 0x00000000,
251
- zIndex: 0,
252
- zIndexLocked: 0,
253
- scaleX: 1,
254
- scaleY: 1,
255
- mountX: 0,
256
- mountY: 0,
257
- mount: 0,
258
- pivot: 0.5,
259
- pivotX: 0.5,
260
- pivotY: 0.5,
261
- rotation: 0,
262
- parent: null,
263
- texture: null,
264
- textureOptions: {},
265
- shader: this.defShaderCtr,
266
- rtt: false,
267
- src: null,
268
- scale: 1,
269
- preventCleanup: false,
270
- strictBounds: this.strictBounds,
271
- });
272
-
273
- this.root = rootNode;
274
-
275
- // execute platform start loop
276
- if (autoStart) {
277
- startLoop(this);
278
- }
279
- }
280
-
281
- setClearColor(color: number) {
282
- this.renderer.updateClearColor(color);
283
- this.renderRequested = true;
284
- }
285
-
286
- updateFrameTime() {
287
- const newFrameTime = getTimeStamp();
288
- this.lastFrameTime = this.currentFrameTime;
289
- this.currentFrameTime = newFrameTime;
290
- this.deltaTime = !this.lastFrameTime
291
- ? 100 / 6
292
- : newFrameTime - this.lastFrameTime;
293
- this.txManager.frameTime = newFrameTime;
294
- this.txMemManager.frameTime = newFrameTime;
295
-
296
- // This event is emitted at the beginning of the frame (before any updates
297
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
298
- this.eventBus.emit('frameTick', {
299
- time: this.currentFrameTime,
300
- delta: this.deltaTime,
301
- });
302
- }
303
-
304
- /**
305
- * Create default PixelTexture
306
- */
307
- createDefaultTexture() {
308
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
309
- 'ColorTexture',
310
- {
311
- color: 0xffffffff,
312
- },
313
- );
314
-
315
- assertTruthy(this.defaultTexture instanceof ColorTexture);
316
-
317
- this.txManager.loadTexture(this.defaultTexture, true);
318
-
319
- // Mark the default texture as ALWAYS renderable
320
- // This prevents it from ever being cleaned up.
321
- // Fixes https://github.com/lightning-js/renderer/issues/262
322
- this.defaultTexture.setRenderableOwner(this, true);
323
-
324
- // When the default texture is loaded, request a render in case the
325
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
326
- this.defaultTexture.once('loaded', () => {
327
- this.requestRender();
328
- });
329
- }
330
-
331
- /**
332
- * Update animations
333
- */
334
- updateAnimations() {
335
- const { animationManager } = this;
336
- if (!this.root) {
337
- return;
338
- }
339
- // step animation
340
- animationManager.update(this.deltaTime);
341
- }
342
-
343
- /**
344
- * Check if the scene has updates
345
- */
346
- hasSceneUpdates() {
347
- return (
348
- !!this.root.updateType ||
349
- this.renderRequested ||
350
- this.txManager.hasUpdates()
351
- );
352
- }
353
-
354
- /**
355
- * Start a new frame draw
356
- */
357
- drawFrame() {
358
- const { renderer, renderRequested } = this;
359
- assertTruthy(renderer);
360
-
361
- // Update tree if needed
362
- if (this.root.updateType !== 0) {
363
- this.root.update(this.deltaTime, this.root.clippingRect);
364
- }
365
-
366
- // Process some textures
367
- // TODO this should have a configurable amount
368
- this.txManager.processSome(this.options.textureProcessingLimit);
369
-
370
- // Reset render operations and clear the canvas
371
- renderer.reset();
372
-
373
- // Check if we need to cleanup textures
374
- if (this.txMemManager.criticalCleanupRequested) {
375
- this.txMemManager.cleanup();
376
- }
377
-
378
- // If we have RTT nodes draw them first
379
- // So we can use them as textures in the main scene
380
- if (renderer.rttNodes.length > 0) {
381
- renderer.renderRTTNodes();
382
- }
383
-
384
- // Fill quads buffer
385
- this.addQuads(this.root);
386
-
387
- // Perform render pass
388
- renderer?.render();
389
-
390
- this.calculateFps();
391
-
392
- // Reset renderRequested flag if it was set
393
- if (renderRequested) {
394
- this.renderRequested = false;
395
- }
396
- }
397
-
398
- /**
399
- * Queue an event to be emitted after the current/next frame is rendered
400
- *
401
- * @remarks
402
- * When we are operating in the context of the render loop, we may want to
403
- * emit events that are related to the current frame. However, we generally do
404
- * NOT want to emit events directly in the middle of the render loop, since
405
- * this could enable event handlers to modify the scene graph and cause
406
- * unexpected behavior. Instead, we queue up events to be emitted and then
407
- * flush the queue after the frame has been rendered.
408
- *
409
- * @param name
410
- * @param data
411
- */
412
- queueFrameEvent(name: string, data: unknown) {
413
- this.frameEventQueue.push([name, data]);
414
- }
415
-
416
- /**
417
- * Emit all queued frame events
418
- *
419
- * @remarks
420
- * This method should be called after the frame has been rendered to emit
421
- * all events that were queued during the frame.
422
- *
423
- * See {@link queueFrameEvent} for more information.
424
- */
425
- flushFrameEvents() {
426
- for (const [name, data] of this.frameEventQueue) {
427
- this.eventBus.emit(name, data);
428
- }
429
- this.frameEventQueue = [];
430
- }
431
-
432
- calculateFps() {
433
- // If there's an FPS update interval, emit the FPS update event
434
- // when the specified interval has elapsed.
435
- const { fpsUpdateInterval } = this.options;
436
- if (fpsUpdateInterval) {
437
- this.fpsNumFrames++;
438
- this.fpsElapsedTime += this.deltaTime;
439
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
440
- const fps = Math.round(
441
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
442
- );
443
- this.fpsNumFrames = 0;
444
- this.fpsElapsedTime = 0;
445
- this.queueFrameEvent('fpsUpdate', {
446
- fps,
447
- contextSpyData: this.contextSpy?.getData() ?? null,
448
- } satisfies FpsUpdatePayload);
449
- this.contextSpy?.reset();
450
- }
451
- }
452
- }
453
-
454
- addQuads(node: CoreNode) {
455
- assertTruthy(this.renderer);
456
-
457
- if (node.isRenderable === true) {
458
- node.renderQuads(this.renderer);
459
- }
460
-
461
- for (let i = 0; i < node.children.length; i++) {
462
- const child = node.children[i];
463
-
464
- if (child === undefined) {
465
- continue;
466
- }
467
-
468
- if (
469
- child.worldAlpha === 0 ||
470
- (child.strictBounds === true &&
471
- child.renderState === CoreNodeRenderState.OutOfBounds)
472
- ) {
473
- continue;
474
- }
475
-
476
- this.addQuads(child);
477
- }
478
- }
479
-
480
- /**
481
- * Request a render pass without forcing an update
482
- */
483
- requestRender() {
484
- this.renderRequested = true;
485
- }
486
-
487
- /**
488
- * Given a font name, and possible renderer override, return the best compatible text renderer.
489
- *
490
- * @remarks
491
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
492
- *
493
- * @param fontFamily
494
- * @param textRendererOverride
495
- * @returns
496
- */
497
- resolveTextRenderer(
498
- trProps: TrProps,
499
- textRendererOverride: keyof TextRendererMap | null = null,
500
- ): TextRenderer | null {
501
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
502
- trProps.fontWeight
503
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
504
-
505
- // check our resolve cache first
506
- if (this.fontResolveMap[fontCacheString] !== undefined) {
507
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
508
- }
509
-
510
- // Resolve the text renderer
511
- let rendererId = textRendererOverride;
512
- let overrideFallback = false;
513
-
514
- // Check if the override is valid (if one is provided)
515
- if (rendererId) {
516
- const possibleRenderer = this.textRenderers[rendererId];
517
- if (!possibleRenderer) {
518
- console.warn(`Text renderer override '${rendererId}' not found.`);
519
- rendererId = null;
520
- overrideFallback = true;
521
- } else if (!possibleRenderer.canRenderFont(trProps)) {
522
- console.warn(
523
- `Cannot use override text renderer '${rendererId}' for font`,
524
- trProps,
525
- );
526
- rendererId = null;
527
- overrideFallback = true;
528
- }
529
- }
530
-
531
- if (!rendererId) {
532
- // Iterate through the text renderers and find the first one that can render the font
533
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
534
- if (tr.canRenderFont(trProps)) {
535
- rendererId = trId as keyof TextRendererMap;
536
- break;
537
- }
538
- }
539
- if (!rendererId && this.textRenderers.canvas !== undefined) {
540
- // If no renderer can be found, use the canvas renderer
541
- rendererId = 'canvas';
542
- }
543
- }
544
-
545
- if (overrideFallback) {
546
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
547
- }
548
-
549
- if (!rendererId) {
550
- // silently fail if no renderer can be found, the error is already created
551
- // at the constructor level
552
- return null;
553
- }
554
-
555
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
556
- const resolvedTextRenderer = this.textRenderers[rendererId];
557
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
558
-
559
- // cache the resolved renderer for future use with these trProps
560
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
561
-
562
- // Need to explicitly cast to TextRenderer because TS doesn't like
563
- // the covariant state argument in the setter method map
564
- return resolvedTextRenderer as unknown as TextRenderer;
565
- }
566
-
567
- /**
568
- * Create a shader controller instance
569
- *
570
- * @param type
571
- * @param props
572
- * @returns
573
- */
574
- createShaderCtr(
575
- type: keyof ShaderMap,
576
- props: Record<string, unknown>,
577
- ): BaseShaderController {
578
- return this.shManager.loadShader(type, props);
579
- }
580
-
581
- createNode(props: Partial<CoreNodeProps>) {
582
- const resolvedProps = this.resolveNodeDefaults(props);
583
- return new CoreNode(this, resolvedProps);
584
- }
585
-
586
- createTextNode(props: Partial<CoreTextNodeProps>) {
587
- const fontSize = props.fontSize ?? 16;
588
- const resolvedProps = {
589
- ...this.resolveNodeDefaults(props),
590
- text: props.text ?? '',
591
- textRendererOverride: props.textRendererOverride ?? null,
592
- fontSize,
593
- fontFamily: props.fontFamily ?? 'sans-serif',
594
- fontStyle: props.fontStyle ?? 'normal',
595
- fontWeight: props.fontWeight ?? 'normal',
596
- fontStretch: props.fontStretch ?? 'normal',
597
- textAlign: props.textAlign ?? 'left',
598
- contain: props.contain ?? 'none',
599
- scrollable: props.scrollable ?? false,
600
- scrollY: props.scrollY ?? 0,
601
- offsetY: props.offsetY ?? 0,
602
- letterSpacing: props.letterSpacing ?? 0,
603
- lineHeight: props.lineHeight, // `undefined` is a valid value
604
- maxLines: props.maxLines ?? 0,
605
- textBaseline: props.textBaseline ?? 'alphabetic',
606
- verticalAlign: props.verticalAlign ?? 'middle',
607
- overflowSuffix: props.overflowSuffix ?? '...',
608
- debug: props.debug ?? {},
609
- shaderProps: null,
610
- };
611
-
612
- const resolvedTextRenderer = this.resolveTextRenderer(
613
- resolvedProps,
614
- props.textRendererOverride,
615
- );
616
-
617
- if (!resolvedTextRenderer) {
618
- throw new Error(
619
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
620
- );
621
- }
622
-
623
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
624
- }
625
-
626
- /**
627
- * Resolves the default property values for a Node
628
- *
629
- * @remarks
630
- * This method is used internally by the RendererMain to resolve the default
631
- * property values for a Node. It is exposed publicly so that it can be used
632
- * by Core Driver implementations.
633
- *
634
- * @param props
635
- * @returns
636
- */
637
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
638
- const color = props.color ?? 0xffffffff;
639
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
640
- const colorTr =
641
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
642
- const colorBl =
643
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
644
- const colorBr =
645
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
646
-
647
- let data = {};
648
- if (this.options.inspector === true) {
649
- data = santizeCustomDataMap(props.data ?? {});
650
- }
651
-
652
- return {
653
- x: props.x ?? 0,
654
- y: props.y ?? 0,
655
- width: props.width ?? 0,
656
- height: props.height ?? 0,
657
- alpha: props.alpha ?? 1,
658
- autosize: props.autosize ?? false,
659
- clipping: props.clipping ?? false,
660
- color,
661
- colorTop: props.colorTop ?? color,
662
- colorBottom: props.colorBottom ?? color,
663
- colorLeft: props.colorLeft ?? color,
664
- colorRight: props.colorRight ?? color,
665
- colorBl,
666
- colorBr,
667
- colorTl,
668
- colorTr,
669
- zIndex: props.zIndex ?? 0,
670
- zIndexLocked: props.zIndexLocked ?? 0,
671
- parent: props.parent ?? null,
672
- texture: props.texture ?? null,
673
- textureOptions: props.textureOptions ?? {},
674
- shader: props.shader ?? this.defShaderCtr,
675
- // Since setting the `src` will trigger a texture load, we need to set it after
676
- // we set the texture. Otherwise, problems happen.
677
- src: props.src ?? null,
678
- srcHeight: props.srcHeight,
679
- srcWidth: props.srcWidth,
680
- srcX: props.srcX,
681
- srcY: props.srcY,
682
- scale: props.scale ?? null,
683
- scaleX: props.scaleX ?? props.scale ?? 1,
684
- scaleY: props.scaleY ?? props.scale ?? 1,
685
- mount: props.mount ?? 0,
686
- mountX: props.mountX ?? props.mount ?? 0,
687
- mountY: props.mountY ?? props.mount ?? 0,
688
- pivot: props.pivot ?? 0.5,
689
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
690
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
691
- rotation: props.rotation ?? 0,
692
- rtt: props.rtt ?? false,
693
- data: data,
694
- preventCleanup: props.preventCleanup ?? false,
695
- imageType: props.imageType,
696
- strictBounds: props.strictBounds ?? this.strictBounds,
697
- };
698
- }
699
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { startLoop, getTimeStamp } from './platform.js';
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ CoreNode,
24
+ CoreNodeRenderState,
25
+ type CoreNodeProps,
26
+ } from './CoreNode.js';
27
+ import { CoreTextureManager } from './CoreTextureManager.js';
28
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
29
+ import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
30
+ import {
31
+ TextRenderer,
32
+ type TextRendererMap,
33
+ type TrProps,
34
+ } from './text-rendering/renderers/TextRenderer.js';
35
+
36
+ import { EventEmitter } from '../common/EventEmitter.js';
37
+ import { ContextSpy } from './lib/ContextSpy.js';
38
+ import type {
39
+ FpsUpdatePayload,
40
+ FrameTickPayload,
41
+ } from '../common/CommonTypes.js';
42
+ import {
43
+ TextureMemoryManager,
44
+ type TextureMemoryManagerSettings,
45
+ } from './TextureMemoryManager.js';
46
+ import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
47
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
48
+ import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
49
+ import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
50
+ import type { BaseShaderController } from '../main-api/ShaderController.js';
51
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
+ import { santizeCustomDataMap } from '../main-api/utils.js';
53
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
56
+ import type { Texture } from './textures/Texture.js';
57
+ import { ColorTexture } from './textures/ColorTexture.js';
58
+
59
+ export interface StageOptions {
60
+ appWidth: number;
61
+ appHeight: number;
62
+ textureMemory: TextureMemoryManagerSettings;
63
+ boundsMargin: number | [number, number, number, number];
64
+ deviceLogicalPixelRatio: number;
65
+ devicePhysicalPixelRatio: number;
66
+ canvas: HTMLCanvasElement | OffscreenCanvas;
67
+ clearColor: number;
68
+ fpsUpdateInterval: number;
69
+ enableContextSpy: boolean;
70
+ forceWebGL2: boolean;
71
+ numImageWorkers: number;
72
+ renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
73
+ eventBus: EventEmitter;
74
+ quadBufferSize: number;
75
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
76
+ inspector: boolean;
77
+ strictBounds: boolean;
78
+ textureProcessingLimit: number;
79
+ }
80
+
81
+ export type StageFpsUpdateHandler = (
82
+ stage: Stage,
83
+ fpsData: FpsUpdatePayload,
84
+ ) => void;
85
+
86
+ export type StageFrameTickHandler = (
87
+ stage: Stage,
88
+ frameTickData: FrameTickPayload,
89
+ ) => void;
90
+
91
+ const bufferMemory = 2e6;
92
+ const autoStart = true;
93
+
94
+ export class Stage {
95
+ /// Module Instances
96
+ public readonly animationManager: AnimationManager;
97
+ public readonly txManager: CoreTextureManager;
98
+ public readonly txMemManager: TextureMemoryManager;
99
+ public readonly fontManager: TrFontManager;
100
+ public readonly textRenderers: Partial<TextRendererMap>;
101
+ public readonly shManager: CoreShaderManager;
102
+ public readonly renderer: CoreRenderer;
103
+ public readonly root: CoreNode;
104
+ public readonly boundsMargin: [number, number, number, number];
105
+ public readonly defShaderCtr: BaseShaderController;
106
+ public readonly strictBound: Bound;
107
+ public readonly preloadBound: Bound;
108
+ public readonly strictBounds: boolean;
109
+ public readonly defaultTexture: Texture | null = null;
110
+
111
+ /**
112
+ * Renderer Event Bus for the Stage to emit events onto
113
+ *
114
+ * @remarks
115
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
116
+ * this allows us to directly emit events from the Stage to RendererMain
117
+ * without having to set up forwarding handlers.
118
+ */
119
+ public readonly eventBus: EventEmitter;
120
+
121
+ /// State
122
+ deltaTime = 0;
123
+ lastFrameTime = 0;
124
+ currentFrameTime = 0;
125
+ private fpsNumFrames = 0;
126
+ private fpsElapsedTime = 0;
127
+ private renderRequested = false;
128
+ private frameEventQueue: [name: string, payload: unknown][] = [];
129
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
130
+ {};
131
+
132
+ /// Debug data
133
+ contextSpy: ContextSpy | null = null;
134
+
135
+ /**
136
+ * Stage constructor
137
+ */
138
+ constructor(readonly options: StageOptions) {
139
+ const {
140
+ canvas,
141
+ clearColor,
142
+ appWidth,
143
+ appHeight,
144
+ boundsMargin,
145
+ enableContextSpy,
146
+ forceWebGL2,
147
+ numImageWorkers,
148
+ textureMemory,
149
+ renderEngine,
150
+ fontEngines,
151
+ } = options;
152
+
153
+ this.eventBus = options.eventBus;
154
+ this.txManager = new CoreTextureManager(numImageWorkers);
155
+
156
+ // Wait for the Texture Manager to initialize
157
+ // once it does, request a render
158
+ this.txManager.on('initialized', () => {
159
+ this.requestRender();
160
+ });
161
+
162
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
163
+ this.shManager = new CoreShaderManager();
164
+ this.animationManager = new AnimationManager();
165
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
166
+ this.strictBounds = options.strictBounds;
167
+
168
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
169
+ if (boundsMargin) {
170
+ bm = Array.isArray(boundsMargin)
171
+ ? boundsMargin
172
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
173
+ }
174
+ this.boundsMargin = bm;
175
+
176
+ // precalculate our viewport bounds
177
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
178
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
179
+
180
+ const rendererOptions: CoreRendererOptions = {
181
+ stage: this,
182
+ canvas,
183
+ pixelRatio:
184
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
185
+ clearColor: clearColor ?? 0xff000000,
186
+ bufferMemory,
187
+ txManager: this.txManager,
188
+ txMemManager: this.txMemManager,
189
+ shManager: this.shManager,
190
+ contextSpy: this.contextSpy,
191
+ forceWebGL2,
192
+ };
193
+
194
+ this.renderer = new renderEngine(rendererOptions);
195
+ const renderMode = this.renderer.mode || 'webgl';
196
+
197
+ this.createDefaultTexture();
198
+ this.defShaderCtr = this.renderer.getDefShaderCtr();
199
+ setPremultiplyMode(renderMode);
200
+
201
+ // Must do this after renderer is created
202
+ this.txManager.renderer = this.renderer;
203
+
204
+ // Create text renderers
205
+ this.textRenderers = {};
206
+ fontEngines.forEach((fontEngineConstructor) => {
207
+ const fontEngineInstance = new fontEngineConstructor(this);
208
+ const className = fontEngineInstance.type;
209
+
210
+ if (className === 'sdf' && renderMode === 'canvas') {
211
+ console.warn(
212
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
213
+ );
214
+ return;
215
+ }
216
+
217
+ if (fontEngineInstance instanceof TextRenderer) {
218
+ if (className === 'canvas') {
219
+ this.textRenderers['canvas'] =
220
+ fontEngineInstance as CanvasTextRenderer;
221
+ } else if (className === 'sdf') {
222
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
223
+ }
224
+ }
225
+ });
226
+
227
+ if (Object.keys(this.textRenderers).length === 0) {
228
+ console.warn('No text renderers available. Your text will not render.');
229
+ }
230
+
231
+ this.fontManager = new TrFontManager(this.textRenderers);
232
+
233
+ // create root node
234
+ const rootNode = new CoreNode(this, {
235
+ x: 0,
236
+ y: 0,
237
+ width: appWidth,
238
+ height: appHeight,
239
+ alpha: 1,
240
+ autosize: false,
241
+ clipping: false,
242
+ color: 0x00000000,
243
+ colorTop: 0x00000000,
244
+ colorBottom: 0x00000000,
245
+ colorLeft: 0x00000000,
246
+ colorRight: 0x00000000,
247
+ colorTl: 0x00000000,
248
+ colorTr: 0x00000000,
249
+ colorBl: 0x00000000,
250
+ colorBr: 0x00000000,
251
+ zIndex: 0,
252
+ zIndexLocked: 0,
253
+ scaleX: 1,
254
+ scaleY: 1,
255
+ mountX: 0,
256
+ mountY: 0,
257
+ mount: 0,
258
+ pivot: 0.5,
259
+ pivotX: 0.5,
260
+ pivotY: 0.5,
261
+ rotation: 0,
262
+ parent: null,
263
+ texture: null,
264
+ textureOptions: {},
265
+ shader: this.defShaderCtr,
266
+ rtt: false,
267
+ src: null,
268
+ scale: 1,
269
+ preventCleanup: false,
270
+ strictBounds: this.strictBounds,
271
+ });
272
+
273
+ this.root = rootNode;
274
+
275
+ // execute platform start loop
276
+ if (autoStart) {
277
+ startLoop(this);
278
+ }
279
+ }
280
+
281
+ setClearColor(color: number) {
282
+ this.renderer.updateClearColor(color);
283
+ this.renderRequested = true;
284
+ }
285
+
286
+ updateFrameTime() {
287
+ const newFrameTime = getTimeStamp();
288
+ this.lastFrameTime = this.currentFrameTime;
289
+ this.currentFrameTime = newFrameTime;
290
+ this.deltaTime = !this.lastFrameTime
291
+ ? 100 / 6
292
+ : newFrameTime - this.lastFrameTime;
293
+ this.txManager.frameTime = newFrameTime;
294
+ this.txMemManager.frameTime = newFrameTime;
295
+
296
+ // This event is emitted at the beginning of the frame (before any updates
297
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
298
+ this.eventBus.emit('frameTick', {
299
+ time: this.currentFrameTime,
300
+ delta: this.deltaTime,
301
+ });
302
+ }
303
+
304
+ /**
305
+ * Create default PixelTexture
306
+ */
307
+ createDefaultTexture() {
308
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
309
+ 'ColorTexture',
310
+ {
311
+ color: 0xffffffff,
312
+ },
313
+ );
314
+
315
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
316
+
317
+ this.txManager.loadTexture(this.defaultTexture, true);
318
+
319
+ // Mark the default texture as ALWAYS renderable
320
+ // This prevents it from ever being cleaned up.
321
+ // Fixes https://github.com/lightning-js/renderer/issues/262
322
+ this.defaultTexture.setRenderableOwner(this, true);
323
+
324
+ // When the default texture is loaded, request a render in case the
325
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
326
+ this.defaultTexture.once('loaded', () => {
327
+ this.requestRender();
328
+ });
329
+ }
330
+
331
+ /**
332
+ * Update animations
333
+ */
334
+ updateAnimations() {
335
+ const { animationManager } = this;
336
+ if (!this.root) {
337
+ return;
338
+ }
339
+ // step animation
340
+ animationManager.update(this.deltaTime);
341
+ }
342
+
343
+ /**
344
+ * Check if the scene has updates
345
+ */
346
+ hasSceneUpdates() {
347
+ return (
348
+ !!this.root.updateType ||
349
+ this.renderRequested ||
350
+ this.txManager.hasUpdates()
351
+ );
352
+ }
353
+
354
+ /**
355
+ * Start a new frame draw
356
+ */
357
+ drawFrame() {
358
+ const { renderer, renderRequested } = this;
359
+ assertTruthy(renderer);
360
+
361
+ // Update tree if needed
362
+ if (this.root.updateType !== 0) {
363
+ this.root.update(this.deltaTime, this.root.clippingRect);
364
+ }
365
+
366
+ // Process some textures
367
+ // TODO this should have a configurable amount
368
+ this.txManager.processSome(this.options.textureProcessingLimit);
369
+
370
+ // Reset render operations and clear the canvas
371
+ renderer.reset();
372
+
373
+ // Check if we need to cleanup textures
374
+ if (this.txMemManager.criticalCleanupRequested) {
375
+ this.txMemManager.cleanup();
376
+ }
377
+
378
+ // If we have RTT nodes draw them first
379
+ // So we can use them as textures in the main scene
380
+ if (renderer.rttNodes.length > 0) {
381
+ renderer.renderRTTNodes();
382
+ }
383
+
384
+ // Fill quads buffer
385
+ this.addQuads(this.root);
386
+
387
+ // Perform render pass
388
+ renderer?.render();
389
+
390
+ this.calculateFps();
391
+
392
+ // Reset renderRequested flag if it was set
393
+ if (renderRequested) {
394
+ this.renderRequested = false;
395
+ }
396
+ }
397
+
398
+ /**
399
+ * Queue an event to be emitted after the current/next frame is rendered
400
+ *
401
+ * @remarks
402
+ * When we are operating in the context of the render loop, we may want to
403
+ * emit events that are related to the current frame. However, we generally do
404
+ * NOT want to emit events directly in the middle of the render loop, since
405
+ * this could enable event handlers to modify the scene graph and cause
406
+ * unexpected behavior. Instead, we queue up events to be emitted and then
407
+ * flush the queue after the frame has been rendered.
408
+ *
409
+ * @param name
410
+ * @param data
411
+ */
412
+ queueFrameEvent(name: string, data: unknown) {
413
+ this.frameEventQueue.push([name, data]);
414
+ }
415
+
416
+ /**
417
+ * Emit all queued frame events
418
+ *
419
+ * @remarks
420
+ * This method should be called after the frame has been rendered to emit
421
+ * all events that were queued during the frame.
422
+ *
423
+ * See {@link queueFrameEvent} for more information.
424
+ */
425
+ flushFrameEvents() {
426
+ for (const [name, data] of this.frameEventQueue) {
427
+ this.eventBus.emit(name, data);
428
+ }
429
+ this.frameEventQueue = [];
430
+ }
431
+
432
+ calculateFps() {
433
+ // If there's an FPS update interval, emit the FPS update event
434
+ // when the specified interval has elapsed.
435
+ const { fpsUpdateInterval } = this.options;
436
+ if (fpsUpdateInterval) {
437
+ this.fpsNumFrames++;
438
+ this.fpsElapsedTime += this.deltaTime;
439
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
440
+ const fps = Math.round(
441
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
442
+ );
443
+ this.fpsNumFrames = 0;
444
+ this.fpsElapsedTime = 0;
445
+ this.queueFrameEvent('fpsUpdate', {
446
+ fps,
447
+ contextSpyData: this.contextSpy?.getData() ?? null,
448
+ } satisfies FpsUpdatePayload);
449
+ this.contextSpy?.reset();
450
+ }
451
+ }
452
+ }
453
+
454
+ addQuads(node: CoreNode) {
455
+ assertTruthy(this.renderer);
456
+
457
+ // If the node is renderable and has a loaded texture, render it
458
+ if (node.isRenderable === true) {
459
+ node.renderQuads(this.renderer);
460
+ }
461
+
462
+ for (let i = 0; i < node.children.length; i++) {
463
+ const child = node.children[i];
464
+
465
+ if (child === undefined) {
466
+ continue;
467
+ }
468
+
469
+ if (
470
+ child.worldAlpha === 0 ||
471
+ (child.strictBounds === true &&
472
+ child.renderState === CoreNodeRenderState.OutOfBounds)
473
+ ) {
474
+ continue;
475
+ }
476
+
477
+ this.addQuads(child);
478
+ }
479
+ }
480
+
481
+ /**
482
+ * Request a render pass without forcing an update
483
+ */
484
+ requestRender() {
485
+ this.renderRequested = true;
486
+ }
487
+
488
+ /**
489
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
490
+ *
491
+ * @remarks
492
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
493
+ *
494
+ * @param fontFamily
495
+ * @param textRendererOverride
496
+ * @returns
497
+ */
498
+ resolveTextRenderer(
499
+ trProps: TrProps,
500
+ textRendererOverride: keyof TextRendererMap | null = null,
501
+ ): TextRenderer | null {
502
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
503
+ trProps.fontWeight
504
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
505
+
506
+ // check our resolve cache first
507
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
508
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
509
+ }
510
+
511
+ // Resolve the text renderer
512
+ let rendererId = textRendererOverride;
513
+ let overrideFallback = false;
514
+
515
+ // Check if the override is valid (if one is provided)
516
+ if (rendererId) {
517
+ const possibleRenderer = this.textRenderers[rendererId];
518
+ if (!possibleRenderer) {
519
+ console.warn(`Text renderer override '${rendererId}' not found.`);
520
+ rendererId = null;
521
+ overrideFallback = true;
522
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
523
+ console.warn(
524
+ `Cannot use override text renderer '${rendererId}' for font`,
525
+ trProps,
526
+ );
527
+ rendererId = null;
528
+ overrideFallback = true;
529
+ }
530
+ }
531
+
532
+ if (!rendererId) {
533
+ // Iterate through the text renderers and find the first one that can render the font
534
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
535
+ if (tr.canRenderFont(trProps)) {
536
+ rendererId = trId as keyof TextRendererMap;
537
+ break;
538
+ }
539
+ }
540
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
541
+ // If no renderer can be found, use the canvas renderer
542
+ rendererId = 'canvas';
543
+ }
544
+ }
545
+
546
+ if (overrideFallback) {
547
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
548
+ }
549
+
550
+ if (!rendererId) {
551
+ // silently fail if no renderer can be found, the error is already created
552
+ // at the constructor level
553
+ return null;
554
+ }
555
+
556
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
557
+ const resolvedTextRenderer = this.textRenderers[rendererId];
558
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
559
+
560
+ // cache the resolved renderer for future use with these trProps
561
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
562
+
563
+ // Need to explicitly cast to TextRenderer because TS doesn't like
564
+ // the covariant state argument in the setter method map
565
+ return resolvedTextRenderer as unknown as TextRenderer;
566
+ }
567
+
568
+ /**
569
+ * Create a shader controller instance
570
+ *
571
+ * @param type
572
+ * @param props
573
+ * @returns
574
+ */
575
+ createShaderCtr(
576
+ type: keyof ShaderMap,
577
+ props: Record<string, unknown>,
578
+ ): BaseShaderController {
579
+ return this.shManager.loadShader(type, props);
580
+ }
581
+
582
+ createNode(props: Partial<CoreNodeProps>) {
583
+ const resolvedProps = this.resolveNodeDefaults(props);
584
+ return new CoreNode(this, resolvedProps);
585
+ }
586
+
587
+ createTextNode(props: Partial<CoreTextNodeProps>) {
588
+ const fontSize = props.fontSize ?? 16;
589
+ const resolvedProps = {
590
+ ...this.resolveNodeDefaults(props),
591
+ text: props.text ?? '',
592
+ textRendererOverride: props.textRendererOverride ?? null,
593
+ fontSize,
594
+ fontFamily: props.fontFamily ?? 'sans-serif',
595
+ fontStyle: props.fontStyle ?? 'normal',
596
+ fontWeight: props.fontWeight ?? 'normal',
597
+ fontStretch: props.fontStretch ?? 'normal',
598
+ textAlign: props.textAlign ?? 'left',
599
+ contain: props.contain ?? 'none',
600
+ scrollable: props.scrollable ?? false,
601
+ scrollY: props.scrollY ?? 0,
602
+ offsetY: props.offsetY ?? 0,
603
+ letterSpacing: props.letterSpacing ?? 0,
604
+ lineHeight: props.lineHeight, // `undefined` is a valid value
605
+ maxLines: props.maxLines ?? 0,
606
+ textBaseline: props.textBaseline ?? 'alphabetic',
607
+ verticalAlign: props.verticalAlign ?? 'middle',
608
+ overflowSuffix: props.overflowSuffix ?? '...',
609
+ debug: props.debug ?? {},
610
+ shaderProps: null,
611
+ };
612
+
613
+ const resolvedTextRenderer = this.resolveTextRenderer(
614
+ resolvedProps,
615
+ props.textRendererOverride,
616
+ );
617
+
618
+ if (!resolvedTextRenderer) {
619
+ throw new Error(
620
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
621
+ );
622
+ }
623
+
624
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
625
+ }
626
+
627
+ /**
628
+ * Resolves the default property values for a Node
629
+ *
630
+ * @remarks
631
+ * This method is used internally by the RendererMain to resolve the default
632
+ * property values for a Node. It is exposed publicly so that it can be used
633
+ * by Core Driver implementations.
634
+ *
635
+ * @param props
636
+ * @returns
637
+ */
638
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
639
+ const color = props.color ?? 0xffffffff;
640
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
641
+ const colorTr =
642
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
643
+ const colorBl =
644
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
645
+ const colorBr =
646
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
647
+
648
+ let data = {};
649
+ if (this.options.inspector === true) {
650
+ data = santizeCustomDataMap(props.data ?? {});
651
+ }
652
+
653
+ return {
654
+ x: props.x ?? 0,
655
+ y: props.y ?? 0,
656
+ width: props.width ?? 0,
657
+ height: props.height ?? 0,
658
+ alpha: props.alpha ?? 1,
659
+ autosize: props.autosize ?? false,
660
+ clipping: props.clipping ?? false,
661
+ color,
662
+ colorTop: props.colorTop ?? color,
663
+ colorBottom: props.colorBottom ?? color,
664
+ colorLeft: props.colorLeft ?? color,
665
+ colorRight: props.colorRight ?? color,
666
+ colorBl,
667
+ colorBr,
668
+ colorTl,
669
+ colorTr,
670
+ zIndex: props.zIndex ?? 0,
671
+ zIndexLocked: props.zIndexLocked ?? 0,
672
+ parent: props.parent ?? null,
673
+ texture: props.texture ?? null,
674
+ textureOptions: props.textureOptions ?? {},
675
+ shader: props.shader ?? this.defShaderCtr,
676
+ // Since setting the `src` will trigger a texture load, we need to set it after
677
+ // we set the texture. Otherwise, problems happen.
678
+ src: props.src ?? null,
679
+ srcHeight: props.srcHeight,
680
+ srcWidth: props.srcWidth,
681
+ srcX: props.srcX,
682
+ srcY: props.srcY,
683
+ scale: props.scale ?? null,
684
+ scaleX: props.scaleX ?? props.scale ?? 1,
685
+ scaleY: props.scaleY ?? props.scale ?? 1,
686
+ mount: props.mount ?? 0,
687
+ mountX: props.mountX ?? props.mount ?? 0,
688
+ mountY: props.mountY ?? props.mount ?? 0,
689
+ pivot: props.pivot ?? 0.5,
690
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
691
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
692
+ rotation: props.rotation ?? 0,
693
+ rtt: props.rtt ?? false,
694
+ data: data,
695
+ preventCleanup: props.preventCleanup ?? false,
696
+ imageType: props.imageType,
697
+ strictBounds: props.strictBounds ?? this.strictBounds,
698
+ };
699
+ }
700
+ }